Paper Mario DX
Paper Mario (N64) modding
 
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kkj_26_hit.h File Reference

Go to the source code of this file.

Macros

#define COLLIDER_Root   0x7
 
#define COLLIDER_g32   0x6
 
#define COLLIDER_o116   0x5
 
#define COLLIDER_g1   0x4
 
#define COLLIDER_o119   0x3
 
#define COLLIDER_ttw   0x2
 
#define COLLIDER_deilitw   0x1
 
#define COLLIDER_deiliw   0x0
 
#define ZONE_Root   0x2
 
#define ZONE_g1   0x1
 
#define ZONE_o73   0x0
 

Macro Definition Documentation

◆ COLLIDER_Root

#define COLLIDER_Root   0x7

Definition at line 1 of file kkj_26_hit.h.

◆ COLLIDER_g32

#define COLLIDER_g32   0x6

Definition at line 2 of file kkj_26_hit.h.

◆ COLLIDER_o116

#define COLLIDER_o116   0x5

Definition at line 3 of file kkj_26_hit.h.

◆ COLLIDER_g1

#define COLLIDER_g1   0x4

Definition at line 4 of file kkj_26_hit.h.

◆ COLLIDER_o119

#define COLLIDER_o119   0x3

Definition at line 5 of file kkj_26_hit.h.

◆ COLLIDER_ttw

#define COLLIDER_ttw   0x2

Definition at line 6 of file kkj_26_hit.h.

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x1

Definition at line 7 of file kkj_26_hit.h.

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x0

Definition at line 8 of file kkj_26_hit.h.

◆ ZONE_Root

#define ZONE_Root   0x2

Definition at line 10 of file kkj_26_hit.h.

◆ ZONE_g1

#define ZONE_g1   0x1

Definition at line 11 of file kkj_26_hit.h.

◆ ZONE_o73

#define ZONE_o73   0x0

Definition at line 12 of file kkj_26_hit.h.