Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
kkj_bt02_shape.h File Reference

Go to the source code of this file.

Macros

#define MODEL_Root   0xC
 
#define MODEL_dai   0xB
 
#define MODEL_futi4   0xA
 
#define MODEL_futi3   0x9
 
#define MODEL_waki1_2   0x8
 
#define MODEL_yuka1   0x7
 
#define MODEL_g49   0x6
 
#define MODEL_o498   0x5
 
#define MODEL_waku2   0x4
 
#define MODEL_yuka2   0x3
 
#define MODEL_waku_2   0x2
 
#define MODEL_futi2   0x1
 
#define MODEL_futi1   0x0
 

Macro Definition Documentation

◆ MODEL_Root

#define MODEL_Root   0xC

Definition at line 1 of file kkj_bt02_shape.h.

◆ MODEL_dai

#define MODEL_dai   0xB

Definition at line 2 of file kkj_bt02_shape.h.

◆ MODEL_futi4

#define MODEL_futi4   0xA

Definition at line 3 of file kkj_bt02_shape.h.

◆ MODEL_futi3

#define MODEL_futi3   0x9

Definition at line 4 of file kkj_bt02_shape.h.

◆ MODEL_waki1_2

#define MODEL_waki1_2   0x8

Definition at line 5 of file kkj_bt02_shape.h.

◆ MODEL_yuka1

#define MODEL_yuka1   0x7

Definition at line 6 of file kkj_bt02_shape.h.

◆ MODEL_g49

#define MODEL_g49   0x6

Definition at line 7 of file kkj_bt02_shape.h.

◆ MODEL_o498

#define MODEL_o498   0x5

Definition at line 8 of file kkj_bt02_shape.h.

◆ MODEL_waku2

#define MODEL_waku2   0x4

Definition at line 9 of file kkj_bt02_shape.h.

◆ MODEL_yuka2

#define MODEL_yuka2   0x3

Definition at line 10 of file kkj_bt02_shape.h.

◆ MODEL_waku_2

#define MODEL_waku_2   0x2

Definition at line 11 of file kkj_bt02_shape.h.

◆ MODEL_futi2

#define MODEL_futi2   0x1

Definition at line 12 of file kkj_bt02_shape.h.

◆ MODEL_futi1

#define MODEL_futi1   0x0

Definition at line 13 of file kkj_bt02_shape.h.