Paper Mario DX
Paper Mario (N64) modding
 
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kmr_30_hit.h File Reference

Go to the source code of this file.

Macros

#define COLLIDER_Root   0x4
 
#define COLLIDER_Default   0x3
 
#define COLLIDER_o244   0x2
 
#define COLLIDER_o390   0x1
 
#define COLLIDER_o389   0x0
 
#define ZONE_Root   0x2
 
#define ZONE_Default   0x1
 
#define ZONE_o390   0x0
 

Macro Definition Documentation

◆ COLLIDER_Root

#define COLLIDER_Root   0x4

Definition at line 1 of file kmr_30_hit.h.

◆ COLLIDER_Default

#define COLLIDER_Default   0x3

Definition at line 2 of file kmr_30_hit.h.

◆ COLLIDER_o244

#define COLLIDER_o244   0x2

Definition at line 3 of file kmr_30_hit.h.

◆ COLLIDER_o390

#define COLLIDER_o390   0x1

Definition at line 4 of file kmr_30_hit.h.

◆ COLLIDER_o389

#define COLLIDER_o389   0x0

Definition at line 5 of file kmr_30_hit.h.

◆ ZONE_Root

#define ZONE_Root   0x2

Definition at line 7 of file kmr_30_hit.h.

◆ ZONE_Default

#define ZONE_Default   0x1

Definition at line 8 of file kmr_30_hit.h.

◆ ZONE_o390

#define ZONE_o390   0x0

Definition at line 9 of file kmr_30_hit.h.