Paper Mario DX
Paper Mario (N64) modding
 
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kzn_01_hit.h
Go to the documentation of this file.
1#define COLLIDER_Root 0x15
2#define COLLIDER_g15 0x14
3#define COLLIDER_g14 0x13
4#define COLLIDER_o109 0x12
5#define COLLIDER_o106 0x11
6#define COLLIDER_g9 0x10
7#define COLLIDER_o87 0xF
8#define COLLIDER_o86 0xE
9#define COLLIDER_o85 0xD
10#define COLLIDER_g4 0xC
11#define COLLIDER_o74 0xB
12#define COLLIDER_deilit2 0xA
13#define COLLIDER_deili2 0x9
14#define COLLIDER_o73 0x8
15#define COLLIDER_deilit1 0x7
16#define COLLIDER_deili1 0x6
17#define COLLIDER_Default 0x5
18#define COLLIDER_o75 0x4
19#define COLLIDER_o70 0x3
20#define COLLIDER_o66 0x2
21#define COLLIDER_o19 0x1
22#define COLLIDER_o52 0x0
23
24#define ZONE_Root 0x4
25#define ZONE_Default 0x3
26#define ZONE_o69 0x2
27#define ZONE_o68 0x1
28#define ZONE_o18 0x0
29