Paper Mario DX
Paper Mario (N64) modding
 
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kzn_01_hit.h File Reference

Go to the source code of this file.

Macros

#define COLLIDER_Root   0x15
 
#define COLLIDER_g15   0x14
 
#define COLLIDER_g14   0x13
 
#define COLLIDER_o109   0x12
 
#define COLLIDER_o106   0x11
 
#define COLLIDER_g9   0x10
 
#define COLLIDER_o87   0xF
 
#define COLLIDER_o86   0xE
 
#define COLLIDER_o85   0xD
 
#define COLLIDER_g4   0xC
 
#define COLLIDER_o74   0xB
 
#define COLLIDER_deilit2   0xA
 
#define COLLIDER_deili2   0x9
 
#define COLLIDER_o73   0x8
 
#define COLLIDER_deilit1   0x7
 
#define COLLIDER_deili1   0x6
 
#define COLLIDER_Default   0x5
 
#define COLLIDER_o75   0x4
 
#define COLLIDER_o70   0x3
 
#define COLLIDER_o66   0x2
 
#define COLLIDER_o19   0x1
 
#define COLLIDER_o52   0x0
 
#define ZONE_Root   0x4
 
#define ZONE_Default   0x3
 
#define ZONE_o69   0x2
 
#define ZONE_o68   0x1
 
#define ZONE_o18   0x0
 

Macro Definition Documentation

◆ COLLIDER_Root

#define COLLIDER_Root   0x15

Definition at line 1 of file kzn_01_hit.h.

◆ COLLIDER_g15

#define COLLIDER_g15   0x14

Definition at line 2 of file kzn_01_hit.h.

◆ COLLIDER_g14

#define COLLIDER_g14   0x13

Definition at line 3 of file kzn_01_hit.h.

◆ COLLIDER_o109

#define COLLIDER_o109   0x12

Definition at line 4 of file kzn_01_hit.h.

◆ COLLIDER_o106

#define COLLIDER_o106   0x11

Definition at line 5 of file kzn_01_hit.h.

◆ COLLIDER_g9

#define COLLIDER_g9   0x10

Definition at line 6 of file kzn_01_hit.h.

◆ COLLIDER_o87

#define COLLIDER_o87   0xF

Definition at line 7 of file kzn_01_hit.h.

◆ COLLIDER_o86

#define COLLIDER_o86   0xE

Definition at line 8 of file kzn_01_hit.h.

◆ COLLIDER_o85

#define COLLIDER_o85   0xD

Definition at line 9 of file kzn_01_hit.h.

◆ COLLIDER_g4

#define COLLIDER_g4   0xC

Definition at line 10 of file kzn_01_hit.h.

◆ COLLIDER_o74

#define COLLIDER_o74   0xB

Definition at line 11 of file kzn_01_hit.h.

◆ COLLIDER_deilit2

#define COLLIDER_deilit2   0xA

Definition at line 12 of file kzn_01_hit.h.

◆ COLLIDER_deili2

#define COLLIDER_deili2   0x9

Definition at line 13 of file kzn_01_hit.h.

◆ COLLIDER_o73

#define COLLIDER_o73   0x8

Definition at line 14 of file kzn_01_hit.h.

◆ COLLIDER_deilit1

#define COLLIDER_deilit1   0x7

Definition at line 15 of file kzn_01_hit.h.

◆ COLLIDER_deili1

#define COLLIDER_deili1   0x6

Definition at line 16 of file kzn_01_hit.h.

◆ COLLIDER_Default

#define COLLIDER_Default   0x5

Definition at line 17 of file kzn_01_hit.h.

◆ COLLIDER_o75

#define COLLIDER_o75   0x4

Definition at line 18 of file kzn_01_hit.h.

◆ COLLIDER_o70

#define COLLIDER_o70   0x3

Definition at line 19 of file kzn_01_hit.h.

◆ COLLIDER_o66

#define COLLIDER_o66   0x2

Definition at line 20 of file kzn_01_hit.h.

◆ COLLIDER_o19

#define COLLIDER_o19   0x1

Definition at line 21 of file kzn_01_hit.h.

◆ COLLIDER_o52

#define COLLIDER_o52   0x0

Definition at line 22 of file kzn_01_hit.h.

◆ ZONE_Root

#define ZONE_Root   0x4

Definition at line 24 of file kzn_01_hit.h.

◆ ZONE_Default

#define ZONE_Default   0x3

Definition at line 25 of file kzn_01_hit.h.

◆ ZONE_o69

#define ZONE_o69   0x2

Definition at line 26 of file kzn_01_hit.h.

◆ ZONE_o68

#define ZONE_o68   0x1

Definition at line 27 of file kzn_01_hit.h.

◆ ZONE_o18

#define ZONE_o18   0x0

Definition at line 28 of file kzn_01_hit.h.