Paper Mario DX
Paper Mario (N64) modding
 
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kzn_23_hit.h File Reference

Go to the source code of this file.

Macros

#define COLLIDER_Root   0x9
 
#define COLLIDER_g92   0x8
 
#define COLLIDER_o824   0x7
 
#define COLLIDER_g91   0x6
 
#define COLLIDER_o830   0x5
 
#define COLLIDER_Default   0x4
 
#define COLLIDER_o868   0x3
 
#define COLLIDER_o867   0x2
 
#define COLLIDER_o866   0x1
 
#define COLLIDER_o833   0x0
 
#define ZONE_Root   0x3
 
#define ZONE_Default   0x2
 
#define ZONE_o844   0x1
 
#define ZONE_o835   0x0
 

Macro Definition Documentation

◆ COLLIDER_Root

#define COLLIDER_Root   0x9

Definition at line 1 of file kzn_23_hit.h.

◆ COLLIDER_g92

#define COLLIDER_g92   0x8

Definition at line 2 of file kzn_23_hit.h.

◆ COLLIDER_o824

#define COLLIDER_o824   0x7

Definition at line 3 of file kzn_23_hit.h.

◆ COLLIDER_g91

#define COLLIDER_g91   0x6

Definition at line 4 of file kzn_23_hit.h.

◆ COLLIDER_o830

#define COLLIDER_o830   0x5

Definition at line 5 of file kzn_23_hit.h.

◆ COLLIDER_Default

#define COLLIDER_Default   0x4

Definition at line 6 of file kzn_23_hit.h.

◆ COLLIDER_o868

#define COLLIDER_o868   0x3

Definition at line 7 of file kzn_23_hit.h.

◆ COLLIDER_o867

#define COLLIDER_o867   0x2

Definition at line 8 of file kzn_23_hit.h.

◆ COLLIDER_o866

#define COLLIDER_o866   0x1

Definition at line 9 of file kzn_23_hit.h.

◆ COLLIDER_o833

#define COLLIDER_o833   0x0

Definition at line 10 of file kzn_23_hit.h.

◆ ZONE_Root

#define ZONE_Root   0x3

Definition at line 12 of file kzn_23_hit.h.

◆ ZONE_Default

#define ZONE_Default   0x2

Definition at line 13 of file kzn_23_hit.h.

◆ ZONE_o844

#define ZONE_o844   0x1

Definition at line 14 of file kzn_23_hit.h.

◆ ZONE_o835

#define ZONE_o835   0x0

Definition at line 15 of file kzn_23_hit.h.