Paper Mario DX
Paper Mario (N64) modding
 
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mac_bt01_shape.h
Go to the documentation of this file.
1#define MODEL_Root 0x31
2#define MODEL_g77 0x30
3#define MODEL_nami3 0x2F
4#define MODEL_nami2 0x2E
5#define MODEL_nami1 0x2D
6#define MODEL_nami4 0x2C
7#define MODEL_hasi 0x2B
8#define MODEL_yuka1_2 0x2A
9#define MODEL_g78 0x29
10#define MODEL_o391 0x28
11#define MODEL_g72 0x27
12#define MODEL_waku4 0x26
13#define MODEL_waku3 0x25
14#define MODEL_waku2 0x24
15#define MODEL_hk7_1 0x23
16#define MODEL_hk7_2 0x22
17#define MODEL_hk6_1 0x21
18#define MODEL_hk6_2 0x20
19#define MODEL_hk5_1 0x1F
20#define MODEL_hk5_2 0x1E
21#define MODEL_hk4_1 0x1D
22#define MODEL_hk4_2 0x1C
23#define MODEL_hk3_1 0x1B
24#define MODEL_hk3_2 0x1A
25#define MODEL_hk2_1 0x19
26#define MODEL_hk2_2 0x18
27#define MODEL_tou1 0x17
28#define MODEL_tou2 0x16
29#define MODEL_uki 0x15
30#define MODEL_yuka1_2b 0x14
31#define MODEL_uki2 0x13
32#define MODEL_yuka3 0x12
33#define MODEL_yuka1 0x11
34#define MODEL_kabe2 0x10
35#define MODEL_h6 0xF
36#define MODEL_h5 0xE
37#define MODEL_h4 0xD
38#define MODEL_h3 0xC
39#define MODEL_h2 0xB
40#define MODEL_h1 0xA
41#define MODEL_saku2 0x9
42#define MODEL_saku1 0x8
43#define MODEL_ha 0x7
44#define MODEL_miki 0x6
45#define MODEL_waku 0x5
46#define MODEL_dai 0x4
47#define MODEL_waku1 0x3
48#define MODEL_yuka 0x2
49#define MODEL_hako1 0x1
50#define MODEL_o382 0x0
51