Paper Mario DX
Paper Mario (N64) modding
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mac_bt01_shape.h
Go to the documentation of this file.
1
#define MODEL_Root 0x31
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#define MODEL_g77 0x30
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#define MODEL_nami3 0x2F
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#define MODEL_nami2 0x2E
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#define MODEL_nami1 0x2D
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#define MODEL_nami4 0x2C
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#define MODEL_hasi 0x2B
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#define MODEL_yuka1_2 0x2A
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#define MODEL_g78 0x29
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#define MODEL_o391 0x28
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#define MODEL_g72 0x27
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#define MODEL_waku4 0x26
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#define MODEL_waku3 0x25
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#define MODEL_waku2 0x24
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#define MODEL_hk7_1 0x23
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#define MODEL_hk7_2 0x22
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#define MODEL_hk6_1 0x21
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#define MODEL_hk6_2 0x20
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#define MODEL_hk5_1 0x1F
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#define MODEL_hk5_2 0x1E
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#define MODEL_hk4_1 0x1D
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#define MODEL_hk4_2 0x1C
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#define MODEL_hk3_1 0x1B
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#define MODEL_hk3_2 0x1A
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#define MODEL_hk2_1 0x19
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#define MODEL_hk2_2 0x18
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#define MODEL_tou1 0x17
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#define MODEL_tou2 0x16
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#define MODEL_uki 0x15
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#define MODEL_yuka1_2b 0x14
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#define MODEL_uki2 0x13
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#define MODEL_yuka3 0x12
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#define MODEL_yuka1 0x11
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#define MODEL_kabe2 0x10
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#define MODEL_h6 0xF
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#define MODEL_h5 0xE
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#define MODEL_h4 0xD
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#define MODEL_h3 0xC
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#define MODEL_h2 0xB
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#define MODEL_h1 0xA
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#define MODEL_saku2 0x9
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#define MODEL_saku1 0x8
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#define MODEL_ha 0x7
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#define MODEL_miki 0x6
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#define MODEL_waku 0x5
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#define MODEL_dai 0x4
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#define MODEL_waku1 0x3
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#define MODEL_yuka 0x2
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#define MODEL_hako1 0x1
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#define MODEL_o382 0x0
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include
mapfs
mac_bt01_shape.h
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