7#define BSS __attribute__ ((nocommon, section (".bss")))
8#define TRANSPARENT_UNION __attribute__ ((__transparent_union__))
10#define ALIGNED(x) __attribute__((aligned(x)))
13# define OSALIGNED(x) ALIGNED(x)
18# define BBALIGNED(x) ALIGNED(x)
20#define ALIGN16(val) (((val) + 0xF) & ~0xF)
21#define ALIGN8(val) (((val) + 0x7) & ~0x7)
23#ifdef _LANGUAGE_C_PLUS_PLUS
24#define EXTERN_C extern "C"
26#define EXTERN_C extern
31#ifdef _LANGUAGE_C_PLUS_PLUS
36#define A(sym) NS(AREA, NAME_PREFIX, sym, NAME_SUFFIX)
37#define N(sym) NS(NAMESPACE, NAME_PREFIX, sym, NAME_SUFFIX)
40#define ARRAY_COUNT(arr) (s32)(sizeof(arr) / sizeof(arr[0]))
42#define PTR_LIST_END ((void*) -1)
44#define API_CALLABLE(name) ApiStatus name(Evt* script, b32 isInitialCall)
46#define PHYSICAL_TO_VIRTUAL(addr) (void*)((u32)(addr) + 0x80000000)
47#define VIRTUAL_TO_PHYSICAL(addr) (u32)((u8*)(addr) - 0x80000000)
50#define IS_DEBUG_PANIC(statement) is_debug_panic(statement)
55#define PANIC() IS_DEBUG_PANIC("Panic")
56#define PANIC_MSG(msg, args...) \
58 char panicMsg[0x40]; \
59 sprintf(panicMsg, msg, ##args); \
60 IS_DEBUG_PANIC(msg); \
62#define ASSERT(condition) \
64 IS_DEBUG_PANIC("Assertion failed: " #condition); \
66#define ASSERT_MSG(condition, msg, args...) \
68 char assertMsg[0x40]; \
69 sprintf(assertMsg, msg, ##args); \
70 IS_DEBUG_PANIC(assertMsg); \
73#define BADGE_MENU_PAGE(index) (&gPauseBadgesPages[index])
74#define ITEM_MENU_PAGE(index) (&gPauseItemsPages[index])
76#define MENU_PANEL_SELECTED_GRID_DATA(panel) \
77 (panel)->gridData[(panel)->state * (panel)->numCols * (panel)->numRows + \
78 (panel)->numCols * (panel)->row + \
83#define MAX_ENEMY_ACTORS 24
85#define MAX_ANIMATED_MODELS 16
86#define MAX_ANIMATED_MESHES 16
87#define MAX_ENTITY_MODELS 256
89#define MAX_MODEL_TRANSFORM_GROUPS 4
90#define MAX_SCRIPTS 128
92#define MAX_TRIGGERS 64
94#define MAX_ENTITIES 30
96#define MAX_TEX_PANNERS 16
97#define MAX_ITEM_ENTITIES 256
98#define MAX_IMGFX_INSTANCES 90
100#define MAX_STAR_PIECES 222
102#define SP_PER_BAR 256
105#define AC_DIFFICULTY_LEN 8
109#define SCREEN_WIDTH 320
110#define SCREEN_HEIGHT 240
112#define LAST_DEMO_SCENE_IDX 18
114#define WORLD_ENTITY_HEAP_SIZE 0x17FF0
115#define COLLISION_HEAP_SIZE 0x18000
116#define GENERAL_HEAP_SIZE 0x54000
117#define SPRITE_HEAP_SIZE 0x60000
118#define BATTLE_HEAP_SIZE 0x25800
119#define FRAME_BUFFER_SIZE 0x25800
121#define CAM_NEAR_CLIP 16
122#define CAM_FAR_CLIP 4096
125#define TMEM_SIZE 0x1000
127#define SCREEN_COPY_TILE_HEIGHT ((TMEM_SIZE) / ((SCREEN_WIDTH) * (2)))
136#define DEG_TO_BINANG(x) ((x) * (0x8000 / 180.0f))
137#define RAD_TO_BINANG(x) ((x) * (f32)(0x8000 / M_PI))
138#define DEG_TO_RAD(deg) (((deg) * TAU) / 360.0f)
141#define SHT_MINV 3.051851e-05
143#define SPRITE_WORLD_SCALE_F (5.0f/7.0f)
144#define SPRITE_WORLD_SCALE_D (5.0/7.0)
146#define SPR_PAL_SIZE 16
148#define BATTLE_ID_BIT 0x800
149#define BATTLE_NPC_ID_BIT 0x800
150#define BATTLE_ENTITY_ID_BIT 0x800
152#define UNPACK_BTL_AREA(battleID) (((battleID) >> 8) & 0xFF)
153#define UNPACK_BTL_INDEX(battleID) ((battleID) & 0xFF)
155#define COLLISION_WITH_NPC_BIT 0x2000
156#define COLLISION_WITH_ENTITY_BIT 0x4000
158#define ENTITY_COLLIDER_ID(entityIndex) (entityIndex | COLLISION_WITH_ENTITY_BIT)
160#define NO_COLLIDER -1
162#define NPC_DISPOSE_LOCATION 0,-1000,0
163#define NPC_DISPOSE_POS_X 0
164#define NPC_DISPOSE_POS_Y -1000
165#define NPC_DISPOSE_POS_Z 0
167#define PACK_FILL_COLOR(r, g, b, a) (GPACK_RGBA5551(r, g, b, a) << 0x10) | GPACK_RGBA5551(r, g, b, a)
168#define PACK_FILL_DEPTH(z,dz) (GPACK_ZDZ(z, dz) << 0x10) | GPACK_ZDZ(z, dz)
170#define SQ(x) ((x) * (x))
171#define CUBE(x) ((x) * (x) * (x))
172#define QUART(x) ((x) * (x) * (x) * (x))
175#define F16(f) (s16)(f * 327.67f)
178#define X10(f) (s32)(f * 1024.0f)
180#define _NS(w, x, y, z) w ## _ ## x ## y ## z
181#define NS(w, x, y, z) _NS(w, x, y, z)
183#define ASCII_TO_U32(a, b, c, d) ((u32)((a << 24) | (b << 16) | (c << 8) | (d << 0)))
185#define ITEM_VIS_GROUP(itemID, visGroupID) ((visGroupID) << 16 | (itemID))
186#define PACK_ROOM_FLAGS(itemVisGroup, roomFlags) ((itemVisGroup) << 12 | (roomFlags))
190#define LOAD_INTEGRATOR_FALL(ptr) \
191 (ptr)[0] = 0.11430f; \
192 (ptr)[1] = -0.28710f; \
193 (ptr)[2] = -0.18230f; \
194 (ptr)[3] = 0.01152f; \
198#define AI_TEMP_STATE functionTemp[0]
199#define AI_TEMP_STATE_AFTER_SUSPEND functionTemp[1]
200#define AI_PATROL_GOAL_INDEX functionTemp[2]
202#define AI_VAR_ATTACK_STATE varTable[0]
203#define AI_VAR_MELEE_PRE_TIME varTable[1]
204#define AI_VAR_MELEE_HIT_TIME varTable[2]
205#define AI_VAR_MELEE_MISS_TIME varTable[3]
206#define AI_VAR_NEXT_STATE varTable[7]
208#define AI_VAR_HITNPC_YOFFSET varTable[0]
209#define AI_VAR_HITNPC_DIST varTable[1]
210#define AI_VAR_HITNPC_2 varTable[2]
211#define AI_VAR_HITNPC_3 varTable[3]
212#define AI_VAR_HITNPC_4 varTable[4]
213#define AI_VAR_HITNPC_SOUND varTable[15]
215#define VAR_PROJECTILE_HITBOX_STATE varTable[0]
216#define AI_PROJECTILE_AMMO_COUNT varTable[3]
218#define INTEGER_LOG2(x) ((x) <= 2 ? 1 : (x) <= 4 ? 2 : (x) <= 8 ? 3 : (x) <= 16 ? 4 : (x) <= 32 ? 5 : (x) <= 64 ? 6 : (x) <= 128 ? 7 : (x) <= 256 ? 8 : (x) <= 512 ? 9 : 10)
220#define FOLIAGE_MODEL_LIST(names...) \
222 .count = __NARG__(names), \
223 .models = { names } \
226#define STATUS_KEY_IGNORE_RES 0xFE
227#define STATUS_KEY_NEVER 0xFF
228#define DMG_STATUS_KEY(typeFlag, duration, chance) (STATUS_FLAG_80000000 | typeFlag | (duration << 8) | chance)
229#define DMG_STATUS_ALWAYS(typeFlag, duration) (STATUS_FLAG_80000000 | STATUS_FLAG_RIGHT_ON | typeFlag | (duration << 8))
230#define DMG_STATUS_IGNORE_RES(typeFlag, duration) (STATUS_KEY_IGNORE_RES | typeFlag | (duration << 8))
232#define _RDP_WHOLE(x) (((s32)(x * 65536.0) >> 16) & 0xFFFF)
233#define _RDP_FRAC(x) ((s32)(x * 65536.0) & 0xFFFF)
234#define _RDP_PACK_WHOLE(a, b) (_RDP_WHOLE(a) << 16) | _RDP_WHOLE(b)
235#define _RDP_PACK_FRAC(a, b) (_RDP_FRAC(a) << 16) | _RDP_FRAC(b)
245 _RDP_PACK_WHOLE(Ax, Ay), \
246 _RDP_PACK_WHOLE(Az, Aw), \
247 _RDP_PACK_WHOLE(Bx, By), \
248 _RDP_PACK_WHOLE(Bz, Bw), \
251 _RDP_PACK_WHOLE(Cx, Cy), \
252 _RDP_PACK_WHOLE(Cz, Cw), \
253 _RDP_PACK_WHOLE(Dx, Dy), \
254 _RDP_PACK_WHOLE(Dz, Dw), \
257 _RDP_PACK_FRAC(Ax, Ay), \
258 _RDP_PACK_FRAC(Az, Aw), \
259 _RDP_PACK_FRAC(Bx, By), \
260 _RDP_PACK_FRAC(Bz, Bw), \
263 _RDP_PACK_FRAC(Cx, Cy), \
264 _RDP_PACK_FRAC(Cz, Cw), \
265 _RDP_PACK_FRAC(Dx, Dy), \
266 _RDP_PACK_FRAC(Dz, Dw), \
271#define UNPACK_PAL_R(color) (((color) >> 11) & 0x1F)
272#define UNPACK_PAL_G(color) (((color) >> 6) & 0x1F)
273#define UNPACK_PAL_B(color) (((color) >> 1) & 0x1F)
274#define UNPACK_PAL_A(color) ((color) & 1)
276#define PACK_PAL_RGBA(r, g, b, a) (((r) << 11) | ((g) << 6) | ((b) << 1) | (a));
278#define PM_RM_SHROUD GBL_c1(G_BL_CLR_BL, G_BL_A_FOG, G_BL_CLR_IN, G_BL_1MA)
280#define PM_CC_01 0, 0, 0, TEXEL0, PRIMITIVE, 0, TEXEL0, 0
281#define PM_CC_02 0, 0, 0, TEXEL0, TEXEL0, 0, PRIMITIVE, 0
282#define PM_CC_03 TEXEL0, 0, SHADE, 0, PRIMITIVE, 0, SHADE, 0
283#define PM_CC_04 PRIMITIVE, 0, SHADE, 0, PRIMITIVE, 0, SHADE, 0
284#define PM_CC_05 TEXEL0, 0, SHADE, 0, TEXEL0, 0, PRIMITIVE, 0
285#define PM_CC_06 COMBINED, 0, PRIMITIVE_ALPHA, 0, 0, 0, 0, COMBINED
286#define PM_CC_07 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0
287#define PM_CC_PRIM_FULL_ALPHA 0, 0, 0, PRIMITIVE, 0, 0, 0, 1
288#define PM_CC_PRIM_NO_ALPHA 0, 0, 0, PRIMITIVE, 0, 0, 0, 0
289#define PM_CC_0A 0, 0, 0, 0, ENVIRONMENT, 0, TEXEL0, 0
291#define PM_CC_0B 0, 0, 0, 0, ENVIRONMENT, 0, TEXEL1, 0
292#define PM_CC_0D 0, 0, 0, 0, SHADE, 0, TEXEL1, 0
293#define PM_CC_0C 0, 0, 0, 0, 0, 0, 0, COMBINED
295#define PM_CC_0E 0, 0, 0, TEXEL0, 0, 0, 0, 0
296#define PM_CC_0F 0, 0, 0, TEXEL0, 0, 0, 0, 1
297#define PM_CC_10 0, 0, 0, TEXEL0, 0, 0, 0, PRIMITIVE
298#define PM_CC_11 0, 0, 0, TEXEL0, SHADE, 0, TEXEL0, 0
299#define PM_CC_12 0, 0, 0, TEXEL0, TEXEL0, 0, SHADE, 0
301#define PM_CC_MSG_UP_ARROW \
302 TEXEL0, 0, PRIMITIVE, 0, \
305#define PM_CC_14 PRIMITIVE, ENVIRONMENT, TEXEL1, ENVIRONMENT, PRIMITIVE, 0, TEXEL1, 0
306#define PM_CC_15 PRIMITIVE, ENVIRONMENT, TEXEL1, ENVIRONMENT, 0, 0, 0, TEXEL1
309#define PM_CC2_MULTIPLY_PRIM COMBINED, 0, PRIMITIVE, 0, 0, 0, 0, COMBINED
312#define PM_CC2_MULTIPLY_SHADE COMBINED, 0, SHADE, 0, 0, 0, 0, COMBINED
314#define PM_CC_NOISE NOISE, 0, SHADE_ALPHA, 0, 0, 0, 0, 1
316#define PM_CC_1A TEXEL0, 0, PRIMITIVE_ALPHA, PRIMITIVE, 0, 0, 0, TEXEL0
322#define PM_CC_TINT_DEPTH_NOTEX \
323 SHADE, 0, PRIMITIVE_ALPHA, PRIMITIVE, \
330#define PM_CC_TINT_DEPTH_NO_SHADE \
331 COMBINED, 0, PRIMITIVE_ALPHA, PRIMITIVE, \
337 COMBINED, PRIMITIVE, PRIMITIVE_ALPHA, COMBINED, \
340#define PM_CC_TINT_DEPTH_MIPMAPS \
341 COMBINED, 0, SHADE, PRIMITIVE, \
347#define PM_CC_TINT_REMAP_NOTEX \
348 SHADE, 0, PRIMITIVE, ENVIRONMENT, \
355#define PM_CC_TINT_REMAP_NO_SHADE \
356 COMBINED, 0, PRIMITIVE, ENVIRONMENT, \
363#define PM_CC_TINT_REMAP_SHADE_ALPHA \
364 COMBINED, 0, PRIMITIVE, ENVIRONMENT, \
365 COMBINED, 0, SHADE, 0
367#define PM_CC_22 TEXEL0, TEXEL1, SHADE_ALPHA, TEXEL1, 0, 0, 0, TEXEL0
368#define PM_CC_23 1, TEXEL0, PRIMITIVE, TEXEL0, 0, 0, 0, TEXEL0
369#define PM_CC1_24 1, TEXEL0, PRIMITIVE, TEXEL0, 1, TEXEL0, TEXEL1, TEXEL0
370#define PM_CC2_24 1, TEXEL1, TEXEL0, COMBINED, 0, 0, 0, COMBINED
372#define PM_CC_TEX_COMBINE_3A 0, 0, 0, 0, TEXEL0, TEXEL1, SHADE, 0
373#define PM_CC_TEX_COMBINE_3B 0, 0, 0, SHADE, 0, 0, 0, COMBINED
374#define PM_CC_TEX_COMBINE_3C SHADE, 0, PRIMITIVE, ENVIRONMENT, 0, 0, 0, COMBINED
376#define PM_CC1_29 TEXEL0, SHADE, TEXEL0, TEXEL0, 1, TEXEL1, TEXEL0, TEXEL1
377#define PM_CC2_29 TEXEL0, COMBINED, TEXEL0_ALPHA, TEXEL0, 1, TEXEL0, TEXEL1, TEXEL0
380#define PM_CC_ALT_INTERFERENCE \
381 TEXEL1, 0, TEXEL0, 0, \
384#define PM_CC_2B PRIMITIVE, 0, TEXEL1, 0, 0, 0, 0, TEXEL1
385#define PM_CC_2C PRIMITIVE, 0, TEXEL1, 0, TEXEL1, 0, PRIMITIVE, 0
386#define PM_CC_2D PRIMITIVE, 0, TEXEL0, 0, 0, 0, 0, TEXEL0
387#define PM_CC_2E 0, 0, 0, TEXEL0, TEXEL1, 0, PRIMITIVE, 0
388#define PM_CC_2F PRIMITIVE, 0, TEXEL0, 0, PRIMITIVE, 0, TEXEL0, 0
389#define PM_CC_32 PRIMITIVE, 0, TEXEL0, 0, TEXEL0, 0, PRIMITIVE, 0
391#define PM_CC_33 ENVIRONMENT, PRIMITIVE, COMBINED, PRIMITIVE, COMBINED, 0, PRIMITIVE, 0
393#define PM_CC_34 TEXEL0, CENTER, SCALE, ENVIRONMENT, 0, 0, 0, TEXEL0
394#define PM_CC_35 0, PRIMITIVE, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED
396#define PM_CC_36 TEXEL0, TEXEL1, TEXEL0, TEXEL1, 1, TEXEL0, TEXEL1, 1
397#define PM_CC_37 0, 0, 0, COMBINED, COMBINED, TEXEL1, TEXEL1, TEXEL1
399#define PM_CC_38 TEXEL1, K4, PRIMITIVE_ALPHA, TEXEL0, TEXEL0, TEXEL1, ENVIRONMENT, ENVIRONMENT
400#define PM_CC_39 TEXEL1, K4, COMBINED_ALPHA, COMBINED, 0, 0, 0, 1
402#define PM_CC_3A 0, 0, 0, PRIMITIVE, 1, TEXEL0, PRIMITIVE, TEXEL0
404#define PM_CC_SCREEN_OVERLAY \
408#define PM_CC_3C 0, 0, 0, PRIMITIVE, SHADE, 0, PRIMITIVE, 0
410#define PM_CC_3D SHADE, ENVIRONMENT, TEXEL0, TEXEL0, PRIMITIVE, 0, TEXEL0, 0
412#define PM_CC_3F TEXEL0, 0, SHADE, 0, SHADE, 0, PRIMITIVE, 0
417#define PM_CC_RESET_TILES 0, 0, 0, 0, 0, 0, 0, TEXEL0
422#define PM_CC_FLOWER_GATE_GLOW 0, 0, 0, 1, SHADE, 0, PRIMITIVE, 0
427#define PM_CC_KKJ_SPILL_LIGHT TEXEL0, 0, SHADE, 0, 0, 0, 0, PRIMITIVE
431#define PM_CC_KKJ14_FIRE 0, 0, 0, COMBINED, 0, 0, 0, PRIMITIVE
435#define PM_CC_DAMAGE_INDICATOR 1, 0, SHADE, PRIMITIVE, PRIMITIVE, 0, TEXEL0, 0
438#define PM_CC1_SHADOW 0, 0, 0, 0, PRIMITIVE, 0, TEXEL0, 0
439#define PM_CC2_SHADOW 0, 0, 0, 0, TEXEL0, 0, PRIMITIVE, 0
442#define PM_CC_WINDOW_2 PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, TEXEL1
443#define PM_CC_WINDOW_3 PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, PRIMITIVE, 0, TEXEL1, 0
444#define PM_CC_WINDOW_4 PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE
445#define PM_CC_WINDOW_5 0, 0, 0, TEXEL1, 0, 0, 0, TEXEL1
446#define PM_CC_WINDOW_6 0, 0, 0, TEXEL1, PRIMITIVE, 0, TEXEL1, 0
447#define PM_CC_WINDOW_7 PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, 1
449#define PM_CC_WINDOW_1 COMBINED, 0, TEXEL0, 0, 0, 0, 0, COMBINED
451#define PM_CC_IMGFX_COLOR_FILL 0, 0, 0, PRIMITIVE, 0, 0, 0, TEXEL0
452#define PM_CC_IMGFX_HOLOGRAM NOISE, PRIMITIVE, PRIMITIVE, TEXEL0, TEXEL0, 0, PRIMITIVE, 0
454#define PM_CC_MSG_NOISE_OUTLINE NOISE, 0, TEXEL0, 0, 0, 0, 0, TEXEL0
455#define PM_CC_MSG_STATIC NOISE, TEXEL0, ENVIRONMENT, TEXEL0, 0, 0, 0, TEXEL0
457#define PM_CC_CANDLE_1 TEXEL0, TEXEL1, TEXEL0, 1, 1, TEXEL0, TEXEL1, 1
458#define PM_CC_CANDLE_2 0, PRIMITIVE, COMBINED, ENVIRONMENT, COMBINED, TEXEL1, TEXEL1, TEXEL1
460#define PM_CC_BOX1_OPAQUE TEXEL0, 0, PRIMITIVE, 0, 0, 0, 0, TEXEL1
461#define PM_CC_BOX2_OPAQUE TEXEL0, 0, TEXEL1, 0, 0, 0, 0, TEXEL1
462#define PM_CC_BOX1_TRANSPARENT TEXEL0, 0, PRIMITIVE, 0, TEXEL1, 0, PRIMITIVE, 0
463#define PM_CC_BOX2_TRANSPARENT TEXEL0, 0, TEXEL1, 0, TEXEL1, 0, PRIMITIVE, 0
465#define PM_CC_BOX1_CYC2 TEXEL0, ENVIRONMENT, ENV_ALPHA, COMBINED, 0, 0, 0, COMBINED
466#define PM_CC_BOX2_CYC2 PRIMITIVE, ENVIRONMENT, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED
468#define PM_CC_30 1, 0, TEXEL1, 0, 0, 0, 0, TEXEL1
469#define PM_CC_31 1, 0, TEXEL1, 0, TEXEL1, 0, PRIMITIVE, 0
471#define PM_CC_42 TEXEL0, 0, SHADE, 0, TEXEL0, 0, 0, TEXEL0
473#define PM_CC_43 PRIMITIVE, TEXEL0, PRIMITIVE_ALPHA, TEXEL0, 0, 0, 0, 1
474#define PM_CC_44 PRIMITIVE, TEXEL1, PRIMITIVE_ALPHA, TEXEL1, 0, 0, 0, 1
476#define PM_CC_45 TEXEL0, 0, PRIMITIVE, ENVIRONMENT, PRIMITIVE, 0, TEXEL0, 0
477#define PM_CC_46 TEXEL0, ENVIRONMENT, PRIMITIVE, 0, PRIMITIVE, 0, TEXEL0, 0
478#define PM_CC_47 TEXEL0, 0, PRIMITIVE, 0, PRIMITIVE, 0, TEXEL0, 0
480#define PM_CC_48 PRIMITIVE, 0, PRIMITIVE_ALPHA, TEXEL0, 0, 0, 0, SHADE
482#define PM_CC_49 TEXEL0, 0, SHADE, 0, PRIMITIVE, 0, TEXEL0, 0
484#define PM_CC_4A TEXEL1, TEXEL0, ENV_ALPHA, TEXEL0, TEXEL1, TEXEL0, ENVIRONMENT, TEXEL0
485#define PM_CC_4B PRIMITIVE, CENTER, COMBINED, ENVIRONMENT, 0, 0, 0, COMBINED
486#define PM_CC_4C 1, COMBINED, PRIMITIVE, COMBINED, 0, 0, 0, COMBINED
487#define PM_CC_4D ENVIRONMENT, PRIMITIVE, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0
488#define PM_CC_4E SHADE, ENVIRONMENT, TEXEL0, ENVIRONMENT, TEXEL0, 0, SHADE, 0
489#define PM_CC_4F 0, 0, 0, COMBINED, COMBINED, 0, PRIMITIVE, 0
491#define PM_CC_50 TEXEL0, 0, TEXEL1, 0, 0, 0, 0, TEXEL1
492#define PM_CC_51 TEXEL0, 0, TEXEL1, 0, PRIMITIVE, 0, TEXEL1, 0
493#define PM_CC_52 SHADE, ENVIRONMENT, COMBINED, COMBINED, 0, 0, 0, COMBINED
495#define PM_CC_53 TEXEL1, 0, PRIMITIVE, 0, 0, 0, 0, TEXEL0
496#define PM_CC_54 COMBINED, TEXEL0, COMBINED_ALPHA, TEXEL0, PRIMITIVE, 0, TEXEL0, 0
497#define PM_CC_55 PRIMITIVE, ENVIRONMENT, TEXEL0_ALPHA, ENVIRONMENT, 0, 0, 0, 1
499#define PM_CC_56 0, 0, 0, 0, PRIMITIVE, TEXEL0, PRIMITIVE, 0
500#define PM_CC_57 1, TEXEL0, PRIMITIVE, 0, TEXEL0, 0, ENVIRONMENT, PRIMITIVE
501#define PM_CC_58 0, 0, 0, 0, 1, 0, ENVIRONMENT, PRIMITIVE
503#define PM_CC_59 0, 0, 0, 0, SHADE, 0, TEXEL0, 0
504#define PM_CC_5A SHADE, ENVIRONMENT, TEXEL0, TEXEL0, 0, 0, 0, TEXEL0
506#define PM_CC_5B 1, PRIMITIVE, TEXEL0, PRIMITIVE, 0, 0, 0, TEXEL0
507#define PM_CC_5C 1, 0, TEXEL0, PRIMITIVE, TEXEL0, 0, PRIMITIVE, 0
508#define PM_CC_5D 1, SHADE, TEXEL0, SHADE, 0, 0, 0, TEXEL0
509#define PM_CC_5E 1, SHADE, TEXEL0, SHADE, TEXEL0, 0, SHADE, 0
511#define PM_CC_HOS_BG_SHADE 0, 0, 0, SHADE, SHADE, 0, PRIMITIVE, 0
513#define PM_CC_CONST_ALPHA_1 0, 0, 0, 0, 0, 0, 0, 1
514#define PM_CC_CONST_0 0, 0, 0, 0, 0, 0, 0, 0
515#define PM_CC_CONST_1 0, 0, 0, 1, 0, 0, 0, 1
524#define DT (50.0f/60.0f)
529#define DMA_COPY_SEGMENT(segment) dma_copy(segment##_ROM_START, segment##_ROM_END, segment##_VRAM)
532#define NODISCARD __attribute__((warn_unused_result))
539#define UNUSED __attribute__((unused))
546#define NORETURN __attribute__((noreturn))
553#define ALWAYS_INLINE inline __attribute__((always_inline))
555#define ALWAYS_INLINE inline
560#define FALL_THROUGH __attribute__((fallthrough))
567#define OPTIMIZE_OG __attribute__((optimize("Og")))
574#define OPTIMIZE_OS __attribute__((optimize("Os")))
581#define OPTIMIZE_OFAST __attribute__((optimize("Ofast")))
583#define OPTIMIZE_OFAST
588#define PACKED __attribute__((packed))
595#define ALIGNED4 __attribute__((aligned(4)))
602#define ALIGNED8 __attribute__((aligned(8)))
609#define ALIGNED16 __attribute__((aligned(16)))
616#define ALIGNED32 __attribute__((aligned(32)))
623#define ALIGNED64 __attribute__((aligned(64)))
#define AC_DIFFICULTY_LEN