Paper Mario DX
Paper Mario (N64) modding
 
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types.h File Reference

Go to the source code of this file.

Macros

#define UNK_TYPE   s32
 
#define UNK_PTR   void*
 
#define UNK_RET   void
 
#define UNK_FUN_ARG   void(*)(void)
 
#define UNK_FUN_PTR(name)   void(*name)(void)
 
#define UNK_ARGS
 
#define BTL_NONE   0
 
#define BTL_DEFAULT_STAGE   -1
 
#define ANIM_LIST_END   -1
 Terminates an extraAnimationList.
 

Typedefs

typedef char *(* PrintCallback) (void *, const char *, u32)
 
typedef u8 Addr[]
 Linker symbol address, as in ld_addrs.h.
 

Macro Definition Documentation

◆ UNK_TYPE

#define UNK_TYPE   s32

Definition at line 6 of file types.h.

◆ UNK_PTR

#define UNK_PTR   void*

Definition at line 7 of file types.h.

Referenced by load_map_bg().

◆ UNK_RET

#define UNK_RET   void

Definition at line 8 of file types.h.

◆ UNK_FUN_ARG

#define UNK_FUN_ARG   void(*)(void)

Definition at line 9 of file types.h.

◆ UNK_FUN_PTR

#define UNK_FUN_PTR ( name)    void(*name)(void)

Definition at line 10 of file types.h.

◆ UNK_ARGS

#define UNK_ARGS

Definition at line 11 of file types.h.

◆ BTL_NONE

#define BTL_NONE   0

Definition at line 18 of file types.h.

◆ BTL_DEFAULT_STAGE

#define BTL_DEFAULT_STAGE   -1

Definition at line 19 of file types.h.

◆ ANIM_LIST_END

#define ANIM_LIST_END   -1

Terminates an extraAnimationList.

Definition at line 22 of file types.h.

Referenced by spr_draw_npc_sprite(), and spr_draw_player_sprite().

Typedef Documentation

◆ PrintCallback

typedef char *(* PrintCallback) (void *, const char *, u32)

Definition at line 13 of file types.h.

◆ Addr

typedef u8 Addr[]

Linker symbol address, as in ld_addrs.h.

Definition at line 16 of file types.h.