Paper Mario DX
Paper Mario (N64) modding
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main_pre.c
Go to the documentation of this file.
1
#include "PR/ultratypes.h"
2
#include "
include_asset.h
"
3
4
s32
ResetGameState
= 0;
5
u16*
ResetSavedFrameImg
= NULL;
6
s16
D_80073E08
= 0;
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s16
D_80073E0A
= 0;
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INCLUDE_IMG
(
"reset_tiles.png"
,
ResetTilesImg
);
include_asset.h
INCLUDE_IMG
#define INCLUDE_IMG(FILENAME, SYMBOLNAME)
Definition
include_asset.h:27
ResetTilesImg
IMG_BIN ResetTilesImg[]
D_80073E0A
s16 D_80073E0A
Definition
main_pre.c:7
D_80073E08
s16 D_80073E08
Definition
main_pre.c:6
ResetGameState
s32 ResetGameState
Definition
main_pre.c:4
ResetSavedFrameImg
u16 * ResetSavedFrameImg
Definition
main_pre.c:5
src
main_pre.c
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1.10.0