Paper Mario DX
Paper Mario (N64) modding
 
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main_pre.c File Reference

Go to the source code of this file.

Functions

 INCLUDE_IMG ("reset_tiles.png", ResetTilesImg)
 

Variables

s32 ResetGameState = 0
 
u16 * ResetSavedFrameImg = NULL
 
s16 D_80073E08 = 0
 
s16 D_80073E0A = 0
 

Function Documentation

◆ INCLUDE_IMG()

INCLUDE_IMG ( "reset_tiles.png" ,
ResetTilesImg  )

Variable Documentation

◆ ResetGameState

s32 ResetGameState = 0

Definition at line 4 of file main_pre.c.

Referenced by gfxPreNMI_Callback(), and gfxRetrace_Callback().

◆ ResetSavedFrameImg

u16* ResetSavedFrameImg = NULL

Definition at line 5 of file main_pre.c.

Referenced by appendGfx_reset_tile_pattern(), and gfxRetrace_Callback().

◆ D_80073E08

s16 D_80073E08 = 0

Definition at line 6 of file main_pre.c.

Referenced by gfxRetrace_Callback().

◆ D_80073E0A

s16 D_80073E0A = 0

Definition at line 7 of file main_pre.c.

Referenced by gfxRetrace_Callback().