Paper Mario DX
Paper Mario (N64) modding
 
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mgm_03_hit.h File Reference

Go to the source code of this file.

Macros

#define COLLIDER_Root   0x8
 
#define COLLIDER_Default   0x7
 
#define COLLIDER_o93   0x6
 
#define COLLIDER_o92   0x5
 
#define COLLIDER_24kaku   0x4
 
#define COLLIDER_18kaku   0x3
 
#define COLLIDER_16kaku   0x2
 
#define COLLIDER_12kaku   0x1
 
#define COLLIDER_o82   0x0
 
#define ZONE_Root   0x2
 
#define ZONE_Default   0x1
 
#define ZONE_o82   0x0
 

Macro Definition Documentation

◆ COLLIDER_Root

#define COLLIDER_Root   0x8

Definition at line 1 of file mgm_03_hit.h.

◆ COLLIDER_Default

#define COLLIDER_Default   0x7

Definition at line 2 of file mgm_03_hit.h.

◆ COLLIDER_o93

#define COLLIDER_o93   0x6

Definition at line 3 of file mgm_03_hit.h.

◆ COLLIDER_o92

#define COLLIDER_o92   0x5

Definition at line 4 of file mgm_03_hit.h.

◆ COLLIDER_24kaku

#define COLLIDER_24kaku   0x4

Definition at line 5 of file mgm_03_hit.h.

◆ COLLIDER_18kaku

#define COLLIDER_18kaku   0x3

Definition at line 6 of file mgm_03_hit.h.

◆ COLLIDER_16kaku

#define COLLIDER_16kaku   0x2

Definition at line 7 of file mgm_03_hit.h.

◆ COLLIDER_12kaku

#define COLLIDER_12kaku   0x1

Definition at line 8 of file mgm_03_hit.h.

◆ COLLIDER_o82

#define COLLIDER_o82   0x0

Definition at line 9 of file mgm_03_hit.h.

◆ ZONE_Root

#define ZONE_Root   0x2

Definition at line 11 of file mgm_03_hit.h.

◆ ZONE_Default

#define ZONE_Default   0x1

Definition at line 12 of file mgm_03_hit.h.

◆ ZONE_o82

#define ZONE_o82   0x0

Definition at line 13 of file mgm_03_hit.h.