202 {
203 gsDPPipeSync(),
204 gsDPSetCycleType(G_CYC_1CYCLE),
206 gsSPClearGeometryMode(G_LIGHTING),
207 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
208 gsSPVertex(&D_0A000000_E9D650[0], 30, 0),
209 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
210 gsSP2Triangles(0, 3, 4, 0, 0, 4, 5, 0),
211 gsSP2Triangles(0, 5, 6, 0, 0, 6, 7, 0),
212 gsSP2Triangles(8, 9, 7, 0, 8, 7, 6, 0),
213 gsSP2Triangles(8, 6, 10, 0, 8, 10, 11, 0),
214 gsSP2Triangles(8, 11, 12, 0, 13, 14, 15, 0),
215 gsSP2Triangles(16, 12, 11, 0, 17, 18, 19, 0),
216 gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0),
217 gsSP2Triangles(20, 23, 24, 0, 20, 24, 18, 0),
218 gsSP2Triangles(20, 18, 17, 0, 20, 17, 25, 0),
219 gsSP2Triangles(20, 25, 26, 0, 20, 26, 27, 0),
220 gsSP2Triangles(20, 27, 28, 0, 20, 28, 29, 0),
221 gsSPVertex(&D_0A000000_E9D650[26], 2, 0),
222 gsSPVertex(&D_0A000000_E9D650[30], 26, 2),
223 gsSP2Triangles(2, 1, 0, 0, 3, 9, 10, 0),
224 gsSP2Triangles(3, 10, 11, 0, 3, 11, 12, 0),
225 gsSP2Triangles(3, 12, 13, 0, 3, 13, 14, 0),
226 gsSP2Triangles(3, 14, 4, 0, 4, 15, 3, 0),
227 gsSP2Triangles(3, 16, 17, 0, 3, 17, 18, 0),
228 gsSP2Triangles(5, 19, 20, 0, 5, 20, 21, 0),
229 gsSP2Triangles(5, 21, 22, 0, 5, 22, 23, 0),
230 gsSP2Triangles(5, 23, 24, 0, 5, 24, 6, 0),
231 gsSP2Triangles(6, 7, 5, 0, 7, 25, 26, 0),
232 gsSP1Triangle(8, 26, 27, 0),
233 gsSPEndDisplayList(),
234};