Paper Mario DX
Paper Mario (N64) modding
 
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msg.h
Go to the documentation of this file.
1#pragma once
2
3#include "common.h"
4
5#ifdef _LANGUAGE_C_PLUS_PLUS
6extern "C" {
7#endif
8
9s32 msg_get_print_char_width(s32 character, s32 charset, s32 variation, f32 msgScale, s32 overrideCharWidth, u8 flags);
10void msg_get_glyph(s32 font, s32 variation, s32 charIndex, s32 palette, MesasgeFontGlyphData* out);
11void dma_load_msg(u32 msgID, void* dest);
12
13#ifdef _LANGUAGE_C_PLUS_PLUS
14}
15#endif
s8 flags
Definition demo_api.c:15
s32 msg_get_print_char_width(s32 character, s32 charset, s32 variation, f32 msgScale, s32 overrideCharWidth, u8 flags)
Definition msg.c:1578
void dma_load_msg(u32 msgID, void *dest)
Definition msg.c:1396
void msg_get_glyph(s32 font, s32 variation, s32 charIndex, s32 palette, MesasgeFontGlyphData *out)
Definition msg_draw.c:2279