Paper Mario DX
Paper Mario (N64) modding
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msg.h
Go to the documentation of this file.
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#pragma once
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#include "common.h"
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#ifdef _LANGUAGE_C_PLUS_PLUS
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extern
"C"
{
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#endif
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s32
msg_get_print_char_width
(
s32
character
,
s32
charset
,
s32
variation,
f32
msgScale,
s32
overrideCharWidth
,
u8
flags
);
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void
msg_get_glyph
(
s32
font,
s32
variation,
s32
charIndex,
s32
palette,
MesasgeFontGlyphData
*
out
);
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void
dma_load_msg
(
u32
msgID,
void
* dest);
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#ifdef _LANGUAGE_C_PLUS_PLUS
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}
// extern "C"
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#endif
PopupMenu_SelectedIndex
BSS s32 PopupMenu_SelectedIndex
Definition
8a860_len_3f30.c:84
MesasgeFontGlyphData
Definition
common_structs.h:1326
flags
s8 flags
Definition
demo_api.c:15
msg_get_print_char_width
s32 msg_get_print_char_width(s32 character, s32 charset, s32 variation, f32 msgScale, s32 overrideCharWidth, u8 flags)
Definition
msg.c:1584
dma_load_msg
void dma_load_msg(u32 msgID, void *dest)
Definition
msg.c:1402
msg_get_glyph
void msg_get_glyph(s32 font, s32 variation, s32 charIndex, s32 palette, MesasgeFontGlyphData *out)
Definition
msg_draw.c:2279
src
msg.h
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