BSS s32 PopupMenu_SelectedIndex
SpriteShadingLightSource sources[7]
Addr sprite_shading_profiles_data_ROM_START
struct PackedShadingLightSource __attribute__((packed))
Packed equivalent of SpriteShadingLightSource as baked into the ROM, smaller due to packed position v...
Packed equivalent of SpriteShadingLightSource as baked into the ROM, smaller due to packed position v...
@ SPR_SHADING_FLAG_ENABLED
s32 evt_get_variable(Evt *script, Bytecode var)
u32 dma_copy(Addr romStart, Addr romEnd, void *vramDest)
s32 evt_set_variable(Evt *script, Bytecode var, s32 value)
f32 evt_get_float_variable(Evt *script, Bytecode var)
ApiStatus SetSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus GetDemoState(Evt *script, b32 isInitialCall)
ApiStatus DemoJoystickXY(Evt *script, b32 isInitialCall)
ApiStatus EnableSpriteShading(Evt *script, b32 isInitialCall)
ApiStatus DemoReleaseButton(Evt *script, b32 isInitialCall)
ApiStatus DemoJoystickRadial(Evt *script, b32 isInitialCall)
ApiStatus DemoPressButton(Evt *script, b32 isInitialCall)
ApiStatus DemoSetButtons(Evt *script, b32 isInitialCall)
u8 Addr[]
Linker symbol address, as in ld_addrs.h.
GameStatus * gGameStatusPtr
SpriteShadingProfile * gSpriteShadingProfile