Paper Mario DX
Paper Mario (N64) modding
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nok_11_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x14
2
#define COLLIDER_g78 0x13
3
#define COLLIDER_o158 0x12
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#define COLLIDER_o157 0x11
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#define COLLIDER_Default 0x10
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#define COLLIDER_o156 0xF
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#define COLLIDER_t2 0xE
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#define COLLIDER_t1 0xD
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#define COLLIDER_s_2 0xC
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#define COLLIDER_o105 0xB
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#define COLLIDER_o142 0xA
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#define COLLIDER_o141 0x9
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#define COLLIDER_s_1 0x8
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#define COLLIDER_o143 0x7
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#define COLLIDER_saku 0x6
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#define COLLIDER_o140 0x5
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#define COLLIDER_o139 0x4
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#define COLLIDER_deilit2 0x3
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#define COLLIDER_deili2 0x2
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#define COLLIDER_deilit1 0x1
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#define COLLIDER_deiri1 0x0
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#define ZONE_Root 0x8
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#define ZONE_g72 0x7
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#define ZONE_o139 0x6
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#define ZONE_o138 0x5
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#define ZONE_Default 0x4
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#define ZONE_o143 0x3
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#define ZONE_o142 0x2
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#define ZONE_o141 0x1
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#define ZONE_o100 0x0
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include
mapfs
nok_11_hit.h
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