Paper Mario DX
Paper Mario (N64) modding
 
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nok_11_hit.h
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1#define COLLIDER_Root 0x14
2#define COLLIDER_g78 0x13
3#define COLLIDER_o158 0x12
4#define COLLIDER_o157 0x11
5#define COLLIDER_Default 0x10
6#define COLLIDER_o156 0xF
7#define COLLIDER_t2 0xE
8#define COLLIDER_t1 0xD
9#define COLLIDER_s_2 0xC
10#define COLLIDER_o105 0xB
11#define COLLIDER_o142 0xA
12#define COLLIDER_o141 0x9
13#define COLLIDER_s_1 0x8
14#define COLLIDER_o143 0x7
15#define COLLIDER_saku 0x6
16#define COLLIDER_o140 0x5
17#define COLLIDER_o139 0x4
18#define COLLIDER_deilit2 0x3
19#define COLLIDER_deili2 0x2
20#define COLLIDER_deilit1 0x1
21#define COLLIDER_deiri1 0x0
22
23#define ZONE_Root 0x8
24#define ZONE_g72 0x7
25#define ZONE_o139 0x6
26#define ZONE_o138 0x5
27#define ZONE_Default 0x4
28#define ZONE_o143 0x3
29#define ZONE_o142 0x2
30#define ZONE_o141 0x1
31#define ZONE_o100 0x0
32