Paper Mario DX
Paper Mario (N64) modding
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osr_00_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x11
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#define COLLIDER_g97 0x10
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#define COLLIDER_o473 0xF
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#define COLLIDER_Default 0xE
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#define COLLIDER_o494 0xD
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#define COLLIDER_o493 0xC
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#define COLLIDER_o492 0xB
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#define COLLIDER_o486 0xA
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#define COLLIDER_o484 0x9
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#define COLLIDER_o476 0x8
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#define COLLIDER_o485 0x7
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#define COLLIDER_deilitn 0x6
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#define COLLIDER_o462 0x5
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#define COLLIDER_deilin 0x4
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#define COLLIDER_deilite 0x3
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#define COLLIDER_deilie 0x2
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#define COLLIDER_deilits 0x1
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#define COLLIDER_deilis 0x0
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#define ZONE_Root 0x8
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#define ZONE_g32 0x7
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#define ZONE_o230 0x6
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#define ZONE_o229 0x5
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#define ZONE_g1 0x4
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#define ZONE_o35 0x3
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#define ZONE_g7 0x2
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#define ZONE_deilis 0x1
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#define ZONE_deilin 0x0
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include
mapfs
osr_00_hit.h
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