Paper Mario DX
Paper Mario (N64) modding
 
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osr_00_hit.h File Reference

Go to the source code of this file.

Macros

#define COLLIDER_Root   0x11
 
#define COLLIDER_g97   0x10
 
#define COLLIDER_o473   0xF
 
#define COLLIDER_Default   0xE
 
#define COLLIDER_o494   0xD
 
#define COLLIDER_o493   0xC
 
#define COLLIDER_o492   0xB
 
#define COLLIDER_o486   0xA
 
#define COLLIDER_o484   0x9
 
#define COLLIDER_o476   0x8
 
#define COLLIDER_o485   0x7
 
#define COLLIDER_deilitn   0x6
 
#define COLLIDER_o462   0x5
 
#define COLLIDER_deilin   0x4
 
#define COLLIDER_deilite   0x3
 
#define COLLIDER_deilie   0x2
 
#define COLLIDER_deilits   0x1
 
#define COLLIDER_deilis   0x0
 
#define ZONE_Root   0x8
 
#define ZONE_g32   0x7
 
#define ZONE_o230   0x6
 
#define ZONE_o229   0x5
 
#define ZONE_g1   0x4
 
#define ZONE_o35   0x3
 
#define ZONE_g7   0x2
 
#define ZONE_deilis   0x1
 
#define ZONE_deilin   0x0
 

Macro Definition Documentation

◆ COLLIDER_Root

#define COLLIDER_Root   0x11

Definition at line 1 of file osr_00_hit.h.

◆ COLLIDER_g97

#define COLLIDER_g97   0x10

Definition at line 2 of file osr_00_hit.h.

◆ COLLIDER_o473

#define COLLIDER_o473   0xF

Definition at line 3 of file osr_00_hit.h.

◆ COLLIDER_Default

#define COLLIDER_Default   0xE

Definition at line 4 of file osr_00_hit.h.

◆ COLLIDER_o494

#define COLLIDER_o494   0xD

Definition at line 5 of file osr_00_hit.h.

◆ COLLIDER_o493

#define COLLIDER_o493   0xC

Definition at line 6 of file osr_00_hit.h.

◆ COLLIDER_o492

#define COLLIDER_o492   0xB

Definition at line 7 of file osr_00_hit.h.

◆ COLLIDER_o486

#define COLLIDER_o486   0xA

Definition at line 8 of file osr_00_hit.h.

◆ COLLIDER_o484

#define COLLIDER_o484   0x9

Definition at line 9 of file osr_00_hit.h.

◆ COLLIDER_o476

#define COLLIDER_o476   0x8

Definition at line 10 of file osr_00_hit.h.

◆ COLLIDER_o485

#define COLLIDER_o485   0x7

Definition at line 11 of file osr_00_hit.h.

◆ COLLIDER_deilitn

#define COLLIDER_deilitn   0x6

Definition at line 12 of file osr_00_hit.h.

◆ COLLIDER_o462

#define COLLIDER_o462   0x5

Definition at line 13 of file osr_00_hit.h.

◆ COLLIDER_deilin

#define COLLIDER_deilin   0x4

Definition at line 14 of file osr_00_hit.h.

◆ COLLIDER_deilite

#define COLLIDER_deilite   0x3

Definition at line 15 of file osr_00_hit.h.

◆ COLLIDER_deilie

#define COLLIDER_deilie   0x2

Definition at line 16 of file osr_00_hit.h.

◆ COLLIDER_deilits

#define COLLIDER_deilits   0x1

Definition at line 17 of file osr_00_hit.h.

◆ COLLIDER_deilis

#define COLLIDER_deilis   0x0

Definition at line 18 of file osr_00_hit.h.

◆ ZONE_Root

#define ZONE_Root   0x8

Definition at line 20 of file osr_00_hit.h.

◆ ZONE_g32

#define ZONE_g32   0x7

Definition at line 21 of file osr_00_hit.h.

◆ ZONE_o230

#define ZONE_o230   0x6

Definition at line 22 of file osr_00_hit.h.

◆ ZONE_o229

#define ZONE_o229   0x5

Definition at line 23 of file osr_00_hit.h.

◆ ZONE_g1

#define ZONE_g1   0x4

Definition at line 24 of file osr_00_hit.h.

◆ ZONE_o35

#define ZONE_o35   0x3

Definition at line 25 of file osr_00_hit.h.

◆ ZONE_g7

#define ZONE_g7   0x2

Definition at line 26 of file osr_00_hit.h.

◆ ZONE_deilis

#define ZONE_deilis   0x1

Definition at line 27 of file osr_00_hit.h.

◆ ZONE_deilin

#define ZONE_deilin   0x0

Definition at line 28 of file osr_00_hit.h.