Paper Mario DX
Paper Mario (N64) modding
 
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osr_01_hit.h
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1#define COLLIDER_Root 0x21
2#define COLLIDER_g109 0x20
3#define COLLIDER_o484 0x1F
4#define COLLIDER_o526 0x1E
5#define COLLIDER_o525 0x1D
6#define COLLIDER_o509 0x1C
7#define COLLIDER_o506 0x1B
8#define COLLIDER_o492 0x1A
9#define COLLIDER_g108 0x19
10#define COLLIDER_o553 0x18
11#define COLLIDER_o527 0x17
12#define COLLIDER_noko 0x16
13#define COLLIDER_o542 0x15
14#define COLLIDER_o555 0x14
15#define COLLIDER_o556 0x13
16#define COLLIDER_g101 0x12
17#define COLLIDER_o561 0x11
18#define COLLIDER_o544 0x10
19#define COLLIDER_o543 0xF
20#define COLLIDER_o545 0xE
21#define COLLIDER_g100 0xD
22#define COLLIDER_o486 0xC
23#define COLLIDER_o491 0xB
24#define COLLIDER_o522 0xA
25#define COLLIDER_g99 0x9
26#define COLLIDER_o521 0x8
27#define COLLIDER_o489 0x7
28#define COLLIDER_Default 0x6
29#define COLLIDER_o562 0x5
30#define COLLIDER_o462 0x4
31#define COLLIDER_deilite 0x3
32#define COLLIDER_deilie 0x2
33#define COLLIDER_deilits 0x1
34#define COLLIDER_deilis 0x0
35
36#define ZONE_Root 0x8
37#define ZONE_g32 0x7
38#define ZONE_o230 0x6
39#define ZONE_o229 0x5
40#define ZONE_g1 0x4
41#define ZONE_o35 0x3
42#define ZONE_g7 0x2
43#define ZONE_deilis 0x1
44#define ZONE_deilin 0x0
45