Paper Mario DX
Paper Mario (N64) modding
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osr_01_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x21
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#define COLLIDER_g109 0x20
3
#define COLLIDER_o484 0x1F
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#define COLLIDER_o526 0x1E
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#define COLLIDER_o525 0x1D
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#define COLLIDER_o509 0x1C
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#define COLLIDER_o506 0x1B
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#define COLLIDER_o492 0x1A
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#define COLLIDER_g108 0x19
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#define COLLIDER_o553 0x18
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#define COLLIDER_o527 0x17
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#define COLLIDER_noko 0x16
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#define COLLIDER_o542 0x15
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#define COLLIDER_o555 0x14
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#define COLLIDER_o556 0x13
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#define COLLIDER_g101 0x12
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#define COLLIDER_o561 0x11
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#define COLLIDER_o544 0x10
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#define COLLIDER_o543 0xF
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#define COLLIDER_o545 0xE
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#define COLLIDER_g100 0xD
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#define COLLIDER_o486 0xC
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#define COLLIDER_o491 0xB
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#define COLLIDER_o522 0xA
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#define COLLIDER_g99 0x9
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#define COLLIDER_o521 0x8
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#define COLLIDER_o489 0x7
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#define COLLIDER_Default 0x6
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#define COLLIDER_o562 0x5
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#define COLLIDER_o462 0x4
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#define COLLIDER_deilite 0x3
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#define COLLIDER_deilie 0x2
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#define COLLIDER_deilits 0x1
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#define COLLIDER_deilis 0x0
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#define ZONE_Root 0x8
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#define ZONE_g32 0x7
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#define ZONE_o230 0x6
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#define ZONE_o229 0x5
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#define ZONE_g1 0x4
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#define ZONE_o35 0x3
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#define ZONE_g7 0x2
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#define ZONE_deilis 0x1
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#define ZONE_deilin 0x0
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include
mapfs
osr_01_hit.h
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