Paper Mario DX
Paper Mario (N64) modding
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osr_02_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x2D
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#define COLLIDER_hono 0x2C
3
#define COLLIDER_o554 0x2B
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#define COLLIDER_o550 0x2A
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#define COLLIDER_yuka 0x29
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#define COLLIDER_hi9 0x28
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#define COLLIDER_hi7 0x27
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#define COLLIDER_hi6 0x26
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#define COLLIDER_hi5 0x25
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#define COLLIDER_hi4 0x24
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#define COLLIDER_hi3 0x23
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#define COLLIDER_hi2 0x22
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#define COLLIDER_hi1 0x21
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#define COLLIDER_kaidan 0x20
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#define COLLIDER_o680 0x1F
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#define COLLIDER_o710 0x1E
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#define COLLIDER_stage 0x1D
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#define COLLIDER_saku 0x1C
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#define COLLIDER_o658 0x1B
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#define COLLIDER_o600 0x1A
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#define COLLIDER_ki 0x19
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#define COLLIDER_o692 0x18
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#define COLLIDER_o558 0x17
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#define COLLIDER_o553 0x16
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#define COLLIDER_o551 0x15
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#define COLLIDER_ue 0x14
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#define COLLIDER_bou 0x13
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#define COLLIDER_kabe3 0x12
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#define COLLIDER_kabe2 0x11
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#define COLLIDER_kabe1 0x10
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#define COLLIDER_mado 0xF
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#define COLLIDER_yane 0xE
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#define COLLIDER_o581 0xD
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#define COLLIDER_o580 0xC
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#define COLLIDER_midoli 0xB
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#define COLLIDER_dai 0xA
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#define COLLIDER_sikaku 0x9
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#define COLLIDER_g149 0x8
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#define COLLIDER_o652 0x7
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#define COLLIDER_deilit2 0x6
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#define COLLIDER_deili2 0x5
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#define COLLIDER_o664 0x4
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#define COLLIDER_deilit1 0x3
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#define COLLIDER_deili1 0x2
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#define COLLIDER_tt2 0x1
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#define COLLIDER_tt1 0x0
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#define ZONE_Root 0x2
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#define ZONE_g1 0x1
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#define ZONE_o35 0x0
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include
mapfs
osr_02_hit.h
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