Paper Mario DX
Paper Mario (N64) modding
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sam_07_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1B
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#define COLLIDER_g1 0x1A
3
#define COLLIDER_move1 0x19
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#define COLLIDER_o116 0x18
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#define COLLIDER_m1_kabe 0x17
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#define COLLIDER_m1_yuka 0x16
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#define COLLIDER_Default 0x15
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#define COLLIDER_o130 0x14
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#define COLLIDER_o117 0x13
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#define COLLIDER_o129 0x12
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#define COLLIDER_o118 0x11
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#define COLLIDER_iwa2 0x10
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#define COLLIDER_o127 0xF
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#define COLLIDER_o119 0xE
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#define COLLIDER_o128 0xD
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#define COLLIDER_kabe1 0xC
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#define COLLIDER_o126 0xB
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#define COLLIDER_yuka 0xA
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#define COLLIDER_exite 0x9
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#define COLLIDER_tte 0x8
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#define COLLIDER_ne 0x7
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#define COLLIDER_deilie 0x6
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#define COLLIDER_deilite 0x5
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#define COLLIDER_exitw 0x4
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#define COLLIDER_ttw 0x3
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#define COLLIDER_nw 0x2
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#define COLLIDER_deiliw 0x1
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#define COLLIDER_deilitw 0x0
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#define ZONE_Root 0x2
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#define ZONE_g1 0x1
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#define ZONE_o22 0x0
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include
mapfs
sam_07_hit.h
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