Paper Mario DX
Paper Mario (N64) modding
 
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sam_07_hit.h
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1#define COLLIDER_Root 0x1B
2#define COLLIDER_g1 0x1A
3#define COLLIDER_move1 0x19
4#define COLLIDER_o116 0x18
5#define COLLIDER_m1_kabe 0x17
6#define COLLIDER_m1_yuka 0x16
7#define COLLIDER_Default 0x15
8#define COLLIDER_o130 0x14
9#define COLLIDER_o117 0x13
10#define COLLIDER_o129 0x12
11#define COLLIDER_o118 0x11
12#define COLLIDER_iwa2 0x10
13#define COLLIDER_o127 0xF
14#define COLLIDER_o119 0xE
15#define COLLIDER_o128 0xD
16#define COLLIDER_kabe1 0xC
17#define COLLIDER_o126 0xB
18#define COLLIDER_yuka 0xA
19#define COLLIDER_exite 0x9
20#define COLLIDER_tte 0x8
21#define COLLIDER_ne 0x7
22#define COLLIDER_deilie 0x6
23#define COLLIDER_deilite 0x5
24#define COLLIDER_exitw 0x4
25#define COLLIDER_ttw 0x3
26#define COLLIDER_nw 0x2
27#define COLLIDER_deiliw 0x1
28#define COLLIDER_deilitw 0x0
29
30#define ZONE_Root 0x2
31#define ZONE_g1 0x1
32#define ZONE_o22 0x0
33