Paper Mario DX
Paper Mario (N64) modding
 
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sam_12_hit.h
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1#define COLLIDER_Root 0x12
2#define COLLIDER_g6 0x11
3#define COLLIDER_o23 0x10
4#define COLLIDER_g3 0xF
5#define COLLIDER_ne 0xE
6#define COLLIDER_deili 0xD
7#define COLLIDER_deilit 0xC
8#define COLLIDER_hasi 0xB
9#define COLLIDER_g5 0xA
10#define COLLIDER_o22 0x9
11#define COLLIDER_o21 0x8
12#define COLLIDER_o20 0x7
13#define COLLIDER_o17 0x6
14#define COLLIDER_o16 0x5
15#define COLLIDER_o15 0x4
16#define COLLIDER_g2 0x3
17#define COLLIDER_dan 0x2
18#define COLLIDER_yuka 0x1
19#define COLLIDER_kabe 0x0
20
21#define ZONE_Root 0x8
22#define ZONE_g5 0x7
23#define ZONE_r3 0x6
24#define ZONE_r2 0x5
25#define ZONE_r1 0x4
26#define ZONE_g4 0x3
27#define ZONE_l3 0x2
28#define ZONE_l2 0x1
29#define ZONE_l1 0x0
30