Paper Mario DX
Paper Mario (N64) modding
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sam_12_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x12
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#define COLLIDER_g6 0x11
3
#define COLLIDER_o23 0x10
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#define COLLIDER_g3 0xF
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#define COLLIDER_ne 0xE
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#define COLLIDER_deili 0xD
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#define COLLIDER_deilit 0xC
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#define COLLIDER_hasi 0xB
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#define COLLIDER_g5 0xA
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#define COLLIDER_o22 0x9
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#define COLLIDER_o21 0x8
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#define COLLIDER_o20 0x7
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#define COLLIDER_o17 0x6
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#define COLLIDER_o16 0x5
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#define COLLIDER_o15 0x4
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#define COLLIDER_g2 0x3
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#define COLLIDER_dan 0x2
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#define COLLIDER_yuka 0x1
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#define COLLIDER_kabe 0x0
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#define ZONE_Root 0x8
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#define ZONE_g5 0x7
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#define ZONE_r3 0x6
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#define ZONE_r2 0x5
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#define ZONE_r1 0x4
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#define ZONE_g4 0x3
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#define ZONE_l3 0x2
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#define ZONE_l2 0x1
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#define ZONE_l1 0x0
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include
mapfs
sam_12_hit.h
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