Paper Mario DX
Paper Mario (N64) modding
 
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sam_12_hit.h File Reference

Go to the source code of this file.

Macros

#define COLLIDER_Root   0x12
 
#define COLLIDER_g6   0x11
 
#define COLLIDER_o23   0x10
 
#define COLLIDER_g3   0xF
 
#define COLLIDER_ne   0xE
 
#define COLLIDER_deili   0xD
 
#define COLLIDER_deilit   0xC
 
#define COLLIDER_hasi   0xB
 
#define COLLIDER_g5   0xA
 
#define COLLIDER_o22   0x9
 
#define COLLIDER_o21   0x8
 
#define COLLIDER_o20   0x7
 
#define COLLIDER_o17   0x6
 
#define COLLIDER_o16   0x5
 
#define COLLIDER_o15   0x4
 
#define COLLIDER_g2   0x3
 
#define COLLIDER_dan   0x2
 
#define COLLIDER_yuka   0x1
 
#define COLLIDER_kabe   0x0
 
#define ZONE_Root   0x8
 
#define ZONE_g5   0x7
 
#define ZONE_r3   0x6
 
#define ZONE_r2   0x5
 
#define ZONE_r1   0x4
 
#define ZONE_g4   0x3
 
#define ZONE_l3   0x2
 
#define ZONE_l2   0x1
 
#define ZONE_l1   0x0
 

Macro Definition Documentation

◆ COLLIDER_Root

#define COLLIDER_Root   0x12

Definition at line 1 of file sam_12_hit.h.

◆ COLLIDER_g6

#define COLLIDER_g6   0x11

Definition at line 2 of file sam_12_hit.h.

◆ COLLIDER_o23

#define COLLIDER_o23   0x10

Definition at line 3 of file sam_12_hit.h.

◆ COLLIDER_g3

#define COLLIDER_g3   0xF

Definition at line 4 of file sam_12_hit.h.

◆ COLLIDER_ne

#define COLLIDER_ne   0xE

Definition at line 5 of file sam_12_hit.h.

◆ COLLIDER_deili

#define COLLIDER_deili   0xD

Definition at line 6 of file sam_12_hit.h.

◆ COLLIDER_deilit

#define COLLIDER_deilit   0xC

Definition at line 7 of file sam_12_hit.h.

◆ COLLIDER_hasi

#define COLLIDER_hasi   0xB

Definition at line 8 of file sam_12_hit.h.

◆ COLLIDER_g5

#define COLLIDER_g5   0xA

Definition at line 9 of file sam_12_hit.h.

◆ COLLIDER_o22

#define COLLIDER_o22   0x9

Definition at line 10 of file sam_12_hit.h.

◆ COLLIDER_o21

#define COLLIDER_o21   0x8

Definition at line 11 of file sam_12_hit.h.

◆ COLLIDER_o20

#define COLLIDER_o20   0x7

Definition at line 12 of file sam_12_hit.h.

◆ COLLIDER_o17

#define COLLIDER_o17   0x6

Definition at line 13 of file sam_12_hit.h.

◆ COLLIDER_o16

#define COLLIDER_o16   0x5

Definition at line 14 of file sam_12_hit.h.

◆ COLLIDER_o15

#define COLLIDER_o15   0x4

Definition at line 15 of file sam_12_hit.h.

◆ COLLIDER_g2

#define COLLIDER_g2   0x3

Definition at line 16 of file sam_12_hit.h.

◆ COLLIDER_dan

#define COLLIDER_dan   0x2

Definition at line 17 of file sam_12_hit.h.

◆ COLLIDER_yuka

#define COLLIDER_yuka   0x1

Definition at line 18 of file sam_12_hit.h.

◆ COLLIDER_kabe

#define COLLIDER_kabe   0x0

Definition at line 19 of file sam_12_hit.h.

◆ ZONE_Root

#define ZONE_Root   0x8

Definition at line 21 of file sam_12_hit.h.

◆ ZONE_g5

#define ZONE_g5   0x7

Definition at line 22 of file sam_12_hit.h.

◆ ZONE_r3

#define ZONE_r3   0x6

Definition at line 23 of file sam_12_hit.h.

◆ ZONE_r2

#define ZONE_r2   0x5

Definition at line 24 of file sam_12_hit.h.

◆ ZONE_r1

#define ZONE_r1   0x4

Definition at line 25 of file sam_12_hit.h.

◆ ZONE_g4

#define ZONE_g4   0x3

Definition at line 26 of file sam_12_hit.h.

◆ ZONE_l3

#define ZONE_l3   0x2

Definition at line 27 of file sam_12_hit.h.

◆ ZONE_l2

#define ZONE_l2   0x1

Definition at line 28 of file sam_12_hit.h.

◆ ZONE_l1

#define ZONE_l1   0x0

Definition at line 29 of file sam_12_hit.h.