Paper Mario DX
Paper Mario (N64) modding
 
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sam_bt04_shape.h File Reference

Go to the source code of this file.

Macros

#define MODEL_Root   0xD
 
#define MODEL_dai   0xC
 
#define MODEL_t3   0xB
 
#define MODEL_t2   0xA
 
#define MODEL_t1   0x9
 
#define MODEL_waku1   0x8
 
#define MODEL_yuka1   0x7
 
#define MODEL_base   0x6
 
#define MODEL_yuka2   0x5
 
#define MODEL_iwa3   0x4
 
#define MODEL_iwa2   0x3
 
#define MODEL_iwa1   0x2
 
#define MODEL_waku2   0x1
 
#define MODEL_waku   0x0
 

Macro Definition Documentation

◆ MODEL_Root

#define MODEL_Root   0xD

Definition at line 1 of file sam_bt04_shape.h.

◆ MODEL_dai

#define MODEL_dai   0xC

Definition at line 2 of file sam_bt04_shape.h.

◆ MODEL_t3

#define MODEL_t3   0xB

Definition at line 3 of file sam_bt04_shape.h.

◆ MODEL_t2

#define MODEL_t2   0xA

Definition at line 4 of file sam_bt04_shape.h.

◆ MODEL_t1

#define MODEL_t1   0x9

Definition at line 5 of file sam_bt04_shape.h.

◆ MODEL_waku1

#define MODEL_waku1   0x8

Definition at line 6 of file sam_bt04_shape.h.

◆ MODEL_yuka1

#define MODEL_yuka1   0x7

Definition at line 7 of file sam_bt04_shape.h.

◆ MODEL_base

#define MODEL_base   0x6

Definition at line 8 of file sam_bt04_shape.h.

◆ MODEL_yuka2

#define MODEL_yuka2   0x5

Definition at line 9 of file sam_bt04_shape.h.

◆ MODEL_iwa3

#define MODEL_iwa3   0x4

Definition at line 10 of file sam_bt04_shape.h.

◆ MODEL_iwa2

#define MODEL_iwa2   0x3

Definition at line 11 of file sam_bt04_shape.h.

◆ MODEL_iwa1

#define MODEL_iwa1   0x2

Definition at line 12 of file sam_bt04_shape.h.

◆ MODEL_waku2

#define MODEL_waku2   0x1

Definition at line 13 of file sam_bt04_shape.h.

◆ MODEL_waku

#define MODEL_waku   0x0

Definition at line 14 of file sam_bt04_shape.h.