Paper Mario DX
Paper Mario (N64) modding
 
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sbk_10_hit.h File Reference

Go to the source code of this file.

Macros

#define COLLIDER_Root   0x15
 
#define COLLIDER_Default   0x14
 
#define COLLIDER_o130   0x13
 
#define COLLIDER_g25   0x12
 
#define COLLIDER_o128   0x11
 
#define COLLIDER_o129   0x10
 
#define COLLIDER_o124   0xF
 
#define COLLIDER_o123   0xE
 
#define COLLIDER_tuitate   0xD
 
#define COLLIDER_tts   0xC
 
#define COLLIDER_tte   0xB
 
#define COLLIDER_ttn   0xA
 
#define COLLIDER_dero   0x9
 
#define COLLIDER_deilits   0x8
 
#define COLLIDER_deilis   0x7
 
#define COLLIDER_deilite   0x6
 
#define COLLIDER_deilie   0x5
 
#define COLLIDER_deilitn   0x4
 
#define COLLIDER_deilin   0x3
 
#define COLLIDER_g1   0x2
 
#define COLLIDER_mawari   0x1
 
#define COLLIDER_stage   0x0
 
#define ZONE_Root   0xD
 
#define ZONE_g1   0xC
 
#define ZONE_g6   0xB
 
#define ZONE_g7   0xA
 
#define ZONE_b_w   0x9
 
#define ZONE_g11   0x8
 
#define ZONE_b_s   0x7
 
#define ZONE_g8   0x6
 
#define ZONE_b_e   0x5
 
#define ZONE_g12   0x4
 
#define ZONE_b_n   0x3
 
#define ZONE_g2   0x2
 
#define ZONE_g10   0x1
 
#define ZONE_hiru_came   0x0
 

Macro Definition Documentation

◆ COLLIDER_Root

#define COLLIDER_Root   0x15

Definition at line 1 of file sbk_10_hit.h.

◆ COLLIDER_Default

#define COLLIDER_Default   0x14

Definition at line 2 of file sbk_10_hit.h.

◆ COLLIDER_o130

#define COLLIDER_o130   0x13

Definition at line 3 of file sbk_10_hit.h.

◆ COLLIDER_g25

#define COLLIDER_g25   0x12

Definition at line 4 of file sbk_10_hit.h.

◆ COLLIDER_o128

#define COLLIDER_o128   0x11

Definition at line 5 of file sbk_10_hit.h.

◆ COLLIDER_o129

#define COLLIDER_o129   0x10

Definition at line 6 of file sbk_10_hit.h.

◆ COLLIDER_o124

#define COLLIDER_o124   0xF

Definition at line 7 of file sbk_10_hit.h.

◆ COLLIDER_o123

#define COLLIDER_o123   0xE

Definition at line 8 of file sbk_10_hit.h.

◆ COLLIDER_tuitate

#define COLLIDER_tuitate   0xD

Definition at line 9 of file sbk_10_hit.h.

◆ COLLIDER_tts

#define COLLIDER_tts   0xC

Definition at line 10 of file sbk_10_hit.h.

◆ COLLIDER_tte

#define COLLIDER_tte   0xB

Definition at line 11 of file sbk_10_hit.h.

◆ COLLIDER_ttn

#define COLLIDER_ttn   0xA

Definition at line 12 of file sbk_10_hit.h.

◆ COLLIDER_dero

#define COLLIDER_dero   0x9

Definition at line 13 of file sbk_10_hit.h.

◆ COLLIDER_deilits

#define COLLIDER_deilits   0x8

Definition at line 14 of file sbk_10_hit.h.

◆ COLLIDER_deilis

#define COLLIDER_deilis   0x7

Definition at line 15 of file sbk_10_hit.h.

◆ COLLIDER_deilite

#define COLLIDER_deilite   0x6

Definition at line 16 of file sbk_10_hit.h.

◆ COLLIDER_deilie

#define COLLIDER_deilie   0x5

Definition at line 17 of file sbk_10_hit.h.

◆ COLLIDER_deilitn

#define COLLIDER_deilitn   0x4

Definition at line 18 of file sbk_10_hit.h.

◆ COLLIDER_deilin

#define COLLIDER_deilin   0x3

Definition at line 19 of file sbk_10_hit.h.

◆ COLLIDER_g1

#define COLLIDER_g1   0x2

Definition at line 20 of file sbk_10_hit.h.

◆ COLLIDER_mawari

#define COLLIDER_mawari   0x1

Definition at line 21 of file sbk_10_hit.h.

◆ COLLIDER_stage

#define COLLIDER_stage   0x0

Definition at line 22 of file sbk_10_hit.h.

◆ ZONE_Root

#define ZONE_Root   0xD

Definition at line 24 of file sbk_10_hit.h.

◆ ZONE_g1

#define ZONE_g1   0xC

Definition at line 25 of file sbk_10_hit.h.

◆ ZONE_g6

#define ZONE_g6   0xB

Definition at line 26 of file sbk_10_hit.h.

◆ ZONE_g7

#define ZONE_g7   0xA

Definition at line 27 of file sbk_10_hit.h.

◆ ZONE_b_w

#define ZONE_b_w   0x9

Definition at line 28 of file sbk_10_hit.h.

◆ ZONE_g11

#define ZONE_g11   0x8

Definition at line 29 of file sbk_10_hit.h.

◆ ZONE_b_s

#define ZONE_b_s   0x7

Definition at line 30 of file sbk_10_hit.h.

◆ ZONE_g8

#define ZONE_g8   0x6

Definition at line 31 of file sbk_10_hit.h.

◆ ZONE_b_e

#define ZONE_b_e   0x5

Definition at line 32 of file sbk_10_hit.h.

◆ ZONE_g12

#define ZONE_g12   0x4

Definition at line 33 of file sbk_10_hit.h.

◆ ZONE_b_n

#define ZONE_b_n   0x3

Definition at line 34 of file sbk_10_hit.h.

◆ ZONE_g2

#define ZONE_g2   0x2

Definition at line 35 of file sbk_10_hit.h.

◆ ZONE_g10

#define ZONE_g10   0x1

Definition at line 36 of file sbk_10_hit.h.

◆ ZONE_hiru_came

#define ZONE_hiru_came   0x0

Definition at line 37 of file sbk_10_hit.h.