Paper Mario DX
Paper Mario (N64) modding
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smack.h
Go to the documentation of this file.
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#ifndef _SMACK_H_
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#define _SMACK_H_
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#include "
common_structs.h
"
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// args: none
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API_CALLABLE(action_command_smack_init);
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// args: prep time, duration, difficulty, variation
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API_CALLABLE(action_command_smack_start);
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void
action_command_smack_update
(
void
);
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void
action_command_smack_draw
(
void
);
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void
action_command_smack_free
(
void
);
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// variants for this action command
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enum
{
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ACV_SMACK_HAND
= 0,
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ACV_SMACK_FAN
= 1,
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};
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#endif
common_structs.h
action_command_smack_free
void action_command_smack_free(void)
action_command_smack_draw
void action_command_smack_draw(void)
action_command_smack_update
void action_command_smack_update(void)
ACV_SMACK_HAND
@ ACV_SMACK_HAND
Definition
smack.h:18
ACV_SMACK_FAN
@ ACV_SMACK_FAN
Definition
smack.h:19
src
battle
action_cmd
smack.h
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