Paper Mario DX
Paper Mario (N64) modding
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spiny_surge.h
Go to the documentation of this file.
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#ifndef _SPINY_SURGE_H_
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#define _SPINY_SURGE_H_
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#include "
common_structs.h
"
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// args: none
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API_CALLABLE(action_command_spiny_surge_init);
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// args: prep time, duration, difficulty
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API_CALLABLE(action_command_spiny_surge_start);
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void
action_command_spiny_surge_update
(
void
);
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void
action_command_spiny_surge_draw
(
void
);
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void
action_command_spiny_surge_free
(
void
);
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enum
{
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SPINY_SURGE_RESET
= -1,
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SPINY_SURGE_NONE
= 0,
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SPINY_SURGE_HOLD
= 1,
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SPINY_SURGE_THROW
= 2,
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SPINY_SURGE_IGNORE
= 3,
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};
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#endif
common_structs.h
action_command_spiny_surge_draw
void action_command_spiny_surge_draw(void)
SPINY_SURGE_RESET
@ SPINY_SURGE_RESET
Definition
spiny_surge.h:17
SPINY_SURGE_NONE
@ SPINY_SURGE_NONE
Definition
spiny_surge.h:18
SPINY_SURGE_THROW
@ SPINY_SURGE_THROW
Definition
spiny_surge.h:20
SPINY_SURGE_HOLD
@ SPINY_SURGE_HOLD
Definition
spiny_surge.h:19
SPINY_SURGE_IGNORE
@ SPINY_SURGE_IGNORE
Definition
spiny_surge.h:21
action_command_spiny_surge_free
void action_command_spiny_surge_free(void)
action_command_spiny_surge_update
void action_command_spiny_surge_update(void)
src
battle
action_cmd
spiny_surge.h
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