Paper Mario DX
Paper Mario (N64) modding
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stop_leech.h
Go to the documentation of this file.
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#ifndef _STOP_LEECH_H_
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#define _STOP_LEECH_H_
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#include "
common_structs.h
"
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// args: none
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API_CALLABLE(action_command_stop_leech_init);
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// args: prep time, duration, difficulty
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API_CALLABLE(action_command_stop_leech_start);
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void
action_command_stop_leech_update
(
void
);
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void
action_command_stop_leech_draw
(
void
);
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void
action_command_stop_leech_free
(
void
);
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// timeout duration for leech -- if the player can survive for this many frames (> 18.2 mintues) the command will end
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#define AC_LEECH_MAX_TIME 32767
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#endif
common_structs.h
action_command_stop_leech_free
void action_command_stop_leech_free(void)
action_command_stop_leech_draw
void action_command_stop_leech_draw(void)
action_command_stop_leech_update
void action_command_stop_leech_update(void)
src
battle
action_cmd
stop_leech.h
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