Paper Mario DX
Paper Mario (N64) modding
 
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stop_leech.h
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1#ifndef _STOP_LEECH_H_
2#define _STOP_LEECH_H_
3
4#include "common_structs.h"
5
6// args: none
7API_CALLABLE(action_command_stop_leech_init);
8
9// args: prep time, duration, difficulty
10API_CALLABLE(action_command_stop_leech_start);
11
15
16// timeout duration for leech -- if the player can survive for this many frames (> 18.2 mintues) the command will end
17#define AC_LEECH_MAX_TIME 32767
18
19#endif
void action_command_stop_leech_free(void)
void action_command_stop_leech_draw(void)
void action_command_stop_leech_update(void)