#include "effects.h"
Data Fields | |
s32 | unk_00 |
s32 | effectID |
void(* | init )(EffectInstance *effectInst) |
void(* | update )(EffectInstance *effectInst) |
void(* | renderScene )(EffectInstance *effectInst) |
void(* | renderUI )(EffectInstance *effectInst) |
void(* EffectBlueprint::init) (EffectInstance *effectInst) |
void(* EffectBlueprint::update) (EffectInstance *effectInst) |
void(* EffectBlueprint::renderScene) (EffectInstance *effectInst) |
void(* EffectBlueprint::renderUI) (EffectInstance *effectInst) |