Paper Mario DX
Paper Mario (N64) modding
 
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ShadowBlueprint Struct Reference

Detailed Description

Definition at line 591 of file common_structs.h.

#include "common_structs.h"

Public Member Functions

 ShadowCallback (onCreateCallback)
 

Data Fields

u16 flags
 
s16 typeDataSize
 
void * renderCommandList
 
struct StaticAnimatorNode ** animModelNode
 
char unk_10 [0x10]
 
u8 entityType
 
char aabbSize [3]
 

Member Function Documentation

◆ ShadowCallback()

ShadowBlueprint::ShadowCallback ( onCreateCallback )

Field Documentation

◆ flags

u16 ShadowBlueprint::flags

Definition at line 592 of file common_structs.h.

Referenced by create_shadow_from_data().

◆ typeDataSize

s16 ShadowBlueprint::typeDataSize

Definition at line 593 of file common_structs.h.

◆ renderCommandList

void* ShadowBlueprint::renderCommandList

Definition at line 594 of file common_structs.h.

Referenced by create_shadow_from_data().

◆ animModelNode

struct StaticAnimatorNode** ShadowBlueprint::animModelNode

Definition at line 595 of file common_structs.h.

Referenced by create_shadow_from_data().

◆ unk_10

char ShadowBlueprint::unk_10[0x10]

Definition at line 597 of file common_structs.h.

◆ entityType

u8 ShadowBlueprint::entityType

Definition at line 598 of file common_structs.h.

◆ aabbSize

char ShadowBlueprint::aabbSize[3]

Definition at line 599 of file common_structs.h.


The documentation for this struct was generated from the following file: