Paper Mario DX
Paper Mario (N64) modding
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surfaces.h
Go to the documentation of this file.
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#ifndef _WORLD_SURFACES_H
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#define _WORLD_SURFACES_H
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#include "common.h"
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enum
SurfaceWalkEffect
{
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SURFACE_WALK_FX_STANDARD
,
// puffs of dust follow the player
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SURFACE_WALK_FX_SPARKLE
,
// trail of sparkles follow the player, only used in hos_02 in vanilla
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};
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void
player_surface_spawn_fx
(
void
);
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void
surface_set_walk_effect
(s32 effect);
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API_CALLABLE(SetSurfaceWalkEffect);
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#endif
SurfaceWalkEffect
SurfaceWalkEffect
Definition
surfaces.h:6
SURFACE_WALK_FX_STANDARD
@ SURFACE_WALK_FX_STANDARD
Definition
surfaces.h:7
SURFACE_WALK_FX_SPARKLE
@ SURFACE_WALK_FX_SPARKLE
Definition
surfaces.h:8
player_surface_spawn_fx
void player_surface_spawn_fx(void)
Definition
surfaces.c:42
surface_set_walk_effect
void surface_set_walk_effect(s32 effect)
Select the type of surface effect spawned by the player while moving The effect is reset between maps...
Definition
surfaces.c:18
src
world
surfaces.h
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