Paper Mario DX
Paper Mario (N64) modding
 
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surfaces.h
Go to the documentation of this file.
1#ifndef _WORLD_SURFACES_H
2#define _WORLD_SURFACES_H
3
4#include "common.h"
5
7 SURFACE_WALK_FX_STANDARD, // puffs of dust follow the player
8 SURFACE_WALK_FX_SPARKLE, // trail of sparkles follow the player, only used in hos_02 in vanilla
9};
10
12
16void surface_set_walk_effect(s32 effect);
17
22API_CALLABLE(SetSurfaceWalkEffect);
23
24#endif
SurfaceWalkEffect
Definition surfaces.h:6
@ SURFACE_WALK_FX_STANDARD
Definition surfaces.h:7
@ SURFACE_WALK_FX_SPARKLE
Definition surfaces.h:8
void player_surface_spawn_fx(void)
Definition surfaces.c:42
void surface_set_walk_effect(s32 effect)
Select the type of surface effect spawned by the player while moving The effect is reset between maps...
Definition surfaces.c:18