Go to the source code of this file.
Enumerations | |
enum | SurfaceWalkEffect { SURFACE_WALK_FX_STANDARD , SURFACE_WALK_FX_SPARKLE } |
Functions | |
void | player_surface_spawn_fx (void) |
void | surface_set_walk_effect (s32 effect) |
Select the type of surface effect spawned by the player while moving The effect is reset between maps, so include this in the Main script for every map you wish to change. | |
Enumerator | |
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SURFACE_WALK_FX_STANDARD | |
SURFACE_WALK_FX_SPARKLE |
Definition at line 6 of file surfaces.h.
Definition at line 42 of file surfaces.c.
void surface_set_walk_effect | ( | s32 | effect | ) |
Select the type of surface effect spawned by the player while moving The effect is reset between maps, so include this in the Main script for every map you wish to change.
type | enum value from SurfaceWalkEffect |
Definition at line 18 of file surfaces.c.
Referenced by load_map_by_IDs().