Paper Mario DX
Paper Mario (N64) modding
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tik_07_hit.h
Go to the documentation of this file.
1
#define COLLIDER_Root 0x1D
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#define COLLIDER_exitw 0x1C
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#define COLLIDER_ttw 0x1B
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#define COLLIDER_nw 0x1A
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#define COLLIDER_deiliw 0x19
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#define COLLIDER_deilitww 0x18
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#define COLLIDER_d_exit2 0x17
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#define COLLIDER_dokan_e2 0x16
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#define COLLIDER_erb 0x15
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#define COLLIDER_o48 0x14
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#define COLLIDER_o34 0x13
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#define COLLIDER_o33 0x12
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#define COLLIDER_o32 0x11
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#define COLLIDER_o31 0x10
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#define COLLIDER_d_exit1 0xF
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#define COLLIDER_dokan_e1 0xE
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#define COLLIDER_Default 0xD
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#define COLLIDER_kabe 0xC
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#define COLLIDER_kabe2 0xB
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#define COLLIDER_o83 0xA
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#define COLLIDER_o89 0x9
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#define COLLIDER_o82 0x8
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#define COLLIDER_o90 0x7
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#define COLLIDER_o88 0x6
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#define COLLIDER_o87 0x5
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#define COLLIDER_o81 0x4
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#define COLLIDER_o86 0x3
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#define COLLIDER_o84 0x2
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#define COLLIDER_o85 0x1
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#define COLLIDER_yuka 0x0
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#define ZONE_Root 0xC
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#define ZONE_on 0xB
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#define ZONE_o3 0xA
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#define ZONE_o2 0x9
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#define ZONE_o1 0x8
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#define ZONE_rigut 0x7
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#define ZONE_r3 0x6
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#define ZONE_r2 0x5
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#define ZONE_r1 0x4
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#define ZONE_left 0x3
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#define ZONE_l3 0x2
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#define ZONE_l2 0x1
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#define ZONE_l1 0x0
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include
mapfs
tik_07_hit.h
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