Paper Mario DX
Paper Mario (N64) modding
 
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tik_07_hit.h
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1#define COLLIDER_Root 0x1D
2#define COLLIDER_exitw 0x1C
3#define COLLIDER_ttw 0x1B
4#define COLLIDER_nw 0x1A
5#define COLLIDER_deiliw 0x19
6#define COLLIDER_deilitww 0x18
7#define COLLIDER_d_exit2 0x17
8#define COLLIDER_dokan_e2 0x16
9#define COLLIDER_erb 0x15
10#define COLLIDER_o48 0x14
11#define COLLIDER_o34 0x13
12#define COLLIDER_o33 0x12
13#define COLLIDER_o32 0x11
14#define COLLIDER_o31 0x10
15#define COLLIDER_d_exit1 0xF
16#define COLLIDER_dokan_e1 0xE
17#define COLLIDER_Default 0xD
18#define COLLIDER_kabe 0xC
19#define COLLIDER_kabe2 0xB
20#define COLLIDER_o83 0xA
21#define COLLIDER_o89 0x9
22#define COLLIDER_o82 0x8
23#define COLLIDER_o90 0x7
24#define COLLIDER_o88 0x6
25#define COLLIDER_o87 0x5
26#define COLLIDER_o81 0x4
27#define COLLIDER_o86 0x3
28#define COLLIDER_o84 0x2
29#define COLLIDER_o85 0x1
30#define COLLIDER_yuka 0x0
31
32#define ZONE_Root 0xC
33#define ZONE_on 0xB
34#define ZONE_o3 0xA
35#define ZONE_o2 0x9
36#define ZONE_o1 0x8
37#define ZONE_rigut 0x7
38#define ZONE_r3 0x6
39#define ZONE_r2 0x5
40#define ZONE_r1 0x4
41#define ZONE_left 0x3
42#define ZONE_l3 0x2
43#define ZONE_l2 0x1
44#define ZONE_l1 0x0
45