Paper Mario DX
Paper Mario (N64) modding
 
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tik_12_hit.h File Reference

Go to the source code of this file.

Macros

#define COLLIDER_Root   0x8
 
#define COLLIDER_g15   0x7
 
#define COLLIDER_o48   0x6
 
#define COLLIDER_o47   0x5
 
#define COLLIDER_Default   0x4
 
#define COLLIDER_o35   0x3
 
#define COLLIDER_futi   0x2
 
#define COLLIDER_kabe   0x1
 
#define COLLIDER_yuka   0x0
 
#define ZONE_Root   0x4
 
#define ZONE_g10   0x3
 
#define ZONE_3   0x2
 
#define ZONE_2   0x1
 
#define ZONE_1   0x0
 

Macro Definition Documentation

◆ COLLIDER_Root

#define COLLIDER_Root   0x8

Definition at line 1 of file tik_12_hit.h.

◆ COLLIDER_g15

#define COLLIDER_g15   0x7

Definition at line 2 of file tik_12_hit.h.

◆ COLLIDER_o48

#define COLLIDER_o48   0x6

Definition at line 3 of file tik_12_hit.h.

◆ COLLIDER_o47

#define COLLIDER_o47   0x5

Definition at line 4 of file tik_12_hit.h.

◆ COLLIDER_Default

#define COLLIDER_Default   0x4

Definition at line 5 of file tik_12_hit.h.

◆ COLLIDER_o35

#define COLLIDER_o35   0x3

Definition at line 6 of file tik_12_hit.h.

◆ COLLIDER_futi

#define COLLIDER_futi   0x2

Definition at line 7 of file tik_12_hit.h.

◆ COLLIDER_kabe

#define COLLIDER_kabe   0x1

Definition at line 8 of file tik_12_hit.h.

◆ COLLIDER_yuka

#define COLLIDER_yuka   0x0

Definition at line 9 of file tik_12_hit.h.

◆ ZONE_Root

#define ZONE_Root   0x4

Definition at line 11 of file tik_12_hit.h.

◆ ZONE_g10

#define ZONE_g10   0x3

Definition at line 12 of file tik_12_hit.h.

◆ ZONE_3

#define ZONE_3   0x2

Definition at line 13 of file tik_12_hit.h.

◆ ZONE_2

#define ZONE_2   0x1

Definition at line 14 of file tik_12_hit.h.

◆ ZONE_1

#define ZONE_1   0x0

Definition at line 15 of file tik_12_hit.h.