Paper Mario DX
Paper Mario (N64) modding
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tik_20_hit.h
Go to the documentation of this file.
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#define COLLIDER_Root 0x14
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#define COLLIDER_exitd 0x13
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#define COLLIDER_o110 0x12
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#define COLLIDER_o109 0x11
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#define COLLIDER_exite 0x10
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#define COLLIDER_tte 0xF
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#define COLLIDER_deilite 0xE
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#define COLLIDER_deilie 0xD
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#define COLLIDER_ne 0xC
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#define COLLIDER_exitw 0xB
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#define COLLIDER_ttw 0xA
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#define COLLIDER_nw 0x9
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#define COLLIDER_deiliw 0x8
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#define COLLIDER_deilitw 0x7
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#define COLLIDER_Default 0x6
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#define COLLIDER_o112 0x5
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#define COLLIDER_at 0x4
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#define COLLIDER_toge 0x3
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#define COLLIDER_kabe 0x2
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#define COLLIDER_yuka2 0x1
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#define COLLIDER_yuka 0x0
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#define ZONE_Root 0x4
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#define ZONE_g19 0x3
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#define ZONE_3 0x2
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#define ZONE_2 0x1
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#define ZONE_1 0x0
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include
mapfs
tik_20_hit.h
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