Paper Mario DX
Paper Mario (N64) modding
 
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tik_20_hit.h
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1#define COLLIDER_Root 0x14
2#define COLLIDER_exitd 0x13
3#define COLLIDER_o110 0x12
4#define COLLIDER_o109 0x11
5#define COLLIDER_exite 0x10
6#define COLLIDER_tte 0xF
7#define COLLIDER_deilite 0xE
8#define COLLIDER_deilie 0xD
9#define COLLIDER_ne 0xC
10#define COLLIDER_exitw 0xB
11#define COLLIDER_ttw 0xA
12#define COLLIDER_nw 0x9
13#define COLLIDER_deiliw 0x8
14#define COLLIDER_deilitw 0x7
15#define COLLIDER_Default 0x6
16#define COLLIDER_o112 0x5
17#define COLLIDER_at 0x4
18#define COLLIDER_toge 0x3
19#define COLLIDER_kabe 0x2
20#define COLLIDER_yuka2 0x1
21#define COLLIDER_yuka 0x0
22
23#define ZONE_Root 0x4
24#define ZONE_g19 0x3
25#define ZONE_3 0x2
26#define ZONE_2 0x1
27#define ZONE_1 0x0
28