Paper Mario DX
Paper Mario (N64) modding
 
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tik_20_hit.h File Reference

Go to the source code of this file.

Macros

#define COLLIDER_Root   0x14
 
#define COLLIDER_exitd   0x13
 
#define COLLIDER_o110   0x12
 
#define COLLIDER_o109   0x11
 
#define COLLIDER_exite   0x10
 
#define COLLIDER_tte   0xF
 
#define COLLIDER_deilite   0xE
 
#define COLLIDER_deilie   0xD
 
#define COLLIDER_ne   0xC
 
#define COLLIDER_exitw   0xB
 
#define COLLIDER_ttw   0xA
 
#define COLLIDER_nw   0x9
 
#define COLLIDER_deiliw   0x8
 
#define COLLIDER_deilitw   0x7
 
#define COLLIDER_Default   0x6
 
#define COLLIDER_o112   0x5
 
#define COLLIDER_at   0x4
 
#define COLLIDER_toge   0x3
 
#define COLLIDER_kabe   0x2
 
#define COLLIDER_yuka2   0x1
 
#define COLLIDER_yuka   0x0
 
#define ZONE_Root   0x4
 
#define ZONE_g19   0x3
 
#define ZONE_3   0x2
 
#define ZONE_2   0x1
 
#define ZONE_1   0x0
 

Macro Definition Documentation

◆ COLLIDER_Root

#define COLLIDER_Root   0x14

Definition at line 1 of file tik_20_hit.h.

◆ COLLIDER_exitd

#define COLLIDER_exitd   0x13

Definition at line 2 of file tik_20_hit.h.

◆ COLLIDER_o110

#define COLLIDER_o110   0x12

Definition at line 3 of file tik_20_hit.h.

◆ COLLIDER_o109

#define COLLIDER_o109   0x11

Definition at line 4 of file tik_20_hit.h.

◆ COLLIDER_exite

#define COLLIDER_exite   0x10

Definition at line 5 of file tik_20_hit.h.

◆ COLLIDER_tte

#define COLLIDER_tte   0xF

Definition at line 6 of file tik_20_hit.h.

◆ COLLIDER_deilite

#define COLLIDER_deilite   0xE

Definition at line 7 of file tik_20_hit.h.

◆ COLLIDER_deilie

#define COLLIDER_deilie   0xD

Definition at line 8 of file tik_20_hit.h.

◆ COLLIDER_ne

#define COLLIDER_ne   0xC

Definition at line 9 of file tik_20_hit.h.

◆ COLLIDER_exitw

#define COLLIDER_exitw   0xB

Definition at line 10 of file tik_20_hit.h.

◆ COLLIDER_ttw

#define COLLIDER_ttw   0xA

Definition at line 11 of file tik_20_hit.h.

◆ COLLIDER_nw

#define COLLIDER_nw   0x9

Definition at line 12 of file tik_20_hit.h.

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x8

Definition at line 13 of file tik_20_hit.h.

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x7

Definition at line 14 of file tik_20_hit.h.

◆ COLLIDER_Default

#define COLLIDER_Default   0x6

Definition at line 15 of file tik_20_hit.h.

◆ COLLIDER_o112

#define COLLIDER_o112   0x5

Definition at line 16 of file tik_20_hit.h.

◆ COLLIDER_at

#define COLLIDER_at   0x4

Definition at line 17 of file tik_20_hit.h.

◆ COLLIDER_toge

#define COLLIDER_toge   0x3

Definition at line 18 of file tik_20_hit.h.

◆ COLLIDER_kabe

#define COLLIDER_kabe   0x2

Definition at line 19 of file tik_20_hit.h.

◆ COLLIDER_yuka2

#define COLLIDER_yuka2   0x1

Definition at line 20 of file tik_20_hit.h.

◆ COLLIDER_yuka

#define COLLIDER_yuka   0x0

Definition at line 21 of file tik_20_hit.h.

◆ ZONE_Root

#define ZONE_Root   0x4

Definition at line 23 of file tik_20_hit.h.

◆ ZONE_g19

#define ZONE_g19   0x3

Definition at line 24 of file tik_20_hit.h.

◆ ZONE_3

#define ZONE_3   0x2

Definition at line 25 of file tik_20_hit.h.

◆ ZONE_2

#define ZONE_2   0x1

Definition at line 26 of file tik_20_hit.h.

◆ ZONE_1

#define ZONE_1   0x0

Definition at line 27 of file tik_20_hit.h.