Paper Mario DX
Paper Mario (N64) modding
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trd_06_hit.h
Go to the documentation of this file.
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#define COLLIDER_Root 0x10
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#define COLLIDER_g21 0xF
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#define COLLIDER_o109 0xE
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#define COLLIDER_ana 0xD
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#define COLLIDER_nse 0xC
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#define COLLIDER_ttse 0xB
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#define COLLIDER_deilise 0xA
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#define COLLIDER_deilitse 0x9
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#define COLLIDER_exitw 0x8
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#define COLLIDER_nw 0x7
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#define COLLIDER_ttw 0x6
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#define COLLIDER_deiliw 0x5
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#define COLLIDER_deilitw 0x4
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#define COLLIDER_g10 0x3
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#define COLLIDER_yuka 0x2
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#define COLLIDER_rou 0x1
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#define COLLIDER_t_kabe 0x0
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#define ZONE_Root 0x8
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#define ZONE_g18 0x7
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#define ZONE_g21 0x6
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#define ZONE_o93 0x5
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#define ZONE_exite 0x4
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#define ZONE_o91 0x3
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#define ZONE_exitw 0x2
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#define ZONE_o95 0x1
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#define ZONE_yuka2 0x0
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include
mapfs
trd_06_hit.h
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