Paper Mario DX
Paper Mario (N64) modding
 
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trd_06_hit.h
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1#define COLLIDER_Root 0x10
2#define COLLIDER_g21 0xF
3#define COLLIDER_o109 0xE
4#define COLLIDER_ana 0xD
5#define COLLIDER_nse 0xC
6#define COLLIDER_ttse 0xB
7#define COLLIDER_deilise 0xA
8#define COLLIDER_deilitse 0x9
9#define COLLIDER_exitw 0x8
10#define COLLIDER_nw 0x7
11#define COLLIDER_ttw 0x6
12#define COLLIDER_deiliw 0x5
13#define COLLIDER_deilitw 0x4
14#define COLLIDER_g10 0x3
15#define COLLIDER_yuka 0x2
16#define COLLIDER_rou 0x1
17#define COLLIDER_t_kabe 0x0
18
19#define ZONE_Root 0x8
20#define ZONE_g18 0x7
21#define ZONE_g21 0x6
22#define ZONE_o93 0x5
23#define ZONE_exite 0x4
24#define ZONE_o91 0x3
25#define ZONE_exitw 0x2
26#define ZONE_o95 0x1
27#define ZONE_yuka2 0x0
28