Paper Mario DX
Paper Mario (N64) modding
 
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trd_06_hit.h File Reference

Go to the source code of this file.

Macros

#define COLLIDER_Root   0x10
 
#define COLLIDER_g21   0xF
 
#define COLLIDER_o109   0xE
 
#define COLLIDER_ana   0xD
 
#define COLLIDER_nse   0xC
 
#define COLLIDER_ttse   0xB
 
#define COLLIDER_deilise   0xA
 
#define COLLIDER_deilitse   0x9
 
#define COLLIDER_exitw   0x8
 
#define COLLIDER_nw   0x7
 
#define COLLIDER_ttw   0x6
 
#define COLLIDER_deiliw   0x5
 
#define COLLIDER_deilitw   0x4
 
#define COLLIDER_g10   0x3
 
#define COLLIDER_yuka   0x2
 
#define COLLIDER_rou   0x1
 
#define COLLIDER_t_kabe   0x0
 
#define ZONE_Root   0x8
 
#define ZONE_g18   0x7
 
#define ZONE_g21   0x6
 
#define ZONE_o93   0x5
 
#define ZONE_exite   0x4
 
#define ZONE_o91   0x3
 
#define ZONE_exitw   0x2
 
#define ZONE_o95   0x1
 
#define ZONE_yuka2   0x0
 

Macro Definition Documentation

◆ COLLIDER_Root

#define COLLIDER_Root   0x10

Definition at line 1 of file trd_06_hit.h.

◆ COLLIDER_g21

#define COLLIDER_g21   0xF

Definition at line 2 of file trd_06_hit.h.

◆ COLLIDER_o109

#define COLLIDER_o109   0xE

Definition at line 3 of file trd_06_hit.h.

◆ COLLIDER_ana

#define COLLIDER_ana   0xD

Definition at line 4 of file trd_06_hit.h.

◆ COLLIDER_nse

#define COLLIDER_nse   0xC

Definition at line 5 of file trd_06_hit.h.

◆ COLLIDER_ttse

#define COLLIDER_ttse   0xB

Definition at line 6 of file trd_06_hit.h.

◆ COLLIDER_deilise

#define COLLIDER_deilise   0xA

Definition at line 7 of file trd_06_hit.h.

◆ COLLIDER_deilitse

#define COLLIDER_deilitse   0x9

Definition at line 8 of file trd_06_hit.h.

◆ COLLIDER_exitw

#define COLLIDER_exitw   0x8

Definition at line 9 of file trd_06_hit.h.

◆ COLLIDER_nw

#define COLLIDER_nw   0x7

Definition at line 10 of file trd_06_hit.h.

◆ COLLIDER_ttw

#define COLLIDER_ttw   0x6

Definition at line 11 of file trd_06_hit.h.

◆ COLLIDER_deiliw

#define COLLIDER_deiliw   0x5

Definition at line 12 of file trd_06_hit.h.

◆ COLLIDER_deilitw

#define COLLIDER_deilitw   0x4

Definition at line 13 of file trd_06_hit.h.

◆ COLLIDER_g10

#define COLLIDER_g10   0x3

Definition at line 14 of file trd_06_hit.h.

◆ COLLIDER_yuka

#define COLLIDER_yuka   0x2

Definition at line 15 of file trd_06_hit.h.

◆ COLLIDER_rou

#define COLLIDER_rou   0x1

Definition at line 16 of file trd_06_hit.h.

◆ COLLIDER_t_kabe

#define COLLIDER_t_kabe   0x0

Definition at line 17 of file trd_06_hit.h.

◆ ZONE_Root

#define ZONE_Root   0x8

Definition at line 19 of file trd_06_hit.h.

◆ ZONE_g18

#define ZONE_g18   0x7

Definition at line 20 of file trd_06_hit.h.

◆ ZONE_g21

#define ZONE_g21   0x6

Definition at line 21 of file trd_06_hit.h.

◆ ZONE_o93

#define ZONE_o93   0x5

Definition at line 22 of file trd_06_hit.h.

◆ ZONE_exite

#define ZONE_exite   0x4

Definition at line 23 of file trd_06_hit.h.

◆ ZONE_o91

#define ZONE_o91   0x3

Definition at line 24 of file trd_06_hit.h.

◆ ZONE_exitw

#define ZONE_exitw   0x2

Definition at line 25 of file trd_06_hit.h.

◆ ZONE_o95

#define ZONE_o95   0x1

Definition at line 26 of file trd_06_hit.h.

◆ ZONE_yuka2

#define ZONE_yuka2   0x0

Definition at line 27 of file trd_06_hit.h.