Paper Mario DX
Paper Mario (N64) modding
 
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tst_13_hit.h File Reference

Go to the source code of this file.

Macros

#define COLLIDER_Root   0x6
 
#define COLLIDER_spot   0x5
 
#define COLLIDER_point   0x4
 
#define COLLIDER_g34   0x3
 
#define COLLIDER_deili1   0x2
 
#define COLLIDER_around   0x1
 
#define COLLIDER_o152   0x0
 
#define ZONE_Root   0x2
 
#define ZONE_g34   0x1
 
#define ZONE_o152   0x0
 

Macro Definition Documentation

◆ COLLIDER_Root

#define COLLIDER_Root   0x6

Definition at line 1 of file tst_13_hit.h.

◆ COLLIDER_spot

#define COLLIDER_spot   0x5

Definition at line 2 of file tst_13_hit.h.

◆ COLLIDER_point

#define COLLIDER_point   0x4

Definition at line 3 of file tst_13_hit.h.

◆ COLLIDER_g34

#define COLLIDER_g34   0x3

Definition at line 4 of file tst_13_hit.h.

◆ COLLIDER_deili1

#define COLLIDER_deili1   0x2

Definition at line 5 of file tst_13_hit.h.

◆ COLLIDER_around

#define COLLIDER_around   0x1

Definition at line 6 of file tst_13_hit.h.

◆ COLLIDER_o152

#define COLLIDER_o152   0x0

Definition at line 7 of file tst_13_hit.h.

◆ ZONE_Root

#define ZONE_Root   0x2

Definition at line 9 of file tst_13_hit.h.

◆ ZONE_g34

#define ZONE_g34   0x1

Definition at line 10 of file tst_13_hit.h.

◆ ZONE_o152

#define ZONE_o152   0x0

Definition at line 11 of file tst_13_hit.h.