Paper Mario DX
Paper Mario (N64) modding
 
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types.h
Go to the documentation of this file.
1#ifndef _TYPES_H_
2#define _TYPES_H_
3
4#include <stddef.h>
5#include "ultra64.h"
6
7#define UNK_TYPE s32
8#define UNK_PTR void*
9#define UNK_RET void
10#define UNK_FUN_ARG void(*)(void)
11#define UNK_FUN_PTR(name) void(*name)(void)
12#define UNK_ARGS
13
14typedef char* (*PrintCallback)(void*, const char*, u32);
15
17typedef u8 Addr[];
18
19#define BTL_NONE 0
20#define BTL_DEFAULT_STAGE -1
21
23#define ANIM_LIST_END -1
24
25#endif
u8 Addr[]
Linker symbol address, as in ld_addrs.h.
Definition types.h:17