Paper Mario DX
Paper Mario (N64) modding
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types.h
Go to the documentation of this file.
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#ifndef _TYPES_H_
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#define _TYPES_H_
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#include <stddef.h>
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#include "
ultra64.h
"
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#define UNK_TYPE s32
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#define UNK_PTR void*
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#define UNK_RET void
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#define UNK_FUN_ARG void(*)(void)
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#define UNK_FUN_PTR(name) void(*name)(void)
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#define UNK_ARGS
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typedef
char
* (*PrintCallback)(
void
*,
const
char
*, u32);
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typedef
u8
Addr
[];
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#define BTL_NONE 0
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#define BTL_DEFAULT_STAGE -1
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#define ANIM_LIST_END -1
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#endif
Addr
u8 Addr[]
Linker symbol address, as in ld_addrs.h.
Definition
types.h:17
ultra64.h
include
types.h
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