6 .level = ACTOR_LEVEL_NONE,
9s32 N(BlooperBattles)[] = {
15API_CALLABLE(N(GetBlooperBattleID)) {
17 Enemy* enemy = script->owner1.enemy;
s32 evt_get_variable(Evt *script, Bytecode var)
Encounter * encounterList[24]
EncounterStatus gCurrentEncounter