21 .pos = { -2.0f, -26.0f, 0.0f },
28 .pos = { -2.0f, -26.0f, 0.0f },
35 .pos = { -2.0f, -26.0f, 0.0f },
42 .pos = { 2.0f, 26.0f, 0.0f },
49 .pos = { 3.0f, -26.0f, 0.0f },
56 .pos = { 3.0f, -26.0f, 0.0f },
63 .pos = { 3.0f, -26.0f, 0.0f },
70 .pos = { -3.0f, 26.0f, 0.0f },
StaticAnimatorNode Entity_CymbalPlant_Node2
Gfx Entity_CymbalPlant_RenderNode4[]
Gfx Entity_CymbalPlant_RenderNode8[]
StaticAnimatorNode Entity_CymbalPlant_Node4
Gfx Entity_CymbalPlant_RenderNode3[]
StaticAnimatorNode Entity_CymbalPlant_NodeParent
StaticAnimatorNode Entity_CymbalPlant_Node8
AnimScript Entity_CymbalPlant_AnimationIdle
StaticAnimatorNode Entity_CymbalPlant_Node10
Gfx Entity_CymbalPlant_RenderNode10[]
StaticAnimatorNode Entity_CymbalPlant_Node7
Gfx Entity_CymbalPlant_RenderNode1[]
Gfx Entity_CymbalPlant_RenderNode5[]
Gfx Entity_CymbalPlant_RenderNode7[]
AnimScript Entity_CymbalPlant_AnimationGrab
StaticAnimatorNode Entity_CymbalPlant_Node9
StaticAnimatorNode Entity_CymbalPlant_Node6
StaticAnimatorNode * Entity_CymbalPlant_Mesh[]
StaticAnimatorNode Entity_CymbalPlant_Node1
StaticAnimatorNode Entity_CymbalPlant_Node5
StaticAnimatorNode Entity_CymbalPlant_Node3
Gfx Entity_CymbalPlant_RenderNode9[]
#define as_DisableMirroring
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
struct StaticAnimatorNode * child