Paper Mario DX
Paper Mario (N64) modding
 
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CymbalPlant_anim.c File Reference

Go to the source code of this file.

Variables

Gfx Entity_CymbalPlant_RenderNode10 []
 
Gfx Entity_CymbalPlant_RenderNode9 []
 
Gfx Entity_CymbalPlant_RenderNode8 []
 
Gfx Entity_CymbalPlant_RenderNode7 []
 
Gfx Entity_CymbalPlant_RenderNode5 []
 
Gfx Entity_CymbalPlant_RenderNode4 []
 
Gfx Entity_CymbalPlant_RenderNode3 []
 
Gfx Entity_CymbalPlant_RenderNode1 []
 
StaticAnimatorNode Entity_CymbalPlant_Node10
 
StaticAnimatorNode Entity_CymbalPlant_Node9
 
StaticAnimatorNode Entity_CymbalPlant_Node8
 
StaticAnimatorNode Entity_CymbalPlant_Node7
 
StaticAnimatorNode Entity_CymbalPlant_Node6
 
StaticAnimatorNode Entity_CymbalPlant_Node5
 
StaticAnimatorNode Entity_CymbalPlant_Node4
 
StaticAnimatorNode Entity_CymbalPlant_Node3
 
StaticAnimatorNode Entity_CymbalPlant_Node2
 
StaticAnimatorNode Entity_CymbalPlant_Node1
 
StaticAnimatorNode Entity_CymbalPlant_NodeParent
 
StaticAnimatorNodeEntity_CymbalPlant_Mesh []
 
AnimScript Entity_CymbalPlant_AnimationGrab
 
AnimScript Entity_CymbalPlant_AnimationIdle
 

Variable Documentation

◆ Entity_CymbalPlant_RenderNode10

Gfx Entity_CymbalPlant_RenderNode10[]
extern

Definition at line 215 of file CymbalPlant_gfx.c.

215 {
216 gsDPPipeSync(),
217 gsDPSetCycleType(G_CYC_1CYCLE),
218 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
219 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
220 gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
221 gsSPClearGeometryMode(G_LIGHTING),
222 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
223 gsSPVertex(D_0A000968_E99C58, 6, 0),
224 gsSP2Triangles(0, 1, 2, 0, 0, 3, 4, 0),
225 gsSP2Triangles(0, 4, 1, 0, 3, 5, 4, 0),
226 gsSPEndDisplayList(),
227};

◆ Entity_CymbalPlant_RenderNode9

Gfx Entity_CymbalPlant_RenderNode9[]
extern

Definition at line 154 of file CymbalPlant_gfx.c.

154 {
155 gsDPPipeSync(),
156 gsSPMatrix(&Entity_CymbalPlant_RightMtx, G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW),
157 gsDPSetCycleType(G_CYC_1CYCLE),
158 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
159 gsSPDisplayList(Entity_CymbalPlant_LoadTexture),
160 gsSPClearGeometryMode(G_LIGHTING),
161 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
162 gsSPVertex(D_0A000A68_E99D58, 21, 0),
163 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
164 gsSP2Triangles(4, 0, 3, 0, 4, 3, 5, 0),
165 gsSP2Triangles(4, 6, 0, 0, 0, 6, 1, 0),
166 gsSP2Triangles(7, 6, 8, 0, 8, 6, 4, 0),
167 gsSP2Triangles(1, 6, 9, 0, 10, 6, 7, 0),
168 gsSP2Triangles(9, 6, 11, 0, 11, 6, 12, 0),
169 gsSP2Triangles(12, 6, 13, 0, 13, 6, 10, 0),
170 gsSP2Triangles(1, 9, 14, 0, 1, 14, 2, 0),
171 gsSP2Triangles(8, 4, 5, 0, 8, 5, 15, 0),
172 gsSP2Triangles(16, 7, 8, 0, 16, 8, 15, 0),
173 gsSP2Triangles(17, 10, 7, 0, 17, 7, 16, 0),
174 gsSP2Triangles(11, 18, 14, 0, 11, 14, 9, 0),
175 gsSP2Triangles(13, 10, 17, 0, 13, 17, 19, 0),
176 gsSP2Triangles(12, 13, 19, 0, 12, 19, 20, 0),
177 gsSP2Triangles(11, 12, 20, 0, 11, 20, 18, 0),
178 gsSPPopMatrix(G_MTX_MODELVIEW),
179 gsSPEndDisplayList(),
180};
Mtx Entity_CymbalPlant_RightMtx
Gfx Entity_CymbalPlant_LoadTexture[]

◆ Entity_CymbalPlant_RenderNode8

Gfx Entity_CymbalPlant_RenderNode8[]
extern

Definition at line 182 of file CymbalPlant_gfx.c.

182 {
183 gsDPPipeSync(),
184 gsSPMatrix(&Entity_CymbalPlant_RightMtx, G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW),
185 gsDPSetCycleType(G_CYC_1CYCLE),
186 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
187 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
188 gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
189 gsSPClearGeometryMode(G_LIGHTING),
190 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
191 gsSPVertex(D_0A0009C8_E99CB8, 10, 0),
192 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
193 gsSP2Triangles(3, 2, 4, 0, 3, 4, 5, 0),
194 gsSP2Triangles(5, 4, 6, 0, 5, 6, 7, 0),
195 gsSP2Triangles(7, 6, 8, 0, 7, 8, 9, 0),
196 gsSPPopMatrix(G_MTX_MODELVIEW),
197 gsSPEndDisplayList(),
198};

◆ Entity_CymbalPlant_RenderNode7

Gfx Entity_CymbalPlant_RenderNode7[]
extern

Definition at line 126 of file CymbalPlant_gfx.c.

126 {
127 gsDPPipeSync(),
128 gsSPMatrix(&Entity_CymbalPlant_RightMtx, G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW),
129 gsDPSetCycleType(G_CYC_1CYCLE),
130 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
131 gsSPDisplayList(Entity_CymbalPlant_LoadTexture),
132 gsSPClearGeometryMode(G_LIGHTING),
133 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
134 gsSPVertex(D_0A000BB8_E99EA8, 23, 0),
135 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
136 gsSP2Triangles(1, 4, 5, 0, 1, 5, 2, 0),
137 gsSP2Triangles(2, 6, 3, 0, 5, 6, 2, 0),
138 gsSP2Triangles(7, 6, 8, 0, 9, 6, 7, 0),
139 gsSP2Triangles(3, 6, 9, 0, 8, 6, 10, 0),
140 gsSP2Triangles(11, 6, 5, 0, 12, 6, 11, 0),
141 gsSP2Triangles(13, 6, 12, 0, 10, 6, 13, 0),
142 gsSP2Triangles(14, 0, 3, 0, 14, 3, 9, 0),
143 gsSP2Triangles(15, 14, 9, 0, 15, 9, 7, 0),
144 gsSP2Triangles(15, 7, 8, 0, 15, 8, 16, 0),
145 gsSP2Triangles(16, 8, 10, 0, 16, 10, 17, 0),
146 gsSP2Triangles(5, 4, 18, 0, 5, 18, 11, 0),
147 gsSP2Triangles(19, 17, 10, 0, 19, 10, 20, 0),
148 gsSP2Triangles(18, 21, 22, 0, 18, 22, 11, 0),
149 gsSP2Triangles(21, 19, 20, 0, 21, 20, 22, 0),
150 gsSPPopMatrix(G_MTX_MODELVIEW),
151 gsSPEndDisplayList(),
152};

◆ Entity_CymbalPlant_RenderNode5

Gfx Entity_CymbalPlant_RenderNode5[]
extern

Definition at line 98 of file CymbalPlant_gfx.c.

98 {
99 gsDPPipeSync(),
100 gsSPMatrix(&Entity_CymbalPlant_LeftMtx, G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW),
101 gsDPSetCycleType(G_CYC_1CYCLE),
102 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
103 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
104 gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
105 gsSPClearGeometryMode(G_LIGHTING),
106 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
107 gsSPVertex(&D_0A0009C8_E99CB8[8], 1, 0),
108 gsSPVertex(D_0A000D28_E9A018, 9, 1),
109 gsSP2Triangles(1, 0, 2, 0, 1, 2, 3, 0),
110 gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0),
111 gsSP2Triangles(7, 6, 8, 0, 7, 8, 9, 0),
112 gsSP2Triangles(3, 2, 5, 0, 3, 5, 4, 0),
113 gsSPPopMatrix(G_MTX_MODELVIEW),
114 gsSPEndDisplayList(),
115};
Mtx Entity_CymbalPlant_LeftMtx

◆ Entity_CymbalPlant_RenderNode4

Gfx Entity_CymbalPlant_RenderNode4[]
extern

Definition at line 70 of file CymbalPlant_gfx.c.

70 {
71 gsDPPipeSync(),
72 gsSPMatrix(&Entity_CymbalPlant_LeftMtx, G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW),
73 gsDPSetCycleType(G_CYC_1CYCLE),
74 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
75 gsSPDisplayList(Entity_CymbalPlant_LoadTexture),
76 gsSPClearGeometryMode(G_LIGHTING),
77 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
78 gsSPVertex(D_0A000DB8_E9A0A8, 23, 0),
79 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
80 gsSP2Triangles(4, 0, 3, 0, 4, 3, 5, 0),
81 gsSP2Triangles(4, 6, 0, 0, 0, 6, 1, 0),
82 gsSP2Triangles(7, 6, 8, 0, 8, 6, 4, 0),
83 gsSP2Triangles(1, 6, 9, 0, 10, 6, 7, 0),
84 gsSP2Triangles(9, 6, 11, 0, 11, 6, 12, 0),
85 gsSP2Triangles(12, 6, 13, 0, 13, 6, 10, 0),
86 gsSP2Triangles(1, 9, 14, 0, 1, 14, 2, 0),
87 gsSP2Triangles(8, 4, 5, 0, 8, 5, 15, 0),
88 gsSP2Triangles(16, 7, 8, 0, 16, 8, 15, 0),
89 gsSP2Triangles(17, 10, 7, 0, 17, 7, 16, 0),
90 gsSP2Triangles(11, 18, 14, 0, 11, 14, 9, 0),
91 gsSP2Triangles(19, 10, 17, 0, 19, 17, 20, 0),
92 gsSP2Triangles(11, 21, 22, 0, 11, 22, 18, 0),
93 gsSP2Triangles(21, 19, 20, 0, 21, 20, 22, 0),
94 gsSPPopMatrix(G_MTX_MODELVIEW),
95 gsSPEndDisplayList(),
96};

◆ Entity_CymbalPlant_RenderNode3

Gfx Entity_CymbalPlant_RenderNode3[]
extern

Definition at line 42 of file CymbalPlant_gfx.c.

42 {
43 gsDPPipeSync(),
44 gsSPMatrix(&Entity_CymbalPlant_LeftMtx, G_MTX_PUSH | G_MTX_MUL | G_MTX_MODELVIEW),
45 gsDPSetCycleType(G_CYC_1CYCLE),
46 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
47 gsSPDisplayList(Entity_CymbalPlant_LoadTexture),
48 gsSPClearGeometryMode(G_LIGHTING),
49 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
50 gsSPVertex(D_0A000F28_E9A218, 21, 0),
51 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
52 gsSP2Triangles(1, 4, 5, 0, 1, 5, 2, 0),
53 gsSP2Triangles(2, 6, 3, 0, 5, 6, 2, 0),
54 gsSP2Triangles(7, 6, 8, 0, 9, 6, 7, 0),
55 gsSP2Triangles(3, 6, 9, 0, 8, 6, 10, 0),
56 gsSP2Triangles(11, 6, 5, 0, 12, 6, 11, 0),
57 gsSP2Triangles(13, 6, 12, 0, 10, 6, 13, 0),
58 gsSP2Triangles(14, 0, 3, 0, 14, 3, 9, 0),
59 gsSP2Triangles(15, 14, 9, 0, 15, 9, 7, 0),
60 gsSP2Triangles(15, 7, 8, 0, 15, 8, 16, 0),
61 gsSP2Triangles(16, 8, 10, 0, 16, 10, 17, 0),
62 gsSP2Triangles(5, 4, 18, 0, 5, 18, 11, 0),
63 gsSP2Triangles(19, 17, 10, 0, 19, 10, 13, 0),
64 gsSP2Triangles(20, 19, 13, 0, 20, 13, 12, 0),
65 gsSP2Triangles(18, 20, 12, 0, 18, 12, 11, 0),
66 gsSPPopMatrix(G_MTX_MODELVIEW),
67 gsSPEndDisplayList(),
68};

◆ Entity_CymbalPlant_RenderNode1

Gfx Entity_CymbalPlant_RenderNode1[]
extern

Definition at line 229 of file CymbalPlant_gfx.c.

229 {
230 gsDPPipeSync(),
231 gsDPSetCycleType(G_CYC_1CYCLE),
232 gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
233 gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE),
234 gsSPTexture(0x0080, 0x0080, 0, G_TX_RENDERTILE, G_OFF),
235 gsSPClearGeometryMode(G_LIGHTING),
236 gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH),
237 gsSPVertex(D_0A0008C8_E99BB8, 6, 0),
238 gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0),
239 gsSP2Triangles(1, 4, 5, 0, 1, 5, 2, 0),
240 gsSPVertex(D_0A0008C8_E99BB8, 1, 0),
241 gsSPVertex(&D_0A0008C8_E99BB8[3], 7, 1),
242 gsSP2Triangles(0, 1, 4, 0, 0, 4, 5, 0),
243 gsSP2Triangles(2, 6, 7, 0, 2, 7, 3, 0),
244 gsSPEndDisplayList(),
245};

◆ Entity_CymbalPlant_Node10

StaticAnimatorNode Entity_CymbalPlant_Node10
Initial value:
= {
.sibling = ENTITY_ANIM_NULL,
.child = ENTITY_ANIM_NULL,
}
Gfx Entity_CymbalPlant_RenderNode10[]
#define ENTITY_ANIM_NULL

Definition at line 13 of file CymbalPlant_anim.c.

13 {
15 .sibling = ENTITY_ANIM_NULL,
16 .child = ENTITY_ANIM_NULL,
17};

◆ Entity_CymbalPlant_Node9

StaticAnimatorNode Entity_CymbalPlant_Node9
Initial value:
= {
.pos = { -2.0f, -26.0f, 0.0f },
.sibling = ENTITY_ANIM_NULL,
.child = ENTITY_ANIM_NULL,
}
Gfx Entity_CymbalPlant_RenderNode9[]

Definition at line 19 of file CymbalPlant_anim.c.

19 {
20 .displayList = Entity_CymbalPlant_RenderNode9,
21 .pos = { -2.0f, -26.0f, 0.0f },
22 .sibling = ENTITY_ANIM_NULL,
23 .child = ENTITY_ANIM_NULL,
24};

◆ Entity_CymbalPlant_Node8

StaticAnimatorNode Entity_CymbalPlant_Node8
Initial value:
= {
.pos = { -2.0f, -26.0f, 0.0f },
}
Gfx Entity_CymbalPlant_RenderNode8[]
StaticAnimatorNode Entity_CymbalPlant_Node9
struct StaticAnimatorNode * child

Definition at line 26 of file CymbalPlant_anim.c.

26 {
27 .displayList = Entity_CymbalPlant_RenderNode8,
28 .pos = { -2.0f, -26.0f, 0.0f },
29 .sibling = &Entity_CymbalPlant_Node9,
31};

◆ Entity_CymbalPlant_Node7

StaticAnimatorNode Entity_CymbalPlant_Node7
Initial value:
= {
.pos = { -2.0f, -26.0f, 0.0f },
}
StaticAnimatorNode Entity_CymbalPlant_Node8
Gfx Entity_CymbalPlant_RenderNode7[]

Definition at line 33 of file CymbalPlant_anim.c.

33 {
34 .displayList = Entity_CymbalPlant_RenderNode7,
35 .pos = { -2.0f, -26.0f, 0.0f },
36 .sibling = &Entity_CymbalPlant_Node8,
38};

◆ Entity_CymbalPlant_Node6

StaticAnimatorNode Entity_CymbalPlant_Node6
Initial value:
= {
.displayList = ENTITY_ANIM_NULL,
.pos = { 2.0f, 26.0f, 0.0f },
.sibling = ENTITY_ANIM_NULL,
}
StaticAnimatorNode Entity_CymbalPlant_Node7

Definition at line 40 of file CymbalPlant_anim.c.

40 {
41 .displayList = ENTITY_ANIM_NULL,
42 .pos = { 2.0f, 26.0f, 0.0f },
43 .sibling = ENTITY_ANIM_NULL,
45};

◆ Entity_CymbalPlant_Node5

StaticAnimatorNode Entity_CymbalPlant_Node5
Initial value:
= {
.pos = { 3.0f, -26.0f, 0.0f },
.sibling = ENTITY_ANIM_NULL,
.child = ENTITY_ANIM_NULL,
}
Gfx Entity_CymbalPlant_RenderNode5[]

Definition at line 47 of file CymbalPlant_anim.c.

47 {
48 .displayList = Entity_CymbalPlant_RenderNode5,
49 .pos = { 3.0f, -26.0f, 0.0f },
50 .sibling = ENTITY_ANIM_NULL,
51 .child = ENTITY_ANIM_NULL,
52};

◆ Entity_CymbalPlant_Node4

StaticAnimatorNode Entity_CymbalPlant_Node4
Initial value:
= {
.pos = { 3.0f, -26.0f, 0.0f },
}
Gfx Entity_CymbalPlant_RenderNode4[]
StaticAnimatorNode Entity_CymbalPlant_Node5

Definition at line 54 of file CymbalPlant_anim.c.

54 {
55 .displayList = Entity_CymbalPlant_RenderNode4,
56 .pos = { 3.0f, -26.0f, 0.0f },
57 .sibling = &Entity_CymbalPlant_Node5,
59};

◆ Entity_CymbalPlant_Node3

StaticAnimatorNode Entity_CymbalPlant_Node3
Initial value:
= {
.pos = { 3.0f, -26.0f, 0.0f },
}
StaticAnimatorNode Entity_CymbalPlant_Node4
Gfx Entity_CymbalPlant_RenderNode3[]

Definition at line 61 of file CymbalPlant_anim.c.

61 {
62 .displayList = Entity_CymbalPlant_RenderNode3,
63 .pos = { 3.0f, -26.0f, 0.0f },
64 .sibling = &Entity_CymbalPlant_Node4,
66};

◆ Entity_CymbalPlant_Node2

StaticAnimatorNode Entity_CymbalPlant_Node2
Initial value:
= {
.displayList = ENTITY_ANIM_NULL,
.pos = { -3.0f, 26.0f, 0.0f },
}
StaticAnimatorNode Entity_CymbalPlant_Node6
StaticAnimatorNode Entity_CymbalPlant_Node3

Definition at line 68 of file CymbalPlant_anim.c.

68 {
69 .displayList = ENTITY_ANIM_NULL,
70 .pos = { -3.0f, 26.0f, 0.0f },
71 .sibling = &Entity_CymbalPlant_Node6,
73};

◆ Entity_CymbalPlant_Node1

StaticAnimatorNode Entity_CymbalPlant_Node1
Initial value:
= {
}
StaticAnimatorNode Entity_CymbalPlant_Node2
StaticAnimatorNode Entity_CymbalPlant_Node10
Gfx Entity_CymbalPlant_RenderNode1[]

Definition at line 75 of file CymbalPlant_anim.c.

75 {
76 .displayList = Entity_CymbalPlant_RenderNode1,
77 .sibling = &Entity_CymbalPlant_Node10,
79};

◆ Entity_CymbalPlant_NodeParent

StaticAnimatorNode Entity_CymbalPlant_NodeParent
Initial value:
= {
.displayList = ENTITY_ANIM_NULL,
.sibling = ENTITY_ANIM_NULL,
}
StaticAnimatorNode Entity_CymbalPlant_Node1

Definition at line 81 of file CymbalPlant_anim.c.

81 {
82 .displayList = ENTITY_ANIM_NULL,
83 .sibling = ENTITY_ANIM_NULL,
85};

◆ Entity_CymbalPlant_Mesh

◆ Entity_CymbalPlant_AnimationGrab

AnimScript Entity_CymbalPlant_AnimationGrab

Definition at line 102 of file CymbalPlant_anim.c.

102 {
104 as_SetRotation(1, 0.0, 0.0, 0.0)
105 as_SetPos(1, 0, 0, 0)
106 as_SetScale(1, 1.0, 1.0, 1.0)
107 as_SetRotation(2, 0.0, 0.0, 0.0)
108 as_SetPos(2, 0, 0, 0)
109 as_SetScale(2, 1.0, 1.0, 1.0)
110 as_SetRotation(3, 0.0, 0.0, 0.0)
111 as_SetPos(3, -3, 26, 0)
112 as_SetScale(3, 1.0, 1.0, 1.0)
113 as_SetRotation(4, 0.0, 0.0, 0.0)
114 as_SetPos(4, 3, -26, 0)
115 as_SetScale(4, 1.0, 1.0, 1.0)
116 as_SetRotation(5, 0.0, 0.0, 0.0)
117 as_SetPos(5, 3, -26, 0)
118 as_SetScale(5, 1.0, 1.0, 1.0)
119 as_SetRotation(6, 0.0, 0.0, 0.0)
120 as_SetPos(6, 3, -26, 0)
121 as_SetScale(6, 1.0, 1.0, 1.0)
122 as_SetRotation(7, 0.0, 0.0, 0.0)
123 as_SetPos(7, 2, 26, 0)
124 as_SetScale(7, 1.0, 1.0, 1.0)
125 as_SetRotation(8, 0.0, 0.0, 0.0)
126 as_SetPos(8, -2, -26, 0)
127 as_SetScale(8, 1.0, 1.0, 1.0)
128 as_SetRotation(9, 0.0, 0.0, 0.0)
129 as_SetPos(9, -2, -26, 0)
130 as_SetScale(9, 1.0, 1.0, 1.0)
131 as_SetRotation(10, 0.0, 0.0, 0.0)
132 as_SetPos(10, -2, -26, 0)
133 as_SetScale(10, 1.0, 1.0, 1.0)
134 as_SetRotation(11, 0.0, 0.0, 0.0)
135 as_SetPos(11, 0, 0, 0)
136 as_SetScale(11, 1.0, 1.0, 1.0)
137 as_Wait(1)
138 as_SetRotation(3, 0.0, 0.0, -9.36)
139 as_SetRotation(7, 0.0, 0.0, 9.355)
140 as_SetRotation(11, 0.0, 0.0, -0.225)
141 as_Wait(1)
142 as_SetRotation(3, 0.0, 0.0, -31.685)
143 as_SetRotation(7, 0.0, 0.0, 31.68)
144 as_SetRotation(11, 0.0, 0.0, -0.68)
145 as_Wait(1)
146 as_SetRotation(3, 0.0, 0.0, -58.33)
147 as_SetRotation(7, 0.0, 0.0, 58.315)
148 as_SetRotation(11, 0.0, 0.0, -1.025)
149 as_Wait(1)
150 as_SetRotation(3, 0.0, 0.0, -80.64)
151 as_SetRotation(7, 0.0, 0.0, 80.635)
152 as_SetRotation(11, 0.0, 0.0, -0.91)
153 as_Wait(1)
154 as_SetRotation(3, 0.0, 0.0, -89.995)
155 as_SetRotation(7, 0.0, 0.0, 89.995)
156 as_SetRotation(11, 0.0, 0.0, 0.0)
157 as_Wait(1)
158 as_SetRotation(3, 0.0, 0.0, -84.995)
159 as_SetRotation(7, 0.0, 0.0, 85.0)
160 as_SetRotation(11, 0.0, 0.0, 5.67)
161 as_Wait(1)
162 as_SetRotation(3, 0.0, 0.0, -80.0)
163 as_SetRotation(7, 0.0, 0.0, 80.0)
164 as_SetRotation(11, 0.0, 0.0, 10.0)
165 as_Wait(1)
166 as_SetRotation(3, 0.0, 0.0, -84.985)
167 as_SetRotation(7, 0.0, 0.0, 85.0)
168 as_SetRotation(11, 0.0, 0.0, 2.435)
169 as_Wait(1)
170 as_SetRotation(3, 0.0, 0.0, -89.995)
171 as_SetRotation(7, 0.0, 0.0, 89.995)
172 as_SetRotation(11, 0.0, 0.0, -5.0)
173 as_Wait(1)
174 as_SetRotation(3, 0.0, 0.0, -87.51)
175 as_SetRotation(7, 0.0, 0.0, 87.5)
176 as_SetRotation(11, 0.0, 0.0, -2.93)
177 as_Wait(1)
178 as_SetRotation(3, 0.0, 0.0, -85.0)
179 as_SetRotation(7, 0.0, 0.0, 85.0)
180 as_SetRotation(11, 0.0, 0.0, 2.02)
181 as_Wait(1)
182 as_SetRotation(3, 0.0, 0.0, -87.49)
183 as_SetRotation(7, 0.0, 0.0, 87.5)
184 as_SetRotation(11, 0.0, 0.0, 5.0)
185 as_Wait(1)
186 as_SetRotation(3, 0.0, 0.0, -89.995)
187 as_SetRotation(7, 0.0, 0.0, 89.995)
188 as_SetRotation(11, 0.0, 0.0, 4.075)
189 as_Wait(1)
190 as_SetRotation(3, 0.0, 0.0, -88.75)
191 as_SetRotation(7, 0.0, 0.0, 88.745)
192 as_SetRotation(11, 0.0, 0.0, 1.565)
193 as_Wait(1)
194 as_SetRotation(3, 0.0, 0.0, -87.5)
195 as_SetRotation(7, 0.0, 0.0, 87.5)
196 as_SetRotation(11, 0.0, 0.0, -1.105)
197 as_Wait(1)
198 as_SetRotation(3, 0.0, 0.0, -88.75)
199 as_SetRotation(7, 0.0, 0.0, 88.745)
200 as_SetRotation(11, 0.0, 0.0, -2.5)
201 as_Wait(1)
202 as_SetRotation(3, 0.0, 0.0, -89.995)
203 as_SetRotation(7, 0.0, 0.0, 89.995)
204 as_SetRotation(11, 0.0, 0.0, -2.175)
205 as_Wait(1)
206 as_SetRotation(3, 0.0, 0.0, -89.985)
207 as_SetRotation(7, 0.0, 0.0, 90.015)
208 as_SetRotation(11, 0.0, 0.0, -0.995)
209 as_Wait(1)
210 as_SetRotation(3, 0.0, 0.0, -89.975)
211 as_SetRotation(7, 0.0, 0.0, 90.025)
212 as_SetRotation(11, 0.0, 0.0, 0.52)
213 as_Wait(1)
214 as_SetRotation(3, 0.0, 0.0, -89.97)
215 as_SetRotation(7, 0.0, 0.0, 90.03)
216 as_SetRotation(11, 0.0, 0.0, 1.86)
217 as_Wait(1)
218 as_SetRotation(3, 0.0, 0.0, -89.965)
219 as_SetRotation(7, 0.0, 0.0, 90.025)
220 as_SetRotation(11, 0.0, 0.0, 2.5)
221 as_Wait(1)
222 as_SetRotation(3, 0.0, 0.0, -89.96)
223 as_SetRotation(7, 0.0, 0.0, 90.015)
224 as_SetRotation(11, 0.0, 0.0, 2.315)
225 as_Wait(1)
226 as_SetRotation(7, 0.0, 0.0, 90.005)
227 as_SetRotation(11, 0.0, 0.0, 1.67)
228 as_Wait(1)
229 as_SetRotation(7, 0.0, 0.0, 89.99)
230 as_SetRotation(11, 0.0, 0.0, 0.78)
231 as_Wait(1)
232 as_SetRotation(3, 0.0, 0.0, -89.965)
233 as_SetRotation(7, 0.0, 0.0, 89.975)
234 as_SetRotation(11, 0.0, 0.0, -0.135)
235 as_Wait(1)
236 as_SetRotation(7, 0.0, 0.0, 89.96)
237 as_SetRotation(11, 0.0, 0.0, -0.885)
238 as_Wait(1)
239 as_SetRotation(3, 0.0, 0.0, -89.97)
240 as_SetRotation(7, 0.0, 0.0, 89.94)
241 as_SetRotation(11, 0.0, 0.0, -1.245)
242 as_Wait(1)
243 as_SetRotation(7, 0.0, 0.0, 89.925)
244 as_SetRotation(11, 0.0, 0.0, -1.19)
245 as_Wait(1)
246 as_SetRotation(3, 0.0, 0.0, -89.975)
247 as_SetRotation(7, 0.0, 0.0, 89.92)
248 as_SetRotation(11, 0.0, 0.0, -0.885)
249 as_Wait(1)
250 as_SetRotation(3, 0.0, 0.0, -89.98)
251 as_SetRotation(7, 0.0, 0.0, 89.915)
252 as_SetRotation(11, 0.0, 0.0, -0.415)
253 as_Wait(1)
254 as_SetRotation(3, 0.0, 0.0, -89.985)
255 as_SetRotation(11, 0.0, 0.0, 0.11)
256 as_Wait(1)
257 as_SetRotation(3, 0.0, 0.0, -89.99)
258 as_SetRotation(7, 0.0, 0.0, 89.92)
259 as_SetRotation(11, 0.0, 0.0, 0.625)
260 as_Wait(1)
261 as_SetRotation(7, 0.0, 0.0, 89.935)
262 as_SetRotation(11, 0.0, 0.0, 1.04)
263 as_Wait(1)
264 as_SetRotation(3, 0.0, 0.0, -89.995)
265 as_SetRotation(7, 0.0, 0.0, 89.965)
266 as_SetRotation(11, 0.0, 0.0, 1.245)
267 as_Wait(1)
268 as_SetRotation(7, 0.0, 0.0, 89.995)
269 as_SetRotation(11, 0.0, 0.0, 1.26)
270 as_Wait(1)
271 as_SetRotation(3, 0.0, 0.0, -84.58)
272 as_SetRotation(7, 0.0, 0.0, 84.61)
273 as_SetRotation(11, 0.0, 0.0, 1.15)
274 as_Wait(1)
275 as_SetRotation(3, 0.0, 0.0, -70.665)
276 as_SetRotation(7, 0.0, 0.0, 70.7)
277 as_SetRotation(11, 0.0, 0.0, 0.95)
278 as_Wait(1)
279 as_SetRotation(3, 0.0, 0.0, -51.745)
280 as_SetRotation(7, 0.0, 0.0, 51.78)
281 as_SetRotation(11, 0.0, 0.0, 0.705)
282 as_Wait(1)
283 as_SetRotation(3, 0.0, 0.0, -31.33)
284 as_SetRotation(7, 0.0, 0.0, 31.35)
285 as_SetRotation(11, 0.0, 0.0, 0.45)
286 as_Wait(1)
287 as_SetRotation(3, 0.0, 0.0, -12.915)
288 as_SetRotation(7, 0.0, 0.0, 12.92)
289 as_SetRotation(11, 0.0, 0.0, 0.225)
290 as_Wait(1)
291 as_SetRotation(3, 0.0, 0.0, 0.0)
292 as_SetRotation(7, 0.0, 0.0, 0.0)
293 as_SetRotation(11, 0.0, 0.0, 0.06)
294 as_Wait(1)
295 as_SetRotation(3, 0.0, 0.0, 5.06)
296 as_SetRotation(7, 0.0, 0.0, -5.06)
297 as_SetRotation(11, 0.0, 0.0, 0.0)
298 as_Wait(1)
299 as_SetRotation(3, 0.0, 0.0, 4.5)
300 as_SetRotation(7, 0.0, 0.0, -4.5)
301 as_Wait(1)
302 as_SetRotation(3, 0.0, 0.0, 1.685)
303 as_SetRotation(7, 0.0, 0.0, -1.685)
304 as_Wait(1)
305 as_SetRotation(3, 0.0, 0.0, 0.0)
306 as_SetRotation(7, 0.0, 0.0, 0.0)
307 as_Wait(1)
308 as_Loop
309 as_SetRotation(1, 0.0, 0.0, 0.0)
310 as_SetPos(1, 0, 0, 0)
311 as_SetScale(1, 1.0, 1.0, 1.0)
312 as_SetRotation(2, 0.0, 0.0, 0.0)
313 as_SetPos(2, 0, 0, 0)
314 as_SetScale(2, 1.0, 1.0, 1.0)
315 as_SetRotation(3, 0.0, 0.0, 0.0)
316 as_SetPos(3, -3, 26, 0)
317 as_SetScale(3, 1.0, 1.0, 1.0)
318 as_SetRotation(4, 0.0, 0.0, 0.0)
319 as_SetPos(4, 3, -26, 0)
320 as_SetScale(4, 1.0, 1.0, 1.0)
321 as_SetRotation(5, 0.0, 0.0, 0.0)
322 as_SetPos(5, 3, -26, 0)
323 as_SetScale(5, 1.0, 1.0, 1.0)
324 as_SetRotation(6, 0.0, 0.0, 0.0)
325 as_SetPos(6, 3, -26, 0)
326 as_SetScale(6, 1.0, 1.0, 1.0)
327 as_SetRotation(7, 0.0, 0.0, 0.0)
328 as_SetPos(7, 2, 26, 0)
329 as_SetScale(7, 1.0, 1.0, 1.0)
330 as_SetRotation(8, 0.0, 0.0, 0.0)
331 as_SetPos(8, -2, -26, 0)
332 as_SetScale(8, 1.0, 1.0, 1.0)
333 as_SetRotation(9, 0.0, 0.0, 0.0)
334 as_SetPos(9, -2, -26, 0)
335 as_SetScale(9, 1.0, 1.0, 1.0)
336 as_SetRotation(10, 0.0, 0.0, 0.0)
337 as_SetPos(10, -2, -26, 0)
338 as_SetScale(10, 1.0, 1.0, 1.0)
339 as_SetRotation(11, 0.0, 0.0, 0.0)
340 as_SetPos(11, 0, 0, 0)
341 as_SetScale(11, 1.0, 1.0, 1.0)
342 as_Wait(1)
344 as_End
345};
#define as_Wait(time)
#define as_DisableMirroring
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
#define as_End
#define as_Loop
#define as_Restart

Referenced by entity_CymbalPlant_idle().

◆ Entity_CymbalPlant_AnimationIdle

AnimScript Entity_CymbalPlant_AnimationIdle

Definition at line 347 of file CymbalPlant_anim.c.

347 {
349 as_SetRotation(1, 0.0, 0.0, 0.0)
350 as_SetPos(1, 0, 0, 0)
351 as_SetScale(1, 1.0, 1.0, 1.0)
352 as_SetRotation(2, 0.0, 0.0, 0.0)
353 as_SetPos(2, 0, 0, 0)
354 as_SetScale(2, 1.0, 1.0, 1.0)
355 as_SetRotation(3, 0.0, 0.0, 0.0)
356 as_SetPos(3, -3, 26, 0)
357 as_SetScale(3, 1.0, 1.0, 1.0)
358 as_SetRotation(4, 0.0, 0.0, 0.0)
359 as_SetPos(4, 3, -26, 0)
360 as_SetScale(4, 1.0, 1.0, 1.0)
361 as_SetRotation(5, 0.0, 0.0, 0.0)
362 as_SetPos(5, 3, -26, 0)
363 as_SetScale(5, 1.0, 1.0, 1.0)
364 as_SetRotation(6, 0.0, 0.0, 0.0)
365 as_SetPos(6, 3, -26, 0)
366 as_SetScale(6, 1.0, 1.0, 1.0)
367 as_SetRotation(7, 0.0, 0.0, 0.0)
368 as_SetPos(7, 2, 26, 0)
369 as_SetScale(7, 1.0, 1.0, 1.0)
370 as_SetRotation(8, 0.0, 0.0, 0.0)
371 as_SetPos(8, -2, -26, 0)
372 as_SetScale(8, 1.0, 1.0, 1.0)
373 as_SetRotation(9, 0.0, 0.0, 0.0)
374 as_SetPos(9, -2, -26, 0)
375 as_SetScale(9, 1.0, 1.0, 1.0)
376 as_SetRotation(10, 0.0, 0.0, 0.0)
377 as_SetPos(10, -2, -26, 0)
378 as_SetScale(10, 1.0, 1.0, 1.0)
379 as_SetRotation(11, 0.0, 0.0, 0.0)
380 as_SetPos(11, 0, 0, 0)
381 as_SetScale(11, 1.0, 1.0, 1.0)
382 as_Wait(1)
384 as_End
385};