Paper Mario DX
Paper Mario (N64) modding
 
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GenericHitboxDefeat.inc.c
Go to the documentation of this file.
1#ifndef _GENERIC_HITBOX_DEFEAT_
2#define _GENERIC_HITBOX_DEFEAT_
3
4#include "common.h"
5
6EvtScript N(EVS_GenericHitboxDefeat) = {
18 Return
19 End
20};
21
22#endif
Bytecode EvtScript[]
@ ENEMY_FLAG_FLED
Definition enums.h:4525
@ NPC_SELF
Definition enums.h:2526
@ OUTCOME_ENEMY_FLED
Definition enums.h:1905
@ OUTCOME_PLAYER_WON
Definition enums.h:1902
@ OUTCOME_PLAYER_FLED
Definition enums.h:1904
ApiStatus SetEnemyFlagBits(Evt *script, b32 isInitialCall)
ApiStatus RemoveNpc(Evt *script, b32 isInitialCall)
ApiStatus SetNpcPos(Evt *script, b32 isInitialCall)
ApiStatus OnPlayerFled(Evt *script, b32 isInitialCall)
ApiStatus GetBattleOutcome(Evt *script, b32 isInitialCall)
#define Switch(LVAR)
Marks the start of a switch statement.
Definition macros.h:311
#define CaseEq(RVAR)
Marks the start of a switch case that executes only if LVAR == RVAR. It also marks the end of any pre...
Definition macros.h:319
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:213
#define NPC_DISPOSE_LOCATION
Definition macros.h:158
#define EndSwitch
Marks the end of a switch statement and any case.
Definition macros.h:362
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:576
#define LVar0
Definition macros.h:148
#define Return
Kills the current EVT thread.
Definition macros.h:217