Paper Mario DX
Paper Mario (N64) modding
 
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GenericHitboxDefeat.inc.c
Go to the documentation of this file.
1#ifndef _GENERIC_HITBOX_DEFEAT_
2#define _GENERIC_HITBOX_DEFEAT_
3
4#include "common.h"
5
18 Return
19 End
20};
21
22#endif
BSS s32 PopupMenu_SelectedIndex
Bytecode EvtScript[]
@ ENEMY_FLAG_FLED
Definition enums.h:4110
@ NPC_SELF
Definition enums.h:2512
@ OUTCOME_ENEMY_FLED
Definition enums.h:1931
@ OUTCOME_PLAYER_WON
Definition enums.h:1928
@ OUTCOME_PLAYER_FLED
Definition enums.h:1930
ApiStatus SetEnemyFlagBits(Evt *script, b32 isInitialCall)
ApiStatus RemoveNpc(Evt *script, b32 isInitialCall)
ApiStatus SetNpcPos(Evt *script, b32 isInitialCall)
ApiStatus OnPlayerFled(Evt *script, b32 isInitialCall)
ApiStatus GetBattleOutcome(Evt *script, b32 isInitialCall)
#define Switch(LVAR)
Marks the start of a switch statement.
Definition macros.h:312
#define CaseEq(RVAR)
Marks the start of a switch case that executes only if LVAR == RVAR. It also marks the end of any pre...
Definition macros.h:320
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
Definition macros.h:214
#define NPC_DISPOSE_LOCATION
Definition macros.h:170
#define EndSwitch
Marks the end of a switch statement and any case.
Definition macros.h:363
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
Definition macros.h:577
#define LVar0
Definition macros.h:149
#define Return
Kills the current EVT thread.
Definition macros.h:218