Paper Mario DX
Paper Mario (N64) modding
 
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enums.h File Reference

Go to the source code of this file.

Macros

#define STATUS_FLAGS_IMMOBILIZED
 
#define STATUS_FLAGS_DOJO
 
#define SUPPRESS_EVENTS_HAMMER
 
#define SUPPRESS_EVENTS_KOOPER_TEST
 
#define SUPPRESS_EVENTS_KOOPER_DAMAGE
 
#define MODEL_FLAGS_MASK_FFF0
 
#define BASE_PASSIVE_FLAGS
 
#define COMMON_PASSIVE_FLAGS
 
#define LANGUAGE_DEFAULT   0
 

Enumerations

enum  StoryProgress {
  STORY_INTRO = -128 , STORY_CH0_WAKE_UP = -127 , STORY_CH0_MET_INNKEEPER = -126 , STORY_UNUSED_FFFFFF83 = -125 ,
  STORY_CH0_MET_GOOMPA = -124 , STORY_CH0_GATE_CRUSHED = -123 , STORY_CH0_FELL_OFF_CLIFF = -122 , STORY_CH0_GOOMPA_JOINED_PARTY = -121 ,
  STORY_CH0_LOOKING_FOR_HAMMER = -120 , STORY_CH0_FOUND_HAMMER = -119 , STORY_CH0_DEFEATED_JR_TROOPA = -118 , STORY_CH0_LEFT_THE_PLAYGROUND = -117 ,
  STORY_UNUSED_FFFFFF8C = -116 , STORY_CH0_GOOMBARIO_JOINED_PARTY = -115 , STORY_CH0_SMASHED_GATE_BLOCK = -114 , STORY_CH0_DEFEATED_GOOMBA_BROS = -113 ,
  STORY_CH0_DEFEATED_GOOMBA_KING = -112 , STORY_CH0_FOUND_GATEHOUSE_SWITCH = -111 , STORY_CH0_HIT_GATEHOUSE_SWITCH = -110 , STORY_CH0_OPENED_BRIDGE_TO_TOAD_TOWN = -109 ,
  STORY_CH0_KAMMY_RETURNED_TO_BOWSER = -108 , STORY_CH0_ARRIVED_AT_TOAD_TOWN = -107 , STORY_CH0_MET_STAR_SPIRITS = -106 , STORY_CH0_BEGAN_PEACH_MISSION = -105 ,
  STORY_CH0_TWINK_GAVE_LUCKY_STAR = -104 , STORY_CH0_RETURNED_TO_TOAD_TOWN = -103 , STORY_CH1_SPOKE_WITH_MERLIN = -102 , STORY_CH1_TOLD_MERLIN_ABOUT_DARK_TOADS = -101 ,
  STORY_CH1_MERLIN_REVEALED_KOOPA_BROS = -100 , STORY_CH1_KNOCKED_SWITCH_FROM_TREE = -99 , STORY_CH1_MADE_FIRST_BRIDGE = -98 , STORY_CH1_ARRIVED_AT_KOOPA_VILLAGE = -97 ,
  STORY_CH1_PROMISED_TO_HELP_KOOPER = -96 , STORY_CH1_FUZZY_THIEF_LEFT_TOWN = -95 , STORY_CH1_FUZZY_THIEF_RAN_AWAY = -94 , STORY_CH1_FUZZY_THIEF_HID_IN_TREE = -93 ,
  STORY_CH1_KOOPER_JOINED_PARTY = -92 , STORY_CH1_MADE_SECOND_BRIDGE = -91 , STORY_CH1_ARRIVED_AT_KOOPA_FORTRESS = -90 , STORY_CH1_SPOTTED_BY_KOOPA_BROS = -89 ,
  STORY_CH1_KOOPA_BROS_HID_KEY = -88 , STORY_CH1_DEFEATED_BASEMENT_GUARD = -87 , STORY_CH1_LOWERED_FIRST_STAIRS = -86 , STORY_CH1_KOOPA_BROS_SET_TRAP = -85 ,
  STORY_CH1_MARIO_ACTIVATED_TRAP = -84 , STORY_CH1_BOMBETTE_JOINED_PARTY = -83 , STORY_CH1_DEFEATED_DUNGEON_GUARDS = -82 , STORY_CH1_LOWERED_SECOND_STAIRS = -81 ,
  STORY_CH1_RAISED_SUBMERGED_STAIRS = -80 , STORY_CH1_KOOPA_BROS_FIRING_BLASTERS = -79 , STORY_CH1_DEFEATED_KOOPA_BROS = -78 , STORY_CH1_STAR_SPIRIT_RESCUED = -77 ,
  STORY_CH1_BEGAN_PEACH_MISSION = -76 , STORY_CH1_STAR_SPRIT_DEPARTED = -75 , STORY_CH1_DEFEATED_JR_TROOPA = -74 , STORY_CH1_RETURNED_TO_TOAD_TOWN = -73 ,
  STORY_CH2_ARRIVED_AT_MT_RUGGED = -72 , STORY_CH2_SPOKE_WITH_PARAKARRY = -71 , STORY_CH2_PARAKARRY_JOINED_PARTY = -70 , STORY_CH2_ARRIVED_AT_DRY_DRY_DESERT = -69 ,
  STORY_CH2_ARRIVED_AT_DRY_DRY_OUTPOST = -68 , STORY_CH2_SHADY_MOUSE_LEFT_SHOP = -67 , STORY_CH2_SPOKE_WITH_SHEEK = -66 , STORY_CH2_SHADY_MOUSE_ENTERED_SHOP = -65 ,
  STORY_CH2_BOUGHT_SECRET_ITEMS = -64 , STORY_CH2_GOT_PULSE_STONE = -63 , STORY_CH2_UNCOVERED_DRY_DRY_RUINS = -62 , STORY_CH2_DRAINED_FIRST_SAND_ROOM = -61 ,
  STORY_CH2_DRAINED_SECOND_SAND_ROOM = -60 , STORY_CH2_GOT_SUPER_HAMMER = -59 , STORY_CH2_DRAINED_THIRD_SAND_ROOM = -58 , STORY_CH2_SOLVED_ARTIFACT_PUZZLE = -57 ,
  STORY_CH2_DEFEATED_TUTANKOOPA = -56 , STORY_CH2_STAR_SPIRIT_RESCUED = -55 , STORY_CH2_BEGAN_PEACH_MISSION = -54 , STORY_CH2_STAR_SPRIT_DEPARTED = -53 ,
  STORY_UNUSED_FFFFFFCC = -52 , STORY_CH3_SAW_BOO_ENTER_FOREST = -51 , STORY_CH3_INVITED_TO_BOOS_MANSION = -50 , STORY_CH3_ALLOWED_INTO_FOREVER_FOREST = -49 ,
  STORY_CH3_ARRIVED_AT_BOOS_MANSION = -48 , STORY_CH3_OPENED_BOOS_MANSION_GATE = -47 , STORY_CH3_ENTERED_BOOS_MANSION = -46 , STORY_CH3_TRIGGERED_DOOR_JUMP_SCARE = -45 ,
  STORY_CH3_GOT_RECORD = -44 , STORY_CH3_PLAYED_THE_RECORD = -43 , STORY_CH3_GOT_WEIGHT = -42 , STORY_CH3_WEIGHED_DOWN_CHANDELIER = -41 ,
  STORY_CH3_GOT_SUPER_BOOTS = -40 , STORY_CH3_HIT_HUGE_BLUE_SWITCH = -39 , STORY_CH3_GOT_BOO_PORTRAIT = -38 , STORY_CH3_RESTORED_BOO_PORTRAIT = -37 ,
  STORY_CH3_BOW_JOINED_PARTY = -36 , STORY_CH3_UNLOCKED_GUSTY_GULCH = -35 , STORY_CH3_ARRIVED_AT_GHOST_TOWN = -34 , STORY_CH3_SAW_TUBBA_EAT_BOO = -33 ,
  STORY_CH3_ARRIVED_AT_TUBBAS_MANOR = -32 , STORY_UNUSED_FFFFFFE1 = -31 , STORY_CH3_TUBBA_BEGAN_NAPPING = -30 , STORY_CH3_TUBBA_WOKE_UP = -29 ,
  STORY_CH3_TUBBA_SMASHED_THE_BRIDGES = -28 , STORY_CH3_TUBBA_CHASED_MARIO_IN_HALL = -27 , STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER = -26 , STORY_CH3_ESCAPED_TUBBAS_MANOR = -25 ,
  STORY_CH3_UNLOCKED_WINDY_MILL = -24 , STORY_CH3_WENT_DOWN_THE_WELL = -23 , STORY_CH3_HEART_FLED_FIRST_TUNNEL = -22 , STORY_UNUSED_FFFFFFEB = -21 ,
  STORY_UNUSED_FFFFFFEC = -20 , STORY_CH3_HEART_FLED_SECOND_TUNNEL = -19 , STORY_CH3_HEART_ESCAPED_WELL = -18 , STORY_CH3_HEART_ESCAPED_WINDY_MILL = -17 ,
  STORY_CH3_DEFEATED_TUBBA_BLUBBA = -16 , STORY_CH3_STAR_SPIRIT_RESCUED = -15 , STORY_CH3_BEGAN_PEACH_MISSION = -14 , STORY_CH3_STAR_SPRIT_DEPARTED = -13 ,
  STORY_CH4_FRYING_PAN_STOLEN = -12 , STORY_CH4_MET_WITH_TWINK = -11 , STORY_CH4_FOUND_HIDDEN_DOOR = -10 , STORY_CH4_ENTERED_THE_TOY_BOX = -9 ,
  STORY_CH4_GOT_STOREROOM_KEY = -8 , STORY_CH4_RETURNED_STOREROOM_KEY = -7 , STORY_CH4_GOT_TOY_TRAIN = -6 , STORY_CH4_RETURNED_TOY_TRAIN = -5 ,
  STORY_CH4_GOT_FRYING_PAN = -4 , STORY_CH4_GOT_TAYCE_TS_CAKE = -3 , STORY_CH4_GAVE_CAKE_TO_GOURMET_GUY = -2 , STORY_CH4_PULLED_SWITCH_SWITCH = -1 ,
  STORY_CH4_SOLVED_COLOR_PUZZLE = 0 , STORY_CH4_DEFEATED_LANTERN_GHOST = 1 , STORY_CH4_WATT_JOINED_PARTY = 2 , STORY_CH4_OPENED_GENERAL_GUY_ROOM = 3 ,
  STORY_CH4_DEFEATED_GENERAL_GUY = 4 , STORY_CH4_STAR_SPIRIT_RESCUED = 5 , STORY_CH4_BEGAN_PEACH_MISSION = 6 , STORY_CH4_STAR_SPRIT_DEPARTED = 7 ,
  STORY_CH5_WHALE_MOUTH_OPEN = 8 , STORY_CH5_ENTERED_WHALE = 9 , STORY_CH5_DEFEATED_FUZZIPEDE = 10 , STORY_CH5_REACHED_LAVA_LAVA_ISLAND = 11 ,
  STORY_CH5_KOLORADO_ESCAPED_FUZZIES = 12 , STORY_CH5_KOLORADO_ESCAPED_SPEAR_GUYS = 13 , STORY_CH5_YOSHI_CHILDREN_ARE_MISSING = 14 , STORY_CH5_SUSHIE_JOINED_PARTY = 15 ,
  STORY_CH5_ALL_YOSHI_CHILDREN_RESCUED = 16 , STORY_CH5_GOT_JADE_RAVEN = 17 , STORY_CH5_MOVED_RAVEN_STATUE = 18 , STORY_CH5_DEFEATED_PIRANHAS_MINIBOSS = 19 ,
  STORY_CH5_REACHED_RAPHAELS_TREE = 20 , STORY_CH5_RAPHAEL_LEFT_NEST = 21 , STORY_CH5_RAPHAEL_MOVED_ROOT = 22 , STORY_CH5_RAPHAEL_WAITING_FOR_MARIO = 23 ,
  STORY_CH5_ZIP_LINE_READY = 24 , STORY_CH5_ENTERED_MT_LAVA_LAVA = 25 , STORY_CH5_KOLORADO_FELL_IN_LAVA = 26 , STORY_CH5_LAVA_STREAM_BLOCKED = 27 ,
  STORY_CH5_GOT_ULTRA_HAMMER = 28 , STORY_CH5_SMASHED_ULTRA_BLOCK = 29 , STORY_CH5_KOLORADO_FELL_IN_PIT = 30 , STORY_CH5_KOLORADO_AT_DEAD_END = 31 ,
  STORY_CH5_HIDDEN_PASSAGE_OPEN = 32 , STORY_CH5_KOLORADO_RAN_AHEAD = 33 , STORY_CH5_KOLORADO_IN_TREASURE_ROOM = 34 , STORY_CH5_DEFEATED_LAVA_PIRANHA = 35 ,
  STORY_CH5_MT_LAVA_LAVA_ERUPTING = 36 , STORY_CH5_OPENED_ESCAPE_ROUTE = 37 , STORY_CH5_BEGAN_PEACH_MISSION = 38 , STORY_CH5_STAR_SPRIT_DEPARTED = 39 ,
  STORY_CH5_TRADED_VASE_FOR_SEED = 40 , STORY_CH5_RETURNED_TO_TOAD_TOWN = 41 , STORY_CH6_FLOWER_GATE_OPEN = 42 , STORY_CH6_ARRIVED_AT_FLOWER_FIELDS = 43 ,
  STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES = 44 , STORY_CH6_GOT_MAGICAL_BEAN = 45 , STORY_CH6_GOT_FERTILE_SOIL = 46 , STORY_CH6_GOT_CRYSTAL_BERRY = 47 ,
  STORY_CH6_GOT_WATER_STONE = 48 , STORY_CH6_FILLED_SPRING_WITH_WATER = 49 , STORY_CH6_SPOKE_WITH_THE_SUN = 50 , STORY_CH6_LAKILESTER_JOINED_PARTY = 51 ,
  STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS = 52 , STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE = 53 , STORY_CH6_WISTERWOOD_GAVE_HINT = 54 , STORY_CH6_GREW_MAGIC_BEANSTALK = 55 ,
  STORY_CH6_DEFEATED_HUFF_N_PUFF = 56 , STORY_CH6_STAR_SPIRIT_RESCUED = 57 , STORY_CH6_BEGAN_PEACH_MISSION = 58 , STORY_CH6_STAR_SPRIT_DEPARTED = 59 ,
  STORY_CH6_RETURNED_TO_TOAD_TOWN = 60 , STORY_CH7_INVITED_TO_STARBORN_VALLEY = 61 , STORY_CH7_ARRIVED_AT_SHIVER_CITY = 62 , STORY_CH7_MAYOR_MURDER_MYSTERY = 63 ,
  STORY_CH7_SHATTERED_FROZEN_POND = 64 , STORY_CH7_SPOKE_WITH_HERRINGWAY = 65 , STORY_CH7_HERRINGWAY_AT_MAYORS_HOUSE = 66 , STORY_CH7_MAYOR_MURDER_SOLVED = 67 ,
  STORY_CH7_DEFEATED_JR_TROOPA = 68 , STORY_CH7_DEFEATED_MONSTAR = 69 , STORY_CH7_ARRIVED_AT_STARBORN_VALLEY = 70 , STORY_CH7_MERLE_APOLOGIZED = 71 ,
  STORY_CH7_GOT_SNOWMAN_SCARF = 72 , STORY_CH7_GOT_SNOWMAN_BUCKET = 73 , STORY_CH7_UNLOCKED_SHIVER_MOUNTAIN = 74 , STORY_CH7_DEFEATED_FIRST_DUPLIGHOST = 75 ,
  STORY_CH7_GOT_STAR_STONE = 76 , STORY_CH7_RAISED_FROZEN_STAIRS = 77 , STORY_CH7_ARRIVED_AT_CRYSTAL_PALACE = 78 , STORY_CH7_DEFEATED_MIRROR_DUPLIGHOSTS = 79 ,
  STORY_CH7_DEFEATED_BOMBETTE_DUPLIGHOSTS = 80 , STORY_CH7_DEFEATED_CLUBBAS = 81 , STORY_CH7_DEFEATED_KOOPER_DUPLIGHOSTS = 82 , STORY_CH7_EXTENDED_PALACE_BRIDGE = 83 ,
  STORY_CH7_FOUND_HIDDEN_ROOM_UNDER_STATUE = 84 , STORY_CH7_SOLVED_ALBINO_DINO_PUZZLE = 85 , STORY_CH7_DEFEATED_CRYSTAL_KING = 86 , STORY_CH7_STAR_SPIRIT_RESCUED = 87 ,
  STORY_CH7_BEGAN_PEACH_MISSION = 88 , STORY_CH7_STAR_SPRIT_DEPARTED = 89 , STORY_CH8_OPENED_PATH_TO_STAR_WAY = 90 , STORY_CH8_REACHED_STAR_HAVEN = 91 ,
  STORY_CH8_STAR_SHIP_ACTIVATED = 92 , STORY_UNUSED_0000005D = 93 , STORY_CH8_REACHED_BOWSERS_CASTLE = 94 , STORY_CH8_REACHED_PEACHS_CASTLE = 95 ,
  STORY_EPILOGUE = 96 , STORY_NEVER = 97
}
 
enum  KoopaKootFavors {
  KOOT_FAVOR_CH1_1 = 0 , KOOT_FAVOR_CH1_2 = 1 , KOOT_FAVOR_CH2_1 = 2 , KOOT_FAVOR_CH2_2 = 3 ,
  KOOT_FAVOR_CH2_3 = 4 , KOOT_FAVOR_CH3_1 = 5 , KOOT_FAVOR_CH3_2 = 6 , KOOT_FAVOR_CH3_3 = 7 ,
  KOOT_FAVOR_CH4_1 = 8 , KOOT_FAVOR_CH4_2 = 9 , KOOT_FAVOR_CH4_3 = 10 , KOOT_FAVOR_CH5_1 = 11 ,
  KOOT_FAVOR_CH5_2 = 12 , KOOT_FAVOR_CH5_3 = 13 , KOOT_FAVOR_CH6_1 = 14 , KOOT_FAVOR_CH6_2 = 15 ,
  KOOT_FAVOR_CH6_3 = 16 , KOOT_FAVOR_CH7_1 = 17 , KOOT_FAVOR_CH7_2 = 18 , KOOT_FAVOR_CH7_3 = 19
}
 
enum  KoopaKootFavorStates { KOOT_FAVOR_STATE_0 = 0 , KOOT_FAVOR_STATE_1 = 1 , KOOT_FAVOR_STATE_2 = 2 }
 
enum  EncounterTriggers {
  ENCOUNTER_TRIGGER_NONE = 1 , ENCOUNTER_TRIGGER_JUMP = 2 , ENCOUNTER_TRIGGER_SPIN = 3 , ENCOUNTER_TRIGGER_HAMMER = 4 ,
  ENCOUNTER_TRIGGER_CONVERSATION = 5 , ENCOUNTER_TRIGGER_PARTNER = 6
}
 
enum  SoundOutputMode { SOUND_OUT_MONO = 0 , SOUND_OUT_STEREO = 1 }
 
enum  SongIDs {
  SONG_TOAD_TOWN = 0x00000000 , SONG_NORMAL_BATTLE = 0x00000002 , SONG_SPECIAL_BATTLE = 0x00000003 , SONG_JR_TROOPA_BATTLE = 0x00000004 ,
  SONG_FINAL_BOWSER_BATTLE = 0x00000005 , SONG_GOOMBA_KING_BATTLE = 0x00000007 , SONG_KOOPA_BROS_BATTLE = 0x00000008 , SONG_FAKE_BOWSER_BATTLE = 0x00000009 ,
  SONG_TUTANKOOPA_BATTLE = 0x0000000A , SONG_TUBBA_BLUBBA_BATTLE = 0x0000000B , SONG_GENERAL_GUY_BATTLE = 0x0000000C , SONG_LAVA_PIRANHA_BATTLE = 0x0000000D ,
  SONG_HUFF_N_PUFF_BATTLE = 0x0000000E , SONG_CRYSTAL_KING_BATTLE = 0x0000000F , SONG_GOOMBA_VILLAGE = 0x00000010 , SONG_PLEASANT_PATH = 0x00000011 ,
  SONG_FUZZY_ATTACK = 0x00000012 , SONG_KOOPA_VILLAGE = 0x00000013 , SONG_KOOPA_FORTRESS = 0x00000014 , SONG_DRY_DRY_OUTPOST = 0x00000015 ,
  SONG_MT_RUGGED = 0x00000016 , SONG_DRY_DRY_DESERT = 0x00000017 , SONG_DRY_DRY_RUINS = 0x00000018 , SONG_RUINS_BASEMENT = 0x00000019 ,
  SONG_FOREVER_FOREST = 0x0000001A , SONG_BOOS_MANSION = 0x0000001B , SONG_CHEERFUL_BOOS_MANSION = 0x0000001C , SONG_GUSTY_GULCH = 0x0000001D ,
  SONG_TUBBAS_MANOR = 0x0000001E , SONG_TUBBA_ESCAPE = 0x0000001F , SONG_SHY_GUY_TOYBOX = 0x00000020 , SONG_TOYBOX_TRAIN = 0x00000021 ,
  SONG_CREEPY_TOYBOX = 0x00000022 , SONG_JADE_JUNGLE = 0x00000024 , SONG_DEEP_JUNGLE = 0x00000025 , SONG_YOSHIS_VILLAGE = 0x00000026 ,
  SONG_YOSHIS_PANIC = 0x00000027 , SONG_RAPHAEL_RAVEN = 0x00000028 , SONG_MT_LAVALAVA = 0x00000029 , SONG_VOLCANO_ESCAPE = 0x0000002A ,
  SONG_STAR_WAY_OPENS = 0x0000002B , SONG_MASTER_BATTLE = 0x0000002C , SONG_RADIO_ISLAND_SOUNDS = 0x0000002D , SONG_RADIO_HOT_HITS = 0x0000002E ,
  SONG_RADIO_GOLDEN_OLDIES = 0x0000002F , SONG_FLOWER_FIELDS_CLOUDY = 0x00000030 , SONG_FLOWER_FIELDS_SUNNY = 0x00000031 , SONG_CLOUDY_CLIMB = 0x00000032 ,
  SONG_PUFF_PUFF_MACHINE = 0x00000033 , SONG_SUN_TOWER_CLOUDY = 0x00000034 , SONG_SUN_TOWER_SUNNY = 0x00000035 , SONG_CRYSTAL_PALACE = 0x00000037 ,
  SONG_SHIVER_CITY = 0x00000038 , SONG_PENGUIN_MYSTERY = 0x00000039 , SONG_SHIVER_SNOWFIELD = 0x0000003A , SONG_SHIVER_MOUNTAIN = 0x0000003B ,
  SONG_STARBORN_VALLEY = 0x0000003C , SONG_MERLAR_THEME = 0x0000003D , SONG_MAIL_CALL = 0x0000003E , SONG_PEACHS_CASTLE_PARTY = 0x0000003F ,
  SONG_CHAPTER_END = 0x00000040 , SONG_CHAPTER_START = 0x00000041 , SONG_ITEM_UPGRADE = 0x00000042 , SONG_PHONOGRAPH_MUSIC = 0x00000044 ,
  SONG_TUTANKOOPA_THEME = 0x00000045 , SONG_KAMMY_KOOPA_THEME = 0x00000046 , SONG_JR_TROOPA_THEME = 0x00000047 , SONG_BULLET_BILL_ASSAULT = 0x00000048 ,
  SONG_MONTY_MOLE_ASSAULT = 0x00000049 , SONG_SHY_GUY_INVASION = 0x0000004A , SONG_TOAD_TOWN_TUNNELS = 0x0000004B , SONG_WHALE_THEME = 0x0000004C ,
  SONG_FOREVER_FOREST_WARNING = 0x0000004D , SONG_YOSHI_KIDS_FOUND = 0x0000004E , SONG_UNUSED_FANFARE = 0x0000004F , SONG_GOOMBA_KING_THEME = 0x00000050 ,
  SONG_KOOPA_BROS_INTERLUDE = 0x00000051 , SONG_KOOPA_BROS_THEME = 0x00000052 , SONG_TUTANKOOPA_WARNING = 0x00000053 , SONG_TUTANKOOPA_REVEALED = 0x00000054 ,
  SONG_TUBBA_BLUBBA_THEME = 0x00000055 , SONG_GENERAL_GUY_THEME = 0x00000056 , SONG_LAVA_PIRANHA_THEME = 0x00000057 , SONG_HUFF_N_PUFF_THEME = 0x00000058 ,
  SONG_CRYSTAL_KING_THEME = 0x00000059 , SONG_BLOOPER_THEME = 0x0000005A , SONG_MINIBOSS_BATTLE = 0x0000005B , SONG_MONSTAR_THEME = 0x0000005C ,
  SONG_CLUB64 = 0x0000005D , SONG_UNUSED_OPENING = 0x0000005E , SONG_BOWSERS_CASTLE_FALLS = 0x0000005F , SONG_STAR_HAVEN = 0x00000060 ,
  SONG_SHOOTING_STAR_SUMMIT = 0x00000061 , SONG_STARSHIP_THEME = 0x00000062 , SONG_STAR_SANCTUARY = 0x00000063 , SONG_BOWSERS_CASTLE = 0x00000064 ,
  SONG_BOWSERS_CASTLE_CAVES = 0x00000065 , SONG_BOWSER_THEME = 0x00000066 , SONG_BOWSER_BATTLE = 0x00000067 , SONG_PEACH_WISHES = 0x00000068 ,
  SONG_FILE_SELECT = 0x00000069 , SONG_MAIN_THEME = 0x0000006A , SONG_BOWSER_ATTACKS = 0x0000006B , SONG_MARIO_FALLS = 0x0000006C ,
  SONG_PEACH_APPEARS = 0x0000006D , SONG_THE_END = 0x0000006E , SONG_RECOVERED_STAR_ROD = 0x0000006F , SONG_TWINK_THEME = 0x00000070 ,
  SONG_STIRRING_CAKE = 0x00000071 , SONG_GOURMET_GUY_FREAKOUT = 0x00000072 , SONG_PRISONER_PEACH_THEME = 0x00000073 , SONG_PEACH_MISSION = 0x00000074 ,
  SONG_PEACH_SNEAKING = 0x00000075 , SONG_PEACH_CAUGHT = 0x00000076 , SONG_PEACH_QUIZ_INTRO = 0x00000077 , SONG_STAR_SPIRIT_THEME = 0x00000078 ,
  SONG_PENGUIN_WHODUNIT = 0x00000079 , SONG_PENGUIN_WAKES_UP = 0x0000007A , SONG_MAGIC_BEANSTALK = 0x0000007B , SONG_MERLEE_SPELL = 0x0000007C ,
  SONG_LAKILESTER_THEME = 0x0000007D , SONG_GOOMBA_BROS_RETREAT = 0x0000007E , SONG_SUNSHINE_RETURNS = 0x0000007F , SONG_RIDING_THE_RAILS = 0x00000080 ,
  SONG_RIDING_THE_WHALE = 0x00000081 , SONG_NEW_PARTNER = 0x00000082 , SONG_DRY_DRY_RUINS_APPEAR = 0x00000083 , SONG_CANDY_CANES = 0x00000084 ,
  SONG_PLAYROOM = 0x00000085 , SONG_MOUSTAFA_THEME = 0x00000086 , SONG_GAME_OVER = 0x00000087 , SONG_TAKING_REST = 0x00000088 ,
  SONG_FLOWER_NPC_THEME = 0x00000089 , SONG_FLOWER_GATE_APPEARS = 0x0000008A , SONG_BATTLE_END = 0x0000008B , SONG_POP_DIVA_SONG = 0x0000008C ,
  SONG_BOO_MINIGAME = 0x0000008D , SONG_LEVEL_UP = 0x0000008E , SONG_PARADE_DAY = 0x00000090 , SONG_PARADE_NIGHT = 0x00000091 ,
  SONG_MARIO_BROS_HOUSE = 0x00000094 , SONG_INTRO_STORY = 0x00000095 , SONG_NEW_PARTNER_JP = 0x00000096
}
 
enum  Abilities {
  ABILITY_DODGE_MASTER = 0x00000000 , ABILITY_UNUSED = 0x00000001 , ABILITY_SPIKE_SHIELD = 0x00000002 , ABILITY_FIRST_ATTACK = 0x00000003 ,
  ABILITY_HP_PLUS = 0x00000004 , ABILITY_DOUBLE_DIP = 0x00000005 , ABILITY_MYSTERY_SCROLL = 0x00000006 , ABILITY_FIRE_SHIELD = 0x00000007 ,
  ABILITY_PRETTY_LUCKY = 0x00000008 , ABILITY_HP_DRAIN = 0x00000009 , ABILITY_ALL_OR_NOTHING = 0x0000000A , ABILITY_SLOW_GO = 0x0000000B ,
  ABILITY_FP_PLUS = 0x0000000C , ABILITY_ICE_POWER = 0x0000000D , ABILITY_FEELING_FINE = 0x0000000E , ABILITY_ATTACK_FX = 0x0000000F ,
  ABILITY_MONEY_MONEY = 0x00000010 , ABILITY_CHILL_OUT = 0x00000011 , ABILITY_HAPPY_HEART = 0x00000012 , ABILITY_ZAP_TAP = 0x00000013 ,
  ABILITY_MEGA_RUSH = 0x00000014 , ABILITY_BERSERKER = 0x00000015 , ABILITY_RIGHT_ON = 0x00000016 , ABILITY_RUNAWAY_PAY = 0x00000017 ,
  ABILITY_FLOWER_SAVER = 0x00000018 , ABILITY_PAY_OFF = 0x00000019 , ABILITY_QUICK_CHANGE = 0x0000001A , ABILITY_DEFEND_PLUS = 0x0000001B ,
  ABILITY_POWER_PLUS = 0x0000001C , ABILITY_REFUND = 0x0000001D , ABILITY_POWER_RUSH = 0x0000001E , ABILITY_CRAZY_HEART = 0x0000001F ,
  ABILITY_LAST_STAND = 0x00000020 , ABILITY_CLOSE_CALL = 0x00000021 , ABILITY_P_UP_D_DOWN = 0x00000022 , ABILITY_LUCKY_DAY = 0x00000023 ,
  ABILITY_MEGA_HP_DRAIN = 0x00000024 , ABILITY_P_DOWN_D_UP = 0x00000025 , ABILITY_FLOWER_FANATIC = 0x00000026 , ABILITY_SPEEDY_SPIN = 0x00000027 ,
  ABILITY_SPIN_ATTACK = 0x00000028 , ABILITY_I_SPY = 0x00000029 , ABILITY_BUMP_ATTACK = 0x0000002A , ABILITY_HEART_FINDER = 0x0000002B ,
  ABILITY_FLOWER_FINDER = 0x0000002C , ABILITY_DIZZY_ATTACK = 0x0000002D , ABILITY_FINAL_GOOMPA = 0x0000002E , ABILITY_FINAL_BOBOMB = 0x0000002F ,
  ABILITY_DEEP_FOCUS = 0x00000030 , ABILITY_SUPER_FOCUS = 0x00000031 , ABILITY_KAIDEN = 0x00000032 , ABILITY_DAMAGE_DODGE = 0x00000033 ,
  ABILITY_HAPPY_FLOWER = 0x00000034 , ABILITY_GROUP_FOCUS = 0x00000035 , ABILITY_PEEKABOO = 0x00000036 , ABILITY_HEALTHY_HEALTHY = 0x00000037
}
 
enum  Emotes {
  EMOTE_EXCLAMATION = 0 , EMOTE_SHOCK = 1 , EMOTE_QUESTION = 2 , EMOTE_FRUSTRATION = 3 ,
  EMOTE_ELLIPSIS = 4 , EMOTE_INVALID = 5
}
 
enum  Emoters { EMOTER_PLAYER = 0 , EMOTER_NPC = 1 , EMOTER_POS = 2 }
 
enum  EasingType {
  EASING_LINEAR = 0 , EASING_QUADRATIC_IN = 1 , EASING_CUBIC_IN = 2 , EASING_QUARTIC_IN = 3 ,
  EASING_QUADRATIC_OUT = 4 , EASING_CUBIC_OUT = 5 , EASING_QUARTIC_OUT = 6 , EASING_COS_SLOW_OVERSHOOT = 7 ,
  EASING_COS_FAST_OVERSHOOT = 8 , EASING_COS_BOUNCE = 9 , EASING_COS_IN_OUT = 10 , EASING_SIN_OUT = 11 ,
  EASING_COS_IN = 12
}
 
enum  SoundIDBits {
  SOUND_ID_STOP = 0x00008000 , SOUND_ID_LOWER = 0x000023FF , SOUND_ID_UNK = 0x00002000 , SOUND_ID_ADJUST = 0x00001000 ,
  SOUND_ID_TRIGGER_MASK = 0x00000C00 , SOUND_ID_TRIGGER_CHANGE_VOLUME = 0x00000800 , SOUND_ID_TRIGGER_CHANGE_SOUND = 0x00000400 , SOUND_ID_SECTION_MASK = 0x00000300 ,
  SOUND_ID_INDEX_MASK = 0x000000FF , SOUND_ID_UNK_INDEX_MASK = 0x000001FF , SOUND_ID_UPPER_MASK = 0x03FF0000 , SOUND_ID_TYPE_MASK = 0x70000000 ,
  SOUND_ID_TYPE_FLAG = 0x80000000
}
 
enum  SoundType { SOUND_TYPE_LOOPING = 0 , SOUND_TYPE_EXIT_DOOR = 1 , SOUND_TYPE_ROOM_DOOR = 2 , SOUND_TYPE_ALTERNATING = 3 }
 
enum  SoundIDs {
  SOUND_NONE = 0x00000000 , SOUND_OPEN_POPUP_1 = 0x00000001 , SOUND_OPEN_POPUP_2 = 0x00000002 , SOUND_LOWER_STATUS_BAR = 0x00000003 ,
  SOUND_RAISE_STATUS_BAR = 0x00000004 , SOUND_MENU_BADGE_EQUIP = 0x00000005 , SOUND_MENU_BADGE_UNEQUIP = 0x00000006 , SOUND_MENU_SHOW_CHOICE = 0x00000009 ,
  SOUND_CHIME_BEGIN_AMBUSH = 0x0000000A , SOUND_CHIME_SOLVED_PUZZLE = 0x0000000B , SOUND_ACTIVATE_COMPUTER = 0x0000000C , SOUND_PARTNER_PUT_AWAY = 0x0000000D ,
  SOUND_PARTNER_GET_OUT = 0x0000000E , SOUND_PARTNER_SWAP_BATTLE_POS = 0x0000000F , SOUND_SAVE_CONFIRM = 0x00000010 , SOUND_MSG_VOICE_1A = 0x00000011 ,
  SOUND_MSG_VOICE_1B = 0x00000012 , SOUND_MSG_VOICE_2A = 0x00000013 , SOUND_MSG_VOICE_2B = 0x00000014 , SOUND_MSG_VOICE_3A = 0x00000015 ,
  SOUND_MSG_VOICE_3B = 0x00000016 , SOUND_MSG_VOICE_4A = 0x00000017 , SOUND_MSG_VOICE_4B = 0x00000018 , SOUND_MSG_VOICE_5A = 0x00000019 ,
  SOUND_MSG_VOICE_5B = 0x0000001A , SOUND_MSG_VOICE_STAR = 0x0000001B , SOUND_LRAW_TRD_FLOWING_WATER = 0x00000021 , SOUND_LRAW_TRD_RAISE_STAIRS = 0x00000022 ,
  SOUND_TRD_WATER_SPLASH = 0x00000023 , SOUND_LRAW_TRD_02_LOWER_STAIRS = 0x00000024 , SOUND_TRD_02_STAIRS_LOWERED = 0x00000025 , SOUND_TRD_PUZZLE_PLATFORM_THUD = 0x00000026 ,
  SOUND_LRAW_TRD_04_LOWER_STAIRS = 0x00000027 , SOUND_TRD_04_STAIRS_LOWERED = 0x00000028 , SOUND_TRD_POUNDING_HIGH = 0x00000029 , SOUND_TRD_POUNDING_LOW = 0x0000002A ,
  SOUND_TRD_MAGIC_DOOR_JUMP = 0x0000002B , SOUND_TRD_MAGIC_DOOR_LAND = 0x0000002C , SOUND_PRA_PUSH_STATUE = 0x0000002D , SOUND_PRA_FLIP_WALL = 0x0000002E ,
  SOUND_PRA_EXTEND_HIDDEN_BRIDGE = 0x0000002F , SOUND_PRA_UNFOLD_EXIT = 0x00000030 , SOUND_LRAW_KKJ_RUMBLING = 0x00000033 , SOUND_LRAW_OSR_RUMBLING = 0x00000034 ,
  SOUND_OSR_GROUND_CRACKING = 0x00000035 , SOUND_OSR_SMOKE_RISING_1 = 0x00000036 , SOUND_OSR_SMOKE_RISING_2 = 0x00000037 , SOUND_OSR_SMOKE_RISING_3 = 0x00000038 ,
  SOUND_LRAW_MAC_HARBOR_WATER = 0x00000039 , SOUND_PRA_SHIFT_FLOORS_RUMBLE = 0x0000003F , SOUND_PRA_SHIFT_FLOORS_THUD = 0x00000040 , SOUND_WHALE_JIGGLE = 0x00000041 ,
  SOUND_WHALE_FILL = 0x00000042 , SOUND_LRAW_WHALE_GEYSER = 0x00000043 , SOUND_WHALE_EJECT = 0x00000044 , SOUND_JR_TROOPA_SPLASH = 0x00000045 ,
  SOUND_LRAW_JR_TROOPA_SWIM = 0x00000046 , SOUND_BOO_SPOOK = 0x00000047 , SOUND_OBJECT_LAND = 0x00000048 , SOUND_UNUSED_WATER_RUNNING = 0x00000049 ,
  SOUND_LRAW_JAN_BEACH_WAVES = 0x0000004A , SOUND_LRAW_OSR_FOUNTAIN_INTACT = 0x0000004C , SOUND_LRAW_OSR_FOUNTAIN_BROKEN = 0x0000004D , SOUND_LRAW_JAN_SMALL_GEYSER = 0x0000004E ,
  SOUND_LRAW_JAN_LARGE_GEYSER = 0x0000004F , SOUND_LRAW_WINDMILL_EXT = 0x00000050 , SOUND_OMO_FLIP_TRACK_THUD = 0x00000051 , SOUND_LRAW_TROMP_ROLL = 0x00000052 ,
  SOUND_ISK_DRAINING_SAND = 0x00000053 , SOUND_ISK_FLIP_STAIRS = 0x00000054 , SOUND_LARGE_LENS_FLARE = 0x00000055 , SOUND_LRAW_ISK_LOWER_STAIRS = 0x00000056 ,
  SOUND_ISK_STAIR_DROP_THUD = 0x00000057 , SOUND_ISK_STAIRS_EMERGE_RUMBLE = 0x00000058 , SOUND_ISK_STAIRS_EMERGE_THUD = 0x00000059 , SOUND_KKJ_ARENA_LENS_FLARE = 0x0000005A ,
  SOUND_LRAW_SBK_RUINS_WHIRLWIND = 0x0000005B , SOUND_SBK_RUINS_FINISH_RISING = 0x0000005C , SOUND_LRAW_SBK_RUINS_RISING = 0x0000005D , SOUND_SBK_RUINS_STEPS_UNFOLD = 0x0000005E ,
  SOUND_SBK_RUINS_PEDESTAL_SINK = 0x0000005F , SOUND_LRAW_SBK_RUINS_RISING_DISTANT = 0x00000060 , SOUND_GOOMPA_ATTACKED = 0x00000061 , SOUND_TWINK_DEPART = 0x00000062 ,
  SOUND_UNUSED_STAR_SPIRIT_APPEARS = 0x00000063 , SOUND_MULTIPLE_STAR_SPIRITS_APPEAR = 0x00000064 , SOUND_NOK_BRIDGE_XYLOPHONE_1 = 0x00000067 , SOUND_NOK_BRIDGE_XYLOPHONE_2 = 0x00000068 ,
  SOUND_NOK_BRIDGE_XYLOPHONE_3 = 0x00000069 , SOUND_NOK_BRIDGE_XYLOPHONE_4 = 0x0000006A , SOUND_NOK_BRIDGE_XYLOPHONE_5 = 0x0000006B , SOUND_NOK_BRIDGE_XYLOPHONE_6 = 0x0000006C ,
  SOUND_NOK_BRIDGE_XYLOPHONE_7 = 0x0000006D , SOUND_LRAW_WINDMILL_GEARS = 0x00000070 , SOUND_NOK_BRIDGE_THUD_1 = 0x00000071 , SOUND_NOK_BRIDGE_THUD_2 = 0x00000072 ,
  SOUND_NOK_BRIDGE_THUD_3 = 0x00000073 , SOUND_JR_TROOPA_SCAMPER = 0x00000074 , SOUND_NOK_HOUSE_CONFLICT = 0x00000077 , SOUND_PULSE_STONE = 0x0000007D ,
  SOUND_TRAIN_DEPARTURE = 0x00000082 , SOUND_LRAW_TOYBOX_TRAIN_GEAR = 0x00000083 , SOUND_OMO_TOY_TRAIN_WHISTLE_B = 0x00000084 , SOUND_OMO_PLATFORM_ASCEND = 0x00000085 ,
  SOUND_OMO_PLATFORM_DESCEND = 0x00000087 , SOUND_LRAW_AUDIENCE_MURMUR = 0x00000089 , SOUND_AUDIENCE_CHEER = 0x0000008A , SOUND_AUDIENCE_BOO = 0x0000008B ,
  SOUND_QUIZ_NEXT_QUESTION = 0x0000008C , SOUND_QUIZ_BUZZER = 0x0000008D , SOUND_LRAW_QUIZ_TICKING = 0x0000008E , SOUND_QUIZMO_VANISH = 0x0000008F ,
  SOUND_LRAW_PUFF_PUFF_MACHINE = 0x00000091 , SOUND_KKJ_USE_SNEAKY_PARASOL = 0x00000092 , SOUND_KKJ_ROTATING_WALL = 0x00000093 , SOUND_LRAW_DGB_COLLAPSE = 0x00000094 ,
  SOUND_DGB_COLLAPSE_1 = 0x00000095 , SOUND_DGB_COLLAPSE_2 = 0x00000096 , SOUND_DGB_COLLAPSE_4 = 0x00000097 , SOUND_DGB_COLLAPSE_3 = 0x00000098 ,
  SOUND_LRAW_OBK_LOWER_CHAIN = 0x00000099 , SOUND_OBK_CAGE_SLAM = 0x0000009B , SOUND_OBK_CHANDELIER_SWING = 0x0000009D , SOUND_LRAW_MOVE_STATUE = 0x0000009E ,
  SOUND_LRAW_MOVE_LARGE_STATUE = 0x0000009F , SOUND_LRAW_OMO_ROTATING_WHEEL = 0x000000A0 , SOUND_OMO_TOYBOX_TRAIN_DROP = 0x000000A1 , SOUND_LRAW_STAR_ORB_RISING = 0x000000A2 ,
  SOUND_STARSHIP_APPEARS = 0x000000A3 , SOUND_KPA_LIGHT_RAYS = 0x000000A4 , SOUND_KMR_TOWER_COLLAPSE_RUMBLE_LOOP = 0x000000A5 , SOUND_KMR_TOWER_COLLAPSE_THUD = 0x000000A6 ,
  SOUND_KMR_TOWER_COLLAPSE_UNFOLD = 0x000000A7 , SOUND_DGB_SMALL_THUD = 0x000000A8 , SOUND_ROWF_OPEN_SHOP = 0x000000A9 , SOUND_ROWF_PULL_RUG_OUT = 0x000000AA ,
  SOUND_ROWF_CLOSE_SHOP = 0x000000AB , SOUND_ROWF_PUSH_RUG_IN = 0x000000AC , SOUND_LRAW_STAR_SANCTUARY_FAR = 0x000000AD , SOUND_LRAW_STAR_SANCTUARY_NEAR = 0x000000AE ,
  SOUND_LRAW_STAR_SANCTUARY_INSIDE = 0x000000AF , SOUND_INTRO_NEXT_PAGE = 0x000000B0 , SOUND_MERLAR_APPEARS = 0x000000B1 , SOUND_STAR_ORB_BURST = 0x000000B2 ,
  SOUND_TUBBA_POUNDING = 0x000000B4 , SOUND_BOO_VANISH_A = 0x000000C1 , SOUND_BOO_VANISH_B = 0x000000C2 , SOUND_BOO_APPEAR_A = 0x000000C3 ,
  SOUND_BOO_APPEAR_B = 0x000000C4 , SOUND_MENU_OPEN = 0x000000C5 , SOUND_MENU_CLOSE = 0x000000C6 , SOUND_MENU_CHANGE_SELECTION = 0x000000C7 ,
  SOUND_MENU_CHANGE_TAB = 0x000000C8 , SOUND_MENU_NEXT = 0x000000C9 , SOUND_MENU_BACK = 0x000000CA , SOUND_MSG_WAIT = 0x000000CB ,
  SOUND_MSG_SKIP = 0x000000CC , SOUND_MSG_REWIND = 0x000000CD , SOUND_MSG_UNREWIND = 0x000000CE , SOUND_JINGLE_GOT_ITEM = 0x000000D1 ,
  SOUND_JINGLE_GOT_KEY = 0x000000D2 , SOUND_JINGLE_GOT_BADGE = 0x000000D3 , SOUND_JINGLE_WON_BATTLE = 0x000000D4 , SOUND_FILE_MENU_IN = 0x000000D5 ,
  SOUND_FILE_MENU_OUT = 0x000000D6 , SOUND_TRANSPORTER_IN = 0x000000D9 , SOUND_TRANSPORTER_OUT = 0x000000DA , SOUND_SLIDE_WHISTLE_IN = 0x000000DB ,
  SOUND_SLIDE_WHISTLE_OUT = 0x000000DC , SOUND_HEAVY_OBJECT_DROP = 0x000000DD , SOUND_CHECK_LAUGHING_FLOWERS = 0x000000DF , SOUNC_CHECK_MAILBOX = 0x000000E0 ,
  SOUND_HIT_PLAYER_NORMAL = 0x000000E1 , SOUND_HIT_PLAYER_FIRE = 0x000000E2 , SOUND_HIT_PLAYER_ICE = 0x000000E3 , SOUND_FROZEN_SHATTER = 0x000000E7 ,
  SOUND_TOUCH_LAVA = 0x000000E8 , SOUND_HIT_NORMAL = 0x000000E9 , SOUND_HIT_FIRE = 0x000000EA , SOUND_HIT_ICE = 0x000000EB ,
  SOUND_PLANTS_BELL = 0x000000F1 , SOUND_PLANTS_CYMBAL_CRASH = 0x000000F2 , SOUND_PLANTS_TRUMPET = 0x000000F3 , SOUND_PLANTS_LIGHT_UP = 0x000000F4 ,
  SOUND_FIREPLACE_BURST = 0x000000F5 , SOUND_OBK_CHECK_CABINET = 0x000000F6 , SOUND_OBK_CABINET_CRASH = 0x000000F7 , SOUND_FLIP_PAGE = 0x000000F8 ,
  SOUND_KKJ_REVEAL_BUTTON = 0x000000F9 , SOUND_KKJ_PRESS_BUTTON = 0x000000FA , SOUND_KKJ_DROP_INTO_ASHES = 0x000000FB , SOUND_KKJ_EXTINGUISH_FIRE = 0x000000FC ,
  SOUND_SNEAKY_PARASOL_COPY = 0x000000FD , SOUND_SNEAKY_PARASOL_TRANSFORM = 0x000000FE , SOUND_START_OVEN_TIMER = 0x000000FF , SOUND_KOOPER_STEP = 0x00000100 ,
  SOUND_HIT_SPIKE = 0x00000108 , SOUND_HAMMER_WINDUP = 0x0000010B , SOUND_IMMUNE = 0x0000010C , SOUND_HIT_BONES = 0x0000010D ,
  SOUND_HIT_SILENT = 0x0000010E , SOUND_ACTOR_HURT = 0x0000010F , SOUND_HIT_RATTLE = 0x00000110 , SOUND_HEART_BLOCK = 0x00000131 ,
  SOUND_UNUSED_HEAL_BLOCK = 0x00000133 , SOUND_ASCENDING_CHIMES = 0x00000134 , SOUND_DESCENDING_CHIMES = 0x00000135 , SOUND_STAR_CARD_APPEARS = 0x00000137 ,
  SOUND_RESCUE_STAR_SPIRIT = 0x00000138 , SOUND_RECEIVE_STAR_POWER = 0x00000139 , SOUND_MONSTAR_BREAKS_APART = 0x0000013D , SOUND_STAR_KID_FLYING = 0x0000013E ,
  SOUND_STEP_NORMAL1 = 0x00000141 , SOUND_STEP_NORMAL2 = 0x00000142 , SOUND_STEP_CRUNCHY1 = 0x00000143 , SOUND_STEP_CRUNCHY2 = 0x00000144 ,
  SOUND_SPIN_JUMP = 0x00000146 , SOUND_TORNADO_JUMP = 0x00000147 , SOUND_LAND_SOFTLY = 0x00000148 , SOUND_LAND_SPIN_JUMP = 0x00000149 ,
  SOUND_LAND_TORANDO_JUMP = 0x0000014A , SOUND_HIT_BLOCK = 0x0000014E , SOUND_SMASH_HAMER_BLOCK_1 = 0x0000014F , SOUND_SMASH_HAMER_BLOCK_2 = 0x00000150 ,
  SOUND_SMASH_HAMER_BLOCK_3 = 0x00000151 , SOUND_ACTIVATE_SWITCH = 0x00000152 , SOUND_SEARCH_BUSH = 0x00000153 , SOUND_PLAYER_CHARGE = 0x00000156 ,
  SOUND_BLOCK_SHATTER = 0x00000158 , SOUND_SMALL_BOING = 0x00000159 , SOUND_ACTOR_JUMPED_1 = 0x0000015A , SOUND_ACTOR_JUMPED_2 = 0x0000015B ,
  SOUND_ACTOR_JUMPED_3 = 0x0000015C , SOUND_PLAYER_RUN_IN_PLACE = 0x0000015D , SOUND_PLAYER_RUN_AWAY = 0x0000015E , SOUND_LONG_PLAYER_JUMP = 0x00000160 ,
  SOUND_PLAYER_LONG_FALL = 0x00000161 , SOUND_TRIP = 0x00000162 , SOUND_ENTER_PIPE = 0x00000163 , SOUND_LRAW_NOTHING_26 = 0x00000164 ,
  SOUND_SMACK_TREE = 0x00000165 , SOUND_SHAKE_TREE_LEAVES = 0x00000166 , SOUND_SLIDE = 0x00000167 , SOUND_LRAW_ZIPLINE_RIDE = 0x00000168 ,
  SOUND_DUST_OFF = 0x00000172 , SOUND_RUN_AWAY_BUILDUP = 0x00000173 , SOUND_RUN_AWAY = 0x00000174 , SOUND_PAPER_GLIDE_1 = 0x00000175 ,
  SOUND_PAPER_GLIDE_2 = 0x00000176 , SOUND_LUIGI_STEP_A = 0x00000179 , SOUND_LUIGI_STEP_B = 0x0000017A , SOUND_ISPY = 0x0000017B ,
  SOUND_STARSHIP_ENGINE_LOOP = 0x0000017C , SOUND_STARSHIP_TAKEOFF_LONG = 0x0000017D , SOUND_STARSHIP_TAKEOFF_SHORT = 0x0000017E , SOUND_STARSHIP_ARRIVE = 0x0000017F ,
  SOUND_STARSHIP_NEAR_FLYBY = 0x00000180 , SOUND_STARSHIP_ASCEND = 0x00000181 , SOUND_STARSHIP_FLY_AWAY = 0x00000182 , SOUND_STARSHIP_FLY_TOWARD = 0x00000183 ,
  SOUND_SPRINKLE_MAGIC = 0x00000184 , SOUND_LRAW_ZIPLINE_RETURN = 0x00000185 , SOUND_JAN_BASKET_ELEVATOR = 0x00000186 , SOUND_FLO_STAIRS_LOWERING = 0x00000187 ,
  SOUND_GET_STAR_POWER_WAVE = 0x00000188 , SOUND_LRAW_JAN_CONSTRUCTION = 0x00000189 , SOUND_JAN_RAPHAEL_POUND = 0x0000018A , SOUND_JAN_ROOT_WOBBLE_1 = 0x0000018C ,
  SOUND_JAN_ROOT_WOBBLE_2 = 0x0000018D , SOUND_JAN_ROOT_WOBBLE_3 = 0x0000018E , SOUND_FLO_PUFF_PUFF_SMOKE_BURST = 0x00000190 , SOUND_JAN_BOULDER_TREMBLE = 0x00000191 ,
  SOUND_FLO_BLOW_BUBBLE = 0x00000193 , SOUND_LRAW_BUBBLE_DRIFT = 0x00000194 , SOUND_LRAW_FLO_FILL_WATER_POOL = 0x00000197 , SOUND_LRAW_FLO_WATER_FLOW_1 = 0x00000198 ,
  SOUND_LRAW_FLO_WATER_FLOW_2 = 0x00000199 , SOUND_LRAW_FLO_RELEASE_FOUNTAIN = 0x0000019A , SOUND_FLO_BEANSTALK_START_GROWING = 0x0000019B , SOUND_FLO_RIDE_BEANSTALK_UP_LOOP = 0x0000019C ,
  SOUND_FLO_RIDE_BEANSTALK_DOWN_LOOP = 0x0000019D , SOUND_FLO_MAGIKOOPA_FLY_AWAY = 0x0000019E , SOUND_FLO_LAKITU_FLY_AWAY = 0x0000019F , SOUND_FLO_PUFF_PUFF_EXPLODE = 0x000001A0 ,
  SOUND_OMO_BOX_GLOW_1 = 0x000001A1 , SOUND_OMO_BOX_GLOW_2 = 0x000001A2 , SOUND_OMO_BOX_GLOW_3 = 0x000001A3 , SOUND_OMO_BOX_GLOW_4 = 0x000001A4 ,
  SOUND_OMO_BOX_CHIME_1 = 0x000001A5 , SOUND_OMO_BOX_CHIME_2 = 0x000001A6 , SOUND_OMO_BOX_CHIME_3 = 0x000001A7 , SOUND_OMO_BOX_CHIME_4 = 0x000001A8 ,
  SOUND_OMO_BOX_DONE = 0x000001A9 , SOUND_OMO_TOYBOX_LID = 0x000001AA , SOUND_OMO_SECRET_DOOR_OPEN = 0x000001AB , SOUND_OMO_SECRET_DOOR_CLOSE = 0x000001AC ,
  SOUND_FLYING_PYROCLAST_1 = 0x000001AD , SOUND_FLYING_PYROCLAST_2 = 0x000001AE , SOUND_JAN_CHEST_IMPACT = 0x000001AF , SOUND_LRAW_NOK_WATER = 0x000001B1 ,
  SOUND_LRAW_TRD_WATER_EXT = 0x000001B2 , SOUND_LRAW_SBK_OASIS_WATER = 0x000001B3 , SOUND_BASIC_DOOR_OPEN = 0x000001C1 , SOUND_BASIC_DOOR_CLOSE = 0x000001C2 ,
  SOUND_METAL_DOOR_OPEN = 0x000001C3 , SOUND_METAL_DOOR_CLOSE = 0x000001C4 , SOUND_LARGE_DOOR_OPEN = 0x000001C5 , SOUND_LARGE_DOOR_CLOSE = 0x000001C6 ,
  SOUND_CREAKY_DOOR_OPEN = 0x000001C7 , SOUND_CREAKY_DOOR_CLOSE = 0x000001C8 , SOUND_METAL_GATE_OPEN = 0x000001C9 , SOUND_METAL_GATE_CLOSE = 0x000001CA ,
  SOUND_WINDOW_OPEN_A = 0x000001CB , SOUND_WINDOW_CLOSE_A = 0x000001CC , SOUND_WINDOW_OPEN_B = 0x000001CD , SOUND_WINDOW_CLOSE_B = 0x000001CE ,
  SOUND_WOODEN_DOOR_OPEN = 0x000001CF , SOUND_WOODEN_DOOR_CLOSE = 0x000001D0 , SOUND_SARCOPHAGUS_OPEN = 0x000001D1 , SOUND_GOOMBA_GATE_OPEN = 0x000001D2 ,
  SOUND_OPEN_CHEST = 0x000001D3 , SOUND_FOREST_GATE_OPEN = 0x000001D4 , SOUND_FOREST_GATE_CLOSE = 0x000001D5 , SOUND_CREAKY_ROCKING = 0x000001D6 ,
  SOUND_KKJ_WINDOW_TAP = 0x000001D8 , SOUND_OMO_DOOR_FLIP = 0x000001D9 , SOUND_PUSH_BLOCK_FALL = 0x000001DA , SOUND_FLO_LOG_OPEN = 0x000001DB ,
  SOUND_FLO_LOG_CLOSE = 0x000001DC , SOUND_SAM_RAISE_BARRIER = 0x000001DD , SOUND_SAM_LOWER_BARRIER = 0x000001DE , SOUND_AIRSHIP_DOCK_DOOR_OPEN = 0x000001DF ,
  SOUND_AIRSHIP_DOCK_DOOR_CLOSE = 0x000001E0 , SOUND_KMR_TOWER_RUMBLE = 0x000001E1 , SOUND_DISTANT_THUD = 0x000001E2 , SOUND_TROMP_DROP = 0x000001E3 ,
  SOUND_TROMP_CRASH = 0x000001E4 , SOUND_PUFF_PUFF_SMASH = 0x000001E5 , SOUND_PUFF_PUFF_PART_BREAKS = 0x000001E6 , SOUND_PUFF_PUFF_PANEL_BREAKS = 0x000001E7 ,
  SOUND_BOING = 0x000001E8 , SOUND_SAM_DROP_STAIR = 0x000001E9 , SOUND_SAM_BARRIER_THUD = 0x000001EA , SOUND_SAM_PLACE_STAR_STONE = 0x000001EB ,
  SOUND_SAM_ICE_STEP_THUD = 0x000001EC , SOUND_PRA_ROTATE_ALBINO_DINO = 0x000001ED , SOUND_PRA_UNFOLD_STEP = 0x000001EE , SOUND_KPA_DROP_WALL = 0x000001EF ,
  SOUND_YOSHI_KID_CRY = 0x000001F0 , SOUND_OMO_TRAIN_TRACK_LEVER = 0x000001F1 , SOUND_OMO_FLIP_TRAIN_TRACK = 0x000001F2 , SOUND_OMO_COLORED_PANEL_DROP = 0x000001F3 ,
  SOUND_OMO_BARRICADE_DROP = 0x000001F4 , SOUND_OMO_LANTERN_BREAK = 0x000001F5 , SOUND_OMO_TRAIN_SWITCH_RATTLE = 0x000001F9 , SOUND_OMO_TRAIN_SWITCH_SELECT = 0x000001FA ,
  SOUND_TRAIN_CHUG_A = 0x000001FB , SOUND_TRAIN_CHUG_B = 0x000001FC , SOUND_TRAIN_RELEASE_STEAM = 0x000001FD , SOUND_OMO_TOY_TRAIN_CLICK = 0x000001FE ,
  SOUND_OMO_TOY_TRAIN_WHISTLE_A = 0x000001FF , SOUND_MERLEE_TWIRL = 0x00000201 , SOUND_MERLEE_GATHER_ENERGY = 0x00000202 , SOUND_MERLEE_SHOW_CARD = 0x00000203 ,
  SOUND_MERLEE_GATHER_CARDS = 0x00000204 , SOUND_MERLEE_RELEASE_PLAYER = 0x00000205 , SOUND_MERLEE_COMPLETE_SPELL = 0x00000206 , SOUND_LRAW_CRYSTAL_BALL_GLOW = 0x00000207 ,
  SOUND_CRYSTAL_BALL_WAVE = 0x00000208 , SOUND_MERLON_GATHER = 0x00000209 , SOUND_MERLON_STRIKE = 0x0000020A , SOUND_LOWER_PITCH_MAGIC = 0x0000020B ,
  SOUND_RAVEN_FALL_A = 0x0000020C , SOUND_RAVEN_FALL_B = 0x0000020D , SOUND_RAVEN_FALL_C = 0x0000020E , SOUND_COIN_PICKUP = 0x00000211 ,
  SOUND_COIN_BOUNCE = 0x00000212 , SOUND_HEART_PICKUP = 0x00000213 , SOUND_HEART_BOUNCE = 0x00000214 , SOUND_STAR_POINT_PICKUP = 0x00000215 ,
  SOUND_FLOWER_PICKUP = 0x00000217 , SOUND_FLOWER_BOUNCE = 0x00000218 , SOUND_STAR_PIECE_BOUNCE = 0x00000219 , SOUND_ITEM_BOUNCE = 0x0000021A ,
  SOUND_BADGE_BOUNCE = 0x0000021B , SOUND_APPROVE = 0x0000021C , SOUND_MENU_ERROR = 0x0000021D , SOUND_LRAW_KPA_CHAIN_DRIVE = 0x00000221 ,
  SOUND_KPA_DUMP_LAVA = 0x00000222 , SOUND_KPA_BOWSER_POWER_UP = 0x00000223 , SOUND_KPA_BOWSER_POWER_DOWN = 0x00000224 , SOUND_KPA_QUIZ_DOORS_OPEN = 0x00000225 ,
  SOUND_KPA_QUIZ_DOORS_CLOSE = 0x00000226 , SOUND_KPA_RAISE_STONE_PLATFORM = 0x00000227 , SOUND_KPA_LOWER_STONE_PLATFORM = 0x00000228 , SOUND_KPA_PULL_CHAIN = 0x00000229 ,
  SOUND_LRAW_KPA_FILL_WATER = 0x0000022A , SOUND_LRAW_KPA_DRAIN_WATER = 0x0000022B , SOUND_LRAW_KPA_ARENA_TURN_ON = 0x0000022C , SOUND_LRAW_KPA_ARENA_ACTIVE = 0x0000022D ,
  SOUND_KPA_EXPLOSION_A = 0x0000022E , SOUND_KPA_EXPLOSION_B = 0x0000022F , SOUND_KPA_EXPLOSION_CLUSTER = 0x00000230 , SOUND_DAMAGE_STARS = 0x00000231 ,
  SOUND_COLLECT_1UP = 0x00000232 , SOUND_TIMING_BAR_TICK = 0x00000233 , SOUND_TIMING_BAR_GO = 0x00000234 , SOUND_JUMP_COMBO_1 = 0x00000235 ,
  SOUND_JUMP_COMBO_2 = 0x00000236 , SOUND_JUMP_COMBO_3 = 0x00000237 , SOUND_JUMP_COMBO_4 = 0x00000238 , SOUND_JUMP_COMBO_5 = 0x00000239 ,
  SOUND_JUMP_COMBO_6 = 0x0000023A , SOUND_JUMP_COMBO_7 = 0x0000023B , SOUND_JUMP_COMBO_8 = 0x0000023C , SOUND_LRAW_BOWSER_PROPELLER = 0x0000023D ,
  SOUND_BEGIN_WISH = 0x00000241 , SOUND_REFRESH = 0x00000242 , SOUND_CHILL_OUT = 0x00000244 , SOUND_SMOOCH = 0x00000245 ,
  SOUND_TIME_OUT = 0x00000246 , SOUND_UP_AND_AWAY_CAST = 0x00000247 , SOUND_LRAW_USE_STAR_BEAM = 0x00000248 , SOUND_LRAW_USE_PEACH_BEAM = 0x00000249 ,
  SOUND_STAR_BEAM_FIRE = 0x0000024A , SOUND_MERLEE_APPEAR = 0x0000024B , SOUND_SHOOTING_STAR_FALL_A = 0x00000259 , SOUND_SHOOTING_STAR_FALL_B = 0x0000025A ,
  SOUND_STAR_BOUNCE_A = 0x0000025C , SOUND_STAR_BOUNCE_B = 0x0000025D , SOUND_ISK_PLACE_IN_SOCKET = 0x00000261 , SOUND_EMOTE_IDEA = 0x00000262 ,
  SOUND_EMOTE_QUESTION = 0x00000263 , SOUND_ISK_DOOR_OPEN = 0x00000265 , SOUND_ISK_DOOR_CLOSE = 0x00000266 , SOUND_ISK_DOOR_SLAM = 0x00000267 ,
  SOUND_USE_KEY = 0x00000269 , SOUND_LOCK_DROP = 0x0000026A , SOUND_LARGE_GATE_OPEN = 0x0000026B , SOUND_LARGE_GATE_CLOSE = 0x0000026C ,
  SOUND_METAL_CRASH = 0x00000270 , SOUND_LRAW_TIK_WATER = 0x00000271 , SOUND_LRAW_WATER_FLOWING_1 = 0x00000273 , SOUND_LRAW_WATER_FLOWING_2 = 0x00000274 ,
  SOUND_LRAW_WATER_FLOWING_3 = 0x00000275 , SOUND_LRAW_WATER_FLOWING_4 = 0x00000276 , SOUND_GOOMBARIO_HEADBONK = 0x00000281 , SOUND_TATTLE_WINDOW_OPEN = 0x00000282 ,
  SOUND_KOOPER_SHELL_KICK = 0x00000283 , SOUND_KOOPER_SHELL_SWIRL = 0x00000284 , SOUND_KOOPER_PICKUP = 0x00000286 , SOUND_LRAW_BOMBETTE_FUSE = 0x00000287 ,
  SOUND_LAKILESTER_HURRICANE_WIND = 0x00000288 , SOUND_WATT_CHARGE = 0x00000289 , SOUND_WATT_POWER_SHOCK = 0x0000028A , SOUND_WATT_TURBO_CHARGE = 0x0000028B ,
  SOUND_WATT_MEGA_DISCHARGE = 0x0000028C , SOUND_WATT_WHOOSH_SHOCK = 0x0000028D , SOUND_ROARING_FIRE = 0x0000028E , SOUND_FIRE_SHELL_LAUNCH = 0x0000028F ,
  SOUND_DIZZY_SHELL_LAUNCH = 0x00000290 , SOUND_BOW_SPOOK = 0x00000291 , SOUND_BOOTLER_SPOOK = 0x00000292 , SOUND_BOOTLER_HIDE = 0x00000293 ,
  SOUND_SUSHIE_DIVE = 0x00000294 , SOUND_FLIGHT = 0x00000295 , SOUND_SUSHIE_SQUIRT = 0x00000297 , SOUND_SUSHIE_FOUNTAIN = 0x00000298 ,
  SOUND_DESTROY_WATER_BLOCK = 0x00000299 , SOUND_SUSHIE_STEP = 0x0000029A , SOUND_TIDAL_WAVE_LEAP_A = 0x0000029B , SOUND_TIDAL_WAVE_LEAP_B = 0x0000029C ,
  SOUND_TIDAL_WAVE_WATER = 0x0000029D , SOUND_SUSHIE_FLOP = 0x000002A0 , SOUND_PLANT_FLOWERS = 0x000002A1 , SOUND_FLOWER_GATE = 0x000002A2 ,
  SOUND_WOODEN_DOOR_SPINNING = 0x000002A3 , SOUND_WOODEN_DOOR_WAVES = 0x000002A4 , SOUND_RAVEN_LEAP_A = 0x000002A6 , SOUND_RAVEN_LEAP_B = 0x000002A7 ,
  SOUND_LRAW_BOBOMB_FUSE = 0x000002A8 , SOUND_TWINK_FLY_B = 0x000002AA , SOUND_PARAGOOMBA_DIVE = 0x000002C1 , SOUND_HURT_PLANT_BITE = 0x000002C4 ,
  SOUND_SPIKE_SUMMON_SPINY = 0x000002C5 , SOUND_SPIKE_THROW_SPINY = 0x000002C6 , SOUND_SPINY_SPIN_UP = 0x000002C7 , SOUND_BULLET_BILL_FIRE = 0x000002C8 ,
  SOUND_BULLET_BILL_MOTION = 0x000002C9 , SOUND_DUPLIGHOST_STEP = 0x000002CA , SOUND_DUPLIGHOST_LEAP = 0x000002CB , SOUND_DUPLIGHOST_POWER_DOWN = 0x000002CC ,
  SOUND_SMOKE_BURST = 0x000002CD , SOUND_POKEY_THROW = 0x000002CE , SOUND_EMBER_JUMP = 0x000002CF , SOUND_EMBER_SPIT = 0x000002D0 ,
  SOUND_DRY_BONES_THROW = 0x000002D1 , SOUND_DRY_BONES_COLLAPSE = 0x000002D2 , SOUND_DRY_BONES_ARISE = 0x000002D3 , SOUND_DRY_BONES_RATTLE = 0x000002D4 ,
  SOUND_DAYZEE_JUMP = 0x000002D5 , SOUND_DAYZEE_STEP = 0x000002D6 , SOUND_DAYZEE_SONG = 0x000002D7 , SOUND_POWER_UP = 0x000002D8 ,
  SOUND_HYPER_CLEFT_LAND = 0x000002D9 , SOUND_HYPER_CLEFT_CHARGE = 0x000002DA , SOUND_MAGIKOOPA_VANISH = 0x000002DB , SOUND_MAGIKOOPA_WAND_STRIKE = 0x000002DC ,
  SOUND_MAGIKOOPA_POWER_UP = 0x000002DD , SOUND_SUMMON_CRYSTAL_BITS = 0x000002DE , SOUND_SUMMON_CRYSTAL_CLONES = 0x000002DF , SOUND_CRYSTAL_KING_ICE_BOLT = 0x000002E0 ,
  SOUND_SKY_GUY_BALLOON_POP = 0x000002E1 , SOUND_GROOVE_GUY_TWIRL = 0x000002E2 , SOUND_GROOVE_GUY_LEAP = 0x000002E3 , SOUND_GROOVE_GUY_SPIN_DOWN = 0x000002E4 ,
  SOUND_CALL_FOR_BACKUP = 0x000002E5 , SOUND_GROOVE_GUY_SUMMON = 0x000002E6 , SOUND_SLINGSHOT_DRAW = 0x000002E7 , SOUND_SLINGSHOT_FIRE = 0x000002E8 ,
  SOUND_HAMMER_BROS_THROW = 0x000002E9 , SOUND_MONSTAR_CAST_SPELL = 0x000002EA , SOUND_LANTERN_GHOST_LIGHT = 0x000002EB , SOUND_POKEY_STEP = 0x000002EC ,
  SOUND_POKEY_SMASH = 0x000002ED , SOUND_POKEY_REACH_DOWN = 0x000002EE , SOUND_ACTOR_HOP = 0x000002EF , SOUND_MAGIKOOPA_ELECTRIFY = 0x000002F0 ,
  SOUND_SNAP_AWAKE_A = 0x000002F1 , SOUND_SNAP_AWAKE_B = 0x000002F2 , SOUND_BUBBLE_BURST = 0x000002F3 , SOUND_AI_ALERT_A = 0x000002F4 ,
  SOUND_AI_ALERT_B = 0x000002F5 , SOUND_TWEESTER_LAUNCH = 0x000002F6 , SOUND_SENTINEL_PICKUP = 0x000002F7 , SOUND_GATHER_SMALL = 0x000002F8 ,
  SOUND_TOSS = 0x000002F9 , SOUND_SPEAR_GUY_DANCE_1 = 0x000002FA , SOUND_SPEAR_GUY_DANCE_2 = 0x000002FB , SOUND_SPEAR_GUY_RIP_SKIRT = 0x000002FC ,
  SOUND_ALBINO_DINO_STEP_B = 0x000002FD , SOUND_CLOSE_SHELL = 0x000002FF , SOUND_JR_TROOPA_NEW_POWER = 0x00000300 , SOUND_FALL_QUICK = 0x00000301 ,
  SOUND_FALL_LONG = 0x00000302 , SOUND_LARGE_FALL_QUICK = 0x00000303 , SOUND_LARGE_FALL_LONG = 0x00000304 , SOUND_LONG_FLUTTER_FALL_A = 0x00000305 ,
  SOUND_LONG_FLUTTER_FALL_B = 0x00000306 , SOUND_SPEAR_STAB = 0x00000309 , SOUND_SPEAR_THROW = 0x0000030A , SOUND_ALBINO_DINO_STEP_A = 0x0000030B ,
  SOUND_SHY_GUY_SCREAMS1 = 0x0000030C , SOUND_SHY_GUY_SCREAMS2 = 0x0000030D , SOUND_SHY_GUY_SCREAMS3 = 0x0000030E , SOUND_TOY_TANK_MOVE1 = 0x0000030F ,
  SOUND_TOY_TANK_MOVE2 = 0x00000310 , SOUND_AIM_SHELL_SHOT = 0x00000311 , SOUND_AIM_SPINY_FLIP = 0x00000312 , SOUND_TUBBA_GULP = 0x00000315 ,
  SOUND_FIRE_BAR_0_B = 0x00000316 , SOUND_FIRE_BAR_1_B = 0x00000317 , SOUND_FIRE_BAR_2_B = 0x00000318 , SOUND_FIRE_BAR_3_B = 0x00000319 ,
  SOUND_FIRE_BAR_4_B = 0x0000031A , SOUND_FIRE_BAR_5_B = 0x0000031B , SOUND_FIRE_BAR_6_B = 0x0000031C , SOUND_FIRE_BAR_7_B = 0x0000031D ,
  SOUND_FIRE_BAR_8_B = 0x0000031E , SOUND_FIRE_BAR_9_B = 0x0000031F , SOUND_BURROW_SURFACE = 0x00000321 , SOUND_BURROW_DIG = 0x00000322 ,
  SOUND_MOLE_POP = 0x00000323 , SOUND_MALLET_SWING = 0x00000327 , SOUND_BLASTER_FIRE = 0x00000328 , SOUND_CREEPY_LAUGH = 0x00000329 ,
  SOUND_SKID = 0x0000032B , SOUND_NPC_JUMP = 0x0000032C , SOUND_LOWER_NPC_JUMP = 0x0000032D , SOUND_LRAW_SENTINEL_ALARM = 0x0000032E ,
  SOUND_SNORE_INHALE_A = 0x0000032F , SOUND_SNORE_INHALE_B = 0x00000330 , SOUND_FUZZY_HOP_A = 0x00000331 , SOUND_FUZZY_HOP_B = 0x00000332 ,
  SOUND_FUZZY_HOP_C = 0x00000333 , SOUND_SNORE_EXHALE_A = 0x00000334 , SOUND_SNORE_EXHALE_B = 0x00000335 , SOUND_FIRE_BAR_0_A = 0x00000336 ,
  SOUND_FIRE_BAR_1_A = 0x00000337 , SOUND_FIRE_BAR_2_A = 0x00000338 , SOUND_FIRE_BAR_3_A = 0x00000339 , SOUND_FIRE_BAR_4_A = 0x0000033A ,
  SOUND_FIRE_BAR_5_A = 0x0000033B , SOUND_FIRE_BAR_6_A = 0x0000033C , SOUND_FIRE_BAR_7_A = 0x0000033D , SOUND_FIRE_BAR_8_A = 0x0000033E ,
  SOUND_FIRE_BAR_9_A = 0x0000033F , SOUND_FIRE_BAR_DEAD = 0x00000340 , SOUND_LRAW_CHARGE_METER = 0x00000341 , SOUND_POKEY_SWAY = 0x00000342 ,
  SOUND_POKEY_WALK = 0x00000343 , SOUND_POKEY_LEAN_FORWARD = 0x00000344 , SOUND_POKEY_LEAN_BACK = 0x00000345 , SOUND_POKEY_EMERGE_FROM_GROUND = 0x00000346 ,
  SOUND_LRAW_CHEERING = 0x00000349 , SOUND_SHORT_CLAP = 0x0000034A , SOUND_MULTI_CLAP = 0x0000034B , SOUND_TOY_TANK_EXPLODE = 0x0000034E ,
  SOUND_SLOT_REELS = 0x00000350 , SOUND_ACTOR_FLIGHT = 0x00000351 , SOUND_KOOPA_BROS_SPINUP = 0x00000353 , SOUND_KOOPA_BROS_TOWER_SPIN_1 = 0x00000354 ,
  SOUND_KOOPA_BROS_TOWER_SPIN_2 = 0x00000355 , SOUND_KOOPA_BROS_TOWER_SPIN_3 = 0x00000356 , SOUND_BZZAP_BUZZ = 0x00000357 , SOUND_MINI_BZZAP_BUZZ = 0x00000358 ,
  SOUND_EMBER_FLY = 0x00000359 , SOUND_HUFF_N_PUFF_FIRE_LIGHTNING = 0x0000035B , SOUND_CHARGE_LIGHTNING = 0x0000035C , SOUND_HEAVY_WIND_LOOP = 0x0000035D ,
  SOUND_HEAVY_NPC_SWIPE = 0x0000035E , SOUND_BABY_BLOOPER_MOVE = 0x0000035F , SOUND_PUT_ON_CAP = 0x00000361 , SOUND_BECOME_STONE = 0x00000362 ,
  SOUND_WINTERY_JINGLE = 0x00000363 , SOUND_SHEEP_STAMPEDE = 0x00000364 , SOUND_THUNDER_BOLT = 0x00000365 , SOUND_LIGHTNING_STRIKE = 0x00000366 ,
  SOUND_FRIGHT_JAR = 0x00000367 , SOUND_MYSTERY_REEL = 0x00000368 , SOUND_HUSTLE_WHISTLE = 0x00000369 , SOUND_SMALL_GLASS_BREAK = 0x00000369 ,
  SOUND_CRYSTAL_KING_DISAPPEAR = 0x0000036B , SOUND_LRAW_SHY_GUY_CROWD_1 = 0x0000036C , SOUND_LRAW_SHY_GUY_CROWD_2 = 0x0000036D , SOUND_MONSTAR_STAR_STORM = 0x0000036E ,
  SOUND_TOY_TANK_FALL_APART = 0x0000036F , SOUND_KENT_C_SHELL_TOSS_LOOP = 0x00000370 , SOUND_PLAYER_SPINNING = 0x00000371 , SOUND_LIFE_SHROOM_CHIME = 0x00000372 ,
  SOUND_REVIVAL_MAGIC = 0x00000373 , SOUND_PLAYER_REVIVE = 0x00000374 , SOUND_REPEL_GEL_APPLY = 0x00000375 , SOUND_REPEL_GEL_VANISH = 0x00000376 ,
  SOUND_PLANT_FIRE_FLOWER = 0x00000377 , SOUND_RECOVERY_SHMMER = 0x00000378 , SOUND_VOLT_SHROOM_APPLY = 0x00000379 , SOUND_HIT_PLAYER_SHOCK = 0x0000037A ,
  SOUND_HIT_SHOCK = 0x0000037B , SOUND_KOOPA_LAUNCH_SHELL = 0x0000037C , SOUND_LANTERN_GHOST_STEP = 0x0000037D , SOUND_TOY_TANK_STEP = 0x0000037E ,
  SOUND_SHY_GUY_FLY = 0x00000380 , SOUND_GOURMET_GUY_SHOCK_1 = 0x00000381 , SOUND_GOURMET_GUY_SHOCK_2 = 0x00000382 , SOUND_GOURMET_GUY_SHOCK_3 = 0x00000383 ,
  SOUND_GOURMET_GUY_RUN = 0x00000384 , SOUND_GOURMET_GUY_LAUNCH = 0x00000385 , SOUND_BIG_DRUM_A = 0x00000386 , SOUND_BIG_DRUM_B = 0x00000387 ,
  SOUND_LRAW_OMO_SLOT_MACHINE = 0x00000388 , SOUND_SAM_POND_CRACK_1 = 0x00000389 , SOUND_SAM_POND_CRACK_2 = 0x0000038A , SOUND_SAM_POND_SHATTER = 0x0000038B ,
  SOUND_SAM_SNOWMAN_JUMP = 0x0000038C , SOUND_SAM_SNOWMEN_RAISE_WALL = 0x0000038D , SOUND_SAM_SNOWMEN_OPEN_PASSAGE = 0x0000038E , SOUND_TOSS_PLAYER = 0x00000390 ,
  SOUND_LRAW_SPINNING_FLOWER = 0x00000391 , SOUND_MUNCHLESIA_CHEW = 0x00000392 , SOUND_MUNCHLESIA_SPIT = 0x00000393 , SOUND_OVEN_TIMER_TICKING = 0x00000394 ,
  SOUND_GENERAL_WHISTLE = 0x00000395 , SOUND_ICE_SHATTER = 0x00000396 , SOUND_PENGUIN_WHISTLE = 0x00000397 , SOUND_DRAG_PLAYER = 0x00000398 ,
  SOUND_SAM07_RAISE_FLOOR = 0x00000399 , SOUND_SAM07_LOWER_FLOOR = 0x0000039A , SOUND_SAM08_RAISE_FLOOR = 0x0000039B , SOUND_SAM_STAIRS_ACTIVATE = 0x0000039C ,
  SOUND_SAM_STAIRS_LOUD_THUD = 0x0000039D , SOUND_LRAW_SAM_STAIRS_RISE = 0x0000039E , SOUND_SAM_STAIRS_FINAL_THUD = 0x0000039F , SOUND_MIM_MUSHROOM_GLOW = 0x000003A0 ,
  SOUND_UNUSED_TAPPING_LOOP = 0x000003A1 , SOUND_SHY_GUY_FLEE_LOOP = 0x000003A2 , SOUND_LANTERN_GHOST_REVEAL_MORE_1 = 0x000003A3 , SOUND_LANTERN_GHOST_REVEAL_MORE_2 = 0x000003A4 ,
  SOUND_LANTERN_GHOST_REVEAL_MORE_3 = 0x000003A5 , SOUND_LANTERN_GHOST_REVEAL_MORE_4 = 0x000003A6 , SOUND_LANTERN_GHOST_DARKEN_1 = 0x000003A7 , SOUND_LANTERN_GHOST_DARKEN_2 = 0x000003A8 ,
  SOUND_LANTERN_GHOST_DARKEN_3 = 0x000003A9 , SOUND_LANTERN_GHOST_DARKEN_4 = 0x000003AA , SOUND_PIRANHA_BREATH = 0x000003AB , SOUND_GOOMBA_BROS_STEP = 0x000003AC ,
  SOUND_LRAW_FIGHTING = 0x000003AD , SOUND_TANK_BULB_SHATTER = 0x000003AE , SOUND_CRYSTAL_KING_INHALE = 0x000003AF , SOUND_HUFF_N_PUFF_INHALE = 0x000003B0 ,
  SOUND_PIRANHA_SPIN = 0x000003B1 , SOUND_PIRANHA_CHOMP = 0x000003B2 , SOUND_HUFF_N_PUFF_REAR_UP = 0x000003B3 , SOUND_ACTOR_STEP_B = 0x000003B4 ,
  SOUND_FAKE_BOWSER_BLAST = 0x000003B5 , SOUND_SHY_GUY_STEP_A = 0x000003B6 , SOUND_SHY_GUY_STEP_B = 0x000003B7 , SOUND_MASTER_LEAP = 0x000003B9 ,
  SOUND_BUBBLE_DOWN = 0x000003BA , SOUND_LAVA_PIRANHA_RECOVER = 0x000003BB , SOUND_LRAW_RUMBLE = 0x000003BC , SOUND_BOWSER_FIRE_BREATH_LOOP = 0x000003BD ,
  SOUND_FAKE_BOWSER_LONG_WALK = 0x000003BE , SOUND_HUFF_N_PUFF_EMERGE = 0x000003C0 , SOUND_LAVA_PIRANHA_INHALE = 0x000003C1 , SOUND_LAVA_PIRANHA_SHRIVEL = 0x000003C2 ,
  SOUND_LAVA_PIRANHA_SPIT_FIRE = 0x000003C3 , SOUND_LAVA_PIRANHA_FIRE_BREATH = 0x000003C4 , SOUND_LAVA_PIRANHA_EMERGE = 0x000003C5 , SOUND_LAVA_PIRANHA_DEFEAT = 0x000003C6 ,
  SOUND_LAVA_BUD_WITHER = 0x000003C7 , SOUND_LAVA_PIRANHA_WITHER = 0x000003C8 , SOUND_LAVA_BUD_SPIT_PETIT = 0x000003C9 , SOUND_PETIT_PIRANHA_ASCEND = 0x000003CA ,
  SOUND_PETIT_PIRANHA_DIVE = 0x000003CB , SOUND_LAVA_PIRANHA_WRITHE = 0x000003CC , SOUND_LAVA_PIRANHA_COLLAPSE = 0x000003CD , SOUND_PIRANHA_STEP = 0x000003CE ,
  SOUND_LANTERN_GHOST_INHALE = 0x000003CF , SOUND_LANTERN_GHOST_BLOW = 0x000003D0 , SOUND_HUFF_N_PUFF_FLY = 0x000003D1 , SOUND_ELECTRIC_BUZZ = 0x000003D2 ,
  SOUND_HUFF_N_PUFF_LIGHTNING_BLAST = 0x000003D3 , SOUND_OPEN_SHELL = 0x000003D4 , SOUND_RUFF_PUFF_FLY_A = 0x000003D5 , SOUND_RUFF_PUFF_FLY_B = 0x000003D6 ,
  SOUND_LIGHT_THROW = 0x000003D9 , SOUND_SQUEEZE = 0x000003DB , SOUND_BLOOPER_MOVE = 0x000003DC , SOUND_BLOOPER_FALL = 0x000003DD ,
  SOUND_BLOOPER_SQUIRT = 0x000003DE , SOUND_LEECH = 0x000003E0 , SOUND_AI_FOUND_PLAYER_JUMP = 0x000003E1 , SOUND_ACTOR_JUMP = 0x000003E2 ,
  SOUND_ACTOR_TRIP = 0x000003E3 , SOUND_ACTOR_TWITCH = 0x000003E4 , SOUND_ACTOR_DEATH = 0x000003E5 , SOUND_BIG_POWER_UP = 0x000003E6 ,
  SOUND_LARGE_ACTOR_JUMP = 0x000003E7 , SOUND_MOLE_THROW = 0x000003E8 , SOUND_KOOPA_BROS_LAND = 0x000003E9 , SOUND_FAKE_BOWSER_STEP = 0x000003EA ,
  SOUND_SMALL_CROWD_WALK = 0x000003EB , SOUND_LARGE_CROWD_WALK = 0x000003EC , SOUND_MASTER_SMACK = 0x000003ED , SOUND_MASTER_PUNCH = 0x000003EE ,
  SOUND_BOWSER_CHARGE_LIGHTNING = 0x000003EF , SOUND_DANGER = 0x000003F1 , SOUND_PERIL = 0x000003F2 , SOUND_DING = 0x000003F3 ,
  SOUND_LULLABY = 0x000003F4 , SOUND_BUBBLES_RISING = 0x000003F5 , SOUND_DRIP = 0x000003F6 , STONE_STONE_CHOMP_STEP = 0x000003F9 ,
  SOUND_THROW = 0x000003FA , SOUND_PLAYER_COLLAPSE = 0x000003FB , SOUND_LUCKY = 0x000003FC , SOUND_GOOMBARIO_GATHERING = SOUND_ID_UNK | 0x00000003 ,
  SOUND_PARAKARRY_PREDIVE = SOUND_ID_UNK | 0x00000004 , SOUND_PARAKARRY_DIVE = SOUND_ID_UNK | 0x00000005 , SOUND_PARAKARRY_SHELL_SHOT = SOUND_ID_UNK | 0x00000006 , SOUND_PARAKARRY_FLAP = SOUND_ID_UNK | 0x00000009 ,
  SOUND_PARAKARRY_AIR_RAID_1 = SOUND_ID_UNK | 0x0000000A , SOUND_PARAKARRY_AIR_RAID_2 = SOUND_ID_UNK | 0x0000000B , SOUND_KOOPER_SHELL_SPINUP = SOUND_ID_UNK | 0x0000000C , SOUND_GOOMBARIO_JUMP = SOUND_ID_UNK | 0x0000000D ,
  SOUND_BOW_VANISH = SOUND_ID_UNK | 0x0000000E , SOUND_BOW_APPEAR = SOUND_ID_UNK | 0x0000000F , SOUND_EGG_MISSILE_BLAST = SOUND_ID_UNK | 0x00000010 , SOUND_WATT_REPEL_DARKNESS = SOUND_ID_UNK | 0x00000011 ,
  SOUND_WATT_RESUME_DARKNESS = SOUND_ID_UNK | 0x00000012 , SOUND_SUSHIE_EMBARK = SOUND_ID_UNK | 0x00000013 , SOUND_SUSHIE_RIDE_IDLE = SOUND_ID_UNK | 0x00000014 , SOUND_SUSHIE_RIDE_MOVING = SOUND_ID_UNK | 0x00000015 ,
  SOUND_BOMBETTE_BLAST_LV1 = SOUND_ID_UNK | 0x00000016 , SOUND_BOMBETTE_BLAST_LV2 = SOUND_ID_UNK | 0x00000017 , SOUND_BOMBETTE_BLAST_LV3 = SOUND_ID_UNK | 0x00000018 , SOUND_BOW_SMACK = SOUND_ID_UNK | 0x00000019 ,
  SOUND_BOW_FAN_SMACK = SOUND_ID_UNK | 0x0000001A , SOUND_LAKILESTER_THROW_SPINY_A = SOUND_ID_UNK | 0x0000001B , SOUND_LAKILESTER_THROW_SPINY_B = SOUND_ID_UNK | 0x0000001C , SOUND_LAKILESTER_MAKE_CLOUD_NINE = SOUND_ID_UNK | 0x0000001D ,
  SOUND_LAKILESTER_HURRICANE_INHALE = SOUND_ID_UNK | 0x0000001E , SOUND_LAKILESTER_HURRICANE_EXHALE = SOUND_ID_UNK | 0x0000001F , SOUND_BOMBETTE_BODY_SLAM = SOUND_ID_UNK | 0x00000020 , SOUND_SHELL_SPIN = SOUND_ID_UNK | 0x00000021 ,
  SOUND_FAN_SMACK_HIT = SOUND_ID_UNK | 0x00000022 , SOUND_FAN_SMACK_END = SOUND_ID_UNK | 0x00000023 , SOUND_WATT_MEGA_CHARGE_WAVE = SOUND_ID_UNK | 0x00000024 , SOUND_DIZZY_SHELL = SOUND_ID_UNK | 0x00000026 ,
  SOUND_SHUFFLE_CARD_A = SOUND_ID_UNK | 0x0000002A , SOUND_SHUFFLE_CARD_B = SOUND_ID_UNK | 0x0000002B , SOUND_FIRE_FLOWER_A = SOUND_ID_UNK | 0x0000002C , SOUND_FIRE_FLOWER_B = SOUND_ID_UNK | 0x0000002D ,
  SOUND_SNOWMAN_DOLL_JUMP = SOUND_ID_UNK | 0x0000002E , SOUND_NOISE_RUSH = SOUND_ID_UNK | 0x0000002F , SOUND_POW_BLOCK = SOUND_ID_UNK | 0x00000030 , SOUND_INFLICT_SLEEP = SOUND_ID_UNK | 0x00000031 ,
  SOUND_INFLICT_STATUS = SOUND_ID_UNK | 0x00000032 , SOUND_DIZZY_DIAL = SOUND_ID_UNK | 0x00000033 , SOUND_SUSHIE_BELLY_FLOP = SOUND_ID_UNK | 0x00000034 , SOUND_CREATE_WATER_BLOCK = SOUND_ID_UNK | 0x00000035 ,
  SOUND_WHALE_OPEN_MOUTH = SOUND_ID_UNK | 0x00000036 , SOUND_WHALE_CLOSE_MOUTH = SOUND_ID_UNK | 0x00000037 , SOUND_TUBBA_SNORE_INHALE = SOUND_ID_UNK | 0x00000038 , SOUND_TUBBA_SNORE_EXHALE = SOUND_ID_UNK | 0x00000039 ,
  SOUND_KPA_BRIDGE_COLLAPSE_A = SOUND_ID_UNK | 0x0000003A , SOUND_KPA_BRIDGE_COLLAPSE_B = SOUND_ID_UNK | 0x0000003B , SOUND_KPA_ARENA_EXPLODING = SOUND_ID_UNK | 0x0000003C , SOUND_OBK_STAIRS_DROP = SOUND_ID_UNK | 0x0000003D ,
  SOUND_SHY_GUY_OUCH = SOUND_ID_UNK | 0x0000003E , SOUND_SHY_GUY_RUN_AWAY = SOUND_ID_UNK | 0x0000003F , SOUND_KPA_FLIP_BRIDGE_PANEL = SOUND_ID_UNK | 0x00000040 , SOUND_STAR_SPIRIT_APPEAR_A = SOUND_ID_UNK | 0x00000041 ,
  SOUND_STAR_SPIRIT_APPEAR_B = SOUND_ID_UNK | 0x00000042 , SOUND_STAR_SPIRIT_CAST_A = SOUND_ID_UNK | 0x00000043 , SOUND_STAR_SPIRIT_CAST_B = SOUND_ID_UNK | 0x00000044 , SOUND_STAR_SPIRIT_DEPART_1 = SOUND_ID_UNK | 0x00000045 ,
  SOUND_STAR_SPIRIT_DEPART_2 = SOUND_ID_UNK | 0x00000046 , SOUND_STAR_SPIRIT_DEPART_3 = SOUND_ID_UNK | 0x00000047 , SOUND_DARK_TOAD_DISPEL = SOUND_ID_UNK | 0x00000049 , SOUND_OPEN_MAGIC_CHEST = SOUND_ID_UNK | 0x0000004A ,
  SOUND_CLOSE_MAGIC_CHEST = SOUND_ID_UNK | 0x0000004B , SOUND_QUICK_HINGE = SOUND_ID_UNK | 0x0000004C , SOUND_FLO_MOVE_PILLAR = SOUND_ID_UNK | 0x0000004D , SOUND_WISH_ASCENDING = SOUND_ID_UNK | 0x00000051 ,
  SOUND_UP_AND_AWAY_SEND_AWAY = SOUND_ID_UNK | 0x00000052 , SOUND_STAR_POWER_RECOVERY = SOUND_ID_UNK | 0x00000053 , SOUND_START_RECOVERY = SOUND_ID_UNK | 0x00000055 , SOUND_RECOVER = SOUND_ID_UNK | 0x00000056 ,
  SOUND_FLOWERS_LIGHT_GIGGLE = SOUND_ID_UNK | 0x00000059 , SOUND_FLOWERS_SAD_GIGGLE = SOUND_ID_UNK | 0x0000005A , SOUND_FLOWERS_LAUGH = SOUND_ID_UNK | 0x0000005B , SOUND_FLOWERS_WITHER = SOUND_ID_UNK | 0x0000005C ,
  SOUND_FLOWERS_GROW = SOUND_ID_UNK | 0x0000005D , SOUND_ROCK_LAUGHTER = SOUND_ID_UNK | 0x0000005E , SOUND_TREE_LAUGHTER = SOUND_ID_UNK | 0x0000005F , SOUND_IMPISH_LAUGH = SOUND_ID_UNK | 0x00000060 ,
  SOUND_CHAIN_CHOMP_BITE = SOUND_ID_UNK | 0x00000061 , SOUND_CHAIN_CHOMP_THUD = SOUND_ID_UNK | 0x00000062 , SOUND_CHAIN_RATTLE = SOUND_ID_UNK | 0x00000063 , SOUND_SHY_STACK_SQUISH = SOUND_ID_UNK | 0x00000064 ,
  SOUND_STILT_GUY_UNFOLD = SOUND_ID_UNK | 0x00000065 , SOUND_STILT_GUY_STEP = SOUND_ID_UNK | 0x00000066 , SOUND_STILTS_FALL = SOUND_ID_UNK | 0x00000067 , SOUND_TANK_BULB_FIRE = SOUND_ID_UNK | 0x00000069 ,
  SOUND_TOY_TANK_OPEN_HATCH = SOUND_ID_UNK | 0x0000006A , SOUND_TOY_TANK_CLOSE_HATCH = SOUND_ID_UNK | 0x0000006B , SOUND_WOODEN_BLOCK = SOUND_ID_UNK | 0x0000006C , SOUND_RECOVER_HEART = SOUND_ID_UNK | 0x0000006D ,
  SOUND_FUZZY_RUMBLE = SOUND_ID_UNK | 0x0000006E , SOUND_FUZZY_SHAKE = SOUND_ID_UNK | 0x0000006F , SOUND_FUZZY_DIVIDE = SOUND_ID_UNK | 0x00000070 , SOUND_UP_AND_AWAY_CAPTURE = SOUND_ID_UNK | 0x00000071 ,
  SOUND_YOSHI = SOUND_ID_UNK | 0x00000072 , SOUND_HIT_WHACKA = SOUND_ID_UNK | 0x00000073 , SOUND_MAGIC_ASCENDING = SOUND_ID_UNK | 0x00000074 , SOUND_MAGIC_DESCENDING = SOUND_ID_UNK | 0x00000075 ,
  SOUND_BOMB_BLAST = SOUND_ID_UNK | 0x00000076 , SOUND_BULLET_BILL_EXPLODE_A = SOUND_ID_UNK | 0x00000078 , SOUND_BULLET_BILL_EXPLODE_B = SOUND_ID_UNK | 0x00000079 , SOUND_KAMMY_SUMMON_MAGIC = SOUND_ID_UNK | 0x0000007A ,
  SOUND_KAMMY_SUMMON_BLOCK = SOUND_ID_UNK | 0x0000007B , SOUND_KAMMY_RAISE_OBJECT = SOUND_ID_UNK | 0x0000007C , SOUND_KAMMY_LOWER_OBJECT = SOUND_ID_UNK | 0x0000007D , SOUND_TWINK_ATTACK = SOUND_ID_UNK | 0x0000007E ,
  SOUND_TWINK_FLY_A = SOUND_ID_UNK | 0x0000007F , SOUND_QUICK_PLAYER_JUMP = SOUND_ID_UNK | 0x00000081 , SOUND_JUMP_8BIT_MARIO = SOUND_ID_UNK | 0x00000082 , SOUND_STAR_BOX_LAUNCHER = SOUND_ID_UNK | 0x00000085 ,
  SOUND_SPRING = SOUND_ID_UNK | 0x00000086 , SOUND_ZIPLINE_FINISH = SOUND_ID_UNK | 0x00000087 , SOUND_PUSH_BLOCK = SOUND_ID_UNK | 0x00000088 , SOUND_PULL_VINE = SOUND_ID_UNK | 0x00000089 ,
  SOUND_FLOOR_SWITCH_DEPRESS = SOUND_ID_UNK | 0x0000008A , SOUND_FLOOR_SWITCH_ACTIVATE = SOUND_ID_UNK | 0x0000008B , SOUND_NO_DAMGE = SOUND_ID_UNK | 0x0000008C , SOUND_USE_ITEM = SOUND_ID_UNK | 0x0000008D ,
  SOUND_GROW = SOUND_ID_UNK | 0x0000008E , SOUND_CHARGE_UP = SOUND_ID_UNK | 0x0000008F , SOUND_OPEN_TRAPDOOR = SOUND_ID_UNK | 0x00000091 , SOUND_BREAK_FLOOR = SOUND_ID_UNK | 0x00000092 ,
  SOUND_SPIKES_EXTEND = SOUND_ID_UNK | 0x00000093 , SOUND_JUMP_SCARE = SOUND_ID_UNK | 0x00000094 , SOUND_EAT_OR_DRINK = SOUND_ID_UNK | 0x00000095 , SOUND_SPIT_OUT = SOUND_ID_UNK | 0x00000096 ,
  SOUND_GLASS_SHATTER = SOUND_ID_UNK | 0x00000097 , SOUND_VANISH_IN_SMOKE = SOUND_ID_UNK | 0x00000098 , SOUND_HEART_PLANT = SOUND_ID_UNK | 0x00000099 , SOUND_HURT_PLANT_SHRIEK = SOUND_ID_UNK | 0x0000009A ,
  SOUND_MUNCHLESIA_SUCTION = SOUND_ID_UNK | 0x0000009B , SOUND_JAN_LOG_LAND = SOUND_ID_UNK | 0x0000009D , SOUND_JAN_LOG_SPLIT = SOUND_ID_UNK | 0x0000009E , SOUND_SEPARATE_BUSHES = SOUND_ID_UNK | 0x0000009F ,
  SOUND_LARGE_NPC_IMPACT = SOUND_ID_UNK | 0x000000A0 , SOUND_STARSHIP_BOOST = SOUND_ID_UNK | 0x000000A1 , SOUND_IWA_SLIDE_GATE = SOUND_ID_UNK | 0x000000A2 , SOUND_CREAKY_WINDOW_OPEN = SOUND_ID_UNK | 0x000000A3 ,
  SOUND_CREAKY_WINDOW_CLOSE = SOUND_ID_UNK | 0x000000A4 , SOUND_TRAIN_DOOR_OPEN = SOUND_ID_UNK | 0x000000A5 , SOUND_TRAIN_DOOR_CLOSE = SOUND_ID_UNK | 0x000000A6 , SOUND_TURN_MECHANISM = SOUND_ID_UNK | 0x000000A7 ,
  SOUND_CAPSULE_OPEN = SOUND_ID_UNK | 0x000000A8 , SOUND_FLIP_PANEL = SOUND_ID_UNK | 0x000000AB , SOUND_CLOSE_PANEL = SOUND_ID_UNK | 0x000000AC , SOUND_WATER_SPLASH = SOUND_ID_UNK | 0x000000AD ,
  SOUND_BREAK_CRATE = SOUND_ID_UNK | 0x000000AE , SOUND_HOLLOW_RISING = SOUND_ID_UNK | 0x000000AF , SOUND_HOLLOW_FALLING = SOUND_ID_UNK | 0x000000B0 , SOUND_PIRANHA_SPIN_1 = SOUND_ID_UNK | 0x000000B1 ,
  SOUND_PIRANHA_SPIN_2 = SOUND_ID_UNK | 0x000000B2 , SOUND_PIRANHA_TENSE = SOUND_ID_UNK | 0x000000B3 , SOUND_HEAVY_NPC_STEP_B = SOUND_ID_UNK | 0x000000B4 , SOUND_HUFF_N_PUFF_JIGGLE = SOUND_ID_UNK | 0x000000B6 ,
  SOUND_HUFF_N_PUFF_WOBBLE = SOUND_ID_UNK | 0x000000B7 , SOUND_GHOST_TRANSFORM = SOUND_ID_UNK | 0x000000B8 , SOUND_JR_TROOPA_TRANSFORM = SOUND_ID_UNK | 0x000000B9 , SOUND_ACTOR_STEP_A = SOUND_ID_UNK | 0x000000BA ,
  SOUND_MASTER_FLUTTER = SOUND_ID_UNK | 0x000000BB , SOUND_MASTER_KICK = SOUND_ID_UNK | 0x000000BC , SOUND_MASTER_STANCE_CHANGE = SOUND_ID_UNK | 0x000000BD , SOUND_MASTER_FLIP = SOUND_ID_UNK | 0x000000BE ,
  SOUND_LAVA_BUD_RECOVER = SOUND_ID_UNK | 0x000000BF , SOUND_SMALL_NPC_STEP = SOUND_ID_UNK | 0x000000C1 , SOUND_BANDIT_STEAL = SOUND_ID_UNK | 0x000000C2 , SOUND_DISAPPOINTED = SOUND_ID_UNK | 0x000000C3 ,
  SOUND_CLUBBA_STEP = SOUND_ID_UNK | 0x000000C4 , SOUND_CLUBBA_SWING = SOUND_ID_UNK | 0x000000C5 , SOUND_MBUSH_STEP = SOUND_ID_UNK | 0x000000C6 , SOUND_TUBBA_HEART_JUMP = SOUND_ID_UNK | 0x000000C8 ,
  SOUND_MBUSH_LEAP = SOUND_ID_UNK | 0x000000C9 , SOUND_BZZAP_STING = SOUND_ID_UNK | 0x000000CA , SOUND_MINI_BZZAP_STING = SOUND_ID_UNK | 0x000000CB , SOUND_BZZAP_CALL_SWARM = SOUND_ID_UNK | 0x000000CC ,
  SOUND_BONY_BEETLE_STEP = SOUND_ID_UNK | 0x000000CD , SOUND_BONY_BEETLE_EXTEND_SPIKES = SOUND_ID_UNK | 0x000000CE , SOUND_BONY_BEETLE_RETRACT_SPIKES = SOUND_ID_UNK | 0x000000CF , SOUND_CLEFT_STEP = SOUND_ID_UNK | 0x000000D0 ,
  SOUND_CLEFT_TACKLE = SOUND_ID_UNK | 0x000000D1 , SOUND_LAKITU_THROW_SPINY = SOUND_ID_UNK | 0x000000D2 , SOUND_SHELL_TOSS = SOUND_ID_UNK | 0x000000D3 , SOUND_SPELL_CAST1 = SOUND_ID_UNK | 0x000000D4 ,
  SOUND_SPELL_CAST2 = SOUND_ID_UNK | 0x000000D5 , SOUND_SPELL_CAST3 = SOUND_ID_UNK | 0x000000D6 , SOUND_SPELL_CAST4 = SOUND_ID_UNK | 0x000000D7 , SOUND_SPELL_CAST5 = SOUND_ID_UNK | 0x000000D8 ,
  SOUND_FUZZIPEDE_MOTION = SOUND_ID_UNK | 0x000000D9 , SOUND_FUZZIPEDE_LEAP = SOUND_ID_UNK | 0x000000DA , SOUND_FUZZIPEDE_STRIKE = SOUND_ID_UNK | 0x000000DB , SOUND_COMMAND_LOSS = SOUND_ID_UNK | 0x000000DC ,
  SOUND_GOOMBA_STEP = SOUND_ID_UNK | 0x000000DD , SOUND_PIRANHA_BITE = SOUND_ID_UNK | 0x000000DE , SOUND_PARAGOOMBA_FLY = SOUND_ID_UNK | 0x000000DF , SOUND_PARAGOOMBA_PREDIVE = SOUND_ID_UNK | 0x000000E0 ,
  SOUND_TUTANKOOPA_MAGIC = SOUND_ID_UNK | 0x000000E1 , SOUND_JR_TOOPA_JUMP = SOUND_ID_UNK | 0x000000E2 , SOUND_ACTOR_WITHER = SOUND_ID_UNK | 0x000000E3 , SOUND_ACTOR_COLLAPSE = SOUND_ID_UNK | 0x000000E4 ,
  SOUND_KNOCKOUT_CHIRPING = SOUND_ID_UNK | 0x000000E5 , SOUND_TUTANKOOPA_LEVITATE = SOUND_ID_UNK | 0x000000E6 , SOUND_SPOOKY_LEVITATE = SOUND_ID_UNK | 0x000000E7 , SOUND_ILLUSION_DISSOLVE = SOUND_ID_UNK | 0x000000E8 ,
  SOUND_HEAVY_NPC_FALLING = SOUND_ID_UNK | 0x000000E9 , SOUND_HEAVY_NPC_LANDING = SOUND_ID_UNK | 0x000000EA , SOUND_TUTANKOOPA_DEBRIS_FALL = SOUND_ID_UNK | 0x000000EB , SOUND_HEAVY_NPC_STEP_A = SOUND_ID_UNK | 0x000000EC ,
  SOUND_GOOMBA_KING_SPIN = SOUND_ID_UNK | 0x000000ED , SOUND_GULPIT_LICK = SOUND_ID_UNK | 0x000000EE , SOUND_BUZZAR_FLAP = SOUND_ID_UNK | 0x000000EF , SOUND_BUZZAR_WHIRLWIND = SOUND_ID_UNK | 0x000000F0 ,
  SOUND_BUZZAR_WINDUP = SOUND_ID_UNK | 0x000000F1 , SOUND_BUZZAR_DIVE = SOUND_ID_UNK | 0x000000F2 , SOUND_SMALL_LENS_FLARE = SOUND_ID_UNK | 0x000000F3 , SOUND_BUZZAR_THROW = SOUND_ID_UNK | 0x000000F4 ,
  SOUND_BUZZAR_GRAB = SOUND_ID_UNK | 0x000000F5 , SOUND_HEAVY_NPC_STEP_C = SOUND_ID_UNK | 0x000000F6 , SOUND_TUBBAS_HEART_CHARGE = SOUND_ID_UNK | 0x000000F7 , SOUND_TUBBAS_HEART_SWARM_ATTACK = SOUND_ID_UNK | 0x000000F9 ,
  SOUND_TUBBAS_HEART_SWARM_DISPERSE = SOUND_ID_UNK | 0x000000FB , SOUND_TUBBAS_HEART_SWARM_VANISH = SOUND_ID_UNK | 0x000000FC , SOUND_FAKE_BOWSER_SWING = SOUND_ID_UNK | 0x000000FD , SOUND_FAKE_BOWSER_STRIKE = SOUND_ID_UNK | 0x000000FE ,
  SOUND_FILE_MENU_MOVE_CURSOR = SOUND_ID_UNK | 0x00000101 , SOUND_CREATE_FILE_MOVE_CURSOR = SOUND_ID_UNK | 0x00000102 , SOUND_CREATE_FILE_SET_CHARACTER = SOUND_ID_UNK | 0x00000103 , SOUND_CREATE_FILE_BACKSPACE = SOUND_ID_UNK | 0x00000104 ,
  SOUND_CREATE_FILE_CHANGE_CHARSET = SOUND_ID_UNK | 0x00000105 , SOUND_INFLICT_CHILL_OUT = SOUND_ID_UNK | 0x00000106 , SOUND_INFLICT_KO = SOUND_ID_UNK | 0x00000107 , SOUND_SPAWN_BLOCK = SOUND_ID_UNK | 0x00000108 ,
  SOUND_D_DOWN_HIT_1 = SOUND_ID_UNK | 0x0000010A , SOUND_D_DOWN_HIT_2 = SOUND_ID_UNK | 0x0000010B , SOUND_D_DOWN_HIT_3 = SOUND_ID_UNK | 0x0000010C , SOUND_SPIN = SOUND_ID_UNK | 0x00000111 ,
  SOUND_SPEEDY_SPIN = SOUND_ID_UNK | 0x00000112 , SOUND_SPIN_ATTACK = SOUND_ID_UNK | 0x00000113 , SOUND_SPEEDY_SPIN_ATTACK = SOUND_ID_UNK | 0x00000114 , SOUND_HAMMER_SWING_1 = SOUND_ID_UNK | 0x00000115 ,
  SOUND_HAMMER_SWING_2 = SOUND_ID_UNK | 0x00000116 , SOUND_HAMMER_SWING_3 = SOUND_ID_UNK | 0x00000117 , SOUND_HAMMER_STRIKE_1 = SOUND_ID_UNK | 0x00000118 , SOUND_HAMMER_STRIKE_2 = SOUND_ID_UNK | 0x00000119 ,
  SOUND_HAMMER_STRIKE_3 = SOUND_ID_UNK | 0x0000011A , SOUND_HAMMER_QUAKE_1 = SOUND_ID_UNK | 0x0000011B , SOUND_HAMMER_QUAKE_2 = SOUND_ID_UNK | 0x0000011C , SOUND_HAMMER_QUAKE_3 = SOUND_ID_UNK | 0x0000011D ,
  SOUND_SPIN_SMASH_1 = SOUND_ID_UNK | 0x0000011E , SOUND_SPIN_SMASH_2 = SOUND_ID_UNK | 0x0000011F , SOUND_SPIN_SMASH_3 = SOUND_ID_UNK | 0x00000120 , SOUND_BOWSER_STAR_ROD_USE = SOUND_ID_UNK | 0x00000121 ,
  SOUND_BOWSER_STAR_ROD_DRAIN_WAVE = SOUND_ID_UNK | 0x00000122 , SOUND_BOWSER_STAR_ROD_GATHER = SOUND_ID_UNK | 0x00000123 , SOUND_BOWSER_STAR_ROD_SHOCKWAVE = SOUND_ID_UNK | 0x00000124 , SOUND_BOWSER_STAR_ROD_ENCHANT = SOUND_ID_UNK | 0x00000125 ,
  SOUND_BOWSER_CAST_RECOVER = SOUND_ID_UNK | 0x00000126 , SOUND_BOWSER_LIGHTNING = SOUND_ID_UNK | 0x00000127 , SOUND_BOWSER_POWER_DOWN = SOUND_ID_UNK | 0x00000128 , SOUND_BOWSER_COLLAPSE = SOUND_ID_UNK | 0x00000129 ,
  SOUND_OBK_CHANDELIER_RELEASE = SOUND_ID_UNK | 0x0000012A , SOUND_OBK_CHANDELIER_STOP = SOUND_ID_UNK | 0x0000012B , SOUND_OBK_CHANDELIER_RETRACT = SOUND_ID_UNK | 0x0000012C , SOUND_RELEASE_ENERGY = SOUND_ID_UNK | 0x0000012D ,
  SOUND_GATHER_ENERGY = SOUND_ID_UNK | 0x0000012E , SOUND_LOOP_BOMBETTE_FUSE = 0x80000000 , SOUND_LOOP_BOBOMB_FUSE = 0x80000001 , SOUND_LOOP_ISK_FLIP_STAIRS = 0x80000002 ,
  SOUND_LOOP_ISK_LOWER_STAIRS = 0x80000003 , SOUND_LOOP_TRD_02_LOWER_STAIRS = 0x80000004 , SOUND_LOOP_TRD_04_LOWER_STAIRS = 0x80000005 , SOUND_LOOP_TRD_FLOWING_WATER = 0x80000006 ,
  SOUND_LOOP_TRD_RAISE_STAIRS = 0x80000007 , SOUND_LOOP_CHEERING = 0x80000008 , SOUND_LOOP_IWA10_FLOW1 = 0x80000009 , SOUND_LOOP_IWA_UNUSED_FLOW3 = 0x8000000A ,
  SOUND_LOOP_IWA00_FLOW3 = 0x8000000B , SOUND_LOOP_IWA00_FLOW2 = 0x8000000C , SOUND_LOOP_IWA01_FLOW1 = 0x8000000D , SOUND_LOOP_IWA01_FLOW2 = 0x8000000E ,
  SOUND_LOOP_OBK_LOWER_CHAIN = 0x8000000F , SOUND_LOOP_MOVE_STATUE = 0x80000010 , SOUND_LOOP_SENTINEL_ALARM = 0x80000011 , SOUND_LOOP_QUIZ_TICKING = 0x80000012 ,
  SOUND_LOOP_AUDIENCE_MURMUR = 0x80000013 , SOUND_LOOP_TOYBOX_TRAIN_GEAR = 0x80000014 , SOUND_LOOP_OMO_SLOT_MACHINE = 0x80000015 , SOUND_LOOP_OMO_ROTATING_WHEEL = 0x80000016 ,
  SOUND_LOOP_JAN_BEACH_WAVES = 0x80000017 , SOUND_LOOP_MOVE_LARGE_STATUE = 0x80000018 , SOUND_LOOP_ZIPLINE_RIDE = 0x80000019 , SOUND_LOOP_ZIPLINE_RETURN = 0x8000001A ,
  SOUND_LOOP_TROMP_ROLL = 0x8000001B , SOUND_LOOP_JAN_SMALL_GEYSER = 0x8000001C , SOUND_LOOP_JAN_LARGE_GEYSER = 0x8000001D , SOUND_LOOP_JAN_CONSTRUCTION = 0x8000001E ,
  SOUND_LOOP_NOTHING_1F = 0x8000001F , SOUND_LOOP_NOTHING_20 = 0x80000020 , SOUND_LOOP_FLO_WATER_FLOW_1 = 0x80000021 , SOUND_LOOP_FLO_WATER_FLOW_2 = 0x80000022 ,
  SOUND_LOOP_BUBBLE_DRIFT = 0x80000023 , SOUND_LOOP_FLO_RELEASE_FOUNTAIN = 0x80000024 , SOUND_LOOP_PUFF_PUFF_MACHINE = 0x80000025 , SOUND_LOOP_NOTHING_26 = 0x80000026 ,
  SOUND_LOOP_TIK01_WATER = 0x80000027 , SOUND_LOOP_TIK02_WATER = 0x80000028 , SOUND_LOOP_TIK02_FLOW2 = 0x80000029 , SOUND_LOOP_TIK02_FLOW3 = 0x8000002A ,
  SOUND_LOOP_TIK03_WATER = 0x8000002B , SOUND_LOOP_TIK03_FLOW1 = 0x8000002C , SOUND_LOOP_TIK05_WATER = 0x8000002D , SOUND_LOOP_TIK05_FLOW1 = 0x8000002E ,
  SOUND_LOOP_TIK06_WATER = 0x8000002F , SOUND_LOOP_TIK06_FLOW2 = 0x80000030 , SOUND_LOOP_TIK06_FLOW3 = 0x80000031 , SOUND_LOOP_TIK06_FLOW4 = 0x80000032 ,
  SOUND_LOOP_TIK08_WATER = 0x80000033 , SOUND_LOOP_TIK08_FLOW1 = 0x80000034 , SOUND_LOOP_TIK09_WATER = 0x80000035 , SOUND_LOOP_TIK09_FLOW2 = 0x80000036 ,
  SOUND_LOOP_TIK09_FLOW4 = 0x80000037 , SOUND_LOOP_TIK09_FLOW3 = 0x80000038 , SOUND_LOOP_TIK10_WATER = 0x80000039 , SOUND_LOOP_TIK_UNUSED1_WATER = 0x8000003A ,
  SOUND_LOOP_TIK_UNUSED2_WATER = 0x8000003B , SOUND_LOOP_TIK_UNUSED3_WATER = 0x8000003C , SOUND_LOOP_TIK_UNUSED3_FLOW4 = 0x8000003D , SOUND_LOOP_TIK_UNUSED3_FLOW3 = 0x8000003E ,
  SOUND_LOOP_TIK_UNUSED3_FLOW2 = 0x8000003F , SOUND_LOOP_SAM_STAIRS_RISE = 0x80000040 , SOUND_LOOP_CHARGE_METER = 0x80000041 , SOUND_LOOP_CRYSTAL_BALL_GLOW = 0x80000042 ,
  SOUND_LOOP_TIK18_WATER = 0x80000043 , SOUND_LOOP_TIK19_WATER = 0x80000044 , SOUND_LOOP_TIK19_FLOW3 = 0x80000045 , SOUND_LOOP_TIK19_FLOW4 = 0x80000046 ,
  SOUND_LOOP_TIK20_WATER = 0x80000047 , SOUND_LOOP_TIK23_WATER = 0x80000048 , SOUND_LOOP_TIK24_WATER = 0x80000049 , SOUND_LOOP_WINDMILL_EXT = 0x8000004A ,
  SOUND_LOOP_WINDMILL_GEARS = 0x8000004B , SOUND_LOOP_SHY_GUY_CROWD_1 = 0x8000004C , SOUND_LOOP_SHY_GUY_CROWD_2 = 0x8000004D , SOUND_LOOP_FLIGHT = 0x8000004E ,
  SOUND_LOOP_WHALE_GEYSER = 0x8000004F , SOUND_LOOP_FLO_FILL_WATER_POOL = 0x80000050 , SOUND_LOOP_KPA_CHAIN_DRIVE = 0x80000051 , SOUND_LOOP_KPA_FILL_WATER = 0x80000052 ,
  SOUND_LOOP_KPA_DRAIN_WATER = 0x80000053 , SOUND_LOOP_KPA_FLIP_BRIDGE_PANEL = 0x80000054 , SOUND_LOOP_JR_TROOPA_SWIM = 0x80000055 , SOUND_LOOP_KKJ_RUMBLING = 0x80000056 ,
  SOUND_LOOP_OSR_RUMBLING = 0x80000057 , SOUND_LOOP_MAC_HARBOR_WATER = 0x80000058 , SOUND_LOOP_OSR_FOUNTAIN_INTACT = 0x80000059 , SOUND_LOOP_OSR_FOUNTAIN_BROKEN = 0x8000005A ,
  SOUND_LOOP_NOK_WATER = 0x8000005B , SOUND_LOOP_TRD_WATER_EXT = 0x8000005C , SOUND_LOOP_DGB_COLLAPSE = 0x8000005D , SOUND_LOOP_SBK_RUINS_RISING = 0x8000005E ,
  SOUND_LOOP_SBK_RUINS_WHIRLWIND = 0x8000005F , SOUND_LOOP_SBK_RUINS_RISING_DISTANT = 0x80000060 , SOUND_LOOP_SBK_OASIS_WATER = 0x80000061 , SOUND_LOOP_62 = 0x80000062 ,
  SOUND_LOOP_STAR_SANCTUARY_FAR = 0x80000063 , SOUND_LOOP_STAR_SANCTUARY_NEAR = 0x80000064 , SOUND_LOOP_STAR_SANCTUARY_INSIDE = 0x80000065 , SOUND_LOOP_BOWSER_PROPELLER = 0x80000066 ,
  SOUND_LOOP_STAR_ORB_RISING = 0x80000067 , SOUND_LOOP_USE_STAR_BEAM = 0x80000068 , SOUND_LOOP_USE_PEACH_BEAM = 0x80000069 , SOUND_LOOP_SPINNING_FLOWER = 0x8000006A ,
  SOUND_LOOP_RUMBLE = 0x8000006B , SOUND_LOOP_FIGHTING = 0x8000006C , SOUND_LOOP_KPA_ARENA_TURN_ON = 0x8000006D , SOUND_LOOP_KPA_ARENA_ACTIVE = 0x8000006E ,
  SOUND_DOOR_OPEN = 0x90000000 , SOUND_DOOR_CLOSE = 0x90000001 , SOUND_ROOM_DOOR_OPEN = 0xA0000000 , SOUND_ROOM_DOOR_CLOSE = 0xA0000001 ,
  SOUND_SEQ_FIRE_BAR_0 = 0xB0000000 , SOUND_SEQ_FIRE_BAR_1 = 0xB0000001 , SOUND_SEQ_FIRE_BAR_2 = 0xB0000002 , SOUND_SEQ_FIRE_BAR_3 = 0xB0000003 ,
  SOUND_SEQ_FIRE_BAR_4 = 0xB0000004 , SOUND_SEQ_FIRE_BAR_5 = 0xB0000005 , SOUND_SEQ_FIRE_BAR_6 = 0xB0000006 , SOUND_SEQ_FIRE_BAR_7 = 0xB0000007 ,
  SOUND_SEQ_FIRE_BAR_8 = 0xB0000008 , SOUND_SEQ_FIRE_BAR_9 = 0xB0000009 , SOUND_SEQ_FIRE_BAR_DEAD = 0xB000000A , SOUND_SEQ_AI_ALERT = 0xB000000B ,
  SOUND_SEQ_SNORE_INHALE = 0xB000000C , SOUND_SEQ_SNORE_EXHALE = 0xB000000D , SOUND_SEQ_SNAP_AWAKE = 0xB000000E , SOUND_SEQ_BOO_VANISH = 0xB000000F ,
  SOUND_SEQ_BOO_APPEAR = 0xB0000010 , SOUND_SEQ_WINDOW_OPEN = 0xB0000011 , SOUND_SEQ_WINDOW_CLOSE = 0xB0000012 , SOUND_SEQ_RAVEN_LEAP = 0xB0000013 ,
  SOUND_SEQ_RAVEN_FALL = 0xB0000014 , SOUND_SEQ_SHOOTING_STAR_FALL = 0xB0000015 , SOUND_SEQ_SHOOTING_STAR_BOUNCE = 0xB0000016 , SOUND_SEQ_FUZZY_HOP = 0xB0000017 ,
  SOUND_SEQ_BULLET_BILL_EXPLODE = 0xB0000018 , SOUND_SEQ_LUIGI_STEP = 0xB0000019 , SOUND_SEQ_TRAIN_CHUG = 0xB000001A , SOUND_SEQ_FINALE_BRIDGE_COLLAPSE = 0xB000001B ,
  SOUND_SEQ_FINALE_EXPLOSION = 0xB000001C , SOUND_SEQ_SHUFFLE_CARD = 0xB000001D , SOUND_SEQ_STAR_SPIRIT_APPEAR = 0xB000001E , SOUND_SEQ_STAR_SPIRIT_CAST = 0xB000001F ,
  SOUND_SEQ_UNUSED_EXPLODE = 0xB0000020 , SOUND_SEQ_SHY_GUY_STEP = 0xB0000021
}
 
enum  SoundSpatializationFlags {
  SOUND_SPACE_MODE_MASK = 0x0000FFFF , SOUND_SPACE_DEFAULT = 0x00000000 , SOUND_SPACE_WITH_DEPTH = 0x00000001 , SOUND_SPACE_FULL = 0x00000002 ,
  SOUND_SPACE_PARAMS_MASK = 0xFFFF0000 , SOUND_PARAM_MUTE = 0x00010000 , SOUND_PARAM_CLIP_OFFSCREEN_ANY = 0x00020000 , SOUND_PARAM_CLIP_OFFSCREEN_X = 0x00040000 ,
  SOUND_PARAM_CLIP_OFFSCREEN_Y = 0x00080000 , SOUND_PARAM_MOST_QUIET = 0x00100000 , SOUND_PARAM_MORE_QUIET = 0x00200000 , SOUND_PARAM_QUIET = 0x00400000
}
 
enum  SoundTriggers { SOUND_TRIGGER_CHANGE_SOUND = 1 , SOUND_TRIGGER_CHANGE_VOLUME = 2 }
 
enum  AuResult {
  AU_RESULT_OK = 0 , AU_ERROR_1 = 1 , AU_AMBIENCE_STOP_ERROR_1 = 1 , AU_AMBIENCE_STOP_ERROR_2 = 2 ,
  AU_AMBIENCE_ERROR_PLAYER_BUSY = 1 , AU_ERROR_SONG_NOT_PLAYING = 2 , AU_AMBIENCE_ERROR_MSEQ_NOT_FOUND = 2 , AU_ERROR_NULL_SONG_NAME = 3 ,
  AU_AMBIENCE_ERROR_3 = 3 , AU_ERROR_INVALID_SONG_DURATION = 4 , AU_ERROR_6 = 6 , AU_ERROR_7 = 7 ,
  AU_ERROR_11 = 11 , AU_ERROR_SBN_INDEX_OUT_OF_RANGE = 101 , AU_ERROR_SBN_FORMAT_MISMATCH = 102 , AU_ERROR_151 = 151 ,
  AU_ERROR_201 = 201
}
 
enum  AuFileFormat {
  AU_FMT_BGM = 0x10 , AU_FMT_SEF = 0x20 , AU_FMT_BK = 0x30 , AU_FMT_PER = 0x40 ,
  AU_FMT_PRG = 0x40 , AU_FMT_MSEQ = 0x40
}
 
enum  { MUSIC_PROXIMITY_FAR , MUSIC_PROXIMITY_NEAR , MUSIC_PROXIMITY_FULL }
 
enum  MusicTrackVols {
  TRACK_VOLS_JAN_FULL = 0 , TRACK_VOLS_UNUSED_1 = 1 , TRACK_VOLS_TIK_SHIVER = 2 , TRACK_VOLS_UNUSED_3 = 3 ,
  TRACK_VOLS_KPA_OUTSIDE = 4 , TRACK_VOLS_KPA_1 = 5 , TRACK_VOLS_KPA_2 = 6 , TRACK_VOLS_KPA_3 = 7
}
 
enum  BGMVariation { BGM_VARIATION_0 = 0 , BGM_VARIATION_1 = 1 , BGM_VARIATION_2 = 2 , BGM_VARIATION_3 = 3 }
 
enum  VolumeLevels {
  VOL_LEVEL_MUTE = 0 , VOL_LEVEL_1 = 1 , VOL_LEVEL_2 = 2 , VOL_LEVEL_3 = 3 ,
  VOL_LEVEL_4 = 4 , VOL_LEVEL_5 = 5 , VOL_LEVEL_6 = 6 , VOL_LEVEL_7 = 7 ,
  VOL_LEVEL_FULL = 8
}
 Perceptual volume levels, 0 (mute) to 8 (max). More...
 
enum  Cams { CAM_DEFAULT = 0 , CAM_BATTLE = 1 , CAM_TATTLE = 2 , CAM_HUD = 3 }
 
enum  CamShakeModes { CAM_SHAKE_CONSTANT_VERTICAL = 0 , CAM_SHAKE_ANGULAR_HORIZONTAL = 1 , CAM_SHAKE_DECAYING_VERTICAL = 2 }
 
enum  BasicCameraParams {
  CAM_PARAM_SKIP_RECALC = 1 , CAM_PARAM_BOOM_LENGTH = 2 , CAM_PARAM_FOV_SCALE = 3 , CAM_PARAM_BOOM_PITCH = 4 ,
  CAM_PARAM_BOOM_YAW = 5 , CAM_PARAM_BOOM_Y_OFFSET = 6 , CAM_PARAM_ZOOM_PERCENT = 7
}
 
enum  GotItemType { ITEM_TYPE_CONSUMABLE = 0 , ITEM_TYPE_KEY = 1 , ITEM_TYPE_BADGE = 2 , ITEM_TYPE_STAR_PIECE = 3 }
 
enum  ItemTypeFlags {
  ITEM_TYPE_FLAG_WORLD_USABLE = 0x0001 , ITEM_TYPE_FLAG_BATTLE_USABLE = 0x0002 , ITEM_TYPE_FLAG_CONSUMABLE = 0x0004 , ITEM_TYPE_FLAG_KEY = 0x0008 ,
  ITEM_TYPE_FLAG_GEAR = 0x0020 , ITEM_TYPE_FLAG_BADGE = 0x0040 , ITEM_TYPE_FLAG_FOOD_OR_DRINK = 0x0080 , ITEM_TYPE_FLAG_USE_DRINK_ANIMATION = 0x0100 ,
  ITEM_TYPE_FLAG_ENTITY_COLLECTABLE = 0x0200 , ITEM_TYPE_FLAG_ENTITY_FULLSIZE = 0x1000
}
 
enum  TargetFlags {
  TARGET_FLAG_SELECT_ONE = 0x00000001 , TARGET_FLAG_2 = 0x00000002 , TARGET_FLAG_GROUND = 0x00000004 , TARGET_FLAG_PLAYER = 0x00000008 ,
  TARGET_FLAG_NOT_HIGH = 0x00000010 , TARGET_FLAG_NOT_FLYING = 0x00000020 , TARGET_FLAG_NOT_GROUND = 0x00000040 , TARGET_FLAG_80 = 0x00000080 ,
  TARGET_FLAG_PARTNER = 0x00000100 , TARGET_FLAG_AIRLIFT = 0x00000400 , TARGET_FLAG_JUMP_LIKE = 0x00000800 , TARGET_FLAG_SMASH_LIKE = 0x00001000 ,
  TARGET_FLAG_NOT_BEHIND = 0x00002000 , TARGET_FLAG_NOT_BELOW = 0x00004000 , TARGET_FLAG_PRIMARY_ONLY = 0x00008000 , TARGET_FLAG_ALLOW_TARGET_ONLY = 0x00010000 ,
  TARGET_FLAG_TATTLE = 0x00020000 , TARGET_FLAG_NO_CEILING = 0x00040000 , TARGET_FLAG_DIR_RIGHT = 0x00100000 , TARGET_FLAG_DIR_LEFT = 0x00200000 ,
  TARGET_FLAG_DIR_BELOW = 0x00400000 , TARGET_FLAG_DIR_ABOVE = 0x00800000 , TARGET_FLAG_OVERRIDE = 0x80000000
}
 
enum  ActorPartTargetFlags { ACTOR_PART_TARGET_NO_JUMP = 0x01 , ACTOR_PART_TARGET_NO_SMASH = 0x02 , ACTOR_PART_TARGET_NO_DAMAGE = 0x04 }
 
enum  AmbientSounds {
  AMBIENT_SPOOKY = 0 , AMBIENT_WIND = 1 , AMBIENT_BEACH = 2 , AMBIENT_JUNGLE = 3 ,
  AMBIENT_LAVA_1 = 4 , AMBIENT_LAVA_2 = 5 , AMBIENT_SILENCE = 6 , AMBIENT_LAVA_3 = 7 ,
  AMBIENT_LAVA_4 = 8 , AMBIENT_LAVA_5 = 9 , AMBIENT_LAVA_6 = 10 , AMBIENT_LAVA_7 = 11 ,
  AMBIENT_BIRDS = 12 , AMBIENT_SEA = 13 , AMBIENT_RADIO = 16
}
 
enum  EncounterOutcomes {
  OUTCOME_PLAYER_WON = 0 , OUTCOME_PLAYER_LOST = 1 , OUTCOME_PLAYER_FLED = 2 , OUTCOME_ENEMY_FLED = 3 ,
  OUTCOME_SKIP = 4
}
 
enum  MerleeSpellType {
  MERLEE_SPELL_NONE = 0 , MERLEE_SPELL_ATK_BOOST = 1 , MERLEE_SPELL_DEF_BOOST = 2 , MERLEE_SPELL_EXP_BOOST = 3 ,
  MERLEE_SPELL_COIN_BOOST = 4
}
 
enum  NpcDecorationIDs {
  NPC_DECORATION_NONE = 0x00000000 , NPC_DECORATION_BOWSER_AURA = 0x00000001 , NPC_DECORATION_SWEAT = 0x00000002 , NPC_DECORATION_SEEING_STARS = 0x00000003 ,
  NPC_DECORATION_WHITE_GLOW_FRONT = 0x00000004 , NPC_DECORATION_WHITE_GLOW_BEHIND = 0x00000005 , NPC_DECORATION_CHARGED = 0x00000006
}
 
enum  NpcPaletteAdjustments {
  NPC_PAL_ADJUST_NONE = 0 , NPC_PAL_ADJUST_WATT_IDLE = 1 , NPC_PAL_ADJUST_BLEND_PALETTES_UNIFORM_INTERVALS = 2 , NPC_PAL_ADJUST_BLEND_PALETTES_VARYING_INTERVALS = 3 ,
  NPC_PAL_ADJUST_BLEND_DOUBLE_PALETTES = 4
}
 
enum  SpeechFlags {
  SPEECH_FLAG_10 = 0x010 , SPEECH_FLAG_HAS_OFFSET = 0x100 , SPEECH_FLAG_200 = 0x200 , SPEECH_ORIENTATION_MASK = 0xF ,
  SPEECH_FACE_SPEAKER_ONLY = 4 , SPEECH_FACE_AWAY_FROM = 3 , SPEECH_FACE_LIKE_SPEAKER = 2 , SPEECH_FACE_LIKE_LISTENER = 1 ,
  SPEECH_FACE_EACH_OTHER = 0
}
 
enum  HitResult {
  HIT_RESULT_BACKFIRE = -1 , HIT_RESULT_HIT = 0 , HIT_RESULT_NICE = 1 , HIT_RESULT_NO_DAMAGE = 2 ,
  HIT_RESULT_NICE_NO_DAMAGE = 3 , HIT_RESULT_LANDED_ON_SPIKE = 4 , HIT_RESULT_LUCKY = 5 , HIT_RESULT_MISS = 6 ,
  HIT_RESULT_HIT_STATIC = 7 , HIT_RESULT_IMMUNE = 8 , HIT_RESULT_10 = 10
}
 
enum  ActionResult {
  ACTION_RESULT_NONE = 127 , ACTION_RESULT_METER_BELOW_HALF = -4 , ACTION_RESULT_METER_NOT_ENOUGH = -2 , ACTION_RESULT_EARLY = -1 ,
  ACTION_RESULT_FAIL = 0 , ACTION_RESULT_SUCCESS = 1
}
 
enum  BlockResult { BLOCK_RESULT_NONE = 127 , BLOCK_RESULT_EARLY = -1 , BLOCK_RESULT_FAIL = 0 , BLOCK_RESULT_SUCCESS = 1 }
 
enum  ActionRatings {
  ACTION_RATING_NICE = 0 , ACTION_RATING_MISS = 1 , ACTION_RATING_LUCKY = 2 , ACTION_RATING_SUPER = 3 ,
  ACTION_RATING_NICE_NO_COMBO = 4 , ACTION_RATING_NICE_SUPER_COMBO = 5
}
 
enum  DamageSources {
  DMG_SRC_DEFAULT = 0 , DMG_SRC_LEECH = 1 , DMG_SRC_SPIN_SMASH = 2 , DMG_SRC_D_DOWN_POUND = 3 ,
  DMG_SRC_D_DOWN_JUMP = 4 , DMG_SRC_TUTORIAL_GOOMBARIO = 5 , DMG_SRC_SHELL_TOSS = 6 , DMG_SRC_POWER_SHELL = 7 ,
  DMG_SRC_DIZZY_SHELL = 8 , DMG_SRC_FIRE_SHELL = 9 , DMG_SRC_NEXT_SLAP_LEFT = 10 , DMG_SRC_NEXT_SLAP_RIGHT = 11 ,
  DMG_SRC_LAST_SLAP_LEFT = 12 , DMG_SRC_LAST_SLAP_RIGHT = 13 , DMG_SRC_NEXT_FAN_SMACK_LEFT = 14 , DMG_SRC_NEXT_FAN_SMACK_RIGHT = 15 ,
  DMG_SRC_LAST_FAN_SMACK_LEFT = 16 , DMG_SRC_LAST_FAN_SMACK_RIGHT = 17 , DMG_SRC_SPOOK = 18 , DMG_SRC_ELECTRO_DASH = 19 ,
  DMG_SRC_HURRICANE = 20 , DMG_SRC_FRIGHT_JAR = 21 , DMG_SRC_POW_BLOCK = 22 , DMG_SRC_TUBBA_SMASH = 23 ,
  DMG_SRC_CRUSH = 24 , DMG_SRC_CRUSH_PARTNER = 25 , DMG_SRC_INK_BLAST = 26
}
 
enum  GearRank { GEAR_RANK_NONE = -1 , GEAR_RANK_NORMAL = 0 , GEAR_RANK_SUPER = 1 , GEAR_RANK_ULTRA = 2 }
 
enum  PartnerRank { PARTNER_RANK_NORMAL = 0 , PARTNER_RANK_SUPER = 1 , PARTNER_RANK_ULTRA = 2 }
 
enum  Iters {
  ITER_FIRST = -1 , ITER_NEXT = 0 , ITER_PREV = 1 , ITER_LAST = 10 ,
  ITER_HAS_MORE = 0 , ITER_NO_MORE = -1
}
 
enum  ActorSoundIDs {
  ACTOR_SOUND_WALK = 0x00000000 , ACTOR_SOUND_FLY = 0x00000001 , ACTOR_SOUND_JUMP = 0x00000002 , ACTOR_SOUND_HURT = 0x00000003 ,
  ACTOR_SOUND_WALK_INCREMENT = 0x00000004 , ACTOR_SOUND_FLY_INCREMENT = 0x00000005
}
 
enum  ActorDecorationIDs {
  ACTOR_DECORATION_NONE = 0x00000000 , ACTOR_DECORATION_GOLDEN_FLAMES = 0x00000001 , ACTOR_DECORATION_SWEAT = 0x00000002 , ACTOR_DECORATION_SEEING_STARS = 0x00000003 ,
  ACTOR_DECORATION_RED_FLAMES = 0x00000004 , ACTOR_DECORATION_GREY_SMOKE_TRAIL = 0x00000005 , ACTOR_DECORATION_FIRE_SMOKE_TRAIL = 0x00000006 , ACTOR_DECORATION_WHIRLWIND = 0x00000007 ,
  ACTOR_DECORATION_STEAM_EMITTER = 0x00000008 , ACTOR_DECORATION_SPARKLES = 0x00000009 , ACTOR_DECORATION_BOWSER_AURA = 0x0000000A , ACTOR_DECORATION_RADIAL_STAR_EMITTER = 0x0000000B
}
 
enum  Phases {
  PHASE_EXECUTE_ACTION = 0 , PHASE_FIRST_STRIKE = 1 , PHASE_RUN_AWAY_START = 3 , PHASE_DEATH = 4 ,
  PHASE_CELEBRATE = 5 , PHASE_USE_DEFEND = 6 , PHASE_RUN_AWAY_FAIL = 7 , PHASE_USE_LIFE_SHROOM = 8 ,
  PHASE_PLAYER_BEGIN = 10 , PHASE_ENEMY_END = 11 , PHASE_ENEMY_BEGIN = 12 , PHASE_PLAYER_END = 13 ,
  PHASE_MERLEE_ATTACK_BONUS = 20 , PHASE_MERLEE_DEFENSE_BONUS = 21 , PHASE_MERLEE_EXP_BONUS = 22 , PHASE_PLAYER_HAPPY = 30
}
 
enum  ActorClasses { ACTOR_CLASS_PLAYER = 0x000 , ACTOR_CLASS_PARTNER = 0x100 , ACTOR_CLASS_ENEMY = 0x200 , ACTOR_CLASS_MASK = 0x700 }
 
enum  ActorIDs {
  ACTOR_SELF = 0xFFFFFF81 , ACTOR_PLAYER = 0x00000000 , ACTOR_PARTNER = 0x00000100 , ACTOR_ENEMY0 = 0x00000200 ,
  ACTOR_ENEMY1 = 0x00000201 , ACTOR_ENEMY2 = 0x00000202 , ACTOR_ENEMY3 = 0x00000203 , ACTOR_ENEMY4 = 0x00000204 ,
  ACTOR_ENEMY5 = 0x00000205 , ACTOR_ENEMY6 = 0x00000206 , ACTOR_ENEMY7 = 0x00000207 , ACTOR_ENEMY8 = 0x00000208 ,
  ACTOR_ENEMY9 = 0x00000209 , ACTOR_ENEMY10 = 0x0000020A , ACTOR_ENEMY11 = 0x0000020B , ACTOR_ENEMY12 = 0x0000020C ,
  ACTOR_ENEMY13 = 0x0000020D , ACTOR_ENEMY14 = 0x0000020E , ACTOR_ENEMY15 = 0x0000020F , ACTOR_ENEMY16 = 0x00000210 ,
  ACTOR_ENEMY17 = 0x00000211 , ACTOR_ENEMY18 = 0x00000212 , ACTOR_ENEMY19 = 0x00000213 , ACTOR_ENEMY20 = 0x00000214 ,
  ACTOR_ENEMY21 = 0x00000215 , ACTOR_ENEMY22 = 0x00000216 , ACTOR_ENEMY23 = 0x00000217
}
 
enum  Elements {
  ELEMENT_END = 0x00000000 , ELEMENT_NORMAL = 0x00000001 , ELEMENT_FIRE = 0x00000002 , ELEMENT_WATER = 0x00000003 ,
  ELEMENT_ICE = 0x00000004 , ELEMENT_MYSTERY = 0x00000005 , ELEMENT_MAGIC = 0x00000007 , ELEMENT_SMASH = 0x00000008 ,
  ELEMENT_JUMP = 0x00000009 , ELEMENT_COSMIC = 0x0000000A , ELEMENT_BLAST = 0x0000000B , ELEMENT_SHOCK = 0x0000000C ,
  ELEMENT_QUAKE = 0x0000000D , ELEMENT_THROW = 0x0000000F
}
 
enum  Events {
  EVENT_HIT_COMBO = 0x00000009 , EVENT_HIT = 0x0000000A , EVENT_SPIN_SMASH_HIT = 0x0000000B , EVENT_FALL_TRIGGER = 0x0000000C ,
  EVENT_FLIP_TRIGGER = 0x0000000D , EVENT_BURN_HIT = 0x0000000E , EVENT_15 = 0x0000000F , EVENT_SPIN_SMASH_LAUNCH_HIT = 0x00000011 ,
  EVENT_SHELL_CRACK_HIT = 0x00000012 , EVENT_STAR_BEAM = 0x00000013 , EVENT_PEACH_BEAM = 0x00000014 , EVENT_POWER_BOUNCE_HIT = 0x00000015 ,
  EVENT_BLOW_AWAY = 0x00000016 , EVENT_ZERO_DAMAGE = 0x00000017 , EVENT_18 = 0x00000018 , EVENT_IMMUNE = 0x00000019 ,
  EVENT_BLOCK = 0x0000001A , EVENT_SPIKE_TAUNT = 0x0000001B , EVENT_BURN_TAUNT = 0x0000001C , EVENT_INVUNERABLE_TAUNT = 0x0000001D ,
  EVENT_1E = 0x0000001E , EVENT_AIR_LIFT_FAILED = 0x0000001F , EVENT_DEATH = 0x00000020 , EVENT_SPIN_SMASH_DEATH = 0x00000021 ,
  EVENT_EXPLODE_TRIGGER = 0x00000022 , EVENT_23 = 0x00000023 , EVENT_BURN_DEATH = 0x00000024 , EVENT_SPIN_SMASH_LAUNCH_DEATH = 0x00000025 ,
  EVENT_SHOCK_DEATH = 0x00000026 , EVENT_SPIKE_DEATH = 0x00000027 , EVENT_POWER_BOUNCE_DEATH = 0x00000028 , EVENT_FIRE_DEATH = 0x00000029 ,
  EVENT_SPIKE_CONTACT = 0x0000002A , EVENT_BURN_CONTACT = 0x0000002C , EVENT_SHOCK_HIT = 0x0000002F , EVENT_30 = 0x00000030 ,
  EVENT_RECOVER_STATUS = 0x00000031 , EVENT_RECOVER_FROZEN = 0x00000032 , EVENT_33 = 0x00000033 , EVENT_RECOVER_FROM_KO = 0x00000034 ,
  EVENT_END_FIRST_STRIKE = 0x00000035 , EVENT_LUCKY = 0x00000037 , EVENT_BEGIN_FIRST_STRIKE = 0x00000038 , EVENT_SCARE_AWAY = 0x00000039 ,
  EVENT_BEGIN_AIR_LIFT = 0x0000003A , EVENT_UP_AND_AWAY = 0x0000003D , EVENT_PUT_PARTNER_AWAY = 0x0000003E , EVENT_RECEIVE_BUFF = 0x0000003F ,
  EVENT_LIFE_SHROOM_PROC = 0x00000040 , EVENT_REVIVE = 0x00000041 , EVENT_66 = 0x00000042
}
 
enum  HitSounds {
  HIT_SOUND_MISS = 0 , HIT_SOUND_BONES = 1 , HIT_SOUND_NORMAL = 2 , HIT_SOUND_FIRE = 3 ,
  HIT_SOUND_ICE = 4 , HIT_SOUND_SHOCK = 5
}
 
enum  ActorPaletteAdjustments {
  ACTOR_PAL_ADJUST_NONE = 0 , ACTOR_PAL_ADJUST_SLEEP = 3 , ACTOR_PAL_ADJUST_STATIC = 4 , ACTOR_PAL_ADJUST_FEAR = 5 ,
  ACTOR_PAL_ADJUST_POISON = 6 , ACTOR_PAL_ADJUST_PARALYZE = 7 , ACTOR_PAL_ADJUST_BERSERK = 8 , ACTOR_PAL_ADJUST_WATT_IDLE = 9 ,
  ACTOR_PAL_ADJUST_WATT_ATTACK = 10 , ACTOR_PAL_ADJUST_PLAYER_DEBUFF = 12 , ACTOR_PAL_ADJUST_PLAYER_POISON = 13 , ACTOR_PAL_ADJUST_BLEND_PALETTES_UNIFORM_INTERVALS = 14 ,
  ACTOR_PAL_ADJUST_BLEND_PALETTES_VARYING_INTERVALS = 15 , ACTOR_PAL_ADJUST_BLEND_PALSETS = 16
}
 
enum  GlowPaletteModes { GLOW_PAL_OFF = 0 , GLOW_PAL_ON = 11 }
 
enum  ActorPartFlashState { FLASH_MODE_LIGHT = 0 , FLASH_MODE_MEDIUM = 1 , FLASH_MODE_HEAVY = 2 , FLASH_MODE_DISPOSE = 3 }
 
enum  FlashPaletteModes { FLASH_PAL_OFF = 0 , FLASH_PAL_ON = -1 }
 
enum  DoorSwing { DOOR_SWING_IN = -1 , DOOR_SWING_OUT = 1 }
 
enum  VisibilityGroup {
  VIS_GROUP_0 = 0 , VIS_GROUP_1 = 1 , VIS_GROUP_2 = 2 , VIS_GROUP_3 = 3 ,
  VIS_GROUP_4 = 4 , VIS_GROUP_5 = 5 , VIS_GROUP_6 = 6 , VIS_GROUP_7 = 7
}
 
enum  ItemSpawnModes {
  ITEM_SPAWN_MODE_KEY = 0x00000000 , ITEM_SPAWN_MODE_DECORATION = 0x00000001 , ITEM_SPAWN_MODE_INVISIBLE = 0x00000002 , ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS = 0x00000003 ,
  ITEM_SPAWN_MODE_BATTLE_REWARD = 0x00000004 , ITEM_SPAWN_MODE_TOSS_NEVER_VANISH = 0x00000005 , ITEM_SPAWN_MODE_TOSS = 0x00000006 , ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE = 0x00000007 ,
  ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE_NEVER_VANISH = 0x00000008 , ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_NEVER_VANISH = 0x00000009 , ITEM_SPAWN_MODE_ITEM_BLOCK_ITEM = 0x0000000A , ITEM_SPAWN_MODE_ITEM_BLOCK_BADGE = 0x0000000B ,
  ITEM_SPAWN_MODE_FALL_SPAWN_ALWAYS = 0x0000000C , ITEM_SPAWN_MODE_FALL_NEVER_VANISH = 0x0000000D , ITEM_SPAWN_MODE_FALL = 0x0000000E , ITEM_SPAWN_MODE_FALL_SPAWN_ONCE = 0x0000000F ,
  ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS = 0x00000010 , ITEM_SPAWN_MODE_FIXED_NEVER_VANISH = 0x00000011 , ITEM_SPAWN_MODE_FIXED = 0x00000012 , ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS_NEVER_VANISH = 0x00000013 ,
  ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS = 0x00000014 , ITEM_SPAWN_MODE_ITEM_BLOCK_COIN = 0x00000015 , ITEM_SPAWN_MODE_TOSS_HIGHER_NEVER_VANISH = 0x00000016 , ITEM_SPAWN_MODE_TOSS_FADE1 = 0x00000017 ,
  ITEM_SPAWN_MODE_TOSS_FADE2 = 0x00000018 , ITEM_SPAWN_MODE_TOSS_FADE3 = 0x00000019 , ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_SMALL = 0x0000001A , ITEM_SPAWN_MODE_UNKNOWN_1B = 0x0000001B ,
  ITEM_SPAWN_AT_PLAYER = 0x0000001C
}
 
enum  Locations {
  LOCATION_TOAD_TOWN = 0x01 , LOCATION_TOAD_TOWN_TUNNELS = 0x02 , LOCATION_KOOPA_BROS_FORTRESS = 0x07 , LOCATION_MT_RUGGED = 0x08 ,
  LOCATION_DRY_DRY_OUTPOST = 0x09 , LOCATION_DRY_DRY_DESERT = 0x0A , LOCATION_DRY_DRY_RUINS = 0x0B , LOCATION_FOREVER_FOREST = 0x0C ,
  LOCATION_BOOS_MANSION = 0x0D , LOCATION_TUBBAS_MANOR = 0x0F , LOCATION_SHY_GUYS_TOYBOX = 0x10 , LOCATION_MT_LAVALAVA = 0x12 ,
  LOCATION_CRYSTAL_PALACE = 0x15 , LOCATION_BOWSERS_CASTLE = 0x16 , LOCATION_TESTING = 0x17 , LOCATION_NONE = 0x18 ,
  LOCATION_PEACH_CASTLE_GROUNDS = 0x19 , LOCATION_PEACHS_CASTLE = 0x1A , LOCATION_SHOOTING_STAR_SUMMIT = 0x1B , LOCATION_STAR_WAY = 0x1C ,
  LOCATION_STAR_HAVEN = 0x1D , LOCATION_GOOMBA_VILLAGE = 0x1E , LOCATION_GOOMBA_ROAD = 0x1F , LOCATION_PLEASANT_PATH = 0x20 ,
  LOCATION_KOOPA_VILLAGE = 0x21 , LOCATION_GUSTY_GULCH = 0x22 , LOCATION_WINDY_MILL = 0x23 , LOCATION_JADE_JUNGLE = 0x24 ,
  LOCATION_YOSHIS_VILLAGE = 0x25 , LOCATION_FLOWER_FIELDS = 0x26 , LOCATION_CLOUDY_CLIMB = 0x27 , LOCATION_SHIVER_CITY = 0x28 ,
  LOCATION_SHIVER_SNOWFIELD = 0x29 , LOCATION_STARBORN_VALLEY = 0x2A , LOCATION_SHIVER_MOUNTAIN = 0x2B , LOCATION_MARIOS_HOUSE = 0x2C
}
 
enum  ScreenTransition {
  TRANSITION_STANDARD = 0 , TRANSITION_TOY_TRAIN = 1 , TRANSITION_END_DEMO_SCENE_BLACK = 2 , TRANSITION_END_DEMO_SCENE_WHITE = 3 ,
  TRANSITION_BEGIN_OR_END_GAME = 4 , TRANSITION_OUTRO_END_SCENE = 5 , TRANSITION_BEGIN_OR_END_CHAPTER = 6 , TRANSITION_SLOW_FADE_TO_WHITE = 7 ,
  TRANSITION_ENTER_WORLD = 8 , TRANSITION_MARIO_WHITE = 9 , TRANSITION_MARIO_BLACK = 10 , TRANSITION_AFTER_SAVE_PROMPT = 11 ,
  TRANSITION_END_PEACH_INTERLUDE = 12 , TRANSITION_PEACH_CAPTURED = 13 , TRANSITION_GET_STAR_CARD = 14 , TRANSITION_END_CHAPTER_INTERRUPTED = 15 ,
  TRANSITION_SLOW_BLUR_MOTION = 16
}
 
enum  ScreenLayer { SCREEN_LAYER_FRONT = 0 , SCREEN_LAYER_BACK = 1 }
 
enum  ScreenOverlayType {
  OVERLAY_NONE = -1 , OVERLAY_SCREEN_COLOR = 0 , OVERLAY_VIEWPORT_COLOR = 1 , OVERLAY_TYPE_2 = 2 ,
  OVERLAY_VIEWPORT_SPOTLIGHT = 3 , OVERLAY_VIEWPORT_MARIO = 4 , OVERLAY_VIEWPORT_STAR = 5 , OVERLAY_SCREEN_SPOTLIGHT = 6 ,
  OVERLAY_SCREEN_MARIO = 7 , OVERLAY_SCREEN_STAR = 8 , OVERLAY_TYPE_9 = 9 , OVERLAY_START_BATTLE = 10 ,
  OVERLAY_WORLD_DARKNESS = 11 , OVERLAY_BLUR = 12 , OVERLAY_BATTLE_DARKNESS = 13 , OVERLAY_INTRO_1 = 14 ,
  OVERLAY_INTRO_2 = 15
}
 
enum  DoorSounds {
  DOOR_SOUNDS_BASIC = 0 , DOOR_SOUNDS_METAL = 1 , DOOR_SOUNDS_LARGE = 2 , DOOR_SOUNDS_CREAKY = 3 ,
  DOOR_SOUNDS_GATE = 4 , DOOR_SOUNDS_DOOR = 5 , DOOR_SOUNDS_UNUSED = 6
}
 
enum  LightSourceFlags { LIGHT_SOURCE_DISABLED = 0 , LIGHT_SOURCE_ENABLED = 1 , LIGHT_SOURCE_LINEAR_FALLOFF = 4 , LIGHT_SOURCE_QUADRATIC_FALLOFF = 8 }
 
enum  ActionStates {
  ACTION_STATE_IDLE = 0x00000000 , ACTION_STATE_WALK = 0x00000001 , ACTION_STATE_RUN = 0x00000002 , ACTION_STATE_JUMP = 0x00000003 ,
  ACTION_STATE_BOUNCE = 0x00000004 , ACTION_STATE_HOP = 0x00000005 , ACTION_STATE_LAUNCH = 0x00000006 , ACTION_STATE_LANDING_ON_SWITCH = 0x00000007 ,
  ACTION_STATE_FALLING = 0x00000008 , ACTION_STATE_STEP_DOWN = 0x00000009 , ACTION_STATE_LAND = 0x0000000A , ACTION_STATE_STEP_DOWN_LAND = 0x0000000B ,
  ACTION_STATE_TALK = 0x0000000C , ACTION_STATE_SPIN_JUMP = 0x0000000D , ACTION_STATE_SPIN_POUND = 0x0000000E , ACTION_STATE_TORNADO_JUMP = 0x0000000F ,
  ACTION_STATE_TORNADO_POUND = 0x00000010 , ACTION_STATE_SLIDING = 0x00000011 , ACTION_STATE_HAMMER = 0x00000012 , ACTION_STATE_13 = 0x00000013 ,
  ACTION_STATE_PUSHING_BLOCK = 0x00000014 , ACTION_STATE_HIT_FIRE = 0x00000015 , ACTION_STATE_KNOCKBACK = 0x00000016 , ACTION_STATE_HIT_LAVA = 0x00000017 ,
  ACTION_STATE_STEP_UP_PEACH = 0x00000018 , ACTION_STATE_USE_SNEAKY_PARASOL = 0x00000019 , ACTION_STATE_SPIN = 0x0000001A , ACTION_STATE_ENEMY_FIRST_STRIKE = 0x0000001B ,
  ACTION_STATE_RAISE_ARMS = 0x0000001C , ACTION_STATE_USE_SPINNING_FLOWER = 0x0000001D , ACTION_STATE_USE_MUNCHLESIA = 0x0000001E , ACTION_STATE_USE_TWEESTER = 0x0000001F ,
  ACTION_STATE_BOUNCE_OFF_SWITCH = 0x00000020 , ACTION_STATE_RIDE = 0x00000021 , ACTION_STATE_STEP_UP = 0x00000022 , ACTION_STATE_23 = 0x00000023 ,
  ACTION_STATE_24 = 0x00000024 , ACTION_STATE_INVALID_25 = 0x00000025 , ACTION_STATE_USE_SPRING = 0x00000026
}
 
enum  JumpSubstate { JUMP_SUBSTATE_0 = 0 , JUMP_SUBSTATE_1 = 1 }
 
enum  TweesterPartnerStates { TWEESTER_PARTNER_INIT = 0 , TWEESTER_PARTNER_ATTRACT = 1 , TWEESTER_PARTNER_HOLD = 2 , TWEESTER_PARTNER_RELEASE = 3 }
 
enum  LandOnSwitchSubstate { LANDING_ON_SWITCH_SUBSTATE_0 = 0 , LANDING_ON_SWITCH_SUBSTATE_1 = 1 , LANDING_ON_SWITCH_SUBSTATE_2 = 2 }
 
enum  PeachFlags {
  PEACH_FLAG_IS_PEACH = 0x01 , PEACH_FLAG_DISGUISED = 0x02 , PEACH_FLAG_HAS_PARASOL = 0x04 , PEACH_FLAG_BLOCK_NEXT_DISGUISE = 0x08 ,
  PEACH_FLAG_DEPRESSED = 0x10
}
 
enum  PeachBakingItems {
  PEACH_BAKING_NONE = 0 , PEACH_BAKING_CREAM = 1 , PEACH_BAKING_STRAWBERRY = 2 , PEACH_BAKING_BUTTER = 3 ,
  PEACH_BAKING_CLEANSER = 4 , PEACH_BAKING_WATER = 5 , PEACH_BAKING_MILK = 6 , PEACH_BAKING_FLOUR = 7 ,
  PEACH_BAKING_EGG = 8 , PEACH_BAKING_COMPLETE_CAKE = 9 , PEACH_BAKING_CAKE_BOWL = 10 , PEACH_BAKING_CAKE_MIXED = 11 ,
  PEACH_BAKING_CAKE_PAN = 12 , PEACH_BAKING_CAKE_BATTER = 13 , PEACH_BAKING_CAKE_BARE = 14 , PEACH_BAKING_SALT = 15 ,
  PEACH_BAKING_SUGAR = 16 , PEACH_BAKING_CAKE_WITH_ICING = 17 , PEACH_BAKING_CAKE_WITH_BERRIES = 18
}
 
enum  PeachDisguises { PEACH_DISGUISE_NONE = 0 , PEACH_DISGUISE_KOOPATROL = 1 , PEACH_DISGUISE_HAMMER_BROS = 2 , PEACH_DISGUISE_CLUBBA = 3 }
 
enum  NpcIDs {
  NPC_SELF = -1 , NPC_PLAYER = -2 , NPC_PARTNER = -4 , NPC_BTL_MERLEE = -10 ,
  NPC_BTL_COMPANION = 0 , NPC_BTL_SPIRIT = 100
}
 
enum  ShadowType {
  SHADOW_VARYING_CIRCLE = 0 , SHADOW_VARYING_SQUARE = 1 , SHADOW_FIXED_CIRCLE = 2 , SHADOW_FIXED_SQUARE = 3 ,
  SHADOW_VARYING_ALT_CIRCLE = 4 , SHADOW_FIXED_ALT_CIRCLE = 5
}
 
enum  EntityTypes {
  ENTITY_TYPE_SHADOW = 0x01 , ENTITY_TYPE_2 = 0x02 , ENTITY_TYPE_PADLOCK = 0x03 , ENTITY_TYPE_PADLOCK_RED_FRAME = 0x04 ,
  ENTITY_TYPE_PADLOCK_RED_FACE = 0x05 , ENTITY_TYPE_PADLOCK_BLUE_FACE = 0x06 , ENTITY_TYPE_BLUE_SWITCH = 0x07 , ENTITY_TYPE_RED_SWITCH = 0x08 ,
  ENTITY_TYPE_HUGE_BLUE_SWITCH = 0x09 , ENTITY_TYPE_GREEN_STOMP_SWITCH = 0x0A , ENTITY_TYPE_MULTI_TRIGGER_BLOCK = 0x0B , ENTITY_TYPE_PUSH_BLOCK = 0x0C ,
  ENTITY_TYPE_BRICK_BLOCK = 0x0D , ENTITY_TYPE_MULTI_COIN_BRICK = 0x0E , ENTITY_TYPE_YELLOW_BLOCK = 0x0F , ENTITY_TYPE_SINGLE_TRIGGER_BLOCK = 0x10 ,
  ENTITY_TYPE_HIDDEN_YELLOW_BLOCK = 0x11 , ENTITY_TYPE_HIDDEN_RED_BLOCK = 0x12 , ENTITY_TYPE_INACTIVE_BLOCK = 0x13 , ENTITY_TYPE_RED_BLOCK = 0x14 ,
  ENTITY_TYPE_HAMMER1_BLOCK = 0x15 , ENTITY_TYPE_HAMMER2_BLOCK = 0x16 , ENTITY_TYPE_HAMMER3_BLOCK = 0x17 , ENTITY_TYPE_HAMMER1_BLOCK_TINY = 0x18 ,
  ENTITY_TYPE_HAMMER2_BLOCK_TINY = 0x19 , ENTITY_TYPE_HAMMER3_BLOCK_TINY = 0x1A , ENTITY_TYPE_HEALING_BLOCK = 0x1B , ENTITY_TYPE_1C = 0x1C ,
  ENTITY_TYPE_1D = 0x1D , ENTITY_TYPE_1E = 0x1E , ENTITY_TYPE_HEALING_BLOCK_FRAME = 0x1F , ENTITY_TYPE_SAVE_POINT = 0x20 ,
  ENTITY_TYPE_POW_BLOCK = 0x21 , ENTITY_TYPE_SUPER_BLOCK = 0x22 , ENTITY_TYPE_ULTRA_BLOCK = 0x23 , ENTITY_TYPE_WOODEN_CRATE = 0x24 ,
  ENTITY_TYPE_BOARDED_FLOOR = 0x25 , ENTITY_TYPE_BOMBABLE_ROCK = 0x26 , ENTITY_TYPE_BLUE_WARP_PIPE = 0x2B , ENTITY_TYPE_SIMPLE_SPRING = 0x2E ,
  ENTITY_TYPE_SCRIPT_SPRING = 0x2F , ENTITY_TYPE_HIDDEN_PANEL = 0x30 , ENTITY_TYPE_STAR_BOX_LAUNCHER = 0x31 , ENTITY_TYPE_CHEST = 0x32 ,
  ENTITY_TYPE_SIGNPOST = 0x33 , ENTITY_TYPE_RED_ARROW_SIGNS = 0x34 , ENTITY_TYPE_BELLBELL_PLANT = 0x35 , ENTITY_TYPE_TRUMPET_PLANT = 0x36 ,
  ENTITY_TYPE_MUNCHLESIA = 0x37 , ENTITY_TYPE_CYMBAL_PLANT = 0x38 , ENTITY_TYPE_PINK_FLOWER = 0x39 , ENTITY_TYPE_SPINNING_FLOWER = 0x3A ,
  ENTITY_TYPE_3B = 0x3B , ENTITY_TYPE_TWEESTER = 0x3C , ENTITY_TYPE_HEALING_BLOCK_CONTENT = 0x3F , ENTITY_TYPE_SUPER_BLOCK_HIT_EFFECT = 0x41 ,
  ENTITY_TYPE_ULTRA_BLOCK_HIT_EFFECT = 0x42 , ENTITY_TYPE_RESET_MUNCHLESIA = 0x43 , ENTITY_TYPE_MUNCHLESIA_GRAB = 0x44 , ENTITY_TYPE_MUNCHLESIA_ENVELOP = 0x45 ,
  ENTITY_TYPE_MUNCHLESIA_BEGIN_CHEW = 0x46 , ENTITY_TYPE_MUNCHLESIA_CHEWING = 0x47 , ENTITY_TYPE_MUNCHLESIA_SPIT_OUT = 0x48 , ENTITY_TYPE_MUNCHLESIA_RESET1 = 0x49 ,
  ENTITY_TYPE_MUNCHLESIA_RESET2 = 0x4A
}
 
enum  EntityFlags {
  ENTITY_FLAG_HIDDEN = 0x00000001 , ENTITY_FLAG_DRAW_IF_CLOSE_HIDE_MODE1 = 0x00000002 , ENTITY_FLAG_HAS_DYNAMIC_SHADOW = 0x00000004 , ENTITY_FLAG_HAS_ANIMATED_MODEL = 0x00000008 ,
  ENTITY_FLAG_SKIP_UPDATE_TRANSFORM_MATRIX = 0x00000010 , ENTITY_FLAG_DISABLE_COLLISION = 0x00000020 , ENTITY_FLAG_CONTINUOUS_COLLISION = 0x00000040 , ENTITY_FLAG_80 = 0x00000080 ,
  ENTITY_FLAG_HAS_SHADOW = 0x00000100 , ENTITY_FLAG_FIXED_SHADOW_SIZE = 0x00000200 , ENTITY_FLAG_400 = 0x00000400 , ENTITY_FLAG_CIRCULAR_SHADOW = 0x00000800 ,
  ENTITY_FLAG_SHOWS_INSPECT_PROMPT = 0x00001000 , ENTITY_FLAG_ALWAYS_FACE_CAMERA = 0x00002000 , ENTITY_FLAG_4000 = 0x00004000 , ENTITY_FLAG_8000 = 0x00008000 ,
  ENTITY_FLAG_DETECTED_COLLISION = 0x00010000 , ENTITY_FLAG_PARTNER_COLLISION = 0x00020000 , ENTITY_FLAG_DRAW_IF_CLOSE_HIDE_MODE2 = 0x00040000 , ENTITY_FLAG_IGNORE_DISTANCE_CULLING = 0x00080000 ,
  ENTITY_FLAG_USED = 0x00100000 , ENTITY_FLAG_200000 = 0x00200000 , ENTITY_FLAG_SHADOW_POS_DIRTY = 0x00400000 , ENTITY_FLAG_DARK_SHADOW = 0x00800000 ,
  ENTITY_FLAG_BOUND_SCRIPT_DIRTY = 0x01000000 , ENTITY_FLAG_2000000 = 0x02000000 , ENTITY_FLAG_PENDING_FULL_DELETE = 0x04000000 , ENTITY_FLAG_8000000 = 0x08000000 ,
  ENTITY_FLAG_FADING_AWAY = 0x10000000 , ENTITY_FLAG_PENDING_INSTANCE_DELETE = 0x20000000 , ENTITY_FLAG_SKIP_UPDATE = 0x40000000 , ENTITY_FLAG_CREATED = 0x80000000
}
 
enum  EntityCollisionFlags {
  ENTITY_COLLISION_PLAYER_TOUCH_FLOOR = 0x00000001 , ENTITY_COLLISION_FLAG_02 = 0x00000002 , ENTITY_COLLISION_PLAYER_TOUCH_CEILING = 0x00000004 , ENTITY_COLLISION_PLAYER_TOUCH_WALL = 0x00000008 ,
  ENTITY_COLLISION_PLAYER_PUSHING_AGAINST = 0x00000010 , ENTITY_COLLISION_FLAG_20 = 0x00000020 , ENTITY_COLLISION_PLAYER_HAMMER = 0x00000040 , ENTITY_COLLISION_PARTNER = 0x00000080 ,
  ENTITY_COLLISION_PLAYER_LAST_FLOOR = 0x00000100
}
 
enum  EntityHideMode { ENTITY_HIDE_MODE_0 = 0 , ENTITY_HIDE_MODE_1 = 1 , ENTITY_HIDE_MODE_2 = 2 }
 
enum  PushGridOccupant { PUSH_GRID_EMPTY = 0 , PUSH_GRID_BLOCK = 1 , PUSH_GRID_OBSTRUCTION = 2 , PUSH_GRID_OUT_OF_BOUNDS = 3 }
 
enum  TriggerFlags {
  TRIGGER_ACTIVE = 0x00000001 , TRIGGER_ACTIVATED = 0x00000002 , TRIGGER_FORCE_ACTIVATE = 0x00000010 , TRIGGER_WALL_PUSH = 0x00000040 ,
  TRIGGER_FLOOR_TOUCH = 0x00000080 , TRIGGER_WALL_PRESS_A = 0x00000100 , TRIGGER_FLOOR_JUMP = 0x00000200 , TRIGGER_WALL_TOUCH = 0x00000400 ,
  TRIGGER_FLOOR_PRESS_A = 0x00000800 , TRIGGER_WALL_HAMMER = 0x00001000 , TRIGGER_FLAG_2000 = 0x00002000 , TRIGGER_FLAG_4000 = 0x00004000 ,
  TRIGGER_FLAG_8000 = 0x00008000 , TRIGGER_GAME_FLAG_SET = 0x00010000 , TRIGGER_AREA_FLAG_SET = 0x00020000 , TRIGGER_CEILING_TOUCH = 0x00040000 ,
  TRIGGER_FLOOR_ABOVE = 0x00080000 , TRIGGER_POINT_BOMB = 0x00100000 , TRIGGER_SCRIPT_BOUND = 0x01000000
}
 
enum  ItemEntityFlags {
  ITEM_ENTITY_FLAG_CAM0 = 0x00000001 , ITEM_ENTITY_FLAG_CAM1 = 0x00000002 , ITEM_ENTITY_FLAG_CAM2 = 0x00000004 , ITEM_ENTITY_FLAG_CAM3 = 0x00000008 ,
  ITEM_ENTITY_FLAG_10 = 0x00000010 , ITEM_ENTITY_FLAG_HIDDEN = 0x00000040 , ITEM_ENTITY_FLAG_JUST_SPAWNED = 0x00000080 , ITEM_ENTITY_FLAG_AUTO_COLLECT = 0x00000100 ,
  ITEM_ENTITY_FLAG_NEVER_VANISH = 0x00000200 , ITEM_ENTITY_FLAG_SAVE_ON_TOUCH = 0x00000400 , ITEM_ENTITY_FLAG_SAVE_ON_INIT = 0x00000800 , ITEM_ENTITY_FLAG_1000 = 0x00001000 ,
  ITEM_ENTITY_FLAG_NO_GRAVITY = 0x00002000 , ITEM_ENTITY_RESIZABLE = 0x00004000 , ITEM_ENTITY_FLAG_8000 = 0x00008000 , ITEM_ENTITY_FLAG_TOSS_LOWER = 0x00010000 ,
  ITEM_ENTITY_FLAG_ODD_SPAWN_PARITY = 0x00020000 , ITEM_ENTITY_FLAG_FULLSIZE = 0x00040000 , ITEM_ENTITY_FLAG_TRANSPARENT = 0x00080000 , ITEM_ENTITY_FLAG_INVISIBLE = 0x00100000 ,
  ITEM_ENTITY_FLAG_CANT_COLLECT = 0x00200000 , ITEM_ENTITY_FLAG_400000 = 0x00400000 , ITEM_ENTITY_FLAG_800000 = 0x00800000 , ITEM_ENTITY_FLAG_TOSS_HIGHER = 0x01000000 ,
  ITEM_ENTITY_FLAG_2000000 = 0x02000000 , ITEM_ENTITY_FLAG_4000000 = 0x04000000 , ITEM_ENTITY_FLAG_HIDING = 0x08000000 , ITEM_ENTITY_FLAG_NO_MOTION = 0x10000000 ,
  ITEM_ENTITY_FLAG_DONE_FALLING = 0x20000000 , ITEM_ENTITY_FLAG_ANGLE_RELATIVE_VELOCITY = 0x40000000 , ITEM_ENTITY_FLAG_SAVE_ON_RECEIPT = 0x80000000
}
 
enum  ItemPhysicsStates {
  ITEM_PHYSICS_STATE_INIT = 0x0 , ITEM_PHYSICS_STATE_ALIVE = 0x1 , ITEM_PHYSICS_STATE_DEAD = 0x2 , ITEM_PHYSICS_STATE_TOUCH = 0x3 ,
  ITEM_PHYSICS_STATE_04 = 0x4 , ITEM_PHYSICS_STATE_PICKUP = 0xA
}
 
enum  ItemPickupStates {
  ITEM_PICKUP_STATE_INIT = 0x0 , ITEM_PICKUP_STATE_AWAIT_VALID_STATE = 0x1 , ITEM_PICKUP_STATE_SHOW_GOT_ITEM = 0x2 , ITEM_PICKUP_STATE_HIDE_GOT_ITEM = 0x3 ,
  ITEM_PICKUP_STATE_DONE = 0x9 , ITEM_PICKUP_STATE_CHECK_TUTORIALS = 0x4 , ITEM_PICKUP_STATE_SHOW_TUTORIAL = 0x5 , ITEM_PICKUP_STATE_AWAIT_TUTORIAL = 0x6 ,
  ITEM_PICKUP_STATE_SHOW_TOO_MANY = 0xA , ITEM_PICKUP_STATE_HIDE_TOO_MANY = 0xB , ITEM_PICKUP_STATE_AWAIT_THROW_AWAY = 0xC , ITEM_PICKUP_STATE_SHOW_THREW_AWAY = 0xD ,
  ITEM_PICKUP_STATE_HIDE_THREW_AWAY = 0xE , ITEM_PICKUP_STATE_THROW_AWAY_DONE = 0xF
}
 
enum  ItemPickupFlags {
  ITEM_PICKUP_FLAG_NO_SOUND = 0x01 , ITEM_PICKUP_FLAG_NO_ANIMS = 0x02 , ITEM_PICKUP_FLAG_UNKNOWN = 0x04 , ITEM_PICKUP_FLAG_1_COIN = 0x10 ,
  ITEM_PICKUP_FLAG_3_STAR_PIECES = 0x20 , ITEM_PICKUP_FLAG_UNIQUE = 0x40
}
 
enum  WorkerFlags { WORKER_FLAG_1 = 0x00000001 , WORKER_FLAG_SKIP_DRAW_UNTIL_UPDATE = 0x00000002 , WORKER_FLAG_FRONT_UI = 0x00000004 , WORKER_FLAG_BACK_UI = 0x00000008 }
 
enum  Buttons {
  BUTTON_C_RIGHT = 0x00000001 , BUTTON_C_LEFT = 0x00000002 , BUTTON_C_DOWN = 0x00000004 , BUTTON_C_UP = 0x00000008 ,
  BUTTON_R = 0x00000010 , BUTTON_L = 0x00000020 , BUTTON_D_RIGHT = 0x00000100 , BUTTON_D_LEFT = 0x00000200 ,
  BUTTON_D_DOWN = 0x00000400 , BUTTON_D_UP = 0x00000800 , BUTTON_START = 0x00001000 , BUTTON_Z = 0x00002000 ,
  BUTTON_B = 0x00004000 , BUTTON_A = 0x00008000 , BUTTON_STICK_UP = 0x00010000 , BUTTON_STICK_DOWN = 0x00020000 ,
  BUTTON_STICK_LEFT = 0x00040000 , BUTTON_STICK_RIGHT = 0x00080000
}
 
enum  PlayerBuffs {
  PLAYER_BUFF_ALL = 0x0FFFFFFF , PLAYER_BUFF_JUMP_CHARGE = 0x00000001 , PLAYER_BUFF_HAMMER_CHARGE = 0x00000002 , PLAYER_BUFF_STONE = 0x00000008 ,
  PLAYER_BUFF_HUSTLE = 0x00000010 , PLAYER_BUFF_STATIC = 0x00000020 , PLAYER_BUFF_TRANSPARENT = 0x00000040 , PLAYER_BUFF_CLOUD_NINE = 0x00000080 ,
  PLAYER_BUFF_TURBO_CHARGE = 0x00000100 , PLAYER_BUFF_WATER_BLOCK = 0x00000200 , PLAYER_BUFF_PARTNER_GLOWING = 0x00010000
}
 
enum  StatusKeys {
  STATUS_END = 0x00000000 , STATUS_KEY_NORMAL = 0x00000001 , STATUS_KEY_DEFAULT = 0x00000002 , STATUS_KEY_UNUSED = 0x00000003 ,
  STATUS_KEY_DIZZY = 0x00000004 , STATUS_KEY_PARALYZE = 0x00000005 , STATUS_KEY_SLEEP = 0x00000006 , STATUS_KEY_FROZEN = 0x00000007 ,
  STATUS_KEY_STOP = 0x00000008 , STATUS_KEY_POISON = 0x00000009 , STATUS_KEY_SHRINK = 0x0000000A , STATUS_KEY_STATIC = 0x0000000B ,
  STATUS_KEY_STONE = 0x0000000C , STATUS_KEY_KO = 0x0000000D , STATUS_KEY_TRANSPARENT = 0x0000000E , STATUS_KEY_0F = 0x0000000F ,
  STATUS_KEY_BERSERK = 0x00000010 , STATUS_KEY_11 = 0x00000011 , STATUS_KEY_INACTIVE = 0x00000012 , STATUS_KEY_INACTIVE_BERSERK = 0x00000013 ,
  STATUS_KEY_14 = 0x00000014 , STATUS_KEY_INACTIVE_SLEEP = 0x00000015 , STATUS_KEY_INACTIVE_WEARY = 0x00000016 , STATUS_KEY_17 = 0x00000017 ,
  STATUS_KEY_INACTIVE_DIZZY = 0x00000018 , STATUS_KEY_HUSTLE = 0x00000019 , STATUS_KEY_DANGER = 0x0000001A , STATUS_KEY_1B = 0x0000001B ,
  STATUS_KEY_THINKING = 0x0000001C , STATUS_KEY_WEARY = 0x0000001D , STATUS_KEY_1E = 0x0000001E , STATUS_TURN_MOD_DEFAULT = 0x0000001F ,
  STATUS_TURN_MOD_SLEEP = 0x00000020 , STATUS_TURN_MOD_STATIC = 0x00000021 , STATUS_TURN_MOD_FROZEN = 0x00000022 , STATUS_TURN_MOD_UNUSED = 0x00000023 ,
  STATUS_TURN_MOD_DIZZY = 0x00000024 , STATUS_TURN_MOD_POISON = 0x00000025 , STATUS_TURN_MOD_PARALYZE = 0x00000026 , STATUS_TURN_MOD_SHRINK = 0x00000027 ,
  STATUS_TURN_MOD_STONE = 0x00000028 , STATUS_TURN_MOD_STOP = 0x00000029
}
 
enum  StatusFlags {
  STATUS_FLAG_SLEEP = 0x00001000 , STATUS_FLAG_STATIC = 0x00002000 , STATUS_FLAG_FROZEN = 0x00004000 , STATUS_FLAG_UNUSED = 0x00008000 ,
  STATUS_FLAG_PARALYZE = 0x00010000 , STATUS_FLAG_POISON = 0x00020000 , STATUS_FLAG_DIZZY = 0x00040000 , STATUS_FLAG_SHRINK = 0x00080000 ,
  STATUS_FLAG_STONE = 0x00100000 , STATUS_FLAG_STOP = 0x00200000 , STATUS_FLAG_FEAR = 0x00400000 , STATUS_FLAG_KO = 0x01000000 ,
  STATUS_FLAG_GLOWING = 0x02000000 , STATUS_FLAG_TRANSPARENT = 0x04000000 , STATUS_FLAG_ATTACK_BOOST = 0x08000000 , STATUS_FLAG_DEFENSE_BOOST = 0x10000000 ,
  STATUS_FLAG_CHILL_OUT = 0x20000000 , STATUS_FLAG_RIGHT_ON = 0x40000000 , STATUS_FLAG_USE_DURATION = 0x80000000
}
 
enum  DamageTypes {
  DAMAGE_TYPE_FIRE = 0x00000002 , DAMAGE_TYPE_WATER = 0x00000004 , DAMAGE_TYPE_ICE = 0x00000008 , DAMAGE_TYPE_MAGIC = 0x00000010 ,
  DAMAGE_TYPE_SHOCK = 0x00000020 , DAMAGE_TYPE_SMASH = 0x00000040 , DAMAGE_TYPE_JUMP = 0x00000080 , DAMAGE_TYPE_COSMIC = 0x00000100 ,
  DAMAGE_TYPE_BLAST = 0x00000200 , DAMAGE_TYPE_POW = 0x00000400 , DAMAGE_TYPE_QUAKE = 0x00000800 , DAMAGE_TYPE_FEAR = 0x00001000 ,
  DAMAGE_TYPE_DEATH = 0x00002000 , DAMAGE_TYPE_4000 = 0x00004000 , DAMAGE_TYPE_AIR_LIFT = 0x00008000 , DAMAGE_TYPE_SPINY_SURGE = 0x00010000 ,
  DAMAGE_TYPE_SHELL_CRACK = 0x00020000 , DAMAGE_TYPE_THROW = 0x00040000 , DAMAGE_TYPE_POWER_BOUNCE = 0x00100000 , DAMAGE_TYPE_QUAKE_HAMMER = 0x00200000 ,
  DAMAGE_TYPE_REMOVE_BUFFS = 0x00400000 , DAMAGE_TYPE_PEACH_BEAM = 0x00800000 , DAMAGE_TYPE_MULTI_BOUNCE = 0x01000000 , DAMAGE_TYPE_UNBLOCKABLE = 0x02000000 ,
  DAMAGE_TYPE_SPIN_SMASH = 0x04000000 , DAMAGE_TYPE_IGNORE_DEFENSE = 0x08000000 , DAMAGE_TYPE_NO_CONTACT = 0x10000000 , DAMAGE_TYPE_MULTIPLE_POPUPS = 0x20000000 ,
  DAMAGE_TYPE_STATUS_ALWAYS_HITS = 0x40000000 , DAMAGE_TYPE_TRIGGER_LUCKY = 0x80000000
}
 
enum  PartnerIDs {
  PARTNER_NONE = 0x00000000 , PARTNER_GOOMBARIO = 0x00000001 , PARTNER_KOOPER = 0x00000002 , PARTNER_BOMBETTE = 0x00000003 ,
  PARTNER_PARAKARRY = 0x00000004 , PARTNER_GOOMPA = 0x00000005 , PARTNER_WATT = 0x00000006 , PARTNER_SUSHIE = 0x00000007 ,
  PARTNER_LAKILESTER = 0x00000008 , PARTNER_BOW = 0x00000009 , PARTNER_GOOMBARIA = 0x0000000A , PARTNER_TWINK = 0x0000000B
}
 
enum  EventSupressFlags {
  SUPPRESS_EVENT_SPIKY_TOP = 0x1 , SUPPRESS_EVENT_EXPLODE_CONTACT = 0x2 , SUPPRESS_EVENT_SPIKY_FRONT = 0x4 , SUPPRESS_EVENT_SHOCK_CONTACT = 0x8 ,
  SUPPRESS_EVENT_BURN_CONTACT = 0x10 , SUPPRESS_EVENT_ALT_SPIKY = 0x80 , SUPPRESS_EVENT_FLAG_200 = 0x200 , SUPPRESS_EVENT_ALL = 0xFFFF ,
  SUPPRESS_EVENT_FLAG_10000 = 0x10000
}
 
enum  PartnerActions {
  PARTNER_ACTION_NONE = 0 , PARTNER_ACTION_USE = 1 , PARTNER_ACTION_KOOPER_GATHER = 1 , PARTNER_ACTION_KOOPER_TOSS = 2 ,
  PARTNER_ACTION_BOMBETTE_1 = 1 , PARTNER_ACTION_BOMBETTE_2 = 2 , PARTNER_ACTION_BOMBETTE_3 = 3 , PARTNER_ACTION_PARAKARRY_HOVER = 1 ,
  PARTNER_ACTION_WATT_SHINE = 1 , PARTNER_ACTION_LAKILESTER_1 = 1
}
 
enum  PartnerStates {
  PARTNER_CMD_NONE = 0 , PARTNER_CMD_INIT = 1 , PARTNER_CMD_INSTA_SWITCH = 2 , PARTNER_CMD_SWITCH = 3 ,
  PARTNER_CMD_PUT_AWAY = 4 , PARTNER_CMD_INSTA_PUT_AWAY = 5 , PARTNER_CMD_TAKE_OUT = 6 , PARTNER_CMD_INSTA_TAKE_OUT = 7 ,
  PARTNER_CMD_USE_ABILITY = 8 , PARTNER_CMD_RESET = 9 , PARTNER_CMD_ABORT = 10
}
 
enum  Areas {
  AREA_KMR , AREA_MAC , AREA_TIK , AREA_KGR ,
  AREA_KKJ , AREA_HOS , AREA_NOK , AREA_TRD ,
  AREA_IWA , AREA_DRO , AREA_SBK , AREA_ISK ,
  AREA_MIM , AREA_OBK , AREA_ARN , AREA_DGB ,
  AREA_OMO , AREA_JAN , AREA_KZN , AREA_FLO ,
  AREA_SAM , AREA_PRA , AREA_KPA , AREA_OSR ,
  AREA_END , AREA_MGM , AREA_GV , AREA_TST
}
 
enum  NpcPalSwapState { NPC_PALSWAP_HOLDING_A = 0 , NPC_PALSWAP_FROM_A_TO_B = 1 , NPC_PALSWAP_HOLDING_B = 2 , NPC_PALSWAP_FROM_B_TO_A = 3 }
 
enum  NpcFlags {
  NPC_FLAG_ENABLED = 0x00000001 , NPC_FLAG_INVISIBLE = 0x00000002 , NPC_FLAG_INACTIVE = 0x00000004 , NPC_FLAG_FLYING = 0x00000008 ,
  NPC_FLAG_HAS_SHADOW = 0x00000010 , NPC_FLAG_NO_SHADOW_RAYCAST = 0x00000020 , NPC_FLAG_IGNORE_WORLD_COLLISION = 0x00000040 , NPC_FLAG_UPSIDE_DOWN = 0x00000080 ,
  NPC_FLAG_IGNORE_PLAYER_COLLISION = 0x00000100 , NPC_FLAG_GRAVITY = 0x00000200 , NPC_FLAG_DONT_UPDATE_SHADOW_Y = 0x00000400 , NPC_FLAG_JUMPING = 0x00000800 ,
  NPC_FLAG_GROUNDED = 0x00001000 , NPC_FLAG_COLLDING_WITH_WORLD = 0x00002000 , NPC_FLAG_COLLDING_FORWARD_WITH_WORLD = 0x00004000 , NPC_FLAG_IGNORE_ENTITY_COLLISION = 0x00008000 ,
  NPC_FLAG_DIRTY_SHADOW = 0x00010000 , NPC_FLAG_REFLECT_WALL = 0x00020000 , NPC_FLAG_IGNORE_CAMERA_FOR_YAW = 0x00040000 , NPC_FLAG_REFLECT_FLOOR = 0x00080000 ,
  NPC_FLAG_MOTION_BLUR = 0x00100000 , NPC_FLAG_FLIP_INSTANTLY = 0x00200000 , NPC_FLAG_TOUCHES_GROUND = 0x00400000 , NPC_FLAG_HIDING = 0x00800000 ,
  NPC_FLAG_HAS_NO_SPRITE = 0x01000000 , NPC_FLAG_COLLIDING_WITH_NPC = 0x02000000 , NPC_FLAG_PARTNER = 0x04000000 , NPC_FLAG_WORLD_COLLISION_DIRTY = 0x08000000 ,
  NPC_FLAG_USE_INSPECT_ICON = 0x10000000 , NPC_FLAG_RAYCAST_TO_INTERACT = 0x20000000 , NPC_FLAG_NO_ANIMS_LOADED = 0x40000000 , NPC_FLAG_SUSPENDED = 0x80000000
}
 
enum  PlayerStatusFlags {
  PS_FLAG_AIRBORNE = 0x0000000E , PS_FLAG_HAS_REFLECTION = 0x00000001 , PS_FLAG_JUMPING = 0x00000002 , PS_FLAG_FALLING = 0x00000004 ,
  PS_FLAG_FLYING = 0x00000008 , PS_FLAG_SLIDING = 0x00000010 , PS_FLAG_PAUSED = 0x00000020 , PS_FLAG_NO_CHANGE_PARTNER = 0x00000040 ,
  PS_FLAG_NO_PARTNER_USAGE = 0x00000080 , PS_FLAG_PAUSE_DISABLED = 0x00000100 , PS_FLAG_SPECIAL_JUMP = 0x00000200 , PS_FLAG_SPECIAL_LAND = 0x00000400 ,
  PS_FLAG_HIT_FIRE = 0x00000800 , PS_FLAG_NO_STATIC_COLLISION = 0x00001000 , PS_FLAG_INPUT_DISABLED = 0x00002000 , PS_FLAG_CUTSCENE_MOVEMENT = 0x00004000 ,
  PS_FLAG_HAZARD_INVINCIBILITY = 0x00008000 , PS_FLAG_SPINNING = 0x00020000 , PS_FLAG_ENTERING_BATTLE = 0x00040000 , PS_FLAG_ARMS_RAISED = 0x00080000 ,
  PS_FLAG_ROTATION_LOCKED = 0x00100000 , PS_FLAG_NO_FLIPPING = 0x00200000 , PS_FLAG_MOVEMENT_LOCKED = 0x00400000 , PS_FLAG_SCRIPTED_FALL = 0x00800000 ,
  PS_FLAG_HAMMER_CHECK = 0x01000000 , PS_FLAG_HAS_CONVERSATION_NPC = 0x02000000 , PS_FLAG_CAMERA_DOESNT_FOLLOW = 0x04000000 , PS_FLAG_INTERACTED = 0x08000000 ,
  PS_FLAG_FACE_FORWARD = 0x10000000 , PS_FLAG_TIME_STOPPED = 0x20000000 , PS_FLAG_SPRITE_REDRAW = 0x40000000 , PS_FLAG_ACTION_STATE_CHANGED = 0x80000000
}
 
enum  PlayerStatusAnimFlags {
  PA_FLAG_USING_WATT = 0x00000001 , PA_FLAG_WATT_IN_HANDS = 0x00000002 , PA_FLAG_INTERRUPT_USE_PARTNER = 0x00000004 , PA_FLAG_FORCE_USE_PARTNER = 0x00000008 ,
  PA_FLAG_INTERACT_PROMPT_AVAILABLE = 0x00000010 , PA_FLAG_SPEECH_PROMPT_AVAILABLE = 0x00000020 , PA_FLAG_PULSE_STONE_VISIBLE = 0x00000040 , PA_FLAG_USING_PULSE_STONE = 0x00000080 ,
  PA_FLAG_ISPY_VISIBLE = 0x00000100 , PA_FLAG_RAISED_ARMS = 0x00000200 , PA_FLAG_SHIVERING = 0x00000400 , PA_FLAG_OPENED_HIDDEN_PANEL = 0x00000800 ,
  PA_FLAG_USING_PEACH_PHYSICS = 0x00001000 , PA_FLAG_INVISIBLE = 0x00002000 , PA_FLAG_8BIT_MARIO = 0x00004000 , PA_FLAG_NPC_COLLIDED = 0x00008000 ,
  PA_FLAG_SPINNING = 0x00010000 , PA_FLAG_DIZZY_ATTACK_ENCOUNTER = 0x00020000 , PA_FLAG_INTERRUPT_SPIN = 0x00040000 , PA_FLAG_CHANGING_MAP = 0x00100000 ,
  PA_FLAG_PARTNER_USAGE_FORCED = 0x00200000 , PA_FLAG_RIDING_PARTNER = 0x00400000 , PA_FLAG_ABORT_PUSHING_BLOCK = 0x00800000 , PA_FLAG_MAP_HAS_SWITCH = 0x01000000 ,
  PA_FLAG_NO_OOB_RESPAWN = 0x10000000 , PA_FLAG_DISMOUNTING_ALLOWED = 0x20000000 , PA_FLAG_FORCED_PARTNER_ABILITY_END = 0x40000000 , PA_FLAG_80000000 = 0x80000000
}
 
enum  PopupType {
  POPUP_MENU_USE_ITEM = 0x0 , POPUP_MENU_SWITCH_PARTNER = 0x1 , POPUP_MENU_THROW_AWAY_ITEM = 0x2 , POPUP_MENU_TRADE_FOR_BADGE = 0x3 ,
  POPUP_MENU_UPGRADE_PARTNER = 0x4 , POPUP_MENU_SELL_ITEM = 0x5 , POPUP_MENU_CHECK_ITEM = 0x6 , POPUP_MENU_CLAIM_ITEM = 0x7 ,
  POPUP_MENU_READ_LETTER = 0x8 , POPUP_MENU_TAKE_FROM_CHEST = 0x9 , POPUP_MENU_READ_DIARY_PAGE = 0xA , POPUP_MENU_READ_POSTCARD = 0xB ,
  POPUP_MENU_USEKEY = 0xC , POPUP_MENU_POST_OFFICE = 0xD , POPUP_MENU_DOUBLE_DIP = 100 , POPUP_MENU_TRIPLE_DIP = 200
}
 
enum  PopupState {
  POPUP_STATE_INIT = 0 , POPUP_STATE_CHOOSING = 1 , POPUP_STATE_10 = 10 , POPUP_STATE_11 = 11 ,
  POPUP_STATE_20 = 20 , POPUP_STATE_ALREADY_HAVE_PARTNER_BEGIN = 30 , POPUP_STATE_ALREADY_HAVE_PARTNER_SHOW = 31 , POPUP_STATE_ALREADY_HAVE_PARTNER_AWAIT = 32 ,
  POPUP_STATE_CANCEL_DIP = 100 , POPUP_STATE_CANCEL_DIP_AWAIT_CHOICE = 101 , POPUP_STATE_CANCEL_DIP_ACCEPT = 102 , POPUP_STATE_CANCEL_DIP_DECLINE = 103 ,
  POPUP_STATE_104 = 104 , POPUP_STATE_105 = 105 , POPUP_STATE_CHOSE_WORLD = -1 , POPUP_STATE_CHOSE_BATTLE = -2 ,
  POPUP_STATE_MINUS_3 = -3 , POPUP_STATE_MINUS_4 = -4 , POPUP_STATE_MINUS_5 = -5 , POPUP_STATE_CHOSE_SWAP = -6 ,
  POPUP_STATE_MINUS_7 = -7 , POPUP_STATE_MINUS_8 = -8
}
 
enum  PopupResult { POPUP_RESULT_INVALID = -1 , POPUP_RESULT_SWAP_MENU = -2 , POPUP_RESULT_CHOOSING = 0 , POPUP_RESULT_CANCEL = 255 }
 
enum  WindowPriority {
  WINDOW_PRIORITY_0 = 0 , WINDOW_PRIORITY_1 = 1 , WINDOW_PRIORITY_10 = 10 , WINDOW_PRIORITY_19 = 19 ,
  WINDOW_PRIORITY_20 = 20 , WINDOW_PRIORITY_21 = 21 , WINDOW_PRIORITY_64 = 64
}
 
enum  RenderModeIndex {
  RENDER_MODE_IDX_00 = 0x00 , RENDER_MODE_IDX_01 = 0x01 , RENDER_MODE_IDX_02 = 0x02 , RENDER_MODE_IDX_03 = 0x03 ,
  RENDER_MODE_IDX_04 = 0x04 , RENDER_MODE_IDX_05 = 0x05 , RENDER_MODE_IDX_06 = 0x06 , RENDER_MODE_IDX_07 = 0x07 ,
  RENDER_MODE_IDX_08 = 0x08 , RENDER_MODE_IDX_09 = 0x09 , RENDER_MODE_IDX_0A = 0x0A , RENDER_MODE_IDX_0B = 0x0B ,
  RENDER_MODE_IDX_0C = 0x0C , RENDER_MODE_IDX_0D = 0x0D , RENDER_MODE_IDX_0E = 0x0E , RENDER_MODE_IDX_0F = 0x0F ,
  RENDER_MODE_IDX_10 = 0x10 , RENDER_MODE_IDX_11 = 0x11 , RENDER_MODE_IDX_12 = 0x12 , RENDER_MODE_IDX_13 = 0x13 ,
  RENDER_MODE_IDX_14 = 0x14 , RENDER_MODE_IDX_15 = 0x15 , RENDER_MODE_IDX_16 = 0x16 , RENDER_MODE_IDX_17 = 0x17 ,
  RENDER_MODE_IDX_18 = 0x18 , RENDER_MODE_IDX_19 = 0x19 , RENDER_MODE_IDX_1A = 0x1A , RENDER_MODE_IDX_1B = 0x1B ,
  RENDER_MODE_IDX_1C = 0x1C , RENDER_MODE_IDX_1D = 0x1D , RENDER_MODE_IDX_1E = 0x1E , RENDER_MODE_IDX_1F = 0x1F ,
  RENDER_MODE_IDX_20 = 0x20 , RENDER_MODE_IDX_21 = 0x21 , RENDER_MODE_IDX_22 = 0x22 , RENDER_MODE_IDX_23 = 0x23 ,
  RENDER_MODE_IDX_24 = 0x24 , RENDER_MODE_IDX_25 = 0x25 , RENDER_MODE_IDX_26 = 0x26 , RENDER_MODE_IDX_27 = 0x27 ,
  RENDER_MODE_IDX_28 = 0x28 , RENDER_MODE_IDX_29 = 0x29 , RENDER_MODE_IDX_2A = 0x2A , RENDER_MODE_IDX_2B = 0x2B ,
  RENDER_MODE_IDX_2C = 0x2C , RENDER_MODE_IDX_2D = 0x2D , RENDER_MODE_IDX_2E = 0x2E , RENDER_MODE_IDX_2F = 0x2F ,
  RENDER_MODE_IDX_30 = 0x30 , RENDER_MODE_IDX_31 = 0x31 , RENDER_MODE_IDX_32 = 0x32 , RENDER_MODE_IDX_33 = 0x33 ,
  RENDER_MODE_IDX_34 = 0x34 , RENDER_MODE_IDX_35 = 0x35 , RENDER_MODE_IDX_36 = 0x36 , RENDER_MODE_IDX_37 = 0x37 ,
  RENDER_MODE_IDX_38 = 0x38 , RENDER_MODE_IDX_39 = 0x39 , RENDER_MODE_IDX_3A = 0x3A , RENDER_MODE_IDX_3B = 0x3B ,
  RENDER_MODE_IDX_3C = 0x3C
}
 
enum  RenderMode {
  RENDER_MODE_SURF_SOLID_AA_ZB_LAYER0 = 0x00 , RENDER_MODE_SURFACE_OPA = 0x01 , RENDER_MODE_02_UNUSED = 0x02 , RENDER_MODE_SURFACE_OPA_NO_AA = 0x03 ,
  RENDER_MODE_SURFACE_OPA_NO_ZB = 0x04 , RENDER_MODE_DECAL_OPA = 0x05 , RENDER_MODE_06_UNUSED = 0x06 , RENDER_MODE_DECAL_OPA_NO_AA = 0x07 ,
  RENDER_MODE_08_UNUSED = 0x08 , RENDER_MODE_INTERSECTING_OPA = 0x09 , RENDER_MODE_0A_UNUSED = 0x0A , RENDER_MODE_0B_UNUSED = 0x0B ,
  RENDER_MODE_0C_UNUSED = 0x0C , RENDER_MODE_ALPHATEST = 0x0D , RENDER_MODE_0E_UNUSED = 0x0E , RENDER_MODE_ALPHATEST_ONESIDED = 0x0F ,
  RENDER_MODE_ALPHATEST_NO_ZB = 0x10 , RENDER_MODES_LAST_OPAQUE = RENDER_MODE_ALPHATEST_NO_ZB , RENDER_MODE_SURFACE_XLU_LAYER1 = 0x11 , RENDER_MODE_12_UNUSED = 0x12 ,
  RENDER_MODE_SURFACE_XLU_NO_AA = 0x13 , RENDER_MODE_SURFACE_XLU_NO_ZB = 0x14 , RENDER_MODE_SURFACE_XLU_ZB_ZUPD = 0x15 , RENDER_MODE_SURFACE_XLU_LAYER2 = 0x16 ,
  RENDER_MODE_17_UNUSED = 0x17 , RENDER_MODE_18_UNUSED = 0x18 , RENDER_MODE_19_UNUSED = 0x19 , RENDER_MODE_DECAL_XLU = 0x1A ,
  RENDER_MODE_1B_UNUSED = 0x1B , RENDER_MODE_DECAL_XLU_NO_AA = 0x1C , RENDER_MODE_1D_UNUSED = 0x1D , RENDER_MODE_DECAL_XLU_AHEAD = 0x1E ,
  RENDER_MODE_1F_UNUSED = 0x1F , RENDER_MODE_SHADOW = 0x20 , RENDER_MODE_21_UNUSED = 0x21 , RENDER_MODE_SURFACE_XLU_LAYER3 = 0x22 ,
  RENDER_MODE_23_UNUSED = 0x23 , RENDER_MODE_24_UNUSED = 0x24 , RENDER_MODE_25_UNUSED = 0x25 , RENDER_MODE_INTERSECTING_XLU = 0x26 ,
  RENDER_MODE_27_UNUSED = 0x27 , RENDER_MODE_PASS_THROUGH = 0x28 , RENDER_MODE_SURFACE_XLU_AA_ZB_ZUPD = 0x29 , RENDER_MODE_SURFACE_OPA_NO_ZB_BEHIND = 0x2A ,
  RENDER_MODE_ALPHATEST_NO_ZB_BEHIND = 0x2B , RENDER_MODE_SURFACE_XLU_NO_ZB_BEHIND = 0x2C , RENDER_MODE_CLOUD_NO_ZCMP = 0x2D , RENDER_MODE_CLOUD = 0x2E ,
  RENDER_MODE_CLOUD_NO_ZB = 0x2F
}
 
enum  RenderTaskFlags { RENDER_TASK_FLAG_ENABLED = 0x01 , RENDER_TASK_FLAG_REFLECT_FLOOR = 0x02 , RENDER_TASK_FLAG_20 = 0x20 }
 
enum  ActorFlags {
  ACTOR_FLAG_INVISIBLE = 0x00000001 , ACTOR_FLAG_NO_SHADOW = 0x00000004 , ACTOR_FLAG_LOW_PRIORITY_TARGET = 0x00000010 , ACTOR_FLAG_MINOR_TARGET = 0x00000040 ,
  ACTOR_FLAG_NO_TATTLE = 0x00000080 , ACTOR_FLAG_FLYING = 0x00000200 , ACTOR_FLAG_FLIPPED = 0x00000400 , ACTOR_FLAG_UPSIDE_DOWN = 0x00000800 ,
  ACTOR_FLAG_TYPE_CHANGED = 0x00001000 , ACTOR_FLAG_DAMAGE_IMMUNE = 0x00002000 , ACTOR_FLAG_TARGET_ONLY = 0x00004000 , ACTOR_FLAG_HALF_HEIGHT = 0x00008000 ,
  ACTOR_FLAG_SKIP_TURN = 0x00010000 , ACTOR_FLAG_NO_HEALTH_BAR = 0x00040000 , ACTOR_FLAG_HEALTH_BAR_HIDDEN = 0x00080000 , ACTOR_FLAG_NO_ATTACK = 0x00200000 ,
  ACTOR_FLAG_NO_DMG_APPLY = 0x00400000 , ACTOR_FLAG_NO_DMG_POPUP = 0x02000000 , ACTOR_FLAG_USING_IDLE_ANIM = 0x04000000 , ACTOR_FLAG_SHOW_STATUS_ICONS = 0x08000000 ,
  ACTOR_FLAG_BLUR_ENABLED = 0x10000000 , ACTOR_FLAG_NO_INACTIVE_ANIM = 0x20000000
}
 
enum  ActorPartFlags {
  ACTOR_PART_FLAG_INVISIBLE = 0x00000001 , ACTOR_PART_FLAG_NO_DECORATIONS = 0x00000002 , ACTOR_PART_FLAG_NO_SHADOW = 0x00000004 , ACTOR_PART_FLAG_DEFAULT_TARGET = 0x00000008 ,
  ACTOR_PART_FLAG_IGNORE_BELOW_CHECK = 0x00000020 , ACTOR_PART_FLAG_MINOR_TARGET = 0x00000040 , ACTOR_PART_FLAG_NO_TATTLE = 0x00000080 , ACTOR_PART_FLAG_TRANSPARENT = 0x00000100 ,
  ACTOR_PART_FLAG_DAMAGE_IMMUNE = 0x00002000 , ACTOR_PART_FLAG_TARGET_ONLY = 0x00004000 , ACTOR_PART_FLAG_NO_TARGET = 0x00020000 , ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION = 0x00100000 ,
  ACTOR_PART_FLAG_PRIMARY_TARGET = 0x00800000 , ACTOR_PART_FLAG_HAS_PAL_EFFECT = 0x01000000 , ACTOR_PART_FLAG_NO_STATUS_ANIMS = 0x20000000 , ACTOR_PART_FLAG_SKIP_SHOCK_EFFECT = 0x40000000 ,
  ACTOR_PART_FLAG_SKIP_MOVEMENT_ALLOC = 0x80000000
}
 
enum  ActorEventFlags {
  ACTOR_EVENT_FLAGS_NONE = 0x00000000 , ACTOR_EVENT_FLAG_FIREY = 0x00000002 , ACTOR_EVENT_FLAG_ICY = 0x00000008 , ACTOR_EVENT_FLAG_SPIKY_TOP = 0x00000010 ,
  ACTOR_EVENT_FLAG_ILLUSORY = 0x00000020 , ACTOR_EVENT_FLAG_ELECTRIFIED = 0x00000080 , ACTOR_EVENT_FLAG_MONSTAR = 0x00000100 , ACTOR_EVENT_FLAG_EXPLODE_ON_IGNITION = 0x00000200 ,
  ACTOR_EVENT_FLAG_FIRE_EXPLODE = 0x00000400 , ACTOR_EVENT_FLAG_BURIED = 0x00000800 , ACTOR_EVENT_FLAG_FLIPABLE = 0x00001000 , ACTOR_EVENT_FLAG_EXTREME_DEFENSE = 0x00002000 ,
  ACTOR_EVENT_FLAG_GROUNDABLE = 0x00004000 , ACTOR_EVENT_FLAG_EXPLODE_ON_CONTACT = 0x00008000 , ACTOR_EVENT_FLAG_SPIKY_FRONT = 0x00010000 , ACTOR_EVENT_FLAG_ENCHANTED = 0x00040000 ,
  ACTOR_EVENT_FLAG_STAR_ROD_ENCHANTED = 0x00080000 , ACTOR_EVENT_FLAG_POWER_BOUNCE = 0x00100000 , ACTOR_EVENT_FLAG_ALT_SPIKY = 0x00200000 , ACTOR_EVENT_FLAG_ATTACK_CHARGED = 0x00400000 ,
  ACTOR_EVENT_FLAG_RIDING_BROOMSTICK = 0x00800000
}
 
enum  PartnerWishAnims {
  PARTNER_WISH_ANIM_WALK = 0 , PARTNER_WISH_ANIM_PRAY = 1 , PARTNER_WISH_ANIM_UNUSED = 2 , PARTNER_WISH_ANIM_RETURN = 3 ,
  PARTNER_WISH_ANIM_IDLE = 4
}
 
enum  PartnerAnimIndices {
  PARTNER_ANIM_INDEX_STILL = 0x0 , PARTNER_ANIM_INDEX_WALK = 0x1 , PARTNER_ANIM_INDEX_JUMP = 0x2 , PARTNER_ANIM_INDEX_FALL = 0x3 ,
  PARTNER_ANIM_INDEX_FLY = 0x4 , PARTNER_ANIM_INDEX_IDLE = 0x5 , PARTNER_ANIM_INDEX_RUN = 0x6 , PARTNER_ANIM_INDEX_TALK = 0x7 ,
  PARTNER_ANIM_INDEX_HURT = 0x8
}
 
enum  AnyPartnerAnims {
  PARTNER_ANIM_STILL = 0x101 , PARTNER_ANIM_WALK = 0x102 , PARTNER_ANIM_JUMP = 0x103 , PARTNER_ANIM_FALL = 0x104 ,
  PARTNER_ANIM_FLY = 0x105 , PARTNER_ANIM_IDLE = 0x106 , PARTNER_ANIM_RUN = 0x107 , PARTNER_ANIM_TALK = 0x108 ,
  PARTNER_ANIM_HURT = 0x109
}
 
enum  EnemyAnimIndices {
  ENEMY_ANIM_INDEX_IDLE = 0 , ENEMY_ANIM_INDEX_WALK = 1 , ENEMY_ANIM_INDEX_RUN = 2 , ENEMY_ANIM_INDEX_CHASE = 3 ,
  ENEMY_ANIM_INDEX_JUMP = 4 , ENEMY_ANIM_INDEX_05 = 5 , ENEMY_ANIM_INDEX_DEATH = 6 , ENEMY_ANIM_INDEX_HIT = 7 ,
  ENEMY_ANIM_INDEX_MELEE_PRE = 8 , ENEMY_ANIM_INDEX_MELEE_HIT = 9
}
 
enum  AnyEnemyAnims {
  ENEMY_ANIM_IDLE = 0x201 , ENEMY_ANIM_WALK = 0x202 , ENEMY_ANIM_RUN = 0x203 , ENEMY_ANIM_CHASE = 0x204 ,
  ENEMY_ANIM_JUMP = 0x205 , ENEMY_ANIM_5 = 0x206 , ENEMY_ANIM_DEATH = 0x207 , ENEMY_ANIM_HIT = 0x208 ,
  ENEMY_ANIM_8 = 0x209 , ENEMY_ANIM_9 = 0x20A , ENEMY_ANIM_A = 0x20B , ENEMY_ANIM_B = 0x20C ,
  ENEMY_ANIM_C = 0x20D , ENEMY_ANIM_D = 0x20E , ENEMY_ANIM_E = 0x20F , ENEMY_ANIM_F = 0x210
}
 
enum  FirstStrikeType { FIRST_STRIKE_NONE = 0 , FIRST_STRIKE_PLAYER = 1 , FIRST_STRIKE_ENEMY = 2 }
 
enum  TimeFreezeMode {
  TIME_FREEZE_NONE = 0 , TIME_FREEZE_PARTIAL = 1 , TIME_FREEZE_FULL = 2 , TIME_FREEZE_POPUP_MENU = 3 ,
  TIME_FREEZE_EXIT = 4
}
 
enum  ActionCommand {
  ACTION_COMMAND_NONE = 0x00000000 , ACTION_COMMAND_JUMP = 0x00000001 , ACTION_COMMAND_SMASH = 0x00000002 , ACTION_COMMAND_FLEE = 0x00000003 ,
  ACTION_COMMAND_BREAK_FREE = 0x00000004 , ACTION_COMMAND_WHIRLWIND = 0x00000005 , ACTION_COMMAND_STOP_LEECH = 0x00000006 , ACTION_COMMAND_UNUSED_FLEE = 0x00000007 ,
  ACTION_COMMAND_DIZZY_SHELL = 0x00000008 , ACTION_COMMAND_FIRE_SHELL = 0x00000009 , ACTION_COMMAND_UNUSED_MASH_A = 0x0000000A , ACTION_COMMAND_BOMB = 0x0000000B ,
  ACTION_COMMAND_BODY_SLAM = 0x0000000C , ACTION_COMMAND_AIR_LIFT = 0x0000000D , ACTION_COMMAND_AIR_RAID = 0x0000000E , ACTION_COMMAND_SQUIRT = 0x0000000F ,
  ACTION_COMMAND_POWER_SHOCK = 0x00000010 , ACTION_COMMAND_MEGA_SHOCK = 0x00000011 , ACTION_COMMAND_SMACK = 0x00000012 , ACTION_COMMAND_SPINY_SURGE = 0x00000013 ,
  ACTION_COMMAND_HURRICANE = 0x00000014 , ACTION_COMMAND_SPOOK = 0x00000015 , ACTION_COMMAND_THREE_CHANCES = 0x00000016 , ACTION_COMMAND_TIDAL_WAVE = 0x00000017
}
 
enum  HazardType { HAZARD_TYPE_NONE = 0 , HAZARD_TYPE_LAVA = 1 , HAZARD_TYPE_SPIKES = 2 , HAZARD_TYPE_FIRE_BAR = 3 }
 
enum  DamageIntensityRange {
  DAMAGE_INTENSITY_LIGHT = 0 , DAMAGE_INTENSITY_MEDIUM = 1 , DAMAGE_INTENSITY_HEAVY = 2 , DAMAGE_INTENSITY_EXTREME = 3 ,
  DAMAGE_INTENSITY_UNUSED = 4
}
 
enum  EffectInstanceFlags { FX_INSTANCE_FLAG_ENABLED = 0x00000001 , FX_INSTANCE_FLAG_BATTLE = 0x00000004 , FX_INSTANCE_FLAG_HAS_UPDATED = 0x00000008 , FX_INSTANCE_FLAG_DISMISS = 0x00000010 }
 
enum  EffectSharedDataFlags { FX_SHARED_DATA_LOADED = 0x00000001 , FX_SHARED_DATA_CAN_FREE = 0x00000002 }
 
enum  GameContext { CONTEXT_WORLD = 0 , CONTEXT_BATTLE = 1 , CONTEXT_PAUSE = 2 }
 
enum  DemoState {
  DEMO_STATE_NONE = 0 , DEMO_STATE_ACTIVE = 1 , DEMO_STATE_CHANGE_MAP = 2 , DEMO_STATE_4 = 4 ,
  DEMO_STATE_DONE = 5
}
 
enum  DemoFlags {
  DEMO_BTL_FLAG_ENABLED = 0x01 , DEMO_BTL_FLAG_PARTNER_ACTING = 0x02 , DEMO_BTL_FLAG_ENEMY_ACTING = 0x04 , DEMO_BTL_FLAG_10 = 0x10 ,
  DEMO_BTL_FLAG_20 = 0x20 , DEMO_BTL_FLAG_40 = 0x40
}
 
enum  IntroParts {
  INTRO_PART_0 = 0 , INTRO_PART_1 = 1 , INTRO_PART_5 = 5 , INTRO_PART_100 = 100 ,
  INTRO_PART_NONE = -1
}
 
enum  MapLoadType { LOAD_FROM_MAP = 0 , LOAD_FROM_FILE_SELECT = 1 }
 
enum  BattleStatusFlags1 {
  BS_FLAGS1_ACTORS_VISIBLE = 0x00000001 , BS_FLAGS1_MENU_OPEN = 0x00000002 , BS_FLAGS1_TATTLE_OPEN = 0x00000004 , BS_FLAGS1_SHOW_PLAYER_DECORATIONS = 0x00000008 ,
  BS_FLAGS1_INCLUDE_POWER_UPS = 0x00000010 , BS_FLAGS1_TRIGGER_EVENTS = 0x00000020 , BS_FLAGS1_NICE_HIT = 0x00000040 , BS_FLAGS1_NO_RATING = 0x00000080 ,
  BS_FLAGS1_EXECUTING_MOVE = 0x00000100 , BS_FLAGS1_SUPER_HIT = 0x00000200 , BS_FLAGS1_FORCE_IMMUNE_HIT = 0x00000800 , BS_FLAGS1_AUTO_SUCCEED_ACTION = 0x00001000 ,
  BS_FLAGS1_2000 = 0x00002000 , BS_FLAGS1_4000 = 0x00004000 , BS_FLAGS1_FREE_ACTION_COMMAND = 0x00008000 , BS_FLAGS1_10000 = 0x00010000 ,
  BS_FLAGS1_DISABLE_CELEBRATION = 0x00020000 , BS_FLAGS1_BATTLE_FLED = 0x00040000 , BS_FLAGS1_PARTNER_ACTING = 0x00080000 , BS_FLAGS1_PLAYER_IN_BACK = 0x00100000 ,
  BS_FLAGS1_YIELD_TURN = 0x00200000 , BS_FLAGS1_PLAYER_DEFENDING = 0x00400000 , BS_FLAGS1_NO_GAME_OVER = 0x00800000 , BS_FLAGS1_STAR_POINTS_DROPPED = 0x01000000 ,
  BS_FLAGS1_TUTORIAL_BATTLE = 0x02000000 , BS_FLAGS1_HUSTLED = 0x04000000 , BS_FLAGS1_SORT_ENEMIES_BY_POSX = 0x08000000 , BS_FLAGS1_HAMMER_CHARGED = 0x10000000 ,
  BS_FLAGS1_JUMP_CHARGED = 0x20000000 , BS_FLAGS1_GOOMBARIO_CHARGED = 0x40000000 , BS_FLAGS1_ATK_BLOCKED = 0x80000000
}
 
enum  BattleStatusFlags2 {
  BS_FLAGS2_AWARDING_STAR_POINTS = 0x00000001 , BS_FLAGS2_PLAYER_TURN_USED = 0x00000002 , BS_FLAGS2_PARTNER_TURN_USED = 0x00000004 , BS_FLAGS2_OVERRIDE_INACTIVE_PLAYER = 0x00000008 ,
  BS_FLAGS2_OVERRIDE_INACTIVE_PARTNER = 0x00000010 , BS_FLAGS2_CAN_FLEE = 0x00000020 , BS_FLAGS2_PEACH_BATTLE = 0x00000040 , BS_FLAGS2_STORED_TURBO_CHARGE_TURN = 0x00000100 ,
  BS_FLAGS2_DOING_JUMP_TUTORIAL = 0x00000200 , BS_FLAGS2_FINAL_BOWSER_PART_1 = 0x00000400 , BS_FLAGS2_NO_TARGET_AVAILABLE = 0x00001000 , BS_FLAGS2_IGNORE_DARKNESS = 0x00004000 ,
  BS_FLAGS2_HIDE_BUFF_COUNTERS = 0x00010000 , BS_FLAGS2_NO_PLAYER_PAL_ADJUST = 0x00100000 , BS_FLAGS2_IS_FIRST_STRIKE = 0x01000000 , BS_FLAGS2_DONT_STOP_MUSIC = 0x02000000 ,
  BS_FLAGS2_HAS_DRAINED_HP = 0x04000000 , BS_FLAGS2_HAS_RUSH = 0x08000000 , BS_FLAGS2_DROP_WHACKA_BUMP = 0x10000000
}
 
enum  BattleStatusReflectionFlags { BS_REFLECT_FLOOR = 1 }
 
enum  BattleStates {
  BATTLE_STATE_INVALID = -1 , BATTLE_STATE_NONE = 0 , BATTLE_STATE_START = 1 , BATTLE_STATE_FIRST_STRIKE = 2 ,
  BATTLE_STATE_PARTNER_FIRST_STRIKE = 3 , BATTLE_STATE_ENEMY_FIRST_STRIKE = 4 , BATTLE_STATE_BEGIN_TURN = 5 , BATTLE_STATE_END_TURN = 6 ,
  BATTLE_STATE_BEGIN_PLAYER_TURN = 7 , BATTLE_STATE_BEGIN_PARTNER_TURN = 8 , BATTLE_STATE_TRANSFER_TURN = 9 , BATTLE_STATE_SWITCH_TO_PLAYER = 10 ,
  BATTLE_STATE_SWITCH_TO_PARTNER = 11 , BATTLE_STATE_PREPARE_MENU = 12 , BATTLE_STATE_PLAYER_MENU = 13 , BATTLE_STATE_PARTNER_MENU = 14 ,
  BATTLE_STATE_PEACH_MENU = 15 , BATTLE_STATE_TWINK_MENU = 16 , BATTLE_STATE_SELECT_TARGET = 17 , BATTLE_STATE_PLAYER_MOVE = 18 ,
  BATTLE_STATE_PARTNER_MOVE = 19 , BATTLE_STATE_NEXT_ENEMY = 20 , BATTLE_STATE_ENEMY_MOVE = 21 , BATTLE_STATE_END_PLAYER_TURN = 22 ,
  BATTLE_STATE_END_PARTNER_TURN = 23 , BATTLE_STATE_RUN_AWAY = 24 , BATTLE_STATE_DEFEND = 25 , BATTLE_STATE_VICTORY = 26 ,
  BATTLE_STATE_DEFEAT = 27 , BATTLE_STATE_CHANGE_PARTNER = 29 , BATTLE_STATE_END_TRAINING_BATTLE = 30 , BATTLE_STATE_END_BATTLE = 32 ,
  BATTLE_STATE_CELEBRATION = 33 , BATTLE_STATE_END_DEMO_BATTLE = 35
}
 
enum  BattleMessages {
  BTL_MSG_MERLEE_ATK_UP = 0x00 , BTL_MSG_MERLEE_DEF_UP = 0x01 , BTL_MSG_MERLEE_EXP_UP = 0x02 , BTL_MSG_MERLEE_DONE = 0x03 ,
  BTL_MSG_CHARGE_HAMMER = 0x04 , BTL_MSG_CHARGE_HAMMER_MORE = 0x05 , BTL_MSG_CHARGE_JUMP = 0x06 , BTL_MSG_CHARGE_JUMP_MORE = 0x07 ,
  BTL_MSG_CANT_CHARGE = 0x08 , BTL_MSG_ENEMY_MISSED = 0x09 , BTL_MSG_PLAYER_DAZED = 0x0A , BTL_MSG_PLAYER_ASLEEP = 0x0B ,
  BTL_MSG_PLAYER_FROZEN = 0x0C , BTL_MSG_PLAYER_POISONED = 0x0D , BTL_MSG_PLAYER_SHRUNK = 0x0E , BTL_MSG_PLAYER_PARALYZED = 0x0F ,
  BTL_MSG_PLAYER_CHARGED = 0x10 , BTL_MSG_PLAYER_TRANSPARENT = 0x11 , BTL_MSG_ENEMY_DAZED = 0x12 , BTL_MSG_ENEMY_ASLEEP = 0x13 ,
  BTL_MSG_ENEMY_FROZEN = 0x14 , BTL_MSG_ENEMY_POISONED = 0x15 , BTL_MSG_ENEMY_SHRUNK = 0x16 , BTL_MSG_ENEMY_PARALYZED = 0x17 ,
  BTL_MSG_ENEMY_ELECTRIFIED = 0x18 , BTL_MSG_ENEMY_CANT_MOVE = 0x19 , BTL_MSG_STAR_POWER_RECHARGED = 0x1A , BTL_MSG_STAR_POWER_MAXED = 0x1B ,
  BTL_MSG_STAR_POWER_FILLED = 0x1C , BTL_MSG_ATTACK_UP = 0x1D , BTL_MSG_DEFENCE_UP = 0x1E , BTL_MSG_HEAL_ONE = 0x1F ,
  BTL_MSG_HEAL_ALL = 0x20 , BTL_MSG_ENEMY_TRANSPARENT = 0x21 , BTL_MSG_ENEMY_CHARGED = 0x22 , BTL_MSG_PARTNER_INJURED = 0x23 ,
  BTL_MSG_CHARGE_GOOMBARIO = 0x24 , BTL_MSG_CHARGE_GOOMBARIO_MORE = 0x25 , BTL_MSG_WATER_BLOCK_BEGIN = 0x26 , BTL_MSG_WATER_BLOCK_END = 0x27 ,
  BTL_MSG_CLOUD_NINE_BEGIN = 0x28 , BTL_MSG_CLOUD_NINE_END = 0x29 , BTL_MSG_TURBO_CHARGE_BEGIN = 0x2A , BTL_MSG_TURBO_CHARGE_END = 0x2B ,
  BTL_MSG_CHILL_OUT_BEGIN = 0x2C , BTL_MSG_UNUSED_CLOUD_NINE = 0x2D , BTL_MSG_FIRST_ACTION_TIP = 0x2E , BTL_MSG_ACTION_TIP_PRESS_BEFORE_LANDING = 0x2E ,
  BTL_MSG_ACTION_TIP_HOLD_LEFT_TIMED = 0x2F , BTL_MSG_ACTION_TIP_PRESS_BEFORE_STRIKE = 0x30 , BTL_MSG_ACTION_TIP_MASH_BUTTON = 0x31 , BTL_MSG_ACTION_TIP_MASH_LEFT = 0x32 ,
  BTL_MSG_ACTION_TIP_HOLD_LEFT_AIM = 0x33 , BTL_MSG_ACTION_TIP_UNUSED_1 = 0x34 , BTL_MSG_ACTION_TIP_UNUSED_2 = 0x35 , BTL_MSG_ACTION_TIP_PRESS_BUTTONS_SHOWN = 0x36 ,
  BTL_MSG_ACTION_TIP_NOT_USED_1 = 0x37 , BTL_MSG_ACTION_TIP_PRESS_WITH_TIMING = 0x38 , BTL_MSG_ACTION_TIP_NOT_USED_2 = 0x39 , BTL_MSG_ACTION_TIP_MASH_BOTH = 0x3A ,
  BTL_MSG_ACTION_TIP_UNUSED_3 = 0x3B , BTL_MSG_ACTION_TIP_HOLD_THEN_TAP = 0x3C , BTL_MSG_ACTION_TIP_HOLD_THEN_RELEASE = 0x3D , BTL_MSG_ACTION_TIP_MOVE_TO_AIM = 0x3E ,
  BTL_MSG_ACTION_TIP_UNUSED_4 = 0x3F , BTL_MSG_ACTION_TIP_BREAK_FREE = 0x40 , BTL_MSG_ACTION_TIP_REDUCE_DAMAGE = 0x41 , BTL_MSG_ACTION_TIP_NOT_USED_3 = 0x42 ,
  BTL_MSG_LAST_ACTION_TIP = 0x42 , BTL_MSG_NO_JUMP_TARGET = 0x43 , BTL_MSG_NO_HAMMER_TARGET = 0x44 , BTL_MSG_NO_ITEM_TARGET = 0x45 ,
  BTL_MSG_46 = 0x46 , BTL_MSG_47 = 0x47 , BTL_MSG_CANT_SELECT_NOW = 0x48 , BTL_MSG_HAMMER_DISABLED_1 = 0x49 ,
  BTL_MSG_HAMMER_DISABLED_2 = 0x4A , BTL_MSG_HAMMER_DISABLED_3 = 0x4B , BTL_MSG_JUMP_DISABLED_1 = 0x4C , BTL_MSG_JUMP_DISABLED_2 = 0x4D ,
  BTL_MSG_JUMP_DISABLED_3 = 0x4E , BTL_MSG_ITEMS_DISABLED = 0x4F , BTL_MSG_CANT_SWITCH = 0x50 , BTL_MSG_CANT_MOVE = 0x51 ,
  BTL_MSG_CANT_SWITCH_UNUSED = 0x52 , BTL_MSG_CANT_MOVE_UNUSED = 0x53 , BTL_MSG_CANT_SELECT_NOW_ALT = 0x54
}
 
enum  BattleMessageStates {
  BTL_MSG_STATE_INIT = 0 , BTL_MSG_STATE_POPUP_PRE_DELAY = 1 , BTL_MSG_STATE_POPUP_DELAY = 2 , BTL_MSG_STATE_POPUP_POST_DELAY = 3 ,
  BTL_MSG_STATE_POPUP_DISPOSE = 4 , BTL_MSG_STATE_ACTION_TIP_DELAY = 1 , BTL_MSG_STATE_ACTION_TIP_DISPOSE = 2 , BTL_MSG_STATE_ERROR_PRE_DELAY = 1 ,
  BTL_MSG_STATE_ERROR_DELAY = 2 , BTL_MSG_STATE_ERROR_POST_DELAY = 3 , BTL_MSG_STATE_ERROR_DISPOSE = 4 , BTL_MSG_STATE_DISABLED_DELAY = 1
}
 
enum  BattleMenuIndex {
  BTL_MENU_IDX_MAIN = 0 , BTL_MENU_IDX_JUMP = 1 , BTL_MENU_IDX_SMASH = 2 , BTL_MENU_IDX_ITEMS = 3 ,
  BTL_MENU_IDX_DIP = 4 , BTL_MENU_IDX_PARTNER = 5 , BTL_MENU_IDX_STAR_POWER = 6 , BTL_MENU_IDX_STRATEGY = 7 ,
  BTL_MENU_IDX_ABILITY = 1 , BTL_MENU_IDX_PARTNER_ITEM = 4
}
 
enum  BattleMenuTypes {
  BTL_MENU_TYPE_INVALID = -1 , BTL_MENU_TYPE_JUMP = 0 , BTL_MENU_TYPE_SMASH = 1 , BTL_MENU_TYPE_ITEMS = 2 ,
  BTL_MENU_TYPE_RUN_AWAY = 3 , BTL_MENU_TYPE_DEFEND = 4 , BTL_MENU_TYPE_CHANGE_PARTNER = 5 , BTL_MENU_TYPE_ABILITY = 6 ,
  BTL_MENU_TYPE_STRATEGIES = 7 , BTL_MENU_TYPE_STAR_POWERS = 8 , BTL_MENU_TYPE_DO_NOTHING = 9 , BTL_MENU_TYPE_ACT_LATER = 10 ,
  BTL_MENU_TYPE_PARTNER_FOCUS = 11
}
 
enum  BattleMenuDisableFlags {
  BTL_MENU_ENABLED_JUMP = 1 << BTL_MENU_TYPE_JUMP , BTL_MENU_ENABLED_SMASH = 1 << BTL_MENU_TYPE_SMASH , BTL_MENU_ENABLED_ITEMS = 1 << BTL_MENU_TYPE_ITEMS , BTL_MENU_ENABLED_ABILITIES = 1 << BTL_MENU_TYPE_ABILITY ,
  BTL_MENU_ENABLED_STRATEGIES = 1 << BTL_MENU_TYPE_STRATEGIES , BTL_MENU_ENABLED_STAR_POWERS = 1 << BTL_MENU_TYPE_STAR_POWERS , BTL_MENU_ENABLED_PARTNER_FOCUS = 1 << BTL_MENU_TYPE_PARTNER_FOCUS
}
 
enum  BattleRumbleModes {
  BTL_RUMBLE_STOP = 0 , BTL_RUMBLE_LONG = 1 , BTL_RUMBLE_HIT_MIN = 2 , BTL_RUMBLE_HIT_LIGHT = 3 ,
  BTL_RUMBLE_HIT_HEAVY = 4 , BTL_RUMBLE_HIT_EXTREME = 5 , BTL_RUMBLE_HIT_MAX = 6 , BTL_RUMBLE_PLAYER_MIN = 7 ,
  BTL_RUMBLE_PLAYER_LIGHT = 8 , BTL_RUMBLE_PLAYER_HEAVY = 9 , BTL_RUMBLE_PLAYER_EXTREME = 10 , BTL_RUMBLE_PLAYER_MAX = 11
}
 
enum  DebugEnemyContactModes {
  DEBUG_CONTACT_NONE = 0 , DEBUG_CONTACT_CANT_TOUCH = 1 , DEBUG_CONTACT_DIE_ON_TOUCH = 2 , DEBUG_CONTACT_DIE_IN_BATTLE = 3 ,
  DEBUG_CONTACT_AUTO_FLEE = 4
}
 
enum  DebugScriptstModes { DEBUG_SCRIPTS_NONE = 0 , DEBUG_SCRIPTS_NO_UPDATE = 1 , DEBUG_SCRIPTS_BLOCK_FUNC_DONE = 2 }
 
enum  PlayerBasicJump {
  PLAYER_BASIC_JUMP_0 = 0 , PLAYER_BASIC_JUMP_1 = 1 , PLAYER_BASIC_JUMP_2 = 2 , PLAYER_BASIC_JUMP_3 = 3 ,
  PLAYER_BASIC_JUMP_4 = 4
}
 
enum  PlayerSuperJump {
  PLAYER_SUPER_JUMP_0 = 0 , PLAYER_SUPER_JUMP_1 = 1 , PLAYER_SUPER_JUMP_2 = 2 , PLAYER_SUPER_JUMP_3 = 3 ,
  PLAYER_SUPER_JUMP_4 = 4 , PLAYER_SUPER_JUMP_5 = 5 , PLAYER_SUPER_JUMP_6 = 6
}
 
enum  PlayerUltraJump {
  PLAYER_ULTRA_JUMP_0 = 0 , PLAYER_ULTRA_JUMP_1 = 1 , PLAYER_ULTRA_JUMP_2 = 2 , PLAYER_ULTRA_JUMP_3 = 3 ,
  PLAYER_ULTRA_JUMP_4 = 4
}
 
enum  GlobalOverrides {
  GLOBAL_OVERRIDES_DISABLE_RENDER_WORLD = 0x00000002 , GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME = 0x00000008 , GLOBAL_OVERRIDES_MESSAGES_OVER_FRONTUI = 0x00000010 , GLOBAL_OVERRIDES_SOFT_RESET = 0x00000020 ,
  GLOBAL_OVERRIDES_40 = 0x00000040 , GLOBAL_OVERRIDES_ENABLE_FLOOR_REFLECTION = 0x00000080 , GLOBAL_OVERRIDES_DISABLE_BATTLES = 0x00000100 , GLOBAL_OVERRIDES_200 = 0x00000200 ,
  GLOBAL_OVERRIDES_400 = 0x00000400 , GLOBAL_OVERRIDES_800 = 0x00000800 , GLOBAL_OVERRIDES_PREV_DISABLE_BATTLES = 0x00001000 , GLOBAL_OVERRIDES_PREV_200 = 0x00002000 ,
  GLOBAL_OVERRIDES_PREV_400 = 0x00004000 , GLOBAL_OVERRIDES_PREV_800 = 0x00008000 , GLOBAL_OVERRIDES_WINDOWS_OVER_CURTAINS = 0x00010000 , GLOBAL_OVERRIDES_DONT_RESUME_SONG_AFTER_BATTLE = 0x00020000 ,
  GLOBAL_OVERRIDES_DISABLE_MENUS = 0x00040000 , GLOBAL_OVERRIDES_MESSAGES_OVER_CURTAINS = 0x00100000 , GLOBAL_OVERRIDES_CANT_PICK_UP_ITEMS = 0x00200000
}
 
enum  ModelFlags {
  MODEL_FLAG_VALID = 0x0001 , MODEL_FLAG_HIDDEN = 0x0002 , MODEL_FLAG_INACTIVE = 0x0004 , MODEL_FLAG_TRANSFORM_GROUP_MEMBER = 0x0008 ,
  MODEL_FLAG_USES_CUSTOM_GFX = 0x0010 , MODEL_FLAG_20 = 0x0020 , MODEL_FLAG_IGNORE_FOG = 0x0040 , MODEL_FLAG_HAS_LOCAL_VERTEX_COPY = 0x0080 ,
  MODEL_FLAG_BILLBOARD = 0x0100 , MODEL_FLAG_DO_BOUNDS_CULLING = 0x0200 , MODEL_FLAG_HAS_TRANSFORM = 0x0400 , MODEL_FLAG_HAS_TEX_PANNER = 0x0800 ,
  MODEL_FLAG_MATRIX_DIRTY = 0x1000 , MODEL_FLAG_IGNORE_MATRIX = 0x2000 , MODEL_FLAG_UNUSED_4000 = 0x4000 , MODEL_FLAG_UNUSED_8000 = 0x8000
}
 
enum  ModelGroupVisibility { MODEL_GROUP_HIDDEN = 0 , MODEL_GROUP_VISIBLE = 1 , MODEL_GROUP_OTHERS_HIDDEN = 2 , MODEL_GROUP_OTHERS_VISIBLE = 3 }
 
enum  TintMode {
  ENV_TINT_UNCHANGED = -1 , ENV_TINT_NONE = 0 , ENV_TINT_SHROUD = 1 , ENV_TINT_DEPTH = 2 ,
  ENV_TINT_REMAP = 3
}
 
enum  TexPanner {
  TEX_PANNER_0 = 0x0 , TEX_PANNER_1 = 0x1 , TEX_PANNER_2 = 0x2 , TEX_PANNER_3 = 0x3 ,
  TEX_PANNER_4 = 0x4 , TEX_PANNER_5 = 0x5 , TEX_PANNER_6 = 0x6 , TEX_PANNER_7 = 0x7 ,
  TEX_PANNER_8 = 0x8 , TEX_PANNER_9 = 0x9 , TEX_PANNER_A = 0xA , TEX_PANNER_B = 0xB ,
  TEX_PANNER_C = 0xC , TEX_PANNER_D = 0xD , TEX_PANNER_E = 0xE , TEX_PANNER_F = 0xF ,
  TEX_PANNER_MAIN = 0 , TEX_PANNER_AUX = 1
}
 
enum  CustomGfxUnit {
  CUSTOM_GFX_NONE = -1 , CUSTOM_GFX_0 = 0x00 , CUSTOM_GFX_1 = 0x01 , CUSTOM_GFX_2 = 0x02 ,
  CUSTOM_GFX_3 = 0x03 , CUSTOM_GFX_4 = 0x04 , CUSTOM_GFX_5 = 0x05 , CUSTOM_GFX_6 = 0x06 ,
  CUSTOM_GFX_7 = 0x07 , CUSTOM_GFX_8 = 0x08 , CUSTOM_GFX_9 = 0x09 , CUSTOM_GFX_A = 0x0A ,
  CUSTOM_GFX_B = 0x0B , CUSTOM_GFX_C = 0x0C , CUSTOM_GFX_D = 0x0D , CUSTOM_GFX_E = 0x0E ,
  CUSTOM_GFX_F = 0x0F
}
 
enum  CopiedVtxUnit {
  VTX_COPY_0 = 0x0 , VTX_COPY_1 = 0x1 , VTX_COPY_2 = 0x2 , VTX_COPY_3 = 0x3 ,
  VTX_COPY_4 = 0x4 , VTX_COPY_5 = 0x5 , VTX_COPY_6 = 0x6 , VTX_COPY_7 = 0x7 ,
  VTX_COPY_8 = 0x8 , VTX_COPY_9 = 0x9 , VTX_COPY_A = 0xA , VTX_COPY_B = 0xB ,
  VTX_COPY_C = 0xC , VTX_COPY_D = 0xD , VTX_COPY_E = 0xE , VTX_COPY_F = 0xF
}
 
enum  ModelAnimUnit {
  MDL_ANIMATOR_0 = 0x0 , MDL_ANIMATOR_1 = 0x1 , MDL_ANIMATOR_2 = 0x2 , MDL_ANIMATOR_3 = 0x3 ,
  MDL_ANIMATOR_4 = 0x4 , MDL_ANIMATOR_5 = 0x5 , MDL_ANIMATOR_6 = 0x6 , MDL_ANIMATOR_7 = 0x7 ,
  MDL_ANIMATOR_8 = 0x8 , MDL_ANIMATOR_9 = 0x9 , MDL_ANIMATOR_A = 0xA , MDL_ANIMATOR_B = 0xB ,
  MDL_ANIMATOR_C = 0xC , MDL_ANIMATOR_D = 0xD , MDL_ANIMATOR_E = 0xE , MDL_ANIMATOR_F = 0xF
}
 
enum  MapRoomFlags {
  ROOM_FLAGS_VISGROUP_MASK = 0xF000 , ROOM_FLAGS_MASK = 0x0F00 , ROOM_FLAGS_DOOR_TYPE_MASK = 0x00FF , ROOM_DOOR_RIGHT_HINGE_OPENS_OUT = 0 ,
  ROOM_DOOR_RIGHT_HINGE_OPENS_IN = 1 , ROOM_DOOR_LEFT_HINGE_OPENS_OUT = 2 , ROOM_DOOR_LEFT_HINGE_OPENS_IN = 3 , ROOM_DOOR_STRAIGHT_THROUGH = 4 ,
  ROOM_LARGE_DOOR_RIGHT_HINGE_OPENS_OUT = 5 , ROOM_LARGE_DOOR_RIGHT_HINGE_OPENS_IN = 6 , ROOM_LARGE_DOOR_LEFT_HINGE_OPENS_OUT = 7 , ROOM_FLAG_CUSTOM_ANIM_OPEN_DOOR = 0x100 ,
  ROOM_FLAG_CUSTOM_ANIM_WALL_ROT = 0x200 , ROOM_FLAG_CUSTOM_ANIM_DROP_DOOR = 0x400 , ROOM_FLAG_EXIT_DOOR_DROPS = 0x800
}
 
enum  MapRoomNotifications {
  ROOM_UPDATE_ENTER_BEGIN = 0 , ROOM_UPDATE_ENTER_DONE = 1 , ROOM_UPDATE_EXIT_BEGIN = 2 , ROOM_UPDATE_EXIT_END = 3 ,
  ROOM_UPDATE_REQUEST_CANCEL = -1 , ROOM_MOVE_DOOR_ENTER_OPEN = 0 , ROOM_MOVE_DOOR_ENTER_CLOSE = 1 , ROOM_MOVE_DOOR_EXIT_OPEN = 2 ,
  ROOM_MOVE_DOOR_EXIT_CLOSE = 3 , ROOM_MOVE_WALL_OPEN = 0 , ROOM_MOVE_WALL_1 = 1 , ROOM_MOVE_WALL_2 = 2 ,
  ROOM_MOVE_WALL_CLOSE = 3 , ROOM_DROP_DOOR_ENTER = 0 , ROOM_DROP_DOOR_1 = 1 , ROOM_DROP_DOOR_2 = 2 ,
  ROOM_DROP_DOOR_EXIT = 3
}
 
enum  EnemyFlags {
  ENEMY_FLAG_PASSIVE = 0x00000001 , ENEMY_FLAG_UNUSED_2 = 0x00000002 , ENEMY_FLAG_DO_NOT_KILL = 0x00000004 , ENEMY_FLAG_ENABLE_HIT_SCRIPT = 0x00000008 ,
  ENEMY_FLAG_FLED = 0x00000010 , ENEMY_FLAG_DISABLE_AI = 0x00000020 , ENEMY_FLAG_PROJECTILE = 0x00000040 , ENEMY_FLAG_DONT_UPDATE_SHADOW_Y = 0x00000080 ,
  ENEMY_FLAG_IGNORE_WORLD_COLLISION = 0x00000100 , ENEMY_FLAG_IGNORE_PLAYER_COLLISION = 0x00000200 , ENEMY_FLAG_IGNORE_ENTITY_COLLISION = 0x00000400 , ENEMY_FLAG_FLYING = 0x00000800 ,
  ENEMY_FLAG_GRAVITY = 0x00001000 , ENEMY_FLAG_NO_SHADOW_RAYCAST = 0x00002000 , ENEMY_FLAG_HAS_NO_SPRITE = 0x00004000 , ENEMY_FLAG_USE_INSPECT_ICON = 0x00008000 ,
  ENEMY_FLAG_RAYCAST_TO_INTERACT = 0x00010000 , ENEMY_FLAG_USE_PLAYER_SPRITE = 0x00020000 , ENEMY_FLAG_NO_DELAY_AFTER_FLEE = 0x00040000 , ENEMY_FLAG_DONT_SUSPEND_SCRIPTS = 0x00080000 ,
  ENEMY_FLAG_SKIP_BATTLE = 0x00100000 , ENEMY_FLAG_ACTIVE_WHILE_OFFSCREEN = 0x00200000 , ENEMY_FLAG_DO_NOT_AUTO_FACE_PLAYER = 0x00400000 , ENEMY_FLAG_NO_DROPS = 0x00800000 ,
  ENEMY_FLAG_IGNORE_TOUCH = 0x01000000 , ENEMY_FLAG_IGNORE_JUMP = 0x02000000 , ENEMY_FLAG_IGNORE_HAMMER = 0x04000000 , ENEMY_FLAG_CANT_INTERACT = 0x08000000 ,
  ENEMY_FLAG_IGNORE_PARTNER = 0x10000000 , ENEMY_FLAG_IGNORE_SPIN = 0x20000000 , ENEMY_FLAG_BEGIN_WITH_CHASING = 0x40000000 , ENEMY_FLAG_SUSPENDED = 0x80000000
}
 
enum  EnemyAIFlags {
  AI_FLAG_1 = 0x00000001 , AI_FLAG_CANT_DETECT_PLAYER = 0x00000002 , AI_FLAG_SUSPEND = 0x00000004 , AI_FLAG_SKIP_EMOTE_AFTER_FLEE = 0x00000008 ,
  AI_FLAG_SKIP_IDLE_ANIM_AFTER_FLEE = 0x00000010 , AI_FLAG_OUTSIDE_TERRITORY = 0x00000020 , AI_FLAG_NEEDS_HEADING = 0x00000040 , AI_FLAG_80 = 0x00000080
}
 
enum  EnemyAIStates {
  AI_STATE_WANDER_INIT = 0 , AI_STATE_WANDER = 1 , AI_STATE_PATROL_INIT = 0 , AI_STATE_PATROL = 1 ,
  AI_STATE_HOP_INIT = 0 , AI_STATE_HOP = 1 , AI_STATE_LOITER_INIT = 2 , AI_STATE_LOITER = 3 ,
  AI_STATE_LOITER_POST = 4 , AI_STATE_ALERT_INIT = 10 , AI_STATE_ALERT = 11 , AI_STATE_CHASE_INIT = 12 ,
  AI_STATE_CHASE = 13 , AI_STATE_LOSE_PLAYER = 14 , AI_STATE_PATROL_15 = 15 , AI_RETURN_HOME_INIT = 40 ,
  AI_RETURN_HOME = 41 , AI_STATE_SUSPEND = 99 , AI_STATE_MELEE_HITBOX_INIT = 30 , AI_STATE_MELEE_HITBOX_PRE = 31 ,
  AI_STATE_MELEE_HITBOX_ACTIVE = 32 , AI_STATE_MELEE_HITBOX_MISS = 33 , AI_STATE_PROJECTILE_HITBOX_30 = 30 , AI_STATE_PROJECTILE_HITBOX_31 = 31 ,
  AI_STATE_PROJECTILE_HITBOX_32 = 32 , AI_STATE_PROJECTILE_HITBOX_33 = 33
}
 
enum  EnemyActionFlags {
  AI_ACTION_JUMP_WHEN_SEE_PLAYER = 0x01 , AI_ACTION_02 = 0x02 , AI_ACTION_04 = 0x04 , AI_ACTION_08 = 0x08 ,
  AI_ACTION_LOOK_AROUND_DURING_LOITER = 0x10 , AI_ACTION_20 = 0x20
}
 
enum  EnemyDetectFlags { AI_DETECT_SIGHT = 0x01 , AI_DETECT_SENSITIVE_MOTION = 0x02 , AI_DETECT_FLAG_8 = 0x08 }
 
enum  TerritoryFlags { AI_TERRITORY_IGNORE_HIDING = 0x01 , AI_TERRITORY_IGNORE_ELEVATION = 0x02 }
 
enum  PiranhaPlantStates {
  AI_STATE_PIRANHA_PLANT_00 = 0 , AI_STATE_PIRANHA_PLANT_01 = 1 , AI_STATE_PIRANHA_PLANT_10 = 10 , AI_STATE_PIRANHA_PLANT_11 = 11 ,
  AI_STATE_PIRANHA_PLANT_12 = 12 , AI_STATE_PIRANHA_PLANT_13 = 13 , AI_STATE_PIRANHA_PLANT_14 = 14 , AI_STATE_PIRANHA_PLANT_SUSPEND = 99
}
 
enum  MeleeHitboxAttackStates {
  MELEE_HITBOX_STATE_NONE = 0 , MELEE_HITBOX_STATE_INIT = 1 , MELEE_HITBOX_STATE_PRE = 2 , MELEE_HITBOX_STATE_ACTIVE = 3 ,
  MELEE_HITBOX_STATE_POST = 4
}
 
enum  ProjectileHitboxAttackStates {
  PROJECTILE_HITBOX_STATE_NONE = 0 , PROJECTILE_HITBOX_STATE_INIT = 1 , PROJECTILE_HITBOX_STATE_PRE = 2 , PROJECTILE_HITBOX_STATE_ACTIVE = 3 ,
  PROJECTILE_HITBOX_STATE_POST = 4 , PROJECTILE_HITBOX_STATE_DONE = 100
}
 
enum  MusicSettingsFlags {
  MUSIC_SETTINGS_FLAG_1 = 0x00000001 , MUSIC_SETTINGS_FLAG_ENABLE_PROXIMITY_MIX = 0x00000002 , MUSIC_SETTINGS_FLAG_4 = 0x00000004 , MUSIC_SETTINGS_FLAG_8 = 0x00000008 ,
  MUSIC_SETTINGS_FLAG_10 = 0x00000010 , MUSIC_SETTINGS_FLAG_20 = 0x00000020
}
 
enum  SurfaceType {
  SURFACE_TYPE_DEFAULT = 0 , SURFACE_TYPE_WATER = 1 , SURFACE_TYPE_SPIKES = 2 , SURFACE_TYPE_LAVA = 3 ,
  SURFACE_TYPE_DOCK_WALL = 4 , SURFACE_TYPE_SLIDE = 5 , SURFACE_TYPE_FLOWERS = 6 , SURFACE_TYPE_CLOUD = 7 ,
  SURFACE_TYPE_SNOW = 8 , SURFACE_TYPE_HEDGES = 9 , SURFACE_TYPE_INVALID = -1
}
 
enum  SurfaceInteractMode { SURFACE_INTERACT_WALK = 0 , SURFACE_INTERACT_RUN = 1 , SURFACE_INTERACT_LAND = 2 }
 
enum  ColliderFlags {
  COLLIDER_FLAGS_UPPER_MASK = 0x7FFFFE00 , COLLIDER_FLAGS_SURFACE_TYPE_MASK = 0x000000FF , COLLIDER_FLAG_SAFE_FLOOR = 0x00000100 , COLLIDER_FLAG_IGNORE_SHELL = 0x00008000 ,
  COLLIDER_FLAG_IGNORE_PLAYER = 0x00010000 , COLLIDER_FLAG_IGNORE_NPC = 0x00020000 , COLLISION_IGNORE_ENTITIES = 0x00040000 , COLLIDER_FLAG_DOCK_WALL = 0x00080000 ,
  COLLISION_ONLY_ENTITIES = 0x00100000 , COLLIDER_FLAG_HAS_MODEL_PARENT = 0x80000000
}
 
enum  ColliderFlagsModifyMode { MODIFY_COLLIDER_FLAGS_SET_BITS = 0 , MODIFY_COLLIDER_FLAGS_CLEAR_BITS = 1 , MODIFY_COLLIDER_FLAGS_SET_VALUE = 2 , MODIFY_COLLIDER_FLAGS_SET_SURFACE = 3 }
 
enum  PlayerCollisionTests {
  PLAYER_COLLISION_0 = 0 , PLAYER_COLLISION_1 = 1 , PLAYER_COLLISION_2 = 2 , PLAYER_COLLISION_HAMMER = 3 ,
  PLAYER_COLLISION_4 = 4
}
 
enum  CameraFlags {
  CAMERA_FLAG_INITIALIZED = 0x00000001 , CAMERA_FLAG_DISABLED = 0x00000002 , CAMERA_FLAG_LEAD_PLAYER = 0x00000004 , CAMERA_FLAG_SHAKING = 0x00000008 ,
  CAMERA_FLAG_ORTHO = 0x00000010 , CAMERA_FLAG_NO_DRAW = 0x00000080 , CAMERA_FLAG_RENDER_ENTITIES = 0x00000200 , CAMERA_FLAG_RENDER_MODELS = 0x00000400 ,
  CAMERA_FLAG_SUPRESS_LEADING = 0x00001000
}
 
enum  CameraMoveFlags { CAMERA_MOVE_IGNORE_PLAYER_Y = 0x00000001 , CAMERA_MOVE_NO_INTERP_Y = 0x00000002 , CAMERA_MOVE_ACCEL_INTERP_Y = 0x00000004 }
 
enum  CameraUpdateMode {
  CAM_UPDATE_MINIMAL = 0 , CAM_UPDATE_INTERP_POS = 2 , CAM_UPDATE_FROM_ZONE = 3 , CAM_UPDATE_NO_INTERP = 6 ,
  CAM_UPDATE_UNUSED_RADIAL = 1 , CAM_UPDATE_UNUSED_CONFINED = 4 , CAM_UPDATE_UNUSED_LEADING = 5
}
 
enum  CameraControlType {
  CAM_CONTROL_FIXED_ORIENTATION = 0 , CAM_CONTROL_LOOK_AT_POINT = 1 , CAM_CONTROL_CONSTRAIN_TO_LINE = 2 , CAM_CONTROL_FOLLOW_PLAYER = 3 ,
  CAM_CONTROL_FIXED_POS_AND_ORIENTATION = 4 , CAM_CONTROL_LOOK_AT_POINT_CONSTAIN_TO_LINE = 5 , CAM_CONTROL_CONSTAIN_BETWEEN_POINTS = 6
}
 
enum  BattleCamPreset {
  BTL_CAM_RESET = 0x00 , BTL_CAM_INTERRUPT = 0x01 , BTL_CAM_DEFAULT = 0x02 , BTL_CAM_VIEW_ENEMIES = 0x03 ,
  BTL_CAM_RETURN_HOME = 0x04 , BTL_CAM_ACTOR_TARGET_MIDPOINT = 0x05 , BTL_CAM_ACTOR_PART = 0x06 , BTL_CAM_ACTOR_GOAL_SIMPLE = 0x07 ,
  BTL_CAM_ACTOR_SIMPLE = 0x08 , BTL_CAM_SLOW_DEFAULT = 0x09 , BTL_CAM_MIDPOINT_CLOSE = 0x0A , BTL_CAM_MIDPOINT_NORMAL = 0x0B ,
  BTL_CAM_MIDPOINT_FAR = 0x0C , BTL_CAM_ACTOR_CLOSE = 0x0D , BTL_CAM_ACTOR = 0x0E , BTL_CAM_ACTOR_FAR = 0x0F ,
  BTL_CAM_ACTOR_GOAL_NEAR = 0x10 , BTL_CAM_ACTOR_GOAL = 0x11 , BTL_CAM_ACTOR_GOAL_FAR = 0x12 , BTL_CAM_REPOSITION = 0x13 ,
  BTL_CAM_FOLLOW_ACTOR_Y = 0x14 , BTL_CAM_FOLLOW_ACTOR_POS = 0x15 , BTL_CAM_PLAYER_ENTRY = 0x16 , BTL_CAM_VICTORY = 0x17 ,
  BTL_CAM_PLAYER_DIES = 0x18 , BTL_CAM_PLAYER_FLEE = 0x19 , BTL_CAM_PLAYER_ATTACK_APPROACH = 0x1A , BTL_CAM_PLAYER_PRE_JUMP_FINISH = 0x1B ,
  BTL_CAM_PLAYER_PRE_ULTRA_JUMP_FINISH = 0x1C , BTL_CAM_PLAYER_MISTAKE = 0x1D , BTL_CAM_PLAYER_HIT_SPIKE = 0x1E , BTL_CAM_PLAYER_HIT_HAZARD = 0x1F ,
  BTL_CAM_PLAYER_CHARGE_UP = 0x20 , BTL_CAM_PLAYER_STATUS_AFFLICTED = 0x21 , BTL_CAM_PLAYER_JUMP_MIDAIR = 0x22 , BTL_CAM_PLAYER_JUMP_FINISH = 0x23 ,
  BTL_CAM_PLAYER_JUMP_FINISH_CLOSE = 0x24 , BTL_CAM_PLAYER_SUPER_JUMP_MIDAIR = 0x25 , BTL_CAM_PLAYER_ULTRA_JUMP_MIDAIR = 0x26 , BTL_CAM_PLAYER_UNUSED_ULTRA_JUMP = 0x27 ,
  BTL_CAM_PLAYER_MULTIBOUNCE = 0x28 , BTL_CAM_PRESET_UNUSED_29 = 0x29 , BTL_CAM_PRESET_UNUSED_2A = 0x2A , BTL_CAM_PLAYER_AIM_HAMMER = 0x2B ,
  BTL_CAM_PLAYER_HAMMER_STRIKE = 0x2C , BTL_CAM_PRESET_UNUSED_2D = 0x2D , BTL_CAM_PLAYER_HAMMER_QUAKE = 0x2E , BTL_CAM_PARTNER_APPROACH = 0x2F ,
  BTL_CAM_CLOSER_PARTNER_APPROACH = 0x30 , BTL_CAM_PRESET_UNUSED_31 = 0x31 , BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_1 = 0x32 , BTL_CAM_PARTNER_MISTAKE = 0x33 ,
  BTL_CAM_PARTNER_MIDAIR = 0x34 , BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_2 = 0x35 , BTL_CAM_PARTNER_INJURED = 0x36 , BTL_CAM_PARTNER_GOOMPA = 0x37 ,
  BTL_CAM_PRESET_UNUSED_38 = 0x38 , BTL_CAM_PRESET_UNUSED_39 = 0x39 , BTL_CAM_PRESET_UNUSED_3A = 0x3A , BTL_CAM_PARTNER_CLOSE_UP = 0x3B ,
  BTL_CAM_PRESET_UNUSED_3C = 0x3C , BTL_CAM_PARTNER_HIT_SPIKE = 0x3D , BTL_CAM_PARTNER_HIT_HAZARD = 0x3E , BTL_CAM_ENEMY_APPROACH = 0x3F ,
  BTL_CAM_PRESET_UNUSED_40 = 0x40 , BTL_CAM_SLOWER_DEFAULT = 0x41 , BTL_CAM_ENEMY_DIVE = 0x42 , BTL_CAM_PRESET_UNUSED_43 = 0x43 ,
  BTL_CAM_PRESET_UNUSED_44 = 0x44 , BTL_CAM_PLAYER_WISH = 0x45 , BTL_CAM_PRESET_UNUSED_46 = 0x46 , BTL_CAM_PRESET_UNUSED_47 = 0x47 ,
  BTL_CAM_PRESET_UNUSED_48 = 0x48 , BTL_CAM_STAR_SPIRIT = 0x49
}
 
enum  BattleCamTargetAdjustX { BTL_CAM_XADJ_NONE = 0 , BTL_CAM_XADJ_AVG = 1 }
 
enum  BattleCamTargetAdjustY { BTL_CAM_YADJ_SLIGHT = -2 , BTL_CAM_YADJ_TARGET = -1 , BTL_CAM_YADJ_NONE = 0 , BTL_CAM_YADJ_AVG = 1 }
 
enum  ModelAnimatorFlags {
  MODEL_ANIMATOR_FLAG_CAM_0 = 0x00000001 , MODEL_ANIMATOR_FLAG_CAM_1 = 0x00000002 , MODEL_ANIMATOR_FLAG_CAM_2 = 0x00000004 , MODEL_ANIMATOR_FLAG_CAM_3 = 0x00000008 ,
  MODEL_ANIMATOR_FLAG_ENABLED = 0x00000010 , MODEL_ANIMATOR_FLAG_20 = 0x00000020 , MODEL_ANIMATOR_FLAG_UPDATE_PENDING = 0x00000040 , MODEL_ANIMATOR_FLAG_HIDDEN = 0x00000080 ,
  MODEL_ANIMATOR_FLAG_FLIP_Z = 0x00000100 , MODEL_ANIMATOR_FLAG_FLIP_Y = 0x00000200 , MODEL_ANIMATOR_FLAG_FLIP_X = 0x00000400 , MODEL_ANIMATOR_FLAG_800 = 0x00000800 ,
  MODEL_ANIMATOR_FLAG_HAS_MODEL = 0x00001000 , MODEL_ANIMATOR_FLAG_2000 = 0x00002000 , MODEL_ANIMATOR_FLAG_4000 = 0x00004000 , MODEL_ANIMATOR_FLAG_MESH = 0x00008000 ,
  MODEL_ANIMATOR_FLAG_CULL_BACK = 0x00010000 , MODEL_ANIMATOR_FLAG_NO_FLIP = 0x00020000 , MODEL_ANIMATOR_FLAG_FREEZE_ANIMATION = 0x00040000 , MODEL_ANIMATOR_FLAG_80000 = 0x00080000 ,
  MODEL_ANIMATOR_FLAG_100000 = 0x00100000 , MODEL_ANIMATOR_FLAG_200000 = 0x00200000 , MODEL_ANIMATOR_FLAG_400000 = 0x00400000 , MODEL_ANIMATOR_FLAG_800000 = 0x00800000 ,
  MODEL_ANIMATOR_FLAG_1000000 = 0x01000000 , MODEL_ANIMATOR_FLAG_2000000 = 0x02000000 , MODEL_ANIMATOR_FLAG_4000000 = 0x04000000 , MODEL_ANIMATOR_FLAG_8000000 = 0x08000000 ,
  MODEL_ANIMATOR_FLAG_10000000 = 0x10000000 , MODEL_ANIMATOR_FLAG_20000000 = 0x20000000 , MODEL_ANIMATOR_FLAG_40000000 = 0x40000000 , MODEL_ANIMATOR_FLAG_80000000 = 0x80000000
}
 
enum  ShopFlags { SHOP_FLAG_SHOWING_ITEM_INFO = 0x1 , SHOP_FLAG_INTERACT_SCRIPT_RUNNING = 0x8 }
 
enum  {
  SHOP_MSG_BUY_CONFIRM = 0x00 , SHOP_MSG_NOT_ENOUGH_COINS = 0x01 , SHOP_MSG_NOT_ENOUGH_ROOM = 0x02 , SHOP_MSG_BUY_THANK_YOU = 0x03 ,
  SHOP_MSG_GREETING = 0x04 , SHOP_MSG_INSTRUCTIONS = 0x05 , SHOP_MSG_NOTHING_TO_SELL = 0x06 , SHOP_MSG_SELL_WHICH = 0x07 ,
  SHOP_MSG_SELL_CONFIRM = 0x08 , SHOP_MSG_SELL_CANCEL = 0x09 , SHOP_MSG_SELL_MORE = 0x0A , SHOP_MSG_SELL_THANKS = 0x0B ,
  SHOP_MSG_NOTHING_TO_CHECK = 0x0C , SHOP_MSG_NO_CHECK_ROOM = 0x0D , SHOP_MSG_CHECK_WHICH = 0x0E , SHOP_MSG_CHECK_ACCEPTED = 0x0F ,
  SHOP_MSG_CHECK_MORE = 0x10 , SHOP_MSG_NOTHING_TO_CLAIM = 0x11 , SHOP_MSG_NO_CLAIM_ROOM = 0x12 , SHOP_MSG_CLAIM_WHICH = 0x13 ,
  SHOP_MSG_CLAIM_ACCEPTED = 0x14 , SHOP_MSG_CLAIM_MORE = 0x15 , SHOP_MSG_FAREWELL = 0x16
}
 
enum  {
  SHOP_BUY_RESULT_NOT_ENOUGH_COINS = 0 , SHOP_BUY_RESULT_OK = 1 , SHOP_BUY_RESULT_2 = 2 , SHOP_BUY_RESULT_CANCEL = 3 ,
  SHOP_BUY_RESULT_4 = 4 , SHOP_BUY_RESULT_NOT_ENOUGH_ROOM = 5
}
 
enum  EncounterFlags { ENCOUNTER_FLAG_NONE = 0x00000000 , ENCOUNTER_FLAG_THUMBS_UP = 0x00000001 , ENCOUNTER_FLAG_CANT_SKIP_WIN_DELAY = 0x00000002 , ENCOUNTER_FLAG_SKIP_FLEE_DROPS = 0x00000004 }
 
enum  WindowFlags {
  WINDOW_FLAG_INITIALIZED = 0x00000001 , WINDOW_FLAG_FPUPDATE_CHANGED = 0x00000002 , WINDOW_FLAG_HIDDEN = 0x00000004 , WINDOW_FLAG_INITIAL_ANIMATION = 0x00000008 ,
  WINDOW_FLAG_HAS_CHILDREN = 0x00000010 , WINDOW_FLAG_DISABLED = 0x00000020 , WINDOW_FLAG_40 = 0x00000040
}
 
enum  DrawFlags { DRAW_FLAG_ROTSCALE = 0x00000001 , DRAW_FLAG_ANIMATED_BACKGROUND = 0x00000002 , DRAW_FLAG_NO_CLIP = 0x00000004 , DRAW_FLAG_CULL_BACK = 0x00000008 }
 
enum  EntityModelFlags {
  ENTITY_MODEL_FLAG_CAM0 = 0x00000001 , ENTITY_MODEL_FLAG_CAM1 = 0x00000002 , ENTITY_MODEL_FLAG_CAM2 = 0x00000004 , ENTITY_MODEL_FLAG_CAM3 = 0x00000008 ,
  ENTITY_MODEL_FLAG_ENABLED = 0x00000010 , ENTITY_MODEL_FLAG_HIDDEN = 0x00000020 , ENTITY_MODEL_FLAG_40 = 0x00000040 , ENTITY_MODEL_FLAG_80 = 0x00000080 ,
  ENTITY_MODEL_FLAG_100 = 0x00000100 , ENTITY_MODEL_FLAG_REFLECT = 0x00000200 , ENTITY_MODEL_FLAG_USE_IMAGE = 0x00000400 , ENTITY_MODEL_FLAG_FOG_DISABLED = 0x00000800 ,
  ENTITY_MODEL_FLAG_1000 = 0x00001000 , ENTITY_MODEL_FLAG_2000 = 0x00002000 , ENTITY_MODEL_FLAG_4000 = 0x00004000 , ENTITY_MODEL_FLAG_8000 = 0x00008000 ,
  ENTITY_MODEL_FLAG_10000 = 0x00010000 , ENTITY_MODEL_FLAG_DISABLE_SCRIPT = 0x00020000 , ENTITY_MODEL_FLAG_40000 = 0x00040000 , ENTITY_MODEL_FLAG_80000 = 0x00080000 ,
  ENTITY_MODEL_FLAG_100000 = 0x00100000 , ENTITY_MODEL_FLAG_200000 = 0x00200000 , ENTITY_MODEL_FLAG_400000 = 0x00400000 , ENTITY_MODEL_FLAG_800000 = 0x00800000 ,
  ENTITY_MODEL_FLAG_1000000 = 0x01000000 , ENTITY_MODEL_FLAG_2000000 = 0x02000000 , ENTITY_MODEL_FLAG_4000000 = 0x04000000 , ENTITY_MODEL_FLAG_8000000 = 0x08000000 ,
  ENTITY_MODEL_FLAG_10000000 = 0x10000000 , ENTITY_MODEL_FLAG_20000000 = 0x20000000 , ENTITY_MODEL_FLAG_40000000 = 0x40000000 , ENTITY_MODEL_FLAG_80000000 = 0x80000000
}
 
enum  TempSetZoneEnabledFlags {
  TEMP_SET_ZONE_ENABLED_FLAG_1 = 0x00000001 , TEMP_SET_ZONE_ENABLED_FLAG_2 = 0x00000002 , TEMP_SET_ZONE_ENABLED_FLAG_4 = 0x00000004 , TEMP_SET_ZONE_ENABLED_FLAG_8 = 0x00000008 ,
  TEMP_SET_ZONE_ENABLED_FLAG_10 = 0x00000010 , TEMP_SET_ZONE_ENABLED_FLAG_20 = 0x00000020 , TEMP_SET_ZONE_ENABLED_FLAG_40 = 0x00000040 , TEMP_SET_ZONE_ENABLED_FLAG_80 = 0x00000080 ,
  TEMP_SET_ZONE_ENABLED_FLAG_100 = 0x00000100 , TEMP_SET_ZONE_ENABLED_FLAG_200 = 0x00000200 , TEMP_SET_ZONE_ENABLED_FLAG_400 = 0x00000400 , TEMP_SET_ZONE_ENABLED_FLAG_800 = 0x00000800 ,
  TEMP_SET_ZONE_ENABLED_FLAG_1000 = 0x00001000 , TEMP_SET_ZONE_ENABLED_FLAG_2000 = 0x00002000 , TEMP_SET_ZONE_ENABLED_FLAG_4000 = 0x00004000 , TEMP_SET_ZONE_ENABLED_FLAG_8000 = 0x00008000 ,
  TEMP_SET_ZONE_ENABLED_FLAG_10000 = 0x00010000 , TEMP_SET_ZONE_ENABLED_FLAG_20000 = 0x00020000 , TEMP_SET_ZONE_ENABLED_FLAG_40000 = 0x00040000 , TEMP_SET_ZONE_ENABLED_FLAG_80000 = 0x00080000 ,
  TEMP_SET_ZONE_ENABLED_FLAG_100000 = 0x00100000 , TEMP_SET_ZONE_ENABLED_FLAG_200000 = 0x00200000 , TEMP_SET_ZONE_ENABLED_FLAG_400000 = 0x00400000 , TEMP_SET_ZONE_ENABLED_FLAG_800000 = 0x00800000 ,
  TEMP_SET_ZONE_ENABLED_FLAG_1000000 = 0x01000000 , TEMP_SET_ZONE_ENABLED_FLAG_2000000 = 0x02000000 , TEMP_SET_ZONE_ENABLED_FLAG_4000000 = 0x04000000 , TEMP_SET_ZONE_ENABLED_FLAG_8000000 = 0x08000000 ,
  TEMP_SET_ZONE_ENABLED_FLAG_10000000 = 0x10000000 , TEMP_SET_ZONE_ENABLED_FLAG_20000000 = 0x20000000 , TEMP_SET_ZONE_ENABLED_FLAG_40000000 = 0x40000000 , TEMP_SET_ZONE_ENABLED_FLAG_80000000 = 0x80000000
}
 
enum  ModelTransformGroupFlags {
  TRANSFORM_GROUP_FLAG_VALID = 0x00000001 , TRANSFORM_GROUP_FLAG_HIDDEN = 0x00000002 , TRANSFORM_GROUP_FLAG_INACTIVE = 0x00000004 , TRANSFORM_GROUP_FLAG_HAS_TRANSFORM = 0x00000400 ,
  TRANSFORM_GROUP_FLAG_MATRIX_DIRTY = 0x00001000 , TRANSFORM_GROUP_FLAG_IGNORE_MATRIX = 0x00002000
}
 
enum  NpcDropFlags { NPC_DROP_FLAG_80 = 0x80 }
 
enum  ImgFXStateFlags {
  IMGFX_FLAG_VALID = 0x00000001 , IMGFX_FLAG_G_CULL_BACK = 0x00000002 , IMGFX_FLAG_G_CULL_FRONT = 0x00000004 , IMGFX_FLAG_8 = 0x00000008 ,
  IMGFX_FLAG_SKIP_GFX_SETUP = 0x00000010 , IMGFX_FLAG_SKIP_TEX_SETUP = 0x00000020 , IMGFX_FLAG_40 = 0x00000040 , IMGFX_FLAG_LOOP_ANIM = 0x00000080 ,
  IMGFX_FLAG_REVERSE_ANIM = 0x00000100 , IMGFX_FLAG_200 = 0x00000200 , IMGFX_FLAG_400 = 0x00000400 , IMGFX_FLAG_800 = 0x00000800 ,
  IMGFX_FLAG_ANIM_DONE = 0x00001000 , IMGFX_FLAG_2000 = 0x00002000 , IMGFX_FLAG_4000 = 0x00004000 , IMGFX_FLAG_8000 = 0x00008000 ,
  IMGFX_FLAG_NO_FILTERING = 0x00010000 , IMGFX_FLAG_20000 = 0x00020000 , IMGFX_FLAG_40000 = 0x00040000 , IMGFX_FLAG_80000 = 0x00080000 ,
  IMGFX_FLAG_100000 = 0x00100000
}
 
enum  ImgFXType {
  IMGFX_CLEAR = 0x0 , IMGFX_UNK_1 = 0x1 , IMGFX_UNK_2 = 0x2 , IMGFX_RESET = 0x3 ,
  IMGFX_SET_WAVY = 0x4 , IMGFX_SET_ANIM = 0x5 , IMGFX_SET_COLOR = 0x6 , IMGFX_SET_ALPHA = 0x7 ,
  IMGFX_SET_TINT = 0x8 , IMGFX_SET_WHITE_FADE = 0x9 , IMGFX_SET_CREDITS_FADE = 0xA , IMGFX_COLOR_BUF_SET_MULTIPLY = 0xB ,
  IMGFX_COLOR_BUF_SET_MODULATE = 0xC , IMGFX_HOLOGRAM = 0xD , IMGFX_FILL_COLOR = 0xE , IMGFX_OVERLAY = 0xF ,
  IMGFX_OVERLAY_XLU = 0x10 , IMGFX_ALLOC_COLOR_BUF = 0x11
}
 
enum  ImgFXAnim {
  IMGFX_ANIM_SHOCK = 0x00 , IMGFX_ANIM_SHIVER = 0x01 , IMGFX_ANIM_VERTICAL_PIPE_CURL = 0x02 , IMGFX_ANIM_HORIZONTAL_PIPE_CURL = 0x03 ,
  IMGFX_ANIM_STARTLE = 0x04 , IMGFX_ANIM_FLUTTER_DOWN = 0x05 , IMGFX_ANIM_UNFURL = 0x06 , IMGFX_ANIM_GET_IN_BED = 0x07 ,
  IMGFX_ANIM_SPIRIT_CAPTURE = 0x08 , IMGFX_ANIM_UNUSED_1 = 0x09 , IMGFX_ANIM_UNUSED_2 = 0x0A , IMGFX_ANIM_UNUSED_3 = 0x0B ,
  IMGFX_ANIM_TUTANKOOPA_GATHER = 0x0C , IMGFX_ANIM_TUTANKOOPA_SWIRL_2 = 0x0D , IMGFX_ANIM_TUTANKOOPA_SWIRL_1 = 0x0E , IMGFX_ANIM_SHUFFLE_CARDS = 0x0F ,
  IMGFX_ANIM_FLIP_CARD_1 = 0x10 , IMGFX_ANIM_FLIP_CARD_2 = 0x11 , IMGFX_ANIM_FLIP_CARD_3 = 0x12 , IMGFX_ANIM_CYMBAL_CRUSH = 0x13
}
 
enum  ImgFXRenderType {
  IMGFX_RENDER_DEFAULT = 0x00 , IMGFX_RENDER_MULTIPLY_RGB = 0x01 , IMGFX_RENDER_MULTIPLY_ALPHA = 0x02 , IMGFX_RENDER_MULTIPLY_RGBA = 0x03 ,
  IMGFX_RENDER_MODULATE_PRIM_RGB = 0x04 , IMGFX_RENDER_MODULATE_PRIM_RGBA = 0x05 , IMGFX_RENDER_MULTIPLY_SHADE_RGB = 0x06 , IMGFX_RENDER_MULTIPLY_SHADE_ALPHA = 0x07 ,
  IMGFX_RENDER_MULTIPLY_SHADE_RGBA = 0x08 , IMGFX_RENDER_MODULATE_SHADE_RGB = 0x09 , IMGFX_RENDER_MODULATE_SHADE_RGBA = 0x0A , IMGFX_RENDER_ANIM = 0x0B ,
  IMGFX_RENDER_HOLOGRAM = 0x0C , IMGFX_RENDER_COLOR_FILL = 0x0D , IMGFX_RENDER_OVERLAY_RGB = 0x0E , IMGFX_RENDER_OVERLAY_RGBA = 0x0F ,
  IMGFX_RENDER_UNUSED = 0x10
}
 
enum  ImgFXRenderModeFlags { IMGFX_RENDER_NO_OVERRIDE = 1 }
 
enum  ImgFXMeshType {
  IMGFX_MESH_DEFAULT = 0x0 , IMGFX_MESH_GRID_WAVY = 0x1 , IMGFX_MESH_ANIMATED = 0x2 , IMGFX_MESH_GRID_UNUSED = 0x3 ,
  IMGFX_MESH_STRIP = 0x4
}
 
enum  ImgFXHologramTypes { IMGFX_HOLOGRAM_NOISE = 0 , IMGFX_HOLOGRAM_DITHER = 1 , IMGFX_HOLOGRAM_THRESHOLD = 2 }
 
enum  SpriteCompImgFXFlags {
  SPR_IMGFX_FLAG_10000000 = 0x10000000 , SPR_IMGFX_FLAG_20000000 = 0x20000000 , SPR_IMGFX_FLAG_40000000 = 0x40000000 , SPR_IMGFX_FLAG_80000000 = 0x80000000 ,
  SPR_IMGFX_FLAG_ALL = 0xF0000000
}
 
enum  SpriteShadingFlags { SPR_SHADING_FLAG_ENABLED = 1 , SPR_SHADING_FLAG_SET_VIEWPORT = 2 }
 
enum  MoveType {
  MOVE_TYPE_NONE = 0 , MOVE_TYPE_HAMMER = 1 , MOVE_TYPE_JUMP = 2 , MOVE_TYPE_3 = 3 ,
  MOVE_TYPE_ITEMS = 4 , MOVE_TYPE_SWITCH = 5 , MOVE_TYPE_6 = 6 , MOVE_TYPE_ATTACK_UP = 7 ,
  MOVE_TYPE_DEFENSE_UP = 8 , MOVE_TYPE_9 = 9 , MOVE_TYPE_STAR_POWER = 10 , MOVE_TYPE_PARTNER = 11
}
 
enum  BattleMenuStatus { BATTLE_SUBMENU_STATUS_ENABLED = 1 , BATTLE_SUBMENU_STATUS_NOT_ENOUGH_FP = 0 , BATTLE_SUBMENU_STATUS_NO_TARGETS = -1 , BATTLE_SUBMENU_STATUS_NO_TARGETS_2 = -2 }
 
enum  DictionaryIndex { DICTIONARY_KEY = 0 , DICTIONARY_VALUE = 1 , DICTIONARY_SIZE }
 
enum  WindowID {
  WIN_NONE = -1 , WIN_UNUSED_0 = 0 , WIN_BTL_MOVES_MENU = 1 , WIN_BTL_MOVES_TITLE = 2 ,
  WIN_BTL_MOVES_ICON = 3 , WIN_BTL_SPIRITS_TITLE = 4 , WIN_BTL_SPIRITS_ICON = 5 , WIN_BTL_STRATS_MENU = 6 ,
  WIN_BTL_STRATS_TITLE = 7 , WIN_BTL_DESC_BOX = 8 , WIN_BTL_POPUP = 9 , WIN_SHOP_ITEM_NAME = 10 ,
  WIN_SHOP_ITEM_DESC = 11 , WIN_PICKUP_HEADER = 12 , WIN_UNUSED_13 = 13 , WIN_POPUP_CONTENT = 14 ,
  WIN_POPUP_TITLE_A = 15 , WIN_POPUP_COST = 16 , WIN_POPUP_TITLE_B = 17 , WIN_PARTNER_COST = 18 ,
  WIN_POPUP_DESC = 19 , WIN_CURRENCY_COUNTER = 20 , WIN_POPUP_PROMPT = 21 , WIN_PAUSE_MAIN = 22 ,
  WIN_PAUSE_DECRIPTION = 23 , WIN_FILES_CURSOR = 23 , WIN_PAUSE_TUTORIAL = 24 , WIN_FILES_COPYARROW = 24 ,
  WIN_PAUSE_TAB_STATS = 25 , WIN_PAUSE_TAB_BADGES = 26 , WIN_PAUSE_TAB_ITEMS = 27 , WIN_PAUSE_TAB_PARTY = 28 ,
  WIN_PAUSE_TAB_SPIRITS = 29 , WIN_PAUSE_TAB_MAP = 30 , WIN_PAUSE_STATS = 31 , WIN_PAUSE_BADGES = 32 ,
  WIN_PAUSE_ITEMS = 33 , WIN_PAUSE_PARTNERS = 34 , WIN_PAUSE_PARTNERS_TITLE = 35 , WIN_PAUSE_PARTNERS_MOVELIST = 36 ,
  WIN_PAUSE_PARTNERS_MOVELIST_TITLE = 37 , WIN_PAUSE_PARTNERS_MOVELIST_FLOWER = 38 , WIN_PAUSE_SPIRITS = 39 , WIN_PAUSE_SPIRITS_TITLE = 40 ,
  WIN_PAUSE_MAP = 41 , WIN_PAUSE_MAP_TITLE = 42 , WIN_PAUSE_TAB_INVIS = 43 , WIN_PAUSE_CURSOR = 44 ,
  WIN_FILES_MAIN = 44 , WIN_FILES_TITLE = 45 , WIN_FILES_CONFIRM_PROMPT = 46 , WIN_FILES_MESSAGE = 47 ,
  WIN_FILES_INPUT_FIELD = 48 , WIN_FILES_INPUT_KEYBOARD = 49 , WIN_FILES_CONFIRM_OPTIONS = 50 , WIN_FILES_STEREO = 51 ,
  WIN_FILES_MONO = 52 , WIN_FILES_OPTION_LEFT = 53 , WIN_FILES_OPTION_CENTER = 54 , WIN_FILES_OPTION_RIGHT = 55 ,
  WIN_FILES_SLOT1_BODY = 56 , WIN_FILES_SLOT2_BODY = 57 , WIN_FILES_SLOT3_BODY = 58 , WIN_FILES_SLOT4_BODY = 59 ,
  WIN_FILES_SLOT1_TITLE = 60 , WIN_FILES_SLOT2_TITLE = 61 , WIN_FILES_SLOT3_TITLE = 62 , WIN_FILES_SLOT4_TITLE = 63
}
 
enum  SimpleWindowUpdateID {
  WINDOW_UPDATE_SHOW = 1 , WINDOW_UPDATE_HIDE = 2 , WINDOW_UPDATE_HIER_UPDATE = 3 , WINDOW_UPDATE_DARKENED = 4 ,
  WINDOW_UPDATE_TRANSPARENT = 5 , WINDOW_UPDATE_OPAQUE = 6 , WINDOW_UPDATE_SHOW_TRANSPARENT = 7 , WINDOW_UPDATE_SHOW_DARKENED = 8 ,
  WINDOW_UPDATE_9 = 9
}
 
enum  WindowGroups { WINDOW_GROUP_ALL = 0 , WINDOW_GROUP_BATTLE = 1 , WINDOW_GROUP_PAUSE = 2 , WINDOW_GROUP_FILES = 3 }
 
enum  RushFlags { RUSH_FLAG_NONE = 0 , RUSH_FLAG_MEGA = 1 , RUSH_FLAG_POWER = 2 }
 
enum  FileMenuMessages {
  FILE_MESSAGE_NONE , FILE_MESSAGE_SELECT_FILE_TO_START , FILE_MESSAGE_SELECT_FILE_TO_DELETE , FILE_MESSAGE_SELECT_FILE_TO_SAVE ,
  FILE_MESSAGE_COPY_WHICH_FILE , FILE_MESSAGE_COPY_TO_WHICH_FILE , FILE_MESSAGE_NEW , FILE_MESSAGE_LEVEL ,
  FILE_MESSAGE_PLAY_TIME , FILE_MESSAGE_DELETE_FILE , FILE_MESSAGE_CANCEL , FILE_MESSAGE_COPY_FILE ,
  FILE_MESSAGE_FIRST_PLAY , FILE_MESSAGE_PERIOD_13 , FILE_MESSAGE_YES , FILE_MESSAGE_NO ,
  FILE_MESSAGE_DELETE , FILE_MESSAGE_OVERRIDE_TO_NEW_DATA , FILE_MESSAGE_SAVE_OK , FILE_MESSAGE_FILE_NAME_IS ,
  FILE_MESSAGE_PERIOD_20 , FILE_MESSAGE_OK , FILE_MESSAGE_FILE_22 , FILE_MESSAGE_WILL_BE_DELETED ,
  FILE_MESSAGE_OK_TO_COPY_TO_THIS_FILE , FILE_MESSAGE_START_GAME_WITH , FILE_MESSAGE_FILE_26 , FILE_MESSAGE_HAS_BEEN_DELETED ,
  FILE_MESSAGE_28 , FILE_MESSAGE_COPY_FROM , FILE_MESSAGE_TO , FILE_MESSAGE_HAS_BEEN_CREATED ,
  FILE_MESSAGE_ENTER_A_FILE_NAME , FILE_MESSAGE_QUESTION , FILE_MESSAGE_PERIOD_34
}
 
enum  DrawMsgStyleFlags { DRAW_MSG_STYLE_MENU = 1 , DRAW_MSG_STYLE_WAVY = 2 , DRAW_MSG_STYLE_RAINBOW = 4 , DRAW_MSG_STYLE_DROP_SHADOW = 8 }
 
enum  DrawNumberStyleFlags { DRAW_NUMBER_STYLE_ALIGN_RIGHT = 1 , DRAW_NUMBER_STYLE_MONOSPACE = 2 , DRAW_NUMBER_STYLE_MONOSPACE_RIGHT = 3 , DRAW_NUMBER_STYLE_DROP_SHADOW = 4 }
 
enum  DrawNumberCharsets { DRAW_NUMBER_CHARSET_NORMAL = 0 , DRAW_NUMBER_CHARSET_THIN = 1 }
 
enum  MsgPalettes {
  MSG_PAL_WHITE = 0x00 , MSG_PAL_TEAL = 0x01 , MSG_PAL_BLUE = 0x02 , MSG_PAL_GREEN = 0x03 ,
  MSG_PAL_LIME = 0x04 , MSG_PAL_YELLOW = 0x05 , MSG_PAL_ORANGE = 0x06 , MSG_PAL_RED = 0x07 ,
  MSG_PAL_PURPLE = 0x08 , MSG_PAL_PINK = 0x09 , MSG_PAL_STANDARD = 0x0A , MSG_PAL_0B = 0x0B ,
  MSG_PAL_0C = 0x0C , MSG_PAL_0D = 0x0D , MSG_PAL_0E = 0x0E , MSG_PAL_0F = 0x0F ,
  MSG_PAL_10 = 0x10 , MSG_PAL_11 = 0x11 , MSG_PAL_12 = 0x12 , MSG_PAL_13 = 0x13 ,
  MSG_PAL_14 = 0x14 , MSG_PAL_15 = 0x15 , MSG_PAL_16 = 0x16 , MSG_PAL_17 = 0x17 ,
  MSG_PAL_18 = 0x18 , MSG_PAL_19 = 0x19 , MSG_PAL_1A = 0x1A , MSG_PAL_1B = 0x1B ,
  MSG_PAL_1C = 0x1C , MSG_PAL_1D = 0x1D , MSG_PAL_1E = 0x1E , MSG_PAL_1F = 0x1F ,
  MSG_PAL_20 = 0x20 , MSG_PAL_21 = 0x21 , MSG_PAL_22 = 0x22 , MSG_PAL_23 = 0x23 ,
  MSG_PAL_24 = 0x24 , MSG_PAL_25 = 0x25 , MSG_PAL_26 = 0x26 , MSG_PAL_27 = 0x27 ,
  MSG_PAL_28 = 0x28 , MSG_PAL_29 = 0x29 , MSG_PAL_2A = 0x2A , MSG_PAL_2B = 0x2B ,
  MSG_PAL_2C = 0x2C , MSG_PAL_2D = 0x2D , MSG_PAL_2E = 0x2E , MSG_PAL_2F = 0x2F ,
  MSG_PAL_30 = 0x30 , MSG_PAL_31 = 0x31 , MSG_PAL_32 = 0x32 , MSG_PAL_33 = 0x33 ,
  MSG_PAL_34 = 0x34 , MSG_PAL_35 = 0x35 , MSG_PAL_36 = 0x36 , MSG_PAL_37 = 0x37 ,
  MSG_PAL_38 = 0x38 , MSG_PAL_39 = 0x39 , MSG_PAL_3A = 0x3A , MSG_PAL_3B = 0x3B ,
  MSG_PAL_3C = 0x3C , MSG_PAL_3D = 0x3D , MSG_PAL_3E = 0x3E , MSG_PAL_3F = 0x3F ,
  MSG_PAL_40 = 0x40 , MSG_PAL_41 = 0x41 , MSG_PAL_42 = 0x42 , MSG_PAL_43 = 0x43 ,
  MSG_PAL_44 = 0x44 , MSG_PAL_45 = 0x45 , MSG_PAL_46 = 0x46 , MSG_PAL_47 = 0x47 ,
  MSG_PAL_48 = 0x48 , MSG_PAL_49 = 0x49 , MSG_PAL_4A = 0x4A , MSG_PAL_4B = 0x4B ,
  MSG_PAL_4C = 0x4C , MSG_PAL_4D = 0x4D , MSG_PAL_4E = 0x4E , MSG_PAL_4F = 0x4F ,
  MSG_PAL_50 = 0x50
}
 
enum  MsgChars {
  MSG_CHAR_NOTE = 0x00 , MSG_CHAR_EXCLAMTION = 0x01 , MSG_CHAR_BACKSLASH = 0x02 , MSG_CHAR_HASH = 0x03 ,
  MSG_CHAR_DOLLAR = 0x04 , MSG_CHAR_PERCENT = 0x05 , MSG_CHAR_AND = 0x06 , MSG_CHAR_APOSTROPHE = 0x07 ,
  MSG_CHAR_LPAREN = 0x08 , MSG_CHAR_RPAREN = 0x09 , MSG_CHAR_TIMES = 0x0A , MSG_CHAR_PLUS = 0x0B ,
  MSG_CHAR_COMMA = 0x0C , MSG_CHAR_MINUS = 0x0D , MSG_CHAR_PERIOD = 0x0E , MSG_CHAR_FORWARDSLASH = 0x0F ,
  MSG_CHAR_DIGIT_0 = 0x10 , MSG_CHAR_DIGIT_1 = 0x11 , MSG_CHAR_DIGIT_2 = 0x12 , MSG_CHAR_DIGIT_3 = 0x13 ,
  MSG_CHAR_DIGIT_4 = 0x14 , MSG_CHAR_DIGIT_5 = 0x15 , MSG_CHAR_DIGIT_6 = 0x16 , MSG_CHAR_DIGIT_7 = 0x17 ,
  MSG_CHAR_DIGIT_8 = 0x18 , MSG_CHAR_DIGIT_9 = 0x19 , MSG_CHAR_COLON = 0x1A , MSG_CHAR_SEMICOLON = 0x1B ,
  MSG_CHAR_LESS_THAN = 0x1C , MSG_CHAR_EQUAL = 0x1D , MSG_CHAR_GREATER_THAN = 0x1E , MSG_CHAR_QUESTION = 0x1F ,
  MSG_CHAR_AT = 0x20 , MSG_CHAR_UPPER_A = 0x21 , MSG_CHAR_UPPER_B = 0x22 , MSG_CHAR_UPPER_C = 0x23 ,
  MSG_CHAR_UPPER_D = 0x24 , MSG_CHAR_UPPER_E = 0x25 , MSG_CHAR_UPPER_F = 0x26 , MSG_CHAR_UPPER_G = 0x27 ,
  MSG_CHAR_UPPER_H = 0x28 , MSG_CHAR_UPPER_I = 0x29 , MSG_CHAR_UPPER_J = 0x2A , MSG_CHAR_UPPER_K = 0x2B ,
  MSG_CHAR_UPPER_L = 0x2C , MSG_CHAR_UPPER_M = 0x2D , MSG_CHAR_UPPER_N = 0x2E , MSG_CHAR_UPPER_O = 0x2F ,
  MSG_CHAR_UPPER_P = 0x30 , MSG_CHAR_UPPER_Q = 0x31 , MSG_CHAR_UPPER_R = 0x32 , MSG_CHAR_UPPER_S = 0x33 ,
  MSG_CHAR_UPPER_T = 0x34 , MSG_CHAR_UPPER_U = 0x35 , MSG_CHAR_UPPER_V = 0x36 , MSG_CHAR_UPPER_W = 0x37 ,
  MSG_CHAR_UPPER_X = 0x38 , MSG_CHAR_UPPER_Y = 0x39 , MSG_CHAR_UPPER_Z = 0x3A , MSG_CHAR_LBRACKET = 0x3B ,
  MSG_CHAR_YEN = 0x3C , MSG_CHAR_RBRACKET = 0x3D , MSG_CHAR_CARET = 0x3E , MSG_CHAR_UNDERSCORE = 0x3F ,
  MSG_CHAR_BACKTICK = 0x40 , MSG_CHAR_LOWER_A = 0x41 , MSG_CHAR_LOWER_B = 0x42 , MSG_CHAR_LOWER_C = 0x43 ,
  MSG_CHAR_LOWER_D = 0x44 , MSG_CHAR_LOWER_E = 0x45 , MSG_CHAR_LOWER_F = 0x46 , MSG_CHAR_LOWER_G = 0x47 ,
  MSG_CHAR_LOWER_H = 0x48 , MSG_CHAR_LOWER_I = 0x49 , MSG_CHAR_LOWER_J = 0x4A , MSG_CHAR_LOWER_K = 0x4B ,
  MSG_CHAR_LOWER_L = 0x4C , MSG_CHAR_LOWER_M = 0x4D , MSG_CHAR_LOWER_N = 0x4E , MSG_CHAR_LOWER_O = 0x4F ,
  MSG_CHAR_LOWER_P = 0x50 , MSG_CHAR_LOWER_Q = 0x51 , MSG_CHAR_LOWER_R = 0x52 , MSG_CHAR_LOWER_S = 0x53 ,
  MSG_CHAR_LOWER_T = 0x54 , MSG_CHAR_LOWER_U = 0x55 , MSG_CHAR_LOWER_V = 0x56 , MSG_CHAR_LOWER_W = 0x57 ,
  MSG_CHAR_LOWER_X = 0x58 , MSG_CHAR_LOWER_Y = 0x59 , MSG_CHAR_LOWER_Z = 0x5A , MSG_CHAR_LCURLY = 0x5B ,
  MSG_CHAR_PIPE = 0x5C , MSG_CHAR_RCURLY = 0x5D , MSG_CHAR_TILDA = 0x5E , MSG_CHAR_DEGREE = 0x5F ,
  MSG_CHAR_UPPER_A_GRAVE = 0x60 , MSG_CHAR_UPPER_A_ACUTE = 0x61 , MSG_CHAR_UPPER_A_CIRCUMFLEX = 0x62 , MSG_CHAR_UPPER_A_UMLAUT = 0x63 ,
  MSG_CHAR_UPPER_C_CEDILLA = 0x64 , MSG_CHAR_UPPER_E_GRAVE = 0x65 , MSG_CHAR_UPPER_E_ACUTE = 0x66 , MSG_CHAR_UPPER_E_CIRCUMFLEX = 0x67 ,
  MSG_CHAR_UPPER_E_UMLAUT = 0x68 , MSG_CHAR_UPPER_I_GRAVE = 0x69 , MSG_CHAR_UPPER_I_ACUTE = 0x6A , MSG_CHAR_UPPER_I_CIRCUMFLEX = 0x6B ,
  MSG_CHAR_UPPER_I_UMLAUT = 0x6C , MSG_CHAR_UPPER_N_TILDE = 0x6D , MSG_CHAR_UPPER_O_GRAVE = 0x6E , MSG_CHAR_UPPER_O_ACUTE = 0x6F ,
  MSG_CHAR_UPPER_O_CIRCUMFLEX = 0x70 , MSG_CHAR_UPPER_O_UMLAUT = 0x71 , MSG_CHAR_UPPER_U_GRAVE = 0x72 , MSG_CHAR_UPPER_U_ACUTE = 0x73 ,
  MSG_CHAR_UPPER_U_CIRCUMFLEX = 0x74 , MSG_CHAR_UPPER_U_UMLAUT = 0x75 , MSG_CHAR_SHARP_S = 0x76 , MSG_CHAR_LOWER_A_GRAVE = 0x77 ,
  MSG_CHAR_LOWER_A_ACUTE = 0x78 , MSG_CHAR_LOWER_A_CIRCUMFLEX = 0x79 , MSG_CHAR_LOWER_A_UMLAUT = 0x7A , MSG_CHAR_LOWER_C_CEDILLA = 0x7B ,
  MSG_CHAR_LOWER_E_GRAVE = 0x7C , MSG_CHAR_LOWER_E_ACUTE = 0x7D , MSG_CHAR_LOWER_E_CIRCUMFLEX = 0x7E , MSG_CHAR_LOWER_E_UMLAUT = 0x7F ,
  MSG_CHAR_LOWER_I_GRAVE = 0x80 , MSG_CHAR_LOWER_I_ACUTE = 0x81 , MSG_CHAR_LOWER_I_CIRCUMFLEX = 0x82 , MSG_CHAR_LOWER_I_UMLAUT = 0x83 ,
  MSG_CHAR_LOWER_N_TILDE = 0x84 , MSG_CHAR_LOWER_O_GRAVE = 0x85 , MSG_CHAR_LOWER_O_ACUTE = 0x86 , MSG_CHAR_LOWER_O_CIRCUMFLEX = 0x87 ,
  MSG_CHAR_LOWER_O_UMLAUT = 0x88 , MSG_CHAR_LOWER_U_GRAVE = 0x89 , MSG_CHAR_LOWER_U_ACUTE = 0x8A , MSG_CHAR_LOWER_U_CIRCUMFLEX = 0x8B ,
  MSG_CHAR_LOWER_U_UMLAUT = 0x8C , MSG_CHAR_INVERTED_EXCLAMTION = 0x8D , MSG_CHAR_INVERTED_QUESTION = 0x8E , MSG_CHAR_FEM_ORDINAL = 0x8F ,
  MSG_CHAR_HEART = 0x90 , MSG_CHAR_STAR = 0x91 , MSG_CHAR_UP = 0x92 , MSG_CHAR_DOWN = 0x93 ,
  MSG_CHAR_LEFT = 0x94 , MSG_CHAR_RIGHT = 0x95 , MSG_CHAR_CIRCLE = 0x96 , MSG_CHAR_CROSS = 0x97 ,
  MSG_CHAR_BUTTON_A = 0x98 , MSG_CHAR_BUTTON_B = 0x99 , MSG_CHAR_BUTTON_L = 0x9A , MSG_CHAR_BUTTON_R = 0x9B ,
  MSG_CHAR_BUTTON_Z = 0x9C , MSG_CHAR_BUTTON_C_UP = 0x9D , MSG_CHAR_BUTTON_C_DOWN = 0x9E , MSG_CHAR_BUTTON_C_LEFT = 0x9F ,
  MSG_CHAR_BUTTON_C_RIGHT = 0xA0 , MSG_CHAR_BUTTON_START = 0xA1 , MSG_CHAR_DOUBLE_QUOTE_OPEN = 0xA2 , MSG_CHAR_DOUBLE_QUOTE_CLOSE = 0xA3 ,
  MSG_CHAR_SINGLE_QUOTE_OPEN = 0xA4 , MSG_CHAR_SINGLE_QUOTE_CLOSE = 0xA5 , MSG_CHAR_UNK_C3 = 0xC3 , MSG_CHAR_MENU_SPACE = 0xC6 ,
  MSG_CHAR_MENU_USE_CHARSET_B = 0xC7 , MSG_CHAR_MENU_USE_CHARSET_A = 0xC8 , MSG_CHAR_MENU_BACK = 0xC9 , MSG_CHAR_MENU_END = 0xCA ,
  MSG_CHAR_READ_ENDL = 0xF0 , MSG_CHAR_READ_WAIT = 0xF1 , MSG_CHAR_READ_PAUSE = 0xF2 , MSG_CHAR_READ_VARIANT0 = 0xF3 ,
  MSG_CHAR_READ_VARIANT1 = 0xF4 , MSG_CHAR_READ_VARIANT2 = 0xF5 , MSG_CHAR_READ_VARIANT3 = 0xF6 , MSG_CHAR_READ_SPACE = 0xF7 ,
  MSG_CHAR_READ_FULL_SPACE = 0xF8 , MSG_CHAR_READ_HALF_SPACE = 0xF9 , MSG_CHAR_READ_UNK_CHAR_FA = 0xFA , MSG_CHAR_READ_NEXT = 0xFB ,
  MSG_CHAR_READ_STYLE = 0xFC , MSG_CHAR_READ_END = 0xFD , MSG_CHAR_READ_FUNCTION = 0xFF , MSG_CONTROL_CHAR = 0xF0 ,
  MSG_CHAR_PRINT_ENDL = 0xF0 , MSG_CHAR_PRINT_VARIANT0 = 0xF1 , MSG_CHAR_PRINT_VARIANT1 = 0xF2 , MSG_CHAR_PRINT_VARIANT2 = 0xF3 ,
  MSG_CHAR_PRINT_VARIANT3 = 0xF4 , MSG_CHAR_PRINT_SPACE = 0xF5 , MSG_CHAR_PRINT_FULL_SPACE = 0xF6 , MSG_CHAR_PRINT_HALF_SPACE = 0xF7 ,
  MSG_CHAR_PRINT_STYLE = 0xF8 , MSG_CHAR_PRINT_UNK_CHAR_FA = 0xF9 , MSG_CHAR_PRINT_NEXT = 0xFA , MSG_CHAR_PRINT_END = 0xFB ,
  MSG_CHAR_PRINT_FUNCTION = 0xFF
}
 
enum  MsgFunctionCodes {
  MSG_READ_FUNC_FONT = 0x00 , MSG_READ_FUNC_VARIANT = 0x01 , MSG_READ_FUNC_SET_FRAME_PALETTE = 0x02 , MSG_READ_FUNC_RESET_GFX = 0x03 ,
  MSG_READ_FUNC_YIELD = 0x04 , MSG_READ_FUNC_COLOR = 0x05 , MSG_READ_FUNC_NO_SKIP = 0x06 , MSG_READ_FUNC_INPUT_OFF = 0x07 ,
  MSG_READ_FUNC_INPUT_ON = 0x08 , MSG_READ_FUNC_DELAY_OFF = 0x09 , MSG_READ_FUNC_DELAY_ON = 0x0A , MSG_READ_FUNC_SPACING = 0x0B ,
  MSG_READ_FUNC_SCROLL = 0x0C , MSG_READ_FUNC_SIZE = 0x0D , MSG_READ_FUNC_SIZE_RESET = 0x0E , MSG_READ_FUNC_SPEED = 0x0F ,
  MSG_READ_FUNC_SET_X = 0x10 , MSG_READ_FUNC_SET_Y = 0x11 , MSG_READ_FUNC_RIGHT = 0x12 , MSG_READ_FUNC_DOWN = 0x13 ,
  MSG_READ_FUNC_UP = 0x14 , MSG_READ_FUNC_INLINE_IMAGE = 0x15 , MSG_READ_FUNC_ANIM_SPRITE = 0x16 , MSG_READ_FUNC_ITEM_ICON = 0x17 ,
  MSG_READ_FUNC_IMAGE = 0x18 , MSG_READ_FUNC_HIDE_IMAGE = 0x19 , MSG_READ_FUNC_ANIM_DELAY = 0x1A , MSG_READ_FUNC_ANIM_LOOP = 0x1B ,
  MSG_READ_FUNC_ANIM_DONE = 0x1C , MSG_READ_FUNC_SET_CURSOR = 0x1D , MSG_READ_FUNC_CURSOR = 0x1E , MSG_READ_FUNC_END_CHOICE = 0x1F ,
  MSG_READ_FUNC_SET_CANCEL = 0x20 , MSG_READ_FUNC_OPTION = 0x21 , MSG_READ_FUNC_SAVE_POS = 0x22 , MSG_READ_FUNC_RESTORE_POS = 0x23 ,
  MSG_READ_FUNC_SAVE_COLOR = 0x24 , MSG_READ_FUNC_RESTORE_COLOR = 0x25 , MSG_READ_FUNC_START_FX = 0x26 , MSG_READ_FUNC_END_FX = 0x27 ,
  MSG_READ_FUNC_VAR = 0x28 , MSG_READ_FUNC_CENTER_X = 0x29 , MSG_READ_FUNC_SET_REWIND = 0x2A , MSG_READ_FUNC_ENABLE_CDOWN_NEXT = 0x2B ,
  MSG_READ_FUNC_CUSTOM_VOICE = 0x2C , MSG_READ_FUNC_VOLUME = 0x2E , MSG_READ_FUNC_VOICE = 0x2F , MSG_PRINT_FUNC_FONT = 0x00 ,
  MSG_PRINT_FUNC_VARIANT = 0x01 , MSG_PRINT_FUNC_SET_FRAME_PALETTE = 0x16 , MSG_PRINT_RESET_GFX = 0x17 , MSG_PRINT_FUNC_COLOR = 0x04 ,
  MSG_PRINT_FUNC_SPACING = 0x05 , MSG_PRINT_FUNC_SCROLL = 0xFA , MSG_PRINT_FUNC_SIZE = 0x06 , MSG_PRINT_FUNC_SIZE_RESET = 0x07 ,
  MSG_PRINT_FUNC_SET_X = 0x08 , MSG_PRINT_FUNC_SET_Y = 0x09 , MSG_PRINT_FUNC_RIGHT = 0x0A , MSG_PRINT_FUNC_DOWN = 0x0B ,
  MSG_PRINT_FUNC_UP = 0x0C , MSG_PRINT_FUNC_INLINE_IMAGE = 0x0E , MSG_PRINT_FUNC_ANIM_SPRITE = 0x0F , MSG_PRINT_FUNC_ITEM_ICON = 0x10 ,
  MSG_PRINT_FUNC_ANIM_DELAY = 0x11 , MSG_PRINT_FUNC_ANIM_LOOP = 0x12 , MSG_PRINT_FUNC_ANIM_DONE = 0x13 , MSG_PRINT_FUNC_CURSOR = 0x14 ,
  MSG_PRINT_FUNC_OPTION = 0x15 , MSG_PRINT_FUNC_SAVE_POS = 0x18 , MSG_PRINT_FUNC_RESTORE_POS = 0x19 , MSG_PRINT_FUNC_SAVE_COLOR = 0x1A ,
  MSG_PRINT_FUNC_RESTORE_COLOR = 0x1B , MSG_PRINT_FUNC_START_FX = 0x1C , MSG_PRINT_FUNC_END_FX = 0x1D , MSG_PRINT_FUNC_CENTER_X = 0x1E
}
 
enum  MsgEffectCodes {
  MSG_FX_SHAKE = 0x00 , MSG_FX_WAVE = 0x01 , MSG_FX_NOISE_OUTLINE = 0x02 , MSG_FX_STATIC = 0x03 ,
  MSG_FX_BLUR = 0x05 , MSG_FX_RAINBOW = 0x06 , MSG_FX_DITHER_FADE = 0x07 , MSG_FX_GLOBAL_WAVE = 0x08 ,
  MSG_FX_GLOBAL_RAINBOW = 0x09 , MSG_FX_RISE_PRINT = 0x0A , MSG_FX_GROW_PRINT = 0x0B , MSG_FX_SIZE_JITTER = 0x0C ,
  MSG_FX_SIZE_WAVE = 0x0D , MSG_FX_DROP_SHADOW = 0x0E
}
 
enum  MsgEffectFlags {
  MSG_FX_FLAG_SHAKE = 0x00001 , MSG_FX_FLAG_WAVE = 0x00002 , MSG_FX_FLAG_NOISE_OUTLINE = 0x00004 , MSG_FX_FLAG_BLUR = 0x00020 ,
  MSG_FX_FLAG_RAINBOW = 0x00040 , MSG_FX_FLAG_DITHER_FADE = 0x00080 , MSG_FX_FLAG_GLOBAL_WAVE = 0x00200 , MSG_FX_FLAG_GLOBAL_RAINBOW = 0x00400 ,
  MSG_FX_FLAG_RISE_PRINT = 0x00800 , MSG_FX_FLAG_GROW_PRINT = 0x01000 , MSG_FX_FLAG_SIZE_JITTER = 0x02000 , MSG_FX_FLAG_SIZE_WAVE = 0x04000 ,
  MSG_FX_FLAG_DROP_SHADOW = 0x08000 , MSG_FX_FLAG_STATIC = 0x10000
}
 
enum  MsgStyles {
  MSG_STYLE_NONE = 0x0 , MSG_STYLE_RIGHT = 0x1 , MSG_STYLE_LEFT = 0x2 , MSG_STYLE_CENTER = 0x3 ,
  MSG_STYLE_TATTLE = 0x4 , MSG_STYLE_CHOICE = 0x5 , MSG_STYLE_INSPECT = 0x6 , MSG_STYLE_SIGN = 0x7 ,
  MSG_STYLE_LAMPPOST = 0x8 , MSG_STYLE_POSTCARD = 0x9 , MSG_STYLE_POPUP = 0xA , MSG_STYLE_B = 0xB ,
  MSG_STYLE_UPGRADE = 0xC , MSG_STYLE_NARRATE = 0xD , MSG_STYLE_EPILOGUE = 0xE , MSG_STYLE_F = 0xF
}
 
enum  MsgFonts {
  MSG_FONT_NORMAL = 0 , MSG_FONT_MENU = 1 , MSG_FONT_2 = 2 , MSG_FONT_TITLE = 3 ,
  MSG_FONT_SUBTITLE = 4
}
 
enum  MsgVoices { MSG_VOICE_NORMAL = 0 , MSG_VOICE_BOWSER = 1 , MSG_VOICE_STAR = 2 }
 
enum  MsgPrintModeFlags {
  MSG_PRINT_FLAG_1 = 0x001 , MSG_PRINT_FLAG_2 = 0x002 , MSG_PRINT_FLAG_10 = 0x010 , MSG_PRINT_FLAG_20 = 0x020 ,
  MSG_PRINT_FLAG_40 = 0x040 , MSG_PRINT_FLAG_80 = 0x080 , MSG_PRINT_FLAG_100 = 0x100
}
 
enum  MsgStateFlags {
  MSG_STATE_FLAG_1 = 0x000001 , MSG_STATE_FLAG_2 = 0x000002 , MSG_STATE_FLAG_4 = 0x000004 , MSG_STATE_FLAG_10 = 0x000010 ,
  MSG_STATE_FLAG_20 = 0x000020 , MSG_STATE_FLAG_40 = 0x000040 , MSG_STATE_FLAG_SPEAKING = 0x000080 , MSG_STATE_FLAG_PRINT_QUICKLY = 0x000100 ,
  MSG_STATE_FLAG_400 = 0x000400 , MSG_STATE_FLAG_800 = 0x000800 , MSG_STATE_FLAG_1000 = 0x001000 , MSG_STATE_FLAG_4000 = 0x004000 ,
  MSG_STATE_FLAG_8000 = 0x008000 , MSG_STATE_FLAG_10000 = 0x010000 , MSG_STATE_FLAG_20000 = 0x020000 , MSG_STATE_FLAG_40000 = 0x040000 ,
  MSG_STATE_FLAG_80000 = 0x080000 , MSG_STATE_FLAG_100000 = 0x100000 , MSG_STATE_FLAG_800000 = 0x800000
}
 
enum  MsgDelayFlags { MSG_DELAY_FLAG_1 = 0x000001 , MSG_DELAY_FLAG_2 = 0x000002 , MSG_DELAY_FLAG_4 = 0x000004 }
 
enum  MsgWindowStates {
  MSG_WINDOW_STATE_DONE = 0x0 , MSG_WINDOW_STATE_INIT = 0x1 , MSG_WINDOW_STATE_OPENING = 0x2 , MSG_WINDOW_STATE_CLOSING = 0x3 ,
  MSG_WINDOW_STATE_PRINTING = 0x4 , MSG_WINDOW_STATE_WAITING = 0x5 , MSG_WINDOW_STATE_SCROLLING = 0x6 , MSG_WINDOW_STATE_WAITING_FOR_CHOICE = 0x7 ,
  MSG_WINDOW_STATE_SCROLLING_BACK = 0x8 , MSG_WINDOW_STATE_VIEWING_PREV = 0x9 , MSG_WINDOW_STATE_A = 0xA , MSG_WINDOW_STATE_B = 0xB ,
  MSG_WINDOW_STATE_C = 0xC , MSG_WINDOW_STATE_D = 0xD , MSG_WINDOW_STATE_E = 0xE
}
 
enum  BackgroundFlags {
  BACKGROUND_FLAG_TEXTURE = 0x01 , BACKGROUND_FLAG_FOG = 0x02 , BACKGROUND_RENDER_STATE_BEGIN_PAUSED = 0x10 , BACKGROUND_RENDER_STATE_FILTER_PAUSED = 0x20 ,
  BACKGROUND_RENDER_STATE_SHOW_PAUSED = 0x30 , BACKGROUND_RENDER_STATE_MASK = 0xF0
}
 
enum  EncounterStates {
  ENCOUNTER_STATE_NONE = 0 , ENCOUNTER_STATE_CREATE = 1 , ENCOUNTER_STATE_NEUTRAL = 2 , ENCOUNTER_STATE_PRE_BATTLE = 3 ,
  ENCOUNTER_STATE_CONVERSATION = 4 , ENCOUNTER_STATE_POST_BATTLE = 5
}
 
enum  EncounterCreateSubStates { ENCOUNTER_SUBSTATE_CREATE_INIT = 0 , ENCOUNTER_SUBSTATE_CREATE_RUN_INIT_SCRIPT = 1 , ENCOUNTER_SUBSTATE_CREATE_RUN_AI = 2 }
 
enum  EncounterNeutralSubStates { ENCOUNTER_SUBSTATE_NEUTRAL = 0 }
 
enum  EncounterPreBattleSubStates { ENCOUNTER_SUBSTATE_PRE_BATTLE_INIT = 0 , ENCOUNTER_SUBSTATE_PRE_BATTLE_LOAD = 1 , ENCOUNTER_SUBSTATE_PRE_BATTLE_AUTO_WIN = 2 , ENCOUNTER_SUBSTATE_PRE_BATTLE_SKIP = 3 }
 
enum  EncounterConversationSubStates { ENCOUNTER_SUBSTATE_CONVERSATION_INIT = 0 , ENCOUNTER_SUBSTATE_CONVERSATION_END = 1 }
 
enum  EncounterPostBattleSubStates {
  ENCOUNTER_SUBSTATE_POST_BATTLE_INIT = 0 , ENCOUNTER_SUBSTATE_POST_BATTLE_WON_FADE_IN = 2 , ENCOUNTER_SUBSTATE_POST_BATTLE_WON_KILL = 3 , ENCOUNTER_SUBSTATE_POST_BATTLE_WON_RESUME = 4 ,
  ENCOUNTER_SUBSTATE_POST_BATTLE_WON_CHECK_MERLEE = 10 , ENCOUNTER_SUBSTATE_POST_BATTLE_PLAY_NPC_DEFEAT = 11 , ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_INIT = 100 , ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_FADE_IN = 101 ,
  ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_RESUME = 102 , ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_DELAY = 103 , ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_INIT = 200 , ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_FADE_IN = 201 ,
  ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_RESUME = 202 , ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_DELAY = 203 , ENCOUNTER_SUBSTATE_POST_BATTLE_SKIP = 300 , ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_INIT = 400 ,
  ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_FADE_IN = 401 , ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_RESUME = 402
}
 
enum  PlayerSpriteSets {
  PLAYER_SPRITES_MARIO_WORLD = 0 , PLAYER_SPRITES_MARIO_REFLECT_FLOOR = 1 , PLAYER_SPRITES_COMBINED_EPILOGUE = 2 , PLAYER_SPRITES_MARIO_PARADE = 3 ,
  PLAYER_SPRITES_PEACH_WORLD = 4 , PLAYER_SPRITES_MARIO_BATTLE = 5 , PLAYER_SPRITES_PEACH_BATTLE = 6
}
 
enum  BattleDarknessMode { BTL_DARKNESS_MODE_0 = 0 , BTL_DARKNESS_MODE_1 = 1 , BTL_DARKNESS_MODE_2 = 2 , BTL_DARKNESS_MODE_3 = 3 }
 
enum  BattleDarknessState { BTL_DARKNESS_STATE_LOCKED = -2 , BTL_DARKNESS_STATE_DARK = -1 , BTL_DARKNESS_STATE_NONE = 0 , BTL_DARKNESS_STATE_WATT_BASED = 1 }
 
enum  WindowStyles {
  WINDOW_STYLE_0 = 0 , WINDOW_STYLE_1 = 1 , WINDOW_STYLE_2 = 2 , WINDOW_STYLE_3 = 3 ,
  WINDOW_STYLE_4 = 4 , WINDOW_STYLE_5 = 5 , WINDOW_STYLE_6 = 6 , WINDOW_STYLE_7 = 7 ,
  WINDOW_STYLE_8 = 8 , WINDOW_STYLE_9 = 9 , WINDOW_STYLE_10 = 10 , WINDOW_STYLE_11 = 11 ,
  WINDOW_STYLE_12 = 12 , WINDOW_STYLE_13 = 13 , WINDOW_STYLE_14 = 14 , WINDOW_STYLE_15 = 15 ,
  WINDOW_STYLE_16 = 16 , WINDOW_STYLE_17 = 17 , WINDOW_STYLE_18 = 18 , WINDOW_STYLE_19 = 19 ,
  WINDOW_STYLE_20 = 20 , WINDOW_STYLE_21 = 21 , WINDOW_STYLE_22 = 22 , WINDOW_STYLE_MAX = 22
}
 
enum  ThreadIDs { THREAD_ID_PI = 0 , THREAD_ID_CRASH = 2 , THREAD_ID_AUDIO = 3 }
 
enum  Language { LANGUAGE_EN = 0 , LANGUAGE_DE = 1 , LANGUAGE_FR = 2 , LANGUAGE_ES = 3 }
 
enum  IdleScriptState { IDLE_SCRIPT_DISABLE = 0 , IDLE_SCRIPT_ENABLE = 1 , IDLE_SCRIPT_RESTART = -1 }
 
enum  BlurState { ACTOR_BLUR_DISABLE = 0 , ACTOR_BLUR_ENABLE = 1 , ACTOR_BLUR_RESET = -1 }
 
enum  LandingCamAdjustMode { LANDING_CAM_NEVER_ADJUST = 0 , LANDING_CAM_CHECK_SURFACE = 1 , LANDING_CAM_ALWAYS_ADJUST = 2 }
 

Macro Definition Documentation

◆ STATUS_FLAGS_IMMOBILIZED

#define STATUS_FLAGS_IMMOBILIZED
Value:
@ STATUS_FLAG_STOP
Definition enums.h:2855
@ STATUS_FLAG_FROZEN
Definition enums.h:2848
@ STATUS_FLAG_PARALYZE
Definition enums.h:2850
@ STATUS_FLAG_STONE
Definition enums.h:2854
@ STATUS_FLAG_DIZZY
Definition enums.h:2852
@ STATUS_FLAG_SLEEP
Definition enums.h:2846
@ STATUS_FLAG_UNUSED
Definition enums.h:2849

Definition at line 2868 of file enums.h.

2868#define STATUS_FLAGS_IMMOBILIZED \
2869 (STATUS_FLAG_SLEEP \
2870 | STATUS_FLAG_FROZEN \
2871 | STATUS_FLAG_UNUSED \
2872 | STATUS_FLAG_PARALYZE \
2873 | STATUS_FLAG_DIZZY \
2874 | STATUS_FLAG_STONE \
2875 | STATUS_FLAG_STOP)

◆ STATUS_FLAGS_DOJO

#define STATUS_FLAGS_DOJO
Value:

Definition at line 2878 of file enums.h.

2878#define STATUS_FLAGS_DOJO \
2879 (STATUS_FLAG_SLEEP \
2880 | STATUS_FLAG_PARALYZE \
2881 | STATUS_FLAG_DIZZY \
2882 | STATUS_FLAG_STONE \
2883 | STATUS_FLAG_STOP)

◆ SUPPRESS_EVENTS_HAMMER

#define SUPPRESS_EVENTS_HAMMER
Value:
@ SUPPRESS_EVENT_SPIKY_TOP
Definition enums.h:2934
@ SUPPRESS_EVENT_SHOCK_CONTACT
Definition enums.h:2937
@ SUPPRESS_EVENT_BURN_CONTACT
Definition enums.h:2938

Definition at line 2946 of file enums.h.

2946#define SUPPRESS_EVENTS_HAMMER \
2947 SUPPRESS_EVENT_SPIKY_TOP \
2948 | SUPPRESS_EVENT_SHOCK_CONTACT \
2949 | SUPPRESS_EVENT_BURN_CONTACT

◆ SUPPRESS_EVENTS_KOOPER_TEST

#define SUPPRESS_EVENTS_KOOPER_TEST
Value:

Definition at line 2952 of file enums.h.

2952#define SUPPRESS_EVENTS_KOOPER_TEST \
2953 SUPPRESS_EVENT_SPIKY_FRONT \
2954 | SUPPRESS_EVENT_BURN_CONTACT

◆ SUPPRESS_EVENTS_KOOPER_DAMAGE

#define SUPPRESS_EVENTS_KOOPER_DAMAGE
Value:

Definition at line 2957 of file enums.h.

2957#define SUPPRESS_EVENTS_KOOPER_DAMAGE \
2958 SUPPRESS_EVENT_SPIKY_TOP \
2959 | SUPPRESS_EVENT_EXPLODE_CONTACT \
2960 | SUPPRESS_EVENT_SPIKY_FRONT \
2961 | SUPPRESS_EVENT_SHOCK_CONTACT \
2962 | SUPPRESS_EVENT_BURN_CONTACT \
2963 | SUPPRESS_EVENT_ALT_SPIKY

◆ MODEL_FLAGS_MASK_FFF0

#define MODEL_FLAGS_MASK_FFF0
Value:
(\
@ MODEL_FLAG_DO_BOUNDS_CULLING
Definition enums.h:3951
@ MODEL_FLAG_IGNORE_MATRIX
Definition enums.h:3955
@ MODEL_FLAG_HAS_LOCAL_VERTEX_COPY
Definition enums.h:3949
@ MODEL_FLAG_HAS_TRANSFORM
Definition enums.h:3952
@ MODEL_FLAG_UNUSED_4000
Definition enums.h:3956
@ MODEL_FLAG_BILLBOARD
Definition enums.h:3950
@ MODEL_FLAG_20
Definition enums.h:3947
@ MODEL_FLAG_USES_CUSTOM_GFX
Definition enums.h:3946
@ MODEL_FLAG_UNUSED_8000
Definition enums.h:3957
@ MODEL_FLAG_MATRIX_DIRTY
Definition enums.h:3954
@ MODEL_FLAG_HAS_TEX_PANNER
Definition enums.h:3953
@ MODEL_FLAG_IGNORE_FOG
Definition enums.h:3948

Definition at line 3927 of file enums.h.

3927#define MODEL_FLAGS_MASK_FFF0 (\
3928 MODEL_FLAG_USES_CUSTOM_GFX \
3929 | MODEL_FLAG_20 \
3930 | MODEL_FLAG_IGNORE_FOG \
3931 | MODEL_FLAG_HAS_LOCAL_VERTEX_COPY \
3932 | MODEL_FLAG_BILLBOARD \
3933 | MODEL_FLAG_DO_BOUNDS_CULLING \
3934 | MODEL_FLAG_HAS_TRANSFORM \
3935 | MODEL_FLAG_HAS_TEX_PANNER \
3936 | MODEL_FLAG_MATRIX_DIRTY \
3937 | MODEL_FLAG_IGNORE_MATRIX \
3938 | MODEL_FLAG_UNUSED_4000 \
3939 | MODEL_FLAG_UNUSED_8000)

◆ BASE_PASSIVE_FLAGS

#define BASE_PASSIVE_FLAGS
Value:
)
@ ENEMY_FLAG_FLYING
Definition enums.h:4117
@ ENEMY_FLAG_IGNORE_ENTITY_COLLISION
Definition enums.h:4116
@ ENEMY_FLAG_PASSIVE
Definition enums.h:4106
@ ENEMY_FLAG_IGNORE_WORLD_COLLISION
Definition enums.h:4114

Definition at line 4140 of file enums.h.

4140#define BASE_PASSIVE_FLAGS \
4141 ( ENEMY_FLAG_PASSIVE \
4142 | ENEMY_FLAG_IGNORE_WORLD_COLLISION \
4143 | ENEMY_FLAG_IGNORE_ENTITY_COLLISION \
4144 | ENEMY_FLAG_FLYING \
4145 )

◆ COMMON_PASSIVE_FLAGS

#define COMMON_PASSIVE_FLAGS
Value:
)
@ ENEMY_FLAG_ENABLE_HIT_SCRIPT
Definition enums.h:4109
#define BASE_PASSIVE_FLAGS
Definition enums.h:4140

Definition at line 4147 of file enums.h.

4147#define COMMON_PASSIVE_FLAGS \
4148 ( BASE_PASSIVE_FLAGS \
4149 | ENEMY_FLAG_ENABLE_HIT_SCRIPT \
4150 )

◆ LANGUAGE_DEFAULT

#define LANGUAGE_DEFAULT   0

Definition at line 5989 of file enums.h.

Enumeration Type Documentation

◆ StoryProgress

Enumerator
STORY_INTRO 
STORY_CH0_WAKE_UP 
STORY_CH0_MET_INNKEEPER 
STORY_UNUSED_FFFFFF83 
STORY_CH0_MET_GOOMPA 
STORY_CH0_GATE_CRUSHED 
STORY_CH0_FELL_OFF_CLIFF 
STORY_CH0_GOOMPA_JOINED_PARTY 
STORY_CH0_LOOKING_FOR_HAMMER 
STORY_CH0_FOUND_HAMMER 
STORY_CH0_DEFEATED_JR_TROOPA 
STORY_CH0_LEFT_THE_PLAYGROUND 
STORY_UNUSED_FFFFFF8C 
STORY_CH0_GOOMBARIO_JOINED_PARTY 
STORY_CH0_SMASHED_GATE_BLOCK 
STORY_CH0_DEFEATED_GOOMBA_BROS 
STORY_CH0_DEFEATED_GOOMBA_KING 
STORY_CH0_FOUND_GATEHOUSE_SWITCH 
STORY_CH0_HIT_GATEHOUSE_SWITCH 
STORY_CH0_OPENED_BRIDGE_TO_TOAD_TOWN 
STORY_CH0_KAMMY_RETURNED_TO_BOWSER 
STORY_CH0_ARRIVED_AT_TOAD_TOWN 
STORY_CH0_MET_STAR_SPIRITS 
STORY_CH0_BEGAN_PEACH_MISSION 
STORY_CH0_TWINK_GAVE_LUCKY_STAR 
STORY_CH0_RETURNED_TO_TOAD_TOWN 
STORY_CH1_SPOKE_WITH_MERLIN 
STORY_CH1_TOLD_MERLIN_ABOUT_DARK_TOADS 
STORY_CH1_MERLIN_REVEALED_KOOPA_BROS 
STORY_CH1_KNOCKED_SWITCH_FROM_TREE 
STORY_CH1_MADE_FIRST_BRIDGE 
STORY_CH1_ARRIVED_AT_KOOPA_VILLAGE 
STORY_CH1_PROMISED_TO_HELP_KOOPER 
STORY_CH1_FUZZY_THIEF_LEFT_TOWN 
STORY_CH1_FUZZY_THIEF_RAN_AWAY 
STORY_CH1_FUZZY_THIEF_HID_IN_TREE 
STORY_CH1_KOOPER_JOINED_PARTY 
STORY_CH1_MADE_SECOND_BRIDGE 
STORY_CH1_ARRIVED_AT_KOOPA_FORTRESS 
STORY_CH1_SPOTTED_BY_KOOPA_BROS 
STORY_CH1_KOOPA_BROS_HID_KEY 
STORY_CH1_DEFEATED_BASEMENT_GUARD 
STORY_CH1_LOWERED_FIRST_STAIRS 
STORY_CH1_KOOPA_BROS_SET_TRAP 
STORY_CH1_MARIO_ACTIVATED_TRAP 
STORY_CH1_BOMBETTE_JOINED_PARTY 
STORY_CH1_DEFEATED_DUNGEON_GUARDS 
STORY_CH1_LOWERED_SECOND_STAIRS 
STORY_CH1_RAISED_SUBMERGED_STAIRS 
STORY_CH1_KOOPA_BROS_FIRING_BLASTERS 
STORY_CH1_DEFEATED_KOOPA_BROS 
STORY_CH1_STAR_SPIRIT_RESCUED 
STORY_CH1_BEGAN_PEACH_MISSION 
STORY_CH1_STAR_SPRIT_DEPARTED 
STORY_CH1_DEFEATED_JR_TROOPA 
STORY_CH1_RETURNED_TO_TOAD_TOWN 
STORY_CH2_ARRIVED_AT_MT_RUGGED 
STORY_CH2_SPOKE_WITH_PARAKARRY 
STORY_CH2_PARAKARRY_JOINED_PARTY 
STORY_CH2_ARRIVED_AT_DRY_DRY_DESERT 
STORY_CH2_ARRIVED_AT_DRY_DRY_OUTPOST 
STORY_CH2_SHADY_MOUSE_LEFT_SHOP 
STORY_CH2_SPOKE_WITH_SHEEK 
STORY_CH2_SHADY_MOUSE_ENTERED_SHOP 
STORY_CH2_BOUGHT_SECRET_ITEMS 
STORY_CH2_GOT_PULSE_STONE 
STORY_CH2_UNCOVERED_DRY_DRY_RUINS 
STORY_CH2_DRAINED_FIRST_SAND_ROOM 
STORY_CH2_DRAINED_SECOND_SAND_ROOM 
STORY_CH2_GOT_SUPER_HAMMER 
STORY_CH2_DRAINED_THIRD_SAND_ROOM 
STORY_CH2_SOLVED_ARTIFACT_PUZZLE 
STORY_CH2_DEFEATED_TUTANKOOPA 
STORY_CH2_STAR_SPIRIT_RESCUED 
STORY_CH2_BEGAN_PEACH_MISSION 
STORY_CH2_STAR_SPRIT_DEPARTED 
STORY_UNUSED_FFFFFFCC 
STORY_CH3_SAW_BOO_ENTER_FOREST 
STORY_CH3_INVITED_TO_BOOS_MANSION 
STORY_CH3_ALLOWED_INTO_FOREVER_FOREST 
STORY_CH3_ARRIVED_AT_BOOS_MANSION 
STORY_CH3_OPENED_BOOS_MANSION_GATE 
STORY_CH3_ENTERED_BOOS_MANSION 
STORY_CH3_TRIGGERED_DOOR_JUMP_SCARE 
STORY_CH3_GOT_RECORD 
STORY_CH3_PLAYED_THE_RECORD 
STORY_CH3_GOT_WEIGHT 
STORY_CH3_WEIGHED_DOWN_CHANDELIER 
STORY_CH3_GOT_SUPER_BOOTS 
STORY_CH3_HIT_HUGE_BLUE_SWITCH 
STORY_CH3_GOT_BOO_PORTRAIT 
STORY_CH3_RESTORED_BOO_PORTRAIT 
STORY_CH3_BOW_JOINED_PARTY 
STORY_CH3_UNLOCKED_GUSTY_GULCH 
STORY_CH3_ARRIVED_AT_GHOST_TOWN 
STORY_CH3_SAW_TUBBA_EAT_BOO 
STORY_CH3_ARRIVED_AT_TUBBAS_MANOR 
STORY_UNUSED_FFFFFFE1 
STORY_CH3_TUBBA_BEGAN_NAPPING 
STORY_CH3_TUBBA_WOKE_UP 
STORY_CH3_TUBBA_SMASHED_THE_BRIDGES 
STORY_CH3_TUBBA_CHASED_MARIO_IN_HALL 
STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER 
STORY_CH3_ESCAPED_TUBBAS_MANOR 
STORY_CH3_UNLOCKED_WINDY_MILL 
STORY_CH3_WENT_DOWN_THE_WELL 
STORY_CH3_HEART_FLED_FIRST_TUNNEL 
STORY_UNUSED_FFFFFFEB 
STORY_UNUSED_FFFFFFEC 
STORY_CH3_HEART_FLED_SECOND_TUNNEL 
STORY_CH3_HEART_ESCAPED_WELL 
STORY_CH3_HEART_ESCAPED_WINDY_MILL 
STORY_CH3_DEFEATED_TUBBA_BLUBBA 
STORY_CH3_STAR_SPIRIT_RESCUED 
STORY_CH3_BEGAN_PEACH_MISSION 
STORY_CH3_STAR_SPRIT_DEPARTED 
STORY_CH4_FRYING_PAN_STOLEN 
STORY_CH4_MET_WITH_TWINK 
STORY_CH4_FOUND_HIDDEN_DOOR 
STORY_CH4_ENTERED_THE_TOY_BOX 
STORY_CH4_GOT_STOREROOM_KEY 
STORY_CH4_RETURNED_STOREROOM_KEY 
STORY_CH4_GOT_TOY_TRAIN 
STORY_CH4_RETURNED_TOY_TRAIN 
STORY_CH4_GOT_FRYING_PAN 
STORY_CH4_GOT_TAYCE_TS_CAKE 
STORY_CH4_GAVE_CAKE_TO_GOURMET_GUY 
STORY_CH4_PULLED_SWITCH_SWITCH 
STORY_CH4_SOLVED_COLOR_PUZZLE 
STORY_CH4_DEFEATED_LANTERN_GHOST 
STORY_CH4_WATT_JOINED_PARTY 
STORY_CH4_OPENED_GENERAL_GUY_ROOM 
STORY_CH4_DEFEATED_GENERAL_GUY 
STORY_CH4_STAR_SPIRIT_RESCUED 
STORY_CH4_BEGAN_PEACH_MISSION 
STORY_CH4_STAR_SPRIT_DEPARTED 
STORY_CH5_WHALE_MOUTH_OPEN 
STORY_CH5_ENTERED_WHALE 
STORY_CH5_DEFEATED_FUZZIPEDE 
STORY_CH5_REACHED_LAVA_LAVA_ISLAND 
STORY_CH5_KOLORADO_ESCAPED_FUZZIES 
STORY_CH5_KOLORADO_ESCAPED_SPEAR_GUYS 
STORY_CH5_YOSHI_CHILDREN_ARE_MISSING 
STORY_CH5_SUSHIE_JOINED_PARTY 
STORY_CH5_ALL_YOSHI_CHILDREN_RESCUED 
STORY_CH5_GOT_JADE_RAVEN 
STORY_CH5_MOVED_RAVEN_STATUE 
STORY_CH5_DEFEATED_PIRANHAS_MINIBOSS 
STORY_CH5_REACHED_RAPHAELS_TREE 
STORY_CH5_RAPHAEL_LEFT_NEST 
STORY_CH5_RAPHAEL_MOVED_ROOT 
STORY_CH5_RAPHAEL_WAITING_FOR_MARIO 
STORY_CH5_ZIP_LINE_READY 
STORY_CH5_ENTERED_MT_LAVA_LAVA 
STORY_CH5_KOLORADO_FELL_IN_LAVA 
STORY_CH5_LAVA_STREAM_BLOCKED 
STORY_CH5_GOT_ULTRA_HAMMER 
STORY_CH5_SMASHED_ULTRA_BLOCK 
STORY_CH5_KOLORADO_FELL_IN_PIT 
STORY_CH5_KOLORADO_AT_DEAD_END 
STORY_CH5_HIDDEN_PASSAGE_OPEN 
STORY_CH5_KOLORADO_RAN_AHEAD 
STORY_CH5_KOLORADO_IN_TREASURE_ROOM 
STORY_CH5_DEFEATED_LAVA_PIRANHA 
STORY_CH5_MT_LAVA_LAVA_ERUPTING 
STORY_CH5_OPENED_ESCAPE_ROUTE 
STORY_CH5_BEGAN_PEACH_MISSION 
STORY_CH5_STAR_SPRIT_DEPARTED 
STORY_CH5_TRADED_VASE_FOR_SEED 
STORY_CH5_RETURNED_TO_TOAD_TOWN 
STORY_CH6_FLOWER_GATE_OPEN 
STORY_CH6_ARRIVED_AT_FLOWER_FIELDS 
STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES 
STORY_CH6_GOT_MAGICAL_BEAN 
STORY_CH6_GOT_FERTILE_SOIL 
STORY_CH6_GOT_CRYSTAL_BERRY 
STORY_CH6_GOT_WATER_STONE 
STORY_CH6_FILLED_SPRING_WITH_WATER 
STORY_CH6_SPOKE_WITH_THE_SUN 
STORY_CH6_LAKILESTER_JOINED_PARTY 
STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS 
STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE 
STORY_CH6_WISTERWOOD_GAVE_HINT 
STORY_CH6_GREW_MAGIC_BEANSTALK 
STORY_CH6_DEFEATED_HUFF_N_PUFF 
STORY_CH6_STAR_SPIRIT_RESCUED 
STORY_CH6_BEGAN_PEACH_MISSION 
STORY_CH6_STAR_SPRIT_DEPARTED 
STORY_CH6_RETURNED_TO_TOAD_TOWN 
STORY_CH7_INVITED_TO_STARBORN_VALLEY 
STORY_CH7_ARRIVED_AT_SHIVER_CITY 
STORY_CH7_MAYOR_MURDER_MYSTERY 
STORY_CH7_SHATTERED_FROZEN_POND 
STORY_CH7_SPOKE_WITH_HERRINGWAY 
STORY_CH7_HERRINGWAY_AT_MAYORS_HOUSE 
STORY_CH7_MAYOR_MURDER_SOLVED 
STORY_CH7_DEFEATED_JR_TROOPA 
STORY_CH7_DEFEATED_MONSTAR 
STORY_CH7_ARRIVED_AT_STARBORN_VALLEY 
STORY_CH7_MERLE_APOLOGIZED 
STORY_CH7_GOT_SNOWMAN_SCARF 
STORY_CH7_GOT_SNOWMAN_BUCKET 
STORY_CH7_UNLOCKED_SHIVER_MOUNTAIN 
STORY_CH7_DEFEATED_FIRST_DUPLIGHOST 
STORY_CH7_GOT_STAR_STONE 
STORY_CH7_RAISED_FROZEN_STAIRS 
STORY_CH7_ARRIVED_AT_CRYSTAL_PALACE 
STORY_CH7_DEFEATED_MIRROR_DUPLIGHOSTS 
STORY_CH7_DEFEATED_BOMBETTE_DUPLIGHOSTS 
STORY_CH7_DEFEATED_CLUBBAS 
STORY_CH7_DEFEATED_KOOPER_DUPLIGHOSTS 
STORY_CH7_EXTENDED_PALACE_BRIDGE 
STORY_CH7_FOUND_HIDDEN_ROOM_UNDER_STATUE 
STORY_CH7_SOLVED_ALBINO_DINO_PUZZLE 
STORY_CH7_DEFEATED_CRYSTAL_KING 
STORY_CH7_STAR_SPIRIT_RESCUED 
STORY_CH7_BEGAN_PEACH_MISSION 
STORY_CH7_STAR_SPRIT_DEPARTED 
STORY_CH8_OPENED_PATH_TO_STAR_WAY 
STORY_CH8_REACHED_STAR_HAVEN 
STORY_CH8_STAR_SHIP_ACTIVATED 
STORY_UNUSED_0000005D 
STORY_CH8_REACHED_BOWSERS_CASTLE 
STORY_CH8_REACHED_PEACHS_CASTLE 
STORY_EPILOGUE 
STORY_NEVER 

Definition at line 9 of file enums.h.

9 {
10 STORY_INTRO = -128,
11 STORY_CH0_WAKE_UP = -127,
234 STORY_EPILOGUE = 96,
235 STORY_NEVER = 97,
236};
@ STORY_CH6_GREW_MAGIC_BEANSTALK
Definition enums.h:193
@ STORY_CH3_ENTERED_BOOS_MANSION
Definition enums.h:92
@ STORY_CH4_GAVE_CAKE_TO_GOURMET_GUY
Definition enums.h:136
@ STORY_CH7_DEFEATED_CLUBBAS
Definition enums.h:219
@ STORY_CH2_ARRIVED_AT_MT_RUGGED
Definition enums.h:66
@ STORY_CH1_BOMBETTE_JOINED_PARTY
Definition enums.h:55
@ STORY_CH3_GOT_RECORD
Definition enums.h:94
@ STORY_CH3_WEIGHED_DOWN_CHANDELIER
Definition enums.h:97
@ STORY_CH0_FOUND_GATEHOUSE_SWITCH
Definition enums.h:27
@ STORY_CH5_KOLORADO_IN_TREASURE_ROOM
Definition enums.h:172
@ STORY_CH5_LAVA_STREAM_BLOCKED
Definition enums.h:165
@ STORY_CH1_STAR_SPRIT_DEPARTED
Definition enums.h:63
@ STORY_CH6_SPOKE_WITH_THE_SUN
Definition enums.h:188
@ STORY_CH3_INVITED_TO_BOOS_MANSION
Definition enums.h:88
@ STORY_CH7_ARRIVED_AT_SHIVER_CITY
Definition enums.h:200
@ STORY_CH3_HEART_FLED_FIRST_TUNNEL
Definition enums.h:116
@ STORY_CH2_GOT_SUPER_HAMMER
Definition enums.h:79
@ STORY_CH3_BOW_JOINED_PARTY
Definition enums.h:102
@ STORY_CH6_STAR_SPRIT_DEPARTED
Definition enums.h:197
@ STORY_CH0_GOOMBARIO_JOINED_PARTY
Definition enums.h:23
@ STORY_CH5_KOLORADO_RAN_AHEAD
Definition enums.h:171
@ STORY_CH1_DEFEATED_KOOPA_BROS
Definition enums.h:60
@ STORY_CH3_DEFEATED_TUBBA_BLUBBA
Definition enums.h:122
@ STORY_CH6_DEFEATED_HUFF_N_PUFF
Definition enums.h:194
@ STORY_CH4_GOT_STOREROOM_KEY
Definition enums.h:130
@ STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS
Definition enums.h:190
@ STORY_CH7_GOT_STAR_STONE
Definition enums.h:214
@ STORY_CH4_OPENED_GENERAL_GUY_ROOM
Definition enums.h:141
@ STORY_CH6_GOT_FERTILE_SOIL
Definition enums.h:184
@ STORY_CH1_KOOPA_BROS_HID_KEY
Definition enums.h:50
@ STORY_CH7_SHATTERED_FROZEN_POND
Definition enums.h:202
@ STORY_CH0_BEGAN_PEACH_MISSION
Definition enums.h:33
@ STORY_CH7_RAISED_FROZEN_STAIRS
Definition enums.h:215
@ STORY_CH5_ENTERED_MT_LAVA_LAVA
Definition enums.h:163
@ STORY_CH2_SOLVED_ARTIFACT_PUZZLE
Definition enums.h:81
@ STORY_CH5_KOLORADO_ESCAPED_FUZZIES
Definition enums.h:150
@ STORY_CH3_HEART_FLED_SECOND_TUNNEL
Definition enums.h:119
@ STORY_CH5_KOLORADO_AT_DEAD_END
Definition enums.h:169
@ STORY_CH7_ARRIVED_AT_STARBORN_VALLEY
Definition enums.h:208
@ STORY_CH1_FUZZY_THIEF_LEFT_TOWN
Definition enums.h:43
@ STORY_CH4_RETURNED_STOREROOM_KEY
Definition enums.h:131
@ STORY_CH1_KOOPER_JOINED_PARTY
Definition enums.h:46
@ STORY_CH5_RAPHAEL_LEFT_NEST
Definition enums.h:159
@ STORY_CH2_GOT_PULSE_STONE
Definition enums.h:75
@ STORY_CH0_SMASHED_GATE_BLOCK
Definition enums.h:24
@ STORY_CH7_UNLOCKED_SHIVER_MOUNTAIN
Definition enums.h:212
@ STORY_CH7_STAR_SPRIT_DEPARTED
Definition enums.h:227
@ STORY_CH5_KOLORADO_FELL_IN_LAVA
Definition enums.h:164
@ STORY_CH8_OPENED_PATH_TO_STAR_WAY
Definition enums.h:228
@ STORY_CH1_LOWERED_SECOND_STAIRS
Definition enums.h:57
@ STORY_CH5_YOSHI_CHILDREN_ARE_MISSING
Definition enums.h:152
@ STORY_CH5_BEGAN_PEACH_MISSION
Definition enums.h:176
@ STORY_UNUSED_FFFFFFE1
Definition enums.h:107
@ STORY_CH7_GOT_SNOWMAN_BUCKET
Definition enums.h:211
@ STORY_CH1_SPOTTED_BY_KOOPA_BROS
Definition enums.h:49
@ STORY_CH3_GOT_BOO_PORTRAIT
Definition enums.h:100
@ STORY_CH6_WISTERWOOD_GAVE_HINT
Definition enums.h:192
@ STORY_CH5_DEFEATED_PIRANHAS_MINIBOSS
Definition enums.h:157
@ STORY_CH8_REACHED_STAR_HAVEN
Definition enums.h:229
@ STORY_CH1_RAISED_SUBMERGED_STAIRS
Definition enums.h:58
@ STORY_CH2_PARAKARRY_JOINED_PARTY
Definition enums.h:68
@ STORY_CH0_HIT_GATEHOUSE_SWITCH
Definition enums.h:28
@ STORY_CH5_REACHED_RAPHAELS_TREE
Definition enums.h:158
@ STORY_CH3_UNLOCKED_WINDY_MILL
Definition enums.h:114
@ STORY_CH2_UNCOVERED_DRY_DRY_RUINS
Definition enums.h:76
@ STORY_NEVER
Definition enums.h:235
@ STORY_CH3_TUBBA_WOKE_UP
Definition enums.h:109
@ STORY_CH0_LEFT_THE_PLAYGROUND
Definition enums.h:21
@ STORY_CH7_DEFEATED_FIRST_DUPLIGHOST
Definition enums.h:213
@ STORY_CH6_STAR_SPIRIT_RESCUED
Definition enums.h:195
@ STORY_CH0_MET_STAR_SPIRITS
Definition enums.h:32
@ STORY_UNUSED_FFFFFFEC
Definition enums.h:118
@ STORY_CH5_MOVED_RAVEN_STATUE
Definition enums.h:156
@ STORY_CH7_SPOKE_WITH_HERRINGWAY
Definition enums.h:203
@ STORY_CH1_DEFEATED_JR_TROOPA
Definition enums.h:64
@ STORY_CH0_KAMMY_RETURNED_TO_BOWSER
Definition enums.h:30
@ STORY_CH4_STAR_SPIRIT_RESCUED
Definition enums.h:143
@ STORY_CH2_BOUGHT_SECRET_ITEMS
Definition enums.h:74
@ STORY_CH2_DEFEATED_TUTANKOOPA
Definition enums.h:82
@ STORY_CH5_OPENED_ESCAPE_ROUTE
Definition enums.h:175
@ STORY_CH5_DEFEATED_LAVA_PIRANHA
Definition enums.h:173
@ STORY_CH2_STAR_SPRIT_DEPARTED
Definition enums.h:85
@ STORY_CH4_MET_WITH_TWINK
Definition enums.h:127
@ STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE
Definition enums.h:191
@ STORY_CH3_ALLOWED_INTO_FOREVER_FOREST
Definition enums.h:89
@ STORY_CH4_SOLVED_COLOR_PUZZLE
Definition enums.h:138
@ STORY_CH7_FOUND_HIDDEN_ROOM_UNDER_STATUE
Definition enums.h:222
@ STORY_CH5_ZIP_LINE_READY
Definition enums.h:162
@ STORY_CH3_HIT_HUGE_BLUE_SWITCH
Definition enums.h:99
@ STORY_CH1_MADE_SECOND_BRIDGE
Definition enums.h:47
@ STORY_CH2_BEGAN_PEACH_MISSION
Definition enums.h:84
@ STORY_CH7_DEFEATED_MIRROR_DUPLIGHOSTS
Definition enums.h:217
@ STORY_CH5_ALL_YOSHI_CHILDREN_RESCUED
Definition enums.h:154
@ STORY_CH0_MET_INNKEEPER
Definition enums.h:12
@ STORY_CH5_MT_LAVA_LAVA_ERUPTING
Definition enums.h:174
@ STORY_CH4_GOT_TOY_TRAIN
Definition enums.h:132
@ STORY_UNUSED_FFFFFF8C
Definition enums.h:22
@ STORY_CH7_MERLE_APOLOGIZED
Definition enums.h:209
@ STORY_CH5_ENTERED_WHALE
Definition enums.h:147
@ STORY_CH3_HEART_ESCAPED_WINDY_MILL
Definition enums.h:121
@ STORY_CH5_SUSHIE_JOINED_PARTY
Definition enums.h:153
@ STORY_CH1_MERLIN_REVEALED_KOOPA_BROS
Definition enums.h:38
@ STORY_CH3_TUBBA_BEGAN_NAPPING
Definition enums.h:108
@ STORY_CH4_FRYING_PAN_STOLEN
Definition enums.h:126
@ STORY_CH6_FILLED_SPRING_WITH_WATER
Definition enums.h:187
@ STORY_CH3_HEART_ESCAPED_WELL
Definition enums.h:120
@ STORY_INTRO
Definition enums.h:10
@ STORY_CH4_STAR_SPRIT_DEPARTED
Definition enums.h:145
@ STORY_CH5_HIDDEN_PASSAGE_OPEN
Definition enums.h:170
@ STORY_CH4_PULLED_SWITCH_SWITCH
Definition enums.h:137
@ STORY_CH8_STAR_SHIP_ACTIVATED
Definition enums.h:230
@ STORY_CH1_DEFEATED_DUNGEON_GUARDS
Definition enums.h:56
@ STORY_CH0_GOOMPA_JOINED_PARTY
Definition enums.h:17
@ STORY_CH6_ARRIVED_AT_FLOWER_FIELDS
Definition enums.h:181
@ STORY_CH2_ARRIVED_AT_DRY_DRY_OUTPOST
Definition enums.h:70
@ STORY_CH1_BEGAN_PEACH_MISSION
Definition enums.h:62
@ STORY_UNUSED_FFFFFFEB
Definition enums.h:117
@ STORY_CH4_ENTERED_THE_TOY_BOX
Definition enums.h:129
@ STORY_CH2_SHADY_MOUSE_ENTERED_SHOP
Definition enums.h:73
@ STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES
Definition enums.h:182
@ STORY_CH0_GATE_CRUSHED
Definition enums.h:15
@ STORY_CH0_DEFEATED_GOOMBA_KING
Definition enums.h:26
@ STORY_CH1_ARRIVED_AT_KOOPA_VILLAGE
Definition enums.h:41
@ STORY_CH2_SPOKE_WITH_PARAKARRY
Definition enums.h:67
@ STORY_CH6_LAKILESTER_JOINED_PARTY
Definition enums.h:189
@ STORY_CH7_EXTENDED_PALACE_BRIDGE
Definition enums.h:221
@ STORY_CH7_DEFEATED_BOMBETTE_DUPLIGHOSTS
Definition enums.h:218
@ STORY_CH0_FELL_OFF_CLIFF
Definition enums.h:16
@ STORY_CH4_FOUND_HIDDEN_DOOR
Definition enums.h:128
@ STORY_CH6_GOT_CRYSTAL_BERRY
Definition enums.h:185
@ STORY_CH3_ESCAPED_TUBBAS_MANOR
Definition enums.h:113
@ STORY_CH3_GOT_SUPER_BOOTS
Definition enums.h:98
@ STORY_CH4_RETURNED_TOY_TRAIN
Definition enums.h:133
@ STORY_CH6_GOT_WATER_STONE
Definition enums.h:186
@ STORY_CH7_INVITED_TO_STARBORN_VALLEY
Definition enums.h:199
@ STORY_CH7_SOLVED_ALBINO_DINO_PUZZLE
Definition enums.h:223
@ STORY_CH3_PLAYED_THE_RECORD
Definition enums.h:95
@ STORY_CH3_STAR_SPIRIT_RESCUED
Definition enums.h:123
@ STORY_CH7_BEGAN_PEACH_MISSION
Definition enums.h:226
@ STORY_CH1_KOOPA_BROS_SET_TRAP
Definition enums.h:53
@ STORY_CH6_GOT_MAGICAL_BEAN
Definition enums.h:183
@ STORY_CH0_DEFEATED_JR_TROOPA
Definition enums.h:20
@ STORY_CH1_STAR_SPIRIT_RESCUED
Definition enums.h:61
@ STORY_CH1_LOWERED_FIRST_STAIRS
Definition enums.h:52
@ STORY_CH7_ARRIVED_AT_CRYSTAL_PALACE
Definition enums.h:216
@ STORY_CH3_STAR_SPRIT_DEPARTED
Definition enums.h:125
@ STORY_CH5_DEFEATED_FUZZIPEDE
Definition enums.h:148
@ STORY_CH5_KOLORADO_FELL_IN_PIT
Definition enums.h:168
@ STORY_CH7_DEFEATED_JR_TROOPA
Definition enums.h:206
@ STORY_CH0_DEFEATED_GOOMBA_BROS
Definition enums.h:25
@ STORY_CH1_FUZZY_THIEF_HID_IN_TREE
Definition enums.h:45
@ STORY_CH3_BEGAN_PEACH_MISSION
Definition enums.h:124
@ STORY_CH6_BEGAN_PEACH_MISSION
Definition enums.h:196
@ STORY_CH1_RETURNED_TO_TOAD_TOWN
Definition enums.h:65
@ STORY_CH3_ARRIVED_AT_GHOST_TOWN
Definition enums.h:104
@ STORY_CH1_TOLD_MERLIN_ABOUT_DARK_TOADS
Definition enums.h:37
@ STORY_CH0_LOOKING_FOR_HAMMER
Definition enums.h:18
@ STORY_CH1_MADE_FIRST_BRIDGE
Definition enums.h:40
@ STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER
Definition enums.h:112
@ STORY_CH7_MAYOR_MURDER_SOLVED
Definition enums.h:205
@ STORY_CH2_DRAINED_FIRST_SAND_ROOM
Definition enums.h:77
@ STORY_CH7_DEFEATED_MONSTAR
Definition enums.h:207
@ STORY_CH0_WAKE_UP
Definition enums.h:11
@ STORY_CH5_SMASHED_ULTRA_BLOCK
Definition enums.h:167
@ STORY_CH3_TUBBA_SMASHED_THE_BRIDGES
Definition enums.h:110
@ STORY_CH0_OPENED_BRIDGE_TO_TOAD_TOWN
Definition enums.h:29
@ STORY_CH7_DEFEATED_KOOPER_DUPLIGHOSTS
Definition enums.h:220
@ STORY_CH5_GOT_JADE_RAVEN
Definition enums.h:155
@ STORY_CH4_DEFEATED_LANTERN_GHOST
Definition enums.h:139
@ STORY_CH3_OPENED_BOOS_MANSION_GATE
Definition enums.h:91
@ STORY_CH2_DRAINED_SECOND_SAND_ROOM
Definition enums.h:78
@ STORY_CH3_GOT_WEIGHT
Definition enums.h:96
@ STORY_CH4_DEFEATED_GENERAL_GUY
Definition enums.h:142
@ STORY_CH0_ARRIVED_AT_TOAD_TOWN
Definition enums.h:31
@ STORY_CH7_MAYOR_MURDER_MYSTERY
Definition enums.h:201
@ STORY_CH1_KOOPA_BROS_FIRING_BLASTERS
Definition enums.h:59
@ STORY_CH8_REACHED_PEACHS_CASTLE
Definition enums.h:233
@ STORY_CH3_RESTORED_BOO_PORTRAIT
Definition enums.h:101
@ STORY_CH3_TRIGGERED_DOOR_JUMP_SCARE
Definition enums.h:93
@ STORY_UNUSED_0000005D
Definition enums.h:231
@ STORY_CH5_GOT_ULTRA_HAMMER
Definition enums.h:166
@ STORY_CH2_DRAINED_THIRD_SAND_ROOM
Definition enums.h:80
@ STORY_CH1_DEFEATED_BASEMENT_GUARD
Definition enums.h:51
@ STORY_CH4_BEGAN_PEACH_MISSION
Definition enums.h:144
@ STORY_CH5_RAPHAEL_WAITING_FOR_MARIO
Definition enums.h:161
@ STORY_CH4_WATT_JOINED_PARTY
Definition enums.h:140
@ STORY_CH7_DEFEATED_CRYSTAL_KING
Definition enums.h:224
@ STORY_CH3_SAW_BOO_ENTER_FOREST
Definition enums.h:87
@ STORY_CH1_SPOKE_WITH_MERLIN
Definition enums.h:36
@ STORY_CH5_KOLORADO_ESCAPED_SPEAR_GUYS
Definition enums.h:151
@ STORY_CH1_PROMISED_TO_HELP_KOOPER
Definition enums.h:42
@ STORY_CH3_SAW_TUBBA_EAT_BOO
Definition enums.h:105
@ STORY_CH2_SHADY_MOUSE_LEFT_SHOP
Definition enums.h:71
@ STORY_UNUSED_FFFFFF83
Definition enums.h:13
@ STORY_CH5_RETURNED_TO_TOAD_TOWN
Definition enums.h:179
@ STORY_CH3_ARRIVED_AT_BOOS_MANSION
Definition enums.h:90
@ STORY_CH5_WHALE_MOUTH_OPEN
Definition enums.h:146
@ STORY_CH4_GOT_FRYING_PAN
Definition enums.h:134
@ STORY_CH8_REACHED_BOWSERS_CASTLE
Definition enums.h:232
@ STORY_CH7_HERRINGWAY_AT_MAYORS_HOUSE
Definition enums.h:204
@ STORY_CH1_ARRIVED_AT_KOOPA_FORTRESS
Definition enums.h:48
@ STORY_CH3_TUBBA_CHASED_MARIO_IN_HALL
Definition enums.h:111
@ STORY_CH3_WENT_DOWN_THE_WELL
Definition enums.h:115
@ STORY_CH2_ARRIVED_AT_DRY_DRY_DESERT
Definition enums.h:69
@ STORY_CH3_UNLOCKED_GUSTY_GULCH
Definition enums.h:103
@ STORY_UNUSED_FFFFFFCC
Definition enums.h:86
@ STORY_CH1_FUZZY_THIEF_RAN_AWAY
Definition enums.h:44
@ STORY_EPILOGUE
Definition enums.h:234
@ STORY_CH6_RETURNED_TO_TOAD_TOWN
Definition enums.h:198
@ STORY_CH5_RAPHAEL_MOVED_ROOT
Definition enums.h:160
@ STORY_CH5_TRADED_VASE_FOR_SEED
Definition enums.h:178
@ STORY_CH0_TWINK_GAVE_LUCKY_STAR
Definition enums.h:34
@ STORY_CH7_GOT_SNOWMAN_SCARF
Definition enums.h:210
@ STORY_CH0_MET_GOOMPA
Definition enums.h:14
@ STORY_CH2_STAR_SPIRIT_RESCUED
Definition enums.h:83
@ STORY_CH3_ARRIVED_AT_TUBBAS_MANOR
Definition enums.h:106
@ STORY_CH4_GOT_TAYCE_TS_CAKE
Definition enums.h:135
@ STORY_CH7_STAR_SPIRIT_RESCUED
Definition enums.h:225
@ STORY_CH0_FOUND_HAMMER
Definition enums.h:19
@ STORY_CH5_STAR_SPRIT_DEPARTED
Definition enums.h:177
@ STORY_CH5_REACHED_LAVA_LAVA_ISLAND
Definition enums.h:149
@ STORY_CH1_KNOCKED_SWITCH_FROM_TREE
Definition enums.h:39
@ STORY_CH6_FLOWER_GATE_OPEN
Definition enums.h:180
@ STORY_CH1_MARIO_ACTIVATED_TRAP
Definition enums.h:54
@ STORY_CH0_RETURNED_TO_TOAD_TOWN
Definition enums.h:35
@ STORY_CH2_SPOKE_WITH_SHEEK
Definition enums.h:72

◆ KoopaKootFavors

Enumerator
KOOT_FAVOR_CH1_1 
KOOT_FAVOR_CH1_2 
KOOT_FAVOR_CH2_1 
KOOT_FAVOR_CH2_2 
KOOT_FAVOR_CH2_3 
KOOT_FAVOR_CH3_1 
KOOT_FAVOR_CH3_2 
KOOT_FAVOR_CH3_3 
KOOT_FAVOR_CH4_1 
KOOT_FAVOR_CH4_2 
KOOT_FAVOR_CH4_3 
KOOT_FAVOR_CH5_1 
KOOT_FAVOR_CH5_2 
KOOT_FAVOR_CH5_3 
KOOT_FAVOR_CH6_1 
KOOT_FAVOR_CH6_2 
KOOT_FAVOR_CH6_3 
KOOT_FAVOR_CH7_1 
KOOT_FAVOR_CH7_2 
KOOT_FAVOR_CH7_3 

Definition at line 238 of file enums.h.

238 {
249 KOOT_FAVOR_CH4_3 = 10,
250 KOOT_FAVOR_CH5_1 = 11,
251 KOOT_FAVOR_CH5_2 = 12,
252 KOOT_FAVOR_CH5_3 = 13,
253 KOOT_FAVOR_CH6_1 = 14,
254 KOOT_FAVOR_CH6_2 = 15,
255 KOOT_FAVOR_CH6_3 = 16,
256 KOOT_FAVOR_CH7_1 = 17,
257 KOOT_FAVOR_CH7_2 = 18,
258 KOOT_FAVOR_CH7_3 = 19,
259};
@ KOOT_FAVOR_CH5_3
Definition enums.h:252
@ KOOT_FAVOR_CH3_3
Definition enums.h:246
@ KOOT_FAVOR_CH2_1
Definition enums.h:241
@ KOOT_FAVOR_CH6_2
Definition enums.h:254
@ KOOT_FAVOR_CH6_1
Definition enums.h:253
@ KOOT_FAVOR_CH4_2
Definition enums.h:248
@ KOOT_FAVOR_CH2_3
Definition enums.h:243
@ KOOT_FAVOR_CH1_1
Definition enums.h:239
@ KOOT_FAVOR_CH4_3
Definition enums.h:249
@ KOOT_FAVOR_CH6_3
Definition enums.h:255
@ KOOT_FAVOR_CH5_1
Definition enums.h:250
@ KOOT_FAVOR_CH2_2
Definition enums.h:242
@ KOOT_FAVOR_CH5_2
Definition enums.h:251
@ KOOT_FAVOR_CH7_1
Definition enums.h:256
@ KOOT_FAVOR_CH3_2
Definition enums.h:245
@ KOOT_FAVOR_CH1_2
Definition enums.h:240
@ KOOT_FAVOR_CH7_2
Definition enums.h:257
@ KOOT_FAVOR_CH7_3
Definition enums.h:258
@ KOOT_FAVOR_CH3_1
Definition enums.h:244
@ KOOT_FAVOR_CH4_1
Definition enums.h:247

◆ KoopaKootFavorStates

Enumerator
KOOT_FAVOR_STATE_0 
KOOT_FAVOR_STATE_1 
KOOT_FAVOR_STATE_2 

Definition at line 261 of file enums.h.

261 {
265};
@ KOOT_FAVOR_STATE_0
Definition enums.h:262
@ KOOT_FAVOR_STATE_2
Definition enums.h:264
@ KOOT_FAVOR_STATE_1
Definition enums.h:263

◆ EncounterTriggers

Enumerator
ENCOUNTER_TRIGGER_NONE 
ENCOUNTER_TRIGGER_JUMP 
ENCOUNTER_TRIGGER_SPIN 
ENCOUNTER_TRIGGER_HAMMER 
ENCOUNTER_TRIGGER_CONVERSATION 
ENCOUNTER_TRIGGER_PARTNER 

Definition at line 267 of file enums.h.

267 {
274};
@ ENCOUNTER_TRIGGER_CONVERSATION
Definition enums.h:272
@ ENCOUNTER_TRIGGER_JUMP
Definition enums.h:269
@ ENCOUNTER_TRIGGER_HAMMER
Definition enums.h:271
@ ENCOUNTER_TRIGGER_NONE
Definition enums.h:268
@ ENCOUNTER_TRIGGER_PARTNER
Definition enums.h:273
@ ENCOUNTER_TRIGGER_SPIN
Definition enums.h:270

◆ SoundOutputMode

Enumerator
SOUND_OUT_MONO 
SOUND_OUT_STEREO 

Definition at line 276 of file enums.h.

276 {
277 SOUND_OUT_MONO = 0,
279};
@ SOUND_OUT_MONO
Definition enums.h:277
@ SOUND_OUT_STEREO
Definition enums.h:278

◆ SongIDs

Enumerator
SONG_TOAD_TOWN 
SONG_NORMAL_BATTLE 
SONG_SPECIAL_BATTLE 
SONG_JR_TROOPA_BATTLE 
SONG_FINAL_BOWSER_BATTLE 
SONG_GOOMBA_KING_BATTLE 
SONG_KOOPA_BROS_BATTLE 
SONG_FAKE_BOWSER_BATTLE 
SONG_TUTANKOOPA_BATTLE 
SONG_TUBBA_BLUBBA_BATTLE 
SONG_GENERAL_GUY_BATTLE 
SONG_LAVA_PIRANHA_BATTLE 
SONG_HUFF_N_PUFF_BATTLE 
SONG_CRYSTAL_KING_BATTLE 
SONG_GOOMBA_VILLAGE 
SONG_PLEASANT_PATH 
SONG_FUZZY_ATTACK 
SONG_KOOPA_VILLAGE 
SONG_KOOPA_FORTRESS 
SONG_DRY_DRY_OUTPOST 
SONG_MT_RUGGED 
SONG_DRY_DRY_DESERT 
SONG_DRY_DRY_RUINS 
SONG_RUINS_BASEMENT 
SONG_FOREVER_FOREST 
SONG_BOOS_MANSION 
SONG_CHEERFUL_BOOS_MANSION 
SONG_GUSTY_GULCH 
SONG_TUBBAS_MANOR 
SONG_TUBBA_ESCAPE 
SONG_SHY_GUY_TOYBOX 
SONG_TOYBOX_TRAIN 
SONG_CREEPY_TOYBOX 
SONG_JADE_JUNGLE 
SONG_DEEP_JUNGLE 
SONG_YOSHIS_VILLAGE 
SONG_YOSHIS_PANIC 
SONG_RAPHAEL_RAVEN 
SONG_MT_LAVALAVA 
SONG_VOLCANO_ESCAPE 
SONG_STAR_WAY_OPENS 
SONG_MASTER_BATTLE 
SONG_RADIO_ISLAND_SOUNDS 
SONG_RADIO_HOT_HITS 
SONG_RADIO_GOLDEN_OLDIES 
SONG_FLOWER_FIELDS_CLOUDY 
SONG_FLOWER_FIELDS_SUNNY 
SONG_CLOUDY_CLIMB 
SONG_PUFF_PUFF_MACHINE 
SONG_SUN_TOWER_CLOUDY 
SONG_SUN_TOWER_SUNNY 
SONG_CRYSTAL_PALACE 
SONG_SHIVER_CITY 
SONG_PENGUIN_MYSTERY 
SONG_SHIVER_SNOWFIELD 
SONG_SHIVER_MOUNTAIN 
SONG_STARBORN_VALLEY 
SONG_MERLAR_THEME 
SONG_MAIL_CALL 
SONG_PEACHS_CASTLE_PARTY 
SONG_CHAPTER_END 
SONG_CHAPTER_START 
SONG_ITEM_UPGRADE 
SONG_PHONOGRAPH_MUSIC 
SONG_TUTANKOOPA_THEME 
SONG_KAMMY_KOOPA_THEME 
SONG_JR_TROOPA_THEME 
SONG_BULLET_BILL_ASSAULT 
SONG_MONTY_MOLE_ASSAULT 
SONG_SHY_GUY_INVASION 
SONG_TOAD_TOWN_TUNNELS 
SONG_WHALE_THEME 
SONG_FOREVER_FOREST_WARNING 
SONG_YOSHI_KIDS_FOUND 
SONG_UNUSED_FANFARE 
SONG_GOOMBA_KING_THEME 
SONG_KOOPA_BROS_INTERLUDE 
SONG_KOOPA_BROS_THEME 
SONG_TUTANKOOPA_WARNING 
SONG_TUTANKOOPA_REVEALED 
SONG_TUBBA_BLUBBA_THEME 
SONG_GENERAL_GUY_THEME 
SONG_LAVA_PIRANHA_THEME 
SONG_HUFF_N_PUFF_THEME 
SONG_CRYSTAL_KING_THEME 
SONG_BLOOPER_THEME 
SONG_MINIBOSS_BATTLE 
SONG_MONSTAR_THEME 
SONG_CLUB64 
SONG_UNUSED_OPENING 
SONG_BOWSERS_CASTLE_FALLS 
SONG_STAR_HAVEN 
SONG_SHOOTING_STAR_SUMMIT 
SONG_STARSHIP_THEME 
SONG_STAR_SANCTUARY 
SONG_BOWSERS_CASTLE 
SONG_BOWSERS_CASTLE_CAVES 
SONG_BOWSER_THEME 
SONG_BOWSER_BATTLE 
SONG_PEACH_WISHES 
SONG_FILE_SELECT 
SONG_MAIN_THEME 
SONG_BOWSER_ATTACKS 
SONG_MARIO_FALLS 
SONG_PEACH_APPEARS 
SONG_THE_END 
SONG_RECOVERED_STAR_ROD 
SONG_TWINK_THEME 
SONG_STIRRING_CAKE 
SONG_GOURMET_GUY_FREAKOUT 
SONG_PRISONER_PEACH_THEME 
SONG_PEACH_MISSION 
SONG_PEACH_SNEAKING 
SONG_PEACH_CAUGHT 
SONG_PEACH_QUIZ_INTRO 
SONG_STAR_SPIRIT_THEME 
SONG_PENGUIN_WHODUNIT 
SONG_PENGUIN_WAKES_UP 
SONG_MAGIC_BEANSTALK 
SONG_MERLEE_SPELL 
SONG_LAKILESTER_THEME 
SONG_GOOMBA_BROS_RETREAT 
SONG_SUNSHINE_RETURNS 
SONG_RIDING_THE_RAILS 
SONG_RIDING_THE_WHALE 
SONG_NEW_PARTNER 
SONG_DRY_DRY_RUINS_APPEAR 
SONG_CANDY_CANES 
SONG_PLAYROOM 
SONG_MOUSTAFA_THEME 
SONG_GAME_OVER 
SONG_TAKING_REST 
SONG_FLOWER_NPC_THEME 
SONG_FLOWER_GATE_APPEARS 
SONG_BATTLE_END 
SONG_POP_DIVA_SONG 
SONG_BOO_MINIGAME 
SONG_LEVEL_UP 
SONG_PARADE_DAY 
SONG_PARADE_NIGHT 
SONG_MARIO_BROS_HOUSE 
SONG_INTRO_STORY 
SONG_NEW_PARTNER_JP 

Definition at line 281 of file enums.h.

281 {
282 SONG_TOAD_TOWN = 0x00000000,
283 //SONG_GOOMBA_VILLAGE_COPY = 0x00000001,
284 SONG_NORMAL_BATTLE = 0x00000002,
285 SONG_SPECIAL_BATTLE = 0x00000003,
286 SONG_JR_TROOPA_BATTLE = 0x00000004,
287 SONG_FINAL_BOWSER_BATTLE = 0x00000005,
288 //SONG_GOOMBA_VILLAGE_COPY = 0x00000006,
289 SONG_GOOMBA_KING_BATTLE = 0x00000007,
290 SONG_KOOPA_BROS_BATTLE = 0x00000008,
291 SONG_FAKE_BOWSER_BATTLE = 0x00000009,
292 SONG_TUTANKOOPA_BATTLE = 0x0000000A,
293 SONG_TUBBA_BLUBBA_BATTLE = 0x0000000B,
294 SONG_GENERAL_GUY_BATTLE = 0x0000000C,
295 SONG_LAVA_PIRANHA_BATTLE = 0x0000000D,
296 SONG_HUFF_N_PUFF_BATTLE = 0x0000000E,
297 SONG_CRYSTAL_KING_BATTLE = 0x0000000F,
298 SONG_GOOMBA_VILLAGE = 0x00000010,
299 SONG_PLEASANT_PATH = 0x00000011,
300 SONG_FUZZY_ATTACK = 0x00000012,
301 SONG_KOOPA_VILLAGE = 0x00000013,
302 SONG_KOOPA_FORTRESS = 0x00000014,
303 SONG_DRY_DRY_OUTPOST = 0x00000015,
304 SONG_MT_RUGGED = 0x00000016,
305 SONG_DRY_DRY_DESERT = 0x00000017,
306 SONG_DRY_DRY_RUINS = 0x00000018,
307 SONG_RUINS_BASEMENT = 0x00000019,
308 SONG_FOREVER_FOREST = 0x0000001A,
309 SONG_BOOS_MANSION = 0x0000001B,
310 SONG_CHEERFUL_BOOS_MANSION = 0x0000001C,
311 SONG_GUSTY_GULCH = 0x0000001D,
312 SONG_TUBBAS_MANOR = 0x0000001E,
313 SONG_TUBBA_ESCAPE = 0x0000001F,
314 SONG_SHY_GUY_TOYBOX = 0x00000020,
315 SONG_TOYBOX_TRAIN = 0x00000021,
316 SONG_CREEPY_TOYBOX = 0x00000022,
317 //SONG_GOOMBA_VILLAGE_COPY = 0x00000023,
318 SONG_JADE_JUNGLE = 0x00000024,
319 SONG_DEEP_JUNGLE = 0x00000025,
320 SONG_YOSHIS_VILLAGE = 0x00000026,
321 SONG_YOSHIS_PANIC = 0x00000027,
322 SONG_RAPHAEL_RAVEN = 0x00000028,
323 SONG_MT_LAVALAVA = 0x00000029,
324 SONG_VOLCANO_ESCAPE = 0x0000002A,
325 SONG_STAR_WAY_OPENS = 0x0000002B,
326 SONG_MASTER_BATTLE = 0x0000002C,
327 SONG_RADIO_ISLAND_SOUNDS = 0x0000002D,
328 SONG_RADIO_HOT_HITS = 0x0000002E,
329 SONG_RADIO_GOLDEN_OLDIES = 0x0000002F,
330 SONG_FLOWER_FIELDS_CLOUDY = 0x00000030,
331 SONG_FLOWER_FIELDS_SUNNY = 0x00000031,
332 SONG_CLOUDY_CLIMB = 0x00000032,
333 SONG_PUFF_PUFF_MACHINE = 0x00000033,
334 SONG_SUN_TOWER_CLOUDY = 0x00000034,
335 SONG_SUN_TOWER_SUNNY = 0x00000035,
336 //SONG_GOOMBA_VILLAGE_COPY = 0x00000036,
337 SONG_CRYSTAL_PALACE = 0x00000037,
338 SONG_SHIVER_CITY = 0x00000038,
339 SONG_PENGUIN_MYSTERY = 0x00000039,
340 SONG_SHIVER_SNOWFIELD = 0x0000003A,
341 SONG_SHIVER_MOUNTAIN = 0x0000003B,
342 SONG_STARBORN_VALLEY = 0x0000003C,
343 SONG_MERLAR_THEME = 0x0000003D,
344 SONG_MAIL_CALL = 0x0000003E,
345 SONG_PEACHS_CASTLE_PARTY = 0x0000003F,
346 SONG_CHAPTER_END = 0x00000040,
347 SONG_CHAPTER_START = 0x00000041,
348 SONG_ITEM_UPGRADE = 0x00000042,
349 //SONG_GOOMBA_VILLAGE_COPY = 0x00000043,
350 SONG_PHONOGRAPH_MUSIC = 0x00000044,
351 SONG_TUTANKOOPA_THEME = 0x00000045,
352 SONG_KAMMY_KOOPA_THEME = 0x00000046,
353 SONG_JR_TROOPA_THEME = 0x00000047,
354 SONG_BULLET_BILL_ASSAULT = 0x00000048,
355 SONG_MONTY_MOLE_ASSAULT = 0x00000049,
356 SONG_SHY_GUY_INVASION = 0x0000004A,
357 SONG_TOAD_TOWN_TUNNELS = 0x0000004B,
358 SONG_WHALE_THEME = 0x0000004C,
359 SONG_FOREVER_FOREST_WARNING = 0x0000004D,
360 SONG_YOSHI_KIDS_FOUND = 0x0000004E,
361 SONG_UNUSED_FANFARE = 0x0000004F,
362 SONG_GOOMBA_KING_THEME = 0x00000050,
363 SONG_KOOPA_BROS_INTERLUDE = 0x00000051,
364 SONG_KOOPA_BROS_THEME = 0x00000052,
365 SONG_TUTANKOOPA_WARNING = 0x00000053,
366 SONG_TUTANKOOPA_REVEALED = 0x00000054,
367 SONG_TUBBA_BLUBBA_THEME = 0x00000055,
368 SONG_GENERAL_GUY_THEME = 0x00000056,
369 SONG_LAVA_PIRANHA_THEME = 0x00000057,
370 SONG_HUFF_N_PUFF_THEME = 0x00000058,
371 SONG_CRYSTAL_KING_THEME = 0x00000059,
372 SONG_BLOOPER_THEME = 0x0000005A,
373 SONG_MINIBOSS_BATTLE = 0x0000005B,
374 SONG_MONSTAR_THEME = 0x0000005C,
375 SONG_CLUB64 = 0x0000005D,
376 SONG_UNUSED_OPENING = 0x0000005E,
377 SONG_BOWSERS_CASTLE_FALLS = 0x0000005F,
378 SONG_STAR_HAVEN = 0x00000060,
379 SONG_SHOOTING_STAR_SUMMIT = 0x00000061,
380 SONG_STARSHIP_THEME = 0x00000062,
381 SONG_STAR_SANCTUARY = 0x00000063,
382 SONG_BOWSERS_CASTLE = 0x00000064,
383 SONG_BOWSERS_CASTLE_CAVES = 0x00000065,
384 SONG_BOWSER_THEME = 0x00000066,
385 SONG_BOWSER_BATTLE = 0x00000067,
386 SONG_PEACH_WISHES = 0x00000068,
387 SONG_FILE_SELECT = 0x00000069,
388 SONG_MAIN_THEME = 0x0000006A,
389 SONG_BOWSER_ATTACKS = 0x0000006B,
390 SONG_MARIO_FALLS = 0x0000006C,
391 SONG_PEACH_APPEARS = 0x0000006D,
392 SONG_THE_END = 0x0000006E,
393 SONG_RECOVERED_STAR_ROD = 0x0000006F,
394 SONG_TWINK_THEME = 0x00000070,
395 SONG_STIRRING_CAKE = 0x00000071,
396 SONG_GOURMET_GUY_FREAKOUT = 0x00000072,
397 SONG_PRISONER_PEACH_THEME = 0x00000073,
398 SONG_PEACH_MISSION = 0x00000074,
399 SONG_PEACH_SNEAKING = 0x00000075,
400 SONG_PEACH_CAUGHT = 0x00000076,
401 SONG_PEACH_QUIZ_INTRO = 0x00000077,
402 SONG_STAR_SPIRIT_THEME = 0x00000078,
403 SONG_PENGUIN_WHODUNIT = 0x00000079,
404 SONG_PENGUIN_WAKES_UP = 0x0000007A,
405 SONG_MAGIC_BEANSTALK = 0x0000007B,
406 SONG_MERLEE_SPELL = 0x0000007C,
407 SONG_LAKILESTER_THEME = 0x0000007D,
408 SONG_GOOMBA_BROS_RETREAT = 0x0000007E,
409 SONG_SUNSHINE_RETURNS = 0x0000007F,
410 SONG_RIDING_THE_RAILS = 0x00000080,
411 SONG_RIDING_THE_WHALE = 0x00000081,
412 SONG_NEW_PARTNER = 0x00000082,
413 SONG_DRY_DRY_RUINS_APPEAR = 0x00000083,
414 SONG_CANDY_CANES = 0x00000084,
415 SONG_PLAYROOM = 0x00000085,
416 SONG_MOUSTAFA_THEME = 0x00000086,
417 SONG_GAME_OVER = 0x00000087,
418 SONG_TAKING_REST = 0x00000088,
419 SONG_FLOWER_NPC_THEME = 0x00000089,
420 SONG_FLOWER_GATE_APPEARS = 0x0000008A,
421 SONG_BATTLE_END = 0x0000008B,
422 SONG_POP_DIVA_SONG = 0x0000008C,
423 SONG_BOO_MINIGAME = 0x0000008D,
424 SONG_LEVEL_UP = 0x0000008E,
425 //SONG_GOOMBA_VILLAGE_COPY = 0x0000008F,
426 SONG_PARADE_DAY = 0x00000090,
427 SONG_PARADE_NIGHT = 0x00000091,
428 //SONG_GOOMBA_VILLAGE_COPY = 0x00000092,
429 //SONG_GOOMBA_VILLAGE_COPY = 0x00000093,
430 SONG_MARIO_BROS_HOUSE = 0x00000094,
431 SONG_INTRO_STORY = 0x00000095,
432 SONG_NEW_PARTNER_JP = 0x00000096,
433};
@ SONG_TWINK_THEME
Definition enums.h:394
@ SONG_DRY_DRY_RUINS_APPEAR
Definition enums.h:413
@ SONG_TUBBAS_MANOR
Definition enums.h:312
@ SONG_CRYSTAL_KING_THEME
Definition enums.h:371
@ SONG_STIRRING_CAKE
Definition enums.h:395
@ SONG_NEW_PARTNER
Definition enums.h:412
@ SONG_FUZZY_ATTACK
Definition enums.h:300
@ SONG_MERLEE_SPELL
Definition enums.h:406
@ SONG_YOSHIS_VILLAGE
Definition enums.h:320
@ SONG_PLEASANT_PATH
Definition enums.h:299
@ SONG_BOWSER_THEME
Definition enums.h:384
@ SONG_SHOOTING_STAR_SUMMIT
Definition enums.h:379
@ SONG_PEACH_WISHES
Definition enums.h:386
@ SONG_SHY_GUY_TOYBOX
Definition enums.h:314
@ SONG_VOLCANO_ESCAPE
Definition enums.h:324
@ SONG_GOOMBA_KING_BATTLE
Definition enums.h:289
@ SONG_TUBBA_BLUBBA_BATTLE
Definition enums.h:293
@ SONG_LEVEL_UP
Definition enums.h:424
@ SONG_TUTANKOOPA_REVEALED
Definition enums.h:366
@ SONG_LAKILESTER_THEME
Definition enums.h:407
@ SONG_FINAL_BOWSER_BATTLE
Definition enums.h:287
@ SONG_YOSHI_KIDS_FOUND
Definition enums.h:360
@ SONG_YOSHIS_PANIC
Definition enums.h:321
@ SONG_BOWSER_BATTLE
Definition enums.h:385
@ SONG_NEW_PARTNER_JP
Definition enums.h:432
@ SONG_DRY_DRY_DESERT
Definition enums.h:305
@ SONG_MERLAR_THEME
Definition enums.h:343
@ SONG_KAMMY_KOOPA_THEME
Definition enums.h:352
@ SONG_CHAPTER_START
Definition enums.h:347
@ SONG_FLOWER_NPC_THEME
Definition enums.h:419
@ SONG_GOOMBA_BROS_RETREAT
Definition enums.h:408
@ SONG_TOAD_TOWN_TUNNELS
Definition enums.h:357
@ SONG_NORMAL_BATTLE
Definition enums.h:284
@ SONG_JADE_JUNGLE
Definition enums.h:318
@ SONG_GUSTY_GULCH
Definition enums.h:311
@ SONG_MONTY_MOLE_ASSAULT
Definition enums.h:355
@ SONG_STARSHIP_THEME
Definition enums.h:380
@ SONG_KOOPA_FORTRESS
Definition enums.h:302
@ SONG_BOWSERS_CASTLE
Definition enums.h:382
@ SONG_FLOWER_GATE_APPEARS
Definition enums.h:420
@ SONG_BLOOPER_THEME
Definition enums.h:372
@ SONG_PUFF_PUFF_MACHINE
Definition enums.h:333
@ SONG_SUNSHINE_RETURNS
Definition enums.h:409
@ SONG_DRY_DRY_OUTPOST
Definition enums.h:303
@ SONG_KOOPA_BROS_INTERLUDE
Definition enums.h:363
@ SONG_BOWSERS_CASTLE_FALLS
Definition enums.h:377
@ SONG_PEACH_QUIZ_INTRO
Definition enums.h:401
@ SONG_TOAD_TOWN
Definition enums.h:282
@ SONG_TUBBA_ESCAPE
Definition enums.h:313
@ SONG_FOREVER_FOREST
Definition enums.h:308
@ SONG_PEACH_CAUGHT
Definition enums.h:400
@ SONG_STAR_SPIRIT_THEME
Definition enums.h:402
@ SONG_CLOUDY_CLIMB
Definition enums.h:332
@ SONG_MOUSTAFA_THEME
Definition enums.h:416
@ SONG_MAGIC_BEANSTALK
Definition enums.h:405
@ SONG_FAKE_BOWSER_BATTLE
Definition enums.h:291
@ SONG_MARIO_BROS_HOUSE
Definition enums.h:430
@ SONG_UNUSED_OPENING
Definition enums.h:376
@ SONG_GOOMBA_KING_THEME
Definition enums.h:362
@ SONG_SUN_TOWER_CLOUDY
Definition enums.h:334
@ SONG_SPECIAL_BATTLE
Definition enums.h:285
@ SONG_TUTANKOOPA_BATTLE
Definition enums.h:292
@ SONG_RIDING_THE_RAILS
Definition enums.h:410
@ SONG_THE_END
Definition enums.h:392
@ SONG_MT_RUGGED
Definition enums.h:304
@ SONG_DEEP_JUNGLE
Definition enums.h:319
@ SONG_FLOWER_FIELDS_SUNNY
Definition enums.h:331
@ SONG_UNUSED_FANFARE
Definition enums.h:361
@ SONG_STAR_SANCTUARY
Definition enums.h:381
@ SONG_CHEERFUL_BOOS_MANSION
Definition enums.h:310
@ SONG_CRYSTAL_KING_BATTLE
Definition enums.h:297
@ SONG_BULLET_BILL_ASSAULT
Definition enums.h:354
@ SONG_PEACH_APPEARS
Definition enums.h:391
@ SONG_LAVA_PIRANHA_BATTLE
Definition enums.h:295
@ SONG_KOOPA_BROS_BATTLE
Definition enums.h:290
@ SONG_JR_TROOPA_THEME
Definition enums.h:353
@ SONG_TUTANKOOPA_THEME
Definition enums.h:351
@ SONG_BOWSER_ATTACKS
Definition enums.h:389
@ SONG_RADIO_ISLAND_SOUNDS
Definition enums.h:327
@ SONG_TAKING_REST
Definition enums.h:418
@ SONG_RUINS_BASEMENT
Definition enums.h:307
@ SONG_LAVA_PIRANHA_THEME
Definition enums.h:369
@ SONG_CLUB64
Definition enums.h:375
@ SONG_PRISONER_PEACH_THEME
Definition enums.h:397
@ SONG_TUBBA_BLUBBA_THEME
Definition enums.h:367
@ SONG_INTRO_STORY
Definition enums.h:431
@ SONG_KOOPA_VILLAGE
Definition enums.h:301
@ SONG_RIDING_THE_WHALE
Definition enums.h:411
@ SONG_POP_DIVA_SONG
Definition enums.h:422
@ SONG_BOO_MINIGAME
Definition enums.h:423
@ SONG_HUFF_N_PUFF_BATTLE
Definition enums.h:296
@ SONG_PENGUIN_WAKES_UP
Definition enums.h:404
@ SONG_KOOPA_BROS_THEME
Definition enums.h:364
@ SONG_CANDY_CANES
Definition enums.h:414
@ SONG_FLOWER_FIELDS_CLOUDY
Definition enums.h:330
@ SONG_PENGUIN_WHODUNIT
Definition enums.h:403
@ SONG_MONSTAR_THEME
Definition enums.h:374
@ SONG_PENGUIN_MYSTERY
Definition enums.h:339
@ SONG_GAME_OVER
Definition enums.h:417
@ SONG_FOREVER_FOREST_WARNING
Definition enums.h:359
@ SONG_BATTLE_END
Definition enums.h:421
@ SONG_TOYBOX_TRAIN
Definition enums.h:315
@ SONG_RADIO_HOT_HITS
Definition enums.h:328
@ SONG_RADIO_GOLDEN_OLDIES
Definition enums.h:329
@ SONG_STAR_HAVEN
Definition enums.h:378
@ SONG_RECOVERED_STAR_ROD
Definition enums.h:393
@ SONG_FILE_SELECT
Definition enums.h:387
@ SONG_HUFF_N_PUFF_THEME
Definition enums.h:370
@ SONG_SHY_GUY_INVASION
Definition enums.h:356
@ SONG_WHALE_THEME
Definition enums.h:358
@ SONG_RAPHAEL_RAVEN
Definition enums.h:322
@ SONG_TUTANKOOPA_WARNING
Definition enums.h:365
@ SONG_PHONOGRAPH_MUSIC
Definition enums.h:350
@ SONG_JR_TROOPA_BATTLE
Definition enums.h:286
@ SONG_PEACHS_CASTLE_PARTY
Definition enums.h:345
@ SONG_CREEPY_TOYBOX
Definition enums.h:316
@ SONG_BOWSERS_CASTLE_CAVES
Definition enums.h:383
@ SONG_MT_LAVALAVA
Definition enums.h:323
@ SONG_PARADE_DAY
Definition enums.h:426
@ SONG_PARADE_NIGHT
Definition enums.h:427
@ SONG_MARIO_FALLS
Definition enums.h:390
@ SONG_GENERAL_GUY_THEME
Definition enums.h:368
@ SONG_STAR_WAY_OPENS
Definition enums.h:325
@ SONG_CRYSTAL_PALACE
Definition enums.h:337
@ SONG_PEACH_MISSION
Definition enums.h:398
@ SONG_MASTER_BATTLE
Definition enums.h:326
@ SONG_MINIBOSS_BATTLE
Definition enums.h:373
@ SONG_BOOS_MANSION
Definition enums.h:309
@ SONG_SHIVER_CITY
Definition enums.h:338
@ SONG_ITEM_UPGRADE
Definition enums.h:348
@ SONG_SHIVER_SNOWFIELD
Definition enums.h:340
@ SONG_GENERAL_GUY_BATTLE
Definition enums.h:294
@ SONG_GOOMBA_VILLAGE
Definition enums.h:298
@ SONG_PLAYROOM
Definition enums.h:415
@ SONG_CHAPTER_END
Definition enums.h:346
@ SONG_STARBORN_VALLEY
Definition enums.h:342
@ SONG_DRY_DRY_RUINS
Definition enums.h:306
@ SONG_MAIN_THEME
Definition enums.h:388
@ SONG_PEACH_SNEAKING
Definition enums.h:399
@ SONG_SUN_TOWER_SUNNY
Definition enums.h:335
@ SONG_SHIVER_MOUNTAIN
Definition enums.h:341
@ SONG_MAIL_CALL
Definition enums.h:344
@ SONG_GOURMET_GUY_FREAKOUT
Definition enums.h:396

◆ Abilities

Enumerator
ABILITY_DODGE_MASTER 
ABILITY_UNUSED 
ABILITY_SPIKE_SHIELD 
ABILITY_FIRST_ATTACK 
ABILITY_HP_PLUS 
ABILITY_DOUBLE_DIP 
ABILITY_MYSTERY_SCROLL 
ABILITY_FIRE_SHIELD 
ABILITY_PRETTY_LUCKY 
ABILITY_HP_DRAIN 
ABILITY_ALL_OR_NOTHING 
ABILITY_SLOW_GO 
ABILITY_FP_PLUS 
ABILITY_ICE_POWER 
ABILITY_FEELING_FINE 
ABILITY_ATTACK_FX 
ABILITY_MONEY_MONEY 
ABILITY_CHILL_OUT 
ABILITY_HAPPY_HEART 
ABILITY_ZAP_TAP 
ABILITY_MEGA_RUSH 
ABILITY_BERSERKER 
ABILITY_RIGHT_ON 
ABILITY_RUNAWAY_PAY 
ABILITY_FLOWER_SAVER 
ABILITY_PAY_OFF 
ABILITY_QUICK_CHANGE 
ABILITY_DEFEND_PLUS 
ABILITY_POWER_PLUS 
ABILITY_REFUND 
ABILITY_POWER_RUSH 
ABILITY_CRAZY_HEART 
ABILITY_LAST_STAND 
ABILITY_CLOSE_CALL 
ABILITY_P_UP_D_DOWN 
ABILITY_LUCKY_DAY 
ABILITY_MEGA_HP_DRAIN 
ABILITY_P_DOWN_D_UP 
ABILITY_FLOWER_FANATIC 
ABILITY_SPEEDY_SPIN 
ABILITY_SPIN_ATTACK 
ABILITY_I_SPY 
ABILITY_BUMP_ATTACK 
ABILITY_HEART_FINDER 
ABILITY_FLOWER_FINDER 
ABILITY_DIZZY_ATTACK 
ABILITY_FINAL_GOOMPA 
ABILITY_FINAL_BOBOMB 
ABILITY_DEEP_FOCUS 
ABILITY_SUPER_FOCUS 
ABILITY_KAIDEN 
ABILITY_DAMAGE_DODGE 
ABILITY_HAPPY_FLOWER 
ABILITY_GROUP_FOCUS 
ABILITY_PEEKABOO 
ABILITY_HEALTHY_HEALTHY 

Definition at line 435 of file enums.h.

435 {
436 ABILITY_DODGE_MASTER = 0x00000000,
437 ABILITY_UNUSED = 0x00000001,
438 ABILITY_SPIKE_SHIELD = 0x00000002,
439 ABILITY_FIRST_ATTACK = 0x00000003,
440 ABILITY_HP_PLUS = 0x00000004,
441 ABILITY_DOUBLE_DIP = 0x00000005,
442 ABILITY_MYSTERY_SCROLL = 0x00000006,
443 ABILITY_FIRE_SHIELD = 0x00000007,
444 ABILITY_PRETTY_LUCKY = 0x00000008,
445 ABILITY_HP_DRAIN = 0x00000009,
446 ABILITY_ALL_OR_NOTHING = 0x0000000A,
447 ABILITY_SLOW_GO = 0x0000000B,
448 ABILITY_FP_PLUS = 0x0000000C,
449 ABILITY_ICE_POWER = 0x0000000D,
450 ABILITY_FEELING_FINE = 0x0000000E,
451 ABILITY_ATTACK_FX = 0x0000000F,
452 ABILITY_MONEY_MONEY = 0x00000010,
453 ABILITY_CHILL_OUT = 0x00000011,
454 ABILITY_HAPPY_HEART = 0x00000012,
455 ABILITY_ZAP_TAP = 0x00000013,
456 ABILITY_MEGA_RUSH = 0x00000014,
457 ABILITY_BERSERKER = 0x00000015,
458 ABILITY_RIGHT_ON = 0x00000016,
459 ABILITY_RUNAWAY_PAY = 0x00000017,
460 ABILITY_FLOWER_SAVER = 0x00000018,
461 ABILITY_PAY_OFF = 0x00000019,
462 ABILITY_QUICK_CHANGE = 0x0000001A,
463 ABILITY_DEFEND_PLUS = 0x0000001B,
464 ABILITY_POWER_PLUS = 0x0000001C,
465 ABILITY_REFUND = 0x0000001D,
466 ABILITY_POWER_RUSH = 0x0000001E,
467 ABILITY_CRAZY_HEART = 0x0000001F,
468 ABILITY_LAST_STAND = 0x00000020,
469 ABILITY_CLOSE_CALL = 0x00000021,
470 ABILITY_P_UP_D_DOWN = 0x00000022,
471 ABILITY_LUCKY_DAY = 0x00000023,
472 ABILITY_MEGA_HP_DRAIN = 0x00000024,
473 ABILITY_P_DOWN_D_UP = 0x00000025,
474 ABILITY_FLOWER_FANATIC = 0x00000026,
475 ABILITY_SPEEDY_SPIN = 0x00000027,
476 ABILITY_SPIN_ATTACK = 0x00000028,
477 ABILITY_I_SPY = 0x00000029,
478 ABILITY_BUMP_ATTACK = 0x0000002A,
479 ABILITY_HEART_FINDER = 0x0000002B,
480 ABILITY_FLOWER_FINDER = 0x0000002C,
481 ABILITY_DIZZY_ATTACK = 0x0000002D,
482 ABILITY_FINAL_GOOMPA = 0x0000002E,
483 ABILITY_FINAL_BOBOMB = 0x0000002F,
484 ABILITY_DEEP_FOCUS = 0x00000030,
485 ABILITY_SUPER_FOCUS = 0x00000031,
486 ABILITY_KAIDEN = 0x00000032,
487 ABILITY_DAMAGE_DODGE = 0x00000033,
488 ABILITY_HAPPY_FLOWER = 0x00000034,
489 ABILITY_GROUP_FOCUS = 0x00000035,
490 ABILITY_PEEKABOO = 0x00000036,
491 ABILITY_HEALTHY_HEALTHY = 0x00000037,
492};
@ ABILITY_BERSERKER
Definition enums.h:457
@ ABILITY_FLOWER_SAVER
Definition enums.h:460
@ ABILITY_QUICK_CHANGE
Definition enums.h:462
@ ABILITY_DEEP_FOCUS
Definition enums.h:484
@ ABILITY_BUMP_ATTACK
Definition enums.h:478
@ ABILITY_FEELING_FINE
Definition enums.h:450
@ ABILITY_ATTACK_FX
Definition enums.h:451
@ ABILITY_UNUSED
Definition enums.h:437
@ ABILITY_FLOWER_FINDER
Definition enums.h:480
@ ABILITY_P_DOWN_D_UP
Definition enums.h:473
@ ABILITY_FP_PLUS
Definition enums.h:448
@ ABILITY_MEGA_HP_DRAIN
Definition enums.h:472
@ ABILITY_DOUBLE_DIP
Definition enums.h:441
@ ABILITY_PAY_OFF
Definition enums.h:461
@ ABILITY_POWER_RUSH
Definition enums.h:466
@ ABILITY_SPIN_ATTACK
Definition enums.h:476
@ ABILITY_CHILL_OUT
Definition enums.h:453
@ ABILITY_MONEY_MONEY
Definition enums.h:452
@ ABILITY_FLOWER_FANATIC
Definition enums.h:474
@ ABILITY_REFUND
Definition enums.h:465
@ ABILITY_PEEKABOO
Definition enums.h:490
@ ABILITY_POWER_PLUS
Definition enums.h:464
@ ABILITY_CLOSE_CALL
Definition enums.h:469
@ ABILITY_HEALTHY_HEALTHY
Definition enums.h:491
@ ABILITY_MEGA_RUSH
Definition enums.h:456
@ ABILITY_HEART_FINDER
Definition enums.h:479
@ ABILITY_DIZZY_ATTACK
Definition enums.h:481
@ ABILITY_DEFEND_PLUS
Definition enums.h:463
@ ABILITY_HP_PLUS
Definition enums.h:440
@ ABILITY_FINAL_GOOMPA
Definition enums.h:482
@ ABILITY_I_SPY
Definition enums.h:477
@ ABILITY_DAMAGE_DODGE
Definition enums.h:487
@ ABILITY_SPIKE_SHIELD
Definition enums.h:438
@ ABILITY_KAIDEN
Definition enums.h:486
@ ABILITY_ZAP_TAP
Definition enums.h:455
@ ABILITY_LAST_STAND
Definition enums.h:468
@ ABILITY_P_UP_D_DOWN
Definition enums.h:470
@ ABILITY_HAPPY_HEART
Definition enums.h:454
@ ABILITY_FIRE_SHIELD
Definition enums.h:443
@ ABILITY_DODGE_MASTER
Definition enums.h:436
@ ABILITY_FINAL_BOBOMB
Definition enums.h:483
@ ABILITY_ICE_POWER
Definition enums.h:449
@ ABILITY_LUCKY_DAY
Definition enums.h:471
@ ABILITY_CRAZY_HEART
Definition enums.h:467
@ ABILITY_SUPER_FOCUS
Definition enums.h:485
@ ABILITY_ALL_OR_NOTHING
Definition enums.h:446
@ ABILITY_HAPPY_FLOWER
Definition enums.h:488
@ ABILITY_RUNAWAY_PAY
Definition enums.h:459
@ ABILITY_PRETTY_LUCKY
Definition enums.h:444
@ ABILITY_RIGHT_ON
Definition enums.h:458
@ ABILITY_HP_DRAIN
Definition enums.h:445
@ ABILITY_MYSTERY_SCROLL
Definition enums.h:442
@ ABILITY_FIRST_ATTACK
Definition enums.h:439
@ ABILITY_GROUP_FOCUS
Definition enums.h:489
@ ABILITY_SLOW_GO
Definition enums.h:447
@ ABILITY_SPEEDY_SPIN
Definition enums.h:475

◆ Emotes

Enumerator
EMOTE_EXCLAMATION 
EMOTE_SHOCK 
EMOTE_QUESTION 
EMOTE_FRUSTRATION 
EMOTE_ELLIPSIS 
EMOTE_INVALID 

Definition at line 494 of file enums.h.

494 {
496 EMOTE_SHOCK = 1,
497 EMOTE_QUESTION = 2,
499 EMOTE_ELLIPSIS = 4,
500 EMOTE_INVALID = 5,
501};
@ EMOTE_ELLIPSIS
Definition enums.h:499
@ EMOTE_INVALID
Definition enums.h:500
@ EMOTE_FRUSTRATION
Definition enums.h:498
@ EMOTE_EXCLAMATION
Definition enums.h:495
@ EMOTE_SHOCK
Definition enums.h:496
@ EMOTE_QUESTION
Definition enums.h:497

◆ Emoters

Enumerator
EMOTER_PLAYER 
EMOTER_NPC 
EMOTER_POS 

Definition at line 503 of file enums.h.

503 {
504 EMOTER_PLAYER = 0,
505 EMOTER_NPC = 1,
506 EMOTER_POS = 2,
507};
@ EMOTER_PLAYER
Definition enums.h:504
@ EMOTER_POS
Definition enums.h:506
@ EMOTER_NPC
Definition enums.h:505

◆ EasingType

Enumerator
EASING_LINEAR 
EASING_QUADRATIC_IN 
EASING_CUBIC_IN 
EASING_QUARTIC_IN 
EASING_QUADRATIC_OUT 
EASING_CUBIC_OUT 
EASING_QUARTIC_OUT 
EASING_COS_SLOW_OVERSHOOT 
EASING_COS_FAST_OVERSHOOT 
EASING_COS_BOUNCE 
EASING_COS_IN_OUT 
EASING_SIN_OUT 
EASING_COS_IN 

Definition at line 509 of file enums.h.

509 {
510 EASING_LINEAR = 0,
512 EASING_CUBIC_IN = 2,
521 EASING_SIN_OUT = 11,
522 EASING_COS_IN = 12,
523};
@ EASING_SIN_OUT
Definition enums.h:521
@ EASING_COS_IN
Definition enums.h:522
@ EASING_CUBIC_IN
Definition enums.h:512
@ EASING_CUBIC_OUT
Definition enums.h:515
@ EASING_QUARTIC_IN
Definition enums.h:513
@ EASING_COS_BOUNCE
Definition enums.h:519
@ EASING_COS_SLOW_OVERSHOOT
Definition enums.h:517
@ EASING_QUADRATIC_IN
Definition enums.h:511
@ EASING_COS_IN_OUT
Definition enums.h:520
@ EASING_QUARTIC_OUT
Definition enums.h:516
@ EASING_QUADRATIC_OUT
Definition enums.h:514
@ EASING_LINEAR
Definition enums.h:510
@ EASING_COS_FAST_OVERSHOOT
Definition enums.h:518

◆ SoundIDBits

Enumerator
SOUND_ID_STOP 
SOUND_ID_LOWER 
SOUND_ID_UNK 
SOUND_ID_ADJUST 
SOUND_ID_TRIGGER_MASK 
SOUND_ID_TRIGGER_CHANGE_VOLUME 
SOUND_ID_TRIGGER_CHANGE_SOUND 
SOUND_ID_SECTION_MASK 
SOUND_ID_INDEX_MASK 
SOUND_ID_UNK_INDEX_MASK 
SOUND_ID_UPPER_MASK 
SOUND_ID_TYPE_MASK 
SOUND_ID_TYPE_FLAG 

Definition at line 525 of file enums.h.

525 {
526 SOUND_ID_STOP = 0x00008000,
527 SOUND_ID_LOWER = 0x000023FF,
528 SOUND_ID_UNK = 0x00002000, // sounds belonging to special large section
529 SOUND_ID_ADJUST = 0x00001000,
530 SOUND_ID_TRIGGER_MASK = 0x00000C00,
533 SOUND_ID_SECTION_MASK = 0x00000300, // corresponds to sections 0-3 for indices < 0xC0 and 4-7 for those above
534 SOUND_ID_INDEX_MASK = 0x000000FF,
535 SOUND_ID_UNK_INDEX_MASK = 0x000001FF, // indices for the special large section
536
537 SOUND_ID_UPPER_MASK = 0x03FF0000,
538 SOUND_ID_TYPE_MASK = 0x70000000,
539 SOUND_ID_TYPE_FLAG = 0x80000000,
540};
@ SOUND_ID_INDEX_MASK
Definition enums.h:534
@ SOUND_ID_TYPE_FLAG
Definition enums.h:539
@ SOUND_ID_UPPER_MASK
Definition enums.h:537
@ SOUND_ID_ADJUST
Definition enums.h:529
@ SOUND_ID_TYPE_MASK
Definition enums.h:538
@ SOUND_ID_UNK_INDEX_MASK
Definition enums.h:535
@ SOUND_ID_TRIGGER_MASK
Definition enums.h:530
@ SOUND_ID_STOP
Definition enums.h:526
@ SOUND_ID_TRIGGER_CHANGE_SOUND
Definition enums.h:532
@ SOUND_ID_UNK
Definition enums.h:528
@ SOUND_ID_TRIGGER_CHANGE_VOLUME
Definition enums.h:531
@ SOUND_ID_SECTION_MASK
Definition enums.h:533
@ SOUND_ID_LOWER
Definition enums.h:527

◆ SoundType

Enumerator
SOUND_TYPE_LOOPING 
SOUND_TYPE_EXIT_DOOR 
SOUND_TYPE_ROOM_DOOR 
SOUND_TYPE_ALTERNATING 

Definition at line 542 of file enums.h.

542 {
543 SOUND_TYPE_LOOPING = 0, // 0x80000000 (with SOUND_ID_TYPE_FLAG)
544 SOUND_TYPE_EXIT_DOOR = 1, // 0x90000000 (with SOUND_ID_TYPE_FLAG)
545 SOUND_TYPE_ROOM_DOOR = 2, // 0xA0000000 (with SOUND_ID_TYPE_FLAG)
546 SOUND_TYPE_ALTERNATING = 3, // 0xB0000000 (with SOUND_ID_TYPE_FLAG)
547};
@ SOUND_TYPE_ROOM_DOOR
Definition enums.h:545
@ SOUND_TYPE_LOOPING
Definition enums.h:543
@ SOUND_TYPE_EXIT_DOOR
Definition enums.h:544
@ SOUND_TYPE_ALTERNATING
Definition enums.h:546

◆ SoundIDs

Enumerator
SOUND_NONE 
SOUND_OPEN_POPUP_1 
SOUND_OPEN_POPUP_2 
SOUND_LOWER_STATUS_BAR 
SOUND_RAISE_STATUS_BAR 
SOUND_MENU_BADGE_EQUIP 
SOUND_MENU_BADGE_UNEQUIP 
SOUND_MENU_SHOW_CHOICE 
SOUND_CHIME_BEGIN_AMBUSH 
SOUND_CHIME_SOLVED_PUZZLE 
SOUND_ACTIVATE_COMPUTER 
SOUND_PARTNER_PUT_AWAY 
SOUND_PARTNER_GET_OUT 
SOUND_PARTNER_SWAP_BATTLE_POS 
SOUND_SAVE_CONFIRM 
SOUND_MSG_VOICE_1A 
SOUND_MSG_VOICE_1B 
SOUND_MSG_VOICE_2A 
SOUND_MSG_VOICE_2B 
SOUND_MSG_VOICE_3A 
SOUND_MSG_VOICE_3B 
SOUND_MSG_VOICE_4A 
SOUND_MSG_VOICE_4B 
SOUND_MSG_VOICE_5A 
SOUND_MSG_VOICE_5B 
SOUND_MSG_VOICE_STAR 
SOUND_LRAW_TRD_FLOWING_WATER 
SOUND_LRAW_TRD_RAISE_STAIRS 
SOUND_TRD_WATER_SPLASH 
SOUND_LRAW_TRD_02_LOWER_STAIRS 
SOUND_TRD_02_STAIRS_LOWERED 
SOUND_TRD_PUZZLE_PLATFORM_THUD 
SOUND_LRAW_TRD_04_LOWER_STAIRS 
SOUND_TRD_04_STAIRS_LOWERED 
SOUND_TRD_POUNDING_HIGH 
SOUND_TRD_POUNDING_LOW 
SOUND_TRD_MAGIC_DOOR_JUMP 
SOUND_TRD_MAGIC_DOOR_LAND 
SOUND_PRA_PUSH_STATUE 
SOUND_PRA_FLIP_WALL 
SOUND_PRA_EXTEND_HIDDEN_BRIDGE 
SOUND_PRA_UNFOLD_EXIT 
SOUND_LRAW_KKJ_RUMBLING 
SOUND_LRAW_OSR_RUMBLING 
SOUND_OSR_GROUND_CRACKING 
SOUND_OSR_SMOKE_RISING_1 
SOUND_OSR_SMOKE_RISING_2 
SOUND_OSR_SMOKE_RISING_3 
SOUND_LRAW_MAC_HARBOR_WATER 
SOUND_PRA_SHIFT_FLOORS_RUMBLE 
SOUND_PRA_SHIFT_FLOORS_THUD 
SOUND_WHALE_JIGGLE 
SOUND_WHALE_FILL 
SOUND_LRAW_WHALE_GEYSER 
SOUND_WHALE_EJECT 
SOUND_JR_TROOPA_SPLASH 
SOUND_LRAW_JR_TROOPA_SWIM 
SOUND_BOO_SPOOK 
SOUND_OBJECT_LAND 
SOUND_UNUSED_WATER_RUNNING 
SOUND_LRAW_JAN_BEACH_WAVES 
SOUND_LRAW_OSR_FOUNTAIN_INTACT 
SOUND_LRAW_OSR_FOUNTAIN_BROKEN 
SOUND_LRAW_JAN_SMALL_GEYSER 
SOUND_LRAW_JAN_LARGE_GEYSER 
SOUND_LRAW_WINDMILL_EXT 
SOUND_OMO_FLIP_TRACK_THUD 
SOUND_LRAW_TROMP_ROLL 
SOUND_ISK_DRAINING_SAND 
SOUND_ISK_FLIP_STAIRS 
SOUND_LARGE_LENS_FLARE 
SOUND_LRAW_ISK_LOWER_STAIRS 
SOUND_ISK_STAIR_DROP_THUD 
SOUND_ISK_STAIRS_EMERGE_RUMBLE 
SOUND_ISK_STAIRS_EMERGE_THUD 
SOUND_KKJ_ARENA_LENS_FLARE 
SOUND_LRAW_SBK_RUINS_WHIRLWIND 
SOUND_SBK_RUINS_FINISH_RISING 
SOUND_LRAW_SBK_RUINS_RISING 
SOUND_SBK_RUINS_STEPS_UNFOLD 
SOUND_SBK_RUINS_PEDESTAL_SINK 
SOUND_LRAW_SBK_RUINS_RISING_DISTANT 
SOUND_GOOMPA_ATTACKED 
SOUND_TWINK_DEPART 
SOUND_UNUSED_STAR_SPIRIT_APPEARS 
SOUND_MULTIPLE_STAR_SPIRITS_APPEAR 
SOUND_NOK_BRIDGE_XYLOPHONE_1 
SOUND_NOK_BRIDGE_XYLOPHONE_2 
SOUND_NOK_BRIDGE_XYLOPHONE_3 
SOUND_NOK_BRIDGE_XYLOPHONE_4 
SOUND_NOK_BRIDGE_XYLOPHONE_5 
SOUND_NOK_BRIDGE_XYLOPHONE_6 
SOUND_NOK_BRIDGE_XYLOPHONE_7 
SOUND_LRAW_WINDMILL_GEARS 
SOUND_NOK_BRIDGE_THUD_1 
SOUND_NOK_BRIDGE_THUD_2 
SOUND_NOK_BRIDGE_THUD_3 
SOUND_JR_TROOPA_SCAMPER 
SOUND_NOK_HOUSE_CONFLICT 
SOUND_PULSE_STONE 
SOUND_TRAIN_DEPARTURE 
SOUND_LRAW_TOYBOX_TRAIN_GEAR 
SOUND_OMO_TOY_TRAIN_WHISTLE_B 
SOUND_OMO_PLATFORM_ASCEND 
SOUND_OMO_PLATFORM_DESCEND 
SOUND_LRAW_AUDIENCE_MURMUR 
SOUND_AUDIENCE_CHEER 
SOUND_AUDIENCE_BOO 
SOUND_QUIZ_NEXT_QUESTION 
SOUND_QUIZ_BUZZER 
SOUND_LRAW_QUIZ_TICKING 
SOUND_QUIZMO_VANISH 
SOUND_LRAW_PUFF_PUFF_MACHINE 
SOUND_KKJ_USE_SNEAKY_PARASOL 
SOUND_KKJ_ROTATING_WALL 
SOUND_LRAW_DGB_COLLAPSE 
SOUND_DGB_COLLAPSE_1 
SOUND_DGB_COLLAPSE_2 
SOUND_DGB_COLLAPSE_4 
SOUND_DGB_COLLAPSE_3 
SOUND_LRAW_OBK_LOWER_CHAIN 
SOUND_OBK_CAGE_SLAM 
SOUND_OBK_CHANDELIER_SWING 
SOUND_LRAW_MOVE_STATUE 
SOUND_LRAW_MOVE_LARGE_STATUE 
SOUND_LRAW_OMO_ROTATING_WHEEL 
SOUND_OMO_TOYBOX_TRAIN_DROP 
SOUND_LRAW_STAR_ORB_RISING 
SOUND_STARSHIP_APPEARS 
SOUND_KPA_LIGHT_RAYS 
SOUND_KMR_TOWER_COLLAPSE_RUMBLE_LOOP 
SOUND_KMR_TOWER_COLLAPSE_THUD 
SOUND_KMR_TOWER_COLLAPSE_UNFOLD 
SOUND_DGB_SMALL_THUD 
SOUND_ROWF_OPEN_SHOP 
SOUND_ROWF_PULL_RUG_OUT 
SOUND_ROWF_CLOSE_SHOP 
SOUND_ROWF_PUSH_RUG_IN 
SOUND_LRAW_STAR_SANCTUARY_FAR 
SOUND_LRAW_STAR_SANCTUARY_NEAR 
SOUND_LRAW_STAR_SANCTUARY_INSIDE 
SOUND_INTRO_NEXT_PAGE 
SOUND_MERLAR_APPEARS 
SOUND_STAR_ORB_BURST 
SOUND_TUBBA_POUNDING 
SOUND_BOO_VANISH_A 
SOUND_BOO_VANISH_B 
SOUND_BOO_APPEAR_A 
SOUND_BOO_APPEAR_B 
SOUND_MENU_OPEN 
SOUND_MENU_CLOSE 
SOUND_MENU_CHANGE_SELECTION 
SOUND_MENU_CHANGE_TAB 
SOUND_MENU_NEXT 
SOUND_MENU_BACK 
SOUND_MSG_WAIT 
SOUND_MSG_SKIP 
SOUND_MSG_REWIND 
SOUND_MSG_UNREWIND 
SOUND_JINGLE_GOT_ITEM 
SOUND_JINGLE_GOT_KEY 
SOUND_JINGLE_GOT_BADGE 
SOUND_JINGLE_WON_BATTLE 
SOUND_FILE_MENU_IN 
SOUND_FILE_MENU_OUT 
SOUND_TRANSPORTER_IN 
SOUND_TRANSPORTER_OUT 
SOUND_SLIDE_WHISTLE_IN 
SOUND_SLIDE_WHISTLE_OUT 
SOUND_HEAVY_OBJECT_DROP 
SOUND_CHECK_LAUGHING_FLOWERS 
SOUNC_CHECK_MAILBOX 
SOUND_HIT_PLAYER_NORMAL 
SOUND_HIT_PLAYER_FIRE 
SOUND_HIT_PLAYER_ICE 
SOUND_FROZEN_SHATTER 
SOUND_TOUCH_LAVA 
SOUND_HIT_NORMAL 
SOUND_HIT_FIRE 
SOUND_HIT_ICE 
SOUND_PLANTS_BELL 
SOUND_PLANTS_CYMBAL_CRASH 
SOUND_PLANTS_TRUMPET 
SOUND_PLANTS_LIGHT_UP 
SOUND_FIREPLACE_BURST 
SOUND_OBK_CHECK_CABINET 
SOUND_OBK_CABINET_CRASH 
SOUND_FLIP_PAGE 
SOUND_KKJ_REVEAL_BUTTON 
SOUND_KKJ_PRESS_BUTTON 
SOUND_KKJ_DROP_INTO_ASHES 
SOUND_KKJ_EXTINGUISH_FIRE 
SOUND_SNEAKY_PARASOL_COPY 
SOUND_SNEAKY_PARASOL_TRANSFORM 
SOUND_START_OVEN_TIMER 
SOUND_KOOPER_STEP 
SOUND_HIT_SPIKE 
SOUND_HAMMER_WINDUP 
SOUND_IMMUNE 
SOUND_HIT_BONES 
SOUND_HIT_SILENT 
SOUND_ACTOR_HURT 
SOUND_HIT_RATTLE 
SOUND_HEART_BLOCK 
SOUND_UNUSED_HEAL_BLOCK 
SOUND_ASCENDING_CHIMES 
SOUND_DESCENDING_CHIMES 
SOUND_STAR_CARD_APPEARS 
SOUND_RESCUE_STAR_SPIRIT 
SOUND_RECEIVE_STAR_POWER 
SOUND_MONSTAR_BREAKS_APART 
SOUND_STAR_KID_FLYING 
SOUND_STEP_NORMAL1 
SOUND_STEP_NORMAL2 
SOUND_STEP_CRUNCHY1 
SOUND_STEP_CRUNCHY2 
SOUND_SPIN_JUMP 
SOUND_TORNADO_JUMP 
SOUND_LAND_SOFTLY 
SOUND_LAND_SPIN_JUMP 
SOUND_LAND_TORANDO_JUMP 
SOUND_HIT_BLOCK 
SOUND_SMASH_HAMER_BLOCK_1 
SOUND_SMASH_HAMER_BLOCK_2 
SOUND_SMASH_HAMER_BLOCK_3 
SOUND_ACTIVATE_SWITCH 
SOUND_SEARCH_BUSH 
SOUND_PLAYER_CHARGE 
SOUND_BLOCK_SHATTER 
SOUND_SMALL_BOING 
SOUND_ACTOR_JUMPED_1 
SOUND_ACTOR_JUMPED_2 
SOUND_ACTOR_JUMPED_3 
SOUND_PLAYER_RUN_IN_PLACE 
SOUND_PLAYER_RUN_AWAY 
SOUND_LONG_PLAYER_JUMP 
SOUND_PLAYER_LONG_FALL 
SOUND_TRIP 
SOUND_ENTER_PIPE 
SOUND_LRAW_NOTHING_26 
SOUND_SMACK_TREE 
SOUND_SHAKE_TREE_LEAVES 
SOUND_SLIDE 
SOUND_LRAW_ZIPLINE_RIDE 
SOUND_DUST_OFF 
SOUND_RUN_AWAY_BUILDUP 
SOUND_RUN_AWAY 
SOUND_PAPER_GLIDE_1 
SOUND_PAPER_GLIDE_2 
SOUND_LUIGI_STEP_A 
SOUND_LUIGI_STEP_B 
SOUND_ISPY 
SOUND_STARSHIP_ENGINE_LOOP 
SOUND_STARSHIP_TAKEOFF_LONG 
SOUND_STARSHIP_TAKEOFF_SHORT 
SOUND_STARSHIP_ARRIVE 
SOUND_STARSHIP_NEAR_FLYBY 
SOUND_STARSHIP_ASCEND 
SOUND_STARSHIP_FLY_AWAY 
SOUND_STARSHIP_FLY_TOWARD 
SOUND_SPRINKLE_MAGIC 
SOUND_LRAW_ZIPLINE_RETURN 
SOUND_JAN_BASKET_ELEVATOR 
SOUND_FLO_STAIRS_LOWERING 
SOUND_GET_STAR_POWER_WAVE 
SOUND_LRAW_JAN_CONSTRUCTION 
SOUND_JAN_RAPHAEL_POUND 
SOUND_JAN_ROOT_WOBBLE_1 
SOUND_JAN_ROOT_WOBBLE_2 
SOUND_JAN_ROOT_WOBBLE_3 
SOUND_FLO_PUFF_PUFF_SMOKE_BURST 
SOUND_JAN_BOULDER_TREMBLE 
SOUND_FLO_BLOW_BUBBLE 
SOUND_LRAW_BUBBLE_DRIFT 
SOUND_LRAW_FLO_FILL_WATER_POOL 
SOUND_LRAW_FLO_WATER_FLOW_1 
SOUND_LRAW_FLO_WATER_FLOW_2 
SOUND_LRAW_FLO_RELEASE_FOUNTAIN 
SOUND_FLO_BEANSTALK_START_GROWING 
SOUND_FLO_RIDE_BEANSTALK_UP_LOOP 
SOUND_FLO_RIDE_BEANSTALK_DOWN_LOOP 
SOUND_FLO_MAGIKOOPA_FLY_AWAY 
SOUND_FLO_LAKITU_FLY_AWAY 
SOUND_FLO_PUFF_PUFF_EXPLODE 
SOUND_OMO_BOX_GLOW_1 
SOUND_OMO_BOX_GLOW_2 
SOUND_OMO_BOX_GLOW_3 
SOUND_OMO_BOX_GLOW_4 
SOUND_OMO_BOX_CHIME_1 
SOUND_OMO_BOX_CHIME_2 
SOUND_OMO_BOX_CHIME_3 
SOUND_OMO_BOX_CHIME_4 
SOUND_OMO_BOX_DONE 
SOUND_OMO_TOYBOX_LID 
SOUND_OMO_SECRET_DOOR_OPEN 
SOUND_OMO_SECRET_DOOR_CLOSE 
SOUND_FLYING_PYROCLAST_1 
SOUND_FLYING_PYROCLAST_2 
SOUND_JAN_CHEST_IMPACT 
SOUND_LRAW_NOK_WATER 
SOUND_LRAW_TRD_WATER_EXT 
SOUND_LRAW_SBK_OASIS_WATER 
SOUND_BASIC_DOOR_OPEN 
SOUND_BASIC_DOOR_CLOSE 
SOUND_METAL_DOOR_OPEN 
SOUND_METAL_DOOR_CLOSE 
SOUND_LARGE_DOOR_OPEN 
SOUND_LARGE_DOOR_CLOSE 
SOUND_CREAKY_DOOR_OPEN 
SOUND_CREAKY_DOOR_CLOSE 
SOUND_METAL_GATE_OPEN 
SOUND_METAL_GATE_CLOSE 
SOUND_WINDOW_OPEN_A 
SOUND_WINDOW_CLOSE_A 
SOUND_WINDOW_OPEN_B 
SOUND_WINDOW_CLOSE_B 
SOUND_WOODEN_DOOR_OPEN 
SOUND_WOODEN_DOOR_CLOSE 
SOUND_SARCOPHAGUS_OPEN 
SOUND_GOOMBA_GATE_OPEN 
SOUND_OPEN_CHEST 
SOUND_FOREST_GATE_OPEN 
SOUND_FOREST_GATE_CLOSE 
SOUND_CREAKY_ROCKING 
SOUND_KKJ_WINDOW_TAP 
SOUND_OMO_DOOR_FLIP 
SOUND_PUSH_BLOCK_FALL 
SOUND_FLO_LOG_OPEN 
SOUND_FLO_LOG_CLOSE 
SOUND_SAM_RAISE_BARRIER 
SOUND_SAM_LOWER_BARRIER 
SOUND_AIRSHIP_DOCK_DOOR_OPEN 
SOUND_AIRSHIP_DOCK_DOOR_CLOSE 
SOUND_KMR_TOWER_RUMBLE 
SOUND_DISTANT_THUD 
SOUND_TROMP_DROP 
SOUND_TROMP_CRASH 
SOUND_PUFF_PUFF_SMASH 
SOUND_PUFF_PUFF_PART_BREAKS 
SOUND_PUFF_PUFF_PANEL_BREAKS 
SOUND_BOING 
SOUND_SAM_DROP_STAIR 
SOUND_SAM_BARRIER_THUD 
SOUND_SAM_PLACE_STAR_STONE 
SOUND_SAM_ICE_STEP_THUD 
SOUND_PRA_ROTATE_ALBINO_DINO 
SOUND_PRA_UNFOLD_STEP 
SOUND_KPA_DROP_WALL 
SOUND_YOSHI_KID_CRY 
SOUND_OMO_TRAIN_TRACK_LEVER 
SOUND_OMO_FLIP_TRAIN_TRACK 
SOUND_OMO_COLORED_PANEL_DROP 
SOUND_OMO_BARRICADE_DROP 
SOUND_OMO_LANTERN_BREAK 
SOUND_OMO_TRAIN_SWITCH_RATTLE 
SOUND_OMO_TRAIN_SWITCH_SELECT 
SOUND_TRAIN_CHUG_A 
SOUND_TRAIN_CHUG_B 
SOUND_TRAIN_RELEASE_STEAM 
SOUND_OMO_TOY_TRAIN_CLICK 
SOUND_OMO_TOY_TRAIN_WHISTLE_A 
SOUND_MERLEE_TWIRL 
SOUND_MERLEE_GATHER_ENERGY 
SOUND_MERLEE_SHOW_CARD 
SOUND_MERLEE_GATHER_CARDS 
SOUND_MERLEE_RELEASE_PLAYER 
SOUND_MERLEE_COMPLETE_SPELL 
SOUND_LRAW_CRYSTAL_BALL_GLOW 
SOUND_CRYSTAL_BALL_WAVE 
SOUND_MERLON_GATHER 
SOUND_MERLON_STRIKE 
SOUND_LOWER_PITCH_MAGIC 
SOUND_RAVEN_FALL_A 
SOUND_RAVEN_FALL_B 
SOUND_RAVEN_FALL_C 
SOUND_COIN_PICKUP 
SOUND_COIN_BOUNCE 
SOUND_HEART_PICKUP 
SOUND_HEART_BOUNCE 
SOUND_STAR_POINT_PICKUP 
SOUND_FLOWER_PICKUP 
SOUND_FLOWER_BOUNCE 
SOUND_STAR_PIECE_BOUNCE 
SOUND_ITEM_BOUNCE 
SOUND_BADGE_BOUNCE 
SOUND_APPROVE 
SOUND_MENU_ERROR 
SOUND_LRAW_KPA_CHAIN_DRIVE 
SOUND_KPA_DUMP_LAVA 
SOUND_KPA_BOWSER_POWER_UP 
SOUND_KPA_BOWSER_POWER_DOWN 
SOUND_KPA_QUIZ_DOORS_OPEN 
SOUND_KPA_QUIZ_DOORS_CLOSE 
SOUND_KPA_RAISE_STONE_PLATFORM 
SOUND_KPA_LOWER_STONE_PLATFORM 
SOUND_KPA_PULL_CHAIN 
SOUND_LRAW_KPA_FILL_WATER 
SOUND_LRAW_KPA_DRAIN_WATER 
SOUND_LRAW_KPA_ARENA_TURN_ON 
SOUND_LRAW_KPA_ARENA_ACTIVE 
SOUND_KPA_EXPLOSION_A 
SOUND_KPA_EXPLOSION_B 
SOUND_KPA_EXPLOSION_CLUSTER 
SOUND_DAMAGE_STARS 
SOUND_COLLECT_1UP 
SOUND_TIMING_BAR_TICK 
SOUND_TIMING_BAR_GO 
SOUND_JUMP_COMBO_1 
SOUND_JUMP_COMBO_2 
SOUND_JUMP_COMBO_3 
SOUND_JUMP_COMBO_4 
SOUND_JUMP_COMBO_5 
SOUND_JUMP_COMBO_6 
SOUND_JUMP_COMBO_7 
SOUND_JUMP_COMBO_8 
SOUND_LRAW_BOWSER_PROPELLER 
SOUND_BEGIN_WISH 
SOUND_REFRESH 
SOUND_CHILL_OUT 
SOUND_SMOOCH 
SOUND_TIME_OUT 
SOUND_UP_AND_AWAY_CAST 
SOUND_LRAW_USE_STAR_BEAM 
SOUND_LRAW_USE_PEACH_BEAM 
SOUND_STAR_BEAM_FIRE 
SOUND_MERLEE_APPEAR 
SOUND_SHOOTING_STAR_FALL_A 
SOUND_SHOOTING_STAR_FALL_B 
SOUND_STAR_BOUNCE_A 
SOUND_STAR_BOUNCE_B 
SOUND_ISK_PLACE_IN_SOCKET 
SOUND_EMOTE_IDEA 
SOUND_EMOTE_QUESTION 
SOUND_ISK_DOOR_OPEN 
SOUND_ISK_DOOR_CLOSE 
SOUND_ISK_DOOR_SLAM 
SOUND_USE_KEY 
SOUND_LOCK_DROP 
SOUND_LARGE_GATE_OPEN 
SOUND_LARGE_GATE_CLOSE 
SOUND_METAL_CRASH 
SOUND_LRAW_TIK_WATER 
SOUND_LRAW_WATER_FLOWING_1 
SOUND_LRAW_WATER_FLOWING_2 
SOUND_LRAW_WATER_FLOWING_3 
SOUND_LRAW_WATER_FLOWING_4 
SOUND_GOOMBARIO_HEADBONK 
SOUND_TATTLE_WINDOW_OPEN 
SOUND_KOOPER_SHELL_KICK 
SOUND_KOOPER_SHELL_SWIRL 
SOUND_KOOPER_PICKUP 
SOUND_LRAW_BOMBETTE_FUSE 
SOUND_LAKILESTER_HURRICANE_WIND 
SOUND_WATT_CHARGE 
SOUND_WATT_POWER_SHOCK 
SOUND_WATT_TURBO_CHARGE 
SOUND_WATT_MEGA_DISCHARGE 
SOUND_WATT_WHOOSH_SHOCK 
SOUND_ROARING_FIRE 
SOUND_FIRE_SHELL_LAUNCH 
SOUND_DIZZY_SHELL_LAUNCH 
SOUND_BOW_SPOOK 
SOUND_BOOTLER_SPOOK 
SOUND_BOOTLER_HIDE 
SOUND_SUSHIE_DIVE 
SOUND_FLIGHT 
SOUND_SUSHIE_SQUIRT 
SOUND_SUSHIE_FOUNTAIN 
SOUND_DESTROY_WATER_BLOCK 
SOUND_SUSHIE_STEP 
SOUND_TIDAL_WAVE_LEAP_A 
SOUND_TIDAL_WAVE_LEAP_B 
SOUND_TIDAL_WAVE_WATER 
SOUND_SUSHIE_FLOP 
SOUND_PLANT_FLOWERS 
SOUND_FLOWER_GATE 
SOUND_WOODEN_DOOR_SPINNING 
SOUND_WOODEN_DOOR_WAVES 
SOUND_RAVEN_LEAP_A 
SOUND_RAVEN_LEAP_B 
SOUND_LRAW_BOBOMB_FUSE 
SOUND_TWINK_FLY_B 
SOUND_PARAGOOMBA_DIVE 
SOUND_HURT_PLANT_BITE 
SOUND_SPIKE_SUMMON_SPINY 
SOUND_SPIKE_THROW_SPINY 
SOUND_SPINY_SPIN_UP 
SOUND_BULLET_BILL_FIRE 
SOUND_BULLET_BILL_MOTION 
SOUND_DUPLIGHOST_STEP 
SOUND_DUPLIGHOST_LEAP 
SOUND_DUPLIGHOST_POWER_DOWN 
SOUND_SMOKE_BURST 
SOUND_POKEY_THROW 
SOUND_EMBER_JUMP 
SOUND_EMBER_SPIT 
SOUND_DRY_BONES_THROW 
SOUND_DRY_BONES_COLLAPSE 
SOUND_DRY_BONES_ARISE 
SOUND_DRY_BONES_RATTLE 
SOUND_DAYZEE_JUMP 
SOUND_DAYZEE_STEP 
SOUND_DAYZEE_SONG 
SOUND_POWER_UP 
SOUND_HYPER_CLEFT_LAND 
SOUND_HYPER_CLEFT_CHARGE 
SOUND_MAGIKOOPA_VANISH 
SOUND_MAGIKOOPA_WAND_STRIKE 
SOUND_MAGIKOOPA_POWER_UP 
SOUND_SUMMON_CRYSTAL_BITS 
SOUND_SUMMON_CRYSTAL_CLONES 
SOUND_CRYSTAL_KING_ICE_BOLT 
SOUND_SKY_GUY_BALLOON_POP 
SOUND_GROOVE_GUY_TWIRL 
SOUND_GROOVE_GUY_LEAP 
SOUND_GROOVE_GUY_SPIN_DOWN 
SOUND_CALL_FOR_BACKUP 
SOUND_GROOVE_GUY_SUMMON 
SOUND_SLINGSHOT_DRAW 
SOUND_SLINGSHOT_FIRE 
SOUND_HAMMER_BROS_THROW 
SOUND_MONSTAR_CAST_SPELL 
SOUND_LANTERN_GHOST_LIGHT 
SOUND_POKEY_STEP 
SOUND_POKEY_SMASH 
SOUND_POKEY_REACH_DOWN 
SOUND_ACTOR_HOP 
SOUND_MAGIKOOPA_ELECTRIFY 
SOUND_SNAP_AWAKE_A 
SOUND_SNAP_AWAKE_B 
SOUND_BUBBLE_BURST 
SOUND_AI_ALERT_A 
SOUND_AI_ALERT_B 
SOUND_TWEESTER_LAUNCH 
SOUND_SENTINEL_PICKUP 
SOUND_GATHER_SMALL 
SOUND_TOSS 
SOUND_SPEAR_GUY_DANCE_1 
SOUND_SPEAR_GUY_DANCE_2 
SOUND_SPEAR_GUY_RIP_SKIRT 
SOUND_ALBINO_DINO_STEP_B 
SOUND_CLOSE_SHELL 
SOUND_JR_TROOPA_NEW_POWER 
SOUND_FALL_QUICK 
SOUND_FALL_LONG 
SOUND_LARGE_FALL_QUICK 
SOUND_LARGE_FALL_LONG 
SOUND_LONG_FLUTTER_FALL_A 
SOUND_LONG_FLUTTER_FALL_B 
SOUND_SPEAR_STAB 
SOUND_SPEAR_THROW 
SOUND_ALBINO_DINO_STEP_A 
SOUND_SHY_GUY_SCREAMS1 
SOUND_SHY_GUY_SCREAMS2 
SOUND_SHY_GUY_SCREAMS3 
SOUND_TOY_TANK_MOVE1 
SOUND_TOY_TANK_MOVE2 
SOUND_AIM_SHELL_SHOT 
SOUND_AIM_SPINY_FLIP 
SOUND_TUBBA_GULP 
SOUND_FIRE_BAR_0_B 
SOUND_FIRE_BAR_1_B 
SOUND_FIRE_BAR_2_B 
SOUND_FIRE_BAR_3_B 
SOUND_FIRE_BAR_4_B 
SOUND_FIRE_BAR_5_B 
SOUND_FIRE_BAR_6_B 
SOUND_FIRE_BAR_7_B 
SOUND_FIRE_BAR_8_B 
SOUND_FIRE_BAR_9_B 
SOUND_BURROW_SURFACE 
SOUND_BURROW_DIG 
SOUND_MOLE_POP 
SOUND_MALLET_SWING 
SOUND_BLASTER_FIRE 
SOUND_CREEPY_LAUGH 
SOUND_SKID 
SOUND_NPC_JUMP 
SOUND_LOWER_NPC_JUMP 
SOUND_LRAW_SENTINEL_ALARM 
SOUND_SNORE_INHALE_A 
SOUND_SNORE_INHALE_B 
SOUND_FUZZY_HOP_A 
SOUND_FUZZY_HOP_B 
SOUND_FUZZY_HOP_C 
SOUND_SNORE_EXHALE_A 
SOUND_SNORE_EXHALE_B 
SOUND_FIRE_BAR_0_A 
SOUND_FIRE_BAR_1_A 
SOUND_FIRE_BAR_2_A 
SOUND_FIRE_BAR_3_A 
SOUND_FIRE_BAR_4_A 
SOUND_FIRE_BAR_5_A 
SOUND_FIRE_BAR_6_A 
SOUND_FIRE_BAR_7_A 
SOUND_FIRE_BAR_8_A 
SOUND_FIRE_BAR_9_A 
SOUND_FIRE_BAR_DEAD 
SOUND_LRAW_CHARGE_METER 
SOUND_POKEY_SWAY 
SOUND_POKEY_WALK 
SOUND_POKEY_LEAN_FORWARD 
SOUND_POKEY_LEAN_BACK 
SOUND_POKEY_EMERGE_FROM_GROUND 
SOUND_LRAW_CHEERING 
SOUND_SHORT_CLAP 
SOUND_MULTI_CLAP 
SOUND_TOY_TANK_EXPLODE 
SOUND_SLOT_REELS 
SOUND_ACTOR_FLIGHT 
SOUND_KOOPA_BROS_SPINUP 
SOUND_KOOPA_BROS_TOWER_SPIN_1 
SOUND_KOOPA_BROS_TOWER_SPIN_2 
SOUND_KOOPA_BROS_TOWER_SPIN_3 
SOUND_BZZAP_BUZZ 
SOUND_MINI_BZZAP_BUZZ 
SOUND_EMBER_FLY 
SOUND_HUFF_N_PUFF_FIRE_LIGHTNING 
SOUND_CHARGE_LIGHTNING 
SOUND_HEAVY_WIND_LOOP 
SOUND_HEAVY_NPC_SWIPE 
SOUND_BABY_BLOOPER_MOVE 
SOUND_PUT_ON_CAP 
SOUND_BECOME_STONE 
SOUND_WINTERY_JINGLE 
SOUND_SHEEP_STAMPEDE 
SOUND_THUNDER_BOLT 
SOUND_LIGHTNING_STRIKE 
SOUND_FRIGHT_JAR 
SOUND_MYSTERY_REEL 
SOUND_HUSTLE_WHISTLE 
SOUND_SMALL_GLASS_BREAK 
SOUND_CRYSTAL_KING_DISAPPEAR 
SOUND_LRAW_SHY_GUY_CROWD_1 
SOUND_LRAW_SHY_GUY_CROWD_2 
SOUND_MONSTAR_STAR_STORM 
SOUND_TOY_TANK_FALL_APART 
SOUND_KENT_C_SHELL_TOSS_LOOP 
SOUND_PLAYER_SPINNING 
SOUND_LIFE_SHROOM_CHIME 
SOUND_REVIVAL_MAGIC 
SOUND_PLAYER_REVIVE 
SOUND_REPEL_GEL_APPLY 
SOUND_REPEL_GEL_VANISH 
SOUND_PLANT_FIRE_FLOWER 
SOUND_RECOVERY_SHMMER 
SOUND_VOLT_SHROOM_APPLY 
SOUND_HIT_PLAYER_SHOCK 
SOUND_HIT_SHOCK 
SOUND_KOOPA_LAUNCH_SHELL 
SOUND_LANTERN_GHOST_STEP 
SOUND_TOY_TANK_STEP 
SOUND_SHY_GUY_FLY 
SOUND_GOURMET_GUY_SHOCK_1 
SOUND_GOURMET_GUY_SHOCK_2 
SOUND_GOURMET_GUY_SHOCK_3 
SOUND_GOURMET_GUY_RUN 
SOUND_GOURMET_GUY_LAUNCH 
SOUND_BIG_DRUM_A 
SOUND_BIG_DRUM_B 
SOUND_LRAW_OMO_SLOT_MACHINE 
SOUND_SAM_POND_CRACK_1 
SOUND_SAM_POND_CRACK_2 
SOUND_SAM_POND_SHATTER 
SOUND_SAM_SNOWMAN_JUMP 
SOUND_SAM_SNOWMEN_RAISE_WALL 
SOUND_SAM_SNOWMEN_OPEN_PASSAGE 
SOUND_TOSS_PLAYER 
SOUND_LRAW_SPINNING_FLOWER 
SOUND_MUNCHLESIA_CHEW 
SOUND_MUNCHLESIA_SPIT 
SOUND_OVEN_TIMER_TICKING 
SOUND_GENERAL_WHISTLE 
SOUND_ICE_SHATTER 
SOUND_PENGUIN_WHISTLE 
SOUND_DRAG_PLAYER 
SOUND_SAM07_RAISE_FLOOR 
SOUND_SAM07_LOWER_FLOOR 
SOUND_SAM08_RAISE_FLOOR 
SOUND_SAM_STAIRS_ACTIVATE 
SOUND_SAM_STAIRS_LOUD_THUD 
SOUND_LRAW_SAM_STAIRS_RISE 
SOUND_SAM_STAIRS_FINAL_THUD 
SOUND_MIM_MUSHROOM_GLOW 
SOUND_UNUSED_TAPPING_LOOP 
SOUND_SHY_GUY_FLEE_LOOP 
SOUND_LANTERN_GHOST_REVEAL_MORE_1 
SOUND_LANTERN_GHOST_REVEAL_MORE_2 
SOUND_LANTERN_GHOST_REVEAL_MORE_3 
SOUND_LANTERN_GHOST_REVEAL_MORE_4 
SOUND_LANTERN_GHOST_DARKEN_1 
SOUND_LANTERN_GHOST_DARKEN_2 
SOUND_LANTERN_GHOST_DARKEN_3 
SOUND_LANTERN_GHOST_DARKEN_4 
SOUND_PIRANHA_BREATH 
SOUND_GOOMBA_BROS_STEP 
SOUND_LRAW_FIGHTING 
SOUND_TANK_BULB_SHATTER 
SOUND_CRYSTAL_KING_INHALE 
SOUND_HUFF_N_PUFF_INHALE 
SOUND_PIRANHA_SPIN 
SOUND_PIRANHA_CHOMP 
SOUND_HUFF_N_PUFF_REAR_UP 
SOUND_ACTOR_STEP_B 
SOUND_FAKE_BOWSER_BLAST 
SOUND_SHY_GUY_STEP_A 
SOUND_SHY_GUY_STEP_B 
SOUND_MASTER_LEAP 
SOUND_BUBBLE_DOWN 
SOUND_LAVA_PIRANHA_RECOVER 
SOUND_LRAW_RUMBLE 
SOUND_BOWSER_FIRE_BREATH_LOOP 
SOUND_FAKE_BOWSER_LONG_WALK 
SOUND_HUFF_N_PUFF_EMERGE 
SOUND_LAVA_PIRANHA_INHALE 
SOUND_LAVA_PIRANHA_SHRIVEL 
SOUND_LAVA_PIRANHA_SPIT_FIRE 
SOUND_LAVA_PIRANHA_FIRE_BREATH 
SOUND_LAVA_PIRANHA_EMERGE 
SOUND_LAVA_PIRANHA_DEFEAT 
SOUND_LAVA_BUD_WITHER 
SOUND_LAVA_PIRANHA_WITHER 
SOUND_LAVA_BUD_SPIT_PETIT 
SOUND_PETIT_PIRANHA_ASCEND 
SOUND_PETIT_PIRANHA_DIVE 
SOUND_LAVA_PIRANHA_WRITHE 
SOUND_LAVA_PIRANHA_COLLAPSE 
SOUND_PIRANHA_STEP 
SOUND_LANTERN_GHOST_INHALE 
SOUND_LANTERN_GHOST_BLOW 
SOUND_HUFF_N_PUFF_FLY 
SOUND_ELECTRIC_BUZZ 
SOUND_HUFF_N_PUFF_LIGHTNING_BLAST 
SOUND_OPEN_SHELL 
SOUND_RUFF_PUFF_FLY_A 
SOUND_RUFF_PUFF_FLY_B 
SOUND_LIGHT_THROW 
SOUND_SQUEEZE 
SOUND_BLOOPER_MOVE 
SOUND_BLOOPER_FALL 
SOUND_BLOOPER_SQUIRT 
SOUND_LEECH 
SOUND_AI_FOUND_PLAYER_JUMP 
SOUND_ACTOR_JUMP 
SOUND_ACTOR_TRIP 
SOUND_ACTOR_TWITCH 
SOUND_ACTOR_DEATH 
SOUND_BIG_POWER_UP 
SOUND_LARGE_ACTOR_JUMP 
SOUND_MOLE_THROW 
SOUND_KOOPA_BROS_LAND 
SOUND_FAKE_BOWSER_STEP 
SOUND_SMALL_CROWD_WALK 
SOUND_LARGE_CROWD_WALK 
SOUND_MASTER_SMACK 
SOUND_MASTER_PUNCH 
SOUND_BOWSER_CHARGE_LIGHTNING 
SOUND_DANGER 
SOUND_PERIL 
SOUND_DING 
SOUND_LULLABY 
SOUND_BUBBLES_RISING 
SOUND_DRIP 
STONE_STONE_CHOMP_STEP 
SOUND_THROW 
SOUND_PLAYER_COLLAPSE 
SOUND_LUCKY 
SOUND_GOOMBARIO_GATHERING 
SOUND_PARAKARRY_PREDIVE 
SOUND_PARAKARRY_DIVE 
SOUND_PARAKARRY_SHELL_SHOT 
SOUND_PARAKARRY_FLAP 
SOUND_PARAKARRY_AIR_RAID_1 
SOUND_PARAKARRY_AIR_RAID_2 
SOUND_KOOPER_SHELL_SPINUP 
SOUND_GOOMBARIO_JUMP 
SOUND_BOW_VANISH 
SOUND_BOW_APPEAR 
SOUND_EGG_MISSILE_BLAST 
SOUND_WATT_REPEL_DARKNESS 
SOUND_WATT_RESUME_DARKNESS 
SOUND_SUSHIE_EMBARK 
SOUND_SUSHIE_RIDE_IDLE 
SOUND_SUSHIE_RIDE_MOVING 
SOUND_BOMBETTE_BLAST_LV1 
SOUND_BOMBETTE_BLAST_LV2 
SOUND_BOMBETTE_BLAST_LV3 
SOUND_BOW_SMACK 
SOUND_BOW_FAN_SMACK 
SOUND_LAKILESTER_THROW_SPINY_A 
SOUND_LAKILESTER_THROW_SPINY_B 
SOUND_LAKILESTER_MAKE_CLOUD_NINE 
SOUND_LAKILESTER_HURRICANE_INHALE 
SOUND_LAKILESTER_HURRICANE_EXHALE 
SOUND_BOMBETTE_BODY_SLAM 
SOUND_SHELL_SPIN 
SOUND_FAN_SMACK_HIT 
SOUND_FAN_SMACK_END 
SOUND_WATT_MEGA_CHARGE_WAVE 
SOUND_DIZZY_SHELL 
SOUND_SHUFFLE_CARD_A 
SOUND_SHUFFLE_CARD_B 
SOUND_FIRE_FLOWER_A 
SOUND_FIRE_FLOWER_B 
SOUND_SNOWMAN_DOLL_JUMP 
SOUND_NOISE_RUSH 
SOUND_POW_BLOCK 
SOUND_INFLICT_SLEEP 
SOUND_INFLICT_STATUS 
SOUND_DIZZY_DIAL 
SOUND_SUSHIE_BELLY_FLOP 
SOUND_CREATE_WATER_BLOCK 
SOUND_WHALE_OPEN_MOUTH 
SOUND_WHALE_CLOSE_MOUTH 
SOUND_TUBBA_SNORE_INHALE 
SOUND_TUBBA_SNORE_EXHALE 
SOUND_KPA_BRIDGE_COLLAPSE_A 
SOUND_KPA_BRIDGE_COLLAPSE_B 
SOUND_KPA_ARENA_EXPLODING 
SOUND_OBK_STAIRS_DROP 
SOUND_SHY_GUY_OUCH 
SOUND_SHY_GUY_RUN_AWAY 
SOUND_KPA_FLIP_BRIDGE_PANEL 
SOUND_STAR_SPIRIT_APPEAR_A 
SOUND_STAR_SPIRIT_APPEAR_B 
SOUND_STAR_SPIRIT_CAST_A 
SOUND_STAR_SPIRIT_CAST_B 
SOUND_STAR_SPIRIT_DEPART_1 
SOUND_STAR_SPIRIT_DEPART_2 
SOUND_STAR_SPIRIT_DEPART_3 
SOUND_DARK_TOAD_DISPEL 
SOUND_OPEN_MAGIC_CHEST 
SOUND_CLOSE_MAGIC_CHEST 
SOUND_QUICK_HINGE 
SOUND_FLO_MOVE_PILLAR 
SOUND_WISH_ASCENDING 
SOUND_UP_AND_AWAY_SEND_AWAY 
SOUND_STAR_POWER_RECOVERY 
SOUND_START_RECOVERY 
SOUND_RECOVER 
SOUND_FLOWERS_LIGHT_GIGGLE 
SOUND_FLOWERS_SAD_GIGGLE 
SOUND_FLOWERS_LAUGH 
SOUND_FLOWERS_WITHER 
SOUND_FLOWERS_GROW 
SOUND_ROCK_LAUGHTER 
SOUND_TREE_LAUGHTER 
SOUND_IMPISH_LAUGH 
SOUND_CHAIN_CHOMP_BITE 
SOUND_CHAIN_CHOMP_THUD 
SOUND_CHAIN_RATTLE 
SOUND_SHY_STACK_SQUISH 
SOUND_STILT_GUY_UNFOLD 
SOUND_STILT_GUY_STEP 
SOUND_STILTS_FALL 
SOUND_TANK_BULB_FIRE 
SOUND_TOY_TANK_OPEN_HATCH 
SOUND_TOY_TANK_CLOSE_HATCH 
SOUND_WOODEN_BLOCK 
SOUND_RECOVER_HEART 
SOUND_FUZZY_RUMBLE 
SOUND_FUZZY_SHAKE 
SOUND_FUZZY_DIVIDE 
SOUND_UP_AND_AWAY_CAPTURE 
SOUND_YOSHI 
SOUND_HIT_WHACKA 
SOUND_MAGIC_ASCENDING 
SOUND_MAGIC_DESCENDING 
SOUND_BOMB_BLAST 
SOUND_BULLET_BILL_EXPLODE_A 
SOUND_BULLET_BILL_EXPLODE_B 
SOUND_KAMMY_SUMMON_MAGIC 
SOUND_KAMMY_SUMMON_BLOCK 
SOUND_KAMMY_RAISE_OBJECT 
SOUND_KAMMY_LOWER_OBJECT 
SOUND_TWINK_ATTACK 
SOUND_TWINK_FLY_A 
SOUND_QUICK_PLAYER_JUMP 
SOUND_JUMP_8BIT_MARIO 
SOUND_STAR_BOX_LAUNCHER 
SOUND_SPRING 
SOUND_ZIPLINE_FINISH 
SOUND_PUSH_BLOCK 
SOUND_PULL_VINE 
SOUND_FLOOR_SWITCH_DEPRESS 
SOUND_FLOOR_SWITCH_ACTIVATE 
SOUND_NO_DAMGE 
SOUND_USE_ITEM 
SOUND_GROW 
SOUND_CHARGE_UP 
SOUND_OPEN_TRAPDOOR 
SOUND_BREAK_FLOOR 
SOUND_SPIKES_EXTEND 
SOUND_JUMP_SCARE 
SOUND_EAT_OR_DRINK 
SOUND_SPIT_OUT 
SOUND_GLASS_SHATTER 
SOUND_VANISH_IN_SMOKE 
SOUND_HEART_PLANT 
SOUND_HURT_PLANT_SHRIEK 
SOUND_MUNCHLESIA_SUCTION 
SOUND_JAN_LOG_LAND 
SOUND_JAN_LOG_SPLIT 
SOUND_SEPARATE_BUSHES 
SOUND_LARGE_NPC_IMPACT 
SOUND_STARSHIP_BOOST 
SOUND_IWA_SLIDE_GATE 
SOUND_CREAKY_WINDOW_OPEN 
SOUND_CREAKY_WINDOW_CLOSE 
SOUND_TRAIN_DOOR_OPEN 
SOUND_TRAIN_DOOR_CLOSE 
SOUND_TURN_MECHANISM 
SOUND_CAPSULE_OPEN 
SOUND_FLIP_PANEL 
SOUND_CLOSE_PANEL 
SOUND_WATER_SPLASH 
SOUND_BREAK_CRATE 
SOUND_HOLLOW_RISING 
SOUND_HOLLOW_FALLING 
SOUND_PIRANHA_SPIN_1 
SOUND_PIRANHA_SPIN_2 
SOUND_PIRANHA_TENSE 
SOUND_HEAVY_NPC_STEP_B 
SOUND_HUFF_N_PUFF_JIGGLE 
SOUND_HUFF_N_PUFF_WOBBLE 
SOUND_GHOST_TRANSFORM 
SOUND_JR_TROOPA_TRANSFORM 
SOUND_ACTOR_STEP_A 
SOUND_MASTER_FLUTTER 
SOUND_MASTER_KICK 
SOUND_MASTER_STANCE_CHANGE 
SOUND_MASTER_FLIP 
SOUND_LAVA_BUD_RECOVER 
SOUND_SMALL_NPC_STEP 
SOUND_BANDIT_STEAL 
SOUND_DISAPPOINTED 
SOUND_CLUBBA_STEP 
SOUND_CLUBBA_SWING 
SOUND_MBUSH_STEP 
SOUND_TUBBA_HEART_JUMP 
SOUND_MBUSH_LEAP 
SOUND_BZZAP_STING 
SOUND_MINI_BZZAP_STING 
SOUND_BZZAP_CALL_SWARM 
SOUND_BONY_BEETLE_STEP 
SOUND_BONY_BEETLE_EXTEND_SPIKES 
SOUND_BONY_BEETLE_RETRACT_SPIKES 
SOUND_CLEFT_STEP 
SOUND_CLEFT_TACKLE 
SOUND_LAKITU_THROW_SPINY 
SOUND_SHELL_TOSS 
SOUND_SPELL_CAST1 
SOUND_SPELL_CAST2 
SOUND_SPELL_CAST3 
SOUND_SPELL_CAST4 
SOUND_SPELL_CAST5 
SOUND_FUZZIPEDE_MOTION 
SOUND_FUZZIPEDE_LEAP 
SOUND_FUZZIPEDE_STRIKE 
SOUND_COMMAND_LOSS 
SOUND_GOOMBA_STEP 
SOUND_PIRANHA_BITE 
SOUND_PARAGOOMBA_FLY 
SOUND_PARAGOOMBA_PREDIVE 
SOUND_TUTANKOOPA_MAGIC 
SOUND_JR_TOOPA_JUMP 
SOUND_ACTOR_WITHER 
SOUND_ACTOR_COLLAPSE 
SOUND_KNOCKOUT_CHIRPING 
SOUND_TUTANKOOPA_LEVITATE 
SOUND_SPOOKY_LEVITATE 
SOUND_ILLUSION_DISSOLVE 
SOUND_HEAVY_NPC_FALLING 
SOUND_HEAVY_NPC_LANDING 
SOUND_TUTANKOOPA_DEBRIS_FALL 
SOUND_HEAVY_NPC_STEP_A 
SOUND_GOOMBA_KING_SPIN 
SOUND_GULPIT_LICK 
SOUND_BUZZAR_FLAP 
SOUND_BUZZAR_WHIRLWIND 
SOUND_BUZZAR_WINDUP 
SOUND_BUZZAR_DIVE 
SOUND_SMALL_LENS_FLARE 
SOUND_BUZZAR_THROW 
SOUND_BUZZAR_GRAB 
SOUND_HEAVY_NPC_STEP_C 
SOUND_TUBBAS_HEART_CHARGE 
SOUND_TUBBAS_HEART_SWARM_ATTACK 
SOUND_TUBBAS_HEART_SWARM_DISPERSE 
SOUND_TUBBAS_HEART_SWARM_VANISH 
SOUND_FAKE_BOWSER_SWING 
SOUND_FAKE_BOWSER_STRIKE 
SOUND_FILE_MENU_MOVE_CURSOR 
SOUND_CREATE_FILE_MOVE_CURSOR 
SOUND_CREATE_FILE_SET_CHARACTER 
SOUND_CREATE_FILE_BACKSPACE 
SOUND_CREATE_FILE_CHANGE_CHARSET 
SOUND_INFLICT_CHILL_OUT 
SOUND_INFLICT_KO 
SOUND_SPAWN_BLOCK 
SOUND_D_DOWN_HIT_1 
SOUND_D_DOWN_HIT_2 
SOUND_D_DOWN_HIT_3 
SOUND_SPIN 
SOUND_SPEEDY_SPIN 
SOUND_SPIN_ATTACK 
SOUND_SPEEDY_SPIN_ATTACK 
SOUND_HAMMER_SWING_1 
SOUND_HAMMER_SWING_2 
SOUND_HAMMER_SWING_3 
SOUND_HAMMER_STRIKE_1 
SOUND_HAMMER_STRIKE_2 
SOUND_HAMMER_STRIKE_3 
SOUND_HAMMER_QUAKE_1 
SOUND_HAMMER_QUAKE_2 
SOUND_HAMMER_QUAKE_3 
SOUND_SPIN_SMASH_1 
SOUND_SPIN_SMASH_2 
SOUND_SPIN_SMASH_3 
SOUND_BOWSER_STAR_ROD_USE 
SOUND_BOWSER_STAR_ROD_DRAIN_WAVE 
SOUND_BOWSER_STAR_ROD_GATHER 
SOUND_BOWSER_STAR_ROD_SHOCKWAVE 
SOUND_BOWSER_STAR_ROD_ENCHANT 
SOUND_BOWSER_CAST_RECOVER 
SOUND_BOWSER_LIGHTNING 
SOUND_BOWSER_POWER_DOWN 
SOUND_BOWSER_COLLAPSE 
SOUND_OBK_CHANDELIER_RELEASE 
SOUND_OBK_CHANDELIER_STOP 
SOUND_OBK_CHANDELIER_RETRACT 
SOUND_RELEASE_ENERGY 
SOUND_GATHER_ENERGY 
SOUND_LOOP_BOMBETTE_FUSE 
SOUND_LOOP_BOBOMB_FUSE 
SOUND_LOOP_ISK_FLIP_STAIRS 
SOUND_LOOP_ISK_LOWER_STAIRS 
SOUND_LOOP_TRD_02_LOWER_STAIRS 
SOUND_LOOP_TRD_04_LOWER_STAIRS 
SOUND_LOOP_TRD_FLOWING_WATER 
SOUND_LOOP_TRD_RAISE_STAIRS 
SOUND_LOOP_CHEERING 
SOUND_LOOP_IWA10_FLOW1 
SOUND_LOOP_IWA_UNUSED_FLOW3 
SOUND_LOOP_IWA00_FLOW3 
SOUND_LOOP_IWA00_FLOW2 
SOUND_LOOP_IWA01_FLOW1 
SOUND_LOOP_IWA01_FLOW2 
SOUND_LOOP_OBK_LOWER_CHAIN 
SOUND_LOOP_MOVE_STATUE 
SOUND_LOOP_SENTINEL_ALARM 
SOUND_LOOP_QUIZ_TICKING 
SOUND_LOOP_AUDIENCE_MURMUR 
SOUND_LOOP_TOYBOX_TRAIN_GEAR 
SOUND_LOOP_OMO_SLOT_MACHINE 
SOUND_LOOP_OMO_ROTATING_WHEEL 
SOUND_LOOP_JAN_BEACH_WAVES 
SOUND_LOOP_MOVE_LARGE_STATUE 
SOUND_LOOP_ZIPLINE_RIDE 
SOUND_LOOP_ZIPLINE_RETURN 
SOUND_LOOP_TROMP_ROLL 
SOUND_LOOP_JAN_SMALL_GEYSER 
SOUND_LOOP_JAN_LARGE_GEYSER 
SOUND_LOOP_JAN_CONSTRUCTION 
SOUND_LOOP_NOTHING_1F 
SOUND_LOOP_NOTHING_20 
SOUND_LOOP_FLO_WATER_FLOW_1 
SOUND_LOOP_FLO_WATER_FLOW_2 
SOUND_LOOP_BUBBLE_DRIFT 
SOUND_LOOP_FLO_RELEASE_FOUNTAIN 
SOUND_LOOP_PUFF_PUFF_MACHINE 
SOUND_LOOP_NOTHING_26 
SOUND_LOOP_TIK01_WATER 
SOUND_LOOP_TIK02_WATER 
SOUND_LOOP_TIK02_FLOW2 
SOUND_LOOP_TIK02_FLOW3 
SOUND_LOOP_TIK03_WATER 
SOUND_LOOP_TIK03_FLOW1 
SOUND_LOOP_TIK05_WATER 
SOUND_LOOP_TIK05_FLOW1 
SOUND_LOOP_TIK06_WATER 
SOUND_LOOP_TIK06_FLOW2 
SOUND_LOOP_TIK06_FLOW3 
SOUND_LOOP_TIK06_FLOW4 
SOUND_LOOP_TIK08_WATER 
SOUND_LOOP_TIK08_FLOW1 
SOUND_LOOP_TIK09_WATER 
SOUND_LOOP_TIK09_FLOW2 
SOUND_LOOP_TIK09_FLOW4 
SOUND_LOOP_TIK09_FLOW3 
SOUND_LOOP_TIK10_WATER 
SOUND_LOOP_TIK_UNUSED1_WATER 
SOUND_LOOP_TIK_UNUSED2_WATER 
SOUND_LOOP_TIK_UNUSED3_WATER 
SOUND_LOOP_TIK_UNUSED3_FLOW4 
SOUND_LOOP_TIK_UNUSED3_FLOW3 
SOUND_LOOP_TIK_UNUSED3_FLOW2 
SOUND_LOOP_SAM_STAIRS_RISE 
SOUND_LOOP_CHARGE_METER 
SOUND_LOOP_CRYSTAL_BALL_GLOW 
SOUND_LOOP_TIK18_WATER 
SOUND_LOOP_TIK19_WATER 
SOUND_LOOP_TIK19_FLOW3 
SOUND_LOOP_TIK19_FLOW4 
SOUND_LOOP_TIK20_WATER 
SOUND_LOOP_TIK23_WATER 
SOUND_LOOP_TIK24_WATER 
SOUND_LOOP_WINDMILL_EXT 
SOUND_LOOP_WINDMILL_GEARS 
SOUND_LOOP_SHY_GUY_CROWD_1 
SOUND_LOOP_SHY_GUY_CROWD_2 
SOUND_LOOP_FLIGHT 
SOUND_LOOP_WHALE_GEYSER 
SOUND_LOOP_FLO_FILL_WATER_POOL 
SOUND_LOOP_KPA_CHAIN_DRIVE 
SOUND_LOOP_KPA_FILL_WATER 
SOUND_LOOP_KPA_DRAIN_WATER 
SOUND_LOOP_KPA_FLIP_BRIDGE_PANEL 
SOUND_LOOP_JR_TROOPA_SWIM 
SOUND_LOOP_KKJ_RUMBLING 
SOUND_LOOP_OSR_RUMBLING 
SOUND_LOOP_MAC_HARBOR_WATER 
SOUND_LOOP_OSR_FOUNTAIN_INTACT 
SOUND_LOOP_OSR_FOUNTAIN_BROKEN 
SOUND_LOOP_NOK_WATER 
SOUND_LOOP_TRD_WATER_EXT 
SOUND_LOOP_DGB_COLLAPSE 
SOUND_LOOP_SBK_RUINS_RISING 
SOUND_LOOP_SBK_RUINS_WHIRLWIND 
SOUND_LOOP_SBK_RUINS_RISING_DISTANT 
SOUND_LOOP_SBK_OASIS_WATER 
SOUND_LOOP_62 
SOUND_LOOP_STAR_SANCTUARY_FAR 
SOUND_LOOP_STAR_SANCTUARY_NEAR 
SOUND_LOOP_STAR_SANCTUARY_INSIDE 
SOUND_LOOP_BOWSER_PROPELLER 
SOUND_LOOP_STAR_ORB_RISING 
SOUND_LOOP_USE_STAR_BEAM 
SOUND_LOOP_USE_PEACH_BEAM 
SOUND_LOOP_SPINNING_FLOWER 
SOUND_LOOP_RUMBLE 
SOUND_LOOP_FIGHTING 
SOUND_LOOP_KPA_ARENA_TURN_ON 
SOUND_LOOP_KPA_ARENA_ACTIVE 
SOUND_DOOR_OPEN 
SOUND_DOOR_CLOSE 
SOUND_ROOM_DOOR_OPEN 
SOUND_ROOM_DOOR_CLOSE 
SOUND_SEQ_FIRE_BAR_0 
SOUND_SEQ_FIRE_BAR_1 
SOUND_SEQ_FIRE_BAR_2 
SOUND_SEQ_FIRE_BAR_3 
SOUND_SEQ_FIRE_BAR_4 
SOUND_SEQ_FIRE_BAR_5 
SOUND_SEQ_FIRE_BAR_6 
SOUND_SEQ_FIRE_BAR_7 
SOUND_SEQ_FIRE_BAR_8 
SOUND_SEQ_FIRE_BAR_9 
SOUND_SEQ_FIRE_BAR_DEAD 
SOUND_SEQ_AI_ALERT 
SOUND_SEQ_SNORE_INHALE 
SOUND_SEQ_SNORE_EXHALE 
SOUND_SEQ_SNAP_AWAKE 
SOUND_SEQ_BOO_VANISH 
SOUND_SEQ_BOO_APPEAR 
SOUND_SEQ_WINDOW_OPEN 
SOUND_SEQ_WINDOW_CLOSE 
SOUND_SEQ_RAVEN_LEAP 
SOUND_SEQ_RAVEN_FALL 
SOUND_SEQ_SHOOTING_STAR_FALL 
SOUND_SEQ_SHOOTING_STAR_BOUNCE 
SOUND_SEQ_FUZZY_HOP 
SOUND_SEQ_BULLET_BILL_EXPLODE 
SOUND_SEQ_LUIGI_STEP 
SOUND_SEQ_TRAIN_CHUG 
SOUND_SEQ_FINALE_BRIDGE_COLLAPSE 
SOUND_SEQ_FINALE_EXPLOSION 
SOUND_SEQ_SHUFFLE_CARD 
SOUND_SEQ_STAR_SPIRIT_APPEAR 
SOUND_SEQ_STAR_SPIRIT_CAST 
SOUND_SEQ_UNUSED_EXPLODE 
SOUND_SEQ_SHY_GUY_STEP 

Definition at line 549 of file enums.h.

549 {
550 SOUND_NONE = 0x00000000,
551 SOUND_OPEN_POPUP_1 = 0x00000001,
552 SOUND_OPEN_POPUP_2 = 0x00000002,
553 SOUND_LOWER_STATUS_BAR = 0x00000003,
554 SOUND_RAISE_STATUS_BAR = 0x00000004,
555 SOUND_MENU_BADGE_EQUIP = 0x00000005,
556 SOUND_MENU_BADGE_UNEQUIP = 0x00000006,
557 SOUND_MENU_SHOW_CHOICE = 0x00000009,
558 SOUND_CHIME_BEGIN_AMBUSH = 0x0000000A,
559 SOUND_CHIME_SOLVED_PUZZLE = 0x0000000B,
560 SOUND_ACTIVATE_COMPUTER = 0x0000000C, // unused
561 SOUND_PARTNER_PUT_AWAY = 0x0000000D,
562 SOUND_PARTNER_GET_OUT = 0x0000000E,
564 SOUND_SAVE_CONFIRM = 0x00000010,
565 SOUND_MSG_VOICE_1A = 0x00000011,
566 SOUND_MSG_VOICE_1B = 0x00000012,
567 SOUND_MSG_VOICE_2A = 0x00000013,
568 SOUND_MSG_VOICE_2B = 0x00000014,
569 SOUND_MSG_VOICE_3A = 0x00000015,
570 SOUND_MSG_VOICE_3B = 0x00000016,
571 SOUND_MSG_VOICE_4A = 0x00000017,
572 SOUND_MSG_VOICE_4B = 0x00000018,
573 SOUND_MSG_VOICE_5A = 0x00000019,
574 SOUND_MSG_VOICE_5B = 0x0000001A,
575 SOUND_MSG_VOICE_STAR = 0x0000001B,
576 SOUND_LRAW_TRD_FLOWING_WATER = 0x00000021,
577 SOUND_LRAW_TRD_RAISE_STAIRS = 0x00000022,
578 SOUND_TRD_WATER_SPLASH = 0x00000023,
580 SOUND_TRD_02_STAIRS_LOWERED = 0x00000025,
583 SOUND_TRD_04_STAIRS_LOWERED = 0x00000028,
584 SOUND_TRD_POUNDING_HIGH = 0x00000029,
585 SOUND_TRD_POUNDING_LOW = 0x0000002A,
586 SOUND_TRD_MAGIC_DOOR_JUMP = 0x0000002B,
587 SOUND_TRD_MAGIC_DOOR_LAND = 0x0000002C,
588 SOUND_PRA_PUSH_STATUE = 0x0000002D,
589 SOUND_PRA_FLIP_WALL = 0x0000002E,
591 SOUND_PRA_UNFOLD_EXIT = 0x00000030,
592 SOUND_LRAW_KKJ_RUMBLING = 0x00000033,
593 SOUND_LRAW_OSR_RUMBLING = 0x00000034, // doesn't loop?
594 SOUND_OSR_GROUND_CRACKING = 0x00000035,
595 SOUND_OSR_SMOKE_RISING_1 = 0x00000036,
596 SOUND_OSR_SMOKE_RISING_2 = 0x00000037,
597 SOUND_OSR_SMOKE_RISING_3 = 0x00000038,
598 SOUND_LRAW_MAC_HARBOR_WATER = 0x00000039, // #looping
599 SOUND_PRA_SHIFT_FLOORS_RUMBLE = 0x0000003F, // #looping
600 SOUND_PRA_SHIFT_FLOORS_THUD = 0x00000040,
601 SOUND_WHALE_JIGGLE = 0x00000041,
602 SOUND_WHALE_FILL = 0x00000042,
603 SOUND_LRAW_WHALE_GEYSER = 0x00000043, // #looping
604 SOUND_WHALE_EJECT = 0x00000044,
605 SOUND_JR_TROOPA_SPLASH = 0x00000045,
606 SOUND_LRAW_JR_TROOPA_SWIM = 0x00000046,
607 SOUND_BOO_SPOOK = 0x00000047,
608 SOUND_OBJECT_LAND = 0x00000048,
609 SOUND_UNUSED_WATER_RUNNING = 0x00000049, // #looping
610 SOUND_LRAW_JAN_BEACH_WAVES = 0x0000004A,
613 SOUND_LRAW_JAN_SMALL_GEYSER = 0x0000004E,
614 SOUND_LRAW_JAN_LARGE_GEYSER = 0x0000004F,
615 SOUND_LRAW_WINDMILL_EXT = 0x00000050,
616 SOUND_OMO_FLIP_TRACK_THUD = 0x00000051,
617 SOUND_LRAW_TROMP_ROLL = 0x00000052,
618 SOUND_ISK_DRAINING_SAND = 0x00000053, // #looping
619 SOUND_ISK_FLIP_STAIRS = 0x00000054,
620 SOUND_LARGE_LENS_FLARE = 0x00000055,
621 SOUND_LRAW_ISK_LOWER_STAIRS = 0x00000056,
622 SOUND_ISK_STAIR_DROP_THUD = 0x00000057,
624 SOUND_ISK_STAIRS_EMERGE_THUD = 0x00000059,
625 SOUND_KKJ_ARENA_LENS_FLARE = 0x0000005A,
628 SOUND_LRAW_SBK_RUINS_RISING = 0x0000005D,
629 SOUND_SBK_RUINS_STEPS_UNFOLD = 0x0000005E,
632 SOUND_GOOMPA_ATTACKED = 0x00000061,
633 SOUND_TWINK_DEPART = 0x00000062,
636 SOUND_NOK_BRIDGE_XYLOPHONE_1 = 0x00000067,
637 SOUND_NOK_BRIDGE_XYLOPHONE_2 = 0x00000068,
638 SOUND_NOK_BRIDGE_XYLOPHONE_3 = 0x00000069,
639 SOUND_NOK_BRIDGE_XYLOPHONE_4 = 0x0000006A,
640 SOUND_NOK_BRIDGE_XYLOPHONE_5 = 0x0000006B,
641 SOUND_NOK_BRIDGE_XYLOPHONE_6 = 0x0000006C,
642 SOUND_NOK_BRIDGE_XYLOPHONE_7 = 0x0000006D,
643 SOUND_LRAW_WINDMILL_GEARS = 0x00000070,
644 SOUND_NOK_BRIDGE_THUD_1 = 0x00000071,
645 SOUND_NOK_BRIDGE_THUD_2 = 0x00000072,
646 SOUND_NOK_BRIDGE_THUD_3 = 0x00000073,
647 SOUND_JR_TROOPA_SCAMPER = 0x00000074,
648 SOUND_NOK_HOUSE_CONFLICT = 0x00000077,
649 SOUND_PULSE_STONE = 0x0000007D,
650 SOUND_TRAIN_DEPARTURE = 0x00000082,
651 SOUND_LRAW_TOYBOX_TRAIN_GEAR = 0x00000083,
653 SOUND_OMO_PLATFORM_ASCEND = 0x00000085,
654 SOUND_OMO_PLATFORM_DESCEND = 0x00000087,
655 SOUND_LRAW_AUDIENCE_MURMUR = 0x00000089,
656 SOUND_AUDIENCE_CHEER = 0x0000008A,
657 SOUND_AUDIENCE_BOO = 0x0000008B,
658 SOUND_QUIZ_NEXT_QUESTION = 0x0000008C,
659 SOUND_QUIZ_BUZZER = 0x0000008D,
660 SOUND_LRAW_QUIZ_TICKING = 0x0000008E,
661 SOUND_QUIZMO_VANISH = 0x0000008F,
662 SOUND_LRAW_PUFF_PUFF_MACHINE = 0x00000091,
663 SOUND_KKJ_USE_SNEAKY_PARASOL = 0x00000092,
664 SOUND_KKJ_ROTATING_WALL = 0x00000093, // #looping
665 SOUND_LRAW_DGB_COLLAPSE = 0x00000094,
666 SOUND_DGB_COLLAPSE_1 = 0x00000095,
667 SOUND_DGB_COLLAPSE_2 = 0x00000096,
668 SOUND_DGB_COLLAPSE_4 = 0x00000097,
669 SOUND_DGB_COLLAPSE_3 = 0x00000098,
670 SOUND_LRAW_OBK_LOWER_CHAIN = 0x00000099,
671 SOUND_OBK_CAGE_SLAM = 0x0000009B,
672 SOUND_OBK_CHANDELIER_SWING = 0x0000009D,
673 SOUND_LRAW_MOVE_STATUE = 0x0000009E,
674 SOUND_LRAW_MOVE_LARGE_STATUE = 0x0000009F,
676 SOUND_OMO_TOYBOX_TRAIN_DROP = 0x000000A1,
677 SOUND_LRAW_STAR_ORB_RISING = 0x000000A2,
678 SOUND_STARSHIP_APPEARS = 0x000000A3,
679 SOUND_KPA_LIGHT_RAYS = 0x000000A4,
683 SOUND_DGB_SMALL_THUD = 0x000000A8,
684 SOUND_ROWF_OPEN_SHOP = 0x000000A9,
685 SOUND_ROWF_PULL_RUG_OUT = 0x000000AA,
686 SOUND_ROWF_CLOSE_SHOP = 0x000000AB,
687 SOUND_ROWF_PUSH_RUG_IN = 0x000000AC,
691 SOUND_INTRO_NEXT_PAGE = 0x000000B0,
692 SOUND_MERLAR_APPEARS = 0x000000B1,
693 SOUND_STAR_ORB_BURST = 0x000000B2,
694 SOUND_TUBBA_POUNDING = 0x000000B4,
695 SOUND_BOO_VANISH_A = 0x000000C1,
696 SOUND_BOO_VANISH_B = 0x000000C2,
697 SOUND_BOO_APPEAR_A = 0x000000C3,
698 SOUND_BOO_APPEAR_B = 0x000000C4,
699 SOUND_MENU_OPEN = 0x000000C5,
700 SOUND_MENU_CLOSE = 0x000000C6,
701 SOUND_MENU_CHANGE_SELECTION = 0x000000C7,
702 SOUND_MENU_CHANGE_TAB = 0x000000C8,
703 SOUND_MENU_NEXT = 0x000000C9,
704 SOUND_MENU_BACK = 0x000000CA,
705 SOUND_MSG_WAIT = 0x000000CB,
706 SOUND_MSG_SKIP = 0x000000CC,
707 SOUND_MSG_REWIND = 0x000000CD,
708 SOUND_MSG_UNREWIND = 0x000000CE,
709 SOUND_JINGLE_GOT_ITEM = 0x000000D1,
710 SOUND_JINGLE_GOT_KEY = 0x000000D2,
711 SOUND_JINGLE_GOT_BADGE = 0x000000D3,
712 SOUND_JINGLE_WON_BATTLE = 0x000000D4,
713 SOUND_FILE_MENU_IN = 0x000000D5,
714 SOUND_FILE_MENU_OUT = 0x000000D6,
715 SOUND_TRANSPORTER_IN = 0x000000D9,
716 SOUND_TRANSPORTER_OUT = 0x000000DA,
717 SOUND_SLIDE_WHISTLE_IN = 0x000000DB, // unused
718 SOUND_SLIDE_WHISTLE_OUT = 0x000000DC,
719 SOUND_HEAVY_OBJECT_DROP = 0x000000DD,
720 SOUND_CHECK_LAUGHING_FLOWERS = 0x000000DF,
721 SOUNC_CHECK_MAILBOX = 0x000000E0,
722 SOUND_HIT_PLAYER_NORMAL = 0x000000E1,
723 SOUND_HIT_PLAYER_FIRE = 0x000000E2,
724 SOUND_HIT_PLAYER_ICE = 0x000000E3,
725 SOUND_FROZEN_SHATTER = 0x000000E7,
726 SOUND_TOUCH_LAVA = 0x000000E8,
727 SOUND_HIT_NORMAL = 0x000000E9,
728 SOUND_HIT_FIRE = 0x000000EA,
729 SOUND_HIT_ICE = 0x000000EB,
730 SOUND_PLANTS_BELL = 0x000000F1,
731 SOUND_PLANTS_CYMBAL_CRASH = 0x000000F2,
732 SOUND_PLANTS_TRUMPET = 0x000000F3,
733 SOUND_PLANTS_LIGHT_UP = 0x000000F4,
734 SOUND_FIREPLACE_BURST = 0x000000F5,
735 SOUND_OBK_CHECK_CABINET = 0x000000F6,
736 SOUND_OBK_CABINET_CRASH = 0x000000F7,
737 SOUND_FLIP_PAGE = 0x000000F8,
738 SOUND_KKJ_REVEAL_BUTTON = 0x000000F9,
739 SOUND_KKJ_PRESS_BUTTON = 0x000000FA,
740 SOUND_KKJ_DROP_INTO_ASHES = 0x000000FB,
741 SOUND_KKJ_EXTINGUISH_FIRE = 0x000000FC,
742 SOUND_SNEAKY_PARASOL_COPY = 0x000000FD,
744 SOUND_START_OVEN_TIMER = 0x000000FF,
745 SOUND_KOOPER_STEP = 0x00000100,
746 SOUND_HIT_SPIKE = 0x00000108,
747 SOUND_HAMMER_WINDUP = 0x0000010B,
748 SOUND_IMMUNE = 0x0000010C,
749 SOUND_HIT_BONES = 0x0000010D,
750 SOUND_HIT_SILENT = 0x0000010E, // nothing is audible
751 SOUND_ACTOR_HURT = 0x0000010F,
752 SOUND_HIT_RATTLE = 0x00000110,
753 SOUND_HEART_BLOCK = 0x00000131,
754 SOUND_UNUSED_HEAL_BLOCK = 0x00000133, // #unused
755 SOUND_ASCENDING_CHIMES = 0x00000134, // #unused
756 SOUND_DESCENDING_CHIMES = 0x00000135, // #unused
757 SOUND_STAR_CARD_APPEARS = 0x00000137,
758 SOUND_RESCUE_STAR_SPIRIT = 0x00000138,
759 SOUND_RECEIVE_STAR_POWER = 0x00000139,
760 SOUND_MONSTAR_BREAKS_APART = 0x0000013D,
761 SOUND_STAR_KID_FLYING = 0x0000013E,
762 SOUND_STEP_NORMAL1 = 0x00000141,
763 SOUND_STEP_NORMAL2 = 0x00000142,
764 SOUND_STEP_CRUNCHY1 = 0x00000143,
765 SOUND_STEP_CRUNCHY2 = 0x00000144,
766 SOUND_SPIN_JUMP = 0x00000146,
767 SOUND_TORNADO_JUMP = 0x00000147,
768 SOUND_LAND_SOFTLY = 0x00000148,
769 SOUND_LAND_SPIN_JUMP = 0x00000149,
770 SOUND_LAND_TORANDO_JUMP = 0x0000014A,
771 SOUND_HIT_BLOCK = 0x0000014E,
772 SOUND_SMASH_HAMER_BLOCK_1 = 0x0000014F,
773 SOUND_SMASH_HAMER_BLOCK_2 = 0x00000150,
774 SOUND_SMASH_HAMER_BLOCK_3 = 0x00000151,
775 SOUND_ACTIVATE_SWITCH = 0x00000152,
776 SOUND_SEARCH_BUSH = 0x00000153,
777 SOUND_PLAYER_CHARGE = 0x00000156,
778 SOUND_BLOCK_SHATTER = 0x00000158,
779 SOUND_SMALL_BOING = 0x00000159, // #spring #boing #unused
780 SOUND_ACTOR_JUMPED_1 = 0x0000015A, // #unused
781 SOUND_ACTOR_JUMPED_2 = 0x0000015B, // #unused
782 SOUND_ACTOR_JUMPED_3 = 0x0000015C, // #unused
783 SOUND_PLAYER_RUN_IN_PLACE = 0x0000015D,
784 SOUND_PLAYER_RUN_AWAY = 0x0000015E,
785 SOUND_LONG_PLAYER_JUMP = 0x00000160,
786 SOUND_PLAYER_LONG_FALL = 0x00000161,
787 SOUND_TRIP = 0x00000162,
788 SOUND_ENTER_PIPE = 0x00000163,
789 SOUND_LRAW_NOTHING_26 = 0x00000164, // #unused #nodata
790 SOUND_SMACK_TREE = 0x00000165,
791 SOUND_SHAKE_TREE_LEAVES = 0x00000166,
792 SOUND_SLIDE = 0x00000167, // #looping
793 SOUND_LRAW_ZIPLINE_RIDE = 0x00000168,
794 SOUND_DUST_OFF = 0x00000172,
795 SOUND_RUN_AWAY_BUILDUP = 0x00000173,
796 SOUND_RUN_AWAY = 0x00000174,
797 SOUND_PAPER_GLIDE_1 = 0x00000175,
798 SOUND_PAPER_GLIDE_2 = 0x00000176,
799 SOUND_LUIGI_STEP_A = 0x00000179,
800 SOUND_LUIGI_STEP_B = 0x0000017A,
801 SOUND_ISPY = 0x0000017B,
802 SOUND_STARSHIP_ENGINE_LOOP = 0x0000017C, // #looping
803 SOUND_STARSHIP_TAKEOFF_LONG = 0x0000017D,
804 SOUND_STARSHIP_TAKEOFF_SHORT = 0x0000017E,
805 SOUND_STARSHIP_ARRIVE = 0x0000017F,
806 SOUND_STARSHIP_NEAR_FLYBY = 0x00000180,
807 SOUND_STARSHIP_ASCEND = 0x00000181,
808 SOUND_STARSHIP_FLY_AWAY = 0x00000182,
809 SOUND_STARSHIP_FLY_TOWARD = 0x00000183,
810 SOUND_SPRINKLE_MAGIC = 0x00000184, // #unused
811 SOUND_LRAW_ZIPLINE_RETURN = 0x00000185,
812 SOUND_JAN_BASKET_ELEVATOR = 0x00000186,
813 SOUND_FLO_STAIRS_LOWERING = 0x00000187, // #rocky #scrape #rumble
814 SOUND_GET_STAR_POWER_WAVE = 0x00000188,
815 SOUND_LRAW_JAN_CONSTRUCTION = 0x00000189,
816 SOUND_JAN_RAPHAEL_POUND = 0x0000018A, // #heavy #impact #thud
817 SOUND_JAN_ROOT_WOBBLE_1 = 0x0000018C,
818 SOUND_JAN_ROOT_WOBBLE_2 = 0x0000018D,
819 SOUND_JAN_ROOT_WOBBLE_3 = 0x0000018E,
820 SOUND_FLO_PUFF_PUFF_SMOKE_BURST = 0x00000190, // #explode
821 SOUND_JAN_BOULDER_TREMBLE = 0x00000191, // #rocky #knock #short #impact
822 SOUND_FLO_BLOW_BUBBLE = 0x00000193,
823 SOUND_LRAW_BUBBLE_DRIFT = 0x00000194, // #looping
824 SOUND_LRAW_FLO_FILL_WATER_POOL = 0x00000197, // #looping
825 SOUND_LRAW_FLO_WATER_FLOW_1 = 0x00000198, // #looping #gentle
826 SOUND_LRAW_FLO_WATER_FLOW_2 = 0x00000199, // #looping #fountain
827 SOUND_LRAW_FLO_RELEASE_FOUNTAIN = 0x0000019A, // #looping #fountain
829 SOUND_FLO_RIDE_BEANSTALK_UP_LOOP = 0x0000019C, // #looping
830 SOUND_FLO_RIDE_BEANSTALK_DOWN_LOOP = 0x0000019D, // #looping
831 SOUND_FLO_MAGIKOOPA_FLY_AWAY = 0x0000019E,
832 SOUND_FLO_LAKITU_FLY_AWAY = 0x0000019F,
833 SOUND_FLO_PUFF_PUFF_EXPLODE = 0x000001A0, // #explode
834 SOUND_OMO_BOX_GLOW_1 = 0x000001A1,
835 SOUND_OMO_BOX_GLOW_2 = 0x000001A2,
836 SOUND_OMO_BOX_GLOW_3 = 0x000001A3,
837 SOUND_OMO_BOX_GLOW_4 = 0x000001A4,
838 SOUND_OMO_BOX_CHIME_1 = 0x000001A5,
839 SOUND_OMO_BOX_CHIME_2 = 0x000001A6,
840 SOUND_OMO_BOX_CHIME_3 = 0x000001A7,
841 SOUND_OMO_BOX_CHIME_4 = 0x000001A8,
842 SOUND_OMO_BOX_DONE = 0x000001A9,
843 SOUND_OMO_TOYBOX_LID = 0x000001AA,
844 SOUND_OMO_SECRET_DOOR_OPEN = 0x000001AB,
845 SOUND_OMO_SECRET_DOOR_CLOSE = 0x000001AC,
846 SOUND_FLYING_PYROCLAST_1 = 0x000001AD,
847 SOUND_FLYING_PYROCLAST_2 = 0x000001AE,
848 SOUND_JAN_CHEST_IMPACT = 0x000001AF,
849 SOUND_LRAW_NOK_WATER = 0x000001B1,
850 SOUND_LRAW_TRD_WATER_EXT = 0x000001B2,
851 SOUND_LRAW_SBK_OASIS_WATER = 0x000001B3,
852 SOUND_BASIC_DOOR_OPEN = 0x000001C1,
853 SOUND_BASIC_DOOR_CLOSE = 0x000001C2,
854 SOUND_METAL_DOOR_OPEN = 0x000001C3,
855 SOUND_METAL_DOOR_CLOSE = 0x000001C4,
856 SOUND_LARGE_DOOR_OPEN = 0x000001C5,
857 SOUND_LARGE_DOOR_CLOSE = 0x000001C6,
858 SOUND_CREAKY_DOOR_OPEN = 0x000001C7,
859 SOUND_CREAKY_DOOR_CLOSE = 0x000001C8,
860 SOUND_METAL_GATE_OPEN = 0x000001C9,
861 SOUND_METAL_GATE_CLOSE = 0x000001CA,
862 SOUND_WINDOW_OPEN_A = 0x000001CB,
863 SOUND_WINDOW_CLOSE_A = 0x000001CC,
864 SOUND_WINDOW_OPEN_B = 0x000001CD,
865 SOUND_WINDOW_CLOSE_B = 0x000001CE,
866 SOUND_WOODEN_DOOR_OPEN = 0x000001CF,
867 SOUND_WOODEN_DOOR_CLOSE = 0x000001D0,
868 SOUND_SARCOPHAGUS_OPEN = 0x000001D1,
869 SOUND_GOOMBA_GATE_OPEN = 0x000001D2,
870 SOUND_OPEN_CHEST = 0x000001D3,
871 SOUND_FOREST_GATE_OPEN = 0x000001D4,
872 SOUND_FOREST_GATE_CLOSE = 0x000001D5,
873 SOUND_CREAKY_ROCKING = 0x000001D6,
874 SOUND_KKJ_WINDOW_TAP = 0x000001D8,
875 SOUND_OMO_DOOR_FLIP = 0x000001D9,
876 SOUND_PUSH_BLOCK_FALL = 0x000001DA,
877 SOUND_FLO_LOG_OPEN = 0x000001DB,
878 SOUND_FLO_LOG_CLOSE = 0x000001DC,
879 SOUND_SAM_RAISE_BARRIER = 0x000001DD,
880 SOUND_SAM_LOWER_BARRIER = 0x000001DE,
881 SOUND_AIRSHIP_DOCK_DOOR_OPEN = 0x000001DF,
883 SOUND_KMR_TOWER_RUMBLE = 0x000001E1,
884 SOUND_DISTANT_THUD = 0x000001E2,
885 SOUND_TROMP_DROP = 0x000001E3,
886 SOUND_TROMP_CRASH = 0x000001E4,
887 SOUND_PUFF_PUFF_SMASH = 0x000001E5,
888 SOUND_PUFF_PUFF_PART_BREAKS = 0x000001E6,
889 SOUND_PUFF_PUFF_PANEL_BREAKS = 0x000001E7,
890 SOUND_BOING = 0x000001E8,
891 SOUND_SAM_DROP_STAIR = 0x000001E9,
892 SOUND_SAM_BARRIER_THUD = 0x000001EA,
893 SOUND_SAM_PLACE_STAR_STONE = 0x000001EB,
894 SOUND_SAM_ICE_STEP_THUD = 0x000001EC,
895 SOUND_PRA_ROTATE_ALBINO_DINO = 0x000001ED,
896 SOUND_PRA_UNFOLD_STEP = 0x000001EE,
897 SOUND_KPA_DROP_WALL = 0x000001EF,
898 SOUND_YOSHI_KID_CRY = 0x000001F0,
899 SOUND_OMO_TRAIN_TRACK_LEVER = 0x000001F1,
900 SOUND_OMO_FLIP_TRAIN_TRACK = 0x000001F2,
901 SOUND_OMO_COLORED_PANEL_DROP = 0x000001F3,
902 SOUND_OMO_BARRICADE_DROP = 0x000001F4,
903 SOUND_OMO_LANTERN_BREAK = 0x000001F5,
906 SOUND_TRAIN_CHUG_A = 0x000001FB,
907 SOUND_TRAIN_CHUG_B = 0x000001FC,
908 SOUND_TRAIN_RELEASE_STEAM = 0x000001FD,
909 SOUND_OMO_TOY_TRAIN_CLICK = 0x000001FE,
911 SOUND_MERLEE_TWIRL = 0x00000201,
912 SOUND_MERLEE_GATHER_ENERGY = 0x00000202,
913 SOUND_MERLEE_SHOW_CARD = 0x00000203,
914 SOUND_MERLEE_GATHER_CARDS = 0x00000204,
915 SOUND_MERLEE_RELEASE_PLAYER = 0x00000205,
916 SOUND_MERLEE_COMPLETE_SPELL = 0x00000206,
917 SOUND_LRAW_CRYSTAL_BALL_GLOW = 0x00000207,
918 SOUND_CRYSTAL_BALL_WAVE = 0x00000208,
919 SOUND_MERLON_GATHER = 0x00000209,
920 SOUND_MERLON_STRIKE = 0x0000020A,
921 SOUND_LOWER_PITCH_MAGIC = 0x0000020B, // #unused
922 SOUND_RAVEN_FALL_A = 0x0000020C,
923 SOUND_RAVEN_FALL_B = 0x0000020D,
924 SOUND_RAVEN_FALL_C = 0x0000020E,
925 SOUND_COIN_PICKUP = 0x00000211,
926 SOUND_COIN_BOUNCE = 0x00000212,
927 SOUND_HEART_PICKUP = 0x00000213,
928 SOUND_HEART_BOUNCE = 0x00000214,
929 SOUND_STAR_POINT_PICKUP = 0x00000215,
930 SOUND_FLOWER_PICKUP = 0x00000217,
931 SOUND_FLOWER_BOUNCE = 0x00000218,
932 SOUND_STAR_PIECE_BOUNCE = 0x00000219,
933 SOUND_ITEM_BOUNCE = 0x0000021A,
934 SOUND_BADGE_BOUNCE = 0x0000021B,
935 SOUND_APPROVE = 0x0000021C,
936 SOUND_MENU_ERROR = 0x0000021D,
937 SOUND_LRAW_KPA_CHAIN_DRIVE = 0x00000221,
938 SOUND_KPA_DUMP_LAVA = 0x00000222,
939 SOUND_KPA_BOWSER_POWER_UP = 0x00000223,
940 SOUND_KPA_BOWSER_POWER_DOWN = 0x00000224, // #unused
941 SOUND_KPA_QUIZ_DOORS_OPEN = 0x00000225, // #stony #scraping
942 SOUND_KPA_QUIZ_DOORS_CLOSE = 0x00000226, // #stony #scraping
943 SOUND_KPA_RAISE_STONE_PLATFORM = 0x00000227, // #stony #scraping #rumble
944 SOUND_KPA_LOWER_STONE_PLATFORM = 0x00000228, // #stony #scraping #rumble
945 SOUND_KPA_PULL_CHAIN = 0x00000229, // #metallic #rattle
946 SOUND_LRAW_KPA_FILL_WATER = 0x0000022A, // #looping #flush #flowing #water
947 SOUND_LRAW_KPA_DRAIN_WATER = 0x0000022B, // #looping #flush #flowing #water
948 SOUND_LRAW_KPA_ARENA_TURN_ON = 0x0000022C, // #electric #humming #machine
949 SOUND_LRAW_KPA_ARENA_ACTIVE = 0x0000022D, // #electric #humming #machine
950 SOUND_KPA_EXPLOSION_A = 0x0000022E, // #explosion
951 SOUND_KPA_EXPLOSION_B = 0x0000022F, // #explosion
952 SOUND_KPA_EXPLOSION_CLUSTER = 0x00000230, // #explosion
953 SOUND_DAMAGE_STARS = 0x00000231, // also used when blocking
954 SOUND_COLLECT_1UP = 0x00000232, // #unused
955 SOUND_TIMING_BAR_TICK = 0x00000233,
956 SOUND_TIMING_BAR_GO = 0x00000234,
957 SOUND_JUMP_COMBO_1 = 0x00000235,
958 SOUND_JUMP_COMBO_2 = 0x00000236,
959 SOUND_JUMP_COMBO_3 = 0x00000237,
960 SOUND_JUMP_COMBO_4 = 0x00000238,
961 SOUND_JUMP_COMBO_5 = 0x00000239, // #unused
962 SOUND_JUMP_COMBO_6 = 0x0000023A, // #unused
963 SOUND_JUMP_COMBO_7 = 0x0000023B, // #unused rings a bit longer than the others
964 SOUND_JUMP_COMBO_8 = 0x0000023C, // #unused
965 SOUND_LRAW_BOWSER_PROPELLER = 0x0000023D,
966 SOUND_BEGIN_WISH = 0x00000241,
967 SOUND_REFRESH = 0x00000242,
968 SOUND_CHILL_OUT = 0x00000244,
969 SOUND_SMOOCH = 0x00000245,
970 SOUND_TIME_OUT = 0x00000246,
971 SOUND_UP_AND_AWAY_CAST = 0x00000247,
972 SOUND_LRAW_USE_STAR_BEAM = 0x00000248,
973 SOUND_LRAW_USE_PEACH_BEAM = 0x00000249,
974 SOUND_STAR_BEAM_FIRE = 0x0000024A,
975 SOUND_MERLEE_APPEAR = 0x0000024B,
976 SOUND_SHOOTING_STAR_FALL_A = 0x00000259,
977 SOUND_SHOOTING_STAR_FALL_B = 0x0000025A,
978 SOUND_STAR_BOUNCE_A = 0x0000025C,
979 SOUND_STAR_BOUNCE_B = 0x0000025D,
980 SOUND_ISK_PLACE_IN_SOCKET = 0x00000261, // #stony #thud
981 SOUND_EMOTE_IDEA = 0x00000262,
982 SOUND_EMOTE_QUESTION = 0x00000263,
983 SOUND_ISK_DOOR_OPEN = 0x00000265,
984 SOUND_ISK_DOOR_CLOSE = 0x00000266,
985 SOUND_ISK_DOOR_SLAM = 0x00000267, // #stony #thud #heavy
986 SOUND_USE_KEY = 0x00000269, // #metallic #rattle
987 SOUND_LOCK_DROP = 0x0000026A, // #metallic #hollow #thud
988 SOUND_LARGE_GATE_OPEN = 0x0000026B, // #metallic #blowing
989 SOUND_LARGE_GATE_CLOSE = 0x0000026C, // #metallic #thud
990 SOUND_METAL_CRASH = 0x00000270, // #unused #metallic #thud
991 SOUND_LRAW_TIK_WATER = 0x00000271, // #water
992 SOUND_LRAW_WATER_FLOWING_1 = 0x00000273, // #water #flowing
993 SOUND_LRAW_WATER_FLOWING_2 = 0x00000274, // #water #flowing
994 SOUND_LRAW_WATER_FLOWING_3 = 0x00000275, // #water #flowing
995 SOUND_LRAW_WATER_FLOWING_4 = 0x00000276, // #water #flowing
996 SOUND_GOOMBARIO_HEADBONK = 0x00000281, // #descending #falling
997 SOUND_TATTLE_WINDOW_OPEN = 0x00000282,
998 SOUND_KOOPER_SHELL_KICK = 0x00000283,
999 SOUND_KOOPER_SHELL_SWIRL = 0x00000284,
1000 SOUND_KOOPER_PICKUP = 0x00000286,
1001 SOUND_LRAW_BOMBETTE_FUSE = 0x00000287,
1003 SOUND_WATT_CHARGE = 0x00000289,
1004 SOUND_WATT_POWER_SHOCK = 0x0000028A,
1005 SOUND_WATT_TURBO_CHARGE = 0x0000028B,
1006 SOUND_WATT_MEGA_DISCHARGE = 0x0000028C,
1007 SOUND_WATT_WHOOSH_SHOCK = 0x0000028D, // #unused
1008 SOUND_ROARING_FIRE = 0x0000028E,
1009 SOUND_FIRE_SHELL_LAUNCH = 0x0000028F,
1010 SOUND_DIZZY_SHELL_LAUNCH = 0x00000290,
1011 SOUND_BOW_SPOOK = 0x00000291,
1012 SOUND_BOOTLER_SPOOK = 0x00000292,
1013 SOUND_BOOTLER_HIDE = 0x00000293,
1014 SOUND_SUSHIE_DIVE = 0x00000294,
1015 SOUND_FLIGHT = 0x00000295,
1016 SOUND_SUSHIE_SQUIRT = 0x00000297,
1017 SOUND_SUSHIE_FOUNTAIN = 0x00000298,
1018 SOUND_DESTROY_WATER_BLOCK = 0x00000299,
1019 SOUND_SUSHIE_STEP = 0x0000029A,
1020 SOUND_TIDAL_WAVE_LEAP_A = 0x0000029B,
1021 SOUND_TIDAL_WAVE_LEAP_B = 0x0000029C,
1022 SOUND_TIDAL_WAVE_WATER = 0x0000029D,
1023 SOUND_SUSHIE_FLOP = 0x000002A0,
1024 SOUND_PLANT_FLOWERS = 0x000002A1,
1025 SOUND_FLOWER_GATE = 0x000002A2,
1026 SOUND_WOODEN_DOOR_SPINNING = 0x000002A3,
1027 SOUND_WOODEN_DOOR_WAVES = 0x000002A4,
1028 SOUND_RAVEN_LEAP_A = 0x000002A6,
1029 SOUND_RAVEN_LEAP_B = 0x000002A7,
1030 SOUND_LRAW_BOBOMB_FUSE = 0x000002A8,
1031 SOUND_TWINK_FLY_B = 0x000002AA,
1032 SOUND_PARAGOOMBA_DIVE = 0x000002C1,
1033 SOUND_HURT_PLANT_BITE = 0x000002C4,
1034 SOUND_SPIKE_SUMMON_SPINY = 0x000002C5,
1035 SOUND_SPIKE_THROW_SPINY = 0x000002C6,
1036 SOUND_SPINY_SPIN_UP = 0x000002C7,
1037 SOUND_BULLET_BILL_FIRE = 0x000002C8,
1038 SOUND_BULLET_BILL_MOTION = 0x000002C9,
1039 SOUND_DUPLIGHOST_STEP = 0x000002CA,
1040 SOUND_DUPLIGHOST_LEAP = 0x000002CB,
1041 SOUND_DUPLIGHOST_POWER_DOWN = 0x000002CC, // unused
1042 SOUND_SMOKE_BURST = 0x000002CD,
1043 SOUND_POKEY_THROW = 0x000002CE,
1044 SOUND_EMBER_JUMP = 0x000002CF,
1045 SOUND_EMBER_SPIT = 0x000002D0,
1046 SOUND_DRY_BONES_THROW = 0x000002D1,
1047 SOUND_DRY_BONES_COLLAPSE = 0x000002D2,
1048 SOUND_DRY_BONES_ARISE = 0x000002D3,
1049 SOUND_DRY_BONES_RATTLE = 0x000002D4,
1050 SOUND_DAYZEE_JUMP = 0x000002D5,
1051 SOUND_DAYZEE_STEP = 0x000002D6,
1052 SOUND_DAYZEE_SONG = 0x000002D7,
1053 SOUND_POWER_UP = 0x000002D8,
1054 SOUND_HYPER_CLEFT_LAND = 0x000002D9,
1055 SOUND_HYPER_CLEFT_CHARGE = 0x000002DA,
1056 SOUND_MAGIKOOPA_VANISH = 0x000002DB,
1057 SOUND_MAGIKOOPA_WAND_STRIKE = 0x000002DC,
1058 SOUND_MAGIKOOPA_POWER_UP = 0x000002DD,
1059 SOUND_SUMMON_CRYSTAL_BITS = 0x000002DE, // #windy #chimes
1060 SOUND_SUMMON_CRYSTAL_CLONES = 0x000002DF,
1061 SOUND_CRYSTAL_KING_ICE_BOLT = 0x000002E0,
1062 SOUND_SKY_GUY_BALLOON_POP = 0x000002E1,
1063 SOUND_GROOVE_GUY_TWIRL = 0x000002E2,
1064 SOUND_GROOVE_GUY_LEAP = 0x000002E3,
1065 SOUND_GROOVE_GUY_SPIN_DOWN = 0x000002E4,
1066 SOUND_CALL_FOR_BACKUP = 0x000002E5,
1067 SOUND_GROOVE_GUY_SUMMON = 0x000002E6,
1068 SOUND_SLINGSHOT_DRAW = 0x000002E7,
1069 SOUND_SLINGSHOT_FIRE = 0x000002E8,
1070 SOUND_HAMMER_BROS_THROW = 0x000002E9,
1071 SOUND_MONSTAR_CAST_SPELL = 0x000002EA,
1072 SOUND_LANTERN_GHOST_LIGHT = 0x000002EB,
1073 SOUND_POKEY_STEP = 0x000002EC,
1074 SOUND_POKEY_SMASH = 0x000002ED,
1075 SOUND_POKEY_REACH_DOWN = 0x000002EE,
1076 SOUND_ACTOR_HOP = 0x000002EF,
1077 SOUND_MAGIKOOPA_ELECTRIFY = 0x000002F0,
1078 SOUND_SNAP_AWAKE_A = 0x000002F1,
1079 SOUND_SNAP_AWAKE_B = 0x000002F2,
1080 SOUND_BUBBLE_BURST = 0x000002F3,
1081 SOUND_AI_ALERT_A = 0x000002F4,
1082 SOUND_AI_ALERT_B = 0x000002F5,
1083 SOUND_TWEESTER_LAUNCH = 0x000002F6,
1084 SOUND_SENTINEL_PICKUP = 0x000002F7,
1085 SOUND_GATHER_SMALL = 0x000002F8,
1086 SOUND_TOSS = 0x000002F9,
1087 SOUND_SPEAR_GUY_DANCE_1 = 0x000002FA,
1088 SOUND_SPEAR_GUY_DANCE_2 = 0x000002FB,
1089 SOUND_SPEAR_GUY_RIP_SKIRT = 0x000002FC,
1090 SOUND_ALBINO_DINO_STEP_B = 0x000002FD,
1091 SOUND_CLOSE_SHELL = 0x000002FF,
1092 SOUND_JR_TROOPA_NEW_POWER = 0x00000300,
1093 SOUND_FALL_QUICK = 0x00000301,
1094 SOUND_FALL_LONG = 0x00000302,
1095 SOUND_LARGE_FALL_QUICK = 0x00000303,
1096 SOUND_LARGE_FALL_LONG = 0x00000304, // unused
1097 SOUND_LONG_FLUTTER_FALL_A = 0x00000305,
1098 SOUND_LONG_FLUTTER_FALL_B = 0x00000306,
1099 SOUND_SPEAR_STAB = 0x00000309,
1100 SOUND_SPEAR_THROW = 0x0000030A, // #whoosh
1101 SOUND_ALBINO_DINO_STEP_A = 0x0000030B,
1102 SOUND_SHY_GUY_SCREAMS1 = 0x0000030C,
1103 SOUND_SHY_GUY_SCREAMS2 = 0x0000030D,
1104 SOUND_SHY_GUY_SCREAMS3 = 0x0000030E,
1105 SOUND_TOY_TANK_MOVE1 = 0x0000030F,
1106 SOUND_TOY_TANK_MOVE2 = 0x00000310,
1107 SOUND_AIM_SHELL_SHOT = 0x00000311, // #looping
1108 SOUND_AIM_SPINY_FLIP = 0x00000312, // #looping
1109 SOUND_TUBBA_GULP = 0x00000315,
1110 SOUND_FIRE_BAR_0_B = 0x00000316,
1111 SOUND_FIRE_BAR_1_B = 0x00000317,
1112 SOUND_FIRE_BAR_2_B = 0x00000318,
1113 SOUND_FIRE_BAR_3_B = 0x00000319,
1114 SOUND_FIRE_BAR_4_B = 0x0000031A,
1115 SOUND_FIRE_BAR_5_B = 0x0000031B,
1116 SOUND_FIRE_BAR_6_B = 0x0000031C,
1117 SOUND_FIRE_BAR_7_B = 0x0000031D,
1118 SOUND_FIRE_BAR_8_B = 0x0000031E,
1119 SOUND_FIRE_BAR_9_B = 0x0000031F,
1120 SOUND_BURROW_SURFACE = 0x00000321,
1121 SOUND_BURROW_DIG = 0x00000322,
1122 SOUND_MOLE_POP = 0x00000323,
1123 SOUND_MALLET_SWING = 0x00000327,
1124 SOUND_BLASTER_FIRE = 0x00000328,
1125 SOUND_CREEPY_LAUGH = 0x00000329, // #unused
1126 SOUND_SKID = 0x0000032B,
1127 SOUND_NPC_JUMP = 0x0000032C,
1128 SOUND_LOWER_NPC_JUMP = 0x0000032D,
1129 SOUND_LRAW_SENTINEL_ALARM = 0x0000032E,
1130 SOUND_SNORE_INHALE_A = 0x0000032F,
1131 SOUND_SNORE_INHALE_B = 0x00000330,
1132 SOUND_FUZZY_HOP_A = 0x00000331,
1133 SOUND_FUZZY_HOP_B = 0x00000332,
1134 SOUND_FUZZY_HOP_C = 0x00000333,
1135 SOUND_SNORE_EXHALE_A = 0x00000334,
1136 SOUND_SNORE_EXHALE_B = 0x00000335,
1137 SOUND_FIRE_BAR_0_A = 0x00000336,
1138 SOUND_FIRE_BAR_1_A = 0x00000337,
1139 SOUND_FIRE_BAR_2_A = 0x00000338,
1140 SOUND_FIRE_BAR_3_A = 0x00000339,
1141 SOUND_FIRE_BAR_4_A = 0x0000033A,
1142 SOUND_FIRE_BAR_5_A = 0x0000033B,
1143 SOUND_FIRE_BAR_6_A = 0x0000033C,
1144 SOUND_FIRE_BAR_7_A = 0x0000033D,
1145 SOUND_FIRE_BAR_8_A = 0x0000033E,
1146 SOUND_FIRE_BAR_9_A = 0x0000033F,
1147 SOUND_FIRE_BAR_DEAD = 0x00000340,
1148 SOUND_LRAW_CHARGE_METER = 0x00000341,
1149 SOUND_POKEY_SWAY = 0x00000342, // same as SOUND_POKEY_LEAN_BACK?
1150 SOUND_POKEY_WALK = 0x00000343,
1151 SOUND_POKEY_LEAN_FORWARD = 0x00000344,
1152 SOUND_POKEY_LEAN_BACK = 0x00000345,
1153 SOUND_POKEY_EMERGE_FROM_GROUND = 0x00000346,
1154 SOUND_LRAW_CHEERING = 0x00000349,
1155 SOUND_SHORT_CLAP = 0x0000034A,
1156 SOUND_MULTI_CLAP = 0x0000034B, // #unused
1157 SOUND_TOY_TANK_EXPLODE = 0x0000034E, // #explosion
1158 SOUND_SLOT_REELS = 0x00000350, // #unused
1159 SOUND_ACTOR_FLIGHT = 0x00000351,
1160 SOUND_KOOPA_BROS_SPINUP = 0x00000353,
1161 SOUND_KOOPA_BROS_TOWER_SPIN_1 = 0x00000354,
1162 SOUND_KOOPA_BROS_TOWER_SPIN_2 = 0x00000355,
1163 SOUND_KOOPA_BROS_TOWER_SPIN_3 = 0x00000356,
1164 SOUND_BZZAP_BUZZ = 0x00000357, // #looping
1165 SOUND_MINI_BZZAP_BUZZ = 0x00000358,
1166 SOUND_EMBER_FLY = 0x00000359, // #looping
1167 SOUND_HUFF_N_PUFF_FIRE_LIGHTNING = 0x0000035B, // #electric #boom #echoing
1168 SOUND_CHARGE_LIGHTNING = 0x0000035C, // #electric #ascending
1169 SOUND_HEAVY_WIND_LOOP = 0x0000035D, // #looping #windy
1170 SOUND_HEAVY_NPC_SWIPE = 0x0000035E,
1171 SOUND_BABY_BLOOPER_MOVE = 0x0000035F,
1172 SOUND_PUT_ON_CAP = 0x00000361,
1173 SOUND_BECOME_STONE = 0x00000362,
1174 SOUND_WINTERY_JINGLE = 0x00000363,
1175 SOUND_SHEEP_STAMPEDE = 0x00000364,
1176 SOUND_THUNDER_BOLT = 0x00000365,
1177 SOUND_LIGHTNING_STRIKE = 0x00000366,
1178 SOUND_FRIGHT_JAR = 0x00000367,
1179 SOUND_MYSTERY_REEL = 0x00000368,
1180 SOUND_HUSTLE_WHISTLE = 0x00000369,
1181 SOUND_SMALL_GLASS_BREAK = 0x00000369, // #unused
1182 SOUND_CRYSTAL_KING_DISAPPEAR = 0x0000036B,
1183 SOUND_LRAW_SHY_GUY_CROWD_1 = 0x0000036C,
1184 SOUND_LRAW_SHY_GUY_CROWD_2 = 0x0000036D,
1185 SOUND_MONSTAR_STAR_STORM = 0x0000036E,
1186 SOUND_TOY_TANK_FALL_APART = 0x0000036F,
1187 SOUND_KENT_C_SHELL_TOSS_LOOP = 0x00000370, // #looping
1188 SOUND_PLAYER_SPINNING = 0x00000371,
1189 SOUND_LIFE_SHROOM_CHIME = 0x00000372,
1190 SOUND_REVIVAL_MAGIC = 0x00000373, // #magic #chimes
1191 SOUND_PLAYER_REVIVE = 0x00000374,
1192 SOUND_REPEL_GEL_APPLY = 0x00000375,
1193 SOUND_REPEL_GEL_VANISH = 0x00000376,
1194 SOUND_PLANT_FIRE_FLOWER = 0x00000377,
1195 SOUND_RECOVERY_SHMMER = 0x00000378,
1196 SOUND_VOLT_SHROOM_APPLY = 0x00000379,
1197 SOUND_HIT_PLAYER_SHOCK = 0x0000037A,
1198 SOUND_HIT_SHOCK = 0x0000037B,
1199 SOUND_KOOPA_LAUNCH_SHELL = 0x0000037C,
1200 SOUND_LANTERN_GHOST_STEP = 0x0000037D,
1201 SOUND_TOY_TANK_STEP = 0x0000037E,
1202 SOUND_SHY_GUY_FLY = 0x00000380,
1203 SOUND_GOURMET_GUY_SHOCK_1 = 0x00000381,
1204 SOUND_GOURMET_GUY_SHOCK_2 = 0x00000382,
1205 SOUND_GOURMET_GUY_SHOCK_3 = 0x00000383,
1206 SOUND_GOURMET_GUY_RUN = 0x00000384,
1207 SOUND_GOURMET_GUY_LAUNCH = 0x00000385,
1208 SOUND_BIG_DRUM_A = 0x00000386,
1209 SOUND_BIG_DRUM_B = 0x00000387,
1210 SOUND_LRAW_OMO_SLOT_MACHINE = 0x00000388,
1211 SOUND_SAM_POND_CRACK_1 = 0x00000389,
1212 SOUND_SAM_POND_CRACK_2 = 0x0000038A,
1213 SOUND_SAM_POND_SHATTER = 0x0000038B,
1214 SOUND_SAM_SNOWMAN_JUMP = 0x0000038C,
1215 SOUND_SAM_SNOWMEN_RAISE_WALL = 0x0000038D,
1216 SOUND_SAM_SNOWMEN_OPEN_PASSAGE = 0x0000038E,
1217 SOUND_TOSS_PLAYER = 0x00000390,
1218 SOUND_LRAW_SPINNING_FLOWER = 0x00000391,
1219 SOUND_MUNCHLESIA_CHEW = 0x00000392,
1220 SOUND_MUNCHLESIA_SPIT = 0x00000393,
1221 SOUND_OVEN_TIMER_TICKING = 0x00000394, // #looping
1222 SOUND_GENERAL_WHISTLE = 0x00000395,
1223 SOUND_ICE_SHATTER = 0x00000396,
1224 SOUND_PENGUIN_WHISTLE = 0x00000397, // identical to SOUND_GENERAL_WHISTLE
1225 SOUND_DRAG_PLAYER = 0x00000398, // #looping #windy #scraping
1226 SOUND_SAM07_RAISE_FLOOR = 0x00000399, // #ascending
1227 SOUND_SAM07_LOWER_FLOOR = 0x0000039A, // #descending
1228 SOUND_SAM08_RAISE_FLOOR = 0x0000039B, // #ascending
1229 SOUND_SAM_STAIRS_ACTIVATE = 0x0000039C,
1230 SOUND_SAM_STAIRS_LOUD_THUD = 0x0000039D,
1231 SOUND_LRAW_SAM_STAIRS_RISE = 0x0000039E,
1232 SOUND_SAM_STAIRS_FINAL_THUD = 0x0000039F,
1233 SOUND_MIM_MUSHROOM_GLOW = 0x000003A0,
1234 SOUND_UNUSED_TAPPING_LOOP = 0x000003A1, // #looping
1235 SOUND_SHY_GUY_FLEE_LOOP = 0x000003A2, // #looping
1240 SOUND_LANTERN_GHOST_DARKEN_1 = 0x000003A7,
1241 SOUND_LANTERN_GHOST_DARKEN_2 = 0x000003A8,
1242 SOUND_LANTERN_GHOST_DARKEN_3 = 0x000003A9,
1243 SOUND_LANTERN_GHOST_DARKEN_4 = 0x000003AA,
1244 SOUND_PIRANHA_BREATH = 0x000003AB,
1245 SOUND_GOOMBA_BROS_STEP = 0x000003AC,
1246 SOUND_LRAW_FIGHTING = 0x000003AD,
1247 SOUND_TANK_BULB_SHATTER = 0x000003AE,
1248 SOUND_CRYSTAL_KING_INHALE = 0x000003AF,
1249 SOUND_HUFF_N_PUFF_INHALE = 0x000003B0, // #looping
1250 SOUND_PIRANHA_SPIN = 0x000003B1,
1251 SOUND_PIRANHA_CHOMP = 0x000003B2,
1252 SOUND_HUFF_N_PUFF_REAR_UP = 0x000003B3,
1253 SOUND_ACTOR_STEP_B = 0x000003B4,
1254 SOUND_FAKE_BOWSER_BLAST = 0x000003B5, // large blasting sound when the fake bowser robot is destroyed
1255 SOUND_SHY_GUY_STEP_A = 0x000003B6,
1256 SOUND_SHY_GUY_STEP_B = 0x000003B7,
1257 SOUND_MASTER_LEAP = 0x000003B9,
1258 SOUND_BUBBLE_DOWN = 0x000003BA, // #unused #descending
1259 SOUND_LAVA_PIRANHA_RECOVER = 0x000003BB,
1260 SOUND_LRAW_RUMBLE = 0x000003BC,
1261 SOUND_BOWSER_FIRE_BREATH_LOOP = 0x000003BD, // #looping #wind #rumble
1262 SOUND_FAKE_BOWSER_LONG_WALK = 0x000003BE, // #rattle
1263 SOUND_HUFF_N_PUFF_EMERGE = 0x000003C0,
1264 SOUND_LAVA_PIRANHA_INHALE = 0x000003C1,
1265 SOUND_LAVA_PIRANHA_SHRIVEL = 0x000003C2, // #unused
1266 SOUND_LAVA_PIRANHA_SPIT_FIRE = 0x000003C3,
1267 SOUND_LAVA_PIRANHA_FIRE_BREATH = 0x000003C4,
1268 SOUND_LAVA_PIRANHA_EMERGE = 0x000003C5,
1269 SOUND_LAVA_PIRANHA_DEFEAT = 0x000003C6,
1270 SOUND_LAVA_BUD_WITHER = 0x000003C7,
1271 SOUND_LAVA_PIRANHA_WITHER = 0x000003C8,
1272 SOUND_LAVA_BUD_SPIT_PETIT = 0x000003C9,
1273 SOUND_PETIT_PIRANHA_ASCEND = 0x000003CA,
1274 SOUND_PETIT_PIRANHA_DIVE = 0x000003CB,
1275 SOUND_LAVA_PIRANHA_WRITHE = 0x000003CC,
1276 SOUND_LAVA_PIRANHA_COLLAPSE = 0x000003CD,
1277 SOUND_PIRANHA_STEP = 0x000003CE,
1278 SOUND_LANTERN_GHOST_INHALE = 0x000003CF,
1279 SOUND_LANTERN_GHOST_BLOW = 0x000003D0,
1280 SOUND_HUFF_N_PUFF_FLY = 0x000003D1,
1281 SOUND_ELECTRIC_BUZZ = 0x000003D2,
1283 SOUND_OPEN_SHELL = 0x000003D4,
1284 SOUND_RUFF_PUFF_FLY_A = 0x000003D5,
1285 SOUND_RUFF_PUFF_FLY_B = 0x000003D6,
1286 SOUND_LIGHT_THROW = 0x000003D9,
1287 SOUND_SQUEEZE = 0x000003DB,
1288 SOUND_BLOOPER_MOVE = 0x000003DC,
1289 SOUND_BLOOPER_FALL = 0x000003DD,
1290 SOUND_BLOOPER_SQUIRT = 0x000003DE,
1291 SOUND_LEECH = 0x000003E0,
1292 SOUND_AI_FOUND_PLAYER_JUMP = 0x000003E1,
1293 SOUND_ACTOR_JUMP = 0x000003E2,
1294 SOUND_ACTOR_TRIP = 0x000003E3,
1295 SOUND_ACTOR_TWITCH = 0x000003E4,
1296 SOUND_ACTOR_DEATH = 0x000003E5,
1297 SOUND_BIG_POWER_UP = 0x000003E6,
1298 SOUND_LARGE_ACTOR_JUMP = 0x000003E7,
1299 SOUND_MOLE_THROW = 0x000003E8,
1300 SOUND_KOOPA_BROS_LAND = 0x000003E9,
1301 SOUND_FAKE_BOWSER_STEP = 0x000003EA,
1302 SOUND_SMALL_CROWD_WALK = 0x000003EB,
1303 SOUND_LARGE_CROWD_WALK = 0x000003EC,
1304 SOUND_MASTER_SMACK = 0x000003ED, // #electric #impact
1305 SOUND_MASTER_PUNCH = 0x000003EE,
1306 SOUND_BOWSER_CHARGE_LIGHTNING = 0x000003EF,
1307 SOUND_DANGER = 0x000003F1,
1308 SOUND_PERIL = 0x000003F2,
1309 SOUND_DING = 0x000003F3,
1310 SOUND_LULLABY = 0x000003F4,
1311 SOUND_BUBBLES_RISING = 0x000003F5, // unused
1312 SOUND_DRIP = 0x000003F6,
1313 STONE_STONE_CHOMP_STEP = 0x000003F9,
1314 SOUND_THROW = 0x000003FA,
1315 SOUND_PLAYER_COLLAPSE = 0x000003FB,
1316 SOUND_LUCKY = 0x000003FC,
1319 SOUND_PARAKARRY_DIVE = SOUND_ID_UNK | 0x00000005,
1321 SOUND_PARAKARRY_FLAP = SOUND_ID_UNK | 0x00000009,
1322 SOUND_PARAKARRY_AIR_RAID_1 = SOUND_ID_UNK | 0x0000000A, // #whoosh
1323 SOUND_PARAKARRY_AIR_RAID_2 = SOUND_ID_UNK | 0x0000000B, // #whoosh #echoing
1325 SOUND_GOOMBARIO_JUMP = SOUND_ID_UNK | 0x0000000D,
1326 SOUND_BOW_VANISH = SOUND_ID_UNK | 0x0000000E,
1327 SOUND_BOW_APPEAR = SOUND_ID_UNK | 0x0000000F,
1331 SOUND_SUSHIE_EMBARK = SOUND_ID_UNK | 0x00000013,
1332 SOUND_SUSHIE_RIDE_IDLE = SOUND_ID_UNK | 0x00000014,
1337 SOUND_BOW_SMACK = SOUND_ID_UNK | 0x00000019,
1338 SOUND_BOW_FAN_SMACK = SOUND_ID_UNK | 0x0000001A,
1345 SOUND_SHELL_SPIN = SOUND_ID_UNK | 0x00000021,
1346 SOUND_FAN_SMACK_HIT = SOUND_ID_UNK | 0x00000022, // #windy
1347 SOUND_FAN_SMACK_END = SOUND_ID_UNK | 0x00000023, // #windy
1349 SOUND_DIZZY_SHELL = SOUND_ID_UNK | 0x00000026,
1350 SOUND_SHUFFLE_CARD_A = SOUND_ID_UNK | 0x0000002A,
1351 SOUND_SHUFFLE_CARD_B = SOUND_ID_UNK | 0x0000002B,
1352 SOUND_FIRE_FLOWER_A = SOUND_ID_UNK | 0x0000002C,
1353 SOUND_FIRE_FLOWER_B = SOUND_ID_UNK | 0x0000002D,
1355 SOUND_NOISE_RUSH = SOUND_ID_UNK | 0x0000002F, // unused
1356 SOUND_POW_BLOCK = SOUND_ID_UNK | 0x00000030,
1357 SOUND_INFLICT_SLEEP = SOUND_ID_UNK | 0x00000031,
1358 SOUND_INFLICT_STATUS = SOUND_ID_UNK | 0x00000032,
1359 SOUND_DIZZY_DIAL = SOUND_ID_UNK | 0x00000033,
1362 SOUND_WHALE_OPEN_MOUTH = SOUND_ID_UNK | 0x00000036,
1369 SOUND_OBK_STAIRS_DROP = SOUND_ID_UNK | 0x0000003D,
1370 SOUND_SHY_GUY_OUCH = SOUND_ID_UNK | 0x0000003E,
1371 SOUND_SHY_GUY_RUN_AWAY = SOUND_ID_UNK | 0x0000003F,
1380 SOUND_DARK_TOAD_DISPEL = SOUND_ID_UNK | 0x00000049,
1381 SOUND_OPEN_MAGIC_CHEST = SOUND_ID_UNK | 0x0000004A,
1383 SOUND_QUICK_HINGE = SOUND_ID_UNK | 0x0000004C, // unused
1384 SOUND_FLO_MOVE_PILLAR = SOUND_ID_UNK | 0x0000004D,
1385 SOUND_WISH_ASCENDING = SOUND_ID_UNK | 0x00000051,
1388 SOUND_START_RECOVERY = SOUND_ID_UNK | 0x00000055,
1389 SOUND_RECOVER = SOUND_ID_UNK | 0x00000056,
1392 SOUND_FLOWERS_LAUGH = SOUND_ID_UNK | 0x0000005B,
1393 SOUND_FLOWERS_WITHER = SOUND_ID_UNK | 0x0000005C,
1394 SOUND_FLOWERS_GROW = SOUND_ID_UNK | 0x0000005D,
1395 SOUND_ROCK_LAUGHTER = SOUND_ID_UNK | 0x0000005E,
1396 SOUND_TREE_LAUGHTER = SOUND_ID_UNK | 0x0000005F,
1397 SOUND_IMPISH_LAUGH = SOUND_ID_UNK | 0x00000060,
1398 SOUND_CHAIN_CHOMP_BITE = SOUND_ID_UNK | 0x00000061,
1399 SOUND_CHAIN_CHOMP_THUD = SOUND_ID_UNK | 0x00000062,
1400 SOUND_CHAIN_RATTLE = SOUND_ID_UNK | 0x00000063,
1401 SOUND_SHY_STACK_SQUISH = SOUND_ID_UNK | 0x00000064,
1402 SOUND_STILT_GUY_UNFOLD = SOUND_ID_UNK | 0x00000065,
1403 SOUND_STILT_GUY_STEP = SOUND_ID_UNK | 0x00000066,
1404 SOUND_STILTS_FALL = SOUND_ID_UNK | 0x00000067, // #woody
1405 SOUND_TANK_BULB_FIRE = SOUND_ID_UNK | 0x00000069, // #electric
1408 SOUND_WOODEN_BLOCK = SOUND_ID_UNK | 0x0000006C, // #unused
1409 SOUND_RECOVER_HEART = SOUND_ID_UNK | 0x0000006D, // #magic
1410 SOUND_FUZZY_RUMBLE = SOUND_ID_UNK | 0x0000006E,
1411 SOUND_FUZZY_SHAKE = SOUND_ID_UNK | 0x0000006F,
1412 SOUND_FUZZY_DIVIDE = SOUND_ID_UNK | 0x00000070,
1414 SOUND_YOSHI = SOUND_ID_UNK | 0x00000072,
1415 SOUND_HIT_WHACKA = SOUND_ID_UNK | 0x00000073,
1416 SOUND_MAGIC_ASCENDING = SOUND_ID_UNK | 0x00000074, // #magic #ascending
1417 SOUND_MAGIC_DESCENDING = SOUND_ID_UNK | 0x00000075, // #magic #descending
1418 SOUND_BOMB_BLAST = SOUND_ID_UNK | 0x00000076,
1425 SOUND_TWINK_ATTACK = SOUND_ID_UNK | 0x0000007E,
1426 SOUND_TWINK_FLY_A = SOUND_ID_UNK | 0x0000007F,
1428 SOUND_JUMP_8BIT_MARIO = SOUND_ID_UNK | 0x00000082,
1430 SOUND_SPRING = SOUND_ID_UNK | 0x00000086,
1431 SOUND_ZIPLINE_FINISH = SOUND_ID_UNK | 0x00000087,
1432 SOUND_PUSH_BLOCK = SOUND_ID_UNK | 0x00000088,
1433 SOUND_PULL_VINE = SOUND_ID_UNK | 0x00000089,
1436 SOUND_NO_DAMGE = SOUND_ID_UNK | 0x0000008C,
1437 SOUND_USE_ITEM = SOUND_ID_UNK | 0x0000008D,
1438 SOUND_GROW = SOUND_ID_UNK | 0x0000008E,
1439 SOUND_CHARGE_UP = SOUND_ID_UNK | 0x0000008F,
1440 SOUND_OPEN_TRAPDOOR = SOUND_ID_UNK | 0x00000091,
1441 SOUND_BREAK_FLOOR = SOUND_ID_UNK | 0x00000092,
1442 SOUND_SPIKES_EXTEND = SOUND_ID_UNK | 0x00000093,
1443 SOUND_JUMP_SCARE = SOUND_ID_UNK | 0x00000094,
1444 SOUND_EAT_OR_DRINK = SOUND_ID_UNK | 0x00000095,
1445 SOUND_SPIT_OUT = SOUND_ID_UNK | 0x00000096,
1446 SOUND_GLASS_SHATTER = SOUND_ID_UNK | 0x00000097,
1447 SOUND_VANISH_IN_SMOKE = SOUND_ID_UNK | 0x00000098,
1448 SOUND_HEART_PLANT = SOUND_ID_UNK | 0x00000099,
1451 SOUND_JAN_LOG_LAND = SOUND_ID_UNK | 0x0000009D,
1452 SOUND_JAN_LOG_SPLIT = SOUND_ID_UNK | 0x0000009E,
1453 SOUND_SEPARATE_BUSHES = SOUND_ID_UNK | 0x0000009F,
1454 SOUND_LARGE_NPC_IMPACT = SOUND_ID_UNK | 0x000000A0,
1455 SOUND_STARSHIP_BOOST = SOUND_ID_UNK | 0x000000A1,
1456 SOUND_IWA_SLIDE_GATE = SOUND_ID_UNK | 0x000000A2,
1459 SOUND_TRAIN_DOOR_OPEN = SOUND_ID_UNK | 0x000000A5,
1460 SOUND_TRAIN_DOOR_CLOSE = SOUND_ID_UNK | 0x000000A6,
1461 SOUND_TURN_MECHANISM = SOUND_ID_UNK | 0x000000A7,
1462 SOUND_CAPSULE_OPEN = SOUND_ID_UNK | 0x000000A8,
1463 SOUND_FLIP_PANEL = SOUND_ID_UNK | 0x000000AB,
1464 SOUND_CLOSE_PANEL = SOUND_ID_UNK | 0x000000AC,
1465 SOUND_WATER_SPLASH = SOUND_ID_UNK | 0x000000AD,
1466 SOUND_BREAK_CRATE = SOUND_ID_UNK | 0x000000AE, // #boing
1467 SOUND_HOLLOW_RISING = SOUND_ID_UNK | 0x000000AF, // #unused
1468 SOUND_HOLLOW_FALLING = SOUND_ID_UNK | 0x000000B0, // #unused
1469 SOUND_PIRANHA_SPIN_1 = SOUND_ID_UNK | 0x000000B1,
1470 SOUND_PIRANHA_SPIN_2 = SOUND_ID_UNK | 0x000000B2,
1471 SOUND_PIRANHA_TENSE = SOUND_ID_UNK | 0x000000B3,
1472 SOUND_HEAVY_NPC_STEP_B = SOUND_ID_UNK | 0x000000B4,
1475 SOUND_GHOST_TRANSFORM = SOUND_ID_UNK | 0x000000B8,
1477 SOUND_ACTOR_STEP_A = SOUND_ID_UNK | 0x000000BA,
1478 SOUND_MASTER_FLUTTER = SOUND_ID_UNK | 0x000000BB,
1479 SOUND_MASTER_KICK = SOUND_ID_UNK | 0x000000BC,
1481 SOUND_MASTER_FLIP = SOUND_ID_UNK | 0x000000BE,
1482 SOUND_LAVA_BUD_RECOVER = SOUND_ID_UNK | 0x000000BF,
1483 SOUND_SMALL_NPC_STEP = SOUND_ID_UNK | 0x000000C1,
1484 SOUND_BANDIT_STEAL = SOUND_ID_UNK | 0x000000C2,
1485 SOUND_DISAPPOINTED = SOUND_ID_UNK | 0x000000C3,
1486 SOUND_CLUBBA_STEP = SOUND_ID_UNK | 0x000000C4,
1487 SOUND_CLUBBA_SWING = SOUND_ID_UNK | 0x000000C5,
1488 SOUND_MBUSH_STEP = SOUND_ID_UNK | 0x000000C6,
1489 SOUND_TUBBA_HEART_JUMP = SOUND_ID_UNK | 0x000000C8,
1490 SOUND_MBUSH_LEAP = SOUND_ID_UNK | 0x000000C9,
1491 SOUND_BZZAP_STING = SOUND_ID_UNK | 0x000000CA,
1492 SOUND_MINI_BZZAP_STING = SOUND_ID_UNK | 0x000000CB,
1493 SOUND_BZZAP_CALL_SWARM = SOUND_ID_UNK | 0x000000CC,
1494 SOUND_BONY_BEETLE_STEP = SOUND_ID_UNK | 0x000000CD,
1497 SOUND_CLEFT_STEP = SOUND_ID_UNK | 0x000000D0,
1498 SOUND_CLEFT_TACKLE = SOUND_ID_UNK | 0x000000D1,
1500 SOUND_SHELL_TOSS = SOUND_ID_UNK | 0x000000D3,
1501 SOUND_SPELL_CAST1 = SOUND_ID_UNK | 0x000000D4,
1502 SOUND_SPELL_CAST2 = SOUND_ID_UNK | 0x000000D5,
1503 SOUND_SPELL_CAST3 = SOUND_ID_UNK | 0x000000D6,
1504 SOUND_SPELL_CAST4 = SOUND_ID_UNK | 0x000000D7,
1505 SOUND_SPELL_CAST5 = SOUND_ID_UNK | 0x000000D8, // unused
1506 SOUND_FUZZIPEDE_MOTION = SOUND_ID_UNK | 0x000000D9,
1507 SOUND_FUZZIPEDE_LEAP = SOUND_ID_UNK | 0x000000DA, // #boing #spring #bounce
1508 SOUND_FUZZIPEDE_STRIKE = SOUND_ID_UNK | 0x000000DB, // #boing #spring
1509 SOUND_COMMAND_LOSS = SOUND_ID_UNK | 0x000000DC,
1510 SOUND_GOOMBA_STEP = SOUND_ID_UNK | 0x000000DD,
1511 SOUND_PIRANHA_BITE = SOUND_ID_UNK | 0x000000DE,
1512 SOUND_PARAGOOMBA_FLY = SOUND_ID_UNK | 0x000000DF,
1514 SOUND_TUTANKOOPA_MAGIC = SOUND_ID_UNK | 0x000000E1,
1515 SOUND_JR_TOOPA_JUMP = SOUND_ID_UNK | 0x000000E2,
1516 SOUND_ACTOR_WITHER = SOUND_ID_UNK | 0x000000E3,
1517 SOUND_ACTOR_COLLAPSE = SOUND_ID_UNK | 0x000000E4,
1518 SOUND_KNOCKOUT_CHIRPING = SOUND_ID_UNK | 0x000000E5, // #bird #chirping
1520 SOUND_SPOOKY_LEVITATE = SOUND_ID_UNK | 0x000000E7,
1522 SOUND_HEAVY_NPC_FALLING = SOUND_ID_UNK | 0x000000E9, // #falling
1523 SOUND_HEAVY_NPC_LANDING = SOUND_ID_UNK | 0x000000EA, // #echoing #thud #impact
1524 SOUND_TUTANKOOPA_DEBRIS_FALL = SOUND_ID_UNK | 0x000000EB, // #falling
1525 SOUND_HEAVY_NPC_STEP_A = SOUND_ID_UNK | 0x000000EC,
1526 SOUND_GOOMBA_KING_SPIN = SOUND_ID_UNK | 0x000000ED,
1527 SOUND_GULPIT_LICK = SOUND_ID_UNK | 0x000000EE,
1528 SOUND_BUZZAR_FLAP = SOUND_ID_UNK | 0x000000EF,
1529 SOUND_BUZZAR_WHIRLWIND = SOUND_ID_UNK | 0x000000F0, // #windy
1530 SOUND_BUZZAR_WINDUP = SOUND_ID_UNK | 0x000000F1,
1531 SOUND_BUZZAR_DIVE = SOUND_ID_UNK | 0x000000F2,
1532 SOUND_SMALL_LENS_FLARE = SOUND_ID_UNK | 0x000000F3,
1533 SOUND_BUZZAR_THROW = SOUND_ID_UNK | 0x000000F4,
1534 SOUND_BUZZAR_GRAB = SOUND_ID_UNK | 0x000000F5,
1535 SOUND_HEAVY_NPC_STEP_C = SOUND_ID_UNK | 0x000000F6,
1548 SOUND_INFLICT_KO = SOUND_ID_UNK | 0x00000107,
1549 SOUND_SPAWN_BLOCK = SOUND_ID_UNK | 0x00000108,
1550 SOUND_D_DOWN_HIT_1 = SOUND_ID_UNK | 0x0000010A,
1551 SOUND_D_DOWN_HIT_2 = SOUND_ID_UNK | 0x0000010B,
1552 SOUND_D_DOWN_HIT_3 = SOUND_ID_UNK | 0x0000010C,
1553 SOUND_SPIN = SOUND_ID_UNK | 0x00000111,
1554 SOUND_SPEEDY_SPIN = SOUND_ID_UNK | 0x00000112,
1555 SOUND_SPIN_ATTACK = SOUND_ID_UNK | 0x00000113,
1557 SOUND_HAMMER_SWING_1 = SOUND_ID_UNK | 0x00000115,
1558 SOUND_HAMMER_SWING_2 = SOUND_ID_UNK | 0x00000116,
1559 SOUND_HAMMER_SWING_3 = SOUND_ID_UNK | 0x00000117,
1560 SOUND_HAMMER_STRIKE_1 = SOUND_ID_UNK | 0x00000118,
1561 SOUND_HAMMER_STRIKE_2 = SOUND_ID_UNK | 0x00000119,
1562 SOUND_HAMMER_STRIKE_3 = SOUND_ID_UNK | 0x0000011A,
1563 SOUND_HAMMER_QUAKE_1 = SOUND_ID_UNK | 0x0000011B,
1564 SOUND_HAMMER_QUAKE_2 = SOUND_ID_UNK | 0x0000011C,
1565 SOUND_HAMMER_QUAKE_3 = SOUND_ID_UNK | 0x0000011D,
1566 SOUND_SPIN_SMASH_1 = SOUND_ID_UNK | 0x0000011E,
1567 SOUND_SPIN_SMASH_2 = SOUND_ID_UNK | 0x0000011F,
1568 SOUND_SPIN_SMASH_3 = SOUND_ID_UNK | 0x00000120,
1575 SOUND_BOWSER_LIGHTNING = SOUND_ID_UNK | 0x00000127,
1577 SOUND_BOWSER_COLLAPSE = SOUND_ID_UNK | 0x00000129,
1581 SOUND_RELEASE_ENERGY = SOUND_ID_UNK | 0x0000012D,
1582 SOUND_GATHER_ENERGY = SOUND_ID_UNK | 0x0000012E,
1583 // looping sounds
1584 SOUND_LOOP_BOMBETTE_FUSE = 0x80000000,
1585 SOUND_LOOP_BOBOMB_FUSE = 0x80000001,
1586 SOUND_LOOP_ISK_FLIP_STAIRS = 0x80000002,
1587 SOUND_LOOP_ISK_LOWER_STAIRS = 0x80000003,
1588 SOUND_LOOP_TRD_02_LOWER_STAIRS = 0x80000004,
1589 SOUND_LOOP_TRD_04_LOWER_STAIRS = 0x80000005,
1590 SOUND_LOOP_TRD_FLOWING_WATER = 0x80000006,
1591 SOUND_LOOP_TRD_RAISE_STAIRS = 0x80000007,
1592 SOUND_LOOP_CHEERING = 0x80000008,
1593 SOUND_LOOP_IWA10_FLOW1 = 0x80000009,
1594 SOUND_LOOP_IWA_UNUSED_FLOW3 = 0x8000000A, // #unused
1595 SOUND_LOOP_IWA00_FLOW3 = 0x8000000B,
1596 SOUND_LOOP_IWA00_FLOW2 = 0x8000000C,
1597 SOUND_LOOP_IWA01_FLOW1 = 0x8000000D,
1598 SOUND_LOOP_IWA01_FLOW2 = 0x8000000E,
1599 SOUND_LOOP_OBK_LOWER_CHAIN = 0x8000000F,
1600 SOUND_LOOP_MOVE_STATUE = 0x80000010,
1601 SOUND_LOOP_SENTINEL_ALARM = 0x80000011,
1602 SOUND_LOOP_QUIZ_TICKING = 0x80000012, // #unused
1603 SOUND_LOOP_AUDIENCE_MURMUR = 0x80000013, // #unused
1604 SOUND_LOOP_TOYBOX_TRAIN_GEAR = 0x80000014, // #unused
1605 SOUND_LOOP_OMO_SLOT_MACHINE = 0x80000015,
1606 SOUND_LOOP_OMO_ROTATING_WHEEL = 0x80000016,
1607 SOUND_LOOP_JAN_BEACH_WAVES = 0x80000017,
1608 SOUND_LOOP_MOVE_LARGE_STATUE = 0x80000018,
1609 SOUND_LOOP_ZIPLINE_RIDE = 0x80000019,
1610 SOUND_LOOP_ZIPLINE_RETURN = 0x8000001A,
1611 SOUND_LOOP_TROMP_ROLL = 0x8000001B,
1612 SOUND_LOOP_JAN_SMALL_GEYSER = 0x8000001C,
1613 SOUND_LOOP_JAN_LARGE_GEYSER = 0x8000001D,
1614 SOUND_LOOP_JAN_CONSTRUCTION = 0x8000001E,
1615 SOUND_LOOP_NOTHING_1F = 0x8000001F, // #unused #nodata
1616 SOUND_LOOP_NOTHING_20 = 0x80000020, // #unused #nodata
1617 SOUND_LOOP_FLO_WATER_FLOW_1 = 0x80000021,
1618 SOUND_LOOP_FLO_WATER_FLOW_2 = 0x80000022,
1619 SOUND_LOOP_BUBBLE_DRIFT = 0x80000023,
1621 SOUND_LOOP_PUFF_PUFF_MACHINE = 0x80000025,
1622 SOUND_LOOP_NOTHING_26 = 0x80000026, // #unused #nodata
1623 SOUND_LOOP_TIK01_WATER = 0x80000027,
1624 SOUND_LOOP_TIK02_WATER = 0x80000028,
1625 SOUND_LOOP_TIK02_FLOW2 = 0x80000029,
1626 SOUND_LOOP_TIK02_FLOW3 = 0x8000002A,
1627 SOUND_LOOP_TIK03_WATER = 0x8000002B,
1628 SOUND_LOOP_TIK03_FLOW1 = 0x8000002C,
1629 SOUND_LOOP_TIK05_WATER = 0x8000002D,
1630 SOUND_LOOP_TIK05_FLOW1 = 0x8000002E,
1631 SOUND_LOOP_TIK06_WATER = 0x8000002F,
1632 SOUND_LOOP_TIK06_FLOW2 = 0x80000030,
1633 SOUND_LOOP_TIK06_FLOW3 = 0x80000031,
1634 SOUND_LOOP_TIK06_FLOW4 = 0x80000032,
1635 SOUND_LOOP_TIK08_WATER = 0x80000033,
1636 SOUND_LOOP_TIK08_FLOW1 = 0x80000034,
1637 SOUND_LOOP_TIK09_WATER = 0x80000035,
1638 SOUND_LOOP_TIK09_FLOW2 = 0x80000036,
1639 SOUND_LOOP_TIK09_FLOW4 = 0x80000037,
1640 SOUND_LOOP_TIK09_FLOW3 = 0x80000038,
1641 SOUND_LOOP_TIK10_WATER = 0x80000039,
1642 SOUND_LOOP_TIK_UNUSED1_WATER = 0x8000003A, // #unused
1643 SOUND_LOOP_TIK_UNUSED2_WATER = 0x8000003B, // #unused
1644 SOUND_LOOP_TIK_UNUSED3_WATER = 0x8000003C, // #unused
1645 SOUND_LOOP_TIK_UNUSED3_FLOW4 = 0x8000003D, // #unused
1646 SOUND_LOOP_TIK_UNUSED3_FLOW3 = 0x8000003E, // #unused
1647 SOUND_LOOP_TIK_UNUSED3_FLOW2 = 0x8000003F, // #unused
1648 SOUND_LOOP_SAM_STAIRS_RISE = 0x80000040,
1649 SOUND_LOOP_CHARGE_METER = 0x80000041,
1650 SOUND_LOOP_CRYSTAL_BALL_GLOW = 0x80000042,
1651 SOUND_LOOP_TIK18_WATER = 0x80000043,
1652 SOUND_LOOP_TIK19_WATER = 0x80000044,
1653 SOUND_LOOP_TIK19_FLOW3 = 0x80000045,
1654 SOUND_LOOP_TIK19_FLOW4 = 0x80000046,
1655 SOUND_LOOP_TIK20_WATER = 0x80000047,
1656 SOUND_LOOP_TIK23_WATER = 0x80000048,
1657 SOUND_LOOP_TIK24_WATER = 0x80000049,
1658 SOUND_LOOP_WINDMILL_EXT = 0x8000004A,
1659 SOUND_LOOP_WINDMILL_GEARS = 0x8000004B,
1660 SOUND_LOOP_SHY_GUY_CROWD_1 = 0x8000004C,
1661 SOUND_LOOP_SHY_GUY_CROWD_2 = 0x8000004D,
1662 SOUND_LOOP_FLIGHT = 0x8000004E, // #unused
1663 SOUND_LOOP_WHALE_GEYSER = 0x8000004F,
1664 SOUND_LOOP_FLO_FILL_WATER_POOL = 0x80000050,
1665 SOUND_LOOP_KPA_CHAIN_DRIVE = 0x80000051,
1666 SOUND_LOOP_KPA_FILL_WATER = 0x80000052,
1667 SOUND_LOOP_KPA_DRAIN_WATER = 0x80000053,
1668 SOUND_LOOP_KPA_FLIP_BRIDGE_PANEL = 0x80000054, // #unused
1669 SOUND_LOOP_JR_TROOPA_SWIM = 0x80000055,
1670 SOUND_LOOP_KKJ_RUMBLING = 0x80000056,
1671 SOUND_LOOP_OSR_RUMBLING = 0x80000057,
1672 SOUND_LOOP_MAC_HARBOR_WATER = 0x80000058,
1673 SOUND_LOOP_OSR_FOUNTAIN_INTACT = 0x80000059,
1674 SOUND_LOOP_OSR_FOUNTAIN_BROKEN = 0x8000005A,
1675 SOUND_LOOP_NOK_WATER = 0x8000005B,
1676 SOUND_LOOP_TRD_WATER_EXT = 0x8000005C,
1677 SOUND_LOOP_DGB_COLLAPSE = 0x8000005D,
1678 SOUND_LOOP_SBK_RUINS_RISING = 0x8000005E,
1679 SOUND_LOOP_SBK_RUINS_WHIRLWIND = 0x8000005F,
1681 SOUND_LOOP_SBK_OASIS_WATER = 0x80000061,
1682 SOUND_LOOP_62 = 0x80000062, // unused, no data
1683 SOUND_LOOP_STAR_SANCTUARY_FAR = 0x80000063,
1684 SOUND_LOOP_STAR_SANCTUARY_NEAR = 0x80000064,
1686 SOUND_LOOP_BOWSER_PROPELLER = 0x80000066,
1687 SOUND_LOOP_STAR_ORB_RISING = 0x80000067,
1688 SOUND_LOOP_USE_STAR_BEAM = 0x80000068,
1689 SOUND_LOOP_USE_PEACH_BEAM = 0x80000069,
1690 SOUND_LOOP_SPINNING_FLOWER = 0x8000006A, // doesn't loop
1691 SOUND_LOOP_RUMBLE = 0x8000006B,
1692 SOUND_LOOP_FIGHTING = 0x8000006C,
1693 SOUND_LOOP_KPA_ARENA_TURN_ON = 0x8000006D, // unused
1694 SOUND_LOOP_KPA_ARENA_ACTIVE = 0x8000006E, // unused
1695 // exit doors
1696 SOUND_DOOR_OPEN = 0x90000000,
1697 SOUND_DOOR_CLOSE = 0x90000001,
1698 // room doors
1699 SOUND_ROOM_DOOR_OPEN = 0xA0000000,
1700 SOUND_ROOM_DOOR_CLOSE = 0xA0000001,
1701 // alternating sounds
1702 SOUND_SEQ_FIRE_BAR_0 = 0xB0000000,
1703 SOUND_SEQ_FIRE_BAR_1 = 0xB0000001,
1704 SOUND_SEQ_FIRE_BAR_2 = 0xB0000002,
1705 SOUND_SEQ_FIRE_BAR_3 = 0xB0000003,
1706 SOUND_SEQ_FIRE_BAR_4 = 0xB0000004,
1707 SOUND_SEQ_FIRE_BAR_5 = 0xB0000005,
1708 SOUND_SEQ_FIRE_BAR_6 = 0xB0000006,
1709 SOUND_SEQ_FIRE_BAR_7 = 0xB0000007,
1710 SOUND_SEQ_FIRE_BAR_8 = 0xB0000008,
1711 SOUND_SEQ_FIRE_BAR_9 = 0xB0000009,
1712 SOUND_SEQ_FIRE_BAR_DEAD = 0xB000000A,
1713 SOUND_SEQ_AI_ALERT = 0xB000000B,
1714 SOUND_SEQ_SNORE_INHALE = 0xB000000C,
1715 SOUND_SEQ_SNORE_EXHALE = 0xB000000D,
1716 SOUND_SEQ_SNAP_AWAKE = 0xB000000E,
1717 SOUND_SEQ_BOO_VANISH = 0xB000000F,
1718 SOUND_SEQ_BOO_APPEAR = 0xB0000010,
1719 SOUND_SEQ_WINDOW_OPEN = 0xB0000011,
1720 SOUND_SEQ_WINDOW_CLOSE = 0xB0000012,
1721 SOUND_SEQ_RAVEN_LEAP = 0xB0000013,
1722 SOUND_SEQ_RAVEN_FALL = 0xB0000014,
1723 SOUND_SEQ_SHOOTING_STAR_FALL = 0xB0000015,
1724 SOUND_SEQ_SHOOTING_STAR_BOUNCE = 0xB0000016,
1725 SOUND_SEQ_FUZZY_HOP = 0xB0000017,
1726 SOUND_SEQ_BULLET_BILL_EXPLODE = 0xB0000018,
1727 SOUND_SEQ_LUIGI_STEP = 0xB0000019,
1728 SOUND_SEQ_TRAIN_CHUG = 0xB000001A,
1730 SOUND_SEQ_FINALE_EXPLOSION = 0xB000001C,
1731 SOUND_SEQ_SHUFFLE_CARD = 0xB000001D,
1732 SOUND_SEQ_STAR_SPIRIT_APPEAR = 0xB000001E,
1733 SOUND_SEQ_STAR_SPIRIT_CAST = 0xB000001F,
1734 SOUND_SEQ_UNUSED_EXPLODE = 0xB0000020,
1735 SOUND_SEQ_SHY_GUY_STEP = 0xB0000021,
1736};
@ SOUND_STEP_NORMAL1
Definition enums.h:762
@ SOUND_GATHER_SMALL
Definition enums.h:1085
@ SOUND_TRAIN_DOOR_CLOSE
Definition enums.h:1460
@ SOUND_MSG_VOICE_3B
Definition enums.h:570
@ SOUND_LAVA_PIRANHA_FIRE_BREATH
Definition enums.h:1267
@ SOUND_SHY_STACK_SQUISH
Definition enums.h:1401
@ SOUND_OMO_BOX_GLOW_4
Definition enums.h:837
@ SOUND_CREEPY_LAUGH
Definition enums.h:1125
@ SOUND_DRAG_PLAYER
Definition enums.h:1225
@ SOUND_TIME_OUT
Definition enums.h:970
@ SOUND_POWER_UP
Definition enums.h:1053
@ SOUND_GULPIT_LICK
Definition enums.h:1527
@ SOUND_EMBER_JUMP
Definition enums.h:1044
@ SOUND_ACTOR_JUMPED_2
Definition enums.h:781
@ SOUND_RAVEN_FALL_B
Definition enums.h:923
@ SOUND_OSR_GROUND_CRACKING
Definition enums.h:594
@ SOUND_DESCENDING_CHIMES
Definition enums.h:756
@ SOUND_LRAW_OSR_FOUNTAIN_INTACT
Definition enums.h:611
@ SOUND_PETIT_PIRANHA_DIVE
Definition enums.h:1274
@ SOUND_GOOMBA_GATE_OPEN
Definition enums.h:869
@ SOUND_LAVA_PIRANHA_SPIT_FIRE
Definition enums.h:1266
@ SOUND_BASIC_DOOR_CLOSE
Definition enums.h:853
@ SOUND_LANTERN_GHOST_DARKEN_4
Definition enums.h:1243
@ SOUND_SEQ_WINDOW_CLOSE
Definition enums.h:1720
@ SOUND_SNORE_EXHALE_B
Definition enums.h:1136
@ SOUND_ROOM_DOOR_CLOSE
Definition enums.h:1700
@ SOUND_LRAW_USE_PEACH_BEAM
Definition enums.h:973
@ SOUND_TIMING_BAR_TICK
Definition enums.h:955
@ SOUND_ROWF_PULL_RUG_OUT
Definition enums.h:685
@ SOUND_AIRSHIP_DOCK_DOOR_CLOSE
Definition enums.h:882
@ SOUND_BOWSER_CHARGE_LIGHTNING
Definition enums.h:1306
@ SOUND_BZZAP_BUZZ
Definition enums.h:1164
@ SOUND_LOOP_IWA00_FLOW2
Definition enums.h:1596
@ SOUND_OMO_BOX_CHIME_4
Definition enums.h:841
@ SOUND_LRAW_STAR_SANCTUARY_FAR
Definition enums.h:688
@ SOUND_POKEY_REACH_DOWN
Definition enums.h:1075
@ SOUND_OMO_TRAIN_SWITCH_SELECT
Definition enums.h:905
@ SOUND_SBK_RUINS_PEDESTAL_SINK
Definition enums.h:630
@ SOUND_RAVEN_LEAP_B
Definition enums.h:1029
@ SOUND_KKJ_USE_SNEAKY_PARASOL
Definition enums.h:663
@ SOUND_LOOP_TIK19_WATER
Definition enums.h:1652
@ SOUND_LOOP_JAN_LARGE_GEYSER
Definition enums.h:1613
@ SOUND_SEQ_STAR_SPIRIT_APPEAR
Definition enums.h:1732
@ SOUND_LRAW_BOWSER_PROPELLER
Definition enums.h:965
@ SOUND_PLAYER_RUN_IN_PLACE
Definition enums.h:783
@ SOUND_TRD_POUNDING_HIGH
Definition enums.h:584
@ SOUND_GOOMBARIO_HEADBONK
Definition enums.h:996
@ SOUND_PAPER_GLIDE_1
Definition enums.h:797
@ SOUND_CREAKY_DOOR_CLOSE
Definition enums.h:859
@ SOUND_SNEAKY_PARASOL_TRANSFORM
Definition enums.h:743
@ SOUND_FLOOR_SWITCH_DEPRESS
Definition enums.h:1434
@ SOUND_WATT_MEGA_DISCHARGE
Definition enums.h:1006
@ SOUND_TRD_PUZZLE_PLATFORM_THUD
Definition enums.h:581
@ SOUND_LOOP_KPA_ARENA_ACTIVE
Definition enums.h:1694
@ SOUND_SAM07_RAISE_FLOOR
Definition enums.h:1226
@ SOUND_KPA_BOWSER_POWER_UP
Definition enums.h:939
@ SOUND_OBK_CHANDELIER_SWING
Definition enums.h:672
@ SOUND_MSG_VOICE_1A
Definition enums.h:565
@ SOUND_TOY_TANK_MOVE2
Definition enums.h:1106
@ SOUND_SMALL_CROWD_WALK
Definition enums.h:1302
@ SOUND_BULLET_BILL_MOTION
Definition enums.h:1038
@ SOUND_SAM_PLACE_STAR_STONE
Definition enums.h:893
@ SOUND_ACTOR_WITHER
Definition enums.h:1516
@ SOUND_JUMP_COMBO_5
Definition enums.h:961
@ SOUND_ACTOR_DEATH
Definition enums.h:1296
@ SOUNC_CHECK_MAILBOX
Definition enums.h:721
@ SOUND_KPA_QUIZ_DOORS_CLOSE
Definition enums.h:942
@ SOUND_BASIC_DOOR_OPEN
Definition enums.h:852
@ SOUND_FLO_BLOW_BUBBLE
Definition enums.h:822
@ SOUND_OMO_BOX_CHIME_3
Definition enums.h:840
@ SOUND_MASTER_FLIP
Definition enums.h:1481
@ SOUND_SPRINKLE_MAGIC
Definition enums.h:810
@ SOUND_TRD_POUNDING_LOW
Definition enums.h:585
@ SOUND_LAKITU_THROW_SPINY
Definition enums.h:1499
@ SOUND_KMR_TOWER_COLLAPSE_RUMBLE_LOOP
Definition enums.h:680
@ SOUND_SNORE_INHALE_A
Definition enums.h:1130
@ SOUND_METAL_GATE_CLOSE
Definition enums.h:861
@ SOUND_ICE_SHATTER
Definition enums.h:1223
@ SOUND_IMMUNE
Definition enums.h:748
@ SOUND_LOOP_TIK05_WATER
Definition enums.h:1629
@ SOUND_MENU_BADGE_EQUIP
Definition enums.h:555
@ SOUND_LOWER_STATUS_BAR
Definition enums.h:553
@ SOUND_LOOP_JAN_BEACH_WAVES
Definition enums.h:1607
@ SOUND_STARSHIP_TAKEOFF_LONG
Definition enums.h:803
@ SOUND_LOOP_TIK_UNUSED3_FLOW3
Definition enums.h:1646
@ SOUND_WHALE_EJECT
Definition enums.h:604
@ SOUND_LRAW_SBK_RUINS_WHIRLWIND
Definition enums.h:626
@ SOUND_PARAKARRY_FLAP
Definition enums.h:1321
@ SOUND_ROWF_OPEN_SHOP
Definition enums.h:684
@ SOUND_SAM_POND_SHATTER
Definition enums.h:1213
@ SOUND_LRAW_OSR_RUMBLING
Definition enums.h:593
@ SOUND_SUSHIE_RIDE_IDLE
Definition enums.h:1332
@ SOUND_LRAW_BOBOMB_FUSE
Definition enums.h:1030
@ SOUND_SHUFFLE_CARD_B
Definition enums.h:1351
@ SOUND_PERIL
Definition enums.h:1308
@ SOUND_STARSHIP_TAKEOFF_SHORT
Definition enums.h:804
@ SOUND_SPEAR_GUY_DANCE_1
Definition enums.h:1087
@ SOUND_SAM_POND_CRACK_2
Definition enums.h:1212
@ SOUND_GOOMBA_KING_SPIN
Definition enums.h:1526
@ SOUND_LOOP_IWA_UNUSED_FLOW3
Definition enums.h:1594
@ SOUND_LOOP_BOWSER_PROPELLER
Definition enums.h:1686
@ SOUND_FLOOR_SWITCH_ACTIVATE
Definition enums.h:1435
@ SOUND_SLOT_REELS
Definition enums.h:1158
@ SOUND_LRAW_BUBBLE_DRIFT
Definition enums.h:823
@ SOUND_OSR_SMOKE_RISING_2
Definition enums.h:596
@ SOUND_KPA_EXPLOSION_CLUSTER
Definition enums.h:952
@ SOUND_SPIKE_SUMMON_SPINY
Definition enums.h:1034
@ SOUND_MASTER_SMACK
Definition enums.h:1304
@ SOUND_LANTERN_GHOST_LIGHT
Definition enums.h:1072
@ SOUND_WHALE_CLOSE_MOUTH
Definition enums.h:1363
@ SOUND_PRA_FLIP_WALL
Definition enums.h:589
@ SOUND_STARSHIP_ARRIVE
Definition enums.h:805
@ SOUND_SLIDE
Definition enums.h:792
@ SOUND_FIRE_BAR_1_B
Definition enums.h:1111
@ SOUND_SNORE_INHALE_B
Definition enums.h:1131
@ SOUND_LOOP_AUDIENCE_MURMUR
Definition enums.h:1603
@ SOUND_SEQ_FIRE_BAR_1
Definition enums.h:1703
@ SOUND_LAND_SOFTLY
Definition enums.h:768
@ SOUND_MENU_OPEN
Definition enums.h:699
@ SOUND_SUSHIE_BELLY_FLOP
Definition enums.h:1360
@ SOUND_MSG_REWIND
Definition enums.h:707
@ SOUND_PARAKARRY_PREDIVE
Definition enums.h:1318
@ SOUND_HAMMER_BROS_THROW
Definition enums.h:1070
@ SOUND_BOO_VANISH_B
Definition enums.h:696
@ SOUND_POKEY_WALK
Definition enums.h:1150
@ SOUND_OMO_BOX_CHIME_2
Definition enums.h:839
@ SOUND_MAGIKOOPA_WAND_STRIKE
Definition enums.h:1057
@ SOUND_FLOWERS_WITHER
Definition enums.h:1393
@ SOUND_LRAW_ZIPLINE_RIDE
Definition enums.h:793
@ SOUND_LOOP_SBK_RUINS_RISING
Definition enums.h:1678
@ SOUND_CLUBBA_STEP
Definition enums.h:1486
@ SOUND_JUMP_COMBO_1
Definition enums.h:957
@ SOUND_TRD_MAGIC_DOOR_JUMP
Definition enums.h:586
@ SOUND_BLOOPER_FALL
Definition enums.h:1289
@ SOUND_FIRE_BAR_7_A
Definition enums.h:1144
@ SOUND_STILT_GUY_STEP
Definition enums.h:1403
@ SOUND_UP_AND_AWAY_CAST
Definition enums.h:971
@ SOUND_ACTOR_FLIGHT
Definition enums.h:1159
@ SOUND_SPELL_CAST4
Definition enums.h:1504
@ SOUND_LOOP_STAR_SANCTUARY_NEAR
Definition enums.h:1684
@ SOUND_SBK_RUINS_STEPS_UNFOLD
Definition enums.h:629
@ SOUND_RUN_AWAY_BUILDUP
Definition enums.h:795
@ SOUND_KAMMY_SUMMON_MAGIC
Definition enums.h:1421
@ SOUND_HAMMER_STRIKE_3
Definition enums.h:1562
@ SOUND_FLOWER_PICKUP
Definition enums.h:930
@ SOUND_SLIDE_WHISTLE_IN
Definition enums.h:717
@ SOUND_BOMBETTE_BLAST_LV2
Definition enums.h:1335
@ SOUND_OSR_SMOKE_RISING_3
Definition enums.h:597
@ SOUND_LULLABY
Definition enums.h:1310
@ SOUND_LRAW_FLO_WATER_FLOW_2
Definition enums.h:826
@ SOUND_LOOP_FLO_FILL_WATER_POOL
Definition enums.h:1664
@ SOUND_KPA_DROP_WALL
Definition enums.h:897
@ SOUND_PUSH_BLOCK
Definition enums.h:1432
@ SOUND_SAM_ICE_STEP_THUD
Definition enums.h:894
@ SOUND_CHILL_OUT
Definition enums.h:968
@ SOUND_DAMAGE_STARS
Definition enums.h:953
@ SOUND_TIDAL_WAVE_LEAP_B
Definition enums.h:1021
@ SOUND_LRAW_TRD_WATER_EXT
Definition enums.h:850
@ SOUND_LOOP_TIK06_FLOW4
Definition enums.h:1634
@ SOUND_JAN_CHEST_IMPACT
Definition enums.h:848
@ SOUND_DISTANT_THUD
Definition enums.h:884
@ SOUND_INFLICT_STATUS
Definition enums.h:1358
@ SOUND_DOOR_CLOSE
Definition enums.h:1697
@ SOUND_GOURMET_GUY_LAUNCH
Definition enums.h:1207
@ SOUND_LANTERN_GHOST_REVEAL_MORE_1
Definition enums.h:1236
@ SOUND_NOK_BRIDGE_THUD_2
Definition enums.h:645
@ SOUND_SUSHIE_FLOP
Definition enums.h:1023
@ SOUND_KENT_C_SHELL_TOSS_LOOP
Definition enums.h:1187
@ SOUND_LOOP_SHY_GUY_CROWD_2
Definition enums.h:1661
@ SOUND_MBUSH_LEAP
Definition enums.h:1490
@ SOUND_HIT_SILENT
Definition enums.h:750
@ SOUND_FIRE_BAR_6_A
Definition enums.h:1143
@ SOUND_MSG_VOICE_4A
Definition enums.h:571
@ SOUND_TUBBA_POUNDING
Definition enums.h:694
@ SOUND_HYPER_CLEFT_CHARGE
Definition enums.h:1055
@ SOUND_JUMP_COMBO_7
Definition enums.h:963
@ SOUND_SEQ_RAVEN_FALL
Definition enums.h:1722
@ SOUND_LOOP_TIK06_FLOW2
Definition enums.h:1632
@ SOUND_SUMMON_CRYSTAL_BITS
Definition enums.h:1059
@ SOUND_FLOWERS_SAD_GIGGLE
Definition enums.h:1391
@ SOUND_LRAW_FLO_WATER_FLOW_1
Definition enums.h:825
@ SOUND_LRAW_MOVE_LARGE_STATUE
Definition enums.h:674
@ SOUND_FAKE_BOWSER_STEP
Definition enums.h:1301
@ SOUND_FAKE_BOWSER_STRIKE
Definition enums.h:1541
@ SOUND_LOOP_BOBOMB_FUSE
Definition enums.h:1585
@ SOUND_STAR_SPIRIT_APPEAR_A
Definition enums.h:1373
@ SOUND_HIT_PLAYER_ICE
Definition enums.h:724
@ SOUND_LOOP_TIK_UNUSED2_WATER
Definition enums.h:1643
@ SOUND_PARAGOOMBA_FLY
Definition enums.h:1512
@ SOUND_LOOP_TROMP_ROLL
Definition enums.h:1611
@ SOUND_QUICK_HINGE
Definition enums.h:1383
@ SOUND_TUBBA_SNORE_EXHALE
Definition enums.h:1365
@ SOUND_HAMMER_QUAKE_2
Definition enums.h:1564
@ SOUND_METAL_DOOR_OPEN
Definition enums.h:854
@ SOUND_WINDOW_CLOSE_A
Definition enums.h:863
@ SOUND_FUZZY_HOP_A
Definition enums.h:1132
@ SOUND_FIRE_BAR_9_B
Definition enums.h:1119
@ SOUND_PIRANHA_CHOMP
Definition enums.h:1251
@ SOUND_BOING
Definition enums.h:890
@ SOUND_MASTER_STANCE_CHANGE
Definition enums.h:1480
@ SOUND_AIRSHIP_DOCK_DOOR_OPEN
Definition enums.h:881
@ SOUND_FLO_LOG_OPEN
Definition enums.h:877
@ SOUND_LRAW_TROMP_ROLL
Definition enums.h:617
@ SOUND_INFLICT_KO
Definition enums.h:1548
@ SOUND_LOOP_WINDMILL_EXT
Definition enums.h:1658
@ SOUND_MERLEE_RELEASE_PLAYER
Definition enums.h:915
@ SOUND_SKID
Definition enums.h:1126
@ SOUND_GOOMBARIO_GATHERING
Definition enums.h:1317
@ SOUND_OMO_BARRICADE_DROP
Definition enums.h:902
@ SOUND_LAKILESTER_HURRICANE_WIND
Definition enums.h:1002
@ SOUND_WATT_POWER_SHOCK
Definition enums.h:1004
@ SOUND_ROOM_DOOR_OPEN
Definition enums.h:1699
@ SOUND_LRAW_FLO_FILL_WATER_POOL
Definition enums.h:824
@ SOUND_DANGER
Definition enums.h:1307
@ SOUND_LOOP_KKJ_RUMBLING
Definition enums.h:1670
@ SOUND_STAR_BOUNCE_A
Definition enums.h:978
@ SOUND_FLOWERS_LAUGH
Definition enums.h:1392
@ SOUND_MENU_CLOSE
Definition enums.h:700
@ SOUND_LAND_SPIN_JUMP
Definition enums.h:769
@ SOUND_STARSHIP_ASCEND
Definition enums.h:807
@ SOUND_KOOPA_BROS_TOWER_SPIN_1
Definition enums.h:1161
@ SOUND_OMO_DOOR_FLIP
Definition enums.h:875
@ SOUND_SEQ_FIRE_BAR_9
Definition enums.h:1711
@ SOUND_HAMMER_QUAKE_1
Definition enums.h:1563
@ SOUND_ACTOR_TRIP
Definition enums.h:1294
@ SOUND_FIRE_BAR_4_A
Definition enums.h:1141
@ SOUND_JR_TROOPA_SPLASH
Definition enums.h:605
@ SOUND_WOODEN_DOOR_CLOSE
Definition enums.h:867
@ SOUND_WINTERY_JINGLE
Definition enums.h:1174
@ SOUND_OMO_COLORED_PANEL_DROP
Definition enums.h:901
@ SOUND_DAYZEE_SONG
Definition enums.h:1052
@ SOUND_LOOP_PUFF_PUFF_MACHINE
Definition enums.h:1621
@ SOUND_RUFF_PUFF_FLY_B
Definition enums.h:1285
@ SOUND_WATT_MEGA_CHARGE_WAVE
Definition enums.h:1348
@ SOUND_MAGIC_DESCENDING
Definition enums.h:1417
@ SOUND_KAMMY_SUMMON_BLOCK
Definition enums.h:1422
@ SOUND_POKEY_LEAN_FORWARD
Definition enums.h:1151
@ SOUND_LRAW_ISK_LOWER_STAIRS
Definition enums.h:621
@ SOUND_PIRANHA_SPIN_1
Definition enums.h:1469
@ SOUND_FLYING_PYROCLAST_1
Definition enums.h:846
@ SOUND_SHY_GUY_SCREAMS3
Definition enums.h:1104
@ SOUND_OMO_TOY_TRAIN_WHISTLE_B
Definition enums.h:652
@ SOUND_BOMBETTE_BLAST_LV3
Definition enums.h:1336
@ SOUND_PUFF_PUFF_PART_BREAKS
Definition enums.h:888
@ SOUND_TUBBA_GULP
Definition enums.h:1109
@ SOUND_ENTER_PIPE
Definition enums.h:788
@ SOUND_PLAYER_LONG_FALL
Definition enums.h:786
@ SOUND_SEQ_SHOOTING_STAR_BOUNCE
Definition enums.h:1724
@ SOUND_HOLLOW_FALLING
Definition enums.h:1468
@ SOUND_LOOP_FLO_WATER_FLOW_2
Definition enums.h:1618
@ SOUND_SHOOTING_STAR_FALL_B
Definition enums.h:977
@ SOUND_HEAVY_OBJECT_DROP
Definition enums.h:719
@ SOUND_DAYZEE_STEP
Definition enums.h:1051
@ SOUND_LRAW_CHEERING
Definition enums.h:1154
@ SOUND_FLIP_PAGE
Definition enums.h:737
@ SOUND_PLANTS_TRUMPET
Definition enums.h:732
@ SOUND_MASTER_LEAP
Definition enums.h:1257
@ SOUND_SHOOTING_STAR_FALL_A
Definition enums.h:976
@ SOUND_ACTOR_HURT
Definition enums.h:751
@ SOUND_TREE_LAUGHTER
Definition enums.h:1396
@ SOUND_DING
Definition enums.h:1309
@ SOUND_REVIVAL_MAGIC
Definition enums.h:1190
@ SOUND_STAR_KID_FLYING
Definition enums.h:761
@ SOUND_SPRING
Definition enums.h:1430
@ SOUND_THUNDER_BOLT
Definition enums.h:1176
@ SOUND_BEGIN_WISH
Definition enums.h:966
@ SOUND_NO_DAMGE
Definition enums.h:1436
@ SOUND_SUSHIE_SQUIRT
Definition enums.h:1016
@ SOUND_LRAW_USE_STAR_BEAM
Definition enums.h:972
@ SOUND_CREAKY_WINDOW_OPEN
Definition enums.h:1457
@ SOUND_ASCENDING_CHIMES
Definition enums.h:755
@ SOUND_KPA_RAISE_STONE_PLATFORM
Definition enums.h:943
@ SOUND_DRY_BONES_RATTLE
Definition enums.h:1049
@ SOUND_BUBBLE_DOWN
Definition enums.h:1258
@ SOUND_LANTERN_GHOST_BLOW
Definition enums.h:1279
@ SOUND_HUFF_N_PUFF_FLY
Definition enums.h:1280
@ SOUND_KOOPA_BROS_TOWER_SPIN_2
Definition enums.h:1162
@ SOUND_TUBBAS_HEART_SWARM_ATTACK
Definition enums.h:1537
@ SOUND_HEART_BLOCK
Definition enums.h:753
@ SOUND_BUZZAR_THROW
Definition enums.h:1533
@ SOUND_HUSTLE_WHISTLE
Definition enums.h:1180
@ SOUND_TUTANKOOPA_MAGIC
Definition enums.h:1514
@ SOUND_FLOWERS_LIGHT_GIGGLE
Definition enums.h:1390
@ SOUND_HAMMER_SWING_3
Definition enums.h:1559
@ SOUND_LAKILESTER_HURRICANE_EXHALE
Definition enums.h:1343
@ SOUND_RAVEN_LEAP_A
Definition enums.h:1028
@ SOUND_SEQ_SHY_GUY_STEP
Definition enums.h:1735
@ SOUND_LOOP_OBK_LOWER_CHAIN
Definition enums.h:1599
@ SOUND_D_DOWN_HIT_1
Definition enums.h:1550
@ SOUND_BOWSER_STAR_ROD_USE
Definition enums.h:1569
@ SOUND_SPELL_CAST1
Definition enums.h:1501
@ SOUND_COIN_BOUNCE
Definition enums.h:926
@ SOUND_LOOP_TIK09_FLOW4
Definition enums.h:1639
@ SOUND_RELEASE_ENERGY
Definition enums.h:1581
@ SOUND_BIG_POWER_UP
Definition enums.h:1297
@ SOUND_LRAW_SBK_OASIS_WATER
Definition enums.h:851
@ SOUND_MENU_SHOW_CHOICE
Definition enums.h:557
@ SOUND_FIRE_BAR_1_A
Definition enums.h:1138
@ SOUND_OBK_CABINET_CRASH
Definition enums.h:736
@ SOUND_WOODEN_DOOR_OPEN
Definition enums.h:866
@ SOUND_GROW
Definition enums.h:1438
@ SOUND_LRAW_TRD_04_LOWER_STAIRS
Definition enums.h:582
@ SOUND_OMO_SECRET_DOOR_OPEN
Definition enums.h:844
@ SOUND_BABY_BLOOPER_MOVE
Definition enums.h:1171
@ SOUND_LRAW_SPINNING_FLOWER
Definition enums.h:1218
@ SOUND_LRAW_OSR_FOUNTAIN_BROKEN
Definition enums.h:612
@ SOUND_KNOCKOUT_CHIRPING
Definition enums.h:1518
@ SOUND_ACTIVATE_COMPUTER
Definition enums.h:560
@ SOUND_LRAW_SHY_GUY_CROWD_2
Definition enums.h:1184
@ SOUND_SUSHIE_EMBARK
Definition enums.h:1331
@ SOUND_FRIGHT_JAR
Definition enums.h:1178
@ SOUND_WISH_ASCENDING
Definition enums.h:1385
@ SOUND_SMALL_NPC_STEP
Definition enums.h:1483
@ SOUND_ACTOR_JUMPED_1
Definition enums.h:780
@ SOUND_OMO_BOX_DONE
Definition enums.h:842
@ SOUND_WHALE_OPEN_MOUTH
Definition enums.h:1362
@ SOUND_TRAIN_DEPARTURE
Definition enums.h:650
@ SOUND_SPEEDY_SPIN_ATTACK
Definition enums.h:1556
@ SOUND_CREAKY_DOOR_OPEN
Definition enums.h:858
@ SOUND_LRAW_BOMBETTE_FUSE
Definition enums.h:1001
@ SOUND_GOURMET_GUY_RUN
Definition enums.h:1206
@ SOUND_SAM_SNOWMEN_OPEN_PASSAGE
Definition enums.h:1216
@ SOUND_TWINK_FLY_A
Definition enums.h:1426
@ SOUND_KKJ_ARENA_LENS_FLARE
Definition enums.h:625
@ SOUND_HIT_BLOCK
Definition enums.h:771
@ SOUND_STAR_POWER_RECOVERY
Definition enums.h:1387
@ SOUND_LOOP_SENTINEL_ALARM
Definition enums.h:1601
@ SOUND_MBUSH_STEP
Definition enums.h:1488
@ SOUND_TIDAL_WAVE_WATER
Definition enums.h:1022
@ SOUND_HIT_SPIKE
Definition enums.h:746
@ SOUND_BOWSER_CAST_RECOVER
Definition enums.h:1574
@ SOUND_KPA_DUMP_LAVA
Definition enums.h:938
@ SOUND_SEQ_FIRE_BAR_6
Definition enums.h:1708
@ SOUND_RUFF_PUFF_FLY_A
Definition enums.h:1284
@ SOUND_STILT_GUY_UNFOLD
Definition enums.h:1402
@ SOUND_DGB_COLLAPSE_4
Definition enums.h:668
@ SOUND_SAM_BARRIER_THUD
Definition enums.h:892
@ SOUND_PARAKARRY_SHELL_SHOT
Definition enums.h:1320
@ SOUND_SAM07_LOWER_FLOOR
Definition enums.h:1227
@ SOUND_LRAW_WATER_FLOWING_1
Definition enums.h:992
@ SOUND_HIT_PLAYER_SHOCK
Definition enums.h:1197
@ SOUND_ITEM_BOUNCE
Definition enums.h:933
@ SOUND_BONY_BEETLE_EXTEND_SPIKES
Definition enums.h:1495
@ SOUND_CRYSTAL_KING_INHALE
Definition enums.h:1248
@ SOUND_NOK_BRIDGE_THUD_1
Definition enums.h:644
@ SOUND_SEQ_AI_ALERT
Definition enums.h:1713
@ SOUND_TRD_02_STAIRS_LOWERED
Definition enums.h:580
@ SOUND_BURROW_SURFACE
Definition enums.h:1120
@ SOUND_LRAW_FIGHTING
Definition enums.h:1246
@ SOUND_TATTLE_WINDOW_OPEN
Definition enums.h:997
@ SOUND_LRAW_WATER_FLOWING_3
Definition enums.h:994
@ SOUND_JAN_BASKET_ELEVATOR
Definition enums.h:812
@ SOUND_FUZZY_HOP_B
Definition enums.h:1133
@ SOUND_LOOP_TIK24_WATER
Definition enums.h:1657
@ SOUND_TRD_04_STAIRS_LOWERED
Definition enums.h:583
@ SOUND_STILTS_FALL
Definition enums.h:1404
@ SOUND_SPELL_CAST2
Definition enums.h:1502
@ SOUND_NONE
Definition enums.h:550
@ SOUND_STAR_CARD_APPEARS
Definition enums.h:757
@ SOUND_VANISH_IN_SMOKE
Definition enums.h:1447
@ SOUND_TIMING_BAR_GO
Definition enums.h:956
@ SOUND_BREAK_FLOOR
Definition enums.h:1441
@ SOUND_LOOP_SBK_OASIS_WATER
Definition enums.h:1681
@ SOUND_LOOP_TIK02_FLOW3
Definition enums.h:1626
@ SOUND_LOOP_OSR_FOUNTAIN_BROKEN
Definition enums.h:1674
@ SOUND_FLOWERS_GROW
Definition enums.h:1394
@ SOUND_DUPLIGHOST_STEP
Definition enums.h:1039
@ SOUND_CRYSTAL_KING_ICE_BOLT
Definition enums.h:1061
@ SOUND_SHY_GUY_RUN_AWAY
Definition enums.h:1371
@ SOUND_BULLET_BILL_FIRE
Definition enums.h:1037
@ SOUND_PLAYER_CHARGE
Definition enums.h:777
@ SOUND_MSG_WAIT
Definition enums.h:705
@ SOUND_KOOPER_SHELL_SWIRL
Definition enums.h:999
@ SOUND_SEQ_FIRE_BAR_4
Definition enums.h:1706
@ SOUND_HAMMER_STRIKE_1
Definition enums.h:1560
@ SOUND_SEQ_FIRE_BAR_8
Definition enums.h:1710
@ SOUND_STAR_SPIRIT_APPEAR_B
Definition enums.h:1374
@ SOUND_LANTERN_GHOST_REVEAL_MORE_4
Definition enums.h:1239
@ SOUND_FIRE_BAR_5_A
Definition enums.h:1142
@ SOUND_USE_KEY
Definition enums.h:986
@ SOUND_START_RECOVERY
Definition enums.h:1388
@ SOUND_OBK_CHANDELIER_RELEASE
Definition enums.h:1578
@ SOUND_STAR_SPIRIT_CAST_B
Definition enums.h:1376
@ SOUND_JUMP_COMBO_6
Definition enums.h:962
@ SOUND_OBK_STAIRS_DROP
Definition enums.h:1369
@ SOUND_FLO_LOG_CLOSE
Definition enums.h:878
@ SOUND_LOOP_TIK09_FLOW3
Definition enums.h:1640
@ SOUND_PRA_UNFOLD_EXIT
Definition enums.h:591
@ SOUND_BONY_BEETLE_STEP
Definition enums.h:1494
@ SOUND_HUFF_N_PUFF_JIGGLE
Definition enums.h:1473
@ SOUND_STAR_BOX_LAUNCHER
Definition enums.h:1429
@ SOUND_KPA_QUIZ_DOORS_OPEN
Definition enums.h:941
@ SOUND_STAR_SPIRIT_DEPART_3
Definition enums.h:1379
@ SOUND_SMASH_HAMER_BLOCK_3
Definition enums.h:774
@ SOUND_JUMP_8BIT_MARIO
Definition enums.h:1428
@ SOUND_TOSS_PLAYER
Definition enums.h:1217
@ SOUND_PENGUIN_WHISTLE
Definition enums.h:1224
@ SOUND_GROOVE_GUY_SUMMON
Definition enums.h:1067
@ SOUND_PARTNER_GET_OUT
Definition enums.h:562
@ SOUND_SEQ_FIRE_BAR_2
Definition enums.h:1704
@ SOUND_BOWSER_FIRE_BREATH_LOOP
Definition enums.h:1261
@ SOUND_SPEEDY_SPIN
Definition enums.h:1554
@ SOUND_PUT_ON_CAP
Definition enums.h:1172
@ SOUND_BUZZAR_GRAB
Definition enums.h:1534
@ SOUND_WINDOW_CLOSE_B
Definition enums.h:865
@ SOUND_UP_AND_AWAY_CAPTURE
Definition enums.h:1413
@ SOUND_DGB_SMALL_THUD
Definition enums.h:683
@ SOUND_LRAW_QUIZ_TICKING
Definition enums.h:660
@ SOUND_SMASH_HAMER_BLOCK_1
Definition enums.h:772
@ SOUND_LRAW_FLO_RELEASE_FOUNTAIN
Definition enums.h:827
@ SOUND_CHAIN_CHOMP_BITE
Definition enums.h:1398
@ SOUND_WHALE_FILL
Definition enums.h:602
@ SOUND_NOK_BRIDGE_XYLOPHONE_2
Definition enums.h:637
@ SOUND_CRYSTAL_BALL_WAVE
Definition enums.h:918
@ SOUND_MUNCHLESIA_SPIT
Definition enums.h:1220
@ SOUND_OMO_PLATFORM_DESCEND
Definition enums.h:654
@ SOUND_LRAW_CHARGE_METER
Definition enums.h:1148
@ SOUND_OMO_TOY_TRAIN_CLICK
Definition enums.h:909
@ SOUND_LUIGI_STEP_A
Definition enums.h:799
@ SOUND_SHY_GUY_SCREAMS1
Definition enums.h:1102
@ SOUND_HEAVY_NPC_STEP_A
Definition enums.h:1525
@ SOUND_LARGE_DOOR_OPEN
Definition enums.h:856
@ SOUND_MOLE_POP
Definition enums.h:1122
@ SOUND_LOOP_IWA01_FLOW1
Definition enums.h:1597
@ SOUND_STAR_PIECE_BOUNCE
Definition enums.h:932
@ SOUND_OPEN_POPUP_1
Definition enums.h:551
@ SOUND_TUBBA_HEART_JUMP
Definition enums.h:1489
@ SOUND_POKEY_EMERGE_FROM_GROUND
Definition enums.h:1153
@ SOUND_LRAW_JR_TROOPA_SWIM
Definition enums.h:606
@ SOUND_KPA_ARENA_EXPLODING
Definition enums.h:1368
@ SOUND_STEP_CRUNCHY1
Definition enums.h:764
@ SOUND_BOWSER_POWER_DOWN
Definition enums.h:1576
@ SOUND_PLANT_FIRE_FLOWER
Definition enums.h:1194
@ SOUND_OMO_PLATFORM_ASCEND
Definition enums.h:653
@ SOUND_SPIN_ATTACK
Definition enums.h:1555
@ SOUND_MASTER_PUNCH
Definition enums.h:1305
@ SOUND_MSG_VOICE_4B
Definition enums.h:572
@ SOUND_LOOP_DGB_COLLAPSE
Definition enums.h:1677
@ SOUND_LRAW_WHALE_GEYSER
Definition enums.h:603
@ SOUND_AI_ALERT_B
Definition enums.h:1082
@ SOUND_GET_STAR_POWER_WAVE
Definition enums.h:814
@ SOUND_LOOP_TOYBOX_TRAIN_GEAR
Definition enums.h:1604
@ SOUND_TROMP_CRASH
Definition enums.h:886
@ SOUND_BURROW_DIG
Definition enums.h:1121
@ SOUND_SLIDE_WHISTLE_OUT
Definition enums.h:718
@ SOUND_LARGE_NPC_IMPACT
Definition enums.h:1454
@ SOUND_MERLAR_APPEARS
Definition enums.h:692
@ SOUND_PLAYER_REVIVE
Definition enums.h:1191
@ SOUND_SNOWMAN_DOLL_JUMP
Definition enums.h:1354
@ SOUND_KPA_FLIP_BRIDGE_PANEL
Definition enums.h:1372
@ SOUND_D_DOWN_HIT_3
Definition enums.h:1552
@ SOUND_FLYING_PYROCLAST_2
Definition enums.h:847
@ SOUND_LARGE_CROWD_WALK
Definition enums.h:1303
@ SOUND_LOOP_FLIGHT
Definition enums.h:1662
@ SOUND_JUMP_COMBO_4
Definition enums.h:960
@ SOUND_SHUFFLE_CARD_A
Definition enums.h:1350
@ SOUND_QUIZ_NEXT_QUESTION
Definition enums.h:658
@ SOUND_LOWER_NPC_JUMP
Definition enums.h:1128
@ SOUND_RECOVER
Definition enums.h:1389
@ SOUND_LOOP_TRD_WATER_EXT
Definition enums.h:1676
@ SOUND_LOOP_JAN_CONSTRUCTION
Definition enums.h:1614
@ SOUND_TWEESTER_LAUNCH
Definition enums.h:1083
@ SOUND_LOOP_TIK_UNUSED1_WATER
Definition enums.h:1642
@ SOUND_HEAVY_NPC_LANDING
Definition enums.h:1523
@ SOUND_SUSHIE_STEP
Definition enums.h:1019
@ SOUND_NPC_JUMP
Definition enums.h:1127
@ SOUND_SMALL_LENS_FLARE
Definition enums.h:1532
@ SOUND_PARAKARRY_AIR_RAID_1
Definition enums.h:1322
@ SOUND_KPA_BRIDGE_COLLAPSE_B
Definition enums.h:1367
@ SOUND_CHAIN_CHOMP_THUD
Definition enums.h:1399
@ SOUND_PARTNER_SWAP_BATTLE_POS
Definition enums.h:563
@ SOUND_BOMB_BLAST
Definition enums.h:1418
@ SOUND_HUFF_N_PUFF_INHALE
Definition enums.h:1249
@ SOUND_TURN_MECHANISM
Definition enums.h:1461
@ SOUND_BADGE_BOUNCE
Definition enums.h:934
@ SOUND_UNUSED_STAR_SPIRIT_APPEARS
Definition enums.h:634
@ SOUND_WATT_REPEL_DARKNESS
Definition enums.h:1329
@ SOUND_MAGIC_ASCENDING
Definition enums.h:1416
@ SOUND_LRAW_JAN_CONSTRUCTION
Definition enums.h:815
@ SOUND_DIZZY_SHELL_LAUNCH
Definition enums.h:1010
@ SOUND_LANTERN_GHOST_DARKEN_3
Definition enums.h:1242
@ SOUND_RECOVER_HEART
Definition enums.h:1409
@ SOUND_FUZZY_SHAKE
Definition enums.h:1411
@ SOUND_KPA_PULL_CHAIN
Definition enums.h:945
@ SOUND_LRAW_TRD_02_LOWER_STAIRS
Definition enums.h:579
@ SOUND_KKJ_REVEAL_BUTTON
Definition enums.h:738
@ SOUND_BUZZAR_DIVE
Definition enums.h:1531
@ SOUND_CREATE_FILE_MOVE_CURSOR
Definition enums.h:1543
@ SOUND_RAVEN_FALL_A
Definition enums.h:922
@ SOUND_MSG_VOICE_2A
Definition enums.h:567
@ SOUND_LANTERN_GHOST_INHALE
Definition enums.h:1278
@ SOUND_SQUEEZE
Definition enums.h:1287
@ SOUND_MULTIPLE_STAR_SPIRITS_APPEAR
Definition enums.h:635
@ SOUND_CLEFT_STEP
Definition enums.h:1497
@ SOUND_KAMMY_LOWER_OBJECT
Definition enums.h:1424
@ SOUND_LARGE_FALL_LONG
Definition enums.h:1096
@ SOUND_UNUSED_HEAL_BLOCK
Definition enums.h:754
@ SOUND_FIRE_BAR_DEAD
Definition enums.h:1147
@ SOUND_NOK_BRIDGE_XYLOPHONE_1
Definition enums.h:636
@ SOUND_FUZZY_HOP_C
Definition enums.h:1134
@ SOUND_LRAW_SHY_GUY_CROWD_1
Definition enums.h:1183
@ SOUND_BUZZAR_WINDUP
Definition enums.h:1530
@ SOUND_GROOVE_GUY_SPIN_DOWN
Definition enums.h:1065
@ SOUND_JINGLE_WON_BATTLE
Definition enums.h:712
@ SOUND_SMALL_BOING
Definition enums.h:779
@ SOUND_BREAK_CRATE
Definition enums.h:1466
@ SOUND_WATT_CHARGE
Definition enums.h:1003
@ SOUND_SHY_GUY_STEP_B
Definition enums.h:1256
@ SOUND_PLANTS_CYMBAL_CRASH
Definition enums.h:731
@ SOUND_MINI_BZZAP_BUZZ
Definition enums.h:1165
@ SOUND_EMOTE_QUESTION
Definition enums.h:982
@ SOUND_JUMP_COMBO_3
Definition enums.h:959
@ SOUND_SAVE_CONFIRM
Definition enums.h:564
@ SOUND_SPIN_JUMP
Definition enums.h:766
@ SOUND_LOOP_STAR_SANCTUARY_FAR
Definition enums.h:1683
@ SOUND_LRAW_JAN_BEACH_WAVES
Definition enums.h:610
@ SOUND_SHY_GUY_FLEE_LOOP
Definition enums.h:1235
@ SOUND_ACTOR_HOP
Definition enums.h:1076
@ SOUND_LOOP_TIK_UNUSED3_FLOW2
Definition enums.h:1647
@ SOUND_ISK_FLIP_STAIRS
Definition enums.h:619
@ SOUND_PULSE_STONE
Definition enums.h:649
@ SOUND_LOOP_ZIPLINE_RIDE
Definition enums.h:1609
@ SOUND_MSG_VOICE_5A
Definition enums.h:573
@ SOUND_NOK_BRIDGE_XYLOPHONE_4
Definition enums.h:639
@ SOUND_LRAW_STAR_SANCTUARY_INSIDE
Definition enums.h:690
@ SOUND_AUDIENCE_BOO
Definition enums.h:657
@ SOUND_HIT_PLAYER_FIRE
Definition enums.h:723
@ SOUND_ROARING_FIRE
Definition enums.h:1008
@ SOUND_LOOP_TIK_UNUSED3_FLOW4
Definition enums.h:1645
@ SOUND_LRAW_JAN_LARGE_GEYSER
Definition enums.h:614
@ SOUND_LUCKY
Definition enums.h:1316
@ SOUND_OBK_CHECK_CABINET
Definition enums.h:735
@ SOUND_PRA_SHIFT_FLOORS_RUMBLE
Definition enums.h:599
@ SOUND_MIM_MUSHROOM_GLOW
Definition enums.h:1233
@ SOUND_SEQ_RAVEN_LEAP
Definition enums.h:1721
@ SOUND_LRAW_TOYBOX_TRAIN_GEAR
Definition enums.h:651
@ SOUND_MERLEE_SHOW_CARD
Definition enums.h:913
@ SOUND_LARGE_FALL_QUICK
Definition enums.h:1095
@ SOUND_CLEFT_TACKLE
Definition enums.h:1498
@ SOUND_LOOP_TIK05_FLOW1
Definition enums.h:1630
@ SOUND_LOOP_CRYSTAL_BALL_GLOW
Definition enums.h:1650
@ SOUND_ACTOR_COLLAPSE
Definition enums.h:1517
@ SOUND_PARAGOOMBA_PREDIVE
Definition enums.h:1513
@ SOUND_MASTER_KICK
Definition enums.h:1479
@ SOUND_OMO_TOY_TRAIN_WHISTLE_A
Definition enums.h:910
@ SOUND_KOOPER_STEP
Definition enums.h:745
@ SOUND_PARAKARRY_AIR_RAID_2
Definition enums.h:1323
@ SOUND_SPEAR_GUY_DANCE_2
Definition enums.h:1088
@ SOUND_FLIP_PANEL
Definition enums.h:1463
@ SOUND_LRAW_WINDMILL_GEARS
Definition enums.h:643
@ SOUND_SEQ_SNORE_INHALE
Definition enums.h:1714
@ SOUND_OMO_SECRET_DOOR_CLOSE
Definition enums.h:845
@ SOUND_MENU_BADGE_UNEQUIP
Definition enums.h:556
@ SOUND_FUZZIPEDE_MOTION
Definition enums.h:1506
@ SOUND_SEQ_BULLET_BILL_EXPLODE
Definition enums.h:1726
@ SOUND_LOOP_CHARGE_METER
Definition enums.h:1649
@ SOUND_RECOVERY_SHMMER
Definition enums.h:1195
@ SOUND_BULLET_BILL_EXPLODE_B
Definition enums.h:1420
@ SOUND_KPA_EXPLOSION_B
Definition enums.h:951
@ SOUND_FAN_SMACK_END
Definition enums.h:1347
@ SOUND_HEAVY_NPC_SWIPE
Definition enums.h:1170
@ SOUND_OSR_SMOKE_RISING_1
Definition enums.h:595
@ SOUND_NOK_BRIDGE_XYLOPHONE_5
Definition enums.h:640
@ SOUND_AI_FOUND_PLAYER_JUMP
Definition enums.h:1292
@ SOUND_KKJ_PRESS_BUTTON
Definition enums.h:739
@ SOUND_TUTANKOOPA_LEVITATE
Definition enums.h:1519
@ SOUND_LOOP_TIK03_FLOW1
Definition enums.h:1628
@ SOUND_DAYZEE_JUMP
Definition enums.h:1050
@ SOUND_LAVA_BUD_SPIT_PETIT
Definition enums.h:1272
@ SOUND_SLINGSHOT_DRAW
Definition enums.h:1068
@ SOUND_CREAKY_ROCKING
Definition enums.h:873
@ SOUND_GROOVE_GUY_TWIRL
Definition enums.h:1063
@ SOUND_LUIGI_STEP_B
Definition enums.h:800
@ SOUND_COLLECT_1UP
Definition enums.h:954
@ SOUND_HEAVY_NPC_FALLING
Definition enums.h:1522
@ SOUND_POKEY_THROW
Definition enums.h:1043
@ SOUND_FUZZIPEDE_LEAP
Definition enums.h:1507
@ SOUND_SAM_SNOWMEN_RAISE_WALL
Definition enums.h:1215
@ SOUND_SPEAR_THROW
Definition enums.h:1100
@ SOUND_PRA_PUSH_STATUE
Definition enums.h:588
@ SOUND_ROWF_PUSH_RUG_IN
Definition enums.h:687
@ SOUND_TOY_TANK_MOVE1
Definition enums.h:1105
@ SOUND_TRAIN_DOOR_OPEN
Definition enums.h:1459
@ SOUND_OMO_FLIP_TRACK_THUD
Definition enums.h:616
@ SOUND_ILLUSION_DISSOLVE
Definition enums.h:1521
@ SOUND_WATT_RESUME_DARKNESS
Definition enums.h:1330
@ SOUND_LEECH
Definition enums.h:1291
@ SOUND_PULL_VINE
Definition enums.h:1433
@ SOUND_TORNADO_JUMP
Definition enums.h:767
@ SOUND_SPEAR_GUY_RIP_SKIRT
Definition enums.h:1089
@ SOUND_JAN_LOG_SPLIT
Definition enums.h:1452
@ SOUND_POW_BLOCK
Definition enums.h:1356
@ SOUND_SEQ_FIRE_BAR_DEAD
Definition enums.h:1712
@ SOUND_LOOP_OSR_RUMBLING
Definition enums.h:1671
@ SOUND_OPEN_SHELL
Definition enums.h:1283
@ SOUND_LOOP_FIGHTING
Definition enums.h:1692
@ SOUND_STARSHIP_APPEARS
Definition enums.h:678
@ SOUND_MENU_BACK
Definition enums.h:704
@ SOUND_LOOP_SPINNING_FLOWER
Definition enums.h:1690
@ SOUND_LIGHT_THROW
Definition enums.h:1286
@ SOUND_LOOP_NOK_WATER
Definition enums.h:1675
@ SOUND_BOWSER_LIGHTNING
Definition enums.h:1575
@ SOUND_SARCOPHAGUS_OPEN
Definition enums.h:868
@ SOUND_OPEN_MAGIC_CHEST
Definition enums.h:1381
@ SOUND_WATER_SPLASH
Definition enums.h:1465
@ SOUND_LRAW_SENTINEL_ALARM
Definition enums.h:1129
@ SOUND_AIM_SPINY_FLIP
Definition enums.h:1108
@ SOUND_FIRE_BAR_0_B
Definition enums.h:1110
@ SOUND_CLUBBA_SWING
Definition enums.h:1487
@ SOUND_LOOP_BOMBETTE_FUSE
Definition enums.h:1584
@ SOUND_HAMMER_SWING_1
Definition enums.h:1557
@ SOUND_CHECK_LAUGHING_FLOWERS
Definition enums.h:720
@ SOUND_BOW_APPEAR
Definition enums.h:1327
@ SOUND_MAGIKOOPA_ELECTRIFY
Definition enums.h:1077
@ SOUND_RUN_AWAY
Definition enums.h:796
@ SOUND_ISK_DOOR_SLAM
Definition enums.h:985
@ SOUND_PUFF_PUFF_PANEL_BREAKS
Definition enums.h:889
@ SOUND_OMO_BOX_GLOW_2
Definition enums.h:835
@ SOUND_POKEY_SWAY
Definition enums.h:1149
@ SOUND_CREATE_WATER_BLOCK
Definition enums.h:1361
@ SOUND_BULLET_BILL_EXPLODE_A
Definition enums.h:1419
@ SOUND_ISK_STAIRS_EMERGE_RUMBLE
Definition enums.h:623
@ SOUND_LONG_FLUTTER_FALL_A
Definition enums.h:1097
@ SOUND_TRAIN_CHUG_B
Definition enums.h:907
@ SOUND_FROZEN_SHATTER
Definition enums.h:725
@ SOUND_FLO_MOVE_PILLAR
Definition enums.h:1384
@ SOUND_LOOP_TIK06_FLOW3
Definition enums.h:1633
@ SOUND_LANTERN_GHOST_STEP
Definition enums.h:1200
@ SOUND_LOOP_JR_TROOPA_SWIM
Definition enums.h:1669
@ SOUND_ACTOR_JUMPED_3
Definition enums.h:782
@ SOUND_OBJECT_LAND
Definition enums.h:608
@ SOUND_CRYSTAL_KING_DISAPPEAR
Definition enums.h:1182
@ SOUND_LOOP_TIK01_WATER
Definition enums.h:1623
@ SOUND_LAKILESTER_HURRICANE_INHALE
Definition enums.h:1342
@ SOUND_GENERAL_WHISTLE
Definition enums.h:1222
@ SOUND_SEQ_SNORE_EXHALE
Definition enums.h:1715
@ SOUND_LOOP_TIK02_FLOW2
Definition enums.h:1625
@ SOUND_SPAWN_BLOCK
Definition enums.h:1549
@ SOUND_STAR_BOUNCE_B
Definition enums.h:979
@ SOUND_LOOP_TIK02_WATER
Definition enums.h:1624
@ SOUND_SKY_GUY_BALLOON_POP
Definition enums.h:1062
@ SOUND_FLIGHT
Definition enums.h:1015
@ SOUND_PRA_EXTEND_HIDDEN_BRIDGE
Definition enums.h:590
@ SOUND_CLOSE_SHELL
Definition enums.h:1091
@ SOUND_KOOPER_SHELL_KICK
Definition enums.h:998
@ SOUND_LRAW_WINDMILL_EXT
Definition enums.h:615
@ SOUND_REFRESH
Definition enums.h:967
@ SOUND_EGG_MISSILE_BLAST
Definition enums.h:1328
@ SOUND_PARTNER_PUT_AWAY
Definition enums.h:561
@ SOUND_BZZAP_STING
Definition enums.h:1491
@ SOUND_WATT_TURBO_CHARGE
Definition enums.h:1005
@ SOUND_TOY_TANK_OPEN_HATCH
Definition enums.h:1406
@ SOUND_BOO_APPEAR_B
Definition enums.h:698
@ SOUND_OMO_BOX_GLOW_1
Definition enums.h:834
@ SOUND_STAR_POINT_PICKUP
Definition enums.h:929
@ SOUND_LOOP_TIK03_WATER
Definition enums.h:1627
@ SOUND_SNORE_EXHALE_A
Definition enums.h:1135
@ SOUND_FILE_MENU_MOVE_CURSOR
Definition enums.h:1542
@ SOUND_FIRE_BAR_8_B
Definition enums.h:1118
@ SOUND_LAKILESTER_MAKE_CLOUD_NINE
Definition enums.h:1341
@ SOUND_GOOMBA_STEP
Definition enums.h:1510
@ SOUND_OMO_TOYBOX_LID
Definition enums.h:843
@ SOUND_MINI_BZZAP_STING
Definition enums.h:1492
@ SOUND_LOOP_USE_PEACH_BEAM
Definition enums.h:1689
@ STONE_STONE_CHOMP_STEP
Definition enums.h:1313
@ SOUND_WINDOW_OPEN_B
Definition enums.h:864
@ SOUND_GOOMBARIO_JUMP
Definition enums.h:1325
@ SOUND_OMO_TRAIN_TRACK_LEVER
Definition enums.h:899
@ SOUND_KPA_LOWER_STONE_PLATFORM
Definition enums.h:944
@ SOUND_EAT_OR_DRINK
Definition enums.h:1444
@ SOUND_SEQ_FUZZY_HOP
Definition enums.h:1725
@ SOUND_BOO_SPOOK
Definition enums.h:607
@ SOUND_SPIT_OUT
Definition enums.h:1445
@ SOUND_OPEN_TRAPDOOR
Definition enums.h:1440
@ SOUND_JUMP_SCARE
Definition enums.h:1443
@ SOUND_SAM_SNOWMAN_JUMP
Definition enums.h:1214
@ SOUND_LOOP_MOVE_LARGE_STATUE
Definition enums.h:1608
@ SOUND_FUZZIPEDE_STRIKE
Definition enums.h:1508
@ SOUND_PIRANHA_SPIN
Definition enums.h:1250
@ SOUND_ACTOR_STEP_A
Definition enums.h:1477
@ SOUND_LAKILESTER_THROW_SPINY_B
Definition enums.h:1340
@ SOUND_SHELL_SPIN
Definition enums.h:1345
@ SOUND_SEQ_FIRE_BAR_5
Definition enums.h:1707
@ SOUND_STEP_CRUNCHY2
Definition enums.h:765
@ SOUND_HIT_NORMAL
Definition enums.h:727
@ SOUND_SBK_RUINS_FINISH_RISING
Definition enums.h:627
@ SOUND_ROWF_CLOSE_SHOP
Definition enums.h:686
@ SOUND_BIG_DRUM_A
Definition enums.h:1208
@ SOUND_SHORT_CLAP
Definition enums.h:1155
@ SOUND_FLO_RIDE_BEANSTALK_UP_LOOP
Definition enums.h:829
@ SOUND_KPA_EXPLOSION_A
Definition enums.h:950
@ SOUND_MAGIKOOPA_VANISH
Definition enums.h:1056
@ SOUND_SPELL_CAST3
Definition enums.h:1503
@ SOUND_MSG_VOICE_STAR
Definition enums.h:575
@ SOUND_GOURMET_GUY_SHOCK_3
Definition enums.h:1205
@ SOUND_LAVA_PIRANHA_SHRIVEL
Definition enums.h:1265
@ SOUND_GOURMET_GUY_SHOCK_2
Definition enums.h:1204
@ SOUND_QUICK_PLAYER_JUMP
Definition enums.h:1427
@ SOUND_JAN_ROOT_WOBBLE_3
Definition enums.h:819
@ SOUND_HIT_WHACKA
Definition enums.h:1415
@ SOUND_LRAW_DGB_COLLAPSE
Definition enums.h:665
@ SOUND_LAVA_PIRANHA_COLLAPSE
Definition enums.h:1276
@ SOUND_LOOP_TIK19_FLOW4
Definition enums.h:1654
@ SOUND_SAM_STAIRS_ACTIVATE
Definition enums.h:1229
@ SOUND_LRAW_NOK_WATER
Definition enums.h:849
@ SOUND_SMACK_TREE
Definition enums.h:790
@ SOUND_HIT_SHOCK
Definition enums.h:1198
@ SOUND_LOCK_DROP
Definition enums.h:987
@ SOUND_CREATE_FILE_BACKSPACE
Definition enums.h:1545
@ SOUND_TRAIN_CHUG_A
Definition enums.h:906
@ SOUND_LOOP_ISK_LOWER_STAIRS
Definition enums.h:1587
@ SOUND_STAR_SPIRIT_DEPART_2
Definition enums.h:1378
@ SOUND_FIRE_BAR_3_B
Definition enums.h:1113
@ SOUND_LOOP_TIK23_WATER
Definition enums.h:1656
@ SOUND_TIDAL_WAVE_LEAP_A
Definition enums.h:1020
@ SOUND_WATT_WHOOSH_SHOCK
Definition enums.h:1007
@ SOUND_BLOCK_SHATTER
Definition enums.h:778
@ SOUND_PIRANHA_TENSE
Definition enums.h:1471
@ SOUND_BUZZAR_FLAP
Definition enums.h:1528
@ SOUND_HUFF_N_PUFF_FIRE_LIGHTNING
Definition enums.h:1167
@ SOUND_FALL_LONG
Definition enums.h:1094
@ SOUND_BOW_SMACK
Definition enums.h:1337
@ SOUND_KPA_LIGHT_RAYS
Definition enums.h:679
@ SOUND_FLO_PUFF_PUFF_EXPLODE
Definition enums.h:833
@ SOUND_NOISE_RUSH
Definition enums.h:1355
@ SOUND_STAR_ORB_BURST
Definition enums.h:693
@ SOUND_SEQ_SHUFFLE_CARD
Definition enums.h:1731
@ SOUND_LOOP_KPA_CHAIN_DRIVE
Definition enums.h:1665
@ SOUND_PRA_ROTATE_ALBINO_DINO
Definition enums.h:895
@ SOUND_TRIP
Definition enums.h:787
@ SOUND_OMO_FLIP_TRAIN_TRACK
Definition enums.h:900
@ SOUND_LRAW_SBK_RUINS_RISING_DISTANT
Definition enums.h:631
@ SOUND_DGB_COLLAPSE_2
Definition enums.h:667
@ SOUND_TOY_TANK_STEP
Definition enums.h:1201
@ SOUND_LAVA_PIRANHA_WITHER
Definition enums.h:1271
@ SOUND_REPEL_GEL_VANISH
Definition enums.h:1193
@ SOUND_LOOP_FLO_WATER_FLOW_1
Definition enums.h:1617
@ SOUND_PRA_UNFOLD_STEP
Definition enums.h:896
@ SOUND_RAISE_STATUS_BAR
Definition enums.h:554
@ SOUND_BIG_DRUM_B
Definition enums.h:1209
@ SOUND_SHEEP_STAMPEDE
Definition enums.h:1175
@ SOUND_UNUSED_WATER_RUNNING
Definition enums.h:609
@ SOUND_HAMMER_SWING_2
Definition enums.h:1558
@ SOUND_MASTER_FLUTTER
Definition enums.h:1478
@ SOUND_BOMBETTE_BLAST_LV1
Definition enums.h:1334
@ SOUND_FIRE_BAR_6_B
Definition enums.h:1116
@ SOUND_WOODEN_DOOR_SPINNING
Definition enums.h:1026
@ SOUND_HAMMER_QUAKE_3
Definition enums.h:1565
@ SOUND_GLASS_SHATTER
Definition enums.h:1446
@ SOUND_MERLON_STRIKE
Definition enums.h:920
@ SOUND_LOOP_TIK09_WATER
Definition enums.h:1637
@ SOUND_MERLEE_APPEAR
Definition enums.h:975
@ SOUND_BONY_BEETLE_RETRACT_SPIKES
Definition enums.h:1496
@ SOUND_PLANTS_BELL
Definition enums.h:730
@ SOUND_LRAW_TRD_RAISE_STAIRS
Definition enums.h:577
@ SOUND_FIRE_FLOWER_B
Definition enums.h:1353
@ SOUND_KOOPER_SHELL_SPINUP
Definition enums.h:1324
@ SOUND_FUZZY_RUMBLE
Definition enums.h:1410
@ SOUND_LOOP_NOTHING_1F
Definition enums.h:1615
@ SOUND_ACTOR_STEP_B
Definition enums.h:1253
@ SOUND_LOOP_TIK08_WATER
Definition enums.h:1635
@ SOUND_TUBBAS_HEART_CHARGE
Definition enums.h:1536
@ SOUND_NOK_BRIDGE_XYLOPHONE_3
Definition enums.h:638
@ SOUND_FIRE_BAR_2_B
Definition enums.h:1112
@ SOUND_LOOP_WINDMILL_GEARS
Definition enums.h:1659
@ SOUND_HAMMER_WINDUP
Definition enums.h:747
@ SOUND_KMR_TOWER_RUMBLE
Definition enums.h:883
@ SOUND_KPA_BOWSER_POWER_DOWN
Definition enums.h:940
@ SOUND_DESTROY_WATER_BLOCK
Definition enums.h:1018
@ SOUND_SEQ_UNUSED_EXPLODE
Definition enums.h:1734
@ SOUND_FLO_MAGIKOOPA_FLY_AWAY
Definition enums.h:831
@ SOUND_TUBBAS_HEART_SWARM_VANISH
Definition enums.h:1539
@ SOUND_SEARCH_BUSH
Definition enums.h:776
@ SOUND_TOY_TANK_EXPLODE
Definition enums.h:1157
@ SOUND_LAND_TORANDO_JUMP
Definition enums.h:770
@ SOUND_OMO_BOX_GLOW_3
Definition enums.h:836
@ SOUND_LARGE_GATE_OPEN
Definition enums.h:988
@ SOUND_JINGLE_GOT_BADGE
Definition enums.h:711
@ SOUND_JAN_ROOT_WOBBLE_2
Definition enums.h:818
@ SOUND_SAM08_RAISE_FLOOR
Definition enums.h:1228
@ SOUND_LRAW_CRYSTAL_BALL_GLOW
Definition enums.h:917
@ SOUND_DARK_TOAD_DISPEL
Definition enums.h:1380
@ SOUND_BANDIT_STEAL
Definition enums.h:1484
@ SOUND_LOOP_ISK_FLIP_STAIRS
Definition enums.h:1586
@ SOUND_TRANSPORTER_IN
Definition enums.h:715
@ SOUND_GOURMET_GUY_SHOCK_1
Definition enums.h:1203
@ SOUND_LOOP_NOTHING_26
Definition enums.h:1622
@ SOUND_SPIN_SMASH_1
Definition enums.h:1566
@ SOUND_HEAVY_WIND_LOOP
Definition enums.h:1169
@ SOUND_FUZZY_DIVIDE
Definition enums.h:1412
@ SOUND_KOOPA_BROS_LAND
Definition enums.h:1300
@ SOUND_HUFF_N_PUFF_WOBBLE
Definition enums.h:1474
@ SOUND_LOOP_62
Definition enums.h:1682
@ SOUND_SAM_POND_CRACK_1
Definition enums.h:1211
@ SOUND_PLANT_FLOWERS
Definition enums.h:1024
@ SOUND_LAVA_PIRANHA_DEFEAT
Definition enums.h:1269
@ SOUND_FIRE_SHELL_LAUNCH
Definition enums.h:1009
@ SOUND_SEQ_FIRE_BAR_3
Definition enums.h:1705
@ SOUND_LRAW_STAR_ORB_RISING
Definition enums.h:677
@ SOUND_MUNCHLESIA_SUCTION
Definition enums.h:1450
@ SOUND_OVEN_TIMER_TICKING
Definition enums.h:1221
@ SOUND_LOWER_PITCH_MAGIC
Definition enums.h:921
@ SOUND_LOOP_TIK10_WATER
Definition enums.h:1641
@ SOUND_OMO_BOX_CHIME_1
Definition enums.h:838
@ SOUND_TRD_WATER_SPLASH
Definition enums.h:578
@ SOUND_HEAVY_NPC_STEP_B
Definition enums.h:1472
@ SOUND_STARSHIP_FLY_AWAY
Definition enums.h:808
@ SOUND_HIT_ICE
Definition enums.h:729
@ SOUND_LOOP_TRD_04_LOWER_STAIRS
Definition enums.h:1589
@ SOUND_HYPER_CLEFT_LAND
Definition enums.h:1054
@ SOUND_SEQ_LUIGI_STEP
Definition enums.h:1727
@ SOUND_LARGE_LENS_FLARE
Definition enums.h:620
@ SOUND_WOODEN_DOOR_WAVES
Definition enums.h:1027
@ SOUND_LOOP_TIK20_WATER
Definition enums.h:1655
@ SOUND_CREATE_FILE_CHANGE_CHARSET
Definition enums.h:1546
@ SOUND_QUIZ_BUZZER
Definition enums.h:659
@ SOUND_DRY_BONES_ARISE
Definition enums.h:1048
@ SOUND_EMOTE_IDEA
Definition enums.h:981
@ SOUND_FIREPLACE_BURST
Definition enums.h:734
@ SOUND_TWINK_FLY_B
Definition enums.h:1031
@ SOUND_DOOR_OPEN
Definition enums.h:1696
@ SOUND_KOOPER_PICKUP
Definition enums.h:1000
@ SOUND_SNAP_AWAKE_A
Definition enums.h:1078
@ SOUND_LOOP_STAR_SANCTUARY_INSIDE
Definition enums.h:1685
@ SOUND_RAVEN_FALL_C
Definition enums.h:924
@ SOUND_SPIN_SMASH_3
Definition enums.h:1568
@ SOUND_KAMMY_RAISE_OBJECT
Definition enums.h:1423
@ SOUND_FAKE_BOWSER_LONG_WALK
Definition enums.h:1262
@ SOUND_TWINK_DEPART
Definition enums.h:633
@ SOUND_OPEN_POPUP_2
Definition enums.h:552
@ SOUND_CLOSE_MAGIC_CHEST
Definition enums.h:1382
@ SOUND_AI_ALERT_A
Definition enums.h:1081
@ SOUND_MERLEE_COMPLETE_SPELL
Definition enums.h:916
@ SOUND_PUFF_PUFF_SMASH
Definition enums.h:887
@ SOUND_LRAW_WATER_FLOWING_4
Definition enums.h:995
@ SOUND_MSG_VOICE_5B
Definition enums.h:574
@ SOUND_OBK_CHANDELIER_RETRACT
Definition enums.h:1580
@ SOUND_CHIME_SOLVED_PUZZLE
Definition enums.h:559
@ SOUND_FAKE_BOWSER_BLAST
Definition enums.h:1254
@ SOUND_DGB_COLLAPSE_1
Definition enums.h:666
@ SOUND_LARGE_ACTOR_JUMP
Definition enums.h:1298
@ SOUND_MERLEE_TWIRL
Definition enums.h:911
@ SOUND_BOOTLER_HIDE
Definition enums.h:1013
@ SOUND_HURT_PLANT_BITE
Definition enums.h:1033
@ SOUND_FILE_MENU_IN
Definition enums.h:713
@ SOUND_PLAYER_COLLAPSE
Definition enums.h:1315
@ SOUND_FIRE_BAR_9_A
Definition enums.h:1146
@ SOUND_LRAW_TIK_WATER
Definition enums.h:991
@ SOUND_LAVA_BUD_RECOVER
Definition enums.h:1482
@ SOUND_TRAIN_RELEASE_STEAM
Definition enums.h:908
@ SOUND_FLO_RIDE_BEANSTALK_DOWN_LOOP
Definition enums.h:830
@ SOUND_SEQ_STAR_SPIRIT_CAST
Definition enums.h:1733
@ SOUND_MSG_VOICE_3A
Definition enums.h:569
@ SOUND_DUPLIGHOST_POWER_DOWN
Definition enums.h:1041
@ SOUND_DUST_OFF
Definition enums.h:794
@ SOUND_LOOP_TIK_UNUSED3_WATER
Definition enums.h:1644
@ SOUND_PIRANHA_BREATH
Definition enums.h:1244
@ SOUND_SEQ_FIRE_BAR_7
Definition enums.h:1709
@ SOUND_FLO_STAIRS_LOWERING
Definition enums.h:813
@ SOUND_SNEAKY_PARASOL_COPY
Definition enums.h:742
@ SOUND_BOWSER_STAR_ROD_SHOCKWAVE
Definition enums.h:1572
@ SOUND_LOOP_TIK08_FLOW1
Definition enums.h:1636
@ SOUND_HAMMER_STRIKE_2
Definition enums.h:1561
@ SOUND_VOLT_SHROOM_APPLY
Definition enums.h:1196
@ SOUND_TRD_MAGIC_DOOR_LAND
Definition enums.h:587
@ SOUND_KOOPA_BROS_SPINUP
Definition enums.h:1160
@ SOUND_FLO_PUFF_PUFF_SMOKE_BURST
Definition enums.h:820
@ SOUND_STARSHIP_FLY_TOWARD
Definition enums.h:809
@ SOUND_QUIZMO_VANISH
Definition enums.h:661
@ SOUND_SHAKE_TREE_LEAVES
Definition enums.h:791
@ SOUND_HEART_BOUNCE
Definition enums.h:928
@ SOUND_LOOP_SBK_RUINS_WHIRLWIND
Definition enums.h:1679
@ SOUND_SPIN
Definition enums.h:1553
@ SOUND_LRAW_KPA_ARENA_TURN_ON
Definition enums.h:948
@ SOUND_SPINY_SPIN_UP
Definition enums.h:1036
@ SOUND_BUBBLE_BURST
Definition enums.h:1080
@ SOUND_LOOP_SBK_RUINS_RISING_DISTANT
Definition enums.h:1680
@ SOUND_SEQ_FINALE_EXPLOSION
Definition enums.h:1730
@ SOUND_LIGHTNING_STRIKE
Definition enums.h:1177
@ SOUND_BUZZAR_WHIRLWIND
Definition enums.h:1529
@ SOUND_LOOP_FLO_RELEASE_FOUNTAIN
Definition enums.h:1620
@ SOUND_JUMP_COMBO_8
Definition enums.h:964
@ SOUND_LOOP_TRD_RAISE_STAIRS
Definition enums.h:1591
@ SOUND_LOOP_KPA_FILL_WATER
Definition enums.h:1666
@ SOUND_LRAW_WATER_FLOWING_2
Definition enums.h:993
@ SOUND_BOO_VANISH_A
Definition enums.h:695
@ SOUND_BOWSER_STAR_ROD_DRAIN_WAVE
Definition enums.h:1570
@ SOUND_LRAW_KPA_FILL_WATER
Definition enums.h:946
@ SOUND_SEQ_SHOOTING_STAR_FALL
Definition enums.h:1723
@ SOUND_BOW_SPOOK
Definition enums.h:1011
@ SOUND_MONSTAR_BREAKS_APART
Definition enums.h:760
@ SOUND_WHALE_JIGGLE
Definition enums.h:601
@ SOUND_LOOP_MAC_HARBOR_WATER
Definition enums.h:1672
@ SOUND_MOLE_THROW
Definition enums.h:1299
@ SOUND_COIN_PICKUP
Definition enums.h:925
@ SOUND_PUSH_BLOCK_FALL
Definition enums.h:876
@ SOUND_KOOPA_LAUNCH_SHELL
Definition enums.h:1199
@ SOUND_SEQ_BOO_VANISH
Definition enums.h:1717
@ SOUND_POKEY_STEP
Definition enums.h:1073
@ SOUND_HIT_FIRE
Definition enums.h:728
@ SOUND_LOOP_TIK18_WATER
Definition enums.h:1651
@ SOUND_STAR_SPIRIT_CAST_A
Definition enums.h:1375
@ SOUND_PRA_SHIFT_FLOORS_THUD
Definition enums.h:600
@ SOUND_CHARGE_LIGHTNING
Definition enums.h:1168
@ SOUND_BOW_FAN_SMACK
Definition enums.h:1338
@ SOUND_ISK_STAIR_DROP_THUD
Definition enums.h:622
@ SOUND_GROOVE_GUY_LEAP
Definition enums.h:1064
@ SOUND_SHY_GUY_FLY
Definition enums.h:1202
@ SOUND_LRAW_KPA_ARENA_ACTIVE
Definition enums.h:949
@ SOUND_SMOOCH
Definition enums.h:969
@ SOUND_NOK_BRIDGE_XYLOPHONE_6
Definition enums.h:641
@ SOUND_LOOP_OMO_ROTATING_WHEEL
Definition enums.h:1606
@ SOUND_LANTERN_GHOST_REVEAL_MORE_2
Definition enums.h:1237
@ SOUND_SHY_GUY_SCREAMS2
Definition enums.h:1103
@ SOUND_BOOTLER_SPOOK
Definition enums.h:1012
@ SOUND_LOOP_STAR_ORB_RISING
Definition enums.h:1687
@ SOUND_MSG_UNREWIND
Definition enums.h:708
@ SOUND_DIZZY_DIAL
Definition enums.h:1359
@ SOUND_STARSHIP_BOOST
Definition enums.h:1455
@ SOUND_FALL_QUICK
Definition enums.h:1093
@ SOUND_JINGLE_GOT_KEY
Definition enums.h:710
@ SOUND_LIFE_SHROOM_CHIME
Definition enums.h:1189
@ SOUND_KKJ_EXTINGUISH_FIRE
Definition enums.h:741
@ SOUND_FIRE_BAR_2_A
Definition enums.h:1139
@ SOUND_APPROVE
Definition enums.h:935
@ SOUND_HIT_BONES
Definition enums.h:749
@ SOUND_MONSTAR_CAST_SPELL
Definition enums.h:1071
@ SOUND_DISAPPOINTED
Definition enums.h:1485
@ SOUND_SEQ_BOO_APPEAR
Definition enums.h:1718
@ SOUND_LONG_FLUTTER_FALL_B
Definition enums.h:1098
@ SOUND_POKEY_LEAN_BACK
Definition enums.h:1152
@ SOUND_MULTI_CLAP
Definition enums.h:1156
@ SOUND_ROCK_LAUGHTER
Definition enums.h:1395
@ SOUND_DRY_BONES_THROW
Definition enums.h:1046
@ SOUND_LAKILESTER_THROW_SPINY_A
Definition enums.h:1339
@ SOUND_LOOP_MOVE_STATUE
Definition enums.h:1600
@ SOUND_JAN_ROOT_WOBBLE_1
Definition enums.h:817
@ SOUND_FLOWER_GATE
Definition enums.h:1025
@ SOUND_MERLEE_GATHER_ENERGY
Definition enums.h:912
@ SOUND_RESCUE_STAR_SPIRIT
Definition enums.h:758
@ SOUND_INTRO_NEXT_PAGE
Definition enums.h:691
@ SOUND_LAVA_PIRANHA_RECOVER
Definition enums.h:1259
@ SOUND_SPELL_CAST5
Definition enums.h:1505
@ SOUND_POKEY_SMASH
Definition enums.h:1074
@ SOUND_MERLEE_GATHER_CARDS
Definition enums.h:914
@ SOUND_ISK_STAIRS_EMERGE_THUD
Definition enums.h:624
@ SOUND_METAL_CRASH
Definition enums.h:990
@ SOUND_JR_TROOPA_NEW_POWER
Definition enums.h:1092
@ SOUND_BOO_APPEAR_A
Definition enums.h:697
@ SOUND_HEART_PICKUP
Definition enums.h:927
@ SOUND_CAPSULE_OPEN
Definition enums.h:1462
@ SOUND_LRAW_PUFF_PUFF_MACHINE
Definition enums.h:662
@ SOUND_COMMAND_LOSS
Definition enums.h:1509
@ SOUND_DRIP
Definition enums.h:1312
@ SOUND_KOOPA_BROS_TOWER_SPIN_3
Definition enums.h:1163
@ SOUND_TOY_TANK_CLOSE_HATCH
Definition enums.h:1407
@ SOUND_JR_TROOPA_SCAMPER
Definition enums.h:647
@ SOUND_SEQ_FINALE_BRIDGE_COLLAPSE
Definition enums.h:1729
@ SOUND_OBK_CAGE_SLAM
Definition enums.h:671
@ SOUND_TUBBA_SNORE_INHALE
Definition enums.h:1364
@ SOUND_SHELL_TOSS
Definition enums.h:1500
@ SOUND_SUSHIE_FOUNTAIN
Definition enums.h:1017
@ SOUND_ACTIVATE_SWITCH
Definition enums.h:775
@ SOUND_DIZZY_SHELL
Definition enums.h:1349
@ SOUND_LRAW_OMO_SLOT_MACHINE
Definition enums.h:1210
@ SOUND_LANTERN_GHOST_DARKEN_1
Definition enums.h:1240
@ SOUND_HIT_PLAYER_NORMAL
Definition enums.h:722
@ SOUND_SMALL_GLASS_BREAK
Definition enums.h:1181
@ SOUND_SUSHIE_RIDE_MOVING
Definition enums.h:1333
@ SOUND_LRAW_KKJ_RUMBLING
Definition enums.h:592
@ SOUND_SPOOKY_LEVITATE
Definition enums.h:1520
@ SOUND_LRAW_JAN_SMALL_GEYSER
Definition enums.h:613
@ SOUND_MENU_CHANGE_TAB
Definition enums.h:702
@ SOUND_STAR_BEAM_FIRE
Definition enums.h:974
@ SOUND_SPIKE_THROW_SPINY
Definition enums.h:1035
@ SOUND_LOOP_QUIZ_TICKING
Definition enums.h:1602
@ SOUND_JR_TOOPA_JUMP
Definition enums.h:1515
@ SOUND_METAL_DOOR_CLOSE
Definition enums.h:855
@ SOUND_ALBINO_DINO_STEP_A
Definition enums.h:1101
@ SOUND_LRAW_KPA_CHAIN_DRIVE
Definition enums.h:937
@ SOUND_USE_ITEM
Definition enums.h:1437
@ SOUND_LOOP_TIK19_FLOW3
Definition enums.h:1653
@ SOUND_LOOP_OSR_FOUNTAIN_INTACT
Definition enums.h:1673
@ SOUND_LRAW_MOVE_STATUE
Definition enums.h:673
@ SOUND_LOOP_TRD_02_LOWER_STAIRS
Definition enums.h:1588
@ SOUND_CLOSE_PANEL
Definition enums.h:1464
@ SOUND_SUMMON_CRYSTAL_CLONES
Definition enums.h:1060
@ SOUND_LOOP_IWA10_FLOW1
Definition enums.h:1593
@ SOUND_LOOP_SHY_GUY_CROWD_1
Definition enums.h:1660
@ SOUND_BOW_VANISH
Definition enums.h:1326
@ SOUND_HOLLOW_RISING
Definition enums.h:1467
@ SOUND_TOY_TANK_FALL_APART
Definition enums.h:1186
@ SOUND_GHOST_TRANSFORM
Definition enums.h:1475
@ SOUND_FIRE_FLOWER_A
Definition enums.h:1352
@ SOUND_UNUSED_TAPPING_LOOP
Definition enums.h:1234
@ SOUND_SAM_RAISE_BARRIER
Definition enums.h:879
@ SOUND_LOOP_TRD_FLOWING_WATER
Definition enums.h:1590
@ SOUND_NOK_HOUSE_CONFLICT
Definition enums.h:648
@ SOUND_FIRE_BAR_4_B
Definition enums.h:1114
@ SOUND_SUSHIE_DIVE
Definition enums.h:1014
@ SOUND_BOMBETTE_BODY_SLAM
Definition enums.h:1344
@ SOUND_PETIT_PIRANHA_ASCEND
Definition enums.h:1273
@ SOUND_OBK_CHANDELIER_STOP
Definition enums.h:1579
@ SOUND_CHARGE_UP
Definition enums.h:1439
@ SOUND_LOOP_WHALE_GEYSER
Definition enums.h:1663
@ SOUND_ISK_DOOR_CLOSE
Definition enums.h:984
@ SOUND_TANK_BULB_FIRE
Definition enums.h:1405
@ SOUND_SNAP_AWAKE_B
Definition enums.h:1079
@ SOUND_FIRE_BAR_8_A
Definition enums.h:1145
@ SOUND_AIM_SHELL_SHOT
Definition enums.h:1107
@ SOUND_BUBBLES_RISING
Definition enums.h:1311
@ SOUND_BLOOPER_SQUIRT
Definition enums.h:1290
@ SOUND_MYSTERY_REEL
Definition enums.h:1179
@ SOUND_MSG_VOICE_1B
Definition enums.h:566
@ SOUND_FIRE_BAR_5_B
Definition enums.h:1115
@ SOUND_TWINK_ATTACK
Definition enums.h:1425
@ SOUND_D_DOWN_HIT_2
Definition enums.h:1551
@ SOUND_LRAW_STAR_SANCTUARY_NEAR
Definition enums.h:689
@ SOUND_FIRE_BAR_3_A
Definition enums.h:1140
@ SOUND_ACTOR_JUMP
Definition enums.h:1293
@ SOUND_JAN_BOULDER_TREMBLE
Definition enums.h:821
@ SOUND_SMOKE_BURST
Definition enums.h:1042
@ SOUND_LOOP_BUBBLE_DRIFT
Definition enums.h:1619
@ SOUND_PARAKARRY_DIVE
Definition enums.h:1319
@ SOUND_NOK_BRIDGE_XYLOPHONE_7
Definition enums.h:642
@ SOUND_BLOOPER_MOVE
Definition enums.h:1288
@ SOUND_SPEAR_STAB
Definition enums.h:1099
@ SOUND_STARSHIP_NEAR_FLYBY
Definition enums.h:806
@ SOUND_HUFF_N_PUFF_EMERGE
Definition enums.h:1263
@ SOUND_KPA_BRIDGE_COLLAPSE_A
Definition enums.h:1366
@ SOUND_KMR_TOWER_COLLAPSE_UNFOLD
Definition enums.h:682
@ SOUND_JAN_RAPHAEL_POUND
Definition enums.h:816
@ SOUND_SEPARATE_BUSHES
Definition enums.h:1453
@ SOUND_DGB_COLLAPSE_3
Definition enums.h:669
@ SOUND_LRAW_NOTHING_26
Definition enums.h:789
@ SOUND_HUFF_N_PUFF_LIGHTNING_BLAST
Definition enums.h:1282
@ SOUND_LOOP_KPA_ARENA_TURN_ON
Definition enums.h:1693
@ SOUND_CHAIN_RATTLE
Definition enums.h:1400
@ SOUND_PIRANHA_STEP
Definition enums.h:1277
@ SOUND_SHY_GUY_STEP_A
Definition enums.h:1255
@ SOUND_MAGIKOOPA_POWER_UP
Definition enums.h:1058
@ SOUND_FLO_BEANSTALK_START_GROWING
Definition enums.h:828
@ SOUND_LOOP_KPA_FLIP_BRIDGE_PANEL
Definition enums.h:1668
@ SOUND_TRANSPORTER_OUT
Definition enums.h:716
@ SOUND_WINDOW_OPEN_A
Definition enums.h:862
@ SOUND_DRY_BONES_COLLAPSE
Definition enums.h:1047
@ SOUND_LOOP_JAN_SMALL_GEYSER
Definition enums.h:1612
@ SOUND_PIRANHA_SPIN_2
Definition enums.h:1470
@ SOUND_PLAYER_RUN_AWAY
Definition enums.h:784
@ SOUND_LRAW_RUMBLE
Definition enums.h:1260
@ SOUND_BOWSER_STAR_ROD_ENCHANT
Definition enums.h:1573
@ SOUND_MENU_CHANGE_SELECTION
Definition enums.h:701
@ SOUND_OPEN_CHEST
Definition enums.h:870
@ SOUND_SLINGSHOT_FIRE
Definition enums.h:1069
@ SOUND_KKJ_DROP_INTO_ASHES
Definition enums.h:740
@ SOUND_FIRE_BAR_7_B
Definition enums.h:1117
@ SOUND_HEART_PLANT
Definition enums.h:1448
@ SOUND_MSG_VOICE_2B
Definition enums.h:568
@ SOUND_SAM_LOWER_BARRIER
Definition enums.h:880
@ SOUND_GATHER_ENERGY
Definition enums.h:1582
@ SOUND_LARGE_GATE_CLOSE
Definition enums.h:989
@ SOUND_LARGE_DOOR_CLOSE
Definition enums.h:857
@ SOUND_LOOP_KPA_DRAIN_WATER
Definition enums.h:1667
@ SOUND_TUTANKOOPA_DEBRIS_FALL
Definition enums.h:1524
@ SOUND_LANTERN_GHOST_DARKEN_2
Definition enums.h:1241
@ SOUND_BECOME_STONE
Definition enums.h:1173
@ SOUND_LRAW_SBK_RUINS_RISING
Definition enums.h:628
@ SOUND_SEQ_TRAIN_CHUG
Definition enums.h:1728
@ SOUND_LONG_PLAYER_JUMP
Definition enums.h:785
@ SOUND_MSG_SKIP
Definition enums.h:706
@ SOUND_SAM_DROP_STAIR
Definition enums.h:891
@ SOUND_FOREST_GATE_CLOSE
Definition enums.h:872
@ SOUND_DUPLIGHOST_LEAP
Definition enums.h:1040
@ SOUND_JR_TROOPA_TRANSFORM
Definition enums.h:1476
@ SOUND_HUFF_N_PUFF_REAR_UP
Definition enums.h:1252
@ SOUND_WOODEN_BLOCK
Definition enums.h:1408
@ SOUND_HURT_PLANT_SHRIEK
Definition enums.h:1449
@ SOUND_SEQ_FIRE_BAR_0
Definition enums.h:1702
@ SOUND_HIT_RATTLE
Definition enums.h:752
@ SOUND_ELECTRIC_BUZZ
Definition enums.h:1281
@ SOUND_LOOP_SAM_STAIRS_RISE
Definition enums.h:1648
@ SOUND_BOWSER_STAR_ROD_GATHER
Definition enums.h:1571
@ SOUND_ISPY
Definition enums.h:801
@ SOUND_METAL_GATE_OPEN
Definition enums.h:860
@ SOUND_TOSS
Definition enums.h:1086
@ SOUND_FAN_SMACK_HIT
Definition enums.h:1346
@ SOUND_MERLON_GATHER
Definition enums.h:919
@ SOUND_JINGLE_GOT_ITEM
Definition enums.h:709
@ SOUND_TOUCH_LAVA
Definition enums.h:726
@ SOUND_LOOP_NOTHING_20
Definition enums.h:1616
@ SOUND_EMBER_FLY
Definition enums.h:1166
@ SOUND_TUBBAS_HEART_SWARM_DISPERSE
Definition enums.h:1538
@ SOUND_LAVA_PIRANHA_INHALE
Definition enums.h:1264
@ SOUND_LOOP_IWA00_FLOW3
Definition enums.h:1595
@ SOUND_FAKE_BOWSER_SWING
Definition enums.h:1540
@ SOUND_CALL_FOR_BACKUP
Definition enums.h:1066
@ SOUND_PLAYER_SPINNING
Definition enums.h:1188
@ SOUND_LOOP_TIK06_WATER
Definition enums.h:1631
@ SOUND_SEQ_WINDOW_OPEN
Definition enums.h:1719
@ SOUND_PIRANHA_BITE
Definition enums.h:1511
@ SOUND_MENU_NEXT
Definition enums.h:703
@ SOUND_FOREST_GATE_OPEN
Definition enums.h:871
@ SOUND_SEQ_SNAP_AWAKE
Definition enums.h:1716
@ SOUND_JUMP_COMBO_2
Definition enums.h:958
@ SOUND_LAVA_PIRANHA_EMERGE
Definition enums.h:1268
@ SOUND_LOOP_TIK09_FLOW2
Definition enums.h:1638
@ SOUND_YOSHI
Definition enums.h:1414
@ SOUND_SHY_GUY_OUCH
Definition enums.h:1370
@ SOUND_LOOP_RUMBLE
Definition enums.h:1691
@ SOUND_LRAW_SAM_STAIRS_RISE
Definition enums.h:1231
@ SOUND_YOSHI_KID_CRY
Definition enums.h:898
@ SOUND_FLO_LAKITU_FLY_AWAY
Definition enums.h:832
@ SOUND_LOOP_CHEERING
Definition enums.h:1592
@ SOUND_PLANTS_LIGHT_UP
Definition enums.h:733
@ SOUND_FLOWER_BOUNCE
Definition enums.h:931
@ SOUND_LAVA_BUD_WITHER
Definition enums.h:1270
@ SOUND_SPIKES_EXTEND
Definition enums.h:1442
@ SOUND_TROMP_DROP
Definition enums.h:885
@ SOUND_START_OVEN_TIMER
Definition enums.h:744
@ SOUND_ALBINO_DINO_STEP_B
Definition enums.h:1090
@ SOUND_KMR_TOWER_COLLAPSE_THUD
Definition enums.h:681
@ SOUND_SAM_STAIRS_FINAL_THUD
Definition enums.h:1232
@ SOUND_SMASH_HAMER_BLOCK_2
Definition enums.h:773
@ SOUND_OMO_TOYBOX_TRAIN_DROP
Definition enums.h:676
@ SOUND_OMO_LANTERN_BREAK
Definition enums.h:903
@ SOUND_PAPER_GLIDE_2
Definition enums.h:798
@ SOUND_BZZAP_CALL_SWARM
Definition enums.h:1493
@ SOUND_JAN_LOG_LAND
Definition enums.h:1451
@ SOUND_EMBER_SPIT
Definition enums.h:1045
@ SOUND_PARAGOOMBA_DIVE
Definition enums.h:1032
@ SOUND_INFLICT_SLEEP
Definition enums.h:1357
@ SOUND_CHIME_BEGIN_AMBUSH
Definition enums.h:558
@ SOUND_OMO_TRAIN_SWITCH_RATTLE
Definition enums.h:904
@ SOUND_CREAKY_WINDOW_CLOSE
Definition enums.h:1458
@ SOUND_AUDIENCE_CHEER
Definition enums.h:656
@ SOUND_LANTERN_GHOST_REVEAL_MORE_3
Definition enums.h:1238
@ SOUND_ISK_DRAINING_SAND
Definition enums.h:618
@ SOUND_UP_AND_AWAY_SEND_AWAY
Definition enums.h:1386
@ SOUND_IMPISH_LAUGH
Definition enums.h:1397
@ SOUND_FILE_MENU_OUT
Definition enums.h:714
@ SOUND_THROW
Definition enums.h:1314
@ SOUND_KKJ_ROTATING_WALL
Definition enums.h:664
@ SOUND_BLASTER_FIRE
Definition enums.h:1124
@ SOUND_LOOP_ZIPLINE_RETURN
Definition enums.h:1610
@ SOUND_REPEL_GEL_APPLY
Definition enums.h:1192
@ SOUND_ACTOR_TWITCH
Definition enums.h:1295
@ SOUND_LRAW_ZIPLINE_RETURN
Definition enums.h:811
@ SOUND_INFLICT_CHILL_OUT
Definition enums.h:1547
@ SOUND_KKJ_WINDOW_TAP
Definition enums.h:874
@ SOUND_CREATE_FILE_SET_CHARACTER
Definition enums.h:1544
@ SOUND_GOOMPA_ATTACKED
Definition enums.h:632
@ SOUND_LRAW_OMO_ROTATING_WHEEL
Definition enums.h:675
@ SOUND_MONSTAR_STAR_STORM
Definition enums.h:1185
@ SOUND_LRAW_AUDIENCE_MURMUR
Definition enums.h:655
@ SOUND_STAR_SPIRIT_DEPART_1
Definition enums.h:1377
@ SOUND_RECEIVE_STAR_POWER
Definition enums.h:759
@ SOUND_IWA_SLIDE_GATE
Definition enums.h:1456
@ SOUND_BOWSER_COLLAPSE
Definition enums.h:1577
@ SOUND_MALLET_SWING
Definition enums.h:1123
@ SOUND_NOK_BRIDGE_THUD_3
Definition enums.h:646
@ SOUND_ISK_PLACE_IN_SOCKET
Definition enums.h:980
@ SOUND_LRAW_MAC_HARBOR_WATER
Definition enums.h:598
@ SOUND_MENU_ERROR
Definition enums.h:936
@ SOUND_FIRE_BAR_0_A
Definition enums.h:1137
@ SOUND_LRAW_KPA_DRAIN_WATER
Definition enums.h:947
@ SOUND_ISK_DOOR_OPEN
Definition enums.h:983
@ SOUND_HEAVY_NPC_STEP_C
Definition enums.h:1535
@ SOUND_MUNCHLESIA_CHEW
Definition enums.h:1219
@ SOUND_SAM_STAIRS_LOUD_THUD
Definition enums.h:1230
@ SOUND_LRAW_OBK_LOWER_CHAIN
Definition enums.h:670
@ SOUND_LAVA_PIRANHA_WRITHE
Definition enums.h:1275
@ SOUND_LOOP_USE_STAR_BEAM
Definition enums.h:1688
@ SOUND_STEP_NORMAL2
Definition enums.h:763
@ SOUND_LOOP_OMO_SLOT_MACHINE
Definition enums.h:1605
@ SOUND_GOOMBA_BROS_STEP
Definition enums.h:1245
@ SOUND_LOOP_IWA01_FLOW2
Definition enums.h:1598
@ SOUND_LRAW_TRD_FLOWING_WATER
Definition enums.h:576
@ SOUND_SPIN_SMASH_2
Definition enums.h:1567
@ SOUND_SENTINEL_PICKUP
Definition enums.h:1084
@ SOUND_ZIPLINE_FINISH
Definition enums.h:1431
@ SOUND_STARSHIP_ENGINE_LOOP
Definition enums.h:802
@ SOUND_TANK_BULB_SHATTER
Definition enums.h:1247

◆ SoundSpatializationFlags

Enumerator
SOUND_SPACE_MODE_MASK 
SOUND_SPACE_DEFAULT 
SOUND_SPACE_WITH_DEPTH 
SOUND_SPACE_FULL 
SOUND_SPACE_PARAMS_MASK 
SOUND_PARAM_MUTE 
SOUND_PARAM_CLIP_OFFSCREEN_ANY 
SOUND_PARAM_CLIP_OFFSCREEN_X 
SOUND_PARAM_CLIP_OFFSCREEN_Y 
SOUND_PARAM_MOST_QUIET 
SOUND_PARAM_MORE_QUIET 
SOUND_PARAM_QUIET 

Definition at line 1738 of file enums.h.

1738 {
1739 SOUND_SPACE_MODE_MASK = 0x0000FFFF,
1740 SOUND_SPACE_DEFAULT = 0x00000000,
1741 SOUND_SPACE_WITH_DEPTH = 0x00000001,
1742 SOUND_SPACE_FULL = 0x00000002,
1743 SOUND_SPACE_PARAMS_MASK = 0xFFFF0000,
1744 SOUND_PARAM_MUTE = 0x00010000,
1745 SOUND_PARAM_CLIP_OFFSCREEN_ANY = 0x00020000,
1746 SOUND_PARAM_CLIP_OFFSCREEN_X = 0x00040000,
1747 SOUND_PARAM_CLIP_OFFSCREEN_Y = 0x00080000,
1748 SOUND_PARAM_MOST_QUIET = 0x00100000,
1749 SOUND_PARAM_MORE_QUIET = 0x00200000,
1750 SOUND_PARAM_QUIET = 0x00400000,
1751};
@ SOUND_SPACE_PARAMS_MASK
Definition enums.h:1743
@ SOUND_PARAM_CLIP_OFFSCREEN_X
Definition enums.h:1746
@ SOUND_SPACE_MODE_MASK
Definition enums.h:1739
@ SOUND_SPACE_DEFAULT
Definition enums.h:1740
@ SOUND_SPACE_FULL
Definition enums.h:1742
@ SOUND_PARAM_CLIP_OFFSCREEN_ANY
Definition enums.h:1745
@ SOUND_PARAM_QUIET
Definition enums.h:1750
@ SOUND_SPACE_WITH_DEPTH
Definition enums.h:1741
@ SOUND_PARAM_MUTE
Definition enums.h:1744
@ SOUND_PARAM_CLIP_OFFSCREEN_Y
Definition enums.h:1747
@ SOUND_PARAM_MORE_QUIET
Definition enums.h:1749
@ SOUND_PARAM_MOST_QUIET
Definition enums.h:1748

◆ SoundTriggers

Enumerator
SOUND_TRIGGER_CHANGE_SOUND 
SOUND_TRIGGER_CHANGE_VOLUME 

Definition at line 1753 of file enums.h.

1753 {
1756};
@ SOUND_TRIGGER_CHANGE_SOUND
Definition enums.h:1754
@ SOUND_TRIGGER_CHANGE_VOLUME
Definition enums.h:1755

◆ AuResult

Enumerator
AU_RESULT_OK 
AU_ERROR_1 
AU_AMBIENCE_STOP_ERROR_1 
AU_AMBIENCE_STOP_ERROR_2 
AU_AMBIENCE_ERROR_PLAYER_BUSY 
AU_ERROR_SONG_NOT_PLAYING 
AU_AMBIENCE_ERROR_MSEQ_NOT_FOUND 
AU_ERROR_NULL_SONG_NAME 
AU_AMBIENCE_ERROR_3 
AU_ERROR_INVALID_SONG_DURATION 
AU_ERROR_6 
AU_ERROR_7 
AU_ERROR_11 
AU_ERROR_SBN_INDEX_OUT_OF_RANGE 
AU_ERROR_SBN_FORMAT_MISMATCH 
AU_ERROR_151 
AU_ERROR_201 

Definition at line 1758 of file enums.h.

1758 {
1759 AU_RESULT_OK = 0,
1760 AU_ERROR_1 = 1,
1763 AU_AMBIENCE_ERROR_PLAYER_BUSY = 1, // player already has an mseq playing
1764 AU_ERROR_SONG_NOT_PLAYING = 2, // player not found for songName
1765 AU_AMBIENCE_ERROR_MSEQ_NOT_FOUND = 2, // mseq not found
1766 AU_ERROR_NULL_SONG_NAME = 3, // songName is nullptr
1768 AU_ERROR_INVALID_SONG_DURATION = 4, // duration out of bounds: (250,10000)
1769 AU_ERROR_6 = 6,
1770 AU_ERROR_7 = 7,
1771 AU_ERROR_11 = 11,
1774 AU_ERROR_151 = 151,
1775 AU_ERROR_201 = 201
1776} AuResult;
AuResult
Definition enums.h:1758
@ AU_ERROR_NULL_SONG_NAME
Definition enums.h:1766
@ AU_ERROR_SBN_INDEX_OUT_OF_RANGE
Definition enums.h:1772
@ AU_ERROR_SBN_FORMAT_MISMATCH
Definition enums.h:1773
@ AU_ERROR_11
Definition enums.h:1771
@ AU_ERROR_151
Definition enums.h:1774
@ AU_ERROR_7
Definition enums.h:1770
@ AU_ERROR_1
Definition enums.h:1760
@ AU_RESULT_OK
Definition enums.h:1759
@ AU_AMBIENCE_STOP_ERROR_1
Definition enums.h:1761
@ AU_AMBIENCE_STOP_ERROR_2
Definition enums.h:1762
@ AU_AMBIENCE_ERROR_3
Definition enums.h:1767
@ AU_ERROR_6
Definition enums.h:1769
@ AU_AMBIENCE_ERROR_MSEQ_NOT_FOUND
Definition enums.h:1765
@ AU_ERROR_SONG_NOT_PLAYING
Definition enums.h:1764
@ AU_AMBIENCE_ERROR_PLAYER_BUSY
Definition enums.h:1763
@ AU_ERROR_INVALID_SONG_DURATION
Definition enums.h:1768
@ AU_ERROR_201
Definition enums.h:1775

◆ AuFileFormat

Enumerator
AU_FMT_BGM 
AU_FMT_SEF 
AU_FMT_BK 
AU_FMT_PER 
AU_FMT_PRG 
AU_FMT_MSEQ 

Definition at line 1778 of file enums.h.

1778 {
1779 AU_FMT_BGM = 0x10,
1780 AU_FMT_SEF = 0x20,
1781 AU_FMT_BK = 0x30,
1782 AU_FMT_PER = 0x40,
1783 AU_FMT_PRG = 0x40,
1784 AU_FMT_MSEQ = 0x40
1785} AuFileFormat;
AuFileFormat
Definition enums.h:1778
@ AU_FMT_PRG
Definition enums.h:1783
@ AU_FMT_PER
Definition enums.h:1782
@ AU_FMT_BGM
Definition enums.h:1779
@ AU_FMT_SEF
Definition enums.h:1780
@ AU_FMT_BK
Definition enums.h:1781
@ AU_FMT_MSEQ
Definition enums.h:1784

◆ anonymous enum

Enumerator
MUSIC_PROXIMITY_FAR 
MUSIC_PROXIMITY_NEAR 
MUSIC_PROXIMITY_FULL 

Definition at line 1787 of file enums.h.

1787 {
1791};
@ MUSIC_PROXIMITY_NEAR
Definition enums.h:1789
@ MUSIC_PROXIMITY_FULL
Definition enums.h:1790
@ MUSIC_PROXIMITY_FAR
Definition enums.h:1788

◆ MusicTrackVols

Enumerator
TRACK_VOLS_JAN_FULL 
TRACK_VOLS_UNUSED_1 
TRACK_VOLS_TIK_SHIVER 
TRACK_VOLS_UNUSED_3 
TRACK_VOLS_KPA_OUTSIDE 
TRACK_VOLS_KPA_1 
TRACK_VOLS_KPA_2 
TRACK_VOLS_KPA_3 

Definition at line 1793 of file enums.h.

1793 {
1799 TRACK_VOLS_KPA_1 = 5,
1800 TRACK_VOLS_KPA_2 = 6,
MusicTrackVols
Definition enums.h:1793
@ TRACK_VOLS_TIK_SHIVER
Definition enums.h:1796
@ TRACK_VOLS_KPA_3
Definition enums.h:1801
@ TRACK_VOLS_UNUSED_3
Definition enums.h:1797
@ TRACK_VOLS_UNUSED_1
Definition enums.h:1795
@ TRACK_VOLS_KPA_OUTSIDE
Definition enums.h:1798
@ TRACK_VOLS_KPA_1
Definition enums.h:1799
@ TRACK_VOLS_KPA_2
Definition enums.h:1800
@ TRACK_VOLS_JAN_FULL
Definition enums.h:1794

◆ BGMVariation

Enumerator
BGM_VARIATION_0 
BGM_VARIATION_1 
BGM_VARIATION_2 
BGM_VARIATION_3 

Definition at line 1804 of file enums.h.

1804 {
1805 BGM_VARIATION_0 = 0,
1806 BGM_VARIATION_1 = 1,
1807 BGM_VARIATION_2 = 2,
1808 BGM_VARIATION_3 = 3,
1809} BGMVariation;
BGMVariation
Definition enums.h:1804
@ BGM_VARIATION_0
Definition enums.h:1805
@ BGM_VARIATION_3
Definition enums.h:1808
@ BGM_VARIATION_2
Definition enums.h:1807
@ BGM_VARIATION_1
Definition enums.h:1806

◆ VolumeLevels

Perceptual volume levels, 0 (mute) to 8 (max).

Only attenuates, never amplifies.

Enumerator
VOL_LEVEL_MUTE 
VOL_LEVEL_1 
VOL_LEVEL_2 
VOL_LEVEL_3 
VOL_LEVEL_4 
VOL_LEVEL_5 
VOL_LEVEL_6 
VOL_LEVEL_7 
VOL_LEVEL_FULL 

Definition at line 1813 of file enums.h.

1813 {
1814 VOL_LEVEL_MUTE = 0,
1815 VOL_LEVEL_1 = 1,
1816 VOL_LEVEL_2 = 2,
1817 VOL_LEVEL_3 = 3,
1818 VOL_LEVEL_4 = 4,
1819 VOL_LEVEL_5 = 5,
1820 VOL_LEVEL_6 = 6,
1821 VOL_LEVEL_7 = 7,
1822 VOL_LEVEL_FULL = 8,
1823} VolumeLevels;
VolumeLevels
Perceptual volume levels, 0 (mute) to 8 (max).
Definition enums.h:1813
@ VOL_LEVEL_FULL
Definition enums.h:1822
@ VOL_LEVEL_5
Definition enums.h:1819
@ VOL_LEVEL_2
Definition enums.h:1816
@ VOL_LEVEL_4
Definition enums.h:1818
@ VOL_LEVEL_MUTE
Definition enums.h:1814
@ VOL_LEVEL_6
Definition enums.h:1820
@ VOL_LEVEL_3
Definition enums.h:1817
@ VOL_LEVEL_7
Definition enums.h:1821
@ VOL_LEVEL_1
Definition enums.h:1815

◆ Cams

Enumerator
CAM_DEFAULT 
CAM_BATTLE 
CAM_TATTLE 
CAM_HUD 

Definition at line 1825 of file enums.h.

1825 {
1826 CAM_DEFAULT = 0,
1827 CAM_BATTLE = 1,
1828 CAM_TATTLE = 2,
1829 CAM_HUD = 3,
1830};
@ CAM_TATTLE
Definition enums.h:1828
@ CAM_DEFAULT
Definition enums.h:1826
@ CAM_HUD
Definition enums.h:1829
@ CAM_BATTLE
Definition enums.h:1827

◆ CamShakeModes

Enumerator
CAM_SHAKE_CONSTANT_VERTICAL 
CAM_SHAKE_ANGULAR_HORIZONTAL 
CAM_SHAKE_DECAYING_VERTICAL 

Definition at line 1832 of file enums.h.

1832 {
1836};
@ CAM_SHAKE_DECAYING_VERTICAL
Definition enums.h:1835
@ CAM_SHAKE_CONSTANT_VERTICAL
Definition enums.h:1833
@ CAM_SHAKE_ANGULAR_HORIZONTAL
Definition enums.h:1834

◆ BasicCameraParams

Enumerator
CAM_PARAM_SKIP_RECALC 
CAM_PARAM_BOOM_LENGTH 
CAM_PARAM_FOV_SCALE 
CAM_PARAM_BOOM_PITCH 
CAM_PARAM_BOOM_YAW 
CAM_PARAM_BOOM_Y_OFFSET 
CAM_PARAM_ZOOM_PERCENT 

Definition at line 1839 of file enums.h.

1839 {
1847};
@ CAM_PARAM_ZOOM_PERCENT
Definition enums.h:1846
@ CAM_PARAM_BOOM_PITCH
Definition enums.h:1843
@ CAM_PARAM_SKIP_RECALC
Definition enums.h:1840
@ CAM_PARAM_BOOM_Y_OFFSET
Definition enums.h:1845
@ CAM_PARAM_BOOM_LENGTH
Definition enums.h:1841
@ CAM_PARAM_FOV_SCALE
Definition enums.h:1842
@ CAM_PARAM_BOOM_YAW
Definition enums.h:1844

◆ GotItemType

Enumerator
ITEM_TYPE_CONSUMABLE 
ITEM_TYPE_KEY 
ITEM_TYPE_BADGE 
ITEM_TYPE_STAR_PIECE 

Definition at line 1852 of file enums.h.

1852 {
1854 ITEM_TYPE_KEY = 1,
1855 ITEM_TYPE_BADGE = 2,
1857};
@ ITEM_TYPE_BADGE
Definition enums.h:1855
@ ITEM_TYPE_STAR_PIECE
Definition enums.h:1856
@ ITEM_TYPE_KEY
Definition enums.h:1854
@ ITEM_TYPE_CONSUMABLE
Definition enums.h:1853

◆ ItemTypeFlags

Enumerator
ITEM_TYPE_FLAG_WORLD_USABLE 
ITEM_TYPE_FLAG_BATTLE_USABLE 
ITEM_TYPE_FLAG_CONSUMABLE 
ITEM_TYPE_FLAG_KEY 
ITEM_TYPE_FLAG_GEAR 
ITEM_TYPE_FLAG_BADGE 
ITEM_TYPE_FLAG_FOOD_OR_DRINK 
ITEM_TYPE_FLAG_USE_DRINK_ANIMATION 
ITEM_TYPE_FLAG_ENTITY_COLLECTABLE 
ITEM_TYPE_FLAG_ENTITY_FULLSIZE 

Definition at line 1859 of file enums.h.

1859 {
1863 ITEM_TYPE_FLAG_KEY = 0x0008,
1864 ITEM_TYPE_FLAG_GEAR = 0x0020,
1865 ITEM_TYPE_FLAG_BADGE = 0x0040,
1870};
@ ITEM_TYPE_FLAG_BADGE
Definition enums.h:1865
@ ITEM_TYPE_FLAG_CONSUMABLE
Definition enums.h:1862
@ ITEM_TYPE_FLAG_WORLD_USABLE
Definition enums.h:1860
@ ITEM_TYPE_FLAG_GEAR
Definition enums.h:1864
@ ITEM_TYPE_FLAG_ENTITY_COLLECTABLE
Definition enums.h:1868
@ ITEM_TYPE_FLAG_KEY
Definition enums.h:1863
@ ITEM_TYPE_FLAG_FOOD_OR_DRINK
Definition enums.h:1866
@ ITEM_TYPE_FLAG_USE_DRINK_ANIMATION
Definition enums.h:1867
@ ITEM_TYPE_FLAG_BATTLE_USABLE
Definition enums.h:1861
@ ITEM_TYPE_FLAG_ENTITY_FULLSIZE
Definition enums.h:1869

◆ TargetFlags

Enumerator
TARGET_FLAG_SELECT_ONE 
TARGET_FLAG_2 
TARGET_FLAG_GROUND 
TARGET_FLAG_PLAYER 
TARGET_FLAG_NOT_HIGH 
TARGET_FLAG_NOT_FLYING 
TARGET_FLAG_NOT_GROUND 
TARGET_FLAG_80 
TARGET_FLAG_PARTNER 
TARGET_FLAG_AIRLIFT 
TARGET_FLAG_JUMP_LIKE 
TARGET_FLAG_SMASH_LIKE 
TARGET_FLAG_NOT_BEHIND 
TARGET_FLAG_NOT_BELOW 
TARGET_FLAG_PRIMARY_ONLY 
TARGET_FLAG_ALLOW_TARGET_ONLY 
TARGET_FLAG_TATTLE 
TARGET_FLAG_NO_CEILING 
TARGET_FLAG_DIR_RIGHT 
TARGET_FLAG_DIR_LEFT 
TARGET_FLAG_DIR_BELOW 
TARGET_FLAG_DIR_ABOVE 
TARGET_FLAG_OVERRIDE 

Definition at line 1874 of file enums.h.

1874 {
1875 TARGET_FLAG_SELECT_ONE = 0x00000001, // player selects a single target
1876 TARGET_FLAG_2 = 0x00000002,
1877 TARGET_FLAG_GROUND = 0x00000004, // only allow targets on the ground (row = 0)
1878 TARGET_FLAG_PLAYER = 0x00000008, // allow the player as a target, prevents enemies from being targets
1879 TARGET_FLAG_NOT_HIGH = 0x00000010, // only allow targets in the first two rows (no moves use this)
1880 TARGET_FLAG_NOT_FLYING = 0x00000020, // reject targets which have ACTOR_FLAG_FLYING
1881 TARGET_FLAG_NOT_GROUND = 0x00000040, // reject targets on the ground (row = 0)
1882 TARGET_FLAG_80 = 0x00000080, // jump, headbonk, belly flop (not read)
1883 TARGET_FLAG_PARTNER = 0x00000100, // allow the partner as a target, prevents enemies from being targets
1884 TARGET_FLAG_AIRLIFT = 0x00000400, // special case for air lift, only rejects targets on the ceiling
1885 TARGET_FLAG_JUMP_LIKE = 0x00000800, // jump, headbonk, belly flop, ... and jump charge
1886 TARGET_FLAG_SMASH_LIKE = 0x00001000, // smash moves
1887 TARGET_FLAG_NOT_BEHIND = 0x00002000, // hammer, bombette body slam, kooper shell toss
1888 TARGET_FLAG_NOT_BELOW = 0x00004000, // reject all targets below other targets
1889 TARGET_FLAG_PRIMARY_ONLY = 0x00008000, // rejects all targets without ACTOR_PART_FLAG_PRIMARY_TARGET
1890 TARGET_FLAG_ALLOW_TARGET_ONLY = 0x00010000, // allow targets which have ACTOR_FLAG_TARGET_ONLY
1891 TARGET_FLAG_TATTLE = 0x00020000, // special case for tattle, only rejects targets with ACTOR_FLAG_NO_TATTLE
1892 TARGET_FLAG_NO_CEILING = 0x00040000, // rejects targets on the ceiling (those with ACTOR_FLAG_UPSIDE_DOWN)
1893 TARGET_FLAG_DIR_RIGHT = 0x00100000, // directional filter used with CountTargets (bugged, unused)
1894 TARGET_FLAG_DIR_LEFT = 0x00200000, // directional filter used with CountTargets (bugged, unused)
1895 TARGET_FLAG_DIR_BELOW = 0x00400000, // directional filter used with CountTargets (bugged, unused)
1896 TARGET_FLAG_DIR_ABOVE = 0x00800000, // directional filter used with CountTargets (bugged, unused)
1897 TARGET_FLAG_OVERRIDE = 0x80000000, // skip choosing a target
1898};
@ TARGET_FLAG_SMASH_LIKE
Definition enums.h:1886
@ TARGET_FLAG_OVERRIDE
Definition enums.h:1897
@ TARGET_FLAG_PRIMARY_ONLY
Definition enums.h:1889
@ TARGET_FLAG_TATTLE
Definition enums.h:1891
@ TARGET_FLAG_SELECT_ONE
Definition enums.h:1875
@ TARGET_FLAG_JUMP_LIKE
Definition enums.h:1885
@ TARGET_FLAG_AIRLIFT
Definition enums.h:1884
@ TARGET_FLAG_NOT_BELOW
Definition enums.h:1888
@ TARGET_FLAG_DIR_RIGHT
Definition enums.h:1893
@ TARGET_FLAG_DIR_LEFT
Definition enums.h:1894
@ TARGET_FLAG_ALLOW_TARGET_ONLY
Definition enums.h:1890
@ TARGET_FLAG_PLAYER
Definition enums.h:1878
@ TARGET_FLAG_NOT_HIGH
Definition enums.h:1879
@ TARGET_FLAG_NOT_FLYING
Definition enums.h:1880
@ TARGET_FLAG_DIR_ABOVE
Definition enums.h:1896
@ TARGET_FLAG_NOT_BEHIND
Definition enums.h:1887
@ TARGET_FLAG_NO_CEILING
Definition enums.h:1892
@ TARGET_FLAG_PARTNER
Definition enums.h:1883
@ TARGET_FLAG_GROUND
Definition enums.h:1877
@ TARGET_FLAG_DIR_BELOW
Definition enums.h:1895
@ TARGET_FLAG_80
Definition enums.h:1882
@ TARGET_FLAG_NOT_GROUND
Definition enums.h:1881
@ TARGET_FLAG_2
Definition enums.h:1876

◆ ActorPartTargetFlags

Enumerator
ACTOR_PART_TARGET_NO_JUMP 
ACTOR_PART_TARGET_NO_SMASH 
ACTOR_PART_TARGET_NO_DAMAGE 

Definition at line 1900 of file enums.h.

1900 {
1901 ACTOR_PART_TARGET_NO_JUMP = 0x01, // prevent any jump attacks from targeting
1902 ACTOR_PART_TARGET_NO_SMASH = 0x02, // prevent any smash attacks from targeting
1903 ACTOR_PART_TARGET_NO_DAMAGE = 0x04, // exempts from damage or status infliction
1904};
@ ACTOR_PART_TARGET_NO_SMASH
Definition enums.h:1902
@ ACTOR_PART_TARGET_NO_JUMP
Definition enums.h:1901
@ ACTOR_PART_TARGET_NO_DAMAGE
Definition enums.h:1903

◆ AmbientSounds

Enumerator
AMBIENT_SPOOKY 
AMBIENT_WIND 
AMBIENT_BEACH 
AMBIENT_JUNGLE 
AMBIENT_LAVA_1 
AMBIENT_LAVA_2 
AMBIENT_SILENCE 
AMBIENT_LAVA_3 
AMBIENT_LAVA_4 
AMBIENT_LAVA_5 
AMBIENT_LAVA_6 
AMBIENT_LAVA_7 
AMBIENT_BIRDS 
AMBIENT_SEA 
AMBIENT_RADIO 

Definition at line 1906 of file enums.h.

1906 {
1907 AMBIENT_SPOOKY = 0,
1908 AMBIENT_WIND = 1,
1909 AMBIENT_BEACH = 2,
1910 AMBIENT_JUNGLE = 3,
1911 AMBIENT_LAVA_1 = 4,
1912 AMBIENT_LAVA_2 = 5,
1913 AMBIENT_SILENCE = 6,
1914 AMBIENT_LAVA_3 = 7,
1915 AMBIENT_LAVA_4 = 8,
1916 AMBIENT_LAVA_5 = 9,
1917 AMBIENT_LAVA_6 = 10,
1918 AMBIENT_LAVA_7 = 11,
1919 AMBIENT_BIRDS = 12,
1920 AMBIENT_SEA = 13,
1921 AMBIENT_RADIO = 16, // radio songs for nok
1922 // the following 4 IDs are reserved for additional radio songs,
1923 // and no more are expected to follow after that
1924 // see: au_ambient_load
1925};
@ AMBIENT_LAVA_5
Definition enums.h:1916
@ AMBIENT_JUNGLE
Definition enums.h:1910
@ AMBIENT_LAVA_6
Definition enums.h:1917
@ AMBIENT_LAVA_4
Definition enums.h:1915
@ AMBIENT_LAVA_1
Definition enums.h:1911
@ AMBIENT_LAVA_3
Definition enums.h:1914
@ AMBIENT_SPOOKY
Definition enums.h:1907
@ AMBIENT_SILENCE
Definition enums.h:1913
@ AMBIENT_SEA
Definition enums.h:1920
@ AMBIENT_LAVA_7
Definition enums.h:1918
@ AMBIENT_BEACH
Definition enums.h:1909
@ AMBIENT_LAVA_2
Definition enums.h:1912
@ AMBIENT_WIND
Definition enums.h:1908
@ AMBIENT_BIRDS
Definition enums.h:1919
@ AMBIENT_RADIO
Definition enums.h:1921

◆ EncounterOutcomes

Enumerator
OUTCOME_PLAYER_WON 
OUTCOME_PLAYER_LOST 
OUTCOME_PLAYER_FLED 
OUTCOME_ENEMY_FLED 
OUTCOME_SKIP 

Definition at line 1927 of file enums.h.

1927 {
1932 OUTCOME_SKIP = 4,
1933};
@ OUTCOME_ENEMY_FLED
Definition enums.h:1931
@ OUTCOME_PLAYER_WON
Definition enums.h:1928
@ OUTCOME_SKIP
Definition enums.h:1932
@ OUTCOME_PLAYER_LOST
Definition enums.h:1929
@ OUTCOME_PLAYER_FLED
Definition enums.h:1930

◆ MerleeSpellType

Enumerator
MERLEE_SPELL_NONE 
MERLEE_SPELL_ATK_BOOST 
MERLEE_SPELL_DEF_BOOST 
MERLEE_SPELL_EXP_BOOST 
MERLEE_SPELL_COIN_BOOST 

Definition at line 1935 of file enums.h.

1935 {
1941};
@ MERLEE_SPELL_COIN_BOOST
Definition enums.h:1940
@ MERLEE_SPELL_EXP_BOOST
Definition enums.h:1939
@ MERLEE_SPELL_ATK_BOOST
Definition enums.h:1937
@ MERLEE_SPELL_DEF_BOOST
Definition enums.h:1938
@ MERLEE_SPELL_NONE
Definition enums.h:1936

◆ NpcDecorationIDs

Enumerator
NPC_DECORATION_NONE 
NPC_DECORATION_BOWSER_AURA 
NPC_DECORATION_SWEAT 
NPC_DECORATION_SEEING_STARS 
NPC_DECORATION_WHITE_GLOW_FRONT 
NPC_DECORATION_WHITE_GLOW_BEHIND 
NPC_DECORATION_CHARGED 

Definition at line 1943 of file enums.h.

1943 {
1944 NPC_DECORATION_NONE = 0x00000000,
1945 NPC_DECORATION_BOWSER_AURA = 0x00000001,
1946 NPC_DECORATION_SWEAT = 0x00000002,
1947 NPC_DECORATION_SEEING_STARS = 0x00000003,
1950 NPC_DECORATION_CHARGED = 0x00000006,
1951};
@ NPC_DECORATION_WHITE_GLOW_BEHIND
Definition enums.h:1949
@ NPC_DECORATION_BOWSER_AURA
Definition enums.h:1945
@ NPC_DECORATION_CHARGED
Definition enums.h:1950
@ NPC_DECORATION_SWEAT
Definition enums.h:1946
@ NPC_DECORATION_NONE
Definition enums.h:1944
@ NPC_DECORATION_WHITE_GLOW_FRONT
Definition enums.h:1948
@ NPC_DECORATION_SEEING_STARS
Definition enums.h:1947

◆ NpcPaletteAdjustments

Enumerator
NPC_PAL_ADJUST_NONE 
NPC_PAL_ADJUST_WATT_IDLE 
NPC_PAL_ADJUST_BLEND_PALETTES_UNIFORM_INTERVALS 
NPC_PAL_ADJUST_BLEND_PALETTES_VARYING_INTERVALS 
NPC_PAL_ADJUST_BLEND_DOUBLE_PALETTES 

Definition at line 1953 of file enums.h.

1953 {
1959};
@ NPC_PAL_ADJUST_NONE
Definition enums.h:1954
@ NPC_PAL_ADJUST_BLEND_DOUBLE_PALETTES
Definition enums.h:1958
@ NPC_PAL_ADJUST_BLEND_PALETTES_UNIFORM_INTERVALS
Definition enums.h:1956
@ NPC_PAL_ADJUST_BLEND_PALETTES_VARYING_INTERVALS
Definition enums.h:1957
@ NPC_PAL_ADJUST_WATT_IDLE
Definition enums.h:1955

◆ SpeechFlags

Enumerator
SPEECH_FLAG_10 
SPEECH_FLAG_HAS_OFFSET 
SPEECH_FLAG_200 
SPEECH_ORIENTATION_MASK 
SPEECH_FACE_SPEAKER_ONLY 
SPEECH_FACE_AWAY_FROM 
SPEECH_FACE_LIKE_SPEAKER 
SPEECH_FACE_LIKE_LISTENER 
SPEECH_FACE_EACH_OTHER 

Definition at line 1961 of file enums.h.

1961 {
1962 SPEECH_FLAG_10 = 0x010,
1963 SPEECH_FLAG_HAS_OFFSET = 0x100,
1964 SPEECH_FLAG_200 = 0x200,
1965 // different facing orientations for speaker and listener
1972};
@ SPEECH_FLAG_10
Definition enums.h:1962
@ SPEECH_FACE_LIKE_LISTENER
Definition enums.h:1970
@ SPEECH_FACE_SPEAKER_ONLY
Definition enums.h:1967
@ SPEECH_FLAG_HAS_OFFSET
Definition enums.h:1963
@ SPEECH_ORIENTATION_MASK
Definition enums.h:1966
@ SPEECH_FACE_AWAY_FROM
Definition enums.h:1968
@ SPEECH_FACE_EACH_OTHER
Definition enums.h:1971
@ SPEECH_FLAG_200
Definition enums.h:1964
@ SPEECH_FACE_LIKE_SPEAKER
Definition enums.h:1969

◆ HitResult

Enumerator
HIT_RESULT_BACKFIRE 
HIT_RESULT_HIT 
HIT_RESULT_NICE 
HIT_RESULT_NO_DAMAGE 
HIT_RESULT_NICE_NO_DAMAGE 
HIT_RESULT_LANDED_ON_SPIKE 
HIT_RESULT_LUCKY 
HIT_RESULT_MISS 
HIT_RESULT_HIT_STATIC 
HIT_RESULT_IMMUNE 
HIT_RESULT_10 

Definition at line 1974 of file enums.h.

1974 {
1976 HIT_RESULT_HIT = 0,
1977 HIT_RESULT_NICE = 1,
1981 HIT_RESULT_LUCKY = 5,
1982 HIT_RESULT_MISS = 6,
1985 HIT_RESULT_10 = 10,
1986} HitResult;
HitResult
Definition enums.h:1974
@ HIT_RESULT_LANDED_ON_SPIKE
Definition enums.h:1980
@ HIT_RESULT_HIT_STATIC
Definition enums.h:1983
@ HIT_RESULT_BACKFIRE
Definition enums.h:1975
@ HIT_RESULT_NO_DAMAGE
Definition enums.h:1978
@ HIT_RESULT_HIT
Definition enums.h:1976
@ HIT_RESULT_10
Definition enums.h:1985
@ HIT_RESULT_LUCKY
Definition enums.h:1981
@ HIT_RESULT_IMMUNE
Definition enums.h:1984
@ HIT_RESULT_NICE_NO_DAMAGE
Definition enums.h:1979
@ HIT_RESULT_NICE
Definition enums.h:1977
@ HIT_RESULT_MISS
Definition enums.h:1982

◆ ActionResult

Enumerator
ACTION_RESULT_NONE 
ACTION_RESULT_METER_BELOW_HALF 
ACTION_RESULT_METER_NOT_ENOUGH 
ACTION_RESULT_EARLY 
ACTION_RESULT_FAIL 
ACTION_RESULT_SUCCESS 

Definition at line 1988 of file enums.h.

1988 {
1989 ACTION_RESULT_NONE = 127,
1990 ACTION_RESULT_METER_BELOW_HALF = -4, // certain mashing comamnds fail with this value
1991 ACTION_RESULT_METER_NOT_ENOUGH = -2, // certain mashing comamnds fail with this value
1992 ACTION_RESULT_EARLY = -1, // timing commands too early fail with this value
1993 ACTION_RESULT_FAIL = 0, // simple failure to complete action command
1995} ActionResult;
ActionResult
Definition enums.h:1988
@ ACTION_RESULT_NONE
Definition enums.h:1989
@ ACTION_RESULT_EARLY
Definition enums.h:1992
@ ACTION_RESULT_METER_NOT_ENOUGH
Definition enums.h:1991
@ ACTION_RESULT_SUCCESS
Definition enums.h:1994
@ ACTION_RESULT_METER_BELOW_HALF
Definition enums.h:1990
@ ACTION_RESULT_FAIL
Definition enums.h:1993

◆ BlockResult

Enumerator
BLOCK_RESULT_NONE 
BLOCK_RESULT_EARLY 
BLOCK_RESULT_FAIL 
BLOCK_RESULT_SUCCESS 

Definition at line 1997 of file enums.h.

1997 {
1998 BLOCK_RESULT_NONE = 127,
1999 BLOCK_RESULT_EARLY = -1,
2002} BlockResult;
BlockResult
Definition enums.h:1997
@ BLOCK_RESULT_NONE
Definition enums.h:1998
@ BLOCK_RESULT_FAIL
Definition enums.h:2000
@ BLOCK_RESULT_SUCCESS
Definition enums.h:2001
@ BLOCK_RESULT_EARLY
Definition enums.h:1999

◆ ActionRatings

Enumerator
ACTION_RATING_NICE 

sets nice hits = 1

ACTION_RATING_MISS 

clears nice hits

ACTION_RATING_LUCKY 

clears nice hits

ACTION_RATING_SUPER 

sets nice hits = 2

ACTION_RATING_NICE_NO_COMBO 

clears nice hits

ACTION_RATING_NICE_SUPER_COMBO 

'Nice' but becomes 'Super' if nice hits > 2

Definition at line 2004 of file enums.h.

2004 {
2005 ACTION_RATING_NICE = 0,
2006 ACTION_RATING_MISS = 1,
2011};
@ ACTION_RATING_SUPER
sets nice hits = 2
Definition enums.h:2008
@ ACTION_RATING_NICE_SUPER_COMBO
'Nice' but becomes 'Super' if nice hits > 2
Definition enums.h:2010
@ ACTION_RATING_NICE_NO_COMBO
clears nice hits
Definition enums.h:2009
@ ACTION_RATING_MISS
clears nice hits
Definition enums.h:2006
@ ACTION_RATING_LUCKY
clears nice hits
Definition enums.h:2007
@ ACTION_RATING_NICE
sets nice hits = 1
Definition enums.h:2005

◆ DamageSources

Enumerator
DMG_SRC_DEFAULT 
DMG_SRC_LEECH 
DMG_SRC_SPIN_SMASH 
DMG_SRC_D_DOWN_POUND 
DMG_SRC_D_DOWN_JUMP 
DMG_SRC_TUTORIAL_GOOMBARIO 
DMG_SRC_SHELL_TOSS 
DMG_SRC_POWER_SHELL 
DMG_SRC_DIZZY_SHELL 
DMG_SRC_FIRE_SHELL 
DMG_SRC_NEXT_SLAP_LEFT 
DMG_SRC_NEXT_SLAP_RIGHT 
DMG_SRC_LAST_SLAP_LEFT 
DMG_SRC_LAST_SLAP_RIGHT 
DMG_SRC_NEXT_FAN_SMACK_LEFT 
DMG_SRC_NEXT_FAN_SMACK_RIGHT 
DMG_SRC_LAST_FAN_SMACK_LEFT 
DMG_SRC_LAST_FAN_SMACK_RIGHT 
DMG_SRC_SPOOK 
DMG_SRC_ELECTRO_DASH 
DMG_SRC_HURRICANE 
DMG_SRC_FRIGHT_JAR 
DMG_SRC_POW_BLOCK 
DMG_SRC_TUBBA_SMASH 
DMG_SRC_CRUSH 
DMG_SRC_CRUSH_PARTNER 
DMG_SRC_INK_BLAST 

Definition at line 2013 of file enums.h.

2013 {
2014 DMG_SRC_DEFAULT = 0,
2015 DMG_SRC_LEECH = 1, // used by Baby Blooper, but not Fuzzy
2032 DMG_SRC_SPOOK = 18,
2034 DMG_SRC_HURRICANE = 20,
2035 DMG_SRC_FRIGHT_JAR = 21,
2036 DMG_SRC_POW_BLOCK = 22,
2038 DMG_SRC_CRUSH = 24,
2040 DMG_SRC_INK_BLAST = 26,
2041};
@ DMG_SRC_CRUSH
Definition enums.h:2038
@ DMG_SRC_D_DOWN_POUND
Definition enums.h:2017
@ DMG_SRC_NEXT_SLAP_RIGHT
Definition enums.h:2025
@ DMG_SRC_LAST_SLAP_RIGHT
Definition enums.h:2027
@ DMG_SRC_FRIGHT_JAR
Definition enums.h:2035
@ DMG_SRC_NEXT_FAN_SMACK_LEFT
Definition enums.h:2028
@ DMG_SRC_ELECTRO_DASH
Definition enums.h:2033
@ DMG_SRC_LAST_FAN_SMACK_LEFT
Definition enums.h:2030
@ DMG_SRC_HURRICANE
Definition enums.h:2034
@ DMG_SRC_POW_BLOCK
Definition enums.h:2036
@ DMG_SRC_DIZZY_SHELL
Definition enums.h:2022
@ DMG_SRC_D_DOWN_JUMP
Definition enums.h:2018
@ DMG_SRC_LEECH
Definition enums.h:2015
@ DMG_SRC_DEFAULT
Definition enums.h:2014
@ DMG_SRC_POWER_SHELL
Definition enums.h:2021
@ DMG_SRC_TUBBA_SMASH
Definition enums.h:2037
@ DMG_SRC_SPIN_SMASH
Definition enums.h:2016
@ DMG_SRC_NEXT_SLAP_LEFT
Definition enums.h:2024
@ DMG_SRC_FIRE_SHELL
Definition enums.h:2023
@ DMG_SRC_TUTORIAL_GOOMBARIO
Definition enums.h:2019
@ DMG_SRC_CRUSH_PARTNER
Definition enums.h:2039
@ DMG_SRC_INK_BLAST
Definition enums.h:2040
@ DMG_SRC_NEXT_FAN_SMACK_RIGHT
Definition enums.h:2029
@ DMG_SRC_SHELL_TOSS
Definition enums.h:2020
@ DMG_SRC_SPOOK
Definition enums.h:2032
@ DMG_SRC_LAST_SLAP_LEFT
Definition enums.h:2026
@ DMG_SRC_LAST_FAN_SMACK_RIGHT
Definition enums.h:2031

◆ GearRank

Enumerator
GEAR_RANK_NONE 
GEAR_RANK_NORMAL 
GEAR_RANK_SUPER 
GEAR_RANK_ULTRA 

Definition at line 2043 of file enums.h.

2043 {
2044 GEAR_RANK_NONE = -1,
2045 GEAR_RANK_NORMAL = 0,
2046 GEAR_RANK_SUPER = 1,
2047 GEAR_RANK_ULTRA = 2,
2048};
@ GEAR_RANK_SUPER
Definition enums.h:2046
@ GEAR_RANK_ULTRA
Definition enums.h:2047
@ GEAR_RANK_NONE
Definition enums.h:2044
@ GEAR_RANK_NORMAL
Definition enums.h:2045

◆ PartnerRank

Enumerator
PARTNER_RANK_NORMAL 
PARTNER_RANK_SUPER 
PARTNER_RANK_ULTRA 

Definition at line 2050 of file enums.h.

2050 {
2054};
@ PARTNER_RANK_NORMAL
Definition enums.h:2051
@ PARTNER_RANK_SUPER
Definition enums.h:2052
@ PARTNER_RANK_ULTRA
Definition enums.h:2053

◆ Iters

Enumerator
ITER_FIRST 
ITER_NEXT 
ITER_PREV 
ITER_LAST 
ITER_HAS_MORE 
ITER_NO_MORE 

Definition at line 2056 of file enums.h.

2056 {
2057 ITER_FIRST = -1,
2058 ITER_NEXT = 0,
2059 ITER_PREV = 1,
2060 ITER_LAST = 10,
2061 // return values
2062 ITER_HAS_MORE = 0,
2063 ITER_NO_MORE = -1,
2064};
@ ITER_FIRST
Definition enums.h:2057
@ ITER_HAS_MORE
Definition enums.h:2062
@ ITER_NO_MORE
Definition enums.h:2063
@ ITER_NEXT
Definition enums.h:2058
@ ITER_LAST
Definition enums.h:2060
@ ITER_PREV
Definition enums.h:2059

◆ ActorSoundIDs

Enumerator
ACTOR_SOUND_WALK 
ACTOR_SOUND_FLY 
ACTOR_SOUND_JUMP 
ACTOR_SOUND_HURT 
ACTOR_SOUND_WALK_INCREMENT 
ACTOR_SOUND_FLY_INCREMENT 

Definition at line 2066 of file enums.h.

2066 {
2067 ACTOR_SOUND_WALK = 0x00000000,
2068 ACTOR_SOUND_FLY = 0x00000001,
2069 ACTOR_SOUND_JUMP = 0x00000002,
2070 ACTOR_SOUND_HURT = 0x00000003,
2071 ACTOR_SOUND_WALK_INCREMENT = 0x00000004,
2072 ACTOR_SOUND_FLY_INCREMENT = 0x00000005,
2073};
@ ACTOR_SOUND_WALK
Definition enums.h:2067
@ ACTOR_SOUND_WALK_INCREMENT
Definition enums.h:2071
@ ACTOR_SOUND_FLY
Definition enums.h:2068
@ ACTOR_SOUND_HURT
Definition enums.h:2070
@ ACTOR_SOUND_FLY_INCREMENT
Definition enums.h:2072
@ ACTOR_SOUND_JUMP
Definition enums.h:2069

◆ ActorDecorationIDs

Enumerator
ACTOR_DECORATION_NONE 
ACTOR_DECORATION_GOLDEN_FLAMES 
ACTOR_DECORATION_SWEAT 
ACTOR_DECORATION_SEEING_STARS 
ACTOR_DECORATION_RED_FLAMES 
ACTOR_DECORATION_GREY_SMOKE_TRAIL 
ACTOR_DECORATION_FIRE_SMOKE_TRAIL 
ACTOR_DECORATION_WHIRLWIND 
ACTOR_DECORATION_STEAM_EMITTER 
ACTOR_DECORATION_SPARKLES 
ACTOR_DECORATION_BOWSER_AURA 
ACTOR_DECORATION_RADIAL_STAR_EMITTER 

Definition at line 2075 of file enums.h.

2075 {
2076 ACTOR_DECORATION_NONE = 0x00000000,
2077 ACTOR_DECORATION_GOLDEN_FLAMES = 0x00000001,
2078 ACTOR_DECORATION_SWEAT = 0x00000002,
2079 ACTOR_DECORATION_SEEING_STARS = 0x00000003,
2080 ACTOR_DECORATION_RED_FLAMES = 0x00000004,
2083 ACTOR_DECORATION_WHIRLWIND = 0x00000007,
2084 ACTOR_DECORATION_STEAM_EMITTER = 0x00000008,
2085 ACTOR_DECORATION_SPARKLES = 0x00000009,
2086 ACTOR_DECORATION_BOWSER_AURA = 0x0000000A,
2088};
@ ACTOR_DECORATION_NONE
Definition enums.h:2076
@ ACTOR_DECORATION_SEEING_STARS
Definition enums.h:2079
@ ACTOR_DECORATION_GREY_SMOKE_TRAIL
Definition enums.h:2081
@ ACTOR_DECORATION_RED_FLAMES
Definition enums.h:2080
@ ACTOR_DECORATION_WHIRLWIND
Definition enums.h:2083
@ ACTOR_DECORATION_RADIAL_STAR_EMITTER
Definition enums.h:2087
@ ACTOR_DECORATION_BOWSER_AURA
Definition enums.h:2086
@ ACTOR_DECORATION_SWEAT
Definition enums.h:2078
@ ACTOR_DECORATION_STEAM_EMITTER
Definition enums.h:2084
@ ACTOR_DECORATION_GOLDEN_FLAMES
Definition enums.h:2077
@ ACTOR_DECORATION_SPARKLES
Definition enums.h:2085
@ ACTOR_DECORATION_FIRE_SMOKE_TRAIL
Definition enums.h:2082

◆ Phases

Enumerator
PHASE_EXECUTE_ACTION 
PHASE_FIRST_STRIKE 
PHASE_RUN_AWAY_START 
PHASE_DEATH 
PHASE_CELEBRATE 
PHASE_USE_DEFEND 
PHASE_RUN_AWAY_FAIL 
PHASE_USE_LIFE_SHROOM 
PHASE_PLAYER_BEGIN 
PHASE_ENEMY_END 
PHASE_ENEMY_BEGIN 
PHASE_PLAYER_END 
PHASE_MERLEE_ATTACK_BONUS 
PHASE_MERLEE_DEFENSE_BONUS 
PHASE_MERLEE_EXP_BONUS 
PHASE_PLAYER_HAPPY 

Definition at line 2090 of file enums.h.

2090 {
2094 PHASE_DEATH = 4,
2095 PHASE_CELEBRATE = 5,
2096 PHASE_USE_DEFEND = 6,
2099 PHASE_PLAYER_BEGIN = 10,
2100 PHASE_ENEMY_END = 11,
2101 PHASE_ENEMY_BEGIN = 12,
2102 PHASE_PLAYER_END = 13,
2106 PHASE_PLAYER_HAPPY = 30,
2107};
@ PHASE_PLAYER_HAPPY
Definition enums.h:2106
@ PHASE_MERLEE_ATTACK_BONUS
Definition enums.h:2103
@ PHASE_USE_DEFEND
Definition enums.h:2096
@ PHASE_RUN_AWAY_START
Definition enums.h:2093
@ PHASE_EXECUTE_ACTION
Definition enums.h:2091
@ PHASE_MERLEE_EXP_BONUS
Definition enums.h:2105
@ PHASE_ENEMY_BEGIN
Definition enums.h:2101
@ PHASE_CELEBRATE
Definition enums.h:2095
@ PHASE_USE_LIFE_SHROOM
Definition enums.h:2098
@ PHASE_PLAYER_BEGIN
Definition enums.h:2099
@ PHASE_MERLEE_DEFENSE_BONUS
Definition enums.h:2104
@ PHASE_ENEMY_END
Definition enums.h:2100
@ PHASE_PLAYER_END
Definition enums.h:2102
@ PHASE_DEATH
Definition enums.h:2094
@ PHASE_RUN_AWAY_FAIL
Definition enums.h:2097
@ PHASE_FIRST_STRIKE
Definition enums.h:2092

◆ ActorClasses

Enumerator
ACTOR_CLASS_PLAYER 
ACTOR_CLASS_PARTNER 
ACTOR_CLASS_ENEMY 
ACTOR_CLASS_MASK 

Definition at line 2109 of file enums.h.

2109 {
2110 ACTOR_CLASS_PLAYER = 0x000,
2111 ACTOR_CLASS_PARTNER = 0x100,
2112 ACTOR_CLASS_ENEMY = 0x200,
2113 ACTOR_CLASS_MASK = 0x700,
2114};
@ ACTOR_CLASS_ENEMY
Definition enums.h:2112
@ ACTOR_CLASS_PLAYER
Definition enums.h:2110
@ ACTOR_CLASS_PARTNER
Definition enums.h:2111
@ ACTOR_CLASS_MASK
Definition enums.h:2113

◆ ActorIDs

Enumerator
ACTOR_SELF 
ACTOR_PLAYER 
ACTOR_PARTNER 
ACTOR_ENEMY0 
ACTOR_ENEMY1 
ACTOR_ENEMY2 
ACTOR_ENEMY3 
ACTOR_ENEMY4 
ACTOR_ENEMY5 
ACTOR_ENEMY6 
ACTOR_ENEMY7 
ACTOR_ENEMY8 
ACTOR_ENEMY9 
ACTOR_ENEMY10 
ACTOR_ENEMY11 
ACTOR_ENEMY12 
ACTOR_ENEMY13 
ACTOR_ENEMY14 
ACTOR_ENEMY15 
ACTOR_ENEMY16 
ACTOR_ENEMY17 
ACTOR_ENEMY18 
ACTOR_ENEMY19 
ACTOR_ENEMY20 
ACTOR_ENEMY21 
ACTOR_ENEMY22 
ACTOR_ENEMY23 

Definition at line 2116 of file enums.h.

2116 {
2117 ACTOR_SELF = 0xFFFFFF81,
2118 ACTOR_PLAYER = 0x00000000,
2119 ACTOR_PARTNER = 0x00000100,
2120 ACTOR_ENEMY0 = 0x00000200,
2121 ACTOR_ENEMY1 = 0x00000201,
2122 ACTOR_ENEMY2 = 0x00000202,
2123 ACTOR_ENEMY3 = 0x00000203,
2124 ACTOR_ENEMY4 = 0x00000204,
2125 ACTOR_ENEMY5 = 0x00000205,
2126 ACTOR_ENEMY6 = 0x00000206,
2127 ACTOR_ENEMY7 = 0x00000207,
2128 ACTOR_ENEMY8 = 0x00000208,
2129 ACTOR_ENEMY9 = 0x00000209,
2130 ACTOR_ENEMY10 = 0x0000020A,
2131 ACTOR_ENEMY11 = 0x0000020B,
2132 ACTOR_ENEMY12 = 0x0000020C,
2133 ACTOR_ENEMY13 = 0x0000020D,
2134 ACTOR_ENEMY14 = 0x0000020E,
2135 ACTOR_ENEMY15 = 0x0000020F,
2136 ACTOR_ENEMY16 = 0x00000210,
2137 ACTOR_ENEMY17 = 0x00000211,
2138 ACTOR_ENEMY18 = 0x00000212,
2139 ACTOR_ENEMY19 = 0x00000213,
2140 ACTOR_ENEMY20 = 0x00000214,
2141 ACTOR_ENEMY21 = 0x00000215,
2142 ACTOR_ENEMY22 = 0x00000216,
2143 ACTOR_ENEMY23 = 0x00000217,
2144};
@ ACTOR_PLAYER
Definition enums.h:2118
@ ACTOR_ENEMY8
Definition enums.h:2128
@ ACTOR_ENEMY7
Definition enums.h:2127
@ ACTOR_ENEMY23
Definition enums.h:2143
@ ACTOR_ENEMY16
Definition enums.h:2136
@ ACTOR_ENEMY9
Definition enums.h:2129
@ ACTOR_ENEMY14
Definition enums.h:2134
@ ACTOR_PARTNER
Definition enums.h:2119
@ ACTOR_ENEMY13
Definition enums.h:2133
@ ACTOR_ENEMY5
Definition enums.h:2125
@ ACTOR_ENEMY20
Definition enums.h:2140
@ ACTOR_ENEMY18
Definition enums.h:2138
@ ACTOR_ENEMY12
Definition enums.h:2132
@ ACTOR_ENEMY6
Definition enums.h:2126
@ ACTOR_ENEMY22
Definition enums.h:2142
@ ACTOR_ENEMY15
Definition enums.h:2135
@ ACTOR_ENEMY4
Definition enums.h:2124
@ ACTOR_ENEMY1
Definition enums.h:2121
@ ACTOR_ENEMY2
Definition enums.h:2122
@ ACTOR_ENEMY0
Definition enums.h:2120
@ ACTOR_ENEMY11
Definition enums.h:2131
@ ACTOR_SELF
Definition enums.h:2117
@ ACTOR_ENEMY10
Definition enums.h:2130
@ ACTOR_ENEMY21
Definition enums.h:2141
@ ACTOR_ENEMY3
Definition enums.h:2123
@ ACTOR_ENEMY17
Definition enums.h:2137
@ ACTOR_ENEMY19
Definition enums.h:2139

◆ Elements

Enumerator
ELEMENT_END 
ELEMENT_NORMAL 
ELEMENT_FIRE 
ELEMENT_WATER 
ELEMENT_ICE 
ELEMENT_MYSTERY 
ELEMENT_MAGIC 
ELEMENT_SMASH 
ELEMENT_JUMP 
ELEMENT_COSMIC 
ELEMENT_BLAST 
ELEMENT_SHOCK 
ELEMENT_QUAKE 
ELEMENT_THROW 

Definition at line 2146 of file enums.h.

2146 {
2147 ELEMENT_END = 0x00000000,
2148 ELEMENT_NORMAL = 0x00000001,
2149 ELEMENT_FIRE = 0x00000002,
2150 ELEMENT_WATER = 0x00000003,
2151 ELEMENT_ICE = 0x00000004,
2152 ELEMENT_MYSTERY = 0x00000005,
2153 ELEMENT_MAGIC = 0x00000007,
2154 ELEMENT_SMASH = 0x00000008,
2155 ELEMENT_JUMP = 0x00000009,
2156 ELEMENT_COSMIC = 0x0000000A,
2157 ELEMENT_BLAST = 0x0000000B,
2158 ELEMENT_SHOCK = 0x0000000C,
2159 ELEMENT_QUAKE = 0x0000000D,
2160 ELEMENT_THROW = 0x0000000F,
2161};
@ ELEMENT_FIRE
Definition enums.h:2149
@ ELEMENT_THROW
Definition enums.h:2160
@ ELEMENT_JUMP
Definition enums.h:2155
@ ELEMENT_MAGIC
Definition enums.h:2153
@ ELEMENT_END
Definition enums.h:2147
@ ELEMENT_BLAST
Definition enums.h:2157
@ ELEMENT_ICE
Definition enums.h:2151
@ ELEMENT_SMASH
Definition enums.h:2154
@ ELEMENT_MYSTERY
Definition enums.h:2152
@ ELEMENT_SHOCK
Definition enums.h:2158
@ ELEMENT_WATER
Definition enums.h:2150
@ ELEMENT_QUAKE
Definition enums.h:2159
@ ELEMENT_COSMIC
Definition enums.h:2156
@ ELEMENT_NORMAL
Definition enums.h:2148

◆ Events

Enumerator
EVENT_HIT_COMBO 
EVENT_HIT 
EVENT_SPIN_SMASH_HIT 
EVENT_FALL_TRIGGER 
EVENT_FLIP_TRIGGER 
EVENT_BURN_HIT 
EVENT_15 
EVENT_SPIN_SMASH_LAUNCH_HIT 
EVENT_SHELL_CRACK_HIT 
EVENT_STAR_BEAM 
EVENT_PEACH_BEAM 
EVENT_POWER_BOUNCE_HIT 
EVENT_BLOW_AWAY 
EVENT_ZERO_DAMAGE 
EVENT_18 
EVENT_IMMUNE 
EVENT_BLOCK 
EVENT_SPIKE_TAUNT 
EVENT_BURN_TAUNT 
EVENT_INVUNERABLE_TAUNT 
EVENT_1E 
EVENT_AIR_LIFT_FAILED 
EVENT_DEATH 
EVENT_SPIN_SMASH_DEATH 
EVENT_EXPLODE_TRIGGER 
EVENT_23 
EVENT_BURN_DEATH 
EVENT_SPIN_SMASH_LAUNCH_DEATH 
EVENT_SHOCK_DEATH 
EVENT_SPIKE_DEATH 
EVENT_POWER_BOUNCE_DEATH 
EVENT_FIRE_DEATH 
EVENT_SPIKE_CONTACT 
EVENT_BURN_CONTACT 
EVENT_SHOCK_HIT 
EVENT_30 
EVENT_RECOVER_STATUS 
EVENT_RECOVER_FROZEN 
EVENT_33 
EVENT_RECOVER_FROM_KO 
EVENT_END_FIRST_STRIKE 
EVENT_LUCKY 
EVENT_BEGIN_FIRST_STRIKE 
EVENT_SCARE_AWAY 
EVENT_BEGIN_AIR_LIFT 
EVENT_UP_AND_AWAY 
EVENT_PUT_PARTNER_AWAY 
EVENT_RECEIVE_BUFF 
EVENT_LIFE_SHROOM_PROC 
EVENT_REVIVE 
EVENT_66 

Definition at line 2163 of file enums.h.

2163 {
2164 EVENT_HIT_COMBO = 0x00000009,
2165 EVENT_HIT = 0x0000000A,
2166 EVENT_SPIN_SMASH_HIT = 0x0000000B,
2167 EVENT_FALL_TRIGGER = 0x0000000C,
2168 EVENT_FLIP_TRIGGER = 0x0000000D,
2169 EVENT_BURN_HIT = 0x0000000E,
2170 EVENT_15 = 0x0000000F, // FLAME_HIT?
2171 EVENT_SPIN_SMASH_LAUNCH_HIT = 0x00000011,
2172 EVENT_SHELL_CRACK_HIT = 0x00000012,
2173 EVENT_STAR_BEAM = 0x00000013,
2174 EVENT_PEACH_BEAM = 0x00000014,
2175 EVENT_POWER_BOUNCE_HIT = 0x00000015,
2176 EVENT_BLOW_AWAY = 0x00000016,
2177 EVENT_ZERO_DAMAGE = 0x00000017,
2178 EVENT_18 = 0x00000018,
2179 EVENT_IMMUNE = 0x00000019,
2180 EVENT_BLOCK = 0x0000001A,
2181 EVENT_SPIKE_TAUNT = 0x0000001B,
2182 EVENT_BURN_TAUNT = 0x0000001C,
2183 EVENT_INVUNERABLE_TAUNT = 0x0000001D,
2184 EVENT_1E = 0x0000001E,
2185 EVENT_AIR_LIFT_FAILED = 0x0000001F,
2186 EVENT_DEATH = 0x00000020,
2187 EVENT_SPIN_SMASH_DEATH = 0x00000021,
2188 EVENT_EXPLODE_TRIGGER = 0x00000022,
2189 EVENT_23 = 0x00000023,
2190 EVENT_BURN_DEATH = 0x00000024,
2191 EVENT_SPIN_SMASH_LAUNCH_DEATH = 0x00000025,
2192 EVENT_SHOCK_DEATH = 0x00000026,
2193 EVENT_SPIKE_DEATH = 0x00000027,
2194 EVENT_POWER_BOUNCE_DEATH = 0x00000028,
2195 EVENT_FIRE_DEATH = 0x00000029, // burn death copy?
2196 EVENT_SPIKE_CONTACT = 0x0000002A,
2197 EVENT_BURN_CONTACT = 0x0000002C,
2198 EVENT_SHOCK_HIT = 0x0000002F,
2199 EVENT_30 = 0x00000030,
2200 EVENT_RECOVER_STATUS = 0x00000031,
2201 EVENT_RECOVER_FROZEN = 0x00000032,
2202 EVENT_33 = 0x00000033,
2203 EVENT_RECOVER_FROM_KO = 0x00000034,
2204 EVENT_END_FIRST_STRIKE = 0x00000035,
2205 EVENT_LUCKY = 0x00000037,
2206 EVENT_BEGIN_FIRST_STRIKE = 0x00000038,
2207 EVENT_SCARE_AWAY = 0x00000039,
2208 EVENT_BEGIN_AIR_LIFT = 0x0000003A,
2209 EVENT_UP_AND_AWAY = 0x0000003D,
2210 EVENT_PUT_PARTNER_AWAY = 0x0000003E,
2211 EVENT_RECEIVE_BUFF = 0x0000003F,
2212 EVENT_LIFE_SHROOM_PROC = 0x00000040,
2213 EVENT_REVIVE = 0x00000041,
2214 EVENT_66 = 0x00000042,
2215};
@ EVENT_RECEIVE_BUFF
Definition enums.h:2211
@ EVENT_LUCKY
Definition enums.h:2205
@ EVENT_HIT
Definition enums.h:2165
@ EVENT_30
Definition enums.h:2199
@ EVENT_33
Definition enums.h:2202
@ EVENT_SPIN_SMASH_LAUNCH_HIT
Definition enums.h:2171
@ EVENT_SPIKE_DEATH
Definition enums.h:2193
@ EVENT_INVUNERABLE_TAUNT
Definition enums.h:2183
@ EVENT_66
Definition enums.h:2214
@ EVENT_UP_AND_AWAY
Definition enums.h:2209
@ EVENT_SCARE_AWAY
Definition enums.h:2207
@ EVENT_BURN_HIT
Definition enums.h:2169
@ EVENT_BEGIN_FIRST_STRIKE
Definition enums.h:2206
@ EVENT_STAR_BEAM
Definition enums.h:2173
@ EVENT_SPIKE_CONTACT
Definition enums.h:2196
@ EVENT_FIRE_DEATH
Definition enums.h:2195
@ EVENT_POWER_BOUNCE_DEATH
Definition enums.h:2194
@ EVENT_END_FIRST_STRIKE
Definition enums.h:2204
@ EVENT_IMMUNE
Definition enums.h:2179
@ EVENT_FALL_TRIGGER
Definition enums.h:2167
@ EVENT_PEACH_BEAM
Definition enums.h:2174
@ EVENT_BURN_DEATH
Definition enums.h:2190
@ EVENT_ZERO_DAMAGE
Definition enums.h:2177
@ EVENT_PUT_PARTNER_AWAY
Definition enums.h:2210
@ EVENT_SHOCK_DEATH
Definition enums.h:2192
@ EVENT_SPIN_SMASH_HIT
Definition enums.h:2166
@ EVENT_EXPLODE_TRIGGER
Definition enums.h:2188
@ EVENT_BLOCK
Definition enums.h:2180
@ EVENT_REVIVE
Definition enums.h:2213
@ EVENT_SPIN_SMASH_DEATH
Definition enums.h:2187
@ EVENT_18
Definition enums.h:2178
@ EVENT_HIT_COMBO
Definition enums.h:2164
@ EVENT_SHELL_CRACK_HIT
Definition enums.h:2172
@ EVENT_23
Definition enums.h:2189
@ EVENT_SPIKE_TAUNT
Definition enums.h:2181
@ EVENT_15
Definition enums.h:2170
@ EVENT_1E
Definition enums.h:2184
@ EVENT_AIR_LIFT_FAILED
Definition enums.h:2185
@ EVENT_BEGIN_AIR_LIFT
Definition enums.h:2208
@ EVENT_POWER_BOUNCE_HIT
Definition enums.h:2175
@ EVENT_DEATH
Definition enums.h:2186
@ EVENT_RECOVER_FROM_KO
Definition enums.h:2203
@ EVENT_SPIN_SMASH_LAUNCH_DEATH
Definition enums.h:2191
@ EVENT_LIFE_SHROOM_PROC
Definition enums.h:2212
@ EVENT_FLIP_TRIGGER
Definition enums.h:2168
@ EVENT_SHOCK_HIT
Definition enums.h:2198
@ EVENT_BURN_CONTACT
Definition enums.h:2197
@ EVENT_RECOVER_STATUS
Definition enums.h:2200
@ EVENT_BURN_TAUNT
Definition enums.h:2182
@ EVENT_RECOVER_FROZEN
Definition enums.h:2201
@ EVENT_BLOW_AWAY
Definition enums.h:2176

◆ HitSounds

Enumerator
HIT_SOUND_MISS 
HIT_SOUND_BONES 
HIT_SOUND_NORMAL 
HIT_SOUND_FIRE 
HIT_SOUND_ICE 
HIT_SOUND_SHOCK 

Definition at line 2217 of file enums.h.

2217 {
2218 HIT_SOUND_MISS = 0,
2219 HIT_SOUND_BONES = 1,
2220 HIT_SOUND_NORMAL = 2,
2221 HIT_SOUND_FIRE = 3,
2222 HIT_SOUND_ICE = 4,
2223 HIT_SOUND_SHOCK = 5,
2224};
@ HIT_SOUND_NORMAL
Definition enums.h:2220
@ HIT_SOUND_FIRE
Definition enums.h:2221
@ HIT_SOUND_SHOCK
Definition enums.h:2223
@ HIT_SOUND_BONES
Definition enums.h:2219
@ HIT_SOUND_ICE
Definition enums.h:2222
@ HIT_SOUND_MISS
Definition enums.h:2218

◆ ActorPaletteAdjustments

Enumerator
ACTOR_PAL_ADJUST_NONE 
ACTOR_PAL_ADJUST_SLEEP 
ACTOR_PAL_ADJUST_STATIC 
ACTOR_PAL_ADJUST_FEAR 
ACTOR_PAL_ADJUST_POISON 
ACTOR_PAL_ADJUST_PARALYZE 
ACTOR_PAL_ADJUST_BERSERK 
ACTOR_PAL_ADJUST_WATT_IDLE 
ACTOR_PAL_ADJUST_WATT_ATTACK 
ACTOR_PAL_ADJUST_PLAYER_DEBUFF 
ACTOR_PAL_ADJUST_PLAYER_POISON 
ACTOR_PAL_ADJUST_BLEND_PALETTES_UNIFORM_INTERVALS 
ACTOR_PAL_ADJUST_BLEND_PALETTES_VARYING_INTERVALS 
ACTOR_PAL_ADJUST_BLEND_PALSETS 

Definition at line 2226 of file enums.h.

2226 {
2230 ACTOR_PAL_ADJUST_FEAR = 5, // darker
2241};
@ ACTOR_PAL_ADJUST_FEAR
Definition enums.h:2230
@ ACTOR_PAL_ADJUST_BLEND_PALETTES_VARYING_INTERVALS
Definition enums.h:2239
@ ACTOR_PAL_ADJUST_WATT_IDLE
Definition enums.h:2234
@ ACTOR_PAL_ADJUST_POISON
Definition enums.h:2231
@ ACTOR_PAL_ADJUST_BLEND_PALSETS
Definition enums.h:2240
@ ACTOR_PAL_ADJUST_PARALYZE
Definition enums.h:2232
@ ACTOR_PAL_ADJUST_WATT_ATTACK
Definition enums.h:2235
@ ACTOR_PAL_ADJUST_PLAYER_POISON
Definition enums.h:2237
@ ACTOR_PAL_ADJUST_BLEND_PALETTES_UNIFORM_INTERVALS
Definition enums.h:2238
@ ACTOR_PAL_ADJUST_SLEEP
Definition enums.h:2228
@ ACTOR_PAL_ADJUST_STATIC
Definition enums.h:2229
@ ACTOR_PAL_ADJUST_PLAYER_DEBUFF
Definition enums.h:2236
@ ACTOR_PAL_ADJUST_BERSERK
Definition enums.h:2233
@ ACTOR_PAL_ADJUST_NONE
Definition enums.h:2227

◆ GlowPaletteModes

Enumerator
GLOW_PAL_OFF 
GLOW_PAL_ON 

Definition at line 2243 of file enums.h.

2243 {
2244 GLOW_PAL_OFF = 0,
2245 GLOW_PAL_ON = 11,
2246};
@ GLOW_PAL_OFF
Definition enums.h:2244
@ GLOW_PAL_ON
Definition enums.h:2245

◆ ActorPartFlashState

Enumerator
FLASH_MODE_LIGHT 
FLASH_MODE_MEDIUM 
FLASH_MODE_HEAVY 
FLASH_MODE_DISPOSE 

Definition at line 2248 of file enums.h.

2248 {
2249 FLASH_MODE_LIGHT = 0,
2251 FLASH_MODE_HEAVY = 2,
2253};
@ FLASH_MODE_MEDIUM
Definition enums.h:2250
@ FLASH_MODE_HEAVY
Definition enums.h:2251
@ FLASH_MODE_DISPOSE
Definition enums.h:2252
@ FLASH_MODE_LIGHT
Definition enums.h:2249

◆ FlashPaletteModes

Enumerator
FLASH_PAL_OFF 
FLASH_PAL_ON 

Definition at line 2255 of file enums.h.

2255 {
2256 FLASH_PAL_OFF = 0,
2257 FLASH_PAL_ON = -1,
2258};
@ FLASH_PAL_ON
Definition enums.h:2257
@ FLASH_PAL_OFF
Definition enums.h:2256

◆ DoorSwing

Enumerator
DOOR_SWING_IN 
DOOR_SWING_OUT 

Definition at line 2260 of file enums.h.

2260 {
2261 DOOR_SWING_IN = -1,
2262 DOOR_SWING_OUT = 1,
2263};
@ DOOR_SWING_IN
Definition enums.h:2261
@ DOOR_SWING_OUT
Definition enums.h:2262

◆ VisibilityGroup

Enumerator
VIS_GROUP_0 
VIS_GROUP_1 
VIS_GROUP_2 
VIS_GROUP_3 
VIS_GROUP_4 
VIS_GROUP_5 
VIS_GROUP_6 
VIS_GROUP_7 

Definition at line 2265 of file enums.h.

2265 {
2266 VIS_GROUP_0 = 0,
2267 VIS_GROUP_1 = 1,
2268 VIS_GROUP_2 = 2,
2269 VIS_GROUP_3 = 3,
2270 VIS_GROUP_4 = 4,
2271 VIS_GROUP_5 = 5,
2272 VIS_GROUP_6 = 6,
2273 VIS_GROUP_7 = 7,
2274};
@ VIS_GROUP_1
Definition enums.h:2267
@ VIS_GROUP_7
Definition enums.h:2273
@ VIS_GROUP_3
Definition enums.h:2269
@ VIS_GROUP_4
Definition enums.h:2270
@ VIS_GROUP_0
Definition enums.h:2266
@ VIS_GROUP_6
Definition enums.h:2272
@ VIS_GROUP_5
Definition enums.h:2271
@ VIS_GROUP_2
Definition enums.h:2268

◆ ItemSpawnModes

Enumerator
ITEM_SPAWN_MODE_KEY 
ITEM_SPAWN_MODE_DECORATION 
ITEM_SPAWN_MODE_INVISIBLE 
ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS 
ITEM_SPAWN_MODE_BATTLE_REWARD 
ITEM_SPAWN_MODE_TOSS_NEVER_VANISH 
ITEM_SPAWN_MODE_TOSS 
ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE 
ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE_NEVER_VANISH 
ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_NEVER_VANISH 
ITEM_SPAWN_MODE_ITEM_BLOCK_ITEM 
ITEM_SPAWN_MODE_ITEM_BLOCK_BADGE 
ITEM_SPAWN_MODE_FALL_SPAWN_ALWAYS 
ITEM_SPAWN_MODE_FALL_NEVER_VANISH 
ITEM_SPAWN_MODE_FALL 
ITEM_SPAWN_MODE_FALL_SPAWN_ONCE 
ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS 
ITEM_SPAWN_MODE_FIXED_NEVER_VANISH 
ITEM_SPAWN_MODE_FIXED 
ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS_NEVER_VANISH 
ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS 
ITEM_SPAWN_MODE_ITEM_BLOCK_COIN 
ITEM_SPAWN_MODE_TOSS_HIGHER_NEVER_VANISH 
ITEM_SPAWN_MODE_TOSS_FADE1 
ITEM_SPAWN_MODE_TOSS_FADE2 
ITEM_SPAWN_MODE_TOSS_FADE3 
ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_SMALL 
ITEM_SPAWN_MODE_UNKNOWN_1B 
ITEM_SPAWN_AT_PLAYER 

Definition at line 2276 of file enums.h.

2276 {
2277 ITEM_SPAWN_MODE_KEY = 0x00000000,
2278 ITEM_SPAWN_MODE_DECORATION = 0x00000001,
2279 ITEM_SPAWN_MODE_INVISIBLE = 0x00000002,
2281 ITEM_SPAWN_MODE_BATTLE_REWARD = 0x00000004,
2283 ITEM_SPAWN_MODE_TOSS = 0x00000006,
2291 ITEM_SPAWN_MODE_FALL = 0x0000000E,
2295 ITEM_SPAWN_MODE_FIXED = 0x00000012,
2300 ITEM_SPAWN_MODE_TOSS_FADE1 = 0x00000017,
2301 ITEM_SPAWN_MODE_TOSS_FADE2 = 0x00000018,
2302 ITEM_SPAWN_MODE_TOSS_FADE3 = 0x00000019,
2304 ITEM_SPAWN_MODE_UNKNOWN_1B = 0x0000001B,
2305 ITEM_SPAWN_AT_PLAYER = 0x0000001C,
2306};
@ ITEM_SPAWN_AT_PLAYER
Definition enums.h:2305
@ ITEM_SPAWN_MODE_FALL
Definition enums.h:2291
@ ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_SMALL
Definition enums.h:2303
@ ITEM_SPAWN_MODE_FIXED_NEVER_VANISH
Definition enums.h:2294
@ ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS
Definition enums.h:2293
@ ITEM_SPAWN_MODE_FIXED
Definition enums.h:2295
@ ITEM_SPAWN_MODE_TOSS_FADE3
Definition enums.h:2302
@ ITEM_SPAWN_MODE_DECORATION
Definition enums.h:2278
@ ITEM_SPAWN_MODE_INVISIBLE
Definition enums.h:2279
@ ITEM_SPAWN_MODE_ITEM_BLOCK_ITEM
Definition enums.h:2287
@ ITEM_SPAWN_MODE_FALL_SPAWN_ONCE
Definition enums.h:2292
@ ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS_NEVER_VANISH
Definition enums.h:2296
@ ITEM_SPAWN_MODE_TOSS_FADE1
Definition enums.h:2300
@ ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE
Definition enums.h:2284
@ ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS
Definition enums.h:2297
@ ITEM_SPAWN_MODE_BATTLE_REWARD
Definition enums.h:2281
@ ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS
Definition enums.h:2280
@ ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_NEVER_VANISH
Definition enums.h:2286
@ ITEM_SPAWN_MODE_TOSS
Definition enums.h:2283
@ ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE_NEVER_VANISH
Definition enums.h:2285
@ ITEM_SPAWN_MODE_TOSS_NEVER_VANISH
Definition enums.h:2282
@ ITEM_SPAWN_MODE_TOSS_FADE2
Definition enums.h:2301
@ ITEM_SPAWN_MODE_TOSS_HIGHER_NEVER_VANISH
Definition enums.h:2299
@ ITEM_SPAWN_MODE_FALL_NEVER_VANISH
Definition enums.h:2290
@ ITEM_SPAWN_MODE_UNKNOWN_1B
Definition enums.h:2304
@ ITEM_SPAWN_MODE_FALL_SPAWN_ALWAYS
Definition enums.h:2289
@ ITEM_SPAWN_MODE_KEY
Definition enums.h:2277
@ ITEM_SPAWN_MODE_ITEM_BLOCK_COIN
Definition enums.h:2298
@ ITEM_SPAWN_MODE_ITEM_BLOCK_BADGE
Definition enums.h:2288

◆ Locations

Enumerator
LOCATION_TOAD_TOWN 
LOCATION_TOAD_TOWN_TUNNELS 
LOCATION_KOOPA_BROS_FORTRESS 
LOCATION_MT_RUGGED 
LOCATION_DRY_DRY_OUTPOST 
LOCATION_DRY_DRY_DESERT 
LOCATION_DRY_DRY_RUINS 
LOCATION_FOREVER_FOREST 
LOCATION_BOOS_MANSION 
LOCATION_TUBBAS_MANOR 
LOCATION_SHY_GUYS_TOYBOX 
LOCATION_MT_LAVALAVA 
LOCATION_CRYSTAL_PALACE 
LOCATION_BOWSERS_CASTLE 
LOCATION_TESTING 
LOCATION_NONE 
LOCATION_PEACH_CASTLE_GROUNDS 
LOCATION_PEACHS_CASTLE 
LOCATION_SHOOTING_STAR_SUMMIT 
LOCATION_STAR_WAY 
LOCATION_STAR_HAVEN 
LOCATION_GOOMBA_VILLAGE 
LOCATION_GOOMBA_ROAD 
LOCATION_PLEASANT_PATH 
LOCATION_KOOPA_VILLAGE 
LOCATION_GUSTY_GULCH 
LOCATION_WINDY_MILL 
LOCATION_JADE_JUNGLE 
LOCATION_YOSHIS_VILLAGE 
LOCATION_FLOWER_FIELDS 
LOCATION_CLOUDY_CLIMB 
LOCATION_SHIVER_CITY 
LOCATION_SHIVER_SNOWFIELD 
LOCATION_STARBORN_VALLEY 
LOCATION_SHIVER_MOUNTAIN 
LOCATION_MARIOS_HOUSE 

Definition at line 2308 of file enums.h.

2308 {
2309 LOCATION_TOAD_TOWN = 0x01,
2312 LOCATION_MT_RUGGED = 0x08,
2317 LOCATION_BOOS_MANSION = 0x0D,
2318 LOCATION_TUBBAS_MANOR = 0x0F,
2320 LOCATION_MT_LAVALAVA = 0x12,
2323 LOCATION_TESTING = 0x17,
2324 LOCATION_NONE = 0x18,
2328 LOCATION_STAR_WAY = 0x1C,
2329 LOCATION_STAR_HAVEN = 0x1D,
2331 LOCATION_GOOMBA_ROAD = 0x1F,
2334 LOCATION_GUSTY_GULCH = 0x22,
2335 LOCATION_WINDY_MILL = 0x23,
2336 LOCATION_JADE_JUNGLE = 0x24,
2339 LOCATION_CLOUDY_CLIMB = 0x27,
2340 LOCATION_SHIVER_CITY = 0x28,
2344 LOCATION_MARIOS_HOUSE = 0x2C,
2345};
@ LOCATION_MARIOS_HOUSE
Definition enums.h:2344
@ LOCATION_CLOUDY_CLIMB
Definition enums.h:2339
@ LOCATION_DRY_DRY_OUTPOST
Definition enums.h:2313
@ LOCATION_STAR_HAVEN
Definition enums.h:2329
@ LOCATION_GOOMBA_ROAD
Definition enums.h:2331
@ LOCATION_JADE_JUNGLE
Definition enums.h:2336
@ LOCATION_DRY_DRY_DESERT
Definition enums.h:2314
@ LOCATION_TUBBAS_MANOR
Definition enums.h:2318
@ LOCATION_BOOS_MANSION
Definition enums.h:2317
@ LOCATION_SHIVER_CITY
Definition enums.h:2340
@ LOCATION_TESTING
Definition enums.h:2323
@ LOCATION_BOWSERS_CASTLE
Definition enums.h:2322
@ LOCATION_TOAD_TOWN_TUNNELS
Definition enums.h:2310
@ LOCATION_SHY_GUYS_TOYBOX
Definition enums.h:2319
@ LOCATION_KOOPA_BROS_FORTRESS
Definition enums.h:2311
@ LOCATION_PLEASANT_PATH
Definition enums.h:2332
@ LOCATION_SHIVER_MOUNTAIN
Definition enums.h:2343
@ LOCATION_STAR_WAY
Definition enums.h:2328
@ LOCATION_FLOWER_FIELDS
Definition enums.h:2338
@ LOCATION_TOAD_TOWN
Definition enums.h:2309
@ LOCATION_CRYSTAL_PALACE
Definition enums.h:2321
@ LOCATION_PEACH_CASTLE_GROUNDS
Definition enums.h:2325
@ LOCATION_MT_LAVALAVA
Definition enums.h:2320
@ LOCATION_WINDY_MILL
Definition enums.h:2335
@ LOCATION_NONE
Definition enums.h:2324
@ LOCATION_MT_RUGGED
Definition enums.h:2312
@ LOCATION_SHIVER_SNOWFIELD
Definition enums.h:2341
@ LOCATION_GOOMBA_VILLAGE
Definition enums.h:2330
@ LOCATION_PEACHS_CASTLE
Definition enums.h:2326
@ LOCATION_FOREVER_FOREST
Definition enums.h:2316
@ LOCATION_STARBORN_VALLEY
Definition enums.h:2342
@ LOCATION_DRY_DRY_RUINS
Definition enums.h:2315
@ LOCATION_GUSTY_GULCH
Definition enums.h:2334
@ LOCATION_KOOPA_VILLAGE
Definition enums.h:2333
@ LOCATION_SHOOTING_STAR_SUMMIT
Definition enums.h:2327
@ LOCATION_YOSHIS_VILLAGE
Definition enums.h:2337

◆ ScreenTransition

Enumerator
TRANSITION_STANDARD 
TRANSITION_TOY_TRAIN 
TRANSITION_END_DEMO_SCENE_BLACK 
TRANSITION_END_DEMO_SCENE_WHITE 
TRANSITION_BEGIN_OR_END_GAME 
TRANSITION_OUTRO_END_SCENE 
TRANSITION_BEGIN_OR_END_CHAPTER 
TRANSITION_SLOW_FADE_TO_WHITE 
TRANSITION_ENTER_WORLD 
TRANSITION_MARIO_WHITE 
TRANSITION_MARIO_BLACK 
TRANSITION_AFTER_SAVE_PROMPT 
TRANSITION_END_PEACH_INTERLUDE 
TRANSITION_PEACH_CAPTURED 
TRANSITION_GET_STAR_CARD 
TRANSITION_END_CHAPTER_INTERRUPTED 
TRANSITION_SLOW_BLUR_MOTION 

Definition at line 2347 of file enums.h.

2347 {
2348 TRANSITION_STANDARD = 0, // fade to/from black
2349 TRANSITION_TOY_TRAIN = 1, // similar to TRANSITION_TOY_TRAIN, but fade applies to whole screen
2350 TRANSITION_END_DEMO_SCENE_BLACK = 2, // rapidly fade to black
2351 TRANSITION_END_DEMO_SCENE_WHITE = 3, // slow fade to white -> rapid fade in from white
2352 TRANSITION_BEGIN_OR_END_GAME = 4, // slow fade to/from black
2353 TRANSITION_OUTRO_END_SCENE = 5, // slow fade to/from black
2354 TRANSITION_BEGIN_OR_END_CHAPTER = 6, // white fade in/out; standard transition for entering kmr_22 (Begin Chapter) or leaving kmr_23 (End of Chapter)
2355 TRANSITION_SLOW_FADE_TO_WHITE = 7, // slow fade to/from white
2356 TRANSITION_ENTER_WORLD = 8, // black Mario stencil in/out
2357 TRANSITION_MARIO_WHITE = 9, // white Mario stencil -> white fade in; used in post ch5 scene, fading to Save and Continue? screen
2358 TRANSITION_MARIO_BLACK = 10, // black Mario stencil -> black fade in; used after Goombaria finds Mario and he wakes up in the inn
2359 TRANSITION_AFTER_SAVE_PROMPT = 11, // white fade out -> white star stencil
2360 TRANSITION_END_PEACH_INTERLUDE = 12, // white star stencil -> white Mario stencil
2361 TRANSITION_PEACH_CAPTURED = 13, // black star stencil -> black fade in
2362 TRANSITION_GET_STAR_CARD = 14, // used for entering kmr_23 (Get Star Card / End Chapter)
2363 TRANSITION_END_CHAPTER_INTERRUPTED = 15, // white fade out -> white Mario stencil; used in kzn_19 for Ch5
2364 TRANSITION_SLOW_BLUR_MOTION = 16, // unused?
ScreenTransition
Definition enums.h:2347
@ TRANSITION_SLOW_BLUR_MOTION
Definition enums.h:2364
@ TRANSITION_END_PEACH_INTERLUDE
Definition enums.h:2360
@ TRANSITION_AFTER_SAVE_PROMPT
Definition enums.h:2359
@ TRANSITION_END_CHAPTER_INTERRUPTED
Definition enums.h:2363
@ TRANSITION_BEGIN_OR_END_CHAPTER
Definition enums.h:2354
@ TRANSITION_GET_STAR_CARD
Definition enums.h:2362
@ TRANSITION_MARIO_BLACK
Definition enums.h:2358
@ TRANSITION_END_DEMO_SCENE_BLACK
Definition enums.h:2350
@ TRANSITION_ENTER_WORLD
Definition enums.h:2356
@ TRANSITION_END_DEMO_SCENE_WHITE
Definition enums.h:2351
@ TRANSITION_BEGIN_OR_END_GAME
Definition enums.h:2352
@ TRANSITION_MARIO_WHITE
Definition enums.h:2357
@ TRANSITION_PEACH_CAPTURED
Definition enums.h:2361
@ TRANSITION_OUTRO_END_SCENE
Definition enums.h:2353
@ TRANSITION_TOY_TRAIN
Definition enums.h:2349
@ TRANSITION_STANDARD
Definition enums.h:2348
@ TRANSITION_SLOW_FADE_TO_WHITE
Definition enums.h:2355

◆ ScreenLayer

Enumerator
SCREEN_LAYER_FRONT 
SCREEN_LAYER_BACK 

Definition at line 2367 of file enums.h.

2367 {
2370};
@ SCREEN_LAYER_FRONT
Definition enums.h:2368
@ SCREEN_LAYER_BACK
Definition enums.h:2369

◆ ScreenOverlayType

Enumerator
OVERLAY_NONE 
OVERLAY_SCREEN_COLOR 
OVERLAY_VIEWPORT_COLOR 
OVERLAY_TYPE_2 
OVERLAY_VIEWPORT_SPOTLIGHT 
OVERLAY_VIEWPORT_MARIO 
OVERLAY_VIEWPORT_STAR 
OVERLAY_SCREEN_SPOTLIGHT 
OVERLAY_SCREEN_MARIO 
OVERLAY_SCREEN_STAR 
OVERLAY_TYPE_9 
OVERLAY_START_BATTLE 
OVERLAY_WORLD_DARKNESS 
OVERLAY_BLUR 
OVERLAY_BATTLE_DARKNESS 
OVERLAY_INTRO_1 
OVERLAY_INTRO_2 

Definition at line 2372 of file enums.h.

2372 {
2373 OVERLAY_NONE = -1,
2376 OVERLAY_TYPE_2 = 2,
2383 OVERLAY_TYPE_9 = 9,
2386 OVERLAY_BLUR = 12,
2388 OVERLAY_INTRO_1 = 14,
2389 OVERLAY_INTRO_2 = 15,
ScreenOverlayType
Definition enums.h:2372
@ OVERLAY_VIEWPORT_STAR
Definition enums.h:2379
@ OVERLAY_NONE
Definition enums.h:2373
@ OVERLAY_BLUR
Definition enums.h:2386
@ OVERLAY_SCREEN_MARIO
Definition enums.h:2381
@ OVERLAY_VIEWPORT_MARIO
Definition enums.h:2378
@ OVERLAY_START_BATTLE
Definition enums.h:2384
@ OVERLAY_SCREEN_SPOTLIGHT
Definition enums.h:2380
@ OVERLAY_SCREEN_COLOR
Definition enums.h:2374
@ OVERLAY_VIEWPORT_COLOR
Definition enums.h:2375
@ OVERLAY_INTRO_2
Definition enums.h:2389
@ OVERLAY_INTRO_1
Definition enums.h:2388
@ OVERLAY_BATTLE_DARKNESS
Definition enums.h:2387
@ OVERLAY_TYPE_2
Definition enums.h:2376
@ OVERLAY_WORLD_DARKNESS
Definition enums.h:2385
@ OVERLAY_VIEWPORT_SPOTLIGHT
Definition enums.h:2377
@ OVERLAY_TYPE_9
Definition enums.h:2383
@ OVERLAY_SCREEN_STAR
Definition enums.h:2382

◆ DoorSounds

Enumerator
DOOR_SOUNDS_BASIC 
DOOR_SOUNDS_METAL 
DOOR_SOUNDS_LARGE 
DOOR_SOUNDS_CREAKY 
DOOR_SOUNDS_GATE 
DOOR_SOUNDS_DOOR 
DOOR_SOUNDS_UNUSED 

Definition at line 2392 of file enums.h.

2392 {
2397 DOOR_SOUNDS_GATE = 4,
2398 DOOR_SOUNDS_DOOR = 5,
2400};
@ DOOR_SOUNDS_DOOR
Definition enums.h:2398
@ DOOR_SOUNDS_UNUSED
Definition enums.h:2399
@ DOOR_SOUNDS_GATE
Definition enums.h:2397
@ DOOR_SOUNDS_CREAKY
Definition enums.h:2396
@ DOOR_SOUNDS_LARGE
Definition enums.h:2395
@ DOOR_SOUNDS_METAL
Definition enums.h:2394
@ DOOR_SOUNDS_BASIC
Definition enums.h:2393

◆ LightSourceFlags

Enumerator
LIGHT_SOURCE_DISABLED 
LIGHT_SOURCE_ENABLED 
LIGHT_SOURCE_LINEAR_FALLOFF 
LIGHT_SOURCE_QUADRATIC_FALLOFF 

Definition at line 2404 of file enums.h.

2404 {
2409};
@ LIGHT_SOURCE_DISABLED
Definition enums.h:2405
@ LIGHT_SOURCE_ENABLED
Definition enums.h:2406
@ LIGHT_SOURCE_QUADRATIC_FALLOFF
Definition enums.h:2408
@ LIGHT_SOURCE_LINEAR_FALLOFF
Definition enums.h:2407

◆ ActionStates

Enumerator
ACTION_STATE_IDLE 
ACTION_STATE_WALK 
ACTION_STATE_RUN 
ACTION_STATE_JUMP 
ACTION_STATE_BOUNCE 

Used with Kooper.

ACTION_STATE_HOP 

Released A before apex of jump.

ACTION_STATE_LAUNCH 

Shy Guy Toybox jack-in-the-boxes.

ACTION_STATE_LANDING_ON_SWITCH 

Small red/blue ! switches.

ACTION_STATE_FALLING 
ACTION_STATE_STEP_DOWN 
ACTION_STATE_LAND 
ACTION_STATE_STEP_DOWN_LAND 
ACTION_STATE_TALK 

Reading signs doesn't count.

ACTION_STATE_SPIN_JUMP 
ACTION_STATE_SPIN_POUND 
ACTION_STATE_TORNADO_JUMP 
ACTION_STATE_TORNADO_POUND 
ACTION_STATE_SLIDING 
ACTION_STATE_HAMMER 
ACTION_STATE_13 
ACTION_STATE_PUSHING_BLOCK 
ACTION_STATE_HIT_FIRE 

Causes Mario to fly up and take damage. Used for fire bars.

ACTION_STATE_KNOCKBACK 
ACTION_STATE_HIT_LAVA 
ACTION_STATE_STEP_UP_PEACH 
ACTION_STATE_USE_SNEAKY_PARASOL 
ACTION_STATE_SPIN 
ACTION_STATE_ENEMY_FIRST_STRIKE 
ACTION_STATE_RAISE_ARMS 
ACTION_STATE_USE_SPINNING_FLOWER 
ACTION_STATE_USE_MUNCHLESIA 

Set by the jan_09 squishy flower entity; throws the player in the air.

ACTION_STATE_USE_TWEESTER 
ACTION_STATE_BOUNCE_OFF_SWITCH 

Small red/blue ! switches.

ACTION_STATE_RIDE 
ACTION_STATE_STEP_UP 
ACTION_STATE_23 
ACTION_STATE_24 
ACTION_STATE_INVALID_25 
ACTION_STATE_USE_SPRING 

Definition at line 2411 of file enums.h.

2411 {
2412 ACTION_STATE_IDLE = 0x00000000,
2413 ACTION_STATE_WALK = 0x00000001,
2414 ACTION_STATE_RUN = 0x00000002,
2415 // all states above are considered locomotion states
2416 ACTION_STATE_JUMP = 0x00000003,
2417 ACTION_STATE_BOUNCE = 0x00000004,
2418 ACTION_STATE_HOP = 0x00000005,
2419 ACTION_STATE_LAUNCH = 0x00000006,
2420 ACTION_STATE_LANDING_ON_SWITCH = 0x00000007,
2421 ACTION_STATE_FALLING = 0x00000008,
2422 ACTION_STATE_STEP_DOWN = 0x00000009,
2423 ACTION_STATE_LAND = 0x0000000A,
2424 ACTION_STATE_STEP_DOWN_LAND = 0x0000000B,
2425 // Following action states prohibit movement (see set_action_state())
2426 ACTION_STATE_TALK = 0x0000000C,
2427 ACTION_STATE_SPIN_JUMP = 0x0000000D,
2428 ACTION_STATE_SPIN_POUND = 0x0000000E,
2429 ACTION_STATE_TORNADO_JUMP = 0x0000000F,
2430 ACTION_STATE_TORNADO_POUND = 0x00000010,
2431 ACTION_STATE_SLIDING = 0x00000011,
2432 ACTION_STATE_HAMMER = 0x00000012,
2433 ACTION_STATE_13 = 0x00000013,
2434 ACTION_STATE_PUSHING_BLOCK = 0x00000014,
2435 ACTION_STATE_HIT_FIRE = 0x00000015,
2436 ACTION_STATE_KNOCKBACK = 0x00000016, // some kind of knockback, does no damage
2437 ACTION_STATE_HIT_LAVA = 0x00000017,
2438 ACTION_STATE_STEP_UP_PEACH = 0x00000018,
2440 ACTION_STATE_SPIN = 0x0000001A,
2442 ACTION_STATE_RAISE_ARMS = 0x0000001C,
2444 ACTION_STATE_USE_MUNCHLESIA = 0x0000001E,
2445 ACTION_STATE_USE_TWEESTER = 0x0000001F,
2446 ACTION_STATE_BOUNCE_OFF_SWITCH = 0x00000020,
2447 ACTION_STATE_RIDE = 0x00000021,
2448 ACTION_STATE_STEP_UP = 0x00000022,
2449 ACTION_STATE_23 = 0x00000023,
2450 ACTION_STATE_24 = 0x00000024,
2451 ACTION_STATE_INVALID_25 = 0x00000025,
2452 ACTION_STATE_USE_SPRING = 0x00000026,
2453};
@ ACTION_STATE_PUSHING_BLOCK
Definition enums.h:2434
@ ACTION_STATE_RIDE
Definition enums.h:2447
@ ACTION_STATE_24
Definition enums.h:2450
@ ACTION_STATE_HIT_LAVA
Definition enums.h:2437
@ ACTION_STATE_JUMP
Definition enums.h:2416
@ ACTION_STATE_STEP_DOWN_LAND
Definition enums.h:2424
@ ACTION_STATE_USE_MUNCHLESIA
Set by the jan_09 squishy flower entity; throws the player in the air.
Definition enums.h:2444
@ ACTION_STATE_SPIN_POUND
Definition enums.h:2428
@ ACTION_STATE_LANDING_ON_SWITCH
Small red/blue ! switches.
Definition enums.h:2420
@ ACTION_STATE_SPIN_JUMP
Definition enums.h:2427
@ ACTION_STATE_LAUNCH
Shy Guy Toybox jack-in-the-boxes.
Definition enums.h:2419
@ ACTION_STATE_IDLE
Definition enums.h:2412
@ ACTION_STATE_TALK
Reading signs doesn't count.
Definition enums.h:2426
@ ACTION_STATE_23
Definition enums.h:2449
@ ACTION_STATE_USE_TWEESTER
Definition enums.h:2445
@ ACTION_STATE_USE_SPRING
Definition enums.h:2452
@ ACTION_STATE_USE_SNEAKY_PARASOL
Definition enums.h:2439
@ ACTION_STATE_BOUNCE_OFF_SWITCH
Small red/blue ! switches.
Definition enums.h:2446
@ ACTION_STATE_STEP_UP_PEACH
Definition enums.h:2438
@ ACTION_STATE_TORNADO_POUND
Definition enums.h:2430
@ ACTION_STATE_USE_SPINNING_FLOWER
Definition enums.h:2443
@ ACTION_STATE_FALLING
Definition enums.h:2421
@ ACTION_STATE_INVALID_25
Definition enums.h:2451
@ ACTION_STATE_LAND
Definition enums.h:2423
@ ACTION_STATE_SLIDING
Definition enums.h:2431
@ ACTION_STATE_HOP
Released A before apex of jump.
Definition enums.h:2418
@ ACTION_STATE_KNOCKBACK
Definition enums.h:2436
@ ACTION_STATE_ENEMY_FIRST_STRIKE
Definition enums.h:2441
@ ACTION_STATE_RAISE_ARMS
Definition enums.h:2442
@ ACTION_STATE_13
Definition enums.h:2433
@ ACTION_STATE_WALK
Definition enums.h:2413
@ ACTION_STATE_BOUNCE
Used with Kooper.
Definition enums.h:2417
@ ACTION_STATE_STEP_DOWN
Definition enums.h:2422
@ ACTION_STATE_HAMMER
Definition enums.h:2432
@ ACTION_STATE_HIT_FIRE
Causes Mario to fly up and take damage. Used for fire bars.
Definition enums.h:2435
@ ACTION_STATE_TORNADO_JUMP
Definition enums.h:2429
@ ACTION_STATE_STEP_UP
Definition enums.h:2448
@ ACTION_STATE_SPIN
Definition enums.h:2440
@ ACTION_STATE_RUN
Definition enums.h:2414

◆ JumpSubstate

Enumerator
JUMP_SUBSTATE_0 
JUMP_SUBSTATE_1 

Definition at line 2455 of file enums.h.

2455 {
2456 JUMP_SUBSTATE_0 = 0,
2457 JUMP_SUBSTATE_1 = 1,
2458};
@ JUMP_SUBSTATE_1
Definition enums.h:2457
@ JUMP_SUBSTATE_0
Definition enums.h:2456

◆ TweesterPartnerStates

Enumerator
TWEESTER_PARTNER_INIT 
TWEESTER_PARTNER_ATTRACT 
TWEESTER_PARTNER_HOLD 
TWEESTER_PARTNER_RELEASE 

Definition at line 2460 of file enums.h.

2460 {
2465};
@ TWEESTER_PARTNER_HOLD
Definition enums.h:2463
@ TWEESTER_PARTNER_ATTRACT
Definition enums.h:2462
@ TWEESTER_PARTNER_INIT
Definition enums.h:2461
@ TWEESTER_PARTNER_RELEASE
Definition enums.h:2464

◆ LandOnSwitchSubstate

Enumerator
LANDING_ON_SWITCH_SUBSTATE_0 
LANDING_ON_SWITCH_SUBSTATE_1 
LANDING_ON_SWITCH_SUBSTATE_2 

Definition at line 2467 of file enums.h.

2467 {
2471};
@ LANDING_ON_SWITCH_SUBSTATE_1
Definition enums.h:2469
@ LANDING_ON_SWITCH_SUBSTATE_0
Definition enums.h:2468
@ LANDING_ON_SWITCH_SUBSTATE_2
Definition enums.h:2470

◆ PeachFlags

Enumerator
PEACH_FLAG_IS_PEACH 
PEACH_FLAG_DISGUISED 
PEACH_FLAG_HAS_PARASOL 
PEACH_FLAG_BLOCK_NEXT_DISGUISE 
PEACH_FLAG_DEPRESSED 

Definition at line 2473 of file enums.h.

2473 {
2474 PEACH_FLAG_IS_PEACH = 0x01,
2475 PEACH_FLAG_DISGUISED = 0x02,
2477 PEACH_FLAG_BLOCK_NEXT_DISGUISE = 0x08, // next attempt to copy an NPC with parasol will fail
2479};
@ PEACH_FLAG_DISGUISED
Definition enums.h:2475
@ PEACH_FLAG_IS_PEACH
Definition enums.h:2474
@ PEACH_FLAG_DEPRESSED
Definition enums.h:2478
@ PEACH_FLAG_BLOCK_NEXT_DISGUISE
Definition enums.h:2477
@ PEACH_FLAG_HAS_PARASOL
Definition enums.h:2476

◆ PeachBakingItems

Enumerator
PEACH_BAKING_NONE 
PEACH_BAKING_CREAM 
PEACH_BAKING_STRAWBERRY 
PEACH_BAKING_BUTTER 
PEACH_BAKING_CLEANSER 
PEACH_BAKING_WATER 
PEACH_BAKING_MILK 
PEACH_BAKING_FLOUR 
PEACH_BAKING_EGG 
PEACH_BAKING_COMPLETE_CAKE 
PEACH_BAKING_CAKE_BOWL 
PEACH_BAKING_CAKE_MIXED 
PEACH_BAKING_CAKE_PAN 
PEACH_BAKING_CAKE_BATTER 
PEACH_BAKING_CAKE_BARE 
PEACH_BAKING_SALT 
PEACH_BAKING_SUGAR 
PEACH_BAKING_CAKE_WITH_ICING 
PEACH_BAKING_CAKE_WITH_BERRIES 

Definition at line 2481 of file enums.h.

2481 {
2490 PEACH_BAKING_EGG = 8,
2497 PEACH_BAKING_SALT = 15,
2498 PEACH_BAKING_SUGAR = 16,
2501};
@ PEACH_BAKING_CAKE_MIXED
Definition enums.h:2493
@ PEACH_BAKING_CAKE_BOWL
Definition enums.h:2492
@ PEACH_BAKING_BUTTER
Definition enums.h:2485
@ PEACH_BAKING_CAKE_WITH_ICING
Definition enums.h:2499
@ PEACH_BAKING_NONE
Definition enums.h:2482
@ PEACH_BAKING_WATER
Definition enums.h:2487
@ PEACH_BAKING_COMPLETE_CAKE
Definition enums.h:2491
@ PEACH_BAKING_FLOUR
Definition enums.h:2489
@ PEACH_BAKING_SUGAR
Definition enums.h:2498
@ PEACH_BAKING_CAKE_PAN
Definition enums.h:2494
@ PEACH_BAKING_STRAWBERRY
Definition enums.h:2484
@ PEACH_BAKING_CAKE_WITH_BERRIES
Definition enums.h:2500
@ PEACH_BAKING_EGG
Definition enums.h:2490
@ PEACH_BAKING_CAKE_BATTER
Definition enums.h:2495
@ PEACH_BAKING_MILK
Definition enums.h:2488
@ PEACH_BAKING_CLEANSER
Definition enums.h:2486
@ PEACH_BAKING_SALT
Definition enums.h:2497
@ PEACH_BAKING_CAKE_BARE
Definition enums.h:2496
@ PEACH_BAKING_CREAM
Definition enums.h:2483

◆ PeachDisguises

Enumerator
PEACH_DISGUISE_NONE 
PEACH_DISGUISE_KOOPATROL 
PEACH_DISGUISE_HAMMER_BROS 
PEACH_DISGUISE_CLUBBA 

Definition at line 2503 of file enums.h.

2503 {
2508};
@ PEACH_DISGUISE_KOOPATROL
Definition enums.h:2505
@ PEACH_DISGUISE_HAMMER_BROS
Definition enums.h:2506
@ PEACH_DISGUISE_CLUBBA
Definition enums.h:2507
@ PEACH_DISGUISE_NONE
Definition enums.h:2504

◆ NpcIDs

Enumerator
NPC_SELF 
NPC_PLAYER 
NPC_PARTNER 
NPC_BTL_MERLEE 
NPC_BTL_COMPANION 
NPC_BTL_SPIRIT 

Definition at line 2511 of file enums.h.

2511 {
2512 NPC_SELF = -1,
2513 NPC_PLAYER = -2,
2514 NPC_PARTNER = -4,
2515 NPC_BTL_MERLEE = -10,
2516 NPC_BTL_COMPANION = 0, // used for Peach in intro Bowser fight and Kolorado in Lava Piranha fight
2517 NPC_BTL_SPIRIT = 100,
2518};
@ NPC_SELF
Definition enums.h:2512
@ NPC_BTL_MERLEE
Definition enums.h:2515
@ NPC_BTL_COMPANION
Definition enums.h:2516
@ NPC_PLAYER
Definition enums.h:2513
@ NPC_BTL_SPIRIT
Definition enums.h:2517
@ NPC_PARTNER
Definition enums.h:2514

◆ ShadowType

Enumerator
SHADOW_VARYING_CIRCLE 
SHADOW_VARYING_SQUARE 
SHADOW_FIXED_CIRCLE 
SHADOW_FIXED_SQUARE 
SHADOW_VARYING_ALT_CIRCLE 
SHADOW_FIXED_ALT_CIRCLE 

Definition at line 2520 of file enums.h.

2520 {
2525 SHADOW_VARYING_ALT_CIRCLE = 4, // unused?
2526 SHADOW_FIXED_ALT_CIRCLE = 5, // unused?
2527};
@ SHADOW_FIXED_ALT_CIRCLE
Definition enums.h:2526
@ SHADOW_VARYING_CIRCLE
Definition enums.h:2521
@ SHADOW_FIXED_CIRCLE
Definition enums.h:2523
@ SHADOW_VARYING_SQUARE
Definition enums.h:2522
@ SHADOW_FIXED_SQUARE
Definition enums.h:2524
@ SHADOW_VARYING_ALT_CIRCLE
Definition enums.h:2525

◆ EntityTypes

Enumerator
ENTITY_TYPE_SHADOW 
ENTITY_TYPE_2 
ENTITY_TYPE_PADLOCK 
ENTITY_TYPE_PADLOCK_RED_FRAME 
ENTITY_TYPE_PADLOCK_RED_FACE 
ENTITY_TYPE_PADLOCK_BLUE_FACE 
ENTITY_TYPE_BLUE_SWITCH 
ENTITY_TYPE_RED_SWITCH 
ENTITY_TYPE_HUGE_BLUE_SWITCH 
ENTITY_TYPE_GREEN_STOMP_SWITCH 
ENTITY_TYPE_MULTI_TRIGGER_BLOCK 
ENTITY_TYPE_PUSH_BLOCK 
ENTITY_TYPE_BRICK_BLOCK 
ENTITY_TYPE_MULTI_COIN_BRICK 
ENTITY_TYPE_YELLOW_BLOCK 
ENTITY_TYPE_SINGLE_TRIGGER_BLOCK 
ENTITY_TYPE_HIDDEN_YELLOW_BLOCK 
ENTITY_TYPE_HIDDEN_RED_BLOCK 
ENTITY_TYPE_INACTIVE_BLOCK 
ENTITY_TYPE_RED_BLOCK 
ENTITY_TYPE_HAMMER1_BLOCK 
ENTITY_TYPE_HAMMER2_BLOCK 
ENTITY_TYPE_HAMMER3_BLOCK 
ENTITY_TYPE_HAMMER1_BLOCK_TINY 
ENTITY_TYPE_HAMMER2_BLOCK_TINY 
ENTITY_TYPE_HAMMER3_BLOCK_TINY 
ENTITY_TYPE_HEALING_BLOCK 
ENTITY_TYPE_1C 
ENTITY_TYPE_1D 
ENTITY_TYPE_1E 
ENTITY_TYPE_HEALING_BLOCK_FRAME 
ENTITY_TYPE_SAVE_POINT 
ENTITY_TYPE_POW_BLOCK 
ENTITY_TYPE_SUPER_BLOCK 
ENTITY_TYPE_ULTRA_BLOCK 
ENTITY_TYPE_WOODEN_CRATE 
ENTITY_TYPE_BOARDED_FLOOR 
ENTITY_TYPE_BOMBABLE_ROCK 
ENTITY_TYPE_BLUE_WARP_PIPE 
ENTITY_TYPE_SIMPLE_SPRING 
ENTITY_TYPE_SCRIPT_SPRING 
ENTITY_TYPE_HIDDEN_PANEL 
ENTITY_TYPE_STAR_BOX_LAUNCHER 
ENTITY_TYPE_CHEST 
ENTITY_TYPE_SIGNPOST 
ENTITY_TYPE_RED_ARROW_SIGNS 
ENTITY_TYPE_BELLBELL_PLANT 
ENTITY_TYPE_TRUMPET_PLANT 
ENTITY_TYPE_MUNCHLESIA 
ENTITY_TYPE_CYMBAL_PLANT 
ENTITY_TYPE_PINK_FLOWER 
ENTITY_TYPE_SPINNING_FLOWER 
ENTITY_TYPE_3B 
ENTITY_TYPE_TWEESTER 
ENTITY_TYPE_HEALING_BLOCK_CONTENT 
ENTITY_TYPE_SUPER_BLOCK_HIT_EFFECT 
ENTITY_TYPE_ULTRA_BLOCK_HIT_EFFECT 
ENTITY_TYPE_RESET_MUNCHLESIA 
ENTITY_TYPE_MUNCHLESIA_GRAB 
ENTITY_TYPE_MUNCHLESIA_ENVELOP 
ENTITY_TYPE_MUNCHLESIA_BEGIN_CHEW 
ENTITY_TYPE_MUNCHLESIA_CHEWING 
ENTITY_TYPE_MUNCHLESIA_SPIT_OUT 
ENTITY_TYPE_MUNCHLESIA_RESET1 
ENTITY_TYPE_MUNCHLESIA_RESET2 

Definition at line 2529 of file enums.h.

2529 {
2530 ENTITY_TYPE_SHADOW = 0x01,
2531 ENTITY_TYPE_2 = 0x02,
2532 ENTITY_TYPE_PADLOCK = 0x03,
2549 ENTITY_TYPE_RED_BLOCK = 0x14,
2557 ENTITY_TYPE_1C = 0x1C,
2558 ENTITY_TYPE_1D = 0x1D,
2559 ENTITY_TYPE_1E = 0x1E,
2562 ENTITY_TYPE_POW_BLOCK = 0x21,
2573 ENTITY_TYPE_CHEST = 0x32,
2574 ENTITY_TYPE_SIGNPOST = 0x33,
2582 ENTITY_TYPE_3B = 0x3B,
2583 ENTITY_TYPE_TWEESTER = 0x3C,
2595};
@ ENTITY_TYPE_HAMMER1_BLOCK
Definition enums.h:2550
@ ENTITY_TYPE_TRUMPET_PLANT
Definition enums.h:2577
@ ENTITY_TYPE_MUNCHLESIA_ENVELOP
Definition enums.h:2589
@ ENTITY_TYPE_1E
Definition enums.h:2559
@ ENTITY_TYPE_HEALING_BLOCK_FRAME
Definition enums.h:2560
@ ENTITY_TYPE_2
Definition enums.h:2531
@ ENTITY_TYPE_SINGLE_TRIGGER_BLOCK
Definition enums.h:2545
@ ENTITY_TYPE_BELLBELL_PLANT
Definition enums.h:2576
@ ENTITY_TYPE_SCRIPT_SPRING
Definition enums.h:2570
@ ENTITY_TYPE_MUNCHLESIA_CHEWING
Definition enums.h:2591
@ ENTITY_TYPE_MUNCHLESIA_BEGIN_CHEW
Definition enums.h:2590
@ ENTITY_TYPE_MUNCHLESIA_RESET2
Definition enums.h:2594
@ ENTITY_TYPE_3B
Definition enums.h:2582
@ ENTITY_TYPE_POW_BLOCK
Definition enums.h:2562
@ ENTITY_TYPE_PINK_FLOWER
Definition enums.h:2580
@ ENTITY_TYPE_HIDDEN_PANEL
Definition enums.h:2571
@ ENTITY_TYPE_BOMBABLE_ROCK
Definition enums.h:2567
@ ENTITY_TYPE_PUSH_BLOCK
Definition enums.h:2541
@ ENTITY_TYPE_HIDDEN_RED_BLOCK
Definition enums.h:2547
@ ENTITY_TYPE_RED_ARROW_SIGNS
Definition enums.h:2575
@ ENTITY_TYPE_PADLOCK
Definition enums.h:2532
@ ENTITY_TYPE_HAMMER3_BLOCK
Definition enums.h:2552
@ ENTITY_TYPE_HUGE_BLUE_SWITCH
Definition enums.h:2538
@ ENTITY_TYPE_1C
Definition enums.h:2557
@ ENTITY_TYPE_SUPER_BLOCK
Definition enums.h:2563
@ ENTITY_TYPE_HEALING_BLOCK
Definition enums.h:2556
@ ENTITY_TYPE_ULTRA_BLOCK_HIT_EFFECT
Definition enums.h:2586
@ ENTITY_TYPE_1D
Definition enums.h:2558
@ ENTITY_TYPE_BLUE_SWITCH
Definition enums.h:2536
@ ENTITY_TYPE_MUNCHLESIA_GRAB
Definition enums.h:2588
@ ENTITY_TYPE_MUNCHLESIA_SPIT_OUT
Definition enums.h:2592
@ ENTITY_TYPE_GREEN_STOMP_SWITCH
Definition enums.h:2539
@ ENTITY_TYPE_CYMBAL_PLANT
Definition enums.h:2579
@ ENTITY_TYPE_HAMMER2_BLOCK
Definition enums.h:2551
@ ENTITY_TYPE_INACTIVE_BLOCK
Definition enums.h:2548
@ ENTITY_TYPE_HAMMER3_BLOCK_TINY
Definition enums.h:2555
@ ENTITY_TYPE_MULTI_COIN_BRICK
Definition enums.h:2543
@ ENTITY_TYPE_HEALING_BLOCK_CONTENT
Definition enums.h:2584
@ ENTITY_TYPE_SIGNPOST
Definition enums.h:2574
@ ENTITY_TYPE_RED_SWITCH
Definition enums.h:2537
@ ENTITY_TYPE_SIMPLE_SPRING
Definition enums.h:2569
@ ENTITY_TYPE_CHEST
Definition enums.h:2573
@ ENTITY_TYPE_RESET_MUNCHLESIA
Definition enums.h:2587
@ ENTITY_TYPE_SPINNING_FLOWER
Definition enums.h:2581
@ ENTITY_TYPE_PADLOCK_RED_FACE
Definition enums.h:2534
@ ENTITY_TYPE_BRICK_BLOCK
Definition enums.h:2542
@ ENTITY_TYPE_HAMMER2_BLOCK_TINY
Definition enums.h:2554
@ ENTITY_TYPE_HIDDEN_YELLOW_BLOCK
Definition enums.h:2546
@ ENTITY_TYPE_RED_BLOCK
Definition enums.h:2549
@ ENTITY_TYPE_SAVE_POINT
Definition enums.h:2561
@ ENTITY_TYPE_MULTI_TRIGGER_BLOCK
Definition enums.h:2540
@ ENTITY_TYPE_HAMMER1_BLOCK_TINY
Definition enums.h:2553
@ ENTITY_TYPE_TWEESTER
Definition enums.h:2583
@ ENTITY_TYPE_ULTRA_BLOCK
Definition enums.h:2564
@ ENTITY_TYPE_PADLOCK_RED_FRAME
Definition enums.h:2533
@ ENTITY_TYPE_MUNCHLESIA_RESET1
Definition enums.h:2593
@ ENTITY_TYPE_MUNCHLESIA
Definition enums.h:2578
@ ENTITY_TYPE_PADLOCK_BLUE_FACE
Definition enums.h:2535
@ ENTITY_TYPE_BLUE_WARP_PIPE
Definition enums.h:2568
@ ENTITY_TYPE_YELLOW_BLOCK
Definition enums.h:2544
@ ENTITY_TYPE_BOARDED_FLOOR
Definition enums.h:2566
@ ENTITY_TYPE_WOODEN_CRATE
Definition enums.h:2565
@ ENTITY_TYPE_SUPER_BLOCK_HIT_EFFECT
Definition enums.h:2585
@ ENTITY_TYPE_STAR_BOX_LAUNCHER
Definition enums.h:2572
@ ENTITY_TYPE_SHADOW
Definition enums.h:2530

◆ EntityFlags

Enumerator
ENTITY_FLAG_HIDDEN 
ENTITY_FLAG_DRAW_IF_CLOSE_HIDE_MODE1 
ENTITY_FLAG_HAS_DYNAMIC_SHADOW 
ENTITY_FLAG_HAS_ANIMATED_MODEL 
ENTITY_FLAG_SKIP_UPDATE_TRANSFORM_MATRIX 
ENTITY_FLAG_DISABLE_COLLISION 
ENTITY_FLAG_CONTINUOUS_COLLISION 
ENTITY_FLAG_80 
ENTITY_FLAG_HAS_SHADOW 
ENTITY_FLAG_FIXED_SHADOW_SIZE 
ENTITY_FLAG_400 
ENTITY_FLAG_CIRCULAR_SHADOW 
ENTITY_FLAG_SHOWS_INSPECT_PROMPT 
ENTITY_FLAG_ALWAYS_FACE_CAMERA 
ENTITY_FLAG_4000 
ENTITY_FLAG_8000 
ENTITY_FLAG_DETECTED_COLLISION 
ENTITY_FLAG_PARTNER_COLLISION 
ENTITY_FLAG_DRAW_IF_CLOSE_HIDE_MODE2 
ENTITY_FLAG_IGNORE_DISTANCE_CULLING 
ENTITY_FLAG_USED 
ENTITY_FLAG_200000 
ENTITY_FLAG_SHADOW_POS_DIRTY 
ENTITY_FLAG_DARK_SHADOW 
ENTITY_FLAG_BOUND_SCRIPT_DIRTY 
ENTITY_FLAG_2000000 
ENTITY_FLAG_PENDING_FULL_DELETE 
ENTITY_FLAG_8000000 
ENTITY_FLAG_FADING_AWAY 
ENTITY_FLAG_PENDING_INSTANCE_DELETE 
ENTITY_FLAG_SKIP_UPDATE 
ENTITY_FLAG_CREATED 

Definition at line 2598 of file enums.h.

2598 {
2599 ENTITY_FLAG_HIDDEN = 0x00000001,
2601 ENTITY_FLAG_HAS_DYNAMIC_SHADOW = 0x00000004,
2602 ENTITY_FLAG_HAS_ANIMATED_MODEL = 0x00000008,
2604 ENTITY_FLAG_DISABLE_COLLISION = 0x00000020,
2606 ENTITY_FLAG_80 = 0x00000080,
2607 ENTITY_FLAG_HAS_SHADOW = 0x00000100,
2608 ENTITY_FLAG_FIXED_SHADOW_SIZE = 0x00000200,
2609 ENTITY_FLAG_400 = 0x00000400,
2610 ENTITY_FLAG_CIRCULAR_SHADOW = 0x00000800,
2612 ENTITY_FLAG_ALWAYS_FACE_CAMERA = 0x00002000,
2613 ENTITY_FLAG_4000 = 0x00004000,
2614 ENTITY_FLAG_8000 = 0x00008000,
2615 ENTITY_FLAG_DETECTED_COLLISION = 0x00010000,
2616 ENTITY_FLAG_PARTNER_COLLISION = 0x00020000,
2619 ENTITY_FLAG_USED = 0x00100000,
2620 ENTITY_FLAG_200000 = 0x00200000,
2621 ENTITY_FLAG_SHADOW_POS_DIRTY = 0x00400000,
2622 ENTITY_FLAG_DARK_SHADOW = 0x00800000,
2623 ENTITY_FLAG_BOUND_SCRIPT_DIRTY = 0x01000000,
2624 ENTITY_FLAG_2000000 = 0x02000000,
2626 ENTITY_FLAG_8000000 = 0x08000000,
2627 ENTITY_FLAG_FADING_AWAY = 0x10000000,
2629 ENTITY_FLAG_SKIP_UPDATE = 0x40000000,
2630 ENTITY_FLAG_CREATED = 0x80000000,
2631};
@ ENTITY_FLAG_8000
Definition enums.h:2614
@ ENTITY_FLAG_DETECTED_COLLISION
Definition enums.h:2615
@ ENTITY_FLAG_CONTINUOUS_COLLISION
Definition enums.h:2605
@ ENTITY_FLAG_HAS_SHADOW
Definition enums.h:2607
@ ENTITY_FLAG_IGNORE_DISTANCE_CULLING
Definition enums.h:2618
@ ENTITY_FLAG_HAS_ANIMATED_MODEL
Definition enums.h:2602
@ ENTITY_FLAG_DARK_SHADOW
Definition enums.h:2622
@ ENTITY_FLAG_SHADOW_POS_DIRTY
Definition enums.h:2621
@ ENTITY_FLAG_400
Definition enums.h:2609
@ ENTITY_FLAG_DRAW_IF_CLOSE_HIDE_MODE2
Definition enums.h:2617
@ ENTITY_FLAG_DRAW_IF_CLOSE_HIDE_MODE1
Definition enums.h:2600
@ ENTITY_FLAG_80
Definition enums.h:2606
@ ENTITY_FLAG_HAS_DYNAMIC_SHADOW
Definition enums.h:2601
@ ENTITY_FLAG_PARTNER_COLLISION
Definition enums.h:2616
@ ENTITY_FLAG_CREATED
Definition enums.h:2630
@ ENTITY_FLAG_200000
Definition enums.h:2620
@ ENTITY_FLAG_8000000
Definition enums.h:2626
@ ENTITY_FLAG_FIXED_SHADOW_SIZE
Definition enums.h:2608
@ ENTITY_FLAG_SHOWS_INSPECT_PROMPT
Definition enums.h:2611
@ ENTITY_FLAG_HIDDEN
Definition enums.h:2599
@ ENTITY_FLAG_2000000
Definition enums.h:2624
@ ENTITY_FLAG_BOUND_SCRIPT_DIRTY
Definition enums.h:2623
@ ENTITY_FLAG_4000
Definition enums.h:2613
@ ENTITY_FLAG_SKIP_UPDATE_TRANSFORM_MATRIX
Definition enums.h:2603
@ ENTITY_FLAG_USED
Definition enums.h:2619
@ ENTITY_FLAG_SKIP_UPDATE
Definition enums.h:2629
@ ENTITY_FLAG_PENDING_INSTANCE_DELETE
Definition enums.h:2628
@ ENTITY_FLAG_DISABLE_COLLISION
Definition enums.h:2604
@ ENTITY_FLAG_ALWAYS_FACE_CAMERA
Definition enums.h:2612
@ ENTITY_FLAG_FADING_AWAY
Definition enums.h:2627
@ ENTITY_FLAG_PENDING_FULL_DELETE
Definition enums.h:2625
@ ENTITY_FLAG_CIRCULAR_SHADOW
Definition enums.h:2610

◆ EntityCollisionFlags

Enumerator
ENTITY_COLLISION_PLAYER_TOUCH_FLOOR 
ENTITY_COLLISION_FLAG_02 
ENTITY_COLLISION_PLAYER_TOUCH_CEILING 
ENTITY_COLLISION_PLAYER_TOUCH_WALL 
ENTITY_COLLISION_PLAYER_PUSHING_AGAINST 
ENTITY_COLLISION_FLAG_20 
ENTITY_COLLISION_PLAYER_HAMMER 
ENTITY_COLLISION_PARTNER 
ENTITY_COLLISION_PLAYER_LAST_FLOOR 

Definition at line 2633 of file enums.h.

2633 {
2635 ENTITY_COLLISION_FLAG_02 = 0x00000002,
2639 ENTITY_COLLISION_FLAG_20 = 0x00000020,
2640 ENTITY_COLLISION_PLAYER_HAMMER = 0x00000040,
2641 ENTITY_COLLISION_PARTNER = 0x00000080,
2643};
@ ENTITY_COLLISION_PARTNER
Definition enums.h:2641
@ ENTITY_COLLISION_PLAYER_HAMMER
Definition enums.h:2640
@ ENTITY_COLLISION_PLAYER_TOUCH_WALL
Definition enums.h:2637
@ ENTITY_COLLISION_PLAYER_TOUCH_FLOOR
Definition enums.h:2634
@ ENTITY_COLLISION_PLAYER_TOUCH_CEILING
Definition enums.h:2636
@ ENTITY_COLLISION_FLAG_20
Definition enums.h:2639
@ ENTITY_COLLISION_PLAYER_PUSHING_AGAINST
Definition enums.h:2638
@ ENTITY_COLLISION_PLAYER_LAST_FLOOR
Definition enums.h:2642
@ ENTITY_COLLISION_FLAG_02
Definition enums.h:2635

◆ EntityHideMode

Enumerator
ENTITY_HIDE_MODE_0 
ENTITY_HIDE_MODE_1 
ENTITY_HIDE_MODE_2 

Definition at line 2645 of file enums.h.

2645 {
2649};
@ ENTITY_HIDE_MODE_1
Definition enums.h:2647
@ ENTITY_HIDE_MODE_0
Definition enums.h:2646
@ ENTITY_HIDE_MODE_2
Definition enums.h:2648

◆ PushGridOccupant

Enumerator
PUSH_GRID_EMPTY 
PUSH_GRID_BLOCK 
PUSH_GRID_OBSTRUCTION 
PUSH_GRID_OUT_OF_BOUNDS 

Definition at line 2651 of file enums.h.

2651 {
2652 PUSH_GRID_EMPTY = 0,
2653 PUSH_GRID_BLOCK = 1,
PushGridOccupant
Definition enums.h:2651
@ PUSH_GRID_BLOCK
Definition enums.h:2653
@ PUSH_GRID_EMPTY
Definition enums.h:2652
@ PUSH_GRID_OUT_OF_BOUNDS
Definition enums.h:2655
@ PUSH_GRID_OBSTRUCTION
Definition enums.h:2654

◆ TriggerFlags

Enumerator
TRIGGER_ACTIVE 
TRIGGER_ACTIVATED 
TRIGGER_FORCE_ACTIVATE 
TRIGGER_WALL_PUSH 
TRIGGER_FLOOR_TOUCH 
TRIGGER_WALL_PRESS_A 
TRIGGER_FLOOR_JUMP 
TRIGGER_WALL_TOUCH 
TRIGGER_FLOOR_PRESS_A 
TRIGGER_WALL_HAMMER 
TRIGGER_FLAG_2000 
TRIGGER_FLAG_4000 
TRIGGER_FLAG_8000 
TRIGGER_GAME_FLAG_SET 
TRIGGER_AREA_FLAG_SET 
TRIGGER_CEILING_TOUCH 
TRIGGER_FLOOR_ABOVE 
TRIGGER_POINT_BOMB 
TRIGGER_SCRIPT_BOUND 

Definition at line 2658 of file enums.h.

2658 {
2659 TRIGGER_ACTIVE = 0x00000001,
2660 TRIGGER_ACTIVATED = 0x00000002,
2661 TRIGGER_FORCE_ACTIVATE = 0x00000010,
2662 TRIGGER_WALL_PUSH = 0x00000040,
2663 TRIGGER_FLOOR_TOUCH = 0x00000080,
2664 TRIGGER_WALL_PRESS_A = 0x00000100,
2665 TRIGGER_FLOOR_JUMP = 0x00000200,
2666 TRIGGER_WALL_TOUCH = 0x00000400,
2667 TRIGGER_FLOOR_PRESS_A = 0x00000800,
2668 TRIGGER_WALL_HAMMER = 0x00001000,
2669 TRIGGER_FLAG_2000 = 0x00002000,
2670 TRIGGER_FLAG_4000 = 0x00004000,
2671 TRIGGER_FLAG_8000 = 0x00008000,
2672 TRIGGER_GAME_FLAG_SET = 0x00010000,
2673 TRIGGER_AREA_FLAG_SET = 0x00020000,
2674 TRIGGER_CEILING_TOUCH = 0x00040000,
2675 TRIGGER_FLOOR_ABOVE = 0x00080000,
2676 TRIGGER_POINT_BOMB = 0x00100000,
2677 TRIGGER_SCRIPT_BOUND = 0x01000000
2678};
@ TRIGGER_FLAG_8000
Definition enums.h:2671
@ TRIGGER_AREA_FLAG_SET
Definition enums.h:2673
@ TRIGGER_ACTIVE
Definition enums.h:2659
@ TRIGGER_FORCE_ACTIVATE
Definition enums.h:2661
@ TRIGGER_FLOOR_JUMP
Definition enums.h:2665
@ TRIGGER_FLAG_4000
Definition enums.h:2670
@ TRIGGER_FLOOR_ABOVE
Definition enums.h:2675
@ TRIGGER_GAME_FLAG_SET
Definition enums.h:2672
@ TRIGGER_WALL_HAMMER
Definition enums.h:2668
@ TRIGGER_WALL_PRESS_A
Definition enums.h:2664
@ TRIGGER_ACTIVATED
Definition enums.h:2660
@ TRIGGER_CEILING_TOUCH
Definition enums.h:2674
@ TRIGGER_WALL_PUSH
Definition enums.h:2662
@ TRIGGER_FLOOR_PRESS_A
Definition enums.h:2667
@ TRIGGER_FLOOR_TOUCH
Definition enums.h:2663
@ TRIGGER_SCRIPT_BOUND
Definition enums.h:2677
@ TRIGGER_POINT_BOMB
Definition enums.h:2676
@ TRIGGER_FLAG_2000
Definition enums.h:2669
@ TRIGGER_WALL_TOUCH
Definition enums.h:2666

◆ ItemEntityFlags

Enumerator
ITEM_ENTITY_FLAG_CAM0 
ITEM_ENTITY_FLAG_CAM1 
ITEM_ENTITY_FLAG_CAM2 
ITEM_ENTITY_FLAG_CAM3 
ITEM_ENTITY_FLAG_10 
ITEM_ENTITY_FLAG_HIDDEN 
ITEM_ENTITY_FLAG_JUST_SPAWNED 
ITEM_ENTITY_FLAG_AUTO_COLLECT 
ITEM_ENTITY_FLAG_NEVER_VANISH 
ITEM_ENTITY_FLAG_SAVE_ON_TOUCH 
ITEM_ENTITY_FLAG_SAVE_ON_INIT 
ITEM_ENTITY_FLAG_1000 
ITEM_ENTITY_FLAG_NO_GRAVITY 
ITEM_ENTITY_RESIZABLE 
ITEM_ENTITY_FLAG_8000 
ITEM_ENTITY_FLAG_TOSS_LOWER 
ITEM_ENTITY_FLAG_ODD_SPAWN_PARITY 
ITEM_ENTITY_FLAG_FULLSIZE 
ITEM_ENTITY_FLAG_TRANSPARENT 
ITEM_ENTITY_FLAG_INVISIBLE 
ITEM_ENTITY_FLAG_CANT_COLLECT 
ITEM_ENTITY_FLAG_400000 
ITEM_ENTITY_FLAG_800000 
ITEM_ENTITY_FLAG_TOSS_HIGHER 
ITEM_ENTITY_FLAG_2000000 
ITEM_ENTITY_FLAG_4000000 
ITEM_ENTITY_FLAG_HIDING 
ITEM_ENTITY_FLAG_NO_MOTION 
ITEM_ENTITY_FLAG_DONE_FALLING 
ITEM_ENTITY_FLAG_ANGLE_RELATIVE_VELOCITY 
ITEM_ENTITY_FLAG_SAVE_ON_RECEIPT 

Definition at line 2680 of file enums.h.

2680 {
2681 ITEM_ENTITY_FLAG_CAM0 = 0x00000001,
2682 ITEM_ENTITY_FLAG_CAM1 = 0x00000002,
2683 ITEM_ENTITY_FLAG_CAM2 = 0x00000004,
2684 ITEM_ENTITY_FLAG_CAM3 = 0x00000008,
2685 ITEM_ENTITY_FLAG_10 = 0x00000010,
2686 ITEM_ENTITY_FLAG_HIDDEN = 0x00000040, // do not render; player cant pickup
2687 ITEM_ENTITY_FLAG_JUST_SPAWNED = 0x00000080,
2688 ITEM_ENTITY_FLAG_AUTO_COLLECT = 0x00000100,
2689 ITEM_ENTITY_FLAG_NEVER_VANISH = 0x00000200,
2690 ITEM_ENTITY_FLAG_SAVE_ON_TOUCH = 0x00000400, // sets bound game flag when the item is touched
2691 ITEM_ENTITY_FLAG_SAVE_ON_INIT = 0x00000800,
2692 ITEM_ENTITY_FLAG_1000 = 0x00001000,
2693 ITEM_ENTITY_FLAG_NO_GRAVITY = 0x00002000,
2694 ITEM_ENTITY_RESIZABLE = 0x00004000,
2695 ITEM_ENTITY_FLAG_8000 = 0x00008000,
2696 ITEM_ENTITY_FLAG_TOSS_LOWER = 0x00010000,
2697 ITEM_ENTITY_FLAG_ODD_SPAWN_PARITY = 0x00020000, // every other item entity spawned will have this set
2698 ITEM_ENTITY_FLAG_FULLSIZE = 0x00040000,
2699 ITEM_ENTITY_FLAG_TRANSPARENT = 0x00080000,
2700 ITEM_ENTITY_FLAG_INVISIBLE = 0x00100000, // spawned with ITEM_SPAWN_MODE_INVISIBLE
2701 ITEM_ENTITY_FLAG_CANT_COLLECT = 0x00200000,
2702 ITEM_ENTITY_FLAG_400000 = 0x00400000,
2703 ITEM_ENTITY_FLAG_800000 = 0x00800000,
2704 ITEM_ENTITY_FLAG_TOSS_HIGHER = 0x01000000,
2705 ITEM_ENTITY_FLAG_2000000 = 0x02000000,
2706 ITEM_ENTITY_FLAG_4000000 = 0x04000000,
2707 ITEM_ENTITY_FLAG_HIDING = 0x08000000,
2708 ITEM_ENTITY_FLAG_NO_MOTION = 0x10000000,
2709 ITEM_ENTITY_FLAG_DONE_FALLING = 0x20000000,
2711 ITEM_ENTITY_FLAG_SAVE_ON_RECEIPT = 0x80000000, // sets bound game flag only when the item is placed in player inventory
2712};
@ ITEM_ENTITY_FLAG_DONE_FALLING
Definition enums.h:2709
@ ITEM_ENTITY_FLAG_1000
Definition enums.h:2692
@ ITEM_ENTITY_FLAG_CAM1
Definition enums.h:2682
@ ITEM_ENTITY_FLAG_NO_MOTION
Definition enums.h:2708
@ ITEM_ENTITY_FLAG_800000
Definition enums.h:2703
@ ITEM_ENTITY_FLAG_CAM0
Definition enums.h:2681
@ ITEM_ENTITY_FLAG_10
Definition enums.h:2685
@ ITEM_ENTITY_FLAG_8000
Definition enums.h:2695
@ ITEM_ENTITY_RESIZABLE
Definition enums.h:2694
@ ITEM_ENTITY_FLAG_CANT_COLLECT
Definition enums.h:2701
@ ITEM_ENTITY_FLAG_NO_GRAVITY
Definition enums.h:2693
@ ITEM_ENTITY_FLAG_SAVE_ON_RECEIPT
Definition enums.h:2711
@ ITEM_ENTITY_FLAG_HIDING
Definition enums.h:2707
@ ITEM_ENTITY_FLAG_ODD_SPAWN_PARITY
Definition enums.h:2697
@ ITEM_ENTITY_FLAG_4000000
Definition enums.h:2706
@ ITEM_ENTITY_FLAG_ANGLE_RELATIVE_VELOCITY
Definition enums.h:2710
@ ITEM_ENTITY_FLAG_FULLSIZE
Definition enums.h:2698
@ ITEM_ENTITY_FLAG_HIDDEN
Definition enums.h:2686
@ ITEM_ENTITY_FLAG_CAM2
Definition enums.h:2683
@ ITEM_ENTITY_FLAG_400000
Definition enums.h:2702
@ ITEM_ENTITY_FLAG_TRANSPARENT
Definition enums.h:2699
@ ITEM_ENTITY_FLAG_SAVE_ON_TOUCH
Definition enums.h:2690
@ ITEM_ENTITY_FLAG_TOSS_LOWER
Definition enums.h:2696
@ ITEM_ENTITY_FLAG_JUST_SPAWNED
Definition enums.h:2687
@ ITEM_ENTITY_FLAG_TOSS_HIGHER
Definition enums.h:2704
@ ITEM_ENTITY_FLAG_SAVE_ON_INIT
Definition enums.h:2691
@ ITEM_ENTITY_FLAG_2000000
Definition enums.h:2705
@ ITEM_ENTITY_FLAG_NEVER_VANISH
Definition enums.h:2689
@ ITEM_ENTITY_FLAG_AUTO_COLLECT
Definition enums.h:2688
@ ITEM_ENTITY_FLAG_INVISIBLE
Definition enums.h:2700
@ ITEM_ENTITY_FLAG_CAM3
Definition enums.h:2684

◆ ItemPhysicsStates

Enumerator
ITEM_PHYSICS_STATE_INIT 
ITEM_PHYSICS_STATE_ALIVE 
ITEM_PHYSICS_STATE_DEAD 
ITEM_PHYSICS_STATE_TOUCH 
ITEM_PHYSICS_STATE_04 
ITEM_PHYSICS_STATE_PICKUP 

Definition at line 2715 of file enums.h.

2715 {
2717 ITEM_PHYSICS_STATE_ALIVE = 0x1, //
2718 ITEM_PHYSICS_STATE_DEAD = 0x2, // item is vanished or fallen out of the world
2719 ITEM_PHYSICS_STATE_TOUCH = 0x3, // player has touched the item
2721 ITEM_PHYSICS_STATE_PICKUP = 0xA, // item will begin pickup, physics state is invalid after this
2722};
@ ITEM_PHYSICS_STATE_TOUCH
Definition enums.h:2719
@ ITEM_PHYSICS_STATE_INIT
Definition enums.h:2716
@ ITEM_PHYSICS_STATE_DEAD
Definition enums.h:2718
@ ITEM_PHYSICS_STATE_PICKUP
Definition enums.h:2721
@ ITEM_PHYSICS_STATE_04
Definition enums.h:2720
@ ITEM_PHYSICS_STATE_ALIVE
Definition enums.h:2717

◆ ItemPickupStates

Enumerator
ITEM_PICKUP_STATE_INIT 
ITEM_PICKUP_STATE_AWAIT_VALID_STATE 
ITEM_PICKUP_STATE_SHOW_GOT_ITEM 
ITEM_PICKUP_STATE_HIDE_GOT_ITEM 
ITEM_PICKUP_STATE_DONE 
ITEM_PICKUP_STATE_CHECK_TUTORIALS 
ITEM_PICKUP_STATE_SHOW_TUTORIAL 
ITEM_PICKUP_STATE_AWAIT_TUTORIAL 
ITEM_PICKUP_STATE_SHOW_TOO_MANY 
ITEM_PICKUP_STATE_HIDE_TOO_MANY 
ITEM_PICKUP_STATE_AWAIT_THROW_AWAY 
ITEM_PICKUP_STATE_SHOW_THREW_AWAY 
ITEM_PICKUP_STATE_HIDE_THREW_AWAY 
ITEM_PICKUP_STATE_THROW_AWAY_DONE 

Definition at line 2725 of file enums.h.

2725 {
2726 // these states comprise the typical progression for item pickup
2730 ITEM_PICKUP_STATE_HIDE_GOT_ITEM = 0x3, // wait for window closing animations to finish
2732 // next three states are used for tutorials which trigger on item pickup
2736 // remaining states occur when inventory is full and an item needs to be throw away
2737 ITEM_PICKUP_STATE_SHOW_TOO_MANY = 0xA, // show 'cant carry more items'; open throw away popup on state exit
2738 ITEM_PICKUP_STATE_HIDE_TOO_MANY = 0xB, // wait for window closing animations to finish
2739 ITEM_PICKUP_STATE_AWAIT_THROW_AWAY = 0xC, // choosing
2740 ITEM_PICKUP_STATE_SHOW_THREW_AWAY = 0xD, // you threw away X window
2741 ITEM_PICKUP_STATE_HIDE_THREW_AWAY = 0xE, // wait for window closing animations to finish
2743};
@ ITEM_PICKUP_STATE_HIDE_TOO_MANY
Definition enums.h:2738
@ ITEM_PICKUP_STATE_AWAIT_TUTORIAL
Definition enums.h:2735
@ ITEM_PICKUP_STATE_SHOW_THREW_AWAY
Definition enums.h:2740
@ ITEM_PICKUP_STATE_SHOW_GOT_ITEM
Definition enums.h:2729
@ ITEM_PICKUP_STATE_HIDE_THREW_AWAY
Definition enums.h:2741
@ ITEM_PICKUP_STATE_CHECK_TUTORIALS
Definition enums.h:2733
@ ITEM_PICKUP_STATE_SHOW_TOO_MANY
Definition enums.h:2737
@ ITEM_PICKUP_STATE_THROW_AWAY_DONE
Definition enums.h:2742
@ ITEM_PICKUP_STATE_AWAIT_THROW_AWAY
Definition enums.h:2739
@ ITEM_PICKUP_STATE_INIT
Definition enums.h:2727
@ ITEM_PICKUP_STATE_HIDE_GOT_ITEM
Definition enums.h:2730
@ ITEM_PICKUP_STATE_DONE
Definition enums.h:2731
@ ITEM_PICKUP_STATE_SHOW_TUTORIAL
Definition enums.h:2734
@ ITEM_PICKUP_STATE_AWAIT_VALID_STATE
Definition enums.h:2728

◆ ItemPickupFlags

Enumerator
ITEM_PICKUP_FLAG_NO_SOUND 
ITEM_PICKUP_FLAG_NO_ANIMS 
ITEM_PICKUP_FLAG_UNKNOWN 
ITEM_PICKUP_FLAG_1_COIN 
ITEM_PICKUP_FLAG_3_STAR_PIECES 
ITEM_PICKUP_FLAG_UNIQUE 

Definition at line 2745 of file enums.h.

2745 {
2752};
@ ITEM_PICKUP_FLAG_UNKNOWN
Definition enums.h:2748
@ ITEM_PICKUP_FLAG_NO_ANIMS
Definition enums.h:2747
@ ITEM_PICKUP_FLAG_3_STAR_PIECES
Definition enums.h:2750
@ ITEM_PICKUP_FLAG_UNIQUE
Definition enums.h:2751
@ ITEM_PICKUP_FLAG_NO_SOUND
Definition enums.h:2746
@ ITEM_PICKUP_FLAG_1_COIN
Definition enums.h:2749

◆ WorkerFlags

Enumerator
WORKER_FLAG_1 
WORKER_FLAG_SKIP_DRAW_UNTIL_UPDATE 
WORKER_FLAG_FRONT_UI 
WORKER_FLAG_BACK_UI 

Definition at line 2755 of file enums.h.

2755 {
2756 WORKER_FLAG_1 = 0x00000001,
2758 WORKER_FLAG_FRONT_UI = 0x00000004,
2759 WORKER_FLAG_BACK_UI = 0x00000008,
2760};
@ WORKER_FLAG_FRONT_UI
Definition enums.h:2758
@ WORKER_FLAG_BACK_UI
Definition enums.h:2759
@ WORKER_FLAG_1
Definition enums.h:2756
@ WORKER_FLAG_SKIP_DRAW_UNTIL_UPDATE
Definition enums.h:2757

◆ Buttons

Enumerator
BUTTON_C_RIGHT 
BUTTON_C_LEFT 
BUTTON_C_DOWN 
BUTTON_C_UP 
BUTTON_R 
BUTTON_L 
BUTTON_D_RIGHT 
BUTTON_D_LEFT 
BUTTON_D_DOWN 
BUTTON_D_UP 
BUTTON_START 
BUTTON_Z 
BUTTON_B 
BUTTON_A 
BUTTON_STICK_UP 
BUTTON_STICK_DOWN 
BUTTON_STICK_LEFT 
BUTTON_STICK_RIGHT 

Definition at line 2762 of file enums.h.

2762 {
2763 BUTTON_C_RIGHT = 0x00000001,
2764 BUTTON_C_LEFT = 0x00000002,
2765 BUTTON_C_DOWN = 0x00000004,
2766 BUTTON_C_UP = 0x00000008,
2767 BUTTON_R = 0x00000010,
2768 BUTTON_L = 0x00000020,
2769 BUTTON_D_RIGHT = 0x00000100,
2770 BUTTON_D_LEFT = 0x00000200,
2771 BUTTON_D_DOWN = 0x00000400,
2772 BUTTON_D_UP = 0x00000800,
2773 BUTTON_START = 0x00001000,
2774 BUTTON_Z = 0x00002000,
2775 BUTTON_B = 0x00004000,
2776 BUTTON_A = 0x00008000,
2777 BUTTON_STICK_UP = 0x00010000,
2778 BUTTON_STICK_DOWN = 0x00020000,
2779 BUTTON_STICK_LEFT = 0x00040000,
2780 BUTTON_STICK_RIGHT = 0x00080000,
2781};
@ BUTTON_A
Definition enums.h:2776
@ BUTTON_C_UP
Definition enums.h:2766
@ BUTTON_D_RIGHT
Definition enums.h:2769
@ BUTTON_START
Definition enums.h:2773
@ BUTTON_C_DOWN
Definition enums.h:2765
@ BUTTON_D_DOWN
Definition enums.h:2771
@ BUTTON_D_UP
Definition enums.h:2772
@ BUTTON_R
Definition enums.h:2767
@ BUTTON_STICK_UP
Definition enums.h:2777
@ BUTTON_L
Definition enums.h:2768
@ BUTTON_STICK_DOWN
Definition enums.h:2778
@ BUTTON_STICK_LEFT
Definition enums.h:2779
@ BUTTON_STICK_RIGHT
Definition enums.h:2780
@ BUTTON_B
Definition enums.h:2775
@ BUTTON_C_RIGHT
Definition enums.h:2763
@ BUTTON_C_LEFT
Definition enums.h:2764
@ BUTTON_Z
Definition enums.h:2774
@ BUTTON_D_LEFT
Definition enums.h:2770

◆ PlayerBuffs

Enumerator
PLAYER_BUFF_ALL 
PLAYER_BUFF_JUMP_CHARGE 
PLAYER_BUFF_HAMMER_CHARGE 
PLAYER_BUFF_STONE 
PLAYER_BUFF_HUSTLE 
PLAYER_BUFF_STATIC 
PLAYER_BUFF_TRANSPARENT 
PLAYER_BUFF_CLOUD_NINE 
PLAYER_BUFF_TURBO_CHARGE 
PLAYER_BUFF_WATER_BLOCK 
PLAYER_BUFF_PARTNER_GLOWING 

Definition at line 2784 of file enums.h.

2784 {
2785 PLAYER_BUFF_ALL = 0x0FFFFFFF,
2786 PLAYER_BUFF_JUMP_CHARGE = 0x00000001,
2787 PLAYER_BUFF_HAMMER_CHARGE = 0x00000002,
2788 PLAYER_BUFF_STONE = 0x00000008,
2789 PLAYER_BUFF_HUSTLE = 0x00000010,
2790 PLAYER_BUFF_STATIC = 0x00000020,
2791 PLAYER_BUFF_TRANSPARENT = 0x00000040,
2792 PLAYER_BUFF_CLOUD_NINE = 0x00000080,
2793 PLAYER_BUFF_TURBO_CHARGE = 0x00000100,
2794 PLAYER_BUFF_WATER_BLOCK = 0x00000200,
2795 PLAYER_BUFF_PARTNER_GLOWING = 0x00010000,
2796};
@ PLAYER_BUFF_PARTNER_GLOWING
Definition enums.h:2795
@ PLAYER_BUFF_JUMP_CHARGE
Definition enums.h:2786
@ PLAYER_BUFF_WATER_BLOCK
Definition enums.h:2794
@ PLAYER_BUFF_STONE
Definition enums.h:2788
@ PLAYER_BUFF_TURBO_CHARGE
Definition enums.h:2793
@ PLAYER_BUFF_CLOUD_NINE
Definition enums.h:2792
@ PLAYER_BUFF_TRANSPARENT
Definition enums.h:2791
@ PLAYER_BUFF_STATIC
Definition enums.h:2790
@ PLAYER_BUFF_HAMMER_CHARGE
Definition enums.h:2787
@ PLAYER_BUFF_ALL
Definition enums.h:2785
@ PLAYER_BUFF_HUSTLE
Definition enums.h:2789

◆ StatusKeys

Enumerator
STATUS_END 
STATUS_KEY_NORMAL 
STATUS_KEY_DEFAULT 
STATUS_KEY_UNUSED 
STATUS_KEY_DIZZY 
STATUS_KEY_PARALYZE 
STATUS_KEY_SLEEP 
STATUS_KEY_FROZEN 
STATUS_KEY_STOP 
STATUS_KEY_POISON 
STATUS_KEY_SHRINK 
STATUS_KEY_STATIC 
STATUS_KEY_STONE 
STATUS_KEY_KO 
STATUS_KEY_TRANSPARENT 
STATUS_KEY_0F 
STATUS_KEY_BERSERK 
STATUS_KEY_11 
STATUS_KEY_INACTIVE 
STATUS_KEY_INACTIVE_BERSERK 
STATUS_KEY_14 
STATUS_KEY_INACTIVE_SLEEP 
STATUS_KEY_INACTIVE_WEARY 
STATUS_KEY_17 
STATUS_KEY_INACTIVE_DIZZY 
STATUS_KEY_HUSTLE 
STATUS_KEY_DANGER 
STATUS_KEY_1B 
STATUS_KEY_THINKING 
STATUS_KEY_WEARY 
STATUS_KEY_1E 
STATUS_TURN_MOD_DEFAULT 
STATUS_TURN_MOD_SLEEP 
STATUS_TURN_MOD_STATIC 
STATUS_TURN_MOD_FROZEN 
STATUS_TURN_MOD_UNUSED 
STATUS_TURN_MOD_DIZZY 
STATUS_TURN_MOD_POISON 
STATUS_TURN_MOD_PARALYZE 
STATUS_TURN_MOD_SHRINK 
STATUS_TURN_MOD_STONE 
STATUS_TURN_MOD_STOP 

Definition at line 2800 of file enums.h.

2800 {
2801 STATUS_END = 0x00000000,
2802 STATUS_KEY_NORMAL = 0x00000001,
2803 STATUS_KEY_DEFAULT = 0x00000002,
2804 STATUS_KEY_UNUSED = 0x00000003,
2805 STATUS_KEY_DIZZY = 0x00000004,
2806 STATUS_KEY_PARALYZE = 0x00000005,
2807 STATUS_KEY_SLEEP = 0x00000006,
2808 STATUS_KEY_FROZEN = 0x00000007,
2809 STATUS_KEY_STOP = 0x00000008,
2810 STATUS_KEY_POISON = 0x00000009,
2811 STATUS_KEY_SHRINK = 0x0000000A,
2812 STATUS_KEY_STATIC = 0x0000000B,
2813 STATUS_KEY_STONE = 0x0000000C,
2814 STATUS_KEY_KO = 0x0000000D,
2815 STATUS_KEY_TRANSPARENT = 0x0000000E,
2816 STATUS_KEY_0F = 0x0000000F,
2817 STATUS_KEY_BERSERK = 0x00000010,
2818 STATUS_KEY_11 = 0x00000011,
2819 STATUS_KEY_INACTIVE = 0x00000012,
2820 STATUS_KEY_INACTIVE_BERSERK = 0x00000013,
2821 STATUS_KEY_14 = 0x00000014, // probably STATUS_KEY_INACTIVE_FROZEN
2822 STATUS_KEY_INACTIVE_SLEEP = 0x00000015,
2823 STATUS_KEY_INACTIVE_WEARY = 0x00000016,
2824 STATUS_KEY_17 = 0x00000017,
2825 STATUS_KEY_INACTIVE_DIZZY = 0x00000018,
2826 STATUS_KEY_HUSTLE = 0x00000019,
2827 STATUS_KEY_DANGER = 0x0000001A,
2828 STATUS_KEY_1B = 0x0000001B,
2829 STATUS_KEY_THINKING = 0x0000001C,
2830 STATUS_KEY_WEARY = 0x0000001D,
2831 STATUS_KEY_1E = 0x0000001E,
2832 STATUS_TURN_MOD_DEFAULT = 0x0000001F,
2833 STATUS_TURN_MOD_SLEEP = 0x00000020,
2834 STATUS_TURN_MOD_STATIC = 0x00000021,
2835 STATUS_TURN_MOD_FROZEN = 0x00000022,
2836 STATUS_TURN_MOD_UNUSED = 0x00000023,
2837 STATUS_TURN_MOD_DIZZY = 0x00000024,
2838 STATUS_TURN_MOD_POISON = 0x00000025,
2839 STATUS_TURN_MOD_PARALYZE = 0x00000026,
2840 STATUS_TURN_MOD_SHRINK = 0x00000027,
2841 STATUS_TURN_MOD_STONE = 0x00000028,
2842 STATUS_TURN_MOD_STOP = 0x00000029,
2843};
@ STATUS_KEY_1E
Definition enums.h:2831
@ STATUS_KEY_INACTIVE_DIZZY
Definition enums.h:2825
@ STATUS_KEY_THINKING
Definition enums.h:2829
@ STATUS_KEY_WEARY
Definition enums.h:2830
@ STATUS_KEY_PARALYZE
Definition enums.h:2806
@ STATUS_KEY_0F
Definition enums.h:2816
@ STATUS_TURN_MOD_DEFAULT
Definition enums.h:2832
@ STATUS_TURN_MOD_PARALYZE
Definition enums.h:2839
@ STATUS_KEY_INACTIVE_SLEEP
Definition enums.h:2822
@ STATUS_KEY_FROZEN
Definition enums.h:2808
@ STATUS_TURN_MOD_SLEEP
Definition enums.h:2833
@ STATUS_TURN_MOD_DIZZY
Definition enums.h:2837
@ STATUS_TURN_MOD_UNUSED
Definition enums.h:2836
@ STATUS_KEY_INACTIVE_WEARY
Definition enums.h:2823
@ STATUS_KEY_TRANSPARENT
Definition enums.h:2815
@ STATUS_KEY_INACTIVE_BERSERK
Definition enums.h:2820
@ STATUS_KEY_STATIC
Definition enums.h:2812
@ STATUS_END
Definition enums.h:2801
@ STATUS_KEY_KO
Definition enums.h:2814
@ STATUS_KEY_DANGER
Definition enums.h:2827
@ STATUS_KEY_17
Definition enums.h:2824
@ STATUS_TURN_MOD_POISON
Definition enums.h:2838
@ STATUS_KEY_11
Definition enums.h:2818
@ STATUS_TURN_MOD_STOP
Definition enums.h:2842
@ STATUS_KEY_SLEEP
Definition enums.h:2807
@ STATUS_KEY_UNUSED
Definition enums.h:2804
@ STATUS_KEY_STONE
Definition enums.h:2813
@ STATUS_KEY_STOP
Definition enums.h:2809
@ STATUS_TURN_MOD_STONE
Definition enums.h:2841
@ STATUS_KEY_INACTIVE
Definition enums.h:2819
@ STATUS_KEY_HUSTLE
Definition enums.h:2826
@ STATUS_TURN_MOD_FROZEN
Definition enums.h:2835
@ STATUS_KEY_SHRINK
Definition enums.h:2811
@ STATUS_KEY_DIZZY
Definition enums.h:2805
@ STATUS_KEY_POISON
Definition enums.h:2810
@ STATUS_TURN_MOD_STATIC
Definition enums.h:2834
@ STATUS_KEY_14
Definition enums.h:2821
@ STATUS_KEY_BERSERK
Definition enums.h:2817
@ STATUS_KEY_1B
Definition enums.h:2828
@ STATUS_KEY_NORMAL
Definition enums.h:2802
@ STATUS_TURN_MOD_SHRINK
Definition enums.h:2840
@ STATUS_KEY_DEFAULT
Definition enums.h:2803

◆ StatusFlags

Enumerator
STATUS_FLAG_SLEEP 
STATUS_FLAG_STATIC 
STATUS_FLAG_FROZEN 
STATUS_FLAG_UNUSED 
STATUS_FLAG_PARALYZE 
STATUS_FLAG_POISON 
STATUS_FLAG_DIZZY 
STATUS_FLAG_SHRINK 
STATUS_FLAG_STONE 
STATUS_FLAG_STOP 
STATUS_FLAG_FEAR 
STATUS_FLAG_KO 
STATUS_FLAG_GLOWING 
STATUS_FLAG_TRANSPARENT 
STATUS_FLAG_ATTACK_BOOST 
STATUS_FLAG_DEFENSE_BOOST 
STATUS_FLAG_CHILL_OUT 
STATUS_FLAG_RIGHT_ON 
STATUS_FLAG_USE_DURATION 

Definition at line 2845 of file enums.h.

2845 {
2846 STATUS_FLAG_SLEEP = 0x00001000,
2847 STATUS_FLAG_STATIC = 0x00002000,
2848 STATUS_FLAG_FROZEN = 0x00004000,
2849 STATUS_FLAG_UNUSED = 0x00008000, // an unused 'disabling' status like sleep, paralyze, or dizzy
2850 STATUS_FLAG_PARALYZE = 0x00010000,
2851 STATUS_FLAG_POISON = 0x00020000,
2852 STATUS_FLAG_DIZZY = 0x00040000,
2853 STATUS_FLAG_SHRINK = 0x00080000,
2854 STATUS_FLAG_STONE = 0x00100000,
2855 STATUS_FLAG_STOP = 0x00200000,
2856 STATUS_FLAG_FEAR = 0x00400000,
2857 STATUS_FLAG_KO = 0x01000000,
2858 STATUS_FLAG_GLOWING = 0x02000000,
2859 STATUS_FLAG_TRANSPARENT = 0x04000000,
2860 STATUS_FLAG_ATTACK_BOOST = 0x08000000,
2861 STATUS_FLAG_DEFENSE_BOOST = 0x10000000,
2862 STATUS_FLAG_CHILL_OUT = 0x20000000,
2863 STATUS_FLAG_RIGHT_ON = 0x40000000,
2864 STATUS_FLAG_USE_DURATION = 0x80000000, // indicates the status being inflicted should derive duration from BattleStatus::statusDuration
2865};
@ STATUS_FLAG_FEAR
Definition enums.h:2856
@ STATUS_FLAG_RIGHT_ON
Definition enums.h:2863
@ STATUS_FLAG_ATTACK_BOOST
Definition enums.h:2860
@ STATUS_FLAG_DEFENSE_BOOST
Definition enums.h:2861
@ STATUS_FLAG_USE_DURATION
Definition enums.h:2864
@ STATUS_FLAG_STATIC
Definition enums.h:2847
@ STATUS_FLAG_SHRINK
Definition enums.h:2853
@ STATUS_FLAG_KO
Definition enums.h:2857
@ STATUS_FLAG_CHILL_OUT
Definition enums.h:2862
@ STATUS_FLAG_TRANSPARENT
Definition enums.h:2859
@ STATUS_FLAG_POISON
Definition enums.h:2851
@ STATUS_FLAG_GLOWING
Definition enums.h:2858

◆ DamageTypes

Enumerator
DAMAGE_TYPE_FIRE 
DAMAGE_TYPE_WATER 
DAMAGE_TYPE_ICE 
DAMAGE_TYPE_MAGIC 
DAMAGE_TYPE_SHOCK 
DAMAGE_TYPE_SMASH 
DAMAGE_TYPE_JUMP 
DAMAGE_TYPE_COSMIC 
DAMAGE_TYPE_BLAST 
DAMAGE_TYPE_POW 
DAMAGE_TYPE_QUAKE 
DAMAGE_TYPE_FEAR 
DAMAGE_TYPE_DEATH 
DAMAGE_TYPE_4000 
DAMAGE_TYPE_AIR_LIFT 
DAMAGE_TYPE_SPINY_SURGE 
DAMAGE_TYPE_SHELL_CRACK 
DAMAGE_TYPE_THROW 
DAMAGE_TYPE_POWER_BOUNCE 
DAMAGE_TYPE_QUAKE_HAMMER 
DAMAGE_TYPE_REMOVE_BUFFS 
DAMAGE_TYPE_PEACH_BEAM 
DAMAGE_TYPE_MULTI_BOUNCE 
DAMAGE_TYPE_UNBLOCKABLE 
DAMAGE_TYPE_SPIN_SMASH 
DAMAGE_TYPE_IGNORE_DEFENSE 
DAMAGE_TYPE_NO_CONTACT 
DAMAGE_TYPE_MULTIPLE_POPUPS 
DAMAGE_TYPE_STATUS_ALWAYS_HITS 
DAMAGE_TYPE_TRIGGER_LUCKY 

Definition at line 2885 of file enums.h.

2885 {
2886 DAMAGE_TYPE_FIRE = 0x00000002,
2887 DAMAGE_TYPE_WATER = 0x00000004,
2888 DAMAGE_TYPE_ICE = 0x00000008,
2889 DAMAGE_TYPE_MAGIC = 0x00000010,
2890 DAMAGE_TYPE_SHOCK = 0x00000020,
2891 DAMAGE_TYPE_SMASH = 0x00000040,
2892 DAMAGE_TYPE_JUMP = 0x00000080,
2893 DAMAGE_TYPE_COSMIC = 0x00000100,
2894 DAMAGE_TYPE_BLAST = 0x00000200,
2895 DAMAGE_TYPE_POW = 0x00000400,
2896 DAMAGE_TYPE_QUAKE = 0x00000800,
2897 DAMAGE_TYPE_FEAR = 0x00001000,
2898 DAMAGE_TYPE_DEATH = 0x00002000,
2899 DAMAGE_TYPE_4000 = 0x00004000,
2900 DAMAGE_TYPE_AIR_LIFT = 0x00008000,
2901 DAMAGE_TYPE_SPINY_SURGE = 0x00010000,
2902 DAMAGE_TYPE_SHELL_CRACK = 0x00020000,
2903 DAMAGE_TYPE_THROW = 0x00040000,
2904 DAMAGE_TYPE_POWER_BOUNCE = 0x00100000,
2905 DAMAGE_TYPE_QUAKE_HAMMER = 0x00200000,
2906 DAMAGE_TYPE_REMOVE_BUFFS = 0x00400000,
2907 DAMAGE_TYPE_PEACH_BEAM = 0x00800000,
2908 DAMAGE_TYPE_MULTI_BOUNCE = 0x01000000,
2909 DAMAGE_TYPE_UNBLOCKABLE = 0x02000000,
2910 DAMAGE_TYPE_SPIN_SMASH = 0x04000000,
2911 DAMAGE_TYPE_IGNORE_DEFENSE = 0x08000000,
2912 DAMAGE_TYPE_NO_CONTACT = 0x10000000,
2913 DAMAGE_TYPE_MULTIPLE_POPUPS = 0x20000000, // part of an attack that hits multiple opponents
2914 DAMAGE_TYPE_STATUS_ALWAYS_HITS = 0x40000000,
2915 DAMAGE_TYPE_TRIGGER_LUCKY = 0x80000000,
2916};
@ DAMAGE_TYPE_SPIN_SMASH
Definition enums.h:2910
@ DAMAGE_TYPE_POW
Definition enums.h:2895
@ DAMAGE_TYPE_4000
Definition enums.h:2899
@ DAMAGE_TYPE_MULTI_BOUNCE
Definition enums.h:2908
@ DAMAGE_TYPE_ICE
Definition enums.h:2888
@ DAMAGE_TYPE_SHELL_CRACK
Definition enums.h:2902
@ DAMAGE_TYPE_STATUS_ALWAYS_HITS
Definition enums.h:2914
@ DAMAGE_TYPE_THROW
Definition enums.h:2903
@ DAMAGE_TYPE_SMASH
Definition enums.h:2891
@ DAMAGE_TYPE_SPINY_SURGE
Definition enums.h:2901
@ DAMAGE_TYPE_COSMIC
Definition enums.h:2893
@ DAMAGE_TYPE_UNBLOCKABLE
Definition enums.h:2909
@ DAMAGE_TYPE_POWER_BOUNCE
Definition enums.h:2904
@ DAMAGE_TYPE_PEACH_BEAM
Definition enums.h:2907
@ DAMAGE_TYPE_IGNORE_DEFENSE
Definition enums.h:2911
@ DAMAGE_TYPE_MAGIC
Definition enums.h:2889
@ DAMAGE_TYPE_REMOVE_BUFFS
Definition enums.h:2906
@ DAMAGE_TYPE_SHOCK
Definition enums.h:2890
@ DAMAGE_TYPE_BLAST
Definition enums.h:2894
@ DAMAGE_TYPE_FIRE
Definition enums.h:2886
@ DAMAGE_TYPE_TRIGGER_LUCKY
Definition enums.h:2915
@ DAMAGE_TYPE_QUAKE_HAMMER
Definition enums.h:2905
@ DAMAGE_TYPE_AIR_LIFT
Definition enums.h:2900
@ DAMAGE_TYPE_DEATH
Definition enums.h:2898
@ DAMAGE_TYPE_QUAKE
Definition enums.h:2896
@ DAMAGE_TYPE_JUMP
Definition enums.h:2892
@ DAMAGE_TYPE_FEAR
Definition enums.h:2897
@ DAMAGE_TYPE_NO_CONTACT
Definition enums.h:2912
@ DAMAGE_TYPE_MULTIPLE_POPUPS
Definition enums.h:2913
@ DAMAGE_TYPE_WATER
Definition enums.h:2887

◆ PartnerIDs

Enumerator
PARTNER_NONE 
PARTNER_GOOMBARIO 
PARTNER_KOOPER 
PARTNER_BOMBETTE 
PARTNER_PARAKARRY 
PARTNER_GOOMPA 
PARTNER_WATT 
PARTNER_SUSHIE 
PARTNER_LAKILESTER 
PARTNER_BOW 
PARTNER_GOOMBARIA 
PARTNER_TWINK 

Definition at line 2918 of file enums.h.

2918 {
2919 PARTNER_NONE = 0x00000000,
2920 PARTNER_GOOMBARIO = 0x00000001,
2921 PARTNER_KOOPER = 0x00000002,
2922 PARTNER_BOMBETTE = 0x00000003,
2923 PARTNER_PARAKARRY = 0x00000004,
2924 PARTNER_GOOMPA = 0x00000005,
2925 PARTNER_WATT = 0x00000006,
2926 PARTNER_SUSHIE = 0x00000007,
2927 PARTNER_LAKILESTER = 0x00000008,
2928 PARTNER_BOW = 0x00000009,
2929 PARTNER_GOOMBARIA = 0x0000000A,
2930 PARTNER_TWINK = 0x0000000B,
2931};
@ PARTNER_NONE
Definition enums.h:2919
@ PARTNER_BOMBETTE
Definition enums.h:2922
@ PARTNER_LAKILESTER
Definition enums.h:2927
@ PARTNER_WATT
Definition enums.h:2925
@ PARTNER_BOW
Definition enums.h:2928
@ PARTNER_SUSHIE
Definition enums.h:2926
@ PARTNER_TWINK
Definition enums.h:2930
@ PARTNER_PARAKARRY
Definition enums.h:2923
@ PARTNER_GOOMBARIA
Definition enums.h:2929
@ PARTNER_GOOMPA
Definition enums.h:2924
@ PARTNER_KOOPER
Definition enums.h:2921
@ PARTNER_GOOMBARIO
Definition enums.h:2920

◆ EventSupressFlags

Enumerator
SUPPRESS_EVENT_SPIKY_TOP 
SUPPRESS_EVENT_EXPLODE_CONTACT 
SUPPRESS_EVENT_SPIKY_FRONT 
SUPPRESS_EVENT_SHOCK_CONTACT 
SUPPRESS_EVENT_BURN_CONTACT 
SUPPRESS_EVENT_ALT_SPIKY 
SUPPRESS_EVENT_FLAG_200 
SUPPRESS_EVENT_ALL 
SUPPRESS_EVENT_FLAG_10000 

Definition at line 2933 of file enums.h.

2933 {
2940 SUPPRESS_EVENT_FLAG_200 = 0x200, // unused?
2941 SUPPRESS_EVENT_ALL = 0xFFFF,
2942 SUPPRESS_EVENT_FLAG_10000 = 0x10000, // usage is a bug?
2943};
@ SUPPRESS_EVENT_FLAG_10000
Definition enums.h:2942
@ SUPPRESS_EVENT_FLAG_200
Definition enums.h:2940
@ SUPPRESS_EVENT_ALL
Definition enums.h:2941

◆ PartnerActions

Enumerator
PARTNER_ACTION_NONE 
PARTNER_ACTION_USE 
PARTNER_ACTION_KOOPER_GATHER 
PARTNER_ACTION_KOOPER_TOSS 
PARTNER_ACTION_BOMBETTE_1 
PARTNER_ACTION_BOMBETTE_2 
PARTNER_ACTION_BOMBETTE_3 
PARTNER_ACTION_PARAKARRY_HOVER 
PARTNER_ACTION_WATT_SHINE 
PARTNER_ACTION_LAKILESTER_1 

Definition at line 2965 of file enums.h.

2965 {
2966 PARTNER_ACTION_NONE = 0, // generic state
2967 PARTNER_ACTION_USE = 1, // generic state
2976};
@ PARTNER_ACTION_BOMBETTE_2
Definition enums.h:2971
@ PARTNER_ACTION_KOOPER_GATHER
Definition enums.h:2968
@ PARTNER_ACTION_BOMBETTE_1
Definition enums.h:2970
@ PARTNER_ACTION_PARAKARRY_HOVER
Definition enums.h:2973
@ PARTNER_ACTION_WATT_SHINE
Definition enums.h:2974
@ PARTNER_ACTION_LAKILESTER_1
Definition enums.h:2975
@ PARTNER_ACTION_KOOPER_TOSS
Definition enums.h:2969
@ PARTNER_ACTION_NONE
Definition enums.h:2966
@ PARTNER_ACTION_USE
Definition enums.h:2967
@ PARTNER_ACTION_BOMBETTE_3
Definition enums.h:2972

◆ PartnerStates

Enumerator
PARTNER_CMD_NONE 
PARTNER_CMD_INIT 
PARTNER_CMD_INSTA_SWITCH 
PARTNER_CMD_SWITCH 
PARTNER_CMD_PUT_AWAY 
PARTNER_CMD_INSTA_PUT_AWAY 
PARTNER_CMD_TAKE_OUT 
PARTNER_CMD_INSTA_TAKE_OUT 
PARTNER_CMD_USE_ABILITY 
PARTNER_CMD_RESET 
PARTNER_CMD_ABORT 

Definition at line 2978 of file enums.h.

2978 {
2979 PARTNER_CMD_NONE = 0,
2980 PARTNER_CMD_INIT = 1,
2981 PARTNER_CMD_INSTA_SWITCH = 2, // skips put away / take out scripts. assumes valid current partner.
2982 PARTNER_CMD_SWITCH = 3, // assumes valid current partner.
2983 PARTNER_CMD_PUT_AWAY = 4, // switches to null partner.
2985 PARTNER_CMD_TAKE_OUT = 6, // assumes no current partner.
2989 PARTNER_CMD_ABORT = 10,
2990};
@ PARTNER_CMD_INIT
Definition enums.h:2980
@ PARTNER_CMD_PUT_AWAY
Definition enums.h:2983
@ PARTNER_CMD_NONE
Definition enums.h:2979
@ PARTNER_CMD_RESET
Definition enums.h:2988
@ PARTNER_CMD_INSTA_SWITCH
Definition enums.h:2981
@ PARTNER_CMD_ABORT
Definition enums.h:2989
@ PARTNER_CMD_TAKE_OUT
Definition enums.h:2985
@ PARTNER_CMD_INSTA_TAKE_OUT
Definition enums.h:2986
@ PARTNER_CMD_INSTA_PUT_AWAY
Definition enums.h:2984
@ PARTNER_CMD_USE_ABILITY
Definition enums.h:2987
@ PARTNER_CMD_SWITCH
Definition enums.h:2982

◆ Areas

See also
gAreas
Enumerator
AREA_KMR 
AREA_MAC 
AREA_TIK 
AREA_KGR 
AREA_KKJ 
AREA_HOS 
AREA_NOK 
AREA_TRD 
AREA_IWA 
AREA_DRO 
AREA_SBK 
AREA_ISK 
AREA_MIM 
AREA_OBK 
AREA_ARN 
AREA_DGB 
AREA_OMO 
AREA_JAN 
AREA_KZN 
AREA_FLO 
AREA_SAM 
AREA_PRA 
AREA_KPA 
AREA_OSR 
AREA_END 
AREA_MGM 
AREA_GV 
AREA_TST 

Definition at line 2993 of file enums.h.

2993 {
2994 AREA_KMR,
2995 AREA_MAC,
2996 AREA_TIK,
2997 AREA_KGR,
2998 AREA_KKJ,
2999 AREA_HOS,
3000 AREA_NOK,
3001 AREA_TRD,
3002 AREA_IWA,
3003 AREA_DRO,
3004 AREA_SBK,
3005 AREA_ISK,
3006 AREA_MIM,
3007 AREA_OBK,
3008 AREA_ARN,
3009 AREA_DGB,
3010 AREA_OMO,
3011 AREA_JAN,
3012 AREA_KZN,
3013 AREA_FLO,
3014 AREA_SAM,
3015 AREA_PRA,
3016 AREA_KPA,
3017 AREA_OSR,
3018 AREA_END,
3019 AREA_MGM,
3020 AREA_GV,
3021 AREA_TST,
3022};
@ AREA_TRD
Definition enums.h:3001
@ AREA_NOK
Definition enums.h:3000
@ AREA_FLO
Definition enums.h:3013
@ AREA_KKJ
Definition enums.h:2998
@ AREA_TST
Definition enums.h:3021
@ AREA_DRO
Definition enums.h:3003
@ AREA_OBK
Definition enums.h:3007
@ AREA_KGR
Definition enums.h:2997
@ AREA_MGM
Definition enums.h:3019
@ AREA_SBK
Definition enums.h:3004
@ AREA_KZN
Definition enums.h:3012
@ AREA_END
Definition enums.h:3018
@ AREA_ISK
Definition enums.h:3005
@ AREA_ARN
Definition enums.h:3008
@ AREA_HOS
Definition enums.h:2999
@ AREA_SAM
Definition enums.h:3014
@ AREA_KMR
Definition enums.h:2994
@ AREA_OMO
Definition enums.h:3010
@ AREA_KPA
Definition enums.h:3016
@ AREA_OSR
Definition enums.h:3017
@ AREA_GV
Definition enums.h:3020
@ AREA_PRA
Definition enums.h:3015
@ AREA_MIM
Definition enums.h:3006
@ AREA_MAC
Definition enums.h:2995
@ AREA_TIK
Definition enums.h:2996
@ AREA_JAN
Definition enums.h:3011
@ AREA_DGB
Definition enums.h:3009
@ AREA_IWA
Definition enums.h:3002

◆ NpcPalSwapState

Enumerator
NPC_PALSWAP_HOLDING_A 
NPC_PALSWAP_FROM_A_TO_B 
NPC_PALSWAP_HOLDING_B 
NPC_PALSWAP_FROM_B_TO_A 

Definition at line 3024 of file enums.h.

3024 {
3029};
@ NPC_PALSWAP_FROM_B_TO_A
Definition enums.h:3028
@ NPC_PALSWAP_HOLDING_B
Definition enums.h:3027
@ NPC_PALSWAP_HOLDING_A
Definition enums.h:3025
@ NPC_PALSWAP_FROM_A_TO_B
Definition enums.h:3026

◆ NpcFlags

Enumerator
NPC_FLAG_ENABLED 
NPC_FLAG_INVISIBLE 
NPC_FLAG_INACTIVE 
NPC_FLAG_FLYING 
NPC_FLAG_HAS_SHADOW 
NPC_FLAG_NO_SHADOW_RAYCAST 
NPC_FLAG_IGNORE_WORLD_COLLISION 
NPC_FLAG_UPSIDE_DOWN 
NPC_FLAG_IGNORE_PLAYER_COLLISION 
NPC_FLAG_GRAVITY 
NPC_FLAG_DONT_UPDATE_SHADOW_Y 
NPC_FLAG_JUMPING 
NPC_FLAG_GROUNDED 
NPC_FLAG_COLLDING_WITH_WORLD 
NPC_FLAG_COLLDING_FORWARD_WITH_WORLD 
NPC_FLAG_IGNORE_ENTITY_COLLISION 
NPC_FLAG_DIRTY_SHADOW 
NPC_FLAG_REFLECT_WALL 
NPC_FLAG_IGNORE_CAMERA_FOR_YAW 
NPC_FLAG_REFLECT_FLOOR 
NPC_FLAG_MOTION_BLUR 
NPC_FLAG_FLIP_INSTANTLY 
NPC_FLAG_TOUCHES_GROUND 
NPC_FLAG_HIDING 
NPC_FLAG_HAS_NO_SPRITE 
NPC_FLAG_COLLIDING_WITH_NPC 
NPC_FLAG_PARTNER 
NPC_FLAG_WORLD_COLLISION_DIRTY 
NPC_FLAG_USE_INSPECT_ICON 
NPC_FLAG_RAYCAST_TO_INTERACT 
NPC_FLAG_NO_ANIMS_LOADED 
NPC_FLAG_SUSPENDED 

Definition at line 3031 of file enums.h.

3031 {
3032 NPC_FLAG_ENABLED = 0x00000001, // Does nothing aside from making npc->flags != 0
3033 NPC_FLAG_INVISIBLE = 0x00000002, // NPC will not be drawn or cause surface effects while moving
3034 NPC_FLAG_INACTIVE = 0x00000004, // NPC will not render, move, or have collisions with other NPCs. They may still be interacted with.
3035 NPC_FLAG_FLYING = 0x00000008,
3036 NPC_FLAG_HAS_SHADOW = 0x00000010, // Set by default and by enable_npc_shadow
3037 NPC_FLAG_NO_SHADOW_RAYCAST = 0x00000020, // Shadows are tied to NPC position instead of raycasting below the NPC
3039 NPC_FLAG_UPSIDE_DOWN = 0x00000080, // Render NPCs upside-down
3041 NPC_FLAG_GRAVITY = 0x00000200, // Enables gravity. Does nothing if NPC_FLAG_JUMPING is set.
3042 NPC_FLAG_DONT_UPDATE_SHADOW_Y = 0x00000400, // When shadow raycasting is off, only X and Z update as NPC moves
3043 NPC_FLAG_JUMPING = 0x00000800,
3044 NPC_FLAG_GROUNDED = 0x00001000, // Touching the ground
3045 NPC_FLAG_COLLDING_WITH_WORLD = 0x00002000, // Colliding with world in front or to the sides of the NPC
3046 NPC_FLAG_COLLDING_FORWARD_WITH_WORLD = 0x00004000, // Colliding with world directly in front of NPC
3048 NPC_FLAG_DIRTY_SHADOW = 0x00010000, // Set if shadow is dirty (needs to be repositioned etc.)
3049 NPC_FLAG_REFLECT_WALL = 0x00020000, // Mirror rendering across z=0
3050 NPC_FLAG_IGNORE_CAMERA_FOR_YAW = 0x00040000, // Do not adjust renderYaw to face the camera
3051 NPC_FLAG_REFLECT_FLOOR = 0x00080000, // Mirror rendering across y=0
3052 NPC_FLAG_MOTION_BLUR = 0x00100000, // Gives motion blur effect as NPC moves. Set by enable_npc_blur
3053 NPC_FLAG_FLIP_INSTANTLY = 0x00200000, // Flip instantly when changing facing direction
3054 NPC_FLAG_TOUCHES_GROUND = 0x00400000, // Can cause effects to play when touching special surface types
3055 NPC_FLAG_HIDING = 0x00800000,
3056 NPC_FLAG_HAS_NO_SPRITE = 0x01000000,
3057 NPC_FLAG_COLLIDING_WITH_NPC = 0x02000000,
3058 NPC_FLAG_PARTNER = 0x04000000,
3059 NPC_FLAG_WORLD_COLLISION_DIRTY = 0x08000000,
3060 NPC_FLAG_USE_INSPECT_ICON = 0x10000000, // Approaching this NPC will cause a red ! to appear.
3061 NPC_FLAG_RAYCAST_TO_INTERACT = 0x20000000, // Intended to require a line of sight raycast before conversations can be triggered. Seems bugged.
3062 NPC_FLAG_NO_ANIMS_LOADED = 0x40000000, // Npc has no animations loaded
3063 NPC_FLAG_SUSPENDED = 0x80000000,
3064};
@ NPC_FLAG_IGNORE_ENTITY_COLLISION
Definition enums.h:3047
@ NPC_FLAG_WORLD_COLLISION_DIRTY
Definition enums.h:3059
@ NPC_FLAG_FLYING
Definition enums.h:3035
@ NPC_FLAG_HAS_NO_SPRITE
Definition enums.h:3056
@ NPC_FLAG_HAS_SHADOW
Definition enums.h:3036
@ NPC_FLAG_SUSPENDED
Definition enums.h:3063
@ NPC_FLAG_ENABLED
Definition enums.h:3032
@ NPC_FLAG_REFLECT_WALL
Definition enums.h:3049
@ NPC_FLAG_RAYCAST_TO_INTERACT
Definition enums.h:3061
@ NPC_FLAG_JUMPING
Definition enums.h:3043
@ NPC_FLAG_MOTION_BLUR
Definition enums.h:3052
@ NPC_FLAG_TOUCHES_GROUND
Definition enums.h:3054
@ NPC_FLAG_IGNORE_WORLD_COLLISION
Definition enums.h:3038
@ NPC_FLAG_INACTIVE
Definition enums.h:3034
@ NPC_FLAG_IGNORE_PLAYER_COLLISION
Definition enums.h:3040
@ NPC_FLAG_COLLDING_FORWARD_WITH_WORLD
Definition enums.h:3046
@ NPC_FLAG_UPSIDE_DOWN
Definition enums.h:3039
@ NPC_FLAG_FLIP_INSTANTLY
Definition enums.h:3053
@ NPC_FLAG_COLLIDING_WITH_NPC
Definition enums.h:3057
@ NPC_FLAG_DIRTY_SHADOW
Definition enums.h:3048
@ NPC_FLAG_GRAVITY
Definition enums.h:3041
@ NPC_FLAG_PARTNER
Definition enums.h:3058
@ NPC_FLAG_INVISIBLE
Definition enums.h:3033
@ NPC_FLAG_NO_SHADOW_RAYCAST
Definition enums.h:3037
@ NPC_FLAG_HIDING
Definition enums.h:3055
@ NPC_FLAG_GROUNDED
Definition enums.h:3044
@ NPC_FLAG_USE_INSPECT_ICON
Definition enums.h:3060
@ NPC_FLAG_IGNORE_CAMERA_FOR_YAW
Definition enums.h:3050
@ NPC_FLAG_COLLDING_WITH_WORLD
Definition enums.h:3045
@ NPC_FLAG_DONT_UPDATE_SHADOW_Y
Definition enums.h:3042
@ NPC_FLAG_NO_ANIMS_LOADED
Definition enums.h:3062
@ NPC_FLAG_REFLECT_FLOOR
Definition enums.h:3051

◆ PlayerStatusFlags

Enumerator
PS_FLAG_AIRBORNE 
PS_FLAG_HAS_REFLECTION 
PS_FLAG_JUMPING 
PS_FLAG_FALLING 
PS_FLAG_FLYING 
PS_FLAG_SLIDING 
PS_FLAG_PAUSED 
PS_FLAG_NO_CHANGE_PARTNER 
PS_FLAG_NO_PARTNER_USAGE 
PS_FLAG_PAUSE_DISABLED 
PS_FLAG_SPECIAL_JUMP 
PS_FLAG_SPECIAL_LAND 
PS_FLAG_HIT_FIRE 
PS_FLAG_NO_STATIC_COLLISION 
PS_FLAG_INPUT_DISABLED 
PS_FLAG_CUTSCENE_MOVEMENT 
PS_FLAG_HAZARD_INVINCIBILITY 
PS_FLAG_SPINNING 
PS_FLAG_ENTERING_BATTLE 
PS_FLAG_ARMS_RAISED 
PS_FLAG_ROTATION_LOCKED 
PS_FLAG_NO_FLIPPING 
PS_FLAG_MOVEMENT_LOCKED 
PS_FLAG_SCRIPTED_FALL 
PS_FLAG_HAMMER_CHECK 
PS_FLAG_HAS_CONVERSATION_NPC 
PS_FLAG_CAMERA_DOESNT_FOLLOW 
PS_FLAG_INTERACTED 
PS_FLAG_FACE_FORWARD 
PS_FLAG_TIME_STOPPED 
PS_FLAG_SPRITE_REDRAW 
PS_FLAG_ACTION_STATE_CHANGED 

Definition at line 3066 of file enums.h.

3066 {
3067 PS_FLAG_AIRBORNE = 0x0000000E,
3068 PS_FLAG_HAS_REFLECTION = 0x00000001,
3069 PS_FLAG_JUMPING = 0x00000002,
3070 PS_FLAG_FALLING = 0x00000004,
3071 PS_FLAG_FLYING = 0x00000008,
3072 PS_FLAG_SLIDING = 0x00000010,
3073 /* Paused either via the start menu, or through another menu that causes a pause (like the item menu) */
3074 PS_FLAG_PAUSED = 0x00000020,
3075 PS_FLAG_NO_CHANGE_PARTNER = 0x00000040,
3076 PS_FLAG_NO_PARTNER_USAGE = 0x00000080,
3077 /* Prevents opening menus that would require a game-time pause (start menu, item menu, etc) */
3078 PS_FLAG_PAUSE_DISABLED = 0x00000100,
3079 /* Doing either a spin jump or a tornado jump */
3080 PS_FLAG_SPECIAL_JUMP = 0x00000200,
3081 /* Landing from either a spin jump or a tornado jump */
3082 PS_FLAG_SPECIAL_LAND = 0x00000400,
3083 /* Burning from touching a fire hazard of some kind */
3084 PS_FLAG_HIT_FIRE = 0x00000800,
3085 PS_FLAG_NO_STATIC_COLLISION = 0x00001000,
3086 PS_FLAG_INPUT_DISABLED = 0x00002000,
3087 /* Indicates that Mario's lateral movement is currently commandeered by a cutscene or script */
3088 PS_FLAG_CUTSCENE_MOVEMENT = 0x00004000,
3089 /* Either outta sight with Bow, or temporarily damage boosted - makes Mario ignore fire bars */
3090 PS_FLAG_HAZARD_INVINCIBILITY = 0x00008000,
3091 /* Spinning either through pressing Z or the tornado jump - causes a ghost trail to render */
3092 PS_FLAG_SPINNING = 0x00020000,
3093 /* Slows Mario's physics and animations to half speed - responsible for the dramatic slowdown when starting an encounter by jumping on an enemy.
3094 Also stops Mario from successfully completing a hammer. */
3095 PS_FLAG_ENTERING_BATTLE = 0x00040000,
3096 /* Occurs after hitting a heart block - temporarily prevents encounters from starting */
3097 PS_FLAG_ARMS_RAISED = 0x00080000,
3098 /* Stops Mario's sprite yaw from being adjusted, usually so a cutscene can do it instead. */
3099 PS_FLAG_ROTATION_LOCKED = 0x00100000,
3100 /* Forces Mario's sprite to either face exactly left or right, without transitioning. */
3101 PS_FLAG_NO_FLIPPING = 0x00200000,
3102 /* Prevents Mario from moving laterally */
3103 PS_FLAG_MOVEMENT_LOCKED = 0x00400000, //TODO misnamed
3104 /* Stops Mario from air steering or using a special jump during a scripted fall */
3105 PS_FLAG_SCRIPTED_FALL = 0x00800000,
3106 /* Not fully sure about this one, but appears to mark the frame that the check for what to hammer occurs */
3107 PS_FLAG_HAMMER_CHECK = 0x01000000,
3108 PS_FLAG_HAS_CONVERSATION_NPC = 0x02000000,
3109 PS_FLAG_CAMERA_DOESNT_FOLLOW = 0x04000000,
3110 /* Mario just interacted with something (usually cleared on the same frame) */
3111 PS_FLAG_INTERACTED = 0x08000000,
3112 /* Makes Mario face forwards, used when talking to NPCs, or when on Lakilester */
3113 PS_FLAG_FACE_FORWARD = 0x10000000,
3114 /* Freezes physics and animations - is usually reset at the start of a frame so often does nothing */
3115 PS_FLAG_TIME_STOPPED = 0x20000000,
3116 /* Indicates that Mario needs his sprite redrawn */
3117 PS_FLAG_SPRITE_REDRAW = 0x40000000,
3118 PS_FLAG_ACTION_STATE_CHANGED = 0x80000000,
3119};
@ PS_FLAG_PAUSED
Definition enums.h:3074
@ PS_FLAG_TIME_STOPPED
Definition enums.h:3115
@ PS_FLAG_FALLING
Definition enums.h:3070
@ PS_FLAG_HAS_REFLECTION
Definition enums.h:3068
@ PS_FLAG_ENTERING_BATTLE
Definition enums.h:3095
@ PS_FLAG_INTERACTED
Definition enums.h:3111
@ PS_FLAG_NO_CHANGE_PARTNER
Definition enums.h:3075
@ PS_FLAG_ROTATION_LOCKED
Definition enums.h:3099
@ PS_FLAG_JUMPING
Definition enums.h:3069
@ PS_FLAG_ACTION_STATE_CHANGED
Definition enums.h:3118
@ PS_FLAG_PAUSE_DISABLED
Definition enums.h:3078
@ PS_FLAG_SPECIAL_JUMP
Definition enums.h:3080
@ PS_FLAG_CAMERA_DOESNT_FOLLOW
Definition enums.h:3109
@ PS_FLAG_FLYING
Definition enums.h:3071
@ PS_FLAG_CUTSCENE_MOVEMENT
Definition enums.h:3088
@ PS_FLAG_ARMS_RAISED
Definition enums.h:3097
@ PS_FLAG_NO_PARTNER_USAGE
Definition enums.h:3076
@ PS_FLAG_HAZARD_INVINCIBILITY
Definition enums.h:3090
@ PS_FLAG_AIRBORNE
Definition enums.h:3067
@ PS_FLAG_SLIDING
Definition enums.h:3072
@ PS_FLAG_HAMMER_CHECK
Definition enums.h:3107
@ PS_FLAG_NO_STATIC_COLLISION
Definition enums.h:3085
@ PS_FLAG_SCRIPTED_FALL
Definition enums.h:3105
@ PS_FLAG_NO_FLIPPING
Definition enums.h:3101
@ PS_FLAG_HIT_FIRE
Definition enums.h:3084
@ PS_FLAG_SPINNING
Definition enums.h:3092
@ PS_FLAG_SPECIAL_LAND
Definition enums.h:3082
@ PS_FLAG_INPUT_DISABLED
Definition enums.h:3086
@ PS_FLAG_MOVEMENT_LOCKED
Definition enums.h:3103
@ PS_FLAG_FACE_FORWARD
Definition enums.h:3113
@ PS_FLAG_HAS_CONVERSATION_NPC
Definition enums.h:3108
@ PS_FLAG_SPRITE_REDRAW
Definition enums.h:3117

◆ PlayerStatusAnimFlags

See also
PlayerStatus::animFlags
Enumerator
PA_FLAG_USING_WATT 
PA_FLAG_WATT_IN_HANDS 
PA_FLAG_INTERRUPT_USE_PARTNER 

forces actions with bow, parakarry, watt, and lakilester to end (sushie not tested)

PA_FLAG_FORCE_USE_PARTNER 

triggers partner use when set

PA_FLAG_INTERACT_PROMPT_AVAILABLE 

! prompt

PA_FLAG_SPEECH_PROMPT_AVAILABLE 

(...) prompt

PA_FLAG_PULSE_STONE_VISIBLE 

The pulse stone icon is being shown.

PA_FLAG_USING_PULSE_STONE 
PA_FLAG_ISPY_VISIBLE 

The I Spy icon is being shown.

PA_FLAG_RAISED_ARMS 

Sets action state to ACTION_STATE_RAISE_ARMS on idle.

PA_FLAG_SHIVERING 
PA_FLAG_OPENED_HIDDEN_PANEL 
PA_FLAG_USING_PEACH_PHYSICS 
PA_FLAG_INVISIBLE 
PA_FLAG_8BIT_MARIO 
PA_FLAG_NPC_COLLIDED 
PA_FLAG_SPINNING 
PA_FLAG_DIZZY_ATTACK_ENCOUNTER 
PA_FLAG_INTERRUPT_SPIN 
PA_FLAG_CHANGING_MAP 
PA_FLAG_PARTNER_USAGE_FORCED 
PA_FLAG_RIDING_PARTNER 
PA_FLAG_ABORT_PUSHING_BLOCK 
PA_FLAG_MAP_HAS_SWITCH 
PA_FLAG_NO_OOB_RESPAWN 
PA_FLAG_DISMOUNTING_ALLOWED 
PA_FLAG_FORCED_PARTNER_ABILITY_END 
PA_FLAG_80000000 

Definition at line 3122 of file enums.h.

3122 {
3123 /* Whether Mario is in the process of using Watt (but isn't necessarily holding them yet) */
3124 PA_FLAG_USING_WATT = 0x00000001,
3125 /* Whether Watt is actually in Mario's hands at the moment */
3126 PA_FLAG_WATT_IN_HANDS = 0x00000002,
3127 PA_FLAG_INTERRUPT_USE_PARTNER = 0x00000004,
3128 PA_FLAG_FORCE_USE_PARTNER = 0x00000008,
3130 PA_FLAG_SPEECH_PROMPT_AVAILABLE = 0x00000020,
3131 PA_FLAG_PULSE_STONE_VISIBLE = 0x00000040,
3132 PA_FLAG_USING_PULSE_STONE = 0x00000080,
3133 PA_FLAG_ISPY_VISIBLE = 0x00000100,
3134 PA_FLAG_RAISED_ARMS = 0x00000200,
3135 PA_FLAG_SHIVERING = 0x00000400,
3136 PA_FLAG_OPENED_HIDDEN_PANEL = 0x00000800,
3137 PA_FLAG_USING_PEACH_PHYSICS = 0x00001000,
3138 PA_FLAG_INVISIBLE = 0x00002000,
3139 PA_FLAG_8BIT_MARIO = 0x00004000,
3140 PA_FLAG_NPC_COLLIDED = 0x00008000,
3141 PA_FLAG_SPINNING = 0x00010000,
3142 /* Began an encounter by spinning into an enemy with the Dizzy Attack badge on */
3143 PA_FLAG_DIZZY_ATTACK_ENCOUNTER = 0x00020000,
3144 PA_FLAG_INTERRUPT_SPIN = 0x00040000,
3145 /* When Mario is in a transition to a new map, either through a loading zone or pipe */
3146 PA_FLAG_CHANGING_MAP = 0x00100000,
3147 /* Occurs after PA_FLAG_FORCE_USE_PARTNER. Some partners - namely Bow and Lakilester, unset this immediately.
3148 Not sure why - seems like it might contribute to being unable to *stop* using your partner during a cutscene. */
3149 PA_FLAG_PARTNER_USAGE_FORCED = 0x00200000,
3150 PA_FLAG_RIDING_PARTNER = 0x00400000,
3151 PA_FLAG_ABORT_PUSHING_BLOCK = 0x00800000,
3152 /* Changes how Mario is rendered. Seems to be intended to make Mario's depth render properly when using Bow behind a switch (two translucent objects on top of eachother), but it doesn't actually work. */
3153 PA_FLAG_MAP_HAS_SWITCH = 0x01000000,
3154 /* Usually, if Mario falls for too long, he eventually gets reset to his last safe position. This prevents that. Used by some scripts. */
3155 PA_FLAG_NO_OOB_RESPAWN = 0x10000000,
3156 /* This allows dismounting from Lakilester, even if in a precarious situation (like over spikes, lava, or water). */
3157 PA_FLAG_DISMOUNTING_ALLOWED = 0x20000000,
3158 /* This flag is set when partner usage was interrupted by a script, and it prevents menu sounds (like the error sound) from playing for script-initiated player actions */
3160 /* This one's really weird. Seems to have something to do with the direction Mario is facing, but I'm not sure what it's actually supposed to be achieving. */
3161 PA_FLAG_80000000 = 0x80000000,
3162};
@ PA_FLAG_INTERRUPT_SPIN
Definition enums.h:3144
@ PA_FLAG_DIZZY_ATTACK_ENCOUNTER
Definition enums.h:3143
@ PA_FLAG_INTERRUPT_USE_PARTNER
forces actions with bow, parakarry, watt, and lakilester to end (sushie not tested)
Definition enums.h:3127
@ PA_FLAG_WATT_IN_HANDS
Definition enums.h:3126
@ PA_FLAG_SHIVERING
Definition enums.h:3135
@ PA_FLAG_NO_OOB_RESPAWN
Definition enums.h:3155
@ PA_FLAG_SPEECH_PROMPT_AVAILABLE
(...) prompt
Definition enums.h:3130
@ PA_FLAG_MAP_HAS_SWITCH
Definition enums.h:3153
@ PA_FLAG_SPINNING
Definition enums.h:3141
@ PA_FLAG_80000000
Definition enums.h:3161
@ PA_FLAG_FORCE_USE_PARTNER
triggers partner use when set
Definition enums.h:3128
@ PA_FLAG_DISMOUNTING_ALLOWED
Definition enums.h:3157
@ PA_FLAG_INVISIBLE
Definition enums.h:3138
@ PA_FLAG_RAISED_ARMS
Sets action state to ACTION_STATE_RAISE_ARMS on idle.
Definition enums.h:3134
@ PA_FLAG_ISPY_VISIBLE
The I Spy icon is being shown.
Definition enums.h:3133
@ PA_FLAG_8BIT_MARIO
Definition enums.h:3139
@ PA_FLAG_NPC_COLLIDED
Definition enums.h:3140
@ PA_FLAG_ABORT_PUSHING_BLOCK
Definition enums.h:3151
@ PA_FLAG_PULSE_STONE_VISIBLE
The pulse stone icon is being shown.
Definition enums.h:3131
@ PA_FLAG_RIDING_PARTNER
Definition enums.h:3150
@ PA_FLAG_OPENED_HIDDEN_PANEL
Definition enums.h:3136
@ PA_FLAG_USING_PEACH_PHYSICS
Definition enums.h:3137
@ PA_FLAG_USING_PULSE_STONE
Definition enums.h:3132
@ PA_FLAG_INTERACT_PROMPT_AVAILABLE
! prompt
Definition enums.h:3129
@ PA_FLAG_USING_WATT
Definition enums.h:3124
@ PA_FLAG_CHANGING_MAP
Definition enums.h:3146
@ PA_FLAG_PARTNER_USAGE_FORCED
Definition enums.h:3149
@ PA_FLAG_FORCED_PARTNER_ABILITY_END
Definition enums.h:3159

◆ PopupType

Enumerator
POPUP_MENU_USE_ITEM 
POPUP_MENU_SWITCH_PARTNER 
POPUP_MENU_THROW_AWAY_ITEM 
POPUP_MENU_TRADE_FOR_BADGE 
POPUP_MENU_UPGRADE_PARTNER 
POPUP_MENU_SELL_ITEM 
POPUP_MENU_CHECK_ITEM 
POPUP_MENU_CLAIM_ITEM 
POPUP_MENU_READ_LETTER 
POPUP_MENU_TAKE_FROM_CHEST 
POPUP_MENU_READ_DIARY_PAGE 
POPUP_MENU_READ_POSTCARD 
POPUP_MENU_USEKEY 
POPUP_MENU_POST_OFFICE 
POPUP_MENU_DOUBLE_DIP 
POPUP_MENU_TRIPLE_DIP 

Definition at line 3164 of file enums.h.

3164 {
3165 POPUP_MENU_USE_ITEM = 0x0,
3177 POPUP_MENU_USEKEY = 0xC,
3181};
@ POPUP_MENU_TRADE_FOR_BADGE
Definition enums.h:3168
@ POPUP_MENU_READ_DIARY_PAGE
Definition enums.h:3175
@ POPUP_MENU_SELL_ITEM
Definition enums.h:3170
@ POPUP_MENU_CHECK_ITEM
Definition enums.h:3171
@ POPUP_MENU_POST_OFFICE
Definition enums.h:3178
@ POPUP_MENU_DOUBLE_DIP
Definition enums.h:3179
@ POPUP_MENU_USE_ITEM
Definition enums.h:3165
@ POPUP_MENU_TAKE_FROM_CHEST
Definition enums.h:3174
@ POPUP_MENU_USEKEY
Definition enums.h:3177
@ POPUP_MENU_CLAIM_ITEM
Definition enums.h:3172
@ POPUP_MENU_TRIPLE_DIP
Definition enums.h:3180
@ POPUP_MENU_READ_LETTER
Definition enums.h:3173
@ POPUP_MENU_UPGRADE_PARTNER
Definition enums.h:3169
@ POPUP_MENU_THROW_AWAY_ITEM
Definition enums.h:3167
@ POPUP_MENU_SWITCH_PARTNER
Definition enums.h:3166
@ POPUP_MENU_READ_POSTCARD
Definition enums.h:3176

◆ PopupState

Enumerator
POPUP_STATE_INIT 
POPUP_STATE_CHOOSING 
POPUP_STATE_10 
POPUP_STATE_11 
POPUP_STATE_20 
POPUP_STATE_ALREADY_HAVE_PARTNER_BEGIN 
POPUP_STATE_ALREADY_HAVE_PARTNER_SHOW 
POPUP_STATE_ALREADY_HAVE_PARTNER_AWAIT 
POPUP_STATE_CANCEL_DIP 
POPUP_STATE_CANCEL_DIP_AWAIT_CHOICE 
POPUP_STATE_CANCEL_DIP_ACCEPT 
POPUP_STATE_CANCEL_DIP_DECLINE 
POPUP_STATE_104 
POPUP_STATE_105 
POPUP_STATE_CHOSE_WORLD 
POPUP_STATE_CHOSE_BATTLE 
POPUP_STATE_MINUS_3 
POPUP_STATE_MINUS_4 
POPUP_STATE_MINUS_5 
POPUP_STATE_CHOSE_SWAP 
POPUP_STATE_MINUS_7 
POPUP_STATE_MINUS_8 

Definition at line 3183 of file enums.h.

3183 {
3184 POPUP_STATE_INIT = 0,
3186 POPUP_STATE_10 = 10,
3187 POPUP_STATE_11 = 11,
3188 POPUP_STATE_20 = 20,
3196 POPUP_STATE_104 = 104,
3197 POPUP_STATE_105 = 105,
3206};
@ POPUP_STATE_CHOSE_SWAP
Definition enums.h:3203
@ POPUP_STATE_MINUS_8
Definition enums.h:3205
@ POPUP_STATE_10
Definition enums.h:3186
@ POPUP_STATE_104
Definition enums.h:3196
@ POPUP_STATE_CHOSE_WORLD
Definition enums.h:3198
@ POPUP_STATE_11
Definition enums.h:3187
@ POPUP_STATE_MINUS_4
Definition enums.h:3201
@ POPUP_STATE_MINUS_3
Definition enums.h:3200
@ POPUP_STATE_ALREADY_HAVE_PARTNER_SHOW
Definition enums.h:3190
@ POPUP_STATE_INIT
Definition enums.h:3184
@ POPUP_STATE_105
Definition enums.h:3197
@ POPUP_STATE_CHOOSING
Definition enums.h:3185
@ POPUP_STATE_ALREADY_HAVE_PARTNER_BEGIN
Definition enums.h:3189
@ POPUP_STATE_ALREADY_HAVE_PARTNER_AWAIT
Definition enums.h:3191
@ POPUP_STATE_CANCEL_DIP
Definition enums.h:3192
@ POPUP_STATE_CANCEL_DIP_DECLINE
Definition enums.h:3195
@ POPUP_STATE_CANCEL_DIP_AWAIT_CHOICE
Definition enums.h:3193
@ POPUP_STATE_CHOSE_BATTLE
Definition enums.h:3199
@ POPUP_STATE_MINUS_7
Definition enums.h:3204
@ POPUP_STATE_MINUS_5
Definition enums.h:3202
@ POPUP_STATE_20
Definition enums.h:3188
@ POPUP_STATE_CANCEL_DIP_ACCEPT
Definition enums.h:3194

◆ PopupResult

Enumerator
POPUP_RESULT_INVALID 
POPUP_RESULT_SWAP_MENU 
POPUP_RESULT_CHOOSING 
POPUP_RESULT_CANCEL 

Definition at line 3208 of file enums.h.

3208 {
3212 POPUP_RESULT_CANCEL = 255,
3213};
@ POPUP_RESULT_CANCEL
Definition enums.h:3212
@ POPUP_RESULT_CHOOSING
Definition enums.h:3211
@ POPUP_RESULT_INVALID
Definition enums.h:3209
@ POPUP_RESULT_SWAP_MENU
Definition enums.h:3210

◆ WindowPriority

Enumerator
WINDOW_PRIORITY_0 
WINDOW_PRIORITY_1 
WINDOW_PRIORITY_10 
WINDOW_PRIORITY_19 
WINDOW_PRIORITY_20 
WINDOW_PRIORITY_21 
WINDOW_PRIORITY_64 

Definition at line 3215 of file enums.h.

3215 {
3218 WINDOW_PRIORITY_10 = 10,
3219 WINDOW_PRIORITY_19 = 19,
3220 WINDOW_PRIORITY_20 = 20,
3221 WINDOW_PRIORITY_21 = 21,
3222 WINDOW_PRIORITY_64 = 64,
3223};
@ WINDOW_PRIORITY_64
Definition enums.h:3222
@ WINDOW_PRIORITY_1
Definition enums.h:3217
@ WINDOW_PRIORITY_10
Definition enums.h:3218
@ WINDOW_PRIORITY_0
Definition enums.h:3216
@ WINDOW_PRIORITY_21
Definition enums.h:3221
@ WINDOW_PRIORITY_19
Definition enums.h:3219
@ WINDOW_PRIORITY_20
Definition enums.h:3220

◆ RenderModeIndex

Enumerator
RENDER_MODE_IDX_00 
RENDER_MODE_IDX_01 
RENDER_MODE_IDX_02 
RENDER_MODE_IDX_03 
RENDER_MODE_IDX_04 
RENDER_MODE_IDX_05 
RENDER_MODE_IDX_06 
RENDER_MODE_IDX_07 
RENDER_MODE_IDX_08 
RENDER_MODE_IDX_09 
RENDER_MODE_IDX_0A 
RENDER_MODE_IDX_0B 
RENDER_MODE_IDX_0C 
RENDER_MODE_IDX_0D 
RENDER_MODE_IDX_0E 
RENDER_MODE_IDX_0F 
RENDER_MODE_IDX_10 
RENDER_MODE_IDX_11 
RENDER_MODE_IDX_12 
RENDER_MODE_IDX_13 
RENDER_MODE_IDX_14 
RENDER_MODE_IDX_15 
RENDER_MODE_IDX_16 
RENDER_MODE_IDX_17 
RENDER_MODE_IDX_18 
RENDER_MODE_IDX_19 
RENDER_MODE_IDX_1A 
RENDER_MODE_IDX_1B 
RENDER_MODE_IDX_1C 
RENDER_MODE_IDX_1D 
RENDER_MODE_IDX_1E 
RENDER_MODE_IDX_1F 
RENDER_MODE_IDX_20 
RENDER_MODE_IDX_21 
RENDER_MODE_IDX_22 
RENDER_MODE_IDX_23 
RENDER_MODE_IDX_24 
RENDER_MODE_IDX_25 
RENDER_MODE_IDX_26 
RENDER_MODE_IDX_27 
RENDER_MODE_IDX_28 
RENDER_MODE_IDX_29 
RENDER_MODE_IDX_2A 
RENDER_MODE_IDX_2B 
RENDER_MODE_IDX_2C 
RENDER_MODE_IDX_2D 
RENDER_MODE_IDX_2E 
RENDER_MODE_IDX_2F 
RENDER_MODE_IDX_30 
RENDER_MODE_IDX_31 
RENDER_MODE_IDX_32 
RENDER_MODE_IDX_33 
RENDER_MODE_IDX_34 
RENDER_MODE_IDX_35 
RENDER_MODE_IDX_36 
RENDER_MODE_IDX_37 
RENDER_MODE_IDX_38 
RENDER_MODE_IDX_39 
RENDER_MODE_IDX_3A 
RENDER_MODE_IDX_3B 
RENDER_MODE_IDX_3C 

Definition at line 3225 of file enums.h.

3225 {
3226 // RM1 modes
3227 RENDER_MODE_IDX_00 = 0x00,
3228 RENDER_MODE_IDX_01 = 0x01,
3229 RENDER_MODE_IDX_02 = 0x02,
3230 RENDER_MODE_IDX_03 = 0x03,
3231 RENDER_MODE_IDX_04 = 0x04,
3232 RENDER_MODE_IDX_05 = 0x05,
3233 RENDER_MODE_IDX_06 = 0x06,
3234 RENDER_MODE_IDX_07 = 0x07,
3235 RENDER_MODE_IDX_08 = 0x08,
3236 RENDER_MODE_IDX_09 = 0x09,
3237 RENDER_MODE_IDX_0A = 0x0A,
3238 RENDER_MODE_IDX_0B = 0x0B,
3239 RENDER_MODE_IDX_0C = 0x0C,
3240 RENDER_MODE_IDX_0D = 0x0D,
3241 RENDER_MODE_IDX_0E = 0x0E,
3242 RENDER_MODE_IDX_0F = 0x0F,
3243 // RM2 modes
3244 RENDER_MODE_IDX_10 = 0x10,
3245 RENDER_MODE_IDX_11 = 0x11,
3246 RENDER_MODE_IDX_12 = 0x12,
3247 RENDER_MODE_IDX_13 = 0x13,
3248 RENDER_MODE_IDX_14 = 0x14,
3249 RENDER_MODE_IDX_15 = 0x15,
3250 RENDER_MODE_IDX_16 = 0x16,
3251 RENDER_MODE_IDX_17 = 0x17,
3252 RENDER_MODE_IDX_18 = 0x18,
3253 RENDER_MODE_IDX_19 = 0x19,
3254 RENDER_MODE_IDX_1A = 0x1A,
3255 RENDER_MODE_IDX_1B = 0x1B,
3256 RENDER_MODE_IDX_1C = 0x1C,
3257 RENDER_MODE_IDX_1D = 0x1D,
3258 RENDER_MODE_IDX_1E = 0x1E,
3259 // RM3 modes
3260 RENDER_MODE_IDX_1F = 0x1F,
3261 RENDER_MODE_IDX_20 = 0x20,
3262 RENDER_MODE_IDX_21 = 0x21,
3263 RENDER_MODE_IDX_22 = 0x22,
3264 RENDER_MODE_IDX_23 = 0x23,
3265 RENDER_MODE_IDX_24 = 0x24,
3266 RENDER_MODE_IDX_25 = 0x25,
3267 RENDER_MODE_IDX_26 = 0x26,
3268 RENDER_MODE_IDX_27 = 0x27,
3269 RENDER_MODE_IDX_28 = 0x28,
3270 RENDER_MODE_IDX_29 = 0x29,
3271 RENDER_MODE_IDX_2A = 0x2A,
3272 RENDER_MODE_IDX_2B = 0x2B,
3273 RENDER_MODE_IDX_2C = 0x2C,
3274 RENDER_MODE_IDX_2D = 0x2D,
3275 RENDER_MODE_IDX_2E = 0x2E,
3276 RENDER_MODE_IDX_2F = 0x2F,
3277 RENDER_MODE_IDX_30 = 0x30,
3278 RENDER_MODE_IDX_31 = 0x31,
3279 RENDER_MODE_IDX_32 = 0x32,
3280 RENDER_MODE_IDX_33 = 0x33,
3281 RENDER_MODE_IDX_34 = 0x34,
3282 RENDER_MODE_IDX_35 = 0x35,
3283 RENDER_MODE_IDX_36 = 0x36,
3284 // cloud render modes
3285 RENDER_MODE_IDX_37 = 0x37,
3286 RENDER_MODE_IDX_38 = 0x38,
3287 RENDER_MODE_IDX_39 = 0x39,
3288 RENDER_MODE_IDX_3A = 0x3A,
3289 RENDER_MODE_IDX_3B = 0x3B,
3290 RENDER_MODE_IDX_3C = 0x3C,
3291};
@ RENDER_MODE_IDX_1D
Definition enums.h:3257
@ RENDER_MODE_IDX_14
Definition enums.h:3248
@ RENDER_MODE_IDX_29
Definition enums.h:3270
@ RENDER_MODE_IDX_18
Definition enums.h:3252
@ RENDER_MODE_IDX_2B
Definition enums.h:3272
@ RENDER_MODE_IDX_0B
Definition enums.h:3238
@ RENDER_MODE_IDX_3A
Definition enums.h:3288
@ RENDER_MODE_IDX_1B
Definition enums.h:3255
@ RENDER_MODE_IDX_26
Definition enums.h:3267
@ RENDER_MODE_IDX_16
Definition enums.h:3250
@ RENDER_MODE_IDX_33
Definition enums.h:3280
@ RENDER_MODE_IDX_15
Definition enums.h:3249
@ RENDER_MODE_IDX_39
Definition enums.h:3287
@ RENDER_MODE_IDX_34
Definition enums.h:3281
@ RENDER_MODE_IDX_07
Definition enums.h:3234
@ RENDER_MODE_IDX_31
Definition enums.h:3278
@ RENDER_MODE_IDX_09
Definition enums.h:3236
@ RENDER_MODE_IDX_2A
Definition enums.h:3271
@ RENDER_MODE_IDX_02
Definition enums.h:3229
@ RENDER_MODE_IDX_27
Definition enums.h:3268
@ RENDER_MODE_IDX_3C
Definition enums.h:3290
@ RENDER_MODE_IDX_13
Definition enums.h:3247
@ RENDER_MODE_IDX_1F
Definition enums.h:3260
@ RENDER_MODE_IDX_2D
Definition enums.h:3274
@ RENDER_MODE_IDX_0C
Definition enums.h:3239
@ RENDER_MODE_IDX_12
Definition enums.h:3246
@ RENDER_MODE_IDX_11
Definition enums.h:3245
@ RENDER_MODE_IDX_1E
Definition enums.h:3258
@ RENDER_MODE_IDX_3B
Definition enums.h:3289
@ RENDER_MODE_IDX_38
Definition enums.h:3286
@ RENDER_MODE_IDX_22
Definition enums.h:3263
@ RENDER_MODE_IDX_25
Definition enums.h:3266
@ RENDER_MODE_IDX_23
Definition enums.h:3264
@ RENDER_MODE_IDX_19
Definition enums.h:3253
@ RENDER_MODE_IDX_32
Definition enums.h:3279
@ RENDER_MODE_IDX_30
Definition enums.h:3277
@ RENDER_MODE_IDX_0F
Definition enums.h:3242
@ RENDER_MODE_IDX_06
Definition enums.h:3233
@ RENDER_MODE_IDX_28
Definition enums.h:3269
@ RENDER_MODE_IDX_20
Definition enums.h:3261
@ RENDER_MODE_IDX_1C
Definition enums.h:3256
@ RENDER_MODE_IDX_10
Definition enums.h:3244
@ RENDER_MODE_IDX_2C
Definition enums.h:3273
@ RENDER_MODE_IDX_37
Definition enums.h:3285
@ RENDER_MODE_IDX_2F
Definition enums.h:3276
@ RENDER_MODE_IDX_01
Definition enums.h:3228
@ RENDER_MODE_IDX_1A
Definition enums.h:3254
@ RENDER_MODE_IDX_35
Definition enums.h:3282
@ RENDER_MODE_IDX_08
Definition enums.h:3235
@ RENDER_MODE_IDX_0D
Definition enums.h:3240
@ RENDER_MODE_IDX_36
Definition enums.h:3283
@ RENDER_MODE_IDX_2E
Definition enums.h:3275
@ RENDER_MODE_IDX_04
Definition enums.h:3231
@ RENDER_MODE_IDX_17
Definition enums.h:3251
@ RENDER_MODE_IDX_0A
Definition enums.h:3237
@ RENDER_MODE_IDX_0E
Definition enums.h:3241
@ RENDER_MODE_IDX_21
Definition enums.h:3262
@ RENDER_MODE_IDX_05
Definition enums.h:3232
@ RENDER_MODE_IDX_03
Definition enums.h:3230
@ RENDER_MODE_IDX_00
Definition enums.h:3227
@ RENDER_MODE_IDX_24
Definition enums.h:3265

◆ RenderMode

Enumerator
RENDER_MODE_SURF_SOLID_AA_ZB_LAYER0 
RENDER_MODE_SURFACE_OPA 
RENDER_MODE_02_UNUSED 
RENDER_MODE_SURFACE_OPA_NO_AA 
RENDER_MODE_SURFACE_OPA_NO_ZB 
RENDER_MODE_DECAL_OPA 
RENDER_MODE_06_UNUSED 
RENDER_MODE_DECAL_OPA_NO_AA 
RENDER_MODE_08_UNUSED 
RENDER_MODE_INTERSECTING_OPA 
RENDER_MODE_0A_UNUSED 
RENDER_MODE_0B_UNUSED 
RENDER_MODE_0C_UNUSED 
RENDER_MODE_ALPHATEST 
RENDER_MODE_0E_UNUSED 
RENDER_MODE_ALPHATEST_ONESIDED 
RENDER_MODE_ALPHATEST_NO_ZB 
RENDER_MODES_LAST_OPAQUE 
RENDER_MODE_SURFACE_XLU_LAYER1 
RENDER_MODE_12_UNUSED 
RENDER_MODE_SURFACE_XLU_NO_AA 
RENDER_MODE_SURFACE_XLU_NO_ZB 
RENDER_MODE_SURFACE_XLU_ZB_ZUPD 
RENDER_MODE_SURFACE_XLU_LAYER2 
RENDER_MODE_17_UNUSED 
RENDER_MODE_18_UNUSED 
RENDER_MODE_19_UNUSED 
RENDER_MODE_DECAL_XLU 
RENDER_MODE_1B_UNUSED 
RENDER_MODE_DECAL_XLU_NO_AA 
RENDER_MODE_1D_UNUSED 
RENDER_MODE_DECAL_XLU_AHEAD 
RENDER_MODE_1F_UNUSED 
RENDER_MODE_SHADOW 
RENDER_MODE_21_UNUSED 
RENDER_MODE_SURFACE_XLU_LAYER3 
RENDER_MODE_23_UNUSED 
RENDER_MODE_24_UNUSED 
RENDER_MODE_25_UNUSED 
RENDER_MODE_INTERSECTING_XLU 
RENDER_MODE_27_UNUSED 
RENDER_MODE_PASS_THROUGH 
RENDER_MODE_SURFACE_XLU_AA_ZB_ZUPD 
RENDER_MODE_SURFACE_OPA_NO_ZB_BEHIND 
RENDER_MODE_ALPHATEST_NO_ZB_BEHIND 
RENDER_MODE_SURFACE_XLU_NO_ZB_BEHIND 
RENDER_MODE_CLOUD_NO_ZCMP 
RENDER_MODE_CLOUD 
RENDER_MODE_CLOUD_NO_ZB 

Definition at line 3295 of file enums.h.

3295 {
3296 // opaque render modes
3299 RENDER_MODE_02_UNUSED = 0x02,
3302 RENDER_MODE_DECAL_OPA = 0x05,
3303 RENDER_MODE_06_UNUSED = 0x06,
3305 RENDER_MODE_08_UNUSED = 0x08,
3307 RENDER_MODE_0A_UNUSED = 0x0A,
3308 RENDER_MODE_0B_UNUSED = 0x0B,
3309 RENDER_MODE_0C_UNUSED = 0x0C,
3310 RENDER_MODE_ALPHATEST = 0x0D,
3311 RENDER_MODE_0E_UNUSED = 0x0E,
3315 // translucent render modes
3317 RENDER_MODE_12_UNUSED = 0x12,
3322 RENDER_MODE_17_UNUSED = 0x17,
3323 RENDER_MODE_18_UNUSED = 0x18,
3324 RENDER_MODE_19_UNUSED = 0x19,
3325 RENDER_MODE_DECAL_XLU = 0x1A,
3326 RENDER_MODE_1B_UNUSED = 0x1B,
3328 RENDER_MODE_1D_UNUSED = 0x1D,
3329 RENDER_MODE_DECAL_XLU_AHEAD = 0x1E, // special case RENDER_MODE_DECAL_XLU for rendering in front of others
3330 RENDER_MODE_1F_UNUSED = 0x1F,
3331 RENDER_MODE_SHADOW = 0x20,
3332 RENDER_MODE_21_UNUSED = 0x21,
3334 RENDER_MODE_23_UNUSED = 0x23,
3335 RENDER_MODE_24_UNUSED = 0x24,
3336 RENDER_MODE_25_UNUSED = 0x25,
3338 RENDER_MODE_27_UNUSED = 0x27,
3339 // unusual render modes
3340 RENDER_MODE_PASS_THROUGH = 0x28, // no render mode is set, only geometry modes are initialized
3346 RENDER_MODE_CLOUD = 0x2E,
3348};
@ RENDER_MODE_ALPHATEST_ONESIDED
Definition enums.h:3312
@ RENDER_MODE_SURFACE_OPA_NO_ZB
Definition enums.h:3301
@ RENDER_MODE_24_UNUSED
Definition enums.h:3335
@ RENDER_MODE_1D_UNUSED
Definition enums.h:3328
@ RENDER_MODE_1F_UNUSED
Definition enums.h:3330
@ RENDER_MODE_DECAL_OPA
Definition enums.h:3302
@ RENDER_MODE_0E_UNUSED
Definition enums.h:3311
@ RENDER_MODE_SURFACE_XLU_LAYER3
Definition enums.h:3333
@ RENDER_MODE_21_UNUSED
Definition enums.h:3332
@ RENDER_MODE_DECAL_XLU_NO_AA
Definition enums.h:3327
@ RENDER_MODE_SURFACE_XLU_LAYER2
Definition enums.h:3321
@ RENDER_MODE_SURFACE_XLU_NO_AA
Definition enums.h:3318
@ RENDER_MODE_SURF_SOLID_AA_ZB_LAYER0
Definition enums.h:3297
@ RENDER_MODE_INTERSECTING_XLU
Definition enums.h:3337
@ RENDER_MODE_PASS_THROUGH
Definition enums.h:3340
@ RENDER_MODE_DECAL_XLU
Definition enums.h:3325
@ RENDER_MODE_SHADOW
Definition enums.h:3331
@ RENDER_MODE_02_UNUSED
Definition enums.h:3299
@ RENDER_MODE_SURFACE_OPA_NO_AA
Definition enums.h:3300
@ RENDER_MODE_SURFACE_XLU_NO_ZB
Definition enums.h:3319
@ RENDER_MODE_1B_UNUSED
Definition enums.h:3326
@ RENDER_MODE_DECAL_OPA_NO_AA
Definition enums.h:3304
@ RENDER_MODE_0A_UNUSED
Definition enums.h:3307
@ RENDER_MODE_SURFACE_XLU_NO_ZB_BEHIND
Definition enums.h:3344
@ RENDER_MODE_SURFACE_OPA_NO_ZB_BEHIND
Definition enums.h:3342
@ RENDER_MODE_25_UNUSED
Definition enums.h:3336
@ RENDER_MODE_SURFACE_XLU_ZB_ZUPD
Definition enums.h:3320
@ RENDER_MODE_23_UNUSED
Definition enums.h:3334
@ RENDER_MODE_DECAL_XLU_AHEAD
Definition enums.h:3329
@ RENDER_MODE_18_UNUSED
Definition enums.h:3323
@ RENDER_MODE_0B_UNUSED
Definition enums.h:3308
@ RENDER_MODE_ALPHATEST_NO_ZB_BEHIND
Definition enums.h:3343
@ RENDER_MODE_INTERSECTING_OPA
Definition enums.h:3306
@ RENDER_MODE_ALPHATEST
Definition enums.h:3310
@ RENDER_MODE_12_UNUSED
Definition enums.h:3317
@ RENDER_MODE_08_UNUSED
Definition enums.h:3305
@ RENDER_MODE_SURFACE_OPA
Definition enums.h:3298
@ RENDER_MODE_CLOUD_NO_ZB
Definition enums.h:3347
@ RENDER_MODE_CLOUD
Definition enums.h:3346
@ RENDER_MODE_06_UNUSED
Definition enums.h:3303
@ RENDER_MODE_19_UNUSED
Definition enums.h:3324
@ RENDER_MODES_LAST_OPAQUE
Definition enums.h:3314
@ RENDER_MODE_ALPHATEST_NO_ZB
Definition enums.h:3313
@ RENDER_MODE_SURFACE_XLU_LAYER1
Definition enums.h:3316
@ RENDER_MODE_0C_UNUSED
Definition enums.h:3309
@ RENDER_MODE_27_UNUSED
Definition enums.h:3338
@ RENDER_MODE_SURFACE_XLU_AA_ZB_ZUPD
Definition enums.h:3341
@ RENDER_MODE_CLOUD_NO_ZCMP
Definition enums.h:3345
@ RENDER_MODE_17_UNUSED
Definition enums.h:3322

◆ RenderTaskFlags

Enumerator
RENDER_TASK_FLAG_ENABLED 
RENDER_TASK_FLAG_REFLECT_FLOOR 
RENDER_TASK_FLAG_20 

Definition at line 3350 of file enums.h.

3350 {
3353 RENDER_TASK_FLAG_20 = 0x20,
3354};
@ RENDER_TASK_FLAG_20
Definition enums.h:3353
@ RENDER_TASK_FLAG_REFLECT_FLOOR
Definition enums.h:3352
@ RENDER_TASK_FLAG_ENABLED
Definition enums.h:3351

◆ ActorFlags

Enumerator
ACTOR_FLAG_INVISIBLE 

Actor is not rendered.

ACTOR_FLAG_NO_SHADOW 

Hide shadow.

ACTOR_FLAG_LOW_PRIORITY_TARGET 
ACTOR_FLAG_MINOR_TARGET 
ACTOR_FLAG_NO_TATTLE 
ACTOR_FLAG_FLYING 

Quake Hammer can't hit.

ACTOR_FLAG_FLIPPED 

Actor has been flipped over.

ACTOR_FLAG_UPSIDE_DOWN 

HP bar offset below actor (e.g. Swooper when upside-down).

ACTOR_FLAG_TYPE_CHANGED 

Indicates actors type has changed, triggers recheck for if HP bar should be shown based on tattle status.

ACTOR_FLAG_DAMAGE_IMMUNE 
ACTOR_FLAG_TARGET_ONLY 

Battle ends even if undefeated. No turn.

ACTOR_FLAG_HALF_HEIGHT 
ACTOR_FLAG_SKIP_TURN 
ACTOR_FLAG_NO_HEALTH_BAR 
ACTOR_FLAG_HEALTH_BAR_HIDDEN 
ACTOR_FLAG_NO_ATTACK 

Skip attack turn.

ACTOR_FLAG_NO_DMG_APPLY 

Damage is not applied to actor HP.

ACTOR_FLAG_NO_DMG_POPUP 

Hide damage popup.

ACTOR_FLAG_USING_IDLE_ANIM 
ACTOR_FLAG_SHOW_STATUS_ICONS 
ACTOR_FLAG_BLUR_ENABLED 
ACTOR_FLAG_NO_INACTIVE_ANIM 

Definition at line 3357 of file enums.h.

3357 {
3358 ACTOR_FLAG_INVISIBLE = 0x00000001,
3359 ACTOR_FLAG_NO_SHADOW = 0x00000004,
3360 ACTOR_FLAG_LOW_PRIORITY_TARGET = 0x00000010, // only usable with ACTOR_FLAG_TARGET_ONLY, treats the target's sort position as off-stage to the right
3361 ACTOR_FLAG_MINOR_TARGET = 0x00000040, // ignored by moves using TARGET_FLAG_PRIMARY_ONLY (unused)
3362 ACTOR_FLAG_NO_TATTLE = 0x00000080,
3363 ACTOR_FLAG_FLYING = 0x00000200,
3364 ACTOR_FLAG_FLIPPED = 0x00000400,
3365 ACTOR_FLAG_UPSIDE_DOWN = 0x00000800,
3366 ACTOR_FLAG_TYPE_CHANGED = 0x00001000,
3367 ACTOR_FLAG_DAMAGE_IMMUNE = 0x00002000, // prevents hits from items, chill out, and up & away
3368 ACTOR_FLAG_TARGET_ONLY = 0x00004000,
3369 ACTOR_FLAG_HALF_HEIGHT = 0x00008000,
3370 ACTOR_FLAG_SKIP_TURN = 0x00010000,
3371 ACTOR_FLAG_NO_HEALTH_BAR = 0x00040000, // Health bar is not shown for this actor type
3372 ACTOR_FLAG_HEALTH_BAR_HIDDEN = 0x00080000, // Health bar is temporarily hidden
3373 ACTOR_FLAG_NO_ATTACK = 0x00200000,
3374 ACTOR_FLAG_NO_DMG_APPLY = 0x00400000,
3375 ACTOR_FLAG_NO_DMG_POPUP = 0x02000000,
3376 ACTOR_FLAG_USING_IDLE_ANIM = 0x04000000,
3377 ACTOR_FLAG_SHOW_STATUS_ICONS = 0x08000000,
3378 ACTOR_FLAG_BLUR_ENABLED = 0x10000000,
3379 ACTOR_FLAG_NO_INACTIVE_ANIM = 0x20000000, // only used for player Actor
3380};
@ ACTOR_FLAG_FLYING
Quake Hammer can't hit.
Definition enums.h:3363
@ ACTOR_FLAG_DAMAGE_IMMUNE
Definition enums.h:3367
@ ACTOR_FLAG_HALF_HEIGHT
Definition enums.h:3369
@ ACTOR_FLAG_INVISIBLE
Actor is not rendered.
Definition enums.h:3358
@ ACTOR_FLAG_SKIP_TURN
Definition enums.h:3370
@ ACTOR_FLAG_NO_INACTIVE_ANIM
Definition enums.h:3379
@ ACTOR_FLAG_NO_DMG_POPUP
Hide damage popup.
Definition enums.h:3375
@ ACTOR_FLAG_BLUR_ENABLED
Definition enums.h:3378
@ ACTOR_FLAG_HEALTH_BAR_HIDDEN
Definition enums.h:3372
@ ACTOR_FLAG_MINOR_TARGET
Definition enums.h:3361
@ ACTOR_FLAG_NO_SHADOW
Hide shadow.
Definition enums.h:3359
@ ACTOR_FLAG_SHOW_STATUS_ICONS
Definition enums.h:3377
@ ACTOR_FLAG_UPSIDE_DOWN
HP bar offset below actor (e.g. Swooper when upside-down).
Definition enums.h:3365
@ ACTOR_FLAG_LOW_PRIORITY_TARGET
Definition enums.h:3360
@ ACTOR_FLAG_NO_TATTLE
Definition enums.h:3362
@ ACTOR_FLAG_TARGET_ONLY
Battle ends even if undefeated. No turn.
Definition enums.h:3368
@ ACTOR_FLAG_NO_HEALTH_BAR
Definition enums.h:3371
@ ACTOR_FLAG_TYPE_CHANGED
Indicates actors type has changed, triggers recheck for if HP bar should be shown based on tattle sta...
Definition enums.h:3366
@ ACTOR_FLAG_NO_DMG_APPLY
Damage is not applied to actor HP.
Definition enums.h:3374
@ ACTOR_FLAG_FLIPPED
Actor has been flipped over.
Definition enums.h:3364
@ ACTOR_FLAG_NO_ATTACK
Skip attack turn.
Definition enums.h:3373
@ ACTOR_FLAG_USING_IDLE_ANIM
Definition enums.h:3376

◆ ActorPartFlags

Enumerator
ACTOR_PART_FLAG_INVISIBLE 
ACTOR_PART_FLAG_NO_DECORATIONS 
ACTOR_PART_FLAG_NO_SHADOW 
ACTOR_PART_FLAG_DEFAULT_TARGET 
ACTOR_PART_FLAG_IGNORE_BELOW_CHECK 
ACTOR_PART_FLAG_MINOR_TARGET 
ACTOR_PART_FLAG_NO_TATTLE 
ACTOR_PART_FLAG_TRANSPARENT 
ACTOR_PART_FLAG_DAMAGE_IMMUNE 

electrified Plays extra hurt SFX?

ACTOR_PART_FLAG_TARGET_ONLY 
ACTOR_PART_FLAG_NO_TARGET 

Cannot be targeted.

ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION 
ACTOR_PART_FLAG_PRIMARY_TARGET 
ACTOR_PART_FLAG_HAS_PAL_EFFECT 
ACTOR_PART_FLAG_NO_STATUS_ANIMS 
ACTOR_PART_FLAG_SKIP_SHOCK_EFFECT 
ACTOR_PART_FLAG_SKIP_MOVEMENT_ALLOC 

Definition at line 3383 of file enums.h.

3383 {
3384 ACTOR_PART_FLAG_INVISIBLE = 0x00000001,
3385 ACTOR_PART_FLAG_NO_DECORATIONS = 0x00000002,
3386 ACTOR_PART_FLAG_NO_SHADOW = 0x00000004,
3387 ACTOR_PART_FLAG_DEFAULT_TARGET = 0x00000008, // Part will be the default selected target for player.
3388 ACTOR_PART_FLAG_IGNORE_BELOW_CHECK = 0x00000020, // ignore below check while targeting
3389 ACTOR_PART_FLAG_MINOR_TARGET = 0x00000040, // ignored by moves using TARGET_FLAG_PRIMARY_ONLY (unused)
3390 ACTOR_PART_FLAG_NO_TATTLE = 0x00000080,
3391 ACTOR_PART_FLAG_TRANSPARENT = 0x00000100,
3392 ACTOR_PART_FLAG_DAMAGE_IMMUNE = 0x00002000,
3393 ACTOR_PART_FLAG_TARGET_ONLY = 0x00004000, // Has no effect on ActorPart. Use the ACTOR_FLAG on Actor instead.
3394 ACTOR_PART_FLAG_NO_TARGET = 0x00020000,
3396 ACTOR_PART_FLAG_PRIMARY_TARGET = 0x00800000, // Multi-target attacks will target this part of an Actor with multiple parts.
3397 ACTOR_PART_FLAG_HAS_PAL_EFFECT = 0x01000000,
3398 ACTOR_PART_FLAG_NO_STATUS_ANIMS = 0x20000000, // Do not update idle animation based on Actor status
3399 ACTOR_PART_FLAG_SKIP_SHOCK_EFFECT = 0x40000000, // Do not apply a shock effect to this ActorPart when its Actor is shocked
3400 ACTOR_PART_FLAG_SKIP_MOVEMENT_ALLOC = 0x80000000, // Do not allocate ActorPartMovement for this ActorPart
3401};
@ ACTOR_PART_FLAG_SKIP_SHOCK_EFFECT
Definition enums.h:3399
@ ACTOR_PART_FLAG_TARGET_ONLY
Definition enums.h:3393
@ ACTOR_PART_FLAG_PRIMARY_TARGET
Definition enums.h:3396
@ ACTOR_PART_FLAG_NO_STATUS_ANIMS
Definition enums.h:3398
@ ACTOR_PART_FLAG_SKIP_MOVEMENT_ALLOC
Definition enums.h:3400
@ ACTOR_PART_FLAG_NO_SHADOW
Definition enums.h:3386
@ ACTOR_PART_FLAG_DEFAULT_TARGET
Definition enums.h:3387
@ ACTOR_PART_FLAG_HAS_PAL_EFFECT
Definition enums.h:3397
@ ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION
Definition enums.h:3395
@ ACTOR_PART_FLAG_NO_DECORATIONS
Definition enums.h:3385
@ ACTOR_PART_FLAG_NO_TATTLE
Definition enums.h:3390
@ ACTOR_PART_FLAG_IGNORE_BELOW_CHECK
Definition enums.h:3388
@ ACTOR_PART_FLAG_NO_TARGET
Cannot be targeted.
Definition enums.h:3394
@ ACTOR_PART_FLAG_TRANSPARENT
Definition enums.h:3391
@ ACTOR_PART_FLAG_DAMAGE_IMMUNE
electrified Plays extra hurt SFX?
Definition enums.h:3392
@ ACTOR_PART_FLAG_INVISIBLE
Definition enums.h:3384
@ ACTOR_PART_FLAG_MINOR_TARGET
Definition enums.h:3389

◆ ActorEventFlags

Enumerator
ACTOR_EVENT_FLAGS_NONE 
ACTOR_EVENT_FLAG_FIREY 

Player takes burn damage upon contact.

ACTOR_EVENT_FLAG_ICY 

No known effect, but is used.

ACTOR_EVENT_FLAG_SPIKY_TOP 

Player takes spike damage from jump attacks.

ACTOR_EVENT_FLAG_ILLUSORY 

Player attacks pass through and miss.

ACTOR_EVENT_FLAG_ELECTRIFIED 

Player takes shock damage upon contact.

ACTOR_EVENT_FLAG_MONSTAR 

Set by Monstar, but has no effect.

ACTOR_EVENT_FLAG_EXPLODE_ON_IGNITION 

Blast and fire attacks trigger an explosion.

ACTOR_EVENT_FLAG_FIRE_EXPLODE 

Fire attacks trigger an explosion, used only by bullet/bombshell bills.

ACTOR_EVENT_FLAG_BURIED 

Actor can only by hit by quake-element attacks.

ACTOR_EVENT_FLAG_FLIPABLE 

Actor can be flipped; triggered by jump and quake attacks.

ACTOR_EVENT_FLAG_EXTREME_DEFENSE 

Actor has 127 extra defense during damage calculation, unaffected by IGNORE_DEFENSE.

ACTOR_EVENT_FLAG_GROUNDABLE 

Actor can be knocked down from flight; triggered by jump attacks.

ACTOR_EVENT_FLAG_EXPLODE_ON_CONTACT 

Attacks that contact will trigger an explosion.

ACTOR_EVENT_FLAG_SPIKY_FRONT 

Player takes spike damage from hammer attacks.

ACTOR_EVENT_FLAG_ENCHANTED 

Actor glows and listens for the Star Beam event.

ACTOR_EVENT_FLAG_STAR_ROD_ENCHANTED 

Actor glows and listens for Star Beam and Peach Beam events.

ACTOR_EVENT_FLAG_POWER_BOUNCE 

Actor listens for Power Bounce events.

ACTOR_EVENT_FLAG_ALT_SPIKY 

Additional spiky quality associated with Pokeys and Spinies.

ACTOR_EVENT_FLAG_ATTACK_CHARGED 

Actor has charged an attack that can be removed with Star Beam.

ACTOR_EVENT_FLAG_RIDING_BROOMSTICK 

Actor is on Magikoopa Broomstick, effect seems to be redundant.

Definition at line 3403 of file enums.h.

3403 {
3404 ACTOR_EVENT_FLAGS_NONE = 0x00000000,
3405 ACTOR_EVENT_FLAG_FIREY = 0x00000002,
3406 ACTOR_EVENT_FLAG_ICY = 0x00000008,
3407 ACTOR_EVENT_FLAG_SPIKY_TOP = 0x00000010,
3408 ACTOR_EVENT_FLAG_ILLUSORY = 0x00000020,
3409 ACTOR_EVENT_FLAG_ELECTRIFIED = 0x00000080,
3410 ACTOR_EVENT_FLAG_MONSTAR = 0x00000100,
3412 ACTOR_EVENT_FLAG_FIRE_EXPLODE = 0x00000400,
3413 ACTOR_EVENT_FLAG_BURIED = 0x00000800,
3414 ACTOR_EVENT_FLAG_FLIPABLE = 0x00001000,
3416 ACTOR_EVENT_FLAG_GROUNDABLE = 0x00004000,
3418 ACTOR_EVENT_FLAG_SPIKY_FRONT = 0x00010000,
3419 ACTOR_EVENT_FLAG_ENCHANTED = 0x00040000,
3421 ACTOR_EVENT_FLAG_POWER_BOUNCE = 0x00100000,
3422 ACTOR_EVENT_FLAG_ALT_SPIKY = 0x00200000,
3423 ACTOR_EVENT_FLAG_ATTACK_CHARGED = 0x00400000,
3425};
@ ACTOR_EVENT_FLAG_MONSTAR
Set by Monstar, but has no effect.
Definition enums.h:3410
@ ACTOR_EVENT_FLAG_RIDING_BROOMSTICK
Actor is on Magikoopa Broomstick, effect seems to be redundant.
Definition enums.h:3424
@ ACTOR_EVENT_FLAG_STAR_ROD_ENCHANTED
Actor glows and listens for Star Beam and Peach Beam events.
Definition enums.h:3420
@ ACTOR_EVENT_FLAG_GROUNDABLE
Actor can be knocked down from flight; triggered by jump attacks.
Definition enums.h:3416
@ ACTOR_EVENT_FLAG_FIRE_EXPLODE
Fire attacks trigger an explosion, used only by bullet/bombshell bills.
Definition enums.h:3412
@ ACTOR_EVENT_FLAG_ICY
No known effect, but is used.
Definition enums.h:3406
@ ACTOR_EVENT_FLAG_ATTACK_CHARGED
Actor has charged an attack that can be removed with Star Beam.
Definition enums.h:3423
@ ACTOR_EVENT_FLAG_POWER_BOUNCE
Actor listens for Power Bounce events.
Definition enums.h:3421
@ ACTOR_EVENT_FLAG_ELECTRIFIED
Player takes shock damage upon contact.
Definition enums.h:3409
@ ACTOR_EVENT_FLAG_SPIKY_FRONT
Player takes spike damage from hammer attacks.
Definition enums.h:3418
@ ACTOR_EVENT_FLAGS_NONE
Definition enums.h:3404
@ ACTOR_EVENT_FLAG_EXTREME_DEFENSE
Actor has 127 extra defense during damage calculation, unaffected by IGNORE_DEFENSE.
Definition enums.h:3415
@ ACTOR_EVENT_FLAG_EXPLODE_ON_CONTACT
Attacks that contact will trigger an explosion.
Definition enums.h:3417
@ ACTOR_EVENT_FLAG_FIREY
Player takes burn damage upon contact.
Definition enums.h:3405
@ ACTOR_EVENT_FLAG_BURIED
Actor can only by hit by quake-element attacks.
Definition enums.h:3413
@ ACTOR_EVENT_FLAG_ALT_SPIKY
Additional spiky quality associated with Pokeys and Spinies.
Definition enums.h:3422
@ ACTOR_EVENT_FLAG_FLIPABLE
Actor can be flipped; triggered by jump and quake attacks.
Definition enums.h:3414
@ ACTOR_EVENT_FLAG_EXPLODE_ON_IGNITION
Blast and fire attacks trigger an explosion.
Definition enums.h:3411
@ ACTOR_EVENT_FLAG_ILLUSORY
Player attacks pass through and miss.
Definition enums.h:3408
@ ACTOR_EVENT_FLAG_SPIKY_TOP
Player takes spike damage from jump attacks.
Definition enums.h:3407
@ ACTOR_EVENT_FLAG_ENCHANTED
Actor glows and listens for the Star Beam event.
Definition enums.h:3419

◆ PartnerWishAnims

Enumerator
PARTNER_WISH_ANIM_WALK 
PARTNER_WISH_ANIM_PRAY 
PARTNER_WISH_ANIM_UNUSED 
PARTNER_WISH_ANIM_RETURN 
PARTNER_WISH_ANIM_IDLE 

Definition at line 3427 of file enums.h.

3427 {
3433};
@ PARTNER_WISH_ANIM_IDLE
Definition enums.h:3432
@ PARTNER_WISH_ANIM_PRAY
Definition enums.h:3429
@ PARTNER_WISH_ANIM_UNUSED
Definition enums.h:3430
@ PARTNER_WISH_ANIM_WALK
Definition enums.h:3428
@ PARTNER_WISH_ANIM_RETURN
Definition enums.h:3431

◆ PartnerAnimIndices

Enumerator
PARTNER_ANIM_INDEX_STILL 
PARTNER_ANIM_INDEX_WALK 
PARTNER_ANIM_INDEX_JUMP 
PARTNER_ANIM_INDEX_FALL 
PARTNER_ANIM_INDEX_FLY 
PARTNER_ANIM_INDEX_IDLE 
PARTNER_ANIM_INDEX_RUN 
PARTNER_ANIM_INDEX_TALK 
PARTNER_ANIM_INDEX_HURT 

Definition at line 3435 of file enums.h.

3435 {
3445};
@ PARTNER_ANIM_INDEX_FALL
Definition enums.h:3439
@ PARTNER_ANIM_INDEX_IDLE
Definition enums.h:3441
@ PARTNER_ANIM_INDEX_TALK
Definition enums.h:3443
@ PARTNER_ANIM_INDEX_STILL
Definition enums.h:3436
@ PARTNER_ANIM_INDEX_JUMP
Definition enums.h:3438
@ PARTNER_ANIM_INDEX_RUN
Definition enums.h:3442
@ PARTNER_ANIM_INDEX_WALK
Definition enums.h:3437
@ PARTNER_ANIM_INDEX_HURT
Definition enums.h:3444
@ PARTNER_ANIM_INDEX_FLY
Definition enums.h:3440

◆ AnyPartnerAnims

Enumerator
PARTNER_ANIM_STILL 
PARTNER_ANIM_WALK 
PARTNER_ANIM_JUMP 
PARTNER_ANIM_FALL 
PARTNER_ANIM_FLY 
PARTNER_ANIM_IDLE 
PARTNER_ANIM_RUN 
PARTNER_ANIM_TALK 
PARTNER_ANIM_HURT 

Definition at line 3447 of file enums.h.

3447 {
3448 PARTNER_ANIM_STILL = 0x101,
3449 PARTNER_ANIM_WALK = 0x102,
3450 PARTNER_ANIM_JUMP = 0x103,
3451 PARTNER_ANIM_FALL = 0x104,
3452 PARTNER_ANIM_FLY = 0x105,
3453 PARTNER_ANIM_IDLE = 0x106,
3454 PARTNER_ANIM_RUN = 0x107,
3455 PARTNER_ANIM_TALK = 0x108,
3456 PARTNER_ANIM_HURT = 0x109,
3457};
@ PARTNER_ANIM_JUMP
Definition enums.h:3450
@ PARTNER_ANIM_IDLE
Definition enums.h:3453
@ PARTNER_ANIM_FLY
Definition enums.h:3452
@ PARTNER_ANIM_STILL
Definition enums.h:3448
@ PARTNER_ANIM_RUN
Definition enums.h:3454
@ PARTNER_ANIM_FALL
Definition enums.h:3451
@ PARTNER_ANIM_HURT
Definition enums.h:3456
@ PARTNER_ANIM_WALK
Definition enums.h:3449
@ PARTNER_ANIM_TALK
Definition enums.h:3455

◆ EnemyAnimIndices

Enumerator
ENEMY_ANIM_INDEX_IDLE 
ENEMY_ANIM_INDEX_WALK 
ENEMY_ANIM_INDEX_RUN 
ENEMY_ANIM_INDEX_CHASE 
ENEMY_ANIM_INDEX_JUMP 
ENEMY_ANIM_INDEX_05 
ENEMY_ANIM_INDEX_DEATH 
ENEMY_ANIM_INDEX_HIT 
ENEMY_ANIM_INDEX_MELEE_PRE 
ENEMY_ANIM_INDEX_MELEE_HIT 

Definition at line 3459 of file enums.h.

3459 {
3470};
@ ENEMY_ANIM_INDEX_MELEE_PRE
Definition enums.h:3468
@ ENEMY_ANIM_INDEX_IDLE
Definition enums.h:3460
@ ENEMY_ANIM_INDEX_WALK
Definition enums.h:3461
@ ENEMY_ANIM_INDEX_HIT
Definition enums.h:3467
@ ENEMY_ANIM_INDEX_MELEE_HIT
Definition enums.h:3469
@ ENEMY_ANIM_INDEX_JUMP
Definition enums.h:3464
@ ENEMY_ANIM_INDEX_DEATH
Definition enums.h:3466
@ ENEMY_ANIM_INDEX_05
Definition enums.h:3465
@ ENEMY_ANIM_INDEX_RUN
Definition enums.h:3462
@ ENEMY_ANIM_INDEX_CHASE
Definition enums.h:3463

◆ AnyEnemyAnims

Enumerator
ENEMY_ANIM_IDLE 
ENEMY_ANIM_WALK 
ENEMY_ANIM_RUN 
ENEMY_ANIM_CHASE 
ENEMY_ANIM_JUMP 
ENEMY_ANIM_5 
ENEMY_ANIM_DEATH 
ENEMY_ANIM_HIT 
ENEMY_ANIM_8 
ENEMY_ANIM_9 
ENEMY_ANIM_A 
ENEMY_ANIM_B 
ENEMY_ANIM_C 
ENEMY_ANIM_D 
ENEMY_ANIM_E 
ENEMY_ANIM_F 

Definition at line 3472 of file enums.h.

3472 {
3473 ENEMY_ANIM_IDLE = 0x201,
3474 ENEMY_ANIM_WALK = 0x202,
3475 ENEMY_ANIM_RUN = 0x203,
3476 ENEMY_ANIM_CHASE = 0x204,
3477 ENEMY_ANIM_JUMP = 0x205,
3478 ENEMY_ANIM_5 = 0x206,
3479 ENEMY_ANIM_DEATH = 0x207,
3480 ENEMY_ANIM_HIT = 0x208,
3481 ENEMY_ANIM_8 = 0x209,
3482 ENEMY_ANIM_9 = 0x20A,
3483 ENEMY_ANIM_A = 0x20B,
3484 ENEMY_ANIM_B = 0x20C,
3485 ENEMY_ANIM_C = 0x20D,
3486 ENEMY_ANIM_D = 0x20E,
3487 ENEMY_ANIM_E = 0x20F,
3488 ENEMY_ANIM_F = 0x210,
3489};
@ ENEMY_ANIM_HIT
Definition enums.h:3480
@ ENEMY_ANIM_JUMP
Definition enums.h:3477
@ ENEMY_ANIM_E
Definition enums.h:3487
@ ENEMY_ANIM_B
Definition enums.h:3484
@ ENEMY_ANIM_8
Definition enums.h:3481
@ ENEMY_ANIM_CHASE
Definition enums.h:3476
@ ENEMY_ANIM_C
Definition enums.h:3485
@ ENEMY_ANIM_9
Definition enums.h:3482
@ ENEMY_ANIM_F
Definition enums.h:3488
@ ENEMY_ANIM_D
Definition enums.h:3486
@ ENEMY_ANIM_DEATH
Definition enums.h:3479
@ ENEMY_ANIM_IDLE
Definition enums.h:3473
@ ENEMY_ANIM_WALK
Definition enums.h:3474
@ ENEMY_ANIM_A
Definition enums.h:3483
@ ENEMY_ANIM_5
Definition enums.h:3478
@ ENEMY_ANIM_RUN
Definition enums.h:3475

◆ FirstStrikeType

Enumerator
FIRST_STRIKE_NONE 
FIRST_STRIKE_PLAYER 
FIRST_STRIKE_ENEMY 

Definition at line 3491 of file enums.h.

3491 {
3495};
@ FIRST_STRIKE_NONE
Definition enums.h:3492
@ FIRST_STRIKE_ENEMY
Definition enums.h:3494
@ FIRST_STRIKE_PLAYER
Definition enums.h:3493

◆ TimeFreezeMode

Enumerator
TIME_FREEZE_NONE 
TIME_FREEZE_PARTIAL 
TIME_FREEZE_FULL 
TIME_FREEZE_POPUP_MENU 
TIME_FREEZE_EXIT 

Definition at line 3497 of file enums.h.

3497 {
3498 TIME_FREEZE_NONE = 0,
3500 TIME_FREEZE_FULL = 2,
3502 TIME_FREEZE_EXIT = 4,
3503};
@ TIME_FREEZE_FULL
Definition enums.h:3500
@ TIME_FREEZE_POPUP_MENU
Definition enums.h:3501
@ TIME_FREEZE_PARTIAL
Definition enums.h:3499
@ TIME_FREEZE_NONE
Definition enums.h:3498
@ TIME_FREEZE_EXIT
Definition enums.h:3502

◆ ActionCommand

Enumerator
ACTION_COMMAND_NONE 
ACTION_COMMAND_JUMP 
ACTION_COMMAND_SMASH 
ACTION_COMMAND_FLEE 
ACTION_COMMAND_BREAK_FREE 
ACTION_COMMAND_WHIRLWIND 
ACTION_COMMAND_STOP_LEECH 
ACTION_COMMAND_UNUSED_FLEE 
ACTION_COMMAND_DIZZY_SHELL 
ACTION_COMMAND_FIRE_SHELL 
ACTION_COMMAND_UNUSED_MASH_A 
ACTION_COMMAND_BOMB 
ACTION_COMMAND_BODY_SLAM 
ACTION_COMMAND_AIR_LIFT 
ACTION_COMMAND_AIR_RAID 
ACTION_COMMAND_SQUIRT 
ACTION_COMMAND_POWER_SHOCK 
ACTION_COMMAND_MEGA_SHOCK 
ACTION_COMMAND_SMACK 
ACTION_COMMAND_SPINY_SURGE 
ACTION_COMMAND_HURRICANE 
ACTION_COMMAND_SPOOK 
ACTION_COMMAND_THREE_CHANCES 
ACTION_COMMAND_TIDAL_WAVE 

Definition at line 3505 of file enums.h.

3505 {
3506 ACTION_COMMAND_NONE = 0x00000000,
3507 ACTION_COMMAND_JUMP = 0x00000001,
3508 ACTION_COMMAND_SMASH = 0x00000002,
3509 ACTION_COMMAND_FLEE = 0x00000003,
3510 ACTION_COMMAND_BREAK_FREE = 0x00000004,
3511 ACTION_COMMAND_WHIRLWIND = 0x00000005,
3512 ACTION_COMMAND_STOP_LEECH = 0x00000006,
3513 ACTION_COMMAND_UNUSED_FLEE = 0x00000007,
3514 ACTION_COMMAND_DIZZY_SHELL = 0x00000008,
3515 ACTION_COMMAND_FIRE_SHELL = 0x00000009,
3516 ACTION_COMMAND_UNUSED_MASH_A = 0x0000000A,
3517 ACTION_COMMAND_BOMB = 0x0000000B,
3518 ACTION_COMMAND_BODY_SLAM = 0x0000000C,
3519 ACTION_COMMAND_AIR_LIFT = 0x0000000D,
3520 ACTION_COMMAND_AIR_RAID = 0x0000000E,
3521 ACTION_COMMAND_SQUIRT = 0x0000000F,
3522 ACTION_COMMAND_POWER_SHOCK = 0x00000010,
3523 ACTION_COMMAND_MEGA_SHOCK = 0x00000011,
3524 ACTION_COMMAND_SMACK = 0x00000012,
3525 ACTION_COMMAND_SPINY_SURGE = 0x00000013,
3526 ACTION_COMMAND_HURRICANE = 0x00000014,
3527 ACTION_COMMAND_SPOOK = 0x00000015,
3528 ACTION_COMMAND_THREE_CHANCES = 0x00000016,
3529 ACTION_COMMAND_TIDAL_WAVE = 0x00000017,
3530};
@ ACTION_COMMAND_BOMB
Definition enums.h:3517
@ ACTION_COMMAND_SPOOK
Definition enums.h:3527
@ ACTION_COMMAND_MEGA_SHOCK
Definition enums.h:3523
@ ACTION_COMMAND_HURRICANE
Definition enums.h:3526
@ ACTION_COMMAND_FLEE
Definition enums.h:3509
@ ACTION_COMMAND_SMASH
Definition enums.h:3508
@ ACTION_COMMAND_AIR_LIFT
Definition enums.h:3519
@ ACTION_COMMAND_UNUSED_MASH_A
Definition enums.h:3516
@ ACTION_COMMAND_THREE_CHANCES
Definition enums.h:3528
@ ACTION_COMMAND_BREAK_FREE
Definition enums.h:3510
@ ACTION_COMMAND_SMACK
Definition enums.h:3524
@ ACTION_COMMAND_SQUIRT
Definition enums.h:3521
@ ACTION_COMMAND_AIR_RAID
Definition enums.h:3520
@ ACTION_COMMAND_WHIRLWIND
Definition enums.h:3511
@ ACTION_COMMAND_BODY_SLAM
Definition enums.h:3518
@ ACTION_COMMAND_FIRE_SHELL
Definition enums.h:3515
@ ACTION_COMMAND_DIZZY_SHELL
Definition enums.h:3514
@ ACTION_COMMAND_NONE
Definition enums.h:3506
@ ACTION_COMMAND_UNUSED_FLEE
Definition enums.h:3513
@ ACTION_COMMAND_SPINY_SURGE
Definition enums.h:3525
@ ACTION_COMMAND_POWER_SHOCK
Definition enums.h:3522
@ ACTION_COMMAND_JUMP
Definition enums.h:3507
@ ACTION_COMMAND_TIDAL_WAVE
Definition enums.h:3529
@ ACTION_COMMAND_STOP_LEECH
Definition enums.h:3512

◆ HazardType

Enumerator
HAZARD_TYPE_NONE 
HAZARD_TYPE_LAVA 
HAZARD_TYPE_SPIKES 
HAZARD_TYPE_FIRE_BAR 

Definition at line 3532 of file enums.h.

3532 {
3533 HAZARD_TYPE_NONE = 0,
3534 HAZARD_TYPE_LAVA = 1,
3537};
@ HAZARD_TYPE_LAVA
Definition enums.h:3534
@ HAZARD_TYPE_FIRE_BAR
Definition enums.h:3536
@ HAZARD_TYPE_NONE
Definition enums.h:3533
@ HAZARD_TYPE_SPIKES
Definition enums.h:3535

◆ DamageIntensityRange

Enumerator
DAMAGE_INTENSITY_LIGHT 
DAMAGE_INTENSITY_MEDIUM 
DAMAGE_INTENSITY_HEAVY 
DAMAGE_INTENSITY_EXTREME 
DAMAGE_INTENSITY_UNUSED 

Definition at line 3539 of file enums.h.

3539 {
3540 DAMAGE_INTENSITY_LIGHT = 0, // 0-3
3541 DAMAGE_INTENSITY_MEDIUM = 1, // 4-6
3542 DAMAGE_INTENSITY_HEAVY = 2, // 7-9
3543 DAMAGE_INTENSITY_EXTREME = 3, // 10+
3544 DAMAGE_INTENSITY_UNUSED = 4, // unused
3545};
@ DAMAGE_INTENSITY_UNUSED
Definition enums.h:3544
@ DAMAGE_INTENSITY_EXTREME
Definition enums.h:3543
@ DAMAGE_INTENSITY_LIGHT
Definition enums.h:3540
@ DAMAGE_INTENSITY_HEAVY
Definition enums.h:3542
@ DAMAGE_INTENSITY_MEDIUM
Definition enums.h:3541

◆ EffectInstanceFlags

Enumerator
FX_INSTANCE_FLAG_ENABLED 
FX_INSTANCE_FLAG_BATTLE 
FX_INSTANCE_FLAG_HAS_UPDATED 
FX_INSTANCE_FLAG_DISMISS 

Definition at line 3547 of file enums.h.

3547 {
3548 FX_INSTANCE_FLAG_ENABLED = 0x00000001,
3549 FX_INSTANCE_FLAG_BATTLE = 0x00000004, // effect was created during battle
3550 FX_INSTANCE_FLAG_HAS_UPDATED = 0x00000008, // has run update at least once
3551 FX_INSTANCE_FLAG_DISMISS = 0x00000010, // effect should perform cleanup and self-delete
3552};
@ FX_INSTANCE_FLAG_BATTLE
Definition enums.h:3549
@ FX_INSTANCE_FLAG_ENABLED
Definition enums.h:3548
@ FX_INSTANCE_FLAG_HAS_UPDATED
Definition enums.h:3550
@ FX_INSTANCE_FLAG_DISMISS
Definition enums.h:3551

◆ EffectSharedDataFlags

Enumerator
FX_SHARED_DATA_LOADED 
FX_SHARED_DATA_CAN_FREE 

Definition at line 3554 of file enums.h.

3554 {
3555 FX_SHARED_DATA_LOADED = 0x00000001,
3556 FX_SHARED_DATA_CAN_FREE = 0x00000002,
3557};
@ FX_SHARED_DATA_LOADED
Definition enums.h:3555
@ FX_SHARED_DATA_CAN_FREE
Definition enums.h:3556

◆ GameContext

Enumerator
CONTEXT_WORLD 
CONTEXT_BATTLE 
CONTEXT_PAUSE 

Definition at line 3561 of file enums.h.

3561 {
3562 CONTEXT_WORLD = 0,
3563 CONTEXT_BATTLE = 1,
3564 CONTEXT_PAUSE = 2,
3565};
@ CONTEXT_BATTLE
Definition enums.h:3563
@ CONTEXT_PAUSE
Definition enums.h:3564
@ CONTEXT_WORLD
Definition enums.h:3562

◆ DemoState

Enumerator
DEMO_STATE_NONE 
DEMO_STATE_ACTIVE 
DEMO_STATE_CHANGE_MAP 
DEMO_STATE_4 
DEMO_STATE_DONE 

Definition at line 3567 of file enums.h.

3567 {
3568 DEMO_STATE_NONE = 0,
3571 DEMO_STATE_4 = 4,
3572 DEMO_STATE_DONE = 5,
3573};
@ DEMO_STATE_ACTIVE
Definition enums.h:3569
@ DEMO_STATE_CHANGE_MAP
Definition enums.h:3570
@ DEMO_STATE_4
Definition enums.h:3571
@ DEMO_STATE_NONE
Definition enums.h:3568
@ DEMO_STATE_DONE
Definition enums.h:3572

◆ DemoFlags

Enumerator
DEMO_BTL_FLAG_ENABLED 
DEMO_BTL_FLAG_PARTNER_ACTING 
DEMO_BTL_FLAG_ENEMY_ACTING 
DEMO_BTL_FLAG_10 
DEMO_BTL_FLAG_20 
DEMO_BTL_FLAG_40 

Definition at line 3575 of file enums.h.

3575 {
3576 DEMO_BTL_FLAG_ENABLED = 0x01,
3579 DEMO_BTL_FLAG_10 = 0x10,
3580 DEMO_BTL_FLAG_20 = 0x20,
3581 DEMO_BTL_FLAG_40 = 0x40,
3582};
@ DEMO_BTL_FLAG_10
Definition enums.h:3579
@ DEMO_BTL_FLAG_20
Definition enums.h:3580
@ DEMO_BTL_FLAG_ENEMY_ACTING
Definition enums.h:3578
@ DEMO_BTL_FLAG_ENABLED
Definition enums.h:3576
@ DEMO_BTL_FLAG_40
Definition enums.h:3581
@ DEMO_BTL_FLAG_PARTNER_ACTING
Definition enums.h:3577

◆ IntroParts

Enumerator
INTRO_PART_0 
INTRO_PART_1 
INTRO_PART_5 
INTRO_PART_100 
INTRO_PART_NONE 

Definition at line 3584 of file enums.h.

3584 {
3585 INTRO_PART_0 = 0,
3586 INTRO_PART_1 = 1,
3587 INTRO_PART_5 = 5,
3588 INTRO_PART_100 = 100,
3589 INTRO_PART_NONE = -1,
3590};
@ INTRO_PART_NONE
Definition enums.h:3589
@ INTRO_PART_0
Definition enums.h:3585
@ INTRO_PART_100
Definition enums.h:3588
@ INTRO_PART_5
Definition enums.h:3587
@ INTRO_PART_1
Definition enums.h:3586

◆ MapLoadType

Enumerator
LOAD_FROM_MAP 
LOAD_FROM_FILE_SELECT 

Definition at line 3592 of file enums.h.

3592 {
3593 LOAD_FROM_MAP = 0,
3595};
@ LOAD_FROM_MAP
Definition enums.h:3593
@ LOAD_FROM_FILE_SELECT
Definition enums.h:3594

◆ BattleStatusFlags1

Enumerator
BS_FLAGS1_ACTORS_VISIBLE 
BS_FLAGS1_MENU_OPEN 
BS_FLAGS1_TATTLE_OPEN 
BS_FLAGS1_SHOW_PLAYER_DECORATIONS 
BS_FLAGS1_INCLUDE_POWER_UPS 
BS_FLAGS1_TRIGGER_EVENTS 
BS_FLAGS1_NICE_HIT 
BS_FLAGS1_NO_RATING 
BS_FLAGS1_EXECUTING_MOVE 
BS_FLAGS1_SUPER_HIT 
BS_FLAGS1_FORCE_IMMUNE_HIT 
BS_FLAGS1_AUTO_SUCCEED_ACTION 
BS_FLAGS1_2000 
BS_FLAGS1_4000 
BS_FLAGS1_FREE_ACTION_COMMAND 
BS_FLAGS1_10000 
BS_FLAGS1_DISABLE_CELEBRATION 
BS_FLAGS1_BATTLE_FLED 
BS_FLAGS1_PARTNER_ACTING 
BS_FLAGS1_PLAYER_IN_BACK 
BS_FLAGS1_YIELD_TURN 
BS_FLAGS1_PLAYER_DEFENDING 
BS_FLAGS1_NO_GAME_OVER 
BS_FLAGS1_STAR_POINTS_DROPPED 
BS_FLAGS1_TUTORIAL_BATTLE 
BS_FLAGS1_HUSTLED 
BS_FLAGS1_SORT_ENEMIES_BY_POSX 
BS_FLAGS1_HAMMER_CHARGED 
BS_FLAGS1_JUMP_CHARGED 
BS_FLAGS1_GOOMBARIO_CHARGED 
BS_FLAGS1_ATK_BLOCKED 

Definition at line 3597 of file enums.h.

3597 {
3598 BS_FLAGS1_ACTORS_VISIBLE = 0x00000001,
3599 BS_FLAGS1_MENU_OPEN = 0x00000002,
3600 BS_FLAGS1_TATTLE_OPEN = 0x00000004,
3601 BS_FLAGS1_SHOW_PLAYER_DECORATIONS = 0x00000008, // enables effects for Frozen, Water Block, and Cloud Nine to appear and follow the player
3602 // Enables attack bonuses like Power Plus and Merlee ATK boost.
3603 // Almost always used with TestTarget functions when not called with DAMAGE_TYPE_TRIGGER_LUCKY.
3604 BS_FLAGS1_INCLUDE_POWER_UPS = 0x00000010,
3605 // Current hit may trigger special events on the target (other than hit/death/immune)
3606 // These include FLIP_TRIGGER, FALL_TRIGGER, BURN_HIT, SPIN_SMASH_HIT, etc.
3607 // This has no bearing on contact hazard events which affect the attacker like SPIKE_CONTACT or BURN_CONTACT.
3608 BS_FLAGS1_TRIGGER_EVENTS = 0x00000020,
3609 BS_FLAGS1_NICE_HIT = 0x00000040,
3610 BS_FLAGS1_NO_RATING = 0x00000080, // prevents 'Nice!' or 'Super!' messages from appearing
3611 BS_FLAGS1_EXECUTING_MOVE = 0x00000100,
3612 BS_FLAGS1_SUPER_HIT = 0x00000200, // only works for partners and items, NOT player hits
3613 BS_FLAGS1_FORCE_IMMUNE_HIT = 0x00000800,
3614 BS_FLAGS1_AUTO_SUCCEED_ACTION = 0x00001000,
3615 BS_FLAGS1_2000 = 0x00002000,
3616 BS_FLAGS1_4000 = 0x00004000,
3617 BS_FLAGS1_FREE_ACTION_COMMAND = 0x00008000,
3618 BS_FLAGS1_10000 = 0x00010000,
3619 BS_FLAGS1_DISABLE_CELEBRATION = 0x00020000,
3620 BS_FLAGS1_BATTLE_FLED = 0x00040000, // used both when the player flees sucessfully or an enemy flees
3621 BS_FLAGS1_PARTNER_ACTING = 0x00080000,
3622 BS_FLAGS1_PLAYER_IN_BACK = 0x00100000,
3623 BS_FLAGS1_YIELD_TURN = 0x00200000, // moves end either when their script is finished or this flag is set by calling YieldTurn
3624 BS_FLAGS1_PLAYER_DEFENDING = 0x00400000,
3625 BS_FLAGS1_NO_GAME_OVER = 0x00800000, // don’t game over on loss
3626 BS_FLAGS1_STAR_POINTS_DROPPED = 0x01000000,
3627 BS_FLAGS1_TUTORIAL_BATTLE = 0x02000000, // prevent player from swapping to/from partner
3628 BS_FLAGS1_HUSTLED = 0x04000000,
3629 BS_FLAGS1_SORT_ENEMIES_BY_POSX = 0x08000000, // enemy turn order ignores priority; sorts bases on x position instead
3630 BS_FLAGS1_HAMMER_CHARGED = 0x10000000,
3631 BS_FLAGS1_JUMP_CHARGED = 0x20000000,
3632 BS_FLAGS1_GOOMBARIO_CHARGED = 0x40000000,
3633 BS_FLAGS1_ATK_BLOCKED = 0x80000000,
3634};
@ BS_FLAGS1_TUTORIAL_BATTLE
Definition enums.h:3627
@ BS_FLAGS1_10000
Definition enums.h:3618
@ BS_FLAGS1_PLAYER_IN_BACK
Definition enums.h:3622
@ BS_FLAGS1_GOOMBARIO_CHARGED
Definition enums.h:3632
@ BS_FLAGS1_DISABLE_CELEBRATION
Definition enums.h:3619
@ BS_FLAGS1_BATTLE_FLED
Definition enums.h:3620
@ BS_FLAGS1_HUSTLED
Definition enums.h:3628
@ BS_FLAGS1_MENU_OPEN
Definition enums.h:3599
@ BS_FLAGS1_NO_RATING
Definition enums.h:3610
@ BS_FLAGS1_STAR_POINTS_DROPPED
Definition enums.h:3626
@ BS_FLAGS1_SORT_ENEMIES_BY_POSX
Definition enums.h:3629
@ BS_FLAGS1_FORCE_IMMUNE_HIT
Definition enums.h:3613
@ BS_FLAGS1_NO_GAME_OVER
Definition enums.h:3625
@ BS_FLAGS1_PARTNER_ACTING
Definition enums.h:3621
@ BS_FLAGS1_TATTLE_OPEN
Definition enums.h:3600
@ BS_FLAGS1_SUPER_HIT
Definition enums.h:3612
@ BS_FLAGS1_YIELD_TURN
Definition enums.h:3623
@ BS_FLAGS1_PLAYER_DEFENDING
Definition enums.h:3624
@ BS_FLAGS1_NICE_HIT
Definition enums.h:3609
@ BS_FLAGS1_TRIGGER_EVENTS
Definition enums.h:3608
@ BS_FLAGS1_FREE_ACTION_COMMAND
Definition enums.h:3617
@ BS_FLAGS1_AUTO_SUCCEED_ACTION
Definition enums.h:3614
@ BS_FLAGS1_2000
Definition enums.h:3615
@ BS_FLAGS1_JUMP_CHARGED
Definition enums.h:3631
@ BS_FLAGS1_ATK_BLOCKED
Definition enums.h:3633
@ BS_FLAGS1_HAMMER_CHARGED
Definition enums.h:3630
@ BS_FLAGS1_SHOW_PLAYER_DECORATIONS
Definition enums.h:3601
@ BS_FLAGS1_INCLUDE_POWER_UPS
Definition enums.h:3604
@ BS_FLAGS1_4000
Definition enums.h:3616
@ BS_FLAGS1_ACTORS_VISIBLE
Definition enums.h:3598
@ BS_FLAGS1_EXECUTING_MOVE
Definition enums.h:3611

◆ BattleStatusFlags2

Enumerator
BS_FLAGS2_AWARDING_STAR_POINTS 
BS_FLAGS2_PLAYER_TURN_USED 
BS_FLAGS2_PARTNER_TURN_USED 
BS_FLAGS2_OVERRIDE_INACTIVE_PLAYER 
BS_FLAGS2_OVERRIDE_INACTIVE_PARTNER 
BS_FLAGS2_CAN_FLEE 
BS_FLAGS2_PEACH_BATTLE 
BS_FLAGS2_STORED_TURBO_CHARGE_TURN 
BS_FLAGS2_DOING_JUMP_TUTORIAL 
BS_FLAGS2_FINAL_BOWSER_PART_1 
BS_FLAGS2_NO_TARGET_AVAILABLE 
BS_FLAGS2_IGNORE_DARKNESS 
BS_FLAGS2_HIDE_BUFF_COUNTERS 
BS_FLAGS2_NO_PLAYER_PAL_ADJUST 
BS_FLAGS2_IS_FIRST_STRIKE 
BS_FLAGS2_DONT_STOP_MUSIC 
BS_FLAGS2_HAS_DRAINED_HP 
BS_FLAGS2_HAS_RUSH 
BS_FLAGS2_DROP_WHACKA_BUMP 

Definition at line 3636 of file enums.h.

3636 {
3637 BS_FLAGS2_AWARDING_STAR_POINTS = 0x00000001, // star points move to the center of the screen
3638 BS_FLAGS2_PLAYER_TURN_USED = 0x00000002, // set after player has used their action for this turn
3639 BS_FLAGS2_PARTNER_TURN_USED = 0x00000004, // set after partner has used their action for this turn
3640 BS_FLAGS2_OVERRIDE_INACTIVE_PLAYER = 0x00000008, // override inactive player animations and effects
3641 BS_FLAGS2_OVERRIDE_INACTIVE_PARTNER = 0x00000010, // override inactive partner animations and effects
3642 BS_FLAGS2_CAN_FLEE = 0x00000020,
3643 BS_FLAGS2_PEACH_BATTLE = 0x00000040,
3644 BS_FLAGS2_STORED_TURBO_CHARGE_TURN = 0x00000100, // prevents turbo charge turns from decrementing on begin player turn
3645 BS_FLAGS2_DOING_JUMP_TUTORIAL = 0x00000200,
3646 BS_FLAGS2_FINAL_BOWSER_PART_1 = 0x00000400, // no other use for this flag, purpose unknown
3647 BS_FLAGS2_NO_TARGET_AVAILABLE = 0x00001000,
3648 BS_FLAGS2_IGNORE_DARKNESS = 0x00004000,
3649 BS_FLAGS2_HIDE_BUFF_COUNTERS = 0x00010000, // hide turn counters for partner buffs (Cloud Nine, Water Block, etc)
3650 BS_FLAGS2_NO_PLAYER_PAL_ADJUST = 0x00100000,
3651 BS_FLAGS2_IS_FIRST_STRIKE = 0x01000000,
3652 BS_FLAGS2_DONT_STOP_MUSIC = 0x02000000, // don't stop playing the current song when the battle ends
3653 BS_FLAGS2_HAS_DRAINED_HP = 0x04000000,
3654 BS_FLAGS2_HAS_RUSH = 0x08000000,
3655 BS_FLAGS2_DROP_WHACKA_BUMP = 0x10000000,
3656};
@ BS_FLAGS2_OVERRIDE_INACTIVE_PARTNER
Definition enums.h:3641
@ BS_FLAGS2_AWARDING_STAR_POINTS
Definition enums.h:3637
@ BS_FLAGS2_STORED_TURBO_CHARGE_TURN
Definition enums.h:3644
@ BS_FLAGS2_IS_FIRST_STRIKE
Definition enums.h:3651
@ BS_FLAGS2_PLAYER_TURN_USED
Definition enums.h:3638
@ BS_FLAGS2_NO_TARGET_AVAILABLE
Definition enums.h:3647
@ BS_FLAGS2_FINAL_BOWSER_PART_1
Definition enums.h:3646
@ BS_FLAGS2_HAS_DRAINED_HP
Definition enums.h:3653
@ BS_FLAGS2_DOING_JUMP_TUTORIAL
Definition enums.h:3645
@ BS_FLAGS2_NO_PLAYER_PAL_ADJUST
Definition enums.h:3650
@ BS_FLAGS2_OVERRIDE_INACTIVE_PLAYER
Definition enums.h:3640
@ BS_FLAGS2_HAS_RUSH
Definition enums.h:3654
@ BS_FLAGS2_CAN_FLEE
Definition enums.h:3642
@ BS_FLAGS2_PARTNER_TURN_USED
Definition enums.h:3639
@ BS_FLAGS2_DONT_STOP_MUSIC
Definition enums.h:3652
@ BS_FLAGS2_IGNORE_DARKNESS
Definition enums.h:3648
@ BS_FLAGS2_PEACH_BATTLE
Definition enums.h:3643
@ BS_FLAGS2_HIDE_BUFF_COUNTERS
Definition enums.h:3649
@ BS_FLAGS2_DROP_WHACKA_BUMP
Definition enums.h:3655

◆ BattleStatusReflectionFlags

Enumerator
BS_REFLECT_FLOOR 

Definition at line 3658 of file enums.h.

3658 {
3659 BS_REFLECT_FLOOR = 1,
3660};
@ BS_REFLECT_FLOOR
Definition enums.h:3659

◆ BattleStates

Enumerator
BATTLE_STATE_INVALID 
BATTLE_STATE_NONE 
BATTLE_STATE_START 
BATTLE_STATE_FIRST_STRIKE 
BATTLE_STATE_PARTNER_FIRST_STRIKE 
BATTLE_STATE_ENEMY_FIRST_STRIKE 
BATTLE_STATE_BEGIN_TURN 
BATTLE_STATE_END_TURN 
BATTLE_STATE_BEGIN_PLAYER_TURN 
BATTLE_STATE_BEGIN_PARTNER_TURN 
BATTLE_STATE_TRANSFER_TURN 
BATTLE_STATE_SWITCH_TO_PLAYER 
BATTLE_STATE_SWITCH_TO_PARTNER 
BATTLE_STATE_PREPARE_MENU 
BATTLE_STATE_PLAYER_MENU 
BATTLE_STATE_PARTNER_MENU 
BATTLE_STATE_PEACH_MENU 
BATTLE_STATE_TWINK_MENU 
BATTLE_STATE_SELECT_TARGET 
BATTLE_STATE_PLAYER_MOVE 
BATTLE_STATE_PARTNER_MOVE 
BATTLE_STATE_NEXT_ENEMY 
BATTLE_STATE_ENEMY_MOVE 
BATTLE_STATE_END_PLAYER_TURN 
BATTLE_STATE_END_PARTNER_TURN 
BATTLE_STATE_RUN_AWAY 
BATTLE_STATE_DEFEND 
BATTLE_STATE_VICTORY 
BATTLE_STATE_DEFEAT 
BATTLE_STATE_CHANGE_PARTNER 
BATTLE_STATE_END_TRAINING_BATTLE 
BATTLE_STATE_END_BATTLE 
BATTLE_STATE_CELEBRATION 
BATTLE_STATE_END_DEMO_BATTLE 

Definition at line 3662 of file enums.h.

3662 {
3663 BATTLE_STATE_INVALID = -1, // may have been part of a debug state at some point, unused
3697};
@ BATTLE_STATE_BEGIN_PARTNER_TURN
Definition enums.h:3672
@ BATTLE_STATE_ENEMY_MOVE
Definition enums.h:3685
@ BATTLE_STATE_NEXT_ENEMY
Definition enums.h:3684
@ BATTLE_STATE_ENEMY_FIRST_STRIKE
Definition enums.h:3668
@ BATTLE_STATE_RUN_AWAY
Definition enums.h:3688
@ BATTLE_STATE_FIRST_STRIKE
Definition enums.h:3666
@ BATTLE_STATE_PREPARE_MENU
Definition enums.h:3676
@ BATTLE_STATE_SWITCH_TO_PARTNER
Definition enums.h:3675
@ BATTLE_STATE_INVALID
Definition enums.h:3663
@ BATTLE_STATE_PLAYER_MENU
Definition enums.h:3677
@ BATTLE_STATE_DEFEND
Definition enums.h:3689
@ BATTLE_STATE_END_TRAINING_BATTLE
Definition enums.h:3693
@ BATTLE_STATE_PLAYER_MOVE
Definition enums.h:3682
@ BATTLE_STATE_END_DEMO_BATTLE
Definition enums.h:3696
@ BATTLE_STATE_CELEBRATION
Definition enums.h:3695
@ BATTLE_STATE_SWITCH_TO_PLAYER
Definition enums.h:3674
@ BATTLE_STATE_BEGIN_TURN
Definition enums.h:3669
@ BATTLE_STATE_PARTNER_FIRST_STRIKE
Definition enums.h:3667
@ BATTLE_STATE_END_PARTNER_TURN
Definition enums.h:3687
@ BATTLE_STATE_END_PLAYER_TURN
Definition enums.h:3686
@ BATTLE_STATE_PARTNER_MOVE
Definition enums.h:3683
@ BATTLE_STATE_START
Definition enums.h:3665
@ BATTLE_STATE_DEFEAT
Definition enums.h:3691
@ BATTLE_STATE_TRANSFER_TURN
Definition enums.h:3673
@ BATTLE_STATE_PEACH_MENU
Definition enums.h:3679
@ BATTLE_STATE_PARTNER_MENU
Definition enums.h:3678
@ BATTLE_STATE_NONE
Definition enums.h:3664
@ BATTLE_STATE_BEGIN_PLAYER_TURN
Definition enums.h:3671
@ BATTLE_STATE_SELECT_TARGET
Definition enums.h:3681
@ BATTLE_STATE_TWINK_MENU
Definition enums.h:3680
@ BATTLE_STATE_CHANGE_PARTNER
Definition enums.h:3692
@ BATTLE_STATE_VICTORY
Definition enums.h:3690
@ BATTLE_STATE_END_BATTLE
Definition enums.h:3694
@ BATTLE_STATE_END_TURN
Definition enums.h:3670

◆ BattleMessages

Enumerator
BTL_MSG_MERLEE_ATK_UP 
BTL_MSG_MERLEE_DEF_UP 
BTL_MSG_MERLEE_EXP_UP 
BTL_MSG_MERLEE_DONE 
BTL_MSG_CHARGE_HAMMER 
BTL_MSG_CHARGE_HAMMER_MORE 
BTL_MSG_CHARGE_JUMP 
BTL_MSG_CHARGE_JUMP_MORE 
BTL_MSG_CANT_CHARGE 
BTL_MSG_ENEMY_MISSED 
BTL_MSG_PLAYER_DAZED 
BTL_MSG_PLAYER_ASLEEP 
BTL_MSG_PLAYER_FROZEN 
BTL_MSG_PLAYER_POISONED 
BTL_MSG_PLAYER_SHRUNK 
BTL_MSG_PLAYER_PARALYZED 
BTL_MSG_PLAYER_CHARGED 
BTL_MSG_PLAYER_TRANSPARENT 
BTL_MSG_ENEMY_DAZED 
BTL_MSG_ENEMY_ASLEEP 
BTL_MSG_ENEMY_FROZEN 
BTL_MSG_ENEMY_POISONED 
BTL_MSG_ENEMY_SHRUNK 
BTL_MSG_ENEMY_PARALYZED 
BTL_MSG_ENEMY_ELECTRIFIED 
BTL_MSG_ENEMY_CANT_MOVE 
BTL_MSG_STAR_POWER_RECHARGED 
BTL_MSG_STAR_POWER_MAXED 
BTL_MSG_STAR_POWER_FILLED 
BTL_MSG_ATTACK_UP 
BTL_MSG_DEFENCE_UP 
BTL_MSG_HEAL_ONE 
BTL_MSG_HEAL_ALL 
BTL_MSG_ENEMY_TRANSPARENT 
BTL_MSG_ENEMY_CHARGED 
BTL_MSG_PARTNER_INJURED 
BTL_MSG_CHARGE_GOOMBARIO 
BTL_MSG_CHARGE_GOOMBARIO_MORE 
BTL_MSG_WATER_BLOCK_BEGIN 
BTL_MSG_WATER_BLOCK_END 
BTL_MSG_CLOUD_NINE_BEGIN 
BTL_MSG_CLOUD_NINE_END 
BTL_MSG_TURBO_CHARGE_BEGIN 
BTL_MSG_TURBO_CHARGE_END 
BTL_MSG_CHILL_OUT_BEGIN 
BTL_MSG_UNUSED_CLOUD_NINE 
BTL_MSG_FIRST_ACTION_TIP 
BTL_MSG_ACTION_TIP_PRESS_BEFORE_LANDING 
BTL_MSG_ACTION_TIP_HOLD_LEFT_TIMED 
BTL_MSG_ACTION_TIP_PRESS_BEFORE_STRIKE 
BTL_MSG_ACTION_TIP_MASH_BUTTON 
BTL_MSG_ACTION_TIP_MASH_LEFT 
BTL_MSG_ACTION_TIP_HOLD_LEFT_AIM 
BTL_MSG_ACTION_TIP_UNUSED_1 
BTL_MSG_ACTION_TIP_UNUSED_2 
BTL_MSG_ACTION_TIP_PRESS_BUTTONS_SHOWN 
BTL_MSG_ACTION_TIP_NOT_USED_1 
BTL_MSG_ACTION_TIP_PRESS_WITH_TIMING 
BTL_MSG_ACTION_TIP_NOT_USED_2 
BTL_MSG_ACTION_TIP_MASH_BOTH 
BTL_MSG_ACTION_TIP_UNUSED_3 
BTL_MSG_ACTION_TIP_HOLD_THEN_TAP 
BTL_MSG_ACTION_TIP_HOLD_THEN_RELEASE 
BTL_MSG_ACTION_TIP_MOVE_TO_AIM 
BTL_MSG_ACTION_TIP_UNUSED_4 
BTL_MSG_ACTION_TIP_BREAK_FREE 
BTL_MSG_ACTION_TIP_REDUCE_DAMAGE 
BTL_MSG_ACTION_TIP_NOT_USED_3 
BTL_MSG_LAST_ACTION_TIP 
BTL_MSG_NO_JUMP_TARGET 
BTL_MSG_NO_HAMMER_TARGET 
BTL_MSG_NO_ITEM_TARGET 
BTL_MSG_46 
BTL_MSG_47 
BTL_MSG_CANT_SELECT_NOW 
BTL_MSG_HAMMER_DISABLED_1 
BTL_MSG_HAMMER_DISABLED_2 
BTL_MSG_HAMMER_DISABLED_3 
BTL_MSG_JUMP_DISABLED_1 
BTL_MSG_JUMP_DISABLED_2 
BTL_MSG_JUMP_DISABLED_3 
BTL_MSG_ITEMS_DISABLED 
BTL_MSG_CANT_SWITCH 
BTL_MSG_CANT_MOVE 
BTL_MSG_CANT_SWITCH_UNUSED 
BTL_MSG_CANT_MOVE_UNUSED 
BTL_MSG_CANT_SELECT_NOW_ALT 

Definition at line 3699 of file enums.h.

3699 {
3700 BTL_MSG_MERLEE_ATK_UP = 0x00,
3701 BTL_MSG_MERLEE_DEF_UP = 0x01,
3702 BTL_MSG_MERLEE_EXP_UP = 0x02,
3703 BTL_MSG_MERLEE_DONE = 0x03,
3704 BTL_MSG_CHARGE_HAMMER = 0x04,
3706 BTL_MSG_CHARGE_JUMP = 0x06,
3708 BTL_MSG_CANT_CHARGE = 0x08,
3709 BTL_MSG_ENEMY_MISSED = 0x09,
3710 BTL_MSG_PLAYER_DAZED = 0x0A,
3711 BTL_MSG_PLAYER_ASLEEP = 0x0B,
3712 BTL_MSG_PLAYER_FROZEN = 0x0C,
3714 BTL_MSG_PLAYER_SHRUNK = 0x0E,
3718 BTL_MSG_ENEMY_DAZED = 0x12,
3719 BTL_MSG_ENEMY_ASLEEP = 0x13,
3720 BTL_MSG_ENEMY_FROZEN = 0x14,
3722 BTL_MSG_ENEMY_SHRUNK = 0x16,
3729 BTL_MSG_ATTACK_UP = 0x1D,
3730 BTL_MSG_DEFENCE_UP = 0x1E,
3731 BTL_MSG_HEAL_ONE = 0x1F,
3732 BTL_MSG_HEAL_ALL = 0x20,
3734 BTL_MSG_ENEMY_CHARGED = 0x22,
3747 BTL_MSG_ACTION_TIP_PRESS_BEFORE_LANDING = 0x2E, // jump moves, Sky Dive
3748 BTL_MSG_ACTION_TIP_HOLD_LEFT_TIMED = 0x2F, // hammer moves, Belly Flop, Shell Toss
3749 BTL_MSG_ACTION_TIP_PRESS_BEFORE_STRIKE = 0x30, // Headbonk and Multibonk
3750 BTL_MSG_ACTION_TIP_MASH_BUTTON = 0x31, // Dizzy Shell, Power Shock, Air Lift, Bombette's moves
3751 BTL_MSG_ACTION_TIP_MASH_LEFT = 0x32, // Fire Shell, Air Raid, Spiny Surge, Bow's moves
3752 BTL_MSG_ACTION_TIP_HOLD_LEFT_AIM = 0x33, // Shell Shot
3753 BTL_MSG_ACTION_TIP_UNUSED_1 = 0x34, // unused
3754 BTL_MSG_ACTION_TIP_UNUSED_2 = 0x35, // unused
3755 BTL_MSG_ACTION_TIP_PRESS_BUTTONS_SHOWN = 0x36, // Tidal Wave
3756 BTL_MSG_ACTION_TIP_NOT_USED_1 = 0x37, // unused, special message
3757 BTL_MSG_ACTION_TIP_PRESS_WITH_TIMING = 0x38, // Turbo Charge, Water Block, Cloud Nine
3758 BTL_MSG_ACTION_TIP_NOT_USED_2 = 0x39, // unused, special message
3759 BTL_MSG_ACTION_TIP_MASH_BOTH = 0x3A, // Mega Shock and Hurricane
3760 BTL_MSG_ACTION_TIP_UNUSED_3 = 0x3B, // unused
3761 BTL_MSG_ACTION_TIP_HOLD_THEN_TAP = 0x3C, // Squirt
3762 BTL_MSG_ACTION_TIP_HOLD_THEN_RELEASE = 0x3D, // Body Slam and Electro Dash
3763 BTL_MSG_ACTION_TIP_MOVE_TO_AIM = 0x3E, // Spiny Flip
3764 BTL_MSG_ACTION_TIP_UNUSED_4 = 0x3F, // unused
3765 BTL_MSG_ACTION_TIP_BREAK_FREE = 0x40, // unused
3766 BTL_MSG_ACTION_TIP_REDUCE_DAMAGE = 0x41, // unused
3767 BTL_MSG_ACTION_TIP_NOT_USED_3 = 0x42, // Earthquake Jump
3772 BTL_MSG_46 = 0x46,
3773 BTL_MSG_47 = 0x47,
3782 BTL_MSG_CANT_SWITCH = 0x50,
3783 BTL_MSG_CANT_MOVE = 0x51,
3787};
@ BTL_MSG_JUMP_DISABLED_1
Definition enums.h:3778
@ BTL_MSG_ACTION_TIP_HOLD_THEN_TAP
Definition enums.h:3761
@ BTL_MSG_ENEMY_MISSED
Definition enums.h:3709
@ BTL_MSG_CANT_SWITCH
Definition enums.h:3782
@ BTL_MSG_MERLEE_ATK_UP
Definition enums.h:3700
@ BTL_MSG_ITEMS_DISABLED
Definition enums.h:3781
@ BTL_MSG_ACTION_TIP_UNUSED_2
Definition enums.h:3754
@ BTL_MSG_PLAYER_FROZEN
Definition enums.h:3712
@ BTL_MSG_ACTION_TIP_MOVE_TO_AIM
Definition enums.h:3763
@ BTL_MSG_STAR_POWER_MAXED
Definition enums.h:3727
@ BTL_MSG_ACTION_TIP_UNUSED_3
Definition enums.h:3760
@ BTL_MSG_CANT_MOVE
Definition enums.h:3783
@ BTL_MSG_CHARGE_HAMMER_MORE
Definition enums.h:3705
@ BTL_MSG_ACTION_TIP_PRESS_BUTTONS_SHOWN
Definition enums.h:3755
@ BTL_MSG_PLAYER_POISONED
Definition enums.h:3713
@ BTL_MSG_MERLEE_EXP_UP
Definition enums.h:3702
@ BTL_MSG_TURBO_CHARGE_BEGIN
Definition enums.h:3742
@ BTL_MSG_TURBO_CHARGE_END
Definition enums.h:3743
@ BTL_MSG_ACTION_TIP_MASH_BUTTON
Definition enums.h:3750
@ BTL_MSG_PLAYER_PARALYZED
Definition enums.h:3715
@ BTL_MSG_ACTION_TIP_NOT_USED_3
Definition enums.h:3767
@ BTL_MSG_HEAL_ONE
Definition enums.h:3731
@ BTL_MSG_ENEMY_ASLEEP
Definition enums.h:3719
@ BTL_MSG_PLAYER_CHARGED
Definition enums.h:3716
@ BTL_MSG_ACTION_TIP_HOLD_LEFT_TIMED
Definition enums.h:3748
@ BTL_MSG_HAMMER_DISABLED_3
Definition enums.h:3777
@ BTL_MSG_CANT_SWITCH_UNUSED
Definition enums.h:3784
@ BTL_MSG_ACTION_TIP_NOT_USED_1
Definition enums.h:3756
@ BTL_MSG_PLAYER_ASLEEP
Definition enums.h:3711
@ BTL_MSG_ENEMY_POISONED
Definition enums.h:3721
@ BTL_MSG_PLAYER_SHRUNK
Definition enums.h:3714
@ BTL_MSG_ENEMY_CANT_MOVE
Definition enums.h:3725
@ BTL_MSG_WATER_BLOCK_BEGIN
Definition enums.h:3738
@ BTL_MSG_47
Definition enums.h:3773
@ BTL_MSG_CANT_MOVE_UNUSED
Definition enums.h:3785
@ BTL_MSG_ACTION_TIP_UNUSED_4
Definition enums.h:3764
@ BTL_MSG_ENEMY_PARALYZED
Definition enums.h:3723
@ BTL_MSG_ACTION_TIP_HOLD_THEN_RELEASE
Definition enums.h:3762
@ BTL_MSG_UNUSED_CLOUD_NINE
Definition enums.h:3745
@ BTL_MSG_NO_JUMP_TARGET
Definition enums.h:3769
@ BTL_MSG_MERLEE_DONE
Definition enums.h:3703
@ BTL_MSG_ACTION_TIP_NOT_USED_2
Definition enums.h:3758
@ BTL_MSG_ACTION_TIP_BREAK_FREE
Definition enums.h:3765
@ BTL_MSG_ACTION_TIP_UNUSED_1
Definition enums.h:3753
@ BTL_MSG_LAST_ACTION_TIP
Definition enums.h:3768
@ BTL_MSG_CLOUD_NINE_END
Definition enums.h:3741
@ BTL_MSG_ACTION_TIP_HOLD_LEFT_AIM
Definition enums.h:3752
@ BTL_MSG_JUMP_DISABLED_3
Definition enums.h:3780
@ BTL_MSG_ENEMY_FROZEN
Definition enums.h:3720
@ BTL_MSG_NO_ITEM_TARGET
Definition enums.h:3771
@ BTL_MSG_ENEMY_DAZED
Definition enums.h:3718
@ BTL_MSG_HEAL_ALL
Definition enums.h:3732
@ BTL_MSG_CHILL_OUT_BEGIN
Definition enums.h:3744
@ BTL_MSG_WATER_BLOCK_END
Definition enums.h:3739
@ BTL_MSG_ACTION_TIP_PRESS_BEFORE_STRIKE
Definition enums.h:3749
@ BTL_MSG_CANT_SELECT_NOW
Definition enums.h:3774
@ BTL_MSG_ACTION_TIP_MASH_BOTH
Definition enums.h:3759
@ BTL_MSG_FIRST_ACTION_TIP
Definition enums.h:3746
@ BTL_MSG_MERLEE_DEF_UP
Definition enums.h:3701
@ BTL_MSG_46
Definition enums.h:3772
@ BTL_MSG_CHARGE_JUMP_MORE
Definition enums.h:3707
@ BTL_MSG_JUMP_DISABLED_2
Definition enums.h:3779
@ BTL_MSG_PARTNER_INJURED
Definition enums.h:3735
@ BTL_MSG_CHARGE_GOOMBARIO_MORE
Definition enums.h:3737
@ BTL_MSG_CANT_SELECT_NOW_ALT
Definition enums.h:3786
@ BTL_MSG_STAR_POWER_RECHARGED
Definition enums.h:3726
@ BTL_MSG_NO_HAMMER_TARGET
Definition enums.h:3770
@ BTL_MSG_DEFENCE_UP
Definition enums.h:3730
@ BTL_MSG_ACTION_TIP_PRESS_BEFORE_LANDING
Definition enums.h:3747
@ BTL_MSG_ACTION_TIP_PRESS_WITH_TIMING
Definition enums.h:3757
@ BTL_MSG_CANT_CHARGE
Definition enums.h:3708
@ BTL_MSG_CHARGE_HAMMER
Definition enums.h:3704
@ BTL_MSG_CHARGE_GOOMBARIO
Definition enums.h:3736
@ BTL_MSG_CLOUD_NINE_BEGIN
Definition enums.h:3740
@ BTL_MSG_ENEMY_ELECTRIFIED
Definition enums.h:3724
@ BTL_MSG_ATTACK_UP
Definition enums.h:3729
@ BTL_MSG_ACTION_TIP_REDUCE_DAMAGE
Definition enums.h:3766
@ BTL_MSG_CHARGE_JUMP
Definition enums.h:3706
@ BTL_MSG_ENEMY_TRANSPARENT
Definition enums.h:3733
@ BTL_MSG_ACTION_TIP_MASH_LEFT
Definition enums.h:3751
@ BTL_MSG_HAMMER_DISABLED_1
Definition enums.h:3775
@ BTL_MSG_ENEMY_SHRUNK
Definition enums.h:3722
@ BTL_MSG_PLAYER_DAZED
Definition enums.h:3710
@ BTL_MSG_PLAYER_TRANSPARENT
Definition enums.h:3717
@ BTL_MSG_HAMMER_DISABLED_2
Definition enums.h:3776
@ BTL_MSG_STAR_POWER_FILLED
Definition enums.h:3728
@ BTL_MSG_ENEMY_CHARGED
Definition enums.h:3734

◆ BattleMessageStates

Enumerator
BTL_MSG_STATE_INIT 
BTL_MSG_STATE_POPUP_PRE_DELAY 
BTL_MSG_STATE_POPUP_DELAY 
BTL_MSG_STATE_POPUP_POST_DELAY 
BTL_MSG_STATE_POPUP_DISPOSE 
BTL_MSG_STATE_ACTION_TIP_DELAY 
BTL_MSG_STATE_ACTION_TIP_DISPOSE 
BTL_MSG_STATE_ERROR_PRE_DELAY 
BTL_MSG_STATE_ERROR_DELAY 
BTL_MSG_STATE_ERROR_POST_DELAY 
BTL_MSG_STATE_ERROR_DISPOSE 
BTL_MSG_STATE_DISABLED_DELAY 

Definition at line 3790 of file enums.h.

3790 {
3791 // generic INIT state shared by all message types
3793 // states for popup messages like BTL_MSG_MERLEE_ATK_UP or BTL_MSG_ENEMY_ASLEEP
3798 // states for action tip messages
3801 // states for error messages like BTL_MSG_NO_JUMP_TARGET or BTL_MSG_CANT_SELECT_NOW
3806 // states for command disable notifications like BTL_MSG_ITEMS_DISABLED
3808};
@ BTL_MSG_STATE_POPUP_DISPOSE
Definition enums.h:3797
@ BTL_MSG_STATE_POPUP_POST_DELAY
Definition enums.h:3796
@ BTL_MSG_STATE_ERROR_PRE_DELAY
Definition enums.h:3802
@ BTL_MSG_STATE_DISABLED_DELAY
Definition enums.h:3807
@ BTL_MSG_STATE_INIT
Definition enums.h:3792
@ BTL_MSG_STATE_ACTION_TIP_DELAY
Definition enums.h:3799
@ BTL_MSG_STATE_ERROR_POST_DELAY
Definition enums.h:3804
@ BTL_MSG_STATE_ERROR_DISPOSE
Definition enums.h:3805
@ BTL_MSG_STATE_POPUP_PRE_DELAY
Definition enums.h:3794
@ BTL_MSG_STATE_ERROR_DELAY
Definition enums.h:3803
@ BTL_MSG_STATE_POPUP_DELAY
Definition enums.h:3795
@ BTL_MSG_STATE_ACTION_TIP_DISPOSE
Definition enums.h:3800

◆ BattleMenuIndex

Enumerator
BTL_MENU_IDX_MAIN 
BTL_MENU_IDX_JUMP 
BTL_MENU_IDX_SMASH 
BTL_MENU_IDX_ITEMS 
BTL_MENU_IDX_DIP 
BTL_MENU_IDX_PARTNER 
BTL_MENU_IDX_STAR_POWER 
BTL_MENU_IDX_STRATEGY 
BTL_MENU_IDX_ABILITY 
BTL_MENU_IDX_PARTNER_ITEM 

Definition at line 3810 of file enums.h.

3810 {
3815 BTL_MENU_IDX_DIP = 4,
3819 // partners only
3822};
@ BTL_MENU_IDX_PARTNER_ITEM
Definition enums.h:3821
@ BTL_MENU_IDX_PARTNER
Definition enums.h:3816
@ BTL_MENU_IDX_STRATEGY
Definition enums.h:3818
@ BTL_MENU_IDX_SMASH
Definition enums.h:3813
@ BTL_MENU_IDX_STAR_POWER
Definition enums.h:3817
@ BTL_MENU_IDX_MAIN
Definition enums.h:3811
@ BTL_MENU_IDX_JUMP
Definition enums.h:3812
@ BTL_MENU_IDX_DIP
Definition enums.h:3815
@ BTL_MENU_IDX_ABILITY
Definition enums.h:3820
@ BTL_MENU_IDX_ITEMS
Definition enums.h:3814

◆ BattleMenuTypes

Enumerator
BTL_MENU_TYPE_INVALID 
BTL_MENU_TYPE_JUMP 
BTL_MENU_TYPE_SMASH 
BTL_MENU_TYPE_ITEMS 
BTL_MENU_TYPE_RUN_AWAY 
BTL_MENU_TYPE_DEFEND 
BTL_MENU_TYPE_CHANGE_PARTNER 
BTL_MENU_TYPE_ABILITY 
BTL_MENU_TYPE_STRATEGIES 
BTL_MENU_TYPE_STAR_POWERS 
BTL_MENU_TYPE_DO_NOTHING 
BTL_MENU_TYPE_ACT_LATER 
BTL_MENU_TYPE_PARTNER_FOCUS 

Definition at line 3824 of file enums.h.

3824 {
3838};
@ BTL_MENU_TYPE_SMASH
Definition enums.h:3827
@ BTL_MENU_TYPE_JUMP
Definition enums.h:3826
@ BTL_MENU_TYPE_ABILITY
Definition enums.h:3832
@ BTL_MENU_TYPE_INVALID
Definition enums.h:3825
@ BTL_MENU_TYPE_RUN_AWAY
Definition enums.h:3829
@ BTL_MENU_TYPE_CHANGE_PARTNER
Definition enums.h:3831
@ BTL_MENU_TYPE_STAR_POWERS
Definition enums.h:3834
@ BTL_MENU_TYPE_ITEMS
Definition enums.h:3828
@ BTL_MENU_TYPE_ACT_LATER
Definition enums.h:3836
@ BTL_MENU_TYPE_DEFEND
Definition enums.h:3830
@ BTL_MENU_TYPE_PARTNER_FOCUS
Definition enums.h:3837
@ BTL_MENU_TYPE_STRATEGIES
Definition enums.h:3833
@ BTL_MENU_TYPE_DO_NOTHING
Definition enums.h:3835

◆ BattleMenuDisableFlags

Enumerator
BTL_MENU_ENABLED_JUMP 
BTL_MENU_ENABLED_SMASH 
BTL_MENU_ENABLED_ITEMS 
BTL_MENU_ENABLED_ABILITIES 
BTL_MENU_ENABLED_STRATEGIES 
BTL_MENU_ENABLED_STAR_POWERS 
BTL_MENU_ENABLED_PARTNER_FOCUS 

Definition at line 3840 of file enums.h.

3840 {
3848};
@ BTL_MENU_ENABLED_SMASH
Definition enums.h:3842
@ BTL_MENU_ENABLED_PARTNER_FOCUS
Definition enums.h:3847
@ BTL_MENU_ENABLED_ITEMS
Definition enums.h:3843
@ BTL_MENU_ENABLED_STAR_POWERS
Definition enums.h:3846
@ BTL_MENU_ENABLED_JUMP
Definition enums.h:3841
@ BTL_MENU_ENABLED_ABILITIES
Definition enums.h:3844
@ BTL_MENU_ENABLED_STRATEGIES
Definition enums.h:3845

◆ BattleRumbleModes

Enumerator
BTL_RUMBLE_STOP 
BTL_RUMBLE_LONG 
BTL_RUMBLE_HIT_MIN 
BTL_RUMBLE_HIT_LIGHT 
BTL_RUMBLE_HIT_HEAVY 
BTL_RUMBLE_HIT_EXTREME 
BTL_RUMBLE_HIT_MAX 
BTL_RUMBLE_PLAYER_MIN 
BTL_RUMBLE_PLAYER_LIGHT 
BTL_RUMBLE_PLAYER_HEAVY 
BTL_RUMBLE_PLAYER_EXTREME 
BTL_RUMBLE_PLAYER_MAX 

Definition at line 3850 of file enums.h.

3850 {
3851 BTL_RUMBLE_STOP = 0,
3852 BTL_RUMBLE_LONG = 1,
3863};
@ BTL_RUMBLE_PLAYER_MIN
Definition enums.h:3858
@ BTL_RUMBLE_HIT_HEAVY
Definition enums.h:3855
@ BTL_RUMBLE_STOP
Definition enums.h:3851
@ BTL_RUMBLE_PLAYER_HEAVY
Definition enums.h:3860
@ BTL_RUMBLE_HIT_MIN
Definition enums.h:3853
@ BTL_RUMBLE_HIT_LIGHT
Definition enums.h:3854
@ BTL_RUMBLE_PLAYER_MAX
Definition enums.h:3862
@ BTL_RUMBLE_PLAYER_EXTREME
Definition enums.h:3861
@ BTL_RUMBLE_HIT_MAX
Definition enums.h:3857
@ BTL_RUMBLE_HIT_EXTREME
Definition enums.h:3856
@ BTL_RUMBLE_LONG
Definition enums.h:3852
@ BTL_RUMBLE_PLAYER_LIGHT
Definition enums.h:3859

◆ DebugEnemyContactModes

Enumerator
DEBUG_CONTACT_NONE 
DEBUG_CONTACT_CANT_TOUCH 
DEBUG_CONTACT_DIE_ON_TOUCH 
DEBUG_CONTACT_DIE_IN_BATTLE 
DEBUG_CONTACT_AUTO_FLEE 

Definition at line 3865 of file enums.h.

3865 {
3866 DEBUG_CONTACT_NONE = 0, // contact with enemies behaves normally
3867 DEBUG_CONTACT_CANT_TOUCH = 1, // enemies pass through the player and cannot start battles
3868 DEBUG_CONTACT_DIE_ON_TOUCH = 2, // enemies die on contact in the overworld
3869 DEBUG_CONTACT_DIE_IN_BATTLE = 3, // all enemies wll die during BATTLE_STATE_BEGIN_TURN
3870 DEBUG_CONTACT_AUTO_FLEE = 4, // the player flees during BATTLE_STATE_BEGIN_TURN
3871};
@ DEBUG_CONTACT_DIE_IN_BATTLE
Definition enums.h:3869
@ DEBUG_CONTACT_CANT_TOUCH
Definition enums.h:3867
@ DEBUG_CONTACT_DIE_ON_TOUCH
Definition enums.h:3868
@ DEBUG_CONTACT_AUTO_FLEE
Definition enums.h:3870
@ DEBUG_CONTACT_NONE
Definition enums.h:3866

◆ DebugScriptstModes

Enumerator
DEBUG_SCRIPTS_NONE 
DEBUG_SCRIPTS_NO_UPDATE 
DEBUG_SCRIPTS_BLOCK_FUNC_DONE 

Definition at line 3873 of file enums.h.

3873 {
3877};
@ DEBUG_SCRIPTS_BLOCK_FUNC_DONE
Definition enums.h:3876
@ DEBUG_SCRIPTS_NONE
Definition enums.h:3874
@ DEBUG_SCRIPTS_NO_UPDATE
Definition enums.h:3875

◆ PlayerBasicJump

Enumerator
PLAYER_BASIC_JUMP_0 
PLAYER_BASIC_JUMP_1 
PLAYER_BASIC_JUMP_2 
PLAYER_BASIC_JUMP_3 
PLAYER_BASIC_JUMP_4 

Definition at line 3879 of file enums.h.

3879 {
3885};
@ PLAYER_BASIC_JUMP_3
Definition enums.h:3883
@ PLAYER_BASIC_JUMP_1
Definition enums.h:3881
@ PLAYER_BASIC_JUMP_4
Definition enums.h:3884
@ PLAYER_BASIC_JUMP_0
Definition enums.h:3880
@ PLAYER_BASIC_JUMP_2
Definition enums.h:3882

◆ PlayerSuperJump

Enumerator
PLAYER_SUPER_JUMP_0 
PLAYER_SUPER_JUMP_1 
PLAYER_SUPER_JUMP_2 
PLAYER_SUPER_JUMP_3 
PLAYER_SUPER_JUMP_4 
PLAYER_SUPER_JUMP_5 
PLAYER_SUPER_JUMP_6 

Definition at line 3887 of file enums.h.

3887 {
3895};
@ PLAYER_SUPER_JUMP_3
Definition enums.h:3891
@ PLAYER_SUPER_JUMP_0
Definition enums.h:3888
@ PLAYER_SUPER_JUMP_4
Definition enums.h:3892
@ PLAYER_SUPER_JUMP_1
Definition enums.h:3889
@ PLAYER_SUPER_JUMP_5
Definition enums.h:3893
@ PLAYER_SUPER_JUMP_6
Definition enums.h:3894
@ PLAYER_SUPER_JUMP_2
Definition enums.h:3890

◆ PlayerUltraJump

Enumerator
PLAYER_ULTRA_JUMP_0 
PLAYER_ULTRA_JUMP_1 
PLAYER_ULTRA_JUMP_2 
PLAYER_ULTRA_JUMP_3 
PLAYER_ULTRA_JUMP_4 

Definition at line 3897 of file enums.h.

3897 {
3903};
@ PLAYER_ULTRA_JUMP_2
Definition enums.h:3900
@ PLAYER_ULTRA_JUMP_0
Definition enums.h:3898
@ PLAYER_ULTRA_JUMP_3
Definition enums.h:3901
@ PLAYER_ULTRA_JUMP_4
Definition enums.h:3902
@ PLAYER_ULTRA_JUMP_1
Definition enums.h:3899

◆ GlobalOverrides

Enumerator
GLOBAL_OVERRIDES_DISABLE_RENDER_WORLD 
GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME 
GLOBAL_OVERRIDES_MESSAGES_OVER_FRONTUI 
GLOBAL_OVERRIDES_SOFT_RESET 
GLOBAL_OVERRIDES_40 
GLOBAL_OVERRIDES_ENABLE_FLOOR_REFLECTION 
GLOBAL_OVERRIDES_DISABLE_BATTLES 
GLOBAL_OVERRIDES_200 
GLOBAL_OVERRIDES_400 
GLOBAL_OVERRIDES_800 
GLOBAL_OVERRIDES_PREV_DISABLE_BATTLES 
GLOBAL_OVERRIDES_PREV_200 
GLOBAL_OVERRIDES_PREV_400 
GLOBAL_OVERRIDES_PREV_800 
GLOBAL_OVERRIDES_WINDOWS_OVER_CURTAINS 
GLOBAL_OVERRIDES_DONT_RESUME_SONG_AFTER_BATTLE 
GLOBAL_OVERRIDES_DISABLE_MENUS 
GLOBAL_OVERRIDES_MESSAGES_OVER_CURTAINS 
GLOBAL_OVERRIDES_CANT_PICK_UP_ITEMS 

Definition at line 3905 of file enums.h.

3905 {
3909 GLOBAL_OVERRIDES_SOFT_RESET = 0x00000020, // unused but functional
3910 GLOBAL_OVERRIDES_40 = 0x00000040,
3913 GLOBAL_OVERRIDES_200 = 0x00000200,
3914 GLOBAL_OVERRIDES_400 = 0x00000400,
3915 GLOBAL_OVERRIDES_800 = 0x00000800,
3917 GLOBAL_OVERRIDES_PREV_200 = 0x00002000,
3918 GLOBAL_OVERRIDES_PREV_400 = 0x00004000,
3919 GLOBAL_OVERRIDES_PREV_800 = 0x00008000,
3922 GLOBAL_OVERRIDES_DISABLE_MENUS = 0x00040000,
3925};
@ GLOBAL_OVERRIDES_MESSAGES_OVER_FRONTUI
Definition enums.h:3908
@ GLOBAL_OVERRIDES_SOFT_RESET
Definition enums.h:3909
@ GLOBAL_OVERRIDES_CANT_PICK_UP_ITEMS
Definition enums.h:3924
@ GLOBAL_OVERRIDES_40
Definition enums.h:3910
@ GLOBAL_OVERRIDES_800
Definition enums.h:3915
@ GLOBAL_OVERRIDES_200
Definition enums.h:3913
@ GLOBAL_OVERRIDES_PREV_400
Definition enums.h:3918
@ GLOBAL_OVERRIDES_MESSAGES_OVER_CURTAINS
Definition enums.h:3923
@ GLOBAL_OVERRIDES_400
Definition enums.h:3914
@ GLOBAL_OVERRIDES_ENABLE_FLOOR_REFLECTION
Definition enums.h:3911
@ GLOBAL_OVERRIDES_PREV_200
Definition enums.h:3917
@ GLOBAL_OVERRIDES_DISABLE_BATTLES
Definition enums.h:3912
@ GLOBAL_OVERRIDES_DISABLE_RENDER_WORLD
Definition enums.h:3906
@ GLOBAL_OVERRIDES_DONT_RESUME_SONG_AFTER_BATTLE
Definition enums.h:3921
@ GLOBAL_OVERRIDES_WINDOWS_OVER_CURTAINS
Definition enums.h:3920
@ GLOBAL_OVERRIDES_DISABLE_MENUS
Definition enums.h:3922
@ GLOBAL_OVERRIDES_PREV_800
Definition enums.h:3919
@ GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME
Definition enums.h:3907
@ GLOBAL_OVERRIDES_PREV_DISABLE_BATTLES
Definition enums.h:3916

◆ ModelFlags

Enumerator
MODEL_FLAG_VALID 
MODEL_FLAG_HIDDEN 
MODEL_FLAG_INACTIVE 
MODEL_FLAG_TRANSFORM_GROUP_MEMBER 
MODEL_FLAG_USES_CUSTOM_GFX 
MODEL_FLAG_20 
MODEL_FLAG_IGNORE_FOG 
MODEL_FLAG_HAS_LOCAL_VERTEX_COPY 
MODEL_FLAG_BILLBOARD 
MODEL_FLAG_DO_BOUNDS_CULLING 
MODEL_FLAG_HAS_TRANSFORM 
MODEL_FLAG_HAS_TEX_PANNER 
MODEL_FLAG_MATRIX_DIRTY 
MODEL_FLAG_IGNORE_MATRIX 
MODEL_FLAG_UNUSED_4000 
MODEL_FLAG_UNUSED_8000 

Definition at line 3941 of file enums.h.

3941 {
3942 MODEL_FLAG_VALID = 0x0001,
3943 MODEL_FLAG_HIDDEN = 0x0002,
3944 MODEL_FLAG_INACTIVE = 0x0004,
3947 MODEL_FLAG_20 = 0x0020,
3948 MODEL_FLAG_IGNORE_FOG = 0x0040,
3950 MODEL_FLAG_BILLBOARD = 0x0100, // rotate to face the camera
3952 MODEL_FLAG_HAS_TRANSFORM = 0x0400,
3954 MODEL_FLAG_MATRIX_DIRTY = 0x1000, // transform matrix changed and combined matrix needs to be recalculated
3955 MODEL_FLAG_IGNORE_MATRIX = 0x2000, // set until dirty combined matrix has been recalculated
3956 MODEL_FLAG_UNUSED_4000 = 0x4000,
3957 MODEL_FLAG_UNUSED_8000 = 0x8000,
3958};
@ MODEL_FLAG_INACTIVE
Definition enums.h:3944
@ MODEL_FLAG_HIDDEN
Definition enums.h:3943
@ MODEL_FLAG_VALID
Definition enums.h:3942
@ MODEL_FLAG_TRANSFORM_GROUP_MEMBER
Definition enums.h:3945

◆ ModelGroupVisibility

Enumerator
MODEL_GROUP_HIDDEN 
MODEL_GROUP_VISIBLE 
MODEL_GROUP_OTHERS_HIDDEN 
MODEL_GROUP_OTHERS_VISIBLE 

Definition at line 3960 of file enums.h.

3960 {
3965};
@ MODEL_GROUP_OTHERS_VISIBLE
Definition enums.h:3964
@ MODEL_GROUP_OTHERS_HIDDEN
Definition enums.h:3963
@ MODEL_GROUP_HIDDEN
Definition enums.h:3961
@ MODEL_GROUP_VISIBLE
Definition enums.h:3962

◆ TintMode

Enumerator
ENV_TINT_UNCHANGED 
ENV_TINT_NONE 
ENV_TINT_SHROUD 
ENV_TINT_DEPTH 
ENV_TINT_REMAP 

Definition at line 3967 of file enums.h.

3967 {
3968 ENV_TINT_UNCHANGED = -1,
3969 // no additional tint is applied (model is still be affected by world fog)
3970 ENV_TINT_NONE = 0,
3971 // additional fog which 'shrouds' the world during certain scenes
3972 ENV_TINT_SHROUD = 1,
3973 // adds depth-based tint using fog, overriding the world fog for affected models
3974 ENV_TINT_DEPTH = 2,
3975 // this mode remaps each color channel range from [0, 255] -> [min, max],
3976 // setting a new white point and black point for the scene.
3977 // the new max values are stored in PRIMITIVE and the new min values in ENV
3978 ENV_TINT_REMAP = 3,
3979};
@ ENV_TINT_SHROUD
Definition enums.h:3972
@ ENV_TINT_UNCHANGED
Definition enums.h:3968
@ ENV_TINT_DEPTH
Definition enums.h:3974
@ ENV_TINT_REMAP
Definition enums.h:3978
@ ENV_TINT_NONE
Definition enums.h:3970

◆ TexPanner

Enumerator
TEX_PANNER_0 
TEX_PANNER_1 
TEX_PANNER_2 
TEX_PANNER_3 
TEX_PANNER_4 
TEX_PANNER_5 
TEX_PANNER_6 
TEX_PANNER_7 
TEX_PANNER_8 
TEX_PANNER_9 
TEX_PANNER_A 
TEX_PANNER_B 
TEX_PANNER_C 
TEX_PANNER_D 
TEX_PANNER_E 
TEX_PANNER_F 
TEX_PANNER_MAIN 
TEX_PANNER_AUX 

Definition at line 3981 of file enums.h.

3981 {
3982 //select pan unit
3983 TEX_PANNER_0 = 0x0,
3984 TEX_PANNER_1 = 0x1,
3985 TEX_PANNER_2 = 0x2,
3986 TEX_PANNER_3 = 0x3,
3987 TEX_PANNER_4 = 0x4,
3988 TEX_PANNER_5 = 0x5,
3989 TEX_PANNER_6 = 0x6,
3990 TEX_PANNER_7 = 0x7,
3991 TEX_PANNER_8 = 0x8,
3992 TEX_PANNER_9 = 0x9,
3993 TEX_PANNER_A = 0xA,
3994 TEX_PANNER_B = 0xB,
3995 TEX_PANNER_C = 0xC,
3996 TEX_PANNER_D = 0xD,
3997 TEX_PANNER_E = 0xE,
3998 TEX_PANNER_F = 0xF,
3999 // select texture component
4000 TEX_PANNER_MAIN = 0,
4001 TEX_PANNER_AUX = 1,
4002};
@ TEX_PANNER_MAIN
Definition enums.h:4000
@ TEX_PANNER_A
Definition enums.h:3993
@ TEX_PANNER_5
Definition enums.h:3988
@ TEX_PANNER_8
Definition enums.h:3991
@ TEX_PANNER_B
Definition enums.h:3994
@ TEX_PANNER_6
Definition enums.h:3989
@ TEX_PANNER_D
Definition enums.h:3996
@ TEX_PANNER_4
Definition enums.h:3987
@ TEX_PANNER_C
Definition enums.h:3995
@ TEX_PANNER_0
Definition enums.h:3983
@ TEX_PANNER_F
Definition enums.h:3998
@ TEX_PANNER_2
Definition enums.h:3985
@ TEX_PANNER_E
Definition enums.h:3997
@ TEX_PANNER_9
Definition enums.h:3992
@ TEX_PANNER_AUX
Definition enums.h:4001
@ TEX_PANNER_7
Definition enums.h:3990
@ TEX_PANNER_3
Definition enums.h:3986
@ TEX_PANNER_1
Definition enums.h:3984

◆ CustomGfxUnit

Enumerator
CUSTOM_GFX_NONE 
CUSTOM_GFX_0 
CUSTOM_GFX_1 
CUSTOM_GFX_2 
CUSTOM_GFX_3 
CUSTOM_GFX_4 
CUSTOM_GFX_5 
CUSTOM_GFX_6 
CUSTOM_GFX_7 
CUSTOM_GFX_8 
CUSTOM_GFX_9 
CUSTOM_GFX_A 
CUSTOM_GFX_B 
CUSTOM_GFX_C 
CUSTOM_GFX_D 
CUSTOM_GFX_E 
CUSTOM_GFX_F 

Definition at line 4004 of file enums.h.

4004 {
4005 CUSTOM_GFX_NONE = -1,
4006 CUSTOM_GFX_0 = 0x00,
4007 CUSTOM_GFX_1 = 0x01,
4008 CUSTOM_GFX_2 = 0x02,
4009 CUSTOM_GFX_3 = 0x03,
4010 CUSTOM_GFX_4 = 0x04,
4011 CUSTOM_GFX_5 = 0x05,
4012 CUSTOM_GFX_6 = 0x06,
4013 CUSTOM_GFX_7 = 0x07,
4014 CUSTOM_GFX_8 = 0x08,
4015 CUSTOM_GFX_9 = 0x09,
4016 CUSTOM_GFX_A = 0x0A,
4017 CUSTOM_GFX_B = 0x0B,
4018 CUSTOM_GFX_C = 0x0C,
4019 CUSTOM_GFX_D = 0x0D,
4020 CUSTOM_GFX_E = 0x0E,
4021 CUSTOM_GFX_F = 0x0F,
4022};
@ CUSTOM_GFX_F
Definition enums.h:4021
@ CUSTOM_GFX_B
Definition enums.h:4017
@ CUSTOM_GFX_1
Definition enums.h:4007
@ CUSTOM_GFX_A
Definition enums.h:4016
@ CUSTOM_GFX_2
Definition enums.h:4008
@ CUSTOM_GFX_4
Definition enums.h:4010
@ CUSTOM_GFX_E
Definition enums.h:4020
@ CUSTOM_GFX_5
Definition enums.h:4011
@ CUSTOM_GFX_3
Definition enums.h:4009
@ CUSTOM_GFX_9
Definition enums.h:4015
@ CUSTOM_GFX_8
Definition enums.h:4014
@ CUSTOM_GFX_6
Definition enums.h:4012
@ CUSTOM_GFX_0
Definition enums.h:4006
@ CUSTOM_GFX_NONE
Definition enums.h:4005
@ CUSTOM_GFX_D
Definition enums.h:4019
@ CUSTOM_GFX_7
Definition enums.h:4013
@ CUSTOM_GFX_C
Definition enums.h:4018

◆ CopiedVtxUnit

Enumerator
VTX_COPY_0 
VTX_COPY_1 
VTX_COPY_2 
VTX_COPY_3 
VTX_COPY_4 
VTX_COPY_5 
VTX_COPY_6 
VTX_COPY_7 
VTX_COPY_8 
VTX_COPY_9 
VTX_COPY_A 
VTX_COPY_B 
VTX_COPY_C 
VTX_COPY_D 
VTX_COPY_E 
VTX_COPY_F 

Definition at line 4024 of file enums.h.

4024 {
4025 VTX_COPY_0 = 0x0,
4026 VTX_COPY_1 = 0x1,
4027 VTX_COPY_2 = 0x2,
4028 VTX_COPY_3 = 0x3,
4029 VTX_COPY_4 = 0x4,
4030 VTX_COPY_5 = 0x5,
4031 VTX_COPY_6 = 0x6,
4032 VTX_COPY_7 = 0x7,
4033 VTX_COPY_8 = 0x8,
4034 VTX_COPY_9 = 0x9,
4035 VTX_COPY_A = 0xA,
4036 VTX_COPY_B = 0xB,
4037 VTX_COPY_C = 0xC,
4038 VTX_COPY_D = 0xD,
4039 VTX_COPY_E = 0xE,
4040 VTX_COPY_F = 0xF,
4041};
@ VTX_COPY_2
Definition enums.h:4027
@ VTX_COPY_5
Definition enums.h:4030
@ VTX_COPY_8
Definition enums.h:4033
@ VTX_COPY_E
Definition enums.h:4039
@ VTX_COPY_9
Definition enums.h:4034
@ VTX_COPY_B
Definition enums.h:4036
@ VTX_COPY_7
Definition enums.h:4032
@ VTX_COPY_F
Definition enums.h:4040
@ VTX_COPY_0
Definition enums.h:4025
@ VTX_COPY_3
Definition enums.h:4028
@ VTX_COPY_6
Definition enums.h:4031
@ VTX_COPY_4
Definition enums.h:4029
@ VTX_COPY_1
Definition enums.h:4026
@ VTX_COPY_A
Definition enums.h:4035
@ VTX_COPY_C
Definition enums.h:4037
@ VTX_COPY_D
Definition enums.h:4038

◆ ModelAnimUnit

Enumerator
MDL_ANIMATOR_0 
MDL_ANIMATOR_1 
MDL_ANIMATOR_2 
MDL_ANIMATOR_3 
MDL_ANIMATOR_4 
MDL_ANIMATOR_5 
MDL_ANIMATOR_6 
MDL_ANIMATOR_7 
MDL_ANIMATOR_8 
MDL_ANIMATOR_9 
MDL_ANIMATOR_A 
MDL_ANIMATOR_B 
MDL_ANIMATOR_C 
MDL_ANIMATOR_D 
MDL_ANIMATOR_E 
MDL_ANIMATOR_F 

Definition at line 4043 of file enums.h.

4043 {
4044 MDL_ANIMATOR_0 = 0x0,
4045 MDL_ANIMATOR_1 = 0x1,
4046 MDL_ANIMATOR_2 = 0x2,
4047 MDL_ANIMATOR_3 = 0x3,
4048 MDL_ANIMATOR_4 = 0x4,
4049 MDL_ANIMATOR_5 = 0x5,
4050 MDL_ANIMATOR_6 = 0x6,
4051 MDL_ANIMATOR_7 = 0x7,
4052 MDL_ANIMATOR_8 = 0x8,
4053 MDL_ANIMATOR_9 = 0x9,
4054 MDL_ANIMATOR_A = 0xA,
4055 MDL_ANIMATOR_B = 0xB,
4056 MDL_ANIMATOR_C = 0xC,
4057 MDL_ANIMATOR_D = 0xD,
4058 MDL_ANIMATOR_E = 0xE,
4059 MDL_ANIMATOR_F = 0xF,
4060};
@ MDL_ANIMATOR_8
Definition enums.h:4052
@ MDL_ANIMATOR_D
Definition enums.h:4057
@ MDL_ANIMATOR_0
Definition enums.h:4044
@ MDL_ANIMATOR_A
Definition enums.h:4054
@ MDL_ANIMATOR_7
Definition enums.h:4051
@ MDL_ANIMATOR_9
Definition enums.h:4053
@ MDL_ANIMATOR_C
Definition enums.h:4056
@ MDL_ANIMATOR_B
Definition enums.h:4055
@ MDL_ANIMATOR_3
Definition enums.h:4047
@ MDL_ANIMATOR_4
Definition enums.h:4048
@ MDL_ANIMATOR_6
Definition enums.h:4050
@ MDL_ANIMATOR_1
Definition enums.h:4045
@ MDL_ANIMATOR_E
Definition enums.h:4058
@ MDL_ANIMATOR_2
Definition enums.h:4046
@ MDL_ANIMATOR_5
Definition enums.h:4049
@ MDL_ANIMATOR_F
Definition enums.h:4059

◆ MapRoomFlags

Enumerator
ROOM_FLAGS_VISGROUP_MASK 
ROOM_FLAGS_MASK 
ROOM_FLAGS_DOOR_TYPE_MASK 
ROOM_DOOR_RIGHT_HINGE_OPENS_OUT 
ROOM_DOOR_RIGHT_HINGE_OPENS_IN 
ROOM_DOOR_LEFT_HINGE_OPENS_OUT 
ROOM_DOOR_LEFT_HINGE_OPENS_IN 
ROOM_DOOR_STRAIGHT_THROUGH 
ROOM_LARGE_DOOR_RIGHT_HINGE_OPENS_OUT 
ROOM_LARGE_DOOR_RIGHT_HINGE_OPENS_IN 
ROOM_LARGE_DOOR_LEFT_HINGE_OPENS_OUT 
ROOM_FLAG_CUSTOM_ANIM_OPEN_DOOR 
ROOM_FLAG_CUSTOM_ANIM_WALL_ROT 
ROOM_FLAG_CUSTOM_ANIM_DROP_DOOR 
ROOM_FLAG_EXIT_DOOR_DROPS 

Definition at line 4062 of file enums.h.

4062 {
4063 ROOM_FLAGS_VISGROUP_MASK = 0xF000,
4064 ROOM_FLAGS_MASK = 0x0F00,
4066 ROOM_DOOR_RIGHT_HINGE_OPENS_OUT = 0, // left --> center (hinge on right)
4067 ROOM_DOOR_RIGHT_HINGE_OPENS_IN = 1, // center --> left
4068 ROOM_DOOR_LEFT_HINGE_OPENS_OUT = 2, // right --> center (hinge on left)
4069 ROOM_DOOR_LEFT_HINGE_OPENS_IN = 3, // center --> right
4070 ROOM_DOOR_STRAIGHT_THROUGH = 4, // center --> center
4071 ROOM_LARGE_DOOR_RIGHT_HINGE_OPENS_OUT = 5, // deep left --> center (hinge on right)
4072 ROOM_LARGE_DOOR_RIGHT_HINGE_OPENS_IN = 6, // center --> deep left
4073 ROOM_LARGE_DOOR_LEFT_HINGE_OPENS_OUT = 7, // deep right --> center (hinge on left)
4077 ROOM_FLAG_EXIT_DOOR_DROPS = 0x800, // for internal use
4078};
@ ROOM_FLAGS_MASK
Definition enums.h:4064
@ ROOM_FLAG_EXIT_DOOR_DROPS
Definition enums.h:4077
@ ROOM_LARGE_DOOR_RIGHT_HINGE_OPENS_OUT
Definition enums.h:4071
@ ROOM_DOOR_LEFT_HINGE_OPENS_OUT
Definition enums.h:4068
@ ROOM_DOOR_RIGHT_HINGE_OPENS_OUT
Definition enums.h:4066
@ ROOM_FLAG_CUSTOM_ANIM_DROP_DOOR
Definition enums.h:4076
@ ROOM_FLAGS_DOOR_TYPE_MASK
Definition enums.h:4065
@ ROOM_LARGE_DOOR_LEFT_HINGE_OPENS_OUT
Definition enums.h:4073
@ ROOM_DOOR_STRAIGHT_THROUGH
Definition enums.h:4070
@ ROOM_FLAG_CUSTOM_ANIM_OPEN_DOOR
Definition enums.h:4074
@ ROOM_FLAG_CUSTOM_ANIM_WALL_ROT
Definition enums.h:4075
@ ROOM_DOOR_LEFT_HINGE_OPENS_IN
Definition enums.h:4069
@ ROOM_FLAGS_VISGROUP_MASK
Definition enums.h:4063
@ ROOM_DOOR_RIGHT_HINGE_OPENS_IN
Definition enums.h:4067
@ ROOM_LARGE_DOOR_RIGHT_HINGE_OPENS_IN
Definition enums.h:4072

◆ MapRoomNotifications

Enumerator
ROOM_UPDATE_ENTER_BEGIN 
ROOM_UPDATE_ENTER_DONE 
ROOM_UPDATE_EXIT_BEGIN 
ROOM_UPDATE_EXIT_END 
ROOM_UPDATE_REQUEST_CANCEL 
ROOM_MOVE_DOOR_ENTER_OPEN 
ROOM_MOVE_DOOR_ENTER_CLOSE 
ROOM_MOVE_DOOR_EXIT_OPEN 
ROOM_MOVE_DOOR_EXIT_CLOSE 
ROOM_MOVE_WALL_OPEN 
ROOM_MOVE_WALL_1 
ROOM_MOVE_WALL_2 
ROOM_MOVE_WALL_CLOSE 
ROOM_DROP_DOOR_ENTER 
ROOM_DROP_DOOR_1 
ROOM_DROP_DOOR_2 
ROOM_DROP_DOOR_EXIT 

Definition at line 4080 of file enums.h.

4080 {
4081 // dispatched to listener script during interactions with the room door
4086 // when handling ROOM_UPDATE_ENTER_BEGIN, listener may return this to cancel the door opening. useful for locked doors.
4088 // anim move door updates
4093 // anim move walls update
4095 ROOM_MOVE_WALL_1 = 1, // unused
4096 ROOM_MOVE_WALL_2 = 2, // unused
4098 // anim drop droor updates
4100 ROOM_DROP_DOOR_1 = 1, // unused
4101 ROOM_DROP_DOOR_2 = 2, // unused
4103};
@ ROOM_UPDATE_ENTER_BEGIN
Definition enums.h:4082
@ ROOM_UPDATE_REQUEST_CANCEL
Definition enums.h:4087
@ ROOM_DROP_DOOR_ENTER
Definition enums.h:4099
@ ROOM_MOVE_WALL_OPEN
Definition enums.h:4094
@ ROOM_DROP_DOOR_EXIT
Definition enums.h:4102
@ ROOM_MOVE_WALL_1
Definition enums.h:4095
@ ROOM_DROP_DOOR_2
Definition enums.h:4101
@ ROOM_UPDATE_EXIT_BEGIN
Definition enums.h:4084
@ ROOM_UPDATE_ENTER_DONE
Definition enums.h:4083
@ ROOM_MOVE_WALL_2
Definition enums.h:4096
@ ROOM_MOVE_DOOR_ENTER_CLOSE
Definition enums.h:4090
@ ROOM_MOVE_DOOR_EXIT_CLOSE
Definition enums.h:4092
@ ROOM_DROP_DOOR_1
Definition enums.h:4100
@ ROOM_UPDATE_EXIT_END
Definition enums.h:4085
@ ROOM_MOVE_DOOR_EXIT_OPEN
Definition enums.h:4091
@ ROOM_MOVE_WALL_CLOSE
Definition enums.h:4097
@ ROOM_MOVE_DOOR_ENTER_OPEN
Definition enums.h:4089

◆ EnemyFlags

Enumerator
ENEMY_FLAG_PASSIVE 
ENEMY_FLAG_UNUSED_2 
ENEMY_FLAG_DO_NOT_KILL 
ENEMY_FLAG_ENABLE_HIT_SCRIPT 
ENEMY_FLAG_FLED 
ENEMY_FLAG_DISABLE_AI 
ENEMY_FLAG_PROJECTILE 
ENEMY_FLAG_DONT_UPDATE_SHADOW_Y 
ENEMY_FLAG_IGNORE_WORLD_COLLISION 
ENEMY_FLAG_IGNORE_PLAYER_COLLISION 
ENEMY_FLAG_IGNORE_ENTITY_COLLISION 
ENEMY_FLAG_FLYING 
ENEMY_FLAG_GRAVITY 
ENEMY_FLAG_NO_SHADOW_RAYCAST 
ENEMY_FLAG_HAS_NO_SPRITE 
ENEMY_FLAG_USE_INSPECT_ICON 
ENEMY_FLAG_RAYCAST_TO_INTERACT 
ENEMY_FLAG_USE_PLAYER_SPRITE 
ENEMY_FLAG_NO_DELAY_AFTER_FLEE 
ENEMY_FLAG_DONT_SUSPEND_SCRIPTS 
ENEMY_FLAG_SKIP_BATTLE 
ENEMY_FLAG_ACTIVE_WHILE_OFFSCREEN 
ENEMY_FLAG_DO_NOT_AUTO_FACE_PLAYER 
ENEMY_FLAG_NO_DROPS 
ENEMY_FLAG_IGNORE_TOUCH 
ENEMY_FLAG_IGNORE_JUMP 
ENEMY_FLAG_IGNORE_HAMMER 
ENEMY_FLAG_CANT_INTERACT 
ENEMY_FLAG_IGNORE_PARTNER 
ENEMY_FLAG_IGNORE_SPIN 
ENEMY_FLAG_BEGIN_WITH_CHASING 
ENEMY_FLAG_SUSPENDED 

Definition at line 4105 of file enums.h.

4105 {
4106 ENEMY_FLAG_PASSIVE = 0x00000001, // Not hostile; collision does not trigger battle
4107 ENEMY_FLAG_UNUSED_2 = 0x00000002, // Unused
4108 ENEMY_FLAG_DO_NOT_KILL = 0x00000004, // Enemy will not be killed after being defeated in battle
4109 ENEMY_FLAG_ENABLE_HIT_SCRIPT = 0x00000008,
4110 ENEMY_FLAG_FLED = 0x00000010,
4111 ENEMY_FLAG_DISABLE_AI = 0x00000020, // Disable movement AI and collision (idle animation plays)
4112 ENEMY_FLAG_PROJECTILE = 0x00000040,
4117 ENEMY_FLAG_FLYING = 0x00000800, // Corresponds with NPC_FLAG_FLYING, name seems incorrect?
4118 ENEMY_FLAG_GRAVITY = 0x00001000,
4119 ENEMY_FLAG_NO_SHADOW_RAYCAST = 0x00002000,
4120 ENEMY_FLAG_HAS_NO_SPRITE = 0x00004000,
4121 ENEMY_FLAG_USE_INSPECT_ICON = 0x00008000, // Corresponds with NPC_FLAG_USE_INSPECT_ICON
4122 ENEMY_FLAG_RAYCAST_TO_INTERACT = 0x00010000, // Intended to require a line of sight raycast before conversations can be triggered. Seems bugged. Corresponds with NPC_FLAG_RAYCAST_TO_INTERACT
4123 ENEMY_FLAG_USE_PLAYER_SPRITE = 0x00020000, // Used for Peach NPCs
4124 ENEMY_FLAG_NO_DELAY_AFTER_FLEE = 0x00040000,
4125 ENEMY_FLAG_DONT_SUSPEND_SCRIPTS = 0x00080000, // Do not suspend ai/aux scripts when aiSuspendTime != 0
4126 ENEMY_FLAG_SKIP_BATTLE = 0x00100000,
4129 ENEMY_FLAG_NO_DROPS = 0x00800000, // Do not drop hearts, flowers, or coins on defeat
4130 ENEMY_FLAG_IGNORE_TOUCH = 0x01000000,
4131 ENEMY_FLAG_IGNORE_JUMP = 0x02000000,
4132 ENEMY_FLAG_IGNORE_HAMMER = 0x04000000,
4133 ENEMY_FLAG_CANT_INTERACT = 0x08000000, // Makes passive NPCs non-interactable. Hostile NPCs are always non-interactible.
4134 ENEMY_FLAG_IGNORE_PARTNER = 0x10000000,
4135 ENEMY_FLAG_IGNORE_SPIN = 0x20000000,
4136 ENEMY_FLAG_BEGIN_WITH_CHASING = 0x40000000, // Starts in state AI_STATE_CHASE_INIT instead of AI_STATE_WANDER_INIT on spawn or AI resume
4137 ENEMY_FLAG_SUSPENDED = 0x80000000,
4138};
@ ENEMY_FLAG_NO_DROPS
Definition enums.h:4129
@ ENEMY_FLAG_DISABLE_AI
Definition enums.h:4111
@ ENEMY_FLAG_DO_NOT_KILL
Definition enums.h:4108
@ ENEMY_FLAG_RAYCAST_TO_INTERACT
Definition enums.h:4122
@ ENEMY_FLAG_NO_DELAY_AFTER_FLEE
Definition enums.h:4124
@ ENEMY_FLAG_HAS_NO_SPRITE
Definition enums.h:4120
@ ENEMY_FLAG_IGNORE_HAMMER
Definition enums.h:4132
@ ENEMY_FLAG_DO_NOT_AUTO_FACE_PLAYER
Definition enums.h:4128
@ ENEMY_FLAG_GRAVITY
Definition enums.h:4118
@ ENEMY_FLAG_FLED
Definition enums.h:4110
@ ENEMY_FLAG_IGNORE_PARTNER
Definition enums.h:4134
@ ENEMY_FLAG_USE_PLAYER_SPRITE
Definition enums.h:4123
@ ENEMY_FLAG_PROJECTILE
Definition enums.h:4112
@ ENEMY_FLAG_DONT_SUSPEND_SCRIPTS
Definition enums.h:4125
@ ENEMY_FLAG_SKIP_BATTLE
Definition enums.h:4126
@ ENEMY_FLAG_UNUSED_2
Definition enums.h:4107
@ ENEMY_FLAG_USE_INSPECT_ICON
Definition enums.h:4121
@ ENEMY_FLAG_IGNORE_SPIN
Definition enums.h:4135
@ ENEMY_FLAG_NO_SHADOW_RAYCAST
Definition enums.h:4119
@ ENEMY_FLAG_SUSPENDED
Definition enums.h:4137
@ ENEMY_FLAG_BEGIN_WITH_CHASING
Definition enums.h:4136
@ ENEMY_FLAG_IGNORE_TOUCH
Definition enums.h:4130
@ ENEMY_FLAG_CANT_INTERACT
Definition enums.h:4133
@ ENEMY_FLAG_DONT_UPDATE_SHADOW_Y
Definition enums.h:4113
@ ENEMY_FLAG_IGNORE_PLAYER_COLLISION
Definition enums.h:4115
@ ENEMY_FLAG_IGNORE_JUMP
Definition enums.h:4131
@ ENEMY_FLAG_ACTIVE_WHILE_OFFSCREEN
Definition enums.h:4127

◆ EnemyAIFlags

Enumerator
AI_FLAG_1 
AI_FLAG_CANT_DETECT_PLAYER 
AI_FLAG_SUSPEND 
AI_FLAG_SKIP_EMOTE_AFTER_FLEE 
AI_FLAG_SKIP_IDLE_ANIM_AFTER_FLEE 
AI_FLAG_OUTSIDE_TERRITORY 
AI_FLAG_NEEDS_HEADING 
AI_FLAG_80 

Definition at line 4153 of file enums.h.

4153 {
4154 AI_FLAG_1 = 0x00000001,
4155 AI_FLAG_CANT_DETECT_PLAYER = 0x00000002,
4156 AI_FLAG_SUSPEND = 0x00000004,
4157 AI_FLAG_SKIP_EMOTE_AFTER_FLEE = 0x00000008,
4159 AI_FLAG_OUTSIDE_TERRITORY = 0x00000020,
4160 AI_FLAG_NEEDS_HEADING = 0x00000040,
4161 AI_FLAG_80 = 0x00000080,
4162};
@ AI_FLAG_80
Definition enums.h:4161
@ AI_FLAG_SUSPEND
Definition enums.h:4156
@ AI_FLAG_1
Definition enums.h:4154
@ AI_FLAG_CANT_DETECT_PLAYER
Definition enums.h:4155
@ AI_FLAG_SKIP_EMOTE_AFTER_FLEE
Definition enums.h:4157
@ AI_FLAG_SKIP_IDLE_ANIM_AFTER_FLEE
Definition enums.h:4158
@ AI_FLAG_NEEDS_HEADING
Definition enums.h:4160
@ AI_FLAG_OUTSIDE_TERRITORY
Definition enums.h:4159

◆ EnemyAIStates

Enumerator
AI_STATE_WANDER_INIT 
AI_STATE_WANDER 
AI_STATE_PATROL_INIT 
AI_STATE_PATROL 
AI_STATE_HOP_INIT 
AI_STATE_HOP 
AI_STATE_LOITER_INIT 
AI_STATE_LOITER 
AI_STATE_LOITER_POST 
AI_STATE_ALERT_INIT 
AI_STATE_ALERT 
AI_STATE_CHASE_INIT 
AI_STATE_CHASE 
AI_STATE_LOSE_PLAYER 
AI_STATE_PATROL_15 
AI_RETURN_HOME_INIT 
AI_RETURN_HOME 
AI_STATE_SUSPEND 
AI_STATE_MELEE_HITBOX_INIT 
AI_STATE_MELEE_HITBOX_PRE 
AI_STATE_MELEE_HITBOX_ACTIVE 
AI_STATE_MELEE_HITBOX_MISS 
AI_STATE_PROJECTILE_HITBOX_30 
AI_STATE_PROJECTILE_HITBOX_31 
AI_STATE_PROJECTILE_HITBOX_32 
AI_STATE_PROJECTILE_HITBOX_33 

Definition at line 4164 of file enums.h.

4164 {
4165 // basic states
4167 AI_STATE_WANDER = 1,
4169 AI_STATE_PATROL = 1,
4171 AI_STATE_HOP = 1,
4173 AI_STATE_LOITER = 3,
4176 AI_STATE_ALERT = 11,
4178 AI_STATE_CHASE = 13,
4180 AI_STATE_PATROL_15 = 15,
4182 AI_RETURN_HOME = 41,
4183 AI_STATE_SUSPEND = 99,
4184 // melee hitboxes
4189 // projectile hitboxes
4194};
@ AI_STATE_PROJECTILE_HITBOX_30
Definition enums.h:4190
@ AI_STATE_WANDER
Definition enums.h:4167
@ AI_STATE_LOITER
Definition enums.h:4173
@ AI_STATE_HOP_INIT
Definition enums.h:4170
@ AI_STATE_SUSPEND
Definition enums.h:4183
@ AI_STATE_MELEE_HITBOX_INIT
Definition enums.h:4185
@ AI_STATE_WANDER_INIT
Definition enums.h:4166
@ AI_STATE_MELEE_HITBOX_ACTIVE
Definition enums.h:4187
@ AI_STATE_LOITER_INIT
Definition enums.h:4172
@ AI_STATE_ALERT
Definition enums.h:4176
@ AI_STATE_PATROL_15
Definition enums.h:4180
@ AI_STATE_CHASE_INIT
Definition enums.h:4177
@ AI_STATE_HOP
Definition enums.h:4171
@ AI_STATE_LOITER_POST
Definition enums.h:4174
@ AI_STATE_CHASE
Definition enums.h:4178
@ AI_STATE_PROJECTILE_HITBOX_32
Definition enums.h:4192
@ AI_STATE_PATROL
Definition enums.h:4169
@ AI_STATE_MELEE_HITBOX_MISS
Definition enums.h:4188
@ AI_STATE_PATROL_INIT
Definition enums.h:4168
@ AI_STATE_PROJECTILE_HITBOX_31
Definition enums.h:4191
@ AI_STATE_PROJECTILE_HITBOX_33
Definition enums.h:4193
@ AI_STATE_LOSE_PLAYER
Definition enums.h:4179
@ AI_RETURN_HOME_INIT
Definition enums.h:4181
@ AI_RETURN_HOME
Definition enums.h:4182
@ AI_STATE_MELEE_HITBOX_PRE
Definition enums.h:4186
@ AI_STATE_ALERT_INIT
Definition enums.h:4175

◆ EnemyActionFlags

Enumerator
AI_ACTION_JUMP_WHEN_SEE_PLAYER 
AI_ACTION_02 
AI_ACTION_04 
AI_ACTION_08 
AI_ACTION_LOOK_AROUND_DURING_LOITER 
AI_ACTION_20 

Definition at line 4196 of file enums.h.

4196 {
4198 AI_ACTION_02 = 0x02,
4199 AI_ACTION_04 = 0x04,
4200 AI_ACTION_08 = 0x08,
4202 AI_ACTION_20 = 0x20
4203};
@ AI_ACTION_08
Definition enums.h:4200
@ AI_ACTION_20
Definition enums.h:4202
@ AI_ACTION_LOOK_AROUND_DURING_LOITER
Definition enums.h:4201
@ AI_ACTION_04
Definition enums.h:4199
@ AI_ACTION_02
Definition enums.h:4198
@ AI_ACTION_JUMP_WHEN_SEE_PLAYER
Definition enums.h:4197

◆ EnemyDetectFlags

Enumerator
AI_DETECT_SIGHT 
AI_DETECT_SENSITIVE_MOTION 
AI_DETECT_FLAG_8 

Definition at line 4205 of file enums.h.

4205 {
4206 AI_DETECT_SIGHT = 0x01,
4208 AI_DETECT_FLAG_8 = 0x08,
4209};
@ AI_DETECT_SIGHT
Definition enums.h:4206
@ AI_DETECT_FLAG_8
Definition enums.h:4208
@ AI_DETECT_SENSITIVE_MOTION
Definition enums.h:4207

◆ TerritoryFlags

Enumerator
AI_TERRITORY_IGNORE_HIDING 
AI_TERRITORY_IGNORE_ELEVATION 

Definition at line 4211 of file enums.h.

4211 {
4212 AI_TERRITORY_IGNORE_HIDING = 0x01, // bow and sushi dont prevent enemy detection
4213 AI_TERRITORY_IGNORE_ELEVATION = 0x02, // vertical size of detection volume is ignored
4214};
@ AI_TERRITORY_IGNORE_HIDING
Definition enums.h:4212
@ AI_TERRITORY_IGNORE_ELEVATION
Definition enums.h:4213

◆ PiranhaPlantStates

Enumerator
AI_STATE_PIRANHA_PLANT_00 
AI_STATE_PIRANHA_PLANT_01 
AI_STATE_PIRANHA_PLANT_10 
AI_STATE_PIRANHA_PLANT_11 
AI_STATE_PIRANHA_PLANT_12 
AI_STATE_PIRANHA_PLANT_13 
AI_STATE_PIRANHA_PLANT_14 
AI_STATE_PIRANHA_PLANT_SUSPEND 

Definition at line 4216 of file enums.h.

4216 {
4225};
@ AI_STATE_PIRANHA_PLANT_01
Definition enums.h:4218
@ AI_STATE_PIRANHA_PLANT_10
Definition enums.h:4219
@ AI_STATE_PIRANHA_PLANT_12
Definition enums.h:4221
@ AI_STATE_PIRANHA_PLANT_13
Definition enums.h:4222
@ AI_STATE_PIRANHA_PLANT_14
Definition enums.h:4223
@ AI_STATE_PIRANHA_PLANT_SUSPEND
Definition enums.h:4224
@ AI_STATE_PIRANHA_PLANT_11
Definition enums.h:4220
@ AI_STATE_PIRANHA_PLANT_00
Definition enums.h:4217

◆ MeleeHitboxAttackStates

Enumerator
MELEE_HITBOX_STATE_NONE 
MELEE_HITBOX_STATE_INIT 
MELEE_HITBOX_STATE_PRE 
MELEE_HITBOX_STATE_ACTIVE 
MELEE_HITBOX_STATE_POST 

Definition at line 4227 of file enums.h.

4227 {
4231 MELEE_HITBOX_STATE_ACTIVE = 3, // hitbox is active
4233};
@ MELEE_HITBOX_STATE_PRE
Definition enums.h:4230
@ MELEE_HITBOX_STATE_INIT
Definition enums.h:4229
@ MELEE_HITBOX_STATE_ACTIVE
Definition enums.h:4231
@ MELEE_HITBOX_STATE_NONE
Definition enums.h:4228
@ MELEE_HITBOX_STATE_POST
Definition enums.h:4232

◆ ProjectileHitboxAttackStates

Enumerator
PROJECTILE_HITBOX_STATE_NONE 
PROJECTILE_HITBOX_STATE_INIT 
PROJECTILE_HITBOX_STATE_PRE 
PROJECTILE_HITBOX_STATE_ACTIVE 
PROJECTILE_HITBOX_STATE_POST 
PROJECTILE_HITBOX_STATE_DONE 

Definition at line 4235 of file enums.h.

4235 {
4239 PROJECTILE_HITBOX_STATE_ACTIVE = 3, // hitbox is active
4242};
@ PROJECTILE_HITBOX_STATE_ACTIVE
Definition enums.h:4239
@ PROJECTILE_HITBOX_STATE_NONE
Definition enums.h:4236
@ PROJECTILE_HITBOX_STATE_INIT
Definition enums.h:4237
@ PROJECTILE_HITBOX_STATE_DONE
Definition enums.h:4241
@ PROJECTILE_HITBOX_STATE_PRE
Definition enums.h:4238
@ PROJECTILE_HITBOX_STATE_POST
Definition enums.h:4240

◆ MusicSettingsFlags

Enumerator
MUSIC_SETTINGS_FLAG_1 
MUSIC_SETTINGS_FLAG_ENABLE_PROXIMITY_MIX 
MUSIC_SETTINGS_FLAG_4 
MUSIC_SETTINGS_FLAG_8 
MUSIC_SETTINGS_FLAG_10 
MUSIC_SETTINGS_FLAG_20 

Definition at line 4244 of file enums.h.

4244 {
4245 MUSIC_SETTINGS_FLAG_1 = 0x00000001,
4247 MUSIC_SETTINGS_FLAG_4 = 0x00000004,
4248 MUSIC_SETTINGS_FLAG_8 = 0x00000008,
4249 MUSIC_SETTINGS_FLAG_10 = 0x00000010,
4250 MUSIC_SETTINGS_FLAG_20 = 0x00000020,
4251};
@ MUSIC_SETTINGS_FLAG_20
Definition enums.h:4250
@ MUSIC_SETTINGS_FLAG_10
Definition enums.h:4249
@ MUSIC_SETTINGS_FLAG_1
Definition enums.h:4245
@ MUSIC_SETTINGS_FLAG_8
Definition enums.h:4248
@ MUSIC_SETTINGS_FLAG_ENABLE_PROXIMITY_MIX
Definition enums.h:4246
@ MUSIC_SETTINGS_FLAG_4
Definition enums.h:4247

◆ SurfaceType

Enumerator
SURFACE_TYPE_DEFAULT 
SURFACE_TYPE_WATER 
SURFACE_TYPE_SPIKES 
SURFACE_TYPE_LAVA 
SURFACE_TYPE_DOCK_WALL 
SURFACE_TYPE_SLIDE 
SURFACE_TYPE_FLOWERS 
SURFACE_TYPE_CLOUD 

used with clouds in flo_19 and flo_21

SURFACE_TYPE_SNOW 
SURFACE_TYPE_HEDGES 

used within hedge maze in flo_11

SURFACE_TYPE_INVALID 

Definition at line 4254 of file enums.h.

4254 {
4262 SURFACE_TYPE_CLOUD = 7,
4266};
@ SURFACE_TYPE_HEDGES
used within hedge maze in flo_11
Definition enums.h:4264
@ SURFACE_TYPE_DEFAULT
Definition enums.h:4255
@ SURFACE_TYPE_SNOW
Definition enums.h:4263
@ SURFACE_TYPE_WATER
Definition enums.h:4256
@ SURFACE_TYPE_SLIDE
Definition enums.h:4260
@ SURFACE_TYPE_CLOUD
used with clouds in flo_19 and flo_21
Definition enums.h:4262
@ SURFACE_TYPE_LAVA
Definition enums.h:4258
@ SURFACE_TYPE_DOCK_WALL
Definition enums.h:4259
@ SURFACE_TYPE_FLOWERS
Definition enums.h:4261
@ SURFACE_TYPE_INVALID
Definition enums.h:4265
@ SURFACE_TYPE_SPIKES
Definition enums.h:4257

◆ SurfaceInteractMode

Enumerator
SURFACE_INTERACT_WALK 
SURFACE_INTERACT_RUN 
SURFACE_INTERACT_LAND 

Definition at line 4268 of file enums.h.

4268 {
SurfaceInteractMode
Definition enums.h:4268
@ SURFACE_INTERACT_RUN
Definition enums.h:4270
@ SURFACE_INTERACT_WALK
Definition enums.h:4269
@ SURFACE_INTERACT_LAND
Definition enums.h:4271

◆ ColliderFlags

Enumerator
COLLIDER_FLAGS_UPPER_MASK 
COLLIDER_FLAGS_SURFACE_TYPE_MASK 
COLLIDER_FLAG_SAFE_FLOOR 
COLLIDER_FLAG_IGNORE_SHELL 
COLLIDER_FLAG_IGNORE_PLAYER 
COLLIDER_FLAG_IGNORE_NPC 
COLLISION_IGNORE_ENTITIES 
COLLIDER_FLAG_DOCK_WALL 
COLLISION_ONLY_ENTITIES 
COLLIDER_FLAG_HAS_MODEL_PARENT 

Definition at line 4276 of file enums.h.

4276 {
4277 COLLIDER_FLAGS_UPPER_MASK = 0x7FFFFE00, // map data dumper needs this to be first
4279 COLLIDER_FLAG_SAFE_FLOOR = 0x00000100,
4280 COLLIDER_FLAG_IGNORE_SHELL = 0x00008000, // colliders marked with this flag are not solid for shells
4281 COLLIDER_FLAG_IGNORE_PLAYER = 0x00010000, // colliders marked with this flag are not solid for player or partners
4282 COLLIDER_FLAG_IGNORE_NPC = 0x00020000, // colliders marked with this flag are not solid for npcs or item entities
4283 COLLISION_IGNORE_ENTITIES = 0x00040000, // used for collision queries, not set for colliders
4284 COLLIDER_FLAG_DOCK_WALL = 0x00080000,
4285 COLLISION_ONLY_ENTITIES = 0x00100000, // used for collision queries, not set for colliders
4287};
@ COLLIDER_FLAG_DOCK_WALL
Definition enums.h:4284
@ COLLIDER_FLAG_IGNORE_PLAYER
Definition enums.h:4281
@ COLLIDER_FLAG_HAS_MODEL_PARENT
Definition enums.h:4286
@ COLLIDER_FLAGS_UPPER_MASK
Definition enums.h:4277
@ COLLIDER_FLAG_IGNORE_SHELL
Definition enums.h:4280
@ COLLIDER_FLAGS_SURFACE_TYPE_MASK
Definition enums.h:4278
@ COLLISION_ONLY_ENTITIES
Definition enums.h:4285
@ COLLISION_IGNORE_ENTITIES
Definition enums.h:4283
@ COLLIDER_FLAG_IGNORE_NPC
Definition enums.h:4282
@ COLLIDER_FLAG_SAFE_FLOOR
Definition enums.h:4279

◆ ColliderFlagsModifyMode

Enumerator
MODIFY_COLLIDER_FLAGS_SET_BITS 
MODIFY_COLLIDER_FLAGS_CLEAR_BITS 
MODIFY_COLLIDER_FLAGS_SET_VALUE 
MODIFY_COLLIDER_FLAGS_SET_SURFACE 

Definition at line 4289 of file enums.h.

4289 {
4294};
@ MODIFY_COLLIDER_FLAGS_SET_BITS
Definition enums.h:4290
@ MODIFY_COLLIDER_FLAGS_SET_SURFACE
Definition enums.h:4293
@ MODIFY_COLLIDER_FLAGS_SET_VALUE
Definition enums.h:4292
@ MODIFY_COLLIDER_FLAGS_CLEAR_BITS
Definition enums.h:4291

◆ PlayerCollisionTests

Enumerator
PLAYER_COLLISION_0 
PLAYER_COLLISION_1 
PLAYER_COLLISION_2 
PLAYER_COLLISION_HAMMER 
PLAYER_COLLISION_4 

Definition at line 4296 of file enums.h.

4296 {
4302};
@ PLAYER_COLLISION_2
Definition enums.h:4299
@ PLAYER_COLLISION_HAMMER
Definition enums.h:4300
@ PLAYER_COLLISION_4
Definition enums.h:4301
@ PLAYER_COLLISION_0
Definition enums.h:4297
@ PLAYER_COLLISION_1
Definition enums.h:4298

◆ CameraFlags

Enumerator
CAMERA_FLAG_INITIALIZED 
CAMERA_FLAG_DISABLED 
CAMERA_FLAG_LEAD_PLAYER 
CAMERA_FLAG_SHAKING 
CAMERA_FLAG_ORTHO 
CAMERA_FLAG_NO_DRAW 
CAMERA_FLAG_RENDER_ENTITIES 
CAMERA_FLAG_RENDER_MODELS 
CAMERA_FLAG_SUPRESS_LEADING 

Definition at line 4304 of file enums.h.

4304 {
4305 CAMERA_FLAG_INITIALIZED = 0x00000001,
4306 CAMERA_FLAG_DISABLED = 0x00000002,
4307 CAMERA_FLAG_LEAD_PLAYER = 0x00000004,
4308 CAMERA_FLAG_SHAKING = 0x00000008,
4309 CAMERA_FLAG_ORTHO = 0x00000010,
4310 CAMERA_FLAG_NO_DRAW = 0x00000080,
4311 CAMERA_FLAG_RENDER_ENTITIES = 0x00000200,
4312 CAMERA_FLAG_RENDER_MODELS = 0x00000400,
4313 CAMERA_FLAG_SUPRESS_LEADING = 0x00001000,
4314};
@ CAMERA_FLAG_RENDER_MODELS
Definition enums.h:4312
@ CAMERA_FLAG_DISABLED
Definition enums.h:4306
@ CAMERA_FLAG_NO_DRAW
Definition enums.h:4310
@ CAMERA_FLAG_LEAD_PLAYER
Definition enums.h:4307
@ CAMERA_FLAG_RENDER_ENTITIES
Definition enums.h:4311
@ CAMERA_FLAG_INITIALIZED
Definition enums.h:4305
@ CAMERA_FLAG_ORTHO
Definition enums.h:4309
@ CAMERA_FLAG_SUPRESS_LEADING
Definition enums.h:4313
@ CAMERA_FLAG_SHAKING
Definition enums.h:4308

◆ CameraMoveFlags

Enumerator
CAMERA_MOVE_IGNORE_PLAYER_Y 
CAMERA_MOVE_NO_INTERP_Y 
CAMERA_MOVE_ACCEL_INTERP_Y 

Definition at line 4316 of file enums.h.

4316 {
4317 CAMERA_MOVE_IGNORE_PLAYER_Y = 0x00000001,
4318 CAMERA_MOVE_NO_INTERP_Y = 0x00000002,
4319 CAMERA_MOVE_ACCEL_INTERP_Y = 0x00000004,
4320};
@ CAMERA_MOVE_IGNORE_PLAYER_Y
Definition enums.h:4317
@ CAMERA_MOVE_ACCEL_INTERP_Y
Definition enums.h:4319
@ CAMERA_MOVE_NO_INTERP_Y
Definition enums.h:4318

◆ CameraUpdateMode

Enumerator
CAM_UPDATE_MINIMAL 
CAM_UPDATE_INTERP_POS 
CAM_UPDATE_FROM_ZONE 
CAM_UPDATE_NO_INTERP 
CAM_UPDATE_UNUSED_RADIAL 
CAM_UPDATE_UNUSED_CONFINED 
CAM_UPDATE_UNUSED_LEADING 

Definition at line 4322 of file enums.h.

4322 {
4323 // simple camera based on lookAt_eye and lookAt_obj with no blending or interpolation
4324 // control this camera by directly setting these positions
4325 // has no other control parameters
4327
4328 // this camera uses a set of control parameters to calculate its target lookAt_obj and lookAt_eye positions,
4329 // then interpolates current positions toward those targets, moving up to half the remaining distance each frame
4330 // the ultimate target is given by lookAt_obj_target
4331 // mostly used for CAM_HUD
4333
4334 // this camera samples camera zones below its targetPos and derives control parameters from their settings,
4335 // interpolating its control parameters when changing zones. these control parameters determine the camera
4336 // position and orientation just like other camera modes.
4337 // note that this code does NOT directly reference the player position in any manner, it is only concerned
4338 // with the camera's targetPos, which must be assigned elsewhere.
4339 // this is the camera used during world gameplay
4341
4342 // this camera uses a set of control parameters to calculate its lookAt_obj and lookAt_eye positions,
4343 // which are only updated if skipRecalc = FALSE
4344 // the ultimate target is given by lookAt_obj_target, with an offset given by targetPos (?!)
4345 // in practice, this is used for CAM_BATTLE and CAM_TATTLE, with skipRecalc almost always set to FALSE
4347
4348 // this camera tracks lookAt_obj_target in a circular region centered on targetPos. the camera does not update
4349 // unless lookAt_obj_target is greater than a minimum distance from targetPos to prevent wild movements.
4351
4352 // this camera tracks targetPos, clamped within the rectangular region given by +/- xLimit and +/- zLimit
4353 // y-position is drawn from lookAt_obj_target
4354 // does not use easing or interpolation
4356
4357 // this camera tracks player position and adds basic 'leading' in the x-direction only
4358 // camera yaw is fixed at zero and the lead direction is determined by player world yaw
4359 // thus, this only works for '2D' style maps where left is -x and right is +x
4361
4362 // this mode is completely unused in vanilla; it doesn't even have a case in update_cameras
4363 // seems to be based on CAM_UPDATE_NO_INTERP (the one used for battle cam)
4364 // tracks a point 400 units ahead of player position in the z-direction and 60 units above
4365 // defaults to a relatively short boom length and no pitch angle, resulting in a head-on direct view
4366 // CAM_UPDATE_UNUSED_AHEAD,
4367};
@ CAM_UPDATE_MINIMAL
Definition enums.h:4326
@ CAM_UPDATE_NO_INTERP
Definition enums.h:4346
@ CAM_UPDATE_UNUSED_RADIAL
Definition enums.h:4350
@ CAM_UPDATE_FROM_ZONE
Definition enums.h:4340
@ CAM_UPDATE_UNUSED_CONFINED
Definition enums.h:4355
@ CAM_UPDATE_INTERP_POS
Definition enums.h:4332
@ CAM_UPDATE_UNUSED_LEADING
Definition enums.h:4360

◆ CameraControlType

Enumerator
CAM_CONTROL_FIXED_ORIENTATION 
CAM_CONTROL_LOOK_AT_POINT 
CAM_CONTROL_CONSTRAIN_TO_LINE 
CAM_CONTROL_FOLLOW_PLAYER 
CAM_CONTROL_FIXED_POS_AND_ORIENTATION 
CAM_CONTROL_LOOK_AT_POINT_CONSTAIN_TO_LINE 
CAM_CONTROL_CONSTAIN_BETWEEN_POINTS 

Definition at line 4369 of file enums.h.

4369 {
4370 // Camera follows the player, using a fixed yaw position.
4371 // Uses: A/B as 2D points
4372 // Yaw is defined by the line segment AB
4373 // flag 0 = free forward movement (follow player)
4374 // flag 1 = lock forward movement (must intersect B)
4376
4377 // Camera faces toward or away from a point with the player in the center of the frame.
4378 // Use a negative boom length to look away from a point.
4379 // flag 1 = Constrain to Fixed Radius
4381
4382 // Camera is contrained to a point along the line segment BC.
4383 // Use these near exits to stop camera movement.
4384 // Uses: A/B/C as 2D points
4385 // The target position is found by projecting player position onto BC along a line orthogonal to AB.
4386 // If posA == posB, AB is ignored and the projection axis will be along a line orthogonal to BC with
4387 // the resulting position being the closest point on BC to the player.
4388 // flag 1 = Freeze Camera Position
4390
4391 // Follows the player using whatever yaw value the camera initially possessed.
4393
4394 // Both position and yaw are fixed.
4396
4397 // Look Toward Point, Constrain to Line
4398 // flag 1 = Freeze Target at Point
4400
4401 // Camera position is contrained to a line segment, with yaw perpendicular to the line segment.
4402 // flag 1 = Disable Forward Motion
4404};
@ CAM_CONTROL_FIXED_ORIENTATION
Definition enums.h:4375
@ CAM_CONTROL_FIXED_POS_AND_ORIENTATION
Definition enums.h:4395
@ CAM_CONTROL_CONSTRAIN_TO_LINE
Definition enums.h:4389
@ CAM_CONTROL_FOLLOW_PLAYER
Definition enums.h:4392
@ CAM_CONTROL_CONSTAIN_BETWEEN_POINTS
Definition enums.h:4403
@ CAM_CONTROL_LOOK_AT_POINT
Definition enums.h:4380
@ CAM_CONTROL_LOOK_AT_POINT_CONSTAIN_TO_LINE
Definition enums.h:4399

◆ BattleCamPreset

Enumerator
BTL_CAM_RESET 
BTL_CAM_INTERRUPT 
BTL_CAM_DEFAULT 
BTL_CAM_VIEW_ENEMIES 
BTL_CAM_RETURN_HOME 
BTL_CAM_ACTOR_TARGET_MIDPOINT 
BTL_CAM_ACTOR_PART 
BTL_CAM_ACTOR_GOAL_SIMPLE 
BTL_CAM_ACTOR_SIMPLE 
BTL_CAM_SLOW_DEFAULT 
BTL_CAM_MIDPOINT_CLOSE 
BTL_CAM_MIDPOINT_NORMAL 
BTL_CAM_MIDPOINT_FAR 
BTL_CAM_ACTOR_CLOSE 
BTL_CAM_ACTOR 
BTL_CAM_ACTOR_FAR 
BTL_CAM_ACTOR_GOAL_NEAR 
BTL_CAM_ACTOR_GOAL 
BTL_CAM_ACTOR_GOAL_FAR 
BTL_CAM_REPOSITION 
BTL_CAM_FOLLOW_ACTOR_Y 
BTL_CAM_FOLLOW_ACTOR_POS 
BTL_CAM_PLAYER_ENTRY 
BTL_CAM_VICTORY 
BTL_CAM_PLAYER_DIES 
BTL_CAM_PLAYER_FLEE 
BTL_CAM_PLAYER_ATTACK_APPROACH 
BTL_CAM_PLAYER_PRE_JUMP_FINISH 
BTL_CAM_PLAYER_PRE_ULTRA_JUMP_FINISH 
BTL_CAM_PLAYER_MISTAKE 
BTL_CAM_PLAYER_HIT_SPIKE 
BTL_CAM_PLAYER_HIT_HAZARD 
BTL_CAM_PLAYER_CHARGE_UP 
BTL_CAM_PLAYER_STATUS_AFFLICTED 
BTL_CAM_PLAYER_JUMP_MIDAIR 
BTL_CAM_PLAYER_JUMP_FINISH 
BTL_CAM_PLAYER_JUMP_FINISH_CLOSE 
BTL_CAM_PLAYER_SUPER_JUMP_MIDAIR 
BTL_CAM_PLAYER_ULTRA_JUMP_MIDAIR 
BTL_CAM_PLAYER_UNUSED_ULTRA_JUMP 
BTL_CAM_PLAYER_MULTIBOUNCE 
BTL_CAM_PRESET_UNUSED_29 
BTL_CAM_PRESET_UNUSED_2A 
BTL_CAM_PLAYER_AIM_HAMMER 
BTL_CAM_PLAYER_HAMMER_STRIKE 
BTL_CAM_PRESET_UNUSED_2D 
BTL_CAM_PLAYER_HAMMER_QUAKE 
BTL_CAM_PARTNER_APPROACH 
BTL_CAM_CLOSER_PARTNER_APPROACH 
BTL_CAM_PRESET_UNUSED_31 
BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_1 
BTL_CAM_PARTNER_MISTAKE 
BTL_CAM_PARTNER_MIDAIR 
BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_2 
BTL_CAM_PARTNER_INJURED 
BTL_CAM_PARTNER_GOOMPA 
BTL_CAM_PRESET_UNUSED_38 
BTL_CAM_PRESET_UNUSED_39 
BTL_CAM_PRESET_UNUSED_3A 
BTL_CAM_PARTNER_CLOSE_UP 
BTL_CAM_PRESET_UNUSED_3C 
BTL_CAM_PARTNER_HIT_SPIKE 
BTL_CAM_PARTNER_HIT_HAZARD 
BTL_CAM_ENEMY_APPROACH 
BTL_CAM_PRESET_UNUSED_40 
BTL_CAM_SLOWER_DEFAULT 
BTL_CAM_ENEMY_DIVE 
BTL_CAM_PRESET_UNUSED_43 
BTL_CAM_PRESET_UNUSED_44 
BTL_CAM_PLAYER_WISH 
BTL_CAM_PRESET_UNUSED_46 
BTL_CAM_PRESET_UNUSED_47 
BTL_CAM_PRESET_UNUSED_48 
BTL_CAM_STAR_SPIRIT 

Definition at line 4406 of file enums.h.

4406 {
4407 BTL_CAM_RESET = 0x00,
4408 BTL_CAM_INTERRUPT = 0x01, // forces camera motion to end
4409 BTL_CAM_DEFAULT = 0x02, // wide shot of the entire arena
4410 BTL_CAM_VIEW_ENEMIES = 0x03, // broad focus on enemy side of the field
4411 BTL_CAM_RETURN_HOME = 0x04,
4412 BTL_CAM_ACTOR_TARGET_MIDPOINT = 0x05, // focus on midpoint between subject actor and its target
4413 BTL_CAM_ACTOR_PART = 0x06, // unused
4415 BTL_CAM_ACTOR_SIMPLE = 0x08, // same as BTL_CAM_ACTOR, but does not change boom pitch, yaw, or y-offset
4416 BTL_CAM_SLOW_DEFAULT = 0x09, // unused, same as BTL_CAM_DEFAULT but takes 4x as long
4419 BTL_CAM_MIDPOINT_FAR = 0x0C, // unused
4420 BTL_CAM_ACTOR_CLOSE = 0x0D, // focus on a targeted actor, closer than normal
4421 BTL_CAM_ACTOR = 0x0E, // focus on a targeted actor using typical distance
4422 BTL_CAM_ACTOR_FAR = 0x0F, // focus on a targeted actor, further away than normal
4423 BTL_CAM_ACTOR_GOAL_NEAR = 0x10, // unused, focus on a targeted actor's goal, closer than normal
4424 BTL_CAM_ACTOR_GOAL = 0x11, // unused, focus on a targeted actor's goal, using typical distance
4425 BTL_CAM_ACTOR_GOAL_FAR = 0x12, // unused, focus on a targeted actor's goal, further away than normal
4426 BTL_CAM_REPOSITION = 0x13, // generic reposition, lerp to target parameters over the next 20 frames
4427 BTL_CAM_FOLLOW_ACTOR_Y = 0x14, // unused
4428 BTL_CAM_FOLLOW_ACTOR_POS = 0x15, // unused
4429 BTL_CAM_PLAYER_ENTRY = 0x16,
4430 BTL_CAM_VICTORY = 0x17, // closeup on party while star points are tallied
4431 BTL_CAM_PLAYER_DIES = 0x18, // closeup on player dying
4432 BTL_CAM_PLAYER_FLEE = 0x19, // closeup on player while running away
4436 BTL_CAM_PLAYER_MISTAKE = 0x1D, // player missed a jump or hammer acion command
4437 BTL_CAM_PLAYER_HIT_SPIKE = 0x1E, // player hurt via spike contact
4438 BTL_CAM_PLAYER_HIT_HAZARD = 0x1F, // player hurt via burn or shock contact
4441 BTL_CAM_PLAYER_JUMP_MIDAIR = 0x22, // move through the air with the player mid-jump
4442 BTL_CAM_PLAYER_JUMP_FINISH = 0x23, // after a sucessful action command
4443 BTL_CAM_PLAYER_JUMP_FINISH_CLOSE = 0x24, // unused
4444 BTL_CAM_PLAYER_SUPER_JUMP_MIDAIR = 0x25, // alternate BTL_CAM_PLAYER_JUMP_MIDAIR associated with an unused script for Super Jump
4445 BTL_CAM_PLAYER_ULTRA_JUMP_MIDAIR = 0x26, // alternate BTL_CAM_PLAYER_JUMP_MIDAIR associated with an unused script for Ultra Jump
4446 BTL_CAM_PLAYER_UNUSED_ULTRA_JUMP = 0x27, // unused camera for followup hit of unused script for Ultra Jump
4448 BTL_CAM_PRESET_UNUSED_29 = 0x29, // unused
4449 BTL_CAM_PRESET_UNUSED_2A = 0x2A, // unused
4452 BTL_CAM_PRESET_UNUSED_2D = 0x2D, // unused, alterative to BTL_CAM_PLAYER_HAMMER_QUAKE
4453 BTL_CAM_PLAYER_HAMMER_QUAKE = 0x2E, // slowly pan over the enemy side
4454 BTL_CAM_PARTNER_APPROACH = 0x2F, // used by Goombario and Watt (power shock only)
4456 BTL_CAM_PRESET_UNUSED_31 = 0x31, // unused
4457 BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_1 = 0x32, // goombario pre-jump 1
4460 BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_2 = 0x35, // goombario pre-jump 2
4461 BTL_CAM_PARTNER_INJURED = 0x36, // closeup on partner after being injured
4462 BTL_CAM_PARTNER_GOOMPA = 0x37, // focus on Goompa speaking or Goombario charging
4463 BTL_CAM_PRESET_UNUSED_38 = 0x38, // unused
4464 BTL_CAM_PRESET_UNUSED_39 = 0x39, // unused
4465 BTL_CAM_PRESET_UNUSED_3A = 0x3A, // unused
4466 BTL_CAM_PARTNER_CLOSE_UP = 0x3B, // close focus on partner, used when kooper or sushie are charging an attack
4467 BTL_CAM_PRESET_UNUSED_3C = 0x3C, // unused
4468 BTL_CAM_PARTNER_HIT_SPIKE = 0x3D, // partner hurt via spike contact
4469 BTL_CAM_PARTNER_HIT_HAZARD = 0x3E, // partner hurt via burn or shock contact
4470 BTL_CAM_ENEMY_APPROACH = 0x3F, // (very common)
4471 BTL_CAM_PRESET_UNUSED_40 = 0x40, // unused
4472 BTL_CAM_SLOWER_DEFAULT = 0x41, // unused, same as BTL_CAM_DEFAULT but takes slightly longer
4473 BTL_CAM_ENEMY_DIVE = 0x42, // used just before contact from dive attacks (paragoomba, para jr troopa, etc)
4474 BTL_CAM_PRESET_UNUSED_43 = 0x43, // unused
4475 BTL_CAM_PRESET_UNUSED_44 = 0x44, // unused
4476 BTL_CAM_PLAYER_WISH = 0x45, // used for Focus and Star Spirit wishing
4477 BTL_CAM_PRESET_UNUSED_46 = 0x46, // unused
4478 BTL_CAM_PRESET_UNUSED_47 = 0x47, // unused
4479 BTL_CAM_PRESET_UNUSED_48 = 0x48, // unused
4480 BTL_CAM_STAR_SPIRIT = 0x49,
4481};
@ BTL_CAM_ACTOR_PART
Definition enums.h:4413
@ BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_2
Definition enums.h:4460
@ BTL_CAM_MIDPOINT_FAR
Definition enums.h:4419
@ BTL_CAM_MIDPOINT_NORMAL
Definition enums.h:4418
@ BTL_CAM_ACTOR_TARGET_MIDPOINT
Definition enums.h:4412
@ BTL_CAM_MIDPOINT_CLOSE
Definition enums.h:4417
@ BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_1
Definition enums.h:4457
@ BTL_CAM_PLAYER_HAMMER_QUAKE
Definition enums.h:4453
@ BTL_CAM_RETURN_HOME
Definition enums.h:4411
@ BTL_CAM_PRESET_UNUSED_2A
Definition enums.h:4449
@ BTL_CAM_CLOSER_PARTNER_APPROACH
Definition enums.h:4455
@ BTL_CAM_PARTNER_INJURED
Definition enums.h:4461
@ BTL_CAM_PRESET_UNUSED_46
Definition enums.h:4477
@ BTL_CAM_DEFAULT
Definition enums.h:4409
@ BTL_CAM_PLAYER_PRE_ULTRA_JUMP_FINISH
Definition enums.h:4435
@ BTL_CAM_INTERRUPT
Definition enums.h:4408
@ BTL_CAM_PRESET_UNUSED_3C
Definition enums.h:4467
@ BTL_CAM_ACTOR_GOAL
Definition enums.h:4424
@ BTL_CAM_PLAYER_FLEE
Definition enums.h:4432
@ BTL_CAM_VICTORY
Definition enums.h:4430
@ BTL_CAM_ACTOR_SIMPLE
Definition enums.h:4415
@ BTL_CAM_PLAYER_MISTAKE
Definition enums.h:4436
@ BTL_CAM_PARTNER_MIDAIR
Definition enums.h:4459
@ BTL_CAM_ACTOR_GOAL_SIMPLE
Definition enums.h:4414
@ BTL_CAM_PLAYER_ENTRY
Definition enums.h:4429
@ BTL_CAM_PLAYER_PRE_JUMP_FINISH
Definition enums.h:4434
@ BTL_CAM_PRESET_UNUSED_2D
Definition enums.h:4452
@ BTL_CAM_PLAYER_AIM_HAMMER
Definition enums.h:4450
@ BTL_CAM_PLAYER_HIT_HAZARD
Definition enums.h:4438
@ BTL_CAM_PRESET_UNUSED_43
Definition enums.h:4474
@ BTL_CAM_PRESET_UNUSED_48
Definition enums.h:4479
@ BTL_CAM_ACTOR
Definition enums.h:4421
@ BTL_CAM_REPOSITION
Definition enums.h:4426
@ BTL_CAM_ACTOR_GOAL_FAR
Definition enums.h:4425
@ BTL_CAM_ACTOR_CLOSE
Definition enums.h:4420
@ BTL_CAM_ACTOR_FAR
Definition enums.h:4422
@ BTL_CAM_PRESET_UNUSED_39
Definition enums.h:4464
@ BTL_CAM_ACTOR_GOAL_NEAR
Definition enums.h:4423
@ BTL_CAM_PLAYER_JUMP_FINISH_CLOSE
Definition enums.h:4443
@ BTL_CAM_PRESET_UNUSED_3A
Definition enums.h:4465
@ BTL_CAM_PLAYER_WISH
Definition enums.h:4476
@ BTL_CAM_PLAYER_MULTIBOUNCE
Definition enums.h:4447
@ BTL_CAM_PLAYER_SUPER_JUMP_MIDAIR
Definition enums.h:4444
@ BTL_CAM_PRESET_UNUSED_40
Definition enums.h:4471
@ BTL_CAM_PARTNER_GOOMPA
Definition enums.h:4462
@ BTL_CAM_STAR_SPIRIT
Definition enums.h:4480
@ BTL_CAM_ENEMY_DIVE
Definition enums.h:4473
@ BTL_CAM_PLAYER_HAMMER_STRIKE
Definition enums.h:4451
@ BTL_CAM_FOLLOW_ACTOR_Y
Definition enums.h:4427
@ BTL_CAM_PLAYER_UNUSED_ULTRA_JUMP
Definition enums.h:4446
@ BTL_CAM_PRESET_UNUSED_38
Definition enums.h:4463
@ BTL_CAM_ENEMY_APPROACH
Definition enums.h:4470
@ BTL_CAM_PRESET_UNUSED_44
Definition enums.h:4475
@ BTL_CAM_VIEW_ENEMIES
Definition enums.h:4410
@ BTL_CAM_PARTNER_HIT_SPIKE
Definition enums.h:4468
@ BTL_CAM_FOLLOW_ACTOR_POS
Definition enums.h:4428
@ BTL_CAM_PLAYER_JUMP_FINISH
Definition enums.h:4442
@ BTL_CAM_PARTNER_CLOSE_UP
Definition enums.h:4466
@ BTL_CAM_PRESET_UNUSED_31
Definition enums.h:4456
@ BTL_CAM_PLAYER_JUMP_MIDAIR
Definition enums.h:4441
@ BTL_CAM_PARTNER_HIT_HAZARD
Definition enums.h:4469
@ BTL_CAM_PRESET_UNUSED_47
Definition enums.h:4478
@ BTL_CAM_SLOWER_DEFAULT
Definition enums.h:4472
@ BTL_CAM_PLAYER_HIT_SPIKE
Definition enums.h:4437
@ BTL_CAM_PLAYER_CHARGE_UP
Definition enums.h:4439
@ BTL_CAM_PLAYER_ULTRA_JUMP_MIDAIR
Definition enums.h:4445
@ BTL_CAM_RESET
Definition enums.h:4407
@ BTL_CAM_PLAYER_ATTACK_APPROACH
Definition enums.h:4433
@ BTL_CAM_PLAYER_DIES
Definition enums.h:4431
@ BTL_CAM_PLAYER_STATUS_AFFLICTED
Definition enums.h:4440
@ BTL_CAM_SLOW_DEFAULT
Definition enums.h:4416
@ BTL_CAM_PARTNER_MISTAKE
Definition enums.h:4458
@ BTL_CAM_PRESET_UNUSED_29
Definition enums.h:4448
@ BTL_CAM_PARTNER_APPROACH
Definition enums.h:4454

◆ BattleCamTargetAdjustX

Enumerator
BTL_CAM_XADJ_NONE 
BTL_CAM_XADJ_AVG 

Definition at line 4483 of file enums.h.

4483 {
4484 BTL_CAM_XADJ_NONE = 0, // use actor X
4485 BTL_CAM_XADJ_AVG = 1, // use average
4486};
@ BTL_CAM_XADJ_AVG
Definition enums.h:4485
@ BTL_CAM_XADJ_NONE
Definition enums.h:4484

◆ BattleCamTargetAdjustY

Enumerator
BTL_CAM_YADJ_SLIGHT 
BTL_CAM_YADJ_TARGET 
BTL_CAM_YADJ_NONE 
BTL_CAM_YADJ_AVG 

Definition at line 4488 of file enums.h.

4488 {
4489 BTL_CAM_YADJ_SLIGHT = -2, // target y position is weighted 75% actor and 25% target:
4490 BTL_CAM_YADJ_TARGET = -1, // use target Y
4491 BTL_CAM_YADJ_NONE = 0, // use actor Y
4492 BTL_CAM_YADJ_AVG = 1, // target y position is weighted 66% actor and 33% target:
4493};
@ BTL_CAM_YADJ_SLIGHT
Definition enums.h:4489
@ BTL_CAM_YADJ_AVG
Definition enums.h:4492
@ BTL_CAM_YADJ_NONE
Definition enums.h:4491
@ BTL_CAM_YADJ_TARGET
Definition enums.h:4490

◆ ModelAnimatorFlags

Enumerator
MODEL_ANIMATOR_FLAG_CAM_0 
MODEL_ANIMATOR_FLAG_CAM_1 
MODEL_ANIMATOR_FLAG_CAM_2 
MODEL_ANIMATOR_FLAG_CAM_3 
MODEL_ANIMATOR_FLAG_ENABLED 
MODEL_ANIMATOR_FLAG_20 
MODEL_ANIMATOR_FLAG_UPDATE_PENDING 
MODEL_ANIMATOR_FLAG_HIDDEN 
MODEL_ANIMATOR_FLAG_FLIP_Z 
MODEL_ANIMATOR_FLAG_FLIP_Y 
MODEL_ANIMATOR_FLAG_FLIP_X 
MODEL_ANIMATOR_FLAG_800 
MODEL_ANIMATOR_FLAG_HAS_MODEL 
MODEL_ANIMATOR_FLAG_2000 
MODEL_ANIMATOR_FLAG_4000 
MODEL_ANIMATOR_FLAG_MESH 
MODEL_ANIMATOR_FLAG_CULL_BACK 
MODEL_ANIMATOR_FLAG_NO_FLIP 
MODEL_ANIMATOR_FLAG_FREEZE_ANIMATION 
MODEL_ANIMATOR_FLAG_80000 
MODEL_ANIMATOR_FLAG_100000 
MODEL_ANIMATOR_FLAG_200000 
MODEL_ANIMATOR_FLAG_400000 
MODEL_ANIMATOR_FLAG_800000 
MODEL_ANIMATOR_FLAG_1000000 
MODEL_ANIMATOR_FLAG_2000000 
MODEL_ANIMATOR_FLAG_4000000 
MODEL_ANIMATOR_FLAG_8000000 
MODEL_ANIMATOR_FLAG_10000000 
MODEL_ANIMATOR_FLAG_20000000 
MODEL_ANIMATOR_FLAG_40000000 
MODEL_ANIMATOR_FLAG_80000000 

Definition at line 4495 of file enums.h.

4495 {
4496 MODEL_ANIMATOR_FLAG_CAM_0 = 0x00000001,
4497 MODEL_ANIMATOR_FLAG_CAM_1 = 0x00000002,
4498 MODEL_ANIMATOR_FLAG_CAM_2 = 0x00000004,
4499 MODEL_ANIMATOR_FLAG_CAM_3 = 0x00000008,
4500 MODEL_ANIMATOR_FLAG_ENABLED = 0x00000010,
4501 MODEL_ANIMATOR_FLAG_20 = 0x00000020,
4503 MODEL_ANIMATOR_FLAG_HIDDEN = 0x00000080,
4504 MODEL_ANIMATOR_FLAG_FLIP_Z = 0x00000100,
4505 MODEL_ANIMATOR_FLAG_FLIP_Y = 0x00000200,
4506 MODEL_ANIMATOR_FLAG_FLIP_X = 0x00000400,
4507 MODEL_ANIMATOR_FLAG_800 = 0x00000800,
4508 MODEL_ANIMATOR_FLAG_HAS_MODEL = 0x00001000,
4509 MODEL_ANIMATOR_FLAG_2000 = 0x00002000,
4510 MODEL_ANIMATOR_FLAG_4000 = 0x00004000,
4511 MODEL_ANIMATOR_FLAG_MESH = 0x00008000,
4512 MODEL_ANIMATOR_FLAG_CULL_BACK = 0x00010000,
4513 MODEL_ANIMATOR_FLAG_NO_FLIP = 0x00020000,
4515 MODEL_ANIMATOR_FLAG_80000 = 0x00080000,
4516 MODEL_ANIMATOR_FLAG_100000 = 0x00100000,
4517 MODEL_ANIMATOR_FLAG_200000 = 0x00200000,
4518 MODEL_ANIMATOR_FLAG_400000 = 0x00400000,
4519 MODEL_ANIMATOR_FLAG_800000 = 0x00800000,
4520 MODEL_ANIMATOR_FLAG_1000000 = 0x01000000,
4521 MODEL_ANIMATOR_FLAG_2000000 = 0x02000000,
4522 MODEL_ANIMATOR_FLAG_4000000 = 0x04000000,
4523 MODEL_ANIMATOR_FLAG_8000000 = 0x08000000,
4524 MODEL_ANIMATOR_FLAG_10000000 = 0x10000000,
4525 MODEL_ANIMATOR_FLAG_20000000 = 0x20000000,
4526 MODEL_ANIMATOR_FLAG_40000000 = 0x40000000,
4527 MODEL_ANIMATOR_FLAG_80000000 = 0x80000000,
4528};
@ MODEL_ANIMATOR_FLAG_10000000
Definition enums.h:4524
@ MODEL_ANIMATOR_FLAG_20
Definition enums.h:4501
@ MODEL_ANIMATOR_FLAG_2000
Definition enums.h:4509
@ MODEL_ANIMATOR_FLAG_CAM_2
Definition enums.h:4498
@ MODEL_ANIMATOR_FLAG_HAS_MODEL
Definition enums.h:4508
@ MODEL_ANIMATOR_FLAG_CULL_BACK
Definition enums.h:4512
@ MODEL_ANIMATOR_FLAG_NO_FLIP
Definition enums.h:4513
@ MODEL_ANIMATOR_FLAG_400000
Definition enums.h:4518
@ MODEL_ANIMATOR_FLAG_8000000
Definition enums.h:4523
@ MODEL_ANIMATOR_FLAG_40000000
Definition enums.h:4526
@ MODEL_ANIMATOR_FLAG_800000
Definition enums.h:4519
@ MODEL_ANIMATOR_FLAG_MESH
Definition enums.h:4511
@ MODEL_ANIMATOR_FLAG_CAM_1
Definition enums.h:4497
@ MODEL_ANIMATOR_FLAG_FREEZE_ANIMATION
Definition enums.h:4514
@ MODEL_ANIMATOR_FLAG_FLIP_Y
Definition enums.h:4505
@ MODEL_ANIMATOR_FLAG_FLIP_X
Definition enums.h:4506
@ MODEL_ANIMATOR_FLAG_CAM_0
Definition enums.h:4496
@ MODEL_ANIMATOR_FLAG_HIDDEN
Definition enums.h:4503
@ MODEL_ANIMATOR_FLAG_800
Definition enums.h:4507
@ MODEL_ANIMATOR_FLAG_80000000
Definition enums.h:4527
@ MODEL_ANIMATOR_FLAG_200000
Definition enums.h:4517
@ MODEL_ANIMATOR_FLAG_100000
Definition enums.h:4516
@ MODEL_ANIMATOR_FLAG_ENABLED
Definition enums.h:4500
@ MODEL_ANIMATOR_FLAG_4000
Definition enums.h:4510
@ MODEL_ANIMATOR_FLAG_FLIP_Z
Definition enums.h:4504
@ MODEL_ANIMATOR_FLAG_20000000
Definition enums.h:4525
@ MODEL_ANIMATOR_FLAG_4000000
Definition enums.h:4522
@ MODEL_ANIMATOR_FLAG_80000
Definition enums.h:4515
@ MODEL_ANIMATOR_FLAG_UPDATE_PENDING
Definition enums.h:4502
@ MODEL_ANIMATOR_FLAG_2000000
Definition enums.h:4521
@ MODEL_ANIMATOR_FLAG_CAM_3
Definition enums.h:4499
@ MODEL_ANIMATOR_FLAG_1000000
Definition enums.h:4520

◆ ShopFlags

Enumerator
SHOP_FLAG_SHOWING_ITEM_INFO 
SHOP_FLAG_INTERACT_SCRIPT_RUNNING 

Definition at line 4530 of file enums.h.

4530 {
4533};
@ SHOP_FLAG_SHOWING_ITEM_INFO
Definition enums.h:4531
@ SHOP_FLAG_INTERACT_SCRIPT_RUNNING
Definition enums.h:4532

◆ anonymous enum

Enumerator
SHOP_MSG_BUY_CONFIRM 
SHOP_MSG_NOT_ENOUGH_COINS 
SHOP_MSG_NOT_ENOUGH_ROOM 
SHOP_MSG_BUY_THANK_YOU 
SHOP_MSG_GREETING 
SHOP_MSG_INSTRUCTIONS 
SHOP_MSG_NOTHING_TO_SELL 
SHOP_MSG_SELL_WHICH 
SHOP_MSG_SELL_CONFIRM 
SHOP_MSG_SELL_CANCEL 
SHOP_MSG_SELL_MORE 
SHOP_MSG_SELL_THANKS 
SHOP_MSG_NOTHING_TO_CHECK 
SHOP_MSG_NO_CHECK_ROOM 
SHOP_MSG_CHECK_WHICH 
SHOP_MSG_CHECK_ACCEPTED 
SHOP_MSG_CHECK_MORE 
SHOP_MSG_NOTHING_TO_CLAIM 
SHOP_MSG_NO_CLAIM_ROOM 
SHOP_MSG_CLAIM_WHICH 
SHOP_MSG_CLAIM_ACCEPTED 
SHOP_MSG_CLAIM_MORE 
SHOP_MSG_FAREWELL 

Definition at line 4535 of file enums.h.

4535 {
4536 SHOP_MSG_BUY_CONFIRM = 0x00,
4540 SHOP_MSG_GREETING = 0x04,
4541 SHOP_MSG_INSTRUCTIONS = 0x05,
4543 SHOP_MSG_SELL_WHICH = 0x07,
4544 SHOP_MSG_SELL_CONFIRM = 0x08,
4545 SHOP_MSG_SELL_CANCEL = 0x09,
4546 SHOP_MSG_SELL_MORE = 0x0A,
4547 SHOP_MSG_SELL_THANKS = 0x0B,
4550 SHOP_MSG_CHECK_WHICH = 0x0E,
4552 SHOP_MSG_CHECK_MORE = 0x10,
4555 SHOP_MSG_CLAIM_WHICH = 0x13,
4557 SHOP_MSG_CLAIM_MORE = 0x15,
4558 SHOP_MSG_FAREWELL = 0x16,
4559};
@ SHOP_MSG_BUY_THANK_YOU
Definition enums.h:4539
@ SHOP_MSG_NOT_ENOUGH_COINS
Definition enums.h:4537
@ SHOP_MSG_FAREWELL
Definition enums.h:4558
@ SHOP_MSG_SELL_THANKS
Definition enums.h:4547
@ SHOP_MSG_SELL_MORE
Definition enums.h:4546
@ SHOP_MSG_NOTHING_TO_CLAIM
Definition enums.h:4553
@ SHOP_MSG_CLAIM_MORE
Definition enums.h:4557
@ SHOP_MSG_BUY_CONFIRM
Definition enums.h:4536
@ SHOP_MSG_GREETING
Definition enums.h:4540
@ SHOP_MSG_CHECK_ACCEPTED
Definition enums.h:4551
@ SHOP_MSG_CHECK_WHICH
Definition enums.h:4550
@ SHOP_MSG_SELL_WHICH
Definition enums.h:4543
@ SHOP_MSG_CLAIM_ACCEPTED
Definition enums.h:4556
@ SHOP_MSG_NOTHING_TO_CHECK
Definition enums.h:4548
@ SHOP_MSG_SELL_CONFIRM
Definition enums.h:4544
@ SHOP_MSG_NOTHING_TO_SELL
Definition enums.h:4542
@ SHOP_MSG_SELL_CANCEL
Definition enums.h:4545
@ SHOP_MSG_CHECK_MORE
Definition enums.h:4552
@ SHOP_MSG_INSTRUCTIONS
Definition enums.h:4541
@ SHOP_MSG_NO_CHECK_ROOM
Definition enums.h:4549
@ SHOP_MSG_NOT_ENOUGH_ROOM
Definition enums.h:4538
@ SHOP_MSG_NO_CLAIM_ROOM
Definition enums.h:4554
@ SHOP_MSG_CLAIM_WHICH
Definition enums.h:4555

◆ anonymous enum

Enumerator
SHOP_BUY_RESULT_NOT_ENOUGH_COINS 
SHOP_BUY_RESULT_OK 
SHOP_BUY_RESULT_2 
SHOP_BUY_RESULT_CANCEL 
SHOP_BUY_RESULT_4 
SHOP_BUY_RESULT_NOT_ENOUGH_ROOM 

Definition at line 4561 of file enums.h.

4561 {
4568};
@ SHOP_BUY_RESULT_4
Definition enums.h:4566
@ SHOP_BUY_RESULT_OK
Definition enums.h:4563
@ SHOP_BUY_RESULT_NOT_ENOUGH_COINS
Definition enums.h:4562
@ SHOP_BUY_RESULT_CANCEL
Definition enums.h:4565
@ SHOP_BUY_RESULT_2
Definition enums.h:4564
@ SHOP_BUY_RESULT_NOT_ENOUGH_ROOM
Definition enums.h:4567

◆ EncounterFlags

Enumerator
ENCOUNTER_FLAG_NONE 
ENCOUNTER_FLAG_THUMBS_UP 

Mario will do a 'thumbs up' animation after winning.

ENCOUNTER_FLAG_CANT_SKIP_WIN_DELAY 
ENCOUNTER_FLAG_SKIP_FLEE_DROPS 

Definition at line 4570 of file enums.h.

4570 {
4571 ENCOUNTER_FLAG_NONE = 0x00000000,
4572 ENCOUNTER_FLAG_THUMBS_UP = 0x00000001,
4574 ENCOUNTER_FLAG_SKIP_FLEE_DROPS = 0x00000004,
4575};
@ ENCOUNTER_FLAG_NONE
Definition enums.h:4571
@ ENCOUNTER_FLAG_SKIP_FLEE_DROPS
Definition enums.h:4574
@ ENCOUNTER_FLAG_THUMBS_UP
Mario will do a 'thumbs up' animation after winning.
Definition enums.h:4572
@ ENCOUNTER_FLAG_CANT_SKIP_WIN_DELAY
Definition enums.h:4573

◆ WindowFlags

Enumerator
WINDOW_FLAG_INITIALIZED 
WINDOW_FLAG_FPUPDATE_CHANGED 
WINDOW_FLAG_HIDDEN 

Updated but not rendered.

WINDOW_FLAG_INITIAL_ANIMATION 
WINDOW_FLAG_HAS_CHILDREN 
WINDOW_FLAG_DISABLED 

Not updated or rendered.

WINDOW_FLAG_40 

Definition at line 4577 of file enums.h.

4577 {
4578 WINDOW_FLAG_INITIALIZED = 0x00000001,
4579 WINDOW_FLAG_FPUPDATE_CHANGED = 0x00000002,
4580 WINDOW_FLAG_HIDDEN = 0x00000004,
4581 WINDOW_FLAG_INITIAL_ANIMATION = 0x00000008,
4582 WINDOW_FLAG_HAS_CHILDREN = 0x00000010,
4583 WINDOW_FLAG_DISABLED = 0x00000020,
4584 WINDOW_FLAG_40 = 0x00000040,
4585};
@ WINDOW_FLAG_DISABLED
Not updated or rendered.
Definition enums.h:4583
@ WINDOW_FLAG_FPUPDATE_CHANGED
Definition enums.h:4579
@ WINDOW_FLAG_HAS_CHILDREN
Definition enums.h:4582
@ WINDOW_FLAG_40
Definition enums.h:4584
@ WINDOW_FLAG_INITIALIZED
Definition enums.h:4578
@ WINDOW_FLAG_INITIAL_ANIMATION
Definition enums.h:4581
@ WINDOW_FLAG_HIDDEN
Updated but not rendered.
Definition enums.h:4580

◆ DrawFlags

Enumerator
DRAW_FLAG_ROTSCALE 
DRAW_FLAG_ANIMATED_BACKGROUND 
DRAW_FLAG_NO_CLIP 
DRAW_FLAG_CULL_BACK 

Definition at line 4587 of file enums.h.

4587 {
4588 DRAW_FLAG_ROTSCALE = 0x00000001,
4589 DRAW_FLAG_ANIMATED_BACKGROUND = 0x00000002,
4590 DRAW_FLAG_NO_CLIP = 0x00000004,
4591 DRAW_FLAG_CULL_BACK = 0x00000008,
4592};
@ DRAW_FLAG_NO_CLIP
Definition enums.h:4590
@ DRAW_FLAG_ROTSCALE
Definition enums.h:4588
@ DRAW_FLAG_CULL_BACK
Definition enums.h:4591
@ DRAW_FLAG_ANIMATED_BACKGROUND
Definition enums.h:4589

◆ EntityModelFlags

Enumerator
ENTITY_MODEL_FLAG_CAM0 
ENTITY_MODEL_FLAG_CAM1 
ENTITY_MODEL_FLAG_CAM2 
ENTITY_MODEL_FLAG_CAM3 
ENTITY_MODEL_FLAG_ENABLED 
ENTITY_MODEL_FLAG_HIDDEN 
ENTITY_MODEL_FLAG_40 
ENTITY_MODEL_FLAG_80 
ENTITY_MODEL_FLAG_100 
ENTITY_MODEL_FLAG_REFLECT 
ENTITY_MODEL_FLAG_USE_IMAGE 
ENTITY_MODEL_FLAG_FOG_DISABLED 
ENTITY_MODEL_FLAG_1000 
ENTITY_MODEL_FLAG_2000 
ENTITY_MODEL_FLAG_4000 
ENTITY_MODEL_FLAG_8000 
ENTITY_MODEL_FLAG_10000 
ENTITY_MODEL_FLAG_DISABLE_SCRIPT 
ENTITY_MODEL_FLAG_40000 
ENTITY_MODEL_FLAG_80000 
ENTITY_MODEL_FLAG_100000 
ENTITY_MODEL_FLAG_200000 
ENTITY_MODEL_FLAG_400000 
ENTITY_MODEL_FLAG_800000 
ENTITY_MODEL_FLAG_1000000 
ENTITY_MODEL_FLAG_2000000 
ENTITY_MODEL_FLAG_4000000 
ENTITY_MODEL_FLAG_8000000 
ENTITY_MODEL_FLAG_10000000 
ENTITY_MODEL_FLAG_20000000 
ENTITY_MODEL_FLAG_40000000 
ENTITY_MODEL_FLAG_80000000 

Definition at line 4594 of file enums.h.

4594 {
4595 ENTITY_MODEL_FLAG_CAM0 = 0x00000001,
4596 ENTITY_MODEL_FLAG_CAM1 = 0x00000002,
4597 ENTITY_MODEL_FLAG_CAM2 = 0x00000004,
4598 ENTITY_MODEL_FLAG_CAM3 = 0x00000008,
4599 ENTITY_MODEL_FLAG_ENABLED = 0x00000010,
4600 ENTITY_MODEL_FLAG_HIDDEN = 0x00000020,
4601 ENTITY_MODEL_FLAG_40 = 0x00000040,
4602 ENTITY_MODEL_FLAG_80 = 0x00000080,
4603 ENTITY_MODEL_FLAG_100 = 0x00000100,
4604 ENTITY_MODEL_FLAG_REFLECT = 0x00000200,
4605 ENTITY_MODEL_FLAG_USE_IMAGE = 0x00000400,
4606 ENTITY_MODEL_FLAG_FOG_DISABLED = 0x00000800,
4607 ENTITY_MODEL_FLAG_1000 = 0x00001000,
4608 ENTITY_MODEL_FLAG_2000 = 0x00002000,
4609 ENTITY_MODEL_FLAG_4000 = 0x00004000,
4610 ENTITY_MODEL_FLAG_8000 = 0x00008000,
4611 ENTITY_MODEL_FLAG_10000 = 0x00010000,
4613 ENTITY_MODEL_FLAG_40000 = 0x00040000,
4614 ENTITY_MODEL_FLAG_80000 = 0x00080000,
4615 ENTITY_MODEL_FLAG_100000 = 0x00100000,
4616 ENTITY_MODEL_FLAG_200000 = 0x00200000,
4617 ENTITY_MODEL_FLAG_400000 = 0x00400000,
4618 ENTITY_MODEL_FLAG_800000 = 0x00800000,
4619 ENTITY_MODEL_FLAG_1000000 = 0x01000000,
4620 ENTITY_MODEL_FLAG_2000000 = 0x02000000,
4621 ENTITY_MODEL_FLAG_4000000 = 0x04000000,
4622 ENTITY_MODEL_FLAG_8000000 = 0x08000000,
4623 ENTITY_MODEL_FLAG_10000000 = 0x10000000,
4624 ENTITY_MODEL_FLAG_20000000 = 0x20000000,
4625 ENTITY_MODEL_FLAG_40000000 = 0x40000000,
4626 ENTITY_MODEL_FLAG_80000000 = 0x80000000,
4627};
@ ENTITY_MODEL_FLAG_400000
Definition enums.h:4617
@ ENTITY_MODEL_FLAG_CAM1
Definition enums.h:4596
@ ENTITY_MODEL_FLAG_100000
Definition enums.h:4615
@ ENTITY_MODEL_FLAG_FOG_DISABLED
Definition enums.h:4606
@ ENTITY_MODEL_FLAG_8000
Definition enums.h:4610
@ ENTITY_MODEL_FLAG_USE_IMAGE
Definition enums.h:4605
@ ENTITY_MODEL_FLAG_4000000
Definition enums.h:4621
@ ENTITY_MODEL_FLAG_2000000
Definition enums.h:4620
@ ENTITY_MODEL_FLAG_100
Definition enums.h:4603
@ ENTITY_MODEL_FLAG_80000
Definition enums.h:4614
@ ENTITY_MODEL_FLAG_10000000
Definition enums.h:4623
@ ENTITY_MODEL_FLAG_40
Definition enums.h:4601
@ ENTITY_MODEL_FLAG_4000
Definition enums.h:4609
@ ENTITY_MODEL_FLAG_2000
Definition enums.h:4608
@ ENTITY_MODEL_FLAG_80000000
Definition enums.h:4626
@ ENTITY_MODEL_FLAG_800000
Definition enums.h:4618
@ ENTITY_MODEL_FLAG_CAM3
Definition enums.h:4598
@ ENTITY_MODEL_FLAG_80
Definition enums.h:4602
@ ENTITY_MODEL_FLAG_DISABLE_SCRIPT
Definition enums.h:4612
@ ENTITY_MODEL_FLAG_1000000
Definition enums.h:4619
@ ENTITY_MODEL_FLAG_10000
Definition enums.h:4611
@ ENTITY_MODEL_FLAG_8000000
Definition enums.h:4622
@ ENTITY_MODEL_FLAG_HIDDEN
Definition enums.h:4600
@ ENTITY_MODEL_FLAG_1000
Definition enums.h:4607
@ ENTITY_MODEL_FLAG_40000
Definition enums.h:4613
@ ENTITY_MODEL_FLAG_40000000
Definition enums.h:4625
@ ENTITY_MODEL_FLAG_200000
Definition enums.h:4616
@ ENTITY_MODEL_FLAG_CAM2
Definition enums.h:4597
@ ENTITY_MODEL_FLAG_REFLECT
Definition enums.h:4604
@ ENTITY_MODEL_FLAG_20000000
Definition enums.h:4624
@ ENTITY_MODEL_FLAG_CAM0
Definition enums.h:4595
@ ENTITY_MODEL_FLAG_ENABLED
Definition enums.h:4599

◆ TempSetZoneEnabledFlags

Enumerator
TEMP_SET_ZONE_ENABLED_FLAG_1 
TEMP_SET_ZONE_ENABLED_FLAG_2 
TEMP_SET_ZONE_ENABLED_FLAG_4 
TEMP_SET_ZONE_ENABLED_FLAG_8 
TEMP_SET_ZONE_ENABLED_FLAG_10 
TEMP_SET_ZONE_ENABLED_FLAG_20 
TEMP_SET_ZONE_ENABLED_FLAG_40 
TEMP_SET_ZONE_ENABLED_FLAG_80 
TEMP_SET_ZONE_ENABLED_FLAG_100 
TEMP_SET_ZONE_ENABLED_FLAG_200 
TEMP_SET_ZONE_ENABLED_FLAG_400 
TEMP_SET_ZONE_ENABLED_FLAG_800 
TEMP_SET_ZONE_ENABLED_FLAG_1000 
TEMP_SET_ZONE_ENABLED_FLAG_2000 
TEMP_SET_ZONE_ENABLED_FLAG_4000 
TEMP_SET_ZONE_ENABLED_FLAG_8000 
TEMP_SET_ZONE_ENABLED_FLAG_10000 
TEMP_SET_ZONE_ENABLED_FLAG_20000 
TEMP_SET_ZONE_ENABLED_FLAG_40000 
TEMP_SET_ZONE_ENABLED_FLAG_80000 
TEMP_SET_ZONE_ENABLED_FLAG_100000 
TEMP_SET_ZONE_ENABLED_FLAG_200000 
TEMP_SET_ZONE_ENABLED_FLAG_400000 
TEMP_SET_ZONE_ENABLED_FLAG_800000 
TEMP_SET_ZONE_ENABLED_FLAG_1000000 
TEMP_SET_ZONE_ENABLED_FLAG_2000000 
TEMP_SET_ZONE_ENABLED_FLAG_4000000 
TEMP_SET_ZONE_ENABLED_FLAG_8000000 
TEMP_SET_ZONE_ENABLED_FLAG_10000000 
TEMP_SET_ZONE_ENABLED_FLAG_20000000 
TEMP_SET_ZONE_ENABLED_FLAG_40000000 
TEMP_SET_ZONE_ENABLED_FLAG_80000000 

Definition at line 4629 of file enums.h.

4629 {
4630 TEMP_SET_ZONE_ENABLED_FLAG_1 = 0x00000001,
4631 TEMP_SET_ZONE_ENABLED_FLAG_2 = 0x00000002,
4632 TEMP_SET_ZONE_ENABLED_FLAG_4 = 0x00000004,
4633 TEMP_SET_ZONE_ENABLED_FLAG_8 = 0x00000008,
4634 TEMP_SET_ZONE_ENABLED_FLAG_10 = 0x00000010,
4635 TEMP_SET_ZONE_ENABLED_FLAG_20 = 0x00000020,
4636 TEMP_SET_ZONE_ENABLED_FLAG_40 = 0x00000040,
4637 TEMP_SET_ZONE_ENABLED_FLAG_80 = 0x00000080,
4638 TEMP_SET_ZONE_ENABLED_FLAG_100 = 0x00000100,
4639 TEMP_SET_ZONE_ENABLED_FLAG_200 = 0x00000200,
4640 TEMP_SET_ZONE_ENABLED_FLAG_400 = 0x00000400,
4641 TEMP_SET_ZONE_ENABLED_FLAG_800 = 0x00000800,
4662};
@ TEMP_SET_ZONE_ENABLED_FLAG_10000000
Definition enums.h:4658
@ TEMP_SET_ZONE_ENABLED_FLAG_2
Definition enums.h:4631
@ TEMP_SET_ZONE_ENABLED_FLAG_1000
Definition enums.h:4642
@ TEMP_SET_ZONE_ENABLED_FLAG_40
Definition enums.h:4636
@ TEMP_SET_ZONE_ENABLED_FLAG_20000000
Definition enums.h:4659
@ TEMP_SET_ZONE_ENABLED_FLAG_100
Definition enums.h:4638
@ TEMP_SET_ZONE_ENABLED_FLAG_1000000
Definition enums.h:4654
@ TEMP_SET_ZONE_ENABLED_FLAG_80000000
Definition enums.h:4661
@ TEMP_SET_ZONE_ENABLED_FLAG_200
Definition enums.h:4639
@ TEMP_SET_ZONE_ENABLED_FLAG_20
Definition enums.h:4635
@ TEMP_SET_ZONE_ENABLED_FLAG_40000
Definition enums.h:4648
@ TEMP_SET_ZONE_ENABLED_FLAG_2000000
Definition enums.h:4655
@ TEMP_SET_ZONE_ENABLED_FLAG_80000
Definition enums.h:4649
@ TEMP_SET_ZONE_ENABLED_FLAG_80
Definition enums.h:4637
@ TEMP_SET_ZONE_ENABLED_FLAG_2000
Definition enums.h:4643
@ TEMP_SET_ZONE_ENABLED_FLAG_400000
Definition enums.h:4652
@ TEMP_SET_ZONE_ENABLED_FLAG_4
Definition enums.h:4632
@ TEMP_SET_ZONE_ENABLED_FLAG_800000
Definition enums.h:4653
@ TEMP_SET_ZONE_ENABLED_FLAG_1
Definition enums.h:4630
@ TEMP_SET_ZONE_ENABLED_FLAG_4000000
Definition enums.h:4656
@ TEMP_SET_ZONE_ENABLED_FLAG_10
Definition enums.h:4634
@ TEMP_SET_ZONE_ENABLED_FLAG_800
Definition enums.h:4641
@ TEMP_SET_ZONE_ENABLED_FLAG_8000
Definition enums.h:4645
@ TEMP_SET_ZONE_ENABLED_FLAG_8000000
Definition enums.h:4657
@ TEMP_SET_ZONE_ENABLED_FLAG_8
Definition enums.h:4633
@ TEMP_SET_ZONE_ENABLED_FLAG_400
Definition enums.h:4640
@ TEMP_SET_ZONE_ENABLED_FLAG_10000
Definition enums.h:4646
@ TEMP_SET_ZONE_ENABLED_FLAG_40000000
Definition enums.h:4660
@ TEMP_SET_ZONE_ENABLED_FLAG_4000
Definition enums.h:4644
@ TEMP_SET_ZONE_ENABLED_FLAG_100000
Definition enums.h:4650
@ TEMP_SET_ZONE_ENABLED_FLAG_200000
Definition enums.h:4651
@ TEMP_SET_ZONE_ENABLED_FLAG_20000
Definition enums.h:4647

◆ ModelTransformGroupFlags

Enumerator
TRANSFORM_GROUP_FLAG_VALID 
TRANSFORM_GROUP_FLAG_HIDDEN 
TRANSFORM_GROUP_FLAG_INACTIVE 
TRANSFORM_GROUP_FLAG_HAS_TRANSFORM 
TRANSFORM_GROUP_FLAG_MATRIX_DIRTY 
TRANSFORM_GROUP_FLAG_IGNORE_MATRIX 

Definition at line 4664 of file enums.h.

4664 {
4665 TRANSFORM_GROUP_FLAG_VALID = 0x00000001,
4666 TRANSFORM_GROUP_FLAG_HIDDEN = 0x00000002, // update, but do not render
4667 TRANSFORM_GROUP_FLAG_INACTIVE = 0x00000004,
4670 TRANSFORM_GROUP_FLAG_IGNORE_MATRIX = 0x00002000, // set until dirty matrix has been recalculated
4671};
@ TRANSFORM_GROUP_FLAG_INACTIVE
Definition enums.h:4667
@ TRANSFORM_GROUP_FLAG_HAS_TRANSFORM
Definition enums.h:4668
@ TRANSFORM_GROUP_FLAG_HIDDEN
Definition enums.h:4666
@ TRANSFORM_GROUP_FLAG_VALID
Definition enums.h:4665
@ TRANSFORM_GROUP_FLAG_MATRIX_DIRTY
Definition enums.h:4669
@ TRANSFORM_GROUP_FLAG_IGNORE_MATRIX
Definition enums.h:4670

◆ NpcDropFlags

Enumerator
NPC_DROP_FLAG_80 

Definition at line 4673 of file enums.h.

4673 {
4674 NPC_DROP_FLAG_80 = 0x80,
4675};
@ NPC_DROP_FLAG_80
Definition enums.h:4674

◆ ImgFXStateFlags

Enumerator
IMGFX_FLAG_VALID 
IMGFX_FLAG_G_CULL_BACK 
IMGFX_FLAG_G_CULL_FRONT 
IMGFX_FLAG_8 
IMGFX_FLAG_SKIP_GFX_SETUP 
IMGFX_FLAG_SKIP_TEX_SETUP 
IMGFX_FLAG_40 
IMGFX_FLAG_LOOP_ANIM 
IMGFX_FLAG_REVERSE_ANIM 
IMGFX_FLAG_200 
IMGFX_FLAG_400 
IMGFX_FLAG_800 
IMGFX_FLAG_ANIM_DONE 
IMGFX_FLAG_2000 
IMGFX_FLAG_4000 
IMGFX_FLAG_8000 
IMGFX_FLAG_NO_FILTERING 
IMGFX_FLAG_20000 
IMGFX_FLAG_40000 
IMGFX_FLAG_80000 
IMGFX_FLAG_100000 

Definition at line 4677 of file enums.h.

4677 {
4678 IMGFX_FLAG_VALID = 0x00000001,
4679 IMGFX_FLAG_G_CULL_BACK = 0x00000002,
4680 IMGFX_FLAG_G_CULL_FRONT = 0x00000004,
4681 IMGFX_FLAG_8 = 0x00000008,
4682 IMGFX_FLAG_SKIP_GFX_SETUP = 0x00000010,
4683 IMGFX_FLAG_SKIP_TEX_SETUP = 0x00000020,
4684 IMGFX_FLAG_40 = 0x00000040,
4685 IMGFX_FLAG_LOOP_ANIM = 0x00000080,
4686 IMGFX_FLAG_REVERSE_ANIM = 0x00000100, // fold animation plays backwards (from end to start)
4687 IMGFX_FLAG_200 = 0x00000200,
4688 IMGFX_FLAG_400 = 0x00000400,
4689 IMGFX_FLAG_800 = 0x00000800,
4690 IMGFX_FLAG_ANIM_DONE = 0x00001000,
4691 IMGFX_FLAG_2000 = 0x00002000,
4692 IMGFX_FLAG_4000 = 0x00004000,
4693 IMGFX_FLAG_8000 = 0x00008000,
4694 IMGFX_FLAG_NO_FILTERING = 0x00010000,
4695 IMGFX_FLAG_20000 = 0x00020000,
4696 IMGFX_FLAG_40000 = 0x00040000,
4697 IMGFX_FLAG_80000 = 0x00080000,
4698 IMGFX_FLAG_100000 = 0x00100000,
4699};
@ IMGFX_FLAG_40000
Definition enums.h:4696
@ IMGFX_FLAG_8000
Definition enums.h:4693
@ IMGFX_FLAG_SKIP_TEX_SETUP
Definition enums.h:4683
@ IMGFX_FLAG_40
Definition enums.h:4684
@ IMGFX_FLAG_ANIM_DONE
Definition enums.h:4690
@ IMGFX_FLAG_VALID
Definition enums.h:4678
@ IMGFX_FLAG_G_CULL_BACK
Definition enums.h:4679
@ IMGFX_FLAG_LOOP_ANIM
Definition enums.h:4685
@ IMGFX_FLAG_20000
Definition enums.h:4695
@ IMGFX_FLAG_G_CULL_FRONT
Definition enums.h:4680
@ IMGFX_FLAG_100000
Definition enums.h:4698
@ IMGFX_FLAG_REVERSE_ANIM
Definition enums.h:4686
@ IMGFX_FLAG_NO_FILTERING
Definition enums.h:4694
@ IMGFX_FLAG_2000
Definition enums.h:4691
@ IMGFX_FLAG_200
Definition enums.h:4687
@ IMGFX_FLAG_80000
Definition enums.h:4697
@ IMGFX_FLAG_800
Definition enums.h:4689
@ IMGFX_FLAG_SKIP_GFX_SETUP
Definition enums.h:4682
@ IMGFX_FLAG_4000
Definition enums.h:4692
@ IMGFX_FLAG_400
Definition enums.h:4688
@ IMGFX_FLAG_8
Definition enums.h:4681

◆ ImgFXType

Enumerator
IMGFX_CLEAR 
IMGFX_UNK_1 
IMGFX_UNK_2 
IMGFX_RESET 
IMGFX_SET_WAVY 
IMGFX_SET_ANIM 
IMGFX_SET_COLOR 
IMGFX_SET_ALPHA 
IMGFX_SET_TINT 
IMGFX_SET_WHITE_FADE 
IMGFX_SET_CREDITS_FADE 
IMGFX_COLOR_BUF_SET_MULTIPLY 
IMGFX_COLOR_BUF_SET_MODULATE 
IMGFX_HOLOGRAM 
IMGFX_FILL_COLOR 
IMGFX_OVERLAY 
IMGFX_OVERLAY_XLU 
IMGFX_ALLOC_COLOR_BUF 

Definition at line 4701 of file enums.h.

4701 {
4702 IMGFX_CLEAR = 0x0,
4703 IMGFX_UNK_1 = 0x1, // unused?
4704 IMGFX_UNK_2 = 0x2, // unused?
4705 IMGFX_RESET = 0x3, // after goomba 'sticker' ambush in kmr_09 unfurls. might be to force-terminate ANIM.
4706 IMGFX_SET_WAVY = 0x4, // Kolorado when injured and Sushie when underwater (* note: Sushie fold rendering is bugged and only occurs *before* going underwater)
4707 IMGFX_SET_ANIM = 0x5,
4708 IMGFX_SET_COLOR = 0x6, // modulate color (args: R, G, B)
4709 IMGFX_SET_ALPHA = 0x7, // modulate alpha (args: A)
4710 IMGFX_SET_TINT = 0x8, // modulate color+alpha (args: R, G, B, A)
4714 IMGFX_COLOR_BUF_SET_MODULATE = 0xC, // used for color cycling on Monstar's outline
4715 IMGFX_HOLOGRAM = 0xD, // ghostly star spirits and merlar (args: ???, staticAmt, ???, alphaAmt)
4716 IMGFX_FILL_COLOR = 0xE, // used to create boss silhouettes in chapter introduction sceens
4717 IMGFX_OVERLAY = 0xF,
4718 IMGFX_OVERLAY_XLU = 0x10, // unused?
4719 IMGFX_ALLOC_COLOR_BUF = 0x11, // (args: count) creates buffer to set color of 'count' vertices
4720} ImgFXType;
ImgFXType
Definition enums.h:4701
@ IMGFX_SET_ALPHA
Definition enums.h:4709
@ IMGFX_COLOR_BUF_SET_MULTIPLY
Definition enums.h:4713
@ IMGFX_RESET
Definition enums.h:4705
@ IMGFX_HOLOGRAM
Definition enums.h:4715
@ IMGFX_SET_COLOR
Definition enums.h:4708
@ IMGFX_OVERLAY_XLU
Definition enums.h:4718
@ IMGFX_OVERLAY
Definition enums.h:4717
@ IMGFX_CLEAR
Definition enums.h:4702
@ IMGFX_SET_WAVY
Definition enums.h:4706
@ IMGFX_ALLOC_COLOR_BUF
Definition enums.h:4719
@ IMGFX_FILL_COLOR
Definition enums.h:4716
@ IMGFX_COLOR_BUF_SET_MODULATE
Definition enums.h:4714
@ IMGFX_SET_CREDITS_FADE
Definition enums.h:4712
@ IMGFX_SET_TINT
Definition enums.h:4710
@ IMGFX_SET_WHITE_FADE
Definition enums.h:4711
@ IMGFX_SET_ANIM
Definition enums.h:4707
@ IMGFX_UNK_2
Definition enums.h:4704
@ IMGFX_UNK_1
Definition enums.h:4703

◆ ImgFXAnim

Enumerator
IMGFX_ANIM_SHOCK 
IMGFX_ANIM_SHIVER 
IMGFX_ANIM_VERTICAL_PIPE_CURL 
IMGFX_ANIM_HORIZONTAL_PIPE_CURL 
IMGFX_ANIM_STARTLE 
IMGFX_ANIM_FLUTTER_DOWN 
IMGFX_ANIM_UNFURL 
IMGFX_ANIM_GET_IN_BED 
IMGFX_ANIM_SPIRIT_CAPTURE 
IMGFX_ANIM_UNUSED_1 
IMGFX_ANIM_UNUSED_2 
IMGFX_ANIM_UNUSED_3 
IMGFX_ANIM_TUTANKOOPA_GATHER 
IMGFX_ANIM_TUTANKOOPA_SWIRL_2 
IMGFX_ANIM_TUTANKOOPA_SWIRL_1 
IMGFX_ANIM_SHUFFLE_CARDS 
IMGFX_ANIM_FLIP_CARD_1 
IMGFX_ANIM_FLIP_CARD_2 
IMGFX_ANIM_FLIP_CARD_3 
IMGFX_ANIM_CYMBAL_CRUSH 

Definition at line 4722 of file enums.h.

4722 {
4723 IMGFX_ANIM_SHOCK = 0x00, // used for Goombaria and Goompapa when Kammy drops the hammer block
4724 IMGFX_ANIM_SHIVER = 0x01, // used when Goombaria gives Mario a kiss
4725 IMGFX_ANIM_VERTICAL_PIPE_CURL = 0x02, // vertical pipe curl
4726 IMGFX_ANIM_HORIZONTAL_PIPE_CURL = 0x03, // horizontal pipe curl
4727 IMGFX_ANIM_STARTLE = 0x04, // used when Koopa Bros are surprised by Mario
4728 IMGFX_ANIM_FLUTTER_DOWN = 0x05, // player falling like paper
4729 IMGFX_ANIM_UNFURL = 0x06, // used by Goomba 'stickers' that ambush Mario in area_kmr
4730 IMGFX_ANIM_GET_IN_BED = 0x07, // Mario gets into bed
4731 IMGFX_ANIM_SPIRIT_CAPTURE = 0x08, // Eldstar being captured
4732 IMGFX_ANIM_UNUSED_1 = 0x09, // unused
4733 IMGFX_ANIM_UNUSED_2 = 0x0A, // unused
4734 IMGFX_ANIM_UNUSED_3 = 0x0B, // unused
4735 IMGFX_ANIM_TUTANKOOPA_GATHER = 0x0C, // tutankoopa 3
4736 IMGFX_ANIM_TUTANKOOPA_SWIRL_2 = 0x0D, // tutankoopa 2
4737 IMGFX_ANIM_TUTANKOOPA_SWIRL_1 = 0x0E, // tutankoopa 1
4738 IMGFX_ANIM_SHUFFLE_CARDS = 0x0F, // merlee spell-casting card shuffle
4739 IMGFX_ANIM_FLIP_CARD_1 = 0x10, // merlee spell-casting card flip 1
4740 IMGFX_ANIM_FLIP_CARD_2 = 0x11, // merlee spell-casting card flip 2
4741 IMGFX_ANIM_FLIP_CARD_3 = 0x12, // merlee spell-casting card flip 3
4742 IMGFX_ANIM_CYMBAL_CRUSH = 0x13, // used when Mario is crushed in a Cymbal Plant
4743} ImgFXAnim;
ImgFXAnim
Definition enums.h:4722
@ IMGFX_ANIM_VERTICAL_PIPE_CURL
Definition enums.h:4725
@ IMGFX_ANIM_HORIZONTAL_PIPE_CURL
Definition enums.h:4726
@ IMGFX_ANIM_SHIVER
Definition enums.h:4724
@ IMGFX_ANIM_FLIP_CARD_1
Definition enums.h:4739
@ IMGFX_ANIM_FLUTTER_DOWN
Definition enums.h:4728
@ IMGFX_ANIM_SHUFFLE_CARDS
Definition enums.h:4738
@ IMGFX_ANIM_STARTLE
Definition enums.h:4727
@ IMGFX_ANIM_SPIRIT_CAPTURE
Definition enums.h:4731
@ IMGFX_ANIM_UNUSED_2
Definition enums.h:4733
@ IMGFX_ANIM_FLIP_CARD_2
Definition enums.h:4740
@ IMGFX_ANIM_UNUSED_1
Definition enums.h:4732
@ IMGFX_ANIM_TUTANKOOPA_SWIRL_1
Definition enums.h:4737
@ IMGFX_ANIM_FLIP_CARD_3
Definition enums.h:4741
@ IMGFX_ANIM_TUTANKOOPA_SWIRL_2
Definition enums.h:4736
@ IMGFX_ANIM_UNFURL
Definition enums.h:4729
@ IMGFX_ANIM_CYMBAL_CRUSH
Definition enums.h:4742
@ IMGFX_ANIM_SHOCK
Definition enums.h:4723
@ IMGFX_ANIM_TUTANKOOPA_GATHER
Definition enums.h:4735
@ IMGFX_ANIM_UNUSED_3
Definition enums.h:4734
@ IMGFX_ANIM_GET_IN_BED
Definition enums.h:4730

◆ ImgFXRenderType

Enumerator
IMGFX_RENDER_DEFAULT 
IMGFX_RENDER_MULTIPLY_RGB 
IMGFX_RENDER_MULTIPLY_ALPHA 
IMGFX_RENDER_MULTIPLY_RGBA 
IMGFX_RENDER_MODULATE_PRIM_RGB 
IMGFX_RENDER_MODULATE_PRIM_RGBA 
IMGFX_RENDER_MULTIPLY_SHADE_RGB 
IMGFX_RENDER_MULTIPLY_SHADE_ALPHA 
IMGFX_RENDER_MULTIPLY_SHADE_RGBA 
IMGFX_RENDER_MODULATE_SHADE_RGB 
IMGFX_RENDER_MODULATE_SHADE_RGBA 
IMGFX_RENDER_ANIM 
IMGFX_RENDER_HOLOGRAM 
IMGFX_RENDER_COLOR_FILL 
IMGFX_RENDER_OVERLAY_RGB 
IMGFX_RENDER_OVERLAY_RGBA 
IMGFX_RENDER_UNUSED 

Definition at line 4745 of file enums.h.

4745 {
4746 IMGFX_RENDER_DEFAULT = 0x00,
4757 IMGFX_RENDER_ANIM = 0x0B,
4758 IMGFX_RENDER_HOLOGRAM = 0x0C,
4762 IMGFX_RENDER_UNUSED = 0x10,
ImgFXRenderType
Definition enums.h:4745
@ IMGFX_RENDER_MULTIPLY_RGBA
Definition enums.h:4749
@ IMGFX_RENDER_MULTIPLY_SHADE_ALPHA
Definition enums.h:4753
@ IMGFX_RENDER_HOLOGRAM
Definition enums.h:4758
@ IMGFX_RENDER_MULTIPLY_SHADE_RGB
Definition enums.h:4752
@ IMGFX_RENDER_OVERLAY_RGBA
Definition enums.h:4761
@ IMGFX_RENDER_MODULATE_PRIM_RGBA
Definition enums.h:4751
@ IMGFX_RENDER_MULTIPLY_RGB
Definition enums.h:4747
@ IMGFX_RENDER_ANIM
Definition enums.h:4757
@ IMGFX_RENDER_DEFAULT
Definition enums.h:4746
@ IMGFX_RENDER_MULTIPLY_SHADE_RGBA
Definition enums.h:4754
@ IMGFX_RENDER_OVERLAY_RGB
Definition enums.h:4760
@ IMGFX_RENDER_MODULATE_PRIM_RGB
Definition enums.h:4750
@ IMGFX_RENDER_MULTIPLY_ALPHA
Definition enums.h:4748
@ IMGFX_RENDER_MODULATE_SHADE_RGB
Definition enums.h:4755
@ IMGFX_RENDER_MODULATE_SHADE_RGBA
Definition enums.h:4756
@ IMGFX_RENDER_COLOR_FILL
Definition enums.h:4759
@ IMGFX_RENDER_UNUSED
Definition enums.h:4762

◆ ImgFXRenderModeFlags

Enumerator
IMGFX_RENDER_NO_OVERRIDE 

Definition at line 4765 of file enums.h.

4765 {
4767};
@ IMGFX_RENDER_NO_OVERRIDE
Definition enums.h:4766

◆ ImgFXMeshType

Enumerator
IMGFX_MESH_DEFAULT 
IMGFX_MESH_GRID_WAVY 
IMGFX_MESH_ANIMATED 
IMGFX_MESH_GRID_UNUSED 
IMGFX_MESH_STRIP 

Definition at line 4769 of file enums.h.

4769 {
4770 IMGFX_MESH_DEFAULT = 0x0,
4772 IMGFX_MESH_ANIMATED = 0x2,
4774 IMGFX_MESH_STRIP = 0x4,
ImgFXMeshType
Definition enums.h:4769
@ IMGFX_MESH_STRIP
Definition enums.h:4774
@ IMGFX_MESH_GRID_WAVY
Definition enums.h:4771
@ IMGFX_MESH_GRID_UNUSED
Definition enums.h:4773
@ IMGFX_MESH_ANIMATED
Definition enums.h:4772
@ IMGFX_MESH_DEFAULT
Definition enums.h:4770

◆ ImgFXHologramTypes

Enumerator
IMGFX_HOLOGRAM_NOISE 
IMGFX_HOLOGRAM_DITHER 
IMGFX_HOLOGRAM_THRESHOLD 

Definition at line 4777 of file enums.h.

4777 {
4781};
@ IMGFX_HOLOGRAM_DITHER
Definition enums.h:4779
@ IMGFX_HOLOGRAM_NOISE
Definition enums.h:4778
@ IMGFX_HOLOGRAM_THRESHOLD
Definition enums.h:4780

◆ SpriteCompImgFXFlags

Enumerator
SPR_IMGFX_FLAG_10000000 
SPR_IMGFX_FLAG_20000000 
SPR_IMGFX_FLAG_40000000 
SPR_IMGFX_FLAG_80000000 
SPR_IMGFX_FLAG_ALL 

Definition at line 4783 of file enums.h.

4783 {
4784 SPR_IMGFX_FLAG_10000000 = 0x10000000,
4785 SPR_IMGFX_FLAG_20000000 = 0x20000000,
4786 SPR_IMGFX_FLAG_40000000 = 0x40000000,
4787 SPR_IMGFX_FLAG_80000000 = 0x80000000,
4788 SPR_IMGFX_FLAG_ALL = 0xF0000000,
4789};
@ SPR_IMGFX_FLAG_80000000
Definition enums.h:4787
@ SPR_IMGFX_FLAG_ALL
Definition enums.h:4788
@ SPR_IMGFX_FLAG_40000000
Definition enums.h:4786
@ SPR_IMGFX_FLAG_10000000
Definition enums.h:4784
@ SPR_IMGFX_FLAG_20000000
Definition enums.h:4785

◆ SpriteShadingFlags

Enumerator
SPR_SHADING_FLAG_ENABLED 
SPR_SHADING_FLAG_SET_VIEWPORT 

Definition at line 4791 of file enums.h.

4791 {
4793 SPR_SHADING_FLAG_SET_VIEWPORT = 2, // never set
4794};
@ SPR_SHADING_FLAG_SET_VIEWPORT
Definition enums.h:4793
@ SPR_SHADING_FLAG_ENABLED
Definition enums.h:4792

◆ MoveType

Enumerator
MOVE_TYPE_NONE 
MOVE_TYPE_HAMMER 
MOVE_TYPE_JUMP 
MOVE_TYPE_3 
MOVE_TYPE_ITEMS 
MOVE_TYPE_SWITCH 
MOVE_TYPE_6 
MOVE_TYPE_ATTACK_UP 
MOVE_TYPE_DEFENSE_UP 
MOVE_TYPE_9 
MOVE_TYPE_STAR_POWER 
MOVE_TYPE_PARTNER 

Definition at line 4796 of file enums.h.

4796 {
4797 MOVE_TYPE_NONE = 0,
4798 MOVE_TYPE_HAMMER = 1,
4799 MOVE_TYPE_JUMP = 2,
4800 MOVE_TYPE_3 = 3,
4801 MOVE_TYPE_ITEMS = 4,
4802 MOVE_TYPE_SWITCH = 5,
4803 MOVE_TYPE_6 = 6,
4806 MOVE_TYPE_9 = 9,
4809};
@ MOVE_TYPE_9
Definition enums.h:4806
@ MOVE_TYPE_NONE
Definition enums.h:4797
@ MOVE_TYPE_JUMP
Definition enums.h:4799
@ MOVE_TYPE_STAR_POWER
Definition enums.h:4807
@ MOVE_TYPE_6
Definition enums.h:4803
@ MOVE_TYPE_PARTNER
Definition enums.h:4808
@ MOVE_TYPE_3
Definition enums.h:4800
@ MOVE_TYPE_SWITCH
Definition enums.h:4802
@ MOVE_TYPE_DEFENSE_UP
Definition enums.h:4805
@ MOVE_TYPE_ATTACK_UP
Definition enums.h:4804
@ MOVE_TYPE_HAMMER
Definition enums.h:4798
@ MOVE_TYPE_ITEMS
Definition enums.h:4801

◆ BattleMenuStatus

Enumerator
BATTLE_SUBMENU_STATUS_ENABLED 
BATTLE_SUBMENU_STATUS_NOT_ENOUGH_FP 
BATTLE_SUBMENU_STATUS_NO_TARGETS 
BATTLE_SUBMENU_STATUS_NO_TARGETS_2 

Definition at line 4811 of file enums.h.

4811 {
4815 BATTLE_SUBMENU_STATUS_NO_TARGETS_2 = -2, // TODO: determine difference, probably uses a different error message
4816};
@ BATTLE_SUBMENU_STATUS_ENABLED
Definition enums.h:4812
@ BATTLE_SUBMENU_STATUS_NO_TARGETS
Definition enums.h:4814
@ BATTLE_SUBMENU_STATUS_NOT_ENOUGH_FP
Definition enums.h:4813
@ BATTLE_SUBMENU_STATUS_NO_TARGETS_2
Definition enums.h:4815

◆ DictionaryIndex

Enumerator
DICTIONARY_KEY 
DICTIONARY_VALUE 
DICTIONARY_SIZE 

Definition at line 4818 of file enums.h.

4818 {
4819 DICTIONARY_KEY = 0,
4820 DICTIONARY_VALUE = 1,
4822};
@ DICTIONARY_KEY
Definition enums.h:4819
@ DICTIONARY_SIZE
Definition enums.h:4821
@ DICTIONARY_VALUE
Definition enums.h:4820

◆ WindowID

Enumerator
WIN_NONE 
WIN_UNUSED_0 
WIN_BTL_MOVES_MENU 
WIN_BTL_MOVES_TITLE 
WIN_BTL_MOVES_ICON 
WIN_BTL_SPIRITS_TITLE 
WIN_BTL_SPIRITS_ICON 
WIN_BTL_STRATS_MENU 
WIN_BTL_STRATS_TITLE 
WIN_BTL_DESC_BOX 
WIN_BTL_POPUP 
WIN_SHOP_ITEM_NAME 
WIN_SHOP_ITEM_DESC 
WIN_PICKUP_HEADER 
WIN_UNUSED_13 
WIN_POPUP_CONTENT 
WIN_POPUP_TITLE_A 
WIN_POPUP_COST 
WIN_POPUP_TITLE_B 
WIN_PARTNER_COST 
WIN_POPUP_DESC 
WIN_CURRENCY_COUNTER 
WIN_POPUP_PROMPT 
WIN_PAUSE_MAIN 
WIN_PAUSE_DECRIPTION 
WIN_FILES_CURSOR 
WIN_PAUSE_TUTORIAL 
WIN_FILES_COPYARROW 
WIN_PAUSE_TAB_STATS 
WIN_PAUSE_TAB_BADGES 
WIN_PAUSE_TAB_ITEMS 
WIN_PAUSE_TAB_PARTY 
WIN_PAUSE_TAB_SPIRITS 
WIN_PAUSE_TAB_MAP 
WIN_PAUSE_STATS 
WIN_PAUSE_BADGES 
WIN_PAUSE_ITEMS 
WIN_PAUSE_PARTNERS 
WIN_PAUSE_PARTNERS_TITLE 
WIN_PAUSE_PARTNERS_MOVELIST 
WIN_PAUSE_PARTNERS_MOVELIST_TITLE 
WIN_PAUSE_PARTNERS_MOVELIST_FLOWER 
WIN_PAUSE_SPIRITS 
WIN_PAUSE_SPIRITS_TITLE 
WIN_PAUSE_MAP 
WIN_PAUSE_MAP_TITLE 
WIN_PAUSE_TAB_INVIS 
WIN_PAUSE_CURSOR 
WIN_FILES_MAIN 
WIN_FILES_TITLE 
WIN_FILES_CONFIRM_PROMPT 
WIN_FILES_MESSAGE 
WIN_FILES_INPUT_FIELD 
WIN_FILES_INPUT_KEYBOARD 
WIN_FILES_CONFIRM_OPTIONS 
WIN_FILES_STEREO 
WIN_FILES_MONO 
WIN_FILES_OPTION_LEFT 
WIN_FILES_OPTION_CENTER 
WIN_FILES_OPTION_RIGHT 
WIN_FILES_SLOT1_BODY 
WIN_FILES_SLOT2_BODY 
WIN_FILES_SLOT3_BODY 
WIN_FILES_SLOT4_BODY 
WIN_FILES_SLOT1_TITLE 
WIN_FILES_SLOT2_TITLE 
WIN_FILES_SLOT3_TITLE 
WIN_FILES_SLOT4_TITLE 

Definition at line 4824 of file enums.h.

4824 {
4825 WIN_NONE = -1,
4826 WIN_UNUSED_0 = 0,
4834 WIN_BTL_DESC_BOX = 8, // strats and level up menus
4835 WIN_BTL_POPUP = 9,
4836 WIN_SHOP_ITEM_NAME = 10,
4837 WIN_SHOP_ITEM_DESC = 11,
4838 WIN_PICKUP_HEADER = 12,
4839 WIN_UNUSED_13 = 13, // unused
4840 WIN_POPUP_CONTENT = 14,
4841 WIN_POPUP_TITLE_A = 15,
4842 WIN_POPUP_COST = 16,
4843 WIN_POPUP_TITLE_B = 17, // brown box used for "Throw away an item" and certain popup titles
4844 WIN_PARTNER_COST = 18,
4845 WIN_POPUP_DESC = 19,
4847 WIN_POPUP_PROMPT = 21,
4848 WIN_PAUSE_MAIN = 22,
4850 WIN_FILES_CURSOR = 23, // same as previous
4851 WIN_PAUSE_TUTORIAL = 24,
4852 WIN_FILES_COPYARROW = 24, // same as previous
4858 WIN_PAUSE_TAB_MAP = 30,
4859 WIN_PAUSE_STATS = 31,
4860 WIN_PAUSE_BADGES = 32,
4861 WIN_PAUSE_ITEMS = 33,
4862 WIN_PAUSE_PARTNERS = 34,
4867 WIN_PAUSE_SPIRITS = 39,
4869 WIN_PAUSE_MAP = 41,
4872 WIN_PAUSE_CURSOR = 44,
4873 WIN_FILES_MAIN = 44, // same as previous
4874 WIN_FILES_TITLE = 45,
4876 WIN_FILES_MESSAGE = 47,
4880 WIN_FILES_STEREO = 51,
4881 WIN_FILES_MONO = 52,
4893};
@ WIN_BTL_MOVES_ICON
Definition enums.h:4829
@ WIN_PAUSE_MAP
Definition enums.h:4869
@ WIN_BTL_STRATS_MENU
Definition enums.h:4832
@ WIN_BTL_SPIRITS_TITLE
Definition enums.h:4830
@ WIN_FILES_SLOT3_BODY
Definition enums.h:4887
@ WIN_FILES_MESSAGE
Definition enums.h:4876
@ WIN_UNUSED_0
Definition enums.h:4826
@ WIN_BTL_MOVES_MENU
Definition enums.h:4827
@ WIN_FILES_MAIN
Definition enums.h:4873
@ WIN_CURRENCY_COUNTER
Definition enums.h:4846
@ WIN_PAUSE_PARTNERS
Definition enums.h:4862
@ WIN_PAUSE_TAB_PARTY
Definition enums.h:4856
@ WIN_POPUP_DESC
Definition enums.h:4845
@ WIN_PAUSE_MAP_TITLE
Definition enums.h:4870
@ WIN_FILES_SLOT2_TITLE
Definition enums.h:4890
@ WIN_POPUP_CONTENT
Definition enums.h:4840
@ WIN_FILES_TITLE
Definition enums.h:4874
@ WIN_FILES_SLOT3_TITLE
Definition enums.h:4891
@ WIN_PAUSE_TAB_MAP
Definition enums.h:4858
@ WIN_PAUSE_PARTNERS_TITLE
Definition enums.h:4863
@ WIN_PAUSE_TAB_BADGES
Definition enums.h:4854
@ WIN_FILES_OPTION_CENTER
Definition enums.h:4883
@ WIN_FILES_OPTION_RIGHT
Definition enums.h:4884
@ WIN_FILES_STEREO
Definition enums.h:4880
@ WIN_PAUSE_TAB_INVIS
Definition enums.h:4871
@ WIN_PAUSE_TAB_ITEMS
Definition enums.h:4855
@ WIN_BTL_POPUP
Definition enums.h:4835
@ WIN_FILES_CURSOR
Definition enums.h:4850
@ WIN_FILES_OPTION_LEFT
Definition enums.h:4882
@ WIN_POPUP_TITLE_A
Definition enums.h:4841
@ WIN_POPUP_TITLE_B
Definition enums.h:4843
@ WIN_POPUP_COST
Definition enums.h:4842
@ WIN_BTL_STRATS_TITLE
Definition enums.h:4833
@ WIN_FILES_SLOT4_TITLE
Definition enums.h:4892
@ WIN_SHOP_ITEM_DESC
Definition enums.h:4837
@ WIN_FILES_INPUT_FIELD
Definition enums.h:4877
@ WIN_FILES_SLOT1_BODY
Definition enums.h:4885
@ WIN_PAUSE_CURSOR
Definition enums.h:4872
@ WIN_BTL_MOVES_TITLE
Definition enums.h:4828
@ WIN_FILES_SLOT1_TITLE
Definition enums.h:4889
@ WIN_FILES_SLOT2_BODY
Definition enums.h:4886
@ WIN_FILES_INPUT_KEYBOARD
Definition enums.h:4878
@ WIN_PAUSE_ITEMS
Definition enums.h:4861
@ WIN_PAUSE_MAIN
Definition enums.h:4848
@ WIN_PAUSE_TAB_STATS
Definition enums.h:4853
@ WIN_FILES_MONO
Definition enums.h:4881
@ WIN_PAUSE_TAB_SPIRITS
Definition enums.h:4857
@ WIN_PAUSE_PARTNERS_MOVELIST_TITLE
Definition enums.h:4865
@ WIN_BTL_SPIRITS_ICON
Definition enums.h:4831
@ WIN_FILES_CONFIRM_PROMPT
Definition enums.h:4875
@ WIN_FILES_COPYARROW
Definition enums.h:4852
@ WIN_FILES_CONFIRM_OPTIONS
Definition enums.h:4879
@ WIN_SHOP_ITEM_NAME
Definition enums.h:4836
@ WIN_POPUP_PROMPT
Definition enums.h:4847
@ WIN_NONE
Definition enums.h:4825
@ WIN_PAUSE_SPIRITS
Definition enums.h:4867
@ WIN_BTL_DESC_BOX
Definition enums.h:4834
@ WIN_PAUSE_PARTNERS_MOVELIST_FLOWER
Definition enums.h:4866
@ WIN_PAUSE_TUTORIAL
Definition enums.h:4851
@ WIN_PICKUP_HEADER
Definition enums.h:4838
@ WIN_PAUSE_SPIRITS_TITLE
Definition enums.h:4868
@ WIN_PAUSE_PARTNERS_MOVELIST
Definition enums.h:4864
@ WIN_FILES_SLOT4_BODY
Definition enums.h:4888
@ WIN_PAUSE_DECRIPTION
Definition enums.h:4849
@ WIN_UNUSED_13
Definition enums.h:4839
@ WIN_PAUSE_BADGES
Definition enums.h:4860
@ WIN_PAUSE_STATS
Definition enums.h:4859
@ WIN_PARTNER_COST
Definition enums.h:4844

◆ SimpleWindowUpdateID

Enumerator
WINDOW_UPDATE_SHOW 
WINDOW_UPDATE_HIDE 
WINDOW_UPDATE_HIER_UPDATE 
WINDOW_UPDATE_DARKENED 
WINDOW_UPDATE_TRANSPARENT 
WINDOW_UPDATE_OPAQUE 
WINDOW_UPDATE_SHOW_TRANSPARENT 
WINDOW_UPDATE_SHOW_DARKENED 
WINDOW_UPDATE_9 

Definition at line 4895 of file enums.h.

4895 {
4904 WINDOW_UPDATE_9 = 9,
4905};
@ WINDOW_UPDATE_SHOW
Definition enums.h:4896
@ WINDOW_UPDATE_TRANSPARENT
Definition enums.h:4900
@ WINDOW_UPDATE_SHOW_DARKENED
Definition enums.h:4903
@ WINDOW_UPDATE_HIER_UPDATE
Definition enums.h:4898
@ WINDOW_UPDATE_9
Definition enums.h:4904
@ WINDOW_UPDATE_HIDE
Definition enums.h:4897
@ WINDOW_UPDATE_SHOW_TRANSPARENT
Definition enums.h:4902
@ WINDOW_UPDATE_OPAQUE
Definition enums.h:4901
@ WINDOW_UPDATE_DARKENED
Definition enums.h:4899

◆ WindowGroups

Enumerator
WINDOW_GROUP_ALL 
WINDOW_GROUP_BATTLE 
WINDOW_GROUP_PAUSE 
WINDOW_GROUP_FILES 

Definition at line 4907 of file enums.h.

4907 {
4908 WINDOW_GROUP_ALL = 0,
4912};
@ WINDOW_GROUP_FILES
Definition enums.h:4911
@ WINDOW_GROUP_BATTLE
Definition enums.h:4909
@ WINDOW_GROUP_ALL
Definition enums.h:4908
@ WINDOW_GROUP_PAUSE
Definition enums.h:4910

◆ RushFlags

Enumerator
RUSH_FLAG_NONE 
RUSH_FLAG_MEGA 
RUSH_FLAG_POWER 

Definition at line 4914 of file enums.h.

4914 {
4915 RUSH_FLAG_NONE = 0,
4916 RUSH_FLAG_MEGA = 1,
4917 RUSH_FLAG_POWER = 2,
4918};
@ RUSH_FLAG_NONE
Definition enums.h:4915
@ RUSH_FLAG_MEGA
Definition enums.h:4916
@ RUSH_FLAG_POWER
Definition enums.h:4917

◆ FileMenuMessages

Enumerator
FILE_MESSAGE_NONE 
FILE_MESSAGE_SELECT_FILE_TO_START 
FILE_MESSAGE_SELECT_FILE_TO_DELETE 
FILE_MESSAGE_SELECT_FILE_TO_SAVE 
FILE_MESSAGE_COPY_WHICH_FILE 
FILE_MESSAGE_COPY_TO_WHICH_FILE 
FILE_MESSAGE_NEW 
FILE_MESSAGE_LEVEL 
FILE_MESSAGE_PLAY_TIME 
FILE_MESSAGE_DELETE_FILE 
FILE_MESSAGE_CANCEL 
FILE_MESSAGE_COPY_FILE 
FILE_MESSAGE_FIRST_PLAY 
FILE_MESSAGE_PERIOD_13 
FILE_MESSAGE_YES 
FILE_MESSAGE_NO 
FILE_MESSAGE_DELETE 
FILE_MESSAGE_OVERRIDE_TO_NEW_DATA 
FILE_MESSAGE_SAVE_OK 
FILE_MESSAGE_FILE_NAME_IS 
FILE_MESSAGE_PERIOD_20 
FILE_MESSAGE_OK 
FILE_MESSAGE_FILE_22 
FILE_MESSAGE_WILL_BE_DELETED 
FILE_MESSAGE_OK_TO_COPY_TO_THIS_FILE 
FILE_MESSAGE_START_GAME_WITH 
FILE_MESSAGE_FILE_26 
FILE_MESSAGE_HAS_BEEN_DELETED 
FILE_MESSAGE_28 
FILE_MESSAGE_COPY_FROM 
FILE_MESSAGE_TO 
FILE_MESSAGE_HAS_BEEN_CREATED 
FILE_MESSAGE_ENTER_A_FILE_NAME 
FILE_MESSAGE_QUESTION 
FILE_MESSAGE_PERIOD_34 

Definition at line 4920 of file enums.h.

4920 {
4921 /* 0 */ FILE_MESSAGE_NONE,
4922 /* 1 */ FILE_MESSAGE_SELECT_FILE_TO_START, // Select file to start:[End]
4923 /* 2 */ FILE_MESSAGE_SELECT_FILE_TO_DELETE, // Select file to delete:[End]
4924#if !VERSION_PAL
4925 /* 3 */ FILE_MESSAGE_SELECT_FILE_TO_SAVE, // Select file to save[End]
4926#endif
4927 /* 4 */ FILE_MESSAGE_COPY_WHICH_FILE, // Copy which file?[End]
4928 /* 5 */ FILE_MESSAGE_COPY_TO_WHICH_FILE, // Copy to which file?[End]
4929 /* 6 */ FILE_MESSAGE_NEW, // NEW[End]
4930 /* 7 */ FILE_MESSAGE_LEVEL, // Level[End]
4931 /* 8 */ FILE_MESSAGE_PLAY_TIME, // Play Time[End]
4932 /* 9 */ FILE_MESSAGE_DELETE_FILE, // Delete File[End]
4933 /* 10 */ FILE_MESSAGE_CANCEL, // Cancel[End]
4934 /* 11 */ FILE_MESSAGE_COPY_FILE, // Copy File[End]
4935 /* 12 */ FILE_MESSAGE_FIRST_PLAY, // First Play[End]
4936 /* 13 */ FILE_MESSAGE_PERIOD_13, // .[End]
4937 /* 14 */ FILE_MESSAGE_YES, // Yes[End]
4938 /* 15 */ FILE_MESSAGE_NO, // No[End]
4939 /* 16 */ FILE_MESSAGE_DELETE, // Delete[End]
4940 /* 17 */ FILE_MESSAGE_OVERRIDE_TO_NEW_DATA, // Override to New Data[End]
4941 /* 18 */ FILE_MESSAGE_SAVE_OK, // Save OK?[End]
4942 /* 19 */ FILE_MESSAGE_FILE_NAME_IS, // File name is :[End]
4943 /* 20 */ FILE_MESSAGE_PERIOD_20, // .[End]
4944 /* 21 */ FILE_MESSAGE_OK, // OK?[End]
4945 /* 22 */ FILE_MESSAGE_FILE_22, // File[End]
4946 /* 23 */ FILE_MESSAGE_WILL_BE_DELETED, // will be deleted.[End]
4947 /* 24 */ FILE_MESSAGE_OK_TO_COPY_TO_THIS_FILE, // OK to copy to this file?[End]
4948 /* 25 */ FILE_MESSAGE_START_GAME_WITH, // Start game with[End]
4949 /* 26 */ FILE_MESSAGE_FILE_26, // File[End]
4950 /* 27 */ FILE_MESSAGE_HAS_BEEN_DELETED, // has been deleted.[End]
4951 /* 28 */ FILE_MESSAGE_28, // [End]
4952 /* 29 */ FILE_MESSAGE_COPY_FROM, // Copy from[End]
4953 /* 30 */ FILE_MESSAGE_TO, // to[End]
4954 /* 31 */ FILE_MESSAGE_HAS_BEEN_CREATED, // has been created.[End]
4955#if VERSION_PAL
4956 // TODO: determine where these new entries should be placed
4959#endif
4960 /* 32 */ FILE_MESSAGE_ENTER_A_FILE_NAME, // Enter a file name![End]
4961 /* 33 */ FILE_MESSAGE_QUESTION, // ?[End]
4962 /* 34 */ FILE_MESSAGE_PERIOD_34, // .[End]
4963#if VERSION_PAL
4965#endif
4966};
BSS s32 PopupMenu_SelectedIndex
@ FILE_MESSAGE_SELECT_FILE_TO_START
Definition enums.h:4922
@ FILE_MESSAGE_28
Definition enums.h:4951
@ FILE_MESSAGE_SELECT_FILE_TO_SAVE
Definition enums.h:4925
@ FILE_MESSAGE_FILE_26
Definition enums.h:4949
@ FILE_MESSAGE_WILL_BE_DELETED
Definition enums.h:4946
@ FILE_MESSAGE_PERIOD_34
Definition enums.h:4962
@ FILE_MESSAGE_FILE_22
Definition enums.h:4945
@ FILE_MESSAGE_NO
Definition enums.h:4938
@ FILE_MESSAGE_SAVE_OK
Definition enums.h:4941
@ FILE_MESSAGE_COPY_WHICH_FILE
Definition enums.h:4927
@ FILE_MESSAGE_COPY_FROM
Definition enums.h:4952
@ FILE_MESSAGE_ENTER_A_FILE_NAME
Definition enums.h:4960
@ FILE_MESSAGE_OVERRIDE_TO_NEW_DATA
Definition enums.h:4940
@ FILE_MESSAGE_PERIOD_20
Definition enums.h:4943
@ FILE_MESSAGE_HAS_BEEN_DELETED
Definition enums.h:4950
@ FILE_MESSAGE_YES
Definition enums.h:4937
@ FILE_MESSAGE_START_GAME_WITH
Definition enums.h:4948
@ FILE_MESSAGE_OK_TO_COPY_TO_THIS_FILE
Definition enums.h:4947
@ FILE_MESSAGE_NEW
Definition enums.h:4929
@ FILE_MESSAGE_PERIOD_13
Definition enums.h:4936
@ FILE_MESSAGE_DELETE_FILE
Definition enums.h:4932
@ FILE_MESSAGE_LEVEL
Definition enums.h:4930
@ FILE_MESSAGE_DELETE
Definition enums.h:4939
@ FILE_MESSAGE_COPY_FILE
Definition enums.h:4934
@ FILE_MESSAGE_PLAY_TIME
Definition enums.h:4931
@ FILE_MESSAGE_COPY_TO_WHICH_FILE
Definition enums.h:4928
@ FILE_MESSAGE_NONE
Definition enums.h:4921
@ FILE_MESSAGE_TO
Definition enums.h:4953
@ FILE_MESSAGE_FIRST_PLAY
Definition enums.h:4935
@ FILE_MESSAGE_QUESTION
Definition enums.h:4961
@ FILE_MESSAGE_CANCEL
Definition enums.h:4933
@ FILE_MESSAGE_OK
Definition enums.h:4944
@ FILE_MESSAGE_FILE_NAME_IS
Definition enums.h:4942
@ FILE_MESSAGE_HAS_BEEN_CREATED
Definition enums.h:4954
@ FILE_MESSAGE_SELECT_FILE_TO_DELETE
Definition enums.h:4923

◆ DrawMsgStyleFlags

Enumerator
DRAW_MSG_STYLE_MENU 
DRAW_MSG_STYLE_WAVY 
DRAW_MSG_STYLE_RAINBOW 
DRAW_MSG_STYLE_DROP_SHADOW 

Definition at line 4969 of file enums.h.

4969 {
4970 DRAW_MSG_STYLE_MENU = 1, // slightly higher baseline with smaller fullspace widths
4974};
@ DRAW_MSG_STYLE_DROP_SHADOW
Definition enums.h:4973
@ DRAW_MSG_STYLE_MENU
Definition enums.h:4970
@ DRAW_MSG_STYLE_RAINBOW
Definition enums.h:4972
@ DRAW_MSG_STYLE_WAVY
Definition enums.h:4971

◆ DrawNumberStyleFlags

Enumerator
DRAW_NUMBER_STYLE_ALIGN_RIGHT 

drawn to the left of posX

DRAW_NUMBER_STYLE_MONOSPACE 
DRAW_NUMBER_STYLE_MONOSPACE_RIGHT 
DRAW_NUMBER_STYLE_DROP_SHADOW 

Definition at line 4977 of file enums.h.

4977 {
4980 DRAW_NUMBER_STYLE_MONOSPACE_RIGHT = 3, // combination of MONOSPACE and ALIGN_RIGHT
4982};
@ DRAW_NUMBER_STYLE_ALIGN_RIGHT
drawn to the left of posX
Definition enums.h:4978
@ DRAW_NUMBER_STYLE_DROP_SHADOW
Definition enums.h:4981
@ DRAW_NUMBER_STYLE_MONOSPACE
Definition enums.h:4979
@ DRAW_NUMBER_STYLE_MONOSPACE_RIGHT
Definition enums.h:4980

◆ DrawNumberCharsets

Enumerator
DRAW_NUMBER_CHARSET_NORMAL 
DRAW_NUMBER_CHARSET_THIN 

Definition at line 4984 of file enums.h.

4984 {
4987};
@ DRAW_NUMBER_CHARSET_NORMAL
Definition enums.h:4985
@ DRAW_NUMBER_CHARSET_THIN
Definition enums.h:4986

◆ MsgPalettes

Enumerator
MSG_PAL_WHITE 
MSG_PAL_TEAL 
MSG_PAL_BLUE 
MSG_PAL_GREEN 
MSG_PAL_LIME 
MSG_PAL_YELLOW 
MSG_PAL_ORANGE 
MSG_PAL_RED 
MSG_PAL_PURPLE 
MSG_PAL_PINK 
MSG_PAL_STANDARD 
MSG_PAL_0B 
MSG_PAL_0C 
MSG_PAL_0D 
MSG_PAL_0E 
MSG_PAL_0F 
MSG_PAL_10 
MSG_PAL_11 
MSG_PAL_12 
MSG_PAL_13 
MSG_PAL_14 
MSG_PAL_15 
MSG_PAL_16 
MSG_PAL_17 
MSG_PAL_18 
MSG_PAL_19 
MSG_PAL_1A 
MSG_PAL_1B 
MSG_PAL_1C 
MSG_PAL_1D 
MSG_PAL_1E 
MSG_PAL_1F 
MSG_PAL_20 
MSG_PAL_21 
MSG_PAL_22 
MSG_PAL_23 
MSG_PAL_24 
MSG_PAL_25 
MSG_PAL_26 
MSG_PAL_27 
MSG_PAL_28 
MSG_PAL_29 
MSG_PAL_2A 
MSG_PAL_2B 
MSG_PAL_2C 
MSG_PAL_2D 
MSG_PAL_2E 
MSG_PAL_2F 
MSG_PAL_30 
MSG_PAL_31 
MSG_PAL_32 
MSG_PAL_33 
MSG_PAL_34 
MSG_PAL_35 
MSG_PAL_36 
MSG_PAL_37 
MSG_PAL_38 
MSG_PAL_39 
MSG_PAL_3A 
MSG_PAL_3B 
MSG_PAL_3C 
MSG_PAL_3D 
MSG_PAL_3E 
MSG_PAL_3F 
MSG_PAL_40 
MSG_PAL_41 
MSG_PAL_42 
MSG_PAL_43 
MSG_PAL_44 
MSG_PAL_45 
MSG_PAL_46 
MSG_PAL_47 
MSG_PAL_48 
MSG_PAL_49 
MSG_PAL_4A 
MSG_PAL_4B 
MSG_PAL_4C 
MSG_PAL_4D 
MSG_PAL_4E 
MSG_PAL_4F 
MSG_PAL_50 

Definition at line 4989 of file enums.h.

4989 {
4990 MSG_PAL_WHITE = 0x00,
4991 MSG_PAL_TEAL = 0x01,
4992 MSG_PAL_BLUE = 0x02,
4993 MSG_PAL_GREEN = 0x03,
4994 MSG_PAL_LIME = 0x04,
4995 MSG_PAL_YELLOW = 0x05,
4996 MSG_PAL_ORANGE = 0x06,
4997 MSG_PAL_RED = 0x07,
4998 MSG_PAL_PURPLE = 0x08,
4999 MSG_PAL_PINK = 0x09,
5000 MSG_PAL_STANDARD = 0x0A,
5001 MSG_PAL_0B = 0x0B,
5002 MSG_PAL_0C = 0x0C,
5003 MSG_PAL_0D = 0x0D,
5004 MSG_PAL_0E = 0x0E,
5005 MSG_PAL_0F = 0x0F,
5006 MSG_PAL_10 = 0x10,
5007 MSG_PAL_11 = 0x11,
5008 MSG_PAL_12 = 0x12,
5009 MSG_PAL_13 = 0x13,
5010 MSG_PAL_14 = 0x14,
5011 MSG_PAL_15 = 0x15,
5012 MSG_PAL_16 = 0x16,
5013 MSG_PAL_17 = 0x17,
5014 MSG_PAL_18 = 0x18,
5015 MSG_PAL_19 = 0x19,
5016 MSG_PAL_1A = 0x1A,
5017 MSG_PAL_1B = 0x1B,
5018 MSG_PAL_1C = 0x1C,
5019 MSG_PAL_1D = 0x1D,
5020 MSG_PAL_1E = 0x1E,
5021 MSG_PAL_1F = 0x1F,
5022 MSG_PAL_20 = 0x20,
5023 MSG_PAL_21 = 0x21,
5024 MSG_PAL_22 = 0x22,
5025 MSG_PAL_23 = 0x23,
5026 MSG_PAL_24 = 0x24,
5027 MSG_PAL_25 = 0x25,
5028 MSG_PAL_26 = 0x26,
5029 MSG_PAL_27 = 0x27,
5030 MSG_PAL_28 = 0x28,
5031 MSG_PAL_29 = 0x29,
5032 MSG_PAL_2A = 0x2A,
5033 MSG_PAL_2B = 0x2B,
5034 MSG_PAL_2C = 0x2C,
5035 MSG_PAL_2D = 0x2D,
5036 MSG_PAL_2E = 0x2E,
5037 MSG_PAL_2F = 0x2F,
5038 MSG_PAL_30 = 0x30,
5039 MSG_PAL_31 = 0x31,
5040 MSG_PAL_32 = 0x32,
5041 MSG_PAL_33 = 0x33,
5042 MSG_PAL_34 = 0x34,
5043 MSG_PAL_35 = 0x35,
5044 MSG_PAL_36 = 0x36,
5045 MSG_PAL_37 = 0x37,
5046 MSG_PAL_38 = 0x38,
5047 MSG_PAL_39 = 0x39,
5048 MSG_PAL_3A = 0x3A,
5049 MSG_PAL_3B = 0x3B,
5050 MSG_PAL_3C = 0x3C,
5051 MSG_PAL_3D = 0x3D,
5052 MSG_PAL_3E = 0x3E,
5053 MSG_PAL_3F = 0x3F,
5054 MSG_PAL_40 = 0x40,
5055 MSG_PAL_41 = 0x41,
5056 MSG_PAL_42 = 0x42,
5057 MSG_PAL_43 = 0x43,
5058 MSG_PAL_44 = 0x44,
5059 MSG_PAL_45 = 0x45,
5060 MSG_PAL_46 = 0x46,
5061 MSG_PAL_47 = 0x47,
5062 MSG_PAL_48 = 0x48,
5063 MSG_PAL_49 = 0x49,
5064 MSG_PAL_4A = 0x4A,
5065 MSG_PAL_4B = 0x4B,
5066 MSG_PAL_4C = 0x4C,
5067 MSG_PAL_4D = 0x4D,
5068 MSG_PAL_4E = 0x4E,
5069 MSG_PAL_4F = 0x4F,
5070 MSG_PAL_50 = 0x50
5071};
@ MSG_PAL_3D
Definition enums.h:5051
@ MSG_PAL_2C
Definition enums.h:5034
@ MSG_PAL_4A
Definition enums.h:5064
@ MSG_PAL_4B
Definition enums.h:5065
@ MSG_PAL_39
Definition enums.h:5047
@ MSG_PAL_14
Definition enums.h:5010
@ MSG_PAL_27
Definition enums.h:5029
@ MSG_PAL_38
Definition enums.h:5046
@ MSG_PAL_50
Definition enums.h:5070
@ MSG_PAL_37
Definition enums.h:5045
@ MSG_PAL_0F
Definition enums.h:5005
@ MSG_PAL_29
Definition enums.h:5031
@ MSG_PAL_GREEN
Definition enums.h:4993
@ MSG_PAL_21
Definition enums.h:5023
@ MSG_PAL_1A
Definition enums.h:5016
@ MSG_PAL_13
Definition enums.h:5009
@ MSG_PAL_3B
Definition enums.h:5049
@ MSG_PAL_1D
Definition enums.h:5019
@ MSG_PAL_22
Definition enums.h:5024
@ MSG_PAL_LIME
Definition enums.h:4994
@ MSG_PAL_43
Definition enums.h:5057
@ MSG_PAL_0E
Definition enums.h:5004
@ MSG_PAL_45
Definition enums.h:5059
@ MSG_PAL_35
Definition enums.h:5043
@ MSG_PAL_TEAL
Definition enums.h:4991
@ MSG_PAL_26
Definition enums.h:5028
@ MSG_PAL_34
Definition enums.h:5042
@ MSG_PAL_0D
Definition enums.h:5003
@ MSG_PAL_3F
Definition enums.h:5053
@ MSG_PAL_0C
Definition enums.h:5002
@ MSG_PAL_BLUE
Definition enums.h:4992
@ MSG_PAL_2A
Definition enums.h:5032
@ MSG_PAL_48
Definition enums.h:5062
@ MSG_PAL_1E
Definition enums.h:5020
@ MSG_PAL_YELLOW
Definition enums.h:4995
@ MSG_PAL_PURPLE
Definition enums.h:4998
@ MSG_PAL_4E
Definition enums.h:5068
@ MSG_PAL_4F
Definition enums.h:5069
@ MSG_PAL_3C
Definition enums.h:5050
@ MSG_PAL_42
Definition enums.h:5056
@ MSG_PAL_PINK
Definition enums.h:4999
@ MSG_PAL_WHITE
Definition enums.h:4990
@ MSG_PAL_20
Definition enums.h:5022
@ MSG_PAL_23
Definition enums.h:5025
@ MSG_PAL_1C
Definition enums.h:5018
@ MSG_PAL_2E
Definition enums.h:5036
@ MSG_PAL_STANDARD
Definition enums.h:5000
@ MSG_PAL_3A
Definition enums.h:5048
@ MSG_PAL_10
Definition enums.h:5006
@ MSG_PAL_1B
Definition enums.h:5017
@ MSG_PAL_0B
Definition enums.h:5001
@ MSG_PAL_15
Definition enums.h:5011
@ MSG_PAL_47
Definition enums.h:5061
@ MSG_PAL_12
Definition enums.h:5008
@ MSG_PAL_4D
Definition enums.h:5067
@ MSG_PAL_2D
Definition enums.h:5035
@ MSG_PAL_28
Definition enums.h:5030
@ MSG_PAL_25
Definition enums.h:5027
@ MSG_PAL_4C
Definition enums.h:5066
@ MSG_PAL_44
Definition enums.h:5058
@ MSG_PAL_46
Definition enums.h:5060
@ MSG_PAL_30
Definition enums.h:5038
@ MSG_PAL_3E
Definition enums.h:5052
@ MSG_PAL_2B
Definition enums.h:5033
@ MSG_PAL_16
Definition enums.h:5012
@ MSG_PAL_24
Definition enums.h:5026
@ MSG_PAL_49
Definition enums.h:5063
@ MSG_PAL_40
Definition enums.h:5054
@ MSG_PAL_RED
Definition enums.h:4997
@ MSG_PAL_41
Definition enums.h:5055
@ MSG_PAL_32
Definition enums.h:5040
@ MSG_PAL_36
Definition enums.h:5044
@ MSG_PAL_ORANGE
Definition enums.h:4996
@ MSG_PAL_18
Definition enums.h:5014
@ MSG_PAL_31
Definition enums.h:5039
@ MSG_PAL_2F
Definition enums.h:5037
@ MSG_PAL_19
Definition enums.h:5015
@ MSG_PAL_11
Definition enums.h:5007
@ MSG_PAL_33
Definition enums.h:5041
@ MSG_PAL_1F
Definition enums.h:5021
@ MSG_PAL_17
Definition enums.h:5013

◆ MsgChars

Enumerator
MSG_CHAR_NOTE 
MSG_CHAR_EXCLAMTION 
MSG_CHAR_BACKSLASH 
MSG_CHAR_HASH 
MSG_CHAR_DOLLAR 
MSG_CHAR_PERCENT 
MSG_CHAR_AND 
MSG_CHAR_APOSTROPHE 
MSG_CHAR_LPAREN 
MSG_CHAR_RPAREN 
MSG_CHAR_TIMES 
MSG_CHAR_PLUS 
MSG_CHAR_COMMA 
MSG_CHAR_MINUS 
MSG_CHAR_PERIOD 
MSG_CHAR_FORWARDSLASH 
MSG_CHAR_DIGIT_0 
MSG_CHAR_DIGIT_1 
MSG_CHAR_DIGIT_2 
MSG_CHAR_DIGIT_3 
MSG_CHAR_DIGIT_4 
MSG_CHAR_DIGIT_5 
MSG_CHAR_DIGIT_6 
MSG_CHAR_DIGIT_7 
MSG_CHAR_DIGIT_8 
MSG_CHAR_DIGIT_9 
MSG_CHAR_COLON 
MSG_CHAR_SEMICOLON 
MSG_CHAR_LESS_THAN 
MSG_CHAR_EQUAL 
MSG_CHAR_GREATER_THAN 
MSG_CHAR_QUESTION 
MSG_CHAR_AT 
MSG_CHAR_UPPER_A 
MSG_CHAR_UPPER_B 
MSG_CHAR_UPPER_C 
MSG_CHAR_UPPER_D 
MSG_CHAR_UPPER_E 
MSG_CHAR_UPPER_F 
MSG_CHAR_UPPER_G 
MSG_CHAR_UPPER_H 
MSG_CHAR_UPPER_I 
MSG_CHAR_UPPER_J 
MSG_CHAR_UPPER_K 
MSG_CHAR_UPPER_L 
MSG_CHAR_UPPER_M 
MSG_CHAR_UPPER_N 
MSG_CHAR_UPPER_O 
MSG_CHAR_UPPER_P 
MSG_CHAR_UPPER_Q 
MSG_CHAR_UPPER_R 
MSG_CHAR_UPPER_S 
MSG_CHAR_UPPER_T 
MSG_CHAR_UPPER_U 
MSG_CHAR_UPPER_V 
MSG_CHAR_UPPER_W 
MSG_CHAR_UPPER_X 
MSG_CHAR_UPPER_Y 
MSG_CHAR_UPPER_Z 
MSG_CHAR_LBRACKET 
MSG_CHAR_YEN 
MSG_CHAR_RBRACKET 
MSG_CHAR_CARET 
MSG_CHAR_UNDERSCORE 
MSG_CHAR_BACKTICK 
MSG_CHAR_LOWER_A 
MSG_CHAR_LOWER_B 
MSG_CHAR_LOWER_C 
MSG_CHAR_LOWER_D 
MSG_CHAR_LOWER_E 
MSG_CHAR_LOWER_F 
MSG_CHAR_LOWER_G 
MSG_CHAR_LOWER_H 
MSG_CHAR_LOWER_I 
MSG_CHAR_LOWER_J 
MSG_CHAR_LOWER_K 
MSG_CHAR_LOWER_L 
MSG_CHAR_LOWER_M 
MSG_CHAR_LOWER_N 
MSG_CHAR_LOWER_O 
MSG_CHAR_LOWER_P 
MSG_CHAR_LOWER_Q 
MSG_CHAR_LOWER_R 
MSG_CHAR_LOWER_S 
MSG_CHAR_LOWER_T 
MSG_CHAR_LOWER_U 
MSG_CHAR_LOWER_V 
MSG_CHAR_LOWER_W 
MSG_CHAR_LOWER_X 
MSG_CHAR_LOWER_Y 
MSG_CHAR_LOWER_Z 
MSG_CHAR_LCURLY 
MSG_CHAR_PIPE 
MSG_CHAR_RCURLY 
MSG_CHAR_TILDA 
MSG_CHAR_DEGREE 
MSG_CHAR_UPPER_A_GRAVE 
MSG_CHAR_UPPER_A_ACUTE 
MSG_CHAR_UPPER_A_CIRCUMFLEX 
MSG_CHAR_UPPER_A_UMLAUT 
MSG_CHAR_UPPER_C_CEDILLA 
MSG_CHAR_UPPER_E_GRAVE 
MSG_CHAR_UPPER_E_ACUTE 
MSG_CHAR_UPPER_E_CIRCUMFLEX 
MSG_CHAR_UPPER_E_UMLAUT 
MSG_CHAR_UPPER_I_GRAVE 
MSG_CHAR_UPPER_I_ACUTE 
MSG_CHAR_UPPER_I_CIRCUMFLEX 
MSG_CHAR_UPPER_I_UMLAUT 
MSG_CHAR_UPPER_N_TILDE 
MSG_CHAR_UPPER_O_GRAVE 
MSG_CHAR_UPPER_O_ACUTE 
MSG_CHAR_UPPER_O_CIRCUMFLEX 
MSG_CHAR_UPPER_O_UMLAUT 
MSG_CHAR_UPPER_U_GRAVE 
MSG_CHAR_UPPER_U_ACUTE 
MSG_CHAR_UPPER_U_CIRCUMFLEX 
MSG_CHAR_UPPER_U_UMLAUT 
MSG_CHAR_SHARP_S 
MSG_CHAR_LOWER_A_GRAVE 
MSG_CHAR_LOWER_A_ACUTE 
MSG_CHAR_LOWER_A_CIRCUMFLEX 
MSG_CHAR_LOWER_A_UMLAUT 
MSG_CHAR_LOWER_C_CEDILLA 
MSG_CHAR_LOWER_E_GRAVE 
MSG_CHAR_LOWER_E_ACUTE 
MSG_CHAR_LOWER_E_CIRCUMFLEX 
MSG_CHAR_LOWER_E_UMLAUT 
MSG_CHAR_LOWER_I_GRAVE 
MSG_CHAR_LOWER_I_ACUTE 
MSG_CHAR_LOWER_I_CIRCUMFLEX 
MSG_CHAR_LOWER_I_UMLAUT 
MSG_CHAR_LOWER_N_TILDE 
MSG_CHAR_LOWER_O_GRAVE 
MSG_CHAR_LOWER_O_ACUTE 
MSG_CHAR_LOWER_O_CIRCUMFLEX 
MSG_CHAR_LOWER_O_UMLAUT 
MSG_CHAR_LOWER_U_GRAVE 
MSG_CHAR_LOWER_U_ACUTE 
MSG_CHAR_LOWER_U_CIRCUMFLEX 
MSG_CHAR_LOWER_U_UMLAUT 
MSG_CHAR_INVERTED_EXCLAMTION 
MSG_CHAR_INVERTED_QUESTION 
MSG_CHAR_FEM_ORDINAL 
MSG_CHAR_HEART 
MSG_CHAR_STAR 
MSG_CHAR_UP 
MSG_CHAR_DOWN 
MSG_CHAR_LEFT 
MSG_CHAR_RIGHT 
MSG_CHAR_CIRCLE 
MSG_CHAR_CROSS 
MSG_CHAR_BUTTON_A 
MSG_CHAR_BUTTON_B 
MSG_CHAR_BUTTON_L 
MSG_CHAR_BUTTON_R 
MSG_CHAR_BUTTON_Z 
MSG_CHAR_BUTTON_C_UP 
MSG_CHAR_BUTTON_C_DOWN 
MSG_CHAR_BUTTON_C_LEFT 
MSG_CHAR_BUTTON_C_RIGHT 
MSG_CHAR_BUTTON_START 
MSG_CHAR_DOUBLE_QUOTE_OPEN 
MSG_CHAR_DOUBLE_QUOTE_CLOSE 
MSG_CHAR_SINGLE_QUOTE_OPEN 
MSG_CHAR_SINGLE_QUOTE_CLOSE 
MSG_CHAR_UNK_C3 
MSG_CHAR_MENU_SPACE 
MSG_CHAR_MENU_USE_CHARSET_B 
MSG_CHAR_MENU_USE_CHARSET_A 
MSG_CHAR_MENU_BACK 
MSG_CHAR_MENU_END 
MSG_CHAR_READ_ENDL 
MSG_CHAR_READ_WAIT 
MSG_CHAR_READ_PAUSE 
MSG_CHAR_READ_VARIANT0 
MSG_CHAR_READ_VARIANT1 
MSG_CHAR_READ_VARIANT2 
MSG_CHAR_READ_VARIANT3 
MSG_CHAR_READ_SPACE 
MSG_CHAR_READ_FULL_SPACE 
MSG_CHAR_READ_HALF_SPACE 
MSG_CHAR_READ_UNK_CHAR_FA 
MSG_CHAR_READ_NEXT 
MSG_CHAR_READ_STYLE 
MSG_CHAR_READ_END 
MSG_CHAR_READ_FUNCTION 
MSG_CONTROL_CHAR 
MSG_CHAR_PRINT_ENDL 
MSG_CHAR_PRINT_VARIANT0 
MSG_CHAR_PRINT_VARIANT1 
MSG_CHAR_PRINT_VARIANT2 
MSG_CHAR_PRINT_VARIANT3 
MSG_CHAR_PRINT_SPACE 
MSG_CHAR_PRINT_FULL_SPACE 
MSG_CHAR_PRINT_HALF_SPACE 
MSG_CHAR_PRINT_STYLE 
MSG_CHAR_PRINT_UNK_CHAR_FA 
MSG_CHAR_PRINT_NEXT 
MSG_CHAR_PRINT_END 
MSG_CHAR_PRINT_FUNCTION 

Definition at line 5073 of file enums.h.

5073 {
5074#if VERSION_JP
5075 // Variant 0 - Hiragana, Katakana, Numeric, Fullwidth Symbols
5076 MSG_CHAR_HIRAGANA_A = 0x00,
5077 MSG_CHAR_HIRAGANA_I = 0x01,
5078 MSG_CHAR_HIRAGANA_U = 0x02,
5079 MSG_CHAR_HIRAGANA_E = 0x03,
5080 MSG_CHAR_HIRAGANA_O = 0x04,
5081 MSG_CHAR_HIRAGANA_KA = 0x05,
5082 MSG_CHAR_HIRAGANA_KI = 0x06,
5083 MSG_CHAR_HIRAGANA_KU = 0x07,
5084 MSG_CHAR_HIRAGANA_KE = 0x08,
5085 MSG_CHAR_HIRAGANA_KO = 0x09,
5086 MSG_CHAR_HIRAGANA_SA = 0x0A,
5087 MSG_CHAR_HIRAGANA_SI = 0x0B,
5088 MSG_CHAR_HIRAGANA_SU = 0x0C,
5089 MSG_CHAR_HIRAGANA_SE = 0x0D,
5090 MSG_CHAR_HIRAGANA_SO = 0x0E,
5091 MSG_CHAR_HIRAGANA_TA = 0x0F,
5092 MSG_CHAR_HIRAGANA_TI = 0x10,
5093 MSG_CHAR_HIRAGANA_TU = 0x11,
5094 MSG_CHAR_HIRAGANA_TE = 0x12,
5095 MSG_CHAR_HIRAGANA_TO = 0x13,
5096 MSG_CHAR_HIRAGANA_NA = 0x14,
5097 MSG_CHAR_HIRAGANA_NI = 0x15,
5098 MSG_CHAR_HIRAGANA_NU = 0x16,
5099 MSG_CHAR_HIRAGANA_NE = 0x17,
5100 MSG_CHAR_HIRAGANA_NO = 0x18,
5101 MSG_CHAR_HIRAGANA_HA = 0x19,
5102 MSG_CHAR_HIRAGANA_HI = 0x1A,
5103 MSG_CHAR_HIRAGANA_HU = 0x1B,
5104 MSG_CHAR_HIRAGANA_HE = 0x1C,
5105 MSG_CHAR_HIRAGANA_HO = 0x1D,
5106 MSG_CHAR_HIRAGANA_MA = 0x1E,
5107 MSG_CHAR_HIRAGANA_MI = 0x1F,
5108 MSG_CHAR_HIRAGANA_MU = 0x20,
5109 MSG_CHAR_HIRAGANA_ME = 0x21,
5110 MSG_CHAR_HIRAGANA_MO = 0x22,
5111 MSG_CHAR_HIRAGANA_YA = 0x23,
5112 MSG_CHAR_HIRAGANA_YU = 0x24,
5113 MSG_CHAR_HIRAGANA_YO = 0x25,
5114 MSG_CHAR_HIRAGANA_RA = 0x26,
5115 MSG_CHAR_HIRAGANA_RI = 0x27,
5116 MSG_CHAR_HIRAGANA_RU = 0x28,
5117 MSG_CHAR_HIRAGANA_RE = 0x29,
5118 MSG_CHAR_HIRAGANA_RO = 0x2A,
5119 MSG_CHAR_HIRAGANA_WA = 0x2B,
5120 MSG_CHAR_HIRAGANA_WO = 0x2C,
5121 MSG_CHAR_HIRAGANA_N = 0x2D,
5122 MSG_CHAR_HIRAGANA_VU = 0x2E,
5123 MSG_CHAR_HIRAGANA_GA = 0x2F,
5124 MSG_CHAR_HIRAGANA_GI = 0x30,
5125 MSG_CHAR_HIRAGANA_GU = 0x31,
5126 MSG_CHAR_HIRAGANA_GE = 0x32,
5127 MSG_CHAR_HIRAGANA_GO = 0x33,
5128 MSG_CHAR_HIRAGANA_ZA = 0x34,
5129 MSG_CHAR_HIRAGANA_ZI = 0x35,
5130 MSG_CHAR_HIRAGANA_ZU = 0x36,
5131 MSG_CHAR_HIRAGANA_ZE = 0x37,
5132 MSG_CHAR_HIRAGANA_ZO = 0x38,
5133 MSG_CHAR_HIRAGANA_DA = 0x39,
5134 MSG_CHAR_HIRAGANA_DI = 0x3A,
5135 MSG_CHAR_HIRAGANA_DU = 0x3B,
5136 MSG_CHAR_HIRAGANA_DE = 0x3C,
5137 MSG_CHAR_HIRAGANA_DO = 0x3D,
5138 MSG_CHAR_HIRAGANA_BA = 0x3E,
5139 MSG_CHAR_HIRAGANA_BI = 0x3F,
5140 MSG_CHAR_HIRAGANA_BU = 0x40,
5141 MSG_CHAR_HIRAGANA_BE = 0x41,
5142 MSG_CHAR_HIRAGANA_BO = 0x42,
5143 MSG_CHAR_HIRAGANA_PA = 0x43,
5144 MSG_CHAR_HIRAGANA_PI = 0x44,
5145 MSG_CHAR_HIRAGANA_PU = 0x45,
5146 MSG_CHAR_HIRAGANA_PE = 0x46,
5147 MSG_CHAR_HIRAGANA_PO = 0x47,
5157 MSG_CHAR_KATAKANA_A = 0x51,
5158 MSG_CHAR_KATAKANA_I = 0x52,
5159 MSG_CHAR_KATAKANA_U = 0x53,
5160 MSG_CHAR_KATAKANA_E = 0x54,
5161 MSG_CHAR_KATAKANA_O = 0x55,
5162 MSG_CHAR_KATAKANA_KA = 0x56,
5163 MSG_CHAR_KATAKANA_KI = 0x57,
5164 MSG_CHAR_KATAKANA_KU = 0x58,
5165 MSG_CHAR_KATAKANA_KE = 0x59,
5166 MSG_CHAR_KATAKANA_KO = 0x5A,
5167 MSG_CHAR_KATAKANA_SA = 0x5B,
5168 MSG_CHAR_KATAKANA_SI = 0x5C,
5169 MSG_CHAR_KATAKANA_SU = 0x5D,
5170 MSG_CHAR_KATAKANA_SE = 0x5E,
5171 MSG_CHAR_KATAKANA_SO = 0x5F,
5172 MSG_CHAR_KATAKANA_TA = 0x60,
5173 MSG_CHAR_KATAKANA_TI = 0x61,
5174 MSG_CHAR_KATAKANA_TU = 0x62,
5175 MSG_CHAR_KATAKANA_TE = 0x63,
5176 MSG_CHAR_KATAKANA_TO = 0x64,
5177 MSG_CHAR_KATAKANA_NA = 0x65,
5178 MSG_CHAR_KATAKANA_NI = 0x66,
5179 MSG_CHAR_KATAKANA_NU = 0x67,
5180 MSG_CHAR_KATAKANA_NE = 0x68,
5181 MSG_CHAR_KATAKANA_NO = 0x69,
5182 MSG_CHAR_KATAKANA_HA = 0x6A,
5183 MSG_CHAR_KATAKANA_HI = 0x6B,
5184 MSG_CHAR_KATAKANA_HU = 0x6C,
5185 MSG_CHAR_KATAKANA_HE = 0x6D,
5186 MSG_CHAR_KATAKANA_HO = 0x6E,
5187 MSG_CHAR_KATAKANA_MA = 0x6F,
5188 MSG_CHAR_KATAKANA_MI = 0x70,
5189 MSG_CHAR_KATAKANA_MU = 0x71,
5190 MSG_CHAR_KATAKANA_ME = 0x72,
5191 MSG_CHAR_KATAKANA_MO = 0x73,
5192 MSG_CHAR_KATAKANA_YA = 0x74,
5193 MSG_CHAR_KATAKANA_YU = 0x75,
5194 MSG_CHAR_KATAKANA_YO = 0x76,
5195 MSG_CHAR_KATAKANA_RA = 0x77,
5196 MSG_CHAR_KATAKANA_RI = 0x78,
5197 MSG_CHAR_KATAKANA_RU = 0x79,
5198 MSG_CHAR_KATAKANA_RE = 0x7A,
5199 MSG_CHAR_KATAKANA_RO = 0x7B,
5200 MSG_CHAR_KATAKANA_WA = 0x7C,
5201 MSG_CHAR_KATAKANA_WO = 0x7D,
5202 MSG_CHAR_KATAKANA_N = 0x7E,
5203 MSG_CHAR_KATAKANA_VU = 0x7F,
5204 MSG_CHAR_KATAKANA_GA = 0x80,
5205 MSG_CHAR_KATAKANA_GI = 0x81,
5206 MSG_CHAR_KATAKANA_GU = 0x82,
5207 MSG_CHAR_KATAKANA_GE = 0x83,
5208 MSG_CHAR_KATAKANA_GO = 0x84,
5209 MSG_CHAR_KATAKANA_ZA = 0x85,
5210 MSG_CHAR_KATAKANA_ZI = 0x86,
5211 MSG_CHAR_KATAKANA_ZU = 0x87,
5212 MSG_CHAR_KATAKANA_ZE = 0x88,
5213 MSG_CHAR_KATAKANA_ZO = 0x89,
5214 MSG_CHAR_KATAKANA_DA = 0x8A,
5215 MSG_CHAR_KATAKANA_DI = 0x8B,
5216 MSG_CHAR_KATAKANA_DU = 0x8C,
5217 MSG_CHAR_KATAKANA_DE = 0x8D,
5218 MSG_CHAR_KATAKANA_DO = 0x8E,
5219 MSG_CHAR_KATAKANA_BA = 0x8F,
5220 MSG_CHAR_KATAKANA_BI = 0x90,
5221 MSG_CHAR_KATAKANA_BU = 0x91,
5222 MSG_CHAR_KATAKANA_BE = 0x92,
5223 MSG_CHAR_KATAKANA_BO = 0x93,
5224 MSG_CHAR_KATAKANA_PA = 0x94,
5225 MSG_CHAR_KATAKANA_PI = 0x95,
5226 MSG_CHAR_KATAKANA_PU = 0x96,
5227 MSG_CHAR_KATAKANA_PE = 0x97,
5228 MSG_CHAR_KATAKANA_PO = 0x98,
5239 MSG_CHAR_TILDE = 0xA3,
5240 MSG_CHAR_LONGDASH_0 = 0xA4,
5241 MSG_CHAR_LONGDASH_1 = 0xA5,
5242 MSG_CHAR_LONGDASH_2 = 0xA6,
5243 MSG_CHAR_DIGIT_0 = 0xA7,
5244 MSG_CHAR_DIGIT_1 = 0xA8,
5245 MSG_CHAR_DIGIT_2 = 0xA9,
5246 MSG_CHAR_DIGIT_3 = 0xAA,
5247 MSG_CHAR_DIGIT_4 = 0xAB,
5248 MSG_CHAR_DIGIT_5 = 0xAC,
5249 MSG_CHAR_DIGIT_6 = 0xAD,
5250 MSG_CHAR_DIGIT_7 = 0xAE,
5251 MSG_CHAR_DIGIT_8 = 0xAF,
5252 MSG_CHAR_DIGIT_9 = 0xB0,
5253 MSG_CHAR_UP = 0xB1,
5254 MSG_CHAR_DOWN = 0xB2,
5255 MSG_CHAR_LEFT = 0xB3,
5256 MSG_CHAR_RIGHT = 0xB4,
5257 MSG_CHAR_EXCLAMATION = 0xB5,
5258 MSG_CHAR_QUESTION = 0xB6,
5259 MSG_CHAR_PLUS = 0xB7,
5260 MSG_CHAR_MINUS = 0xB8,
5261 MSG_CHAR_FORWARDSLASH = 0xB9,
5262 MSG_CHAR_PERIOD = 0xBA,
5263 MSG_CHAR_AND = 0xBB,
5264 MSG_CHAR_HASH = 0xBC,
5265 MSG_CHAR_HEART = 0xBD,
5266 MSG_CHAR_STAR = 0xBE,
5267 MSG_CHAR_LPAREN = 0xBF,
5268 MSG_CHAR_RPAREN = 0xC0,
5269 MSG_CHAR_TLBRACKET = 0xC1,
5270 MSG_CHAR_BRBRACKET = 0xC2,
5271 MSG_CHAR_MIDDLE_DOT = 0xC3,
5274 MSG_CHAR_KANJI_C6 = 0xC6,
5275 MSG_CHAR_KANJI_C7 = 0xC7,
5276
5277 // Variant 1 - Latin Alphabet
5278 MSG_CHAR_UPPER_A = 0x00,
5279 MSG_CHAR_UPPER_B = 0x01,
5280 MSG_CHAR_UPPER_C = 0x02,
5281 MSG_CHAR_UPPER_D = 0x03,
5282 MSG_CHAR_UPPER_E = 0x04,
5283 MSG_CHAR_UPPER_F = 0x05,
5284 MSG_CHAR_UPPER_G = 0x06,
5285 MSG_CHAR_UPPER_H = 0x07,
5286 MSG_CHAR_UPPER_I = 0x08,
5287 MSG_CHAR_UPPER_J = 0x09,
5288 MSG_CHAR_UPPER_K = 0x0A,
5289 MSG_CHAR_UPPER_L = 0x0B,
5290 MSG_CHAR_UPPER_M = 0x0C,
5291 MSG_CHAR_UPPER_N = 0x0D,
5292 MSG_CHAR_UPPER_O = 0x0E,
5293 MSG_CHAR_UPPER_P = 0x0F,
5294 MSG_CHAR_UPPER_Q = 0x10,
5295 MSG_CHAR_UPPER_R = 0x11,
5296 MSG_CHAR_UPPER_S = 0x12,
5297 MSG_CHAR_UPPER_T = 0x13,
5298 MSG_CHAR_UPPER_U = 0x14,
5299 MSG_CHAR_UPPER_V = 0x15,
5300 MSG_CHAR_UPPER_W = 0x16,
5301 MSG_CHAR_UPPER_X = 0x17,
5302 MSG_CHAR_UPPER_Y = 0x18,
5303 MSG_CHAR_UPPER_Z = 0x19,
5304 MSG_CHAR_LOWER_Z = 0x1A,
5305
5306 // Variant 2 - Kanji (Chinese) characters
5307 MSG_CHAR_KANJI_00 = 0x00,
5308 MSG_CHAR_KANJI_01 = 0x01,
5309 MSG_CHAR_KANJI_02 = 0x02,
5310 MSG_CHAR_KANJI_03 = 0x03,
5311 MSG_CHAR_KANJI_04 = 0x04,
5312 MSG_CHAR_KANJI_05 = 0x05,
5313 MSG_CHAR_KANJI_06 = 0x06,
5314 MSG_CHAR_KANJI_07 = 0x07,
5315 MSG_CHAR_KANJI_08 = 0x08,
5316 MSG_CHAR_KANJI_09 = 0x09,
5317 MSG_CHAR_KANJI_0A = 0x0A,
5318 MSG_CHAR_KANJI_0B = 0x0B,
5319 MSG_CHAR_KANJI_0C = 0x0C,
5320 MSG_CHAR_KANJI_0D = 0x0D,
5321 MSG_CHAR_KANJI_0E = 0x0E,
5322 MSG_CHAR_KANJI_0F = 0x0F,
5323 MSG_CHAR_KANJI_10 = 0x10,
5324 MSG_CHAR_KANJI_11 = 0x11,
5325 MSG_CHAR_KANJI_12 = 0x12,
5326 MSG_CHAR_KANJI_13 = 0x13,
5327 MSG_CHAR_KANJI_14 = 0x14,
5328 MSG_CHAR_KANJI_15 = 0x15,
5329 MSG_CHAR_KANJI_16 = 0x16,
5330 MSG_CHAR_KANJI_17 = 0x17,
5331 MSG_CHAR_KANJI_18 = 0x18,
5332 MSG_CHAR_KANJI_19 = 0x19,
5333 MSG_CHAR_KANJI_1A = 0x1A,
5334 MSG_CHAR_KANJI_1B = 0x1B,
5335 MSG_CHAR_KANJI_1C = 0x1C,
5336 MSG_CHAR_KANJI_1D = 0x1D,
5337 MSG_CHAR_KANJI_1E = 0x1E,
5338 MSG_CHAR_KANJI_1F = 0x1F,
5339 MSG_CHAR_KANJI_20 = 0x20,
5340 MSG_CHAR_KANJI_21 = 0x21,
5341 MSG_CHAR_KANJI_22 = 0x22,
5342 MSG_CHAR_KANJI_23 = 0x23,
5343 MSG_CHAR_KANJI_24 = 0x24,
5344 MSG_CHAR_KANJI_25 = 0x25,
5345 MSG_CHAR_KANJI_26 = 0x26,
5346 MSG_CHAR_KANJI_27 = 0x27,
5347 MSG_CHAR_KANJI_28 = 0x28,
5348 MSG_CHAR_KANJI_29 = 0x29,
5349 MSG_CHAR_KANJI_2A = 0x2A,
5350 MSG_CHAR_KANJI_2B = 0x2B,
5351 MSG_CHAR_KANJI_2C = 0x2C,
5352 MSG_CHAR_KANJI_2D = 0x2D,
5353 MSG_CHAR_KANJI_2E = 0x2E,
5354 MSG_CHAR_KANJI_2F = 0x2F,
5355 MSG_CHAR_KANJI_30 = 0x30,
5356 MSG_CHAR_KANJI_31 = 0x31,
5357 MSG_CHAR_KANJI_32 = 0x32,
5358 MSG_CHAR_KANJI_33 = 0x33,
5359 MSG_CHAR_KANJI_34 = 0x34,
5360 MSG_CHAR_KANJI_35 = 0x35,
5361 MSG_CHAR_KANJI_36 = 0x36,
5362 MSG_CHAR_KANJI_37 = 0x37,
5363 MSG_CHAR_KANJI_38 = 0x38,
5364 MSG_CHAR_KANJI_39 = 0x39,
5365 MSG_CHAR_KANJI_3A = 0x3A,
5366 MSG_CHAR_KANJI_3B = 0x3B,
5367 MSG_CHAR_KANJI_3C = 0x3C,
5368 MSG_CHAR_KANJI_3D = 0x3D,
5369 MSG_CHAR_KANJI_3E = 0x3E,
5370 MSG_CHAR_KANJI_3F = 0x3F,
5371 MSG_CHAR_KANJI_40 = 0x40,
5372 MSG_CHAR_KANJI_41 = 0x41,
5373 MSG_CHAR_KANJI_42 = 0x42,
5374 MSG_CHAR_KANJI_43 = 0x43,
5375 MSG_CHAR_KANJI_44 = 0x44,
5376 MSG_CHAR_KANJI_45 = 0x45,
5377 MSG_CHAR_KANJI_46 = 0x46,
5378 MSG_CHAR_KANJI_47 = 0x47,
5379 MSG_CHAR_KANJI_48 = 0x48,
5380 MSG_CHAR_KANJI_49 = 0x49,
5381 MSG_CHAR_KANJI_4A = 0x4A,
5382 MSG_CHAR_KANJI_4B = 0x4B,
5383 MSG_CHAR_KANJI_4C = 0x4C,
5384 MSG_CHAR_KANJI_4D = 0x4D,
5385 MSG_CHAR_KANJI_4E = 0x4E,
5386 MSG_CHAR_KANJI_4F = 0x4F,
5387 MSG_CHAR_KANJI_50 = 0x50,
5388 MSG_CHAR_KANJI_51 = 0x51,
5389 MSG_CHAR_KANJI_52 = 0x52,
5390 MSG_CHAR_KANJI_53 = 0x53,
5391 MSG_CHAR_KANJI_54 = 0x54,
5392 MSG_CHAR_KANJI_55 = 0x55,
5393 MSG_CHAR_KANJI_56 = 0x56,
5394 MSG_CHAR_KANJI_57 = 0x57,
5395 MSG_CHAR_KANJI_58 = 0x58,
5396 MSG_CHAR_KANJI_59 = 0x59,
5397 MSG_CHAR_KANJI_5A = 0x5A,
5398 MSG_CHAR_KANJI_5B = 0x5B,
5399 MSG_CHAR_KANJI_5C = 0x5C,
5400 MSG_CHAR_KANJI_5D = 0x5D,
5401 MSG_CHAR_KANJI_5E = 0x5E,
5402 MSG_CHAR_KANJI_5F = 0x5F,
5403 MSG_CHAR_KANJI_60 = 0x60,
5404 MSG_CHAR_CIRCLE = 0x61,
5405 MSG_CHAR_CROSS = 0x62,
5406 MSG_CHAR_KANJI_63 = 0x63,
5407 MSG_CHAR_KANJI_64 = 0x64,
5408 MSG_CHAR_KANJI_65 = 0x65,
5409 MSG_CHAR_KANJI_66 = 0x66,
5410 MSG_CHAR_KANJI_67 = 0x67,
5411 MSG_CHAR_KANJI_68 = 0x68,
5412 MSG_CHAR_KANJI_69 = 0x69,
5413 MSG_CHAR_NOTE = 0x6A,
5414 MSG_CHAR_KANJI_6B = 0x6B,
5415 MSG_CHAR_KANJI_6C = 0x6C,
5416 MSG_CHAR_KANJI_6D = 0x6D,
5417 MSG_CHAR_KANJI_6E = 0x6E,
5418 MSG_CHAR_KANJI_6F = 0x6F,
5419 MSG_CHAR_KANJI_70 = 0x70,
5420 MSG_CHAR_KANJI_71 = 0x71,
5421 MSG_CHAR_KANJI_72 = 0x72,
5422 MSG_CHAR_KANJI_73 = 0x73,
5423 MSG_CHAR_KANJI_74 = 0x74,
5424 MSG_CHAR_KANJI_75 = 0x75,
5425 MSG_CHAR_KANJI_76 = 0x76,
5426 MSG_CHAR_KANJI_77 = 0x77,
5427 MSG_CHAR_LOWER_X = 0x78,
5428
5429 // Variant 3 - N64 Button Icons
5430 MSG_CHAR_BUTTON_A = 0x00,
5431 MSG_CHAR_BUTTON_B = 0x01,
5432 MSG_CHAR_BUTTON_START = 0x02,
5433 MSG_CHAR_BUTTON_C_UP = 0x03,
5437 MSG_CHAR_BUTTON_Z = 0x07,
5438 MSG_CHAR_BUTTON_L = 0x08,
5439 MSG_CHAR_BUTTON_R = 0x09,
5440#else
5441 MSG_CHAR_NOTE = 0x00,
5442 MSG_CHAR_EXCLAMTION = 0x01,
5443 MSG_CHAR_BACKSLASH = 0x02,
5444 MSG_CHAR_HASH = 0x03,
5445 MSG_CHAR_DOLLAR = 0x04,
5446 MSG_CHAR_PERCENT = 0x05,
5447 MSG_CHAR_AND = 0x06,
5448 MSG_CHAR_APOSTROPHE = 0x07,
5449 MSG_CHAR_LPAREN = 0x08,
5450 MSG_CHAR_RPAREN = 0x09,
5451 MSG_CHAR_TIMES = 0x0A,
5452 MSG_CHAR_PLUS = 0x0B,
5453 MSG_CHAR_COMMA = 0x0C,
5454 MSG_CHAR_MINUS = 0x0D,
5455 MSG_CHAR_PERIOD = 0x0E,
5456 MSG_CHAR_FORWARDSLASH = 0x0F,
5457 MSG_CHAR_DIGIT_0 = 0x10,
5458 MSG_CHAR_DIGIT_1 = 0x11,
5459 MSG_CHAR_DIGIT_2 = 0x12,
5460 MSG_CHAR_DIGIT_3 = 0x13,
5461 MSG_CHAR_DIGIT_4 = 0x14,
5462 MSG_CHAR_DIGIT_5 = 0x15,
5463 MSG_CHAR_DIGIT_6 = 0x16,
5464 MSG_CHAR_DIGIT_7 = 0x17,
5465 MSG_CHAR_DIGIT_8 = 0x18,
5466 MSG_CHAR_DIGIT_9 = 0x19,
5467 MSG_CHAR_COLON = 0x1A,
5468 MSG_CHAR_SEMICOLON = 0x1B,
5469 MSG_CHAR_LESS_THAN = 0x1C,
5470 MSG_CHAR_EQUAL = 0x1D,
5471 MSG_CHAR_GREATER_THAN = 0x1E,
5472 MSG_CHAR_QUESTION = 0x1F,
5473 MSG_CHAR_AT = 0x20,
5474 MSG_CHAR_UPPER_A = 0x21,
5475 MSG_CHAR_UPPER_B = 0x22,
5476 MSG_CHAR_UPPER_C = 0x23,
5477 MSG_CHAR_UPPER_D = 0x24,
5478 MSG_CHAR_UPPER_E = 0x25,
5479 MSG_CHAR_UPPER_F = 0x26,
5480 MSG_CHAR_UPPER_G = 0x27,
5481 MSG_CHAR_UPPER_H = 0x28,
5482 MSG_CHAR_UPPER_I = 0x29,
5483 MSG_CHAR_UPPER_J = 0x2A,
5484 MSG_CHAR_UPPER_K = 0x2B,
5485 MSG_CHAR_UPPER_L = 0x2C,
5486 MSG_CHAR_UPPER_M = 0x2D,
5487 MSG_CHAR_UPPER_N = 0x2E,
5488 MSG_CHAR_UPPER_O = 0x2F,
5489 MSG_CHAR_UPPER_P = 0x30,
5490 MSG_CHAR_UPPER_Q = 0x31,
5491 MSG_CHAR_UPPER_R = 0x32,
5492 MSG_CHAR_UPPER_S = 0x33,
5493 MSG_CHAR_UPPER_T = 0x34,
5494 MSG_CHAR_UPPER_U = 0x35,
5495 MSG_CHAR_UPPER_V = 0x36,
5496 MSG_CHAR_UPPER_W = 0x37,
5497 MSG_CHAR_UPPER_X = 0x38,
5498 MSG_CHAR_UPPER_Y = 0x39,
5499 MSG_CHAR_UPPER_Z = 0x3A,
5500 MSG_CHAR_LBRACKET = 0x3B,
5501 MSG_CHAR_YEN = 0x3C,
5502 MSG_CHAR_RBRACKET = 0x3D,
5503 MSG_CHAR_CARET = 0x3E,
5504 MSG_CHAR_UNDERSCORE = 0x3F,
5505 MSG_CHAR_BACKTICK = 0x40,
5506 MSG_CHAR_LOWER_A = 0x41,
5507 MSG_CHAR_LOWER_B = 0x42,
5508 MSG_CHAR_LOWER_C = 0x43,
5509 MSG_CHAR_LOWER_D = 0x44,
5510 MSG_CHAR_LOWER_E = 0x45,
5511 MSG_CHAR_LOWER_F = 0x46,
5512 MSG_CHAR_LOWER_G = 0x47,
5513 MSG_CHAR_LOWER_H = 0x48,
5514 MSG_CHAR_LOWER_I = 0x49,
5515 MSG_CHAR_LOWER_J = 0x4A,
5516 MSG_CHAR_LOWER_K = 0x4B,
5517 MSG_CHAR_LOWER_L = 0x4C,
5518 MSG_CHAR_LOWER_M = 0x4D,
5519 MSG_CHAR_LOWER_N = 0x4E,
5520 MSG_CHAR_LOWER_O = 0x4F,
5521 MSG_CHAR_LOWER_P = 0x50,
5522 MSG_CHAR_LOWER_Q = 0x51,
5523 MSG_CHAR_LOWER_R = 0x52,
5524 MSG_CHAR_LOWER_S = 0x53,
5525 MSG_CHAR_LOWER_T = 0x54,
5526 MSG_CHAR_LOWER_U = 0x55,
5527 MSG_CHAR_LOWER_V = 0x56,
5528 MSG_CHAR_LOWER_W = 0x57,
5529 MSG_CHAR_LOWER_X = 0x58,
5530 MSG_CHAR_LOWER_Y = 0x59,
5531 MSG_CHAR_LOWER_Z = 0x5A,
5532 MSG_CHAR_LCURLY = 0x5B,
5533 MSG_CHAR_PIPE = 0x5C,
5534 MSG_CHAR_RCURLY = 0x5D,
5535 MSG_CHAR_TILDA = 0x5E,
5536 MSG_CHAR_DEGREE = 0x5F,
5559 MSG_CHAR_SHARP_S = 0x76,
5584 MSG_CHAR_FEM_ORDINAL = 0x8F,
5585 MSG_CHAR_HEART = 0x90,
5586 MSG_CHAR_STAR = 0x91,
5587 MSG_CHAR_UP = 0x92,
5588 MSG_CHAR_DOWN = 0x93,
5589 MSG_CHAR_LEFT = 0x94,
5590 MSG_CHAR_RIGHT = 0x95,
5591 MSG_CHAR_CIRCLE = 0x96,
5592 MSG_CHAR_CROSS = 0x97,
5593 MSG_CHAR_BUTTON_A = 0x98,
5594 MSG_CHAR_BUTTON_B = 0x99,
5595 MSG_CHAR_BUTTON_L = 0x9A,
5596 MSG_CHAR_BUTTON_R = 0x9B,
5597 MSG_CHAR_BUTTON_Z = 0x9C,
5598 MSG_CHAR_BUTTON_C_UP = 0x9D,
5602 MSG_CHAR_BUTTON_START = 0xA1,
5607 // 0xA6 to 0xEF are unused
5608#endif
5609
5610#if VERSION_IQUE
5611 // All US characters are in the rom, but their range is used for multibyte characters
5614 MSG_CHAR_ZH_START = 0xA6,
5615 MSG_CHAR_ZH_RANK = 0x33F, // 勋
5616 MSG_CHAR_ZH_CHAPTER = 0x340, // 章
5617#endif
5618
5619 MSG_CHAR_UNK_C3 = 0xC3,
5620
5621 MSG_CHAR_MENU_SPACE = 0xC6,
5624 MSG_CHAR_MENU_BACK = 0xC9,
5625 MSG_CHAR_MENU_END = 0xCA,
5626
5627 // special character codes used when reading from the source buffer
5628 MSG_CHAR_READ_ENDL = 0xF0,
5629 MSG_CHAR_READ_WAIT = 0xF1,
5630 MSG_CHAR_READ_PAUSE = 0xF2,
5635 MSG_CHAR_READ_SPACE = 0xF7,
5639 MSG_CHAR_READ_NEXT = 0xFB,
5640 MSG_CHAR_READ_STYLE = 0xFC,
5641 MSG_CHAR_READ_END = 0xFD,
5642 // 0xFE unused
5644
5645 // special character codes used when writing to the print buffer
5646 MSG_CONTROL_CHAR = 0xF0,
5647 MSG_CHAR_PRINT_ENDL = 0xF0,
5652 MSG_CHAR_PRINT_SPACE = 0xF5,
5655 MSG_CHAR_PRINT_STYLE = 0xF8,
5657 MSG_CHAR_PRINT_NEXT = 0xFA,
5658 MSG_CHAR_PRINT_END = 0xFB,
5659 // FC unused
5660 // FD unused
5661 // FE unused
5663};
@ MSG_CHAR_LOWER_S
Definition enums.h:5524
@ MSG_CHAR_LOWER_U_ACUTE
Definition enums.h:5579
@ MSG_CHAR_LOWER_O_UMLAUT
Definition enums.h:5577
@ MSG_CHAR_LOWER_E_UMLAUT
Definition enums.h:5568
@ MSG_CHAR_LOWER_C_CEDILLA
Definition enums.h:5564
@ MSG_CHAR_READ_VARIANT2
Definition enums.h:5633
@ MSG_CHAR_PLUS
Definition enums.h:5452
@ MSG_CHAR_RBRACKET
Definition enums.h:5502
@ MSG_CHAR_UPPER_I_UMLAUT
Definition enums.h:5549
@ MSG_CHAR_UPPER_O
Definition enums.h:5488
@ MSG_CHAR_TIMES
Definition enums.h:5451
@ MSG_CHAR_LOWER_I
Definition enums.h:5514
@ MSG_CHAR_STAR
Definition enums.h:5586
@ MSG_CHAR_DIGIT_0
Definition enums.h:5457
@ MSG_CHAR_READ_PAUSE
Definition enums.h:5630
@ MSG_CHAR_YEN
Definition enums.h:5501
@ MSG_CHAR_UPPER_E_GRAVE
Definition enums.h:5542
@ MSG_CHAR_LOWER_C
Definition enums.h:5508
@ MSG_CHAR_LOWER_N_TILDE
Definition enums.h:5573
@ MSG_CHAR_PRINT_SPACE
Definition enums.h:5652
@ MSG_CHAR_LOWER_V
Definition enums.h:5527
@ MSG_CHAR_UPPER_O_GRAVE
Definition enums.h:5551
@ MSG_CHAR_LOWER_A_UMLAUT
Definition enums.h:5563
@ MSG_CHAR_SINGLE_QUOTE_OPEN
Definition enums.h:5605
@ MSG_CHAR_READ_WAIT
Definition enums.h:5629
@ MSG_CHAR_LOWER_I_GRAVE
Definition enums.h:5569
@ MSG_CHAR_UPPER_E
Definition enums.h:5478
@ MSG_CHAR_MENU_USE_CHARSET_B
Definition enums.h:5622
@ MSG_CHAR_LOWER_O_CIRCUMFLEX
Definition enums.h:5576
@ MSG_CHAR_LOWER_O_ACUTE
Definition enums.h:5575
@ MSG_CHAR_DIGIT_7
Definition enums.h:5464
@ MSG_CHAR_BUTTON_R
Definition enums.h:5596
@ MSG_CHAR_MINUS
Definition enums.h:5454
@ MSG_CHAR_DOUBLE_QUOTE_CLOSE
Definition enums.h:5604
@ MSG_CHAR_INVERTED_EXCLAMTION
Definition enums.h:5582
@ MSG_CHAR_APOSTROPHE
Definition enums.h:5448
@ MSG_CHAR_UPPER_U_ACUTE
Definition enums.h:5556
@ MSG_CHAR_READ_HALF_SPACE
Definition enums.h:5637
@ MSG_CHAR_LOWER_L
Definition enums.h:5517
@ MSG_CHAR_UPPER_K
Definition enums.h:5484
@ MSG_CHAR_BUTTON_Z
Definition enums.h:5597
@ MSG_CHAR_LOWER_T
Definition enums.h:5525
@ MSG_CHAR_DIGIT_4
Definition enums.h:5461
@ MSG_CHAR_BACKTICK
Definition enums.h:5505
@ MSG_CHAR_UPPER_U_UMLAUT
Definition enums.h:5558
@ MSG_CHAR_DEGREE
Definition enums.h:5536
@ MSG_CHAR_READ_SPACE
Definition enums.h:5635
@ MSG_CHAR_UPPER_H
Definition enums.h:5481
@ MSG_CHAR_UPPER_I
Definition enums.h:5482
@ MSG_CHAR_BUTTON_C_RIGHT
Definition enums.h:5601
@ MSG_CHAR_FORWARDSLASH
Definition enums.h:5456
@ MSG_CHAR_EXCLAMTION
Definition enums.h:5442
@ MSG_CHAR_LOWER_J
Definition enums.h:5515
@ MSG_CHAR_PRINT_VARIANT2
Definition enums.h:5650
@ MSG_CHAR_PRINT_VARIANT1
Definition enums.h:5649
@ MSG_CHAR_PRINT_NEXT
Definition enums.h:5657
@ MSG_CHAR_PERIOD
Definition enums.h:5455
@ MSG_CHAR_UPPER_A_ACUTE
Definition enums.h:5538
@ MSG_CHAR_LOWER_O
Definition enums.h:5520
@ MSG_CHAR_TILDA
Definition enums.h:5535
@ MSG_CHAR_READ_VARIANT3
Definition enums.h:5634
@ MSG_CHAR_BUTTON_C_LEFT
Definition enums.h:5600
@ MSG_CHAR_SHARP_S
Definition enums.h:5559
@ MSG_CHAR_LOWER_M
Definition enums.h:5518
@ MSG_CHAR_UPPER_O_CIRCUMFLEX
Definition enums.h:5553
@ MSG_CHAR_UPPER_D
Definition enums.h:5477
@ MSG_CHAR_BUTTON_START
Definition enums.h:5602
@ MSG_CHAR_LOWER_U_UMLAUT
Definition enums.h:5581
@ MSG_CHAR_READ_STYLE
Definition enums.h:5640
@ MSG_CHAR_UPPER_B
Definition enums.h:5475
@ MSG_CHAR_DOWN
Definition enums.h:5588
@ MSG_CHAR_LBRACKET
Definition enums.h:5500
@ MSG_CHAR_BUTTON_C_DOWN
Definition enums.h:5599
@ MSG_CHAR_BUTTON_L
Definition enums.h:5595
@ MSG_CHAR_PRINT_END
Definition enums.h:5658
@ MSG_CHAR_DIGIT_9
Definition enums.h:5466
@ MSG_CHAR_UPPER_M
Definition enums.h:5486
@ MSG_CHAR_AND
Definition enums.h:5447
@ MSG_CHAR_PRINT_ENDL
Definition enums.h:5647
@ MSG_CHAR_UPPER_X
Definition enums.h:5497
@ MSG_CHAR_LOWER_A_ACUTE
Definition enums.h:5561
@ MSG_CHAR_CARET
Definition enums.h:5503
@ MSG_CHAR_MENU_SPACE
Definition enums.h:5621
@ MSG_CHAR_QUESTION
Definition enums.h:5472
@ MSG_CHAR_READ_FULL_SPACE
Definition enums.h:5636
@ MSG_CHAR_HEART
Definition enums.h:5585
@ MSG_CHAR_LOWER_Y
Definition enums.h:5530
@ MSG_CHAR_LOWER_X
Definition enums.h:5529
@ MSG_CHAR_READ_UNK_CHAR_FA
Definition enums.h:5638
@ MSG_CHAR_CIRCLE
Definition enums.h:5591
@ MSG_CHAR_BUTTON_C_UP
Definition enums.h:5598
@ MSG_CHAR_UPPER_F
Definition enums.h:5479
@ MSG_CHAR_LOWER_W
Definition enums.h:5528
@ MSG_CHAR_UPPER_E_UMLAUT
Definition enums.h:5545
@ MSG_CHAR_BUTTON_A
Definition enums.h:5593
@ MSG_CHAR_CROSS
Definition enums.h:5592
@ MSG_CHAR_LOWER_I_UMLAUT
Definition enums.h:5572
@ MSG_CHAR_LOWER_G
Definition enums.h:5512
@ MSG_CHAR_NOTE
Definition enums.h:5441
@ MSG_CHAR_UPPER_E_ACUTE
Definition enums.h:5543
@ MSG_CHAR_UPPER_R
Definition enums.h:5491
@ MSG_CHAR_UPPER_A_GRAVE
Definition enums.h:5537
@ MSG_CHAR_UPPER_N
Definition enums.h:5487
@ MSG_CHAR_UPPER_I_GRAVE
Definition enums.h:5546
@ MSG_CHAR_LOWER_E
Definition enums.h:5510
@ MSG_CHAR_READ_NEXT
Definition enums.h:5639
@ MSG_CHAR_PRINT_FULL_SPACE
Definition enums.h:5653
@ MSG_CHAR_LOWER_U_GRAVE
Definition enums.h:5578
@ MSG_CHAR_READ_VARIANT0
Definition enums.h:5631
@ MSG_CHAR_UPPER_U
Definition enums.h:5494
@ MSG_CHAR_LOWER_U
Definition enums.h:5526
@ MSG_CHAR_BACKSLASH
Definition enums.h:5443
@ MSG_CHAR_UPPER_E_CIRCUMFLEX
Definition enums.h:5544
@ MSG_CHAR_PRINT_VARIANT0
Definition enums.h:5648
@ MSG_CHAR_LOWER_E_ACUTE
Definition enums.h:5566
@ MSG_CHAR_LOWER_P
Definition enums.h:5521
@ MSG_CHAR_UPPER_P
Definition enums.h:5489
@ MSG_CHAR_LOWER_A_GRAVE
Definition enums.h:5560
@ MSG_CHAR_RIGHT
Definition enums.h:5590
@ MSG_CHAR_SEMICOLON
Definition enums.h:5468
@ MSG_CHAR_FEM_ORDINAL
Definition enums.h:5584
@ MSG_CHAR_AT
Definition enums.h:5473
@ MSG_CHAR_DIGIT_1
Definition enums.h:5458
@ MSG_CHAR_GREATER_THAN
Definition enums.h:5471
@ MSG_CHAR_MENU_BACK
Definition enums.h:5624
@ MSG_CHAR_HASH
Definition enums.h:5444
@ MSG_CHAR_DIGIT_2
Definition enums.h:5459
@ MSG_CHAR_UPPER_V
Definition enums.h:5495
@ MSG_CHAR_COLON
Definition enums.h:5467
@ MSG_CHAR_PERCENT
Definition enums.h:5446
@ MSG_CHAR_UPPER_L
Definition enums.h:5485
@ MSG_CHAR_PRINT_FUNCTION
Definition enums.h:5662
@ MSG_CHAR_PRINT_STYLE
Definition enums.h:5655
@ MSG_CHAR_UPPER_O_UMLAUT
Definition enums.h:5554
@ MSG_CHAR_PRINT_VARIANT3
Definition enums.h:5651
@ MSG_CHAR_LOWER_Z
Definition enums.h:5531
@ MSG_CHAR_DIGIT_3
Definition enums.h:5460
@ MSG_CHAR_LOWER_D
Definition enums.h:5509
@ MSG_CHAR_UPPER_S
Definition enums.h:5492
@ MSG_CHAR_PRINT_UNK_CHAR_FA
Definition enums.h:5656
@ MSG_CHAR_READ_ENDL
Definition enums.h:5628
@ MSG_CHAR_LESS_THAN
Definition enums.h:5469
@ MSG_CHAR_DIGIT_6
Definition enums.h:5463
@ MSG_CHAR_PIPE
Definition enums.h:5533
@ MSG_CHAR_LOWER_Q
Definition enums.h:5522
@ MSG_CHAR_MENU_USE_CHARSET_A
Definition enums.h:5623
@ MSG_CHAR_UPPER_U_CIRCUMFLEX
Definition enums.h:5557
@ MSG_CHAR_UPPER_T
Definition enums.h:5493
@ MSG_CHAR_LOWER_E_GRAVE
Definition enums.h:5565
@ MSG_CHAR_PRINT_HALF_SPACE
Definition enums.h:5654
@ MSG_CHAR_UPPER_N_TILDE
Definition enums.h:5550
@ MSG_CHAR_UPPER_A_CIRCUMFLEX
Definition enums.h:5539
@ MSG_CHAR_LOWER_I_ACUTE
Definition enums.h:5570
@ MSG_CHAR_LOWER_B
Definition enums.h:5507
@ MSG_CHAR_UNK_C3
Definition enums.h:5619
@ MSG_CHAR_EQUAL
Definition enums.h:5470
@ MSG_CHAR_SINGLE_QUOTE_CLOSE
Definition enums.h:5606
@ MSG_CHAR_READ_END
Definition enums.h:5641
@ MSG_CHAR_INVERTED_QUESTION
Definition enums.h:5583
@ MSG_CHAR_UPPER_A
Definition enums.h:5474
@ MSG_CHAR_UPPER_I_ACUTE
Definition enums.h:5547
@ MSG_CHAR_LPAREN
Definition enums.h:5449
@ MSG_CHAR_UPPER_C
Definition enums.h:5476
@ MSG_CHAR_LCURLY
Definition enums.h:5532
@ MSG_CHAR_LOWER_A_CIRCUMFLEX
Definition enums.h:5562
@ MSG_CHAR_RPAREN
Definition enums.h:5450
@ MSG_CHAR_UPPER_W
Definition enums.h:5496
@ MSG_CHAR_READ_VARIANT1
Definition enums.h:5632
@ MSG_CHAR_UPPER_A_UMLAUT
Definition enums.h:5540
@ MSG_CHAR_DIGIT_5
Definition enums.h:5462
@ MSG_CHAR_LOWER_I_CIRCUMFLEX
Definition enums.h:5571
@ MSG_CHAR_COMMA
Definition enums.h:5453
@ MSG_CHAR_LOWER_R
Definition enums.h:5523
@ MSG_CHAR_UP
Definition enums.h:5587
@ MSG_CHAR_LOWER_N
Definition enums.h:5519
@ MSG_CHAR_LOWER_H
Definition enums.h:5513
@ MSG_CHAR_LOWER_A
Definition enums.h:5506
@ MSG_CHAR_LOWER_O_GRAVE
Definition enums.h:5574
@ MSG_CHAR_UNDERSCORE
Definition enums.h:5504
@ MSG_CHAR_DOUBLE_QUOTE_OPEN
Definition enums.h:5603
@ MSG_CHAR_LOWER_K
Definition enums.h:5516
@ MSG_CHAR_DIGIT_8
Definition enums.h:5465
@ MSG_CHAR_LOWER_E_CIRCUMFLEX
Definition enums.h:5567
@ MSG_CHAR_UPPER_G
Definition enums.h:5480
@ MSG_CHAR_UPPER_J
Definition enums.h:5483
@ MSG_CHAR_BUTTON_B
Definition enums.h:5594
@ MSG_CONTROL_CHAR
Definition enums.h:5646
@ MSG_CHAR_RCURLY
Definition enums.h:5534
@ MSG_CHAR_LOWER_U_CIRCUMFLEX
Definition enums.h:5580
@ MSG_CHAR_UPPER_Z
Definition enums.h:5499
@ MSG_CHAR_UPPER_Q
Definition enums.h:5490
@ MSG_CHAR_UPPER_C_CEDILLA
Definition enums.h:5541
@ MSG_CHAR_READ_FUNCTION
Definition enums.h:5643
@ MSG_CHAR_UPPER_U_GRAVE
Definition enums.h:5555
@ MSG_CHAR_UPPER_Y
Definition enums.h:5498
@ MSG_CHAR_DOLLAR
Definition enums.h:5445
@ MSG_CHAR_LOWER_F
Definition enums.h:5511
@ MSG_CHAR_MENU_END
Definition enums.h:5625
@ MSG_CHAR_UPPER_O_ACUTE
Definition enums.h:5552
@ MSG_CHAR_UPPER_I_CIRCUMFLEX
Definition enums.h:5548
@ MSG_CHAR_LEFT
Definition enums.h:5589

◆ MsgFunctionCodes

Enumerator
MSG_READ_FUNC_FONT 
MSG_READ_FUNC_VARIANT 
MSG_READ_FUNC_SET_FRAME_PALETTE 
MSG_READ_FUNC_RESET_GFX 
MSG_READ_FUNC_YIELD 
MSG_READ_FUNC_COLOR 
MSG_READ_FUNC_NO_SKIP 
MSG_READ_FUNC_INPUT_OFF 
MSG_READ_FUNC_INPUT_ON 
MSG_READ_FUNC_DELAY_OFF 
MSG_READ_FUNC_DELAY_ON 
MSG_READ_FUNC_SPACING 
MSG_READ_FUNC_SCROLL 
MSG_READ_FUNC_SIZE 
MSG_READ_FUNC_SIZE_RESET 
MSG_READ_FUNC_SPEED 
MSG_READ_FUNC_SET_X 
MSG_READ_FUNC_SET_Y 
MSG_READ_FUNC_RIGHT 
MSG_READ_FUNC_DOWN 
MSG_READ_FUNC_UP 
MSG_READ_FUNC_INLINE_IMAGE 
MSG_READ_FUNC_ANIM_SPRITE 
MSG_READ_FUNC_ITEM_ICON 
MSG_READ_FUNC_IMAGE 
MSG_READ_FUNC_HIDE_IMAGE 
MSG_READ_FUNC_ANIM_DELAY 
MSG_READ_FUNC_ANIM_LOOP 
MSG_READ_FUNC_ANIM_DONE 
MSG_READ_FUNC_SET_CURSOR 
MSG_READ_FUNC_CURSOR 
MSG_READ_FUNC_END_CHOICE 
MSG_READ_FUNC_SET_CANCEL 
MSG_READ_FUNC_OPTION 
MSG_READ_FUNC_SAVE_POS 
MSG_READ_FUNC_RESTORE_POS 
MSG_READ_FUNC_SAVE_COLOR 
MSG_READ_FUNC_RESTORE_COLOR 
MSG_READ_FUNC_START_FX 
MSG_READ_FUNC_END_FX 
MSG_READ_FUNC_VAR 
MSG_READ_FUNC_CENTER_X 
MSG_READ_FUNC_SET_REWIND 
MSG_READ_FUNC_ENABLE_CDOWN_NEXT 
MSG_READ_FUNC_CUSTOM_VOICE 
MSG_READ_FUNC_VOLUME 
MSG_READ_FUNC_VOICE 
MSG_PRINT_FUNC_FONT 
MSG_PRINT_FUNC_VARIANT 
MSG_PRINT_FUNC_SET_FRAME_PALETTE 
MSG_PRINT_RESET_GFX 
MSG_PRINT_FUNC_COLOR 
MSG_PRINT_FUNC_SPACING 
MSG_PRINT_FUNC_SCROLL 
MSG_PRINT_FUNC_SIZE 
MSG_PRINT_FUNC_SIZE_RESET 
MSG_PRINT_FUNC_SET_X 
MSG_PRINT_FUNC_SET_Y 
MSG_PRINT_FUNC_RIGHT 
MSG_PRINT_FUNC_DOWN 
MSG_PRINT_FUNC_UP 
MSG_PRINT_FUNC_INLINE_IMAGE 
MSG_PRINT_FUNC_ANIM_SPRITE 
MSG_PRINT_FUNC_ITEM_ICON 
MSG_PRINT_FUNC_ANIM_DELAY 
MSG_PRINT_FUNC_ANIM_LOOP 
MSG_PRINT_FUNC_ANIM_DONE 
MSG_PRINT_FUNC_CURSOR 
MSG_PRINT_FUNC_OPTION 
MSG_PRINT_FUNC_SAVE_POS 
MSG_PRINT_FUNC_RESTORE_POS 
MSG_PRINT_FUNC_SAVE_COLOR 
MSG_PRINT_FUNC_RESTORE_COLOR 
MSG_PRINT_FUNC_START_FX 
MSG_PRINT_FUNC_END_FX 
MSG_PRINT_FUNC_CENTER_X 

Definition at line 5665 of file enums.h.

5665 {
5666 // function codes used when reading from the source buffer
5667 MSG_READ_FUNC_FONT = 0x00,
5668 MSG_READ_FUNC_VARIANT = 0x01,
5671 MSG_READ_FUNC_YIELD = 0x04,
5672 MSG_READ_FUNC_COLOR = 0x05,
5673 MSG_READ_FUNC_NO_SKIP = 0x06,
5678 MSG_READ_FUNC_SPACING = 0x0B,
5679 MSG_READ_FUNC_SCROLL = 0x0C,
5680 MSG_READ_FUNC_SIZE = 0x0D,
5682 MSG_READ_FUNC_SPEED = 0x0F,
5683 MSG_READ_FUNC_SET_X = 0x10,
5684 MSG_READ_FUNC_SET_Y = 0x11,
5685 MSG_READ_FUNC_RIGHT = 0x12,
5686 MSG_READ_FUNC_DOWN = 0x13,
5687 MSG_READ_FUNC_UP = 0x14,
5691 MSG_READ_FUNC_IMAGE = 0x18,
5697 MSG_READ_FUNC_CURSOR = 0x1E,
5700 MSG_READ_FUNC_OPTION = 0x21,
5706 MSG_READ_FUNC_END_FX = 0x27,
5707 MSG_READ_FUNC_VAR = 0x28,
5712 MSG_READ_FUNC_VOLUME = 0x2E,
5713 MSG_READ_FUNC_VOICE = 0x2F,
5714 // function codes used when writing to the print buffer
5715 MSG_PRINT_FUNC_FONT = 0x00,
5718 MSG_PRINT_RESET_GFX = 0x17,
5719 MSG_PRINT_FUNC_COLOR = 0x04,
5721 MSG_PRINT_FUNC_SCROLL = 0xFA,
5722 MSG_PRINT_FUNC_SIZE = 0x06,
5724 MSG_PRINT_FUNC_SET_X = 0x08,
5725 MSG_PRINT_FUNC_SET_Y = 0x09,
5726 MSG_PRINT_FUNC_RIGHT = 0x0A,
5727 MSG_PRINT_FUNC_DOWN = 0x0B,
5728 MSG_PRINT_FUNC_UP = 0x0C,
5735 MSG_PRINT_FUNC_CURSOR = 0x14,
5736 MSG_PRINT_FUNC_OPTION = 0x15,
5742 MSG_PRINT_FUNC_END_FX = 0x1D,
5744};
@ MSG_PRINT_FUNC_RIGHT
Definition enums.h:5726
@ MSG_READ_FUNC_COLOR
Definition enums.h:5672
@ MSG_READ_FUNC_CURSOR
Definition enums.h:5697
@ MSG_READ_FUNC_RESTORE_COLOR
Definition enums.h:5704
@ MSG_READ_FUNC_VOLUME
Definition enums.h:5712
@ MSG_READ_FUNC_RESET_GFX
Definition enums.h:5670
@ MSG_PRINT_FUNC_UP
Definition enums.h:5728
@ MSG_READ_FUNC_START_FX
Definition enums.h:5705
@ MSG_READ_FUNC_INPUT_OFF
Definition enums.h:5674
@ MSG_PRINT_FUNC_COLOR
Definition enums.h:5719
@ MSG_PRINT_FUNC_OPTION
Definition enums.h:5736
@ MSG_READ_FUNC_VAR
Definition enums.h:5707
@ MSG_READ_FUNC_VARIANT
Definition enums.h:5668
@ MSG_READ_FUNC_SET_CURSOR
Definition enums.h:5696
@ MSG_READ_FUNC_SET_CANCEL
Definition enums.h:5699
@ MSG_READ_FUNC_DELAY_OFF
Definition enums.h:5676
@ MSG_PRINT_FUNC_SCROLL
Definition enums.h:5721
@ MSG_PRINT_FUNC_FONT
Definition enums.h:5715
@ MSG_PRINT_FUNC_ITEM_ICON
Definition enums.h:5731
@ MSG_PRINT_FUNC_SPACING
Definition enums.h:5720
@ MSG_READ_FUNC_SAVE_COLOR
Definition enums.h:5703
@ MSG_READ_FUNC_VOICE
Definition enums.h:5713
@ MSG_READ_FUNC_SAVE_POS
Definition enums.h:5701
@ MSG_READ_FUNC_CUSTOM_VOICE
Definition enums.h:5711
@ MSG_PRINT_FUNC_ANIM_DELAY
Definition enums.h:5732
@ MSG_READ_FUNC_INLINE_IMAGE
Definition enums.h:5688
@ MSG_READ_FUNC_SET_X
Definition enums.h:5683
@ MSG_PRINT_FUNC_SET_Y
Definition enums.h:5725
@ MSG_PRINT_FUNC_ANIM_LOOP
Definition enums.h:5733
@ MSG_PRINT_FUNC_ANIM_SPRITE
Definition enums.h:5730
@ MSG_READ_FUNC_END_FX
Definition enums.h:5706
@ MSG_READ_FUNC_SET_Y
Definition enums.h:5684
@ MSG_PRINT_FUNC_INLINE_IMAGE
Definition enums.h:5729
@ MSG_PRINT_FUNC_SET_X
Definition enums.h:5724
@ MSG_PRINT_FUNC_SIZE_RESET
Definition enums.h:5723
@ MSG_READ_FUNC_SCROLL
Definition enums.h:5679
@ MSG_PRINT_FUNC_DOWN
Definition enums.h:5727
@ MSG_READ_FUNC_DOWN
Definition enums.h:5686
@ MSG_READ_FUNC_YIELD
Definition enums.h:5671
@ MSG_READ_FUNC_NO_SKIP
Definition enums.h:5673
@ MSG_PRINT_FUNC_SAVE_COLOR
Definition enums.h:5739
@ MSG_READ_FUNC_SPACING
Definition enums.h:5678
@ MSG_READ_FUNC_RESTORE_POS
Definition enums.h:5702
@ MSG_PRINT_FUNC_VARIANT
Definition enums.h:5716
@ MSG_READ_FUNC_SPEED
Definition enums.h:5682
@ MSG_READ_FUNC_OPTION
Definition enums.h:5700
@ MSG_READ_FUNC_SIZE
Definition enums.h:5680
@ MSG_READ_FUNC_ENABLE_CDOWN_NEXT
Definition enums.h:5710
@ MSG_READ_FUNC_HIDE_IMAGE
Definition enums.h:5692
@ MSG_READ_FUNC_DELAY_ON
Definition enums.h:5677
@ MSG_PRINT_FUNC_RESTORE_COLOR
Definition enums.h:5740
@ MSG_PRINT_FUNC_SET_FRAME_PALETTE
Definition enums.h:5717
@ MSG_PRINT_FUNC_END_FX
Definition enums.h:5742
@ MSG_PRINT_FUNC_START_FX
Definition enums.h:5741
@ MSG_READ_FUNC_END_CHOICE
Definition enums.h:5698
@ MSG_READ_FUNC_IMAGE
Definition enums.h:5691
@ MSG_READ_FUNC_RIGHT
Definition enums.h:5685
@ MSG_PRINT_FUNC_RESTORE_POS
Definition enums.h:5738
@ MSG_READ_FUNC_ANIM_LOOP
Definition enums.h:5694
@ MSG_PRINT_FUNC_CURSOR
Definition enums.h:5735
@ MSG_READ_FUNC_CENTER_X
Definition enums.h:5708
@ MSG_READ_FUNC_ANIM_DELAY
Definition enums.h:5693
@ MSG_READ_FUNC_ITEM_ICON
Definition enums.h:5690
@ MSG_READ_FUNC_SET_REWIND
Definition enums.h:5709
@ MSG_PRINT_FUNC_SIZE
Definition enums.h:5722
@ MSG_READ_FUNC_SET_FRAME_PALETTE
Definition enums.h:5669
@ MSG_READ_FUNC_UP
Definition enums.h:5687
@ MSG_PRINT_FUNC_ANIM_DONE
Definition enums.h:5734
@ MSG_READ_FUNC_INPUT_ON
Definition enums.h:5675
@ MSG_READ_FUNC_FONT
Definition enums.h:5667
@ MSG_READ_FUNC_SIZE_RESET
Definition enums.h:5681
@ MSG_PRINT_FUNC_CENTER_X
Definition enums.h:5743
@ MSG_PRINT_FUNC_SAVE_POS
Definition enums.h:5737
@ MSG_READ_FUNC_ANIM_SPRITE
Definition enums.h:5689
@ MSG_PRINT_RESET_GFX
Definition enums.h:5718
@ MSG_READ_FUNC_ANIM_DONE
Definition enums.h:5695

◆ MsgEffectCodes

Enumerator
MSG_FX_SHAKE 
MSG_FX_WAVE 
MSG_FX_NOISE_OUTLINE 
MSG_FX_STATIC 
MSG_FX_BLUR 
MSG_FX_RAINBOW 
MSG_FX_DITHER_FADE 
MSG_FX_GLOBAL_WAVE 
MSG_FX_GLOBAL_RAINBOW 
MSG_FX_RISE_PRINT 
MSG_FX_GROW_PRINT 
MSG_FX_SIZE_JITTER 
MSG_FX_SIZE_WAVE 
MSG_FX_DROP_SHADOW 

Definition at line 5746 of file enums.h.

5746 {
5747 MSG_FX_SHAKE = 0x00,
5748 MSG_FX_WAVE = 0x01,
5749 MSG_FX_NOISE_OUTLINE = 0x02,
5750 MSG_FX_STATIC = 0x03,
5751 MSG_FX_BLUR = 0x05,
5752 MSG_FX_RAINBOW = 0x06,
5753 MSG_FX_DITHER_FADE = 0x07,
5754 MSG_FX_GLOBAL_WAVE = 0x08,
5755 MSG_FX_GLOBAL_RAINBOW = 0x09,
5756 MSG_FX_RISE_PRINT = 0x0A,
5757 MSG_FX_GROW_PRINT = 0x0B,
5758 MSG_FX_SIZE_JITTER = 0x0C,
5759 MSG_FX_SIZE_WAVE = 0x0D,
5760 MSG_FX_DROP_SHADOW = 0x0E
5761};
@ MSG_FX_NOISE_OUTLINE
Definition enums.h:5749
@ MSG_FX_RISE_PRINT
Definition enums.h:5756
@ MSG_FX_SIZE_JITTER
Definition enums.h:5758
@ MSG_FX_SHAKE
Definition enums.h:5747
@ MSG_FX_GLOBAL_WAVE
Definition enums.h:5754
@ MSG_FX_GLOBAL_RAINBOW
Definition enums.h:5755
@ MSG_FX_DROP_SHADOW
Definition enums.h:5760
@ MSG_FX_SIZE_WAVE
Definition enums.h:5759
@ MSG_FX_STATIC
Definition enums.h:5750
@ MSG_FX_BLUR
Definition enums.h:5751
@ MSG_FX_DITHER_FADE
Definition enums.h:5753
@ MSG_FX_WAVE
Definition enums.h:5748
@ MSG_FX_RAINBOW
Definition enums.h:5752
@ MSG_FX_GROW_PRINT
Definition enums.h:5757

◆ MsgEffectFlags

Enumerator
MSG_FX_FLAG_SHAKE 
MSG_FX_FLAG_WAVE 
MSG_FX_FLAG_NOISE_OUTLINE 
MSG_FX_FLAG_BLUR 
MSG_FX_FLAG_RAINBOW 
MSG_FX_FLAG_DITHER_FADE 
MSG_FX_FLAG_GLOBAL_WAVE 
MSG_FX_FLAG_GLOBAL_RAINBOW 
MSG_FX_FLAG_RISE_PRINT 
MSG_FX_FLAG_GROW_PRINT 
MSG_FX_FLAG_SIZE_JITTER 
MSG_FX_FLAG_SIZE_WAVE 
MSG_FX_FLAG_DROP_SHADOW 
MSG_FX_FLAG_STATIC 

Definition at line 5763 of file enums.h.

5763 {
5764 MSG_FX_FLAG_SHAKE = 0x00001,
5765 MSG_FX_FLAG_WAVE = 0x00002,
5766 MSG_FX_FLAG_NOISE_OUTLINE = 0x00004,
5767 MSG_FX_FLAG_BLUR = 0x00020,
5768 MSG_FX_FLAG_RAINBOW = 0x00040,
5769 MSG_FX_FLAG_DITHER_FADE = 0x00080,
5770 MSG_FX_FLAG_GLOBAL_WAVE = 0x00200,
5772 MSG_FX_FLAG_RISE_PRINT = 0x00800,
5773 MSG_FX_FLAG_GROW_PRINT = 0x01000,
5774 MSG_FX_FLAG_SIZE_JITTER = 0x02000,
5775 MSG_FX_FLAG_SIZE_WAVE = 0x04000,
5776 MSG_FX_FLAG_DROP_SHADOW = 0x08000,
5777 MSG_FX_FLAG_STATIC = 0x10000
5778};
@ MSG_FX_FLAG_RISE_PRINT
Definition enums.h:5772
@ MSG_FX_FLAG_DROP_SHADOW
Definition enums.h:5776
@ MSG_FX_FLAG_BLUR
Definition enums.h:5767
@ MSG_FX_FLAG_GLOBAL_WAVE
Definition enums.h:5770
@ MSG_FX_FLAG_WAVE
Definition enums.h:5765
@ MSG_FX_FLAG_GROW_PRINT
Definition enums.h:5773
@ MSG_FX_FLAG_GLOBAL_RAINBOW
Definition enums.h:5771
@ MSG_FX_FLAG_SHAKE
Definition enums.h:5764
@ MSG_FX_FLAG_SIZE_WAVE
Definition enums.h:5775
@ MSG_FX_FLAG_NOISE_OUTLINE
Definition enums.h:5766
@ MSG_FX_FLAG_STATIC
Definition enums.h:5777
@ MSG_FX_FLAG_RAINBOW
Definition enums.h:5768
@ MSG_FX_FLAG_SIZE_JITTER
Definition enums.h:5774
@ MSG_FX_FLAG_DITHER_FADE
Definition enums.h:5769

◆ MsgStyles

Enumerator
MSG_STYLE_NONE 
MSG_STYLE_RIGHT 
MSG_STYLE_LEFT 
MSG_STYLE_CENTER 
MSG_STYLE_TATTLE 
MSG_STYLE_CHOICE 
MSG_STYLE_INSPECT 
MSG_STYLE_SIGN 
MSG_STYLE_LAMPPOST 
MSG_STYLE_POSTCARD 
MSG_STYLE_POPUP 
MSG_STYLE_B 
MSG_STYLE_UPGRADE 
MSG_STYLE_NARRATE 
MSG_STYLE_EPILOGUE 
MSG_STYLE_F 

Definition at line 5780 of file enums.h.

5780 {
5781 MSG_STYLE_NONE = 0x0,
5782 MSG_STYLE_RIGHT = 0x1,
5783 MSG_STYLE_LEFT = 0x2,
5784 MSG_STYLE_CENTER = 0x3,
5785 MSG_STYLE_TATTLE = 0x4,
5786 MSG_STYLE_CHOICE = 0x5,
5787 MSG_STYLE_INSPECT = 0x6,
5788 MSG_STYLE_SIGN = 0x7,
5789 MSG_STYLE_LAMPPOST = 0x8,
5790 MSG_STYLE_POSTCARD = 0x9,
5791 MSG_STYLE_POPUP = 0xA,
5792 MSG_STYLE_B = 0xB,
5793 MSG_STYLE_UPGRADE = 0xC,
5794 MSG_STYLE_NARRATE = 0xD,
5795 MSG_STYLE_EPILOGUE = 0xE,
5796 MSG_STYLE_F = 0xF
5797};
@ MSG_STYLE_POSTCARD
Definition enums.h:5790
@ MSG_STYLE_CENTER
Definition enums.h:5784
@ MSG_STYLE_LEFT
Definition enums.h:5783
@ MSG_STYLE_UPGRADE
Definition enums.h:5793
@ MSG_STYLE_SIGN
Definition enums.h:5788
@ MSG_STYLE_F
Definition enums.h:5796
@ MSG_STYLE_B
Definition enums.h:5792
@ MSG_STYLE_NONE
Definition enums.h:5781
@ MSG_STYLE_NARRATE
Definition enums.h:5794
@ MSG_STYLE_INSPECT
Definition enums.h:5787
@ MSG_STYLE_LAMPPOST
Definition enums.h:5789
@ MSG_STYLE_POPUP
Definition enums.h:5791
@ MSG_STYLE_RIGHT
Definition enums.h:5782
@ MSG_STYLE_EPILOGUE
Definition enums.h:5795
@ MSG_STYLE_TATTLE
Definition enums.h:5785
@ MSG_STYLE_CHOICE
Definition enums.h:5786

◆ MsgFonts

Enumerator
MSG_FONT_NORMAL 
MSG_FONT_MENU 
MSG_FONT_2 
MSG_FONT_TITLE 
MSG_FONT_SUBTITLE 

Definition at line 5799 of file enums.h.

5799 {
5800 MSG_FONT_NORMAL = 0,
5801 MSG_FONT_MENU = 1,
5802 MSG_FONT_2 = 2,
5803 MSG_FONT_TITLE = 3,
5805};
@ MSG_FONT_MENU
Definition enums.h:5801
@ MSG_FONT_TITLE
Definition enums.h:5803
@ MSG_FONT_2
Definition enums.h:5802
@ MSG_FONT_NORMAL
Definition enums.h:5800
@ MSG_FONT_SUBTITLE
Definition enums.h:5804

◆ MsgVoices

Enumerator
MSG_VOICE_NORMAL 
MSG_VOICE_BOWSER 
MSG_VOICE_STAR 

Definition at line 5807 of file enums.h.

5807 {
5808 MSG_VOICE_NORMAL = 0,
5809 MSG_VOICE_BOWSER = 1,
5810 MSG_VOICE_STAR = 2
5811};
@ MSG_VOICE_STAR
Definition enums.h:5810
@ MSG_VOICE_NORMAL
Definition enums.h:5808
@ MSG_VOICE_BOWSER
Definition enums.h:5809

◆ MsgPrintModeFlags

Enumerator
MSG_PRINT_FLAG_1 
MSG_PRINT_FLAG_2 
MSG_PRINT_FLAG_10 
MSG_PRINT_FLAG_20 
MSG_PRINT_FLAG_40 
MSG_PRINT_FLAG_80 
MSG_PRINT_FLAG_100 

Definition at line 5813 of file enums.h.

5813 {
5814 MSG_PRINT_FLAG_1 = 0x001,
5815 MSG_PRINT_FLAG_2 = 0x002,
5816 MSG_PRINT_FLAG_10 = 0x010,
5817 MSG_PRINT_FLAG_20 = 0x020,
5818 MSG_PRINT_FLAG_40 = 0x040,
5819 MSG_PRINT_FLAG_80 = 0x080,
5820 MSG_PRINT_FLAG_100 = 0x100,
5821};
@ MSG_PRINT_FLAG_2
Definition enums.h:5815
@ MSG_PRINT_FLAG_40
Definition enums.h:5818
@ MSG_PRINT_FLAG_100
Definition enums.h:5820
@ MSG_PRINT_FLAG_1
Definition enums.h:5814
@ MSG_PRINT_FLAG_20
Definition enums.h:5817
@ MSG_PRINT_FLAG_10
Definition enums.h:5816
@ MSG_PRINT_FLAG_80
Definition enums.h:5819

◆ MsgStateFlags

Enumerator
MSG_STATE_FLAG_1 
MSG_STATE_FLAG_2 
MSG_STATE_FLAG_4 
MSG_STATE_FLAG_10 
MSG_STATE_FLAG_20 
MSG_STATE_FLAG_40 
MSG_STATE_FLAG_SPEAKING 
MSG_STATE_FLAG_PRINT_QUICKLY 
MSG_STATE_FLAG_400 
MSG_STATE_FLAG_800 
MSG_STATE_FLAG_1000 
MSG_STATE_FLAG_4000 
MSG_STATE_FLAG_8000 
MSG_STATE_FLAG_10000 
MSG_STATE_FLAG_20000 
MSG_STATE_FLAG_40000 
MSG_STATE_FLAG_80000 
MSG_STATE_FLAG_100000 
MSG_STATE_FLAG_800000 

Definition at line 5823 of file enums.h.

5823 {
5824 MSG_STATE_FLAG_1 = 0x000001,
5825 MSG_STATE_FLAG_2 = 0x000002,
5826 MSG_STATE_FLAG_4 = 0x000004,
5827 MSG_STATE_FLAG_10 = 0x000010,
5828 MSG_STATE_FLAG_20 = 0x000020,
5829 MSG_STATE_FLAG_40 = 0x000040,
5830 MSG_STATE_FLAG_SPEAKING = 0x000080, // determines animation of speaker (talk vs idle)
5832 MSG_STATE_FLAG_400 = 0x000400,
5833 MSG_STATE_FLAG_800 = 0x000800,
5834 MSG_STATE_FLAG_1000 = 0x001000,
5835 MSG_STATE_FLAG_4000 = 0x004000,
5836 MSG_STATE_FLAG_8000 = 0x008000,
5837 MSG_STATE_FLAG_10000 = 0x010000,
5838 MSG_STATE_FLAG_20000 = 0x020000,
5839 MSG_STATE_FLAG_40000 = 0x040000,
5840 MSG_STATE_FLAG_80000 = 0x080000,
5841 MSG_STATE_FLAG_100000 = 0x100000,
5842 MSG_STATE_FLAG_800000 = 0x800000,
5843};
@ MSG_STATE_FLAG_10000
Definition enums.h:5837
@ MSG_STATE_FLAG_4
Definition enums.h:5826
@ MSG_STATE_FLAG_40
Definition enums.h:5829
@ MSG_STATE_FLAG_PRINT_QUICKLY
Definition enums.h:5831
@ MSG_STATE_FLAG_1
Definition enums.h:5824
@ MSG_STATE_FLAG_80000
Definition enums.h:5840
@ MSG_STATE_FLAG_10
Definition enums.h:5827
@ MSG_STATE_FLAG_20
Definition enums.h:5828
@ MSG_STATE_FLAG_100000
Definition enums.h:5841
@ MSG_STATE_FLAG_800
Definition enums.h:5833
@ MSG_STATE_FLAG_800000
Definition enums.h:5842
@ MSG_STATE_FLAG_400
Definition enums.h:5832
@ MSG_STATE_FLAG_20000
Definition enums.h:5838
@ MSG_STATE_FLAG_40000
Definition enums.h:5839
@ MSG_STATE_FLAG_8000
Definition enums.h:5836
@ MSG_STATE_FLAG_1000
Definition enums.h:5834
@ MSG_STATE_FLAG_4000
Definition enums.h:5835
@ MSG_STATE_FLAG_SPEAKING
Definition enums.h:5830
@ MSG_STATE_FLAG_2
Definition enums.h:5825

◆ MsgDelayFlags

Enumerator
MSG_DELAY_FLAG_1 
MSG_DELAY_FLAG_2 
MSG_DELAY_FLAG_4 

Definition at line 5845 of file enums.h.

5845 {
5846 MSG_DELAY_FLAG_1 = 0x000001,
5847 MSG_DELAY_FLAG_2 = 0x000002,
5848 MSG_DELAY_FLAG_4 = 0x000004,
5849};
@ MSG_DELAY_FLAG_4
Definition enums.h:5848
@ MSG_DELAY_FLAG_2
Definition enums.h:5847
@ MSG_DELAY_FLAG_1
Definition enums.h:5846

◆ MsgWindowStates

Enumerator
MSG_WINDOW_STATE_DONE 
MSG_WINDOW_STATE_INIT 
MSG_WINDOW_STATE_OPENING 
MSG_WINDOW_STATE_CLOSING 
MSG_WINDOW_STATE_PRINTING 
MSG_WINDOW_STATE_WAITING 
MSG_WINDOW_STATE_SCROLLING 
MSG_WINDOW_STATE_WAITING_FOR_CHOICE 
MSG_WINDOW_STATE_SCROLLING_BACK 
MSG_WINDOW_STATE_VIEWING_PREV 
MSG_WINDOW_STATE_A 
MSG_WINDOW_STATE_B 
MSG_WINDOW_STATE_C 
MSG_WINDOW_STATE_D 
MSG_WINDOW_STATE_E 

Definition at line 5851 of file enums.h.

5851 {
5862 MSG_WINDOW_STATE_A = 0xA,
5863 MSG_WINDOW_STATE_B = 0xB,
5864 MSG_WINDOW_STATE_C = 0xC,
5865 MSG_WINDOW_STATE_D = 0xD,
5866 MSG_WINDOW_STATE_E = 0xE,
5867};
@ MSG_WINDOW_STATE_DONE
Definition enums.h:5852
@ MSG_WINDOW_STATE_B
Definition enums.h:5863
@ MSG_WINDOW_STATE_WAITING
Definition enums.h:5857
@ MSG_WINDOW_STATE_WAITING_FOR_CHOICE
Definition enums.h:5859
@ MSG_WINDOW_STATE_INIT
Definition enums.h:5853
@ MSG_WINDOW_STATE_OPENING
Definition enums.h:5854
@ MSG_WINDOW_STATE_SCROLLING
Definition enums.h:5858
@ MSG_WINDOW_STATE_PRINTING
Definition enums.h:5856
@ MSG_WINDOW_STATE_C
Definition enums.h:5864
@ MSG_WINDOW_STATE_E
Definition enums.h:5866
@ MSG_WINDOW_STATE_SCROLLING_BACK
Definition enums.h:5860
@ MSG_WINDOW_STATE_D
Definition enums.h:5865
@ MSG_WINDOW_STATE_CLOSING
Definition enums.h:5855
@ MSG_WINDOW_STATE_VIEWING_PREV
Definition enums.h:5861
@ MSG_WINDOW_STATE_A
Definition enums.h:5862

◆ BackgroundFlags

Enumerator
BACKGROUND_FLAG_TEXTURE 
BACKGROUND_FLAG_FOG 
BACKGROUND_RENDER_STATE_BEGIN_PAUSED 
BACKGROUND_RENDER_STATE_FILTER_PAUSED 
BACKGROUND_RENDER_STATE_SHOW_PAUSED 
BACKGROUND_RENDER_STATE_MASK 

Definition at line 5869 of file enums.h.

5869 {
5871 BACKGROUND_FLAG_FOG = 0x02,
5876};
@ BACKGROUND_FLAG_TEXTURE
Definition enums.h:5870
@ BACKGROUND_RENDER_STATE_MASK
Definition enums.h:5875
@ BACKGROUND_RENDER_STATE_FILTER_PAUSED
Definition enums.h:5873
@ BACKGROUND_FLAG_FOG
Definition enums.h:5871
@ BACKGROUND_RENDER_STATE_BEGIN_PAUSED
Definition enums.h:5872
@ BACKGROUND_RENDER_STATE_SHOW_PAUSED
Definition enums.h:5874

◆ EncounterStates

Enumerator
ENCOUNTER_STATE_NONE 
ENCOUNTER_STATE_CREATE 
ENCOUNTER_STATE_NEUTRAL 
ENCOUNTER_STATE_PRE_BATTLE 
ENCOUNTER_STATE_CONVERSATION 
ENCOUNTER_STATE_POST_BATTLE 

Definition at line 5878 of file enums.h.

5878 {
5885};
@ ENCOUNTER_STATE_POST_BATTLE
Definition enums.h:5884
@ ENCOUNTER_STATE_CONVERSATION
Definition enums.h:5883
@ ENCOUNTER_STATE_NEUTRAL
Definition enums.h:5881
@ ENCOUNTER_STATE_NONE
Definition enums.h:5879
@ ENCOUNTER_STATE_PRE_BATTLE
Definition enums.h:5882
@ ENCOUNTER_STATE_CREATE
Definition enums.h:5880

◆ EncounterCreateSubStates

Enumerator
ENCOUNTER_SUBSTATE_CREATE_INIT 
ENCOUNTER_SUBSTATE_CREATE_RUN_INIT_SCRIPT 
ENCOUNTER_SUBSTATE_CREATE_RUN_AI 

Definition at line 5887 of file enums.h.

5887 {
5891};
@ ENCOUNTER_SUBSTATE_CREATE_RUN_INIT_SCRIPT
Definition enums.h:5889
@ ENCOUNTER_SUBSTATE_CREATE_RUN_AI
Definition enums.h:5890
@ ENCOUNTER_SUBSTATE_CREATE_INIT
Definition enums.h:5888

◆ EncounterNeutralSubStates

Enumerator
ENCOUNTER_SUBSTATE_NEUTRAL 

Definition at line 5893 of file enums.h.

5893 {
5895};
@ ENCOUNTER_SUBSTATE_NEUTRAL
Definition enums.h:5894

◆ EncounterPreBattleSubStates

Enumerator
ENCOUNTER_SUBSTATE_PRE_BATTLE_INIT 
ENCOUNTER_SUBSTATE_PRE_BATTLE_LOAD 
ENCOUNTER_SUBSTATE_PRE_BATTLE_AUTO_WIN 
ENCOUNTER_SUBSTATE_PRE_BATTLE_SKIP 

Definition at line 5897 of file enums.h.

5897 {
5902};
@ ENCOUNTER_SUBSTATE_PRE_BATTLE_INIT
Definition enums.h:5898
@ ENCOUNTER_SUBSTATE_PRE_BATTLE_AUTO_WIN
Definition enums.h:5900
@ ENCOUNTER_SUBSTATE_PRE_BATTLE_LOAD
Definition enums.h:5899
@ ENCOUNTER_SUBSTATE_PRE_BATTLE_SKIP
Definition enums.h:5901

◆ EncounterConversationSubStates

Enumerator
ENCOUNTER_SUBSTATE_CONVERSATION_INIT 
ENCOUNTER_SUBSTATE_CONVERSATION_END 

Definition at line 5904 of file enums.h.

5904 {
5907};
@ ENCOUNTER_SUBSTATE_CONVERSATION_END
Definition enums.h:5906
@ ENCOUNTER_SUBSTATE_CONVERSATION_INIT
Definition enums.h:5905

◆ EncounterPostBattleSubStates

Enumerator
ENCOUNTER_SUBSTATE_POST_BATTLE_INIT 
ENCOUNTER_SUBSTATE_POST_BATTLE_WON_FADE_IN 
ENCOUNTER_SUBSTATE_POST_BATTLE_WON_KILL 
ENCOUNTER_SUBSTATE_POST_BATTLE_WON_RESUME 
ENCOUNTER_SUBSTATE_POST_BATTLE_WON_CHECK_MERLEE 
ENCOUNTER_SUBSTATE_POST_BATTLE_PLAY_NPC_DEFEAT 
ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_INIT 
ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_FADE_IN 
ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_RESUME 
ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_DELAY 
ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_INIT 
ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_FADE_IN 
ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_RESUME 
ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_DELAY 
ENCOUNTER_SUBSTATE_POST_BATTLE_SKIP 
ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_INIT 
ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_FADE_IN 
ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_RESUME 

Definition at line 5909 of file enums.h.

5909 {
5919 ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_DELAY = 103, // delay before battle can be retriggered
5928};
@ ENCOUNTER_SUBSTATE_POST_BATTLE_WON_FADE_IN
Definition enums.h:5911
@ ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_RESUME
Definition enums.h:5922
@ ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_FADE_IN
Definition enums.h:5921
@ ENCOUNTER_SUBSTATE_POST_BATTLE_SKIP
Definition enums.h:5924
@ ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_RESUME
Definition enums.h:5918
@ ENCOUNTER_SUBSTATE_POST_BATTLE_WON_KILL
Definition enums.h:5912
@ ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_INIT
Definition enums.h:5916
@ ENCOUNTER_SUBSTATE_POST_BATTLE_WON_RESUME
Definition enums.h:5913
@ ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_INIT
Definition enums.h:5925
@ ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_DELAY
Definition enums.h:5923
@ ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_FADE_IN
Definition enums.h:5917
@ ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_INIT
Definition enums.h:5920
@ ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_FADE_IN
Definition enums.h:5926
@ ENCOUNTER_SUBSTATE_POST_BATTLE_INIT
Definition enums.h:5910
@ ENCOUNTER_SUBSTATE_POST_BATTLE_PLAY_NPC_DEFEAT
Definition enums.h:5915
@ ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_RESUME
Definition enums.h:5927
@ ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_DELAY
Definition enums.h:5919
@ ENCOUNTER_SUBSTATE_POST_BATTLE_WON_CHECK_MERLEE
Definition enums.h:5914

◆ PlayerSpriteSets

Enumerator
PLAYER_SPRITES_MARIO_WORLD 
PLAYER_SPRITES_MARIO_REFLECT_FLOOR 
PLAYER_SPRITES_COMBINED_EPILOGUE 
PLAYER_SPRITES_MARIO_PARADE 
PLAYER_SPRITES_PEACH_WORLD 
PLAYER_SPRITES_MARIO_BATTLE 
PLAYER_SPRITES_PEACH_BATTLE 

Definition at line 5930 of file enums.h.

5930 {
5938};
@ PLAYER_SPRITES_MARIO_WORLD
Definition enums.h:5931
@ PLAYER_SPRITES_PEACH_WORLD
Definition enums.h:5935
@ PLAYER_SPRITES_COMBINED_EPILOGUE
Definition enums.h:5933
@ PLAYER_SPRITES_MARIO_REFLECT_FLOOR
Definition enums.h:5932
@ PLAYER_SPRITES_PEACH_BATTLE
Definition enums.h:5937
@ PLAYER_SPRITES_MARIO_PARADE
Definition enums.h:5934
@ PLAYER_SPRITES_MARIO_BATTLE
Definition enums.h:5936

◆ BattleDarknessMode

Enumerator
BTL_DARKNESS_MODE_0 
BTL_DARKNESS_MODE_1 
BTL_DARKNESS_MODE_2 
BTL_DARKNESS_MODE_3 

Definition at line 5940 of file enums.h.

5940 {
5945};
@ BTL_DARKNESS_MODE_3
Definition enums.h:5944
@ BTL_DARKNESS_MODE_2
Definition enums.h:5943
@ BTL_DARKNESS_MODE_0
Definition enums.h:5941
@ BTL_DARKNESS_MODE_1
Definition enums.h:5942

◆ BattleDarknessState

Enumerator
BTL_DARKNESS_STATE_LOCKED 
BTL_DARKNESS_STATE_DARK 
BTL_DARKNESS_STATE_NONE 
BTL_DARKNESS_STATE_WATT_BASED 

Definition at line 5947 of file enums.h.

5947 {
5952};
@ BTL_DARKNESS_STATE_NONE
Definition enums.h:5950
@ BTL_DARKNESS_STATE_WATT_BASED
Definition enums.h:5951
@ BTL_DARKNESS_STATE_LOCKED
Definition enums.h:5948
@ BTL_DARKNESS_STATE_DARK
Definition enums.h:5949

◆ WindowStyles

Enumerator
WINDOW_STYLE_0 
WINDOW_STYLE_1 
WINDOW_STYLE_2 
WINDOW_STYLE_3 
WINDOW_STYLE_4 
WINDOW_STYLE_5 
WINDOW_STYLE_6 
WINDOW_STYLE_7 
WINDOW_STYLE_8 
WINDOW_STYLE_9 
WINDOW_STYLE_10 
WINDOW_STYLE_11 
WINDOW_STYLE_12 
WINDOW_STYLE_13 
WINDOW_STYLE_14 
WINDOW_STYLE_15 
WINDOW_STYLE_16 
WINDOW_STYLE_17 
WINDOW_STYLE_18 
WINDOW_STYLE_19 
WINDOW_STYLE_20 
WINDOW_STYLE_21 
WINDOW_STYLE_22 
WINDOW_STYLE_MAX 

Definition at line 5954 of file enums.h.

5954 {
5955 WINDOW_STYLE_0 = 0,
5956 WINDOW_STYLE_1 = 1,
5957 WINDOW_STYLE_2 = 2,
5958 WINDOW_STYLE_3 = 3,
5959 WINDOW_STYLE_4 = 4,
5960 WINDOW_STYLE_5 = 5,
5961 WINDOW_STYLE_6 = 6,
5962 WINDOW_STYLE_7 = 7,
5963 WINDOW_STYLE_8 = 8,
5964 WINDOW_STYLE_9 = 9,
5965 WINDOW_STYLE_10 = 10,
5966 WINDOW_STYLE_11 = 11,
5967 WINDOW_STYLE_12 = 12,
5968 WINDOW_STYLE_13 = 13,
5969 WINDOW_STYLE_14 = 14,
5970 WINDOW_STYLE_15 = 15,
5971 WINDOW_STYLE_16 = 16,
5972 WINDOW_STYLE_17 = 17,
5973 WINDOW_STYLE_18 = 18,
5974 WINDOW_STYLE_19 = 19,
5975 WINDOW_STYLE_20 = 20,
5976 WINDOW_STYLE_21 = 21,
5977 WINDOW_STYLE_22 = 22,
5978 WINDOW_STYLE_MAX = 22,
5979};
@ WINDOW_STYLE_13
Definition enums.h:5968
@ WINDOW_STYLE_0
Definition enums.h:5955
@ WINDOW_STYLE_15
Definition enums.h:5970
@ WINDOW_STYLE_22
Definition enums.h:5977
@ WINDOW_STYLE_5
Definition enums.h:5960
@ WINDOW_STYLE_7
Definition enums.h:5962
@ WINDOW_STYLE_12
Definition enums.h:5967
@ WINDOW_STYLE_14
Definition enums.h:5969
@ WINDOW_STYLE_9
Definition enums.h:5964
@ WINDOW_STYLE_4
Definition enums.h:5959
@ WINDOW_STYLE_17
Definition enums.h:5972
@ WINDOW_STYLE_21
Definition enums.h:5976
@ WINDOW_STYLE_20
Definition enums.h:5975
@ WINDOW_STYLE_16
Definition enums.h:5971
@ WINDOW_STYLE_10
Definition enums.h:5965
@ WINDOW_STYLE_6
Definition enums.h:5961
@ WINDOW_STYLE_MAX
Definition enums.h:5978
@ WINDOW_STYLE_19
Definition enums.h:5974
@ WINDOW_STYLE_8
Definition enums.h:5963
@ WINDOW_STYLE_11
Definition enums.h:5966
@ WINDOW_STYLE_3
Definition enums.h:5958
@ WINDOW_STYLE_1
Definition enums.h:5956
@ WINDOW_STYLE_2
Definition enums.h:5957
@ WINDOW_STYLE_18
Definition enums.h:5973

◆ ThreadIDs

Enumerator
THREAD_ID_PI 
THREAD_ID_CRASH 
THREAD_ID_AUDIO 

Definition at line 5981 of file enums.h.

5981 {
5982 THREAD_ID_PI = 0,
5983 THREAD_ID_CRASH = 2,
5984 THREAD_ID_AUDIO = 3, // also = NU_MAIN_THREAD_ID
5985};
@ THREAD_ID_CRASH
Definition enums.h:5983
@ THREAD_ID_PI
Definition enums.h:5982
@ THREAD_ID_AUDIO
Definition enums.h:5984

◆ Language

Enumerator
LANGUAGE_EN 
LANGUAGE_DE 
LANGUAGE_FR 
LANGUAGE_ES 

Definition at line 5990 of file enums.h.

5990 {
5991 LANGUAGE_EN = 0,
5992 LANGUAGE_DE = 1,
5993 LANGUAGE_FR = 2,
5994 LANGUAGE_ES = 3,
5995};
@ LANGUAGE_DE
Definition enums.h:5992
@ LANGUAGE_ES
Definition enums.h:5994
@ LANGUAGE_EN
Definition enums.h:5991
@ LANGUAGE_FR
Definition enums.h:5993

◆ IdleScriptState

Enumerator
IDLE_SCRIPT_DISABLE 
IDLE_SCRIPT_ENABLE 
IDLE_SCRIPT_RESTART 

Definition at line 5997 of file enums.h.

5997 {
6001};
@ IDLE_SCRIPT_RESTART
Definition enums.h:6000
@ IDLE_SCRIPT_ENABLE
Definition enums.h:5999
@ IDLE_SCRIPT_DISABLE
Definition enums.h:5998

◆ BlurState

Enumerator
ACTOR_BLUR_DISABLE 
ACTOR_BLUR_ENABLE 
ACTOR_BLUR_RESET 

Definition at line 6003 of file enums.h.

6003 {
6006 ACTOR_BLUR_RESET = -1,
6007};
@ ACTOR_BLUR_RESET
Definition enums.h:6006
@ ACTOR_BLUR_ENABLE
Definition enums.h:6005
@ ACTOR_BLUR_DISABLE
Definition enums.h:6004

◆ LandingCamAdjustMode

Enumerator
LANDING_CAM_NEVER_ADJUST 
LANDING_CAM_CHECK_SURFACE 
LANDING_CAM_ALWAYS_ADJUST 

Definition at line 6009 of file enums.h.

6009 {
6011 LANDING_CAM_CHECK_SURFACE = 1, // allow landing cam unless the surface is lava
6013};
@ LANDING_CAM_NEVER_ADJUST
Definition enums.h:6010
@ LANDING_CAM_CHECK_SURFACE
Definition enums.h:6011
@ LANDING_CAM_ALWAYS_ADJUST
Definition enums.h:6012