Paper Mario DX
Paper Mario (N64) modding
 
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enums.h
Go to the documentation of this file.
1#ifndef _ENUMS_H_
2#define _ENUMS_H_
3
4#include "ultra64.h"
5#include "types.h"
6#include "saved_byte_names.h"
7#include "saved_flag_names.h"
8
236};
237
260
266
275
280
282 SONG_TOAD_TOWN = 0x00000000,
283 //SONG_GOOMBA_VILLAGE_COPY = 0x00000001,
284 SONG_NORMAL_BATTLE = 0x00000002,
288 //SONG_GOOMBA_VILLAGE_COPY = 0x00000006,
299 SONG_PLEASANT_PATH = 0x00000011,
300 SONG_FUZZY_ATTACK = 0x00000012,
301 SONG_KOOPA_VILLAGE = 0x00000013,
304 SONG_MT_RUGGED = 0x00000016,
306 SONG_DRY_DRY_RUINS = 0x00000018,
309 SONG_BOOS_MANSION = 0x0000001B,
311 SONG_GUSTY_GULCH = 0x0000001D,
312 SONG_TUBBAS_MANOR = 0x0000001E,
313 SONG_TUBBA_ESCAPE = 0x0000001F,
315 SONG_TOYBOX_TRAIN = 0x00000021,
316 SONG_CREEPY_TOYBOX = 0x00000022,
317 //SONG_GOOMBA_VILLAGE_COPY = 0x00000023,
318 SONG_JADE_JUNGLE = 0x00000024,
319 SONG_DEEP_JUNGLE = 0x00000025,
321 SONG_YOSHIS_PANIC = 0x00000027,
322 SONG_RAPHAEL_RAVEN = 0x00000028,
323 SONG_MT_LAVALAVA = 0x00000029,
326 SONG_MASTER_BATTLE = 0x0000002C,
332 SONG_CLOUDY_CLIMB = 0x00000032,
336 //SONG_GOOMBA_VILLAGE_COPY = 0x00000036,
338 SONG_SHIVER_CITY = 0x00000038,
343 SONG_MERLAR_THEME = 0x0000003D,
344 SONG_MAIL_CALL = 0x0000003E,
346 SONG_CHAPTER_END = 0x00000040,
347 SONG_CHAPTER_START = 0x00000041,
348 SONG_ITEM_UPGRADE = 0x00000042,
349 //SONG_GOOMBA_VILLAGE_COPY = 0x00000043,
358 SONG_WHALE_THEME = 0x0000004C,
372 SONG_BLOOPER_THEME = 0x0000005A,
374 SONG_MONSTAR_THEME = 0x0000005C,
375 SONG_CLUB64 = 0x0000005D,
378 SONG_STAR_HAVEN = 0x00000060,
384 SONG_BOWSER_THEME = 0x00000066,
385 SONG_BOWSER_BATTLE = 0x00000067,
386 SONG_PEACH_WISHES = 0x00000068,
387 SONG_FILE_SELECT = 0x00000069,
388 SONG_MAIN_THEME = 0x0000006A,
390 SONG_MARIO_FALLS = 0x0000006C,
391 SONG_PEACH_APPEARS = 0x0000006D,
392 SONG_THE_END = 0x0000006E,
394 SONG_TWINK_THEME = 0x00000070,
395 SONG_STIRRING_CAKE = 0x00000071,
398 SONG_PEACH_MISSION = 0x00000074,
400 SONG_PEACH_CAUGHT = 0x00000076,
406 SONG_MERLEE_SPELL = 0x0000007C,
412 SONG_NEW_PARTNER = 0x00000082,
414 SONG_CANDY_CANES = 0x00000084,
415 SONG_PLAYROOM = 0x00000085,
417 SONG_GAME_OVER = 0x00000087,
418 SONG_TAKING_REST = 0x00000088,
421 SONG_BATTLE_END = 0x0000008B,
422 SONG_POP_DIVA_SONG = 0x0000008C,
423 SONG_BOO_MINIGAME = 0x0000008D,
424 SONG_LEVEL_UP = 0x0000008E,
425 //SONG_GOOMBA_VILLAGE_COPY = 0x0000008F,
426 SONG_PARADE_DAY = 0x00000090,
427 SONG_PARADE_NIGHT = 0x00000091,
428 //SONG_GOOMBA_VILLAGE_COPY = 0x00000092,
429 //SONG_GOOMBA_VILLAGE_COPY = 0x00000093,
431 SONG_INTRO_STORY = 0x00000095,
433};
434
437 ABILITY_UNUSED = 0x00000001,
440 ABILITY_HP_PLUS = 0x00000004,
441 ABILITY_DOUBLE_DIP = 0x00000005,
445 ABILITY_HP_DRAIN = 0x00000009,
447 ABILITY_SLOW_GO = 0x0000000B,
448 ABILITY_FP_PLUS = 0x0000000C,
449 ABILITY_ICE_POWER = 0x0000000D,
451 ABILITY_ATTACK_FX = 0x0000000F,
453 ABILITY_CHILL_OUT = 0x00000011,
455 ABILITY_ZAP_TAP = 0x00000013,
456 ABILITY_MEGA_RUSH = 0x00000014,
457 ABILITY_BERSERKER = 0x00000015,
458 ABILITY_RIGHT_ON = 0x00000016,
461 ABILITY_PAY_OFF = 0x00000019,
464 ABILITY_POWER_PLUS = 0x0000001C,
465 ABILITY_REFUND = 0x0000001D,
466 ABILITY_POWER_RUSH = 0x0000001E,
468 ABILITY_LAST_STAND = 0x00000020,
469 ABILITY_CLOSE_CALL = 0x00000021,
471 ABILITY_LUCKY_DAY = 0x00000023,
477 ABILITY_I_SPY = 0x00000029,
484 ABILITY_DEEP_FOCUS = 0x00000030,
486 ABILITY_KAIDEN = 0x00000032,
490 ABILITY_PEEKABOO = 0x00000036,
492};
493
502
508
524
526 SOUND_ID_STOP = 0x00008000,
527 SOUND_ID_LOWER = 0x000023FF,
528 SOUND_ID_UNK = 0x00002000, // sounds belonging to special large section
529 SOUND_ID_ADJUST = 0x00001000,
533 SOUND_ID_SECTION_MASK = 0x00000300, // corresponds to sections 0-3 for indices < 0xC0 and 4-7 for those above
535 SOUND_ID_UNK_INDEX_MASK = 0x000001FF, // indices for the special large section
536};
537
539 SOUND_TYPE_SPECIAL = 0x80000000,
540 SOUND_TYPE_LOOPING = 0, // 0x80000000 (with SOUND_TYPE_SPECIAL)
541 SOUND_TYPE_EXIT_DOOR = 1, // 0x90000000 (with SOUND_TYPE_SPECIAL)
542 SOUND_TYPE_ROOM_DOOR = 2, // 0xA0000000 (with SOUND_TYPE_SPECIAL)
543 SOUND_TYPE_ALTERNATING = 3, // 0xB0000000 (with SOUND_TYPE_SPECIAL)
544};
545
547 SOUND_NONE = 0x00000000,
548 SOUND_OPEN_POPUP_1 = 0x00000001,
549 SOUND_OPEN_POPUP_2 = 0x00000002,
557 SOUND_ACTIVATE_COMPUTER = 0x0000000C, // unused
561 SOUND_SAVE_CONFIRM = 0x00000010,
562 SOUND_MSG_VOICE_1A = 0x00000011,
563 SOUND_MSG_VOICE_1B = 0x00000012,
564 SOUND_MSG_VOICE_2A = 0x00000013,
565 SOUND_MSG_VOICE_2B = 0x00000014,
566 SOUND_MSG_VOICE_3A = 0x00000015,
567 SOUND_MSG_VOICE_3B = 0x00000016,
568 SOUND_MSG_VOICE_4A = 0x00000017,
569 SOUND_MSG_VOICE_4B = 0x00000018,
570 SOUND_MSG_VOICE_5A = 0x00000019,
571 SOUND_MSG_VOICE_5B = 0x0000001A,
590 SOUND_LRAW_OSR_RUMBLING = 0x00000034, // doesn't loop?
595 SOUND_LRAW_MAC_HARBOR_WATER = 0x00000039, // #looping
596 SOUND_PRA_SHIFT_FLOORS_RUMBLE = 0x0000003F, // #looping
598 SOUND_WHALE_JIGGLE = 0x00000041,
599 SOUND_WHALE_FILL = 0x00000042,
600 SOUND_LRAW_WHALE_GEYSER = 0x00000043, // #looping
601 SOUND_WHALE_EJECT = 0x00000044,
604 SOUND_BOO_SPOOK = 0x00000047,
605 SOUND_OBJECT_LAND = 0x00000048,
606 SOUND_UNUSED_WATER_RUNNING = 0x00000049, // #looping
615 SOUND_ISK_DRAINING_SAND = 0x00000053, // #looping
630 SOUND_TWINK_DEPART = 0x00000062,
646 SOUND_PULSE_STONE = 0x0000007D,
654 SOUND_AUDIENCE_BOO = 0x0000008B,
656 SOUND_QUIZ_BUZZER = 0x0000008D,
661 SOUND_KKJ_ROTATING_WALL = 0x00000093, // #looping
692 SOUND_BOO_VANISH_A = 0x000000C1,
693 SOUND_BOO_VANISH_B = 0x000000C2,
694 SOUND_BOO_APPEAR_A = 0x000000C3,
695 SOUND_BOO_APPEAR_B = 0x000000C4,
696 SOUND_MENU_OPEN = 0x000000C5,
697 SOUND_MENU_CLOSE = 0x000000C6,
700 SOUND_MENU_NEXT = 0x000000C9,
701 SOUND_MENU_BACK = 0x000000CA,
702 SOUND_MSG_WAIT = 0x000000CB,
703 SOUND_MSG_SKIP = 0x000000CC,
704 SOUND_MSG_REWIND = 0x000000CD,
705 SOUND_MSG_UNREWIND = 0x000000CE,
710 SOUND_FILE_MENU_IN = 0x000000D5,
714 SOUND_SLIDE_WHISTLE_IN = 0x000000DB, // unused
723 SOUND_TOUCH_LAVA = 0x000000E8,
724 SOUND_HIT_NORMAL = 0x000000E9,
725 SOUND_HIT_FIRE = 0x000000EA,
726 SOUND_HIT_ICE = 0x000000EB,
727 SOUND_PLANTS_BELL = 0x000000F1,
734 SOUND_FLIP_PAGE = 0x000000F8,
742 SOUND_KOOPER_STEP = 0x00000100,
743 SOUND_HIT_SPIKE = 0x00000108,
745 SOUND_IMMUNE = 0x0000010C,
746 SOUND_HIT_BONES = 0x0000010D,
747 SOUND_HIT_SILENT = 0x0000010E, // nothing is audible
748 SOUND_ACTOR_HURT = 0x0000010F,
749 SOUND_HIT_RATTLE = 0x00000110,
750 SOUND_HEART_BLOCK = 0x00000131,
751 SOUND_UNUSED_HEAL_BLOCK = 0x00000133, // #unused
752 SOUND_ASCENDING_CHIMES = 0x00000134, // #unused
753 SOUND_DESCENDING_CHIMES = 0x00000135, // #unused
759 SOUND_STEP_NORMAL1 = 0x00000141,
760 SOUND_STEP_NORMAL2 = 0x00000142,
763 SOUND_SPIN_JUMP = 0x00000146,
764 SOUND_TORNADO_JUMP = 0x00000147,
765 SOUND_LAND_SOFTLY = 0x00000148,
768 SOUND_HIT_BLOCK = 0x0000014E,
773 SOUND_SEARCH_BUSH = 0x00000153,
776 SOUND_SMALL_BOING = 0x00000159, // #spring #boing #unused
777 SOUND_ACTOR_JUMPED_1 = 0x0000015A, // #unused
778 SOUND_ACTOR_JUMPED_2 = 0x0000015B, // #unused
779 SOUND_ACTOR_JUMPED_3 = 0x0000015C, // #unused
784 SOUND_TRIP = 0x00000162,
785 SOUND_ENTER_PIPE = 0x00000163,
786 SOUND_LRAW_NOTHING_26 = 0x00000164, // #unused #nodata
787 SOUND_SMACK_TREE = 0x00000165,
789 SOUND_SLIDE = 0x00000167, // #looping
791 SOUND_DUST_OFF = 0x00000172,
793 SOUND_RUN_AWAY = 0x00000174,
796 SOUND_LUIGI_STEP_A = 0x00000179,
797 SOUND_LUIGI_STEP_B = 0x0000017A,
798 SOUND_ISPY = 0x0000017B,
799 SOUND_STARSHIP_ENGINE_LOOP = 0x0000017C, // #looping
807 SOUND_SPRINKLE_MAGIC = 0x00000184, // #unused
810 SOUND_FLO_STAIRS_LOWERING = 0x00000187, // #rocky #scrape #rumble
813 SOUND_JAN_RAPHAEL_POUND = 0x0000018A, // #heavy #impact #thud
817 SOUND_FLO_PUFF_PUFF_SMOKE_BURST = 0x00000190, // #explode
818 SOUND_JAN_BOULDER_TREMBLE = 0x00000191, // #rocky #knock #short #impact
820 SOUND_LRAW_BUBBLE_DRIFT = 0x00000194, // #looping
821 SOUND_LRAW_FLO_FILL_WATER_POOL = 0x00000197, // #looping
822 SOUND_LRAW_FLO_WATER_FLOW_1 = 0x00000198, // #looping #gentle
823 SOUND_LRAW_FLO_WATER_FLOW_2 = 0x00000199, // #looping #fountain
824 SOUND_LRAW_FLO_RELEASE_FOUNTAIN = 0x0000019A, // #looping #fountain
826 SOUND_FLO_RIDE_BEANSTALK_UP_LOOP = 0x0000019C, // #looping
827 SOUND_FLO_RIDE_BEANSTALK_DOWN_LOOP = 0x0000019D, // #looping
830 SOUND_FLO_PUFF_PUFF_EXPLODE = 0x000001A0, // #explode
839 SOUND_OMO_BOX_DONE = 0x000001A9,
867 SOUND_OPEN_CHEST = 0x000001D3,
874 SOUND_FLO_LOG_OPEN = 0x000001DB,
881 SOUND_DISTANT_THUD = 0x000001E2,
882 SOUND_TROMP_DROP = 0x000001E3,
883 SOUND_TROMP_CRASH = 0x000001E4,
887 SOUND_BOING = 0x000001E8,
903 SOUND_TRAIN_CHUG_A = 0x000001FB,
904 SOUND_TRAIN_CHUG_B = 0x000001FC,
908 SOUND_MERLEE_TWIRL = 0x00000201,
918 SOUND_LOWER_PITCH_MAGIC = 0x0000020B, // #unused
919 SOUND_RAVEN_FALL_A = 0x0000020C,
920 SOUND_RAVEN_FALL_B = 0x0000020D,
921 SOUND_RAVEN_FALL_C = 0x0000020E,
922 SOUND_COIN_PICKUP = 0x00000211,
923 SOUND_COIN_BOUNCE = 0x00000212,
924 SOUND_HEART_PICKUP = 0x00000213,
925 SOUND_HEART_BOUNCE = 0x00000214,
930 SOUND_ITEM_BOUNCE = 0x0000021A,
931 SOUND_BADGE_BOUNCE = 0x0000021B,
932 SOUND_APPROVE = 0x0000021C,
933 SOUND_MENU_ERROR = 0x0000021D,
937 SOUND_KPA_BOWSER_POWER_DOWN = 0x00000224, // #unused
938 SOUND_KPA_QUIZ_DOORS_OPEN = 0x00000225, // #stony #scraping
939 SOUND_KPA_QUIZ_DOORS_CLOSE = 0x00000226, // #stony #scraping
940 SOUND_KPA_RAISE_STONE_PLATFORM = 0x00000227, // #stony #scraping #rumble
941 SOUND_KPA_LOWER_STONE_PLATFORM = 0x00000228, // #stony #scraping #rumble
942 SOUND_KPA_PULL_CHAIN = 0x00000229, // #metallic #rattle
943 SOUND_LRAW_KPA_FILL_WATER = 0x0000022A, // #looping #flush #flowing #water
944 SOUND_LRAW_KPA_DRAIN_WATER = 0x0000022B, // #looping #flush #flowing #water
945 SOUND_LRAW_KPA_ARENA_TURN_ON = 0x0000022C, // #electric #humming #machine
946 SOUND_LRAW_KPA_ARENA_ACTIVE = 0x0000022D, // #electric #humming #machine
947 SOUND_KPA_EXPLOSION_A = 0x0000022E, // #explosion
948 SOUND_KPA_EXPLOSION_B = 0x0000022F, // #explosion
949 SOUND_KPA_EXPLOSION_CLUSTER = 0x00000230, // #explosion
950 SOUND_DAMAGE_STARS = 0x00000231, // also used when blocking
951 SOUND_COLLECT_1UP = 0x00000232, // #unused
954 SOUND_JUMP_COMBO_1 = 0x00000235,
955 SOUND_JUMP_COMBO_2 = 0x00000236,
956 SOUND_JUMP_COMBO_3 = 0x00000237,
957 SOUND_JUMP_COMBO_4 = 0x00000238,
958 SOUND_JUMP_COMBO_5 = 0x00000239, // #unused
959 SOUND_JUMP_COMBO_6 = 0x0000023A, // #unused
960 SOUND_JUMP_COMBO_7 = 0x0000023B, // #unused rings a bit longer than the others
961 SOUND_JUMP_COMBO_8 = 0x0000023C, // #unused
963 SOUND_BEGIN_WISH = 0x00000241,
964 SOUND_REFRESH = 0x00000242,
965 SOUND_CHILL_OUT = 0x00000244,
966 SOUND_SMOOCH = 0x00000245,
967 SOUND_TIME_OUT = 0x00000246,
977 SOUND_ISK_PLACE_IN_SOCKET = 0x00000261, // #stony #thud
978 SOUND_EMOTE_IDEA = 0x00000262,
982 SOUND_ISK_DOOR_SLAM = 0x00000267, // #stony #thud #heavy
983 SOUND_USE_KEY = 0x00000269, // #metallic #rattle
984 SOUND_LOCK_DROP = 0x0000026A, // #metallic #hollow #thud
985 SOUND_LARGE_GATE_OPEN = 0x0000026B, // #metallic #blowing
986 SOUND_LARGE_GATE_CLOSE = 0x0000026C, // #metallic #thud
987 SOUND_METAL_CRASH = 0x00000270, // #unused #metallic #thud
988 SOUND_LRAW_TIK_WATER = 0x00000271, // #water
989 SOUND_LRAW_WATER_FLOWING_1 = 0x00000273, // #water #flowing
990 SOUND_LRAW_WATER_FLOWING_2 = 0x00000274, // #water #flowing
991 SOUND_LRAW_WATER_FLOWING_3 = 0x00000275, // #water #flowing
992 SOUND_LRAW_WATER_FLOWING_4 = 0x00000276, // #water #flowing
993 SOUND_GOOMBARIO_HEADBONK = 0x00000281, // #descending #falling
1000 SOUND_WATT_CHARGE = 0x00000289,
1004 SOUND_WATT_WHOOSH_SHOCK = 0x0000028D, // #unused
1008 SOUND_BOW_SPOOK = 0x00000291,
1011 SOUND_SUSHIE_DIVE = 0x00000294,
1012 SOUND_FLIGHT = 0x00000295,
1016 SOUND_SUSHIE_STEP = 0x0000029A,
1020 SOUND_SUSHIE_FLOP = 0x000002A0,
1022 SOUND_FLOWER_GATE = 0x000002A2,
1028 SOUND_TWINK_FLY_B = 0x000002AA,
1038 SOUND_DUPLIGHOST_POWER_DOWN = 0x000002CC, // unused
1039 SOUND_SMOKE_BURST = 0x000002CD,
1040 SOUND_POKEY_THROW = 0x000002CE,
1041 SOUND_EMBER_JUMP = 0x000002CF,
1042 SOUND_EMBER_SPIT = 0x000002D0,
1047 SOUND_DAYZEE_JUMP = 0x000002D5,
1048 SOUND_DAYZEE_STEP = 0x000002D6,
1049 SOUND_DAYZEE_SONG = 0x000002D7,
1050 SOUND_POWER_UP = 0x000002D8,
1056 SOUND_SUMMON_CRYSTAL_BITS = 0x000002DE, // #windy #chimes
1070 SOUND_POKEY_STEP = 0x000002EC,
1071 SOUND_POKEY_SMASH = 0x000002ED,
1073 SOUND_ACTOR_HOP = 0x000002EF,
1078 SOUND_AI_ALERT_A = 0x000002F4,
1079 SOUND_AI_ALERT_B = 0x000002F5,
1083 SOUND_TOSS = 0x000002F9,
1088 SOUND_CLOSE_SHELL = 0x000002FF,
1090 SOUND_FALL_QUICK = 0x00000301,
1091 SOUND_FALL_LONG = 0x00000302,
1093 SOUND_LARGE_FALL_LONG = 0x00000304, // unused
1096 SOUND_SPEAR_STAB = 0x00000309,
1097 SOUND_SPEAR_THROW = 0x0000030A, // #whoosh
1104 SOUND_AIM_SHELL_SHOT = 0x00000311, // #looping
1105 SOUND_AIM_SPINY_FLIP = 0x00000312, // #looping
1106 SOUND_TUBBA_GULP = 0x00000315,
1118 SOUND_BURROW_DIG = 0x00000322,
1119 SOUND_MOLE_POP = 0x00000323,
1122 SOUND_CREEPY_LAUGH = 0x00000329, // #unused
1123 SOUND_SKID = 0x0000032B,
1124 SOUND_NPC_JUMP = 0x0000032C,
1129 SOUND_FUZZY_HOP_A = 0x00000331,
1130 SOUND_FUZZY_HOP_B = 0x00000332,
1131 SOUND_FUZZY_HOP_C = 0x00000333,
1146 SOUND_POKEY_SWAY = 0x00000342, // same as SOUND_POKEY_LEAN_BACK?
1147 SOUND_POKEY_WALK = 0x00000343,
1152 SOUND_SHORT_CLAP = 0x0000034A,
1153 SOUND_MULTI_CLAP = 0x0000034B, // #unused
1154 SOUND_TOY_TANK_EXPLODE = 0x0000034E, // #explosion
1155 SOUND_SLOT_REELS = 0x00000350, // #unused
1161 SOUND_BZZAP_BUZZ = 0x00000357, // #looping
1163 SOUND_EMBER_FLY = 0x00000359, // #looping
1164 SOUND_HUFF_N_PUFF_FIRE_LIGHTNING = 0x0000035B, // #electric #boom #echoing
1165 SOUND_CHARGE_LIGHTNING = 0x0000035C, // #electric #ascending
1166 SOUND_HEAVY_WIND_LOOP = 0x0000035D, // #looping #windy
1169 SOUND_PUT_ON_CAP = 0x00000361,
1175 SOUND_FRIGHT_JAR = 0x00000367,
1178 SOUND_SMALL_GLASS_BREAK = 0x00000369, // #unused
1184 SOUND_KENT_C_SHELL_TOSS_LOOP = 0x00000370, // #looping
1187 SOUND_REVIVAL_MAGIC = 0x00000373, // #magic #chimes
1195 SOUND_HIT_SHOCK = 0x0000037B,
1199 SOUND_SHY_GUY_FLY = 0x00000380,
1205 SOUND_BIG_DRUM_A = 0x00000386,
1206 SOUND_BIG_DRUM_B = 0x00000387,
1214 SOUND_TOSS_PLAYER = 0x00000390,
1218 SOUND_OVEN_TIMER_TICKING = 0x00000394, // #looping
1220 SOUND_ICE_SHATTER = 0x00000396,
1221 SOUND_PENGUIN_WHISTLE = 0x00000397, // identical to SOUND_GENERAL_WHISTLE
1222 SOUND_DRAG_PLAYER = 0x00000398, // #looping #windy #scraping
1223 SOUND_SAM07_RAISE_FLOOR = 0x00000399, // #ascending
1224 SOUND_SAM07_LOWER_FLOOR = 0x0000039A, // #descending
1225 SOUND_SAM08_RAISE_FLOOR = 0x0000039B, // #ascending
1231 SOUND_UNUSED_TAPPING_LOOP = 0x000003A1, // #looping
1232 SOUND_SHY_GUY_FLEE_LOOP = 0x000003A2, // #looping
1246 SOUND_HUFF_N_PUFF_INHALE = 0x000003B0, // #looping
1251 SOUND_FAKE_BOWSER_BLAST = 0x000003B5, // large blasting sound when the fake bowser robot is destroyed
1254 SOUND_MASTER_LEAP = 0x000003B9,
1255 SOUND_BUBBLE_DOWN = 0x000003BA, // #unused #descending
1257 SOUND_LRAW_RUMBLE = 0x000003BC,
1258 SOUND_BOWSER_FIRE_BREATH_LOOP = 0x000003BD, // #looping #wind #rumble
1259 SOUND_FAKE_BOWSER_LONG_WALK = 0x000003BE, // #rattle
1262 SOUND_LAVA_PIRANHA_SHRIVEL = 0x000003C2, // #unused
1280 SOUND_OPEN_SHELL = 0x000003D4,
1283 SOUND_LIGHT_THROW = 0x000003D9,
1284 SOUND_SQUEEZE = 0x000003DB,
1288 SOUND_LEECH = 0x000003E0,
1290 SOUND_ACTOR_JUMP = 0x000003E2,
1291 SOUND_ACTOR_TRIP = 0x000003E3,
1293 SOUND_ACTOR_DEATH = 0x000003E5,
1296 SOUND_MOLE_THROW = 0x000003E8,
1301 SOUND_MASTER_SMACK = 0x000003ED, // #electric #impact
1304 SOUND_DANGER = 0x000003F1,
1305 SOUND_PERIL = 0x000003F2,
1306 SOUND_DING = 0x000003F3,
1307 SOUND_LULLABY = 0x000003F4,
1308 SOUND_BUBBLES_RISING = 0x000003F5, // unused
1309 SOUND_DRIP = 0x000003F6,
1311 SOUND_THROW = 0x000003FA,
1313 SOUND_LUCKY = 0x000003FC,
1319 SOUND_PARAKARRY_AIR_RAID_1 = SOUND_ID_UNK | 0x0000000A, // #whoosh
1320 SOUND_PARAKARRY_AIR_RAID_2 = SOUND_ID_UNK | 0x0000000B, // #whoosh #echoing
1343 SOUND_FAN_SMACK_HIT = SOUND_ID_UNK | 0x00000022, // #windy
1344 SOUND_FAN_SMACK_END = SOUND_ID_UNK | 0x00000023, // #windy
1352 SOUND_NOISE_RUSH = SOUND_ID_UNK | 0x0000002F, // unused
1380 SOUND_QUICK_HINGE = SOUND_ID_UNK | 0x0000004C, // unused
1401 SOUND_STILTS_FALL = SOUND_ID_UNK | 0x00000067, // #woody
1402 SOUND_TANK_BULB_FIRE = SOUND_ID_UNK | 0x00000069, // #electric
1405 SOUND_WOODEN_BLOCK = SOUND_ID_UNK | 0x0000006C, // #unused
1406 SOUND_RECOVER_HEART = SOUND_ID_UNK | 0x0000006D, // #magic
1413 SOUND_MAGIC_ASCENDING = SOUND_ID_UNK | 0x00000074, // #magic #ascending
1414 SOUND_MAGIC_DESCENDING = SOUND_ID_UNK | 0x00000075, // #magic #descending
1435 SOUND_GROW = SOUND_ID_UNK | 0x0000008E,
1463 SOUND_BREAK_CRATE = SOUND_ID_UNK | 0x000000AE, // #boing
1464 SOUND_HOLLOW_RISING = SOUND_ID_UNK | 0x000000AF, // #unused
1465 SOUND_HOLLOW_FALLING = SOUND_ID_UNK | 0x000000B0, // #unused
1502 SOUND_SPELL_CAST5 = SOUND_ID_UNK | 0x000000D8, // unused
1504 SOUND_FUZZIPEDE_LEAP = SOUND_ID_UNK | 0x000000DA, // #boing #spring #bounce
1505 SOUND_FUZZIPEDE_STRIKE = SOUND_ID_UNK | 0x000000DB, // #boing #spring
1515 SOUND_KNOCKOUT_CHIRPING = SOUND_ID_UNK | 0x000000E5, // #bird #chirping
1519 SOUND_HEAVY_NPC_FALLING = SOUND_ID_UNK | 0x000000E9, // #falling
1520 SOUND_HEAVY_NPC_LANDING = SOUND_ID_UNK | 0x000000EA, // #echoing #thud #impact
1521 SOUND_TUTANKOOPA_DEBRIS_FALL = SOUND_ID_UNK | 0x000000EB, // #falling
1526 SOUND_BUZZAR_WHIRLWIND = SOUND_ID_UNK | 0x000000F0, // #windy
1550 SOUND_SPIN = SOUND_ID_UNK | 0x00000111,
1580 // looping sounds
1591 SOUND_LOOP_IWA_UNUSED_FLOW3 = 0x8000000A, // #unused
1599 SOUND_LOOP_QUIZ_TICKING = 0x80000012, // #unused
1600 SOUND_LOOP_AUDIENCE_MURMUR = 0x80000013, // #unused
1601 SOUND_LOOP_TOYBOX_TRAIN_GEAR = 0x80000014, // #unused
1612 SOUND_LOOP_NOTHING_1F = 0x8000001F, // #unused #nodata
1613 SOUND_LOOP_NOTHING_20 = 0x80000020, // #unused #nodata
1619 SOUND_LOOP_NOTHING_26 = 0x80000026, // #unused #nodata
1639 SOUND_LOOP_TIK_UNUSED1_WATER = 0x8000003A, // #unused
1640 SOUND_LOOP_TIK_UNUSED2_WATER = 0x8000003B, // #unused
1641 SOUND_LOOP_TIK_UNUSED3_WATER = 0x8000003C, // #unused
1642 SOUND_LOOP_TIK_UNUSED3_FLOW4 = 0x8000003D, // #unused
1643 SOUND_LOOP_TIK_UNUSED3_FLOW3 = 0x8000003E, // #unused
1644 SOUND_LOOP_TIK_UNUSED3_FLOW2 = 0x8000003F, // #unused
1659 SOUND_LOOP_FLIGHT = 0x8000004E, // #unused
1665 SOUND_LOOP_KPA_FLIP_BRIDGE_PANEL = 0x80000054, // #unused
1679 SOUND_LOOP_62 = 0x80000062, // unused, no data
1687 SOUND_LOOP_SPINNING_FLOWER = 0x8000006A, // doesn't loop
1688 SOUND_LOOP_RUMBLE = 0x8000006B,
1690 SOUND_LOOP_KPA_ARENA_TURN_ON = 0x8000006D, // unused
1691 SOUND_LOOP_KPA_ARENA_ACTIVE = 0x8000006E, // unused
1692 // exit doors
1693 SOUND_DOOR_OPEN = 0x90000000,
1694 SOUND_DOOR_CLOSE = 0x90000001,
1695 // room doors
1698 // alternating sounds
1733};
1734
1749
1754
1772
1781
1782enum {
1787
1798
1805
1811
1812// for use with SetBattleCamParam
1822
1823#include "item_enum.h"
1824
1825// used for chest and give item events
1832
1845
1846// both items and moves use these flags to determine what type of targets are eligible
1847// they are used during the construction of target lists and during the select target battle state
1849 TARGET_FLAG_SELECT_ONE = 0x00000001, // player selects a single target
1850 TARGET_FLAG_2 = 0x00000002,
1851 TARGET_FLAG_GROUND = 0x00000004, // only allow targets on the ground (row = 0)
1852 TARGET_FLAG_PLAYER = 0x00000008, // allow the player as a target, prevents enemies from being targets
1853 TARGET_FLAG_NOT_HIGH = 0x00000010, // only allow targets in the first two rows (no moves use this)
1854 TARGET_FLAG_NOT_FLYING = 0x00000020, // reject targets which have ACTOR_FLAG_FLYING
1855 TARGET_FLAG_NOT_GROUND = 0x00000040, // reject targets on the ground (row = 0)
1856 TARGET_FLAG_80 = 0x00000080, // jump, headbonk, belly flop (not read)
1857 TARGET_FLAG_PARTNER = 0x00000100, // allow the partner as a target, prevents enemies from being targets
1858 TARGET_FLAG_AIRLIFT = 0x00000400, // special case for air lift, only rejects targets on the ceiling
1859 TARGET_FLAG_JUMP_LIKE = 0x00000800, // jump, headbonk, belly flop, ... and jump charge
1860 TARGET_FLAG_SMASH_LIKE = 0x00001000, // smash moves
1861 TARGET_FLAG_NOT_BEHIND = 0x00002000, // hammer, bombette body slam, kooper shell toss
1862 TARGET_FLAG_NOT_BELOW = 0x00004000, // reject all targets below other targets
1863 TARGET_FLAG_PRIMARY_ONLY = 0x00008000, // rejects all targets without ACTOR_PART_FLAG_PRIMARY_TARGET
1864 TARGET_FLAG_ALLOW_TARGET_ONLY = 0x00010000, // allow targets which have ACTOR_FLAG_TARGET_ONLY
1865 TARGET_FLAG_TATTLE = 0x00020000, // special case for tattle, only rejects targets with ACTOR_FLAG_NO_TATTLE
1866 TARGET_FLAG_NO_CEILING = 0x00040000, // rejects targets on the ceiling (those with ACTOR_FLAG_UPSIDE_DOWN)
1867 TARGET_FLAG_DIR_RIGHT = 0x00100000, // directional filter used with CountTargets (bugged, unused)
1868 TARGET_FLAG_DIR_LEFT = 0x00200000, // directional filter used with CountTargets (bugged, unused)
1869 TARGET_FLAG_DIR_BELOW = 0x00400000, // directional filter used with CountTargets (bugged, unused)
1870 TARGET_FLAG_DIR_ABOVE = 0x00800000, // directional filter used with CountTargets (bugged, unused)
1871 TARGET_FLAG_OVERRIDE = 0x80000000, // skip choosing a target
1872};
1873
1875 ACTOR_PART_TARGET_NO_JUMP = 0x01, // prevent any jump attacks from targeting
1876 ACTOR_PART_TARGET_NO_SMASH = 0x02, // prevent any smash attacks from targeting
1877 ACTOR_PART_TARGET_NO_DAMAGE = 0x04, // exempts from damage or status infliction
1878};
1879
1895 AMBIENT_RADIO = 16, // radio songs for nok
1896 // the following 4 IDs are reserved for additional radio songs,
1897 // and no more are expected to follow after that
1898 // see: au_ambient_load
1899};
1900
1908
1916
1926
1934
1947
1961
1970
1977
1986
2016
2022
2023enum Iters {
2028 // return values
2031};
2032
2041
2056
2075
2082
2084 ACTOR_SELF = 0xFFFFFF81,
2085 ACTOR_PLAYER = 0x00000000,
2086 ACTOR_PARTNER = 0x00000100,
2087 ACTOR_ENEMY0 = 0x00000200,
2088 ACTOR_ENEMY1 = 0x00000201,
2089 ACTOR_ENEMY2 = 0x00000202,
2090 ACTOR_ENEMY3 = 0x00000203,
2091 ACTOR_ENEMY4 = 0x00000204,
2092 ACTOR_ENEMY5 = 0x00000205,
2093 ACTOR_ENEMY6 = 0x00000206,
2094 ACTOR_ENEMY7 = 0x00000207,
2095 ACTOR_ENEMY8 = 0x00000208,
2096 ACTOR_ENEMY9 = 0x00000209,
2097 ACTOR_ENEMY10 = 0x0000020A,
2098 ACTOR_ENEMY11 = 0x0000020B,
2099 ACTOR_ENEMY12 = 0x0000020C,
2100 ACTOR_ENEMY13 = 0x0000020D,
2101 ACTOR_ENEMY14 = 0x0000020E,
2102 ACTOR_ENEMY15 = 0x0000020F,
2103 ACTOR_ENEMY16 = 0x00000210,
2104 ACTOR_ENEMY17 = 0x00000211,
2105 ACTOR_ENEMY18 = 0x00000212,
2106 ACTOR_ENEMY19 = 0x00000213,
2107 ACTOR_ENEMY20 = 0x00000214,
2108 ACTOR_ENEMY21 = 0x00000215,
2109 ACTOR_ENEMY22 = 0x00000216,
2110 ACTOR_ENEMY23 = 0x00000217,
2111};
2112
2114 ELEMENT_END = 0x00000000,
2115 ELEMENT_NORMAL = 0x00000001,
2116 ELEMENT_FIRE = 0x00000002,
2117 ELEMENT_WATER = 0x00000003,
2118 ELEMENT_ICE = 0x00000004,
2119 ELEMENT_MYSTERY = 0x00000005,
2120 ELEMENT_MAGIC = 0x00000007,
2121 ELEMENT_SMASH = 0x00000008,
2122 ELEMENT_JUMP = 0x00000009,
2123 ELEMENT_COSMIC = 0x0000000A,
2124 ELEMENT_BLAST = 0x0000000B,
2125 ELEMENT_SHOCK = 0x0000000C,
2126 ELEMENT_QUAKE = 0x0000000D,
2127 ELEMENT_THROW = 0x0000000F,
2128};
2129
2131 EVENT_HIT_COMBO = 0x00000009,
2132 EVENT_HIT = 0x0000000A,
2136 EVENT_BURN_HIT = 0x0000000E,
2137 EVENT_15 = 0x0000000F, // FLAME_HIT?
2140 EVENT_STAR_BEAM = 0x00000013,
2141 EVENT_PEACH_BEAM = 0x00000014,
2143 EVENT_BLOW_AWAY = 0x00000016,
2144 EVENT_ZERO_DAMAGE = 0x00000017,
2145 EVENT_18 = 0x00000018,
2146 EVENT_IMMUNE = 0x00000019,
2147 EVENT_BLOCK = 0x0000001A,
2148 EVENT_SPIKE_TAUNT = 0x0000001B,
2149 EVENT_BURN_TAUNT = 0x0000001C,
2151 EVENT_1E = 0x0000001E,
2153 EVENT_DEATH = 0x00000020,
2156 EVENT_23 = 0x00000023,
2157 EVENT_BURN_DEATH = 0x00000024,
2159 EVENT_SHOCK_DEATH = 0x00000026,
2160 EVENT_SPIKE_DEATH = 0x00000027,
2162 EVENT_FIRE_DEATH = 0x00000029, // burn death copy?
2165 EVENT_SHOCK_HIT = 0x0000002F,
2166 EVENT_30 = 0x00000030,
2168 EVENT_32 = 0x00000032,
2169 EVENT_33 = 0x00000033,
2172 EVENT_LUCKY = 0x00000037,
2174 EVENT_SCARE_AWAY = 0x00000039,
2176 EVENT_UP_AND_AWAY = 0x0000003D,
2180 EVENT_REVIVE = 0x00000041,
2181 EVENT_66 = 0x00000042,
2182};
2183
2192
2193// Player.debuff
2194// Partner.debuff
2196 STATUS_END = 0x00000000,
2197 STATUS_KEY_NORMAL = 0x00000001,
2199 STATUS_KEY_FEAR = 0x00000003,
2200 STATUS_KEY_DIZZY = 0x00000004,
2202 STATUS_KEY_SLEEP = 0x00000006,
2203 STATUS_KEY_FROZEN = 0x00000007,
2204 STATUS_KEY_STOP = 0x00000008,
2205 STATUS_KEY_POISON = 0x00000009,
2206 STATUS_KEY_SHRINK = 0x0000000A,
2207 STATUS_KEY_STATIC = 0x0000000B,
2208 STATUS_KEY_STONE = 0x0000000C,
2209 STATUS_KEY_DAZE = 0x0000000D,
2211 STATUS_KEY_KO = 0x0000000F,
2213 STATUS_KEY_11 = 0x00000011,
2216 STATUS_KEY_14 = 0x00000014, // probably STATUS_KEY_INACTIVE_FROZEN
2219 STATUS_KEY_17 = 0x00000017,
2221 STATUS_KEY_HUSTLE = 0x00000019,
2222 STATUS_KEY_DANGER = 0x0000001A,
2223 STATUS_KEY_1B = 0x0000001B,
2225 STATUS_KEY_WEARY = 0x0000001D,
2226 STATUS_KEY_1E = 0x0000001E,
2238};
2239
2256
2261
2268
2273
2278
2289
2320};
2321
2360
2361typedef enum ScreenTransition {
2362 TRANSITION_STANDARD = 0, // fade to/from black
2363 TRANSITION_TOY_TRAIN = 1, // similar to TRANSITION_TOY_TRAIN, but fade applies to whole screen
2364 TRANSITION_END_DEMO_SCENE_BLACK = 2, // rapidly fade to black
2365 TRANSITION_END_DEMO_SCENE_WHITE = 3, // slow fade to white -> rapid fade in from white
2366 TRANSITION_BEGIN_OR_END_GAME = 4, // slow fade to/from black
2367 TRANSITION_OUTRO_END_SCENE = 5, // slow fade to/from black
2368 TRANSITION_BEGIN_OR_END_CHAPTER = 6, // white fade in/out; standard transition for entering kmr_22 (Begin Chapter) or leaving kmr_23 (End of Chapter)
2369 TRANSITION_SLOW_FADE_TO_WHITE = 7, // slow fade to/from white
2370 TRANSITION_ENTER_WORLD = 8, // black Mario stencil in/out
2371 TRANSITION_MARIO_WHITE = 9, // white Mario stencil -> white fade in; used in post ch5 scene, fading to Save and Continue? screen
2372 TRANSITION_MARIO_BLACK = 10, // black Mario stencil -> black fade in; used after Goombaria finds Mario and he wakes up in the inn
2373 TRANSITION_AFTER_SAVE_PROMPT = 11, // white fade out -> white star stencil
2374 TRANSITION_END_PEACH_INTERLUDE = 12, // white star stencil -> white Mario stencil
2375 TRANSITION_PEACH_CAPTURED = 13, // black star stencil -> black fade in
2376 TRANSITION_GET_STAR_CARD = 14, // used for entering kmr_23 (Get Star Card / End Chapter)
2377 TRANSITION_END_CHAPTER_INTERRUPTED = 15, // white fade out -> white Mario stencil; used in kzn_19 for Ch5
2380
2385
2405
2415
2416#include "sprite/sprite_shading_profiles.h"
2417
2424
2426 ACTION_STATE_IDLE = 0x00000000,
2427 ACTION_STATE_WALK = 0x00000001,
2428 ACTION_STATE_RUN = 0x00000002,
2429 // all states above are considered locomotion states
2430 ACTION_STATE_JUMP = 0x00000003,
2431 ACTION_STATE_BOUNCE = 0x00000004,
2432 ACTION_STATE_HOP = 0x00000005,
2433 ACTION_STATE_LAUNCH = 0x00000006,
2437 ACTION_STATE_LAND = 0x0000000A,
2439 // Following action states prohibit movement (see set_action_state())
2440 ACTION_STATE_TALK = 0x0000000C,
2447 ACTION_STATE_13 = 0x00000013,
2450 ACTION_STATE_KNOCKBACK = 0x00000016, // some kind of knockback, does no damage
2454 ACTION_STATE_SPIN = 0x0000001A,
2461 ACTION_STATE_RIDE = 0x00000021,
2463 ACTION_STATE_23 = 0x00000023,
2464 ACTION_STATE_24 = 0x00000024,
2467};
2468
2473
2480
2486
2491 PEACH_FLAG_BLOCK_NEXT_DISGUISE = 0x08, // next attempt to copy an NPC with parasol will fail
2494
2516
2523
2524// Requires decimals
2530 NPC_BTL_COMPANION = 0, // used for Peach in intro Bowser fight and Kolorado in Lava Piranha fight
2532};
2533
2542
2610
2611// Entity
2620 ENTITY_FLAG_80 = 0x00000080,
2623 ENTITY_FLAG_400 = 0x00000400,
2627 ENTITY_FLAG_4000 = 0x00004000,
2628 ENTITY_FLAG_8000 = 0x00008000,
2633 ENTITY_FLAG_USED = 0x00100000,
2645};
2646
2658
2664
2671
2693
2700 ITEM_ENTITY_FLAG_HIDDEN = 0x00000040, // do not render; player cant pickup
2704 ITEM_ENTITY_FLAG_SAVE_ON_TOUCH = 0x00000400, // sets bound game flag when the item is touched
2711 ITEM_ENTITY_FLAG_ODD_SPAWN_PARITY = 0x00020000, // every other item entity spawned will have this set
2714 ITEM_ENTITY_FLAG_INVISIBLE = 0x00100000, // spawned with ITEM_SPAWN_MODE_INVISIBLE
2725 ITEM_ENTITY_FLAG_SAVE_ON_RECEIPT = 0x80000000, // sets bound game flag only when the item is placed in player inventory
2726};
2727
2728// governs item behavior after spawning until being picked up
2732 ITEM_PHYSICS_STATE_DEAD = 0x2, // item is vanished or fallen out of the world
2733 ITEM_PHYSICS_STATE_TOUCH = 0x3, // player has touched the item
2735 ITEM_PHYSICS_STATE_PICKUP = 0xA, // item will begin pickup, physics state is invalid after this
2736};
2737
2738// governs the process of picking up an item
2740 // these states comprise the typical progression for item pickup
2744 ITEM_PICKUP_STATE_HIDE_GOT_ITEM = 0x3, // wait for window closing animations to finish
2746 // next three states are used for tutorials which trigger on item pickup
2750 // remaining states occur when inventory is full and an item needs to be throw away
2751 ITEM_PICKUP_STATE_SHOW_TOO_MANY = 0xA, // show 'cant carry more items'; open throw away popup on state exit
2752 ITEM_PICKUP_STATE_HIDE_TOO_MANY = 0xB, // wait for window closing animations to finish
2754 ITEM_PICKUP_STATE_SHOW_THREW_AWAY = 0xD, // you threw away X window
2755 ITEM_PICKUP_STATE_HIDE_THREW_AWAY = 0xE, // wait for window closing animations to finish
2757};
2758
2767
2768// Worker
2775
2777 BUTTON_C_RIGHT = 0x00000001,
2778 BUTTON_C_LEFT = 0x00000002,
2779 BUTTON_C_DOWN = 0x00000004,
2780 BUTTON_C_UP = 0x00000008,
2781 BUTTON_R = 0x00000010,
2782 BUTTON_L = 0x00000020,
2783 BUTTON_D_RIGHT = 0x00000100,
2784 BUTTON_D_LEFT = 0x00000200,
2785 BUTTON_D_DOWN = 0x00000400,
2786 BUTTON_D_UP = 0x00000800,
2787 BUTTON_START = 0x00001000,
2788 BUTTON_Z = 0x00002000,
2789 BUTTON_B = 0x00004000,
2790 BUTTON_A = 0x00008000,
2791 BUTTON_STICK_UP = 0x00010000,
2792 BUTTON_STICK_DOWN = 0x00020000,
2793 BUTTON_STICK_LEFT = 0x00040000,
2795};
2796
2810
2832
2833// general combination of flags for checking if an enemy is immobilized
2834#define STATUS_FLAGS_IMMOBILIZED \
2835 (STATUS_FLAG_SLEEP \
2836 | STATUS_FLAG_FROZEN \
2837 | STATUS_FLAG_FEAR \
2838 | STATUS_FLAG_PARALYZE \
2839 | STATUS_FLAG_DIZZY \
2840 | STATUS_FLAG_STONE \
2841 | STATUS_FLAG_STOP)
2842
2843// common set of flags used in checks throughout Dojo fights
2844#define STATUS_FLAGS_DOJO \
2845 (STATUS_FLAG_SLEEP \
2846 | STATUS_FLAG_PARALYZE \
2847 | STATUS_FLAG_DIZZY \
2848 | STATUS_FLAG_STONE \
2849 | STATUS_FLAG_STOP)
2850
2883
2885 PARTNER_NONE = 0x00000000,
2886 PARTNER_GOOMBARIO = 0x00000001,
2887 PARTNER_KOOPER = 0x00000002,
2888 PARTNER_BOMBETTE = 0x00000003,
2889 PARTNER_PARAKARRY = 0x00000004,
2890 PARTNER_GOOMPA = 0x00000005,
2891 PARTNER_WATT = 0x00000006,
2892 PARTNER_SUSHIE = 0x00000007,
2894 PARTNER_BOW = 0x00000009,
2895 PARTNER_GOOMBARIA = 0x0000000A,
2896 PARTNER_TWINK = 0x0000000B,
2897};
2898
2910
2911// combination used for hammer-based attacks
2912#define SUPPRESS_EVENTS_HAMMER \
2913 SUPPRESS_EVENT_SPIKY_TOP \
2914 | SUPPRESS_EVENT_SHOCK_CONTACT \
2915 | SUPPRESS_EVENT_BURN_CONTACT
2916
2917// combination used for mostly for kooper's attacks
2918#define SUPPRESS_EVENTS_KOOPER_TEST \
2919 SUPPRESS_EVENT_SPIKY_FRONT \
2920 | SUPPRESS_EVENT_BURN_CONTACT
2921
2922// combination used for mostly for kooper's attacks
2923#define SUPPRESS_EVENTS_KOOPER_DAMAGE \
2924 SUPPRESS_EVENT_SPIKY_TOP \
2925 | SUPPRESS_EVENT_EXPLODE_CONTACT \
2926 | SUPPRESS_EVENT_SPIKY_FRONT \
2927 | SUPPRESS_EVENT_SHOCK_CONTACT \
2928 | SUPPRESS_EVENT_BURN_CONTACT \
2929 | SUPPRESS_EVENT_ALT_SPIKY
2930
2943
2947 PARTNER_CMD_INSTA_SWITCH = 2, // skips put away / take out scripts. assumes valid current partner.
2948 PARTNER_CMD_SWITCH = 3, // assumes valid current partner.
2949 PARTNER_CMD_PUT_AWAY = 4, // switches to null partner.
2951 PARTNER_CMD_TAKE_OUT = 6, // assumes no current partner.
2956};
2957
2989
2996
2998 NPC_FLAG_ENABLED = 0x00000001, // Does nothing aside from making npc->flags != 0
2999 NPC_FLAG_INVISIBLE = 0x00000002, // NPC will not be drawn or cause surface effects while moving
3000 NPC_FLAG_INACTIVE = 0x00000004, // NPC will not render, move, or have collisions with other NPCs. They may still be interacted with.
3001 NPC_FLAG_FLYING = 0x00000008,
3002 NPC_FLAG_HAS_SHADOW = 0x00000010, // Set by default and by enable_npc_shadow
3003 NPC_FLAG_NO_SHADOW_RAYCAST = 0x00000020, // Shadows are tied to NPC position instead of raycasting below the NPC
3005 NPC_FLAG_UPSIDE_DOWN = 0x00000080, // Render NPCs upside-down
3007 NPC_FLAG_GRAVITY = 0x00000200, // Enables gravity. Does nothing if NPC_FLAG_JUMPING is set.
3008 NPC_FLAG_DONT_UPDATE_SHADOW_Y = 0x00000400, // When shadow raycasting is off, only X and Z update as NPC moves
3009 NPC_FLAG_JUMPING = 0x00000800,
3010 NPC_FLAG_GROUNDED = 0x00001000, // Touching the ground
3011 NPC_FLAG_COLLDING_WITH_WORLD = 0x00002000, // Colliding with world in front or to the sides of the NPC
3012 NPC_FLAG_COLLDING_FORWARD_WITH_WORLD = 0x00004000, // Colliding with world directly in front of NPC
3014 NPC_FLAG_DIRTY_SHADOW = 0x00010000, // Set if shadow is dirty (needs to be repositioned etc.)
3015 NPC_FLAG_REFLECT_WALL = 0x00020000, // Mirror rendering across z=0
3016 NPC_FLAG_IGNORE_CAMERA_FOR_YAW = 0x00040000, // Do not adjust renderYaw to face the camera
3017 NPC_FLAG_REFLECT_FLOOR = 0x00080000, // Mirror rendering across y=0
3018 NPC_FLAG_MOTION_BLUR = 0x00100000, // Gives motion blur effect as NPC moves. Set by enable_npc_blur
3019 NPC_FLAG_FLIP_INSTANTLY = 0x00200000, // Flip instantly when changing facing direction
3020 NPC_FLAG_TOUCHES_GROUND = 0x00400000, // Can cause effects to play when touching special surface types
3021 NPC_FLAG_HIDING = 0x00800000,
3024 NPC_FLAG_PARTNER = 0x04000000,
3026 NPC_FLAG_USE_INSPECT_ICON = 0x10000000, // Approaching this NPC will cause a red ! to appear.
3027 NPC_FLAG_RAYCAST_TO_INTERACT = 0x20000000, // Intended to require a line of sight raycast before conversations can be triggered. Seems bugged.
3028 NPC_FLAG_NO_ANIMS_LOADED = 0x40000000, // Npc has no animations loaded
3030};
3031
3033 PS_FLAG_AIRBORNE = 0x0000000E,
3035 PS_FLAG_JUMPING = 0x00000002,
3036 PS_FLAG_FALLING = 0x00000004,
3037 PS_FLAG_FLYING = 0x00000008,
3038 PS_FLAG_SLIDING = 0x00000010,
3039 /* Paused either via the start menu, or through another menu that causes a pause (like the item menu) */
3040 PS_FLAG_PAUSED = 0x00000020,
3043 /* Prevents opening menus that would require a game-time pause (start menu, item menu, etc) */
3045 /* Doing either a spin jump or a tornado jump */
3047 /* Landing from either a spin jump or a tornado jump */
3049 /* Burning from touching a fire hazard of some kind */
3050 PS_FLAG_HIT_FIRE = 0x00000800,
3053 /* Indicates that Mario's lateral movement is currently commandeered by a cutscene or script */
3055 /* Either outta sight with Bow, or temporarily damage boosted - makes Mario ignore fire bars */
3057 /* Spinning either through pressing Z or the tornado jump - causes a ghost trail to render */
3058 PS_FLAG_SPINNING = 0x00020000,
3059 /* Slows Mario's physics and animations to half speed - responsible for the dramatic slowdown when starting an encounter by jumping on an enemy.
3060 Also stops Mario from successfully completing a hammer. */
3062 /* Occurs after hitting a heart block - temporarily prevents encounters from starting */
3064 /* Stops Mario's sprite yaw from being adjusted, usually so a cutscene can do it instead. */
3066 /* Forces Mario's sprite to either face exactly left or right, without transitioning. */
3068 /* Prevents Mario from moving laterally */
3069 PS_FLAG_MOVEMENT_LOCKED = 0x00400000, //TODO misnamed
3070 /* Stops Mario from air steering or using a special jump during a scripted fall */
3072 /* Not fully sure about this one, but appears to mark the frame that the check for what to hammer occurs */
3076 /* Mario just interacted with something (usually cleared on the same frame) */
3078 /* Makes Mario face forwards, used when talking to NPCs, or when on Lakilester */
3080 /* Freezes physics and animations - is usually reset at the start of a frame so often does nothing */
3082 /* Indicates that Mario needs his sprite redrawn */
3085};
3086
3089 /* Whether Mario is in the process of using Watt (but isn't necessarily holding them yet) */
3091 /* Whether Watt is actually in Mario's hands at the moment */
3100 PA_FLAG_RAISED_ARMS = 0x00000200,
3101 PA_FLAG_SHIVERING = 0x00000400,
3104 PA_FLAG_INVISIBLE = 0x00002000,
3107 PA_FLAG_SPINNING = 0x00010000,
3108 /* Began an encounter by spinning into an enemy with the Dizzy Attack badge on */
3111 /* When Mario is in a transition to a new map, either through a loading zone or pipe */
3113 /* Occurs after PA_FLAG_FORCE_USE_PARTNER. Some partners - namely Bow and Lakilester, unset this immediately.
3114 Not sure why - seems like it might contribute to being unable to *stop* using your partner during a cutscene. */
3118 /* Changes how Mario is rendered. Seems to be intended to make Mario's depth render properly when using Bow behind a switch (two translucent objects on top of eachother), but it doesn't actually work. */
3120 /* Usually, if Mario falls for too long, he eventually gets reset to his last safe position. This prevents that. Used by some scripts. */
3122 /* This allows dismounting from Lakilester, even if in a precarious situation (like over spikes, lava, or water). */
3124 /* This flag is set when partner usage was interrupted by a script, and it prevents menu sounds (like the error sound) from playing for script-initiated player actions */
3126 /* This one's really weird. Seems to have something to do with the direction Mario is facing, but I'm not sure what it's actually supposed to be achieving. */
3127 PA_FLAG_80000000 = 0x80000000,
3128};
3129
3148
3173
3180
3190
3192 // RM1 modes
3209 // RM2 modes
3225 // RM3 modes
3250 // cloud render modes
3257};
3258
3259// predefined configurations for RDP geometry and render modes
3260// though these are called "render modes", they do not strictly correspond to the RDP render modes (as supplied to gDPSetRenderMode)
3262 // opaque render modes
3281 // translucent render modes
3295 RENDER_MODE_DECAL_XLU_AHEAD = 0x1E, // special case RENDER_MODE_DECAL_XLU for rendering in front of others
3305 // unusual render modes
3306 RENDER_MODE_PASS_THROUGH = 0x28, // no render mode is set, only geometry modes are initialized
3314};
3315
3321
3322// same as ActorPartFlags, kept separate for clarity
3326 ACTOR_FLAG_LOW_PRIORITY_TARGET = 0x00000010, // only usable with ACTOR_FLAG_TARGET_ONLY, treats the target's sort position as off-stage to the right
3327 ACTOR_FLAG_MINOR_TARGET = 0x00000040, // ignored by moves using TARGET_FLAG_PRIMARY_ONLY (unused)
3329 ACTOR_FLAG_FLYING = 0x00000200,
3330 ACTOR_FLAG_FLIPPED = 0x00000400,
3333 ACTOR_FLAG_DAMAGE_IMMUNE = 0x00002000, // prevents hits from items, chill out, and up & away
3337 ACTOR_FLAG_NO_HEALTH_BAR = 0x00040000, // Health bar is not shown for this actor type
3338 ACTOR_FLAG_HEALTH_BAR_HIDDEN = 0x00080000, // Health bar is temporarily hidden
3345 ACTOR_FLAG_NO_INACTIVE_ANIM = 0x20000000, // only used for player Actor
3346};
3347
3348// same as ActorFlags, kept separate for clarity
3353 ACTOR_PART_FLAG_DEFAULT_TARGET = 0x00000008, // Part will be the default selected target for player.
3354 ACTOR_PART_FLAG_IGNORE_BELOW_CHECK = 0x00000020, // ignore below check while targeting
3355 ACTOR_PART_FLAG_MINOR_TARGET = 0x00000040, // ignored by moves using TARGET_FLAG_PRIMARY_ONLY (unused)
3359 ACTOR_PART_FLAG_TARGET_ONLY = 0x00004000, // Has no effect on ActorPart. Use the ACTOR_FLAG on Actor instead.
3362 ACTOR_PART_FLAG_PRIMARY_TARGET = 0x00800000, // Multi-target attacks will target this part of an Actor with multiple parts.
3364 ACTOR_PART_FLAG_NO_STATUS_ANIMS = 0x20000000, // Do not update idle animation based on Actor status
3365 ACTOR_PART_FLAG_SKIP_SHOCK_EFFECT = 0x40000000, // Do not apply a shock effect to this ActorPart when its Actor is shocked
3366 ACTOR_PART_FLAG_SKIP_MOVEMENT_ALLOC = 0x80000000, // Do not allocate ActorPartMovement for this ActorPart
3367};
3368
3392
3400
3412
3424
3437
3456
3462
3470
3497
3504
3512
3515 FX_INSTANCE_FLAG_BATTLE = 0x00000004, // effect was created during battle
3516 FX_INSTANCE_FLAG_HAS_UPDATED = 0x00000008, // has run update at least once
3517 FX_INSTANCE_FLAG_DISMISS = 0x00000010, // effect should perform cleanup and self-delete
3518};
3519
3525
3526#include "move_enum.h"
3527
3533
3541
3550
3558
3563
3568 BS_FLAGS1_SHOW_PLAYER_DECORATIONS = 0x00000008, // enables effects for Frozen, Water Block, and Cloud Nine to appear and follow the player
3569 // Enables attack bonuses like Power Plus and Merlee ATK boost.
3570 // Almost always used with TestTarget functions when not called with DAMAGE_TYPE_TRIGGER_LUCKY.
3572 // Current hit may trigger special events on the target (other than hit/death/immune)
3573 // These include FLIP_TRIGGER, FALL_TRIGGER, BURN_HIT, SPIN_SMASH_HIT, etc.
3574 // This has no bearing on contact hazard events which affect the attacker like SPIKE_CONTACT or BURN_CONTACT.
3577 BS_FLAGS1_NO_RATING = 0x00000080, // prevents 'Nice!' or 'Super!' messages from appearing
3579 BS_FLAGS1_SUPER_HIT = 0x00000200, // only works for partners and items, NOT player hits
3582 BS_FLAGS1_2000 = 0x00002000,
3583 BS_FLAGS1_4000 = 0x00004000,
3585 BS_FLAGS1_10000 = 0x00010000,
3587 BS_FLAGS1_BATTLE_FLED = 0x00040000, // used both when the player flees sucessfully or an enemy flees
3590 BS_FLAGS1_YIELD_TURN = 0x00200000, // moves end either when their script is finished or this flag is set by calling YieldTurn
3592 BS_FLAGS1_NO_GAME_OVER = 0x00800000, // don’t game over on loss
3594 BS_FLAGS1_TUTORIAL_BATTLE = 0x02000000, // prevent player from swapping to/from partner
3595 BS_FLAGS1_HUSTLED = 0x04000000,
3596 BS_FLAGS1_SORT_ENEMIES_BY_POSX = 0x08000000, // enemy turn order ignores priority; sorts bases on x position instead
3601};
3602
3604 BS_FLAGS2_AWARDING_STAR_POINTS = 0x00000001, // star points move to the center of the screen
3605 BS_FLAGS2_PLAYER_TURN_USED = 0x00000002, // set after player has used their action for this turn
3606 BS_FLAGS2_PARTNER_TURN_USED = 0x00000004, // set after partner has used their action for this turn
3607 BS_FLAGS2_OVERRIDE_INACTIVE_PLAYER = 0x00000008, // override inactive player animations and effects
3608 BS_FLAGS2_OVERRIDE_INACTIVE_PARTNER = 0x00000010, // override inactive partner animations and effects
3611 BS_FLAGS2_STORED_TURBO_CHARGE_TURN = 0x00000100, // prevents turbo charge turns from decrementing on begin player turn
3613 BS_FLAGS2_FINAL_BOWSER_PART_1 = 0x00000400, // no other use for this flag, purpose unknown
3616 BS_FLAGS2_HIDE_BUFF_COUNTERS = 0x00010000, // hide turn counters for partner buffs (Cloud Nine, Water Block, etc)
3619 BS_FLAGS2_DONT_STOP_MUSIC = 0x02000000, // don't stop playing the current song when the battle ends
3623};
3624
3628
3668
3670 // shared
3672
3673 // BATTLE_STATE_NORMAL_START
3674 BTL_SUBSTATE_NORMAL_START_INIT = 0, // loads assets, initializes state, and runs OnBattleInit script
3676 BTL_SUBSTATE_NORMAL_START_CHECK_FIRST_STRIKE = 4, // wait for actor scripts to finish
3679
3680 // BATTLE_STATE_FIRST_STRIKE
3685
3686 // BATTLE_STATE_PARTNER_FIRST_STRIKE
3691
3692 // BATTLE_STATE_ENEMY_FIRST_STRIKE
3695
3696 // BATTLE_STATE_BEGIN_TURN
3700
3701 // BATTLE_STATE_END_TURN
3709
3710 // BATTLE_STATE_BEGIN_PLAYER_TURN
3724
3725 // BATTLE_STATE_BEGIN_PARTNER_TURN
3732
3733 // BATTLE_STATE_9
3742
3743 // BATTLE_STATE_SWITCH_TO_PLAYER
3744 // BATTLE_STATE_SWITCH_TO_PARTNER
3745
3746 // BATTLE_STATE_PREPARE_MENU
3748
3749 // BATTLE_STATE_PLAYER_MENU
3750 // BATTLE_STATE_PARTNER_MENU
3751
3752 // BATTLE_STATE_PEACH_MENU
3765
3766 // BATTLE_STATE_TWINK_MENU
3779
3780 // BATTLE_STATE_SELECT_TARGET
3785
3786 // BATTLE_STATE_PLAYER_MOVE
3798
3799 // BATTLE_STATE_PARTNER_MOVE
3809
3810 // BATTLE_STATE_NEXT_ENEMY
3813 BTL_SUBSTATE_NEXT_ENEMY_DONE = 2, // enemy has been found
3814
3815 // BATTLE_STATE_ENEMY_MOVE
3819 BTL_SUBSTATE_ENEMY_MOVE_AWAIT_PLAYER_POPUP_DONE = 11, // wait for popups regarding player status to finish
3820 BTL_SUBSTATE_ENEMY_MOVE_POST_PLAYER_POPUP_DELAY = 12, // a brief delay after the popup vanishes
3822 BTL_SUBSTATE_ENEMY_MOVE_AWAIT_PARTNER_POPUP_DONE = 21, // wait for popups regarding partner status to finish
3823 BTL_SUBSTATE_ENEMY_MOVE_POST_PARTNER_POPUP_DELAY = 22, // a brief delay after the popup vanishes
3825
3826 // BATTLE_STATE_END_PLAYER_TURN
3831
3832 // BATTLE_STATE_END_PARTNER_TURN
3833
3834 // BATTLE_STATE_RUN_AWAY
3841
3842 // BATTLE_STATE_DEFEND
3845
3846 // BATTLE_STATE_VICTORY
3856
3857 // BATTLE_STATE_DEFEAT
3862
3863 // BATTLE_STATE_28
3864
3865 // BATTLE_STATE_CHANGE_PARTNER
3873
3874 // BATTLE_STATE_END_TRAINING_BATTLE
3881
3882 // BATTLE_STATE_31
3883
3884 // BATTLE_STATE_END_BATTLE
3890
3891 // BATTLE_STATE_CELEBRATION
3909
3910 // BATTLE_STATE_34
3911
3912 // BATTLE_STATE_END_DEMO_BATTLE
3918};
3919
3920// used with BATTLE_STATE_PLAYER_MENU
3923 // Main menu
3938 // Unknown
3945 // Change Member
3953 // Items
3960 // Star Spirits
3968 // additional item use from Double/Triple dip
3975 // Berserker
3977 // Strategies
3985 // initialize
3988};
3989
3992 // Main menu
4001 // Abilities
4009 // Unknown, referenced only in btl_state_draw_partner_menu
4015 // Change Partner
4023 // Items
4030 // Switch partner (unused)
4038 // Focus
4045 // Strategies
4052 // initialize
4055};
4056
4105 BTL_MSG_ACTION_TIP_PRESS_BEFORE_LANDING = 0x2E, // jump moves, Sky Dive
4106 BTL_MSG_ACTION_TIP_HOLD_LEFT_TIMED = 0x2F, // hammer moves, Belly Flop, Shell Toss
4107 BTL_MSG_ACTION_TIP_PRESS_BEFORE_STRIKE = 0x30, // Headbonk and Multibonk
4108 BTL_MSG_ACTION_TIP_MASH_BUTTON = 0x31, // Dizzy Shell, Power Shock, Air Lift, Bombette's moves
4109 BTL_MSG_ACTION_TIP_MASH_LEFT = 0x32, // Fire Shell, Air Raid, Spiny Surge, Bow's moves
4114 BTL_MSG_ACTION_TIP_NOT_USED_1 = 0x37, // unused, special message
4115 BTL_MSG_ACTION_TIP_PRESS_WITH_TIMING = 0x38, // Turbo Charge, Water Block, Cloud Nine
4116 BTL_MSG_ACTION_TIP_NOT_USED_2 = 0x39, // unused, special message
4117 BTL_MSG_ACTION_TIP_MASH_BOTH = 0x3A, // Mega Shock and Hurricane
4120 BTL_MSG_ACTION_TIP_HOLD_THEN_RELEASE = 0x3D, // Body Slam and Electro Dash
4125 BTL_MSG_ACTION_TIP_NOT_USED_3 = 0x42, // Earthquake Jump
4145};
4146
4147// states after INIT are different for each type of battle message
4149 // generic INIT state shared by all message types
4151 // states for popup messages like BTL_MSG_MERLEE_ATK_UP or BTL_MSG_ENEMY_ASLEEP
4156 // states for action tip messages
4159 // states for error messages like BTL_MSG_NO_JUMP_TARGET or BTL_MSG_CANT_SELECT_NOW
4164 // states for command disable notifications like BTL_MSG_ITEMS_DISABLED
4166};
4167
4168// BattleMenuState
4181
4195
4196
4210
4224
4240
4250
4265
4267 DEBUG_CONTACT_NONE = 0, // contact with enemies behaves normally
4268 DEBUG_CONTACT_CANT_TOUCH = 1, // enemies pass through the player and cannot start battles
4269 DEBUG_CONTACT_DIE_ON_TOUCH = 2, // enemies die on contact in the overworld
4270 DEBUG_CONTACT_DIE_IN_BATTLE = 3, // all enemies wll die during BATTLE_STATE_BEGIN_TURN
4271 DEBUG_CONTACT_AUTO_FLEE = 4, // the player flees during BATTLE_STATE_BEGIN_TURN
4272};
4273
4279
4281 DEBUFF_TYPE_SLEEP = 0x00001000,
4286 DEBUFF_TYPE_DIZZY = 0x00040000,
4288 DEBUFF_TYPE_STONE = 0x00100000,
4289 DEBUFF_TYPE_STOP = 0x00200000,
4290 DEBUFF_TYPE_DAZE = 0x01000000,
4292};
4293
4301
4311
4319
4341
4342#define MODEL_FLAGS_MASK_FFF0 (\
4343 MODEL_FLAG_USES_CUSTOM_GFX \
4344 | MODEL_FLAG_20 \
4345 | MODEL_FLAG_IGNORE_FOG \
4346 | MODEL_FLAG_HAS_LOCAL_VERTEX_COPY \
4347 | MODEL_FLAG_BILLBOARD \
4348 | MODEL_FLAG_DO_BOUNDS_CULLING \
4349 | MODEL_FLAG_HAS_TRANSFORM \
4350 | MODEL_FLAG_HAS_TEX_PANNER \
4351 | MODEL_FLAG_MATRIX_DIRTY \
4352 | MODEL_FLAG_IGNORE_MATRIX \
4353 | MODEL_FLAG_UNUSED_4000 \
4354 | MODEL_FLAG_UNUSED_8000)
4355
4365 MODEL_FLAG_BILLBOARD = 0x0100, // rotate to face the camera
4369 MODEL_FLAG_MATRIX_DIRTY = 0x1000, // transform matrix changed and combined matrix needs to be recalculated
4370 MODEL_FLAG_IGNORE_MATRIX = 0x2000, // set until dirty combined matrix has been recalculated
4373};
4374
4381
4384 // no additional tint is applied (model is still be affected by world fog)
4386 // additional fog which 'shrouds' the world during certain scenes
4388 // adds depth-based tint using fog, overriding the world fog for affected models
4390 // this mode remaps each color channel range from [0, 255] -> [min, max],
4391 // setting a new white point and black point for the scene.
4392 // the new max values are stored in PRIMITIVE and the new min values in ENV
4394};
4395
4418
4438
4457
4476
4481 ROOM_DOOR_RIGHT_HINGE_OPENS_OUT = 0, // left --> center (hinge on right)
4482 ROOM_DOOR_RIGHT_HINGE_OPENS_IN = 1, // center --> left
4483 ROOM_DOOR_LEFT_HINGE_OPENS_OUT = 2, // right --> center (hinge on left)
4484 ROOM_DOOR_LEFT_HINGE_OPENS_IN = 3, // center --> right
4485 ROOM_DOOR_STRAIGHT_THROUGH = 4, // center --> center
4486 ROOM_LARGE_DOOR_RIGHT_HINGE_OPENS_OUT = 5, // deep left --> center (hinge on right)
4487 ROOM_LARGE_DOOR_RIGHT_HINGE_OPENS_IN = 6, // center --> deep left
4488 ROOM_LARGE_DOOR_LEFT_HINGE_OPENS_OUT = 7, // deep right --> center (hinge on left)
4492 ROOM_FLAG_EXIT_DOOR_DROPS = 0x800, // for internal use
4493};
4494
4496 // dispatched to listener script during interactions with the room door
4501 // when handling ROOM_UPDATE_ENTER_BEGIN, listener may return this to cancel the door opening. useful for locked doors.
4503 // anim move door updates
4508 // anim move walls update
4510 ROOM_MOVE_WALL_1 = 1, // unused
4511 ROOM_MOVE_WALL_2 = 2, // unused
4513 // anim drop droor updates
4515 ROOM_DROP_DOOR_1 = 1, // unused
4516 ROOM_DROP_DOOR_2 = 2, // unused
4518};
4519
4521 ENEMY_FLAG_PASSIVE = 0x00000001, // Not hostile; collision does not trigger battle
4522 ENEMY_FLAG_UNUSED_2 = 0x00000002, // Unused
4523 ENEMY_FLAG_DO_NOT_KILL = 0x00000004, // Enemy will not be killed after being defeated in battle
4525 ENEMY_FLAG_FLED = 0x00000010,
4526 ENEMY_FLAG_DISABLE_AI = 0x00000020, // Disable movement AI and collision (idle animation plays)
4532 ENEMY_FLAG_FLYING = 0x00000800, // Corresponds with NPC_FLAG_FLYING, name seems incorrect?
4536 ENEMY_FLAG_USE_INSPECT_ICON = 0x00008000, // Corresponds with NPC_FLAG_USE_INSPECT_ICON
4537 ENEMY_FLAG_RAYCAST_TO_INTERACT = 0x00010000, // Intended to require a line of sight raycast before conversations can be triggered. Seems bugged. Corresponds with NPC_FLAG_RAYCAST_TO_INTERACT
4538 ENEMY_FLAG_USE_PLAYER_SPRITE = 0x00020000, // Used for Peach NPCs
4540 ENEMY_FLAG_DONT_SUSPEND_SCRIPTS = 0x00080000, // Do not suspend ai/aux scripts when aiSuspendTime != 0
4544 ENEMY_FLAG_NO_DROPS = 0x00800000, // Do not drop hearts, flowers, or coins on defeat
4548 ENEMY_FLAG_CANT_INTERACT = 0x08000000, // Makes passive NPCs non-interactable. Hostile NPCs are always non-interactible.
4551 ENEMY_FLAG_BEGIN_WITH_CHASING = 0x40000000, // Starts in state AI_STATE_CHASE_INIT instead of AI_STATE_WANDER_INIT on spawn or AI resume
4553};
4554
4555#define BASE_PASSIVE_FLAGS \
4556 ( ENEMY_FLAG_PASSIVE \
4557 | ENEMY_FLAG_IGNORE_WORLD_COLLISION \
4558 | ENEMY_FLAG_IGNORE_ENTITY_COLLISION \
4559 | ENEMY_FLAG_FLYING \
4560 )
4561
4562#define COMMON_PASSIVE_FLAGS \
4563 ( BASE_PASSIVE_FLAGS \
4564 | ENEMY_FLAG_ENABLE_HIT_SCRIPT \
4565 )
4566
4567// used with enemy->aiFlags
4578
4610
4619
4625
4627 AI_TERRITORY_IGNORE_HIDING = 0x01, // bow and sushi dont prevent enemy detection
4628 AI_TERRITORY_IGNORE_ELEVATION = 0x02, // vertical size of detection volume is ignored
4629};
4630
4641
4649
4658
4667
4668// the lower byte of ColliderFlags
4682
4688
4689// flags that can be set on colliders
4690// passed into collision queries to selectively ignore certain types of objects or colliders
4692 COLLIDER_FLAGS_UPPER_MASK = 0x7FFFFE00, // map data dumper needs this to be first
4695 COLLIDER_FLAG_IGNORE_SHELL = 0x00008000, // colliders marked with this flag are not solid for shells
4696 COLLIDER_FLAG_IGNORE_PLAYER = 0x00010000, // colliders marked with this flag are not solid for player or partners
4697 COLLIDER_FLAG_IGNORE_NPC = 0x00020000, // colliders marked with this flag are not solid for npcs or item entities
4698 COLLISION_IGNORE_ENTITIES = 0x00040000, // used for collision queries, not set for colliders
4700 COLLISION_ONLY_ENTITIES = 0x00100000, // used for collision queries, not set for colliders
4703
4710
4718
4730
4736
4738 // simple camera based on lookAt_eye and lookAt_obj with no blending or interpolation
4739 // control this camera by directly setting these positions
4740 // has no other control parameters
4742
4743 // this camera uses a set of control parameters to calculate its target lookAt_obj and lookAt_eye positions,
4744 // then interpolates current positions toward those targets, moving up to half the remaining distance each frame
4745 // the ultimate target is given by lookAt_obj_target
4746 // mostly used for CAM_HUD
4748
4749 // this camera samples camera zones below its targetPos and derives control parameters from their settings,
4750 // interpolating its control parameters when changing zones. these control parameters determine the camera
4751 // position and orientation just like other camera modes.
4752 // note that this code does NOT directly reference the player position in any manner, it is only concerned
4753 // with the camera's targetPos, which must be assigned elsewhere.
4754 // this is the camera used during world gameplay
4756
4757 // this camera uses a set of control parameters to calculate its lookAt_obj and lookAt_eye positions,
4758 // which are only updated if skipRecalc = FALSE
4759 // the ultimate target is given by lookAt_obj_target, with an offset given by targetPos (?!)
4760 // in practice, this is used for CAM_BATTLE and CAM_TATTLE, with skipRecalc almost always set to FALSE
4762
4763 // this camera tracks lookAt_obj_target in a circular region centered on targetPos. the camera does not update
4764 // unless lookAt_obj_target is greater than a minimum distance from targetPos to prevent wild movements.
4766
4767 // this camera tracks targetPos, clamped within the rectangular region given by +/- xLimit and +/- zLimit
4768 // y-position is drawn from lookAt_obj_target
4769 // does not use easing or interpolation
4771
4772 // this camera tracks player position and adds basic 'leading' in the x-direction only
4773 // camera yaw is fixed at zero and the lead direction is determined by player world yaw
4774 // thus, this only works for '2D' style maps where left is -x and right is +x
4776
4777 // this mode is completely unused in vanilla; it doesn't even have a case in update_cameras
4778 // seems to be based on CAM_UPDATE_NO_INTERP (the one used for battle cam)
4779 // tracks a point 400 units ahead of player position in the z-direction and 60 units above
4780 // defaults to a relatively short boom length and no pitch angle, resulting in a head-on direct view
4781 // CAM_UPDATE_UNUSED_AHEAD,
4782};
4783
4785 // Camera follows the player, using a fixed yaw position.
4786 // Uses: A/B as 2D points
4787 // Yaw is defined by the line segment AB
4788 // flag 0 = free forward movement (follow player)
4789 // flag 1 = lock forward movement (must intersect B)
4791
4792 // Camera faces toward or away from a point with the player in the center of the frame.
4793 // Use a negative boom length to look away from a point.
4794 // flag 1 = Constrain to Fixed Radius
4796
4797 // Camera is contrained to a point along the line segment BC.
4798 // Use these near exits to stop camera movement.
4799 // Uses: A/B/C as 2D points
4800 // The target position is found by projecting player position onto BC along a line orthogonal to AB.
4801 // If posA == posB, AB is ignored and the projection axis will be along a line orthogonal to BC with
4802 // the resulting position being the closest point on BC to the player.
4803 // flag 1 = Freeze Camera Position
4805
4806 // Follows the player using whatever yaw value the camera initially possessed.
4808
4809 // Both position and yaw are fixed.
4811
4812 // Look Toward Point, Constrain to Line
4813 // flag 1 = Freeze Target at Point
4815
4816 // Camera position is contrained to a line segment, with yaw perpendicular to the line segment.
4817 // flag 1 = Disable Forward Motion
4819};
4820
4823 BTL_CAM_INTERRUPT = 0x01, // forces camera motion to end
4824 BTL_CAM_DEFAULT = 0x02, // wide shot of the entire arena
4825 BTL_CAM_VIEW_ENEMIES = 0x03, // broad focus on enemy side of the field
4827 BTL_CAM_ACTOR_TARGET_MIDPOINT = 0x05, // focus on midpoint between subject actor and its target
4828 BTL_CAM_ACTOR_PART = 0x06, // unused
4830 BTL_CAM_ACTOR_SIMPLE = 0x08, // same as BTL_CAM_ACTOR, but does not change boom pitch, yaw, or y-offset
4831 BTL_CAM_SLOW_DEFAULT = 0x09, // unused, same as BTL_CAM_DEFAULT but takes 4x as long
4834 BTL_CAM_MIDPOINT_FAR = 0x0C, // unused
4835 BTL_CAM_ACTOR_CLOSE = 0x0D, // focus on a targeted actor, closer than normal
4836 BTL_CAM_ACTOR = 0x0E, // focus on a targeted actor using typical distance
4837 BTL_CAM_ACTOR_FAR = 0x0F, // focus on a targeted actor, further away than normal
4838 BTL_CAM_ACTOR_GOAL_NEAR = 0x10, // unused, focus on a targeted actor's goal, closer than normal
4839 BTL_CAM_ACTOR_GOAL = 0x11, // unused, focus on a targeted actor's goal, using typical distance
4840 BTL_CAM_ACTOR_GOAL_FAR = 0x12, // unused, focus on a targeted actor's goal, further away than normal
4841 BTL_CAM_REPOSITION = 0x13, // generic reposition, lerp to target parameters over the next 20 frames
4842 BTL_CAM_FOLLOW_ACTOR_Y = 0x14, // unused
4845 BTL_CAM_VICTORY = 0x17, // closeup on party while star points are tallied
4846 BTL_CAM_PLAYER_DIES = 0x18, // closeup on player dying
4847 BTL_CAM_PLAYER_FLEE = 0x19, // closeup on player while running away
4851 BTL_CAM_PLAYER_MISTAKE = 0x1D, // player missed a jump or hammer acion command
4852 BTL_CAM_PLAYER_HIT_SPIKE = 0x1E, // player hurt via spike contact
4853 BTL_CAM_PLAYER_HIT_HAZARD = 0x1F, // player hurt via burn or shock contact
4856 BTL_CAM_PLAYER_JUMP_MIDAIR = 0x22, // move through the air with the player mid-jump
4857 BTL_CAM_PLAYER_JUMP_FINISH = 0x23, // after a sucessful action command
4859 BTL_CAM_PLAYER_SUPER_JUMP_MIDAIR = 0x25, // alternate BTL_CAM_PLAYER_JUMP_MIDAIR associated with an unused script for Super Jump
4860 BTL_CAM_PLAYER_ULTRA_JUMP_MIDAIR = 0x26, // alternate BTL_CAM_PLAYER_JUMP_MIDAIR associated with an unused script for Ultra Jump
4861 BTL_CAM_PLAYER_UNUSED_ULTRA_JUMP = 0x27, // unused camera for followup hit of unused script for Ultra Jump
4867 BTL_CAM_PRESET_UNUSED_2D = 0x2D, // unused, alterative to BTL_CAM_PLAYER_HAMMER_QUAKE
4868 BTL_CAM_PLAYER_HAMMER_QUAKE = 0x2E, // slowly pan over the enemy side
4869 BTL_CAM_PARTNER_APPROACH = 0x2F, // used by Goombario and Watt (power shock only)
4872 BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_1 = 0x32, // goombario pre-jump 1
4875 BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_2 = 0x35, // goombario pre-jump 2
4876 BTL_CAM_PARTNER_INJURED = 0x36, // closeup on partner after being injured
4877 BTL_CAM_PARTNER_GOOMPA = 0x37, // focus on Goompa speaking or Goombario charging
4881 BTL_CAM_PARTNER_CLOSE_UP = 0x3B, // close focus on partner, used when kooper or sushie are charging an attack
4883 BTL_CAM_PARTNER_HIT_SPIKE = 0x3D, // partner hurt via spike contact
4884 BTL_CAM_PARTNER_HIT_HAZARD = 0x3E, // partner hurt via burn or shock contact
4885 BTL_CAM_ENEMY_APPROACH = 0x3F, // (very common)
4887 BTL_CAM_SLOWER_DEFAULT = 0x41, // unused, same as BTL_CAM_DEFAULT but takes slightly longer
4888 BTL_CAM_ENEMY_DIVE = 0x42, // used just before contact from dive attacks (paragoomba, para jr troopa, etc)
4891 BTL_CAM_PLAYER_WISH = 0x45, // used for Focus and Star Spirit wishing
4896};
4897
4899 BTL_CAM_XADJ_NONE = 0, // use actor X
4900 BTL_CAM_XADJ_AVG = 1, // use average
4901};
4902
4904 BTL_CAM_YADJ_SLIGHT = -2, // target y position is weighted 75% actor and 25% target:
4905 BTL_CAM_YADJ_TARGET = -1, // use target Y
4906 BTL_CAM_YADJ_NONE = 0, // use actor Y
4907 BTL_CAM_YADJ_AVG = 1, // target y position is weighted 66% actor and 33% target:
4908};
4909
4943};
4944
4949
4950enum {
4974};
4975
4976enum {
4983};
4984
4991
5001
5008
5043
5077};
5078
5081 TRANSFORM_GROUP_FLAG_HIDDEN = 0x00000002, // update, but do not render
5085 TRANSFORM_GROUP_FLAG_IGNORE_MATRIX = 0x00002000, // set until dirty matrix has been recalculated
5086};
5087
5091
5093 IMGFX_FLAG_VALID = 0x00000001,
5096 IMGFX_FLAG_8 = 0x00000008,
5099 IMGFX_FLAG_40 = 0x00000040,
5101 IMGFX_FLAG_REVERSE_ANIM = 0x00000100, // fold animation plays backwards (from end to start)
5102 IMGFX_FLAG_200 = 0x00000200,
5103 IMGFX_FLAG_400 = 0x00000400,
5104 IMGFX_FLAG_800 = 0x00000800,
5106 IMGFX_FLAG_2000 = 0x00002000,
5107 IMGFX_FLAG_4000 = 0x00004000,
5108 IMGFX_FLAG_8000 = 0x00008000,
5110 IMGFX_FLAG_20000 = 0x00020000,
5111 IMGFX_FLAG_40000 = 0x00040000,
5112 IMGFX_FLAG_80000 = 0x00080000,
5113 IMGFX_FLAG_100000 = 0x00100000,
5114};
5115
5116typedef enum ImgFXType {
5118 IMGFX_UNK_1 = 0x1, // unused?
5119 IMGFX_UNK_2 = 0x2, // unused?
5120 IMGFX_RESET = 0x3, // after goomba 'sticker' ambush in kmr_09 unfurls. might be to force-terminate ANIM.
5121 IMGFX_SET_WAVY = 0x4, // Kolorado when injured and Sushie when underwater (* note: Sushie fold rendering is bugged and only occurs *before* going underwater)
5123 IMGFX_SET_COLOR = 0x6, // modulate color (args: R, G, B)
5124 IMGFX_SET_ALPHA = 0x7, // modulate alpha (args: A)
5125 IMGFX_SET_TINT = 0x8, // modulate color+alpha (args: R, G, B, A)
5129 IMGFX_COLOR_BUF_SET_MODULATE = 0xC, // used for color cycling on Monstar's outline
5130 IMGFX_HOLOGRAM = 0xD, // ghostly star spirits and merlar (args: ???, staticAmt, ???, alphaAmt)
5131 IMGFX_FILL_COLOR = 0xE, // used to create boss silhouettes in chapter introduction sceens
5133 IMGFX_OVERLAY_XLU = 0x10, // unused?
5134 IMGFX_ALLOC_COLOR_BUF = 0x11, // (args: count) creates buffer to set color of 'count' vertices
5135} ImgFXType;
5136
5137typedef enum ImgFXAnim {
5138 IMGFX_ANIM_SHOCK = 0x00, // used for Goombaria and Goompapa when Kammy drops the hammer block
5139 IMGFX_ANIM_SHIVER = 0x01, // used when Goombaria gives Mario a kiss
5140 IMGFX_ANIM_VERTICAL_PIPE_CURL = 0x02, // vertical pipe curl
5141 IMGFX_ANIM_HORIZONTAL_PIPE_CURL = 0x03, // horizontal pipe curl
5142 IMGFX_ANIM_STARTLE = 0x04, // used when Koopa Bros are surprised by Mario
5143 IMGFX_ANIM_FLUTTER_DOWN = 0x05, // player falling like paper
5144 IMGFX_ANIM_UNFURL = 0x06, // used by Goomba 'stickers' that ambush Mario in area_kmr
5145 IMGFX_ANIM_GET_IN_BED = 0x07, // Mario gets into bed
5146 IMGFX_ANIM_SPIRIT_CAPTURE = 0x08, // Eldstar being captured
5147 IMGFX_ANIM_UNUSED_1 = 0x09, // unused
5148 IMGFX_ANIM_UNUSED_2 = 0x0A, // unused
5149 IMGFX_ANIM_UNUSED_3 = 0x0B, // unused
5150 IMGFX_ANIM_TUTANKOOPA_GATHER = 0x0C, // tutankoopa 3
5151 IMGFX_ANIM_TUTANKOOPA_SWIRL_2 = 0x0D, // tutankoopa 2
5152 IMGFX_ANIM_TUTANKOOPA_SWIRL_1 = 0x0E, // tutankoopa 1
5153 IMGFX_ANIM_SHUFFLE_CARDS = 0x0F, // merlee spell-casting card shuffle
5154 IMGFX_ANIM_FLIP_CARD_1 = 0x10, // merlee spell-casting card flip 1
5155 IMGFX_ANIM_FLIP_CARD_2 = 0x11, // merlee spell-casting card flip 2
5156 IMGFX_ANIM_FLIP_CARD_3 = 0x12, // merlee spell-casting card flip 3
5157 IMGFX_ANIM_CYMBAL_CRUSH = 0x13, // used when Mario is crushed in a Cymbal Plant
5158} ImgFXAnim;
5159
5179
5183
5191
5197
5205
5210
5225
5232
5238
5249 WIN_BTL_DESC_BOX = 8, // strats and level up menus
5254 WIN_UNUSED_13 = 13, // unused
5258 WIN_POPUP_TITLE_B = 17, // brown box used for "Throw away an item" and certain popup titles
5265 WIN_FILES_CURSOR = 23, // same as previous
5267 WIN_FILES_COPYARROW = 24, // same as previous
5288 WIN_FILES_MAIN = 44, // same as previous
5308};
5309
5321
5328
5334
5337 /* 1 */ FILE_MESSAGE_SELECT_FILE_TO_START, // Select file to start:[End]
5338 /* 2 */ FILE_MESSAGE_SELECT_FILE_TO_DELETE, // Select file to delete:[End]
5339#if !VERSION_PAL
5340 /* 3 */ FILE_MESSAGE_SELECT_FILE_TO_SAVE, // Select file to save[End]
5341#endif
5342 /* 4 */ FILE_MESSAGE_COPY_WHICH_FILE, // Copy which file?[End]
5343 /* 5 */ FILE_MESSAGE_COPY_TO_WHICH_FILE, // Copy to which file?[End]
5344 /* 6 */ FILE_MESSAGE_NEW, // NEW[End]
5345 /* 7 */ FILE_MESSAGE_LEVEL, // Level[End]
5346 /* 8 */ FILE_MESSAGE_PLAY_TIME, // Play Time[End]
5347 /* 9 */ FILE_MESSAGE_DELETE_FILE, // Delete File[End]
5348 /* 10 */ FILE_MESSAGE_CANCEL, // Cancel[End]
5349 /* 11 */ FILE_MESSAGE_COPY_FILE, // Copy File[End]
5350 /* 12 */ FILE_MESSAGE_FIRST_PLAY, // First Play[End]
5351 /* 13 */ FILE_MESSAGE_PERIOD_13, // .[End]
5352 /* 14 */ FILE_MESSAGE_YES, // Yes[End]
5353 /* 15 */ FILE_MESSAGE_NO, // No[End]
5354 /* 16 */ FILE_MESSAGE_DELETE, // Delete[End]
5355 /* 17 */ FILE_MESSAGE_OVERRIDE_TO_NEW_DATA, // Override to New Data[End]
5356 /* 18 */ FILE_MESSAGE_SAVE_OK, // Save OK?[End]
5357 /* 19 */ FILE_MESSAGE_FILE_NAME_IS, // File name is :[End]
5358 /* 20 */ FILE_MESSAGE_PERIOD_20, // .[End]
5359 /* 21 */ FILE_MESSAGE_OK, // OK?[End]
5360 /* 22 */ FILE_MESSAGE_FILE_22, // File[End]
5361 /* 23 */ FILE_MESSAGE_WILL_BE_DELETED, // will be deleted.[End]
5362 /* 24 */ FILE_MESSAGE_OK_TO_COPY_TO_THIS_FILE, // OK to copy to this file?[End]
5363 /* 25 */ FILE_MESSAGE_START_GAME_WITH, // Start game with[End]
5364 /* 26 */ FILE_MESSAGE_FILE_26, // File[End]
5365 /* 27 */ FILE_MESSAGE_HAS_BEEN_DELETED, // has been deleted.[End]
5366 /* 28 */ FILE_MESSAGE_28, // [End]
5367 /* 29 */ FILE_MESSAGE_COPY_FROM, // Copy from[End]
5368 /* 30 */ FILE_MESSAGE_TO, // to[End]
5369 /* 31 */ FILE_MESSAGE_HAS_BEEN_CREATED, // has been created.[End]
5370#if VERSION_PAL
5371 // TODO: determine where these new entries should be placed
5372 UNK1,
5373 UNK2,
5374#endif
5375 /* 32 */ FILE_MESSAGE_ENTER_A_FILE_NAME, // Enter a file name![End]
5376 /* 33 */ FILE_MESSAGE_QUESTION, // ?[End]
5377 /* 34 */ FILE_MESSAGE_PERIOD_34, // .[End]
5378#if VERSION_PAL
5379 FILE_MESSAGE_BASE_UNK,
5380#endif
5381};
5382
5383// specifically used with draw_msg, not to be confused with MsgStyles
5385 DRAW_MSG_STYLE_MENU = 1, // slightly higher baseline with smaller fullspace widths
5389};
5390
5391// used with draw_number
5398
5403
5485 MSG_PAL_50 = 0x50
5487
5489#if VERSION_JP
5490 // Variant 0 - Hiragana, Katakana, Numeric, Fullwidth Symbols
5491 MSG_CHAR_HIRAGANA_A = 0x00,
5492 MSG_CHAR_HIRAGANA_I = 0x01,
5493 MSG_CHAR_HIRAGANA_U = 0x02,
5494 MSG_CHAR_HIRAGANA_E = 0x03,
5495 MSG_CHAR_HIRAGANA_O = 0x04,
5496 MSG_CHAR_HIRAGANA_KA = 0x05,
5497 MSG_CHAR_HIRAGANA_KI = 0x06,
5498 MSG_CHAR_HIRAGANA_KU = 0x07,
5499 MSG_CHAR_HIRAGANA_KE = 0x08,
5500 MSG_CHAR_HIRAGANA_KO = 0x09,
5501 MSG_CHAR_HIRAGANA_SA = 0x0A,
5502 MSG_CHAR_HIRAGANA_SI = 0x0B,
5503 MSG_CHAR_HIRAGANA_SU = 0x0C,
5504 MSG_CHAR_HIRAGANA_SE = 0x0D,
5505 MSG_CHAR_HIRAGANA_SO = 0x0E,
5506 MSG_CHAR_HIRAGANA_TA = 0x0F,
5507 MSG_CHAR_HIRAGANA_TI = 0x10,
5508 MSG_CHAR_HIRAGANA_TU = 0x11,
5509 MSG_CHAR_HIRAGANA_TE = 0x12,
5510 MSG_CHAR_HIRAGANA_TO = 0x13,
5511 MSG_CHAR_HIRAGANA_NA = 0x14,
5512 MSG_CHAR_HIRAGANA_NI = 0x15,
5513 MSG_CHAR_HIRAGANA_NU = 0x16,
5514 MSG_CHAR_HIRAGANA_NE = 0x17,
5515 MSG_CHAR_HIRAGANA_NO = 0x18,
5516 MSG_CHAR_HIRAGANA_HA = 0x19,
5517 MSG_CHAR_HIRAGANA_HI = 0x1A,
5518 MSG_CHAR_HIRAGANA_HU = 0x1B,
5519 MSG_CHAR_HIRAGANA_HE = 0x1C,
5520 MSG_CHAR_HIRAGANA_HO = 0x1D,
5521 MSG_CHAR_HIRAGANA_MA = 0x1E,
5522 MSG_CHAR_HIRAGANA_MI = 0x1F,
5523 MSG_CHAR_HIRAGANA_MU = 0x20,
5524 MSG_CHAR_HIRAGANA_ME = 0x21,
5525 MSG_CHAR_HIRAGANA_MO = 0x22,
5526 MSG_CHAR_HIRAGANA_YA = 0x23,
5527 MSG_CHAR_HIRAGANA_YU = 0x24,
5528 MSG_CHAR_HIRAGANA_YO = 0x25,
5529 MSG_CHAR_HIRAGANA_RA = 0x26,
5530 MSG_CHAR_HIRAGANA_RI = 0x27,
5531 MSG_CHAR_HIRAGANA_RU = 0x28,
5532 MSG_CHAR_HIRAGANA_RE = 0x29,
5533 MSG_CHAR_HIRAGANA_RO = 0x2A,
5534 MSG_CHAR_HIRAGANA_WA = 0x2B,
5535 MSG_CHAR_HIRAGANA_WO = 0x2C,
5536 MSG_CHAR_HIRAGANA_N = 0x2D,
5537 MSG_CHAR_HIRAGANA_VU = 0x2E,
5538 MSG_CHAR_HIRAGANA_GA = 0x2F,
5539 MSG_CHAR_HIRAGANA_GI = 0x30,
5540 MSG_CHAR_HIRAGANA_GU = 0x31,
5541 MSG_CHAR_HIRAGANA_GE = 0x32,
5542 MSG_CHAR_HIRAGANA_GO = 0x33,
5543 MSG_CHAR_HIRAGANA_ZA = 0x34,
5544 MSG_CHAR_HIRAGANA_ZI = 0x35,
5545 MSG_CHAR_HIRAGANA_ZU = 0x36,
5546 MSG_CHAR_HIRAGANA_ZE = 0x37,
5547 MSG_CHAR_HIRAGANA_ZO = 0x38,
5548 MSG_CHAR_HIRAGANA_DA = 0x39,
5549 MSG_CHAR_HIRAGANA_DI = 0x3A,
5550 MSG_CHAR_HIRAGANA_DU = 0x3B,
5551 MSG_CHAR_HIRAGANA_DE = 0x3C,
5552 MSG_CHAR_HIRAGANA_DO = 0x3D,
5553 MSG_CHAR_HIRAGANA_BA = 0x3E,
5554 MSG_CHAR_HIRAGANA_BI = 0x3F,
5555 MSG_CHAR_HIRAGANA_BU = 0x40,
5556 MSG_CHAR_HIRAGANA_BE = 0x41,
5557 MSG_CHAR_HIRAGANA_BO = 0x42,
5558 MSG_CHAR_HIRAGANA_PA = 0x43,
5559 MSG_CHAR_HIRAGANA_PI = 0x44,
5560 MSG_CHAR_HIRAGANA_PU = 0x45,
5561 MSG_CHAR_HIRAGANA_PE = 0x46,
5562 MSG_CHAR_HIRAGANA_PO = 0x47,
5563 MSG_CHAR_HIRAGANA_SMALL_A = 0x48,
5564 MSG_CHAR_HIRAGANA_SMALL_I = 0x49,
5565 MSG_CHAR_HIRAGANA_SMALL_U = 0x4A,
5566 MSG_CHAR_HIRAGANA_SMALL_E = 0x4B,
5567 MSG_CHAR_HIRAGANA_SMALL_O = 0x4C,
5568 MSG_CHAR_HIRAGANA_SMALL_TU = 0x4D,
5569 MSG_CHAR_HIRAGANA_SMALL_YA = 0x4E,
5570 MSG_CHAR_HIRAGANA_SMALL_YU = 0x4F,
5571 MSG_CHAR_HIRAGANA_SMALL_YO = 0x50,
5572 MSG_CHAR_KATAKANA_A = 0x51,
5573 MSG_CHAR_KATAKANA_I = 0x52,
5574 MSG_CHAR_KATAKANA_U = 0x53,
5575 MSG_CHAR_KATAKANA_E = 0x54,
5576 MSG_CHAR_KATAKANA_O = 0x55,
5577 MSG_CHAR_KATAKANA_KA = 0x56,
5578 MSG_CHAR_KATAKANA_KI = 0x57,
5579 MSG_CHAR_KATAKANA_KU = 0x58,
5580 MSG_CHAR_KATAKANA_KE = 0x59,
5581 MSG_CHAR_KATAKANA_KO = 0x5A,
5582 MSG_CHAR_KATAKANA_SA = 0x5B,
5583 MSG_CHAR_KATAKANA_SI = 0x5C,
5584 MSG_CHAR_KATAKANA_SU = 0x5D,
5585 MSG_CHAR_KATAKANA_SE = 0x5E,
5586 MSG_CHAR_KATAKANA_SO = 0x5F,
5587 MSG_CHAR_KATAKANA_TA = 0x60,
5588 MSG_CHAR_KATAKANA_TI = 0x61,
5589 MSG_CHAR_KATAKANA_TU = 0x62,
5590 MSG_CHAR_KATAKANA_TE = 0x63,
5591 MSG_CHAR_KATAKANA_TO = 0x64,
5592 MSG_CHAR_KATAKANA_NA = 0x65,
5593 MSG_CHAR_KATAKANA_NI = 0x66,
5594 MSG_CHAR_KATAKANA_NU = 0x67,
5595 MSG_CHAR_KATAKANA_NE = 0x68,
5596 MSG_CHAR_KATAKANA_NO = 0x69,
5597 MSG_CHAR_KATAKANA_HA = 0x6A,
5598 MSG_CHAR_KATAKANA_HI = 0x6B,
5599 MSG_CHAR_KATAKANA_HU = 0x6C,
5600 MSG_CHAR_KATAKANA_HE = 0x6D,
5601 MSG_CHAR_KATAKANA_HO = 0x6E,
5602 MSG_CHAR_KATAKANA_MA = 0x6F,
5603 MSG_CHAR_KATAKANA_MI = 0x70,
5604 MSG_CHAR_KATAKANA_MU = 0x71,
5605 MSG_CHAR_KATAKANA_ME = 0x72,
5606 MSG_CHAR_KATAKANA_MO = 0x73,
5607 MSG_CHAR_KATAKANA_YA = 0x74,
5608 MSG_CHAR_KATAKANA_YU = 0x75,
5609 MSG_CHAR_KATAKANA_YO = 0x76,
5610 MSG_CHAR_KATAKANA_RA = 0x77,
5611 MSG_CHAR_KATAKANA_RI = 0x78,
5612 MSG_CHAR_KATAKANA_RU = 0x79,
5613 MSG_CHAR_KATAKANA_RE = 0x7A,
5614 MSG_CHAR_KATAKANA_RO = 0x7B,
5615 MSG_CHAR_KATAKANA_WA = 0x7C,
5616 MSG_CHAR_KATAKANA_WO = 0x7D,
5617 MSG_CHAR_KATAKANA_N = 0x7E,
5618 MSG_CHAR_KATAKANA_VU = 0x7F,
5619 MSG_CHAR_KATAKANA_GA = 0x80,
5620 MSG_CHAR_KATAKANA_GI = 0x81,
5621 MSG_CHAR_KATAKANA_GU = 0x82,
5622 MSG_CHAR_KATAKANA_GE = 0x83,
5623 MSG_CHAR_KATAKANA_GO = 0x84,
5624 MSG_CHAR_KATAKANA_ZA = 0x85,
5625 MSG_CHAR_KATAKANA_ZI = 0x86,
5626 MSG_CHAR_KATAKANA_ZU = 0x87,
5627 MSG_CHAR_KATAKANA_ZE = 0x88,
5628 MSG_CHAR_KATAKANA_ZO = 0x89,
5629 MSG_CHAR_KATAKANA_DA = 0x8A,
5630 MSG_CHAR_KATAKANA_DI = 0x8B,
5631 MSG_CHAR_KATAKANA_DU = 0x8C,
5632 MSG_CHAR_KATAKANA_DE = 0x8D,
5633 MSG_CHAR_KATAKANA_DO = 0x8E,
5634 MSG_CHAR_KATAKANA_BA = 0x8F,
5635 MSG_CHAR_KATAKANA_BI = 0x90,
5636 MSG_CHAR_KATAKANA_BU = 0x91,
5637 MSG_CHAR_KATAKANA_BE = 0x92,
5638 MSG_CHAR_KATAKANA_BO = 0x93,
5639 MSG_CHAR_KATAKANA_PA = 0x94,
5640 MSG_CHAR_KATAKANA_PI = 0x95,
5641 MSG_CHAR_KATAKANA_PU = 0x96,
5642 MSG_CHAR_KATAKANA_PE = 0x97,
5643 MSG_CHAR_KATAKANA_PO = 0x98,
5644 MSG_CHAR_KATAKANA_SMALL_A = 0x99,
5645 MSG_CHAR_KATAKANA_SMALL_I = 0x9A,
5646 MSG_CHAR_KATAKANA_SMALL_U = 0x9B,
5647 MSG_CHAR_KATAKANA_SMALL_E = 0x9C,
5648 MSG_CHAR_KATAKANA_SMALL_O = 0x9D,
5649 MSG_CHAR_KATAKANA_SMALL_TU = 0x9E,
5650 MSG_CHAR_KATAKANA_SMALL_YA = 0x9F,
5651 MSG_CHAR_KATAKANA_SMALL_YU = 0xA0,
5652 MSG_CHAR_KATAKANA_SMALL_YO = 0xA1,
5653 MSG_CHAR_PROLONGED_SOUND = 0xA2,
5654 MSG_CHAR_TILDE = 0xA3,
5655 MSG_CHAR_LONGDASH_0 = 0xA4,
5656 MSG_CHAR_LONGDASH_1 = 0xA5,
5657 MSG_CHAR_LONGDASH_2 = 0xA6,
5658 MSG_CHAR_DIGIT_0 = 0xA7,
5659 MSG_CHAR_DIGIT_1 = 0xA8,
5660 MSG_CHAR_DIGIT_2 = 0xA9,
5661 MSG_CHAR_DIGIT_3 = 0xAA,
5662 MSG_CHAR_DIGIT_4 = 0xAB,
5663 MSG_CHAR_DIGIT_5 = 0xAC,
5664 MSG_CHAR_DIGIT_6 = 0xAD,
5665 MSG_CHAR_DIGIT_7 = 0xAE,
5666 MSG_CHAR_DIGIT_8 = 0xAF,
5667 MSG_CHAR_DIGIT_9 = 0xB0,
5668 MSG_CHAR_UP = 0xB1,
5669 MSG_CHAR_DOWN = 0xB2,
5670 MSG_CHAR_LEFT = 0xB3,
5671 MSG_CHAR_RIGHT = 0xB4,
5672 MSG_CHAR_EXCLAMATION = 0xB5,
5673 MSG_CHAR_QUESTION = 0xB6,
5674 MSG_CHAR_PLUS = 0xB7,
5675 MSG_CHAR_MINUS = 0xB8,
5676 MSG_CHAR_FORWARDSLASH = 0xB9,
5677 MSG_CHAR_PERIOD = 0xBA,
5678 MSG_CHAR_AND = 0xBB,
5679 MSG_CHAR_HASH = 0xBC,
5680 MSG_CHAR_HEART = 0xBD,
5681 MSG_CHAR_STAR = 0xBE,
5682 MSG_CHAR_LPAREN = 0xBF,
5683 MSG_CHAR_RPAREN = 0xC0,
5684 MSG_CHAR_TLBRACKET = 0xC1,
5685 MSG_CHAR_BRBRACKET = 0xC2,
5686 MSG_CHAR_MIDDLE_DOT = 0xC3,
5687 MSG_CHAR_HIRAGANA_SMALL_N = 0xC4,
5688 MSG_CHAR_KATAKANA_SMALL_N = 0xC5,
5689 MSG_CHAR_KANJI_C6 = 0xC6,
5690 MSG_CHAR_KANJI_C7 = 0xC7,
5691
5692 // Variant 1 - Latin Alphabet
5693 MSG_CHAR_UPPER_A = 0x00,
5694 MSG_CHAR_UPPER_B = 0x01,
5695 MSG_CHAR_UPPER_C = 0x02,
5696 MSG_CHAR_UPPER_D = 0x03,
5697 MSG_CHAR_UPPER_E = 0x04,
5698 MSG_CHAR_UPPER_F = 0x05,
5699 MSG_CHAR_UPPER_G = 0x06,
5700 MSG_CHAR_UPPER_H = 0x07,
5701 MSG_CHAR_UPPER_I = 0x08,
5702 MSG_CHAR_UPPER_J = 0x09,
5703 MSG_CHAR_UPPER_K = 0x0A,
5704 MSG_CHAR_UPPER_L = 0x0B,
5705 MSG_CHAR_UPPER_M = 0x0C,
5706 MSG_CHAR_UPPER_N = 0x0D,
5707 MSG_CHAR_UPPER_O = 0x0E,
5708 MSG_CHAR_UPPER_P = 0x0F,
5709 MSG_CHAR_UPPER_Q = 0x10,
5710 MSG_CHAR_UPPER_R = 0x11,
5711 MSG_CHAR_UPPER_S = 0x12,
5712 MSG_CHAR_UPPER_T = 0x13,
5713 MSG_CHAR_UPPER_U = 0x14,
5714 MSG_CHAR_UPPER_V = 0x15,
5715 MSG_CHAR_UPPER_W = 0x16,
5716 MSG_CHAR_UPPER_X = 0x17,
5717 MSG_CHAR_UPPER_Y = 0x18,
5718 MSG_CHAR_UPPER_Z = 0x19,
5719 MSG_CHAR_LOWER_Z = 0x1A,
5720
5721 // Variant 2 - Kanji (Chinese) characters
5722 MSG_CHAR_KANJI_00 = 0x00,
5723 MSG_CHAR_KANJI_01 = 0x01,
5724 MSG_CHAR_KANJI_02 = 0x02,
5725 MSG_CHAR_KANJI_03 = 0x03,
5726 MSG_CHAR_KANJI_04 = 0x04,
5727 MSG_CHAR_KANJI_05 = 0x05,
5728 MSG_CHAR_KANJI_06 = 0x06,
5729 MSG_CHAR_KANJI_07 = 0x07,
5730 MSG_CHAR_KANJI_08 = 0x08,
5731 MSG_CHAR_KANJI_09 = 0x09,
5732 MSG_CHAR_KANJI_0A = 0x0A,
5733 MSG_CHAR_KANJI_0B = 0x0B,
5734 MSG_CHAR_KANJI_0C = 0x0C,
5735 MSG_CHAR_KANJI_0D = 0x0D,
5736 MSG_CHAR_KANJI_0E = 0x0E,
5737 MSG_CHAR_KANJI_0F = 0x0F,
5738 MSG_CHAR_KANJI_10 = 0x10,
5739 MSG_CHAR_KANJI_11 = 0x11,
5740 MSG_CHAR_KANJI_12 = 0x12,
5741 MSG_CHAR_KANJI_13 = 0x13,
5742 MSG_CHAR_KANJI_14 = 0x14,
5743 MSG_CHAR_KANJI_15 = 0x15,
5744 MSG_CHAR_KANJI_16 = 0x16,
5745 MSG_CHAR_KANJI_17 = 0x17,
5746 MSG_CHAR_KANJI_18 = 0x18,
5747 MSG_CHAR_KANJI_19 = 0x19,
5748 MSG_CHAR_KANJI_1A = 0x1A,
5749 MSG_CHAR_KANJI_1B = 0x1B,
5750 MSG_CHAR_KANJI_1C = 0x1C,
5751 MSG_CHAR_KANJI_1D = 0x1D,
5752 MSG_CHAR_KANJI_1E = 0x1E,
5753 MSG_CHAR_KANJI_1F = 0x1F,
5754 MSG_CHAR_KANJI_20 = 0x20,
5755 MSG_CHAR_KANJI_21 = 0x21,
5756 MSG_CHAR_KANJI_22 = 0x22,
5757 MSG_CHAR_KANJI_23 = 0x23,
5758 MSG_CHAR_KANJI_24 = 0x24,
5759 MSG_CHAR_KANJI_25 = 0x25,
5760 MSG_CHAR_KANJI_26 = 0x26,
5761 MSG_CHAR_KANJI_27 = 0x27,
5762 MSG_CHAR_KANJI_28 = 0x28,
5763 MSG_CHAR_KANJI_29 = 0x29,
5764 MSG_CHAR_KANJI_2A = 0x2A,
5765 MSG_CHAR_KANJI_2B = 0x2B,
5766 MSG_CHAR_KANJI_2C = 0x2C,
5767 MSG_CHAR_KANJI_2D = 0x2D,
5768 MSG_CHAR_KANJI_2E = 0x2E,
5769 MSG_CHAR_KANJI_2F = 0x2F,
5770 MSG_CHAR_KANJI_30 = 0x30,
5771 MSG_CHAR_KANJI_31 = 0x31,
5772 MSG_CHAR_KANJI_32 = 0x32,
5773 MSG_CHAR_KANJI_33 = 0x33,
5774 MSG_CHAR_KANJI_34 = 0x34,
5775 MSG_CHAR_KANJI_35 = 0x35,
5776 MSG_CHAR_KANJI_36 = 0x36,
5777 MSG_CHAR_KANJI_37 = 0x37,
5778 MSG_CHAR_KANJI_38 = 0x38,
5779 MSG_CHAR_KANJI_39 = 0x39,
5780 MSG_CHAR_KANJI_3A = 0x3A,
5781 MSG_CHAR_KANJI_3B = 0x3B,
5782 MSG_CHAR_KANJI_3C = 0x3C,
5783 MSG_CHAR_KANJI_3D = 0x3D,
5784 MSG_CHAR_KANJI_3E = 0x3E,
5785 MSG_CHAR_KANJI_3F = 0x3F,
5786 MSG_CHAR_KANJI_40 = 0x40,
5787 MSG_CHAR_KANJI_41 = 0x41,
5788 MSG_CHAR_KANJI_42 = 0x42,
5789 MSG_CHAR_KANJI_43 = 0x43,
5790 MSG_CHAR_KANJI_44 = 0x44,
5791 MSG_CHAR_KANJI_45 = 0x45,
5792 MSG_CHAR_KANJI_46 = 0x46,
5793 MSG_CHAR_KANJI_47 = 0x47,
5794 MSG_CHAR_KANJI_48 = 0x48,
5795 MSG_CHAR_KANJI_49 = 0x49,
5796 MSG_CHAR_KANJI_4A = 0x4A,
5797 MSG_CHAR_KANJI_4B = 0x4B,
5798 MSG_CHAR_KANJI_4C = 0x4C,
5799 MSG_CHAR_KANJI_4D = 0x4D,
5800 MSG_CHAR_KANJI_4E = 0x4E,
5801 MSG_CHAR_KANJI_4F = 0x4F,
5802 MSG_CHAR_KANJI_50 = 0x50,
5803 MSG_CHAR_KANJI_51 = 0x51,
5804 MSG_CHAR_KANJI_52 = 0x52,
5805 MSG_CHAR_KANJI_53 = 0x53,
5806 MSG_CHAR_KANJI_54 = 0x54,
5807 MSG_CHAR_KANJI_55 = 0x55,
5808 MSG_CHAR_KANJI_56 = 0x56,
5809 MSG_CHAR_KANJI_57 = 0x57,
5810 MSG_CHAR_KANJI_58 = 0x58,
5811 MSG_CHAR_KANJI_59 = 0x59,
5812 MSG_CHAR_KANJI_5A = 0x5A,
5813 MSG_CHAR_KANJI_5B = 0x5B,
5814 MSG_CHAR_KANJI_5C = 0x5C,
5815 MSG_CHAR_KANJI_5D = 0x5D,
5816 MSG_CHAR_KANJI_5E = 0x5E,
5817 MSG_CHAR_KANJI_5F = 0x5F,
5818 MSG_CHAR_KANJI_60 = 0x60,
5819 MSG_CHAR_CIRCLE = 0x61,
5820 MSG_CHAR_CROSS = 0x62,
5821 MSG_CHAR_KANJI_63 = 0x63,
5822 MSG_CHAR_KANJI_64 = 0x64,
5823 MSG_CHAR_KANJI_65 = 0x65,
5824 MSG_CHAR_KANJI_66 = 0x66,
5825 MSG_CHAR_KANJI_67 = 0x67,
5826 MSG_CHAR_KANJI_68 = 0x68,
5827 MSG_CHAR_KANJI_69 = 0x69,
5828 MSG_CHAR_NOTE = 0x6A,
5829 MSG_CHAR_KANJI_6B = 0x6B,
5830 MSG_CHAR_KANJI_6C = 0x6C,
5831 MSG_CHAR_KANJI_6D = 0x6D,
5832 MSG_CHAR_KANJI_6E = 0x6E,
5833 MSG_CHAR_KANJI_6F = 0x6F,
5834 MSG_CHAR_KANJI_70 = 0x70,
5835 MSG_CHAR_KANJI_71 = 0x71,
5836 MSG_CHAR_KANJI_72 = 0x72,
5837 MSG_CHAR_KANJI_73 = 0x73,
5838 MSG_CHAR_KANJI_74 = 0x74,
5839 MSG_CHAR_KANJI_75 = 0x75,
5840 MSG_CHAR_KANJI_76 = 0x76,
5841 MSG_CHAR_KANJI_77 = 0x77,
5842 MSG_CHAR_LOWER_X = 0x78,
5843
5844 // Variant 3 - N64 Button Icons
5845 MSG_CHAR_BUTTON_A = 0x00,
5846 MSG_CHAR_BUTTON_B = 0x01,
5847 MSG_CHAR_BUTTON_START = 0x02,
5848 MSG_CHAR_BUTTON_C_UP = 0x03,
5852 MSG_CHAR_BUTTON_Z = 0x07,
5853 MSG_CHAR_BUTTON_L = 0x08,
5854 MSG_CHAR_BUTTON_R = 0x09,
5855#else
6022 // 0xA6 to 0xEF are unused
6023#endif
6024
6025#if VERSION_IQUE
6026 // All US characters are in the rom, but their range is used for multibyte characters
6027 MSG_CHAR_MULTIBYTE_FIRST = 0x5F,
6028 MSG_CHAR_MULTIBYTE_LAST = 0x8F,
6029 MSG_CHAR_ZH_START = 0xA6,
6030 MSG_CHAR_ZH_RANK = 0x33F, // 勋
6031 MSG_CHAR_ZH_CHAPTER = 0x340, // 章
6032#endif
6033
6035
6041
6042 // special character codes used when reading from the source buffer
6057 // 0xFE unused
6059
6060 // special character codes used when writing to the print buffer
6074 // FC unused
6075 // FD unused
6076 // FE unused
6079
6081 // function codes used when reading from the source buffer
6129 // function codes used when writing to the print buffer
6160
6177
6194
6213
6221
6227
6237
6259
6264};
6265
6283
6292
6301
6307
6311
6318
6323
6344
6354
6361
6368
6395
6396// LANGUAGE_DEFAULT as 0 will be the first index into several arrays containing data based on the current language.
6397// For non-PAL versions, this will be the first and only index.
6398#define LANGUAGE_DEFAULT 0
6405
6411
6417
6420 LANDING_CAM_CHECK_SURFACE = 1, // allow landing cam unless the surface is lava
6422};
6423
6424#endif
EffectInstanceFlags
Definition enums.h:3513
@ FX_INSTANCE_FLAG_BATTLE
Definition enums.h:3515
@ FX_INSTANCE_FLAG_ENABLED
Definition enums.h:3514
@ FX_INSTANCE_FLAG_HAS_UPDATED
Definition enums.h:3516
@ FX_INSTANCE_FLAG_DISMISS
Definition enums.h:3517
MerleeSpellType
Definition enums.h:1909
@ MERLEE_SPELL_COIN_BOOST
Definition enums.h:1914
@ MERLEE_SPELL_EXP_BOOST
Definition enums.h:1913
@ MERLEE_SPELL_ATK_BOOST
Definition enums.h:1911
@ MERLEE_SPELL_DEF_BOOST
Definition enums.h:1912
@ MERLEE_SPELL_NONE
Definition enums.h:1910
TweesterPartnerStates
Definition enums.h:2474
@ TWEESTER_PARTNER_HOLD
Definition enums.h:2477
@ TWEESTER_PARTNER_ATTRACT
Definition enums.h:2476
@ TWEESTER_PARTNER_INIT
Definition enums.h:2475
@ TWEESTER_PARTNER_RELEASE
Definition enums.h:2478
WindowStyles
Definition enums.h:6369
@ WINDOW_STYLE_13
Definition enums.h:6383
@ WINDOW_STYLE_0
Definition enums.h:6370
@ WINDOW_STYLE_15
Definition enums.h:6385
@ WINDOW_STYLE_22
Definition enums.h:6392
@ WINDOW_STYLE_5
Definition enums.h:6375
@ WINDOW_STYLE_7
Definition enums.h:6377
@ WINDOW_STYLE_12
Definition enums.h:6382
@ WINDOW_STYLE_14
Definition enums.h:6384
@ WINDOW_STYLE_9
Definition enums.h:6379
@ WINDOW_STYLE_4
Definition enums.h:6374
@ WINDOW_STYLE_17
Definition enums.h:6387
@ WINDOW_STYLE_21
Definition enums.h:6391
@ WINDOW_STYLE_20
Definition enums.h:6390
@ WINDOW_STYLE_16
Definition enums.h:6386
@ WINDOW_STYLE_10
Definition enums.h:6380
@ WINDOW_STYLE_6
Definition enums.h:6376
@ WINDOW_STYLE_MAX
Definition enums.h:6393
@ WINDOW_STYLE_19
Definition enums.h:6389
@ WINDOW_STYLE_8
Definition enums.h:6378
@ WINDOW_STYLE_11
Definition enums.h:6381
@ WINDOW_STYLE_3
Definition enums.h:6373
@ WINDOW_STYLE_1
Definition enums.h:6371
@ WINDOW_STYLE_2
Definition enums.h:6372
@ WINDOW_STYLE_18
Definition enums.h:6388
ScreenOverlayType
Definition enums.h:2386
@ OVERLAY_VIEWPORT_STAR
Definition enums.h:2393
@ OVERLAY_NONE
Definition enums.h:2387
@ OVERLAY_BLUR
Definition enums.h:2400
@ OVERLAY_SCREEN_MARIO
Definition enums.h:2395
@ OVERLAY_VIEWPORT_MARIO
Definition enums.h:2392
@ OVERLAY_START_BATTLE
Definition enums.h:2398
@ OVERLAY_SCREEN_SPOTLIGHT
Definition enums.h:2394
@ OVERLAY_SCREEN_COLOR
Definition enums.h:2388
@ OVERLAY_VIEWPORT_COLOR
Definition enums.h:2389
@ OVERLAY_INTRO_2
Definition enums.h:2403
@ OVERLAY_INTRO_1
Definition enums.h:2402
@ OVERLAY_BATTLE_DARKNESS
Definition enums.h:2401
@ OVERLAY_TYPE_2
Definition enums.h:2390
@ OVERLAY_WORLD_DARKNESS
Definition enums.h:2399
@ OVERLAY_VIEWPORT_SPOTLIGHT
Definition enums.h:2391
@ OVERLAY_TYPE_9
Definition enums.h:2397
@ OVERLAY_SCREEN_STAR
Definition enums.h:2396
EntityModelFlags
Definition enums.h:5009
@ ENTITY_MODEL_FLAG_400000
Definition enums.h:5032
@ ENTITY_MODEL_FLAG_CAM1
Definition enums.h:5011
@ ENTITY_MODEL_FLAG_100000
Definition enums.h:5030
@ ENTITY_MODEL_FLAG_FOG_DISABLED
Definition enums.h:5021
@ ENTITY_MODEL_FLAG_8000
Definition enums.h:5025
@ ENTITY_MODEL_FLAG_USE_IMAGE
Definition enums.h:5020
@ ENTITY_MODEL_FLAG_4000000
Definition enums.h:5036
@ ENTITY_MODEL_FLAG_2000000
Definition enums.h:5035
@ ENTITY_MODEL_FLAG_100
Definition enums.h:5018
@ ENTITY_MODEL_FLAG_80000
Definition enums.h:5029
@ ENTITY_MODEL_FLAG_10000000
Definition enums.h:5038
@ ENTITY_MODEL_FLAG_40
Definition enums.h:5016
@ ENTITY_MODEL_FLAG_4000
Definition enums.h:5024
@ ENTITY_MODEL_FLAG_2000
Definition enums.h:5023
@ ENTITY_MODEL_FLAG_80000000
Definition enums.h:5041
@ ENTITY_MODEL_FLAG_800000
Definition enums.h:5033
@ ENTITY_MODEL_FLAG_CAM3
Definition enums.h:5013
@ ENTITY_MODEL_FLAG_80
Definition enums.h:5017
@ ENTITY_MODEL_FLAG_DISABLE_SCRIPT
Definition enums.h:5027
@ ENTITY_MODEL_FLAG_1000000
Definition enums.h:5034
@ ENTITY_MODEL_FLAG_10000
Definition enums.h:5026
@ ENTITY_MODEL_FLAG_8000000
Definition enums.h:5037
@ ENTITY_MODEL_FLAG_HIDDEN
Definition enums.h:5015
@ ENTITY_MODEL_FLAG_1000
Definition enums.h:5022
@ ENTITY_MODEL_FLAG_40000
Definition enums.h:5028
@ ENTITY_MODEL_FLAG_40000000
Definition enums.h:5040
@ ENTITY_MODEL_FLAG_200000
Definition enums.h:5031
@ ENTITY_MODEL_FLAG_CAM2
Definition enums.h:5012
@ ENTITY_MODEL_FLAG_REFLECT
Definition enums.h:5019
@ ENTITY_MODEL_FLAG_20000000
Definition enums.h:5039
@ ENTITY_MODEL_FLAG_CAM0
Definition enums.h:5010
@ ENTITY_MODEL_FLAG_ENABLED
Definition enums.h:5014
TexPanner
Definition enums.h:4396
@ TEX_PANNER_MAIN
Definition enums.h:4415
@ TEX_PANNER_A
Definition enums.h:4408
@ TEX_PANNER_5
Definition enums.h:4403
@ TEX_PANNER_8
Definition enums.h:4406
@ TEX_PANNER_B
Definition enums.h:4409
@ TEX_PANNER_6
Definition enums.h:4404
@ TEX_PANNER_D
Definition enums.h:4411
@ TEX_PANNER_4
Definition enums.h:4402
@ TEX_PANNER_C
Definition enums.h:4410
@ TEX_PANNER_0
Definition enums.h:4398
@ TEX_PANNER_F
Definition enums.h:4413
@ TEX_PANNER_2
Definition enums.h:4400
@ TEX_PANNER_E
Definition enums.h:4412
@ TEX_PANNER_9
Definition enums.h:4407
@ TEX_PANNER_AUX
Definition enums.h:4416
@ TEX_PANNER_7
Definition enums.h:4405
@ TEX_PANNER_3
Definition enums.h:4401
@ TEX_PANNER_1
Definition enums.h:4399
DrawMsgStyleFlags
Definition enums.h:5384
@ DRAW_MSG_STYLE_DROP_SHADOW
Definition enums.h:5388
@ DRAW_MSG_STYLE_MENU
Definition enums.h:5385
@ DRAW_MSG_STYLE_RAINBOW
Definition enums.h:5387
@ DRAW_MSG_STYLE_WAVY
Definition enums.h:5386
BattleMessageStates
Definition enums.h:4148
@ BTL_MSG_STATE_POPUP_DISPOSE
Definition enums.h:4155
@ BTL_MSG_STATE_POPUP_POST_DELAY
Definition enums.h:4154
@ BTL_MSG_STATE_ERROR_PRE_DELAY
Definition enums.h:4160
@ BTL_MSG_STATE_DISABLED_DELAY
Definition enums.h:4165
@ BTL_MSG_STATE_INIT
Definition enums.h:4150
@ BTL_MSG_STATE_ACTION_TIP_DELAY
Definition enums.h:4157
@ BTL_MSG_STATE_ERROR_POST_DELAY
Definition enums.h:4162
@ BTL_MSG_STATE_ERROR_DISPOSE
Definition enums.h:4163
@ BTL_MSG_STATE_POPUP_PRE_DELAY
Definition enums.h:4152
@ BTL_MSG_STATE_ERROR_DELAY
Definition enums.h:4161
@ BTL_MSG_STATE_POPUP_DELAY
Definition enums.h:4153
@ BTL_MSG_STATE_ACTION_TIP_DISPOSE
Definition enums.h:4158
BackgroundFlags
Definition enums.h:6284
@ BACKGROUND_FLAG_TEXTURE
Definition enums.h:6285
@ BACKGROUND_RENDER_STATE_MASK
Definition enums.h:6290
@ BACKGROUND_RENDER_STATE_FILTER_PAUSED
Definition enums.h:6288
@ BACKGROUND_FLAG_FOG
Definition enums.h:6286
@ BACKGROUND_RENDER_STATE_BEGIN_PAUSED
Definition enums.h:6287
@ BACKGROUND_RENDER_STATE_SHOW_PAUSED
Definition enums.h:6289
DrawNumberStyleFlags
Definition enums.h:5392
@ DRAW_NUMBER_STYLE_ALIGN_RIGHT
drawn to the left of posX
Definition enums.h:5393
@ DRAW_NUMBER_STYLE_DROP_SHADOW
Definition enums.h:5396
@ DRAW_NUMBER_STYLE_MONOSPACE
Definition enums.h:5394
@ DRAW_NUMBER_STYLE_MONOSPACE_RIGHT
Definition enums.h:5395
MsgEffectFlags
Definition enums.h:6178
@ MSG_FX_FLAG_RISE_PRINT
Definition enums.h:6187
@ MSG_FX_FLAG_DROP_SHADOW
Definition enums.h:6191
@ MSG_FX_FLAG_BLUR
Definition enums.h:6182
@ MSG_FX_FLAG_GLOBAL_WAVE
Definition enums.h:6185
@ MSG_FX_FLAG_WAVE
Definition enums.h:6180
@ MSG_FX_FLAG_GROW_PRINT
Definition enums.h:6188
@ MSG_FX_FLAG_GLOBAL_RAINBOW
Definition enums.h:6186
@ MSG_FX_FLAG_SHAKE
Definition enums.h:6179
@ MSG_FX_FLAG_SIZE_WAVE
Definition enums.h:6190
@ MSG_FX_FLAG_NOISE_OUTLINE
Definition enums.h:6181
@ MSG_FX_FLAG_STATIC
Definition enums.h:6192
@ MSG_FX_FLAG_RAINBOW
Definition enums.h:6183
@ MSG_FX_FLAG_SIZE_JITTER
Definition enums.h:6189
@ MSG_FX_FLAG_DITHER_FADE
Definition enums.h:6184
LightSourceFlags
Definition enums.h:2418
@ LIGHT_SOURCE_DISABLED
Definition enums.h:2419
@ LIGHT_SOURCE_ENABLED
Definition enums.h:2420
@ LIGHT_SOURCE_QUADRATIC_FALLOFF
Definition enums.h:2422
@ LIGHT_SOURCE_LINEAR_FALLOFF
Definition enums.h:2421
ActionRatings
Definition enums.h:1978
@ ACTION_RATING_SUPER
sets nice hits = 2
Definition enums.h:1982
@ ACTION_RATING_NICE_SUPER_COMBO
'Nice' but becomes 'Super' if nice hits > 2
Definition enums.h:1984
@ ACTION_RATING_NICE_NO_COMBO
clears nice hits
Definition enums.h:1983
@ ACTION_RATING_MISS
clears nice hits
Definition enums.h:1980
@ ACTION_RATING_LUCKY
clears nice hits
Definition enums.h:1981
@ ACTION_RATING_NICE
sets nice hits = 1
Definition enums.h:1979
ScreenTransition
Definition enums.h:2361
@ TRANSITION_SLOW_BLUR_MOTION
Definition enums.h:2378
@ TRANSITION_END_PEACH_INTERLUDE
Definition enums.h:2374
@ TRANSITION_AFTER_SAVE_PROMPT
Definition enums.h:2373
@ TRANSITION_END_CHAPTER_INTERRUPTED
Definition enums.h:2377
@ TRANSITION_BEGIN_OR_END_CHAPTER
Definition enums.h:2368
@ TRANSITION_GET_STAR_CARD
Definition enums.h:2376
@ TRANSITION_MARIO_BLACK
Definition enums.h:2372
@ TRANSITION_END_DEMO_SCENE_BLACK
Definition enums.h:2364
@ TRANSITION_ENTER_WORLD
Definition enums.h:2370
@ TRANSITION_END_DEMO_SCENE_WHITE
Definition enums.h:2365
@ TRANSITION_BEGIN_OR_END_GAME
Definition enums.h:2366
@ TRANSITION_MARIO_WHITE
Definition enums.h:2371
@ TRANSITION_PEACH_CAPTURED
Definition enums.h:2375
@ TRANSITION_OUTRO_END_SCENE
Definition enums.h:2367
@ TRANSITION_TOY_TRAIN
Definition enums.h:2363
@ TRANSITION_STANDARD
Definition enums.h:2362
@ TRANSITION_SLOW_FADE_TO_WHITE
Definition enums.h:2369
TintMode
Definition enums.h:4382
@ ENV_TINT_SHROUD
Definition enums.h:4387
@ ENV_TINT_UNCHANGED
Definition enums.h:4383
@ ENV_TINT_DEPTH
Definition enums.h:4389
@ ENV_TINT_REMAP
Definition enums.h:4393
@ ENV_TINT_NONE
Definition enums.h:4385
MusicSettingsFlags
Definition enums.h:4659
@ MUSIC_SETTINGS_FLAG_20
Definition enums.h:4665
@ MUSIC_SETTINGS_FLAG_10
Definition enums.h:4664
@ MUSIC_SETTINGS_FLAG_1
Definition enums.h:4660
@ MUSIC_SETTINGS_FLAG_8
Definition enums.h:4663
@ MUSIC_SETTINGS_FLAG_ENABLE_PROXIMITY_MIX
Definition enums.h:4661
@ MUSIC_SETTINGS_FLAG_4
Definition enums.h:4662
BattleCamTargetAdjustX
Definition enums.h:4898
@ BTL_CAM_XADJ_AVG
Definition enums.h:4900
@ BTL_CAM_XADJ_NONE
Definition enums.h:4899
MsgStateFlags
Definition enums.h:6238
@ MSG_STATE_FLAG_10000
Definition enums.h:6252
@ MSG_STATE_FLAG_4
Definition enums.h:6241
@ MSG_STATE_FLAG_40
Definition enums.h:6244
@ MSG_STATE_FLAG_PRINT_QUICKLY
Definition enums.h:6246
@ MSG_STATE_FLAG_1
Definition enums.h:6239
@ MSG_STATE_FLAG_80000
Definition enums.h:6255
@ MSG_STATE_FLAG_10
Definition enums.h:6242
@ MSG_STATE_FLAG_20
Definition enums.h:6243
@ MSG_STATE_FLAG_100000
Definition enums.h:6256
@ MSG_STATE_FLAG_800
Definition enums.h:6248
@ MSG_STATE_FLAG_800000
Definition enums.h:6257
@ MSG_STATE_FLAG_400
Definition enums.h:6247
@ MSG_STATE_FLAG_20000
Definition enums.h:6253
@ MSG_STATE_FLAG_40000
Definition enums.h:6254
@ MSG_STATE_FLAG_8000
Definition enums.h:6251
@ MSG_STATE_FLAG_1000
Definition enums.h:6249
@ MSG_STATE_FLAG_4000
Definition enums.h:6250
@ MSG_STATE_FLAG_SPEAKING
Definition enums.h:6245
@ MSG_STATE_FLAG_2
Definition enums.h:6240
SpriteShadingFlags
Definition enums.h:5206
@ SPR_SHADING_FLAG_SET_VIEWPORT
Definition enums.h:5208
@ SPR_SHADING_FLAG_ENABLED
Definition enums.h:5207
ActionCommand
Definition enums.h:3471
@ ACTION_COMMAND_BOMB
Definition enums.h:3483
@ ACTION_COMMAND_SPOOK
Definition enums.h:3493
@ ACTION_COMMAND_WATER_BLOCK
Definition enums.h:3494
@ ACTION_COMMAND_MEGA_SHOCK
Definition enums.h:3489
@ ACTION_COMMAND_HURRICANE
Definition enums.h:3492
@ ACTION_COMMAND_FLEE
Definition enums.h:3475
@ ACTION_COMMAND_SMASH
Definition enums.h:3474
@ ACTION_COMMAND_AIR_LIFT
Definition enums.h:3485
@ ACTION_COMMAND_07
Definition enums.h:3479
@ ACTION_COMMAND_BREAK_FREE
Definition enums.h:3476
@ ACTION_COMMAND_SMACK
Definition enums.h:3490
@ ACTION_COMMAND_SQUIRT
Definition enums.h:3487
@ ACTION_COMMAND_AIR_RAID
Definition enums.h:3486
@ ACTION_COMMAND_WHIRLWIND
Definition enums.h:3477
@ ACTION_COMMAND_BODY_SLAM
Definition enums.h:3484
@ ACTION_COMMAND_FIRE_SHELL
Definition enums.h:3481
@ ACTION_COMMAND_DIZZY_SHELL
Definition enums.h:3480
@ ACTION_COMMAND_NONE
Definition enums.h:3472
@ ACTION_COMMAND_SPINY_SURGE
Definition enums.h:3491
@ ACTION_COMMAND_POWER_SHOCK
Definition enums.h:3488
@ ACTION_COMMAND_JUMP
Definition enums.h:3473
@ ACTION_COMMAND_0A
Definition enums.h:3482
@ ACTION_COMMAND_TIDAL_WAVE
Definition enums.h:3495
@ ACTION_COMMAND_STOP_LEECH
Definition enums.h:3478
ItemPickupStates
Definition enums.h:2739
@ ITEM_PICKUP_STATE_HIDE_TOO_MANY
Definition enums.h:2752
@ ITEM_PICKUP_STATE_AWAIT_TUTORIAL
Definition enums.h:2749
@ ITEM_PICKUP_STATE_SHOW_THREW_AWAY
Definition enums.h:2754
@ ITEM_PICKUP_STATE_SHOW_GOT_ITEM
Definition enums.h:2743
@ ITEM_PICKUP_STATE_HIDE_THREW_AWAY
Definition enums.h:2755
@ ITEM_PICKUP_STATE_CHECK_TUTORIALS
Definition enums.h:2747
@ ITEM_PICKUP_STATE_SHOW_TOO_MANY
Definition enums.h:2751
@ ITEM_PICKUP_STATE_THROW_AWAY_DONE
Definition enums.h:2756
@ ITEM_PICKUP_STATE_AWAIT_THROW_AWAY
Definition enums.h:2753
@ ITEM_PICKUP_STATE_INIT
Definition enums.h:2741
@ ITEM_PICKUP_STATE_HIDE_GOT_ITEM
Definition enums.h:2744
@ ITEM_PICKUP_STATE_DONE
Definition enums.h:2745
@ ITEM_PICKUP_STATE_SHOW_TUTORIAL
Definition enums.h:2748
@ ITEM_PICKUP_STATE_AWAIT_VALID_STATE
Definition enums.h:2742
ImgFXRenderType
Definition enums.h:5160
@ IMGFX_RENDER_MULTIPLY_RGBA
Definition enums.h:5164
@ IMGFX_RENDER_MULTIPLY_SHADE_ALPHA
Definition enums.h:5168
@ IMGFX_RENDER_HOLOGRAM
Definition enums.h:5173
@ IMGFX_RENDER_MULTIPLY_SHADE_RGB
Definition enums.h:5167
@ IMGFX_RENDER_OVERLAY_RGBA
Definition enums.h:5176
@ IMGFX_RENDER_MODULATE_PRIM_RGBA
Definition enums.h:5166
@ IMGFX_RENDER_MULTIPLY_RGB
Definition enums.h:5162
@ IMGFX_RENDER_ANIM
Definition enums.h:5172
@ IMGFX_RENDER_DEFAULT
Definition enums.h:5161
@ IMGFX_RENDER_MULTIPLY_SHADE_RGBA
Definition enums.h:5169
@ IMGFX_RENDER_OVERLAY_RGB
Definition enums.h:5175
@ IMGFX_RENDER_MODULATE_PRIM_RGB
Definition enums.h:5165
@ IMGFX_RENDER_MULTIPLY_ALPHA
Definition enums.h:5163
@ IMGFX_RENDER_MODULATE_SHADE_RGB
Definition enums.h:5170
@ IMGFX_RENDER_MODULATE_SHADE_RGBA
Definition enums.h:5171
@ IMGFX_RENDER_COLOR_FILL
Definition enums.h:5174
@ IMGFX_RENDER_UNUSED
Definition enums.h:5177
ModelTransformGroupFlags
Definition enums.h:5079
@ TRANSFORM_GROUP_FLAG_INACTIVE
Definition enums.h:5082
@ TRANSFORM_GROUP_FLAG_HAS_TRANSFORM
Definition enums.h:5083
@ TRANSFORM_GROUP_FLAG_HIDDEN
Definition enums.h:5081
@ TRANSFORM_GROUP_FLAG_VALID
Definition enums.h:5080
@ TRANSFORM_GROUP_FLAG_MATRIX_DIRTY
Definition enums.h:5084
@ TRANSFORM_GROUP_FLAG_IGNORE_MATRIX
Definition enums.h:5085
KoopaKootFavors
Definition enums.h:238
@ KOOT_FAVOR_CH5_3
Definition enums.h:252
@ KOOT_FAVOR_CH3_3
Definition enums.h:246
@ KOOT_FAVOR_CH2_1
Definition enums.h:241
@ KOOT_FAVOR_CH6_2
Definition enums.h:254
@ KOOT_FAVOR_CH6_1
Definition enums.h:253
@ KOOT_FAVOR_CH4_2
Definition enums.h:248
@ KOOT_FAVOR_CH2_3
Definition enums.h:243
@ KOOT_FAVOR_CH1_1
Definition enums.h:239
@ KOOT_FAVOR_CH4_3
Definition enums.h:249
@ KOOT_FAVOR_CH6_3
Definition enums.h:255
@ KOOT_FAVOR_CH5_1
Definition enums.h:250
@ KOOT_FAVOR_CH2_2
Definition enums.h:242
@ KOOT_FAVOR_CH5_2
Definition enums.h:251
@ KOOT_FAVOR_CH7_1
Definition enums.h:256
@ KOOT_FAVOR_CH3_2
Definition enums.h:245
@ KOOT_FAVOR_CH1_2
Definition enums.h:240
@ KOOT_FAVOR_CH7_2
Definition enums.h:257
@ KOOT_FAVOR_CH7_3
Definition enums.h:258
@ KOOT_FAVOR_CH3_1
Definition enums.h:244
@ KOOT_FAVOR_CH4_1
Definition enums.h:247
DebugScriptstModes
Definition enums.h:4274
@ DEBUG_SCRIPTS_BLOCK_FUNC_DONE
Definition enums.h:4277
@ DEBUG_SCRIPTS_NONE
Definition enums.h:4275
@ DEBUG_SCRIPTS_NO_UPDATE
Definition enums.h:4276
ActorClasses
Definition enums.h:2076
@ ACTOR_CLASS_ENEMY
Definition enums.h:2079
@ ACTOR_CLASS_PLAYER
Definition enums.h:2077
@ ACTOR_CLASS_PARTNER
Definition enums.h:2078
@ ACTOR_CLASS_MASK
Definition enums.h:2080
Buttons
Definition enums.h:2776
@ BUTTON_A
Definition enums.h:2790
@ BUTTON_C_UP
Definition enums.h:2780
@ BUTTON_D_RIGHT
Definition enums.h:2783
@ BUTTON_START
Definition enums.h:2787
@ BUTTON_C_DOWN
Definition enums.h:2779
@ BUTTON_D_DOWN
Definition enums.h:2785
@ BUTTON_D_UP
Definition enums.h:2786
@ BUTTON_R
Definition enums.h:2781
@ BUTTON_STICK_UP
Definition enums.h:2791
@ BUTTON_L
Definition enums.h:2782
@ BUTTON_STICK_DOWN
Definition enums.h:2792
@ BUTTON_STICK_LEFT
Definition enums.h:2793
@ BUTTON_STICK_RIGHT
Definition enums.h:2794
@ BUTTON_B
Definition enums.h:2789
@ BUTTON_C_RIGHT
Definition enums.h:2777
@ BUTTON_C_LEFT
Definition enums.h:2778
@ BUTTON_Z
Definition enums.h:2788
@ BUTTON_D_LEFT
Definition enums.h:2784
ImgFXType
Definition enums.h:5116
@ IMGFX_SET_ALPHA
Definition enums.h:5124
@ IMGFX_COLOR_BUF_SET_MULTIPLY
Definition enums.h:5128
@ IMGFX_RESET
Definition enums.h:5120
@ IMGFX_HOLOGRAM
Definition enums.h:5130
@ IMGFX_SET_COLOR
Definition enums.h:5123
@ IMGFX_OVERLAY_XLU
Definition enums.h:5133
@ IMGFX_OVERLAY
Definition enums.h:5132
@ IMGFX_CLEAR
Definition enums.h:5117
@ IMGFX_SET_WAVY
Definition enums.h:5121
@ IMGFX_ALLOC_COLOR_BUF
Definition enums.h:5134
@ IMGFX_FILL_COLOR
Definition enums.h:5131
@ IMGFX_COLOR_BUF_SET_MODULATE
Definition enums.h:5129
@ IMGFX_SET_CREDITS_FADE
Definition enums.h:5127
@ IMGFX_SET_TINT
Definition enums.h:5125
@ IMGFX_SET_WHITE_FADE
Definition enums.h:5126
@ IMGFX_SET_ANIM
Definition enums.h:5122
@ IMGFX_UNK_2
Definition enums.h:5119
@ IMGFX_UNK_1
Definition enums.h:5118
JumpSubstate
Definition enums.h:2469
@ JUMP_SUBSTATE_1
Definition enums.h:2471
@ JUMP_SUBSTATE_0
Definition enums.h:2470
NpcDecorationIDs
Definition enums.h:1917
@ NPC_DECORATION_WHITE_GLOW_BEHIND
Definition enums.h:1923
@ NPC_DECORATION_BOWSER_AURA
Definition enums.h:1919
@ NPC_DECORATION_CHARGED
Definition enums.h:1924
@ NPC_DECORATION_SWEAT
Definition enums.h:1920
@ NPC_DECORATION_NONE
Definition enums.h:1918
@ NPC_DECORATION_WHITE_GLOW_FRONT
Definition enums.h:1922
@ NPC_DECORATION_SEEING_STARS
Definition enums.h:1921
PeachFlags
Definition enums.h:2487
@ PEACH_FLAG_DISGUISED
Definition enums.h:2489
@ PEACH_FLAG_IS_PEACH
Definition enums.h:2488
@ PEACH_FLAG_DEPRESSED
Definition enums.h:2492
@ PEACH_FLAG_BLOCK_NEXT_DISGUISE
Definition enums.h:2491
@ PEACH_FLAG_HAS_PARASOL
Definition enums.h:2490
SurfaceType
Definition enums.h:4669
@ SURFACE_TYPE_HEDGES
used within hedge maze in flo_11
Definition enums.h:4679
@ SURFACE_TYPE_DEFAULT
Definition enums.h:4670
@ SURFACE_TYPE_SNOW
Definition enums.h:4678
@ SURFACE_TYPE_WATER
Definition enums.h:4671
@ SURFACE_TYPE_SLIDE
Definition enums.h:4675
@ SURFACE_TYPE_CLOUD
used with clouds in flo_19 and flo_21
Definition enums.h:4677
@ SURFACE_TYPE_LAVA
Definition enums.h:4673
@ SURFACE_TYPE_DOCK_WALL
Definition enums.h:4674
@ SURFACE_TYPE_FLOWERS
Definition enums.h:4676
@ SURFACE_TYPE_INVALID
Definition enums.h:4680
@ SURFACE_TYPE_SPIKES
Definition enums.h:4672
StoryProgress
Definition enums.h:9
@ STORY_CH6_GREW_MAGIC_BEANSTALK
Definition enums.h:193
@ STORY_CH3_ENTERED_BOOS_MANSION
Definition enums.h:92
@ STORY_CH4_GAVE_CAKE_TO_GOURMET_GUY
Definition enums.h:136
@ STORY_CH7_DEFEATED_CLUBBAS
Definition enums.h:219
@ STORY_CH2_ARRIVED_AT_MT_RUGGED
Definition enums.h:66
@ STORY_CH1_BOMBETTE_JOINED_PARTY
Definition enums.h:55
@ STORY_CH3_GOT_RECORD
Definition enums.h:94
@ STORY_CH3_WEIGHED_DOWN_CHANDELIER
Definition enums.h:97
@ STORY_CH0_FOUND_GATEHOUSE_SWITCH
Definition enums.h:27
@ STORY_CH5_KOLORADO_IN_TREASURE_ROOM
Definition enums.h:172
@ STORY_CH5_LAVA_STREAM_BLOCKED
Definition enums.h:165
@ STORY_CH1_STAR_SPRIT_DEPARTED
Definition enums.h:63
@ STORY_CH6_SPOKE_WITH_THE_SUN
Definition enums.h:188
@ STORY_CH3_INVITED_TO_BOOS_MANSION
Definition enums.h:88
@ STORY_CH7_ARRIVED_AT_SHIVER_CITY
Definition enums.h:200
@ STORY_CH3_HEART_FLED_FIRST_TUNNEL
Definition enums.h:116
@ STORY_CH2_GOT_SUPER_HAMMER
Definition enums.h:79
@ STORY_CH3_BOW_JOINED_PARTY
Definition enums.h:102
@ STORY_CH6_STAR_SPRIT_DEPARTED
Definition enums.h:197
@ STORY_CH0_GOOMBARIO_JOINED_PARTY
Definition enums.h:23
@ STORY_CH5_KOLORADO_RAN_AHEAD
Definition enums.h:171
@ STORY_CH1_DEFEATED_KOOPA_BROS
Definition enums.h:60
@ STORY_CH3_DEFEATED_TUBBA_BLUBBA
Definition enums.h:122
@ STORY_CH6_DEFEATED_HUFF_N_PUFF
Definition enums.h:194
@ STORY_CH4_GOT_STOREROOM_KEY
Definition enums.h:130
@ STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS
Definition enums.h:190
@ STORY_CH7_GOT_STAR_STONE
Definition enums.h:214
@ STORY_CH4_OPENED_GENERAL_GUY_ROOM
Definition enums.h:141
@ STORY_CH6_GOT_FERTILE_SOIL
Definition enums.h:184
@ STORY_CH1_KOOPA_BROS_HID_KEY
Definition enums.h:50
@ STORY_CH7_SHATTERED_FROZEN_POND
Definition enums.h:202
@ STORY_CH0_BEGAN_PEACH_MISSION
Definition enums.h:33
@ STORY_CH7_RAISED_FROZEN_STAIRS
Definition enums.h:215
@ STORY_CH5_ENTERED_MT_LAVA_LAVA
Definition enums.h:163
@ STORY_CH2_SOLVED_ARTIFACT_PUZZLE
Definition enums.h:81
@ STORY_CH5_KOLORADO_ESCAPED_FUZZIES
Definition enums.h:150
@ STORY_CH3_HEART_FLED_SECOND_TUNNEL
Definition enums.h:119
@ STORY_CH5_KOLORADO_AT_DEAD_END
Definition enums.h:169
@ STORY_CH7_ARRIVED_AT_STARBORN_VALLEY
Definition enums.h:208
@ STORY_CH1_FUZZY_THIEF_LEFT_TOWN
Definition enums.h:43
@ STORY_CH4_RETURNED_STOREROOM_KEY
Definition enums.h:131
@ STORY_CH1_KOOPER_JOINED_PARTY
Definition enums.h:46
@ STORY_CH5_RAPHAEL_LEFT_NEST
Definition enums.h:159
@ STORY_CH2_GOT_PULSE_STONE
Definition enums.h:75
@ STORY_CH0_SMASHED_GATE_BLOCK
Definition enums.h:24
@ STORY_CH7_UNLOCKED_SHIVER_MOUNTAIN
Definition enums.h:212
@ STORY_CH7_STAR_SPRIT_DEPARTED
Definition enums.h:227
@ STORY_CH5_KOLORADO_FELL_IN_LAVA
Definition enums.h:164
@ STORY_CH8_OPENED_PATH_TO_STAR_WAY
Definition enums.h:228
@ STORY_CH1_LOWERED_SECOND_STAIRS
Definition enums.h:57
@ STORY_CH5_YOSHI_CHILDREN_ARE_MISSING
Definition enums.h:152
@ STORY_CH5_BEGAN_PEACH_MISSION
Definition enums.h:176
@ STORY_UNUSED_FFFFFFE1
Definition enums.h:107
@ STORY_CH7_GOT_SNOWMAN_BUCKET
Definition enums.h:211
@ STORY_CH1_SPOTTED_BY_KOOPA_BROS
Definition enums.h:49
@ STORY_CH3_GOT_BOO_PORTRAIT
Definition enums.h:100
@ STORY_CH6_WISTERWOOD_GAVE_HINT
Definition enums.h:192
@ STORY_CH5_DEFEATED_PIRANHAS_MINIBOSS
Definition enums.h:157
@ STORY_CH8_REACHED_STAR_HAVEN
Definition enums.h:229
@ STORY_CH1_RAISED_SUBMERGED_STAIRS
Definition enums.h:58
@ STORY_CH2_PARAKARRY_JOINED_PARTY
Definition enums.h:68
@ STORY_CH0_HIT_GATEHOUSE_SWITCH
Definition enums.h:28
@ STORY_CH5_REACHED_RAPHAELS_TREE
Definition enums.h:158
@ STORY_CH3_UNLOCKED_WINDY_MILL
Definition enums.h:114
@ STORY_CH2_UNCOVERED_DRY_DRY_RUINS
Definition enums.h:76
@ STORY_NEVER
Definition enums.h:235
@ STORY_CH3_TUBBA_WOKE_UP
Definition enums.h:109
@ STORY_CH0_LEFT_THE_PLAYGROUND
Definition enums.h:21
@ STORY_CH7_DEFEATED_FIRST_DUPLIGHOST
Definition enums.h:213
@ STORY_CH6_STAR_SPIRIT_RESCUED
Definition enums.h:195
@ STORY_CH0_MET_STAR_SPIRITS
Definition enums.h:32
@ STORY_UNUSED_FFFFFFEC
Definition enums.h:118
@ STORY_CH5_MOVED_RAVEN_STATUE
Definition enums.h:156
@ STORY_CH7_SPOKE_WITH_HERRINGWAY
Definition enums.h:203
@ STORY_CH1_DEFEATED_JR_TROOPA
Definition enums.h:64
@ STORY_CH0_KAMMY_RETURNED_TO_BOWSER
Definition enums.h:30
@ STORY_CH4_STAR_SPIRIT_RESCUED
Definition enums.h:143
@ STORY_CH2_BOUGHT_SECRET_ITEMS
Definition enums.h:74
@ STORY_CH2_DEFEATED_TUTANKOOPA
Definition enums.h:82
@ STORY_CH5_OPENED_ESCAPE_ROUTE
Definition enums.h:175
@ STORY_CH5_DEFEATED_LAVA_PIRANHA
Definition enums.h:173
@ STORY_CH2_STAR_SPRIT_DEPARTED
Definition enums.h:85
@ STORY_CH4_MET_WITH_TWINK
Definition enums.h:127
@ STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE
Definition enums.h:191
@ STORY_CH3_ALLOWED_INTO_FOREVER_FOREST
Definition enums.h:89
@ STORY_CH4_SOLVED_COLOR_PUZZLE
Definition enums.h:138
@ STORY_CH7_FOUND_HIDDEN_ROOM_UNDER_STATUE
Definition enums.h:222
@ STORY_CH5_ZIP_LINE_READY
Definition enums.h:162
@ STORY_CH3_HIT_HUGE_BLUE_SWITCH
Definition enums.h:99
@ STORY_CH1_MADE_SECOND_BRIDGE
Definition enums.h:47
@ STORY_CH2_BEGAN_PEACH_MISSION
Definition enums.h:84
@ STORY_CH7_DEFEATED_MIRROR_DUPLIGHOSTS
Definition enums.h:217
@ STORY_CH5_ALL_YOSHI_CHILDREN_RESCUED
Definition enums.h:154
@ STORY_CH0_MET_INNKEEPER
Definition enums.h:12
@ STORY_CH5_MT_LAVA_LAVA_ERUPTING
Definition enums.h:174
@ STORY_CH4_GOT_TOY_TRAIN
Definition enums.h:132
@ STORY_UNUSED_FFFFFF8C
Definition enums.h:22
@ STORY_CH7_MERLE_APOLOGIZED
Definition enums.h:209
@ STORY_CH5_ENTERED_WHALE
Definition enums.h:147
@ STORY_CH3_HEART_ESCAPED_WINDY_MILL
Definition enums.h:121
@ STORY_CH5_SUSHIE_JOINED_PARTY
Definition enums.h:153
@ STORY_CH1_MERLIN_REVEALED_KOOPA_BROS
Definition enums.h:38
@ STORY_CH3_TUBBA_BEGAN_NAPPING
Definition enums.h:108
@ STORY_CH4_FRYING_PAN_STOLEN
Definition enums.h:126
@ STORY_CH6_FILLED_SPRING_WITH_WATER
Definition enums.h:187
@ STORY_CH3_HEART_ESCAPED_WELL
Definition enums.h:120
@ STORY_INTRO
Definition enums.h:10
@ STORY_CH4_STAR_SPRIT_DEPARTED
Definition enums.h:145
@ STORY_CH5_HIDDEN_PASSAGE_OPEN
Definition enums.h:170
@ STORY_CH4_PULLED_SWITCH_SWITCH
Definition enums.h:137
@ STORY_CH8_STAR_SHIP_ACTIVATED
Definition enums.h:230
@ STORY_CH1_DEFEATED_DUNGEON_GUARDS
Definition enums.h:56
@ STORY_CH0_GOOMPA_JOINED_PARTY
Definition enums.h:17
@ STORY_CH6_ARRIVED_AT_FLOWER_FIELDS
Definition enums.h:181
@ STORY_CH2_ARRIVED_AT_DRY_DRY_OUTPOST
Definition enums.h:70
@ STORY_CH1_BEGAN_PEACH_MISSION
Definition enums.h:62
@ STORY_UNUSED_FFFFFFEB
Definition enums.h:117
@ STORY_CH4_ENTERED_THE_TOY_BOX
Definition enums.h:129
@ STORY_CH2_SHADY_MOUSE_ENTERED_SHOP
Definition enums.h:73
@ STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES
Definition enums.h:182
@ STORY_CH0_GATE_CRUSHED
Definition enums.h:15
@ STORY_CH0_DEFEATED_GOOMBA_KING
Definition enums.h:26
@ STORY_CH1_ARRIVED_AT_KOOPA_VILLAGE
Definition enums.h:41
@ STORY_CH2_SPOKE_WITH_PARAKARRY
Definition enums.h:67
@ STORY_CH6_LAKILESTER_JOINED_PARTY
Definition enums.h:189
@ STORY_CH7_EXTENDED_PALACE_BRIDGE
Definition enums.h:221
@ STORY_CH7_DEFEATED_BOMBETTE_DUPLIGHOSTS
Definition enums.h:218
@ STORY_CH0_FELL_OFF_CLIFF
Definition enums.h:16
@ STORY_CH4_FOUND_HIDDEN_DOOR
Definition enums.h:128
@ STORY_CH6_GOT_CRYSTAL_BERRY
Definition enums.h:185
@ STORY_CH3_ESCAPED_TUBBAS_MANOR
Definition enums.h:113
@ STORY_CH3_GOT_SUPER_BOOTS
Definition enums.h:98
@ STORY_CH4_RETURNED_TOY_TRAIN
Definition enums.h:133
@ STORY_CH6_GOT_WATER_STONE
Definition enums.h:186
@ STORY_CH7_INVITED_TO_STARBORN_VALLEY
Definition enums.h:199
@ STORY_CH7_SOLVED_ALBINO_DINO_PUZZLE
Definition enums.h:223
@ STORY_CH3_PLAYED_THE_RECORD
Definition enums.h:95
@ STORY_CH3_STAR_SPIRIT_RESCUED
Definition enums.h:123
@ STORY_CH7_BEGAN_PEACH_MISSION
Definition enums.h:226
@ STORY_CH1_KOOPA_BROS_SET_TRAP
Definition enums.h:53
@ STORY_CH6_GOT_MAGICAL_BEAN
Definition enums.h:183
@ STORY_CH0_DEFEATED_JR_TROOPA
Definition enums.h:20
@ STORY_CH1_STAR_SPIRIT_RESCUED
Definition enums.h:61
@ STORY_CH1_LOWERED_FIRST_STAIRS
Definition enums.h:52
@ STORY_CH7_ARRIVED_AT_CRYSTAL_PALACE
Definition enums.h:216
@ STORY_CH3_STAR_SPRIT_DEPARTED
Definition enums.h:125
@ STORY_CH5_DEFEATED_FUZZIPEDE
Definition enums.h:148
@ STORY_CH5_KOLORADO_FELL_IN_PIT
Definition enums.h:168
@ STORY_CH7_DEFEATED_JR_TROOPA
Definition enums.h:206
@ STORY_CH0_DEFEATED_GOOMBA_BROS
Definition enums.h:25
@ STORY_CH1_FUZZY_THIEF_HID_IN_TREE
Definition enums.h:45
@ STORY_CH3_BEGAN_PEACH_MISSION
Definition enums.h:124
@ STORY_CH6_BEGAN_PEACH_MISSION
Definition enums.h:196
@ STORY_CH1_RETURNED_TO_TOAD_TOWN
Definition enums.h:65
@ STORY_CH3_ARRIVED_AT_GHOST_TOWN
Definition enums.h:104
@ STORY_CH1_TOLD_MERLIN_ABOUT_DARK_TOADS
Definition enums.h:37
@ STORY_CH0_LOOKING_FOR_HAMMER
Definition enums.h:18
@ STORY_CH1_MADE_FIRST_BRIDGE
Definition enums.h:40
@ STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER
Definition enums.h:112
@ STORY_CH7_MAYOR_MURDER_SOLVED
Definition enums.h:205
@ STORY_CH2_DRAINED_FIRST_SAND_ROOM
Definition enums.h:77
@ STORY_CH7_DEFEATED_MONSTAR
Definition enums.h:207
@ STORY_CH0_WAKE_UP
Definition enums.h:11
@ STORY_CH5_SMASHED_ULTRA_BLOCK
Definition enums.h:167
@ STORY_CH3_TUBBA_SMASHED_THE_BRIDGES
Definition enums.h:110
@ STORY_CH0_OPENED_BRIDGE_TO_TOAD_TOWN
Definition enums.h:29
@ STORY_CH7_DEFEATED_KOOPER_DUPLIGHOSTS
Definition enums.h:220
@ STORY_CH5_GOT_JADE_RAVEN
Definition enums.h:155
@ STORY_CH4_DEFEATED_LANTERN_GHOST
Definition enums.h:139
@ STORY_CH3_OPENED_BOOS_MANSION_GATE
Definition enums.h:91
@ STORY_CH2_DRAINED_SECOND_SAND_ROOM
Definition enums.h:78
@ STORY_CH3_GOT_WEIGHT
Definition enums.h:96
@ STORY_CH4_DEFEATED_GENERAL_GUY
Definition enums.h:142
@ STORY_CH0_ARRIVED_AT_TOAD_TOWN
Definition enums.h:31
@ STORY_CH7_MAYOR_MURDER_MYSTERY
Definition enums.h:201
@ STORY_CH1_KOOPA_BROS_FIRING_BLASTERS
Definition enums.h:59
@ STORY_CH8_REACHED_PEACHS_CASTLE
Definition enums.h:233
@ STORY_CH3_RESTORED_BOO_PORTRAIT
Definition enums.h:101
@ STORY_CH3_TRIGGERED_DOOR_JUMP_SCARE
Definition enums.h:93
@ STORY_UNUSED_0000005D
Definition enums.h:231
@ STORY_CH5_GOT_ULTRA_HAMMER
Definition enums.h:166
@ STORY_CH2_DRAINED_THIRD_SAND_ROOM
Definition enums.h:80
@ STORY_CH1_DEFEATED_BASEMENT_GUARD
Definition enums.h:51
@ STORY_CH4_BEGAN_PEACH_MISSION
Definition enums.h:144
@ STORY_CH5_RAPHAEL_WAITING_FOR_MARIO
Definition enums.h:161
@ STORY_CH4_WATT_JOINED_PARTY
Definition enums.h:140
@ STORY_CH7_DEFEATED_CRYSTAL_KING
Definition enums.h:224
@ STORY_CH3_SAW_BOO_ENTER_FOREST
Definition enums.h:87
@ STORY_CH1_SPOKE_WITH_MERLIN
Definition enums.h:36
@ STORY_CH5_KOLORADO_ESCAPED_SPEAR_GUYS
Definition enums.h:151
@ STORY_CH1_PROMISED_TO_HELP_KOOPER
Definition enums.h:42
@ STORY_CH3_SAW_TUBBA_EAT_BOO
Definition enums.h:105
@ STORY_CH2_SHADY_MOUSE_LEFT_SHOP
Definition enums.h:71
@ STORY_UNUSED_FFFFFF83
Definition enums.h:13
@ STORY_CH5_RETURNED_TO_TOAD_TOWN
Definition enums.h:179
@ STORY_CH3_ARRIVED_AT_BOOS_MANSION
Definition enums.h:90
@ STORY_CH5_WHALE_MOUTH_OPEN
Definition enums.h:146
@ STORY_CH4_GOT_FRYING_PAN
Definition enums.h:134
@ STORY_CH8_REACHED_BOWSERS_CASTLE
Definition enums.h:232
@ STORY_CH7_HERRINGWAY_AT_MAYORS_HOUSE
Definition enums.h:204
@ STORY_CH1_ARRIVED_AT_KOOPA_FORTRESS
Definition enums.h:48
@ STORY_CH3_TUBBA_CHASED_MARIO_IN_HALL
Definition enums.h:111
@ STORY_CH3_WENT_DOWN_THE_WELL
Definition enums.h:115
@ STORY_CH2_ARRIVED_AT_DRY_DRY_DESERT
Definition enums.h:69
@ STORY_CH3_UNLOCKED_GUSTY_GULCH
Definition enums.h:103
@ STORY_UNUSED_FFFFFFCC
Definition enums.h:86
@ STORY_CH1_FUZZY_THIEF_RAN_AWAY
Definition enums.h:44
@ STORY_EPILOGUE
Definition enums.h:234
@ STORY_CH6_RETURNED_TO_TOAD_TOWN
Definition enums.h:198
@ STORY_CH5_RAPHAEL_MOVED_ROOT
Definition enums.h:160
@ STORY_CH5_TRADED_VASE_FOR_SEED
Definition enums.h:178
@ STORY_CH0_TWINK_GAVE_LUCKY_STAR
Definition enums.h:34
@ STORY_CH7_GOT_SNOWMAN_SCARF
Definition enums.h:210
@ STORY_CH0_MET_GOOMPA
Definition enums.h:14
@ STORY_CH2_STAR_SPIRIT_RESCUED
Definition enums.h:83
@ STORY_CH3_ARRIVED_AT_TUBBAS_MANOR
Definition enums.h:106
@ STORY_CH4_GOT_TAYCE_TS_CAKE
Definition enums.h:135
@ STORY_CH7_STAR_SPIRIT_RESCUED
Definition enums.h:225
@ STORY_CH0_FOUND_HAMMER
Definition enums.h:19
@ STORY_CH5_STAR_SPRIT_DEPARTED
Definition enums.h:177
@ STORY_CH5_REACHED_LAVA_LAVA_ISLAND
Definition enums.h:149
@ STORY_CH1_KNOCKED_SWITCH_FROM_TREE
Definition enums.h:39
@ STORY_CH6_FLOWER_GATE_OPEN
Definition enums.h:180
@ STORY_CH1_MARIO_ACTIVATED_TRAP
Definition enums.h:54
@ STORY_CH0_RETURNED_TO_TOAD_TOWN
Definition enums.h:35
@ STORY_CH2_SPOKE_WITH_SHEEK
Definition enums.h:72
CamShakeModes
Definition enums.h:1806
@ CAM_SHAKE_DECAYING_VERTICAL
Definition enums.h:1809
@ CAM_SHAKE_CONSTANT_VERTICAL
Definition enums.h:1807
@ CAM_SHAKE_ANGULAR_HORIZONTAL
Definition enums.h:1808
AnyPartnerAnims
Definition enums.h:3413
@ PARTNER_ANIM_JUMP
Definition enums.h:3416
@ PARTNER_ANIM_IDLE
Definition enums.h:3419
@ PARTNER_ANIM_FLY
Definition enums.h:3418
@ PARTNER_ANIM_STILL
Definition enums.h:3414
@ PARTNER_ANIM_RUN
Definition enums.h:3420
@ PARTNER_ANIM_FALL
Definition enums.h:3417
@ PARTNER_ANIM_HURT
Definition enums.h:3422
@ PARTNER_ANIM_WALK
Definition enums.h:3415
@ PARTNER_ANIM_TALK
Definition enums.h:3421
EnemyDetectFlags
Definition enums.h:4620
@ AI_DETECT_SIGHT
Definition enums.h:4621
@ AI_DETECT_FLAG_8
Definition enums.h:4623
@ AI_DETECT_SENSITIVE_MOTION
Definition enums.h:4622
MsgFunctionCodes
Definition enums.h:6080
@ MSG_PRINT_FUNC_RIGHT
Definition enums.h:6141
@ MSG_READ_FUNC_COLOR
Definition enums.h:6087
@ MSG_READ_FUNC_CURSOR
Definition enums.h:6112
@ MSG_READ_FUNC_RESTORE_COLOR
Definition enums.h:6119
@ MSG_READ_FUNC_VOLUME
Definition enums.h:6127
@ MSG_READ_FUNC_RESET_GFX
Definition enums.h:6085
@ MSG_PRINT_FUNC_UP
Definition enums.h:6143
@ MSG_READ_FUNC_START_FX
Definition enums.h:6120
@ MSG_READ_FUNC_INPUT_OFF
Definition enums.h:6089
@ MSG_PRINT_FUNC_COLOR
Definition enums.h:6134
@ MSG_PRINT_FUNC_OPTION
Definition enums.h:6151
@ MSG_READ_FUNC_VAR
Definition enums.h:6122
@ MSG_READ_FUNC_VARIANT
Definition enums.h:6083
@ MSG_READ_FUNC_SET_CURSOR
Definition enums.h:6111
@ MSG_READ_FUNC_SET_CANCEL
Definition enums.h:6114
@ MSG_READ_FUNC_DELAY_OFF
Definition enums.h:6091
@ MSG_PRINT_FUNC_SCROLL
Definition enums.h:6136
@ MSG_PRINT_FUNC_FONT
Definition enums.h:6130
@ MSG_PRINT_FUNC_ITEM_ICON
Definition enums.h:6146
@ MSG_PRINT_FUNC_SPACING
Definition enums.h:6135
@ MSG_READ_FUNC_SAVE_COLOR
Definition enums.h:6118
@ MSG_READ_FUNC_VOICE
Definition enums.h:6128
@ MSG_READ_FUNC_SAVE_POS
Definition enums.h:6116
@ MSG_READ_FUNC_CUSTOM_VOICE
Definition enums.h:6126
@ MSG_PRINT_FUNC_ANIM_DELAY
Definition enums.h:6147
@ MSG_READ_FUNC_INLINE_IMAGE
Definition enums.h:6103
@ MSG_READ_FUNC_SET_X
Definition enums.h:6098
@ MSG_PRINT_FUNC_SET_Y
Definition enums.h:6140
@ MSG_PRINT_FUNC_ANIM_LOOP
Definition enums.h:6148
@ MSG_PRINT_FUNC_ANIM_SPRITE
Definition enums.h:6145
@ MSG_READ_FUNC_END_FX
Definition enums.h:6121
@ MSG_READ_FUNC_SET_Y
Definition enums.h:6099
@ MSG_PRINT_FUNC_INLINE_IMAGE
Definition enums.h:6144
@ MSG_PRINT_FUNC_SET_X
Definition enums.h:6139
@ MSG_PRINT_FUNC_SIZE_RESET
Definition enums.h:6138
@ MSG_READ_FUNC_SCROLL
Definition enums.h:6094
@ MSG_PRINT_FUNC_DOWN
Definition enums.h:6142
@ MSG_READ_FUNC_DOWN
Definition enums.h:6101
@ MSG_READ_FUNC_YIELD
Definition enums.h:6086
@ MSG_READ_FUNC_NO_SKIP
Definition enums.h:6088
@ MSG_PRINT_FUNC_SAVE_COLOR
Definition enums.h:6154
@ MSG_READ_FUNC_SPACING
Definition enums.h:6093
@ MSG_READ_FUNC_RESTORE_POS
Definition enums.h:6117
@ MSG_PRINT_FUNC_VARIANT
Definition enums.h:6131
@ MSG_READ_FUNC_SPEED
Definition enums.h:6097
@ MSG_READ_FUNC_OPTION
Definition enums.h:6115
@ MSG_READ_FUNC_SIZE
Definition enums.h:6095
@ MSG_READ_FUNC_ENABLE_CDOWN_NEXT
Definition enums.h:6125
@ MSG_READ_FUNC_HIDE_IMAGE
Definition enums.h:6107
@ MSG_READ_FUNC_DELAY_ON
Definition enums.h:6092
@ MSG_PRINT_FUNC_RESTORE_COLOR
Definition enums.h:6155
@ MSG_PRINT_FUNC_SET_FRAME_PALETTE
Definition enums.h:6132
@ MSG_PRINT_FUNC_END_FX
Definition enums.h:6157
@ MSG_PRINT_FUNC_START_FX
Definition enums.h:6156
@ MSG_READ_FUNC_END_CHOICE
Definition enums.h:6113
@ MSG_READ_FUNC_IMAGE
Definition enums.h:6106
@ MSG_READ_FUNC_RIGHT
Definition enums.h:6100
@ MSG_PRINT_FUNC_RESTORE_POS
Definition enums.h:6153
@ MSG_READ_FUNC_ANIM_LOOP
Definition enums.h:6109
@ MSG_PRINT_FUNC_CURSOR
Definition enums.h:6150
@ MSG_READ_FUNC_CENTER_X
Definition enums.h:6123
@ MSG_READ_FUNC_ANIM_DELAY
Definition enums.h:6108
@ MSG_READ_FUNC_ITEM_ICON
Definition enums.h:6105
@ MSG_READ_FUNC_SET_REWIND
Definition enums.h:6124
@ MSG_PRINT_FUNC_SIZE
Definition enums.h:6137
@ MSG_READ_FUNC_SET_FRAME_PALETTE
Definition enums.h:6084
@ MSG_READ_FUNC_UP
Definition enums.h:6102
@ MSG_PRINT_FUNC_ANIM_DONE
Definition enums.h:6149
@ MSG_READ_FUNC_INPUT_ON
Definition enums.h:6090
@ MSG_READ_FUNC_FONT
Definition enums.h:6082
@ MSG_READ_FUNC_SIZE_RESET
Definition enums.h:6096
@ MSG_PRINT_FUNC_CENTER_X
Definition enums.h:6158
@ MSG_PRINT_FUNC_SAVE_POS
Definition enums.h:6152
@ MSG_READ_FUNC_ANIM_SPRITE
Definition enums.h:6104
@ MSG_PRINT_RESET_GFX
Definition enums.h:6133
@ MSG_READ_FUNC_ANIM_DONE
Definition enums.h:6110
GlowPaletteModes
Definition enums.h:2257
@ GLOW_PAL_OFF
Definition enums.h:2258
@ GLOW_PAL_ON
Definition enums.h:2259
EffectGfxDataFlags
Definition enums.h:3520
@ FX_GRAPHICS_DISABLED
Definition enums.h:3521
@ FX_GRAPHICS_CAN_FREE
Definition enums.h:3523
@ FX_GRAPHICS_LOADED
Definition enums.h:3522
PeachDisguises
Definition enums.h:2517
@ PEACH_DISGUISE_KOOPATROL
Definition enums.h:2519
@ PEACH_DISGUISE_HAMMER_BROS
Definition enums.h:2520
@ PEACH_DISGUISE_CLUBBA
Definition enums.h:2521
@ PEACH_DISGUISE_NONE
Definition enums.h:2518
Emotes
Definition enums.h:494
@ EMOTE_ELLIPSIS
Definition enums.h:499
@ EMOTE_INVALID
Definition enums.h:500
@ EMOTE_FRUSTRATION
Definition enums.h:498
@ EMOTE_EXCLAMATION
Definition enums.h:495
@ EMOTE_SHOCK
Definition enums.h:496
@ EMOTE_QUESTION
Definition enums.h:497
BattleMenuStates
Definition enums.h:4169
@ BTL_MENU_STATE_UNK_14
Definition enums.h:4176
@ BTL_MENU_STATE_UNK_A
Definition enums.h:4174
@ BTL_MENU_STATE_UNK_1
Definition enums.h:4172
@ BTL_MENU_STATE_SHOW_DISABLED_POPUP
Definition enums.h:4178
@ BTL_MENU_STATE_CREATE
Definition enums.h:4171
@ BTL_MENU_STATE_UNK_1E
Definition enums.h:4177
@ BTL_MENU_STATE_ACCEPT_INPUT
Definition enums.h:4173
@ BTL_MENU_STATE_OPENED_SUBMENU
Definition enums.h:4170
@ BTL_MENU_STATE_UNK_B
Definition enums.h:4175
@ BTL_MENU_STATE_AWAIT_DISABLED_POPUP
Definition enums.h:4179
ActorSoundIDs
Definition enums.h:2033
@ ACTOR_SOUND_WALK
Definition enums.h:2034
@ ACTOR_SOUND_WALK_INCREMENT
Definition enums.h:2038
@ ACTOR_SOUND_FLY
Definition enums.h:2035
@ ACTOR_SOUND_HURT
Definition enums.h:2037
@ ACTOR_SOUND_FLY_INCREMENT
Definition enums.h:2039
@ ACTOR_SOUND_JUMP
Definition enums.h:2036
SpeechFlags
Definition enums.h:1935
@ SPEECH_FLAG_10
Definition enums.h:1936
@ SPEECH_FACE_LIKE_LISTENER
Definition enums.h:1944
@ SPEECH_FACE_SPEAKER_ONLY
Definition enums.h:1941
@ SPEECH_FLAG_HAS_OFFSET
Definition enums.h:1937
@ SPEECH_ORIENTATION_MASK
Definition enums.h:1940
@ SPEECH_FACE_AWAY_FROM
Definition enums.h:1942
@ SPEECH_FACE_EACH_OTHER
Definition enums.h:1945
@ SPEECH_FLAG_200
Definition enums.h:1938
@ SPEECH_FACE_LIKE_SPEAKER
Definition enums.h:1943
BattleStatusFlags1
Definition enums.h:3564
@ BS_FLAGS1_TUTORIAL_BATTLE
Definition enums.h:3594
@ BS_FLAGS1_10000
Definition enums.h:3585
@ BS_FLAGS1_PLAYER_IN_BACK
Definition enums.h:3589
@ BS_FLAGS1_GOOMBARIO_CHARGED
Definition enums.h:3599
@ BS_FLAGS1_DISABLE_CELEBRATION
Definition enums.h:3586
@ BS_FLAGS1_BATTLE_FLED
Definition enums.h:3587
@ BS_FLAGS1_HUSTLED
Definition enums.h:3595
@ BS_FLAGS1_MENU_OPEN
Definition enums.h:3566
@ BS_FLAGS1_NO_RATING
Definition enums.h:3577
@ BS_FLAGS1_STAR_POINTS_DROPPED
Definition enums.h:3593
@ BS_FLAGS1_SORT_ENEMIES_BY_POSX
Definition enums.h:3596
@ BS_FLAGS1_FORCE_IMMUNE_HIT
Definition enums.h:3580
@ BS_FLAGS1_NO_GAME_OVER
Definition enums.h:3592
@ BS_FLAGS1_PARTNER_ACTING
Definition enums.h:3588
@ BS_FLAGS1_TATTLE_OPEN
Definition enums.h:3567
@ BS_FLAGS1_SUPER_HIT
Definition enums.h:3579
@ BS_FLAGS1_YIELD_TURN
Definition enums.h:3590
@ BS_FLAGS1_PLAYER_DEFENDING
Definition enums.h:3591
@ BS_FLAGS1_NICE_HIT
Definition enums.h:3576
@ BS_FLAGS1_TRIGGER_EVENTS
Definition enums.h:3575
@ BS_FLAGS1_FREE_ACTION_COMMAND
Definition enums.h:3584
@ BS_FLAGS1_AUTO_SUCCEED_ACTION
Definition enums.h:3581
@ BS_FLAGS1_2000
Definition enums.h:3582
@ BS_FLAGS1_JUMP_CHARGED
Definition enums.h:3598
@ BS_FLAGS1_ATK_BLOCKED
Definition enums.h:3600
@ BS_FLAGS1_HAMMER_CHARGED
Definition enums.h:3597
@ BS_FLAGS1_SHOW_PLAYER_DECORATIONS
Definition enums.h:3568
@ BS_FLAGS1_INCLUDE_POWER_UPS
Definition enums.h:3571
@ BS_FLAGS1_4000
Definition enums.h:3583
@ BS_FLAGS1_ACTORS_VISIBLE
Definition enums.h:3565
@ BS_FLAGS1_EXECUTING_MOVE
Definition enums.h:3578
Language
Definition enums.h:6399
@ LANGUAGE_DE
Definition enums.h:6401
@ LANGUAGE_ES
Definition enums.h:6403
@ LANGUAGE_EN
Definition enums.h:6400
@ LANGUAGE_FR
Definition enums.h:6402
BattleMessages
Definition enums.h:4057
@ BTL_MSG_JUMP_DISABLED_1
Definition enums.h:4136
@ BTL_MSG_ACTION_TIP_HOLD_THEN_TAP
Definition enums.h:4119
@ BTL_MSG_ENEMY_MISSED
Definition enums.h:4067
@ BTL_MSG_CANT_SWITCH
Definition enums.h:4140
@ BTL_MSG_MERLEE_ATK_UP
Definition enums.h:4058
@ BTL_MSG_ITEMS_DISABLED
Definition enums.h:4139
@ BTL_MSG_ACTION_TIP_UNUSED_2
Definition enums.h:4112
@ BTL_MSG_PLAYER_FROZEN
Definition enums.h:4070
@ BTL_MSG_ACTION_TIP_MOVE_TO_AIM
Definition enums.h:4121
@ BTL_MSG_STAR_POWER_MAXED
Definition enums.h:4085
@ BTL_MSG_ACTION_TIP_UNUSED_3
Definition enums.h:4118
@ BTL_MSG_CANT_MOVE
Definition enums.h:4141
@ BTL_MSG_CHARGE_HAMMER_MORE
Definition enums.h:4063
@ BTL_MSG_ACTION_TIP_PRESS_BUTTONS_SHOWN
Definition enums.h:4113
@ BTL_MSG_PLAYER_POISONED
Definition enums.h:4071
@ BTL_MSG_MERLEE_EXP_UP
Definition enums.h:4060
@ BTL_MSG_TURBO_CHARGE_BEGIN
Definition enums.h:4100
@ BTL_MSG_TURBO_CHARGE_END
Definition enums.h:4101
@ BTL_MSG_ACTION_TIP_MASH_BUTTON
Definition enums.h:4108
@ BTL_MSG_PLAYER_PARALYZED
Definition enums.h:4073
@ BTL_MSG_ACTION_TIP_NOT_USED_3
Definition enums.h:4125
@ BTL_MSG_HEAL_ONE
Definition enums.h:4089
@ BTL_MSG_ENEMY_ASLEEP
Definition enums.h:4077
@ BTL_MSG_PLAYER_CHARGED
Definition enums.h:4074
@ BTL_MSG_ACTION_TIP_HOLD_LEFT_TIMED
Definition enums.h:4106
@ BTL_MSG_HAMMER_DISABLED_3
Definition enums.h:4135
@ BTL_MSG_CANT_SWITCH_UNUSED
Definition enums.h:4142
@ BTL_MSG_ACTION_TIP_NOT_USED_1
Definition enums.h:4114
@ BTL_MSG_PLAYER_ASLEEP
Definition enums.h:4069
@ BTL_MSG_ENEMY_POISONED
Definition enums.h:4079
@ BTL_MSG_PLAYER_SHRUNK
Definition enums.h:4072
@ BTL_MSG_ENEMY_CANT_MOVE
Definition enums.h:4083
@ BTL_MSG_WATER_BLOCK_BEGIN
Definition enums.h:4096
@ BTL_MSG_47
Definition enums.h:4131
@ BTL_MSG_CANT_MOVE_UNUSED
Definition enums.h:4143
@ BTL_MSG_ACTION_TIP_UNUSED_4
Definition enums.h:4122
@ BTL_MSG_ENEMY_PARALYZED
Definition enums.h:4081
@ BTL_MSG_ACTION_TIP_HOLD_THEN_RELEASE
Definition enums.h:4120
@ BTL_MSG_UNUSED_CLOUD_NINE
Definition enums.h:4103
@ BTL_MSG_NO_JUMP_TARGET
Definition enums.h:4127
@ BTL_MSG_MERLEE_DONE
Definition enums.h:4061
@ BTL_MSG_ACTION_TIP_NOT_USED_2
Definition enums.h:4116
@ BTL_MSG_ACTION_TIP_BREAK_FREE
Definition enums.h:4123
@ BTL_MSG_ACTION_TIP_UNUSED_1
Definition enums.h:4111
@ BTL_MSG_LAST_ACTION_TIP
Definition enums.h:4126
@ BTL_MSG_CLOUD_NINE_END
Definition enums.h:4099
@ BTL_MSG_ACTION_TIP_HOLD_LEFT_AIM
Definition enums.h:4110
@ BTL_MSG_JUMP_DISABLED_3
Definition enums.h:4138
@ BTL_MSG_ENEMY_FROZEN
Definition enums.h:4078
@ BTL_MSG_NO_ITEM_TARGET
Definition enums.h:4129
@ BTL_MSG_ENEMY_DAZED
Definition enums.h:4076
@ BTL_MSG_HEAL_ALL
Definition enums.h:4090
@ BTL_MSG_CHILL_OUT_BEGIN
Definition enums.h:4102
@ BTL_MSG_WATER_BLOCK_END
Definition enums.h:4097
@ BTL_MSG_ACTION_TIP_PRESS_BEFORE_STRIKE
Definition enums.h:4107
@ BTL_MSG_CANT_SELECT_NOW
Definition enums.h:4132
@ BTL_MSG_ACTION_TIP_MASH_BOTH
Definition enums.h:4117
@ BTL_MSG_FIRST_ACTION_TIP
Definition enums.h:4104
@ BTL_MSG_MERLEE_DEF_UP
Definition enums.h:4059
@ BTL_MSG_46
Definition enums.h:4130
@ BTL_MSG_CHARGE_JUMP_MORE
Definition enums.h:4065
@ BTL_MSG_JUMP_DISABLED_2
Definition enums.h:4137
@ BTL_MSG_PARTNER_INJURED
Definition enums.h:4093
@ BTL_MSG_CHARGE_GOOMBARIO_MORE
Definition enums.h:4095
@ BTL_MSG_CANT_SELECT_NOW_ALT
Definition enums.h:4144
@ BTL_MSG_STAR_POWER_RECHARGED
Definition enums.h:4084
@ BTL_MSG_NO_HAMMER_TARGET
Definition enums.h:4128
@ BTL_MSG_DEFENCE_UP
Definition enums.h:4088
@ BTL_MSG_ACTION_TIP_PRESS_BEFORE_LANDING
Definition enums.h:4105
@ BTL_MSG_ACTION_TIP_PRESS_WITH_TIMING
Definition enums.h:4115
@ BTL_MSG_CANT_CHARGE
Definition enums.h:4066
@ BTL_MSG_CHARGE_HAMMER
Definition enums.h:4062
@ BTL_MSG_CHARGE_GOOMBARIO
Definition enums.h:4094
@ BTL_MSG_CLOUD_NINE_BEGIN
Definition enums.h:4098
@ BTL_MSG_ENEMY_ELECTRIFIED
Definition enums.h:4082
@ BTL_MSG_ATTACK_UP
Definition enums.h:4087
@ BTL_MSG_ACTION_TIP_REDUCE_DAMAGE
Definition enums.h:4124
@ BTL_MSG_CHARGE_JUMP
Definition enums.h:4064
@ BTL_MSG_ENEMY_TRANSPARENT
Definition enums.h:4091
@ BTL_MSG_ACTION_TIP_MASH_LEFT
Definition enums.h:4109
@ BTL_MSG_HAMMER_DISABLED_1
Definition enums.h:4133
@ BTL_MSG_ENEMY_SHRUNK
Definition enums.h:4080
@ BTL_MSG_PLAYER_DAZED
Definition enums.h:4068
@ BTL_MSG_PLAYER_TRANSPARENT
Definition enums.h:4075
@ BTL_MSG_HAMMER_DISABLED_2
Definition enums.h:4134
@ BTL_MSG_STAR_POWER_FILLED
Definition enums.h:4086
@ BTL_MSG_ENEMY_CHARGED
Definition enums.h:4092
NpcDropFlags
Definition enums.h:5088
@ NPC_DROP_FLAG_80
Definition enums.h:5089
DebugEnemyContactModes
Definition enums.h:4266
@ DEBUG_CONTACT_DIE_IN_BATTLE
Definition enums.h:4270
@ DEBUG_CONTACT_CANT_TOUCH
Definition enums.h:4268
@ DEBUG_CONTACT_DIE_ON_TOUCH
Definition enums.h:4269
@ DEBUG_CONTACT_AUTO_FLEE
Definition enums.h:4271
@ DEBUG_CONTACT_NONE
Definition enums.h:4267
CameraControlType
Definition enums.h:4784
@ CAM_CONTROL_FIXED_ORIENTATION
Definition enums.h:4790
@ CAM_CONTROL_FIXED_POS_AND_ORIENTATION
Definition enums.h:4810
@ CAM_CONTROL_CONSTRAIN_TO_LINE
Definition enums.h:4804
@ CAM_CONTROL_FOLLOW_PLAYER
Definition enums.h:4807
@ CAM_CONTROL_CONSTAIN_BETWEEN_POINTS
Definition enums.h:4818
@ CAM_CONTROL_LOOK_AT_POINT
Definition enums.h:4795
@ CAM_CONTROL_LOOK_AT_POINT_CONSTAIN_TO_LINE
Definition enums.h:4814
ScreenLayer
Definition enums.h:2381
@ SCREEN_LAYER_FRONT
Definition enums.h:2382
@ SCREEN_LAYER_BACK
Definition enums.h:2383
EntityHideMode
Definition enums.h:2659
@ ENTITY_HIDE_MODE_1
Definition enums.h:2661
@ ENTITY_HIDE_MODE_0
Definition enums.h:2660
@ ENTITY_HIDE_MODE_2
Definition enums.h:2662
ItemEntityFlags
Definition enums.h:2694
@ ITEM_ENTITY_FLAG_DONE_FALLING
Definition enums.h:2723
@ ITEM_ENTITY_FLAG_1000
Definition enums.h:2706
@ ITEM_ENTITY_FLAG_CAM1
Definition enums.h:2696
@ ITEM_ENTITY_FLAG_NO_MOTION
Definition enums.h:2722
@ ITEM_ENTITY_FLAG_800000
Definition enums.h:2717
@ ITEM_ENTITY_FLAG_CAM0
Definition enums.h:2695
@ ITEM_ENTITY_FLAG_10
Definition enums.h:2699
@ ITEM_ENTITY_FLAG_8000
Definition enums.h:2709
@ ITEM_ENTITY_RESIZABLE
Definition enums.h:2708
@ ITEM_ENTITY_FLAG_CANT_COLLECT
Definition enums.h:2715
@ ITEM_ENTITY_FLAG_NO_GRAVITY
Definition enums.h:2707
@ ITEM_ENTITY_FLAG_SAVE_ON_RECEIPT
Definition enums.h:2725
@ ITEM_ENTITY_FLAG_HIDING
Definition enums.h:2721
@ ITEM_ENTITY_FLAG_ODD_SPAWN_PARITY
Definition enums.h:2711
@ ITEM_ENTITY_FLAG_4000000
Definition enums.h:2720
@ ITEM_ENTITY_FLAG_ANGLE_RELATIVE_VELOCITY
Definition enums.h:2724
@ ITEM_ENTITY_FLAG_FULLSIZE
Definition enums.h:2712
@ ITEM_ENTITY_FLAG_HIDDEN
Definition enums.h:2700
@ ITEM_ENTITY_FLAG_CAM2
Definition enums.h:2697
@ ITEM_ENTITY_FLAG_400000
Definition enums.h:2716
@ ITEM_ENTITY_FLAG_TRANSPARENT
Definition enums.h:2713
@ ITEM_ENTITY_FLAG_SAVE_ON_TOUCH
Definition enums.h:2704
@ ITEM_ENTITY_FLAG_TOSS_LOWER
Definition enums.h:2710
@ ITEM_ENTITY_FLAG_JUST_SPAWNED
Definition enums.h:2701
@ ITEM_ENTITY_FLAG_TOSS_HIGHER
Definition enums.h:2718
@ ITEM_ENTITY_FLAG_SAVE_ON_INIT
Definition enums.h:2705
@ ITEM_ENTITY_FLAG_2000000
Definition enums.h:2719
@ ITEM_ENTITY_FLAG_NEVER_VANISH
Definition enums.h:2703
@ ITEM_ENTITY_FLAG_AUTO_COLLECT
Definition enums.h:2702
@ ITEM_ENTITY_FLAG_INVISIBLE
Definition enums.h:2714
@ ITEM_ENTITY_FLAG_CAM3
Definition enums.h:2698
PopupType
Definition enums.h:3130
@ POPUP_MENU_TRADE_FOR_BADGE
Definition enums.h:3134
@ POPUP_MENU_READ_DIARY_PAGE
Definition enums.h:3141
@ POPUP_MENU_SELL_ITEM
Definition enums.h:3136
@ POPUP_MENU_CHECK_ITEM
Definition enums.h:3137
@ POPUP_MENU_POST_OFFICE
Definition enums.h:3144
@ POPUP_MENU_DOUBLE_DIP
Definition enums.h:3145
@ POPUP_MENU_USE_ITEM
Definition enums.h:3131
@ POPUP_MENU_TAKE_FROM_CHEST
Definition enums.h:3140
@ POPUP_MENU_USEKEY
Definition enums.h:3143
@ POPUP_MENU_CLAIM_ITEM
Definition enums.h:3138
@ POPUP_MENU_TRIPLE_DIP
Definition enums.h:3146
@ POPUP_MENU_READ_LETTER
Definition enums.h:3139
@ POPUP_MENU_UPGRADE_PARTNER
Definition enums.h:3135
@ POPUP_MENU_THROW_AWAY_ITEM
Definition enums.h:3133
@ POPUP_MENU_SWITCH_PARTNER
Definition enums.h:3132
@ POPUP_MENU_READ_POSTCARD
Definition enums.h:3142
PlayerBuffs
Definition enums.h:2797
@ PLAYER_BUFF_PARTNER_GLOWING
Definition enums.h:2808
@ PLAYER_BUFF_JUMP_CHARGE
Definition enums.h:2799
@ PLAYER_BUFF_WATER_BLOCK
Definition enums.h:2807
@ PLAYER_BUFF_STONE
Definition enums.h:2801
@ PLAYER_BUFF_TURBO_CHARGE
Definition enums.h:2806
@ PLAYER_BUFF_CLOUD_NINE
Definition enums.h:2805
@ PLAYER_BUFF_TRANSPARENT
Definition enums.h:2804
@ PLAYER_BUFF_STATIC
Definition enums.h:2803
@ PLAYER_BUFF_HAMMER_CHARGE
Definition enums.h:2800
@ PLAYER_BUFF_ALL
Definition enums.h:2798
@ PLAYER_BUFF_HUSTLE
Definition enums.h:2802
Elements
Definition enums.h:2113
@ ELEMENT_FIRE
Definition enums.h:2116
@ ELEMENT_THROW
Definition enums.h:2127
@ ELEMENT_JUMP
Definition enums.h:2122
@ ELEMENT_MAGIC
Definition enums.h:2120
@ ELEMENT_END
Definition enums.h:2114
@ ELEMENT_BLAST
Definition enums.h:2124
@ ELEMENT_ICE
Definition enums.h:2118
@ ELEMENT_SMASH
Definition enums.h:2121
@ ELEMENT_MYSTERY
Definition enums.h:2119
@ ELEMENT_SHOCK
Definition enums.h:2125
@ ELEMENT_WATER
Definition enums.h:2117
@ ELEMENT_QUAKE
Definition enums.h:2126
@ ELEMENT_COSMIC
Definition enums.h:2123
@ ELEMENT_NORMAL
Definition enums.h:2115
PlayerUltraJump
Definition enums.h:4312
@ PLAYER_ULTRA_JUMP_2
Definition enums.h:4315
@ PLAYER_ULTRA_JUMP_0
Definition enums.h:4313
@ PLAYER_ULTRA_JUMP_3
Definition enums.h:4316
@ PLAYER_ULTRA_JUMP_4
Definition enums.h:4317
@ PLAYER_ULTRA_JUMP_1
Definition enums.h:4314
DemoFlags
Definition enums.h:3542
@ DEMO_BTL_FLAG_10
Definition enums.h:3546
@ DEMO_BTL_FLAG_20
Definition enums.h:3547
@ DEMO_BTL_FLAG_ENEMY_ACTING
Definition enums.h:3545
@ DEMO_BTL_FLAG_ENABLED
Definition enums.h:3543
@ DEMO_BTL_FLAG_40
Definition enums.h:3548
@ DEMO_BTL_FLAG_PARTNER_ACTING
Definition enums.h:3544
EnemyAnimIndices
Definition enums.h:3425
@ ENEMY_ANIM_INDEX_MELEE_PRE
Definition enums.h:3434
@ ENEMY_ANIM_INDEX_IDLE
Definition enums.h:3426
@ ENEMY_ANIM_INDEX_WALK
Definition enums.h:3427
@ ENEMY_ANIM_INDEX_HIT
Definition enums.h:3433
@ ENEMY_ANIM_INDEX_MELEE_HIT
Definition enums.h:3435
@ ENEMY_ANIM_INDEX_JUMP
Definition enums.h:3430
@ ENEMY_ANIM_INDEX_DEATH
Definition enums.h:3432
@ ENEMY_ANIM_INDEX_05
Definition enums.h:3431
@ ENEMY_ANIM_INDEX_RUN
Definition enums.h:3428
@ ENEMY_ANIM_INDEX_CHASE
Definition enums.h:3429
NpcPaletteAdjustments
Definition enums.h:1927
@ NPC_PAL_ADJUST_NONE
Definition enums.h:1928
@ NPC_PAL_ADJUST_BLEND_DOUBLE_PALETTES
Definition enums.h:1932
@ NPC_PAL_ADJUST_BLEND_PALETTES_UNIFORM_INTERVALS
Definition enums.h:1930
@ NPC_PAL_ADJUST_BLEND_PALETTES_VARYING_INTERVALS
Definition enums.h:1931
@ NPC_PAL_ADJUST_WATT_IDLE
Definition enums.h:1929
Iters
Definition enums.h:2023
@ ITER_FIRST
Definition enums.h:2024
@ ITER_HAS_MORE
Definition enums.h:2029
@ ITER_NO_MORE
Definition enums.h:2030
@ ITER_NEXT
Definition enums.h:2025
@ ITER_LAST
Definition enums.h:2027
@ ITER_PREV
Definition enums.h:2026
WindowPriority
Definition enums.h:3181
@ WINDOW_PRIORITY_64
Definition enums.h:3188
@ WINDOW_PRIORITY_1
Definition enums.h:3183
@ WINDOW_PRIORITY_10
Definition enums.h:3184
@ WINDOW_PRIORITY_0
Definition enums.h:3182
@ WINDOW_PRIORITY_21
Definition enums.h:3187
@ WINDOW_PRIORITY_19
Definition enums.h:3185
@ WINDOW_PRIORITY_20
Definition enums.h:3186
HitSounds
Definition enums.h:2184
@ HIT_SOUND_NORMAL
Definition enums.h:2187
@ HIT_SOUND_FIRE
Definition enums.h:2188
@ HIT_SOUND_SHOCK
Definition enums.h:2190
@ HIT_SOUND_BONES
Definition enums.h:2186
@ HIT_SOUND_ICE
Definition enums.h:2189
@ HIT_SOUND_MISS
Definition enums.h:2185
DrawFlags
Definition enums.h:5002
@ DRAW_FLAG_NO_CLIP
Definition enums.h:5005
@ DRAW_FLAG_ROTSCALE
Definition enums.h:5003
@ DRAW_FLAG_CULL_BACK
Definition enums.h:5006
@ DRAW_FLAG_ANIMATED_BACKGROUND
Definition enums.h:5004
PartnerWishAnims
Definition enums.h:3393
@ PARTNER_WISH_ANIM_IDLE
Definition enums.h:3398
@ PARTNER_WISH_ANIM_PRAY
Definition enums.h:3395
@ PARTNER_WISH_ANIM_UNUSED
Definition enums.h:3396
@ PARTNER_WISH_ANIM_WALK
Definition enums.h:3394
@ PARTNER_WISH_ANIM_RETURN
Definition enums.h:3397
MapRoomFlags
Definition enums.h:4477
@ ROOM_FLAGS_MASK
Definition enums.h:4479
@ ROOM_FLAG_EXIT_DOOR_DROPS
Definition enums.h:4492
@ ROOM_LARGE_DOOR_RIGHT_HINGE_OPENS_OUT
Definition enums.h:4486
@ ROOM_DOOR_LEFT_HINGE_OPENS_OUT
Definition enums.h:4483
@ ROOM_DOOR_RIGHT_HINGE_OPENS_OUT
Definition enums.h:4481
@ ROOM_FLAG_CUSTOM_ANIM_DROP_DOOR
Definition enums.h:4491
@ ROOM_FLAGS_DOOR_TYPE_MASK
Definition enums.h:4480
@ ROOM_LARGE_DOOR_LEFT_HINGE_OPENS_OUT
Definition enums.h:4488
@ ROOM_DOOR_STRAIGHT_THROUGH
Definition enums.h:4485
@ ROOM_FLAG_CUSTOM_ANIM_OPEN_DOOR
Definition enums.h:4489
@ ROOM_FLAG_CUSTOM_ANIM_WALL_ROT
Definition enums.h:4490
@ ROOM_DOOR_LEFT_HINGE_OPENS_IN
Definition enums.h:4484
@ ROOM_FLAGS_VISGROUP_MASK
Definition enums.h:4478
@ ROOM_DOOR_RIGHT_HINGE_OPENS_IN
Definition enums.h:4482
@ ROOM_LARGE_DOOR_RIGHT_HINGE_OPENS_IN
Definition enums.h:4487
EncounterFlags
Definition enums.h:4985
@ ENCOUNTER_FLAG_NONE
Definition enums.h:4986
@ ENCOUNTER_FLAG_SKIP_FLEE_DROPS
Definition enums.h:4989
@ ENCOUNTER_FLAG_THUMBS_UP
Mario will do a 'thumbs up' animation after winning.
Definition enums.h:4987
@ ENCOUNTER_FLAG_CANT_SKIP_WIN_DELAY
Definition enums.h:4988
ActorPaletteAdjustments
Definition enums.h:2240
@ ACTOR_PAL_ADJUST_FEAR
Definition enums.h:2244
@ ACTOR_PAL_ADJUST_BLEND_PALETTES_VARYING_INTERVALS
Definition enums.h:2253
@ ACTOR_PAL_ADJUST_WATT_IDLE
Definition enums.h:2248
@ ACTOR_PAL_ADJUST_POISON
Definition enums.h:2245
@ ACTOR_PAL_ADJUST_BLEND_PALSETS
Definition enums.h:2254
@ ACTOR_PAL_ADJUST_PARALYZE
Definition enums.h:2246
@ ACTOR_PAL_ADJUST_WATT_ATTACK
Definition enums.h:2249
@ ACTOR_PAL_ADJUST_PLAYER_POISON
Definition enums.h:2251
@ ACTOR_PAL_ADJUST_BLEND_PALETTES_UNIFORM_INTERVALS
Definition enums.h:2252
@ ACTOR_PAL_ADJUST_SLEEP
Definition enums.h:2242
@ ACTOR_PAL_ADJUST_STATIC
Definition enums.h:2243
@ ACTOR_PAL_ADJUST_PLAYER_DEBUFF
Definition enums.h:2250
@ ACTOR_PAL_ADJUST_BERSERK
Definition enums.h:2247
@ ACTOR_PAL_ADJUST_NONE
Definition enums.h:2241
TempSetZoneEnabledFlags
Definition enums.h:5044
@ TEMP_SET_ZONE_ENABLED_FLAG_10000000
Definition enums.h:5073
@ TEMP_SET_ZONE_ENABLED_FLAG_2
Definition enums.h:5046
@ TEMP_SET_ZONE_ENABLED_FLAG_1000
Definition enums.h:5057
@ TEMP_SET_ZONE_ENABLED_FLAG_40
Definition enums.h:5051
@ TEMP_SET_ZONE_ENABLED_FLAG_20000000
Definition enums.h:5074
@ TEMP_SET_ZONE_ENABLED_FLAG_100
Definition enums.h:5053
@ TEMP_SET_ZONE_ENABLED_FLAG_1000000
Definition enums.h:5069
@ TEMP_SET_ZONE_ENABLED_FLAG_80000000
Definition enums.h:5076
@ TEMP_SET_ZONE_ENABLED_FLAG_200
Definition enums.h:5054
@ TEMP_SET_ZONE_ENABLED_FLAG_20
Definition enums.h:5050
@ TEMP_SET_ZONE_ENABLED_FLAG_40000
Definition enums.h:5063
@ TEMP_SET_ZONE_ENABLED_FLAG_2000000
Definition enums.h:5070
@ TEMP_SET_ZONE_ENABLED_FLAG_80000
Definition enums.h:5064
@ TEMP_SET_ZONE_ENABLED_FLAG_80
Definition enums.h:5052
@ TEMP_SET_ZONE_ENABLED_FLAG_2000
Definition enums.h:5058
@ TEMP_SET_ZONE_ENABLED_FLAG_400000
Definition enums.h:5067
@ TEMP_SET_ZONE_ENABLED_FLAG_4
Definition enums.h:5047
@ TEMP_SET_ZONE_ENABLED_FLAG_800000
Definition enums.h:5068
@ TEMP_SET_ZONE_ENABLED_FLAG_1
Definition enums.h:5045
@ TEMP_SET_ZONE_ENABLED_FLAG_4000000
Definition enums.h:5071
@ TEMP_SET_ZONE_ENABLED_FLAG_10
Definition enums.h:5049
@ TEMP_SET_ZONE_ENABLED_FLAG_800
Definition enums.h:5056
@ TEMP_SET_ZONE_ENABLED_FLAG_8000
Definition enums.h:5060
@ TEMP_SET_ZONE_ENABLED_FLAG_8000000
Definition enums.h:5072
@ TEMP_SET_ZONE_ENABLED_FLAG_8
Definition enums.h:5048
@ TEMP_SET_ZONE_ENABLED_FLAG_400
Definition enums.h:5055
@ TEMP_SET_ZONE_ENABLED_FLAG_10000
Definition enums.h:5061
@ TEMP_SET_ZONE_ENABLED_FLAG_40000000
Definition enums.h:5075
@ TEMP_SET_ZONE_ENABLED_FLAG_4000
Definition enums.h:5059
@ TEMP_SET_ZONE_ENABLED_FLAG_100000
Definition enums.h:5065
@ TEMP_SET_ZONE_ENABLED_FLAG_200000
Definition enums.h:5066
@ TEMP_SET_ZONE_ENABLED_FLAG_20000
Definition enums.h:5062
DamageIntensityRange
Definition enums.h:3505
@ DAMAGE_INTENSITY_UNUSED
Definition enums.h:3510
@ DAMAGE_INTENSITY_EXTREME
Definition enums.h:3509
@ DAMAGE_INTENSITY_LIGHT
Definition enums.h:3506
@ DAMAGE_INTENSITY_HEAVY
Definition enums.h:3508
@ DAMAGE_INTENSITY_MEDIUM
Definition enums.h:3507
CameraFlags
Definition enums.h:4719
@ CAMERA_FLAG_RENDER_MODELS
Definition enums.h:4727
@ CAMERA_FLAG_DISABLED
Definition enums.h:4721
@ CAMERA_FLAG_NO_DRAW
Definition enums.h:4725
@ CAMERA_FLAG_LEAD_PLAYER
Definition enums.h:4722
@ CAMERA_FLAG_RENDER_ENTITIES
Definition enums.h:4726
@ CAMERA_FLAG_INITIALIZED
Definition enums.h:4720
@ CAMERA_FLAG_ORTHO
Definition enums.h:4724
@ CAMERA_FLAG_SUPRESS_LEADING
Definition enums.h:4728
@ CAMERA_FLAG_SHAKING
Definition enums.h:4723
DebuffTypes
Definition enums.h:4280
@ DEBUFF_TYPE_FROZEN
Definition enums.h:4283
@ DEBUFF_TYPE_PARALYZED
Definition enums.h:4284
@ DEBUFF_TYPE_SLEEP
Definition enums.h:4281
@ DEBUFF_TYPE_POISON
Definition enums.h:4285
@ DEBUFF_TYPE_STOP
Definition enums.h:4289
@ DEBUFF_TYPE_SHRINK
Definition enums.h:4287
@ DEBUFF_TYPE_DIZZY
Definition enums.h:4286
@ DEBUFF_TYPE_STONE
Definition enums.h:4288
@ DEBUFF_TYPE_INVISIBLE
Definition enums.h:4291
@ DEBUFF_TYPE_DAZE
Definition enums.h:4290
@ DEBUFF_TYPE_STATIC
Definition enums.h:4282
ActorEventFlags
Definition enums.h:3369
@ ACTOR_EVENT_FLAG_MONSTAR
Set by Monstar, but has no effect.
Definition enums.h:3376
@ ACTOR_EVENT_FLAG_RIDING_BROOMSTICK
Actor is on Magikoopa Broomstick, effect seems to be redundant.
Definition enums.h:3390
@ ACTOR_EVENT_FLAG_STAR_ROD_ENCHANTED
Actor glows and listens for Star Beam and Peach Beam events.
Definition enums.h:3386
@ ACTOR_EVENT_FLAG_GROUNDABLE
Actor can be knocked down from flight; triggered by jump attacks.
Definition enums.h:3382
@ ACTOR_EVENT_FLAG_FIRE_EXPLODE
Fire attacks trigger an explosion, used only by bullet/bombshell bills.
Definition enums.h:3378
@ ACTOR_EVENT_FLAG_ICY
No known effect, but is used.
Definition enums.h:3372
@ ACTOR_EVENT_FLAG_ATTACK_CHARGED
Actor has charged an attack that can be removed with Star Beam.
Definition enums.h:3389
@ ACTOR_EVENT_FLAG_POWER_BOUNCE
Actor listens for Power Bounce events.
Definition enums.h:3387
@ ACTOR_EVENT_FLAG_ELECTRIFIED
Player takes shock damage upon contact.
Definition enums.h:3375
@ ACTOR_EVENT_FLAG_SPIKY_FRONT
Player takes spike damage from hammer attacks.
Definition enums.h:3384
@ ACTOR_EVENT_FLAGS_NONE
Definition enums.h:3370
@ ACTOR_EVENT_FLAG_EXTREME_DEFENSE
Actor has 127 extra defense during damage calculation, unaffected by IGNORE_DEFENSE.
Definition enums.h:3381
@ ACTOR_EVENT_FLAG_EXPLODE_ON_CONTACT
Attacks that contact will trigger an explosion.
Definition enums.h:3383
@ ACTOR_EVENT_FLAG_FIREY
Player takes burn damage upon contact.
Definition enums.h:3371
@ ACTOR_EVENT_FLAG_BURIED
Actor can only by hit by quake-element attacks.
Definition enums.h:3379
@ ACTOR_EVENT_FLAG_ALT_SPIKY
Additional spiky quality associated with Pokeys and Spinies.
Definition enums.h:3388
@ ACTOR_EVENT_FLAG_FLIPABLE
Actor can be flipped; triggered by jump and quake attacks.
Definition enums.h:3380
@ ACTOR_EVENT_FLAG_EXPLODE_ON_IGNITION
Blast and fire attacks trigger an explosion.
Definition enums.h:3377
@ ACTOR_EVENT_FLAG_ILLUSORY
Player attacks pass through and miss.
Definition enums.h:3374
@ ACTOR_EVENT_FLAG_SPIKY_TOP
Player takes spike damage from jump attacks.
Definition enums.h:3373
@ ACTOR_EVENT_FLAG_ENCHANTED
Actor glows and listens for the Star Beam event.
Definition enums.h:3385
PartnerAnimIndices
Definition enums.h:3401
@ PARTNER_ANIM_INDEX_FALL
Definition enums.h:3405
@ PARTNER_ANIM_INDEX_IDLE
Definition enums.h:3407
@ PARTNER_ANIM_INDEX_TALK
Definition enums.h:3409
@ PARTNER_ANIM_INDEX_STILL
Definition enums.h:3402
@ PARTNER_ANIM_INDEX_JUMP
Definition enums.h:3404
@ PARTNER_ANIM_INDEX_RUN
Definition enums.h:3408
@ PARTNER_ANIM_INDEX_WALK
Definition enums.h:3403
@ PARTNER_ANIM_INDEX_HURT
Definition enums.h:3410
@ PARTNER_ANIM_INDEX_FLY
Definition enums.h:3406
MsgPalettes
Definition enums.h:5404
@ MSG_PAL_3D
Definition enums.h:5466
@ MSG_PAL_2C
Definition enums.h:5449
@ MSG_PAL_4A
Definition enums.h:5479
@ MSG_PAL_4B
Definition enums.h:5480
@ MSG_PAL_39
Definition enums.h:5462
@ MSG_PAL_14
Definition enums.h:5425
@ MSG_PAL_27
Definition enums.h:5444
@ MSG_PAL_38
Definition enums.h:5461
@ MSG_PAL_50
Definition enums.h:5485
@ MSG_PAL_37
Definition enums.h:5460
@ MSG_PAL_0F
Definition enums.h:5420
@ MSG_PAL_29
Definition enums.h:5446
@ MSG_PAL_GREEN
Definition enums.h:5408
@ MSG_PAL_21
Definition enums.h:5438
@ MSG_PAL_1A
Definition enums.h:5431
@ MSG_PAL_13
Definition enums.h:5424
@ MSG_PAL_3B
Definition enums.h:5464
@ MSG_PAL_1D
Definition enums.h:5434
@ MSG_PAL_22
Definition enums.h:5439
@ MSG_PAL_LIME
Definition enums.h:5409
@ MSG_PAL_43
Definition enums.h:5472
@ MSG_PAL_0E
Definition enums.h:5419
@ MSG_PAL_45
Definition enums.h:5474
@ MSG_PAL_35
Definition enums.h:5458
@ MSG_PAL_TEAL
Definition enums.h:5406
@ MSG_PAL_26
Definition enums.h:5443
@ MSG_PAL_34
Definition enums.h:5457
@ MSG_PAL_0D
Definition enums.h:5418
@ MSG_PAL_3F
Definition enums.h:5468
@ MSG_PAL_0C
Definition enums.h:5417
@ MSG_PAL_BLUE
Definition enums.h:5407
@ MSG_PAL_2A
Definition enums.h:5447
@ MSG_PAL_48
Definition enums.h:5477
@ MSG_PAL_1E
Definition enums.h:5435
@ MSG_PAL_YELLOW
Definition enums.h:5410
@ MSG_PAL_PURPLE
Definition enums.h:5413
@ MSG_PAL_4E
Definition enums.h:5483
@ MSG_PAL_4F
Definition enums.h:5484
@ MSG_PAL_3C
Definition enums.h:5465
@ MSG_PAL_42
Definition enums.h:5471
@ MSG_PAL_PINK
Definition enums.h:5414
@ MSG_PAL_WHITE
Definition enums.h:5405
@ MSG_PAL_20
Definition enums.h:5437
@ MSG_PAL_23
Definition enums.h:5440
@ MSG_PAL_1C
Definition enums.h:5433
@ MSG_PAL_2E
Definition enums.h:5451
@ MSG_PAL_STANDARD
Definition enums.h:5415
@ MSG_PAL_3A
Definition enums.h:5463
@ MSG_PAL_10
Definition enums.h:5421
@ MSG_PAL_1B
Definition enums.h:5432
@ MSG_PAL_0B
Definition enums.h:5416
@ MSG_PAL_15
Definition enums.h:5426
@ MSG_PAL_47
Definition enums.h:5476
@ MSG_PAL_12
Definition enums.h:5423
@ MSG_PAL_4D
Definition enums.h:5482
@ MSG_PAL_2D
Definition enums.h:5450
@ MSG_PAL_28
Definition enums.h:5445
@ MSG_PAL_25
Definition enums.h:5442
@ MSG_PAL_4C
Definition enums.h:5481
@ MSG_PAL_44
Definition enums.h:5473
@ MSG_PAL_46
Definition enums.h:5475
@ MSG_PAL_30
Definition enums.h:5453
@ MSG_PAL_3E
Definition enums.h:5467
@ MSG_PAL_2B
Definition enums.h:5448
@ MSG_PAL_16
Definition enums.h:5427
@ MSG_PAL_24
Definition enums.h:5441
@ MSG_PAL_49
Definition enums.h:5478
@ MSG_PAL_40
Definition enums.h:5469
@ MSG_PAL_RED
Definition enums.h:5412
@ MSG_PAL_41
Definition enums.h:5470
@ MSG_PAL_32
Definition enums.h:5455
@ MSG_PAL_36
Definition enums.h:5459
@ MSG_PAL_ORANGE
Definition enums.h:5411
@ MSG_PAL_18
Definition enums.h:5429
@ MSG_PAL_31
Definition enums.h:5454
@ MSG_PAL_2F
Definition enums.h:5452
@ MSG_PAL_19
Definition enums.h:5430
@ MSG_PAL_11
Definition enums.h:5422
@ MSG_PAL_33
Definition enums.h:5456
@ MSG_PAL_1F
Definition enums.h:5436
@ MSG_PAL_17
Definition enums.h:5428
ItemPhysicsStates
Definition enums.h:2729
@ ITEM_PHYSICS_STATE_TOUCH
Definition enums.h:2733
@ ITEM_PHYSICS_STATE_INIT
Definition enums.h:2730
@ ITEM_PHYSICS_STATE_DEAD
Definition enums.h:2732
@ ITEM_PHYSICS_STATE_PICKUP
Definition enums.h:2735
@ ITEM_PHYSICS_STATE_04
Definition enums.h:2734
@ ITEM_PHYSICS_STATE_ALIVE
Definition enums.h:2731
ActorDecorationIDs
Definition enums.h:2042
@ ACTOR_DECORATION_NONE
Definition enums.h:2043
@ ACTOR_DECORATION_SEEING_STARS
Definition enums.h:2046
@ ACTOR_DECORATION_GREY_SMOKE_TRAIL
Definition enums.h:2048
@ ACTOR_DECORATION_RED_FLAMES
Definition enums.h:2047
@ ACTOR_DECORATION_WHIRLWIND
Definition enums.h:2050
@ ACTOR_DECORATION_RADIAL_STAR_EMITTER
Definition enums.h:2054
@ ACTOR_DECORATION_BOWSER_AURA
Definition enums.h:2053
@ ACTOR_DECORATION_SWEAT
Definition enums.h:2045
@ ACTOR_DECORATION_STEAM_EMITTER
Definition enums.h:2051
@ ACTOR_DECORATION_GOLDEN_FLAMES
Definition enums.h:2044
@ ACTOR_DECORATION_SPARKLES
Definition enums.h:2052
@ ACTOR_DECORATION_FIRE_SMOKE_TRAIL
Definition enums.h:2049
ActorPartTargetFlags
Definition enums.h:1874
@ ACTOR_PART_TARGET_NO_SMASH
Definition enums.h:1876
@ ACTOR_PART_TARGET_NO_JUMP
Definition enums.h:1875
@ ACTOR_PART_TARGET_NO_DAMAGE
Definition enums.h:1877
PlayerSuperJump
Definition enums.h:4302
@ PLAYER_SUPER_JUMP_3
Definition enums.h:4306
@ PLAYER_SUPER_JUMP_0
Definition enums.h:4303
@ PLAYER_SUPER_JUMP_4
Definition enums.h:4307
@ PLAYER_SUPER_JUMP_1
Definition enums.h:4304
@ PLAYER_SUPER_JUMP_5
Definition enums.h:4308
@ PLAYER_SUPER_JUMP_6
Definition enums.h:4309
@ PLAYER_SUPER_JUMP_2
Definition enums.h:4305
AmbientSounds
Definition enums.h:1880
@ AMBIENT_LAVA_5
Definition enums.h:1890
@ AMBIENT_JUNGLE
Definition enums.h:1884
@ AMBIENT_LAVA_6
Definition enums.h:1891
@ AMBIENT_LAVA_4
Definition enums.h:1889
@ AMBIENT_LAVA_1
Definition enums.h:1885
@ AMBIENT_LAVA_3
Definition enums.h:1888
@ AMBIENT_SPOOKY
Definition enums.h:1881
@ AMBIENT_SILENCE
Definition enums.h:1887
@ AMBIENT_SEA
Definition enums.h:1894
@ AMBIENT_LAVA_7
Definition enums.h:1892
@ AMBIENT_BEACH
Definition enums.h:1883
@ AMBIENT_LAVA_2
Definition enums.h:1886
@ AMBIENT_WIND
Definition enums.h:1882
@ AMBIENT_BIRDS
Definition enums.h:1893
@ AMBIENT_RADIO
Definition enums.h:1895
RushFlags
Definition enums.h:5329
@ RUSH_FLAG_NONE
Definition enums.h:5330
@ RUSH_FLAG_MEGA
Definition enums.h:5331
@ RUSH_FLAG_POWER
Definition enums.h:5332
ItemSpawnModes
Definition enums.h:2290
@ ITEM_SPAWN_AT_PLAYER
Definition enums.h:2319
@ ITEM_SPAWN_MODE_FALL
Definition enums.h:2305
@ ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_SMALL
Definition enums.h:2317
@ ITEM_SPAWN_MODE_FIXED_NEVER_VANISH
Definition enums.h:2308
@ ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS
Definition enums.h:2307
@ ITEM_SPAWN_MODE_FIXED
Definition enums.h:2309
@ ITEM_SPAWN_MODE_TOSS_FADE3
Definition enums.h:2316
@ ITEM_SPAWN_MODE_DECORATION
Definition enums.h:2292
@ ITEM_SPAWN_MODE_INVISIBLE
Definition enums.h:2293
@ ITEM_SPAWN_MODE_ITEM_BLOCK_ITEM
Definition enums.h:2301
@ ITEM_SPAWN_MODE_FALL_SPAWN_ONCE
Definition enums.h:2306
@ ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS_NEVER_VANISH
Definition enums.h:2310
@ ITEM_SPAWN_MODE_TOSS_FADE1
Definition enums.h:2314
@ ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE
Definition enums.h:2298
@ ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS
Definition enums.h:2311
@ ITEM_SPAWN_MODE_BATTLE_REWARD
Definition enums.h:2295
@ ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS
Definition enums.h:2294
@ ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_NEVER_VANISH
Definition enums.h:2300
@ ITEM_SPAWN_MODE_TOSS
Definition enums.h:2297
@ ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE_NEVER_VANISH
Definition enums.h:2299
@ ITEM_SPAWN_MODE_TOSS_NEVER_VANISH
Definition enums.h:2296
@ ITEM_SPAWN_MODE_TOSS_FADE2
Definition enums.h:2315
@ ITEM_SPAWN_MODE_TOSS_HIGHER_NEVER_VANISH
Definition enums.h:2313
@ ITEM_SPAWN_MODE_FALL_NEVER_VANISH
Definition enums.h:2304
@ ITEM_SPAWN_MODE_UNKNOWN_1B
Definition enums.h:2318
@ ITEM_SPAWN_MODE_FALL_SPAWN_ALWAYS
Definition enums.h:2303
@ ITEM_SPAWN_MODE_KEY
Definition enums.h:2291
@ ITEM_SPAWN_MODE_ITEM_BLOCK_COIN
Definition enums.h:2312
@ ITEM_SPAWN_MODE_ITEM_BLOCK_BADGE
Definition enums.h:2302
ShadowType
Definition enums.h:2534
@ SHADOW_FIXED_ALT_CIRCLE
Definition enums.h:2540
@ SHADOW_VARYING_CIRCLE
Definition enums.h:2535
@ SHADOW_FIXED_CIRCLE
Definition enums.h:2537
@ SHADOW_VARYING_SQUARE
Definition enums.h:2536
@ SHADOW_FIXED_SQUARE
Definition enums.h:2538
@ SHADOW_VARYING_ALT_CIRCLE
Definition enums.h:2539
Phases
Definition enums.h:2057
@ PHASE_PLAYER_HAPPY
Definition enums.h:2073
@ PHASE_MERLEE_ATTACK_BONUS
Definition enums.h:2070
@ PHASE_USE_DEFEND
Definition enums.h:2063
@ PHASE_RUN_AWAY_START
Definition enums.h:2060
@ PHASE_EXECUTE_ACTION
Definition enums.h:2058
@ PHASE_MERLEE_EXP_BONUS
Definition enums.h:2072
@ PHASE_ENEMY_BEGIN
Definition enums.h:2068
@ PHASE_CELEBRATE
Definition enums.h:2062
@ PHASE_USE_LIFE_SHROOM
Definition enums.h:2065
@ PHASE_PLAYER_BEGIN
Definition enums.h:2066
@ PHASE_MERLEE_DEFENSE_BONUS
Definition enums.h:2071
@ PHASE_ENEMY_END
Definition enums.h:2067
@ PHASE_PLAYER_END
Definition enums.h:2069
@ PHASE_DEATH
Definition enums.h:2061
@ PHASE_RUN_AWAY_FAIL
Definition enums.h:2064
@ PHASE_FIRST_STRIKE
Definition enums.h:2059
EncounterConversationSubStates
Definition enums.h:6319
@ ENCOUNTER_SUBSTATE_CONVERSATION_END
Definition enums.h:6321
@ ENCOUNTER_SUBSTATE_CONVERSATION_INIT
Definition enums.h:6320
SongIDs
Definition enums.h:281
@ SONG_TWINK_THEME
Definition enums.h:394
@ SONG_DRY_DRY_RUINS_APPEAR
Definition enums.h:413
@ SONG_TUBBAS_MANOR
Definition enums.h:312
@ SONG_CRYSTAL_KING_THEME
Definition enums.h:371
@ SONG_STIRRING_CAKE
Definition enums.h:395
@ SONG_NEW_PARTNER
Definition enums.h:412
@ SONG_FUZZY_ATTACK
Definition enums.h:300
@ SONG_MERLEE_SPELL
Definition enums.h:406
@ SONG_YOSHIS_VILLAGE
Definition enums.h:320
@ SONG_PLEASANT_PATH
Definition enums.h:299
@ SONG_BOWSER_THEME
Definition enums.h:384
@ SONG_SHOOTING_STAR_SUMMIT
Definition enums.h:379
@ SONG_PEACH_WISHES
Definition enums.h:386
@ SONG_SHY_GUY_TOYBOX
Definition enums.h:314
@ SONG_VOLCANO_ESCAPE
Definition enums.h:324
@ SONG_GOOMBA_KING_BATTLE
Definition enums.h:289
@ SONG_TUBBA_BLUBBA_BATTLE
Definition enums.h:293
@ SONG_LEVEL_UP
Definition enums.h:424
@ SONG_TUTANKOOPA_REVEALED
Definition enums.h:366
@ SONG_LAKILESTER_THEME
Definition enums.h:407
@ SONG_FINAL_BOWSER_BATTLE
Definition enums.h:287
@ SONG_YOSHI_KIDS_FOUND
Definition enums.h:360
@ SONG_YOSHIS_PANIC
Definition enums.h:321
@ SONG_BOWSER_BATTLE
Definition enums.h:385
@ SONG_NEW_PARTNER_JP
Definition enums.h:432
@ SONG_DRY_DRY_DESERT
Definition enums.h:305
@ SONG_MERLAR_THEME
Definition enums.h:343
@ SONG_KAMMY_KOOPA_THEME
Definition enums.h:352
@ SONG_CHAPTER_START
Definition enums.h:347
@ SONG_FLOWER_NPC_THEME
Definition enums.h:419
@ SONG_GOOMBA_BROS_RETREAT
Definition enums.h:408
@ SONG_TOAD_TOWN_TUNNELS
Definition enums.h:357
@ SONG_NORMAL_BATTLE
Definition enums.h:284
@ SONG_JADE_JUNGLE
Definition enums.h:318
@ SONG_GUSTY_GULCH
Definition enums.h:311
@ SONG_MONTY_MOLE_ASSAULT
Definition enums.h:355
@ SONG_STARSHIP_THEME
Definition enums.h:380
@ SONG_KOOPA_FORTRESS
Definition enums.h:302
@ SONG_BOWSERS_CASTLE
Definition enums.h:382
@ SONG_FLOWER_GATE_APPEARS
Definition enums.h:420
@ SONG_BLOOPER_THEME
Definition enums.h:372
@ SONG_PUFF_PUFF_MACHINE
Definition enums.h:333
@ SONG_SUNSHINE_RETURNS
Definition enums.h:409
@ SONG_DRY_DRY_OUTPOST
Definition enums.h:303
@ SONG_KOOPA_BROS_INTERLUDE
Definition enums.h:363
@ SONG_BOWSERS_CASTLE_FALLS
Definition enums.h:377
@ SONG_PEACH_QUIZ_INTRO
Definition enums.h:401
@ SONG_TOAD_TOWN
Definition enums.h:282
@ SONG_TUBBA_ESCAPE
Definition enums.h:313
@ SONG_FOREVER_FOREST
Definition enums.h:308
@ SONG_PEACH_CAUGHT
Definition enums.h:400
@ SONG_STAR_SPIRIT_THEME
Definition enums.h:402
@ SONG_CLOUDY_CLIMB
Definition enums.h:332
@ SONG_MOUSTAFA_THEME
Definition enums.h:416
@ SONG_MAGIC_BEANSTALK
Definition enums.h:405
@ SONG_FAKE_BOWSER_BATTLE
Definition enums.h:291
@ SONG_MARIO_BROS_HOUSE
Definition enums.h:430
@ SONG_UNUSED_OPENING
Definition enums.h:376
@ SONG_GOOMBA_KING_THEME
Definition enums.h:362
@ SONG_SUN_TOWER_CLOUDY
Definition enums.h:334
@ SONG_SPECIAL_BATTLE
Definition enums.h:285
@ SONG_TUTANKOOPA_BATTLE
Definition enums.h:292
@ SONG_RIDING_THE_RAILS
Definition enums.h:410
@ SONG_THE_END
Definition enums.h:392
@ SONG_MT_RUGGED
Definition enums.h:304
@ SONG_DEEP_JUNGLE
Definition enums.h:319
@ SONG_FLOWER_FIELDS_SUNNY
Definition enums.h:331
@ SONG_UNUSED_FANFARE
Definition enums.h:361
@ SONG_STAR_SANCTUARY
Definition enums.h:381
@ SONG_CHEERFUL_BOOS_MANSION
Definition enums.h:310
@ SONG_CRYSTAL_KING_BATTLE
Definition enums.h:297
@ SONG_BULLET_BILL_ASSAULT
Definition enums.h:354
@ SONG_PEACH_APPEARS
Definition enums.h:391
@ SONG_LAVA_PIRANHA_BATTLE
Definition enums.h:295
@ SONG_KOOPA_BROS_BATTLE
Definition enums.h:290
@ SONG_JR_TROOPA_THEME
Definition enums.h:353
@ SONG_TUTANKOOPA_THEME
Definition enums.h:351
@ SONG_BOWSER_ATTACKS
Definition enums.h:389
@ SONG_RADIO_ISLAND_SOUNDS
Definition enums.h:327
@ SONG_TAKING_REST
Definition enums.h:418
@ SONG_RUINS_BASEMENT
Definition enums.h:307
@ SONG_LAVA_PIRANHA_THEME
Definition enums.h:369
@ SONG_CLUB64
Definition enums.h:375
@ SONG_PRISONER_PEACH_THEME
Definition enums.h:397
@ SONG_TUBBA_BLUBBA_THEME
Definition enums.h:367
@ SONG_INTRO_STORY
Definition enums.h:431
@ SONG_KOOPA_VILLAGE
Definition enums.h:301
@ SONG_RIDING_THE_WHALE
Definition enums.h:411
@ SONG_POP_DIVA_SONG
Definition enums.h:422
@ SONG_BOO_MINIGAME
Definition enums.h:423
@ SONG_HUFF_N_PUFF_BATTLE
Definition enums.h:296
@ SONG_PENGUIN_WAKES_UP
Definition enums.h:404
@ SONG_KOOPA_BROS_THEME
Definition enums.h:364
@ SONG_CANDY_CANES
Definition enums.h:414
@ SONG_FLOWER_FIELDS_CLOUDY
Definition enums.h:330
@ SONG_PENGUIN_WHODUNIT
Definition enums.h:403
@ SONG_MONSTAR_THEME
Definition enums.h:374
@ SONG_PENGUIN_MYSTERY
Definition enums.h:339
@ SONG_GAME_OVER
Definition enums.h:417
@ SONG_FOREVER_FOREST_WARNING
Definition enums.h:359
@ SONG_BATTLE_END
Definition enums.h:421
@ SONG_TOYBOX_TRAIN
Definition enums.h:315
@ SONG_RADIO_HOT_HITS
Definition enums.h:328
@ SONG_RADIO_GOLDEN_OLDIES
Definition enums.h:329
@ SONG_STAR_HAVEN
Definition enums.h:378
@ SONG_RECOVERED_STAR_ROD
Definition enums.h:393
@ SONG_FILE_SELECT
Definition enums.h:387
@ SONG_HUFF_N_PUFF_THEME
Definition enums.h:370
@ SONG_SHY_GUY_INVASION
Definition enums.h:356
@ SONG_WHALE_THEME
Definition enums.h:358
@ SONG_RAPHAEL_RAVEN
Definition enums.h:322
@ SONG_TUTANKOOPA_WARNING
Definition enums.h:365
@ SONG_PHONOGRAPH_MUSIC
Definition enums.h:350
@ SONG_JR_TROOPA_BATTLE
Definition enums.h:286
@ SONG_PEACHS_CASTLE_PARTY
Definition enums.h:345
@ SONG_CREEPY_TOYBOX
Definition enums.h:316
@ SONG_BOWSERS_CASTLE_CAVES
Definition enums.h:383
@ SONG_MT_LAVALAVA
Definition enums.h:323
@ SONG_PARADE_DAY
Definition enums.h:426
@ SONG_PARADE_NIGHT
Definition enums.h:427
@ SONG_MARIO_FALLS
Definition enums.h:390
@ SONG_GENERAL_GUY_THEME
Definition enums.h:368
@ SONG_STAR_WAY_OPENS
Definition enums.h:325
@ SONG_CRYSTAL_PALACE
Definition enums.h:337
@ SONG_PEACH_MISSION
Definition enums.h:398
@ SONG_MASTER_BATTLE
Definition enums.h:326
@ SONG_MINIBOSS_BATTLE
Definition enums.h:373
@ SONG_BOOS_MANSION
Definition enums.h:309
@ SONG_SHIVER_CITY
Definition enums.h:338
@ SONG_ITEM_UPGRADE
Definition enums.h:348
@ SONG_SHIVER_SNOWFIELD
Definition enums.h:340
@ SONG_GENERAL_GUY_BATTLE
Definition enums.h:294
@ SONG_GOOMBA_VILLAGE
Definition enums.h:298
@ SONG_PLAYROOM
Definition enums.h:415
@ SONG_CHAPTER_END
Definition enums.h:346
@ SONG_STARBORN_VALLEY
Definition enums.h:342
@ SONG_DRY_DRY_RUINS
Definition enums.h:306
@ SONG_MAIN_THEME
Definition enums.h:388
@ SONG_PEACH_SNEAKING
Definition enums.h:399
@ SONG_SUN_TOWER_SUNNY
Definition enums.h:335
@ SONG_SHIVER_MOUNTAIN
Definition enums.h:341
@ SONG_MAIL_CALL
Definition enums.h:344
@ SONG_GOURMET_GUY_FREAKOUT
Definition enums.h:396
PiranhaPlantStates
Definition enums.h:4631
@ AI_STATE_PIRANHA_PLANT_01
Definition enums.h:4633
@ AI_STATE_PIRANHA_PLANT_10
Definition enums.h:4634
@ AI_STATE_PIRANHA_PLANT_12
Definition enums.h:4636
@ AI_STATE_PIRANHA_PLANT_13
Definition enums.h:4637
@ AI_STATE_PIRANHA_PLANT_14
Definition enums.h:4638
@ AI_STATE_PIRANHA_PLANT_SUSPEND
Definition enums.h:4639
@ AI_STATE_PIRANHA_PLANT_11
Definition enums.h:4635
@ AI_STATE_PIRANHA_PLANT_00
Definition enums.h:4632
EnemyAIFlags
Definition enums.h:4568
@ AI_FLAG_80
Definition enums.h:4576
@ AI_FLAG_SUSPEND
Definition enums.h:4571
@ AI_FLAG_1
Definition enums.h:4569
@ AI_FLAG_CANT_DETECT_PLAYER
Definition enums.h:4570
@ AI_FLAG_SKIP_EMOTE_AFTER_FLEE
Definition enums.h:4572
@ AI_FLAG_SKIP_IDLE_ANIM_AFTER_FLEE
Definition enums.h:4573
@ AI_FLAG_NEEDS_HEADING
Definition enums.h:4575
@ AI_FLAG_OUTSIDE_TERRITORY
Definition enums.h:4574
SimpleWindowUpdateID
Definition enums.h:5310
@ WINDOW_UPDATE_SHOW
Definition enums.h:5311
@ WINDOW_UPDATE_TRANSPARENT
Definition enums.h:5315
@ WINDOW_UPDATE_SHOW_DARKENED
Definition enums.h:5318
@ WINDOW_UPDATE_HIER_UPDATE
Definition enums.h:5313
@ WINDOW_UPDATE_9
Definition enums.h:5319
@ WINDOW_UPDATE_HIDE
Definition enums.h:5312
@ WINDOW_UPDATE_SHOW_TRANSPARENT
Definition enums.h:5317
@ WINDOW_UPDATE_OPAQUE
Definition enums.h:5316
@ WINDOW_UPDATE_DARKENED
Definition enums.h:5314
BattleStratsSubmenuStates
Definition enums.h:4197
@ BTL_SUBMENU_STRATS_STATE_ERROR_INIT
Definition enums.h:4206
@ BTL_SUBMENU_STRATS_STATE_CANCEL
Definition enums.h:4198
@ BTL_SUBMENU_STRATS_STATE_UNK_20
Definition enums.h:4204
@ BTL_SUBMENU_STRATS_STATE_SELECT
Definition enums.h:4199
@ BTL_SUBMENU_STRATS_STATE_UNK_30
Definition enums.h:4205
@ BTL_SUBMENU_STRATS_STATE_INIT
Definition enums.h:4200
@ BTL_SUBMENU_STRATS_STATE_ERROR_SHOW
Definition enums.h:4207
@ BTL_SUBMENU_STRATS_STATE_UNK_10
Definition enums.h:4202
@ BTL_SUBMENU_STRATS_STATE_ERROR_DONE
Definition enums.h:4208
@ BTL_SUBMENU_STRATS_STATE_CHOOSE
Definition enums.h:4201
@ BTL_SUBMENU_STRATS_STATE_UNK_11
Definition enums.h:4203
PlayerStatusFlags
Definition enums.h:3032
@ PS_FLAG_PAUSED
Definition enums.h:3040
@ PS_FLAG_TIME_STOPPED
Definition enums.h:3081
@ PS_FLAG_FALLING
Definition enums.h:3036
@ PS_FLAG_HAS_REFLECTION
Definition enums.h:3034
@ PS_FLAG_ENTERING_BATTLE
Definition enums.h:3061
@ PS_FLAG_INTERACTED
Definition enums.h:3077
@ PS_FLAG_NO_CHANGE_PARTNER
Definition enums.h:3041
@ PS_FLAG_ROTATION_LOCKED
Definition enums.h:3065
@ PS_FLAG_JUMPING
Definition enums.h:3035
@ PS_FLAG_ACTION_STATE_CHANGED
Definition enums.h:3084
@ PS_FLAG_PAUSE_DISABLED
Definition enums.h:3044
@ PS_FLAG_SPECIAL_JUMP
Definition enums.h:3046
@ PS_FLAG_CAMERA_DOESNT_FOLLOW
Definition enums.h:3075
@ PS_FLAG_FLYING
Definition enums.h:3037
@ PS_FLAG_CUTSCENE_MOVEMENT
Definition enums.h:3054
@ PS_FLAG_ARMS_RAISED
Definition enums.h:3063
@ PS_FLAG_NO_PARTNER_USAGE
Definition enums.h:3042
@ PS_FLAG_HAZARD_INVINCIBILITY
Definition enums.h:3056
@ PS_FLAG_AIRBORNE
Definition enums.h:3033
@ PS_FLAG_SLIDING
Definition enums.h:3038
@ PS_FLAG_HAMMER_CHECK
Definition enums.h:3073
@ PS_FLAG_NO_STATIC_COLLISION
Definition enums.h:3051
@ PS_FLAG_SCRIPTED_FALL
Definition enums.h:3071
@ PS_FLAG_NO_FLIPPING
Definition enums.h:3067
@ PS_FLAG_HIT_FIRE
Definition enums.h:3050
@ PS_FLAG_SPINNING
Definition enums.h:3058
@ PS_FLAG_SPECIAL_LAND
Definition enums.h:3048
@ PS_FLAG_INPUT_DISABLED
Definition enums.h:3052
@ PS_FLAG_MOVEMENT_LOCKED
Definition enums.h:3069
@ PS_FLAG_FACE_FORWARD
Definition enums.h:3079
@ PS_FLAG_HAS_CONVERSATION_NPC
Definition enums.h:3074
@ PS_FLAG_SPRITE_REDRAW
Definition enums.h:3083
PartnerActions
Definition enums.h:2931
@ PARTNER_ACTION_BOMBETTE_2
Definition enums.h:2937
@ PARTNER_ACTION_KOOPER_GATHER
Definition enums.h:2934
@ PARTNER_ACTION_BOMBETTE_1
Definition enums.h:2936
@ PARTNER_ACTION_PARAKARRY_HOVER
Definition enums.h:2939
@ PARTNER_ACTION_WATT_SHINE
Definition enums.h:2940
@ PARTNER_ACTION_LAKILESTER_1
Definition enums.h:2941
@ PARTNER_ACTION_KOOPER_TOSS
Definition enums.h:2935
@ PARTNER_ACTION_NONE
Definition enums.h:2932
@ PARTNER_ACTION_USE
Definition enums.h:2933
@ PARTNER_ACTION_BOMBETTE_3
Definition enums.h:2938
BattleMenuTypes
Definition enums.h:4225
@ BTL_MENU_TYPE_SMASH
Definition enums.h:4228
@ BTL_MENU_TYPE_JUMP
Definition enums.h:4227
@ BTL_MENU_TYPE_ABILITY
Definition enums.h:4233
@ BTL_MENU_TYPE_INVALID
Definition enums.h:4226
@ BTL_MENU_TYPE_RUN_AWAY
Definition enums.h:4230
@ BTL_MENU_TYPE_CHANGE_PARTNER
Definition enums.h:4232
@ BTL_MENU_TYPE_STAR_POWERS
Definition enums.h:4235
@ BTL_MENU_TYPE_ITEMS
Definition enums.h:4229
@ BTL_MENU_TYPE_ACT_LATER
Definition enums.h:4237
@ BTL_MENU_TYPE_DEFEND
Definition enums.h:4231
@ BTL_MENU_TYPE_PARTNER_FOCUS
Definition enums.h:4238
@ BTL_MENU_TYPE_STRATEGIES
Definition enums.h:4234
@ BTL_MENU_TYPE_DO_NOTHING
Definition enums.h:4236
SoundOutputMode
Definition enums.h:276
@ SOUND_OUT_MONO
Definition enums.h:277
@ SOUND_OUT_STEREO
Definition enums.h:278
CameraUpdateMode
Definition enums.h:4737
@ CAM_UPDATE_MINIMAL
Definition enums.h:4741
@ CAM_UPDATE_NO_INTERP
Definition enums.h:4761
@ CAM_UPDATE_UNUSED_RADIAL
Definition enums.h:4765
@ CAM_UPDATE_FROM_ZONE
Definition enums.h:4755
@ CAM_UPDATE_UNUSED_CONFINED
Definition enums.h:4770
@ CAM_UPDATE_INTERP_POS
Definition enums.h:4747
@ CAM_UPDATE_UNUSED_LEADING
Definition enums.h:4775
BattleStatusFlags2
Definition enums.h:3603
@ BS_FLAGS2_OVERRIDE_INACTIVE_PARTNER
Definition enums.h:3608
@ BS_FLAGS2_AWARDING_STAR_POINTS
Definition enums.h:3604
@ BS_FLAGS2_STORED_TURBO_CHARGE_TURN
Definition enums.h:3611
@ BS_FLAGS2_IS_FIRST_STRIKE
Definition enums.h:3618
@ BS_FLAGS2_PLAYER_TURN_USED
Definition enums.h:3605
@ BS_FLAGS2_NO_TARGET_AVAILABLE
Definition enums.h:3614
@ BS_FLAGS2_FINAL_BOWSER_PART_1
Definition enums.h:3613
@ BS_FLAGS2_HAS_DRAINED_HP
Definition enums.h:3620
@ BS_FLAGS2_DOING_JUMP_TUTORIAL
Definition enums.h:3612
@ BS_FLAGS2_NO_PLAYER_PAL_ADJUST
Definition enums.h:3617
@ BS_FLAGS2_OVERRIDE_INACTIVE_PLAYER
Definition enums.h:3607
@ BS_FLAGS2_HAS_RUSH
Definition enums.h:3621
@ BS_FLAGS2_CAN_FLEE
Definition enums.h:3609
@ BS_FLAGS2_PARTNER_TURN_USED
Definition enums.h:3606
@ BS_FLAGS2_DONT_STOP_MUSIC
Definition enums.h:3619
@ BS_FLAGS2_IGNORE_DARKNESS
Definition enums.h:3615
@ BS_FLAGS2_PEACH_BATTLE
Definition enums.h:3610
@ BS_FLAGS2_HIDE_BUFF_COUNTERS
Definition enums.h:3616
@ BS_FLAGS2_DROP_WHACKA_BUMP
Definition enums.h:3622
PushGridOccupant
Definition enums.h:2665
@ PUSH_GRID_BLOCK
Definition enums.h:2667
@ PUSH_GRID_EMPTY
Definition enums.h:2666
@ PUSH_GRID_OUT_OF_BOUNDS
Definition enums.h:2669
@ PUSH_GRID_OBSTRUCTION
Definition enums.h:2668
MapLoadType
Definition enums.h:3559
@ LOAD_FROM_MAP
Definition enums.h:3560
@ LOAD_FROM_FILE_SELECT
Definition enums.h:3561
KoopaKootFavorStates
Definition enums.h:261
@ KOOT_FAVOR_STATE_0
Definition enums.h:262
@ KOOT_FAVOR_STATE_2
Definition enums.h:264
@ KOOT_FAVOR_STATE_1
Definition enums.h:263
GotItemType
Definition enums.h:1826
@ ITEM_TYPE_BADGE
Definition enums.h:1829
@ ITEM_TYPE_STAR_PIECE
Definition enums.h:1830
@ ITEM_TYPE_KEY
Definition enums.h:1828
@ ITEM_TYPE_CONSUMABLE
Definition enums.h:1827
EnemyAIStates
Definition enums.h:4579
@ AI_STATE_PROJECTILE_HITBOX_30
Definition enums.h:4605
@ AI_STATE_WANDER
Definition enums.h:4582
@ AI_STATE_LOITER
Definition enums.h:4588
@ AI_STATE_HOP_INIT
Definition enums.h:4585
@ AI_STATE_SUSPEND
Definition enums.h:4598
@ AI_STATE_MELEE_HITBOX_INIT
Definition enums.h:4600
@ AI_STATE_WANDER_INIT
Definition enums.h:4581
@ AI_STATE_MELEE_HITBOX_ACTIVE
Definition enums.h:4602
@ AI_STATE_LOITER_INIT
Definition enums.h:4587
@ AI_STATE_ALERT
Definition enums.h:4591
@ AI_STATE_PATROL_15
Definition enums.h:4595
@ AI_STATE_CHASE_INIT
Definition enums.h:4592
@ AI_STATE_HOP
Definition enums.h:4586
@ AI_STATE_LOITER_POST
Definition enums.h:4589
@ AI_STATE_CHASE
Definition enums.h:4593
@ AI_STATE_PROJECTILE_HITBOX_32
Definition enums.h:4607
@ AI_STATE_PATROL
Definition enums.h:4584
@ AI_STATE_MELEE_HITBOX_MISS
Definition enums.h:4603
@ AI_STATE_PATROL_INIT
Definition enums.h:4583
@ AI_STATE_PROJECTILE_HITBOX_31
Definition enums.h:4606
@ AI_STATE_PROJECTILE_HITBOX_33
Definition enums.h:4608
@ AI_STATE_LOSE_PLAYER
Definition enums.h:4594
@ AI_RETURN_HOME_INIT
Definition enums.h:4596
@ AI_RETURN_HOME
Definition enums.h:4597
@ AI_STATE_MELEE_HITBOX_PRE
Definition enums.h:4601
@ AI_STATE_ALERT_INIT
Definition enums.h:4590
LandOnSwitchSubstate
Definition enums.h:2481
@ LANDING_ON_SWITCH_SUBSTATE_1
Definition enums.h:2483
@ LANDING_ON_SWITCH_SUBSTATE_0
Definition enums.h:2482
@ LANDING_ON_SWITCH_SUBSTATE_2
Definition enums.h:2484
ImgFXAnim
Definition enums.h:5137
@ IMGFX_ANIM_VERTICAL_PIPE_CURL
Definition enums.h:5140
@ IMGFX_ANIM_HORIZONTAL_PIPE_CURL
Definition enums.h:5141
@ IMGFX_ANIM_SHIVER
Definition enums.h:5139
@ IMGFX_ANIM_FLIP_CARD_1
Definition enums.h:5154
@ IMGFX_ANIM_FLUTTER_DOWN
Definition enums.h:5143
@ IMGFX_ANIM_SHUFFLE_CARDS
Definition enums.h:5153
@ IMGFX_ANIM_STARTLE
Definition enums.h:5142
@ IMGFX_ANIM_SPIRIT_CAPTURE
Definition enums.h:5146
@ IMGFX_ANIM_UNUSED_2
Definition enums.h:5148
@ IMGFX_ANIM_FLIP_CARD_2
Definition enums.h:5155
@ IMGFX_ANIM_UNUSED_1
Definition enums.h:5147
@ IMGFX_ANIM_TUTANKOOPA_SWIRL_1
Definition enums.h:5152
@ IMGFX_ANIM_FLIP_CARD_3
Definition enums.h:5156
@ IMGFX_ANIM_TUTANKOOPA_SWIRL_2
Definition enums.h:5151
@ IMGFX_ANIM_UNFURL
Definition enums.h:5144
@ IMGFX_ANIM_CYMBAL_CRUSH
Definition enums.h:5157
@ IMGFX_ANIM_SHOCK
Definition enums.h:5138
@ IMGFX_ANIM_TUTANKOOPA_GATHER
Definition enums.h:5150
@ IMGFX_ANIM_UNUSED_3
Definition enums.h:5149
@ IMGFX_ANIM_GET_IN_BED
Definition enums.h:5145
MapRoomNotifications
Definition enums.h:4495
@ ROOM_UPDATE_ENTER_BEGIN
Definition enums.h:4497
@ ROOM_UPDATE_REQUEST_CANCEL
Definition enums.h:4502
@ ROOM_DROP_DOOR_ENTER
Definition enums.h:4514
@ ROOM_MOVE_WALL_OPEN
Definition enums.h:4509
@ ROOM_DROP_DOOR_EXIT
Definition enums.h:4517
@ ROOM_MOVE_WALL_1
Definition enums.h:4510
@ ROOM_DROP_DOOR_2
Definition enums.h:4516
@ ROOM_UPDATE_EXIT_BEGIN
Definition enums.h:4499
@ ROOM_UPDATE_ENTER_DONE
Definition enums.h:4498
@ ROOM_MOVE_WALL_2
Definition enums.h:4511
@ ROOM_MOVE_DOOR_ENTER_CLOSE
Definition enums.h:4505
@ ROOM_MOVE_DOOR_EXIT_CLOSE
Definition enums.h:4507
@ ROOM_DROP_DOOR_1
Definition enums.h:4515
@ ROOM_UPDATE_EXIT_END
Definition enums.h:4500
@ ROOM_MOVE_DOOR_EXIT_OPEN
Definition enums.h:4506
@ ROOM_MOVE_WALL_CLOSE
Definition enums.h:4512
@ ROOM_MOVE_DOOR_ENTER_OPEN
Definition enums.h:4504
EncounterTriggers
Definition enums.h:267
@ ENCOUNTER_TRIGGER_CONVERSATION
Definition enums.h:272
@ ENCOUNTER_TRIGGER_JUMP
Definition enums.h:269
@ ENCOUNTER_TRIGGER_HAMMER
Definition enums.h:271
@ ENCOUNTER_TRIGGER_NONE
Definition enums.h:268
@ ENCOUNTER_TRIGGER_PARTNER
Definition enums.h:273
@ ENCOUNTER_TRIGGER_SPIN
Definition enums.h:270
DrawNumberCharsets
Definition enums.h:5399
@ DRAW_NUMBER_CHARSET_NORMAL
Definition enums.h:5400
@ DRAW_NUMBER_CHARSET_THIN
Definition enums.h:5401
StatusKeys
Definition enums.h:2195
@ STATUS_KEY_1E
Definition enums.h:2226
@ STATUS_KEY_INACTIVE_DIZZY
Definition enums.h:2220
@ STATUS_KEY_THINKING
Definition enums.h:2224
@ STATUS_KEY_WEARY
Definition enums.h:2225
@ STATUS_KEY_PARALYZE
Definition enums.h:2201
@ STATUS_TURN_MOD_DEFAULT
Definition enums.h:2227
@ STATUS_TURN_MOD_PARALYZE
Definition enums.h:2234
@ STATUS_KEY_INACTIVE_SLEEP
Definition enums.h:2217
@ STATUS_KEY_FROZEN
Definition enums.h:2203
@ STATUS_TURN_MOD_SLEEP
Definition enums.h:2228
@ STATUS_TURN_MOD_DIZZY
Definition enums.h:2232
@ STATUS_KEY_INACTIVE_WEARY
Definition enums.h:2218
@ STATUS_KEY_TRANSPARENT
Definition enums.h:2210
@ STATUS_KEY_INACTIVE_BERSERK
Definition enums.h:2215
@ STATUS_KEY_STATIC
Definition enums.h:2207
@ STATUS_END
Definition enums.h:2196
@ STATUS_KEY_KO
Definition enums.h:2211
@ STATUS_KEY_DANGER
Definition enums.h:2222
@ STATUS_KEY_17
Definition enums.h:2219
@ STATUS_TURN_MOD_POISON
Definition enums.h:2233
@ STATUS_KEY_FEAR
Definition enums.h:2199
@ STATUS_KEY_11
Definition enums.h:2213
@ STATUS_TURN_MOD_STOP
Definition enums.h:2237
@ STATUS_KEY_SLEEP
Definition enums.h:2202
@ STATUS_KEY_STONE
Definition enums.h:2208
@ STATUS_KEY_STOP
Definition enums.h:2204
@ STATUS_TURN_MOD_STONE
Definition enums.h:2236
@ STATUS_KEY_INACTIVE
Definition enums.h:2214
@ STATUS_KEY_HUSTLE
Definition enums.h:2221
@ STATUS_TURN_MOD_FROZEN
Definition enums.h:2230
@ STATUS_KEY_SHRINK
Definition enums.h:2206
@ STATUS_KEY_DIZZY
Definition enums.h:2200
@ STATUS_KEY_POISON
Definition enums.h:2205
@ STATUS_TURN_MOD_STATIC
Definition enums.h:2229
@ STATUS_KEY_14
Definition enums.h:2216
@ STATUS_KEY_BERSERK
Definition enums.h:2212
@ STATUS_KEY_1B
Definition enums.h:2223
@ STATUS_TURN_MOD_FEAR
Definition enums.h:2231
@ STATUS_KEY_NORMAL
Definition enums.h:2197
@ STATUS_TURN_MOD_SHRINK
Definition enums.h:2235
@ STATUS_KEY_DAZE
Definition enums.h:2209
@ STATUS_KEY_DEFAULT
Definition enums.h:2198
WorkerFlags
Definition enums.h:2769
@ WORKER_FLAG_FRONT_UI
Definition enums.h:2772
@ WORKER_FLAG_BACK_UI
Definition enums.h:2773
@ WORKER_FLAG_1
Definition enums.h:2770
@ WORKER_FLAG_SKIP_DRAW_UNTIL_UPDATE
Definition enums.h:2771
AuFileFormat
Definition enums.h:1773
@ AU_FMT_PRG
Definition enums.h:1778
@ AU_FMT_PER
Definition enums.h:1777
@ AU_FMT_BGM
Definition enums.h:1774
@ AU_FMT_SEF
Definition enums.h:1775
@ AU_FMT_BK
Definition enums.h:1776
@ AU_FMT_MSEQ
Definition enums.h:1779
BattleMoveSubmenuStates
Definition enums.h:4182
@ BTL_SUBMENU_MOVES_STATE_UNK_2A
Definition enums.h:4193
@ BTL_SUBMENU_MOVES_STATE_UNK_NEGATIVE_ONE
Definition enums.h:4184
@ BTL_SUBMENU_MOVES_STATE_UNK_14
Definition enums.h:4189
@ BTL_SUBMENU_MOVES_STATE_UNK_1
Definition enums.h:4186
@ BTL_SUBMENU_MOVES_STATE_UNK_0
Definition enums.h:4185
@ BTL_SUBMENU_MOVES_STATE_UNK_B
Definition enums.h:4188
@ BTL_SUBMENU_MOVES_STATE_UNK_1E
Definition enums.h:4190
@ BTL_SUBMENU_MOVES_STATE_UNK_28
Definition enums.h:4191
@ BTL_SUBMENU_MOVES_STATE_UNK_A
Definition enums.h:4187
@ BTL_SUBMENU_MOVES_STATE_UNK_29
Definition enums.h:4192
@ BTL_SUBMENU_MOVES_STATE_UNK_NEGATIVE_TWO
Definition enums.h:4183
EncounterPostBattleSubStates
Definition enums.h:6324
@ ENCOUNTER_SUBSTATE_POST_BATTLE_WON_FADE_IN
Definition enums.h:6326
@ ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_RESUME
Definition enums.h:6337
@ ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_FADE_IN
Definition enums.h:6336
@ ENCOUNTER_SUBSTATE_POST_BATTLE_SKIP
Definition enums.h:6339
@ ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_RESUME
Definition enums.h:6333
@ ENCOUNTER_SUBSTATE_POST_BATTLE_WON_KILL
Definition enums.h:6327
@ ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_INIT
Definition enums.h:6331
@ ENCOUNTER_SUBSTATE_POST_BATTLE_WON_RESUME
Definition enums.h:6328
@ ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_INIT
Definition enums.h:6340
@ ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_DELAY
Definition enums.h:6338
@ ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_FADE_IN
Definition enums.h:6332
@ ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_INIT
Definition enums.h:6335
@ ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_FADE_IN
Definition enums.h:6341
@ ENCOUNTER_SUBSTATE_POST_BATTLE_INIT
Definition enums.h:6325
@ ENCOUNTER_SUBSTATE_POST_BATTLE_PLAY_NPC_DEFEAT
Definition enums.h:6330
@ ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_RESUME
Definition enums.h:6342
@ ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_DELAY
Definition enums.h:6334
@ ENCOUNTER_SUBSTATE_POST_BATTLE_WON_CHECK_MERLEE
Definition enums.h:6329
EnemyFlags
Definition enums.h:4520
@ ENEMY_FLAG_NO_DROPS
Definition enums.h:4544
@ ENEMY_FLAG_DISABLE_AI
Definition enums.h:4526
@ ENEMY_FLAG_DO_NOT_KILL
Definition enums.h:4523
@ ENEMY_FLAG_FLYING
Definition enums.h:4532
@ ENEMY_FLAG_RAYCAST_TO_INTERACT
Definition enums.h:4537
@ ENEMY_FLAG_NO_DELAY_AFTER_FLEE
Definition enums.h:4539
@ ENEMY_FLAG_IGNORE_ENTITY_COLLISION
Definition enums.h:4531
@ ENEMY_FLAG_HAS_NO_SPRITE
Definition enums.h:4535
@ ENEMY_FLAG_IGNORE_HAMMER
Definition enums.h:4547
@ ENEMY_FLAG_DO_NOT_AUTO_FACE_PLAYER
Definition enums.h:4543
@ ENEMY_FLAG_PASSIVE
Definition enums.h:4521
@ ENEMY_FLAG_GRAVITY
Definition enums.h:4533
@ ENEMY_FLAG_FLED
Definition enums.h:4525
@ ENEMY_FLAG_IGNORE_PARTNER
Definition enums.h:4549
@ ENEMY_FLAG_ENABLE_HIT_SCRIPT
Definition enums.h:4524
@ ENEMY_FLAG_USE_PLAYER_SPRITE
Definition enums.h:4538
@ ENEMY_FLAG_PROJECTILE
Definition enums.h:4527
@ ENEMY_FLAG_DONT_SUSPEND_SCRIPTS
Definition enums.h:4540
@ ENEMY_FLAG_SKIP_BATTLE
Definition enums.h:4541
@ ENEMY_FLAG_UNUSED_2
Definition enums.h:4522
@ ENEMY_FLAG_USE_INSPECT_ICON
Definition enums.h:4536
@ ENEMY_FLAG_IGNORE_SPIN
Definition enums.h:4550
@ ENEMY_FLAG_NO_SHADOW_RAYCAST
Definition enums.h:4534
@ ENEMY_FLAG_SUSPENDED
Definition enums.h:4552
@ ENEMY_FLAG_BEGIN_WITH_CHASING
Definition enums.h:4551
@ ENEMY_FLAG_IGNORE_TOUCH
Definition enums.h:4545
@ ENEMY_FLAG_CANT_INTERACT
Definition enums.h:4548
@ ENEMY_FLAG_DONT_UPDATE_SHADOW_Y
Definition enums.h:4528
@ ENEMY_FLAG_IGNORE_PLAYER_COLLISION
Definition enums.h:4530
@ ENEMY_FLAG_IGNORE_JUMP
Definition enums.h:4546
@ ENEMY_FLAG_IGNORE_WORLD_COLLISION
Definition enums.h:4529
@ ENEMY_FLAG_ACTIVE_WHILE_OFFSCREEN
Definition enums.h:4542
HitResult
Definition enums.h:1948
@ HIT_RESULT_LANDED_ON_SPIKE
Definition enums.h:1954
@ HIT_RESULT_HIT_STATIC
Definition enums.h:1957
@ HIT_RESULT_BACKFIRE
Definition enums.h:1949
@ HIT_RESULT_NO_DAMAGE
Definition enums.h:1952
@ HIT_RESULT_HIT
Definition enums.h:1950
@ HIT_RESULT_10
Definition enums.h:1959
@ HIT_RESULT_LUCKY
Definition enums.h:1955
@ HIT_RESULT_IMMUNE
Definition enums.h:1958
@ HIT_RESULT_NICE_NO_DAMAGE
Definition enums.h:1953
@ HIT_RESULT_NICE
Definition enums.h:1951
@ HIT_RESULT_MISS
Definition enums.h:1956
RenderModeIndex
Definition enums.h:3191
@ RENDER_MODE_IDX_1D
Definition enums.h:3223
@ RENDER_MODE_IDX_14
Definition enums.h:3214
@ RENDER_MODE_IDX_29
Definition enums.h:3236
@ RENDER_MODE_IDX_18
Definition enums.h:3218
@ RENDER_MODE_IDX_2B
Definition enums.h:3238
@ RENDER_MODE_IDX_0B
Definition enums.h:3204
@ RENDER_MODE_IDX_3A
Definition enums.h:3254
@ RENDER_MODE_IDX_1B
Definition enums.h:3221
@ RENDER_MODE_IDX_26
Definition enums.h:3233
@ RENDER_MODE_IDX_16
Definition enums.h:3216
@ RENDER_MODE_IDX_33
Definition enums.h:3246
@ RENDER_MODE_IDX_15
Definition enums.h:3215
@ RENDER_MODE_IDX_39
Definition enums.h:3253
@ RENDER_MODE_IDX_34
Definition enums.h:3247
@ RENDER_MODE_IDX_07
Definition enums.h:3200
@ RENDER_MODE_IDX_31
Definition enums.h:3244
@ RENDER_MODE_IDX_09
Definition enums.h:3202
@ RENDER_MODE_IDX_2A
Definition enums.h:3237
@ RENDER_MODE_IDX_02
Definition enums.h:3195
@ RENDER_MODE_IDX_27
Definition enums.h:3234
@ RENDER_MODE_IDX_3C
Definition enums.h:3256
@ RENDER_MODE_IDX_13
Definition enums.h:3213
@ RENDER_MODE_IDX_1F
Definition enums.h:3226
@ RENDER_MODE_IDX_2D
Definition enums.h:3240
@ RENDER_MODE_IDX_0C
Definition enums.h:3205
@ RENDER_MODE_IDX_12
Definition enums.h:3212
@ RENDER_MODE_IDX_11
Definition enums.h:3211
@ RENDER_MODE_IDX_1E
Definition enums.h:3224
@ RENDER_MODE_IDX_3B
Definition enums.h:3255
@ RENDER_MODE_IDX_38
Definition enums.h:3252
@ RENDER_MODE_IDX_22
Definition enums.h:3229
@ RENDER_MODE_IDX_25
Definition enums.h:3232
@ RENDER_MODE_IDX_23
Definition enums.h:3230
@ RENDER_MODE_IDX_19
Definition enums.h:3219
@ RENDER_MODE_IDX_32
Definition enums.h:3245
@ RENDER_MODE_IDX_30
Definition enums.h:3243
@ RENDER_MODE_IDX_0F
Definition enums.h:3208
@ RENDER_MODE_IDX_06
Definition enums.h:3199
@ RENDER_MODE_IDX_28
Definition enums.h:3235
@ RENDER_MODE_IDX_20
Definition enums.h:3227
@ RENDER_MODE_IDX_1C
Definition enums.h:3222
@ RENDER_MODE_IDX_10
Definition enums.h:3210
@ RENDER_MODE_IDX_2C
Definition enums.h:3239
@ RENDER_MODE_IDX_37
Definition enums.h:3251
@ RENDER_MODE_IDX_2F
Definition enums.h:3242
@ RENDER_MODE_IDX_01
Definition enums.h:3194
@ RENDER_MODE_IDX_1A
Definition enums.h:3220
@ RENDER_MODE_IDX_35
Definition enums.h:3248
@ RENDER_MODE_IDX_08
Definition enums.h:3201
@ RENDER_MODE_IDX_0D
Definition enums.h:3206
@ RENDER_MODE_IDX_36
Definition enums.h:3249
@ RENDER_MODE_IDX_2E
Definition enums.h:3241
@ RENDER_MODE_IDX_04
Definition enums.h:3197
@ RENDER_MODE_IDX_17
Definition enums.h:3217
@ RENDER_MODE_IDX_0A
Definition enums.h:3203
@ RENDER_MODE_IDX_0E
Definition enums.h:3207
@ RENDER_MODE_IDX_21
Definition enums.h:3228
@ RENDER_MODE_IDX_05
Definition enums.h:3198
@ RENDER_MODE_IDX_03
Definition enums.h:3196
@ RENDER_MODE_IDX_00
Definition enums.h:3193
@ RENDER_MODE_IDX_24
Definition enums.h:3231
ItemTypeFlags
Definition enums.h:1833
@ ITEM_TYPE_FLAG_BADGE
Definition enums.h:1839
@ ITEM_TYPE_FLAG_CONSUMABLE
Definition enums.h:1836
@ ITEM_TYPE_FLAG_WORLD_USABLE
Definition enums.h:1834
@ ITEM_TYPE_FLAG_GEAR
Definition enums.h:1838
@ ITEM_TYPE_FLAG_ENTITY_COLLECTABLE
Definition enums.h:1842
@ ITEM_TYPE_FLAG_KEY
Definition enums.h:1837
@ ITEM_TYPE_FLAG_FOOD_OR_DRINK
Definition enums.h:1840
@ ITEM_TYPE_FLAG_USE_DRINK_ANIMATION
Definition enums.h:1841
@ ITEM_TYPE_FLAG_BATTLE_USABLE
Definition enums.h:1835
@ ITEM_TYPE_FLAG_ENTITY_FULLSIZE
Definition enums.h:1843
BattleCamPreset
Definition enums.h:4821
@ BTL_CAM_ACTOR_PART
Definition enums.h:4828
@ BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_2
Definition enums.h:4875
@ BTL_CAM_MIDPOINT_FAR
Definition enums.h:4834
@ BTL_CAM_MIDPOINT_NORMAL
Definition enums.h:4833
@ BTL_CAM_ACTOR_TARGET_MIDPOINT
Definition enums.h:4827
@ BTL_CAM_MIDPOINT_CLOSE
Definition enums.h:4832
@ BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_1
Definition enums.h:4872
@ BTL_CAM_PLAYER_HAMMER_QUAKE
Definition enums.h:4868
@ BTL_CAM_RETURN_HOME
Definition enums.h:4826
@ BTL_CAM_PRESET_UNUSED_2A
Definition enums.h:4864
@ BTL_CAM_CLOSER_PARTNER_APPROACH
Definition enums.h:4870
@ BTL_CAM_PARTNER_INJURED
Definition enums.h:4876
@ BTL_CAM_PRESET_UNUSED_46
Definition enums.h:4892
@ BTL_CAM_DEFAULT
Definition enums.h:4824
@ BTL_CAM_PLAYER_PRE_ULTRA_JUMP_FINISH
Definition enums.h:4850
@ BTL_CAM_INTERRUPT
Definition enums.h:4823
@ BTL_CAM_PRESET_UNUSED_3C
Definition enums.h:4882
@ BTL_CAM_ACTOR_GOAL
Definition enums.h:4839
@ BTL_CAM_PLAYER_FLEE
Definition enums.h:4847
@ BTL_CAM_VICTORY
Definition enums.h:4845
@ BTL_CAM_ACTOR_SIMPLE
Definition enums.h:4830
@ BTL_CAM_PLAYER_MISTAKE
Definition enums.h:4851
@ BTL_CAM_PARTNER_MIDAIR
Definition enums.h:4874
@ BTL_CAM_ACTOR_GOAL_SIMPLE
Definition enums.h:4829
@ BTL_CAM_PLAYER_ENTRY
Definition enums.h:4844
@ BTL_CAM_PLAYER_PRE_JUMP_FINISH
Definition enums.h:4849
@ BTL_CAM_PRESET_UNUSED_2D
Definition enums.h:4867
@ BTL_CAM_PLAYER_AIM_HAMMER
Definition enums.h:4865
@ BTL_CAM_PLAYER_HIT_HAZARD
Definition enums.h:4853
@ BTL_CAM_PRESET_UNUSED_43
Definition enums.h:4889
@ BTL_CAM_PRESET_UNUSED_48
Definition enums.h:4894
@ BTL_CAM_ACTOR
Definition enums.h:4836
@ BTL_CAM_REPOSITION
Definition enums.h:4841
@ BTL_CAM_ACTOR_GOAL_FAR
Definition enums.h:4840
@ BTL_CAM_ACTOR_CLOSE
Definition enums.h:4835
@ BTL_CAM_ACTOR_FAR
Definition enums.h:4837
@ BTL_CAM_PRESET_UNUSED_39
Definition enums.h:4879
@ BTL_CAM_ACTOR_GOAL_NEAR
Definition enums.h:4838
@ BTL_CAM_PLAYER_JUMP_FINISH_CLOSE
Definition enums.h:4858
@ BTL_CAM_PRESET_UNUSED_3A
Definition enums.h:4880
@ BTL_CAM_PLAYER_WISH
Definition enums.h:4891
@ BTL_CAM_PLAYER_MULTIBOUNCE
Definition enums.h:4862
@ BTL_CAM_PLAYER_SUPER_JUMP_MIDAIR
Definition enums.h:4859
@ BTL_CAM_PRESET_UNUSED_40
Definition enums.h:4886
@ BTL_CAM_PARTNER_GOOMPA
Definition enums.h:4877
@ BTL_CAM_STAR_SPIRIT
Definition enums.h:4895
@ BTL_CAM_ENEMY_DIVE
Definition enums.h:4888
@ BTL_CAM_PLAYER_HAMMER_STRIKE
Definition enums.h:4866
@ BTL_CAM_FOLLOW_ACTOR_Y
Definition enums.h:4842
@ BTL_CAM_PLAYER_UNUSED_ULTRA_JUMP
Definition enums.h:4861
@ BTL_CAM_PRESET_UNUSED_38
Definition enums.h:4878
@ BTL_CAM_ENEMY_APPROACH
Definition enums.h:4885
@ BTL_CAM_PRESET_UNUSED_44
Definition enums.h:4890
@ BTL_CAM_VIEW_ENEMIES
Definition enums.h:4825
@ BTL_CAM_PARTNER_HIT_SPIKE
Definition enums.h:4883
@ BTL_CAM_FOLLOW_ACTOR_POS
Definition enums.h:4843
@ BTL_CAM_PLAYER_JUMP_FINISH
Definition enums.h:4857
@ BTL_CAM_PARTNER_CLOSE_UP
Definition enums.h:4881
@ BTL_CAM_PRESET_UNUSED_31
Definition enums.h:4871
@ BTL_CAM_PLAYER_JUMP_MIDAIR
Definition enums.h:4856
@ BTL_CAM_PARTNER_HIT_HAZARD
Definition enums.h:4884
@ BTL_CAM_PRESET_UNUSED_47
Definition enums.h:4893
@ BTL_CAM_SLOWER_DEFAULT
Definition enums.h:4887
@ BTL_CAM_PLAYER_HIT_SPIKE
Definition enums.h:4852
@ BTL_CAM_PLAYER_CHARGE_UP
Definition enums.h:4854
@ BTL_CAM_PLAYER_ULTRA_JUMP_MIDAIR
Definition enums.h:4860
@ BTL_CAM_RESET
Definition enums.h:4822
@ BTL_CAM_PLAYER_ATTACK_APPROACH
Definition enums.h:4848
@ BTL_CAM_PLAYER_DIES
Definition enums.h:4846
@ BTL_CAM_PLAYER_STATUS_AFFLICTED
Definition enums.h:4855
@ BTL_CAM_SLOW_DEFAULT
Definition enums.h:4831
@ BTL_CAM_PARTNER_MISTAKE
Definition enums.h:4873
@ BTL_CAM_PRESET_UNUSED_29
Definition enums.h:4863
@ BTL_CAM_PARTNER_APPROACH
Definition enums.h:4869
BattleMenuStatus
Definition enums.h:5226
@ BATTLE_SUBMENU_STATUS_ENABLED
Definition enums.h:5227
@ BATTLE_SUBMENU_STATUS_NO_TARGETS
Definition enums.h:5229
@ BATTLE_SUBMENU_STATUS_NOT_ENOUGH_FP
Definition enums.h:5228
@ BATTLE_SUBMENU_STATUS_NO_TARGETS_2
Definition enums.h:5230
IntroParts
Definition enums.h:3551
@ INTRO_PART_NONE
Definition enums.h:3556
@ INTRO_PART_0
Definition enums.h:3552
@ INTRO_PART_100
Definition enums.h:3555
@ INTRO_PART_5
Definition enums.h:3554
@ INTRO_PART_1
Definition enums.h:3553
VisibilityGroup
Definition enums.h:2279
@ VIS_GROUP_1
Definition enums.h:2281
@ VIS_GROUP_7
Definition enums.h:2287
@ VIS_GROUP_3
Definition enums.h:2283
@ VIS_GROUP_4
Definition enums.h:2284
@ VIS_GROUP_0
Definition enums.h:2280
@ VIS_GROUP_6
Definition enums.h:2286
@ VIS_GROUP_5
Definition enums.h:2285
@ VIS_GROUP_2
Definition enums.h:2282
BattleDarknessMode
Definition enums.h:6355
@ BTL_DARKNESS_MODE_3
Definition enums.h:6359
@ BTL_DARKNESS_MODE_2
Definition enums.h:6358
@ BTL_DARKNESS_MODE_0
Definition enums.h:6356
@ BTL_DARKNESS_MODE_1
Definition enums.h:6357
ModelFlags
Definition enums.h:4356
@ MODEL_FLAG_DO_BOUNDS_CULLING
Definition enums.h:4366
@ MODEL_FLAG_IGNORE_MATRIX
Definition enums.h:4370
@ MODEL_FLAG_HAS_LOCAL_VERTEX_COPY
Definition enums.h:4364
@ MODEL_FLAG_HAS_TRANSFORM
Definition enums.h:4367
@ MODEL_FLAG_INACTIVE
Definition enums.h:4359
@ MODEL_FLAG_HIDDEN
Definition enums.h:4358
@ MODEL_FLAG_UNUSED_4000
Definition enums.h:4371
@ MODEL_FLAG_VALID
Definition enums.h:4357
@ MODEL_FLAG_BILLBOARD
Definition enums.h:4365
@ MODEL_FLAG_20
Definition enums.h:4362
@ MODEL_FLAG_USES_CUSTOM_GFX
Definition enums.h:4361
@ MODEL_FLAG_UNUSED_8000
Definition enums.h:4372
@ MODEL_FLAG_TRANSFORM_GROUP_MEMBER
Definition enums.h:4360
@ MODEL_FLAG_MATRIX_DIRTY
Definition enums.h:4369
@ MODEL_FLAG_HAS_TEX_PANNER
Definition enums.h:4368
@ MODEL_FLAG_IGNORE_FOG
Definition enums.h:4363
LandingCamAdjustMode
Definition enums.h:6418
@ LANDING_CAM_NEVER_ADJUST
Definition enums.h:6419
@ LANDING_CAM_CHECK_SURFACE
Definition enums.h:6420
@ LANDING_CAM_ALWAYS_ADJUST
Definition enums.h:6421
WindowFlags
Definition enums.h:4992
@ WINDOW_FLAG_DISABLED
Not updated or rendered.
Definition enums.h:4998
@ WINDOW_FLAG_FPUPDATE_CHANGED
Definition enums.h:4994
@ WINDOW_FLAG_HAS_CHILDREN
Definition enums.h:4997
@ WINDOW_FLAG_40
Definition enums.h:4999
@ WINDOW_FLAG_INITIALIZED
Definition enums.h:4993
@ WINDOW_FLAG_INITIAL_ANIMATION
Definition enums.h:4996
@ WINDOW_FLAG_HIDDEN
Updated but not rendered.
Definition enums.h:4995
TargetFlags
Definition enums.h:1848
@ TARGET_FLAG_SMASH_LIKE
Definition enums.h:1860
@ TARGET_FLAG_OVERRIDE
Definition enums.h:1871
@ TARGET_FLAG_PRIMARY_ONLY
Definition enums.h:1863
@ TARGET_FLAG_TATTLE
Definition enums.h:1865
@ TARGET_FLAG_SELECT_ONE
Definition enums.h:1849
@ TARGET_FLAG_JUMP_LIKE
Definition enums.h:1859
@ TARGET_FLAG_AIRLIFT
Definition enums.h:1858
@ TARGET_FLAG_NOT_BELOW
Definition enums.h:1862
@ TARGET_FLAG_DIR_RIGHT
Definition enums.h:1867
@ TARGET_FLAG_DIR_LEFT
Definition enums.h:1868
@ TARGET_FLAG_ALLOW_TARGET_ONLY
Definition enums.h:1864
@ TARGET_FLAG_PLAYER
Definition enums.h:1852
@ TARGET_FLAG_NOT_HIGH
Definition enums.h:1853
@ TARGET_FLAG_NOT_FLYING
Definition enums.h:1854
@ TARGET_FLAG_DIR_ABOVE
Definition enums.h:1870
@ TARGET_FLAG_NOT_BEHIND
Definition enums.h:1861
@ TARGET_FLAG_NO_CEILING
Definition enums.h:1866
@ TARGET_FLAG_PARTNER
Definition enums.h:1857
@ TARGET_FLAG_GROUND
Definition enums.h:1851
@ TARGET_FLAG_DIR_BELOW
Definition enums.h:1869
@ TARGET_FLAG_80
Definition enums.h:1856
@ TARGET_FLAG_NOT_GROUND
Definition enums.h:1855
@ TARGET_FLAG_2
Definition enums.h:1850
AnyEnemyAnims
Definition enums.h:3438
@ ENEMY_ANIM_HIT
Definition enums.h:3446
@ ENEMY_ANIM_JUMP
Definition enums.h:3443
@ ENEMY_ANIM_E
Definition enums.h:3453
@ ENEMY_ANIM_B
Definition enums.h:3450
@ ENEMY_ANIM_8
Definition enums.h:3447
@ ENEMY_ANIM_CHASE
Definition enums.h:3442
@ ENEMY_ANIM_C
Definition enums.h:3451
@ ENEMY_ANIM_9
Definition enums.h:3448
@ ENEMY_ANIM_F
Definition enums.h:3454
@ ENEMY_ANIM_D
Definition enums.h:3452
@ ENEMY_ANIM_DEATH
Definition enums.h:3445
@ ENEMY_ANIM_IDLE
Definition enums.h:3439
@ ENEMY_ANIM_WALK
Definition enums.h:3440
@ ENEMY_ANIM_A
Definition enums.h:3449
@ ENEMY_ANIM_5
Definition enums.h:3444
@ ENEMY_ANIM_RUN
Definition enums.h:3441
ColliderFlags
Definition enums.h:4691
@ COLLIDER_FLAG_DOCK_WALL
Definition enums.h:4699
@ COLLIDER_FLAG_IGNORE_PLAYER
Definition enums.h:4696
@ COLLIDER_FLAG_HAS_MODEL_PARENT
Definition enums.h:4701
@ COLLIDER_FLAGS_UPPER_MASK
Definition enums.h:4692
@ COLLIDER_FLAG_IGNORE_SHELL
Definition enums.h:4695
@ COLLIDER_FLAGS_SURFACE_TYPE_MASK
Definition enums.h:4693
@ COLLISION_ONLY_ENTITIES
Definition enums.h:4700
@ COLLISION_IGNORE_ENTITIES
Definition enums.h:4698
@ COLLIDER_FLAG_IGNORE_NPC
Definition enums.h:4697
@ COLLIDER_FLAG_SAFE_FLOOR
Definition enums.h:4694
PlayerBasicJump
Definition enums.h:4294
@ PLAYER_BASIC_JUMP_3
Definition enums.h:4298
@ PLAYER_BASIC_JUMP_1
Definition enums.h:4296
@ PLAYER_BASIC_JUMP_4
Definition enums.h:4299
@ PLAYER_BASIC_JUMP_0
Definition enums.h:4295
@ PLAYER_BASIC_JUMP_2
Definition enums.h:4297
SoundIDBits
Definition enums.h:525
@ SOUND_ID_INDEX_MASK
Definition enums.h:534
@ SOUND_ID_ADJUST
Definition enums.h:529
@ SOUND_ID_UNK_INDEX_MASK
Definition enums.h:535
@ SOUND_ID_TRIGGER_MASK
Definition enums.h:530
@ SOUND_ID_STOP
Definition enums.h:526
@ SOUND_ID_TRIGGER_CHANGE_SOUND
Definition enums.h:532
@ SOUND_ID_UNK
Definition enums.h:528
@ SOUND_ID_TRIGGER_CHANGE_VOLUME
Definition enums.h:531
@ SOUND_ID_SECTION_MASK
Definition enums.h:533
@ SOUND_ID_LOWER
Definition enums.h:527
EventSupressFlags
Definition enums.h:2899
@ SUPPRESS_EVENT_EXPLODE_CONTACT
Definition enums.h:2901
@ SUPPRESS_EVENT_SPIKY_TOP
Definition enums.h:2900
@ SUPPRESS_EVENT_FLAG_10000
Definition enums.h:2908
@ SUPPRESS_EVENT_ALT_SPIKY
Definition enums.h:2905
@ SUPPRESS_EVENT_FLAG_200
Definition enums.h:2906
@ SUPPRESS_EVENT_SHOCK_CONTACT
Definition enums.h:2903
@ SUPPRESS_EVENT_ALL
Definition enums.h:2907
@ SUPPRESS_EVENT_SPIKY_FRONT
Definition enums.h:2902
@ SUPPRESS_EVENT_BURN_CONTACT
Definition enums.h:2904
NpcIDs
Definition enums.h:2525
@ NPC_SELF
Definition enums.h:2526
@ NPC_BTL_MERLEE
Definition enums.h:2529
@ NPC_BTL_COMPANION
Definition enums.h:2530
@ NPC_PLAYER
Definition enums.h:2527
@ NPC_BTL_SPIRIT
Definition enums.h:2531
@ NPC_PARTNER
Definition enums.h:2528
FileMenuMessages
Definition enums.h:5335
@ FILE_MESSAGE_SELECT_FILE_TO_START
Definition enums.h:5337
@ FILE_MESSAGE_28
Definition enums.h:5366
@ FILE_MESSAGE_SELECT_FILE_TO_SAVE
Definition enums.h:5340
@ FILE_MESSAGE_FILE_26
Definition enums.h:5364
@ FILE_MESSAGE_WILL_BE_DELETED
Definition enums.h:5361
@ FILE_MESSAGE_PERIOD_34
Definition enums.h:5377
@ FILE_MESSAGE_FILE_22
Definition enums.h:5360
@ FILE_MESSAGE_NO
Definition enums.h:5353
@ FILE_MESSAGE_SAVE_OK
Definition enums.h:5356
@ FILE_MESSAGE_COPY_WHICH_FILE
Definition enums.h:5342
@ FILE_MESSAGE_COPY_FROM
Definition enums.h:5367
@ FILE_MESSAGE_ENTER_A_FILE_NAME
Definition enums.h:5375
@ FILE_MESSAGE_OVERRIDE_TO_NEW_DATA
Definition enums.h:5355
@ FILE_MESSAGE_PERIOD_20
Definition enums.h:5358
@ FILE_MESSAGE_HAS_BEEN_DELETED
Definition enums.h:5365
@ FILE_MESSAGE_YES
Definition enums.h:5352
@ FILE_MESSAGE_START_GAME_WITH
Definition enums.h:5363
@ FILE_MESSAGE_OK_TO_COPY_TO_THIS_FILE
Definition enums.h:5362
@ FILE_MESSAGE_NEW
Definition enums.h:5344
@ FILE_MESSAGE_PERIOD_13
Definition enums.h:5351
@ FILE_MESSAGE_DELETE_FILE
Definition enums.h:5347
@ FILE_MESSAGE_LEVEL
Definition enums.h:5345
@ FILE_MESSAGE_DELETE
Definition enums.h:5354
@ FILE_MESSAGE_COPY_FILE
Definition enums.h:5349
@ FILE_MESSAGE_PLAY_TIME
Definition enums.h:5346
@ FILE_MESSAGE_COPY_TO_WHICH_FILE
Definition enums.h:5343
@ FILE_MESSAGE_NONE
Definition enums.h:5336
@ FILE_MESSAGE_TO
Definition enums.h:5368
@ FILE_MESSAGE_FIRST_PLAY
Definition enums.h:5350
@ FILE_MESSAGE_QUESTION
Definition enums.h:5376
@ FILE_MESSAGE_CANCEL
Definition enums.h:5348
@ FILE_MESSAGE_OK
Definition enums.h:5359
@ FILE_MESSAGE_FILE_NAME_IS
Definition enums.h:5357
@ FILE_MESSAGE_HAS_BEEN_CREATED
Definition enums.h:5369
@ FILE_MESSAGE_SELECT_FILE_TO_DELETE
Definition enums.h:5338
HazardType
Definition enums.h:3498
@ HAZARD_TYPE_LAVA
Definition enums.h:3500
@ HAZARD_TYPE_FIRE_BAR
Definition enums.h:3502
@ HAZARD_TYPE_NONE
Definition enums.h:3499
@ HAZARD_TYPE_SPIKES
Definition enums.h:3501
EntityTypes
Definition enums.h:2543
@ ENTITY_TYPE_HAMMER1_BLOCK
Definition enums.h:2564
@ ENTITY_TYPE_TRUMPET_PLANT
Definition enums.h:2591
@ ENTITY_TYPE_MUNCHLESIA_ENVELOP
Definition enums.h:2603
@ ENTITY_TYPE_1E
Definition enums.h:2573
@ ENTITY_TYPE_HEALING_BLOCK_FRAME
Definition enums.h:2574
@ ENTITY_TYPE_2
Definition enums.h:2545
@ ENTITY_TYPE_SINGLE_TRIGGER_BLOCK
Definition enums.h:2559
@ ENTITY_TYPE_BELLBELL_PLANT
Definition enums.h:2590
@ ENTITY_TYPE_SCRIPT_SPRING
Definition enums.h:2584
@ ENTITY_TYPE_MUNCHLESIA_CHEWING
Definition enums.h:2605
@ ENTITY_TYPE_MUNCHLESIA_BEGIN_CHEW
Definition enums.h:2604
@ ENTITY_TYPE_MUNCHLESIA_RESET2
Definition enums.h:2608
@ ENTITY_TYPE_3B
Definition enums.h:2596
@ ENTITY_TYPE_POW_BLOCK
Definition enums.h:2576
@ ENTITY_TYPE_PINK_FLOWER
Definition enums.h:2594
@ ENTITY_TYPE_HIDDEN_PANEL
Definition enums.h:2585
@ ENTITY_TYPE_BOMBABLE_ROCK
Definition enums.h:2581
@ ENTITY_TYPE_PUSH_BLOCK
Definition enums.h:2555
@ ENTITY_TYPE_HIDDEN_RED_BLOCK
Definition enums.h:2561
@ ENTITY_TYPE_RED_ARROW_SIGNS
Definition enums.h:2589
@ ENTITY_TYPE_PADLOCK
Definition enums.h:2546
@ ENTITY_TYPE_HAMMER3_BLOCK
Definition enums.h:2566
@ ENTITY_TYPE_HUGE_BLUE_SWITCH
Definition enums.h:2552
@ ENTITY_TYPE_1C
Definition enums.h:2571
@ ENTITY_TYPE_SUPER_BLOCK
Definition enums.h:2577
@ ENTITY_TYPE_HEALING_BLOCK
Definition enums.h:2570
@ ENTITY_TYPE_ULTRA_BLOCK_HIT_EFFECT
Definition enums.h:2600
@ ENTITY_TYPE_1D
Definition enums.h:2572
@ ENTITY_TYPE_BLUE_SWITCH
Definition enums.h:2550
@ ENTITY_TYPE_MUNCHLESIA_GRAB
Definition enums.h:2602
@ ENTITY_TYPE_MUNCHLESIA_SPIT_OUT
Definition enums.h:2606
@ ENTITY_TYPE_GREEN_STOMP_SWITCH
Definition enums.h:2553
@ ENTITY_TYPE_CYMBAL_PLANT
Definition enums.h:2593
@ ENTITY_TYPE_HAMMER2_BLOCK
Definition enums.h:2565
@ ENTITY_TYPE_INACTIVE_BLOCK
Definition enums.h:2562
@ ENTITY_TYPE_HAMMER3_BLOCK_TINY
Definition enums.h:2569
@ ENTITY_TYPE_MULTI_COIN_BRICK
Definition enums.h:2557
@ ENTITY_TYPE_HEALING_BLOCK_CONTENT
Definition enums.h:2598
@ ENTITY_TYPE_SIGNPOST
Definition enums.h:2588
@ ENTITY_TYPE_RED_SWITCH
Definition enums.h:2551
@ ENTITY_TYPE_SIMPLE_SPRING
Definition enums.h:2583
@ ENTITY_TYPE_CHEST
Definition enums.h:2587
@ ENTITY_TYPE_RESET_MUNCHLESIA
Definition enums.h:2601
@ ENTITY_TYPE_SPINNING_FLOWER
Definition enums.h:2595
@ ENTITY_TYPE_PADLOCK_RED_FACE
Definition enums.h:2548
@ ENTITY_TYPE_BRICK_BLOCK
Definition enums.h:2556
@ ENTITY_TYPE_HAMMER2_BLOCK_TINY
Definition enums.h:2568
@ ENTITY_TYPE_HIDDEN_YELLOW_BLOCK
Definition enums.h:2560
@ ENTITY_TYPE_RED_BLOCK
Definition enums.h:2563
@ ENTITY_TYPE_SAVE_POINT
Definition enums.h:2575
@ ENTITY_TYPE_MULTI_TRIGGER_BLOCK
Definition enums.h:2554
@ ENTITY_TYPE_HAMMER1_BLOCK_TINY
Definition enums.h:2567
@ ENTITY_TYPE_TWEESTER
Definition enums.h:2597
@ ENTITY_TYPE_ULTRA_BLOCK
Definition enums.h:2578
@ ENTITY_TYPE_PADLOCK_RED_FRAME
Definition enums.h:2547
@ ENTITY_TYPE_MUNCHLESIA_RESET1
Definition enums.h:2607
@ ENTITY_TYPE_MUNCHLESIA
Definition enums.h:2592
@ ENTITY_TYPE_PADLOCK_BLUE_FACE
Definition enums.h:2549
@ ENTITY_TYPE_BLUE_WARP_PIPE
Definition enums.h:2582
@ ENTITY_TYPE_YELLOW_BLOCK
Definition enums.h:2558
@ ENTITY_TYPE_BOARDED_FLOOR
Definition enums.h:2580
@ ENTITY_TYPE_WOODEN_CRATE
Definition enums.h:2579
@ ENTITY_TYPE_SUPER_BLOCK_HIT_EFFECT
Definition enums.h:2599
@ ENTITY_TYPE_STAR_BOX_LAUNCHER
Definition enums.h:2586
@ ENTITY_TYPE_SHADOW
Definition enums.h:2544
MeleeHitboxAttackStates
Definition enums.h:4642
@ MELEE_HITBOX_STATE_PRE
Definition enums.h:4645
@ MELEE_HITBOX_STATE_INIT
Definition enums.h:4644
@ MELEE_HITBOX_STATE_ACTIVE
Definition enums.h:4646
@ MELEE_HITBOX_STATE_NONE
Definition enums.h:4643
@ MELEE_HITBOX_STATE_POST
Definition enums.h:4647
MsgVoices
Definition enums.h:6222
@ MSG_VOICE_STAR
Definition enums.h:6225
@ MSG_VOICE_NORMAL
Definition enums.h:6223
@ MSG_VOICE_BOWSER
Definition enums.h:6224
PopupResult
Definition enums.h:3174
@ POPUP_RESULT_CANCEL
Definition enums.h:3178
@ POPUP_RESULT_CHOOSING
Definition enums.h:3177
@ POPUP_RESULT_INVALID
Definition enums.h:3175
@ POPUP_RESULT_SWAP_MENU
Definition enums.h:3176
MsgDelayFlags
Definition enums.h:6260
@ MSG_DELAY_FLAG_4
Definition enums.h:6263
@ MSG_DELAY_FLAG_2
Definition enums.h:6262
@ MSG_DELAY_FLAG_1
Definition enums.h:6261
ModelAnimatorFlags
Definition enums.h:4910
@ MODEL_ANIMATOR_FLAG_10000000
Definition enums.h:4939
@ MODEL_ANIMATOR_FLAG_20
Definition enums.h:4916
@ MODEL_ANIMATOR_FLAG_2000
Definition enums.h:4924
@ MODEL_ANIMATOR_FLAG_CAM_2
Definition enums.h:4913
@ MODEL_ANIMATOR_FLAG_HAS_MODEL
Definition enums.h:4923
@ MODEL_ANIMATOR_FLAG_CULL_BACK
Definition enums.h:4927
@ MODEL_ANIMATOR_FLAG_NO_FLIP
Definition enums.h:4928
@ MODEL_ANIMATOR_FLAG_400000
Definition enums.h:4933
@ MODEL_ANIMATOR_FLAG_8000000
Definition enums.h:4938
@ MODEL_ANIMATOR_FLAG_40000000
Definition enums.h:4941
@ MODEL_ANIMATOR_FLAG_800000
Definition enums.h:4934
@ MODEL_ANIMATOR_FLAG_MESH
Definition enums.h:4926
@ MODEL_ANIMATOR_FLAG_CAM_1
Definition enums.h:4912
@ MODEL_ANIMATOR_FLAG_FREEZE_ANIMATION
Definition enums.h:4929
@ MODEL_ANIMATOR_FLAG_FLIP_Y
Definition enums.h:4920
@ MODEL_ANIMATOR_FLAG_FLIP_X
Definition enums.h:4921
@ MODEL_ANIMATOR_FLAG_CAM_0
Definition enums.h:4911
@ MODEL_ANIMATOR_FLAG_HIDDEN
Definition enums.h:4918
@ MODEL_ANIMATOR_FLAG_800
Definition enums.h:4922
@ MODEL_ANIMATOR_FLAG_80000000
Definition enums.h:4942
@ MODEL_ANIMATOR_FLAG_200000
Definition enums.h:4932
@ MODEL_ANIMATOR_FLAG_100000
Definition enums.h:4931
@ MODEL_ANIMATOR_FLAG_ENABLED
Definition enums.h:4915
@ MODEL_ANIMATOR_FLAG_4000
Definition enums.h:4925
@ MODEL_ANIMATOR_FLAG_FLIP_Z
Definition enums.h:4919
@ MODEL_ANIMATOR_FLAG_20000000
Definition enums.h:4940
@ MODEL_ANIMATOR_FLAG_4000000
Definition enums.h:4937
@ MODEL_ANIMATOR_FLAG_80000
Definition enums.h:4930
@ MODEL_ANIMATOR_FLAG_UPDATE_PENDING
Definition enums.h:4917
@ MODEL_ANIMATOR_FLAG_2000000
Definition enums.h:4936
@ MODEL_ANIMATOR_FLAG_CAM_3
Definition enums.h:4914
@ MODEL_ANIMATOR_FLAG_1000000
Definition enums.h:4935
MusicTrackVols
Definition enums.h:1788
@ TRACK_VOLS_1
Definition enums.h:1790
@ TRACK_VOLS_KPA_3
Definition enums.h:1796
@ TRACK_VOLS_3
Definition enums.h:1792
@ TRACK_VOLS_KPA_OUTSIDE
Definition enums.h:1793
@ TRACK_VOLS_KPA_1
Definition enums.h:1794
@ TRACK_VOLS_KPA_2
Definition enums.h:1795
@ TRACK_VOLS_2
Definition enums.h:1791
@ TRACK_VOLS_0
Definition enums.h:1789
BattlePartnerMenuSubstates
Definition enums.h:3990
@ BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_5
Definition enums.h:4035
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_1
Definition enums.h:3993
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_2
Definition enums.h:3994
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_SHOW_CANT_SWAP
Definition enums.h:3999
@ BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_2
Definition enums.h:4047
@ BTL_SUBSTATE_PARTNER_MENU_ABILITIES_6
Definition enums.h:4007
@ BTL_SUBSTATE_PARTNER_MENU_ITEMS_3
Definition enums.h:4026
@ BTL_SUBSTATE_PARTNER_MENU_NONE
Definition enums.h:3991
@ BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_5
Definition enums.h:4014
@ BTL_SUBSTATE_PARTNER_MENU_ABILITIES_2
Definition enums.h:4003
@ BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_3
Definition enums.h:4048
@ BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_3
Definition enums.h:4018
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_AWAIT_CANT_SWAP
Definition enums.h:4000
@ BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_1
Definition enums.h:4046
@ BTL_SUBSTATE_PARTNER_MENU_FOCUS_4
Definition enums.h:4042
@ BTL_SUBSTATE_PARTNER_MENU_FOCUS_5
Definition enums.h:4043
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_3
Definition enums.h:3995
@ BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_1
Definition enums.h:4010
@ BTL_SUBSTATE_PARTNER_MENU_FOCUS_3
Definition enums.h:4041
@ BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_7
Definition enums.h:4022
@ BTL_SUBSTATE_PARTNER_MENU_ITEMS_2
Definition enums.h:4025
@ BTL_SUBSTATE_PARTNER_MENU_ABILITIES_1
Definition enums.h:4002
@ BTL_SUBSTATE_PARTNER_MENU_ITEMS_4
Definition enums.h:4027
@ BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_5
Definition enums.h:4020
@ BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_4
Definition enums.h:4019
@ BTL_SUBSTATE_PARTNER_MENU_FOCUS_2
Definition enums.h:4040
@ BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_2
Definition enums.h:4017
@ BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_1
Definition enums.h:4016
@ BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_6
Definition enums.h:4036
@ BTL_SUBSTATE_PARTNER_MENU_ABILITIES_4
Definition enums.h:4005
@ BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_7
Definition enums.h:4037
@ BTL_SUBSTATE_PARTNER_MENU_FOCUS_6
Definition enums.h:4044
@ BTL_SUBSTATE_PARTNER_MENU_ABILITIES_3
Definition enums.h:4004
@ BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_4
Definition enums.h:4034
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_4
Definition enums.h:3996
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_6
Definition enums.h:3998
@ BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_4
Definition enums.h:4013
@ BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_6
Definition enums.h:4021
@ BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_2
Definition enums.h:4032
@ BTL_SUBSTATE_PARTNER_MENU_12D
Definition enums.h:4053
@ BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_6
Definition enums.h:4051
@ BTL_SUBSTATE_PARTNER_MENU_FOCUS_1
Definition enums.h:4039
@ BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_3
Definition enums.h:4033
@ BTL_SUBSTATE_PARTNER_MENU_INIT_MENU
Definition enums.h:4054
@ BTL_SUBSTATE_PARTNER_MENU_ABILITIES_5
Definition enums.h:4006
@ BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_5
Definition enums.h:4050
@ BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_4
Definition enums.h:4049
@ BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_3
Definition enums.h:4012
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_5
Definition enums.h:3997
@ BTL_SUBSTATE_PARTNER_MENU_ITEMS_6
Definition enums.h:4029
@ BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_2
Definition enums.h:4011
@ BTL_SUBSTATE_PARTNER_MENU_ABILITIES_7
Definition enums.h:4008
@ BTL_SUBSTATE_PARTNER_MENU_ITEMS_1
Definition enums.h:4024
@ BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_1
Definition enums.h:4031
@ BTL_SUBSTATE_PARTNER_MENU_ITEMS_5
Definition enums.h:4028
RenderTaskFlags
Definition enums.h:3316
@ RENDER_TASK_FLAG_20
Definition enums.h:3319
@ RENDER_TASK_FLAG_REFLECT_FLOOR
Definition enums.h:3318
@ RENDER_TASK_FLAG_ENABLED
Definition enums.h:3317
PlayerCollisionTests
Definition enums.h:4711
@ PLAYER_COLLISION_2
Definition enums.h:4714
@ PLAYER_COLLISION_HAMMER
Definition enums.h:4715
@ PLAYER_COLLISION_4
Definition enums.h:4716
@ PLAYER_COLLISION_0
Definition enums.h:4712
@ PLAYER_COLLISION_1
Definition enums.h:4713
EasingType
Definition enums.h:509
@ EASING_SIN_OUT
Definition enums.h:521
@ EASING_COS_IN
Definition enums.h:522
@ EASING_CUBIC_IN
Definition enums.h:512
@ EASING_CUBIC_OUT
Definition enums.h:515
@ EASING_QUARTIC_IN
Definition enums.h:513
@ EASING_COS_BOUNCE
Definition enums.h:519
@ EASING_COS_SLOW_OVERSHOOT
Definition enums.h:517
@ EASING_QUADRATIC_IN
Definition enums.h:511
@ EASING_COS_IN_OUT
Definition enums.h:520
@ EASING_QUARTIC_OUT
Definition enums.h:516
@ EASING_QUADRATIC_OUT
Definition enums.h:514
@ EASING_LINEAR
Definition enums.h:510
@ EASING_COS_FAST_OVERSHOOT
Definition enums.h:518
ActorPartFlashState
Definition enums.h:2262
@ FLASH_MODE_MEDIUM
Definition enums.h:2264
@ FLASH_MODE_HEAVY
Definition enums.h:2265
@ FLASH_MODE_DISPOSE
Definition enums.h:2266
@ FLASH_MODE_LIGHT
Definition enums.h:2263
IdleScriptState
Definition enums.h:6406
@ IDLE_SCRIPT_RESTART
Definition enums.h:6409
@ IDLE_SCRIPT_ENABLE
Definition enums.h:6408
@ IDLE_SCRIPT_DISABLE
Definition enums.h:6407
SpriteCompImgFXFlags
Definition enums.h:5198
@ SPR_IMGFX_FLAG_80000000
Definition enums.h:5202
@ SPR_IMGFX_FLAG_ALL
Definition enums.h:5203
@ SPR_IMGFX_FLAG_40000000
Definition enums.h:5201
@ SPR_IMGFX_FLAG_10000000
Definition enums.h:5199
@ SPR_IMGFX_FLAG_20000000
Definition enums.h:5200
Areas
Definition enums.h:2959
@ AREA_TRD
Definition enums.h:2967
@ AREA_NOK
Definition enums.h:2966
@ AREA_FLO
Definition enums.h:2979
@ AREA_KKJ
Definition enums.h:2964
@ AREA_TST
Definition enums.h:2987
@ AREA_DRO
Definition enums.h:2969
@ AREA_OBK
Definition enums.h:2973
@ AREA_KGR
Definition enums.h:2963
@ AREA_MGM
Definition enums.h:2985
@ AREA_SBK
Definition enums.h:2970
@ AREA_KZN
Definition enums.h:2978
@ AREA_END
Definition enums.h:2984
@ AREA_ISK
Definition enums.h:2971
@ AREA_ARN
Definition enums.h:2974
@ AREA_HOS
Definition enums.h:2965
@ AREA_SAM
Definition enums.h:2980
@ AREA_KMR
Definition enums.h:2960
@ AREA_OMO
Definition enums.h:2976
@ AREA_KPA
Definition enums.h:2982
@ AREA_OSR
Definition enums.h:2983
@ AREA_GV
Definition enums.h:2986
@ AREA_PRA
Definition enums.h:2981
@ AREA_MIM
Definition enums.h:2972
@ AREA_MAC
Definition enums.h:2961
@ AREA_TIK
Definition enums.h:2962
@ AREA_JAN
Definition enums.h:2977
@ AREA_DGB
Definition enums.h:2975
@ AREA_IWA
Definition enums.h:2968
ImgFXRenderModeFlags
Definition enums.h:5180
@ IMGFX_RENDER_NO_OVERRIDE
Definition enums.h:5181
PlayerStatusAnimFlags
Definition enums.h:3088
@ PA_FLAG_INTERRUPT_SPIN
Definition enums.h:3110
@ PA_FLAG_DIZZY_ATTACK_ENCOUNTER
Definition enums.h:3109
@ PA_FLAG_INTERRUPT_USE_PARTNER
forces actions with bow, parakarry, watt, and lakilester to end (sushie not tested)
Definition enums.h:3093
@ PA_FLAG_WATT_IN_HANDS
Definition enums.h:3092
@ PA_FLAG_SHIVERING
Definition enums.h:3101
@ PA_FLAG_NO_OOB_RESPAWN
Definition enums.h:3121
@ PA_FLAG_SPEECH_PROMPT_AVAILABLE
(...) prompt
Definition enums.h:3096
@ PA_FLAG_MAP_HAS_SWITCH
Definition enums.h:3119
@ PA_FLAG_SPINNING
Definition enums.h:3107
@ PA_FLAG_80000000
Definition enums.h:3127
@ PA_FLAG_FORCE_USE_PARTNER
triggers partner use when set
Definition enums.h:3094
@ PA_FLAG_DISMOUNTING_ALLOWED
Definition enums.h:3123
@ PA_FLAG_INVISIBLE
Definition enums.h:3104
@ PA_FLAG_RAISED_ARMS
Sets action state to ACTION_STATE_RAISE_ARMS on idle.
Definition enums.h:3100
@ PA_FLAG_ISPY_VISIBLE
The I Spy icon is being shown.
Definition enums.h:3099
@ PA_FLAG_8BIT_MARIO
Definition enums.h:3105
@ PA_FLAG_NPC_COLLIDED
Definition enums.h:3106
@ PA_FLAG_ABORT_PUSHING_BLOCK
Definition enums.h:3117
@ PA_FLAG_PULSE_STONE_VISIBLE
The pulse stone icon is being shown.
Definition enums.h:3097
@ PA_FLAG_RIDING_PARTNER
Definition enums.h:3116
@ PA_FLAG_OPENED_HIDDEN_PANEL
Definition enums.h:3102
@ PA_FLAG_USING_PEACH_PHYSICS
Definition enums.h:3103
@ PA_FLAG_USING_PULSE_STONE
Definition enums.h:3098
@ PA_FLAG_INTERACT_PROMPT_AVAILABLE
! prompt
Definition enums.h:3095
@ PA_FLAG_USING_WATT
Definition enums.h:3090
@ PA_FLAG_CHANGING_MAP
Definition enums.h:3112
@ PA_FLAG_PARTNER_USAGE_FORCED
Definition enums.h:3115
@ PA_FLAG_FORCED_PARTNER_ABILITY_END
Definition enums.h:3125
BattleSubStates
Definition enums.h:3669
@ BTL_SUBSTATE_CELEBRATE_LEVEL_UP_CREATE_HUD
Definition enums.h:3898
@ BTL_SUBSTATE_FIRST_STRIKE_AWAIT_ENEMY_READY
Definition enums.h:3682
@ BTL_SUBSTATE_PARTNER_MOVE_EXECUTE_MOVE
Definition enums.h:3801
@ BTL_SUBSTATE_TWINK_MENU_CREATE_MAIN_MENU
Definition enums.h:3778
@ BTL_SUBSTATE_END_TRAINING_DONE
Definition enums.h:3880
@ BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_ENEMY_DONE
Definition enums.h:3690
@ BTL_SUBSTATE_PLAYER_MOVE_EXECUTE_MOVE
Definition enums.h:3790
@ BTL_SUBSTATE_FIRST_STRIKE_AWAIT_SCRIPTS
Definition enums.h:3683
@ BTL_SUBSTATE_PEACH_MENU_TARGET_CHOSEN
Definition enums.h:3758
@ BTL_SUBSTATE_CHANGE_PARTNER_EXEC_PUT_AWAY
Definition enums.h:3867
@ BTL_SUBSTATE_END_TURN_PERFORM_SWAP
Definition enums.h:3707
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_CLOUD_NINE
Definition enums.h:3715
@ BTL_SUBSTATE_BEGIN_PARTNER_TURN_AWAIT_TURN_SCRIPT
Definition enums.h:3729
@ BTL_SUBSTATE_DEFEAT_INIT
Definition enums.h:3858
@ BTL_SUBSTATE_DEFEAT_CHECK_LIFE_SHROOM
Definition enums.h:3859
@ BTL_SUBSTATE_INIT
Definition enums.h:3671
@ BTL_SUBSTATE_END_DEMO_BATTLE_EXEC_STAGE_SCRIPT
Definition enums.h:3915
@ BTL_SUBSTATE_END_BATTLE_CLEANUP
Definition enums.h:3889
@ BTL_SUBSTATE_CELEBRATE_LEVEL_UP_UPGRADE
Definition enums.h:3901
@ BTL_SUBSTATE_NORMAL_START_FADE_IN
Definition enums.h:3677
@ BTL_SUBSTATE_VICTORY_DONE
Definition enums.h:3851
@ BTL_SUBSTATE_BEGIN_PARTNER_TURN_EXEC_TURN_SCRIPT
Definition enums.h:3728
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_RESET_STATE
Definition enums.h:3723
@ BTL_SUBSTATE_9_3
Definition enums.h:3737
@ BTL_SUBSTATE_NEXT_ENEMY_DONE
Definition enums.h:3813
@ BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_ENEMY_READY
Definition enums.h:3688
@ BTL_SUBSTATE_NORMAL_START_CREATE_ENEMIES
Definition enums.h:3675
@ BTL_SUBSTATE_END_BATTLE_INIT
Definition enums.h:3885
@ BTL_SUBSTATE_PEACH_MENU_TARGET_CANCEL
Definition enums.h:3757
@ BTL_SUBSTATE_PEACH_MENU_UNUSED_6
Definition enums.h:3759
@ BTL_SUBSTATE_9_1
Definition enums.h:3735
@ BTL_SUBSTATE_SELECT_TARGET_INIT
Definition enums.h:3781
@ BTL_SUBSTATE_9_4
Definition enums.h:3738
@ BTL_SUBSTATE_TWINK_MENU_AWAIT_CANT_SWITCH_POPUP
Definition enums.h:3776
@ BTL_SUBSTATE_BEGIN_PARTNER_TURN_INIT
Definition enums.h:3726
@ BTL_SUBSTATE_PARTNER_MOVE_AWAIT_ENEMY_STATUS_POPUP
Definition enums.h:3806
@ BTL_SUBSTATE_RUN_AWAY_EXEC_SCRIPT
Definition enums.h:3835
@ BTL_SUBSTATE_ENEMY_FIRST_STRIKE_INIT
Definition enums.h:3693
@ BTL_SUBSTATE_CHANGE_PARTNER_EXEC_PHASE
Definition enums.h:3870
@ BTL_SUBSTATE_CELEBRATE_INIT
Definition enums.h:3892
@ BTL_SUBSTATE_PLAYER_MOVE_POST_PLAYER_STATUS_POPUP
Definition enums.h:3796
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_WATER_BLOCK
Definition enums.h:3713
@ BTL_SUBSTATE_PEACH_MENU_UNUSED_7
Definition enums.h:3760
@ BTL_SUBSTATE_CELEBRATE_DONE
Definition enums.h:3908
@ BTL_SUBSTATE_BEGIN_PARTNER_TURN_END_DELAY
Definition enums.h:3730
@ BTL_SUBSTATE_END_TURN_CHECK_FOR_SWAP
Definition enums.h:3703
@ BTL_SUBSTATE_TWINK_MENU_TARGET_CANCEL
Definition enums.h:3771
@ BTL_SUBSTATE_PARTNER_MOVE_AWAIT_PARTNER_STATUS_POPUP
Definition enums.h:3803
@ BTL_SUBSTATE_PEACH_MENU_CHOOSE_CATEGORY
Definition enums.h:3754
@ BTL_SUBSTATE_SELECT_TARGET_CHOOSE
Definition enums.h:3782
@ BTL_SUBSTATE_RUN_AWAY_GIVE_STAR_POINTS
Definition enums.h:3839
@ BTL_SUBSTATE_NEXT_ENEMY_UNUSED_1
Definition enums.h:3812
@ BTL_SUBSTATE_FIRST_STRIKE_AWAIT_ENEMY_DONE
Definition enums.h:3684
@ BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_SCRIPTS
Definition enums.h:3689
@ BTL_SUBSTATE_PEACH_CREATE_MAIN_MENU
Definition enums.h:3764
@ BTL_SUBSTATE_RUN_AWAY_AWAIT_SCRIPT
Definition enums.h:3836
@ BTL_SUBSTATE_END_TRAINING_CHECK_OUTTA_SIGHT
Definition enums.h:3877
@ BTL_SUBSTATE_ENEMY_MOVE_AWAIT_PLAYER_POPUP_DONE
Definition enums.h:3819
@ BTL_SUBSTATE_VICTORY_AWAIT_SWAP
Definition enums.h:3855
@ BTL_SUBSTATE_ENEMY_MOVE_EXECUTE
Definition enums.h:3816
@ BTL_SUBSTATE_9_INIT
Definition enums.h:3734
@ BTL_SUBSTATE_END_DEMO_BATTLE_CLEANUP
Definition enums.h:3917
@ BTL_SUBSTATE_PARTNER_FIRST_STRIKE_INIT
Definition enums.h:3687
@ BTL_SUBSTATE_ENEMY_MOVE_POST_PARTNER_POPUP_DELAY
Definition enums.h:3823
@ BTL_SUBSTATE_ENEMY_MOVE_UNUSED_1
Definition enums.h:3817
@ BTL_SUBSTATE_PARTNER_MOVE_DONE
Definition enums.h:3808
@ BTL_SUBSTATE_BEGIN_PARTNER_TURN_AWAIT_RECOVER_DONE
Definition enums.h:3727
@ BTL_SUBSTATE_9_2
Definition enums.h:3736
@ BTL_SUBSTATE_PEACH_MENU_UNUSED_3
Definition enums.h:3756
@ BTL_SUBSTATE_CELEBRATE_LEVEL_UP_BEGIN
Definition enums.h:3897
@ BTL_SUBSTATE_CHANGE_PARTNER_INIT
Definition enums.h:3866
@ BTL_SUBSTATE_END_TRAINING_AWAIT_OUTTA_SIGHT
Definition enums.h:3878
@ BTL_SUBSTATE_END_BATTLE_EXEC_STAGE_SCRIPT
Definition enums.h:3887
@ BTL_SUBSTATE_END_PLAYER_TURN_AWAIT_HAPPY
Definition enums.h:3828
@ BTL_SUBSTATE_TWINK_MENU_UNUSED_3
Definition enums.h:3770
@ BTL_SUBSTATE_VICTORY_AWAIT_RECOVER_KO
Definition enums.h:3853
@ BTL_SUBSTATE_ENEMY_MOVE_AWAIT_PARTNER_POPUP_DONE
Definition enums.h:3822
@ BTL_SUBSTATE_END_TRAINING_INIT
Definition enums.h:3875
@ BTL_SUBSTATE_CELEBRATE_LEVEL_UP_DESTROY_HUD
Definition enums.h:3903
@ BTL_SUBSTATE_TWINK_MENU_INIT
Definition enums.h:3767
@ BTL_SUBSTATE_PARTNER_MOVE_POST_ENEMY_STATUS_POPUP
Definition enums.h:3807
@ BTL_SUBSTATE_CELEBRATE_LEVEL_UP_SHOW_HUD
Definition enums.h:3899
@ BTL_SUBSTATE_BEGIN_TURN_INIT
Definition enums.h:3697
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_TRY_STATUS_RECOVER
Definition enums.h:3721
@ BTL_SUBSTATE_END_TURN_AWAIT_SCRIPTS
Definition enums.h:3704
@ BTL_SUBSTATE_END_TURN_INIT
Definition enums.h:3702
@ BTL_SUBSTATE_END_DEMO_BATTLE_FADE_OUT
Definition enums.h:3914
@ BTL_SUBSTATE_END_BATTLE_FADE_OUT
Definition enums.h:3886
@ BTL_SUBSTATE_PLAYER_MOVE_SHOW_TIP_DELAY
Definition enums.h:3789
@ BTL_SUBSTATE_9_7
Definition enums.h:3741
@ BTL_SUBSTATE_END_PLAYER_TURN_AWAIT_SWAP
Definition enums.h:3829
@ BTL_SUBSTATE_DEFEND_AWAIT_SCRIPT
Definition enums.h:3844
@ BTL_SUBSTATE_PEACH_MENU_SHOW_CANT_SWITCH
Definition enums.h:3761
@ BTL_SUBSTATE_PEACH_MENU_PERFORM_SWAP
Definition enums.h:3763
@ BTL_SUBSTATE_SELECT_TARGET_DONE
Definition enums.h:3783
@ BTL_SUBSTATE_TWINK_MENU_PERFORM_SWAP
Definition enums.h:3777
@ BTL_SUBSTATE_PARTNER_MOVE_POST_PARTNER_STATUS_POPUP
Definition enums.h:3804
@ BATTLE_SUBSTATE_PREPARE_MENU_DIPPING
Definition enums.h:3747
@ BTL_SUBSTATE_VICTORY_CHECK_SWAP
Definition enums.h:3854
@ BTL_SUBSTATE_PLAYER_MOVE_AWAIT_PLAYER_STATUS_POPUP
Definition enums.h:3795
@ BTL_SUBSTATE_SELECT_TARGET_CANCEL
Definition enums.h:3784
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_TRY_COMMAND_RECOVER
Definition enums.h:3712
@ BTL_SUBSTATE_CHANGE_PARTNER_DONE
Definition enums.h:3872
@ BTL_SUBSTATE_RUN_AWAY_DONE
Definition enums.h:3840
@ BTL_SUBSTATE_CELEBRATE_LEVEL_UP_INVALID_DELAY
Definition enums.h:3905
@ BTL_SUBSTATE_TWINK_MENU_CHOOSE_TARGET
Definition enums.h:3769
@ BTL_SUBSTATE_TWINK_MENU_UNUSED_6
Definition enums.h:3773
@ BTL_SUBSTATE_CELEBRATE_LOAD_STAR_POINTS
Definition enums.h:3893
@ BTL_SUBSTATE_CELEBRATE_LEVEL_UP_CHOOSE
Definition enums.h:3900
@ BTL_SUBSTATE_PLAYER_MOVE_AWAIT_DONE
Definition enums.h:3797
@ BTL_SUBSTATE_END_TRAINING_RESET_CAM
Definition enums.h:3879
@ BTL_SUBSTATE_PEACH_MENU_AWAIT_CANT_SWITCH_POPUP
Definition enums.h:3762
@ BTL_SUBSTATE_NORMAL_START_CHECK_FIRST_STRIKE
Definition enums.h:3676
@ BTL_SUBSTATE_END_TURN_UNUSED_4
Definition enums.h:3706
@ BTL_SUBSTATE_FIRST_STRIKE_INIT
Definition enums.h:3681
@ BTL_SUBSTATE_END_TURN_START_SCRIPTS
Definition enums.h:3708
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_END_DELAY
Definition enums.h:3722
@ BTL_SUBSTATE_RUN_AWAY_AWAIT_POST_FAILURE
Definition enums.h:3838
@ BTL_SUBSTATE_CELEBRATE_LEVEL_UP_INVALID
Definition enums.h:3904
@ BTL_SUBSTATE_PEACH_MENU_CHOOSE_TARGET
Definition enums.h:3755
@ BTL_SUBSTATE_VICTORY_CHECK_OUTTA_SIGHT
Definition enums.h:3847
@ BTL_SUBSTATE_PARTNER_MOVE_HANDLE_RESULTS
Definition enums.h:3802
@ BTL_SUBSTATE_END_TRAINING_AWAIT_RECOVERING
Definition enums.h:3876
@ BTL_SUBSTATE_CELEBRATE_WALK_AWAY
Definition enums.h:3907
@ BTL_SUBSTATE_TWINK_MENU_UNUSED_7
Definition enums.h:3774
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_INIT
Definition enums.h:3711
@ BTL_SUBSTATE_END_BATTLE_AWAIT_STAGE_SCRIPT
Definition enums.h:3888
@ BTL_SUBSTATE_9_6
Definition enums.h:3740
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_TRY_STATUS_DAMAGE
Definition enums.h:3720
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_TURBO_CHARGE
Definition enums.h:3717
@ BTL_SUBSTATE_NORMAL_START_INIT
Definition enums.h:3674
@ BTL_SUBSTATE_PLAYER_MOVE_CHECK_PLAYER_STATUS
Definition enums.h:3794
@ BTL_SUBSTATE_VICTORY_CHECK_MERLEE
Definition enums.h:3849
@ BTL_SUBSTATE_CELEBRATE_TALLY_STAR_POINTS
Definition enums.h:3894
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_WATER_BLOCK
Definition enums.h:3714
@ BTL_SUBSTATE_CHANGE_PARTNER_LOAD_NEW_PARTNER
Definition enums.h:3868
@ BTL_SUBSTATE_9_5
Definition enums.h:3739
@ BTL_SUBSTATE_PARTNER_MOVE_CHECK_ENEMY_STATUS
Definition enums.h:3805
@ BTL_SUBSTATE_NEXT_ENEMY_INIT
Definition enums.h:3811
@ BTL_SUBSTATE_END_DEMO_BATTLE_AWAIT_STAGE_SCRIPT
Definition enums.h:3916
@ BTL_SUBSTATE_PARTNER_MOVE_INIT
Definition enums.h:3800
@ BTL_SUBSTATE_CELEBRATE_POST_STAR_POINTS
Definition enums.h:3895
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_TURBO_CHARGE
Definition enums.h:3718
@ BTL_SUBSTATE_VICTORY_AWAIT_OUTTA_SIGHT
Definition enums.h:3848
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_OUTTA_SIGHT
Definition enums.h:3719
@ BTL_SUBSTATE_BEGIN_PARTNER_TURN_RESET_STATE
Definition enums.h:3731
@ BTL_SUBSTATE_CHANGE_PARTNER_EXEC_BRING_OUT
Definition enums.h:3869
@ BTL_SUBSTATE_END_PLAYER_TURN_DONE
Definition enums.h:3830
@ BTL_SUBSTATE_END_TURN_BEGIN_NEXT
Definition enums.h:3705
@ BTL_SUBSTATE_VICTORY_RECOVER_STATUS
Definition enums.h:3852
@ BTL_SUBSTATE_BEGIN_TURN_AWAIT_ENEMY_DEATH
Definition enums.h:3699
@ BTL_SUBSTATE_ENEMY_MOVE_POST_PLAYER_POPUP_DELAY
Definition enums.h:3820
@ BTL_SUBSTATE_PLAYER_MOVE_POST_ENEMY_STATUS_POPUP
Definition enums.h:3793
@ BTL_SUBSTATE_BEGIN_TURN_AWAIT_ENEMY_SCRIPTS
Definition enums.h:3698
@ BTL_SUBSTATE_ENEMY_MOVE_AWAIT_SCRIPTS
Definition enums.h:3818
@ BTL_SUBSTATE_PLAYER_MOVE_INIT
Definition enums.h:3787
@ BTL_SUBSTATE_DEFEAT_DONE
Definition enums.h:3861
@ BTL_SUBSTATE_ENEMY_MOVE_DONE
Definition enums.h:3824
@ BTL_SUBSTATE_RUN_AWAY_EXEC_POST_FAILURE
Definition enums.h:3837
@ BTL_SUBSTATE_CELEBRATE_SKIPPABLE_END_DELAY
Definition enums.h:3906
@ BTL_SUBSTATE_END_PLAYER_TURN_CHECK_HAPPY
Definition enums.h:3827
@ BTL_SUBSTATE_ENEMY_MOVE_CHECK_PARTNER
Definition enums.h:3821
@ BTL_SUBSTATE_NORMAL_START_DONE
Definition enums.h:3678
@ BTL_SUBSTATE_DEFEND_INIT
Definition enums.h:3843
@ BTL_SUBSTATE_TWINK_MENU_TARGET_CHOSEN
Definition enums.h:3772
@ BTL_SUBSTATE_ENEMY_FIRST_STRIKE_AWAIT_SCRIPTS
Definition enums.h:3694
@ BTL_SUBSTATE_VICTORY_AWAIT_MERLEE
Definition enums.h:3850
@ BTL_SUBSTATE_TWINK_MENU_CHOOSE_CATEGORY
Definition enums.h:3768
@ BTL_SUBSTATE_CELEBRATE_LEVEL_UP_LOAD
Definition enums.h:3896
@ BTL_SUBSTATE_END_DEMO_BATTLE_INIT
Definition enums.h:3913
@ BTL_SUBSTATE_PLAYER_MOVE_BEGIN_SHOW_TIP
Definition enums.h:3788
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_CLOUD_NINE
Definition enums.h:3716
@ BTL_SUBSTATE_DEFEAT_AWAIT_LIFE_SHROOM
Definition enums.h:3860
@ BTL_SUBSTATE_PEACH_MENU_INIT
Definition enums.h:3753
@ BTL_SUBSTATE_PLAYER_MOVE_AWAIT_ENEMY_STATUS_POPUP
Definition enums.h:3792
@ BTL_SUBSTATE_CHANGE_PARTNER_AWAIT_PHASE
Definition enums.h:3871
@ BTL_SUBSTATE_TWINK_MENU_SHOW_CANT_SWITCH
Definition enums.h:3775
@ BTL_SUBSTATE_CELEBRATE_LEVEL_UP_FADE_OUT
Definition enums.h:3902
@ BTL_SUBSTATE_PLAYER_MOVE_HANDLE_RESULTS
Definition enums.h:3791
SoundTriggers
Definition enums.h:1750
@ SOUND_TRIGGER_CHANGE_SOUND
Definition enums.h:1751
@ SOUND_TRIGGER_CHANGE_VOLUME
Definition enums.h:1752
TimeFreezeMode
Definition enums.h:3463
@ TIME_FREEZE_FULL
Definition enums.h:3466
@ TIME_FREEZE_POPUP_MENU
Definition enums.h:3467
@ TIME_FREEZE_PARTIAL
Definition enums.h:3465
@ TIME_FREEZE_NONE
Definition enums.h:3464
@ TIME_FREEZE_EXIT
Definition enums.h:3468
ShopFlags
Definition enums.h:4945
@ SHOP_FLAG_SHOWING_ITEM_INFO
Definition enums.h:4946
@ SHOP_FLAG_INTERACT_SCRIPT_RUNNING
Definition enums.h:4947
EncounterPreBattleSubStates
Definition enums.h:6312
@ ENCOUNTER_SUBSTATE_PRE_BATTLE_INIT
Definition enums.h:6313
@ ENCOUNTER_SUBSTATE_PRE_BATTLE_AUTO_WIN
Definition enums.h:6315
@ ENCOUNTER_SUBSTATE_PRE_BATTLE_LOAD
Definition enums.h:6314
@ ENCOUNTER_SUBSTATE_PRE_BATTLE_SKIP
Definition enums.h:6316
FlashPaletteModes
Definition enums.h:2269
@ FLASH_PAL_ON
Definition enums.h:2271
@ FLASH_PAL_OFF
Definition enums.h:2270
EntityCollisionFlags
Definition enums.h:2647
@ ENTITY_COLLISION_PARTNER
Definition enums.h:2655
@ ENTITY_COLLISION_PLAYER_HAMMER
Definition enums.h:2654
@ ENTITY_COLLISION_PLAYER_TOUCH_WALL
Definition enums.h:2651
@ ENTITY_COLLISION_PLAYER_TOUCH_FLOOR
Definition enums.h:2648
@ ENTITY_COLLISION_PLAYER_TOUCH_CEILING
Definition enums.h:2650
@ ENTITY_COLLISION_FLAG_20
Definition enums.h:2653
@ ENTITY_COLLISION_PLAYER_PUSHING_AGAINST
Definition enums.h:2652
@ ENTITY_COLLISION_PLAYER_LAST_FLOOR
Definition enums.h:2656
@ ENTITY_COLLISION_FLAG_02
Definition enums.h:2649
MoveType
Definition enums.h:5211
@ MOVE_TYPE_9
Definition enums.h:5221
@ MOVE_TYPE_NONE
Definition enums.h:5212
@ MOVE_TYPE_JUMP
Definition enums.h:5214
@ MOVE_TYPE_STAR_POWER
Definition enums.h:5222
@ MOVE_TYPE_6
Definition enums.h:5218
@ MOVE_TYPE_PARTNER
Definition enums.h:5223
@ MOVE_TYPE_3
Definition enums.h:5215
@ MOVE_TYPE_SWITCH
Definition enums.h:5217
@ MOVE_TYPE_DEFENSE_UP
Definition enums.h:5220
@ MOVE_TYPE_ATTACK_UP
Definition enums.h:5219
@ MOVE_TYPE_HAMMER
Definition enums.h:5213
@ MOVE_TYPE_ITEMS
Definition enums.h:5216
MsgStyles
Definition enums.h:6195
@ MSG_STYLE_POSTCARD
Definition enums.h:6205
@ MSG_STYLE_CENTER
Definition enums.h:6199
@ MSG_STYLE_LEFT
Definition enums.h:6198
@ MSG_STYLE_UPGRADE
Definition enums.h:6208
@ MSG_STYLE_SIGN
Definition enums.h:6203
@ MSG_STYLE_F
Definition enums.h:6211
@ MSG_STYLE_B
Definition enums.h:6207
@ MSG_STYLE_NONE
Definition enums.h:6196
@ MSG_STYLE_NARRATE
Definition enums.h:6209
@ MSG_STYLE_INSPECT
Definition enums.h:6202
@ MSG_STYLE_LAMPPOST
Definition enums.h:6204
@ MSG_STYLE_POPUP
Definition enums.h:6206
@ MSG_STYLE_RIGHT
Definition enums.h:6197
@ MSG_STYLE_EPILOGUE
Definition enums.h:6210
@ MSG_STYLE_TATTLE
Definition enums.h:6200
@ MSG_STYLE_CHOICE
Definition enums.h:6201
BattleStatusReflectionFlags
Definition enums.h:3625
@ BS_REFLECT_FLOOR
Definition enums.h:3626
PartnerRank
Definition enums.h:2017
@ PARTNER_RANK_NORMAL
Definition enums.h:2018
@ PARTNER_RANK_SUPER
Definition enums.h:2019
@ PARTNER_RANK_ULTRA
Definition enums.h:2020
MsgPrintModeFlags
Definition enums.h:6228
@ MSG_PRINT_FLAG_2
Definition enums.h:6230
@ MSG_PRINT_FLAG_40
Definition enums.h:6233
@ MSG_PRINT_FLAG_100
Definition enums.h:6235
@ MSG_PRINT_FLAG_1
Definition enums.h:6229
@ MSG_PRINT_FLAG_20
Definition enums.h:6232
@ MSG_PRINT_FLAG_10
Definition enums.h:6231
@ MSG_PRINT_FLAG_80
Definition enums.h:6234
ItemPickupFlags
Definition enums.h:2759
@ ITEM_PICKUP_FLAG_UNKNOWN
Definition enums.h:2762
@ ITEM_PICKUP_FLAG_NO_ANIMS
Definition enums.h:2761
@ ITEM_PICKUP_FLAG_3_STAR_PIECES
Definition enums.h:2764
@ ITEM_PICKUP_FLAG_UNIQUE
Definition enums.h:2765
@ ITEM_PICKUP_FLAG_NO_SOUND
Definition enums.h:2760
@ ITEM_PICKUP_FLAG_1_COIN
Definition enums.h:2763
ColliderFlagsModifyMode
Definition enums.h:4704
@ MODIFY_COLLIDER_FLAGS_SET_BITS
Definition enums.h:4705
@ MODIFY_COLLIDER_FLAGS_SET_SURFACE
Definition enums.h:4708
@ MODIFY_COLLIDER_FLAGS_SET_VALUE
Definition enums.h:4707
@ MODIFY_COLLIDER_FLAGS_CLEAR_BITS
Definition enums.h:4706
Emoters
Definition enums.h:503
@ EMOTER_PLAYER
Definition enums.h:504
@ EMOTER_POS
Definition enums.h:506
@ EMOTER_NPC
Definition enums.h:505
ProjectileHitboxAttackStates
Definition enums.h:4650
@ PROJECTILE_HITBOX_STATE_ACTIVE
Definition enums.h:4654
@ PROJECTILE_HITBOX_STATE_NONE
Definition enums.h:4651
@ PROJECTILE_HITBOX_STATE_INIT
Definition enums.h:4652
@ PROJECTILE_HITBOX_STATE_DONE
Definition enums.h:4656
@ PROJECTILE_HITBOX_STATE_PRE
Definition enums.h:4653
@ PROJECTILE_HITBOX_STATE_POST
Definition enums.h:4655
ModelGroupVisibility
Definition enums.h:4375
@ MODEL_GROUP_OTHERS_VISIBLE
Definition enums.h:4379
@ MODEL_GROUP_OTHERS_HIDDEN
Definition enums.h:4378
@ MODEL_GROUP_HIDDEN
Definition enums.h:4376
@ MODEL_GROUP_VISIBLE
Definition enums.h:4377
MsgFonts
Definition enums.h:6214
@ MSG_FONT_MENU
Definition enums.h:6216
@ MSG_FONT_TITLE
Definition enums.h:6218
@ MSG_FONT_2
Definition enums.h:6217
@ MSG_FONT_NORMAL
Definition enums.h:6215
@ MSG_FONT_SUBTITLE
Definition enums.h:6219
ImgFXHologramTypes
Definition enums.h:5192
@ IMGFX_HOLOGRAM_DITHER
Definition enums.h:5194
@ IMGFX_HOLOGRAM_NOISE
Definition enums.h:5193
@ IMGFX_HOLOGRAM_THRESHOLD
Definition enums.h:5195
BattleStates
Definition enums.h:3629
@ BATTLE_STATE_BEGIN_PARTNER_TURN
Definition enums.h:3639
@ BATTLE_STATE_ENEMY_MOVE
Definition enums.h:3652
@ BATTLE_STATE_NEXT_ENEMY
Definition enums.h:3651
@ BATTLE_STATE_0
Definition enums.h:3631
@ BATTLE_STATE_ENEMY_FIRST_STRIKE
Definition enums.h:3635
@ BATTLE_STATE_RUN_AWAY
Definition enums.h:3655
@ BATTLE_STATE_FIRST_STRIKE
Definition enums.h:3633
@ BATTLE_STATE_PREPARE_MENU
Definition enums.h:3643
@ BATTLE_STATE_SWITCH_TO_PARTNER
Definition enums.h:3642
@ BATTLE_STATE_PLAYER_MENU
Definition enums.h:3644
@ BATTLE_STATE_DEFEND
Definition enums.h:3656
@ BATTLE_STATE_END_TRAINING_BATTLE
Definition enums.h:3661
@ BATTLE_STATE_PLAYER_MOVE
Definition enums.h:3649
@ BATTLE_STATE_END_DEMO_BATTLE
Definition enums.h:3666
@ BATTLE_STATE_CELEBRATION
Definition enums.h:3664
@ BATTLE_STATE_28
Definition enums.h:3659
@ BATTLE_STATE_SWITCH_TO_PLAYER
Definition enums.h:3641
@ BATTLE_STATE_BEGIN_TURN
Definition enums.h:3636
@ BATTLE_STATE_PARTNER_FIRST_STRIKE
Definition enums.h:3634
@ BATTLE_STATE_END_PARTNER_TURN
Definition enums.h:3654
@ BATTLE_STATE_END_PLAYER_TURN
Definition enums.h:3653
@ BATTLE_STATE_PARTNER_MOVE
Definition enums.h:3650
@ BATTLE_STATE_31
Definition enums.h:3662
@ BATTLE_STATE_DEFEAT
Definition enums.h:3658
@ BATTLE_STATE_PEACH_MENU
Definition enums.h:3646
@ BATTLE_STATE_34
Definition enums.h:3665
@ BATTLE_STATE_PARTNER_MENU
Definition enums.h:3645
@ BATTLE_STATE_NORMAL_START
Definition enums.h:3632
@ BATTLE_STATE_NEGATIVE_1
Definition enums.h:3630
@ BATTLE_STATE_BEGIN_PLAYER_TURN
Definition enums.h:3638
@ BATTLE_STATE_9
Definition enums.h:3640
@ BATTLE_STATE_SELECT_TARGET
Definition enums.h:3648
@ BATTLE_STATE_TWINK_MENU
Definition enums.h:3647
@ BATTLE_STATE_CHANGE_PARTNER
Definition enums.h:3660
@ BATTLE_STATE_VICTORY
Definition enums.h:3657
@ BATTLE_STATE_END_BATTLE
Definition enums.h:3663
@ BATTLE_STATE_END_TURN
Definition enums.h:3637
GameContext
Definition enums.h:3528
@ CONTEXT_BATTLE
Definition enums.h:3530
@ CONTEXT_PAUSE
Definition enums.h:3531
@ CONTEXT_WORLD
Definition enums.h:3529
StatusFlags
Definition enums.h:2811
@ STATUS_FLAG_FEAR
Definition enums.h:2815
@ STATUS_FLAG_STOP
Definition enums.h:2821
@ STATUS_FLAG_RIGHT_ON
Definition enums.h:2829
@ STATUS_FLAG_FROZEN
Definition enums.h:2814
@ STATUS_FLAG_ATTACK_BOOST
Definition enums.h:2826
@ STATUS_FLAG_400000
Definition enums.h:2822
@ STATUS_FLAG_DEFENSE_BOOST
Definition enums.h:2827
@ STATUS_FLAG_STATIC
Definition enums.h:2813
@ STATUS_FLAG_SHRINK
Definition enums.h:2819
@ STATUS_FLAG_PARALYZE
Definition enums.h:2816
@ STATUS_FLAG_STONE
Definition enums.h:2820
@ STATUS_FLAG_KO
Definition enums.h:2823
@ STATUS_FLAG_DIZZY
Definition enums.h:2818
@ STATUS_FLAG_CHILL_OUT
Definition enums.h:2828
@ STATUS_FLAG_TRANSPARENT
Definition enums.h:2825
@ STATUS_FLAG_SLEEP
Definition enums.h:2812
@ STATUS_FLAG_POISON
Definition enums.h:2817
@ STATUS_FLAG_GLOWING
Definition enums.h:2824
@ STATUS_FLAG_80000000
Definition enums.h:2830
WindowGroups
Definition enums.h:5322
@ WINDOW_GROUP_FILES
Definition enums.h:5326
@ WINDOW_GROUP_BATTLE
Definition enums.h:5324
@ WINDOW_GROUP_ALL
Definition enums.h:5323
@ WINDOW_GROUP_PAUSE
Definition enums.h:5325
DamageSources
Definition enums.h:1987
@ DMG_SRC_CRUSH
Definition enums.h:2012
@ DMG_SRC_D_DOWN_POUND
Definition enums.h:1991
@ DMG_SRC_NEXT_SLAP_RIGHT
Definition enums.h:1999
@ DMG_SRC_LAST_SLAP_RIGHT
Definition enums.h:2001
@ DMG_SRC_FRIGHT_JAR
Definition enums.h:2009
@ DMG_SRC_NEXT_FAN_SMACK_LEFT
Definition enums.h:2002
@ DMG_SRC_ELECTRO_DASH
Definition enums.h:2007
@ DMG_SRC_LAST_FAN_SMACK_LEFT
Definition enums.h:2004
@ DMG_SRC_HURRICANE
Definition enums.h:2008
@ DMG_SRC_POW_BLOCK
Definition enums.h:2010
@ DMG_SRC_DIZZY_SHELL
Definition enums.h:1996
@ DMG_SRC_D_DOWN_JUMP
Definition enums.h:1992
@ DMG_SRC_LEECH
Definition enums.h:1989
@ DMG_SRC_DEFAULT
Definition enums.h:1988
@ DMG_SRC_POWER_SHELL
Definition enums.h:1995
@ DMG_SRC_TUBBA_SMASH
Definition enums.h:2011
@ DMG_SRC_SPIN_SMASH
Definition enums.h:1990
@ DMG_SRC_NEXT_SLAP_LEFT
Definition enums.h:1998
@ DMG_SRC_FIRE_SHELL
Definition enums.h:1997
@ DMG_SRC_TUTORIAL_GOOMBARIO
Definition enums.h:1993
@ DMG_SRC_CRUSH_PARTNER
Definition enums.h:2013
@ DMG_SRC_INK_BLAST
Definition enums.h:2014
@ DMG_SRC_NEXT_FAN_SMACK_RIGHT
Definition enums.h:2003
@ DMG_SRC_SHELL_TOSS
Definition enums.h:1994
@ DMG_SRC_SPOOK
Definition enums.h:2006
@ DMG_SRC_LAST_SLAP_LEFT
Definition enums.h:2000
@ DMG_SRC_LAST_FAN_SMACK_RIGHT
Definition enums.h:2005
Abilities
Definition enums.h:435
@ ABILITY_BERSERKER
Definition enums.h:457
@ ABILITY_FLOWER_SAVER
Definition enums.h:460
@ ABILITY_QUICK_CHANGE
Definition enums.h:462
@ ABILITY_DEEP_FOCUS
Definition enums.h:484
@ ABILITY_BUMP_ATTACK
Definition enums.h:478
@ ABILITY_FEELING_FINE
Definition enums.h:450
@ ABILITY_ATTACK_FX
Definition enums.h:451
@ ABILITY_UNUSED
Definition enums.h:437
@ ABILITY_FLOWER_FINDER
Definition enums.h:480
@ ABILITY_P_DOWN_D_UP
Definition enums.h:473
@ ABILITY_FP_PLUS
Definition enums.h:448
@ ABILITY_MEGA_HP_DRAIN
Definition enums.h:472
@ ABILITY_DOUBLE_DIP
Definition enums.h:441
@ ABILITY_PAY_OFF
Definition enums.h:461
@ ABILITY_POWER_RUSH
Definition enums.h:466
@ ABILITY_SPIN_ATTACK
Definition enums.h:476
@ ABILITY_CHILL_OUT
Definition enums.h:453
@ ABILITY_MONEY_MONEY
Definition enums.h:452
@ ABILITY_FLOWER_FANATIC
Definition enums.h:474
@ ABILITY_REFUND
Definition enums.h:465
@ ABILITY_PEEKABOO
Definition enums.h:490
@ ABILITY_POWER_PLUS
Definition enums.h:464
@ ABILITY_CLOSE_CALL
Definition enums.h:469
@ ABILITY_HEALTHY_HEALTHY
Definition enums.h:491
@ ABILITY_MEGA_RUSH
Definition enums.h:456
@ ABILITY_HEART_FINDER
Definition enums.h:479
@ ABILITY_DIZZY_ATTACK
Definition enums.h:481
@ ABILITY_DEFEND_PLUS
Definition enums.h:463
@ ABILITY_HP_PLUS
Definition enums.h:440
@ ABILITY_FINAL_GOOMPA
Definition enums.h:482
@ ABILITY_I_SPY
Definition enums.h:477
@ ABILITY_DAMAGE_DODGE
Definition enums.h:487
@ ABILITY_SPIKE_SHIELD
Definition enums.h:438
@ ABILITY_KAIDEN
Definition enums.h:486
@ ABILITY_ZAP_TAP
Definition enums.h:455
@ ABILITY_LAST_STAND
Definition enums.h:468
@ ABILITY_P_UP_D_DOWN
Definition enums.h:470
@ ABILITY_HAPPY_HEART
Definition enums.h:454
@ ABILITY_FIRE_SHIELD
Definition enums.h:443
@ ABILITY_DODGE_MASTER
Definition enums.h:436
@ ABILITY_FINAL_BOBOMB
Definition enums.h:483
@ ABILITY_ICE_POWER
Definition enums.h:449
@ ABILITY_LUCKY_DAY
Definition enums.h:471
@ ABILITY_CRAZY_HEART
Definition enums.h:467
@ ABILITY_SUPER_FOCUS
Definition enums.h:485
@ ABILITY_ALL_OR_NOTHING
Definition enums.h:446
@ ABILITY_HAPPY_FLOWER
Definition enums.h:488
@ ABILITY_RUNAWAY_PAY
Definition enums.h:459
@ ABILITY_PRETTY_LUCKY
Definition enums.h:444
@ ABILITY_RIGHT_ON
Definition enums.h:458
@ ABILITY_HP_DRAIN
Definition enums.h:445
@ ABILITY_MYSTERY_SCROLL
Definition enums.h:442
@ ABILITY_FIRST_ATTACK
Definition enums.h:439
@ ABILITY_GROUP_FOCUS
Definition enums.h:489
@ ABILITY_SLOW_GO
Definition enums.h:447
@ ABILITY_SPEEDY_SPIN
Definition enums.h:475
SoundIDs
Definition enums.h:546
@ SOUND_STEP_NORMAL1
Definition enums.h:759
@ SOUND_GATHER_SMALL
Definition enums.h:1082
@ SOUND_TRAIN_DOOR_CLOSE
Definition enums.h:1457
@ SOUND_MSG_VOICE_3B
Definition enums.h:567
@ SOUND_LAVA_PIRANHA_FIRE_BREATH
Definition enums.h:1264
@ SOUND_SHY_STACK_SQUISH
Definition enums.h:1398
@ SOUND_OMO_BOX_GLOW_4
Definition enums.h:834
@ SOUND_CREEPY_LAUGH
Definition enums.h:1122
@ SOUND_DRAG_PLAYER
Definition enums.h:1222
@ SOUND_TIME_OUT
Definition enums.h:967
@ SOUND_POWER_UP
Definition enums.h:1050
@ SOUND_GULPIT_LICK
Definition enums.h:1524
@ SOUND_EMBER_JUMP
Definition enums.h:1041
@ SOUND_ACTOR_JUMPED_2
Definition enums.h:778
@ SOUND_RAVEN_FALL_B
Definition enums.h:920
@ SOUND_OSR_GROUND_CRACKING
Definition enums.h:591
@ SOUND_DESCENDING_CHIMES
Definition enums.h:753
@ SOUND_LRAW_OSR_FOUNTAIN_INTACT
Definition enums.h:608
@ SOUND_PETIT_PIRANHA_DIVE
Definition enums.h:1271
@ SOUND_GOOMBA_GATE_OPEN
Definition enums.h:866
@ SOUND_LAVA_PIRANHA_SPIT_FIRE
Definition enums.h:1263
@ SOUND_BASIC_DOOR_CLOSE
Definition enums.h:850
@ SOUND_LANTERN_GHOST_DARKEN_4
Definition enums.h:1240
@ SOUND_SEQ_WINDOW_CLOSE
Definition enums.h:1717
@ SOUND_SNORE_EXHALE_B
Definition enums.h:1133
@ SOUND_ROOM_DOOR_CLOSE
Definition enums.h:1697
@ SOUND_LRAW_USE_PEACH_BEAM
Definition enums.h:970
@ SOUND_TIMING_BAR_TICK
Definition enums.h:952
@ SOUND_ROWF_PULL_RUG_OUT
Definition enums.h:682
@ SOUND_AIRSHIP_DOCK_DOOR_CLOSE
Definition enums.h:879
@ SOUND_BOWSER_CHARGE_LIGHTNING
Definition enums.h:1303
@ SOUND_BZZAP_BUZZ
Definition enums.h:1161
@ SOUND_LOOP_IWA00_FLOW2
Definition enums.h:1593
@ SOUND_OMO_BOX_CHIME_4
Definition enums.h:838
@ SOUND_LRAW_STAR_SANCTUARY_FAR
Definition enums.h:685
@ SOUND_POKEY_REACH_DOWN
Definition enums.h:1072
@ SOUND_OMO_TRAIN_SWITCH_SELECT
Definition enums.h:902
@ SOUND_SBK_RUINS_PEDESTAL_SINK
Definition enums.h:627
@ SOUND_RAVEN_LEAP_B
Definition enums.h:1026
@ SOUND_KKJ_USE_SNEAKY_PARASOL
Definition enums.h:660
@ SOUND_LOOP_TIK19_WATER
Definition enums.h:1649
@ SOUND_LOOP_JAN_LARGE_GEYSER
Definition enums.h:1610
@ SOUND_SEQ_STAR_SPIRIT_APPEAR
Definition enums.h:1729
@ SOUND_LRAW_BOWSER_PROPELLER
Definition enums.h:962
@ SOUND_PLAYER_RUN_IN_PLACE
Definition enums.h:780
@ SOUND_TRD_POUNDING_HIGH
Definition enums.h:581
@ SOUND_GOOMBARIO_HEADBONK
Definition enums.h:993
@ SOUND_PAPER_GLIDE_1
Definition enums.h:794
@ SOUND_CREAKY_DOOR_CLOSE
Definition enums.h:856
@ SOUND_SNEAKY_PARASOL_TRANSFORM
Definition enums.h:740
@ SOUND_FLOOR_SWITCH_DEPRESS
Definition enums.h:1431
@ SOUND_WATT_MEGA_DISCHARGE
Definition enums.h:1003
@ SOUND_TRD_PUZZLE_PLATFORM_THUD
Definition enums.h:578
@ SOUND_LOOP_KPA_ARENA_ACTIVE
Definition enums.h:1691
@ SOUND_SAM07_RAISE_FLOOR
Definition enums.h:1223
@ SOUND_KPA_BOWSER_POWER_UP
Definition enums.h:936
@ SOUND_OBK_CHANDELIER_SWING
Definition enums.h:669
@ SOUND_MSG_VOICE_1A
Definition enums.h:562
@ SOUND_TOY_TANK_MOVE2
Definition enums.h:1103
@ SOUND_SMALL_CROWD_WALK
Definition enums.h:1299
@ SOUND_BULLET_BILL_MOTION
Definition enums.h:1035
@ SOUND_SAM_PLACE_STAR_STONE
Definition enums.h:890
@ SOUND_ACTOR_WITHER
Definition enums.h:1513
@ SOUND_JUMP_COMBO_5
Definition enums.h:958
@ SOUND_ACTOR_DEATH
Definition enums.h:1293
@ SOUNC_CHECK_MAILBOX
Definition enums.h:718
@ SOUND_KPA_QUIZ_DOORS_CLOSE
Definition enums.h:939
@ SOUND_BASIC_DOOR_OPEN
Definition enums.h:849
@ SOUND_FLO_BLOW_BUBBLE
Definition enums.h:819
@ SOUND_OMO_BOX_CHIME_3
Definition enums.h:837
@ SOUND_MASTER_FLIP
Definition enums.h:1478
@ SOUND_SPRINKLE_MAGIC
Definition enums.h:807
@ SOUND_TRD_POUNDING_LOW
Definition enums.h:582
@ SOUND_LAKITU_THROW_SPINY
Definition enums.h:1496
@ SOUND_KMR_TOWER_COLLAPSE_RUMBLE_LOOP
Definition enums.h:677
@ SOUND_SNORE_INHALE_A
Definition enums.h:1127
@ SOUND_METAL_GATE_CLOSE
Definition enums.h:858
@ SOUND_ICE_SHATTER
Definition enums.h:1220
@ SOUND_IMMUNE
Definition enums.h:745
@ SOUND_LOOP_TIK05_WATER
Definition enums.h:1626
@ SOUND_MENU_BADGE_EQUIP
Definition enums.h:552
@ SOUND_LOWER_STATUS_BAR
Definition enums.h:550
@ SOUND_LOOP_JAN_BEACH_WAVES
Definition enums.h:1604
@ SOUND_STARSHIP_TAKEOFF_LONG
Definition enums.h:800
@ SOUND_LOOP_TIK_UNUSED3_FLOW3
Definition enums.h:1643
@ SOUND_WHALE_EJECT
Definition enums.h:601
@ SOUND_LRAW_SBK_RUINS_WHIRLWIND
Definition enums.h:623
@ SOUND_PARAKARRY_FLAP
Definition enums.h:1318
@ SOUND_ROWF_OPEN_SHOP
Definition enums.h:681
@ SOUND_SAM_POND_SHATTER
Definition enums.h:1210
@ SOUND_LRAW_OSR_RUMBLING
Definition enums.h:590
@ SOUND_SUSHIE_RIDE_IDLE
Definition enums.h:1329
@ SOUND_LRAW_BOBOMB_FUSE
Definition enums.h:1027
@ SOUND_SHUFFLE_CARD_B
Definition enums.h:1348
@ SOUND_PERIL
Definition enums.h:1305
@ SOUND_STARSHIP_TAKEOFF_SHORT
Definition enums.h:801
@ SOUND_SPEAR_GUY_DANCE_1
Definition enums.h:1084
@ SOUND_SAM_POND_CRACK_2
Definition enums.h:1209
@ SOUND_GOOMBA_KING_SPIN
Definition enums.h:1523
@ SOUND_LOOP_IWA_UNUSED_FLOW3
Definition enums.h:1591
@ SOUND_LOOP_BOWSER_PROPELLER
Definition enums.h:1683
@ SOUND_FLOOR_SWITCH_ACTIVATE
Definition enums.h:1432
@ SOUND_SLOT_REELS
Definition enums.h:1155
@ SOUND_LRAW_BUBBLE_DRIFT
Definition enums.h:820
@ SOUND_OSR_SMOKE_RISING_2
Definition enums.h:593
@ SOUND_KPA_EXPLOSION_CLUSTER
Definition enums.h:949
@ SOUND_SPIKE_SUMMON_SPINY
Definition enums.h:1031
@ SOUND_MASTER_SMACK
Definition enums.h:1301
@ SOUND_LANTERN_GHOST_LIGHT
Definition enums.h:1069
@ SOUND_WHALE_CLOSE_MOUTH
Definition enums.h:1360
@ SOUND_PRA_FLIP_WALL
Definition enums.h:586
@ SOUND_STARSHIP_ARRIVE
Definition enums.h:802
@ SOUND_SLIDE
Definition enums.h:789
@ SOUND_FIRE_BAR_1_B
Definition enums.h:1108
@ SOUND_SNORE_INHALE_B
Definition enums.h:1128
@ SOUND_LOOP_AUDIENCE_MURMUR
Definition enums.h:1600
@ SOUND_SEQ_FIRE_BAR_1
Definition enums.h:1700
@ SOUND_LAND_SOFTLY
Definition enums.h:765
@ SOUND_MENU_OPEN
Definition enums.h:696
@ SOUND_SUSHIE_BELLY_FLOP
Definition enums.h:1357
@ SOUND_MSG_REWIND
Definition enums.h:704
@ SOUND_PARAKARRY_PREDIVE
Definition enums.h:1315
@ SOUND_HAMMER_BROS_THROW
Definition enums.h:1067
@ SOUND_BOO_VANISH_B
Definition enums.h:693
@ SOUND_POKEY_WALK
Definition enums.h:1147
@ SOUND_OMO_BOX_CHIME_2
Definition enums.h:836
@ SOUND_MAGIKOOPA_WAND_STRIKE
Definition enums.h:1054
@ SOUND_FLOWERS_WITHER
Definition enums.h:1390
@ SOUND_LRAW_ZIPLINE_RIDE
Definition enums.h:790
@ SOUND_LOOP_SBK_RUINS_RISING
Definition enums.h:1675
@ SOUND_CLUBBA_STEP
Definition enums.h:1483
@ SOUND_JUMP_COMBO_1
Definition enums.h:954
@ SOUND_TRD_MAGIC_DOOR_JUMP
Definition enums.h:583
@ SOUND_BLOOPER_FALL
Definition enums.h:1286
@ SOUND_FIRE_BAR_7_A
Definition enums.h:1141
@ SOUND_STILT_GUY_STEP
Definition enums.h:1400
@ SOUND_UP_AND_AWAY_CAST
Definition enums.h:968
@ SOUND_ACTOR_FLIGHT
Definition enums.h:1156
@ SOUND_SPELL_CAST4
Definition enums.h:1501
@ SOUND_LOOP_STAR_SANCTUARY_NEAR
Definition enums.h:1681
@ SOUND_SBK_RUINS_STEPS_UNFOLD
Definition enums.h:626
@ SOUND_RUN_AWAY_BUILDUP
Definition enums.h:792
@ SOUND_KAMMY_SUMMON_MAGIC
Definition enums.h:1418
@ SOUND_HAMMER_STRIKE_3
Definition enums.h:1559
@ SOUND_FLOWER_PICKUP
Definition enums.h:927
@ SOUND_SLIDE_WHISTLE_IN
Definition enums.h:714
@ SOUND_BOMBETTE_BLAST_LV2
Definition enums.h:1332
@ SOUND_OSR_SMOKE_RISING_3
Definition enums.h:594
@ SOUND_LULLABY
Definition enums.h:1307
@ SOUND_LRAW_FLO_WATER_FLOW_2
Definition enums.h:823
@ SOUND_LOOP_FLO_FILL_WATER_POOL
Definition enums.h:1661
@ SOUND_KPA_DROP_WALL
Definition enums.h:894
@ SOUND_PUSH_BLOCK
Definition enums.h:1429
@ SOUND_SAM_ICE_STEP_THUD
Definition enums.h:891
@ SOUND_CHILL_OUT
Definition enums.h:965
@ SOUND_DAMAGE_STARS
Definition enums.h:950
@ SOUND_TIDAL_WAVE_LEAP_B
Definition enums.h:1018
@ SOUND_LRAW_TRD_WATER_EXT
Definition enums.h:847
@ SOUND_LOOP_TIK06_FLOW4
Definition enums.h:1631
@ SOUND_JAN_CHEST_IMPACT
Definition enums.h:845
@ SOUND_DISTANT_THUD
Definition enums.h:881
@ SOUND_INFLICT_STATUS
Definition enums.h:1355
@ SOUND_DOOR_CLOSE
Definition enums.h:1694
@ SOUND_GOURMET_GUY_LAUNCH
Definition enums.h:1204
@ SOUND_LANTERN_GHOST_REVEAL_MORE_1
Definition enums.h:1233
@ SOUND_NOK_BRIDGE_THUD_2
Definition enums.h:642
@ SOUND_SUSHIE_FLOP
Definition enums.h:1020
@ SOUND_KENT_C_SHELL_TOSS_LOOP
Definition enums.h:1184
@ SOUND_LOOP_SHY_GUY_CROWD_2
Definition enums.h:1658
@ SOUND_MBUSH_LEAP
Definition enums.h:1487
@ SOUND_HIT_SILENT
Definition enums.h:747
@ SOUND_FIRE_BAR_6_A
Definition enums.h:1140
@ SOUND_MSG_VOICE_4A
Definition enums.h:568
@ SOUND_TUBBA_POUNDING
Definition enums.h:691
@ SOUND_HYPER_CLEFT_CHARGE
Definition enums.h:1052
@ SOUND_JUMP_COMBO_7
Definition enums.h:960
@ SOUND_SEQ_RAVEN_FALL
Definition enums.h:1719
@ SOUND_LOOP_TIK06_FLOW2
Definition enums.h:1629
@ SOUND_SUMMON_CRYSTAL_BITS
Definition enums.h:1056
@ SOUND_FLOWERS_SAD_GIGGLE
Definition enums.h:1388
@ SOUND_LRAW_FLO_WATER_FLOW_1
Definition enums.h:822
@ SOUND_LRAW_MOVE_LARGE_STATUE
Definition enums.h:671
@ SOUND_FAKE_BOWSER_STEP
Definition enums.h:1298
@ SOUND_FAKE_BOWSER_STRIKE
Definition enums.h:1538
@ SOUND_LOOP_BOBOMB_FUSE
Definition enums.h:1582
@ SOUND_STAR_SPIRIT_APPEAR_A
Definition enums.h:1370
@ SOUND_HIT_PLAYER_ICE
Definition enums.h:721
@ SOUND_LOOP_TIK_UNUSED2_WATER
Definition enums.h:1640
@ SOUND_PARAGOOMBA_FLY
Definition enums.h:1509
@ SOUND_LOOP_TROMP_ROLL
Definition enums.h:1608
@ SOUND_QUICK_HINGE
Definition enums.h:1380
@ SOUND_TUBBA_SNORE_EXHALE
Definition enums.h:1362
@ SOUND_HAMMER_QUAKE_2
Definition enums.h:1561
@ SOUND_METAL_DOOR_OPEN
Definition enums.h:851
@ SOUND_WINDOW_CLOSE_A
Definition enums.h:860
@ SOUND_FUZZY_HOP_A
Definition enums.h:1129
@ SOUND_FIRE_BAR_9_B
Definition enums.h:1116
@ SOUND_PIRANHA_CHOMP
Definition enums.h:1248
@ SOUND_BOING
Definition enums.h:887
@ SOUND_MASTER_STANCE_CHANGE
Definition enums.h:1477
@ SOUND_AIRSHIP_DOCK_DOOR_OPEN
Definition enums.h:878
@ SOUND_FLO_LOG_OPEN
Definition enums.h:874
@ SOUND_LRAW_TROMP_ROLL
Definition enums.h:614
@ SOUND_LRAW_CHARGE_BAR
Definition enums.h:1145
@ SOUND_INFLICT_KO
Definition enums.h:1545
@ SOUND_LOOP_WINDMILL_EXT
Definition enums.h:1655
@ SOUND_MERLEE_RELEASE_PLAYER
Definition enums.h:912
@ SOUND_SKID
Definition enums.h:1123
@ SOUND_GOOMBARIO_GATHERING
Definition enums.h:1314
@ SOUND_OMO_BARRICADE_DROP
Definition enums.h:899
@ SOUND_LAKILESTER_HURRICANE_WIND
Definition enums.h:999
@ SOUND_WATT_POWER_SHOCK
Definition enums.h:1001
@ SOUND_ROOM_DOOR_OPEN
Definition enums.h:1696
@ SOUND_LRAW_FLO_FILL_WATER_POOL
Definition enums.h:821
@ SOUND_DANGER
Definition enums.h:1304
@ SOUND_LOOP_KKJ_RUMBLING
Definition enums.h:1667
@ SOUND_STAR_BOUNCE_A
Definition enums.h:975
@ SOUND_FLOWERS_LAUGH
Definition enums.h:1389
@ SOUND_MENU_CLOSE
Definition enums.h:697
@ SOUND_LAND_SPIN_JUMP
Definition enums.h:766
@ SOUND_STARSHIP_ASCEND
Definition enums.h:804
@ SOUND_KOOPA_BROS_TOWER_SPIN_1
Definition enums.h:1158
@ SOUND_OMO_DOOR_FLIP
Definition enums.h:872
@ SOUND_SEQ_FIRE_BAR_9
Definition enums.h:1708
@ SOUND_HAMMER_QUAKE_1
Definition enums.h:1560
@ SOUND_ACTOR_TRIP
Definition enums.h:1291
@ SOUND_FIRE_BAR_4_A
Definition enums.h:1138
@ SOUND_JR_TROOPA_SPLASH
Definition enums.h:602
@ SOUND_WOODEN_DOOR_CLOSE
Definition enums.h:864
@ SOUND_WINTERY_JINGLE
Definition enums.h:1171
@ SOUND_OMO_COLORED_PANEL_DROP
Definition enums.h:898
@ SOUND_DAYZEE_SONG
Definition enums.h:1049
@ SOUND_LOOP_PUFF_PUFF_MACHINE
Definition enums.h:1618
@ SOUND_RUFF_PUFF_FLY_B
Definition enums.h:1282
@ SOUND_WATT_MEGA_CHARGE_WAVE
Definition enums.h:1345
@ SOUND_MAGIC_DESCENDING
Definition enums.h:1414
@ SOUND_KAMMY_SUMMON_BLOCK
Definition enums.h:1419
@ SOUND_POKEY_LEAN_FORWARD
Definition enums.h:1148
@ SOUND_LRAW_ISK_LOWER_STAIRS
Definition enums.h:618
@ SOUND_PIRANHA_SPIN_1
Definition enums.h:1466
@ SOUND_FLYING_PYROCLAST_1
Definition enums.h:843
@ SOUND_SHY_GUY_SCREAMS3
Definition enums.h:1101
@ SOUND_OMO_TOY_TRAIN_WHISTLE_B
Definition enums.h:649
@ SOUND_BOMBETTE_BLAST_LV3
Definition enums.h:1333
@ SOUND_PUFF_PUFF_PART_BREAKS
Definition enums.h:885
@ SOUND_TUBBA_GULP
Definition enums.h:1106
@ SOUND_ENTER_PIPE
Definition enums.h:785
@ SOUND_PLAYER_LONG_FALL
Definition enums.h:783
@ SOUND_SEQ_SHOOTING_STAR_BOUNCE
Definition enums.h:1721
@ SOUND_HOLLOW_FALLING
Definition enums.h:1465
@ SOUND_LOOP_FLO_WATER_FLOW_2
Definition enums.h:1615
@ SOUND_SHOOTING_STAR_FALL_B
Definition enums.h:974
@ SOUND_HEAVY_OBJECT_DROP
Definition enums.h:716
@ SOUND_DAYZEE_STEP
Definition enums.h:1048
@ SOUND_LRAW_CHEERING
Definition enums.h:1151
@ SOUND_FLIP_PAGE
Definition enums.h:734
@ SOUND_PLANTS_TRUMPET
Definition enums.h:729
@ SOUND_MASTER_LEAP
Definition enums.h:1254
@ SOUND_SHOOTING_STAR_FALL_A
Definition enums.h:973
@ SOUND_ACTOR_HURT
Definition enums.h:748
@ SOUND_TREE_LAUGHTER
Definition enums.h:1393
@ SOUND_DING
Definition enums.h:1306
@ SOUND_REVIVAL_MAGIC
Definition enums.h:1187
@ SOUND_STAR_KID_FLYING
Definition enums.h:758
@ SOUND_SPRING
Definition enums.h:1427
@ SOUND_THUNDER_BOLT
Definition enums.h:1173
@ SOUND_BEGIN_WISH
Definition enums.h:963
@ SOUND_NO_DAMGE
Definition enums.h:1433
@ SOUND_SUSHIE_SQUIRT
Definition enums.h:1013
@ SOUND_LRAW_USE_STAR_BEAM
Definition enums.h:969
@ SOUND_CREAKY_WINDOW_OPEN
Definition enums.h:1454
@ SOUND_ASCENDING_CHIMES
Definition enums.h:752
@ SOUND_KPA_RAISE_STONE_PLATFORM
Definition enums.h:940
@ SOUND_DRY_BONES_RATTLE
Definition enums.h:1046
@ SOUND_BUBBLE_DOWN
Definition enums.h:1255
@ SOUND_LANTERN_GHOST_BLOW
Definition enums.h:1276
@ SOUND_HUFF_N_PUFF_FLY
Definition enums.h:1277
@ SOUND_KOOPA_BROS_TOWER_SPIN_2
Definition enums.h:1159
@ SOUND_TUBBAS_HEART_SWARM_ATTACK
Definition enums.h:1534
@ SOUND_HEART_BLOCK
Definition enums.h:750
@ SOUND_BUZZAR_THROW
Definition enums.h:1530
@ SOUND_HUSTLE_WHISTLE
Definition enums.h:1177
@ SOUND_TUTANKOOPA_MAGIC
Definition enums.h:1511
@ SOUND_FLOWERS_LIGHT_GIGGLE
Definition enums.h:1387
@ SOUND_HAMMER_SWING_3
Definition enums.h:1556
@ SOUND_LAKILESTER_HURRICANE_EXHALE
Definition enums.h:1340
@ SOUND_RAVEN_LEAP_A
Definition enums.h:1025
@ SOUND_SEQ_SHY_GUY_STEP
Definition enums.h:1732
@ SOUND_LOOP_OBK_LOWER_CHAIN
Definition enums.h:1596
@ SOUND_D_DOWN_HIT_1
Definition enums.h:1547
@ SOUND_BOWSER_STAR_ROD_USE
Definition enums.h:1566
@ SOUND_SPELL_CAST1
Definition enums.h:1498
@ SOUND_COIN_BOUNCE
Definition enums.h:923
@ SOUND_LOOP_TIK09_FLOW4
Definition enums.h:1636
@ SOUND_RELEASE_ENERGY
Definition enums.h:1578
@ SOUND_BIG_POWER_UP
Definition enums.h:1294
@ SOUND_LRAW_SBK_OASIS_WATER
Definition enums.h:848
@ SOUND_MENU_SHOW_CHOICE
Definition enums.h:554
@ SOUND_FIRE_BAR_1_A
Definition enums.h:1135
@ SOUND_OBK_CABINET_CRASH
Definition enums.h:733
@ SOUND_WOODEN_DOOR_OPEN
Definition enums.h:863
@ SOUND_GROW
Definition enums.h:1435
@ SOUND_LRAW_TRD_04_LOWER_STAIRS
Definition enums.h:579
@ SOUND_OMO_SECRET_DOOR_OPEN
Definition enums.h:841
@ SOUND_BABY_BLOOPER_MOVE
Definition enums.h:1168
@ SOUND_LRAW_SPINNING_FLOWER
Definition enums.h:1215
@ SOUND_LRAW_OSR_FOUNTAIN_BROKEN
Definition enums.h:609
@ SOUND_KNOCKOUT_CHIRPING
Definition enums.h:1515
@ SOUND_ACTIVATE_COMPUTER
Definition enums.h:557
@ SOUND_LRAW_SHY_GUY_CROWD_2
Definition enums.h:1181
@ SOUND_SUSHIE_EMBARK
Definition enums.h:1328
@ SOUND_FRIGHT_JAR
Definition enums.h:1175
@ SOUND_WISH_ASCENDING
Definition enums.h:1382
@ SOUND_SMALL_NPC_STEP
Definition enums.h:1480
@ SOUND_ACTOR_JUMPED_1
Definition enums.h:777
@ SOUND_OMO_BOX_DONE
Definition enums.h:839
@ SOUND_WHALE_OPEN_MOUTH
Definition enums.h:1359
@ SOUND_TRAIN_DEPARTURE
Definition enums.h:647
@ SOUND_SPEEDY_SPIN_ATTACK
Definition enums.h:1553
@ SOUND_CREAKY_DOOR_OPEN
Definition enums.h:855
@ SOUND_LRAW_BOMBETTE_FUSE
Definition enums.h:998
@ SOUND_GOURMET_GUY_RUN
Definition enums.h:1203
@ SOUND_SAM_SNOWMEN_OPEN_PASSAGE
Definition enums.h:1213
@ SOUND_TWINK_FLY_A
Definition enums.h:1423
@ SOUND_KKJ_ARENA_LENS_FLARE
Definition enums.h:622
@ SOUND_HIT_BLOCK
Definition enums.h:768
@ SOUND_STAR_POWER_RECOVERY
Definition enums.h:1384
@ SOUND_LOOP_SENTINEL_ALARM
Definition enums.h:1598
@ SOUND_MBUSH_STEP
Definition enums.h:1485
@ SOUND_TIDAL_WAVE_WATER
Definition enums.h:1019
@ SOUND_HIT_SPIKE
Definition enums.h:743
@ SOUND_BOWSER_CAST_RECOVER
Definition enums.h:1571
@ SOUND_KPA_DUMP_LAVA
Definition enums.h:935
@ SOUND_SEQ_FIRE_BAR_6
Definition enums.h:1705
@ SOUND_RUFF_PUFF_FLY_A
Definition enums.h:1281
@ SOUND_STILT_GUY_UNFOLD
Definition enums.h:1399
@ SOUND_DGB_COLLAPSE_4
Definition enums.h:665
@ SOUND_SAM_BARRIER_THUD
Definition enums.h:889
@ SOUND_PARAKARRY_SHELL_SHOT
Definition enums.h:1317
@ SOUND_SAM07_LOWER_FLOOR
Definition enums.h:1224
@ SOUND_LRAW_WATER_FLOWING_1
Definition enums.h:989
@ SOUND_HIT_PLAYER_SHOCK
Definition enums.h:1194
@ SOUND_ITEM_BOUNCE
Definition enums.h:930
@ SOUND_BONY_BEETLE_EXTEND_SPIKES
Definition enums.h:1492
@ SOUND_CRYSTAL_KING_INHALE
Definition enums.h:1245
@ SOUND_NOK_BRIDGE_THUD_1
Definition enums.h:641
@ SOUND_SEQ_AI_ALERT
Definition enums.h:1710
@ SOUND_TRD_02_STAIRS_LOWERED
Definition enums.h:577
@ SOUND_BURROW_SURFACE
Definition enums.h:1117
@ SOUND_LRAW_FIGHTING
Definition enums.h:1243
@ SOUND_TATTLE_WINDOW_OPEN
Definition enums.h:994
@ SOUND_LRAW_WATER_FLOWING_3
Definition enums.h:991
@ SOUND_JAN_BASKET_ELEVATOR
Definition enums.h:809
@ SOUND_FUZZY_HOP_B
Definition enums.h:1130
@ SOUND_LOOP_TIK24_WATER
Definition enums.h:1654
@ SOUND_TRD_04_STAIRS_LOWERED
Definition enums.h:580
@ SOUND_STILTS_FALL
Definition enums.h:1401
@ SOUND_SPELL_CAST2
Definition enums.h:1499
@ SOUND_NONE
Definition enums.h:547
@ SOUND_STAR_CARD_APPEARS
Definition enums.h:754
@ SOUND_VANISH_IN_SMOKE
Definition enums.h:1444
@ SOUND_TIMING_BAR_GO
Definition enums.h:953
@ SOUND_BREAK_FLOOR
Definition enums.h:1438
@ SOUND_LOOP_SBK_OASIS_WATER
Definition enums.h:1678
@ SOUND_LOOP_TIK02_FLOW3
Definition enums.h:1623
@ SOUND_LOOP_OSR_FOUNTAIN_BROKEN
Definition enums.h:1671
@ SOUND_FLOWERS_GROW
Definition enums.h:1391
@ SOUND_DUPLIGHOST_STEP
Definition enums.h:1036
@ SOUND_CRYSTAL_KING_ICE_BOLT
Definition enums.h:1058
@ SOUND_SHY_GUY_RUN_AWAY
Definition enums.h:1368
@ SOUND_BULLET_BILL_FIRE
Definition enums.h:1034
@ SOUND_PLAYER_CHARGE
Definition enums.h:774
@ SOUND_MSG_WAIT
Definition enums.h:702
@ SOUND_KOOPER_SHELL_SWIRL
Definition enums.h:996
@ SOUND_SEQ_FIRE_BAR_4
Definition enums.h:1703
@ SOUND_HAMMER_STRIKE_1
Definition enums.h:1557
@ SOUND_SEQ_FIRE_BAR_8
Definition enums.h:1707
@ SOUND_STAR_SPIRIT_APPEAR_B
Definition enums.h:1371
@ SOUND_LANTERN_GHOST_REVEAL_MORE_4
Definition enums.h:1236
@ SOUND_FIRE_BAR_5_A
Definition enums.h:1139
@ SOUND_USE_KEY
Definition enums.h:983
@ SOUND_START_RECOVERY
Definition enums.h:1385
@ SOUND_OBK_CHANDELIER_RELEASE
Definition enums.h:1575
@ SOUND_STAR_SPIRIT_CAST_B
Definition enums.h:1373
@ SOUND_JUMP_COMBO_6
Definition enums.h:959
@ SOUND_OBK_STAIRS_DROP
Definition enums.h:1366
@ SOUND_FLO_LOG_CLOSE
Definition enums.h:875
@ SOUND_LOOP_TIK09_FLOW3
Definition enums.h:1637
@ SOUND_PRA_UNFOLD_EXIT
Definition enums.h:588
@ SOUND_BONY_BEETLE_STEP
Definition enums.h:1491
@ SOUND_HUFF_N_PUFF_JIGGLE
Definition enums.h:1470
@ SOUND_STAR_BOX_LAUNCHER
Definition enums.h:1426
@ SOUND_KPA_QUIZ_DOORS_OPEN
Definition enums.h:938
@ SOUND_STAR_SPIRIT_DEPART_3
Definition enums.h:1376
@ SOUND_SMASH_HAMER_BLOCK_3
Definition enums.h:771
@ SOUND_JUMP_8BIT_MARIO
Definition enums.h:1425
@ SOUND_TOSS_PLAYER
Definition enums.h:1214
@ SOUND_PENGUIN_WHISTLE
Definition enums.h:1221
@ SOUND_GROOVE_GUY_SUMMON
Definition enums.h:1064
@ SOUND_PARTNER_GET_OUT
Definition enums.h:559
@ SOUND_SEQ_FIRE_BAR_2
Definition enums.h:1701
@ SOUND_BOWSER_FIRE_BREATH_LOOP
Definition enums.h:1258
@ SOUND_SPEEDY_SPIN
Definition enums.h:1551
@ SOUND_PUT_ON_CAP
Definition enums.h:1169
@ SOUND_BUZZAR_GRAB
Definition enums.h:1531
@ SOUND_WINDOW_CLOSE_B
Definition enums.h:862
@ SOUND_UP_AND_AWAY_CAPTURE
Definition enums.h:1410
@ SOUND_DGB_SMALL_THUD
Definition enums.h:680
@ SOUND_LRAW_QUIZ_TICKING
Definition enums.h:657
@ SOUND_SMASH_HAMER_BLOCK_1
Definition enums.h:769
@ SOUND_LRAW_FLO_RELEASE_FOUNTAIN
Definition enums.h:824
@ SOUND_CHAIN_CHOMP_BITE
Definition enums.h:1395
@ SOUND_WHALE_FILL
Definition enums.h:599
@ SOUND_NOK_BRIDGE_XYLOPHONE_2
Definition enums.h:634
@ SOUND_CRYSTAL_BALL_WAVE
Definition enums.h:915
@ SOUND_MUNCHLESIA_SPIT
Definition enums.h:1217
@ SOUND_OMO_PLATFORM_DESCEND
Definition enums.h:651
@ SOUND_OMO_TOY_TRAIN_CLICK
Definition enums.h:906
@ SOUND_LUIGI_STEP_A
Definition enums.h:796
@ SOUND_SHY_GUY_SCREAMS1
Definition enums.h:1099
@ SOUND_HEAVY_NPC_STEP_A
Definition enums.h:1522
@ SOUND_LARGE_DOOR_OPEN
Definition enums.h:853
@ SOUND_MOLE_POP
Definition enums.h:1119
@ SOUND_LOOP_IWA01_FLOW1
Definition enums.h:1594
@ SOUND_STAR_PIECE_BOUNCE
Definition enums.h:929
@ SOUND_OPEN_POPUP_1
Definition enums.h:548
@ SOUND_TUBBA_HEART_JUMP
Definition enums.h:1486
@ SOUND_POKEY_EMERGE_FROM_GROUND
Definition enums.h:1150
@ SOUND_LRAW_JR_TROOPA_SWIM
Definition enums.h:603
@ SOUND_KPA_ARENA_EXPLODING
Definition enums.h:1365
@ SOUND_STEP_CRUNCHY1
Definition enums.h:761
@ SOUND_BOWSER_POWER_DOWN
Definition enums.h:1573
@ SOUND_PLANT_FIRE_FLOWER
Definition enums.h:1191
@ SOUND_OMO_PLATFORM_ASCEND
Definition enums.h:650
@ SOUND_SPIN_ATTACK
Definition enums.h:1552
@ SOUND_MASTER_PUNCH
Definition enums.h:1302
@ SOUND_MSG_VOICE_4B
Definition enums.h:569
@ SOUND_LOOP_DGB_COLLAPSE
Definition enums.h:1674
@ SOUND_LRAW_WHALE_GEYSER
Definition enums.h:600
@ SOUND_AI_ALERT_B
Definition enums.h:1079
@ SOUND_GET_STAR_POWER_WAVE
Definition enums.h:811
@ SOUND_LOOP_TOYBOX_TRAIN_GEAR
Definition enums.h:1601
@ SOUND_TROMP_CRASH
Definition enums.h:883
@ SOUND_BURROW_DIG
Definition enums.h:1118
@ SOUND_SLIDE_WHISTLE_OUT
Definition enums.h:715
@ SOUND_LARGE_NPC_IMPACT
Definition enums.h:1451
@ SOUND_MERLAR_APPEARS
Definition enums.h:689
@ SOUND_PLAYER_REVIVE
Definition enums.h:1188
@ SOUND_SNOWMAN_DOLL_JUMP
Definition enums.h:1351
@ SOUND_KPA_FLIP_BRIDGE_PANEL
Definition enums.h:1369
@ SOUND_D_DOWN_HIT_3
Definition enums.h:1549
@ SOUND_FLYING_PYROCLAST_2
Definition enums.h:844
@ SOUND_LARGE_CROWD_WALK
Definition enums.h:1300
@ SOUND_LOOP_FLIGHT
Definition enums.h:1659
@ SOUND_JUMP_COMBO_4
Definition enums.h:957
@ SOUND_SHUFFLE_CARD_A
Definition enums.h:1347
@ SOUND_QUIZ_NEXT_QUESTION
Definition enums.h:655
@ SOUND_LOWER_NPC_JUMP
Definition enums.h:1125
@ SOUND_RECOVER
Definition enums.h:1386
@ SOUND_LOOP_TRD_WATER_EXT
Definition enums.h:1673
@ SOUND_LOOP_JAN_CONSTRUCTION
Definition enums.h:1611
@ SOUND_TWEESTER_LAUNCH
Definition enums.h:1080
@ SOUND_LOOP_TIK_UNUSED1_WATER
Definition enums.h:1639
@ SOUND_HEAVY_NPC_LANDING
Definition enums.h:1520
@ SOUND_SUSHIE_STEP
Definition enums.h:1016
@ SOUND_NPC_JUMP
Definition enums.h:1124
@ SOUND_SMALL_LENS_FLARE
Definition enums.h:1529
@ SOUND_PARAKARRY_AIR_RAID_1
Definition enums.h:1319
@ SOUND_KPA_BRIDGE_COLLAPSE_B
Definition enums.h:1364
@ SOUND_CHAIN_CHOMP_THUD
Definition enums.h:1396
@ SOUND_PARTNER_SWAP_BATTLE_POS
Definition enums.h:560
@ SOUND_BOMB_BLAST
Definition enums.h:1415
@ SOUND_HUFF_N_PUFF_INHALE
Definition enums.h:1246
@ SOUND_TURN_MECHANISM
Definition enums.h:1458
@ SOUND_BADGE_BOUNCE
Definition enums.h:931
@ SOUND_UNUSED_STAR_SPIRIT_APPEARS
Definition enums.h:631
@ SOUND_WATT_REPEL_DARKNESS
Definition enums.h:1326
@ SOUND_MAGIC_ASCENDING
Definition enums.h:1413
@ SOUND_LRAW_JAN_CONSTRUCTION
Definition enums.h:812
@ SOUND_DIZZY_SHELL_LAUNCH
Definition enums.h:1007
@ SOUND_LANTERN_GHOST_DARKEN_3
Definition enums.h:1239
@ SOUND_RECOVER_HEART
Definition enums.h:1406
@ SOUND_FUZZY_SHAKE
Definition enums.h:1408
@ SOUND_KPA_PULL_CHAIN
Definition enums.h:942
@ SOUND_LRAW_TRD_02_LOWER_STAIRS
Definition enums.h:576
@ SOUND_KKJ_REVEAL_BUTTON
Definition enums.h:735
@ SOUND_BUZZAR_DIVE
Definition enums.h:1528
@ SOUND_CREATE_FILE_MOVE_CURSOR
Definition enums.h:1540
@ SOUND_RAVEN_FALL_A
Definition enums.h:919
@ SOUND_MSG_VOICE_2A
Definition enums.h:564
@ SOUND_LANTERN_GHOST_INHALE
Definition enums.h:1275
@ SOUND_SQUEEZE
Definition enums.h:1284
@ SOUND_MULTIPLE_STAR_SPIRITS_APPEAR
Definition enums.h:632
@ SOUND_CLEFT_STEP
Definition enums.h:1494
@ SOUND_KAMMY_LOWER_OBJECT
Definition enums.h:1421
@ SOUND_LARGE_FALL_LONG
Definition enums.h:1093
@ SOUND_UNUSED_HEAL_BLOCK
Definition enums.h:751
@ SOUND_FIRE_BAR_DEAD
Definition enums.h:1144
@ SOUND_NOK_BRIDGE_XYLOPHONE_1
Definition enums.h:633
@ SOUND_FUZZY_HOP_C
Definition enums.h:1131
@ SOUND_LRAW_SHY_GUY_CROWD_1
Definition enums.h:1180
@ SOUND_BUZZAR_WINDUP
Definition enums.h:1527
@ SOUND_GROOVE_GUY_SPIN_DOWN
Definition enums.h:1062
@ SOUND_JINGLE_WON_BATTLE
Definition enums.h:709
@ SOUND_SMALL_BOING
Definition enums.h:776
@ SOUND_BREAK_CRATE
Definition enums.h:1463
@ SOUND_WATT_CHARGE
Definition enums.h:1000
@ SOUND_SHY_GUY_STEP_B
Definition enums.h:1253
@ SOUND_PLANTS_CYMBAL_CRASH
Definition enums.h:728
@ SOUND_MINI_BZZAP_BUZZ
Definition enums.h:1162
@ SOUND_EMOTE_QUESTION
Definition enums.h:979
@ SOUND_JUMP_COMBO_3
Definition enums.h:956
@ SOUND_SAVE_CONFIRM
Definition enums.h:561
@ SOUND_SPIN_JUMP
Definition enums.h:763
@ SOUND_LOOP_STAR_SANCTUARY_FAR
Definition enums.h:1680
@ SOUND_LRAW_JAN_BEACH_WAVES
Definition enums.h:607
@ SOUND_SHY_GUY_FLEE_LOOP
Definition enums.h:1232
@ SOUND_ACTOR_HOP
Definition enums.h:1073
@ SOUND_LOOP_TIK_UNUSED3_FLOW2
Definition enums.h:1644
@ SOUND_ISK_FLIP_STAIRS
Definition enums.h:616
@ SOUND_PULSE_STONE
Definition enums.h:646
@ SOUND_LOOP_ZIPLINE_RIDE
Definition enums.h:1606
@ SOUND_MSG_VOICE_5A
Definition enums.h:570
@ SOUND_NOK_BRIDGE_XYLOPHONE_4
Definition enums.h:636
@ SOUND_LRAW_STAR_SANCTUARY_INSIDE
Definition enums.h:687
@ SOUND_AUDIENCE_BOO
Definition enums.h:654
@ SOUND_HIT_PLAYER_FIRE
Definition enums.h:720
@ SOUND_ROARING_FIRE
Definition enums.h:1005
@ SOUND_LOOP_TIK_UNUSED3_FLOW4
Definition enums.h:1642
@ SOUND_LRAW_JAN_LARGE_GEYSER
Definition enums.h:611
@ SOUND_LUCKY
Definition enums.h:1313
@ SOUND_OBK_CHECK_CABINET
Definition enums.h:732
@ SOUND_PRA_SHIFT_FLOORS_RUMBLE
Definition enums.h:596
@ SOUND_MIM_MUSHROOM_GLOW
Definition enums.h:1230
@ SOUND_SEQ_RAVEN_LEAP
Definition enums.h:1718
@ SOUND_LRAW_TOYBOX_TRAIN_GEAR
Definition enums.h:648
@ SOUND_MERLEE_SHOW_CARD
Definition enums.h:910
@ SOUND_LARGE_FALL_QUICK
Definition enums.h:1092
@ SOUND_CLEFT_TACKLE
Definition enums.h:1495
@ SOUND_LOOP_TIK05_FLOW1
Definition enums.h:1627
@ SOUND_LOOP_CRYSTAL_BALL_GLOW
Definition enums.h:1647
@ SOUND_ACTOR_COLLAPSE
Definition enums.h:1514
@ SOUND_PARAGOOMBA_PREDIVE
Definition enums.h:1510
@ SOUND_MASTER_KICK
Definition enums.h:1476
@ SOUND_OMO_TOY_TRAIN_WHISTLE_A
Definition enums.h:907
@ SOUND_KOOPER_STEP
Definition enums.h:742
@ SOUND_PARAKARRY_AIR_RAID_2
Definition enums.h:1320
@ SOUND_SPEAR_GUY_DANCE_2
Definition enums.h:1085
@ SOUND_FLIP_PANEL
Definition enums.h:1460
@ SOUND_LRAW_WINDMILL_GEARS
Definition enums.h:640
@ SOUND_SEQ_SNORE_INHALE
Definition enums.h:1711
@ SOUND_OMO_SECRET_DOOR_CLOSE
Definition enums.h:842
@ SOUND_MENU_BADGE_UNEQUIP
Definition enums.h:553
@ SOUND_FUZZIPEDE_MOTION
Definition enums.h:1503
@ SOUND_SEQ_BULLET_BILL_EXPLODE
Definition enums.h:1723
@ SOUND_RECOVERY_SHMMER
Definition enums.h:1192
@ SOUND_BULLET_BILL_EXPLODE_B
Definition enums.h:1417
@ SOUND_KPA_EXPLOSION_B
Definition enums.h:948
@ SOUND_FAN_SMACK_END
Definition enums.h:1344
@ SOUND_HEAVY_NPC_SWIPE
Definition enums.h:1167
@ SOUND_OSR_SMOKE_RISING_1
Definition enums.h:592
@ SOUND_NOK_BRIDGE_XYLOPHONE_5
Definition enums.h:637
@ SOUND_AI_FOUND_PLAYER_JUMP
Definition enums.h:1289
@ SOUND_KKJ_PRESS_BUTTON
Definition enums.h:736
@ SOUND_TUTANKOOPA_LEVITATE
Definition enums.h:1516
@ SOUND_LOOP_TIK03_FLOW1
Definition enums.h:1625
@ SOUND_DAYZEE_JUMP
Definition enums.h:1047
@ SOUND_LAVA_BUD_SPIT_PETIT
Definition enums.h:1269
@ SOUND_SLINGSHOT_DRAW
Definition enums.h:1065
@ SOUND_CREAKY_ROCKING
Definition enums.h:870
@ SOUND_GROOVE_GUY_TWIRL
Definition enums.h:1060
@ SOUND_LUIGI_STEP_B
Definition enums.h:797
@ SOUND_COLLECT_1UP
Definition enums.h:951
@ SOUND_HEAVY_NPC_FALLING
Definition enums.h:1519
@ SOUND_POKEY_THROW
Definition enums.h:1040
@ SOUND_FUZZIPEDE_LEAP
Definition enums.h:1504
@ SOUND_SAM_SNOWMEN_RAISE_WALL
Definition enums.h:1212
@ SOUND_SPEAR_THROW
Definition enums.h:1097
@ SOUND_PRA_PUSH_STATUE
Definition enums.h:585
@ SOUND_ROWF_PUSH_RUG_IN
Definition enums.h:684
@ SOUND_TOY_TANK_MOVE1
Definition enums.h:1102
@ SOUND_TRAIN_DOOR_OPEN
Definition enums.h:1456
@ SOUND_OMO_FLIP_TRACK_THUD
Definition enums.h:613
@ SOUND_ILLUSION_DISSOLVE
Definition enums.h:1518
@ SOUND_WATT_RESUME_DARKNESS
Definition enums.h:1327
@ SOUND_LEECH
Definition enums.h:1288
@ SOUND_PULL_VINE
Definition enums.h:1430
@ SOUND_TORNADO_JUMP
Definition enums.h:764
@ SOUND_SPEAR_GUY_RIP_SKIRT
Definition enums.h:1086
@ SOUND_JAN_LOG_SPLIT
Definition enums.h:1449
@ SOUND_POW_BLOCK
Definition enums.h:1353
@ SOUND_SEQ_FIRE_BAR_DEAD
Definition enums.h:1709
@ SOUND_LOOP_OSR_RUMBLING
Definition enums.h:1668
@ SOUND_OPEN_SHELL
Definition enums.h:1280
@ SOUND_LOOP_FIGHTING
Definition enums.h:1689
@ SOUND_STARSHIP_APPEARS
Definition enums.h:675
@ SOUND_MENU_BACK
Definition enums.h:701
@ SOUND_LOOP_SPINNING_FLOWER
Definition enums.h:1687
@ SOUND_LIGHT_THROW
Definition enums.h:1283
@ SOUND_LOOP_NOK_WATER
Definition enums.h:1672
@ SOUND_BOWSER_LIGHTNING
Definition enums.h:1572
@ SOUND_SARCOPHAGUS_OPEN
Definition enums.h:865
@ SOUND_OPEN_MAGIC_CHEST
Definition enums.h:1378
@ SOUND_WATER_SPLASH
Definition enums.h:1462
@ SOUND_LRAW_SENTINEL_ALARM
Definition enums.h:1126
@ SOUND_AIM_SPINY_FLIP
Definition enums.h:1105
@ SOUND_FIRE_BAR_0_B
Definition enums.h:1107
@ SOUND_CLUBBA_SWING
Definition enums.h:1484
@ SOUND_LOOP_BOMBETTE_FUSE
Definition enums.h:1581
@ SOUND_HAMMER_SWING_1
Definition enums.h:1554
@ SOUND_CHECK_LAUGHING_FLOWERS
Definition enums.h:717
@ SOUND_BOW_APPEAR
Definition enums.h:1324
@ SOUND_MAGIKOOPA_ELECTRIFY
Definition enums.h:1074
@ SOUND_RUN_AWAY
Definition enums.h:793
@ SOUND_ISK_DOOR_SLAM
Definition enums.h:982
@ SOUND_PUFF_PUFF_PANEL_BREAKS
Definition enums.h:886
@ SOUND_OMO_BOX_GLOW_2
Definition enums.h:832
@ SOUND_POKEY_SWAY
Definition enums.h:1146
@ SOUND_CREATE_WATER_BLOCK
Definition enums.h:1358
@ SOUND_BULLET_BILL_EXPLODE_A
Definition enums.h:1416
@ SOUND_ISK_STAIRS_EMERGE_RUMBLE
Definition enums.h:620
@ SOUND_LONG_FLUTTER_FALL_A
Definition enums.h:1094
@ SOUND_TRAIN_CHUG_B
Definition enums.h:904
@ SOUND_FROZEN_SHATTER
Definition enums.h:722
@ SOUND_FLO_MOVE_PILLAR
Definition enums.h:1381
@ SOUND_LOOP_TIK06_FLOW3
Definition enums.h:1630
@ SOUND_LANTERN_GHOST_STEP
Definition enums.h:1197
@ SOUND_LOOP_JR_TROOPA_SWIM
Definition enums.h:1666
@ SOUND_ACTOR_JUMPED_3
Definition enums.h:779
@ SOUND_OBJECT_LAND
Definition enums.h:605
@ SOUND_CRYSTAL_KING_DISAPPEAR
Definition enums.h:1179
@ SOUND_LOOP_TIK01_WATER
Definition enums.h:1620
@ SOUND_LAKILESTER_HURRICANE_INHALE
Definition enums.h:1339
@ SOUND_GENERAL_WHISTLE
Definition enums.h:1219
@ SOUND_SEQ_SNORE_EXHALE
Definition enums.h:1712
@ SOUND_LOOP_TIK02_FLOW2
Definition enums.h:1622
@ SOUND_SPAWN_BLOCK
Definition enums.h:1546
@ SOUND_STAR_BOUNCE_B
Definition enums.h:976
@ SOUND_LOOP_TIK02_WATER
Definition enums.h:1621
@ SOUND_SKY_GUY_BALLOON_POP
Definition enums.h:1059
@ SOUND_FLIGHT
Definition enums.h:1012
@ SOUND_PRA_EXTEND_HIDDEN_BRIDGE
Definition enums.h:587
@ SOUND_CLOSE_SHELL
Definition enums.h:1088
@ SOUND_KOOPER_SHELL_KICK
Definition enums.h:995
@ SOUND_LRAW_WINDMILL_EXT
Definition enums.h:612
@ SOUND_REFRESH
Definition enums.h:964
@ SOUND_EGG_MISSILE_BLAST
Definition enums.h:1325
@ SOUND_PARTNER_PUT_AWAY
Definition enums.h:558
@ SOUND_BZZAP_STING
Definition enums.h:1488
@ SOUND_WATT_TURBO_CHARGE
Definition enums.h:1002
@ SOUND_TOY_TANK_OPEN_HATCH
Definition enums.h:1403
@ SOUND_BOO_APPEAR_B
Definition enums.h:695
@ SOUND_OMO_BOX_GLOW_1
Definition enums.h:831
@ SOUND_STAR_POINT_PICKUP
Definition enums.h:926
@ SOUND_LOOP_TIK03_WATER
Definition enums.h:1624
@ SOUND_SNORE_EXHALE_A
Definition enums.h:1132
@ SOUND_FILE_MENU_MOVE_CURSOR
Definition enums.h:1539
@ SOUND_FIRE_BAR_8_B
Definition enums.h:1115
@ SOUND_LAKILESTER_MAKE_CLOUD_NINE
Definition enums.h:1338
@ SOUND_GOOMBA_STEP
Definition enums.h:1507
@ SOUND_OMO_TOYBOX_LID
Definition enums.h:840
@ SOUND_MINI_BZZAP_STING
Definition enums.h:1489
@ SOUND_LOOP_USE_PEACH_BEAM
Definition enums.h:1686
@ STONE_STONE_CHOMP_STEP
Definition enums.h:1310
@ SOUND_WINDOW_OPEN_B
Definition enums.h:861
@ SOUND_GOOMBARIO_JUMP
Definition enums.h:1322
@ SOUND_OMO_TRAIN_TRACK_LEVER
Definition enums.h:896
@ SOUND_KPA_LOWER_STONE_PLATFORM
Definition enums.h:941
@ SOUND_EAT_OR_DRINK
Definition enums.h:1441
@ SOUND_SEQ_FUZZY_HOP
Definition enums.h:1722
@ SOUND_BOO_SPOOK
Definition enums.h:604
@ SOUND_SPIT_OUT
Definition enums.h:1442
@ SOUND_OPEN_TRAPDOOR
Definition enums.h:1437
@ SOUND_JUMP_SCARE
Definition enums.h:1440
@ SOUND_SAM_SNOWMAN_JUMP
Definition enums.h:1211
@ SOUND_LOOP_MOVE_LARGE_STATUE
Definition enums.h:1605
@ SOUND_FUZZIPEDE_STRIKE
Definition enums.h:1505
@ SOUND_PIRANHA_SPIN
Definition enums.h:1247
@ SOUND_ACTOR_STEP_A
Definition enums.h:1474
@ SOUND_LAKILESTER_THROW_SPINY_B
Definition enums.h:1337
@ SOUND_SHELL_SPIN
Definition enums.h:1342
@ SOUND_SEQ_FIRE_BAR_5
Definition enums.h:1704
@ SOUND_STEP_CRUNCHY2
Definition enums.h:762
@ SOUND_HIT_NORMAL
Definition enums.h:724
@ SOUND_SBK_RUINS_FINISH_RISING
Definition enums.h:624
@ SOUND_ROWF_CLOSE_SHOP
Definition enums.h:683
@ SOUND_BIG_DRUM_A
Definition enums.h:1205
@ SOUND_SHORT_CLAP
Definition enums.h:1152
@ SOUND_FLO_RIDE_BEANSTALK_UP_LOOP
Definition enums.h:826
@ SOUND_KPA_EXPLOSION_A
Definition enums.h:947
@ SOUND_MAGIKOOPA_VANISH
Definition enums.h:1053
@ SOUND_SPELL_CAST3
Definition enums.h:1500
@ SOUND_MSG_VOICE_STAR
Definition enums.h:572
@ SOUND_GOURMET_GUY_SHOCK_3
Definition enums.h:1202
@ SOUND_LAVA_PIRANHA_SHRIVEL
Definition enums.h:1262
@ SOUND_GOURMET_GUY_SHOCK_2
Definition enums.h:1201
@ SOUND_QUICK_PLAYER_JUMP
Definition enums.h:1424
@ SOUND_JAN_ROOT_WOBBLE_3
Definition enums.h:816
@ SOUND_HIT_WHACKA
Definition enums.h:1412
@ SOUND_LRAW_DGB_COLLAPSE
Definition enums.h:662
@ SOUND_LAVA_PIRANHA_COLLAPSE
Definition enums.h:1273
@ SOUND_LOOP_TIK19_FLOW4
Definition enums.h:1651
@ SOUND_SAM_STAIRS_ACTIVATE
Definition enums.h:1226
@ SOUND_LRAW_NOK_WATER
Definition enums.h:846
@ SOUND_SMACK_TREE
Definition enums.h:787
@ SOUND_HIT_SHOCK
Definition enums.h:1195
@ SOUND_LOCK_DROP
Definition enums.h:984
@ SOUND_CREATE_FILE_BACKSPACE
Definition enums.h:1542
@ SOUND_TRAIN_CHUG_A
Definition enums.h:903
@ SOUND_LOOP_ISK_LOWER_STAIRS
Definition enums.h:1584
@ SOUND_STAR_SPIRIT_DEPART_2
Definition enums.h:1375
@ SOUND_FIRE_BAR_3_B
Definition enums.h:1110
@ SOUND_LOOP_TIK23_WATER
Definition enums.h:1653
@ SOUND_TIDAL_WAVE_LEAP_A
Definition enums.h:1017
@ SOUND_WATT_WHOOSH_SHOCK
Definition enums.h:1004
@ SOUND_BLOCK_SHATTER
Definition enums.h:775
@ SOUND_PIRANHA_TENSE
Definition enums.h:1468
@ SOUND_BUZZAR_FLAP
Definition enums.h:1525
@ SOUND_HUFF_N_PUFF_FIRE_LIGHTNING
Definition enums.h:1164
@ SOUND_FALL_LONG
Definition enums.h:1091
@ SOUND_BOW_SMACK
Definition enums.h:1334
@ SOUND_KPA_LIGHT_RAYS
Definition enums.h:676
@ SOUND_FLO_PUFF_PUFF_EXPLODE
Definition enums.h:830
@ SOUND_NOISE_RUSH
Definition enums.h:1352
@ SOUND_STAR_ORB_BURST
Definition enums.h:690
@ SOUND_SEQ_SHUFFLE_CARD
Definition enums.h:1728
@ SOUND_LOOP_KPA_CHAIN_DRIVE
Definition enums.h:1662
@ SOUND_PRA_ROTATE_ALBINO_DINO
Definition enums.h:892
@ SOUND_TRIP
Definition enums.h:784
@ SOUND_OMO_FLIP_TRAIN_TRACK
Definition enums.h:897
@ SOUND_LRAW_SBK_RUINS_RISING_DISTANT
Definition enums.h:628
@ SOUND_DGB_COLLAPSE_2
Definition enums.h:664
@ SOUND_TOY_TANK_STEP
Definition enums.h:1198
@ SOUND_LAVA_PIRANHA_WITHER
Definition enums.h:1268
@ SOUND_REPEL_GEL_VANISH
Definition enums.h:1190
@ SOUND_LOOP_FLO_WATER_FLOW_1
Definition enums.h:1614
@ SOUND_PRA_UNFOLD_STEP
Definition enums.h:893
@ SOUND_RAISE_STATUS_BAR
Definition enums.h:551
@ SOUND_BIG_DRUM_B
Definition enums.h:1206
@ SOUND_SHEEP_STAMPEDE
Definition enums.h:1172
@ SOUND_UNUSED_WATER_RUNNING
Definition enums.h:606
@ SOUND_HAMMER_SWING_2
Definition enums.h:1555
@ SOUND_MASTER_FLUTTER
Definition enums.h:1475
@ SOUND_BOMBETTE_BLAST_LV1
Definition enums.h:1331
@ SOUND_FIRE_BAR_6_B
Definition enums.h:1113
@ SOUND_WOODEN_DOOR_SPINNING
Definition enums.h:1023
@ SOUND_HAMMER_QUAKE_3
Definition enums.h:1562
@ SOUND_GLASS_SHATTER
Definition enums.h:1443
@ SOUND_MERLON_STRIKE
Definition enums.h:917
@ SOUND_LOOP_TIK09_WATER
Definition enums.h:1634
@ SOUND_MERLEE_APPEAR
Definition enums.h:972
@ SOUND_BONY_BEETLE_RETRACT_SPIKES
Definition enums.h:1493
@ SOUND_PLANTS_BELL
Definition enums.h:727
@ SOUND_LRAW_TRD_RAISE_STAIRS
Definition enums.h:574
@ SOUND_FIRE_FLOWER_B
Definition enums.h:1350
@ SOUND_KOOPER_SHELL_SPINUP
Definition enums.h:1321
@ SOUND_FUZZY_RUMBLE
Definition enums.h:1407
@ SOUND_LOOP_NOTHING_1F
Definition enums.h:1612
@ SOUND_ACTOR_STEP_B
Definition enums.h:1250
@ SOUND_LOOP_TIK08_WATER
Definition enums.h:1632
@ SOUND_TUBBAS_HEART_CHARGE
Definition enums.h:1533
@ SOUND_NOK_BRIDGE_XYLOPHONE_3
Definition enums.h:635
@ SOUND_FIRE_BAR_2_B
Definition enums.h:1109
@ SOUND_LOOP_WINDMILL_GEARS
Definition enums.h:1656
@ SOUND_HAMMER_WINDUP
Definition enums.h:744
@ SOUND_KMR_TOWER_RUMBLE
Definition enums.h:880
@ SOUND_KPA_BOWSER_POWER_DOWN
Definition enums.h:937
@ SOUND_DESTROY_WATER_BLOCK
Definition enums.h:1015
@ SOUND_SEQ_UNUSED_EXPLODE
Definition enums.h:1731
@ SOUND_FLO_MAGIKOOPA_FLY_AWAY
Definition enums.h:828
@ SOUND_TUBBAS_HEART_SWARM_VANISH
Definition enums.h:1536
@ SOUND_SEARCH_BUSH
Definition enums.h:773
@ SOUND_TOY_TANK_EXPLODE
Definition enums.h:1154
@ SOUND_LAND_TORANDO_JUMP
Definition enums.h:767
@ SOUND_OMO_BOX_GLOW_3
Definition enums.h:833
@ SOUND_LARGE_GATE_OPEN
Definition enums.h:985
@ SOUND_JINGLE_GOT_BADGE
Definition enums.h:708
@ SOUND_JAN_ROOT_WOBBLE_2
Definition enums.h:815
@ SOUND_SAM08_RAISE_FLOOR
Definition enums.h:1225
@ SOUND_LRAW_CRYSTAL_BALL_GLOW
Definition enums.h:914
@ SOUND_DARK_TOAD_DISPEL
Definition enums.h:1377
@ SOUND_BANDIT_STEAL
Definition enums.h:1481
@ SOUND_LOOP_ISK_FLIP_STAIRS
Definition enums.h:1583
@ SOUND_TRANSPORTER_IN
Definition enums.h:712
@ SOUND_GOURMET_GUY_SHOCK_1
Definition enums.h:1200
@ SOUND_LOOP_NOTHING_26
Definition enums.h:1619
@ SOUND_SPIN_SMASH_1
Definition enums.h:1563
@ SOUND_HEAVY_WIND_LOOP
Definition enums.h:1166
@ SOUND_FUZZY_DIVIDE
Definition enums.h:1409
@ SOUND_KOOPA_BROS_LAND
Definition enums.h:1297
@ SOUND_HUFF_N_PUFF_WOBBLE
Definition enums.h:1471
@ SOUND_LOOP_62
Definition enums.h:1679
@ SOUND_SAM_POND_CRACK_1
Definition enums.h:1208
@ SOUND_PLANT_FLOWERS
Definition enums.h:1021
@ SOUND_LAVA_PIRANHA_DEFEAT
Definition enums.h:1266
@ SOUND_FIRE_SHELL_LAUNCH
Definition enums.h:1006
@ SOUND_SEQ_FIRE_BAR_3
Definition enums.h:1702
@ SOUND_LRAW_STAR_ORB_RISING
Definition enums.h:674
@ SOUND_MUNCHLESIA_SUCTION
Definition enums.h:1447
@ SOUND_OVEN_TIMER_TICKING
Definition enums.h:1218
@ SOUND_LOWER_PITCH_MAGIC
Definition enums.h:918
@ SOUND_LOOP_TIK10_WATER
Definition enums.h:1638
@ SOUND_OMO_BOX_CHIME_1
Definition enums.h:835
@ SOUND_TRD_WATER_SPLASH
Definition enums.h:575
@ SOUND_HEAVY_NPC_STEP_B
Definition enums.h:1469
@ SOUND_STARSHIP_FLY_AWAY
Definition enums.h:805
@ SOUND_HIT_ICE
Definition enums.h:726
@ SOUND_LOOP_TRD_04_LOWER_STAIRS
Definition enums.h:1586
@ SOUND_HYPER_CLEFT_LAND
Definition enums.h:1051
@ SOUND_SEQ_LUIGI_STEP
Definition enums.h:1724
@ SOUND_LARGE_LENS_FLARE
Definition enums.h:617
@ SOUND_WOODEN_DOOR_WAVES
Definition enums.h:1024
@ SOUND_LOOP_TIK20_WATER
Definition enums.h:1652
@ SOUND_CREATE_FILE_CHANGE_CHARSET
Definition enums.h:1543
@ SOUND_QUIZ_BUZZER
Definition enums.h:656
@ SOUND_DRY_BONES_ARISE
Definition enums.h:1045
@ SOUND_EMOTE_IDEA
Definition enums.h:978
@ SOUND_FIREPLACE_BURST
Definition enums.h:731
@ SOUND_TWINK_FLY_B
Definition enums.h:1028
@ SOUND_DOOR_OPEN
Definition enums.h:1693
@ SOUND_KOOPER_PICKUP
Definition enums.h:997
@ SOUND_SNAP_AWAKE_A
Definition enums.h:1075
@ SOUND_LOOP_STAR_SANCTUARY_INSIDE
Definition enums.h:1682
@ SOUND_RAVEN_FALL_C
Definition enums.h:921
@ SOUND_SPIN_SMASH_3
Definition enums.h:1565
@ SOUND_KAMMY_RAISE_OBJECT
Definition enums.h:1420
@ SOUND_FAKE_BOWSER_LONG_WALK
Definition enums.h:1259
@ SOUND_TWINK_DEPART
Definition enums.h:630
@ SOUND_OPEN_POPUP_2
Definition enums.h:549
@ SOUND_CLOSE_MAGIC_CHEST
Definition enums.h:1379
@ SOUND_AI_ALERT_A
Definition enums.h:1078
@ SOUND_MERLEE_COMPLETE_SPELL
Definition enums.h:913
@ SOUND_PUFF_PUFF_SMASH
Definition enums.h:884
@ SOUND_LRAW_WATER_FLOWING_4
Definition enums.h:992
@ SOUND_MSG_VOICE_5B
Definition enums.h:571
@ SOUND_OBK_CHANDELIER_RETRACT
Definition enums.h:1577
@ SOUND_CHIME_SOLVED_PUZZLE
Definition enums.h:556
@ SOUND_FAKE_BOWSER_BLAST
Definition enums.h:1251
@ SOUND_DGB_COLLAPSE_1
Definition enums.h:663
@ SOUND_LARGE_ACTOR_JUMP
Definition enums.h:1295
@ SOUND_MERLEE_TWIRL
Definition enums.h:908
@ SOUND_BOOTLER_HIDE
Definition enums.h:1010
@ SOUND_HURT_PLANT_BITE
Definition enums.h:1030
@ SOUND_FILE_MENU_IN
Definition enums.h:710
@ SOUND_PLAYER_COLLAPSE
Definition enums.h:1312
@ SOUND_FIRE_BAR_9_A
Definition enums.h:1143
@ SOUND_LRAW_TIK_WATER
Definition enums.h:988
@ SOUND_LAVA_BUD_RECOVER
Definition enums.h:1479
@ SOUND_TRAIN_RELEASE_STEAM
Definition enums.h:905
@ SOUND_FLO_RIDE_BEANSTALK_DOWN_LOOP
Definition enums.h:827
@ SOUND_SEQ_STAR_SPIRIT_CAST
Definition enums.h:1730
@ SOUND_MSG_VOICE_3A
Definition enums.h:566
@ SOUND_DUPLIGHOST_POWER_DOWN
Definition enums.h:1038
@ SOUND_DUST_OFF
Definition enums.h:791
@ SOUND_LOOP_TIK_UNUSED3_WATER
Definition enums.h:1641
@ SOUND_PIRANHA_BREATH
Definition enums.h:1241
@ SOUND_SEQ_FIRE_BAR_7
Definition enums.h:1706
@ SOUND_FLO_STAIRS_LOWERING
Definition enums.h:810
@ SOUND_SNEAKY_PARASOL_COPY
Definition enums.h:739
@ SOUND_BOWSER_STAR_ROD_SHOCKWAVE
Definition enums.h:1569
@ SOUND_LOOP_TIK08_FLOW1
Definition enums.h:1633
@ SOUND_HAMMER_STRIKE_2
Definition enums.h:1558
@ SOUND_VOLT_SHROOM_APPLY
Definition enums.h:1193
@ SOUND_TRD_MAGIC_DOOR_LAND
Definition enums.h:584
@ SOUND_KOOPA_BROS_SPINUP
Definition enums.h:1157
@ SOUND_FLO_PUFF_PUFF_SMOKE_BURST
Definition enums.h:817
@ SOUND_STARSHIP_FLY_TOWARD
Definition enums.h:806
@ SOUND_QUIZMO_VANISH
Definition enums.h:658
@ SOUND_SHAKE_TREE_LEAVES
Definition enums.h:788
@ SOUND_HEART_BOUNCE
Definition enums.h:925
@ SOUND_LOOP_SBK_RUINS_WHIRLWIND
Definition enums.h:1676
@ SOUND_SPIN
Definition enums.h:1550
@ SOUND_LRAW_KPA_ARENA_TURN_ON
Definition enums.h:945
@ SOUND_SPINY_SPIN_UP
Definition enums.h:1033
@ SOUND_BUBBLE_BURST
Definition enums.h:1077
@ SOUND_LOOP_SBK_RUINS_RISING_DISTANT
Definition enums.h:1677
@ SOUND_SEQ_FINALE_EXPLOSION
Definition enums.h:1727
@ SOUND_LIGHTNING_STRIKE
Definition enums.h:1174
@ SOUND_BUZZAR_WHIRLWIND
Definition enums.h:1526
@ SOUND_LOOP_FLO_RELEASE_FOUNTAIN
Definition enums.h:1617
@ SOUND_JUMP_COMBO_8
Definition enums.h:961
@ SOUND_LOOP_TRD_RAISE_STAIRS
Definition enums.h:1588
@ SOUND_LOOP_KPA_FILL_WATER
Definition enums.h:1663
@ SOUND_LRAW_WATER_FLOWING_2
Definition enums.h:990
@ SOUND_BOO_VANISH_A
Definition enums.h:692
@ SOUND_BOWSER_STAR_ROD_DRAIN_WAVE
Definition enums.h:1567
@ SOUND_LRAW_KPA_FILL_WATER
Definition enums.h:943
@ SOUND_SEQ_SHOOTING_STAR_FALL
Definition enums.h:1720
@ SOUND_BOW_SPOOK
Definition enums.h:1008
@ SOUND_MONSTAR_BREAKS_APART
Definition enums.h:757
@ SOUND_WHALE_JIGGLE
Definition enums.h:598
@ SOUND_LOOP_MAC_HARBOR_WATER
Definition enums.h:1669
@ SOUND_MOLE_THROW
Definition enums.h:1296
@ SOUND_COIN_PICKUP
Definition enums.h:922
@ SOUND_PUSH_BLOCK_FALL
Definition enums.h:873
@ SOUND_KOOPA_LAUNCH_SHELL
Definition enums.h:1196
@ SOUND_SEQ_BOO_VANISH
Definition enums.h:1714
@ SOUND_POKEY_STEP
Definition enums.h:1070
@ SOUND_HIT_FIRE
Definition enums.h:725
@ SOUND_LOOP_TIK18_WATER
Definition enums.h:1648
@ SOUND_STAR_SPIRIT_CAST_A
Definition enums.h:1372
@ SOUND_PRA_SHIFT_FLOORS_THUD
Definition enums.h:597
@ SOUND_CHARGE_LIGHTNING
Definition enums.h:1165
@ SOUND_BOW_FAN_SMACK
Definition enums.h:1335
@ SOUND_ISK_STAIR_DROP_THUD
Definition enums.h:619
@ SOUND_GROOVE_GUY_LEAP
Definition enums.h:1061
@ SOUND_SHY_GUY_FLY
Definition enums.h:1199
@ SOUND_LRAW_KPA_ARENA_ACTIVE
Definition enums.h:946
@ SOUND_SMOOCH
Definition enums.h:966
@ SOUND_NOK_BRIDGE_XYLOPHONE_6
Definition enums.h:638
@ SOUND_LOOP_OMO_ROTATING_WHEEL
Definition enums.h:1603
@ SOUND_LANTERN_GHOST_REVEAL_MORE_2
Definition enums.h:1234
@ SOUND_SHY_GUY_SCREAMS2
Definition enums.h:1100
@ SOUND_BOOTLER_SPOOK
Definition enums.h:1009
@ SOUND_LOOP_STAR_ORB_RISING
Definition enums.h:1684
@ SOUND_MSG_UNREWIND
Definition enums.h:705
@ SOUND_DIZZY_DIAL
Definition enums.h:1356
@ SOUND_STARSHIP_BOOST
Definition enums.h:1452
@ SOUND_FALL_QUICK
Definition enums.h:1090
@ SOUND_JINGLE_GOT_KEY
Definition enums.h:707
@ SOUND_LIFE_SHROOM_CHIME
Definition enums.h:1186
@ SOUND_KKJ_EXTINGUISH_FIRE
Definition enums.h:738
@ SOUND_FIRE_BAR_2_A
Definition enums.h:1136
@ SOUND_APPROVE
Definition enums.h:932
@ SOUND_HIT_BONES
Definition enums.h:746
@ SOUND_MONSTAR_CAST_SPELL
Definition enums.h:1068
@ SOUND_DISAPPOINTED
Definition enums.h:1482
@ SOUND_SEQ_BOO_APPEAR
Definition enums.h:1715
@ SOUND_LONG_FLUTTER_FALL_B
Definition enums.h:1095
@ SOUND_POKEY_LEAN_BACK
Definition enums.h:1149
@ SOUND_MULTI_CLAP
Definition enums.h:1153
@ SOUND_ROCK_LAUGHTER
Definition enums.h:1392
@ SOUND_DRY_BONES_THROW
Definition enums.h:1043
@ SOUND_LAKILESTER_THROW_SPINY_A
Definition enums.h:1336
@ SOUND_LOOP_MOVE_STATUE
Definition enums.h:1597
@ SOUND_JAN_ROOT_WOBBLE_1
Definition enums.h:814
@ SOUND_FLOWER_GATE
Definition enums.h:1022
@ SOUND_MERLEE_GATHER_ENERGY
Definition enums.h:909
@ SOUND_RESCUE_STAR_SPIRIT
Definition enums.h:755
@ SOUND_INTRO_NEXT_PAGE
Definition enums.h:688
@ SOUND_LAVA_PIRANHA_RECOVER
Definition enums.h:1256
@ SOUND_SPELL_CAST5
Definition enums.h:1502
@ SOUND_POKEY_SMASH
Definition enums.h:1071
@ SOUND_MERLEE_GATHER_CARDS
Definition enums.h:911
@ SOUND_ISK_STAIRS_EMERGE_THUD
Definition enums.h:621
@ SOUND_METAL_CRASH
Definition enums.h:987
@ SOUND_JR_TROOPA_NEW_POWER
Definition enums.h:1089
@ SOUND_BOO_APPEAR_A
Definition enums.h:694
@ SOUND_HEART_PICKUP
Definition enums.h:924
@ SOUND_CAPSULE_OPEN
Definition enums.h:1459
@ SOUND_LRAW_PUFF_PUFF_MACHINE
Definition enums.h:659
@ SOUND_COMMAND_LOSS
Definition enums.h:1506
@ SOUND_DRIP
Definition enums.h:1309
@ SOUND_KOOPA_BROS_TOWER_SPIN_3
Definition enums.h:1160
@ SOUND_TOY_TANK_CLOSE_HATCH
Definition enums.h:1404
@ SOUND_JR_TROOPA_SCAMPER
Definition enums.h:644
@ SOUND_SEQ_FINALE_BRIDGE_COLLAPSE
Definition enums.h:1726
@ SOUND_OBK_CAGE_SLAM
Definition enums.h:668
@ SOUND_TUBBA_SNORE_INHALE
Definition enums.h:1361
@ SOUND_SHELL_TOSS
Definition enums.h:1497
@ SOUND_SUSHIE_FOUNTAIN
Definition enums.h:1014
@ SOUND_ACTIVATE_SWITCH
Definition enums.h:772
@ SOUND_DIZZY_SHELL
Definition enums.h:1346
@ SOUND_LRAW_OMO_SLOT_MACHINE
Definition enums.h:1207
@ SOUND_LANTERN_GHOST_DARKEN_1
Definition enums.h:1237
@ SOUND_HIT_PLAYER_NORMAL
Definition enums.h:719
@ SOUND_SMALL_GLASS_BREAK
Definition enums.h:1178
@ SOUND_SUSHIE_RIDE_MOVING
Definition enums.h:1330
@ SOUND_LRAW_KKJ_RUMBLING
Definition enums.h:589
@ SOUND_SPOOKY_LEVITATE
Definition enums.h:1517
@ SOUND_LRAW_JAN_SMALL_GEYSER
Definition enums.h:610
@ SOUND_MENU_CHANGE_TAB
Definition enums.h:699
@ SOUND_STAR_BEAM_FIRE
Definition enums.h:971
@ SOUND_SPIKE_THROW_SPINY
Definition enums.h:1032
@ SOUND_LOOP_QUIZ_TICKING
Definition enums.h:1599
@ SOUND_JR_TOOPA_JUMP
Definition enums.h:1512
@ SOUND_METAL_DOOR_CLOSE
Definition enums.h:852
@ SOUND_ALBINO_DINO_STEP_A
Definition enums.h:1098
@ SOUND_LRAW_KPA_CHAIN_DRIVE
Definition enums.h:934
@ SOUND_LOOP_CHARGE_BAR
Definition enums.h:1646
@ SOUND_USE_ITEM
Definition enums.h:1434
@ SOUND_LOOP_TIK19_FLOW3
Definition enums.h:1650
@ SOUND_LOOP_OSR_FOUNTAIN_INTACT
Definition enums.h:1670
@ SOUND_LRAW_MOVE_STATUE
Definition enums.h:670
@ SOUND_LOOP_TRD_02_LOWER_STAIRS
Definition enums.h:1585
@ SOUND_CLOSE_PANEL
Definition enums.h:1461
@ SOUND_SUMMON_CRYSTAL_CLONES
Definition enums.h:1057
@ SOUND_LOOP_IWA10_FLOW1
Definition enums.h:1590
@ SOUND_LOOP_SHY_GUY_CROWD_1
Definition enums.h:1657
@ SOUND_BOW_VANISH
Definition enums.h:1323
@ SOUND_HOLLOW_RISING
Definition enums.h:1464
@ SOUND_TOY_TANK_FALL_APART
Definition enums.h:1183
@ SOUND_GHOST_TRANSFORM
Definition enums.h:1472
@ SOUND_FIRE_FLOWER_A
Definition enums.h:1349
@ SOUND_UNUSED_TAPPING_LOOP
Definition enums.h:1231
@ SOUND_SAM_RAISE_BARRIER
Definition enums.h:876
@ SOUND_LOOP_TRD_FLOWING_WATER
Definition enums.h:1587
@ SOUND_NOK_HOUSE_CONFLICT
Definition enums.h:645
@ SOUND_FIRE_BAR_4_B
Definition enums.h:1111
@ SOUND_SUSHIE_DIVE
Definition enums.h:1011
@ SOUND_BOMBETTE_BODY_SLAM
Definition enums.h:1341
@ SOUND_PETIT_PIRANHA_ASCEND
Definition enums.h:1270
@ SOUND_OBK_CHANDELIER_STOP
Definition enums.h:1576
@ SOUND_CHARGE_UP
Definition enums.h:1436
@ SOUND_LOOP_WHALE_GEYSER
Definition enums.h:1660
@ SOUND_ISK_DOOR_CLOSE
Definition enums.h:981
@ SOUND_TANK_BULB_FIRE
Definition enums.h:1402
@ SOUND_SNAP_AWAKE_B
Definition enums.h:1076
@ SOUND_FIRE_BAR_8_A
Definition enums.h:1142
@ SOUND_AIM_SHELL_SHOT
Definition enums.h:1104
@ SOUND_BUBBLES_RISING
Definition enums.h:1308
@ SOUND_BLOOPER_SQUIRT
Definition enums.h:1287
@ SOUND_MYSTERY_REEL
Definition enums.h:1176
@ SOUND_MSG_VOICE_1B
Definition enums.h:563
@ SOUND_FIRE_BAR_5_B
Definition enums.h:1112
@ SOUND_TWINK_ATTACK
Definition enums.h:1422
@ SOUND_D_DOWN_HIT_2
Definition enums.h:1548
@ SOUND_LRAW_STAR_SANCTUARY_NEAR
Definition enums.h:686
@ SOUND_FIRE_BAR_3_A
Definition enums.h:1137
@ SOUND_ACTOR_JUMP
Definition enums.h:1290
@ SOUND_JAN_BOULDER_TREMBLE
Definition enums.h:818
@ SOUND_SMOKE_BURST
Definition enums.h:1039
@ SOUND_LOOP_BUBBLE_DRIFT
Definition enums.h:1616
@ SOUND_PARAKARRY_DIVE
Definition enums.h:1316
@ SOUND_NOK_BRIDGE_XYLOPHONE_7
Definition enums.h:639
@ SOUND_BLOOPER_MOVE
Definition enums.h:1285
@ SOUND_SPEAR_STAB
Definition enums.h:1096
@ SOUND_STARSHIP_NEAR_FLYBY
Definition enums.h:803
@ SOUND_HUFF_N_PUFF_EMERGE
Definition enums.h:1260
@ SOUND_KPA_BRIDGE_COLLAPSE_A
Definition enums.h:1363
@ SOUND_KMR_TOWER_COLLAPSE_UNFOLD
Definition enums.h:679
@ SOUND_JAN_RAPHAEL_POUND
Definition enums.h:813
@ SOUND_SEPARATE_BUSHES
Definition enums.h:1450
@ SOUND_DGB_COLLAPSE_3
Definition enums.h:666
@ SOUND_LRAW_NOTHING_26
Definition enums.h:786
@ SOUND_HUFF_N_PUFF_LIGHTNING_BLAST
Definition enums.h:1279
@ SOUND_LOOP_KPA_ARENA_TURN_ON
Definition enums.h:1690
@ SOUND_CHAIN_RATTLE
Definition enums.h:1397
@ SOUND_PIRANHA_STEP
Definition enums.h:1274
@ SOUND_SHY_GUY_STEP_A
Definition enums.h:1252
@ SOUND_MAGIKOOPA_POWER_UP
Definition enums.h:1055
@ SOUND_FLO_BEANSTALK_START_GROWING
Definition enums.h:825
@ SOUND_LOOP_KPA_FLIP_BRIDGE_PANEL
Definition enums.h:1665
@ SOUND_TRANSPORTER_OUT
Definition enums.h:713
@ SOUND_WINDOW_OPEN_A
Definition enums.h:859
@ SOUND_DRY_BONES_COLLAPSE
Definition enums.h:1044
@ SOUND_LOOP_JAN_SMALL_GEYSER
Definition enums.h:1609
@ SOUND_PIRANHA_SPIN_2
Definition enums.h:1467
@ SOUND_PLAYER_RUN_AWAY
Definition enums.h:781
@ SOUND_LRAW_RUMBLE
Definition enums.h:1257
@ SOUND_BOWSER_STAR_ROD_ENCHANT
Definition enums.h:1570
@ SOUND_MENU_CHANGE_SELECTION
Definition enums.h:698
@ SOUND_OPEN_CHEST
Definition enums.h:867
@ SOUND_SLINGSHOT_FIRE
Definition enums.h:1066
@ SOUND_KKJ_DROP_INTO_ASHES
Definition enums.h:737
@ SOUND_FIRE_BAR_7_B
Definition enums.h:1114
@ SOUND_HEART_PLANT
Definition enums.h:1445
@ SOUND_MSG_VOICE_2B
Definition enums.h:565
@ SOUND_SAM_LOWER_BARRIER
Definition enums.h:877
@ SOUND_GATHER_ENERGY
Definition enums.h:1579
@ SOUND_LARGE_GATE_CLOSE
Definition enums.h:986
@ SOUND_LARGE_DOOR_CLOSE
Definition enums.h:854
@ SOUND_LOOP_KPA_DRAIN_WATER
Definition enums.h:1664
@ SOUND_TUTANKOOPA_DEBRIS_FALL
Definition enums.h:1521
@ SOUND_LANTERN_GHOST_DARKEN_2
Definition enums.h:1238
@ SOUND_BECOME_STONE
Definition enums.h:1170
@ SOUND_LRAW_SBK_RUINS_RISING
Definition enums.h:625
@ SOUND_SEQ_TRAIN_CHUG
Definition enums.h:1725
@ SOUND_LONG_PLAYER_JUMP
Definition enums.h:782
@ SOUND_MSG_SKIP
Definition enums.h:703
@ SOUND_SAM_DROP_STAIR
Definition enums.h:888
@ SOUND_FOREST_GATE_CLOSE
Definition enums.h:869
@ SOUND_DUPLIGHOST_LEAP
Definition enums.h:1037
@ SOUND_JR_TROOPA_TRANSFORM
Definition enums.h:1473
@ SOUND_HUFF_N_PUFF_REAR_UP
Definition enums.h:1249
@ SOUND_WOODEN_BLOCK
Definition enums.h:1405
@ SOUND_HURT_PLANT_SHRIEK
Definition enums.h:1446
@ SOUND_SEQ_FIRE_BAR_0
Definition enums.h:1699
@ SOUND_HIT_RATTLE
Definition enums.h:749
@ SOUND_ELECTRIC_BUZZ
Definition enums.h:1278
@ SOUND_LOOP_SAM_STAIRS_RISE
Definition enums.h:1645
@ SOUND_BOWSER_STAR_ROD_GATHER
Definition enums.h:1568
@ SOUND_ISPY
Definition enums.h:798
@ SOUND_METAL_GATE_OPEN
Definition enums.h:857
@ SOUND_TOSS
Definition enums.h:1083
@ SOUND_FAN_SMACK_HIT
Definition enums.h:1343
@ SOUND_MERLON_GATHER
Definition enums.h:916
@ SOUND_JINGLE_GOT_ITEM
Definition enums.h:706
@ SOUND_TOUCH_LAVA
Definition enums.h:723
@ SOUND_LOOP_NOTHING_20
Definition enums.h:1613
@ SOUND_EMBER_FLY
Definition enums.h:1163
@ SOUND_TUBBAS_HEART_SWARM_DISPERSE
Definition enums.h:1535
@ SOUND_LAVA_PIRANHA_INHALE
Definition enums.h:1261
@ SOUND_LOOP_IWA00_FLOW3
Definition enums.h:1592
@ SOUND_FAKE_BOWSER_SWING
Definition enums.h:1537
@ SOUND_CALL_FOR_BACKUP
Definition enums.h:1063
@ SOUND_PLAYER_SPINNING
Definition enums.h:1185
@ SOUND_LOOP_TIK06_WATER
Definition enums.h:1628
@ SOUND_SEQ_WINDOW_OPEN
Definition enums.h:1716
@ SOUND_PIRANHA_BITE
Definition enums.h:1508
@ SOUND_MENU_NEXT
Definition enums.h:700
@ SOUND_FOREST_GATE_OPEN
Definition enums.h:868
@ SOUND_SEQ_SNAP_AWAKE
Definition enums.h:1713
@ SOUND_JUMP_COMBO_2
Definition enums.h:955
@ SOUND_LAVA_PIRANHA_EMERGE
Definition enums.h:1265
@ SOUND_LOOP_TIK09_FLOW2
Definition enums.h:1635
@ SOUND_YOSHI
Definition enums.h:1411
@ SOUND_SHY_GUY_OUCH
Definition enums.h:1367
@ SOUND_LOOP_RUMBLE
Definition enums.h:1688
@ SOUND_LRAW_SAM_STAIRS_RISE
Definition enums.h:1228
@ SOUND_YOSHI_KID_CRY
Definition enums.h:895
@ SOUND_FLO_LAKITU_FLY_AWAY
Definition enums.h:829
@ SOUND_LOOP_CHEERING
Definition enums.h:1589
@ SOUND_PLANTS_LIGHT_UP
Definition enums.h:730
@ SOUND_FLOWER_BOUNCE
Definition enums.h:928
@ SOUND_LAVA_BUD_WITHER
Definition enums.h:1267
@ SOUND_SPIKES_EXTEND
Definition enums.h:1439
@ SOUND_TROMP_DROP
Definition enums.h:882
@ SOUND_START_OVEN_TIMER
Definition enums.h:741
@ SOUND_ALBINO_DINO_STEP_B
Definition enums.h:1087
@ SOUND_KMR_TOWER_COLLAPSE_THUD
Definition enums.h:678
@ SOUND_SAM_STAIRS_FINAL_THUD
Definition enums.h:1229
@ SOUND_SMASH_HAMER_BLOCK_2
Definition enums.h:770
@ SOUND_OMO_TOYBOX_TRAIN_DROP
Definition enums.h:673
@ SOUND_OMO_LANTERN_BREAK
Definition enums.h:900
@ SOUND_PAPER_GLIDE_2
Definition enums.h:795
@ SOUND_BZZAP_CALL_SWARM
Definition enums.h:1490
@ SOUND_JAN_LOG_LAND
Definition enums.h:1448
@ SOUND_EMBER_SPIT
Definition enums.h:1042
@ SOUND_PARAGOOMBA_DIVE
Definition enums.h:1029
@ SOUND_INFLICT_SLEEP
Definition enums.h:1354
@ SOUND_CHIME_BEGIN_AMBUSH
Definition enums.h:555
@ SOUND_OMO_TRAIN_SWITCH_RATTLE
Definition enums.h:901
@ SOUND_CREAKY_WINDOW_CLOSE
Definition enums.h:1455
@ SOUND_AUDIENCE_CHEER
Definition enums.h:653
@ SOUND_LANTERN_GHOST_REVEAL_MORE_3
Definition enums.h:1235
@ SOUND_ISK_DRAINING_SAND
Definition enums.h:615
@ SOUND_UP_AND_AWAY_SEND_AWAY
Definition enums.h:1383
@ SOUND_IMPISH_LAUGH
Definition enums.h:1394
@ SOUND_FILE_MENU_OUT
Definition enums.h:711
@ SOUND_THROW
Definition enums.h:1311
@ SOUND_KKJ_ROTATING_WALL
Definition enums.h:661
@ SOUND_BLASTER_FIRE
Definition enums.h:1121
@ SOUND_LOOP_ZIPLINE_RETURN
Definition enums.h:1607
@ SOUND_REPEL_GEL_APPLY
Definition enums.h:1189
@ SOUND_ACTOR_TWITCH
Definition enums.h:1292
@ SOUND_LRAW_ZIPLINE_RETURN
Definition enums.h:808
@ SOUND_INFLICT_CHILL_OUT
Definition enums.h:1544
@ SOUND_KKJ_WINDOW_TAP
Definition enums.h:871
@ SOUND_CREATE_FILE_SET_CHARACTER
Definition enums.h:1541
@ SOUND_GOOMPA_ATTACKED
Definition enums.h:629
@ SOUND_LRAW_OMO_ROTATING_WHEEL
Definition enums.h:672
@ SOUND_MONSTAR_STAR_STORM
Definition enums.h:1182
@ SOUND_LRAW_AUDIENCE_MURMUR
Definition enums.h:652
@ SOUND_STAR_SPIRIT_DEPART_1
Definition enums.h:1374
@ SOUND_RECEIVE_STAR_POWER
Definition enums.h:756
@ SOUND_IWA_SLIDE_GATE
Definition enums.h:1453
@ SOUND_BOWSER_COLLAPSE
Definition enums.h:1574
@ SOUND_MALLET_SWING
Definition enums.h:1120
@ SOUND_NOK_BRIDGE_THUD_3
Definition enums.h:643
@ SOUND_ISK_PLACE_IN_SOCKET
Definition enums.h:977
@ SOUND_LRAW_MAC_HARBOR_WATER
Definition enums.h:595
@ SOUND_MENU_ERROR
Definition enums.h:933
@ SOUND_FIRE_BAR_0_A
Definition enums.h:1134
@ SOUND_LRAW_KPA_DRAIN_WATER
Definition enums.h:944
@ SOUND_ISK_DOOR_OPEN
Definition enums.h:980
@ SOUND_HEAVY_NPC_STEP_C
Definition enums.h:1532
@ SOUND_MUNCHLESIA_CHEW
Definition enums.h:1216
@ SOUND_SAM_STAIRS_LOUD_THUD
Definition enums.h:1227
@ SOUND_LRAW_OBK_LOWER_CHAIN
Definition enums.h:667
@ SOUND_LAVA_PIRANHA_WRITHE
Definition enums.h:1272
@ SOUND_LOOP_USE_STAR_BEAM
Definition enums.h:1685
@ SOUND_STEP_NORMAL2
Definition enums.h:760
@ SOUND_LOOP_OMO_SLOT_MACHINE
Definition enums.h:1602
@ SOUND_GOOMBA_BROS_STEP
Definition enums.h:1242
@ SOUND_LOOP_IWA01_FLOW2
Definition enums.h:1595
@ SOUND_LRAW_TRD_FLOWING_WATER
Definition enums.h:573
@ SOUND_SPIN_SMASH_2
Definition enums.h:1564
@ SOUND_SENTINEL_PICKUP
Definition enums.h:1081
@ SOUND_ZIPLINE_FINISH
Definition enums.h:1428
@ SOUND_STARSHIP_ENGINE_LOOP
Definition enums.h:799
@ SOUND_TANK_BULB_SHATTER
Definition enums.h:1244
PopupState
Definition enums.h:3149
@ POPUP_STATE_CHOSE_SWAP
Definition enums.h:3169
@ POPUP_STATE_MINUS_8
Definition enums.h:3171
@ POPUP_STATE_10
Definition enums.h:3152
@ POPUP_STATE_104
Definition enums.h:3162
@ POPUP_STATE_CHOSE_WORLD
Definition enums.h:3164
@ POPUP_STATE_11
Definition enums.h:3153
@ POPUP_STATE_MINUS_4
Definition enums.h:3167
@ POPUP_STATE_MINUS_3
Definition enums.h:3166
@ POPUP_STATE_ALREADY_HAVE_PARTNER_SHOW
Definition enums.h:3156
@ POPUP_STATE_INIT
Definition enums.h:3150
@ POPUP_STATE_105
Definition enums.h:3163
@ POPUP_STATE_CHOOSING
Definition enums.h:3151
@ POPUP_STATE_ALREADY_HAVE_PARTNER_BEGIN
Definition enums.h:3155
@ POPUP_STATE_ALREADY_HAVE_PARTNER_AWAIT
Definition enums.h:3157
@ POPUP_STATE_CANCEL_DIP
Definition enums.h:3158
@ POPUP_STATE_CANCEL_DIP_DECLINE
Definition enums.h:3161
@ POPUP_STATE_CANCEL_DIP_AWAIT_CHOICE
Definition enums.h:3159
@ POPUP_STATE_CHOSE_BATTLE
Definition enums.h:3165
@ POPUP_STATE_MINUS_7
Definition enums.h:3170
@ POPUP_STATE_MINUS_5
Definition enums.h:3168
@ POPUP_STATE_20
Definition enums.h:3154
@ POPUP_STATE_CANCEL_DIP_ACCEPT
Definition enums.h:3160
RenderMode
Definition enums.h:3261
@ RENDER_MODE_ALPHATEST_ONESIDED
Definition enums.h:3278
@ RENDER_MODE_SURFACE_OPA_NO_ZB
Definition enums.h:3267
@ RENDER_MODE_24_UNUSED
Definition enums.h:3301
@ RENDER_MODE_1D_UNUSED
Definition enums.h:3294
@ RENDER_MODE_1F_UNUSED
Definition enums.h:3296
@ RENDER_MODE_DECAL_OPA
Definition enums.h:3268
@ RENDER_MODE_0E_UNUSED
Definition enums.h:3277
@ RENDER_MODE_SURFACE_XLU_LAYER3
Definition enums.h:3299
@ RENDER_MODE_21_UNUSED
Definition enums.h:3298
@ RENDER_MODE_DECAL_XLU_NO_AA
Definition enums.h:3293
@ RENDER_MODE_SURFACE_XLU_LAYER2
Definition enums.h:3287
@ RENDER_MODE_SURFACE_XLU_NO_AA
Definition enums.h:3284
@ RENDER_MODE_SURF_SOLID_AA_ZB_LAYER0
Definition enums.h:3263
@ RENDER_MODE_INTERSECTING_XLU
Definition enums.h:3303
@ RENDER_MODE_PASS_THROUGH
Definition enums.h:3306
@ RENDER_MODE_DECAL_XLU
Definition enums.h:3291
@ RENDER_MODE_SHADOW
Definition enums.h:3297
@ RENDER_MODE_02_UNUSED
Definition enums.h:3265
@ RENDER_MODE_SURFACE_OPA_NO_AA
Definition enums.h:3266
@ RENDER_MODE_SURFACE_XLU_NO_ZB
Definition enums.h:3285
@ RENDER_MODE_1B_UNUSED
Definition enums.h:3292
@ RENDER_MODE_DECAL_OPA_NO_AA
Definition enums.h:3270
@ RENDER_MODE_0A_UNUSED
Definition enums.h:3273
@ RENDER_MODE_SURFACE_XLU_NO_ZB_BEHIND
Definition enums.h:3310
@ RENDER_MODE_SURFACE_OPA_NO_ZB_BEHIND
Definition enums.h:3308
@ RENDER_MODE_25_UNUSED
Definition enums.h:3302
@ RENDER_MODE_SURFACE_XLU_ZB_ZUPD
Definition enums.h:3286
@ RENDER_MODE_23_UNUSED
Definition enums.h:3300
@ RENDER_MODE_DECAL_XLU_AHEAD
Definition enums.h:3295
@ RENDER_MODE_18_UNUSED
Definition enums.h:3289
@ RENDER_MODE_0B_UNUSED
Definition enums.h:3274
@ RENDER_MODE_ALPHATEST_NO_ZB_BEHIND
Definition enums.h:3309
@ RENDER_MODE_INTERSECTING_OPA
Definition enums.h:3272
@ RENDER_MODE_ALPHATEST
Definition enums.h:3276
@ RENDER_MODE_12_UNUSED
Definition enums.h:3283
@ RENDER_MODE_08_UNUSED
Definition enums.h:3271
@ RENDER_MODE_SURFACE_OPA
Definition enums.h:3264
@ RENDER_MODE_CLOUD_NO_ZB
Definition enums.h:3313
@ RENDER_MODE_CLOUD
Definition enums.h:3312
@ RENDER_MODE_06_UNUSED
Definition enums.h:3269
@ RENDER_MODE_19_UNUSED
Definition enums.h:3290
@ RENDER_MODES_LAST_OPAQUE
Definition enums.h:3280
@ RENDER_MODE_ALPHATEST_NO_ZB
Definition enums.h:3279
@ RENDER_MODE_SURFACE_XLU_LAYER1
Definition enums.h:3282
@ RENDER_MODE_0C_UNUSED
Definition enums.h:3275
@ RENDER_MODE_27_UNUSED
Definition enums.h:3304
@ RENDER_MODE_SURFACE_XLU_AA_ZB_ZUPD
Definition enums.h:3307
@ RENDER_MODE_CLOUD_NO_ZCMP
Definition enums.h:3311
@ RENDER_MODE_17_UNUSED
Definition enums.h:3288
BattleMenuDisableFlags
Definition enums.h:4241
@ BTL_MENU_ENABLED_SMASH
Definition enums.h:4243
@ BTL_MENU_ENABLED_PARTNER_FOCUS
Definition enums.h:4248
@ BTL_MENU_ENABLED_ITEMS
Definition enums.h:4244
@ BTL_MENU_ENABLED_STAR_POWERS
Definition enums.h:4247
@ BTL_MENU_ENABLED_JUMP
Definition enums.h:4242
@ BTL_MENU_ENABLED_ABILITIES
Definition enums.h:4245
@ BTL_MENU_ENABLED_STRATEGIES
Definition enums.h:4246
BattleRumbleModes
Definition enums.h:4251
@ BTL_RUMBLE_PLAYER_MIN
Definition enums.h:4259
@ BTL_RUMBLE_HIT_HEAVY
Definition enums.h:4256
@ BTL_RUMBLE_STOP
Definition enums.h:4252
@ BTL_RUMBLE_PLAYER_HEAVY
Definition enums.h:4261
@ BTL_RUMBLE_HIT_MIN
Definition enums.h:4254
@ BTL_RUMBLE_HIT_LIGHT
Definition enums.h:4255
@ BTL_RUMBLE_PLAYER_MAX
Definition enums.h:4263
@ BTL_RUMBLE_PLAYER_EXTREME
Definition enums.h:4262
@ BTL_RUMBLE_HIT_MAX
Definition enums.h:4258
@ BTL_RUMBLE_HIT_EXTREME
Definition enums.h:4257
@ BTL_RUMBLE_LONG
Definition enums.h:4253
@ BTL_RUMBLE_PLAYER_LIGHT
Definition enums.h:4260
PeachBakingItems
Definition enums.h:2495
@ PEACH_BAKING_CAKE_MIXED
Definition enums.h:2507
@ PEACH_BAKING_CAKE_BOWL
Definition enums.h:2506
@ PEACH_BAKING_BUTTER
Definition enums.h:2499
@ PEACH_BAKING_CAKE_WITH_ICING
Definition enums.h:2513
@ PEACH_BAKING_NONE
Definition enums.h:2496
@ PEACH_BAKING_WATER
Definition enums.h:2501
@ PEACH_BAKING_COMPLETE_CAKE
Definition enums.h:2505
@ PEACH_BAKING_FLOUR
Definition enums.h:2503
@ PEACH_BAKING_SUGAR
Definition enums.h:2512
@ PEACH_BAKING_CAKE_PAN
Definition enums.h:2508
@ PEACH_BAKING_STRAWBERRY
Definition enums.h:2498
@ PEACH_BAKING_CAKE_WITH_BERRIES
Definition enums.h:2514
@ PEACH_BAKING_EGG
Definition enums.h:2504
@ PEACH_BAKING_CAKE_BATTER
Definition enums.h:2509
@ PEACH_BAKING_MILK
Definition enums.h:2502
@ PEACH_BAKING_CLEANSER
Definition enums.h:2500
@ PEACH_BAKING_SALT
Definition enums.h:2511
@ PEACH_BAKING_CAKE_BARE
Definition enums.h:2510
@ PEACH_BAKING_CREAM
Definition enums.h:2497
EntityFlags
Definition enums.h:2612
@ ENTITY_FLAG_8000
Definition enums.h:2628
@ ENTITY_FLAG_DETECTED_COLLISION
Definition enums.h:2629
@ ENTITY_FLAG_CONTINUOUS_COLLISION
Definition enums.h:2619
@ ENTITY_FLAG_HAS_SHADOW
Definition enums.h:2621
@ ENTITY_FLAG_IGNORE_DISTANCE_CULLING
Definition enums.h:2632
@ ENTITY_FLAG_HAS_ANIMATED_MODEL
Definition enums.h:2616
@ ENTITY_FLAG_DARK_SHADOW
Definition enums.h:2636
@ ENTITY_FLAG_SHADOW_POS_DIRTY
Definition enums.h:2635
@ ENTITY_FLAG_400
Definition enums.h:2623
@ ENTITY_FLAG_DRAW_IF_CLOSE_HIDE_MODE2
Definition enums.h:2631
@ ENTITY_FLAG_DRAW_IF_CLOSE_HIDE_MODE1
Definition enums.h:2614
@ ENTITY_FLAG_80
Definition enums.h:2620
@ ENTITY_FLAG_HAS_DYNAMIC_SHADOW
Definition enums.h:2615
@ ENTITY_FLAG_PARTNER_COLLISION
Definition enums.h:2630
@ ENTITY_FLAG_CREATED
Definition enums.h:2644
@ ENTITY_FLAG_200000
Definition enums.h:2634
@ ENTITY_FLAG_8000000
Definition enums.h:2640
@ ENTITY_FLAG_FIXED_SHADOW_SIZE
Definition enums.h:2622
@ ENTITY_FLAG_SHOWS_INSPECT_PROMPT
Definition enums.h:2625
@ ENTITY_FLAG_HIDDEN
Definition enums.h:2613
@ ENTITY_FLAG_2000000
Definition enums.h:2638
@ ENTITY_FLAG_BOUND_SCRIPT_DIRTY
Definition enums.h:2637
@ ENTITY_FLAG_4000
Definition enums.h:2627
@ ENTITY_FLAG_SKIP_UPDATE_TRANSFORM_MATRIX
Definition enums.h:2617
@ ENTITY_FLAG_USED
Definition enums.h:2633
@ ENTITY_FLAG_SKIP_UPDATE
Definition enums.h:2643
@ ENTITY_FLAG_PENDING_INSTANCE_DELETE
Definition enums.h:2642
@ ENTITY_FLAG_DISABLE_COLLISION
Definition enums.h:2618
@ ENTITY_FLAG_ALWAYS_FACE_CAMERA
Definition enums.h:2626
@ ENTITY_FLAG_FADING_AWAY
Definition enums.h:2641
@ ENTITY_FLAG_PENDING_FULL_DELETE
Definition enums.h:2639
@ ENTITY_FLAG_CIRCULAR_SHADOW
Definition enums.h:2624
ActorIDs
Definition enums.h:2083
@ ACTOR_PLAYER
Definition enums.h:2085
@ ACTOR_ENEMY8
Definition enums.h:2095
@ ACTOR_ENEMY7
Definition enums.h:2094
@ ACTOR_ENEMY23
Definition enums.h:2110
@ ACTOR_ENEMY16
Definition enums.h:2103
@ ACTOR_ENEMY9
Definition enums.h:2096
@ ACTOR_ENEMY14
Definition enums.h:2101
@ ACTOR_PARTNER
Definition enums.h:2086
@ ACTOR_ENEMY13
Definition enums.h:2100
@ ACTOR_ENEMY5
Definition enums.h:2092
@ ACTOR_ENEMY20
Definition enums.h:2107
@ ACTOR_ENEMY18
Definition enums.h:2105
@ ACTOR_ENEMY12
Definition enums.h:2099
@ ACTOR_ENEMY6
Definition enums.h:2093
@ ACTOR_ENEMY22
Definition enums.h:2109
@ ACTOR_ENEMY15
Definition enums.h:2102
@ ACTOR_ENEMY4
Definition enums.h:2091
@ ACTOR_ENEMY1
Definition enums.h:2088
@ ACTOR_ENEMY2
Definition enums.h:2089
@ ACTOR_ENEMY0
Definition enums.h:2087
@ ACTOR_ENEMY11
Definition enums.h:2098
@ ACTOR_SELF
Definition enums.h:2084
@ ACTOR_ENEMY10
Definition enums.h:2097
@ ACTOR_ENEMY21
Definition enums.h:2108
@ ACTOR_ENEMY3
Definition enums.h:2090
@ ACTOR_ENEMY17
Definition enums.h:2104
@ ACTOR_ENEMY19
Definition enums.h:2106
ActorFlags
Definition enums.h:3323
@ ACTOR_FLAG_FLYING
Quake Hammer can't hit.
Definition enums.h:3329
@ ACTOR_FLAG_DAMAGE_IMMUNE
Definition enums.h:3333
@ ACTOR_FLAG_HALF_HEIGHT
Definition enums.h:3335
@ ACTOR_FLAG_INVISIBLE
Actor is not rendered.
Definition enums.h:3324
@ ACTOR_FLAG_SKIP_TURN
Definition enums.h:3336
@ ACTOR_FLAG_NO_INACTIVE_ANIM
Definition enums.h:3345
@ ACTOR_FLAG_NO_DMG_POPUP
Hide damage popup.
Definition enums.h:3341
@ ACTOR_FLAG_BLUR_ENABLED
Definition enums.h:3344
@ ACTOR_FLAG_HEALTH_BAR_HIDDEN
Definition enums.h:3338
@ ACTOR_FLAG_MINOR_TARGET
Definition enums.h:3327
@ ACTOR_FLAG_NO_SHADOW
Hide shadow.
Definition enums.h:3325
@ ACTOR_FLAG_SHOW_STATUS_ICONS
Definition enums.h:3343
@ ACTOR_FLAG_UPSIDE_DOWN
HP bar offset below actor (e.g. Swooper when upside-down).
Definition enums.h:3331
@ ACTOR_FLAG_LOW_PRIORITY_TARGET
Definition enums.h:3326
@ ACTOR_FLAG_NO_TATTLE
Definition enums.h:3328
@ ACTOR_FLAG_TARGET_ONLY
Battle ends even if undefeated. No turn.
Definition enums.h:3334
@ ACTOR_FLAG_NO_HEALTH_BAR
Definition enums.h:3337
@ ACTOR_FLAG_TYPE_CHANGED
Indicates actors type has changed, triggers recheck for if HP bar should be shown based on tattle sta...
Definition enums.h:3332
@ ACTOR_FLAG_NO_DMG_APPLY
Damage is not applied to actor HP.
Definition enums.h:3340
@ ACTOR_FLAG_FLIPPED
Actor has been flipped over.
Definition enums.h:3330
@ ACTOR_FLAG_NO_ATTACK
Skip attack turn.
Definition enums.h:3339
@ ACTOR_FLAG_USING_IDLE_ANIM
Definition enums.h:3342
ModelAnimUnit
Definition enums.h:4458
@ MDL_ANIMATOR_8
Definition enums.h:4467
@ MDL_ANIMATOR_D
Definition enums.h:4472
@ MDL_ANIMATOR_0
Definition enums.h:4459
@ MDL_ANIMATOR_A
Definition enums.h:4469
@ MDL_ANIMATOR_7
Definition enums.h:4466
@ MDL_ANIMATOR_9
Definition enums.h:4468
@ MDL_ANIMATOR_C
Definition enums.h:4471
@ MDL_ANIMATOR_B
Definition enums.h:4470
@ MDL_ANIMATOR_3
Definition enums.h:4462
@ MDL_ANIMATOR_4
Definition enums.h:4463
@ MDL_ANIMATOR_6
Definition enums.h:4465
@ MDL_ANIMATOR_1
Definition enums.h:4460
@ MDL_ANIMATOR_E
Definition enums.h:4473
@ MDL_ANIMATOR_2
Definition enums.h:4461
@ MDL_ANIMATOR_5
Definition enums.h:4464
@ MDL_ANIMATOR_F
Definition enums.h:4474
TerritoryFlags
Definition enums.h:4626
@ AI_TERRITORY_IGNORE_HIDING
Definition enums.h:4627
@ AI_TERRITORY_IGNORE_ELEVATION
Definition enums.h:4628
SoundType
Definition enums.h:538
@ SOUND_TYPE_SPECIAL
Definition enums.h:539
@ SOUND_TYPE_ROOM_DOOR
Definition enums.h:542
@ SOUND_TYPE_LOOPING
Definition enums.h:540
@ SOUND_TYPE_EXIT_DOOR
Definition enums.h:541
@ SOUND_TYPE_ALTERNATING
Definition enums.h:543
DictionaryIndex
Definition enums.h:5233
@ DICTIONARY_KEY
Definition enums.h:5234
@ DICTIONARY_SIZE
Definition enums.h:5236
@ DICTIONARY_VALUE
Definition enums.h:5235
EncounterOutcomes
Definition enums.h:1901
@ OUTCOME_ENEMY_FLED
Definition enums.h:1905
@ OUTCOME_PLAYER_WON
Definition enums.h:1902
@ OUTCOME_SKIP
Definition enums.h:1906
@ OUTCOME_PLAYER_LOST
Definition enums.h:1903
@ OUTCOME_PLAYER_FLED
Definition enums.h:1904
PartnerIDs
Definition enums.h:2884
@ PARTNER_NONE
Definition enums.h:2885
@ PARTNER_BOMBETTE
Definition enums.h:2888
@ PARTNER_LAKILESTER
Definition enums.h:2893
@ PARTNER_WATT
Definition enums.h:2891
@ PARTNER_BOW
Definition enums.h:2894
@ PARTNER_SUSHIE
Definition enums.h:2892
@ PARTNER_TWINK
Definition enums.h:2896
@ PARTNER_PARAKARRY
Definition enums.h:2889
@ PARTNER_GOOMBARIA
Definition enums.h:2895
@ PARTNER_GOOMPA
Definition enums.h:2890
@ PARTNER_KOOPER
Definition enums.h:2887
@ PARTNER_GOOMBARIO
Definition enums.h:2886
ActionStates
Definition enums.h:2425
@ ACTION_STATE_PUSHING_BLOCK
Definition enums.h:2448
@ ACTION_STATE_RIDE
Definition enums.h:2461
@ ACTION_STATE_24
Definition enums.h:2464
@ ACTION_STATE_HIT_LAVA
Definition enums.h:2451
@ ACTION_STATE_JUMP
Definition enums.h:2430
@ ACTION_STATE_STEP_DOWN_LAND
Definition enums.h:2438
@ ACTION_STATE_USE_MUNCHLESIA
Set by the jan_09 squishy flower entity; throws the player in the air.
Definition enums.h:2458
@ ACTION_STATE_SPIN_POUND
Definition enums.h:2442
@ ACTION_STATE_LANDING_ON_SWITCH
Small red/blue ! switches.
Definition enums.h:2434
@ ACTION_STATE_SPIN_JUMP
Definition enums.h:2441
@ ACTION_STATE_LAUNCH
Shy Guy Toybox jack-in-the-boxes.
Definition enums.h:2433
@ ACTION_STATE_IDLE
Definition enums.h:2426
@ ACTION_STATE_TALK
Reading signs doesn't count.
Definition enums.h:2440
@ ACTION_STATE_23
Definition enums.h:2463
@ ACTION_STATE_USE_TWEESTER
Definition enums.h:2459
@ ACTION_STATE_USE_SPRING
Definition enums.h:2466
@ ACTION_STATE_USE_SNEAKY_PARASOL
Definition enums.h:2453
@ ACTION_STATE_BOUNCE_OFF_SWITCH
Small red/blue ! switches.
Definition enums.h:2460
@ ACTION_STATE_STEP_UP_PEACH
Definition enums.h:2452
@ ACTION_STATE_TORNADO_POUND
Definition enums.h:2444
@ ACTION_STATE_USE_SPINNING_FLOWER
Definition enums.h:2457
@ ACTION_STATE_FALLING
Definition enums.h:2435
@ ACTION_STATE_INVALID_25
Definition enums.h:2465
@ ACTION_STATE_LAND
Definition enums.h:2437
@ ACTION_STATE_SLIDING
Definition enums.h:2445
@ ACTION_STATE_HOP
Released A before apex of jump.
Definition enums.h:2432
@ ACTION_STATE_KNOCKBACK
Definition enums.h:2450
@ ACTION_STATE_ENEMY_FIRST_STRIKE
Definition enums.h:2455
@ ACTION_STATE_RAISE_ARMS
Definition enums.h:2456
@ ACTION_STATE_13
Definition enums.h:2447
@ ACTION_STATE_WALK
Definition enums.h:2427
@ ACTION_STATE_BOUNCE
Used with Kooper.
Definition enums.h:2431
@ ACTION_STATE_STEP_DOWN
Definition enums.h:2436
@ ACTION_STATE_HAMMER
Definition enums.h:2446
@ ACTION_STATE_HIT_FIRE
Causes Mario to fly up and take damage. Used for fire bars.
Definition enums.h:2449
@ ACTION_STATE_TORNADO_JUMP
Definition enums.h:2443
@ ACTION_STATE_STEP_UP
Definition enums.h:2462
@ ACTION_STATE_SPIN
Definition enums.h:2454
@ ACTION_STATE_RUN
Definition enums.h:2428
BasicCameraParams
Definition enums.h:1813
@ CAM_PARAM_ZOOM_PERCENT
Definition enums.h:1820
@ CAM_PARAM_BOOM_PITCH
Definition enums.h:1817
@ CAM_PARAM_SKIP_RECALC
Definition enums.h:1814
@ CAM_PARAM_BOOM_Y_OFFSET
Definition enums.h:1819
@ CAM_PARAM_BOOM_LENGTH
Definition enums.h:1815
@ CAM_PARAM_FOV_SCALE
Definition enums.h:1816
@ CAM_PARAM_BOOM_YAW
Definition enums.h:1818
DoorSwing
Definition enums.h:2274
@ DOOR_SWING_IN
Definition enums.h:2275
@ DOOR_SWING_OUT
Definition enums.h:2276
CameraMoveFlags
Definition enums.h:4731
@ CAMERA_MOVE_IGNORE_PLAYER_Y
Definition enums.h:4732
@ CAMERA_MOVE_ACCEL_INTERP_Y
Definition enums.h:4734
@ CAMERA_MOVE_NO_INTERP_Y
Definition enums.h:4733
BlockResult
Definition enums.h:1971
@ BLOCK_RESULT_NONE
Definition enums.h:1972
@ BLOCK_RESULT_FAIL
Definition enums.h:1974
@ BLOCK_RESULT_SUCCESS
Definition enums.h:1975
@ BLOCK_RESULT_EARLY
Definition enums.h:1973
AuResult
Definition enums.h:1755
@ AU_ERROR_NULL_SONG_NAME
Definition enums.h:1761
@ AU_ERROR_SBN_INDEX_OUT_OF_RANGE
Definition enums.h:1767
@ AU_ERROR_SBN_FORMAT_MISMATCH
Definition enums.h:1768
@ AU_ERROR_11
Definition enums.h:1766
@ AU_ERROR_151
Definition enums.h:1769
@ AU_ERROR_7
Definition enums.h:1765
@ AU_AMBIENCE_ERROR_2
Definition enums.h:1760
@ AU_ERROR_1
Definition enums.h:1757
@ AU_RESULT_OK
Definition enums.h:1756
@ AU_AMBIENCE_ERROR_3
Definition enums.h:1762
@ AU_ERROR_6
Definition enums.h:1764
@ AU_ERROR_SONG_NOT_PLAYING
Definition enums.h:1759
@ AU_ERROR_INVALID_SONG_DURATION
Definition enums.h:1763
@ AU_AMBIENCE_ERROR_1
Definition enums.h:1758
@ AU_ERROR_201
Definition enums.h:1770
NpcPalSwapState
Definition enums.h:2990
@ NPC_PALSWAP_FROM_B_TO_A
Definition enums.h:2994
@ NPC_PALSWAP_HOLDING_B
Definition enums.h:2993
@ NPC_PALSWAP_HOLDING_A
Definition enums.h:2991
@ NPC_PALSWAP_FROM_A_TO_B
Definition enums.h:2992
PlayerSpriteSets
Definition enums.h:6345
@ PLAYER_SPRITES_MARIO_WORLD
Definition enums.h:6346
@ PLAYER_SPRITES_PEACH_WORLD
Definition enums.h:6350
@ PLAYER_SPRITES_COMBINED_EPILOGUE
Definition enums.h:6348
@ PLAYER_SPRITES_MARIO_REFLECT_FLOOR
Definition enums.h:6347
@ PLAYER_SPRITES_PEACH_BATTLE
Definition enums.h:6352
@ PLAYER_SPRITES_MARIO_PARADE
Definition enums.h:6349
@ PLAYER_SPRITES_MARIO_BATTLE
Definition enums.h:6351
EncounterStates
Definition enums.h:6293
@ ENCOUNTER_STATE_POST_BATTLE
Definition enums.h:6299
@ ENCOUNTER_STATE_CONVERSATION
Definition enums.h:6298
@ ENCOUNTER_STATE_NEUTRAL
Definition enums.h:6296
@ ENCOUNTER_STATE_NONE
Definition enums.h:6294
@ ENCOUNTER_STATE_PRE_BATTLE
Definition enums.h:6297
@ ENCOUNTER_STATE_CREATE
Definition enums.h:6295
SurfaceInteractMode
Definition enums.h:4683
@ SURFACE_INTERACT_RUN
Definition enums.h:4685
@ SURFACE_INTERACT_WALK
Definition enums.h:4684
@ SURFACE_INTERACT_LAND
Definition enums.h:4686
FirstStrikeType
Definition enums.h:3457
@ FIRST_STRIKE_NONE
Definition enums.h:3458
@ FIRST_STRIKE_ENEMY
Definition enums.h:3460
@ FIRST_STRIKE_PLAYER
Definition enums.h:3459
EnemyActionFlags
Definition enums.h:4611
@ AI_ACTION_08
Definition enums.h:4615
@ AI_ACTION_20
Definition enums.h:4617
@ AI_ACTION_LOOK_AROUND_DURING_LOITER
Definition enums.h:4616
@ AI_ACTION_04
Definition enums.h:4614
@ AI_ACTION_02
Definition enums.h:4613
@ AI_ACTION_JUMP_WHEN_SEE_PLAYER
Definition enums.h:4612
MsgEffectCodes
Definition enums.h:6161
@ MSG_FX_NOISE_OUTLINE
Definition enums.h:6164
@ MSG_FX_RISE_PRINT
Definition enums.h:6171
@ MSG_FX_SIZE_JITTER
Definition enums.h:6173
@ MSG_FX_SHAKE
Definition enums.h:6162
@ MSG_FX_GLOBAL_WAVE
Definition enums.h:6169
@ MSG_FX_GLOBAL_RAINBOW
Definition enums.h:6170
@ MSG_FX_DROP_SHADOW
Definition enums.h:6175
@ MSG_FX_SIZE_WAVE
Definition enums.h:6174
@ MSG_FX_STATIC
Definition enums.h:6165
@ MSG_FX_BLUR
Definition enums.h:6166
@ MSG_FX_DITHER_FADE
Definition enums.h:6168
@ MSG_FX_WAVE
Definition enums.h:6163
@ MSG_FX_RAINBOW
Definition enums.h:6167
@ MSG_FX_GROW_PRINT
Definition enums.h:6172
CustomGfxUnit
Definition enums.h:4419
@ CUSTOM_GFX_F
Definition enums.h:4436
@ CUSTOM_GFX_B
Definition enums.h:4432
@ CUSTOM_GFX_1
Definition enums.h:4422
@ CUSTOM_GFX_A
Definition enums.h:4431
@ CUSTOM_GFX_2
Definition enums.h:4423
@ CUSTOM_GFX_4
Definition enums.h:4425
@ CUSTOM_GFX_E
Definition enums.h:4435
@ CUSTOM_GFX_5
Definition enums.h:4426
@ CUSTOM_GFX_3
Definition enums.h:4424
@ CUSTOM_GFX_9
Definition enums.h:4430
@ CUSTOM_GFX_8
Definition enums.h:4429
@ CUSTOM_GFX_6
Definition enums.h:4427
@ CUSTOM_GFX_0
Definition enums.h:4421
@ CUSTOM_GFX_NONE
Definition enums.h:4420
@ CUSTOM_GFX_D
Definition enums.h:4434
@ CUSTOM_GFX_7
Definition enums.h:4428
@ CUSTOM_GFX_C
Definition enums.h:4433
PartnerStates
Definition enums.h:2944
@ PARTNER_CMD_INIT
Definition enums.h:2946
@ PARTNER_CMD_PUT_AWAY
Definition enums.h:2949
@ PARTNER_CMD_NONE
Definition enums.h:2945
@ PARTNER_CMD_RESET
Definition enums.h:2954
@ PARTNER_CMD_INSTA_SWITCH
Definition enums.h:2947
@ PARTNER_CMD_ABORT
Definition enums.h:2955
@ PARTNER_CMD_TAKE_OUT
Definition enums.h:2951
@ PARTNER_CMD_INSTA_TAKE_OUT
Definition enums.h:2952
@ PARTNER_CMD_INSTA_PUT_AWAY
Definition enums.h:2950
@ PARTNER_CMD_USE_ABILITY
Definition enums.h:2953
@ PARTNER_CMD_SWITCH
Definition enums.h:2948
ImgFXMeshType
Definition enums.h:5184
@ IMGFX_MESH_STRIP
Definition enums.h:5189
@ IMGFX_MESH_GRID_WAVY
Definition enums.h:5186
@ IMGFX_MESH_GRID_UNUSED
Definition enums.h:5188
@ IMGFX_MESH_ANIMATED
Definition enums.h:5187
@ IMGFX_MESH_DEFAULT
Definition enums.h:5185
BattleCamTargetAdjustY
Definition enums.h:4903
@ BTL_CAM_YADJ_SLIGHT
Definition enums.h:4904
@ BTL_CAM_YADJ_AVG
Definition enums.h:4907
@ BTL_CAM_YADJ_NONE
Definition enums.h:4906
@ BTL_CAM_YADJ_TARGET
Definition enums.h:4905
ActionResult
Definition enums.h:1962
@ ACTION_RESULT_NONE
Definition enums.h:1963
@ ACTION_RESULT_EARLY
Definition enums.h:1966
@ ACTION_RESULT_SUCCESS
Definition enums.h:1968
@ ACTION_RESULT_MINUS_4
Definition enums.h:1964
@ ACTION_RESULT_MINUS_2
Definition enums.h:1965
@ ACTION_RESULT_FAIL
Definition enums.h:1967
TriggerFlags
Definition enums.h:2672
@ TRIGGER_FLAG_8000
Definition enums.h:2685
@ TRIGGER_AREA_FLAG_SET
Definition enums.h:2687
@ TRIGGER_ACTIVE
Definition enums.h:2673
@ TRIGGER_FORCE_ACTIVATE
Definition enums.h:2675
@ TRIGGER_FLOOR_JUMP
Definition enums.h:2679
@ TRIGGER_FLAG_4000
Definition enums.h:2684
@ TRIGGER_FLOOR_ABOVE
Definition enums.h:2689
@ TRIGGER_GAME_FLAG_SET
Definition enums.h:2686
@ TRIGGER_WALL_HAMMER
Definition enums.h:2682
@ TRIGGER_WALL_PRESS_A
Definition enums.h:2678
@ TRIGGER_ACTIVATED
Definition enums.h:2674
@ TRIGGER_CEILING_TOUCH
Definition enums.h:2688
@ TRIGGER_WALL_PUSH
Definition enums.h:2676
@ TRIGGER_FLOOR_PRESS_A
Definition enums.h:2681
@ TRIGGER_FLOOR_TOUCH
Definition enums.h:2677
@ TRIGGER_SCRIPT_BOUND
Definition enums.h:2691
@ TRIGGER_POINT_BOMB
Definition enums.h:2690
@ TRIGGER_FLAG_2000
Definition enums.h:2683
@ TRIGGER_WALL_TOUCH
Definition enums.h:2680
DemoState
Definition enums.h:3534
@ DEMO_STATE_ACTIVE
Definition enums.h:3536
@ DEMO_STATE_CHANGE_MAP
Definition enums.h:3537
@ DEMO_STATE_4
Definition enums.h:3538
@ DEMO_STATE_NONE
Definition enums.h:3535
@ DEMO_STATE_DONE
Definition enums.h:3539
CopiedVtxUnit
Definition enums.h:4439
@ VTX_COPY_2
Definition enums.h:4442
@ VTX_COPY_5
Definition enums.h:4445
@ VTX_COPY_8
Definition enums.h:4448
@ VTX_COPY_E
Definition enums.h:4454
@ VTX_COPY_9
Definition enums.h:4449
@ VTX_COPY_B
Definition enums.h:4451
@ VTX_COPY_7
Definition enums.h:4447
@ VTX_COPY_F
Definition enums.h:4455
@ VTX_COPY_0
Definition enums.h:4440
@ VTX_COPY_3
Definition enums.h:4443
@ VTX_COPY_6
Definition enums.h:4446
@ VTX_COPY_4
Definition enums.h:4444
@ VTX_COPY_1
Definition enums.h:4441
@ VTX_COPY_A
Definition enums.h:4450
@ VTX_COPY_C
Definition enums.h:4452
@ VTX_COPY_D
Definition enums.h:4453
BattleMenuIndex
Definition enums.h:4211
@ BTL_MENU_IDX_PARTNER_ITEM
Definition enums.h:4222
@ BTL_MENU_IDX_PARTNER
Definition enums.h:4217
@ BTL_MENU_IDX_STRATEGY
Definition enums.h:4219
@ BTL_MENU_IDX_SMASH
Definition enums.h:4214
@ BTL_MENU_IDX_STAR_POWER
Definition enums.h:4218
@ BTL_MENU_IDX_MAIN
Definition enums.h:4212
@ BTL_MENU_IDX_JUMP
Definition enums.h:4213
@ BTL_MENU_IDX_DIP
Definition enums.h:4216
@ BTL_MENU_IDX_ABILITY
Definition enums.h:4221
@ BTL_MENU_IDX_ITEMS
Definition enums.h:4215
SoundSpatializationFlags
Definition enums.h:1735
@ SOUND_SPACE_PARAMS_MASK
Definition enums.h:1740
@ SOUND_PARAM_CLIP_OFFSCREEN_X
Definition enums.h:1743
@ SOUND_SPACE_MODE_MASK
Definition enums.h:1736
@ SOUND_SPACE_DEFAULT
Definition enums.h:1737
@ SOUND_SPACE_FULL
Definition enums.h:1739
@ SOUND_PARAM_CLIP_OFFSCREEN_ANY
Definition enums.h:1742
@ SOUND_PARAM_QUIET
Definition enums.h:1747
@ SOUND_SPACE_WITH_DEPTH
Definition enums.h:1738
@ SOUND_PARAM_MUTE
Definition enums.h:1741
@ SOUND_PARAM_CLIP_OFFSCREEN_Y
Definition enums.h:1744
@ SOUND_PARAM_MORE_QUIET
Definition enums.h:1746
@ SOUND_PARAM_MOST_QUIET
Definition enums.h:1745
GlobalOverrides
Definition enums.h:4320
@ GLOBAL_OVERRIDES_MESSAGES_OVER_FRONTUI
Definition enums.h:4323
@ GLOBAL_OVERRIDES_SOFT_RESET
Definition enums.h:4324
@ GLOBAL_OVERRIDES_CANT_PICK_UP_ITEMS
Definition enums.h:4339
@ GLOBAL_OVERRIDES_40
Definition enums.h:4325
@ GLOBAL_OVERRIDES_800
Definition enums.h:4330
@ GLOBAL_OVERRIDES_200
Definition enums.h:4328
@ GLOBAL_OVERRIDES_PREV_400
Definition enums.h:4333
@ GLOBAL_OVERRIDES_MESSAGES_OVER_CURTAINS
Definition enums.h:4338
@ GLOBAL_OVERRIDES_400
Definition enums.h:4329
@ GLOBAL_OVERRIDES_ENABLE_FLOOR_REFLECTION
Definition enums.h:4326
@ GLOBAL_OVERRIDES_PREV_200
Definition enums.h:4332
@ GLOBAL_OVERRIDES_DISABLE_BATTLES
Definition enums.h:4327
@ GLOBAL_OVERRIDES_DISABLE_RENDER_WORLD
Definition enums.h:4321
@ GLOBAL_OVERRIDES_DONT_RESUME_SONG_AFTER_BATTLE
Definition enums.h:4336
@ GLOBAL_OVERRIDES_WINDOWS_OVER_CURTAINS
Definition enums.h:4335
@ GLOBAL_OVERRIDES_DISABLE_MENUS
Definition enums.h:4337
@ GLOBAL_OVERRIDES_PREV_800
Definition enums.h:4334
@ GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME
Definition enums.h:4322
@ GLOBAL_OVERRIDES_PREV_DISABLE_BATTLES
Definition enums.h:4331
BlurState
Definition enums.h:6412
@ ACTOR_BLUR_RESET
Definition enums.h:6415
@ ACTOR_BLUR_ENABLE
Definition enums.h:6414
@ ACTOR_BLUR_DISABLE
Definition enums.h:6413
Events
Definition enums.h:2130
@ EVENT_RECEIVE_BUFF
Definition enums.h:2178
@ EVENT_LUCKY
Definition enums.h:2172
@ EVENT_HIT
Definition enums.h:2132
@ EVENT_30
Definition enums.h:2166
@ EVENT_33
Definition enums.h:2169
@ EVENT_SPIN_SMASH_LAUNCH_HIT
Definition enums.h:2138
@ EVENT_SPIKE_DEATH
Definition enums.h:2160
@ EVENT_INVUNERABLE_TAUNT
Definition enums.h:2150
@ EVENT_66
Definition enums.h:2181
@ EVENT_UP_AND_AWAY
Definition enums.h:2176
@ EVENT_SCARE_AWAY
Definition enums.h:2174
@ EVENT_BURN_HIT
Definition enums.h:2136
@ EVENT_BEGIN_FIRST_STRIKE
Definition enums.h:2173
@ EVENT_STAR_BEAM
Definition enums.h:2140
@ EVENT_SPIKE_CONTACT
Definition enums.h:2163
@ EVENT_FIRE_DEATH
Definition enums.h:2162
@ EVENT_POWER_BOUNCE_DEATH
Definition enums.h:2161
@ EVENT_END_FIRST_STRIKE
Definition enums.h:2171
@ EVENT_IMMUNE
Definition enums.h:2146
@ EVENT_FALL_TRIGGER
Definition enums.h:2134
@ EVENT_PEACH_BEAM
Definition enums.h:2141
@ EVENT_BURN_DEATH
Definition enums.h:2157
@ EVENT_ZERO_DAMAGE
Definition enums.h:2144
@ EVENT_PUT_PARTNER_AWAY
Definition enums.h:2177
@ EVENT_SHOCK_DEATH
Definition enums.h:2159
@ EVENT_SPIN_SMASH_HIT
Definition enums.h:2133
@ EVENT_EXPLODE_TRIGGER
Definition enums.h:2155
@ EVENT_BLOCK
Definition enums.h:2147
@ EVENT_REVIVE
Definition enums.h:2180
@ EVENT_SPIN_SMASH_DEATH
Definition enums.h:2154
@ EVENT_18
Definition enums.h:2145
@ EVENT_HIT_COMBO
Definition enums.h:2131
@ EVENT_SHELL_CRACK_HIT
Definition enums.h:2139
@ EVENT_23
Definition enums.h:2156
@ EVENT_SPIKE_TAUNT
Definition enums.h:2148
@ EVENT_15
Definition enums.h:2137
@ EVENT_1E
Definition enums.h:2151
@ EVENT_AIR_LIFT_FAILED
Definition enums.h:2152
@ EVENT_BEGIN_AIR_LIFT
Definition enums.h:2175
@ EVENT_POWER_BOUNCE_HIT
Definition enums.h:2142
@ EVENT_DEATH
Definition enums.h:2153
@ EVENT_RECOVER_FROM_KO
Definition enums.h:2170
@ EVENT_SPIN_SMASH_LAUNCH_DEATH
Definition enums.h:2158
@ EVENT_LIFE_SHROOM_PROC
Definition enums.h:2179
@ EVENT_FLIP_TRIGGER
Definition enums.h:2135
@ EVENT_SHOCK_HIT
Definition enums.h:2165
@ EVENT_32
Definition enums.h:2168
@ EVENT_BURN_CONTACT
Definition enums.h:2164
@ EVENT_RECOVER_STATUS
Definition enums.h:2167
@ EVENT_BURN_TAUNT
Definition enums.h:2149
@ EVENT_BLOW_AWAY
Definition enums.h:2143
Locations
Definition enums.h:2322
@ LOCATION_MARIOS_HOUSE
Definition enums.h:2358
@ LOCATION_CLOUDY_CLIMB
Definition enums.h:2353
@ LOCATION_DRY_DRY_OUTPOST
Definition enums.h:2327
@ LOCATION_STAR_HAVEN
Definition enums.h:2343
@ LOCATION_GOOMBA_ROAD
Definition enums.h:2345
@ LOCATION_JADE_JUNGLE
Definition enums.h:2350
@ LOCATION_DRY_DRY_DESERT
Definition enums.h:2328
@ LOCATION_TUBBAS_MANOR
Definition enums.h:2332
@ LOCATION_BOOS_MANSION
Definition enums.h:2331
@ LOCATION_SHIVER_CITY
Definition enums.h:2354
@ LOCATION_TESTING
Definition enums.h:2337
@ LOCATION_BOWSERS_CASTLE
Definition enums.h:2336
@ LOCATION_TOAD_TOWN_TUNNELS
Definition enums.h:2324
@ LOCATION_SHY_GUYS_TOYBOX
Definition enums.h:2333
@ LOCATION_KOOPA_BROS_FORTRESS
Definition enums.h:2325
@ LOCATION_PLEASANT_PATH
Definition enums.h:2346
@ LOCATION_SHIVER_MOUNTAIN
Definition enums.h:2357
@ LOCATION_STAR_WAY
Definition enums.h:2342
@ LOCATION_FLOWER_FIELDS
Definition enums.h:2352
@ LOCATION_TOAD_TOWN
Definition enums.h:2323
@ LOCATION_CRYSTAL_PALACE
Definition enums.h:2335
@ LOCATION_PEACH_CASTLE_GROUNDS
Definition enums.h:2339
@ LOCATION_MT_LAVALAVA
Definition enums.h:2334
@ LOCATION_WINDY_MILL
Definition enums.h:2349
@ LOCATION_NONE
Definition enums.h:2338
@ LOCATION_MT_RUGGED
Definition enums.h:2326
@ LOCATION_SHIVER_SNOWFIELD
Definition enums.h:2355
@ LOCATION_GOOMBA_VILLAGE
Definition enums.h:2344
@ LOCATION_PEACHS_CASTLE
Definition enums.h:2340
@ LOCATION_FOREVER_FOREST
Definition enums.h:2330
@ LOCATION_STARBORN_VALLEY
Definition enums.h:2356
@ LOCATION_DRY_DRY_RUINS
Definition enums.h:2329
@ LOCATION_GUSTY_GULCH
Definition enums.h:2348
@ LOCATION_KOOPA_VILLAGE
Definition enums.h:2347
@ LOCATION_SHOOTING_STAR_SUMMIT
Definition enums.h:2341
@ LOCATION_YOSHIS_VILLAGE
Definition enums.h:2351
ActorPartFlags
Definition enums.h:3349
@ ACTOR_PART_FLAG_SKIP_SHOCK_EFFECT
Definition enums.h:3365
@ ACTOR_PART_FLAG_TARGET_ONLY
Definition enums.h:3359
@ ACTOR_PART_FLAG_PRIMARY_TARGET
Definition enums.h:3362
@ ACTOR_PART_FLAG_NO_STATUS_ANIMS
Definition enums.h:3364
@ ACTOR_PART_FLAG_SKIP_MOVEMENT_ALLOC
Definition enums.h:3366
@ ACTOR_PART_FLAG_NO_SHADOW
Definition enums.h:3352
@ ACTOR_PART_FLAG_DEFAULT_TARGET
Definition enums.h:3353
@ ACTOR_PART_FLAG_HAS_PAL_EFFECT
Definition enums.h:3363
@ ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION
Definition enums.h:3361
@ ACTOR_PART_FLAG_NO_DECORATIONS
Definition enums.h:3351
@ ACTOR_PART_FLAG_NO_TATTLE
Definition enums.h:3356
@ ACTOR_PART_FLAG_IGNORE_BELOW_CHECK
Definition enums.h:3354
@ ACTOR_PART_FLAG_NO_TARGET
Cannot be targeted.
Definition enums.h:3360
@ ACTOR_PART_FLAG_TRANSPARENT
Definition enums.h:3357
@ ACTOR_PART_FLAG_DAMAGE_IMMUNE
electrified Plays extra hurt SFX?
Definition enums.h:3358
@ ACTOR_PART_FLAG_INVISIBLE
Definition enums.h:3350
@ ACTOR_PART_FLAG_MINOR_TARGET
Definition enums.h:3355
@ MUSIC_PROXIMITY_NEAR
Definition enums.h:1784
@ MUSIC_PROXIMITY_FULL
Definition enums.h:1785
@ MUSIC_PROXIMITY_FAR
Definition enums.h:1783
BattlePlayerMenuSubstates
Definition enums.h:3921
@ BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_4
Definition enums.h:3981
@ BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_3
Definition enums.h:3948
@ BTL_SUBSTATE_PLAYER_MENU_ITEMS_5
Definition enums.h:3958
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_SHOW_CANT_SWAP
Definition enums.h:3931
@ BTL_SUBSTATE_PLAYER_MENU_BERSERKER_CHOOSE
Definition enums.h:3976
@ BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_2
Definition enums.h:3979
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_5
Definition enums.h:3973
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_AWAIT_CANT_SWAP
Definition enums.h:3932
@ BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_7
Definition enums.h:3967
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_TARGET_CANCEL
Definition enums.h:3943
@ BTL_SUBSTATE_PLAYER_MENU_ITEMS_1
Definition enums.h:3954
@ BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_4
Definition enums.h:3949
@ BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_2
Definition enums.h:3947
@ BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_3
Definition enums.h:3941
@ BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_4
Definition enums.h:3964
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_4
Definition enums.h:3972
@ BTL_SUBSTATE_PLAYER_MENU_CHOOSE_CATEGORY
Definition enums.h:3924
@ BTL_SUBSTATE_PLAYER_MENU_ITEMS_4
Definition enums.h:3957
@ BTL_SUBSTATE_PLAYER_MENU_CREATE_MAIN_MENU
Definition enums.h:3987
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_10
Definition enums.h:3933
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_TARGET_CHOSEN
Definition enums.h:3944
@ BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_1
Definition enums.h:3946
@ BTL_SUBSTATE_PLAYER_MENU_MOVE_TARGET_CHOSEN
Definition enums.h:3929
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_13
Definition enums.h:3936
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_3
Definition enums.h:3971
@ BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_6
Definition enums.h:3966
@ BTL_SUBSTATE_PLAYER_MENU_MOVE_CHOOSE_TARGET
Definition enums.h:3926
@ BTL_SUBSTATE_PLAYER_MENU_PERFORM_SWAP
Definition enums.h:3986
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_2
Definition enums.h:3925
@ BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_4
Definition enums.h:3942
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_7
Definition enums.h:3930
@ BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_2
Definition enums.h:3962
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_CHOOSE_TARGET
Definition enums.h:3940
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_2
Definition enums.h:3970
@ BTL_SUBSTATE_PLAYER_MENU_ITEMS_6
Definition enums.h:3959
@ BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_1
Definition enums.h:3939
@ BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_3
Definition enums.h:3980
@ BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_7
Definition enums.h:3952
@ BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_5
Definition enums.h:3965
@ BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_6
Definition enums.h:3951
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_4
Definition enums.h:3927
@ BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_8
Definition enums.h:3984
@ BTL_SUBSTATE_PLAYER_MENU_MOVE_TARGET_CANCEL
Definition enums.h:3928
@ BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_6
Definition enums.h:3983
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_12
Definition enums.h:3935
@ BTL_SUBSTATE_PLAYER_MENU_BUILD_STRATEGIES
Definition enums.h:3978
@ BTL_SUBSTATE_PLAYER_MENU_INIT
Definition enums.h:3922
@ BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_5
Definition enums.h:3950
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_1
Definition enums.h:3969
@ BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_5
Definition enums.h:3982
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_14
Definition enums.h:3937
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_11
Definition enums.h:3934
@ BTL_SUBSTATE_PLAYER_MENU_ITEMS_3
Definition enums.h:3956
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_6
Definition enums.h:3974
@ BTL_SUBSTATE_PLAYER_MENU_ITEMS_2
Definition enums.h:3955
@ BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_1
Definition enums.h:3961
@ BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_3
Definition enums.h:3963
BattleDarknessState
Definition enums.h:6362
@ BTL_DARKNESS_STATE_NONE
Definition enums.h:6365
@ BTL_DARKNESS_STATE_WATT_BASED
Definition enums.h:6366
@ BTL_DARKNESS_STATE_LOCKED
Definition enums.h:6363
@ BTL_DARKNESS_STATE_DARK
Definition enums.h:6364
MsgChars
Definition enums.h:5488
@ MSG_CHAR_LOWER_S
Definition enums.h:5939
@ MSG_CHAR_LOWER_U_ACUTE
Definition enums.h:5994
@ MSG_CHAR_LOWER_O_UMLAUT
Definition enums.h:5992
@ MSG_CHAR_LOWER_E_UMLAUT
Definition enums.h:5983
@ MSG_CHAR_LOWER_C_CEDILLA
Definition enums.h:5979
@ MSG_CHAR_READ_VARIANT2
Definition enums.h:6048
@ MSG_CHAR_PLUS
Definition enums.h:5867
@ MSG_CHAR_RBRACKET
Definition enums.h:5917
@ MSG_CHAR_UPPER_I_UMLAUT
Definition enums.h:5964
@ MSG_CHAR_UPPER_O
Definition enums.h:5903
@ MSG_CHAR_TIMES
Definition enums.h:5866
@ MSG_CHAR_LOWER_I
Definition enums.h:5929
@ MSG_CHAR_STAR
Definition enums.h:6001
@ MSG_CHAR_DIGIT_0
Definition enums.h:5872
@ MSG_CHAR_READ_PAUSE
Definition enums.h:6045
@ MSG_CHAR_YEN
Definition enums.h:5916
@ MSG_CHAR_UPPER_E_GRAVE
Definition enums.h:5957
@ MSG_CHAR_LOWER_C
Definition enums.h:5923
@ MSG_CHAR_LOWER_N_TILDE
Definition enums.h:5988
@ MSG_CHAR_PRINT_SPACE
Definition enums.h:6067
@ MSG_CHAR_LOWER_V
Definition enums.h:5942
@ MSG_CHAR_UPPER_O_GRAVE
Definition enums.h:5966
@ MSG_CHAR_LOWER_A_UMLAUT
Definition enums.h:5978
@ MSG_CHAR_SINGLE_QUOTE_OPEN
Definition enums.h:6020
@ MSG_CHAR_READ_WAIT
Definition enums.h:6044
@ MSG_CHAR_LOWER_I_GRAVE
Definition enums.h:5984
@ MSG_CHAR_UPPER_E
Definition enums.h:5893
@ MSG_CHAR_MENU_USE_CHARSET_B
Definition enums.h:6037
@ MSG_CHAR_LOWER_O_CIRCUMFLEX
Definition enums.h:5991
@ MSG_CHAR_LOWER_O_ACUTE
Definition enums.h:5990
@ MSG_CHAR_DIGIT_7
Definition enums.h:5879
@ MSG_CHAR_BUTTON_R
Definition enums.h:6011
@ MSG_CHAR_MINUS
Definition enums.h:5869
@ MSG_CHAR_DOUBLE_QUOTE_CLOSE
Definition enums.h:6019
@ MSG_CHAR_INVERTED_EXCLAMTION
Definition enums.h:5997
@ MSG_CHAR_APOSTROPHE
Definition enums.h:5863
@ MSG_CHAR_UPPER_U_ACUTE
Definition enums.h:5971
@ MSG_CHAR_READ_HALF_SPACE
Definition enums.h:6052
@ MSG_CHAR_LOWER_L
Definition enums.h:5932
@ MSG_CHAR_UPPER_K
Definition enums.h:5899
@ MSG_CHAR_BUTTON_Z
Definition enums.h:6012
@ MSG_CHAR_LOWER_T
Definition enums.h:5940
@ MSG_CHAR_DIGIT_4
Definition enums.h:5876
@ MSG_CHAR_BACKTICK
Definition enums.h:5920
@ MSG_CHAR_UPPER_U_UMLAUT
Definition enums.h:5973
@ MSG_CHAR_DEGREE
Definition enums.h:5951
@ MSG_CHAR_READ_SPACE
Definition enums.h:6050
@ MSG_CHAR_UPPER_H
Definition enums.h:5896
@ MSG_CHAR_UPPER_I
Definition enums.h:5897
@ MSG_CHAR_BUTTON_C_RIGHT
Definition enums.h:6016
@ MSG_CHAR_FORWARDSLASH
Definition enums.h:5871
@ MSG_CHAR_EXCLAMTION
Definition enums.h:5857
@ MSG_CHAR_LOWER_J
Definition enums.h:5930
@ MSG_CHAR_PRINT_VARIANT2
Definition enums.h:6065
@ MSG_CHAR_PRINT_VARIANT1
Definition enums.h:6064
@ MSG_CHAR_PRINT_NEXT
Definition enums.h:6072
@ MSG_CHAR_PERIOD
Definition enums.h:5870
@ MSG_CHAR_UPPER_A_ACUTE
Definition enums.h:5953
@ MSG_CHAR_LOWER_O
Definition enums.h:5935
@ MSG_CHAR_TILDA
Definition enums.h:5950
@ MSG_CHAR_READ_VARIANT3
Definition enums.h:6049
@ MSG_CHAR_BUTTON_C_LEFT
Definition enums.h:6015
@ MSG_CHAR_SHARP_S
Definition enums.h:5974
@ MSG_CHAR_LOWER_M
Definition enums.h:5933
@ MSG_CHAR_UPPER_O_CIRCUMFLEX
Definition enums.h:5968
@ MSG_CHAR_UPPER_D
Definition enums.h:5892
@ MSG_CHAR_BUTTON_START
Definition enums.h:6017
@ MSG_CHAR_LOWER_U_UMLAUT
Definition enums.h:5996
@ MSG_CHAR_READ_STYLE
Definition enums.h:6055
@ MSG_CHAR_UPPER_B
Definition enums.h:5890
@ MSG_CHAR_DOWN
Definition enums.h:6003
@ MSG_CHAR_LBRACKET
Definition enums.h:5915
@ MSG_CHAR_BUTTON_C_DOWN
Definition enums.h:6014
@ MSG_CHAR_BUTTON_L
Definition enums.h:6010
@ MSG_CHAR_PRINT_END
Definition enums.h:6073
@ MSG_CHAR_DIGIT_9
Definition enums.h:5881
@ MSG_CHAR_UPPER_M
Definition enums.h:5901
@ MSG_CHAR_AND
Definition enums.h:5862
@ MSG_CHAR_PRINT_ENDL
Definition enums.h:6062
@ MSG_CHAR_UPPER_X
Definition enums.h:5912
@ MSG_CHAR_LOWER_A_ACUTE
Definition enums.h:5976
@ MSG_CHAR_CARET
Definition enums.h:5918
@ MSG_CHAR_MENU_SPACE
Definition enums.h:6036
@ MSG_CHAR_QUESTION
Definition enums.h:5887
@ MSG_CHAR_READ_FULL_SPACE
Definition enums.h:6051
@ MSG_CHAR_HEART
Definition enums.h:6000
@ MSG_CHAR_LOWER_Y
Definition enums.h:5945
@ MSG_CHAR_LOWER_X
Definition enums.h:5944
@ MSG_CHAR_READ_UNK_CHAR_FA
Definition enums.h:6053
@ MSG_CHAR_CIRCLE
Definition enums.h:6006
@ MSG_CHAR_BUTTON_C_UP
Definition enums.h:6013
@ MSG_CHAR_UPPER_F
Definition enums.h:5894
@ MSG_CHAR_LOWER_W
Definition enums.h:5943
@ MSG_CHAR_UPPER_E_UMLAUT
Definition enums.h:5960
@ MSG_CHAR_BUTTON_A
Definition enums.h:6008
@ MSG_CHAR_CROSS
Definition enums.h:6007
@ MSG_CHAR_LOWER_I_UMLAUT
Definition enums.h:5987
@ MSG_CHAR_LOWER_G
Definition enums.h:5927
@ MSG_CHAR_NOTE
Definition enums.h:5856
@ MSG_CHAR_UPPER_E_ACUTE
Definition enums.h:5958
@ MSG_CHAR_UPPER_R
Definition enums.h:5906
@ MSG_CHAR_UPPER_A_GRAVE
Definition enums.h:5952
@ MSG_CHAR_UPPER_N
Definition enums.h:5902
@ MSG_CHAR_UPPER_I_GRAVE
Definition enums.h:5961
@ MSG_CHAR_LOWER_E
Definition enums.h:5925
@ MSG_CHAR_READ_NEXT
Definition enums.h:6054
@ MSG_CHAR_PRINT_FULL_SPACE
Definition enums.h:6068
@ MSG_CHAR_LOWER_U_GRAVE
Definition enums.h:5993
@ MSG_CHAR_READ_VARIANT0
Definition enums.h:6046
@ MSG_CHAR_UPPER_U
Definition enums.h:5909
@ MSG_CHAR_LOWER_U
Definition enums.h:5941
@ MSG_CHAR_BACKSLASH
Definition enums.h:5858
@ MSG_CHAR_UPPER_E_CIRCUMFLEX
Definition enums.h:5959
@ MSG_CHAR_PRINT_VARIANT0
Definition enums.h:6063
@ MSG_CHAR_LOWER_E_ACUTE
Definition enums.h:5981
@ MSG_CHAR_LOWER_P
Definition enums.h:5936
@ MSG_CHAR_UPPER_P
Definition enums.h:5904
@ MSG_CHAR_LOWER_A_GRAVE
Definition enums.h:5975
@ MSG_CHAR_RIGHT
Definition enums.h:6005
@ MSG_CHAR_SEMICOLON
Definition enums.h:5883
@ MSG_CHAR_FEM_ORDINAL
Definition enums.h:5999
@ MSG_CHAR_AT
Definition enums.h:5888
@ MSG_CHAR_DIGIT_1
Definition enums.h:5873
@ MSG_CHAR_GREATER_THAN
Definition enums.h:5886
@ MSG_CHAR_MENU_BACK
Definition enums.h:6039
@ MSG_CHAR_HASH
Definition enums.h:5859
@ MSG_CHAR_DIGIT_2
Definition enums.h:5874
@ MSG_CHAR_UPPER_V
Definition enums.h:5910
@ MSG_CHAR_COLON
Definition enums.h:5882
@ MSG_CHAR_PERCENT
Definition enums.h:5861
@ MSG_CHAR_UPPER_L
Definition enums.h:5900
@ MSG_CHAR_PRINT_FUNCTION
Definition enums.h:6077
@ MSG_CHAR_PRINT_STYLE
Definition enums.h:6070
@ MSG_CHAR_UPPER_O_UMLAUT
Definition enums.h:5969
@ MSG_CHAR_PRINT_VARIANT3
Definition enums.h:6066
@ MSG_CHAR_LOWER_Z
Definition enums.h:5946
@ MSG_CHAR_DIGIT_3
Definition enums.h:5875
@ MSG_CHAR_LOWER_D
Definition enums.h:5924
@ MSG_CHAR_UPPER_S
Definition enums.h:5907
@ MSG_CHAR_PRINT_UNK_CHAR_FA
Definition enums.h:6071
@ MSG_CHAR_READ_ENDL
Definition enums.h:6043
@ MSG_CHAR_LESS_THAN
Definition enums.h:5884
@ MSG_CHAR_DIGIT_6
Definition enums.h:5878
@ MSG_CHAR_PIPE
Definition enums.h:5948
@ MSG_CHAR_LOWER_Q
Definition enums.h:5937
@ MSG_CHAR_MENU_USE_CHARSET_A
Definition enums.h:6038
@ MSG_CHAR_UPPER_U_CIRCUMFLEX
Definition enums.h:5972
@ MSG_CHAR_UPPER_T
Definition enums.h:5908
@ MSG_CHAR_LOWER_E_GRAVE
Definition enums.h:5980
@ MSG_CHAR_PRINT_HALF_SPACE
Definition enums.h:6069
@ MSG_CHAR_UPPER_N_TILDE
Definition enums.h:5965
@ MSG_CHAR_UPPER_A_CIRCUMFLEX
Definition enums.h:5954
@ MSG_CHAR_LOWER_I_ACUTE
Definition enums.h:5985
@ MSG_CHAR_LOWER_B
Definition enums.h:5922
@ MSG_CHAR_UNK_C3
Definition enums.h:6034
@ MSG_CHAR_EQUAL
Definition enums.h:5885
@ MSG_CHAR_SINGLE_QUOTE_CLOSE
Definition enums.h:6021
@ MSG_CHAR_READ_END
Definition enums.h:6056
@ MSG_CHAR_INVERTED_QUESTION
Definition enums.h:5998
@ MSG_CHAR_UPPER_A
Definition enums.h:5889
@ MSG_CHAR_UPPER_I_ACUTE
Definition enums.h:5962
@ MSG_CHAR_LPAREN
Definition enums.h:5864
@ MSG_CHAR_UPPER_C
Definition enums.h:5891
@ MSG_CHAR_LCURLY
Definition enums.h:5947
@ MSG_CHAR_LOWER_A_CIRCUMFLEX
Definition enums.h:5977
@ MSG_CHAR_RPAREN
Definition enums.h:5865
@ MSG_CHAR_UPPER_W
Definition enums.h:5911
@ MSG_CHAR_READ_VARIANT1
Definition enums.h:6047
@ MSG_CHAR_UPPER_A_UMLAUT
Definition enums.h:5955
@ MSG_CHAR_DIGIT_5
Definition enums.h:5877
@ MSG_CHAR_LOWER_I_CIRCUMFLEX
Definition enums.h:5986
@ MSG_CHAR_COMMA
Definition enums.h:5868
@ MSG_CHAR_LOWER_R
Definition enums.h:5938
@ MSG_CHAR_UP
Definition enums.h:6002
@ MSG_CHAR_LOWER_N
Definition enums.h:5934
@ MSG_CHAR_LOWER_H
Definition enums.h:5928
@ MSG_CHAR_LOWER_A
Definition enums.h:5921
@ MSG_CHAR_LOWER_O_GRAVE
Definition enums.h:5989
@ MSG_CHAR_UNDERSCORE
Definition enums.h:5919
@ MSG_CHAR_DOUBLE_QUOTE_OPEN
Definition enums.h:6018
@ MSG_CHAR_LOWER_K
Definition enums.h:5931
@ MSG_CHAR_DIGIT_8
Definition enums.h:5880
@ MSG_CHAR_LOWER_E_CIRCUMFLEX
Definition enums.h:5982
@ MSG_CHAR_UPPER_G
Definition enums.h:5895
@ MSG_CHAR_UPPER_J
Definition enums.h:5898
@ MSG_CHAR_BUTTON_B
Definition enums.h:6009
@ MSG_CONTROL_CHAR
Definition enums.h:6061
@ MSG_CHAR_RCURLY
Definition enums.h:5949
@ MSG_CHAR_LOWER_U_CIRCUMFLEX
Definition enums.h:5995
@ MSG_CHAR_UPPER_Z
Definition enums.h:5914
@ MSG_CHAR_UPPER_Q
Definition enums.h:5905
@ MSG_CHAR_UPPER_C_CEDILLA
Definition enums.h:5956
@ MSG_CHAR_READ_FUNCTION
Definition enums.h:6058
@ MSG_CHAR_UPPER_U_GRAVE
Definition enums.h:5970
@ MSG_CHAR_UPPER_Y
Definition enums.h:5913
@ MSG_CHAR_DOLLAR
Definition enums.h:5860
@ MSG_CHAR_LOWER_F
Definition enums.h:5926
@ MSG_CHAR_MENU_END
Definition enums.h:6040
@ MSG_CHAR_UPPER_O_ACUTE
Definition enums.h:5967
@ MSG_CHAR_UPPER_I_CIRCUMFLEX
Definition enums.h:5963
@ MSG_CHAR_LEFT
Definition enums.h:6004
EncounterNeutralSubStates
Definition enums.h:6308
@ ENCOUNTER_SUBSTATE_NEUTRAL
Definition enums.h:6309
@ SHOP_MSG_BUY_THANK_YOU
Definition enums.h:4954
@ SHOP_MSG_NOT_ENOUGH_COINS
Definition enums.h:4952
@ SHOP_MSG_FAREWELL
Definition enums.h:4973
@ SHOP_MSG_SELL_THANKS
Definition enums.h:4962
@ SHOP_MSG_SELL_MORE
Definition enums.h:4961
@ SHOP_MSG_NOTHING_TO_CLAIM
Definition enums.h:4968
@ SHOP_MSG_CLAIM_MORE
Definition enums.h:4972
@ SHOP_MSG_BUY_CONFIRM
Definition enums.h:4951
@ SHOP_MSG_GREETING
Definition enums.h:4955
@ SHOP_MSG_CHECK_ACCEPTED
Definition enums.h:4966
@ SHOP_MSG_CHECK_WHICH
Definition enums.h:4965
@ SHOP_MSG_SELL_WHICH
Definition enums.h:4958
@ SHOP_MSG_CLAIM_ACCEPTED
Definition enums.h:4971
@ SHOP_MSG_NOTHING_TO_CHECK
Definition enums.h:4963
@ SHOP_MSG_SELL_CONFIRM
Definition enums.h:4959
@ SHOP_MSG_NOTHING_TO_SELL
Definition enums.h:4957
@ SHOP_MSG_SELL_CANCEL
Definition enums.h:4960
@ SHOP_MSG_CHECK_MORE
Definition enums.h:4967
@ SHOP_MSG_INSTRUCTIONS
Definition enums.h:4956
@ SHOP_MSG_NO_CHECK_ROOM
Definition enums.h:4964
@ SHOP_MSG_NOT_ENOUGH_ROOM
Definition enums.h:4953
@ SHOP_MSG_NO_CLAIM_ROOM
Definition enums.h:4969
@ SHOP_MSG_CLAIM_WHICH
Definition enums.h:4970
MsgWindowStates
Definition enums.h:6266
@ MSG_WINDOW_STATE_DONE
Definition enums.h:6267
@ MSG_WINDOW_STATE_B
Definition enums.h:6278
@ MSG_WINDOW_STATE_WAITING
Definition enums.h:6272
@ MSG_WINDOW_STATE_WAITING_FOR_CHOICE
Definition enums.h:6274
@ MSG_WINDOW_STATE_INIT
Definition enums.h:6268
@ MSG_WINDOW_STATE_OPENING
Definition enums.h:6269
@ MSG_WINDOW_STATE_SCROLLING
Definition enums.h:6273
@ MSG_WINDOW_STATE_PRINTING
Definition enums.h:6271
@ MSG_WINDOW_STATE_C
Definition enums.h:6279
@ MSG_WINDOW_STATE_E
Definition enums.h:6281
@ MSG_WINDOW_STATE_SCROLLING_BACK
Definition enums.h:6275
@ MSG_WINDOW_STATE_D
Definition enums.h:6280
@ MSG_WINDOW_STATE_CLOSING
Definition enums.h:6270
@ MSG_WINDOW_STATE_VIEWING_PREV
Definition enums.h:6276
@ MSG_WINDOW_STATE_A
Definition enums.h:6277
Cams
Definition enums.h:1799
@ CAM_TATTLE
Definition enums.h:1802
@ CAM_DEFAULT
Definition enums.h:1800
@ CAM_HUD
Definition enums.h:1803
@ CAM_BATTLE
Definition enums.h:1801
ImgFXStateFlags
Definition enums.h:5092
@ IMGFX_FLAG_40000
Definition enums.h:5111
@ IMGFX_FLAG_8000
Definition enums.h:5108
@ IMGFX_FLAG_SKIP_TEX_SETUP
Definition enums.h:5098
@ IMGFX_FLAG_40
Definition enums.h:5099
@ IMGFX_FLAG_ANIM_DONE
Definition enums.h:5105
@ IMGFX_FLAG_VALID
Definition enums.h:5093
@ IMGFX_FLAG_G_CULL_BACK
Definition enums.h:5094
@ IMGFX_FLAG_LOOP_ANIM
Definition enums.h:5100
@ IMGFX_FLAG_20000
Definition enums.h:5110
@ IMGFX_FLAG_G_CULL_FRONT
Definition enums.h:5095
@ IMGFX_FLAG_100000
Definition enums.h:5113
@ IMGFX_FLAG_REVERSE_ANIM
Definition enums.h:5101
@ IMGFX_FLAG_NO_FILTERING
Definition enums.h:5109
@ IMGFX_FLAG_2000
Definition enums.h:5106
@ IMGFX_FLAG_200
Definition enums.h:5102
@ IMGFX_FLAG_80000
Definition enums.h:5112
@ IMGFX_FLAG_800
Definition enums.h:5104
@ IMGFX_FLAG_SKIP_GFX_SETUP
Definition enums.h:5097
@ IMGFX_FLAG_4000
Definition enums.h:5107
@ IMGFX_FLAG_400
Definition enums.h:5103
@ IMGFX_FLAG_8
Definition enums.h:5096
@ SHOP_BUY_RESULT_4
Definition enums.h:4981
@ SHOP_BUY_RESULT_OK
Definition enums.h:4978
@ SHOP_BUY_RESULT_NOT_ENOUGH_COINS
Definition enums.h:4977
@ SHOP_BUY_RESULT_CANCEL
Definition enums.h:4980
@ SHOP_BUY_RESULT_2
Definition enums.h:4979
@ SHOP_BUY_RESULT_NOT_ENOUGH_ROOM
Definition enums.h:4982
WindowID
Definition enums.h:5239
@ WIN_BTL_MOVES_ICON
Definition enums.h:5244
@ WIN_PAUSE_MAP
Definition enums.h:5284
@ WIN_BTL_STRATS_MENU
Definition enums.h:5247
@ WIN_BTL_SPIRITS_TITLE
Definition enums.h:5245
@ WIN_FILES_SLOT3_BODY
Definition enums.h:5302
@ WIN_FILES_MESSAGE
Definition enums.h:5291
@ WIN_UNUSED_0
Definition enums.h:5241
@ WIN_BTL_MOVES_MENU
Definition enums.h:5242
@ WIN_FILES_MAIN
Definition enums.h:5288
@ WIN_CURRENCY_COUNTER
Definition enums.h:5261
@ WIN_PAUSE_PARTNERS
Definition enums.h:5277
@ WIN_PAUSE_TAB_PARTY
Definition enums.h:5271
@ WIN_POPUP_DESC
Definition enums.h:5260
@ WIN_PAUSE_MAP_TITLE
Definition enums.h:5285
@ WIN_FILES_SLOT2_TITLE
Definition enums.h:5305
@ WIN_POPUP_CONTENT
Definition enums.h:5255
@ WIN_FILES_TITLE
Definition enums.h:5289
@ WIN_FILES_SLOT3_TITLE
Definition enums.h:5306
@ WIN_PAUSE_TAB_MAP
Definition enums.h:5273
@ WIN_PAUSE_PARTNERS_TITLE
Definition enums.h:5278
@ WIN_PAUSE_TAB_BADGES
Definition enums.h:5269
@ WIN_FILES_OPTION_CENTER
Definition enums.h:5298
@ WIN_FILES_OPTION_RIGHT
Definition enums.h:5299
@ WIN_FILES_STEREO
Definition enums.h:5295
@ WIN_PAUSE_TAB_INVIS
Definition enums.h:5286
@ WIN_PAUSE_TAB_ITEMS
Definition enums.h:5270
@ WIN_BTL_POPUP
Definition enums.h:5250
@ WIN_FILES_CURSOR
Definition enums.h:5265
@ WIN_FILES_OPTION_LEFT
Definition enums.h:5297
@ WIN_POPUP_TITLE_A
Definition enums.h:5256
@ WIN_POPUP_TITLE_B
Definition enums.h:5258
@ WIN_POPUP_COST
Definition enums.h:5257
@ WIN_BTL_STRATS_TITLE
Definition enums.h:5248
@ WIN_FILES_SLOT4_TITLE
Definition enums.h:5307
@ WIN_SHOP_ITEM_DESC
Definition enums.h:5252
@ WIN_FILES_INPUT_FIELD
Definition enums.h:5292
@ WIN_FILES_SLOT1_BODY
Definition enums.h:5300
@ WIN_PAUSE_CURSOR
Definition enums.h:5287
@ WIN_BTL_MOVES_TITLE
Definition enums.h:5243
@ WIN_FILES_SLOT1_TITLE
Definition enums.h:5304
@ WIN_FILES_SLOT2_BODY
Definition enums.h:5301
@ WIN_FILES_INPUT_KEYBOARD
Definition enums.h:5293
@ WIN_PAUSE_ITEMS
Definition enums.h:5276
@ WIN_PAUSE_MAIN
Definition enums.h:5263
@ WIN_PAUSE_TAB_STATS
Definition enums.h:5268
@ WIN_FILES_MONO
Definition enums.h:5296
@ WIN_PAUSE_TAB_SPIRITS
Definition enums.h:5272
@ WIN_PAUSE_PARTNERS_MOVELIST_TITLE
Definition enums.h:5280
@ WIN_BTL_SPIRITS_ICON
Definition enums.h:5246
@ WIN_FILES_CONFIRM_PROMPT
Definition enums.h:5290
@ WIN_FILES_COPYARROW
Definition enums.h:5267
@ WIN_FILES_CONFIRM_OPTIONS
Definition enums.h:5294
@ WIN_SHOP_ITEM_NAME
Definition enums.h:5251
@ WIN_POPUP_PROMPT
Definition enums.h:5262
@ WIN_NONE
Definition enums.h:5240
@ WIN_PAUSE_SPIRITS
Definition enums.h:5282
@ WIN_BTL_DESC_BOX
Definition enums.h:5249
@ WIN_PAUSE_PARTNERS_MOVELIST_FLOWER
Definition enums.h:5281
@ WIN_PAUSE_TUTORIAL
Definition enums.h:5266
@ WIN_PICKUP_HEADER
Definition enums.h:5253
@ WIN_PAUSE_SPIRITS_TITLE
Definition enums.h:5283
@ WIN_PAUSE_PARTNERS_MOVELIST
Definition enums.h:5279
@ WIN_FILES_SLOT4_BODY
Definition enums.h:5303
@ WIN_PAUSE_DECRIPTION
Definition enums.h:5264
@ WIN_UNUSED_13
Definition enums.h:5254
@ WIN_PAUSE_BADGES
Definition enums.h:5275
@ WIN_PAUSE_STATS
Definition enums.h:5274
@ WIN_PARTNER_COST
Definition enums.h:5259
DoorSounds
Definition enums.h:2406
@ DOOR_SOUNDS_DOOR
Definition enums.h:2412
@ DOOR_SOUNDS_UNUSED
Definition enums.h:2413
@ DOOR_SOUNDS_GATE
Definition enums.h:2411
@ DOOR_SOUNDS_CREAKY
Definition enums.h:2410
@ DOOR_SOUNDS_LARGE
Definition enums.h:2409
@ DOOR_SOUNDS_METAL
Definition enums.h:2408
@ DOOR_SOUNDS_BASIC
Definition enums.h:2407
DamageTypes
Definition enums.h:2851
@ DAMAGE_TYPE_SPIN_SMASH
Definition enums.h:2876
@ DAMAGE_TYPE_POW
Definition enums.h:2861
@ DAMAGE_TYPE_4000
Definition enums.h:2865
@ DAMAGE_TYPE_MULTI_BOUNCE
Definition enums.h:2874
@ DAMAGE_TYPE_ICE
Definition enums.h:2854
@ DAMAGE_TYPE_SHELL_CRACK
Definition enums.h:2868
@ DAMAGE_TYPE_STATUS_ALWAYS_HITS
Definition enums.h:2880
@ DAMAGE_TYPE_THROW
Definition enums.h:2869
@ DAMAGE_TYPE_SMASH
Definition enums.h:2857
@ DAMAGE_TYPE_SPINY_SURGE
Definition enums.h:2867
@ DAMAGE_TYPE_COSMIC
Definition enums.h:2859
@ DAMAGE_TYPE_UNBLOCKABLE
Definition enums.h:2875
@ DAMAGE_TYPE_POWER_BOUNCE
Definition enums.h:2870
@ DAMAGE_TYPE_PEACH_BEAM
Definition enums.h:2873
@ DAMAGE_TYPE_IGNORE_DEFENSE
Definition enums.h:2877
@ DAMAGE_TYPE_MAGIC
Definition enums.h:2855
@ DAMAGE_TYPE_REMOVE_BUFFS
Definition enums.h:2872
@ DAMAGE_TYPE_SHOCK
Definition enums.h:2856
@ DAMAGE_TYPE_BLAST
Definition enums.h:2860
@ DAMAGE_TYPE_FIRE
Definition enums.h:2852
@ DAMAGE_TYPE_TRIGGER_LUCKY
Definition enums.h:2881
@ DAMAGE_TYPE_QUAKE_HAMMER
Definition enums.h:2871
@ DAMAGE_TYPE_AIR_LIFT
Definition enums.h:2866
@ DAMAGE_TYPE_DEATH
Definition enums.h:2864
@ DAMAGE_TYPE_QUAKE
Definition enums.h:2862
@ DAMAGE_TYPE_JUMP
Definition enums.h:2858
@ DAMAGE_TYPE_FEAR
Definition enums.h:2863
@ DAMAGE_TYPE_NO_CONTACT
Definition enums.h:2878
@ DAMAGE_TYPE_MULTIPLE_POPUPS
Definition enums.h:2879
@ DAMAGE_TYPE_WATER
Definition enums.h:2853
EncounterCreateSubStates
Definition enums.h:6302
@ ENCOUNTER_SUBSTATE_CREATE_RUN_INIT_SCRIPT
Definition enums.h:6304
@ ENCOUNTER_SUBSTATE_CREATE_RUN_AI
Definition enums.h:6305
@ ENCOUNTER_SUBSTATE_CREATE_INIT
Definition enums.h:6303
NpcFlags
Definition enums.h:2997
@ NPC_FLAG_IGNORE_ENTITY_COLLISION
Definition enums.h:3013
@ NPC_FLAG_WORLD_COLLISION_DIRTY
Definition enums.h:3025
@ NPC_FLAG_FLYING
Definition enums.h:3001
@ NPC_FLAG_HAS_NO_SPRITE
Definition enums.h:3022
@ NPC_FLAG_HAS_SHADOW
Definition enums.h:3002
@ NPC_FLAG_SUSPENDED
Definition enums.h:3029
@ NPC_FLAG_ENABLED
Definition enums.h:2998
@ NPC_FLAG_REFLECT_WALL
Definition enums.h:3015
@ NPC_FLAG_RAYCAST_TO_INTERACT
Definition enums.h:3027
@ NPC_FLAG_JUMPING
Definition enums.h:3009
@ NPC_FLAG_MOTION_BLUR
Definition enums.h:3018
@ NPC_FLAG_TOUCHES_GROUND
Definition enums.h:3020
@ NPC_FLAG_IGNORE_WORLD_COLLISION
Definition enums.h:3004
@ NPC_FLAG_INACTIVE
Definition enums.h:3000
@ NPC_FLAG_IGNORE_PLAYER_COLLISION
Definition enums.h:3006
@ NPC_FLAG_COLLDING_FORWARD_WITH_WORLD
Definition enums.h:3012
@ NPC_FLAG_UPSIDE_DOWN
Definition enums.h:3005
@ NPC_FLAG_FLIP_INSTANTLY
Definition enums.h:3019
@ NPC_FLAG_COLLIDING_WITH_NPC
Definition enums.h:3023
@ NPC_FLAG_DIRTY_SHADOW
Definition enums.h:3014
@ NPC_FLAG_GRAVITY
Definition enums.h:3007
@ NPC_FLAG_PARTNER
Definition enums.h:3024
@ NPC_FLAG_INVISIBLE
Definition enums.h:2999
@ NPC_FLAG_NO_SHADOW_RAYCAST
Definition enums.h:3003
@ NPC_FLAG_HIDING
Definition enums.h:3021
@ NPC_FLAG_GROUNDED
Definition enums.h:3010
@ NPC_FLAG_USE_INSPECT_ICON
Definition enums.h:3026
@ NPC_FLAG_IGNORE_CAMERA_FOR_YAW
Definition enums.h:3016
@ NPC_FLAG_COLLDING_WITH_WORLD
Definition enums.h:3011
@ NPC_FLAG_DONT_UPDATE_SHADOW_Y
Definition enums.h:3008
@ NPC_FLAG_NO_ANIMS_LOADED
Definition enums.h:3028
@ NPC_FLAG_REFLECT_FLOOR
Definition enums.h:3017