1823#include "item_enum.h"
2416#include "sprite/sprite_shading_profiles.h"
2834#define STATUS_FLAGS_IMMOBILIZED \
2835 (STATUS_FLAG_SLEEP \
2836 | STATUS_FLAG_FROZEN \
2837 | STATUS_FLAG_FEAR \
2838 | STATUS_FLAG_PARALYZE \
2839 | STATUS_FLAG_DIZZY \
2840 | STATUS_FLAG_STONE \
2844#define STATUS_FLAGS_DOJO \
2845 (STATUS_FLAG_SLEEP \
2846 | STATUS_FLAG_PARALYZE \
2847 | STATUS_FLAG_DIZZY \
2848 | STATUS_FLAG_STONE \
2912#define SUPPRESS_EVENTS_HAMMER \
2913 SUPPRESS_EVENT_SPIKY_TOP \
2914 | SUPPRESS_EVENT_SHOCK_CONTACT \
2915 | SUPPRESS_EVENT_BURN_CONTACT
2918#define SUPPRESS_EVENTS_KOOPER_TEST \
2919 SUPPRESS_EVENT_SPIKY_FRONT \
2920 | SUPPRESS_EVENT_BURN_CONTACT
2923#define SUPPRESS_EVENTS_KOOPER_DAMAGE \
2924 SUPPRESS_EVENT_SPIKY_TOP \
2925 | SUPPRESS_EVENT_EXPLODE_CONTACT \
2926 | SUPPRESS_EVENT_SPIKY_FRONT \
2927 | SUPPRESS_EVENT_SHOCK_CONTACT \
2928 | SUPPRESS_EVENT_BURN_CONTACT \
2929 | SUPPRESS_EVENT_ALT_SPIKY
3526#include "move_enum.h"
4342#define MODEL_FLAGS_MASK_FFF0 (\
4343 MODEL_FLAG_USES_CUSTOM_GFX \
4345 | MODEL_FLAG_IGNORE_FOG \
4346 | MODEL_FLAG_HAS_LOCAL_VERTEX_COPY \
4347 | MODEL_FLAG_BILLBOARD \
4348 | MODEL_FLAG_DO_BOUNDS_CULLING \
4349 | MODEL_FLAG_HAS_TRANSFORM \
4350 | MODEL_FLAG_HAS_TEX_PANNER \
4351 | MODEL_FLAG_MATRIX_DIRTY \
4352 | MODEL_FLAG_IGNORE_MATRIX \
4353 | MODEL_FLAG_UNUSED_4000 \
4354 | MODEL_FLAG_UNUSED_8000)
4555#define BASE_PASSIVE_FLAGS \
4556 ( ENEMY_FLAG_PASSIVE \
4557 | ENEMY_FLAG_IGNORE_WORLD_COLLISION \
4558 | ENEMY_FLAG_IGNORE_ENTITY_COLLISION \
4559 | ENEMY_FLAG_FLYING \
4562#define COMMON_PASSIVE_FLAGS \
4563 ( BASE_PASSIVE_FLAGS \
4564 | ENEMY_FLAG_ENABLE_HIT_SCRIPT \
5379 FILE_MESSAGE_BASE_UNK,
5491 MSG_CHAR_HIRAGANA_A = 0x00,
5492 MSG_CHAR_HIRAGANA_I = 0x01,
5493 MSG_CHAR_HIRAGANA_U = 0x02,
5494 MSG_CHAR_HIRAGANA_E = 0x03,
5495 MSG_CHAR_HIRAGANA_O = 0x04,
5496 MSG_CHAR_HIRAGANA_KA = 0x05,
5497 MSG_CHAR_HIRAGANA_KI = 0x06,
5498 MSG_CHAR_HIRAGANA_KU = 0x07,
5499 MSG_CHAR_HIRAGANA_KE = 0x08,
5500 MSG_CHAR_HIRAGANA_KO = 0x09,
5501 MSG_CHAR_HIRAGANA_SA = 0x0A,
5502 MSG_CHAR_HIRAGANA_SI = 0x0B,
5503 MSG_CHAR_HIRAGANA_SU = 0x0C,
5504 MSG_CHAR_HIRAGANA_SE = 0x0D,
5505 MSG_CHAR_HIRAGANA_SO = 0x0E,
5506 MSG_CHAR_HIRAGANA_TA = 0x0F,
5507 MSG_CHAR_HIRAGANA_TI = 0x10,
5508 MSG_CHAR_HIRAGANA_TU = 0x11,
5509 MSG_CHAR_HIRAGANA_TE = 0x12,
5510 MSG_CHAR_HIRAGANA_TO = 0x13,
5511 MSG_CHAR_HIRAGANA_NA = 0x14,
5512 MSG_CHAR_HIRAGANA_NI = 0x15,
5513 MSG_CHAR_HIRAGANA_NU = 0x16,
5514 MSG_CHAR_HIRAGANA_NE = 0x17,
5515 MSG_CHAR_HIRAGANA_NO = 0x18,
5516 MSG_CHAR_HIRAGANA_HA = 0x19,
5517 MSG_CHAR_HIRAGANA_HI = 0x1A,
5518 MSG_CHAR_HIRAGANA_HU = 0x1B,
5519 MSG_CHAR_HIRAGANA_HE = 0x1C,
5520 MSG_CHAR_HIRAGANA_HO = 0x1D,
5521 MSG_CHAR_HIRAGANA_MA = 0x1E,
5522 MSG_CHAR_HIRAGANA_MI = 0x1F,
5523 MSG_CHAR_HIRAGANA_MU = 0x20,
5524 MSG_CHAR_HIRAGANA_ME = 0x21,
5525 MSG_CHAR_HIRAGANA_MO = 0x22,
5526 MSG_CHAR_HIRAGANA_YA = 0x23,
5527 MSG_CHAR_HIRAGANA_YU = 0x24,
5528 MSG_CHAR_HIRAGANA_YO = 0x25,
5529 MSG_CHAR_HIRAGANA_RA = 0x26,
5530 MSG_CHAR_HIRAGANA_RI = 0x27,
5531 MSG_CHAR_HIRAGANA_RU = 0x28,
5532 MSG_CHAR_HIRAGANA_RE = 0x29,
5533 MSG_CHAR_HIRAGANA_RO = 0x2A,
5534 MSG_CHAR_HIRAGANA_WA = 0x2B,
5535 MSG_CHAR_HIRAGANA_WO = 0x2C,
5536 MSG_CHAR_HIRAGANA_N = 0x2D,
5537 MSG_CHAR_HIRAGANA_VU = 0x2E,
5538 MSG_CHAR_HIRAGANA_GA = 0x2F,
5539 MSG_CHAR_HIRAGANA_GI = 0x30,
5540 MSG_CHAR_HIRAGANA_GU = 0x31,
5541 MSG_CHAR_HIRAGANA_GE = 0x32,
5542 MSG_CHAR_HIRAGANA_GO = 0x33,
5543 MSG_CHAR_HIRAGANA_ZA = 0x34,
5544 MSG_CHAR_HIRAGANA_ZI = 0x35,
5545 MSG_CHAR_HIRAGANA_ZU = 0x36,
5546 MSG_CHAR_HIRAGANA_ZE = 0x37,
5547 MSG_CHAR_HIRAGANA_ZO = 0x38,
5548 MSG_CHAR_HIRAGANA_DA = 0x39,
5549 MSG_CHAR_HIRAGANA_DI = 0x3A,
5550 MSG_CHAR_HIRAGANA_DU = 0x3B,
5551 MSG_CHAR_HIRAGANA_DE = 0x3C,
5552 MSG_CHAR_HIRAGANA_DO = 0x3D,
5553 MSG_CHAR_HIRAGANA_BA = 0x3E,
5554 MSG_CHAR_HIRAGANA_BI = 0x3F,
5555 MSG_CHAR_HIRAGANA_BU = 0x40,
5556 MSG_CHAR_HIRAGANA_BE = 0x41,
5557 MSG_CHAR_HIRAGANA_BO = 0x42,
5558 MSG_CHAR_HIRAGANA_PA = 0x43,
5559 MSG_CHAR_HIRAGANA_PI = 0x44,
5560 MSG_CHAR_HIRAGANA_PU = 0x45,
5561 MSG_CHAR_HIRAGANA_PE = 0x46,
5562 MSG_CHAR_HIRAGANA_PO = 0x47,
5563 MSG_CHAR_HIRAGANA_SMALL_A = 0x48,
5564 MSG_CHAR_HIRAGANA_SMALL_I = 0x49,
5565 MSG_CHAR_HIRAGANA_SMALL_U = 0x4A,
5566 MSG_CHAR_HIRAGANA_SMALL_E = 0x4B,
5567 MSG_CHAR_HIRAGANA_SMALL_O = 0x4C,
5568 MSG_CHAR_HIRAGANA_SMALL_TU = 0x4D,
5569 MSG_CHAR_HIRAGANA_SMALL_YA = 0x4E,
5570 MSG_CHAR_HIRAGANA_SMALL_YU = 0x4F,
5571 MSG_CHAR_HIRAGANA_SMALL_YO = 0x50,
5572 MSG_CHAR_KATAKANA_A = 0x51,
5573 MSG_CHAR_KATAKANA_I = 0x52,
5574 MSG_CHAR_KATAKANA_U = 0x53,
5575 MSG_CHAR_KATAKANA_E = 0x54,
5576 MSG_CHAR_KATAKANA_O = 0x55,
5577 MSG_CHAR_KATAKANA_KA = 0x56,
5578 MSG_CHAR_KATAKANA_KI = 0x57,
5579 MSG_CHAR_KATAKANA_KU = 0x58,
5580 MSG_CHAR_KATAKANA_KE = 0x59,
5581 MSG_CHAR_KATAKANA_KO = 0x5A,
5582 MSG_CHAR_KATAKANA_SA = 0x5B,
5583 MSG_CHAR_KATAKANA_SI = 0x5C,
5584 MSG_CHAR_KATAKANA_SU = 0x5D,
5585 MSG_CHAR_KATAKANA_SE = 0x5E,
5586 MSG_CHAR_KATAKANA_SO = 0x5F,
5587 MSG_CHAR_KATAKANA_TA = 0x60,
5588 MSG_CHAR_KATAKANA_TI = 0x61,
5589 MSG_CHAR_KATAKANA_TU = 0x62,
5590 MSG_CHAR_KATAKANA_TE = 0x63,
5591 MSG_CHAR_KATAKANA_TO = 0x64,
5592 MSG_CHAR_KATAKANA_NA = 0x65,
5593 MSG_CHAR_KATAKANA_NI = 0x66,
5594 MSG_CHAR_KATAKANA_NU = 0x67,
5595 MSG_CHAR_KATAKANA_NE = 0x68,
5596 MSG_CHAR_KATAKANA_NO = 0x69,
5597 MSG_CHAR_KATAKANA_HA = 0x6A,
5598 MSG_CHAR_KATAKANA_HI = 0x6B,
5599 MSG_CHAR_KATAKANA_HU = 0x6C,
5600 MSG_CHAR_KATAKANA_HE = 0x6D,
5601 MSG_CHAR_KATAKANA_HO = 0x6E,
5602 MSG_CHAR_KATAKANA_MA = 0x6F,
5603 MSG_CHAR_KATAKANA_MI = 0x70,
5604 MSG_CHAR_KATAKANA_MU = 0x71,
5605 MSG_CHAR_KATAKANA_ME = 0x72,
5606 MSG_CHAR_KATAKANA_MO = 0x73,
5607 MSG_CHAR_KATAKANA_YA = 0x74,
5608 MSG_CHAR_KATAKANA_YU = 0x75,
5609 MSG_CHAR_KATAKANA_YO = 0x76,
5610 MSG_CHAR_KATAKANA_RA = 0x77,
5611 MSG_CHAR_KATAKANA_RI = 0x78,
5612 MSG_CHAR_KATAKANA_RU = 0x79,
5613 MSG_CHAR_KATAKANA_RE = 0x7A,
5614 MSG_CHAR_KATAKANA_RO = 0x7B,
5615 MSG_CHAR_KATAKANA_WA = 0x7C,
5616 MSG_CHAR_KATAKANA_WO = 0x7D,
5617 MSG_CHAR_KATAKANA_N = 0x7E,
5618 MSG_CHAR_KATAKANA_VU = 0x7F,
5619 MSG_CHAR_KATAKANA_GA = 0x80,
5620 MSG_CHAR_KATAKANA_GI = 0x81,
5621 MSG_CHAR_KATAKANA_GU = 0x82,
5622 MSG_CHAR_KATAKANA_GE = 0x83,
5623 MSG_CHAR_KATAKANA_GO = 0x84,
5624 MSG_CHAR_KATAKANA_ZA = 0x85,
5625 MSG_CHAR_KATAKANA_ZI = 0x86,
5626 MSG_CHAR_KATAKANA_ZU = 0x87,
5627 MSG_CHAR_KATAKANA_ZE = 0x88,
5628 MSG_CHAR_KATAKANA_ZO = 0x89,
5629 MSG_CHAR_KATAKANA_DA = 0x8A,
5630 MSG_CHAR_KATAKANA_DI = 0x8B,
5631 MSG_CHAR_KATAKANA_DU = 0x8C,
5632 MSG_CHAR_KATAKANA_DE = 0x8D,
5633 MSG_CHAR_KATAKANA_DO = 0x8E,
5634 MSG_CHAR_KATAKANA_BA = 0x8F,
5635 MSG_CHAR_KATAKANA_BI = 0x90,
5636 MSG_CHAR_KATAKANA_BU = 0x91,
5637 MSG_CHAR_KATAKANA_BE = 0x92,
5638 MSG_CHAR_KATAKANA_BO = 0x93,
5639 MSG_CHAR_KATAKANA_PA = 0x94,
5640 MSG_CHAR_KATAKANA_PI = 0x95,
5641 MSG_CHAR_KATAKANA_PU = 0x96,
5642 MSG_CHAR_KATAKANA_PE = 0x97,
5643 MSG_CHAR_KATAKANA_PO = 0x98,
5644 MSG_CHAR_KATAKANA_SMALL_A = 0x99,
5645 MSG_CHAR_KATAKANA_SMALL_I = 0x9A,
5646 MSG_CHAR_KATAKANA_SMALL_U = 0x9B,
5647 MSG_CHAR_KATAKANA_SMALL_E = 0x9C,
5648 MSG_CHAR_KATAKANA_SMALL_O = 0x9D,
5649 MSG_CHAR_KATAKANA_SMALL_TU = 0x9E,
5650 MSG_CHAR_KATAKANA_SMALL_YA = 0x9F,
5651 MSG_CHAR_KATAKANA_SMALL_YU = 0xA0,
5652 MSG_CHAR_KATAKANA_SMALL_YO = 0xA1,
5653 MSG_CHAR_PROLONGED_SOUND = 0xA2,
5654 MSG_CHAR_TILDE = 0xA3,
5655 MSG_CHAR_LONGDASH_0 = 0xA4,
5656 MSG_CHAR_LONGDASH_1 = 0xA5,
5657 MSG_CHAR_LONGDASH_2 = 0xA6,
5672 MSG_CHAR_EXCLAMATION = 0xB5,
5684 MSG_CHAR_TLBRACKET = 0xC1,
5685 MSG_CHAR_BRBRACKET = 0xC2,
5686 MSG_CHAR_MIDDLE_DOT = 0xC3,
5687 MSG_CHAR_HIRAGANA_SMALL_N = 0xC4,
5688 MSG_CHAR_KATAKANA_SMALL_N = 0xC5,
5689 MSG_CHAR_KANJI_C6 = 0xC6,
5690 MSG_CHAR_KANJI_C7 = 0xC7,
5722 MSG_CHAR_KANJI_00 = 0x00,
5723 MSG_CHAR_KANJI_01 = 0x01,
5724 MSG_CHAR_KANJI_02 = 0x02,
5725 MSG_CHAR_KANJI_03 = 0x03,
5726 MSG_CHAR_KANJI_04 = 0x04,
5727 MSG_CHAR_KANJI_05 = 0x05,
5728 MSG_CHAR_KANJI_06 = 0x06,
5729 MSG_CHAR_KANJI_07 = 0x07,
5730 MSG_CHAR_KANJI_08 = 0x08,
5731 MSG_CHAR_KANJI_09 = 0x09,
5732 MSG_CHAR_KANJI_0A = 0x0A,
5733 MSG_CHAR_KANJI_0B = 0x0B,
5734 MSG_CHAR_KANJI_0C = 0x0C,
5735 MSG_CHAR_KANJI_0D = 0x0D,
5736 MSG_CHAR_KANJI_0E = 0x0E,
5737 MSG_CHAR_KANJI_0F = 0x0F,
5738 MSG_CHAR_KANJI_10 = 0x10,
5739 MSG_CHAR_KANJI_11 = 0x11,
5740 MSG_CHAR_KANJI_12 = 0x12,
5741 MSG_CHAR_KANJI_13 = 0x13,
5742 MSG_CHAR_KANJI_14 = 0x14,
5743 MSG_CHAR_KANJI_15 = 0x15,
5744 MSG_CHAR_KANJI_16 = 0x16,
5745 MSG_CHAR_KANJI_17 = 0x17,
5746 MSG_CHAR_KANJI_18 = 0x18,
5747 MSG_CHAR_KANJI_19 = 0x19,
5748 MSG_CHAR_KANJI_1A = 0x1A,
5749 MSG_CHAR_KANJI_1B = 0x1B,
5750 MSG_CHAR_KANJI_1C = 0x1C,
5751 MSG_CHAR_KANJI_1D = 0x1D,
5752 MSG_CHAR_KANJI_1E = 0x1E,
5753 MSG_CHAR_KANJI_1F = 0x1F,
5754 MSG_CHAR_KANJI_20 = 0x20,
5755 MSG_CHAR_KANJI_21 = 0x21,
5756 MSG_CHAR_KANJI_22 = 0x22,
5757 MSG_CHAR_KANJI_23 = 0x23,
5758 MSG_CHAR_KANJI_24 = 0x24,
5759 MSG_CHAR_KANJI_25 = 0x25,
5760 MSG_CHAR_KANJI_26 = 0x26,
5761 MSG_CHAR_KANJI_27 = 0x27,
5762 MSG_CHAR_KANJI_28 = 0x28,
5763 MSG_CHAR_KANJI_29 = 0x29,
5764 MSG_CHAR_KANJI_2A = 0x2A,
5765 MSG_CHAR_KANJI_2B = 0x2B,
5766 MSG_CHAR_KANJI_2C = 0x2C,
5767 MSG_CHAR_KANJI_2D = 0x2D,
5768 MSG_CHAR_KANJI_2E = 0x2E,
5769 MSG_CHAR_KANJI_2F = 0x2F,
5770 MSG_CHAR_KANJI_30 = 0x30,
5771 MSG_CHAR_KANJI_31 = 0x31,
5772 MSG_CHAR_KANJI_32 = 0x32,
5773 MSG_CHAR_KANJI_33 = 0x33,
5774 MSG_CHAR_KANJI_34 = 0x34,
5775 MSG_CHAR_KANJI_35 = 0x35,
5776 MSG_CHAR_KANJI_36 = 0x36,
5777 MSG_CHAR_KANJI_37 = 0x37,
5778 MSG_CHAR_KANJI_38 = 0x38,
5779 MSG_CHAR_KANJI_39 = 0x39,
5780 MSG_CHAR_KANJI_3A = 0x3A,
5781 MSG_CHAR_KANJI_3B = 0x3B,
5782 MSG_CHAR_KANJI_3C = 0x3C,
5783 MSG_CHAR_KANJI_3D = 0x3D,
5784 MSG_CHAR_KANJI_3E = 0x3E,
5785 MSG_CHAR_KANJI_3F = 0x3F,
5786 MSG_CHAR_KANJI_40 = 0x40,
5787 MSG_CHAR_KANJI_41 = 0x41,
5788 MSG_CHAR_KANJI_42 = 0x42,
5789 MSG_CHAR_KANJI_43 = 0x43,
5790 MSG_CHAR_KANJI_44 = 0x44,
5791 MSG_CHAR_KANJI_45 = 0x45,
5792 MSG_CHAR_KANJI_46 = 0x46,
5793 MSG_CHAR_KANJI_47 = 0x47,
5794 MSG_CHAR_KANJI_48 = 0x48,
5795 MSG_CHAR_KANJI_49 = 0x49,
5796 MSG_CHAR_KANJI_4A = 0x4A,
5797 MSG_CHAR_KANJI_4B = 0x4B,
5798 MSG_CHAR_KANJI_4C = 0x4C,
5799 MSG_CHAR_KANJI_4D = 0x4D,
5800 MSG_CHAR_KANJI_4E = 0x4E,
5801 MSG_CHAR_KANJI_4F = 0x4F,
5802 MSG_CHAR_KANJI_50 = 0x50,
5803 MSG_CHAR_KANJI_51 = 0x51,
5804 MSG_CHAR_KANJI_52 = 0x52,
5805 MSG_CHAR_KANJI_53 = 0x53,
5806 MSG_CHAR_KANJI_54 = 0x54,
5807 MSG_CHAR_KANJI_55 = 0x55,
5808 MSG_CHAR_KANJI_56 = 0x56,
5809 MSG_CHAR_KANJI_57 = 0x57,
5810 MSG_CHAR_KANJI_58 = 0x58,
5811 MSG_CHAR_KANJI_59 = 0x59,
5812 MSG_CHAR_KANJI_5A = 0x5A,
5813 MSG_CHAR_KANJI_5B = 0x5B,
5814 MSG_CHAR_KANJI_5C = 0x5C,
5815 MSG_CHAR_KANJI_5D = 0x5D,
5816 MSG_CHAR_KANJI_5E = 0x5E,
5817 MSG_CHAR_KANJI_5F = 0x5F,
5818 MSG_CHAR_KANJI_60 = 0x60,
5821 MSG_CHAR_KANJI_63 = 0x63,
5822 MSG_CHAR_KANJI_64 = 0x64,
5823 MSG_CHAR_KANJI_65 = 0x65,
5824 MSG_CHAR_KANJI_66 = 0x66,
5825 MSG_CHAR_KANJI_67 = 0x67,
5826 MSG_CHAR_KANJI_68 = 0x68,
5827 MSG_CHAR_KANJI_69 = 0x69,
5829 MSG_CHAR_KANJI_6B = 0x6B,
5830 MSG_CHAR_KANJI_6C = 0x6C,
5831 MSG_CHAR_KANJI_6D = 0x6D,
5832 MSG_CHAR_KANJI_6E = 0x6E,
5833 MSG_CHAR_KANJI_6F = 0x6F,
5834 MSG_CHAR_KANJI_70 = 0x70,
5835 MSG_CHAR_KANJI_71 = 0x71,
5836 MSG_CHAR_KANJI_72 = 0x72,
5837 MSG_CHAR_KANJI_73 = 0x73,
5838 MSG_CHAR_KANJI_74 = 0x74,
5839 MSG_CHAR_KANJI_75 = 0x75,
5840 MSG_CHAR_KANJI_76 = 0x76,
5841 MSG_CHAR_KANJI_77 = 0x77,
6027 MSG_CHAR_MULTIBYTE_FIRST = 0x5F,
6028 MSG_CHAR_MULTIBYTE_LAST = 0x8F,
6029 MSG_CHAR_ZH_START = 0xA6,
6030 MSG_CHAR_ZH_RANK = 0x33F,
6031 MSG_CHAR_ZH_CHAPTER = 0x340,
6398#define LANGUAGE_DEFAULT 0
@ FX_INSTANCE_FLAG_BATTLE
@ FX_INSTANCE_FLAG_ENABLED
@ FX_INSTANCE_FLAG_HAS_UPDATED
@ FX_INSTANCE_FLAG_DISMISS
@ MERLEE_SPELL_COIN_BOOST
@ TWEESTER_PARTNER_ATTRACT
@ TWEESTER_PARTNER_RELEASE
@ OVERLAY_SCREEN_SPOTLIGHT
@ OVERLAY_BATTLE_DARKNESS
@ OVERLAY_VIEWPORT_SPOTLIGHT
@ ENTITY_MODEL_FLAG_400000
@ ENTITY_MODEL_FLAG_100000
@ ENTITY_MODEL_FLAG_FOG_DISABLED
@ ENTITY_MODEL_FLAG_USE_IMAGE
@ ENTITY_MODEL_FLAG_4000000
@ ENTITY_MODEL_FLAG_2000000
@ ENTITY_MODEL_FLAG_80000
@ ENTITY_MODEL_FLAG_10000000
@ ENTITY_MODEL_FLAG_80000000
@ ENTITY_MODEL_FLAG_800000
@ ENTITY_MODEL_FLAG_DISABLE_SCRIPT
@ ENTITY_MODEL_FLAG_1000000
@ ENTITY_MODEL_FLAG_10000
@ ENTITY_MODEL_FLAG_8000000
@ ENTITY_MODEL_FLAG_HIDDEN
@ ENTITY_MODEL_FLAG_40000
@ ENTITY_MODEL_FLAG_40000000
@ ENTITY_MODEL_FLAG_200000
@ ENTITY_MODEL_FLAG_REFLECT
@ ENTITY_MODEL_FLAG_20000000
@ ENTITY_MODEL_FLAG_ENABLED
@ DRAW_MSG_STYLE_DROP_SHADOW
@ BTL_MSG_STATE_POPUP_DISPOSE
@ BTL_MSG_STATE_POPUP_POST_DELAY
@ BTL_MSG_STATE_ERROR_PRE_DELAY
@ BTL_MSG_STATE_DISABLED_DELAY
@ BTL_MSG_STATE_ACTION_TIP_DELAY
@ BTL_MSG_STATE_ERROR_POST_DELAY
@ BTL_MSG_STATE_ERROR_DISPOSE
@ BTL_MSG_STATE_POPUP_PRE_DELAY
@ BTL_MSG_STATE_ERROR_DELAY
@ BTL_MSG_STATE_POPUP_DELAY
@ BTL_MSG_STATE_ACTION_TIP_DISPOSE
@ BACKGROUND_FLAG_TEXTURE
@ BACKGROUND_RENDER_STATE_MASK
@ BACKGROUND_RENDER_STATE_FILTER_PAUSED
@ BACKGROUND_RENDER_STATE_BEGIN_PAUSED
@ BACKGROUND_RENDER_STATE_SHOW_PAUSED
@ DRAW_NUMBER_STYLE_ALIGN_RIGHT
drawn to the left of posX
@ DRAW_NUMBER_STYLE_DROP_SHADOW
@ DRAW_NUMBER_STYLE_MONOSPACE
@ DRAW_NUMBER_STYLE_MONOSPACE_RIGHT
@ MSG_FX_FLAG_DROP_SHADOW
@ MSG_FX_FLAG_GLOBAL_WAVE
@ MSG_FX_FLAG_GLOBAL_RAINBOW
@ MSG_FX_FLAG_NOISE_OUTLINE
@ MSG_FX_FLAG_SIZE_JITTER
@ MSG_FX_FLAG_DITHER_FADE
@ LIGHT_SOURCE_QUADRATIC_FALLOFF
@ LIGHT_SOURCE_LINEAR_FALLOFF
@ ACTION_RATING_SUPER
sets nice hits = 2
@ ACTION_RATING_NICE_SUPER_COMBO
'Nice' but becomes 'Super' if nice hits > 2
@ ACTION_RATING_NICE_NO_COMBO
clears nice hits
@ ACTION_RATING_MISS
clears nice hits
@ ACTION_RATING_LUCKY
clears nice hits
@ ACTION_RATING_NICE
sets nice hits = 1
@ TRANSITION_SLOW_BLUR_MOTION
@ TRANSITION_END_PEACH_INTERLUDE
@ TRANSITION_AFTER_SAVE_PROMPT
@ TRANSITION_END_CHAPTER_INTERRUPTED
@ TRANSITION_BEGIN_OR_END_CHAPTER
@ TRANSITION_GET_STAR_CARD
@ TRANSITION_END_DEMO_SCENE_BLACK
@ TRANSITION_END_DEMO_SCENE_WHITE
@ TRANSITION_BEGIN_OR_END_GAME
@ TRANSITION_PEACH_CAPTURED
@ TRANSITION_OUTRO_END_SCENE
@ TRANSITION_SLOW_FADE_TO_WHITE
@ MUSIC_SETTINGS_FLAG_ENABLE_PROXIMITY_MIX
@ MSG_STATE_FLAG_PRINT_QUICKLY
@ MSG_STATE_FLAG_SPEAKING
@ SPR_SHADING_FLAG_SET_VIEWPORT
@ SPR_SHADING_FLAG_ENABLED
@ ACTION_COMMAND_WATER_BLOCK
@ ACTION_COMMAND_MEGA_SHOCK
@ ACTION_COMMAND_HURRICANE
@ ACTION_COMMAND_AIR_LIFT
@ ACTION_COMMAND_BREAK_FREE
@ ACTION_COMMAND_AIR_RAID
@ ACTION_COMMAND_WHIRLWIND
@ ACTION_COMMAND_BODY_SLAM
@ ACTION_COMMAND_FIRE_SHELL
@ ACTION_COMMAND_DIZZY_SHELL
@ ACTION_COMMAND_SPINY_SURGE
@ ACTION_COMMAND_POWER_SHOCK
@ ACTION_COMMAND_TIDAL_WAVE
@ ACTION_COMMAND_STOP_LEECH
@ ITEM_PICKUP_STATE_HIDE_TOO_MANY
@ ITEM_PICKUP_STATE_AWAIT_TUTORIAL
@ ITEM_PICKUP_STATE_SHOW_THREW_AWAY
@ ITEM_PICKUP_STATE_SHOW_GOT_ITEM
@ ITEM_PICKUP_STATE_HIDE_THREW_AWAY
@ ITEM_PICKUP_STATE_CHECK_TUTORIALS
@ ITEM_PICKUP_STATE_SHOW_TOO_MANY
@ ITEM_PICKUP_STATE_THROW_AWAY_DONE
@ ITEM_PICKUP_STATE_AWAIT_THROW_AWAY
@ ITEM_PICKUP_STATE_HIDE_GOT_ITEM
@ ITEM_PICKUP_STATE_SHOW_TUTORIAL
@ ITEM_PICKUP_STATE_AWAIT_VALID_STATE
@ IMGFX_RENDER_MULTIPLY_RGBA
@ IMGFX_RENDER_MULTIPLY_SHADE_ALPHA
@ IMGFX_RENDER_MULTIPLY_SHADE_RGB
@ IMGFX_RENDER_OVERLAY_RGBA
@ IMGFX_RENDER_MODULATE_PRIM_RGBA
@ IMGFX_RENDER_MULTIPLY_RGB
@ IMGFX_RENDER_MULTIPLY_SHADE_RGBA
@ IMGFX_RENDER_OVERLAY_RGB
@ IMGFX_RENDER_MODULATE_PRIM_RGB
@ IMGFX_RENDER_MULTIPLY_ALPHA
@ IMGFX_RENDER_MODULATE_SHADE_RGB
@ IMGFX_RENDER_MODULATE_SHADE_RGBA
@ IMGFX_RENDER_COLOR_FILL
@ TRANSFORM_GROUP_FLAG_INACTIVE
@ TRANSFORM_GROUP_FLAG_HAS_TRANSFORM
@ TRANSFORM_GROUP_FLAG_HIDDEN
@ TRANSFORM_GROUP_FLAG_VALID
@ TRANSFORM_GROUP_FLAG_MATRIX_DIRTY
@ TRANSFORM_GROUP_FLAG_IGNORE_MATRIX
@ DEBUG_SCRIPTS_BLOCK_FUNC_DONE
@ DEBUG_SCRIPTS_NO_UPDATE
@ IMGFX_COLOR_BUF_SET_MULTIPLY
@ IMGFX_COLOR_BUF_SET_MODULATE
@ NPC_DECORATION_WHITE_GLOW_BEHIND
@ NPC_DECORATION_BOWSER_AURA
@ NPC_DECORATION_WHITE_GLOW_FRONT
@ NPC_DECORATION_SEEING_STARS
@ PEACH_FLAG_BLOCK_NEXT_DISGUISE
@ SURFACE_TYPE_HEDGES
used within hedge maze in flo_11
@ SURFACE_TYPE_CLOUD
used with clouds in flo_19 and flo_21
@ STORY_CH6_GREW_MAGIC_BEANSTALK
@ STORY_CH3_ENTERED_BOOS_MANSION
@ STORY_CH4_GAVE_CAKE_TO_GOURMET_GUY
@ STORY_CH7_DEFEATED_CLUBBAS
@ STORY_CH2_ARRIVED_AT_MT_RUGGED
@ STORY_CH1_BOMBETTE_JOINED_PARTY
@ STORY_CH3_WEIGHED_DOWN_CHANDELIER
@ STORY_CH0_FOUND_GATEHOUSE_SWITCH
@ STORY_CH5_KOLORADO_IN_TREASURE_ROOM
@ STORY_CH5_LAVA_STREAM_BLOCKED
@ STORY_CH1_STAR_SPRIT_DEPARTED
@ STORY_CH6_SPOKE_WITH_THE_SUN
@ STORY_CH3_INVITED_TO_BOOS_MANSION
@ STORY_CH7_ARRIVED_AT_SHIVER_CITY
@ STORY_CH3_HEART_FLED_FIRST_TUNNEL
@ STORY_CH2_GOT_SUPER_HAMMER
@ STORY_CH3_BOW_JOINED_PARTY
@ STORY_CH6_STAR_SPRIT_DEPARTED
@ STORY_CH0_GOOMBARIO_JOINED_PARTY
@ STORY_CH5_KOLORADO_RAN_AHEAD
@ STORY_CH1_DEFEATED_KOOPA_BROS
@ STORY_CH3_DEFEATED_TUBBA_BLUBBA
@ STORY_CH6_DEFEATED_HUFF_N_PUFF
@ STORY_CH4_GOT_STOREROOM_KEY
@ STORY_CH6_DEFEATED_PUFF_PUFF_GUARDS
@ STORY_CH7_GOT_STAR_STONE
@ STORY_CH4_OPENED_GENERAL_GUY_ROOM
@ STORY_CH6_GOT_FERTILE_SOIL
@ STORY_CH1_KOOPA_BROS_HID_KEY
@ STORY_CH7_SHATTERED_FROZEN_POND
@ STORY_CH0_BEGAN_PEACH_MISSION
@ STORY_CH7_RAISED_FROZEN_STAIRS
@ STORY_CH5_ENTERED_MT_LAVA_LAVA
@ STORY_CH2_SOLVED_ARTIFACT_PUZZLE
@ STORY_CH5_KOLORADO_ESCAPED_FUZZIES
@ STORY_CH3_HEART_FLED_SECOND_TUNNEL
@ STORY_CH5_KOLORADO_AT_DEAD_END
@ STORY_CH7_ARRIVED_AT_STARBORN_VALLEY
@ STORY_CH1_FUZZY_THIEF_LEFT_TOWN
@ STORY_CH4_RETURNED_STOREROOM_KEY
@ STORY_CH1_KOOPER_JOINED_PARTY
@ STORY_CH5_RAPHAEL_LEFT_NEST
@ STORY_CH2_GOT_PULSE_STONE
@ STORY_CH0_SMASHED_GATE_BLOCK
@ STORY_CH7_UNLOCKED_SHIVER_MOUNTAIN
@ STORY_CH7_STAR_SPRIT_DEPARTED
@ STORY_CH5_KOLORADO_FELL_IN_LAVA
@ STORY_CH8_OPENED_PATH_TO_STAR_WAY
@ STORY_CH1_LOWERED_SECOND_STAIRS
@ STORY_CH5_YOSHI_CHILDREN_ARE_MISSING
@ STORY_CH5_BEGAN_PEACH_MISSION
@ STORY_CH7_GOT_SNOWMAN_BUCKET
@ STORY_CH1_SPOTTED_BY_KOOPA_BROS
@ STORY_CH3_GOT_BOO_PORTRAIT
@ STORY_CH6_WISTERWOOD_GAVE_HINT
@ STORY_CH5_DEFEATED_PIRANHAS_MINIBOSS
@ STORY_CH8_REACHED_STAR_HAVEN
@ STORY_CH1_RAISED_SUBMERGED_STAIRS
@ STORY_CH2_PARAKARRY_JOINED_PARTY
@ STORY_CH0_HIT_GATEHOUSE_SWITCH
@ STORY_CH5_REACHED_RAPHAELS_TREE
@ STORY_CH3_UNLOCKED_WINDY_MILL
@ STORY_CH2_UNCOVERED_DRY_DRY_RUINS
@ STORY_CH3_TUBBA_WOKE_UP
@ STORY_CH0_LEFT_THE_PLAYGROUND
@ STORY_CH7_DEFEATED_FIRST_DUPLIGHOST
@ STORY_CH6_STAR_SPIRIT_RESCUED
@ STORY_CH0_MET_STAR_SPIRITS
@ STORY_CH5_MOVED_RAVEN_STATUE
@ STORY_CH7_SPOKE_WITH_HERRINGWAY
@ STORY_CH1_DEFEATED_JR_TROOPA
@ STORY_CH0_KAMMY_RETURNED_TO_BOWSER
@ STORY_CH4_STAR_SPIRIT_RESCUED
@ STORY_CH2_BOUGHT_SECRET_ITEMS
@ STORY_CH2_DEFEATED_TUTANKOOPA
@ STORY_CH5_OPENED_ESCAPE_ROUTE
@ STORY_CH5_DEFEATED_LAVA_PIRANHA
@ STORY_CH2_STAR_SPRIT_DEPARTED
@ STORY_CH4_MET_WITH_TWINK
@ STORY_CH6_DESTROYED_PUFF_PUFF_MACHINE
@ STORY_CH3_ALLOWED_INTO_FOREVER_FOREST
@ STORY_CH4_SOLVED_COLOR_PUZZLE
@ STORY_CH7_FOUND_HIDDEN_ROOM_UNDER_STATUE
@ STORY_CH5_ZIP_LINE_READY
@ STORY_CH3_HIT_HUGE_BLUE_SWITCH
@ STORY_CH1_MADE_SECOND_BRIDGE
@ STORY_CH2_BEGAN_PEACH_MISSION
@ STORY_CH7_DEFEATED_MIRROR_DUPLIGHOSTS
@ STORY_CH5_ALL_YOSHI_CHILDREN_RESCUED
@ STORY_CH0_MET_INNKEEPER
@ STORY_CH5_MT_LAVA_LAVA_ERUPTING
@ STORY_CH4_GOT_TOY_TRAIN
@ STORY_CH7_MERLE_APOLOGIZED
@ STORY_CH5_ENTERED_WHALE
@ STORY_CH3_HEART_ESCAPED_WINDY_MILL
@ STORY_CH5_SUSHIE_JOINED_PARTY
@ STORY_CH1_MERLIN_REVEALED_KOOPA_BROS
@ STORY_CH3_TUBBA_BEGAN_NAPPING
@ STORY_CH4_FRYING_PAN_STOLEN
@ STORY_CH6_FILLED_SPRING_WITH_WATER
@ STORY_CH3_HEART_ESCAPED_WELL
@ STORY_CH4_STAR_SPRIT_DEPARTED
@ STORY_CH5_HIDDEN_PASSAGE_OPEN
@ STORY_CH4_PULLED_SWITCH_SWITCH
@ STORY_CH8_STAR_SHIP_ACTIVATED
@ STORY_CH1_DEFEATED_DUNGEON_GUARDS
@ STORY_CH0_GOOMPA_JOINED_PARTY
@ STORY_CH6_ARRIVED_AT_FLOWER_FIELDS
@ STORY_CH2_ARRIVED_AT_DRY_DRY_OUTPOST
@ STORY_CH1_BEGAN_PEACH_MISSION
@ STORY_CH4_ENTERED_THE_TOY_BOX
@ STORY_CH2_SHADY_MOUSE_ENTERED_SHOP
@ STORY_CH6_ASKED_TO_DEFEAT_MONTY_MOLES
@ STORY_CH0_DEFEATED_GOOMBA_KING
@ STORY_CH1_ARRIVED_AT_KOOPA_VILLAGE
@ STORY_CH2_SPOKE_WITH_PARAKARRY
@ STORY_CH6_LAKILESTER_JOINED_PARTY
@ STORY_CH7_EXTENDED_PALACE_BRIDGE
@ STORY_CH7_DEFEATED_BOMBETTE_DUPLIGHOSTS
@ STORY_CH0_FELL_OFF_CLIFF
@ STORY_CH4_FOUND_HIDDEN_DOOR
@ STORY_CH6_GOT_CRYSTAL_BERRY
@ STORY_CH3_ESCAPED_TUBBAS_MANOR
@ STORY_CH3_GOT_SUPER_BOOTS
@ STORY_CH4_RETURNED_TOY_TRAIN
@ STORY_CH6_GOT_WATER_STONE
@ STORY_CH7_INVITED_TO_STARBORN_VALLEY
@ STORY_CH7_SOLVED_ALBINO_DINO_PUZZLE
@ STORY_CH3_PLAYED_THE_RECORD
@ STORY_CH3_STAR_SPIRIT_RESCUED
@ STORY_CH7_BEGAN_PEACH_MISSION
@ STORY_CH1_KOOPA_BROS_SET_TRAP
@ STORY_CH6_GOT_MAGICAL_BEAN
@ STORY_CH0_DEFEATED_JR_TROOPA
@ STORY_CH1_STAR_SPIRIT_RESCUED
@ STORY_CH1_LOWERED_FIRST_STAIRS
@ STORY_CH7_ARRIVED_AT_CRYSTAL_PALACE
@ STORY_CH3_STAR_SPRIT_DEPARTED
@ STORY_CH5_DEFEATED_FUZZIPEDE
@ STORY_CH5_KOLORADO_FELL_IN_PIT
@ STORY_CH7_DEFEATED_JR_TROOPA
@ STORY_CH0_DEFEATED_GOOMBA_BROS
@ STORY_CH1_FUZZY_THIEF_HID_IN_TREE
@ STORY_CH3_BEGAN_PEACH_MISSION
@ STORY_CH6_BEGAN_PEACH_MISSION
@ STORY_CH1_RETURNED_TO_TOAD_TOWN
@ STORY_CH3_ARRIVED_AT_GHOST_TOWN
@ STORY_CH1_TOLD_MERLIN_ABOUT_DARK_TOADS
@ STORY_CH0_LOOKING_FOR_HAMMER
@ STORY_CH1_MADE_FIRST_BRIDGE
@ STORY_CH3_TUBBA_CHASED_MARIO_IN_FOYER
@ STORY_CH7_MAYOR_MURDER_SOLVED
@ STORY_CH2_DRAINED_FIRST_SAND_ROOM
@ STORY_CH7_DEFEATED_MONSTAR
@ STORY_CH5_SMASHED_ULTRA_BLOCK
@ STORY_CH3_TUBBA_SMASHED_THE_BRIDGES
@ STORY_CH0_OPENED_BRIDGE_TO_TOAD_TOWN
@ STORY_CH7_DEFEATED_KOOPER_DUPLIGHOSTS
@ STORY_CH5_GOT_JADE_RAVEN
@ STORY_CH4_DEFEATED_LANTERN_GHOST
@ STORY_CH3_OPENED_BOOS_MANSION_GATE
@ STORY_CH2_DRAINED_SECOND_SAND_ROOM
@ STORY_CH4_DEFEATED_GENERAL_GUY
@ STORY_CH0_ARRIVED_AT_TOAD_TOWN
@ STORY_CH7_MAYOR_MURDER_MYSTERY
@ STORY_CH1_KOOPA_BROS_FIRING_BLASTERS
@ STORY_CH8_REACHED_PEACHS_CASTLE
@ STORY_CH3_RESTORED_BOO_PORTRAIT
@ STORY_CH3_TRIGGERED_DOOR_JUMP_SCARE
@ STORY_CH5_GOT_ULTRA_HAMMER
@ STORY_CH2_DRAINED_THIRD_SAND_ROOM
@ STORY_CH1_DEFEATED_BASEMENT_GUARD
@ STORY_CH4_BEGAN_PEACH_MISSION
@ STORY_CH5_RAPHAEL_WAITING_FOR_MARIO
@ STORY_CH4_WATT_JOINED_PARTY
@ STORY_CH7_DEFEATED_CRYSTAL_KING
@ STORY_CH3_SAW_BOO_ENTER_FOREST
@ STORY_CH1_SPOKE_WITH_MERLIN
@ STORY_CH5_KOLORADO_ESCAPED_SPEAR_GUYS
@ STORY_CH1_PROMISED_TO_HELP_KOOPER
@ STORY_CH3_SAW_TUBBA_EAT_BOO
@ STORY_CH2_SHADY_MOUSE_LEFT_SHOP
@ STORY_CH5_RETURNED_TO_TOAD_TOWN
@ STORY_CH3_ARRIVED_AT_BOOS_MANSION
@ STORY_CH5_WHALE_MOUTH_OPEN
@ STORY_CH4_GOT_FRYING_PAN
@ STORY_CH8_REACHED_BOWSERS_CASTLE
@ STORY_CH7_HERRINGWAY_AT_MAYORS_HOUSE
@ STORY_CH1_ARRIVED_AT_KOOPA_FORTRESS
@ STORY_CH3_TUBBA_CHASED_MARIO_IN_HALL
@ STORY_CH3_WENT_DOWN_THE_WELL
@ STORY_CH2_ARRIVED_AT_DRY_DRY_DESERT
@ STORY_CH3_UNLOCKED_GUSTY_GULCH
@ STORY_CH1_FUZZY_THIEF_RAN_AWAY
@ STORY_CH6_RETURNED_TO_TOAD_TOWN
@ STORY_CH5_RAPHAEL_MOVED_ROOT
@ STORY_CH5_TRADED_VASE_FOR_SEED
@ STORY_CH0_TWINK_GAVE_LUCKY_STAR
@ STORY_CH7_GOT_SNOWMAN_SCARF
@ STORY_CH2_STAR_SPIRIT_RESCUED
@ STORY_CH3_ARRIVED_AT_TUBBAS_MANOR
@ STORY_CH4_GOT_TAYCE_TS_CAKE
@ STORY_CH7_STAR_SPIRIT_RESCUED
@ STORY_CH5_STAR_SPRIT_DEPARTED
@ STORY_CH5_REACHED_LAVA_LAVA_ISLAND
@ STORY_CH1_KNOCKED_SWITCH_FROM_TREE
@ STORY_CH6_FLOWER_GATE_OPEN
@ STORY_CH1_MARIO_ACTIVATED_TRAP
@ STORY_CH0_RETURNED_TO_TOAD_TOWN
@ STORY_CH2_SPOKE_WITH_SHEEK
@ CAM_SHAKE_DECAYING_VERTICAL
@ CAM_SHAKE_CONSTANT_VERTICAL
@ CAM_SHAKE_ANGULAR_HORIZONTAL
@ AI_DETECT_SENSITIVE_MOTION
@ MSG_READ_FUNC_RESTORE_COLOR
@ MSG_READ_FUNC_RESET_GFX
@ MSG_READ_FUNC_INPUT_OFF
@ MSG_READ_FUNC_SET_CURSOR
@ MSG_READ_FUNC_SET_CANCEL
@ MSG_READ_FUNC_DELAY_OFF
@ MSG_PRINT_FUNC_ITEM_ICON
@ MSG_READ_FUNC_SAVE_COLOR
@ MSG_READ_FUNC_CUSTOM_VOICE
@ MSG_PRINT_FUNC_ANIM_DELAY
@ MSG_READ_FUNC_INLINE_IMAGE
@ MSG_PRINT_FUNC_ANIM_LOOP
@ MSG_PRINT_FUNC_ANIM_SPRITE
@ MSG_PRINT_FUNC_INLINE_IMAGE
@ MSG_PRINT_FUNC_SIZE_RESET
@ MSG_PRINT_FUNC_SAVE_COLOR
@ MSG_READ_FUNC_RESTORE_POS
@ MSG_READ_FUNC_ENABLE_CDOWN_NEXT
@ MSG_READ_FUNC_HIDE_IMAGE
@ MSG_PRINT_FUNC_RESTORE_COLOR
@ MSG_PRINT_FUNC_SET_FRAME_PALETTE
@ MSG_PRINT_FUNC_START_FX
@ MSG_READ_FUNC_END_CHOICE
@ MSG_PRINT_FUNC_RESTORE_POS
@ MSG_READ_FUNC_ANIM_LOOP
@ MSG_READ_FUNC_ANIM_DELAY
@ MSG_READ_FUNC_ITEM_ICON
@ MSG_READ_FUNC_SET_REWIND
@ MSG_READ_FUNC_SET_FRAME_PALETTE
@ MSG_PRINT_FUNC_ANIM_DONE
@ MSG_READ_FUNC_SIZE_RESET
@ MSG_PRINT_FUNC_CENTER_X
@ MSG_PRINT_FUNC_SAVE_POS
@ MSG_READ_FUNC_ANIM_SPRITE
@ MSG_READ_FUNC_ANIM_DONE
@ PEACH_DISGUISE_KOOPATROL
@ PEACH_DISGUISE_HAMMER_BROS
@ BTL_MENU_STATE_SHOW_DISABLED_POPUP
@ BTL_MENU_STATE_ACCEPT_INPUT
@ BTL_MENU_STATE_OPENED_SUBMENU
@ BTL_MENU_STATE_AWAIT_DISABLED_POPUP
@ ACTOR_SOUND_WALK_INCREMENT
@ ACTOR_SOUND_FLY_INCREMENT
@ SPEECH_FACE_LIKE_LISTENER
@ SPEECH_FACE_SPEAKER_ONLY
@ SPEECH_ORIENTATION_MASK
@ SPEECH_FACE_LIKE_SPEAKER
@ BS_FLAGS1_TUTORIAL_BATTLE
@ BS_FLAGS1_PLAYER_IN_BACK
@ BS_FLAGS1_GOOMBARIO_CHARGED
@ BS_FLAGS1_DISABLE_CELEBRATION
@ BS_FLAGS1_STAR_POINTS_DROPPED
@ BS_FLAGS1_SORT_ENEMIES_BY_POSX
@ BS_FLAGS1_FORCE_IMMUNE_HIT
@ BS_FLAGS1_PARTNER_ACTING
@ BS_FLAGS1_PLAYER_DEFENDING
@ BS_FLAGS1_TRIGGER_EVENTS
@ BS_FLAGS1_FREE_ACTION_COMMAND
@ BS_FLAGS1_AUTO_SUCCEED_ACTION
@ BS_FLAGS1_HAMMER_CHARGED
@ BS_FLAGS1_SHOW_PLAYER_DECORATIONS
@ BS_FLAGS1_INCLUDE_POWER_UPS
@ BS_FLAGS1_ACTORS_VISIBLE
@ BS_FLAGS1_EXECUTING_MOVE
@ BTL_MSG_JUMP_DISABLED_1
@ BTL_MSG_ACTION_TIP_HOLD_THEN_TAP
@ BTL_MSG_ACTION_TIP_UNUSED_2
@ BTL_MSG_ACTION_TIP_MOVE_TO_AIM
@ BTL_MSG_STAR_POWER_MAXED
@ BTL_MSG_ACTION_TIP_UNUSED_3
@ BTL_MSG_CHARGE_HAMMER_MORE
@ BTL_MSG_ACTION_TIP_PRESS_BUTTONS_SHOWN
@ BTL_MSG_PLAYER_POISONED
@ BTL_MSG_TURBO_CHARGE_BEGIN
@ BTL_MSG_TURBO_CHARGE_END
@ BTL_MSG_ACTION_TIP_MASH_BUTTON
@ BTL_MSG_PLAYER_PARALYZED
@ BTL_MSG_ACTION_TIP_NOT_USED_3
@ BTL_MSG_ACTION_TIP_HOLD_LEFT_TIMED
@ BTL_MSG_HAMMER_DISABLED_3
@ BTL_MSG_CANT_SWITCH_UNUSED
@ BTL_MSG_ACTION_TIP_NOT_USED_1
@ BTL_MSG_ENEMY_CANT_MOVE
@ BTL_MSG_WATER_BLOCK_BEGIN
@ BTL_MSG_CANT_MOVE_UNUSED
@ BTL_MSG_ACTION_TIP_UNUSED_4
@ BTL_MSG_ENEMY_PARALYZED
@ BTL_MSG_ACTION_TIP_HOLD_THEN_RELEASE
@ BTL_MSG_UNUSED_CLOUD_NINE
@ BTL_MSG_ACTION_TIP_NOT_USED_2
@ BTL_MSG_ACTION_TIP_BREAK_FREE
@ BTL_MSG_ACTION_TIP_UNUSED_1
@ BTL_MSG_LAST_ACTION_TIP
@ BTL_MSG_ACTION_TIP_HOLD_LEFT_AIM
@ BTL_MSG_JUMP_DISABLED_3
@ BTL_MSG_CHILL_OUT_BEGIN
@ BTL_MSG_WATER_BLOCK_END
@ BTL_MSG_ACTION_TIP_PRESS_BEFORE_STRIKE
@ BTL_MSG_CANT_SELECT_NOW
@ BTL_MSG_ACTION_TIP_MASH_BOTH
@ BTL_MSG_FIRST_ACTION_TIP
@ BTL_MSG_CHARGE_JUMP_MORE
@ BTL_MSG_JUMP_DISABLED_2
@ BTL_MSG_PARTNER_INJURED
@ BTL_MSG_CHARGE_GOOMBARIO_MORE
@ BTL_MSG_CANT_SELECT_NOW_ALT
@ BTL_MSG_STAR_POWER_RECHARGED
@ BTL_MSG_NO_HAMMER_TARGET
@ BTL_MSG_ACTION_TIP_PRESS_BEFORE_LANDING
@ BTL_MSG_ACTION_TIP_PRESS_WITH_TIMING
@ BTL_MSG_CHARGE_GOOMBARIO
@ BTL_MSG_CLOUD_NINE_BEGIN
@ BTL_MSG_ENEMY_ELECTRIFIED
@ BTL_MSG_ACTION_TIP_REDUCE_DAMAGE
@ BTL_MSG_ENEMY_TRANSPARENT
@ BTL_MSG_ACTION_TIP_MASH_LEFT
@ BTL_MSG_HAMMER_DISABLED_1
@ BTL_MSG_PLAYER_TRANSPARENT
@ BTL_MSG_HAMMER_DISABLED_2
@ BTL_MSG_STAR_POWER_FILLED
@ DEBUG_CONTACT_DIE_IN_BATTLE
@ DEBUG_CONTACT_CANT_TOUCH
@ DEBUG_CONTACT_DIE_ON_TOUCH
@ DEBUG_CONTACT_AUTO_FLEE
@ CAM_CONTROL_FIXED_ORIENTATION
@ CAM_CONTROL_FIXED_POS_AND_ORIENTATION
@ CAM_CONTROL_CONSTRAIN_TO_LINE
@ CAM_CONTROL_FOLLOW_PLAYER
@ CAM_CONTROL_CONSTAIN_BETWEEN_POINTS
@ CAM_CONTROL_LOOK_AT_POINT
@ CAM_CONTROL_LOOK_AT_POINT_CONSTAIN_TO_LINE
@ ITEM_ENTITY_FLAG_DONE_FALLING
@ ITEM_ENTITY_FLAG_NO_MOTION
@ ITEM_ENTITY_FLAG_800000
@ ITEM_ENTITY_FLAG_CANT_COLLECT
@ ITEM_ENTITY_FLAG_NO_GRAVITY
@ ITEM_ENTITY_FLAG_SAVE_ON_RECEIPT
@ ITEM_ENTITY_FLAG_HIDING
@ ITEM_ENTITY_FLAG_ODD_SPAWN_PARITY
@ ITEM_ENTITY_FLAG_4000000
@ ITEM_ENTITY_FLAG_ANGLE_RELATIVE_VELOCITY
@ ITEM_ENTITY_FLAG_FULLSIZE
@ ITEM_ENTITY_FLAG_HIDDEN
@ ITEM_ENTITY_FLAG_400000
@ ITEM_ENTITY_FLAG_TRANSPARENT
@ ITEM_ENTITY_FLAG_SAVE_ON_TOUCH
@ ITEM_ENTITY_FLAG_TOSS_LOWER
@ ITEM_ENTITY_FLAG_JUST_SPAWNED
@ ITEM_ENTITY_FLAG_TOSS_HIGHER
@ ITEM_ENTITY_FLAG_SAVE_ON_INIT
@ ITEM_ENTITY_FLAG_2000000
@ ITEM_ENTITY_FLAG_NEVER_VANISH
@ ITEM_ENTITY_FLAG_AUTO_COLLECT
@ ITEM_ENTITY_FLAG_INVISIBLE
@ POPUP_MENU_TRADE_FOR_BADGE
@ POPUP_MENU_READ_DIARY_PAGE
@ POPUP_MENU_TAKE_FROM_CHEST
@ POPUP_MENU_UPGRADE_PARTNER
@ POPUP_MENU_THROW_AWAY_ITEM
@ POPUP_MENU_SWITCH_PARTNER
@ POPUP_MENU_READ_POSTCARD
@ PLAYER_BUFF_PARTNER_GLOWING
@ PLAYER_BUFF_JUMP_CHARGE
@ PLAYER_BUFF_WATER_BLOCK
@ PLAYER_BUFF_TURBO_CHARGE
@ PLAYER_BUFF_TRANSPARENT
@ PLAYER_BUFF_HAMMER_CHARGE
@ DEMO_BTL_FLAG_ENEMY_ACTING
@ DEMO_BTL_FLAG_PARTNER_ACTING
@ ENEMY_ANIM_INDEX_MELEE_PRE
@ ENEMY_ANIM_INDEX_MELEE_HIT
@ NPC_PAL_ADJUST_BLEND_DOUBLE_PALETTES
@ NPC_PAL_ADJUST_BLEND_PALETTES_UNIFORM_INTERVALS
@ NPC_PAL_ADJUST_BLEND_PALETTES_VARYING_INTERVALS
@ NPC_PAL_ADJUST_WATT_IDLE
@ DRAW_FLAG_ANIMATED_BACKGROUND
@ PARTNER_WISH_ANIM_UNUSED
@ PARTNER_WISH_ANIM_RETURN
@ ROOM_FLAG_EXIT_DOOR_DROPS
@ ROOM_LARGE_DOOR_RIGHT_HINGE_OPENS_OUT
@ ROOM_DOOR_LEFT_HINGE_OPENS_OUT
@ ROOM_DOOR_RIGHT_HINGE_OPENS_OUT
@ ROOM_FLAG_CUSTOM_ANIM_DROP_DOOR
@ ROOM_FLAGS_DOOR_TYPE_MASK
@ ROOM_LARGE_DOOR_LEFT_HINGE_OPENS_OUT
@ ROOM_DOOR_STRAIGHT_THROUGH
@ ROOM_FLAG_CUSTOM_ANIM_OPEN_DOOR
@ ROOM_FLAG_CUSTOM_ANIM_WALL_ROT
@ ROOM_DOOR_LEFT_HINGE_OPENS_IN
@ ROOM_FLAGS_VISGROUP_MASK
@ ROOM_DOOR_RIGHT_HINGE_OPENS_IN
@ ROOM_LARGE_DOOR_RIGHT_HINGE_OPENS_IN
@ ENCOUNTER_FLAG_SKIP_FLEE_DROPS
@ ENCOUNTER_FLAG_THUMBS_UP
Mario will do a 'thumbs up' animation after winning.
@ ENCOUNTER_FLAG_CANT_SKIP_WIN_DELAY
@ ACTOR_PAL_ADJUST_BLEND_PALETTES_VARYING_INTERVALS
@ ACTOR_PAL_ADJUST_WATT_IDLE
@ ACTOR_PAL_ADJUST_POISON
@ ACTOR_PAL_ADJUST_BLEND_PALSETS
@ ACTOR_PAL_ADJUST_PARALYZE
@ ACTOR_PAL_ADJUST_WATT_ATTACK
@ ACTOR_PAL_ADJUST_PLAYER_POISON
@ ACTOR_PAL_ADJUST_BLEND_PALETTES_UNIFORM_INTERVALS
@ ACTOR_PAL_ADJUST_STATIC
@ ACTOR_PAL_ADJUST_PLAYER_DEBUFF
@ ACTOR_PAL_ADJUST_BERSERK
@ TEMP_SET_ZONE_ENABLED_FLAG_10000000
@ TEMP_SET_ZONE_ENABLED_FLAG_2
@ TEMP_SET_ZONE_ENABLED_FLAG_1000
@ TEMP_SET_ZONE_ENABLED_FLAG_40
@ TEMP_SET_ZONE_ENABLED_FLAG_20000000
@ TEMP_SET_ZONE_ENABLED_FLAG_100
@ TEMP_SET_ZONE_ENABLED_FLAG_1000000
@ TEMP_SET_ZONE_ENABLED_FLAG_80000000
@ TEMP_SET_ZONE_ENABLED_FLAG_200
@ TEMP_SET_ZONE_ENABLED_FLAG_20
@ TEMP_SET_ZONE_ENABLED_FLAG_40000
@ TEMP_SET_ZONE_ENABLED_FLAG_2000000
@ TEMP_SET_ZONE_ENABLED_FLAG_80000
@ TEMP_SET_ZONE_ENABLED_FLAG_80
@ TEMP_SET_ZONE_ENABLED_FLAG_2000
@ TEMP_SET_ZONE_ENABLED_FLAG_400000
@ TEMP_SET_ZONE_ENABLED_FLAG_4
@ TEMP_SET_ZONE_ENABLED_FLAG_800000
@ TEMP_SET_ZONE_ENABLED_FLAG_1
@ TEMP_SET_ZONE_ENABLED_FLAG_4000000
@ TEMP_SET_ZONE_ENABLED_FLAG_10
@ TEMP_SET_ZONE_ENABLED_FLAG_800
@ TEMP_SET_ZONE_ENABLED_FLAG_8000
@ TEMP_SET_ZONE_ENABLED_FLAG_8000000
@ TEMP_SET_ZONE_ENABLED_FLAG_8
@ TEMP_SET_ZONE_ENABLED_FLAG_400
@ TEMP_SET_ZONE_ENABLED_FLAG_10000
@ TEMP_SET_ZONE_ENABLED_FLAG_40000000
@ TEMP_SET_ZONE_ENABLED_FLAG_4000
@ TEMP_SET_ZONE_ENABLED_FLAG_100000
@ TEMP_SET_ZONE_ENABLED_FLAG_200000
@ TEMP_SET_ZONE_ENABLED_FLAG_20000
@ DAMAGE_INTENSITY_UNUSED
@ DAMAGE_INTENSITY_EXTREME
@ DAMAGE_INTENSITY_MEDIUM
@ CAMERA_FLAG_RENDER_MODELS
@ CAMERA_FLAG_LEAD_PLAYER
@ CAMERA_FLAG_RENDER_ENTITIES
@ CAMERA_FLAG_INITIALIZED
@ CAMERA_FLAG_SUPRESS_LEADING
@ ACTOR_EVENT_FLAG_MONSTAR
Set by Monstar, but has no effect.
@ ACTOR_EVENT_FLAG_RIDING_BROOMSTICK
Actor is on Magikoopa Broomstick, effect seems to be redundant.
@ ACTOR_EVENT_FLAG_STAR_ROD_ENCHANTED
Actor glows and listens for Star Beam and Peach Beam events.
@ ACTOR_EVENT_FLAG_GROUNDABLE
Actor can be knocked down from flight; triggered by jump attacks.
@ ACTOR_EVENT_FLAG_FIRE_EXPLODE
Fire attacks trigger an explosion, used only by bullet/bombshell bills.
@ ACTOR_EVENT_FLAG_ICY
No known effect, but is used.
@ ACTOR_EVENT_FLAG_ATTACK_CHARGED
Actor has charged an attack that can be removed with Star Beam.
@ ACTOR_EVENT_FLAG_POWER_BOUNCE
Actor listens for Power Bounce events.
@ ACTOR_EVENT_FLAG_ELECTRIFIED
Player takes shock damage upon contact.
@ ACTOR_EVENT_FLAG_SPIKY_FRONT
Player takes spike damage from hammer attacks.
@ ACTOR_EVENT_FLAG_EXTREME_DEFENSE
Actor has 127 extra defense during damage calculation, unaffected by IGNORE_DEFENSE.
@ ACTOR_EVENT_FLAG_EXPLODE_ON_CONTACT
Attacks that contact will trigger an explosion.
@ ACTOR_EVENT_FLAG_FIREY
Player takes burn damage upon contact.
@ ACTOR_EVENT_FLAG_BURIED
Actor can only by hit by quake-element attacks.
@ ACTOR_EVENT_FLAG_ALT_SPIKY
Additional spiky quality associated with Pokeys and Spinies.
@ ACTOR_EVENT_FLAG_FLIPABLE
Actor can be flipped; triggered by jump and quake attacks.
@ ACTOR_EVENT_FLAG_EXPLODE_ON_IGNITION
Blast and fire attacks trigger an explosion.
@ ACTOR_EVENT_FLAG_ILLUSORY
Player attacks pass through and miss.
@ ACTOR_EVENT_FLAG_SPIKY_TOP
Player takes spike damage from jump attacks.
@ ACTOR_EVENT_FLAG_ENCHANTED
Actor glows and listens for the Star Beam event.
@ PARTNER_ANIM_INDEX_FALL
@ PARTNER_ANIM_INDEX_IDLE
@ PARTNER_ANIM_INDEX_TALK
@ PARTNER_ANIM_INDEX_STILL
@ PARTNER_ANIM_INDEX_JUMP
@ PARTNER_ANIM_INDEX_WALK
@ PARTNER_ANIM_INDEX_HURT
@ ITEM_PHYSICS_STATE_TOUCH
@ ITEM_PHYSICS_STATE_INIT
@ ITEM_PHYSICS_STATE_DEAD
@ ITEM_PHYSICS_STATE_PICKUP
@ ITEM_PHYSICS_STATE_ALIVE
@ ACTOR_DECORATION_SEEING_STARS
@ ACTOR_DECORATION_GREY_SMOKE_TRAIL
@ ACTOR_DECORATION_RED_FLAMES
@ ACTOR_DECORATION_WHIRLWIND
@ ACTOR_DECORATION_RADIAL_STAR_EMITTER
@ ACTOR_DECORATION_BOWSER_AURA
@ ACTOR_DECORATION_STEAM_EMITTER
@ ACTOR_DECORATION_GOLDEN_FLAMES
@ ACTOR_DECORATION_SPARKLES
@ ACTOR_DECORATION_FIRE_SMOKE_TRAIL
@ ACTOR_PART_TARGET_NO_SMASH
@ ACTOR_PART_TARGET_NO_JUMP
@ ACTOR_PART_TARGET_NO_DAMAGE
@ ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_SMALL
@ ITEM_SPAWN_MODE_FIXED_NEVER_VANISH
@ ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS
@ ITEM_SPAWN_MODE_TOSS_FADE3
@ ITEM_SPAWN_MODE_DECORATION
@ ITEM_SPAWN_MODE_INVISIBLE
@ ITEM_SPAWN_MODE_ITEM_BLOCK_ITEM
@ ITEM_SPAWN_MODE_FALL_SPAWN_ONCE
@ ITEM_SPAWN_MODE_FIXED_SPAWN_ALWAYS_NEVER_VANISH
@ ITEM_SPAWN_MODE_TOSS_FADE1
@ ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE
@ ITEM_SPAWN_MODE_ITEM_BLOCK_SPAWN_ALWAYS
@ ITEM_SPAWN_MODE_BATTLE_REWARD
@ ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS
@ ITEM_SPAWN_MODE_TOSS_SPAWN_ALWAYS_NEVER_VANISH
@ ITEM_SPAWN_MODE_TOSS_SPAWN_ONCE_NEVER_VANISH
@ ITEM_SPAWN_MODE_TOSS_NEVER_VANISH
@ ITEM_SPAWN_MODE_TOSS_FADE2
@ ITEM_SPAWN_MODE_TOSS_HIGHER_NEVER_VANISH
@ ITEM_SPAWN_MODE_FALL_NEVER_VANISH
@ ITEM_SPAWN_MODE_UNKNOWN_1B
@ ITEM_SPAWN_MODE_FALL_SPAWN_ALWAYS
@ ITEM_SPAWN_MODE_ITEM_BLOCK_COIN
@ ITEM_SPAWN_MODE_ITEM_BLOCK_BADGE
@ SHADOW_FIXED_ALT_CIRCLE
@ SHADOW_VARYING_ALT_CIRCLE
@ PHASE_MERLEE_ATTACK_BONUS
@ PHASE_MERLEE_DEFENSE_BONUS
EncounterConversationSubStates
@ ENCOUNTER_SUBSTATE_CONVERSATION_END
@ ENCOUNTER_SUBSTATE_CONVERSATION_INIT
@ SONG_DRY_DRY_RUINS_APPEAR
@ SONG_CRYSTAL_KING_THEME
@ SONG_SHOOTING_STAR_SUMMIT
@ SONG_GOOMBA_KING_BATTLE
@ SONG_TUBBA_BLUBBA_BATTLE
@ SONG_TUTANKOOPA_REVEALED
@ SONG_FINAL_BOWSER_BATTLE
@ SONG_GOOMBA_BROS_RETREAT
@ SONG_MONTY_MOLE_ASSAULT
@ SONG_FLOWER_GATE_APPEARS
@ SONG_KOOPA_BROS_INTERLUDE
@ SONG_BOWSERS_CASTLE_FALLS
@ SONG_FAKE_BOWSER_BATTLE
@ SONG_FLOWER_FIELDS_SUNNY
@ SONG_CHEERFUL_BOOS_MANSION
@ SONG_CRYSTAL_KING_BATTLE
@ SONG_BULLET_BILL_ASSAULT
@ SONG_LAVA_PIRANHA_BATTLE
@ SONG_RADIO_ISLAND_SOUNDS
@ SONG_LAVA_PIRANHA_THEME
@ SONG_PRISONER_PEACH_THEME
@ SONG_TUBBA_BLUBBA_THEME
@ SONG_HUFF_N_PUFF_BATTLE
@ SONG_FLOWER_FIELDS_CLOUDY
@ SONG_FOREVER_FOREST_WARNING
@ SONG_RADIO_GOLDEN_OLDIES
@ SONG_RECOVERED_STAR_ROD
@ SONG_TUTANKOOPA_WARNING
@ SONG_PEACHS_CASTLE_PARTY
@ SONG_BOWSERS_CASTLE_CAVES
@ SONG_GENERAL_GUY_BATTLE
@ SONG_GOURMET_GUY_FREAKOUT
@ AI_STATE_PIRANHA_PLANT_01
@ AI_STATE_PIRANHA_PLANT_10
@ AI_STATE_PIRANHA_PLANT_12
@ AI_STATE_PIRANHA_PLANT_13
@ AI_STATE_PIRANHA_PLANT_14
@ AI_STATE_PIRANHA_PLANT_SUSPEND
@ AI_STATE_PIRANHA_PLANT_11
@ AI_STATE_PIRANHA_PLANT_00
@ AI_FLAG_CANT_DETECT_PLAYER
@ AI_FLAG_SKIP_EMOTE_AFTER_FLEE
@ AI_FLAG_SKIP_IDLE_ANIM_AFTER_FLEE
@ AI_FLAG_OUTSIDE_TERRITORY
@ WINDOW_UPDATE_TRANSPARENT
@ WINDOW_UPDATE_SHOW_DARKENED
@ WINDOW_UPDATE_HIER_UPDATE
@ WINDOW_UPDATE_SHOW_TRANSPARENT
BattleStratsSubmenuStates
@ BTL_SUBMENU_STRATS_STATE_ERROR_INIT
@ BTL_SUBMENU_STRATS_STATE_CANCEL
@ BTL_SUBMENU_STRATS_STATE_UNK_20
@ BTL_SUBMENU_STRATS_STATE_SELECT
@ BTL_SUBMENU_STRATS_STATE_UNK_30
@ BTL_SUBMENU_STRATS_STATE_INIT
@ BTL_SUBMENU_STRATS_STATE_ERROR_SHOW
@ BTL_SUBMENU_STRATS_STATE_UNK_10
@ BTL_SUBMENU_STRATS_STATE_ERROR_DONE
@ BTL_SUBMENU_STRATS_STATE_CHOOSE
@ BTL_SUBMENU_STRATS_STATE_UNK_11
@ PS_FLAG_ENTERING_BATTLE
@ PS_FLAG_NO_CHANGE_PARTNER
@ PS_FLAG_ROTATION_LOCKED
@ PS_FLAG_ACTION_STATE_CHANGED
@ PS_FLAG_CAMERA_DOESNT_FOLLOW
@ PS_FLAG_CUTSCENE_MOVEMENT
@ PS_FLAG_NO_PARTNER_USAGE
@ PS_FLAG_HAZARD_INVINCIBILITY
@ PS_FLAG_NO_STATIC_COLLISION
@ PS_FLAG_MOVEMENT_LOCKED
@ PS_FLAG_HAS_CONVERSATION_NPC
@ PARTNER_ACTION_BOMBETTE_2
@ PARTNER_ACTION_KOOPER_GATHER
@ PARTNER_ACTION_BOMBETTE_1
@ PARTNER_ACTION_PARAKARRY_HOVER
@ PARTNER_ACTION_WATT_SHINE
@ PARTNER_ACTION_LAKILESTER_1
@ PARTNER_ACTION_KOOPER_TOSS
@ PARTNER_ACTION_BOMBETTE_3
@ BTL_MENU_TYPE_CHANGE_PARTNER
@ BTL_MENU_TYPE_STAR_POWERS
@ BTL_MENU_TYPE_ACT_LATER
@ BTL_MENU_TYPE_PARTNER_FOCUS
@ BTL_MENU_TYPE_STRATEGIES
@ BTL_MENU_TYPE_DO_NOTHING
@ CAM_UPDATE_UNUSED_RADIAL
@ CAM_UPDATE_UNUSED_CONFINED
@ CAM_UPDATE_UNUSED_LEADING
@ BS_FLAGS2_OVERRIDE_INACTIVE_PARTNER
@ BS_FLAGS2_AWARDING_STAR_POINTS
@ BS_FLAGS2_STORED_TURBO_CHARGE_TURN
@ BS_FLAGS2_IS_FIRST_STRIKE
@ BS_FLAGS2_PLAYER_TURN_USED
@ BS_FLAGS2_NO_TARGET_AVAILABLE
@ BS_FLAGS2_FINAL_BOWSER_PART_1
@ BS_FLAGS2_HAS_DRAINED_HP
@ BS_FLAGS2_DOING_JUMP_TUTORIAL
@ BS_FLAGS2_NO_PLAYER_PAL_ADJUST
@ BS_FLAGS2_OVERRIDE_INACTIVE_PLAYER
@ BS_FLAGS2_PARTNER_TURN_USED
@ BS_FLAGS2_DONT_STOP_MUSIC
@ BS_FLAGS2_IGNORE_DARKNESS
@ BS_FLAGS2_HIDE_BUFF_COUNTERS
@ BS_FLAGS2_DROP_WHACKA_BUMP
@ PUSH_GRID_OUT_OF_BOUNDS
@ AI_STATE_PROJECTILE_HITBOX_30
@ AI_STATE_MELEE_HITBOX_INIT
@ AI_STATE_MELEE_HITBOX_ACTIVE
@ AI_STATE_PROJECTILE_HITBOX_32
@ AI_STATE_MELEE_HITBOX_MISS
@ AI_STATE_PROJECTILE_HITBOX_31
@ AI_STATE_PROJECTILE_HITBOX_33
@ AI_STATE_MELEE_HITBOX_PRE
@ LANDING_ON_SWITCH_SUBSTATE_1
@ LANDING_ON_SWITCH_SUBSTATE_0
@ LANDING_ON_SWITCH_SUBSTATE_2
@ IMGFX_ANIM_VERTICAL_PIPE_CURL
@ IMGFX_ANIM_HORIZONTAL_PIPE_CURL
@ IMGFX_ANIM_FLUTTER_DOWN
@ IMGFX_ANIM_SHUFFLE_CARDS
@ IMGFX_ANIM_SPIRIT_CAPTURE
@ IMGFX_ANIM_TUTANKOOPA_SWIRL_1
@ IMGFX_ANIM_TUTANKOOPA_SWIRL_2
@ IMGFX_ANIM_CYMBAL_CRUSH
@ IMGFX_ANIM_TUTANKOOPA_GATHER
@ ROOM_UPDATE_ENTER_BEGIN
@ ROOM_UPDATE_REQUEST_CANCEL
@ ROOM_MOVE_DOOR_ENTER_CLOSE
@ ROOM_MOVE_DOOR_EXIT_CLOSE
@ ROOM_MOVE_DOOR_EXIT_OPEN
@ ROOM_MOVE_DOOR_ENTER_OPEN
@ ENCOUNTER_TRIGGER_CONVERSATION
@ ENCOUNTER_TRIGGER_HAMMER
@ ENCOUNTER_TRIGGER_PARTNER
@ DRAW_NUMBER_CHARSET_NORMAL
@ DRAW_NUMBER_CHARSET_THIN
@ STATUS_KEY_INACTIVE_DIZZY
@ STATUS_TURN_MOD_DEFAULT
@ STATUS_TURN_MOD_PARALYZE
@ STATUS_KEY_INACTIVE_SLEEP
@ STATUS_KEY_INACTIVE_WEARY
@ STATUS_KEY_INACTIVE_BERSERK
@ WORKER_FLAG_SKIP_DRAW_UNTIL_UPDATE
@ BTL_SUBMENU_MOVES_STATE_UNK_2A
@ BTL_SUBMENU_MOVES_STATE_UNK_NEGATIVE_ONE
@ BTL_SUBMENU_MOVES_STATE_UNK_14
@ BTL_SUBMENU_MOVES_STATE_UNK_1
@ BTL_SUBMENU_MOVES_STATE_UNK_0
@ BTL_SUBMENU_MOVES_STATE_UNK_B
@ BTL_SUBMENU_MOVES_STATE_UNK_1E
@ BTL_SUBMENU_MOVES_STATE_UNK_28
@ BTL_SUBMENU_MOVES_STATE_UNK_A
@ BTL_SUBMENU_MOVES_STATE_UNK_29
@ BTL_SUBMENU_MOVES_STATE_UNK_NEGATIVE_TWO
EncounterPostBattleSubStates
@ ENCOUNTER_SUBSTATE_POST_BATTLE_WON_FADE_IN
@ ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_RESUME
@ ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_FADE_IN
@ ENCOUNTER_SUBSTATE_POST_BATTLE_SKIP
@ ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_RESUME
@ ENCOUNTER_SUBSTATE_POST_BATTLE_WON_KILL
@ ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_INIT
@ ENCOUNTER_SUBSTATE_POST_BATTLE_WON_RESUME
@ ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_INIT
@ ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_DELAY
@ ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_FADE_IN
@ ENCOUNTER_SUBSTATE_POST_BATTLE_LOST_INIT
@ ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_FADE_IN
@ ENCOUNTER_SUBSTATE_POST_BATTLE_INIT
@ ENCOUNTER_SUBSTATE_POST_BATTLE_PLAY_NPC_DEFEAT
@ ENCOUNTER_SUBSTATE_POST_BATTLE_ENEMY_FLED_RESUME
@ ENCOUNTER_SUBSTATE_POST_BATTLE_FLED_DELAY
@ ENCOUNTER_SUBSTATE_POST_BATTLE_WON_CHECK_MERLEE
@ ENEMY_FLAG_RAYCAST_TO_INTERACT
@ ENEMY_FLAG_NO_DELAY_AFTER_FLEE
@ ENEMY_FLAG_IGNORE_ENTITY_COLLISION
@ ENEMY_FLAG_HAS_NO_SPRITE
@ ENEMY_FLAG_IGNORE_HAMMER
@ ENEMY_FLAG_DO_NOT_AUTO_FACE_PLAYER
@ ENEMY_FLAG_IGNORE_PARTNER
@ ENEMY_FLAG_ENABLE_HIT_SCRIPT
@ ENEMY_FLAG_USE_PLAYER_SPRITE
@ ENEMY_FLAG_DONT_SUSPEND_SCRIPTS
@ ENEMY_FLAG_USE_INSPECT_ICON
@ ENEMY_FLAG_NO_SHADOW_RAYCAST
@ ENEMY_FLAG_BEGIN_WITH_CHASING
@ ENEMY_FLAG_IGNORE_TOUCH
@ ENEMY_FLAG_CANT_INTERACT
@ ENEMY_FLAG_DONT_UPDATE_SHADOW_Y
@ ENEMY_FLAG_IGNORE_PLAYER_COLLISION
@ ENEMY_FLAG_IGNORE_WORLD_COLLISION
@ ENEMY_FLAG_ACTIVE_WHILE_OFFSCREEN
@ HIT_RESULT_LANDED_ON_SPIKE
@ HIT_RESULT_NICE_NO_DAMAGE
@ ITEM_TYPE_FLAG_CONSUMABLE
@ ITEM_TYPE_FLAG_WORLD_USABLE
@ ITEM_TYPE_FLAG_ENTITY_COLLECTABLE
@ ITEM_TYPE_FLAG_FOOD_OR_DRINK
@ ITEM_TYPE_FLAG_USE_DRINK_ANIMATION
@ ITEM_TYPE_FLAG_BATTLE_USABLE
@ ITEM_TYPE_FLAG_ENTITY_FULLSIZE
@ BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_2
@ BTL_CAM_MIDPOINT_NORMAL
@ BTL_CAM_ACTOR_TARGET_MIDPOINT
@ BTL_CAM_GOOMBARIO_BONK_FOLLOWUP_1
@ BTL_CAM_PLAYER_HAMMER_QUAKE
@ BTL_CAM_PRESET_UNUSED_2A
@ BTL_CAM_CLOSER_PARTNER_APPROACH
@ BTL_CAM_PARTNER_INJURED
@ BTL_CAM_PRESET_UNUSED_46
@ BTL_CAM_PLAYER_PRE_ULTRA_JUMP_FINISH
@ BTL_CAM_PRESET_UNUSED_3C
@ BTL_CAM_ACTOR_GOAL_SIMPLE
@ BTL_CAM_PLAYER_PRE_JUMP_FINISH
@ BTL_CAM_PRESET_UNUSED_2D
@ BTL_CAM_PLAYER_AIM_HAMMER
@ BTL_CAM_PLAYER_HIT_HAZARD
@ BTL_CAM_PRESET_UNUSED_43
@ BTL_CAM_PRESET_UNUSED_48
@ BTL_CAM_PRESET_UNUSED_39
@ BTL_CAM_ACTOR_GOAL_NEAR
@ BTL_CAM_PLAYER_JUMP_FINISH_CLOSE
@ BTL_CAM_PRESET_UNUSED_3A
@ BTL_CAM_PLAYER_MULTIBOUNCE
@ BTL_CAM_PLAYER_SUPER_JUMP_MIDAIR
@ BTL_CAM_PRESET_UNUSED_40
@ BTL_CAM_PLAYER_HAMMER_STRIKE
@ BTL_CAM_PLAYER_UNUSED_ULTRA_JUMP
@ BTL_CAM_PRESET_UNUSED_38
@ BTL_CAM_PRESET_UNUSED_44
@ BTL_CAM_PARTNER_HIT_SPIKE
@ BTL_CAM_FOLLOW_ACTOR_POS
@ BTL_CAM_PLAYER_JUMP_FINISH
@ BTL_CAM_PARTNER_CLOSE_UP
@ BTL_CAM_PRESET_UNUSED_31
@ BTL_CAM_PLAYER_JUMP_MIDAIR
@ BTL_CAM_PARTNER_HIT_HAZARD
@ BTL_CAM_PRESET_UNUSED_47
@ BTL_CAM_PLAYER_HIT_SPIKE
@ BTL_CAM_PLAYER_CHARGE_UP
@ BTL_CAM_PLAYER_ULTRA_JUMP_MIDAIR
@ BTL_CAM_PLAYER_ATTACK_APPROACH
@ BTL_CAM_PLAYER_STATUS_AFFLICTED
@ BTL_CAM_PARTNER_MISTAKE
@ BTL_CAM_PRESET_UNUSED_29
@ BTL_CAM_PARTNER_APPROACH
@ BATTLE_SUBMENU_STATUS_ENABLED
@ BATTLE_SUBMENU_STATUS_NO_TARGETS
@ BATTLE_SUBMENU_STATUS_NOT_ENOUGH_FP
@ BATTLE_SUBMENU_STATUS_NO_TARGETS_2
@ MODEL_FLAG_DO_BOUNDS_CULLING
@ MODEL_FLAG_IGNORE_MATRIX
@ MODEL_FLAG_HAS_LOCAL_VERTEX_COPY
@ MODEL_FLAG_HAS_TRANSFORM
@ MODEL_FLAG_USES_CUSTOM_GFX
@ MODEL_FLAG_TRANSFORM_GROUP_MEMBER
@ MODEL_FLAG_MATRIX_DIRTY
@ MODEL_FLAG_HAS_TEX_PANNER
@ LANDING_CAM_NEVER_ADJUST
@ LANDING_CAM_CHECK_SURFACE
@ LANDING_CAM_ALWAYS_ADJUST
@ WINDOW_FLAG_DISABLED
Not updated or rendered.
@ WINDOW_FLAG_FPUPDATE_CHANGED
@ WINDOW_FLAG_HAS_CHILDREN
@ WINDOW_FLAG_INITIALIZED
@ WINDOW_FLAG_INITIAL_ANIMATION
@ WINDOW_FLAG_HIDDEN
Updated but not rendered.
@ TARGET_FLAG_PRIMARY_ONLY
@ TARGET_FLAG_ALLOW_TARGET_ONLY
@ COLLIDER_FLAG_DOCK_WALL
@ COLLIDER_FLAG_IGNORE_PLAYER
@ COLLIDER_FLAG_HAS_MODEL_PARENT
@ COLLIDER_FLAGS_UPPER_MASK
@ COLLIDER_FLAG_IGNORE_SHELL
@ COLLIDER_FLAGS_SURFACE_TYPE_MASK
@ COLLISION_ONLY_ENTITIES
@ COLLISION_IGNORE_ENTITIES
@ COLLIDER_FLAG_IGNORE_NPC
@ COLLIDER_FLAG_SAFE_FLOOR
@ SOUND_ID_UNK_INDEX_MASK
@ SOUND_ID_TRIGGER_CHANGE_SOUND
@ SOUND_ID_TRIGGER_CHANGE_VOLUME
@ SUPPRESS_EVENT_EXPLODE_CONTACT
@ SUPPRESS_EVENT_SPIKY_TOP
@ SUPPRESS_EVENT_FLAG_10000
@ SUPPRESS_EVENT_ALT_SPIKY
@ SUPPRESS_EVENT_FLAG_200
@ SUPPRESS_EVENT_SHOCK_CONTACT
@ SUPPRESS_EVENT_SPIKY_FRONT
@ SUPPRESS_EVENT_BURN_CONTACT
@ FILE_MESSAGE_SELECT_FILE_TO_START
@ FILE_MESSAGE_SELECT_FILE_TO_SAVE
@ FILE_MESSAGE_WILL_BE_DELETED
@ FILE_MESSAGE_COPY_WHICH_FILE
@ FILE_MESSAGE_ENTER_A_FILE_NAME
@ FILE_MESSAGE_OVERRIDE_TO_NEW_DATA
@ FILE_MESSAGE_HAS_BEEN_DELETED
@ FILE_MESSAGE_START_GAME_WITH
@ FILE_MESSAGE_OK_TO_COPY_TO_THIS_FILE
@ FILE_MESSAGE_DELETE_FILE
@ FILE_MESSAGE_COPY_TO_WHICH_FILE
@ FILE_MESSAGE_FIRST_PLAY
@ FILE_MESSAGE_FILE_NAME_IS
@ FILE_MESSAGE_HAS_BEEN_CREATED
@ FILE_MESSAGE_SELECT_FILE_TO_DELETE
@ ENTITY_TYPE_HAMMER1_BLOCK
@ ENTITY_TYPE_TRUMPET_PLANT
@ ENTITY_TYPE_MUNCHLESIA_ENVELOP
@ ENTITY_TYPE_HEALING_BLOCK_FRAME
@ ENTITY_TYPE_SINGLE_TRIGGER_BLOCK
@ ENTITY_TYPE_BELLBELL_PLANT
@ ENTITY_TYPE_SCRIPT_SPRING
@ ENTITY_TYPE_MUNCHLESIA_CHEWING
@ ENTITY_TYPE_MUNCHLESIA_BEGIN_CHEW
@ ENTITY_TYPE_MUNCHLESIA_RESET2
@ ENTITY_TYPE_PINK_FLOWER
@ ENTITY_TYPE_HIDDEN_PANEL
@ ENTITY_TYPE_BOMBABLE_ROCK
@ ENTITY_TYPE_HIDDEN_RED_BLOCK
@ ENTITY_TYPE_RED_ARROW_SIGNS
@ ENTITY_TYPE_HAMMER3_BLOCK
@ ENTITY_TYPE_HUGE_BLUE_SWITCH
@ ENTITY_TYPE_SUPER_BLOCK
@ ENTITY_TYPE_HEALING_BLOCK
@ ENTITY_TYPE_ULTRA_BLOCK_HIT_EFFECT
@ ENTITY_TYPE_BLUE_SWITCH
@ ENTITY_TYPE_MUNCHLESIA_GRAB
@ ENTITY_TYPE_MUNCHLESIA_SPIT_OUT
@ ENTITY_TYPE_GREEN_STOMP_SWITCH
@ ENTITY_TYPE_CYMBAL_PLANT
@ ENTITY_TYPE_HAMMER2_BLOCK
@ ENTITY_TYPE_INACTIVE_BLOCK
@ ENTITY_TYPE_HAMMER3_BLOCK_TINY
@ ENTITY_TYPE_MULTI_COIN_BRICK
@ ENTITY_TYPE_HEALING_BLOCK_CONTENT
@ ENTITY_TYPE_SIMPLE_SPRING
@ ENTITY_TYPE_RESET_MUNCHLESIA
@ ENTITY_TYPE_SPINNING_FLOWER
@ ENTITY_TYPE_PADLOCK_RED_FACE
@ ENTITY_TYPE_BRICK_BLOCK
@ ENTITY_TYPE_HAMMER2_BLOCK_TINY
@ ENTITY_TYPE_HIDDEN_YELLOW_BLOCK
@ ENTITY_TYPE_MULTI_TRIGGER_BLOCK
@ ENTITY_TYPE_HAMMER1_BLOCK_TINY
@ ENTITY_TYPE_ULTRA_BLOCK
@ ENTITY_TYPE_PADLOCK_RED_FRAME
@ ENTITY_TYPE_MUNCHLESIA_RESET1
@ ENTITY_TYPE_PADLOCK_BLUE_FACE
@ ENTITY_TYPE_BLUE_WARP_PIPE
@ ENTITY_TYPE_YELLOW_BLOCK
@ ENTITY_TYPE_BOARDED_FLOOR
@ ENTITY_TYPE_WOODEN_CRATE
@ ENTITY_TYPE_SUPER_BLOCK_HIT_EFFECT
@ ENTITY_TYPE_STAR_BOX_LAUNCHER
@ MELEE_HITBOX_STATE_INIT
@ MELEE_HITBOX_STATE_ACTIVE
@ MELEE_HITBOX_STATE_NONE
@ MELEE_HITBOX_STATE_POST
@ MODEL_ANIMATOR_FLAG_10000000
@ MODEL_ANIMATOR_FLAG_2000
@ MODEL_ANIMATOR_FLAG_CAM_2
@ MODEL_ANIMATOR_FLAG_HAS_MODEL
@ MODEL_ANIMATOR_FLAG_CULL_BACK
@ MODEL_ANIMATOR_FLAG_NO_FLIP
@ MODEL_ANIMATOR_FLAG_400000
@ MODEL_ANIMATOR_FLAG_8000000
@ MODEL_ANIMATOR_FLAG_40000000
@ MODEL_ANIMATOR_FLAG_800000
@ MODEL_ANIMATOR_FLAG_MESH
@ MODEL_ANIMATOR_FLAG_CAM_1
@ MODEL_ANIMATOR_FLAG_FREEZE_ANIMATION
@ MODEL_ANIMATOR_FLAG_FLIP_Y
@ MODEL_ANIMATOR_FLAG_FLIP_X
@ MODEL_ANIMATOR_FLAG_CAM_0
@ MODEL_ANIMATOR_FLAG_HIDDEN
@ MODEL_ANIMATOR_FLAG_800
@ MODEL_ANIMATOR_FLAG_80000000
@ MODEL_ANIMATOR_FLAG_200000
@ MODEL_ANIMATOR_FLAG_100000
@ MODEL_ANIMATOR_FLAG_ENABLED
@ MODEL_ANIMATOR_FLAG_4000
@ MODEL_ANIMATOR_FLAG_FLIP_Z
@ MODEL_ANIMATOR_FLAG_20000000
@ MODEL_ANIMATOR_FLAG_4000000
@ MODEL_ANIMATOR_FLAG_80000
@ MODEL_ANIMATOR_FLAG_UPDATE_PENDING
@ MODEL_ANIMATOR_FLAG_2000000
@ MODEL_ANIMATOR_FLAG_CAM_3
@ MODEL_ANIMATOR_FLAG_1000000
BattlePartnerMenuSubstates
@ BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_5
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_1
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_2
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_SHOW_CANT_SWAP
@ BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_2
@ BTL_SUBSTATE_PARTNER_MENU_ABILITIES_6
@ BTL_SUBSTATE_PARTNER_MENU_ITEMS_3
@ BTL_SUBSTATE_PARTNER_MENU_NONE
@ BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_5
@ BTL_SUBSTATE_PARTNER_MENU_ABILITIES_2
@ BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_3
@ BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_3
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_AWAIT_CANT_SWAP
@ BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_1
@ BTL_SUBSTATE_PARTNER_MENU_FOCUS_4
@ BTL_SUBSTATE_PARTNER_MENU_FOCUS_5
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_3
@ BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_1
@ BTL_SUBSTATE_PARTNER_MENU_FOCUS_3
@ BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_7
@ BTL_SUBSTATE_PARTNER_MENU_ITEMS_2
@ BTL_SUBSTATE_PARTNER_MENU_ABILITIES_1
@ BTL_SUBSTATE_PARTNER_MENU_ITEMS_4
@ BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_5
@ BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_4
@ BTL_SUBSTATE_PARTNER_MENU_FOCUS_2
@ BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_2
@ BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_1
@ BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_6
@ BTL_SUBSTATE_PARTNER_MENU_ABILITIES_4
@ BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_7
@ BTL_SUBSTATE_PARTNER_MENU_FOCUS_6
@ BTL_SUBSTATE_PARTNER_MENU_ABILITIES_3
@ BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_4
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_4
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_6
@ BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_4
@ BTL_SUBSTATE_PARTNER_MENU_CHANGE_PARTNER_6
@ BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_2
@ BTL_SUBSTATE_PARTNER_MENU_12D
@ BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_6
@ BTL_SUBSTATE_PARTNER_MENU_FOCUS_1
@ BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_3
@ BTL_SUBSTATE_PARTNER_MENU_INIT_MENU
@ BTL_SUBSTATE_PARTNER_MENU_ABILITIES_5
@ BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_5
@ BTL_SUBSTATE_PARTNER_MENU_STRATEGIES_4
@ BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_3
@ BTL_SUBSTATE_PARTNER_MENU_MAIN_MENU_5
@ BTL_SUBSTATE_PARTNER_MENU_ITEMS_6
@ BTL_SUBSTATE_PARTNER_MENU_UNKNOWN_2
@ BTL_SUBSTATE_PARTNER_MENU_ABILITIES_7
@ BTL_SUBSTATE_PARTNER_MENU_ITEMS_1
@ BTL_SUBSTATE_PARTNER_MENU_UNUSED_CHANGE_PARTNER_1
@ BTL_SUBSTATE_PARTNER_MENU_ITEMS_5
@ RENDER_TASK_FLAG_REFLECT_FLOOR
@ RENDER_TASK_FLAG_ENABLED
@ PLAYER_COLLISION_HAMMER
@ EASING_COS_SLOW_OVERSHOOT
@ EASING_COS_FAST_OVERSHOOT
@ SPR_IMGFX_FLAG_80000000
@ SPR_IMGFX_FLAG_40000000
@ SPR_IMGFX_FLAG_10000000
@ SPR_IMGFX_FLAG_20000000
@ IMGFX_RENDER_NO_OVERRIDE
@ PA_FLAG_DIZZY_ATTACK_ENCOUNTER
@ PA_FLAG_INTERRUPT_USE_PARTNER
forces actions with bow, parakarry, watt, and lakilester to end (sushie not tested)
@ PA_FLAG_SPEECH_PROMPT_AVAILABLE
(...) prompt
@ PA_FLAG_FORCE_USE_PARTNER
triggers partner use when set
@ PA_FLAG_DISMOUNTING_ALLOWED
@ PA_FLAG_RAISED_ARMS
Sets action state to ACTION_STATE_RAISE_ARMS on idle.
@ PA_FLAG_ISPY_VISIBLE
The I Spy icon is being shown.
@ PA_FLAG_ABORT_PUSHING_BLOCK
@ PA_FLAG_PULSE_STONE_VISIBLE
The pulse stone icon is being shown.
@ PA_FLAG_OPENED_HIDDEN_PANEL
@ PA_FLAG_USING_PEACH_PHYSICS
@ PA_FLAG_USING_PULSE_STONE
@ PA_FLAG_INTERACT_PROMPT_AVAILABLE
! prompt
@ PA_FLAG_PARTNER_USAGE_FORCED
@ PA_FLAG_FORCED_PARTNER_ABILITY_END
@ BTL_SUBSTATE_CELEBRATE_LEVEL_UP_CREATE_HUD
@ BTL_SUBSTATE_FIRST_STRIKE_AWAIT_ENEMY_READY
@ BTL_SUBSTATE_PARTNER_MOVE_EXECUTE_MOVE
@ BTL_SUBSTATE_TWINK_MENU_CREATE_MAIN_MENU
@ BTL_SUBSTATE_END_TRAINING_DONE
@ BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_ENEMY_DONE
@ BTL_SUBSTATE_PLAYER_MOVE_EXECUTE_MOVE
@ BTL_SUBSTATE_FIRST_STRIKE_AWAIT_SCRIPTS
@ BTL_SUBSTATE_PEACH_MENU_TARGET_CHOSEN
@ BTL_SUBSTATE_CHANGE_PARTNER_EXEC_PUT_AWAY
@ BTL_SUBSTATE_END_TURN_PERFORM_SWAP
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_CLOUD_NINE
@ BTL_SUBSTATE_BEGIN_PARTNER_TURN_AWAIT_TURN_SCRIPT
@ BTL_SUBSTATE_DEFEAT_INIT
@ BTL_SUBSTATE_DEFEAT_CHECK_LIFE_SHROOM
@ BTL_SUBSTATE_END_DEMO_BATTLE_EXEC_STAGE_SCRIPT
@ BTL_SUBSTATE_END_BATTLE_CLEANUP
@ BTL_SUBSTATE_CELEBRATE_LEVEL_UP_UPGRADE
@ BTL_SUBSTATE_NORMAL_START_FADE_IN
@ BTL_SUBSTATE_VICTORY_DONE
@ BTL_SUBSTATE_BEGIN_PARTNER_TURN_EXEC_TURN_SCRIPT
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_RESET_STATE
@ BTL_SUBSTATE_NEXT_ENEMY_DONE
@ BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_ENEMY_READY
@ BTL_SUBSTATE_NORMAL_START_CREATE_ENEMIES
@ BTL_SUBSTATE_END_BATTLE_INIT
@ BTL_SUBSTATE_PEACH_MENU_TARGET_CANCEL
@ BTL_SUBSTATE_PEACH_MENU_UNUSED_6
@ BTL_SUBSTATE_SELECT_TARGET_INIT
@ BTL_SUBSTATE_TWINK_MENU_AWAIT_CANT_SWITCH_POPUP
@ BTL_SUBSTATE_BEGIN_PARTNER_TURN_INIT
@ BTL_SUBSTATE_PARTNER_MOVE_AWAIT_ENEMY_STATUS_POPUP
@ BTL_SUBSTATE_RUN_AWAY_EXEC_SCRIPT
@ BTL_SUBSTATE_ENEMY_FIRST_STRIKE_INIT
@ BTL_SUBSTATE_CHANGE_PARTNER_EXEC_PHASE
@ BTL_SUBSTATE_CELEBRATE_INIT
@ BTL_SUBSTATE_PLAYER_MOVE_POST_PLAYER_STATUS_POPUP
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_WATER_BLOCK
@ BTL_SUBSTATE_PEACH_MENU_UNUSED_7
@ BTL_SUBSTATE_CELEBRATE_DONE
@ BTL_SUBSTATE_BEGIN_PARTNER_TURN_END_DELAY
@ BTL_SUBSTATE_END_TURN_CHECK_FOR_SWAP
@ BTL_SUBSTATE_TWINK_MENU_TARGET_CANCEL
@ BTL_SUBSTATE_PARTNER_MOVE_AWAIT_PARTNER_STATUS_POPUP
@ BTL_SUBSTATE_PEACH_MENU_CHOOSE_CATEGORY
@ BTL_SUBSTATE_SELECT_TARGET_CHOOSE
@ BTL_SUBSTATE_RUN_AWAY_GIVE_STAR_POINTS
@ BTL_SUBSTATE_NEXT_ENEMY_UNUSED_1
@ BTL_SUBSTATE_FIRST_STRIKE_AWAIT_ENEMY_DONE
@ BTL_SUBSTATE_PARTNER_FIRST_STRIKE_AWAIT_SCRIPTS
@ BTL_SUBSTATE_PEACH_CREATE_MAIN_MENU
@ BTL_SUBSTATE_RUN_AWAY_AWAIT_SCRIPT
@ BTL_SUBSTATE_END_TRAINING_CHECK_OUTTA_SIGHT
@ BTL_SUBSTATE_ENEMY_MOVE_AWAIT_PLAYER_POPUP_DONE
@ BTL_SUBSTATE_VICTORY_AWAIT_SWAP
@ BTL_SUBSTATE_ENEMY_MOVE_EXECUTE
@ BTL_SUBSTATE_END_DEMO_BATTLE_CLEANUP
@ BTL_SUBSTATE_PARTNER_FIRST_STRIKE_INIT
@ BTL_SUBSTATE_ENEMY_MOVE_POST_PARTNER_POPUP_DELAY
@ BTL_SUBSTATE_ENEMY_MOVE_UNUSED_1
@ BTL_SUBSTATE_PARTNER_MOVE_DONE
@ BTL_SUBSTATE_BEGIN_PARTNER_TURN_AWAIT_RECOVER_DONE
@ BTL_SUBSTATE_PEACH_MENU_UNUSED_3
@ BTL_SUBSTATE_CELEBRATE_LEVEL_UP_BEGIN
@ BTL_SUBSTATE_CHANGE_PARTNER_INIT
@ BTL_SUBSTATE_END_TRAINING_AWAIT_OUTTA_SIGHT
@ BTL_SUBSTATE_END_BATTLE_EXEC_STAGE_SCRIPT
@ BTL_SUBSTATE_END_PLAYER_TURN_AWAIT_HAPPY
@ BTL_SUBSTATE_TWINK_MENU_UNUSED_3
@ BTL_SUBSTATE_VICTORY_AWAIT_RECOVER_KO
@ BTL_SUBSTATE_ENEMY_MOVE_AWAIT_PARTNER_POPUP_DONE
@ BTL_SUBSTATE_END_TRAINING_INIT
@ BTL_SUBSTATE_CELEBRATE_LEVEL_UP_DESTROY_HUD
@ BTL_SUBSTATE_TWINK_MENU_INIT
@ BTL_SUBSTATE_PARTNER_MOVE_POST_ENEMY_STATUS_POPUP
@ BTL_SUBSTATE_CELEBRATE_LEVEL_UP_SHOW_HUD
@ BTL_SUBSTATE_BEGIN_TURN_INIT
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_TRY_STATUS_RECOVER
@ BTL_SUBSTATE_END_TURN_AWAIT_SCRIPTS
@ BTL_SUBSTATE_END_TURN_INIT
@ BTL_SUBSTATE_END_DEMO_BATTLE_FADE_OUT
@ BTL_SUBSTATE_END_BATTLE_FADE_OUT
@ BTL_SUBSTATE_PLAYER_MOVE_SHOW_TIP_DELAY
@ BTL_SUBSTATE_END_PLAYER_TURN_AWAIT_SWAP
@ BTL_SUBSTATE_DEFEND_AWAIT_SCRIPT
@ BTL_SUBSTATE_PEACH_MENU_SHOW_CANT_SWITCH
@ BTL_SUBSTATE_PEACH_MENU_PERFORM_SWAP
@ BTL_SUBSTATE_SELECT_TARGET_DONE
@ BTL_SUBSTATE_TWINK_MENU_PERFORM_SWAP
@ BTL_SUBSTATE_PARTNER_MOVE_POST_PARTNER_STATUS_POPUP
@ BATTLE_SUBSTATE_PREPARE_MENU_DIPPING
@ BTL_SUBSTATE_VICTORY_CHECK_SWAP
@ BTL_SUBSTATE_PLAYER_MOVE_AWAIT_PLAYER_STATUS_POPUP
@ BTL_SUBSTATE_SELECT_TARGET_CANCEL
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_TRY_COMMAND_RECOVER
@ BTL_SUBSTATE_CHANGE_PARTNER_DONE
@ BTL_SUBSTATE_RUN_AWAY_DONE
@ BTL_SUBSTATE_CELEBRATE_LEVEL_UP_INVALID_DELAY
@ BTL_SUBSTATE_TWINK_MENU_CHOOSE_TARGET
@ BTL_SUBSTATE_TWINK_MENU_UNUSED_6
@ BTL_SUBSTATE_CELEBRATE_LOAD_STAR_POINTS
@ BTL_SUBSTATE_CELEBRATE_LEVEL_UP_CHOOSE
@ BTL_SUBSTATE_PLAYER_MOVE_AWAIT_DONE
@ BTL_SUBSTATE_END_TRAINING_RESET_CAM
@ BTL_SUBSTATE_PEACH_MENU_AWAIT_CANT_SWITCH_POPUP
@ BTL_SUBSTATE_NORMAL_START_CHECK_FIRST_STRIKE
@ BTL_SUBSTATE_END_TURN_UNUSED_4
@ BTL_SUBSTATE_FIRST_STRIKE_INIT
@ BTL_SUBSTATE_END_TURN_START_SCRIPTS
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_END_DELAY
@ BTL_SUBSTATE_RUN_AWAY_AWAIT_POST_FAILURE
@ BTL_SUBSTATE_CELEBRATE_LEVEL_UP_INVALID
@ BTL_SUBSTATE_PEACH_MENU_CHOOSE_TARGET
@ BTL_SUBSTATE_VICTORY_CHECK_OUTTA_SIGHT
@ BTL_SUBSTATE_PARTNER_MOVE_HANDLE_RESULTS
@ BTL_SUBSTATE_END_TRAINING_AWAIT_RECOVERING
@ BTL_SUBSTATE_CELEBRATE_WALK_AWAY
@ BTL_SUBSTATE_TWINK_MENU_UNUSED_7
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_INIT
@ BTL_SUBSTATE_END_BATTLE_AWAIT_STAGE_SCRIPT
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_TRY_STATUS_DAMAGE
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_TURBO_CHARGE
@ BTL_SUBSTATE_NORMAL_START_INIT
@ BTL_SUBSTATE_PLAYER_MOVE_CHECK_PLAYER_STATUS
@ BTL_SUBSTATE_VICTORY_CHECK_MERLEE
@ BTL_SUBSTATE_CELEBRATE_TALLY_STAR_POINTS
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_CHECK_WATER_BLOCK
@ BTL_SUBSTATE_CHANGE_PARTNER_LOAD_NEW_PARTNER
@ BTL_SUBSTATE_PARTNER_MOVE_CHECK_ENEMY_STATUS
@ BTL_SUBSTATE_NEXT_ENEMY_INIT
@ BTL_SUBSTATE_END_DEMO_BATTLE_AWAIT_STAGE_SCRIPT
@ BTL_SUBSTATE_PARTNER_MOVE_INIT
@ BTL_SUBSTATE_CELEBRATE_POST_STAR_POINTS
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_TURBO_CHARGE
@ BTL_SUBSTATE_VICTORY_AWAIT_OUTTA_SIGHT
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_OUTTA_SIGHT
@ BTL_SUBSTATE_BEGIN_PARTNER_TURN_RESET_STATE
@ BTL_SUBSTATE_CHANGE_PARTNER_EXEC_BRING_OUT
@ BTL_SUBSTATE_END_PLAYER_TURN_DONE
@ BTL_SUBSTATE_END_TURN_BEGIN_NEXT
@ BTL_SUBSTATE_VICTORY_RECOVER_STATUS
@ BTL_SUBSTATE_BEGIN_TURN_AWAIT_ENEMY_DEATH
@ BTL_SUBSTATE_ENEMY_MOVE_POST_PLAYER_POPUP_DELAY
@ BTL_SUBSTATE_PLAYER_MOVE_POST_ENEMY_STATUS_POPUP
@ BTL_SUBSTATE_BEGIN_TURN_AWAIT_ENEMY_SCRIPTS
@ BTL_SUBSTATE_ENEMY_MOVE_AWAIT_SCRIPTS
@ BTL_SUBSTATE_PLAYER_MOVE_INIT
@ BTL_SUBSTATE_DEFEAT_DONE
@ BTL_SUBSTATE_ENEMY_MOVE_DONE
@ BTL_SUBSTATE_RUN_AWAY_EXEC_POST_FAILURE
@ BTL_SUBSTATE_CELEBRATE_SKIPPABLE_END_DELAY
@ BTL_SUBSTATE_END_PLAYER_TURN_CHECK_HAPPY
@ BTL_SUBSTATE_ENEMY_MOVE_CHECK_PARTNER
@ BTL_SUBSTATE_NORMAL_START_DONE
@ BTL_SUBSTATE_DEFEND_INIT
@ BTL_SUBSTATE_TWINK_MENU_TARGET_CHOSEN
@ BTL_SUBSTATE_ENEMY_FIRST_STRIKE_AWAIT_SCRIPTS
@ BTL_SUBSTATE_VICTORY_AWAIT_MERLEE
@ BTL_SUBSTATE_TWINK_MENU_CHOOSE_CATEGORY
@ BTL_SUBSTATE_CELEBRATE_LEVEL_UP_LOAD
@ BTL_SUBSTATE_END_DEMO_BATTLE_INIT
@ BTL_SUBSTATE_PLAYER_MOVE_BEGIN_SHOW_TIP
@ BTL_SUBSTATE_BEGIN_PLAYER_TURN_AWAIT_CLOUD_NINE
@ BTL_SUBSTATE_DEFEAT_AWAIT_LIFE_SHROOM
@ BTL_SUBSTATE_PEACH_MENU_INIT
@ BTL_SUBSTATE_PLAYER_MOVE_AWAIT_ENEMY_STATUS_POPUP
@ BTL_SUBSTATE_CHANGE_PARTNER_AWAIT_PHASE
@ BTL_SUBSTATE_TWINK_MENU_SHOW_CANT_SWITCH
@ BTL_SUBSTATE_CELEBRATE_LEVEL_UP_FADE_OUT
@ BTL_SUBSTATE_PLAYER_MOVE_HANDLE_RESULTS
@ SOUND_TRIGGER_CHANGE_SOUND
@ SOUND_TRIGGER_CHANGE_VOLUME
@ SHOP_FLAG_SHOWING_ITEM_INFO
@ SHOP_FLAG_INTERACT_SCRIPT_RUNNING
EncounterPreBattleSubStates
@ ENCOUNTER_SUBSTATE_PRE_BATTLE_INIT
@ ENCOUNTER_SUBSTATE_PRE_BATTLE_AUTO_WIN
@ ENCOUNTER_SUBSTATE_PRE_BATTLE_LOAD
@ ENCOUNTER_SUBSTATE_PRE_BATTLE_SKIP
@ ENTITY_COLLISION_PARTNER
@ ENTITY_COLLISION_PLAYER_HAMMER
@ ENTITY_COLLISION_PLAYER_TOUCH_WALL
@ ENTITY_COLLISION_PLAYER_TOUCH_FLOOR
@ ENTITY_COLLISION_PLAYER_TOUCH_CEILING
@ ENTITY_COLLISION_FLAG_20
@ ENTITY_COLLISION_PLAYER_PUSHING_AGAINST
@ ENTITY_COLLISION_PLAYER_LAST_FLOOR
@ ENTITY_COLLISION_FLAG_02
BattleStatusReflectionFlags
@ ITEM_PICKUP_FLAG_UNKNOWN
@ ITEM_PICKUP_FLAG_NO_ANIMS
@ ITEM_PICKUP_FLAG_3_STAR_PIECES
@ ITEM_PICKUP_FLAG_UNIQUE
@ ITEM_PICKUP_FLAG_NO_SOUND
@ ITEM_PICKUP_FLAG_1_COIN
@ MODIFY_COLLIDER_FLAGS_SET_BITS
@ MODIFY_COLLIDER_FLAGS_SET_SURFACE
@ MODIFY_COLLIDER_FLAGS_SET_VALUE
@ MODIFY_COLLIDER_FLAGS_CLEAR_BITS
ProjectileHitboxAttackStates
@ PROJECTILE_HITBOX_STATE_ACTIVE
@ PROJECTILE_HITBOX_STATE_NONE
@ PROJECTILE_HITBOX_STATE_INIT
@ PROJECTILE_HITBOX_STATE_DONE
@ PROJECTILE_HITBOX_STATE_PRE
@ PROJECTILE_HITBOX_STATE_POST
@ MODEL_GROUP_OTHERS_VISIBLE
@ MODEL_GROUP_OTHERS_HIDDEN
@ IMGFX_HOLOGRAM_THRESHOLD
@ BATTLE_STATE_BEGIN_PARTNER_TURN
@ BATTLE_STATE_ENEMY_MOVE
@ BATTLE_STATE_NEXT_ENEMY
@ BATTLE_STATE_ENEMY_FIRST_STRIKE
@ BATTLE_STATE_FIRST_STRIKE
@ BATTLE_STATE_PREPARE_MENU
@ BATTLE_STATE_SWITCH_TO_PARTNER
@ BATTLE_STATE_PLAYER_MENU
@ BATTLE_STATE_END_TRAINING_BATTLE
@ BATTLE_STATE_PLAYER_MOVE
@ BATTLE_STATE_END_DEMO_BATTLE
@ BATTLE_STATE_CELEBRATION
@ BATTLE_STATE_SWITCH_TO_PLAYER
@ BATTLE_STATE_BEGIN_TURN
@ BATTLE_STATE_PARTNER_FIRST_STRIKE
@ BATTLE_STATE_END_PARTNER_TURN
@ BATTLE_STATE_END_PLAYER_TURN
@ BATTLE_STATE_PARTNER_MOVE
@ BATTLE_STATE_PEACH_MENU
@ BATTLE_STATE_PARTNER_MENU
@ BATTLE_STATE_NORMAL_START
@ BATTLE_STATE_NEGATIVE_1
@ BATTLE_STATE_BEGIN_PLAYER_TURN
@ BATTLE_STATE_SELECT_TARGET
@ BATTLE_STATE_TWINK_MENU
@ BATTLE_STATE_CHANGE_PARTNER
@ BATTLE_STATE_END_BATTLE
@ STATUS_FLAG_ATTACK_BOOST
@ STATUS_FLAG_DEFENSE_BOOST
@ STATUS_FLAG_TRANSPARENT
@ DMG_SRC_NEXT_SLAP_RIGHT
@ DMG_SRC_LAST_SLAP_RIGHT
@ DMG_SRC_NEXT_FAN_SMACK_LEFT
@ DMG_SRC_LAST_FAN_SMACK_LEFT
@ DMG_SRC_TUTORIAL_GOOMBARIO
@ DMG_SRC_NEXT_FAN_SMACK_RIGHT
@ DMG_SRC_LAST_FAN_SMACK_RIGHT
@ ABILITY_HEALTHY_HEALTHY
@ SOUND_LAVA_PIRANHA_FIRE_BREATH
@ SOUND_OSR_GROUND_CRACKING
@ SOUND_DESCENDING_CHIMES
@ SOUND_LRAW_OSR_FOUNTAIN_INTACT
@ SOUND_PETIT_PIRANHA_DIVE
@ SOUND_LAVA_PIRANHA_SPIT_FIRE
@ SOUND_LANTERN_GHOST_DARKEN_4
@ SOUND_LRAW_USE_PEACH_BEAM
@ SOUND_ROWF_PULL_RUG_OUT
@ SOUND_AIRSHIP_DOCK_DOOR_CLOSE
@ SOUND_BOWSER_CHARGE_LIGHTNING
@ SOUND_LRAW_STAR_SANCTUARY_FAR
@ SOUND_OMO_TRAIN_SWITCH_SELECT
@ SOUND_SBK_RUINS_PEDESTAL_SINK
@ SOUND_KKJ_USE_SNEAKY_PARASOL
@ SOUND_LOOP_JAN_LARGE_GEYSER
@ SOUND_SEQ_STAR_SPIRIT_APPEAR
@ SOUND_LRAW_BOWSER_PROPELLER
@ SOUND_PLAYER_RUN_IN_PLACE
@ SOUND_TRD_POUNDING_HIGH
@ SOUND_GOOMBARIO_HEADBONK
@ SOUND_CREAKY_DOOR_CLOSE
@ SOUND_SNEAKY_PARASOL_TRANSFORM
@ SOUND_FLOOR_SWITCH_DEPRESS
@ SOUND_WATT_MEGA_DISCHARGE
@ SOUND_TRD_PUZZLE_PLATFORM_THUD
@ SOUND_LOOP_KPA_ARENA_ACTIVE
@ SOUND_SAM07_RAISE_FLOOR
@ SOUND_KPA_BOWSER_POWER_UP
@ SOUND_OBK_CHANDELIER_SWING
@ SOUND_BULLET_BILL_MOTION
@ SOUND_SAM_PLACE_STAR_STONE
@ SOUND_KPA_QUIZ_DOORS_CLOSE
@ SOUND_LAKITU_THROW_SPINY
@ SOUND_KMR_TOWER_COLLAPSE_RUMBLE_LOOP
@ SOUND_LOOP_JAN_BEACH_WAVES
@ SOUND_STARSHIP_TAKEOFF_LONG
@ SOUND_LOOP_TIK_UNUSED3_FLOW3
@ SOUND_LRAW_SBK_RUINS_WHIRLWIND
@ SOUND_LRAW_OSR_RUMBLING
@ SOUND_STARSHIP_TAKEOFF_SHORT
@ SOUND_SPEAR_GUY_DANCE_1
@ SOUND_LOOP_IWA_UNUSED_FLOW3
@ SOUND_LOOP_BOWSER_PROPELLER
@ SOUND_FLOOR_SWITCH_ACTIVATE
@ SOUND_LRAW_BUBBLE_DRIFT
@ SOUND_OSR_SMOKE_RISING_2
@ SOUND_KPA_EXPLOSION_CLUSTER
@ SOUND_SPIKE_SUMMON_SPINY
@ SOUND_LANTERN_GHOST_LIGHT
@ SOUND_WHALE_CLOSE_MOUTH
@ SOUND_LOOP_AUDIENCE_MURMUR
@ SOUND_SUSHIE_BELLY_FLOP
@ SOUND_PARAKARRY_PREDIVE
@ SOUND_HAMMER_BROS_THROW
@ SOUND_MAGIKOOPA_WAND_STRIKE
@ SOUND_LRAW_ZIPLINE_RIDE
@ SOUND_LOOP_SBK_RUINS_RISING
@ SOUND_TRD_MAGIC_DOOR_JUMP
@ SOUND_LOOP_STAR_SANCTUARY_NEAR
@ SOUND_SBK_RUINS_STEPS_UNFOLD
@ SOUND_KAMMY_SUMMON_MAGIC
@ SOUND_BOMBETTE_BLAST_LV2
@ SOUND_OSR_SMOKE_RISING_3
@ SOUND_LRAW_FLO_WATER_FLOW_2
@ SOUND_LOOP_FLO_FILL_WATER_POOL
@ SOUND_SAM_ICE_STEP_THUD
@ SOUND_TIDAL_WAVE_LEAP_B
@ SOUND_LRAW_TRD_WATER_EXT
@ SOUND_GOURMET_GUY_LAUNCH
@ SOUND_LANTERN_GHOST_REVEAL_MORE_1
@ SOUND_NOK_BRIDGE_THUD_2
@ SOUND_KENT_C_SHELL_TOSS_LOOP
@ SOUND_LOOP_SHY_GUY_CROWD_2
@ SOUND_HYPER_CLEFT_CHARGE
@ SOUND_SUMMON_CRYSTAL_BITS
@ SOUND_FLOWERS_SAD_GIGGLE
@ SOUND_LRAW_FLO_WATER_FLOW_1
@ SOUND_LRAW_MOVE_LARGE_STATUE
@ SOUND_FAKE_BOWSER_STRIKE
@ SOUND_STAR_SPIRIT_APPEAR_A
@ SOUND_LOOP_TIK_UNUSED2_WATER
@ SOUND_TUBBA_SNORE_EXHALE
@ SOUND_MASTER_STANCE_CHANGE
@ SOUND_AIRSHIP_DOCK_DOOR_OPEN
@ SOUND_LOOP_WINDMILL_EXT
@ SOUND_MERLEE_RELEASE_PLAYER
@ SOUND_GOOMBARIO_GATHERING
@ SOUND_OMO_BARRICADE_DROP
@ SOUND_LAKILESTER_HURRICANE_WIND
@ SOUND_LRAW_FLO_FILL_WATER_POOL
@ SOUND_LOOP_KKJ_RUMBLING
@ SOUND_KOOPA_BROS_TOWER_SPIN_1
@ SOUND_WOODEN_DOOR_CLOSE
@ SOUND_OMO_COLORED_PANEL_DROP
@ SOUND_LOOP_PUFF_PUFF_MACHINE
@ SOUND_WATT_MEGA_CHARGE_WAVE
@ SOUND_KAMMY_SUMMON_BLOCK
@ SOUND_POKEY_LEAN_FORWARD
@ SOUND_LRAW_ISK_LOWER_STAIRS
@ SOUND_FLYING_PYROCLAST_1
@ SOUND_OMO_TOY_TRAIN_WHISTLE_B
@ SOUND_BOMBETTE_BLAST_LV3
@ SOUND_PUFF_PUFF_PART_BREAKS
@ SOUND_SEQ_SHOOTING_STAR_BOUNCE
@ SOUND_LOOP_FLO_WATER_FLOW_2
@ SOUND_SHOOTING_STAR_FALL_B
@ SOUND_HEAVY_OBJECT_DROP
@ SOUND_SHOOTING_STAR_FALL_A
@ SOUND_LRAW_USE_STAR_BEAM
@ SOUND_CREAKY_WINDOW_OPEN
@ SOUND_KPA_RAISE_STONE_PLATFORM
@ SOUND_LANTERN_GHOST_BLOW
@ SOUND_KOOPA_BROS_TOWER_SPIN_2
@ SOUND_TUBBAS_HEART_SWARM_ATTACK
@ SOUND_FLOWERS_LIGHT_GIGGLE
@ SOUND_LAKILESTER_HURRICANE_EXHALE
@ SOUND_LOOP_OBK_LOWER_CHAIN
@ SOUND_BOWSER_STAR_ROD_USE
@ SOUND_LRAW_SBK_OASIS_WATER
@ SOUND_OBK_CABINET_CRASH
@ SOUND_LRAW_TRD_04_LOWER_STAIRS
@ SOUND_OMO_SECRET_DOOR_OPEN
@ SOUND_BABY_BLOOPER_MOVE
@ SOUND_LRAW_SPINNING_FLOWER
@ SOUND_LRAW_OSR_FOUNTAIN_BROKEN
@ SOUND_KNOCKOUT_CHIRPING
@ SOUND_ACTIVATE_COMPUTER
@ SOUND_LRAW_SHY_GUY_CROWD_2
@ SOUND_SPEEDY_SPIN_ATTACK
@ SOUND_LRAW_BOMBETTE_FUSE
@ SOUND_SAM_SNOWMEN_OPEN_PASSAGE
@ SOUND_KKJ_ARENA_LENS_FLARE
@ SOUND_STAR_POWER_RECOVERY
@ SOUND_LOOP_SENTINEL_ALARM
@ SOUND_BOWSER_CAST_RECOVER
@ SOUND_PARAKARRY_SHELL_SHOT
@ SOUND_SAM07_LOWER_FLOOR
@ SOUND_LRAW_WATER_FLOWING_1
@ SOUND_BONY_BEETLE_EXTEND_SPIKES
@ SOUND_CRYSTAL_KING_INHALE
@ SOUND_NOK_BRIDGE_THUD_1
@ SOUND_TRD_02_STAIRS_LOWERED
@ SOUND_TATTLE_WINDOW_OPEN
@ SOUND_LRAW_WATER_FLOWING_3
@ SOUND_JAN_BASKET_ELEVATOR
@ SOUND_TRD_04_STAIRS_LOWERED
@ SOUND_STAR_CARD_APPEARS
@ SOUND_LOOP_SBK_OASIS_WATER
@ SOUND_LOOP_OSR_FOUNTAIN_BROKEN
@ SOUND_CRYSTAL_KING_ICE_BOLT
@ SOUND_KOOPER_SHELL_SWIRL
@ SOUND_STAR_SPIRIT_APPEAR_B
@ SOUND_LANTERN_GHOST_REVEAL_MORE_4
@ SOUND_OBK_CHANDELIER_RELEASE
@ SOUND_STAR_SPIRIT_CAST_B
@ SOUND_HUFF_N_PUFF_JIGGLE
@ SOUND_STAR_BOX_LAUNCHER
@ SOUND_KPA_QUIZ_DOORS_OPEN
@ SOUND_STAR_SPIRIT_DEPART_3
@ SOUND_SMASH_HAMER_BLOCK_3
@ SOUND_GROOVE_GUY_SUMMON
@ SOUND_BOWSER_FIRE_BREATH_LOOP
@ SOUND_UP_AND_AWAY_CAPTURE
@ SOUND_LRAW_QUIZ_TICKING
@ SOUND_SMASH_HAMER_BLOCK_1
@ SOUND_LRAW_FLO_RELEASE_FOUNTAIN
@ SOUND_NOK_BRIDGE_XYLOPHONE_2
@ SOUND_CRYSTAL_BALL_WAVE
@ SOUND_OMO_PLATFORM_DESCEND
@ SOUND_OMO_TOY_TRAIN_CLICK
@ SOUND_STAR_PIECE_BOUNCE
@ SOUND_POKEY_EMERGE_FROM_GROUND
@ SOUND_LRAW_JR_TROOPA_SWIM
@ SOUND_KPA_ARENA_EXPLODING
@ SOUND_BOWSER_POWER_DOWN
@ SOUND_PLANT_FIRE_FLOWER
@ SOUND_OMO_PLATFORM_ASCEND
@ SOUND_LOOP_DGB_COLLAPSE
@ SOUND_LRAW_WHALE_GEYSER
@ SOUND_GET_STAR_POWER_WAVE
@ SOUND_LOOP_TOYBOX_TRAIN_GEAR
@ SOUND_SLIDE_WHISTLE_OUT
@ SOUND_SNOWMAN_DOLL_JUMP
@ SOUND_KPA_FLIP_BRIDGE_PANEL
@ SOUND_FLYING_PYROCLAST_2
@ SOUND_QUIZ_NEXT_QUESTION
@ SOUND_LOOP_TRD_WATER_EXT
@ SOUND_LOOP_JAN_CONSTRUCTION
@ SOUND_LOOP_TIK_UNUSED1_WATER
@ SOUND_HEAVY_NPC_LANDING
@ SOUND_PARAKARRY_AIR_RAID_1
@ SOUND_KPA_BRIDGE_COLLAPSE_B
@ SOUND_PARTNER_SWAP_BATTLE_POS
@ SOUND_HUFF_N_PUFF_INHALE
@ SOUND_UNUSED_STAR_SPIRIT_APPEARS
@ SOUND_WATT_REPEL_DARKNESS
@ SOUND_LRAW_JAN_CONSTRUCTION
@ SOUND_DIZZY_SHELL_LAUNCH
@ SOUND_LANTERN_GHOST_DARKEN_3
@ SOUND_LRAW_TRD_02_LOWER_STAIRS
@ SOUND_KKJ_REVEAL_BUTTON
@ SOUND_CREATE_FILE_MOVE_CURSOR
@ SOUND_LANTERN_GHOST_INHALE
@ SOUND_MULTIPLE_STAR_SPIRITS_APPEAR
@ SOUND_KAMMY_LOWER_OBJECT
@ SOUND_UNUSED_HEAL_BLOCK
@ SOUND_NOK_BRIDGE_XYLOPHONE_1
@ SOUND_LRAW_SHY_GUY_CROWD_1
@ SOUND_GROOVE_GUY_SPIN_DOWN
@ SOUND_JINGLE_WON_BATTLE
@ SOUND_PLANTS_CYMBAL_CRASH
@ SOUND_LOOP_STAR_SANCTUARY_FAR
@ SOUND_LRAW_JAN_BEACH_WAVES
@ SOUND_SHY_GUY_FLEE_LOOP
@ SOUND_LOOP_TIK_UNUSED3_FLOW2
@ SOUND_LOOP_ZIPLINE_RIDE
@ SOUND_NOK_BRIDGE_XYLOPHONE_4
@ SOUND_LRAW_STAR_SANCTUARY_INSIDE
@ SOUND_LOOP_TIK_UNUSED3_FLOW4
@ SOUND_LRAW_JAN_LARGE_GEYSER
@ SOUND_OBK_CHECK_CABINET
@ SOUND_PRA_SHIFT_FLOORS_RUMBLE
@ SOUND_MIM_MUSHROOM_GLOW
@ SOUND_LRAW_TOYBOX_TRAIN_GEAR
@ SOUND_LOOP_CRYSTAL_BALL_GLOW
@ SOUND_PARAGOOMBA_PREDIVE
@ SOUND_OMO_TOY_TRAIN_WHISTLE_A
@ SOUND_PARAKARRY_AIR_RAID_2
@ SOUND_SPEAR_GUY_DANCE_2
@ SOUND_LRAW_WINDMILL_GEARS
@ SOUND_OMO_SECRET_DOOR_CLOSE
@ SOUND_MENU_BADGE_UNEQUIP
@ SOUND_SEQ_BULLET_BILL_EXPLODE
@ SOUND_BULLET_BILL_EXPLODE_B
@ SOUND_OSR_SMOKE_RISING_1
@ SOUND_NOK_BRIDGE_XYLOPHONE_5
@ SOUND_AI_FOUND_PLAYER_JUMP
@ SOUND_TUTANKOOPA_LEVITATE
@ SOUND_LAVA_BUD_SPIT_PETIT
@ SOUND_HEAVY_NPC_FALLING
@ SOUND_SAM_SNOWMEN_RAISE_WALL
@ SOUND_OMO_FLIP_TRACK_THUD
@ SOUND_ILLUSION_DISSOLVE
@ SOUND_WATT_RESUME_DARKNESS
@ SOUND_SPEAR_GUY_RIP_SKIRT
@ SOUND_SEQ_FIRE_BAR_DEAD
@ SOUND_LOOP_OSR_RUMBLING
@ SOUND_LOOP_SPINNING_FLOWER
@ SOUND_LRAW_SENTINEL_ALARM
@ SOUND_LOOP_BOMBETTE_FUSE
@ SOUND_CHECK_LAUGHING_FLOWERS
@ SOUND_MAGIKOOPA_ELECTRIFY
@ SOUND_PUFF_PUFF_PANEL_BREAKS
@ SOUND_CREATE_WATER_BLOCK
@ SOUND_BULLET_BILL_EXPLODE_A
@ SOUND_ISK_STAIRS_EMERGE_RUMBLE
@ SOUND_LONG_FLUTTER_FALL_A
@ SOUND_LANTERN_GHOST_STEP
@ SOUND_LOOP_JR_TROOPA_SWIM
@ SOUND_CRYSTAL_KING_DISAPPEAR
@ SOUND_LAKILESTER_HURRICANE_INHALE
@ SOUND_SKY_GUY_BALLOON_POP
@ SOUND_PRA_EXTEND_HIDDEN_BRIDGE
@ SOUND_KOOPER_SHELL_KICK
@ SOUND_LRAW_WINDMILL_EXT
@ SOUND_EGG_MISSILE_BLAST
@ SOUND_WATT_TURBO_CHARGE
@ SOUND_TOY_TANK_OPEN_HATCH
@ SOUND_STAR_POINT_PICKUP
@ SOUND_FILE_MENU_MOVE_CURSOR
@ SOUND_LAKILESTER_MAKE_CLOUD_NINE
@ SOUND_LOOP_USE_PEACH_BEAM
@ SOUND_OMO_TRAIN_TRACK_LEVER
@ SOUND_KPA_LOWER_STONE_PLATFORM
@ SOUND_LOOP_MOVE_LARGE_STATUE
@ SOUND_LAKILESTER_THROW_SPINY_B
@ SOUND_SBK_RUINS_FINISH_RISING
@ SOUND_FLO_RIDE_BEANSTALK_UP_LOOP
@ SOUND_GOURMET_GUY_SHOCK_3
@ SOUND_LAVA_PIRANHA_SHRIVEL
@ SOUND_GOURMET_GUY_SHOCK_2
@ SOUND_QUICK_PLAYER_JUMP
@ SOUND_JAN_ROOT_WOBBLE_3
@ SOUND_LRAW_DGB_COLLAPSE
@ SOUND_LAVA_PIRANHA_COLLAPSE
@ SOUND_SAM_STAIRS_ACTIVATE
@ SOUND_CREATE_FILE_BACKSPACE
@ SOUND_LOOP_ISK_LOWER_STAIRS
@ SOUND_STAR_SPIRIT_DEPART_2
@ SOUND_TIDAL_WAVE_LEAP_A
@ SOUND_WATT_WHOOSH_SHOCK
@ SOUND_HUFF_N_PUFF_FIRE_LIGHTNING
@ SOUND_FLO_PUFF_PUFF_EXPLODE
@ SOUND_LOOP_KPA_CHAIN_DRIVE
@ SOUND_PRA_ROTATE_ALBINO_DINO
@ SOUND_OMO_FLIP_TRAIN_TRACK
@ SOUND_LRAW_SBK_RUINS_RISING_DISTANT
@ SOUND_LAVA_PIRANHA_WITHER
@ SOUND_LOOP_FLO_WATER_FLOW_1
@ SOUND_UNUSED_WATER_RUNNING
@ SOUND_BOMBETTE_BLAST_LV1
@ SOUND_WOODEN_DOOR_SPINNING
@ SOUND_BONY_BEETLE_RETRACT_SPIKES
@ SOUND_LRAW_TRD_RAISE_STAIRS
@ SOUND_KOOPER_SHELL_SPINUP
@ SOUND_TUBBAS_HEART_CHARGE
@ SOUND_NOK_BRIDGE_XYLOPHONE_3
@ SOUND_LOOP_WINDMILL_GEARS
@ SOUND_KPA_BOWSER_POWER_DOWN
@ SOUND_DESTROY_WATER_BLOCK
@ SOUND_SEQ_UNUSED_EXPLODE
@ SOUND_FLO_MAGIKOOPA_FLY_AWAY
@ SOUND_TUBBAS_HEART_SWARM_VANISH
@ SOUND_LAND_TORANDO_JUMP
@ SOUND_JAN_ROOT_WOBBLE_2
@ SOUND_SAM08_RAISE_FLOOR
@ SOUND_LRAW_CRYSTAL_BALL_GLOW
@ SOUND_LOOP_ISK_FLIP_STAIRS
@ SOUND_GOURMET_GUY_SHOCK_1
@ SOUND_HUFF_N_PUFF_WOBBLE
@ SOUND_LAVA_PIRANHA_DEFEAT
@ SOUND_FIRE_SHELL_LAUNCH
@ SOUND_LRAW_STAR_ORB_RISING
@ SOUND_MUNCHLESIA_SUCTION
@ SOUND_OVEN_TIMER_TICKING
@ SOUND_LOWER_PITCH_MAGIC
@ SOUND_STARSHIP_FLY_AWAY
@ SOUND_LOOP_TRD_04_LOWER_STAIRS
@ SOUND_WOODEN_DOOR_WAVES
@ SOUND_CREATE_FILE_CHANGE_CHARSET
@ SOUND_LOOP_STAR_SANCTUARY_INSIDE
@ SOUND_KAMMY_RAISE_OBJECT
@ SOUND_FAKE_BOWSER_LONG_WALK
@ SOUND_CLOSE_MAGIC_CHEST
@ SOUND_MERLEE_COMPLETE_SPELL
@ SOUND_LRAW_WATER_FLOWING_4
@ SOUND_OBK_CHANDELIER_RETRACT
@ SOUND_CHIME_SOLVED_PUZZLE
@ SOUND_FAKE_BOWSER_BLAST
@ SOUND_TRAIN_RELEASE_STEAM
@ SOUND_FLO_RIDE_BEANSTALK_DOWN_LOOP
@ SOUND_SEQ_STAR_SPIRIT_CAST
@ SOUND_DUPLIGHOST_POWER_DOWN
@ SOUND_LOOP_TIK_UNUSED3_WATER
@ SOUND_FLO_STAIRS_LOWERING
@ SOUND_SNEAKY_PARASOL_COPY
@ SOUND_BOWSER_STAR_ROD_SHOCKWAVE
@ SOUND_VOLT_SHROOM_APPLY
@ SOUND_TRD_MAGIC_DOOR_LAND
@ SOUND_KOOPA_BROS_SPINUP
@ SOUND_FLO_PUFF_PUFF_SMOKE_BURST
@ SOUND_STARSHIP_FLY_TOWARD
@ SOUND_SHAKE_TREE_LEAVES
@ SOUND_LOOP_SBK_RUINS_WHIRLWIND
@ SOUND_LRAW_KPA_ARENA_TURN_ON
@ SOUND_LOOP_SBK_RUINS_RISING_DISTANT
@ SOUND_SEQ_FINALE_EXPLOSION
@ SOUND_LOOP_FLO_RELEASE_FOUNTAIN
@ SOUND_LOOP_TRD_RAISE_STAIRS
@ SOUND_LOOP_KPA_FILL_WATER
@ SOUND_LRAW_WATER_FLOWING_2
@ SOUND_BOWSER_STAR_ROD_DRAIN_WAVE
@ SOUND_LRAW_KPA_FILL_WATER
@ SOUND_SEQ_SHOOTING_STAR_FALL
@ SOUND_MONSTAR_BREAKS_APART
@ SOUND_LOOP_MAC_HARBOR_WATER
@ SOUND_KOOPA_LAUNCH_SHELL
@ SOUND_STAR_SPIRIT_CAST_A
@ SOUND_PRA_SHIFT_FLOORS_THUD
@ SOUND_ISK_STAIR_DROP_THUD
@ SOUND_LRAW_KPA_ARENA_ACTIVE
@ SOUND_NOK_BRIDGE_XYLOPHONE_6
@ SOUND_LOOP_OMO_ROTATING_WHEEL
@ SOUND_LANTERN_GHOST_REVEAL_MORE_2
@ SOUND_LOOP_STAR_ORB_RISING
@ SOUND_LIFE_SHROOM_CHIME
@ SOUND_KKJ_EXTINGUISH_FIRE
@ SOUND_MONSTAR_CAST_SPELL
@ SOUND_LONG_FLUTTER_FALL_B
@ SOUND_LAKILESTER_THROW_SPINY_A
@ SOUND_JAN_ROOT_WOBBLE_1
@ SOUND_MERLEE_GATHER_ENERGY
@ SOUND_RESCUE_STAR_SPIRIT
@ SOUND_LAVA_PIRANHA_RECOVER
@ SOUND_MERLEE_GATHER_CARDS
@ SOUND_ISK_STAIRS_EMERGE_THUD
@ SOUND_JR_TROOPA_NEW_POWER
@ SOUND_LRAW_PUFF_PUFF_MACHINE
@ SOUND_KOOPA_BROS_TOWER_SPIN_3
@ SOUND_TOY_TANK_CLOSE_HATCH
@ SOUND_JR_TROOPA_SCAMPER
@ SOUND_SEQ_FINALE_BRIDGE_COLLAPSE
@ SOUND_TUBBA_SNORE_INHALE
@ SOUND_LRAW_OMO_SLOT_MACHINE
@ SOUND_LANTERN_GHOST_DARKEN_1
@ SOUND_HIT_PLAYER_NORMAL
@ SOUND_SMALL_GLASS_BREAK
@ SOUND_SUSHIE_RIDE_MOVING
@ SOUND_LRAW_KKJ_RUMBLING
@ SOUND_LRAW_JAN_SMALL_GEYSER
@ SOUND_SPIKE_THROW_SPINY
@ SOUND_LOOP_QUIZ_TICKING
@ SOUND_ALBINO_DINO_STEP_A
@ SOUND_LRAW_KPA_CHAIN_DRIVE
@ SOUND_LOOP_OSR_FOUNTAIN_INTACT
@ SOUND_LOOP_TRD_02_LOWER_STAIRS
@ SOUND_SUMMON_CRYSTAL_CLONES
@ SOUND_LOOP_SHY_GUY_CROWD_1
@ SOUND_TOY_TANK_FALL_APART
@ SOUND_UNUSED_TAPPING_LOOP
@ SOUND_SAM_RAISE_BARRIER
@ SOUND_LOOP_TRD_FLOWING_WATER
@ SOUND_NOK_HOUSE_CONFLICT
@ SOUND_BOMBETTE_BODY_SLAM
@ SOUND_PETIT_PIRANHA_ASCEND
@ SOUND_OBK_CHANDELIER_STOP
@ SOUND_LOOP_WHALE_GEYSER
@ SOUND_LRAW_STAR_SANCTUARY_NEAR
@ SOUND_JAN_BOULDER_TREMBLE
@ SOUND_LOOP_BUBBLE_DRIFT
@ SOUND_NOK_BRIDGE_XYLOPHONE_7
@ SOUND_STARSHIP_NEAR_FLYBY
@ SOUND_HUFF_N_PUFF_EMERGE
@ SOUND_KPA_BRIDGE_COLLAPSE_A
@ SOUND_KMR_TOWER_COLLAPSE_UNFOLD
@ SOUND_JAN_RAPHAEL_POUND
@ SOUND_HUFF_N_PUFF_LIGHTNING_BLAST
@ SOUND_LOOP_KPA_ARENA_TURN_ON
@ SOUND_MAGIKOOPA_POWER_UP
@ SOUND_FLO_BEANSTALK_START_GROWING
@ SOUND_LOOP_KPA_FLIP_BRIDGE_PANEL
@ SOUND_DRY_BONES_COLLAPSE
@ SOUND_LOOP_JAN_SMALL_GEYSER
@ SOUND_BOWSER_STAR_ROD_ENCHANT
@ SOUND_MENU_CHANGE_SELECTION
@ SOUND_KKJ_DROP_INTO_ASHES
@ SOUND_SAM_LOWER_BARRIER
@ SOUND_LOOP_KPA_DRAIN_WATER
@ SOUND_TUTANKOOPA_DEBRIS_FALL
@ SOUND_LANTERN_GHOST_DARKEN_2
@ SOUND_LRAW_SBK_RUINS_RISING
@ SOUND_FOREST_GATE_CLOSE
@ SOUND_JR_TROOPA_TRANSFORM
@ SOUND_HUFF_N_PUFF_REAR_UP
@ SOUND_HURT_PLANT_SHRIEK
@ SOUND_LOOP_SAM_STAIRS_RISE
@ SOUND_BOWSER_STAR_ROD_GATHER
@ SOUND_TUBBAS_HEART_SWARM_DISPERSE
@ SOUND_LAVA_PIRANHA_INHALE
@ SOUND_FAKE_BOWSER_SWING
@ SOUND_LAVA_PIRANHA_EMERGE
@ SOUND_LRAW_SAM_STAIRS_RISE
@ SOUND_FLO_LAKITU_FLY_AWAY
@ SOUND_ALBINO_DINO_STEP_B
@ SOUND_KMR_TOWER_COLLAPSE_THUD
@ SOUND_SAM_STAIRS_FINAL_THUD
@ SOUND_SMASH_HAMER_BLOCK_2
@ SOUND_OMO_TOYBOX_TRAIN_DROP
@ SOUND_OMO_LANTERN_BREAK
@ SOUND_CHIME_BEGIN_AMBUSH
@ SOUND_OMO_TRAIN_SWITCH_RATTLE
@ SOUND_CREAKY_WINDOW_CLOSE
@ SOUND_LANTERN_GHOST_REVEAL_MORE_3
@ SOUND_ISK_DRAINING_SAND
@ SOUND_UP_AND_AWAY_SEND_AWAY
@ SOUND_KKJ_ROTATING_WALL
@ SOUND_LOOP_ZIPLINE_RETURN
@ SOUND_LRAW_ZIPLINE_RETURN
@ SOUND_INFLICT_CHILL_OUT
@ SOUND_CREATE_FILE_SET_CHARACTER
@ SOUND_LRAW_OMO_ROTATING_WHEEL
@ SOUND_MONSTAR_STAR_STORM
@ SOUND_LRAW_AUDIENCE_MURMUR
@ SOUND_STAR_SPIRIT_DEPART_1
@ SOUND_RECEIVE_STAR_POWER
@ SOUND_NOK_BRIDGE_THUD_3
@ SOUND_ISK_PLACE_IN_SOCKET
@ SOUND_LRAW_MAC_HARBOR_WATER
@ SOUND_LRAW_KPA_DRAIN_WATER
@ SOUND_SAM_STAIRS_LOUD_THUD
@ SOUND_LRAW_OBK_LOWER_CHAIN
@ SOUND_LAVA_PIRANHA_WRITHE
@ SOUND_LOOP_USE_STAR_BEAM
@ SOUND_LOOP_OMO_SLOT_MACHINE
@ SOUND_LRAW_TRD_FLOWING_WATER
@ SOUND_STARSHIP_ENGINE_LOOP
@ SOUND_TANK_BULB_SHATTER
@ POPUP_STATE_CHOSE_WORLD
@ POPUP_STATE_ALREADY_HAVE_PARTNER_SHOW
@ POPUP_STATE_ALREADY_HAVE_PARTNER_BEGIN
@ POPUP_STATE_ALREADY_HAVE_PARTNER_AWAIT
@ POPUP_STATE_CANCEL_DIP_DECLINE
@ POPUP_STATE_CANCEL_DIP_AWAIT_CHOICE
@ POPUP_STATE_CHOSE_BATTLE
@ POPUP_STATE_CANCEL_DIP_ACCEPT
@ RENDER_MODE_ALPHATEST_ONESIDED
@ RENDER_MODE_SURFACE_OPA_NO_ZB
@ RENDER_MODE_SURFACE_XLU_LAYER3
@ RENDER_MODE_DECAL_XLU_NO_AA
@ RENDER_MODE_SURFACE_XLU_LAYER2
@ RENDER_MODE_SURFACE_XLU_NO_AA
@ RENDER_MODE_SURF_SOLID_AA_ZB_LAYER0
@ RENDER_MODE_INTERSECTING_XLU
@ RENDER_MODE_PASS_THROUGH
@ RENDER_MODE_SURFACE_OPA_NO_AA
@ RENDER_MODE_SURFACE_XLU_NO_ZB
@ RENDER_MODE_DECAL_OPA_NO_AA
@ RENDER_MODE_SURFACE_XLU_NO_ZB_BEHIND
@ RENDER_MODE_SURFACE_OPA_NO_ZB_BEHIND
@ RENDER_MODE_SURFACE_XLU_ZB_ZUPD
@ RENDER_MODE_DECAL_XLU_AHEAD
@ RENDER_MODE_ALPHATEST_NO_ZB_BEHIND
@ RENDER_MODE_INTERSECTING_OPA
@ RENDER_MODE_SURFACE_OPA
@ RENDER_MODE_CLOUD_NO_ZB
@ RENDER_MODES_LAST_OPAQUE
@ RENDER_MODE_ALPHATEST_NO_ZB
@ RENDER_MODE_SURFACE_XLU_LAYER1
@ RENDER_MODE_SURFACE_XLU_AA_ZB_ZUPD
@ RENDER_MODE_CLOUD_NO_ZCMP
@ BTL_MENU_ENABLED_PARTNER_FOCUS
@ BTL_MENU_ENABLED_STAR_POWERS
@ BTL_MENU_ENABLED_ABILITIES
@ BTL_MENU_ENABLED_STRATEGIES
@ BTL_RUMBLE_PLAYER_HEAVY
@ BTL_RUMBLE_PLAYER_EXTREME
@ BTL_RUMBLE_PLAYER_LIGHT
@ PEACH_BAKING_CAKE_MIXED
@ PEACH_BAKING_CAKE_WITH_ICING
@ PEACH_BAKING_COMPLETE_CAKE
@ PEACH_BAKING_STRAWBERRY
@ PEACH_BAKING_CAKE_WITH_BERRIES
@ PEACH_BAKING_CAKE_BATTER
@ ENTITY_FLAG_DETECTED_COLLISION
@ ENTITY_FLAG_CONTINUOUS_COLLISION
@ ENTITY_FLAG_IGNORE_DISTANCE_CULLING
@ ENTITY_FLAG_HAS_ANIMATED_MODEL
@ ENTITY_FLAG_DARK_SHADOW
@ ENTITY_FLAG_SHADOW_POS_DIRTY
@ ENTITY_FLAG_DRAW_IF_CLOSE_HIDE_MODE2
@ ENTITY_FLAG_DRAW_IF_CLOSE_HIDE_MODE1
@ ENTITY_FLAG_HAS_DYNAMIC_SHADOW
@ ENTITY_FLAG_PARTNER_COLLISION
@ ENTITY_FLAG_FIXED_SHADOW_SIZE
@ ENTITY_FLAG_SHOWS_INSPECT_PROMPT
@ ENTITY_FLAG_BOUND_SCRIPT_DIRTY
@ ENTITY_FLAG_SKIP_UPDATE_TRANSFORM_MATRIX
@ ENTITY_FLAG_SKIP_UPDATE
@ ENTITY_FLAG_PENDING_INSTANCE_DELETE
@ ENTITY_FLAG_DISABLE_COLLISION
@ ENTITY_FLAG_ALWAYS_FACE_CAMERA
@ ENTITY_FLAG_FADING_AWAY
@ ENTITY_FLAG_PENDING_FULL_DELETE
@ ENTITY_FLAG_CIRCULAR_SHADOW
@ ACTOR_FLAG_FLYING
Quake Hammer can't hit.
@ ACTOR_FLAG_DAMAGE_IMMUNE
@ ACTOR_FLAG_INVISIBLE
Actor is not rendered.
@ ACTOR_FLAG_NO_INACTIVE_ANIM
@ ACTOR_FLAG_NO_DMG_POPUP
Hide damage popup.
@ ACTOR_FLAG_BLUR_ENABLED
@ ACTOR_FLAG_HEALTH_BAR_HIDDEN
@ ACTOR_FLAG_MINOR_TARGET
@ ACTOR_FLAG_NO_SHADOW
Hide shadow.
@ ACTOR_FLAG_SHOW_STATUS_ICONS
@ ACTOR_FLAG_UPSIDE_DOWN
HP bar offset below actor (e.g. Swooper when upside-down).
@ ACTOR_FLAG_LOW_PRIORITY_TARGET
@ ACTOR_FLAG_TARGET_ONLY
Battle ends even if undefeated. No turn.
@ ACTOR_FLAG_NO_HEALTH_BAR
@ ACTOR_FLAG_TYPE_CHANGED
Indicates actors type has changed, triggers recheck for if HP bar should be shown based on tattle sta...
@ ACTOR_FLAG_NO_DMG_APPLY
Damage is not applied to actor HP.
@ ACTOR_FLAG_FLIPPED
Actor has been flipped over.
@ ACTOR_FLAG_NO_ATTACK
Skip attack turn.
@ ACTOR_FLAG_USING_IDLE_ANIM
@ AI_TERRITORY_IGNORE_HIDING
@ AI_TERRITORY_IGNORE_ELEVATION
@ ACTION_STATE_PUSHING_BLOCK
@ ACTION_STATE_STEP_DOWN_LAND
@ ACTION_STATE_USE_MUNCHLESIA
Set by the jan_09 squishy flower entity; throws the player in the air.
@ ACTION_STATE_SPIN_POUND
@ ACTION_STATE_LANDING_ON_SWITCH
Small red/blue ! switches.
@ ACTION_STATE_LAUNCH
Shy Guy Toybox jack-in-the-boxes.
@ ACTION_STATE_TALK
Reading signs doesn't count.
@ ACTION_STATE_USE_TWEESTER
@ ACTION_STATE_USE_SPRING
@ ACTION_STATE_USE_SNEAKY_PARASOL
@ ACTION_STATE_BOUNCE_OFF_SWITCH
Small red/blue ! switches.
@ ACTION_STATE_STEP_UP_PEACH
@ ACTION_STATE_TORNADO_POUND
@ ACTION_STATE_USE_SPINNING_FLOWER
@ ACTION_STATE_INVALID_25
@ ACTION_STATE_HOP
Released A before apex of jump.
@ ACTION_STATE_ENEMY_FIRST_STRIKE
@ ACTION_STATE_RAISE_ARMS
@ ACTION_STATE_BOUNCE
Used with Kooper.
@ ACTION_STATE_HIT_FIRE
Causes Mario to fly up and take damage. Used for fire bars.
@ ACTION_STATE_TORNADO_JUMP
@ CAM_PARAM_BOOM_Y_OFFSET
@ CAMERA_MOVE_IGNORE_PLAYER_Y
@ CAMERA_MOVE_ACCEL_INTERP_Y
@ CAMERA_MOVE_NO_INTERP_Y
@ AU_ERROR_NULL_SONG_NAME
@ AU_ERROR_SBN_INDEX_OUT_OF_RANGE
@ AU_ERROR_SBN_FORMAT_MISMATCH
@ AU_ERROR_SONG_NOT_PLAYING
@ AU_ERROR_INVALID_SONG_DURATION
@ NPC_PALSWAP_FROM_B_TO_A
@ NPC_PALSWAP_FROM_A_TO_B
@ PLAYER_SPRITES_MARIO_WORLD
@ PLAYER_SPRITES_PEACH_WORLD
@ PLAYER_SPRITES_COMBINED_EPILOGUE
@ PLAYER_SPRITES_MARIO_REFLECT_FLOOR
@ PLAYER_SPRITES_PEACH_BATTLE
@ PLAYER_SPRITES_MARIO_PARADE
@ PLAYER_SPRITES_MARIO_BATTLE
@ ENCOUNTER_STATE_POST_BATTLE
@ ENCOUNTER_STATE_CONVERSATION
@ ENCOUNTER_STATE_NEUTRAL
@ ENCOUNTER_STATE_PRE_BATTLE
@ AI_ACTION_LOOK_AROUND_DURING_LOITER
@ AI_ACTION_JUMP_WHEN_SEE_PLAYER
@ PARTNER_CMD_INSTA_SWITCH
@ PARTNER_CMD_INSTA_TAKE_OUT
@ PARTNER_CMD_INSTA_PUT_AWAY
@ PARTNER_CMD_USE_ABILITY
@ BTL_MENU_IDX_PARTNER_ITEM
@ BTL_MENU_IDX_STAR_POWER
@ SOUND_SPACE_PARAMS_MASK
@ SOUND_PARAM_CLIP_OFFSCREEN_X
@ SOUND_PARAM_CLIP_OFFSCREEN_ANY
@ SOUND_PARAM_CLIP_OFFSCREEN_Y
@ GLOBAL_OVERRIDES_MESSAGES_OVER_FRONTUI
@ GLOBAL_OVERRIDES_SOFT_RESET
@ GLOBAL_OVERRIDES_CANT_PICK_UP_ITEMS
@ GLOBAL_OVERRIDES_PREV_400
@ GLOBAL_OVERRIDES_MESSAGES_OVER_CURTAINS
@ GLOBAL_OVERRIDES_ENABLE_FLOOR_REFLECTION
@ GLOBAL_OVERRIDES_PREV_200
@ GLOBAL_OVERRIDES_DISABLE_BATTLES
@ GLOBAL_OVERRIDES_DISABLE_RENDER_WORLD
@ GLOBAL_OVERRIDES_DONT_RESUME_SONG_AFTER_BATTLE
@ GLOBAL_OVERRIDES_WINDOWS_OVER_CURTAINS
@ GLOBAL_OVERRIDES_DISABLE_MENUS
@ GLOBAL_OVERRIDES_PREV_800
@ GLOBAL_OVERRIDES_DISABLE_DRAW_FRAME
@ GLOBAL_OVERRIDES_PREV_DISABLE_BATTLES
@ EVENT_SPIN_SMASH_LAUNCH_HIT
@ EVENT_INVUNERABLE_TAUNT
@ EVENT_BEGIN_FIRST_STRIKE
@ EVENT_POWER_BOUNCE_DEATH
@ EVENT_SPIN_SMASH_LAUNCH_DEATH
@ LOCATION_DRY_DRY_OUTPOST
@ LOCATION_DRY_DRY_DESERT
@ LOCATION_BOWSERS_CASTLE
@ LOCATION_TOAD_TOWN_TUNNELS
@ LOCATION_SHY_GUYS_TOYBOX
@ LOCATION_KOOPA_BROS_FORTRESS
@ LOCATION_SHIVER_MOUNTAIN
@ LOCATION_CRYSTAL_PALACE
@ LOCATION_PEACH_CASTLE_GROUNDS
@ LOCATION_SHIVER_SNOWFIELD
@ LOCATION_GOOMBA_VILLAGE
@ LOCATION_FOREVER_FOREST
@ LOCATION_STARBORN_VALLEY
@ LOCATION_SHOOTING_STAR_SUMMIT
@ LOCATION_YOSHIS_VILLAGE
@ ACTOR_PART_FLAG_SKIP_SHOCK_EFFECT
@ ACTOR_PART_FLAG_TARGET_ONLY
@ ACTOR_PART_FLAG_PRIMARY_TARGET
@ ACTOR_PART_FLAG_NO_STATUS_ANIMS
@ ACTOR_PART_FLAG_SKIP_MOVEMENT_ALLOC
@ ACTOR_PART_FLAG_NO_SHADOW
@ ACTOR_PART_FLAG_DEFAULT_TARGET
@ ACTOR_PART_FLAG_HAS_PAL_EFFECT
@ ACTOR_PART_FLAG_USE_ABSOLUTE_POSITION
@ ACTOR_PART_FLAG_NO_DECORATIONS
@ ACTOR_PART_FLAG_NO_TATTLE
@ ACTOR_PART_FLAG_IGNORE_BELOW_CHECK
@ ACTOR_PART_FLAG_NO_TARGET
Cannot be targeted.
@ ACTOR_PART_FLAG_TRANSPARENT
@ ACTOR_PART_FLAG_DAMAGE_IMMUNE
electrified Plays extra hurt SFX?
@ ACTOR_PART_FLAG_INVISIBLE
@ ACTOR_PART_FLAG_MINOR_TARGET
BattlePlayerMenuSubstates
@ BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_4
@ BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_3
@ BTL_SUBSTATE_PLAYER_MENU_ITEMS_5
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_SHOW_CANT_SWAP
@ BTL_SUBSTATE_PLAYER_MENU_BERSERKER_CHOOSE
@ BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_2
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_5
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_AWAIT_CANT_SWAP
@ BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_7
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_TARGET_CANCEL
@ BTL_SUBSTATE_PLAYER_MENU_ITEMS_1
@ BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_4
@ BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_2
@ BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_3
@ BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_4
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_4
@ BTL_SUBSTATE_PLAYER_MENU_CHOOSE_CATEGORY
@ BTL_SUBSTATE_PLAYER_MENU_ITEMS_4
@ BTL_SUBSTATE_PLAYER_MENU_CREATE_MAIN_MENU
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_10
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_TARGET_CHOSEN
@ BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_1
@ BTL_SUBSTATE_PLAYER_MENU_MOVE_TARGET_CHOSEN
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_13
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_3
@ BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_6
@ BTL_SUBSTATE_PLAYER_MENU_MOVE_CHOOSE_TARGET
@ BTL_SUBSTATE_PLAYER_MENU_PERFORM_SWAP
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_2
@ BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_4
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_7
@ BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_2
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_CHOOSE_TARGET
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_2
@ BTL_SUBSTATE_PLAYER_MENU_ITEMS_6
@ BTL_SUBSTATE_PLAYER_MENU_UNKNOWN_1
@ BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_3
@ BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_7
@ BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_5
@ BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_6
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_4
@ BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_8
@ BTL_SUBSTATE_PLAYER_MENU_MOVE_TARGET_CANCEL
@ BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_6
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_12
@ BTL_SUBSTATE_PLAYER_MENU_BUILD_STRATEGIES
@ BTL_SUBSTATE_PLAYER_MENU_INIT
@ BTL_SUBSTATE_PLAYER_MENU_CHANGE_MEMBER_5
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_1
@ BTL_SUBSTATE_PLAYER_MENU_STRATEGIES_5
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_14
@ BTL_SUBSTATE_PLAYER_MENU_MAIN_MENU_11
@ BTL_SUBSTATE_PLAYER_MENU_ITEMS_3
@ BTL_SUBSTATE_PLAYER_MENU_DIPPING_6
@ BTL_SUBSTATE_PLAYER_MENU_ITEMS_2
@ BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_1
@ BTL_SUBSTATE_PLAYER_MENU_STAR_SPIRITS_3
@ BTL_DARKNESS_STATE_NONE
@ BTL_DARKNESS_STATE_WATT_BASED
@ BTL_DARKNESS_STATE_LOCKED
@ BTL_DARKNESS_STATE_DARK
@ MSG_CHAR_LOWER_O_UMLAUT
@ MSG_CHAR_LOWER_E_UMLAUT
@ MSG_CHAR_LOWER_C_CEDILLA
@ MSG_CHAR_UPPER_I_UMLAUT
@ MSG_CHAR_LOWER_A_UMLAUT
@ MSG_CHAR_SINGLE_QUOTE_OPEN
@ MSG_CHAR_MENU_USE_CHARSET_B
@ MSG_CHAR_LOWER_O_CIRCUMFLEX
@ MSG_CHAR_DOUBLE_QUOTE_CLOSE
@ MSG_CHAR_INVERTED_EXCLAMTION
@ MSG_CHAR_READ_HALF_SPACE
@ MSG_CHAR_UPPER_U_UMLAUT
@ MSG_CHAR_BUTTON_C_RIGHT
@ MSG_CHAR_PRINT_VARIANT2
@ MSG_CHAR_PRINT_VARIANT1
@ MSG_CHAR_UPPER_O_CIRCUMFLEX
@ MSG_CHAR_LOWER_U_UMLAUT
@ MSG_CHAR_READ_FULL_SPACE
@ MSG_CHAR_READ_UNK_CHAR_FA
@ MSG_CHAR_UPPER_E_UMLAUT
@ MSG_CHAR_LOWER_I_UMLAUT
@ MSG_CHAR_PRINT_FULL_SPACE
@ MSG_CHAR_UPPER_E_CIRCUMFLEX
@ MSG_CHAR_PRINT_VARIANT0
@ MSG_CHAR_PRINT_FUNCTION
@ MSG_CHAR_UPPER_O_UMLAUT
@ MSG_CHAR_PRINT_VARIANT3
@ MSG_CHAR_PRINT_UNK_CHAR_FA
@ MSG_CHAR_MENU_USE_CHARSET_A
@ MSG_CHAR_UPPER_U_CIRCUMFLEX
@ MSG_CHAR_PRINT_HALF_SPACE
@ MSG_CHAR_UPPER_A_CIRCUMFLEX
@ MSG_CHAR_SINGLE_QUOTE_CLOSE
@ MSG_CHAR_INVERTED_QUESTION
@ MSG_CHAR_LOWER_A_CIRCUMFLEX
@ MSG_CHAR_UPPER_A_UMLAUT
@ MSG_CHAR_LOWER_I_CIRCUMFLEX
@ MSG_CHAR_DOUBLE_QUOTE_OPEN
@ MSG_CHAR_LOWER_E_CIRCUMFLEX
@ MSG_CHAR_LOWER_U_CIRCUMFLEX
@ MSG_CHAR_UPPER_C_CEDILLA
@ MSG_CHAR_UPPER_I_CIRCUMFLEX
EncounterNeutralSubStates
@ ENCOUNTER_SUBSTATE_NEUTRAL
@ SHOP_MSG_NOT_ENOUGH_COINS
@ SHOP_MSG_NOTHING_TO_CLAIM
@ SHOP_MSG_CHECK_ACCEPTED
@ SHOP_MSG_CLAIM_ACCEPTED
@ SHOP_MSG_NOTHING_TO_CHECK
@ SHOP_MSG_NOTHING_TO_SELL
@ SHOP_MSG_NOT_ENOUGH_ROOM
@ MSG_WINDOW_STATE_WAITING
@ MSG_WINDOW_STATE_WAITING_FOR_CHOICE
@ MSG_WINDOW_STATE_OPENING
@ MSG_WINDOW_STATE_SCROLLING
@ MSG_WINDOW_STATE_PRINTING
@ MSG_WINDOW_STATE_SCROLLING_BACK
@ MSG_WINDOW_STATE_CLOSING
@ MSG_WINDOW_STATE_VIEWING_PREV
@ IMGFX_FLAG_SKIP_TEX_SETUP
@ IMGFX_FLAG_G_CULL_FRONT
@ IMGFX_FLAG_REVERSE_ANIM
@ IMGFX_FLAG_NO_FILTERING
@ IMGFX_FLAG_SKIP_GFX_SETUP
@ SHOP_BUY_RESULT_NOT_ENOUGH_COINS
@ SHOP_BUY_RESULT_NOT_ENOUGH_ROOM
@ WIN_PAUSE_PARTNERS_TITLE
@ WIN_FILES_OPTION_CENTER
@ WIN_FILES_INPUT_KEYBOARD
@ WIN_PAUSE_PARTNERS_MOVELIST_TITLE
@ WIN_FILES_CONFIRM_PROMPT
@ WIN_FILES_CONFIRM_OPTIONS
@ WIN_PAUSE_PARTNERS_MOVELIST_FLOWER
@ WIN_PAUSE_SPIRITS_TITLE
@ WIN_PAUSE_PARTNERS_MOVELIST
@ DAMAGE_TYPE_MULTI_BOUNCE
@ DAMAGE_TYPE_SHELL_CRACK
@ DAMAGE_TYPE_STATUS_ALWAYS_HITS
@ DAMAGE_TYPE_SPINY_SURGE
@ DAMAGE_TYPE_UNBLOCKABLE
@ DAMAGE_TYPE_POWER_BOUNCE
@ DAMAGE_TYPE_IGNORE_DEFENSE
@ DAMAGE_TYPE_REMOVE_BUFFS
@ DAMAGE_TYPE_TRIGGER_LUCKY
@ DAMAGE_TYPE_QUAKE_HAMMER
@ DAMAGE_TYPE_MULTIPLE_POPUPS
@ ENCOUNTER_SUBSTATE_CREATE_RUN_INIT_SCRIPT
@ ENCOUNTER_SUBSTATE_CREATE_RUN_AI
@ ENCOUNTER_SUBSTATE_CREATE_INIT
@ NPC_FLAG_IGNORE_ENTITY_COLLISION
@ NPC_FLAG_WORLD_COLLISION_DIRTY
@ NPC_FLAG_RAYCAST_TO_INTERACT
@ NPC_FLAG_TOUCHES_GROUND
@ NPC_FLAG_IGNORE_WORLD_COLLISION
@ NPC_FLAG_IGNORE_PLAYER_COLLISION
@ NPC_FLAG_COLLDING_FORWARD_WITH_WORLD
@ NPC_FLAG_FLIP_INSTANTLY
@ NPC_FLAG_COLLIDING_WITH_NPC
@ NPC_FLAG_NO_SHADOW_RAYCAST
@ NPC_FLAG_USE_INSPECT_ICON
@ NPC_FLAG_IGNORE_CAMERA_FOR_YAW
@ NPC_FLAG_COLLDING_WITH_WORLD
@ NPC_FLAG_DONT_UPDATE_SHADOW_Y
@ NPC_FLAG_NO_ANIMS_LOADED