Paper Mario DX
Paper Mario (N64) modding
Loading...
Searching...
No Matches
GetEntityPosition.inc.c
Go to the documentation of this file.
1
#include "common.h"
2
#include "
npc.h
"
3
4
API_CALLABLE(N(GetEntityPosition)) {
5
Bytecode
* args = script->ptrReadPos;
6
Entity
* entity =
get_entity_by_index
(
evt_get_variable
(script, *args++));
7
8
evt_set_variable
(script, *args++, entity->
pos
.
x
);
9
evt_set_variable
(script, *args++, entity->
pos
.
y
);
10
evt_set_variable
(script, *args++, entity->
pos
.
z
);
11
return
ApiStatus_DONE2
;
12
}
Vec3f::z
f32 z
Definition
common_structs.h:102
Vec3f::x
f32 x
Definition
common_structs.h:100
Vec3f::y
f32 y
Definition
common_structs.h:101
ApiStatus_DONE2
#define ApiStatus_DONE2
Definition
evt.h:118
Bytecode
s32 Bytecode
Definition
evt.h:7
get_entity_by_index
Entity * get_entity_by_index(s32 index)
Definition
entity.c:530
evt_get_variable
s32 evt_get_variable(Evt *script, Bytecode var)
Definition
evt.c:1690
evt_set_variable
s32 evt_set_variable(Evt *script, Bytecode var, s32 value)
Definition
evt.c:1847
npc.h
Entity
Definition
common_structs.h:550
Entity::pos
Vec3f pos
Definition
common_structs.h:574
src
world
common
todo
GetEntityPosition.inc.c
Generated by
1.10.0