Paper Mario DX
Paper Mario (N64) modding
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GetEntityPosition.inc.c
Go to the documentation of this file.
1
#include "common.h"
2
#include "
npc.h
"
3
4
API_CALLABLE(N(
GetEntityPosition
)) {
5
Bytecode
* args =
script
->ptrReadPos;
6
Entity
*
entity
=
get_entity_by_index
(
evt_get_variable
(
script
, *args++));
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8
evt_set_variable
(
script
, *args++,
entity
->pos.x);
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evt_set_variable
(
script
, *args++,
entity
->pos.y);
10
evt_set_variable
(
script
, *args++,
entity
->pos.z);
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return
ApiStatus_DONE2
;
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}
PopupMenu_SelectedIndex
BSS s32 PopupMenu_SelectedIndex
Definition
8a860_len_3f30.c:84
ApiStatus_DONE2
#define ApiStatus_DONE2
Definition
evt.h:118
Bytecode
s32 Bytecode
Definition
evt.h:7
get_entity_by_index
Entity * get_entity_by_index(s32 index)
Definition
entity.c:530
evt_get_variable
s32 evt_get_variable(Evt *script, Bytecode var)
Definition
evt.c:1689
evt_set_variable
s32 evt_set_variable(Evt *script, Bytecode var, s32 value)
Definition
evt.c:1846
npc.h
Entity
Definition
common_structs.h:551
src
world
common
todo
GetEntityPosition.inc.c
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