Paper Mario DX
Paper Mario (N64) modding
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GetNpcCollisionHeight.inc.c
Go to the documentation of this file.
1
#include "common.h"
2
#include "
npc.h
"
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4
API_CALLABLE(N(
GetNpcCollisionHeight
)) {
5
Bytecode
* args =
script
->ptrReadPos;
6
s32 npcID =
evt_get_variable
(
script
, *args++);
7
Npc
* npc =
get_npc_safe
(npcID);
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if
(npc !=
NULL
) {
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evt_set_variable
(
script
, *args++, npc->
collisionHeight
);
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}
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return
ApiStatus_DONE2
;
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}
PopupMenu_SelectedIndex
BSS s32 PopupMenu_SelectedIndex
Definition
8a860_len_3f30.c:84
ApiStatus_DONE2
#define ApiStatus_DONE2
Definition
evt.h:118
Bytecode
s32 Bytecode
Definition
evt.h:7
evt_get_variable
s32 evt_get_variable(Evt *script, Bytecode var)
Definition
evt.c:1689
evt_set_variable
s32 evt_set_variable(Evt *script, Bytecode var, s32 value)
Definition
evt.c:1846
npc.h
get_npc_safe
Npc * get_npc_safe(s32 npcID)
Definition
npc.c:1008
Npc
Definition
common_structs.h:214
Npc::collisionHeight
s16 collisionHeight
Definition
common_structs.h:263
src
world
common
todo
GetNpcCollisionHeight.inc.c
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