7 .playerSearchInterval = 1,
10 .chaseUpdateInterval = 3,
11 .chaseRadius = 150.0f,
15EvtScript N(EVS_NpcAI_GoombaBros_Guard) = {
16 Call(N(GuardAI_Main),
Ref(N(AISettings_GoombaBros_Guard)))
24 .level = ACTOR_LEVEL_GOOMBA,
25 .ai = &N(EVS_NpcAI_GoombaBros_Guard),
#define Ref(sym)
Address/pointer constant.
#define End
Signals the end of EVT script data. A script missing this will likely crash on load.
#define Call(FUNC, ARGS...)
Calls a given C EVT API function with any number of arguments.
#define Return
Kills the current EVT thread.