Paper Mario DX
Paper Mario (N64) modding
 
Loading...
Searching...
No Matches
HitFloatingYellowBlock_anim.c
Go to the documentation of this file.
1#include "common.h"
2#include "animation_script.h"
3
6
13
19
25
32
34 as_SetRotation(1, 0.0, 0.0, 0.0)
35 as_SetPos(1, 0, 0, 0)
36 as_SetScale(1, 1.0, 1.0, 1.0)
37 as_SetRotation(2, 0.0, 0.0, 0.0)
38 as_SetPos(2, 0, 0, 0)
39 as_SetScale(2, 1.0, 1.0, 1.0)
40 as_SetRotation(3, 0.0, 0.0, 0.0)
41 as_SetPos(3, 0, 25, 0)
42 as_SetScale(3, 1.0, -1.0, 1.0)
43 as_Wait(1)
44 as_SetScale(2, 1.26, 0.815, 1.26)
45 as_SetPos(3, 0, 20, 0)
46 as_SetScale(3, 1.26, -0.815, 1.26)
47 as_Wait(1)
48 as_SetScale(2, 1.735, 0.405, 1.735)
49 as_SetPos(3, 0, 10, 0)
50 as_SetScale(3, 1.735, -0.405, 1.735)
51 as_Wait(1)
52 as_SetScale(2, 2.0, 0.0, 2.0)
53 as_SetPos(3, 0, 0, 0)
54 as_SetScale(3, 2.0, 0.0, 2.0)
55 as_Wait(1)
56 as_SetPos(2, 0, 8, 0)
57 as_SetScale(2, 1.805, -0.335, 1.805)
58 as_SetScale(3, 1.805, 0.335, 1.805)
59 as_Wait(1)
60 as_SetPos(2, 0, 16, 0)
61 as_SetScale(2, 1.395, -0.675, 1.395)
62 as_SetScale(3, 1.395, 0.675, 1.395)
63 as_Wait(1)
64 as_SetPos(2, 0, 25, 0)
65 as_SetScale(2, 1.0, -1.0, 1.0)
66 as_SetScale(3, 1.0, 1.0, 1.0)
67 as_Wait(1)
68 as_SetPos(2, 0, 31, 0)
69 as_SetScale(2, 0.745, -1.245, 0.745)
70 as_SetScale(3, 0.745, 1.245, 0.745)
71 as_Wait(1)
72 as_SetPos(2, 0, 28, 0)
73 as_SetScale(2, 0.875, -1.12, 0.875)
74 as_SetScale(3, 0.875, 1.12, 0.875)
75 as_Wait(1)
77 as_SetPos(2, 0, 25, 0)
78 as_SetScale(2, 1.0, -1.0, 1.0)
79 as_SetScale(3, 1.0, 1.0, 1.0)
80 as_Wait(1)
82 as_End
83};
84
86 as_SetRotation(1, 0.0, 0.0, 0.0)
87 as_SetPos(1, 0, 0, 0)
88 as_SetScale(1, 1.0, 1.0, 1.0)
89 as_SetRotation(2, 0.0, 0.0, 0.0)
90 as_SetPos(2, 0, 0, 0)
91 as_SetScale(2, 1.0, 1.0, 1.0)
92 as_SetRotation(3, 0.0, 0.0, 0.0)
93 as_SetPos(3, 0, 25, 0)
94 as_SetScale(3, 1.0, -1.0, 1.0)
95 as_Wait(1)
97 as_End
98};
AnimScript Entity_HitFloatingYellowBlock_AnimationHit
StaticAnimatorNode Entity_HitFloatingYellowBlock_NodeBlock2
StaticAnimatorNode Entity_HitFloatingYellowBlock_NodeBlock1
AnimScript Entity_HitFloatingYellowBlock_AnimationIdle
Gfx Entity_HitFloatingYellowBlock_RenderBlock1[]
StaticAnimatorNode Entity_HitFloatingYellowBlock_NodeMain
Gfx Entity_HitFloatingYellowBlock_RenderBlock2[]
StaticAnimatorNode * Entity_HitFloatingYellowBlock_Mesh[]
#define as_Wait(time)
s16 AnimScript[]
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
#define as_End
#define as_Loop
#define ENTITY_ANIM_NULL
#define as_Restart
struct StaticAnimatorNode * child