9 .pos = { 0.0f, 25.0f, 0.0f },
AnimScript Entity_HitFloatingYellowBlock_AnimationHit
StaticAnimatorNode Entity_HitFloatingYellowBlock_NodeBlock2
StaticAnimatorNode Entity_HitFloatingYellowBlock_NodeBlock1
AnimScript Entity_HitFloatingYellowBlock_AnimationIdle
Gfx Entity_HitFloatingYellowBlock_RenderBlock1[]
StaticAnimatorNode Entity_HitFloatingYellowBlock_NodeMain
Gfx Entity_HitFloatingYellowBlock_RenderBlock2[]
StaticAnimatorNode * Entity_HitFloatingYellowBlock_Mesh[]
#define as_SetPos(node, x, y, z)
#define as_SetRotation(node, x, y, z)
#define as_SetScale(node, x, y, z)
struct StaticAnimatorNode * child